@types/three 0.157.0 → 0.157.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (194) hide show
  1. three/README.md +2 -3
  2. three/index.d.ts +0 -6
  3. three/package.json +20 -20
  4. three/examples/jsm/animation/CCDIKSolver.d.ts +0 -30
  5. three/examples/jsm/animation/MMDAnimationHelper.d.ts +0 -105
  6. three/examples/jsm/animation/MMDPhysics.d.ts +0 -124
  7. three/examples/jsm/cameras/CinematicCamera.d.ts +0 -41
  8. three/examples/jsm/capabilities/WebGL.d.ts +0 -9
  9. three/examples/jsm/controls/FirstPersonControls.d.ts +0 -31
  10. three/examples/jsm/controls/OrbitControls.d.ts +0 -286
  11. three/examples/jsm/controls/TrackballControls.d.ts +0 -58
  12. three/examples/jsm/effects/OutlineEffect.d.ts +0 -36
  13. three/examples/jsm/environments/RoomEnvironment.d.ts +0 -6
  14. three/examples/jsm/exporters/PLYExporter.d.ts +0 -30
  15. three/examples/jsm/exporters/STLExporter.d.ts +0 -21
  16. three/examples/jsm/geometries/TextGeometry.d.ts +0 -115
  17. three/examples/jsm/helpers/RectAreaLightHelper.d.ts +0 -10
  18. three/examples/jsm/helpers/ViewHelper.d.ts +0 -15
  19. three/examples/jsm/libs/fflate.module.d.ts +0 -1
  20. three/examples/jsm/libs/lil-gui.module.min.d.ts +0 -609
  21. three/examples/jsm/libs/tween.module.d.ts +0 -219
  22. three/examples/jsm/lights/RectAreaLightUniformsLib.d.ts +0 -3
  23. three/examples/jsm/lines/Line2.d.ts +0 -11
  24. three/examples/jsm/lines/LineGeometry.d.ts +0 -10
  25. three/examples/jsm/lines/LineMaterial.d.ts +0 -31
  26. three/examples/jsm/lines/LineSegments2.d.ts +0 -14
  27. three/examples/jsm/lines/LineSegmentsGeometry.d.ts +0 -23
  28. three/examples/jsm/loaders/DDSLoader.d.ts +0 -16
  29. three/examples/jsm/loaders/DRACOLoader.d.ts +0 -19
  30. three/examples/jsm/loaders/FontLoader.d.ts +0 -27
  31. three/examples/jsm/loaders/GLTFLoader.d.ts +0 -147
  32. three/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +0 -18
  33. three/examples/jsm/loaders/KTX2Loader.d.ts +0 -16
  34. three/examples/jsm/loaders/LDrawLoader.d.ts +0 -19
  35. three/examples/jsm/loaders/MMDLoader.d.ts +0 -56
  36. three/examples/jsm/loaders/MTLLoader.d.ts +0 -104
  37. three/examples/jsm/loaders/OBJLoader.d.ts +0 -10
  38. three/examples/jsm/loaders/PCDLoader.d.ts +0 -8
  39. three/examples/jsm/loaders/RGBELoader.d.ts +0 -19
  40. three/examples/jsm/loaders/RGBMLoader.d.ts +0 -32
  41. three/examples/jsm/loaders/SVGLoader.d.ts +0 -68
  42. three/examples/jsm/loaders/TGALoader.d.ts +0 -7
  43. three/examples/jsm/loaders/TTFLoader.d.ts +0 -8
  44. three/examples/jsm/loaders/USDZLoader.d.ts +0 -11
  45. three/examples/jsm/materials/MeshGouraudMaterial.d.ts +0 -17
  46. three/examples/jsm/modifiers/TessellateModifier.d.ts +0 -9
  47. three/examples/jsm/nodes/Nodes.d.ts +0 -149
  48. three/examples/jsm/nodes/accessors/BitangentNode.d.ts +0 -18
  49. three/examples/jsm/nodes/accessors/BufferNode.d.ts +0 -11
  50. three/examples/jsm/nodes/accessors/CameraNode.d.ts +0 -12
  51. three/examples/jsm/nodes/accessors/CubeTextureNode.d.ts +0 -13
  52. three/examples/jsm/nodes/accessors/InstanceNode.d.ts +0 -9
  53. three/examples/jsm/nodes/accessors/MaterialNode.d.ts +0 -23
  54. three/examples/jsm/nodes/accessors/MaterialReferenceNode.d.ts +0 -6
  55. three/examples/jsm/nodes/accessors/ModelNode.d.ts +0 -9
  56. three/examples/jsm/nodes/accessors/ModelViewProjectionNode.d.ts +0 -6
  57. three/examples/jsm/nodes/accessors/NormalNode.d.ts +0 -12
  58. three/examples/jsm/nodes/accessors/Object3DNode.d.ts +0 -22
  59. three/examples/jsm/nodes/accessors/PointUVNode.d.ts +0 -7
