@types/three 0.156.0 → 0.157.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (637) hide show
  1. three/LICENSE +0 -0
  2. three/README.md +2 -3
  3. three/build/three.d.cts +0 -0
  4. three/build/three.d.ts +0 -0
  5. three/build/three.min.d.ts +0 -0
  6. three/build/three.module.d.ts +0 -0
  7. three/build/three.