  60. three/examples/jsm/nodes/accessors/PositionNode.d.ts +0 -21
  61. three/examples/jsm/nodes/accessors/ReferenceNode.d.ts +0 -13
  62. three/examples/jsm/nodes/accessors/ReflectVectorNode.d.ts +0 -8
  63. three/examples/jsm/nodes/accessors/SkinningNode.d.ts +0 -13
  64. three/examples/jsm/nodes/accessors/StorageBufferNode.d.ts +0 -6
  65. three/examples/jsm/nodes/accessors/TangentNode.d.ts +0 -18
  66. three/examples/jsm/nodes/accessors/TextureNode.d.ts +0 -14
  67. three/examples/jsm/nodes/accessors/UVNode.d.ts +0 -8
  68. three/examples/jsm/nodes/accessors/UserDataNode.d.ts +0 -7
  69. three/examples/jsm/nodes/code/CodeNode.d.ts +0 -15
  70. three/examples/jsm/nodes/code/ExpressionNode.d.ts +0 -7
  71. three/examples/jsm/nodes/code/FunctionCallNode.d.ts +0 -13
  72. three/examples/jsm/nodes/code/FunctionNode.d.ts +0 -17
  73. three/examples/jsm/nodes/core/ArrayUniformNode.d.ts +0 -8
  74. three/examples/jsm/nodes/core/AttributeNode.d.ts +0 -9
  75. three/examples/jsm/nodes/core/BypassNode.d.ts +0 -9
  76. three/examples/jsm/nodes/core/CacheNode.d.ts +0 -10
  77. three/examples/jsm/nodes/core/ConstNode.d.ts +0 -10
  78. three/examples/jsm/nodes/core/ContextNode.d.ts +0 -10
  79. three/examples/jsm/nodes/core/InputNode.d.ts +0 -16
  80. three/examples/jsm/nodes/core/Node.d.ts +0 -31
  81. three/examples/jsm/nodes/core/NodeAttribute.d.ts +0 -6
  82. three/examples/jsm/nodes/core/NodeBuilder.d.ts +0 -138
  83. three/examples/jsm/nodes/core/NodeCache.d.ts +0 -9
  84. three/examples/jsm/nodes/core/NodeCode.d.ts +0 -4
  85. three/examples/jsm/nodes/core/NodeFrame.d.ts +0 -19
  86. three/examples/jsm/nodes/core/NodeFunction.d.ts +0 -13
  87. three/examples/jsm/nodes/core/NodeFunctionInput.d.ts +0 -7
  88. three/examples/jsm/nodes/core/NodeKeywords.d.ts +0 -14
  89. three/examples/jsm/nodes/core/NodeParser.d.ts +0 -5
  90. three/examples/jsm/nodes/core/NodeUniform.d.ts +0 -13
  91. three/examples/jsm/nodes/core/NodeUtils.d.ts +0 -13
  92. three/examples/jsm/nodes/core/NodeVar.d.ts +0 -6
  93. three/examples/jsm/nodes/core/NodeVarying.d.ts +0 -8
  94. three/examples/jsm/nodes/core/PropertyNode.d.ts +0 -6
  95. three/examples/jsm/nodes/core/StackNode.d.ts +0 -11
  96. three/examples/jsm/nodes/core/TempNode.d.ts +0 -11
  97. three/examples/jsm/nodes/core/UniformNode.d.ts +0 -10
  98. three/examples/jsm/nodes/core/VarNode.d.ts +0 -16
  99. three/examples/jsm/nodes/core/VaryingNode.d.ts +0 -8
  100. three/examples/jsm/nodes/core/constants.d.ts +0 -78
  101. three/examples/jsm/nodes/display/BlendModeNode.d.ts +0 -32
  102. three/examples/jsm/nodes/display/ColorAdjustmentNode.d.ts +0 -20
  103. three/examples/jsm/nodes/display/ColorSpaceNode.d.ts +0 -18
  104. three/examples/jsm/nodes/display/FrontFacingNode.d.ts +0 -6
  105. three/examples/jsm/nodes/display/NormalMapNode.d.ts +0 -12
  106. three/examples/jsm/nodes/display/PosterizeNode.d.ts +0 -8
  107. three/examples/jsm/nodes/display/ToneMappingNode.d.ts +0 -14
  108. three/examples/jsm/nodes/display/ViewportNode.d.ts +0 -23
  109. three/examples/jsm/nodes/fog/FogExp2Node.d.ts +0 -9
  110. three/examples/jsm/nodes/fog/FogNode.d.ts +0 -10
  111. three/examples/jsm/nodes/fog/FogRangeNode.d.ts +0 -10
  112. three/examples/jsm/nodes/functions/BSDF/BRDF_GGX.d.ts +0 -6
  113. three/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.d.ts +0 -6
  114. three/examples/jsm/nodes/functions/BSDF/DFGApprox.d.ts +0 -10
  115. three/examples/jsm/nodes/functions/BSDF/D_GGX.d.ts +0 -9
  116. three/examples/jsm/nodes/functions/BSDF/F_Schlick.d.ts +0 -6
  117. three/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +0 -6
  118. three/examples/jsm/nodes/functions/PhysicalLightingModel.d.ts +0 -11
  119. three/examples/jsm/nodes/functions/material/getGeometryRoughness.d.ts +0 -5
  120. three/examples/jsm/nodes/functions/material/getRoughness.d.ts +0 -6
  121. three/examples/jsm/nodes/geometry/RangeNode.d.ts +0 -13
  122. three/examples/jsm/nodes/gpgpu/ComputeNode.d.ts +0 -11
  123. three/examples/jsm/nodes/lighting/AONode.d.ts +0 -8
  124. three/examples/jsm/nodes/lighting/AnalyticLightNode.d.ts +0 -10
  125. three/examples/jsm/nodes/lighting/EnvironmentNode.d.ts +0 -8
  126. three/examples/jsm/nodes/lighting/HemisphereLightNode.d.ts +0 -13
  127. three/examples/jsm/nodes/lighting/LightUtils.d.ts +0 -4
  128. three/examples/jsm/nodes/lighting/LightingContextNode.d.ts +0 -15
  129. three/examples/jsm/nodes/lighting/LightingNode.d.ts +0 -5
  130. three/examples/jsm/nodes/lighting/LightsNode.d.ts +0 -19
  131. three/examples/jsm/nodes/lighting/PointLightNode.d.ts +0 -10
  132. three/examples/jsm/nodes/lighting/SpotLightNode.d.ts +0 -15
  133. three/examples/jsm/nodes/loaders/NodeLoader.d.ts +0 -14
  134. three/examples/jsm/nodes/loaders/NodeMaterialLoader.d.ts +0 -8
  135. three/examples/jsm/nodes/loaders/NodeObjectLoader.d.ts +0 -9
  136. three/examples/jsm/nodes/materials/LineBasicNodeMaterial.d.ts +0 -9
  137. three/examples/jsm/nodes/materials/Materials.d.ts +0 -17
  138. three/examples/jsm/nodes/materials/MeshBasicNodeMaterial.d.ts +0 -10
  139. three/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.d.ts +0 -22
  140. three/examples/jsm/nodes/materials/MeshStandardNodeMaterial.d.ts +0 -18
  141. three/examples/jsm/nodes/materials/NodeMaterial.d.ts +0 -38
  142. three/examples/jsm/nodes/materials/PointsNodeMaterial.d.ts +0 -15
  143. three/examples/jsm/nodes/materials/SpriteNodeMaterial.d.ts +0 -23
  144. three/examples/jsm/nodes/materialx/MaterialXNodes.d.ts +0 -94
  145. three/examples/jsm/nodes/materialx/lib/mx_hsv.d.ts +0 -4
  146. three/examples/jsm/nodes/materialx/lib/mx_noise.d.ts +0 -6
  147. three/examples/jsm/nodes/math/CondNode.d.ts +0 -9
  148. three/examples/jsm/nodes/math/MathNode.d.ts +0 -115
  149. three/examples/jsm/nodes/math/OperatorNode.d.ts +0 -31
  150. three/examples/jsm/nodes/procedural/CheckerNode.d.ts +0 -6
  151. three/examples/jsm/nodes/shadernode/ShaderNode.d.ts +0 -156
  152. three/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.d.ts +0 -310
  153. three/examples/jsm/nodes/shadernode/ShaderNodeElements.d.ts +0 -166
  154. three/examples/jsm/nodes/utils/ArrayElementNode.d.ts +0 -9
  155. three/examples/jsm/nodes/utils/ConvertNode.d.ts +0 -8
  156. three/examples/jsm/nodes/utils/EquirectUVNode.d.ts +0 -6
  157. three/examples/jsm/nodes/utils/JoinNode.d.ts +0 -10
  158. three/examples/jsm/nodes/utils/MatcapUVNode.d.ts +0 -5
  159. three/examples/jsm/nodes/utils/MaxMipLevelNode.d.ts +0 -11
  160. three/examples/jsm/nodes/utils/OscNode.d.ts +0 -19
  161. three/examples/jsm/nodes/utils/RemapNode.d.ts +0 -13
  162. three/examples/jsm/nodes/utils/RotateUVNode.d.ts +0 -10
  163. three/examples/jsm/nodes/utils/SpecularMIPLevelNode.d.ts +0 -8
  164. three/examples/jsm/nodes/utils/SplitNode.d.ts +0 -16
  165. three/examples/jsm/nodes/utils/SpriteSheetUVNode.d.ts +0 -9
  166. three/examples/jsm/nodes/utils/TimerNode.d.ts +0 -19
  167. three/examples/jsm/nodes/utils/TriplanarTexturesNode.d.ts +0 -22
  168. three/examples/jsm/objects/GroundProjectedSkybox.d.ts +0 -13
  169. three/examples/jsm/objects/MarchingCubes.d.ts +0 -76
  170. three/examples/jsm/objects/Reflector.d.ts +0 -29
  171. three/examples/jsm/postprocessing/EffectComposer.d.ts +0 -31
  172. three/examples/jsm/postprocessing/Pass.d.ts +0 -31
  173. three/examples/jsm/postprocessing/SavePass.d.ts +0 -12
  174. three/examples/jsm/postprocessing/ShaderPass.d.ts +0 -11
  175. three/examples/jsm/renderers/CSS3DRenderer.d.ts +0 -26
  176. three/examples/jsm/renderers/webgl/nodes/SlotNode.d.ts +0 -17
  177. three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +0 -37
  178. three/examples/jsm/renderers/webgl/nodes/WebGLNodes.d.ts +0 -3
  179. three/examples/jsm/shaders/ACESFilmicToneMappingShader.d.ts +0 -10
  180. three/examples/jsm/shaders/BokehShader2.d.ts +0 -42
  181. three/examples/jsm/shaders/ToonShader.d.ts +0 -54
  182. three/examples/jsm/shaders/VelocityShader.d.ts +0 -13
  183. three/examples/jsm/textures/FlakesTexture.d.ts +0 -3
  184. three/examples/jsm/utils/CameraUtils.d.ts +0 -9
  185. three/examples/jsm/utils/GeometryUtils.d.ts +0 -25
  186. three/examples/jsm/utils/LDrawUtils.d.ts +0 -5
  187. three/examples/jsm/utils/ShadowMapViewer.d.ts +0 -24
  188. three/examples/jsm/webxr/VRButton.d.ts +0 -5
  189. three/examples/jsm/webxr/XRButton.d.ts +0 -6
  190. three/examples/jsm/webxr/XRControllerModelFactory.d.ts +0 -21
  191. three/examples/jsm/webxr/XRHandMeshModel.d.ts +0 -11
  192. three/examples/jsm/webxr/XRHandModelFactory.d.ts +0 -25
  193. three/examples/jsm/webxr/XRHandPrimitiveModel.d.ts +0 -24
  194. three/src/extras/Earcut.d.ts +0 -15
@@ -1,76 +0,0 @@
1
- import { BufferGeometry, Material, Mesh, Color } from '../../../src/Three.js';
2
-
3
- export class MarchingCubes extends Mesh {
4
- constructor(
5
- resolution: number,
6
- material: Material,
7
- enableUvs?: boolean,
8
- enableColors?: boolean,
9
- maxPolyCount?: number,
10
- );
11
-
12
- enableUvs: boolean;
13
- enableColors: boolean;
14
-
15
- resolution: number;
16
-
17
- // parameters
18
-
19
- isolation: number;
20
-
21
- // size of field, 32 is pushing it in Javascript :)
22
-
23
- size: number;
24
- size2: number;
25
- size3: number;
26
- halfsize: number;
27
-
28
- // deltas
29
-
30
- delta: number;
31
- yd: number;
32
- zd: number;
33
-
34
- field: Float32Array;
35
- normal_cache: Float32Array;
36
- palette: Float32Array;
37
-
38
- maxCount: number;
39
- count: number;
40
-
41
- hasPositions: boolean;
42
- hasNormals: boolean;
43
- hasColors: boolean;
44
- hasUvs: boolean;
45
-
46
- positionArray: Float32Array;
47
- normalArray: Float32Array;
48
-
49
- uvArray: Float32Array;
50
- colorArray: Float32Array;
51
-
52
- begin(): void;
53
- end(): void;
54
-
55
- init(resolution: number): void;
56
-
57
- addBall(ballx: number, bally: number, ballz: number, strength: number, subtract: number, colors?: Color): void;
58
-
59
- addPlaneX(strength: number, subtract: number): void;
60
- addPlaneY(strength: number, subtract: number): void;
61
- addPlaneZ(strength: number, subtract: number): void;
62
-
63
- setCell(x: number, y: number, z: number, value: number): void;
64
- getCell(x: number, y: number, z: number): number;
65
-
66
- blur(intensity: number): void;
67
-
68
- reset(): void;
69
- update(): void;
70
- render(renderCallback: any): void;
71
- generateGeometry(): BufferGeometry;
72
- generateBufferGeometry(): BufferGeometry;
73
- }
74
-
75
- export const edgeTable: Int32Array[];
76
- export const triTable: Int32Array[];
@@ -1,29 +0,0 @@
1
- import {
2
- Mesh,
3
- BufferGeometry,
4
- ColorRepresentation,
5
- TextureEncoding,
6
- WebGLRenderTarget,
7
- PerspectiveCamera,
8
- } from '../../../src/Three.js';
9
-
10
- export interface ReflectorOptions {
11
- color?: ColorRepresentation;
12
- textureWidth?: number;
13
- textureHeight?: number;
14
- clipBias?: number;
15
- shader?: object;
16
- encoding?: TextureEncoding;
17
- multisample?: number;
18
- }
19
-
20
- export class Reflector extends Mesh {
21
- type: 'Reflector';
22
- camera: PerspectiveCamera;
23
-
24
- constructor(geometry?: BufferGeometry, options?: ReflectorOptions);
25
-
26
- getRenderTarget(): WebGLRenderTarget;
27
-
28
- dispose(): void;
29
- }
@@ -1,31 +0,0 @@
1
- import { Clock, WebGLRenderer, WebGLRenderTarget } from '../../../src/Three.js';
2
-
3
- import { Pass, FullScreenQuad } from './Pass.js';
4
- import { ShaderPass } from './ShaderPass.js';
5
-
6
- export { FullScreenQuad } from './Pass.js';
7
- export { Pass };
8
-
9
- export class EffectComposer {
10
- constructor(renderer: WebGLRenderer, renderTarget?: WebGLRenderTarget);
11
- renderer: WebGLRenderer;
12
- renderTarget1: WebGLRenderTarget;
13
- renderTarget2: WebGLRenderTarget;
14
- writeBuffer: WebGLRenderTarget;
15
- readBuffer: WebGLRenderTarget;
16
- passes: Pass[];
17
- copyPass: ShaderPass;
18
- clock: Clock;
19
- renderToScreen: boolean;
20
-
21
- swapBuffers(): void;
22
- addPass(pass: Pass): void;
23
- insertPass(pass: Pass, index: number): void;
24
- removePass(pass: Pass): void;
25
- isLastEnabledPass(passIndex: number): boolean;
26
- render(deltaTime?: number): void;
27
- reset(renderTarget?: WebGLRenderTarget): void;
28
- setSize(width: number, height: number): void;
29
- setPixelRatio(pixelRatio: number): void;
30
- dispose(): void;
31
- }
@@ -1,31 +0,0 @@
1
- import { Material, WebGLRenderer, WebGLRenderTarget } from '../../../src/Three.js';
2
-
3
- export class Pass {
4
- constructor();
5
-
6
- isPass: boolean;
7
- enabled: boolean;
8
- needsSwap: boolean;
9
- clear: boolean;
10
- renderToScreen: boolean;
11
-
12
- setSize(width: number, height: number): void;
13
- render(
14
- renderer: WebGLRenderer,
15
- writeBuffer: WebGLRenderTarget,
16
- readBuffer: WebGLRenderTarget,
17
- deltaTime: number,
18
- maskActive: boolean,
19
- ): void;
20
-
21
- dispose(): void;
22
- }
23
-
24
- export class FullScreenQuad {
25
- constructor(material?: Material);
26
-
27
- render(renderer: WebGLRenderer): void;
28
- dispose(): void;
29
-
30
- material: Material;
31
- }
@@ -1,12 +0,0 @@
1
- import { ShaderMaterial, WebGLRenderTarget } from '../../../src/Three.js';
2
-
3
- import { Pass, FullScreenQuad } from './Pass.js';
4
-
5
- export class SavePass extends Pass {
6
- constructor(renderTarget?: WebGLRenderTarget);
7
- textureID: string;
8
- renderTarget: WebGLRenderTarget;
9
- uniforms: object;
10
- material: ShaderMaterial;
11
- fsQuad: FullScreenQuad;
12
- }
@@ -1,11 +0,0 @@
1
- import { ShaderMaterial } from '../../../src/Three.js';
2
-
3
- import { Pass, FullScreenQuad } from './Pass.js';
4
-
5
- export class ShaderPass extends Pass {
6
- constructor(shader: object, textureID?: string);
7
- textureID: string;
8
- uniforms: { [name: string]: { value: any } };
9
- material: ShaderMaterial;
10
- fsQuad: FullScreenQuad;
11
- }
@@ -1,26 +0,0 @@
1
- import { Object3D, Scene, Camera } from '../../../src/Three.js';
2
-
3
- export class CSS3DObject extends Object3D {
4
- constructor(element: HTMLElement);
5
- element: HTMLElement;
6
-
7
- onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void;
8
- onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void;
9
- }
10
-
11
- export class CSS3DSprite extends CSS3DObject {
12
- constructor(element: HTMLElement);
13
- }
14
-
15
- export interface CSS3DParameters {
16
- element?: HTMLElement;
17
- }
18
-
19
- export class CSS3DRenderer {
20
- constructor(parameters?: CSS3DParameters);
21
- domElement: HTMLElement;
22
-
23
- getSize(): { width: number; height: number };
24
- setSize(width: number, height: number): void;
25
- render(scene: Scene, camera: Camera): void;
26
- }
@@ -1,17 +0,0 @@
1
- import Node from '../../../nodes/core/Node.js';
2
-
3
- export interface SlotNodeParameters<TNode extends Node = Node> {
4
- node?: TNode;
5
- nodeType?: string;
6
- source?: string | null;
7
- target?: string | null;
8
- }
9
-
10
- export default class SlotNode<TNode extends Node = Node> extends Node {
11
- inclusionType: 'replace';
12
- node: TNode | null;
13
- source: null;
14
- target: null;
15
-
16
- constructor(params: SlotNodeParameters<TNode>);
17
- }
@@ -1,37 +0,0 @@
1
- import NodeBuilder from '../../../nodes/core/NodeBuilder.js';
2
- import { Renderer, Object3D } from '../../../../../src/Three.js';
3
- import Node from '../../../nodes/core/Node.js';
4
- import SlotNode from './SlotNode.js';
5
- import { NodeShaderStageOption } from '../../../nodes/core/constants.js';
6
-
7
- export class WebGLNodeBuilder extends NodeBuilder {
8
- constructor(
9
- object: Object3D,
10
- renderer: Renderer,
11
- shader: { uniforms: any; vertexShader: any; fragmentShader: any },
12
- );
13
-
14
- addSlot(shaderStage: NodeShaderStageOption, slotNode: SlotNode): Node;
15
-
16
- getUniforms(shaderStage: string): string;
17
-
18
- getAttributes(shaderStage: string): string;
19
-
20
- getVarys(shaderStage: string): string;
21
-
22
- addCode(shaderStage: string, source: string, code: string, scope?: this): string;
23
- addCodeAfterInclude(shaderStage: string, snippet: string, code: string): string;
24
-
25
- replaceCode(shaderStage: string, source: string, target: string, scope?: this): void;
26
- parseInclude(shaderStage: string, ...includes: string[]): void;
27
-
28
- getInstanceIndex(): string;
29
- getFrontFacing(): string;
30
- getFragCoord(): 'gl_FragCoord';
31
- isFlipY(): true;
32
-
33
- buildCode(): void;
34
- build(): this;
35
-
36
- getSlot(shaderStage: string, name: string): Node;
37
- }
@@ -1,3 +0,0 @@
1
- import NodeFrame from '../../../nodes/core/NodeFrame.js';
2
-
3
- export const nodeFrame: NodeFrame;
@@ -1,10 +0,0 @@
1
- import { IUniform, Texture } from '../../../src/Three.js';
2
-
3
- export const ACESFilmicToneMappingShader: {
4
- uniforms: {
5
- tDiffuse: IUniform<Texture>;
6
- exposure: IUniform<number>;
7
- };
8
- vertexShader: string;
9
- fragmentShader: string;
10
- };
@@ -1,42 +0,0 @@
1
- import { IUniform } from '../../../src/Three.js';
2
-
3
- export interface BokehShaderUniforms {
4
- textureWidth: IUniform;
5
- textureHeight: IUniform;
6
- focalDepth: IUniform;
7
- focalLength: IUniform;
8
- fstop: IUniform;
9
- tColor: IUniform;
10
- tDepth: IUniform;
11
- maxblur: IUniform;
12
- showFocus: IUniform;
13
- manualdof: IUniform;
14
- vignetting: IUniform;
15
- depthblur: IUniform;
16
- threshold: IUniform;
17
- gain: IUniform;
18
- bias: IUniform;
19
- fringe: IUniform;
20
- znear: IUniform;
21
- zfar: IUniform;
22
- noise: IUniform;
23
- dithering: IUniform;
24
- pentagon: IUniform;
25
- shaderFocus: IUniform;
26
- focusCoords: IUniform;
27
- }
28
-
29
- export const BokehShader: {
30
- uniforms: BokehShaderUniforms;
31
- vertexShader: string;
32
- fragmentShader: string;
33
- };
34
-
35
- export const BokehDepthShader: {
36
- uniforms: {
37
- mNear: IUniform;
38
- mFar: IUniform;
39
- };
40
- vertexShader: string;
41
- fragmentShader: string;
42
- };
@@ -1,54 +0,0 @@
1
- import { IUniform } from '../../../src/Three.js';
2
-
3
- export const ToonShader1: {
4
- uniforms: {
5
- uDirLightPos: IUniform;
6
- uDirLightColor: IUniform;
7
- uAmbientLightColor: IUniform;
8
- uBaseColor: IUniform;
9
- };
10
- vertexShader: string;
11
- fragmentShader: string;
12
- };
13
-
14
- export const ToonShader2: {
15
- uniforms: {
16
- uDirLightPos: IUniform;
17
- uDirLightColor: IUniform;
18
- uAmbientLightColor: IUniform;
19
- uBaseColor: IUniform;
20
- uLineColor1: IUniform;
21
- uLineColor2: IUniform;
22
- uLineColor3: IUniform;
23
- uLineColor4: IUniform;
24
- };
25
- vertexShader: string;
26
- fragmentShader: string;
27
- };
28
-
29
- export const ToonShaderHatching: {
30
- uniforms: {
31
- uDirLightPos: IUniform;
32
- uDirLightColor: IUniform;
33
- uAmbientLightColor: IUniform;
34
- uBaseColor: IUniform;
35
- uLineColor1: IUniform;
36
- uLineColor2: IUniform;
37
- uLineColor3: IUniform;
38
- uLineColor4: IUniform;
39
- };
40
- vertexShader: string;
41
- fragmentShader: string;
42
- };
43
-
44
- export const ToonShaderDotted: {
45
- uniforms: {
46
- uDirLightPos: IUniform;
47
- uDirLightColor: IUniform;
48
- uAmbientLightColor: IUniform;
49
- uBaseColor: IUniform;
50
- uLineColor1: IUniform;
51
- };
52
- vertexShader: string;
53
- fragmentShader: string;
54
- };
@@ -1,13 +0,0 @@
1
- import { IUniform, UniformsLib } from '../../../src/Three.js';
2
-
3
- export const VelocityShader: {
4
- uniforms: (typeof UniformsLib)['common'] &
5
- (typeof UniformsLib)['displacementmap'] & {
6
- modelMatrixPrev: IUniform;
7
- currentProjectionViewMatrix: IUniform;
8
- previousProjectionViewMatrix: IUniform;
9
- };
10
-
11
- fragmentShader: string;
12
- vertexShader: string;
13
- };
@@ -1,3 +0,0 @@
1
- export class FlakesTexture extends HTMLCanvasElement {
2
- constructor(width?: number, height?: number);
3
- }
@@ -1,9 +0,0 @@
1
- import { PerspectiveCamera, Vector3 } from '../../../src/Three.js';
2
-
3
- export function frameCorners(
4
- camera: PerspectiveCamera,
5
- bottomLeftCorner: Vector3,
6
- bottomRightCorner: Vector3,
7
- topLeftCorner: Vector3,
8
- estimateViewFrustum?: boolean,
9
- ): void;
@@ -1,25 +0,0 @@
1
- import { Vector3 } from '../../../src/Three.js';
2
-
3
- export function hilbert2D(
4
- center?: Vector3,
5
- size?: number,
6
- iterations?: number,
7
- v0?: number,
8
- v1?: number,
9
- v2?: number,
10
- v3?: number,
11
- ): Vector3[];
12
- export function hilbert3D(
13
- center?: Vector3,
14
- size?: number,
15
- iterations?: number,
16
- v0?: number,
17
- v1?: number,
18
- v2?: number,
19
- v3?: number,
20
- v4?: number,
21
- v5?: number,
22
- v6?: number,
23
- v7?: number,
24
- ): Vector3[];
25
- export function gosper(size?: number): number[];
@@ -1,5 +0,0 @@
1
- import { Group, Object3D } from '../../../src/Three.js';
2
-
3
- export namespace LDrawUtils {
4
- function mergeObject(object: Object3D): Group;
5
- }
@@ -1,24 +0,0 @@
1
- import { Light, Renderer } from '../../../src/Three.js';
2
-
3
- export interface Size {
4
- width: number;
5
- height: number;
6
- set: (width: number, height: number) => void;
7
- }
8
-
9
- export interface Position {
10
- x: number;
11
- y: number;
12
- set: (x: number, y: number) => void;
13
- }
14
-
15
- export class ShadowMapViewer {
16
- constructor(light: Light);
17
-
18
- enabled: boolean;
19
- size: Size;
20
- position: Position;
21
- render(renderer: Renderer): void;
22
- updateForWindowResize(): void;
23
- update(): void;
24
- }
@@ -1,5 +0,0 @@
1
- import { WebGLRenderer } from '../../../src/Three.js';
2
-
3
- export namespace VRButton {
4
- function createButton(renderer: WebGLRenderer): HTMLElement;
5
- }
@@ -1,6 +0,0 @@
1
- import { WebGLRenderer } from '../../../src/Three.js';
2
-
3
- // tslint:disable-next-line:no-unnecessary-class
4
- export class XRButton {
5
- static createButton(renderer: WebGLRenderer): HTMLElement;
6
- }
@@ -1,21 +0,0 @@
1
- import { Group, Object3D, Texture } from '../../../src/Three.js';
2
-
3
- import { GLTFLoader } from '../loaders/GLTFLoader.js';
4
-
5
- export class XRControllerModel extends Object3D {
6
- constructor();
7
-
8
- motionController: any;
9
-
10
- envMap: Texture;
11
-
12
- setEnvironmentMap(envMap: Texture): XRControllerModel;
13
- }
14
-
15
- export class XRControllerModelFactory {
16
- constructor(gltfLoader?: GLTFLoader);
17
- gltfLoader: GLTFLoader | null;
18
- path: string;
19
-
20
- createControllerModel(controller: Group): XRControllerModel;
21
- }
@@ -1,11 +0,0 @@
1
- import { Object3D } from '../../../src/Three.js';
2
-
3
- export class XRHandMeshModel {
4
- controller: Object3D;
5
- handModel: Object3D;
6
- bones: Object3D[];
7
-
8
- constructor(handModel: Object3D, controller: Object3D, path: string, handedness: string);
9
-
10
- updateMesh(): void;
11
- }
@@ -1,25 +0,0 @@
1
- import { Group, Object3D } from '../../../src/Three.js';
2
-
3
- import { XRHandPrimitiveModel, XRHandPrimitiveModelOptions } from './XRHandPrimitiveModel.js';
4
- import { XRHandMeshModel } from './XRHandMeshModel.js';
5
-
6
- export type XRHandModelHandedness = 'left' | 'right';
7
-
8
- export class XRHandModel extends Object3D {
9
- constructor();
10
-
11
- motionController: XRHandPrimitiveModel | XRHandMeshModel;
12
- }
13
-
14
- export class XRHandModelFactory {
15
- constructor();
16
- path: string;
17
-
18
- setPath(path: string): XRHandModelFactory;
19
-
20
- createHandModel(
21
- controller: Group,
22
- profile?: 'spheres' | 'boxes' | 'mesh',
23
- options?: XRHandPrimitiveModelOptions,
24
- ): XRHandModel;
25
- }
@@ -1,24 +0,0 @@
1
- import { Group, Texture } from '../../../src/Three.js';
2
-
3
- import { XRHandModel, XRHandModelHandedness } from './XRHandModelFactory.js';
4
-
5
- export interface XRHandPrimitiveModelOptions {
6
- primitive?: 'sphere' | 'box' | undefined;
7
- }
8
-
9
- export class XRHandPrimitiveModel {
10
- controller: Group;
11
- handModel: XRHandModel;
12
- envMap: Texture | null;
13
- handMesh: Group;
14
-
15
- constructor(
16
- handModel: XRHandModel,
17
- controller: Group,
18
- path: string,
19
- handedness: XRHandModelHandedness,
20
- options: XRHandPrimitiveModelOptions,
21
- );
22
-
23
- updateMesh: () => void;
24
- }
@@ -1,15 +0,0 @@
1
- /**
2
- * An implementation of the {@link Earcut} polygon triangulation algorithm
3
- * @remarks
4
- * The code is a port of {@link https://github.com/mapbox/earcut | mapbox/earcut}.
5
- * @see {@link https://threejs.org/docs/index.html#api/en/extras/Earcut | Official Documentation}
6
- * @see {@link https://github.com/mrdoob/three.js/blob/master/src/extras/Earcut.js | Source}
7
- */
8
- export const Earcut: {
9
- /**
10
- * Triangulates the given shape definition by returning an array of triangles
11
- * @remarks
12
- * A triangle is defined by three consecutive integers representing vertex indices.
13
- */
14
- triangulate(data: number[], holeIndices?: number[], dim?: number): number[];
15
- };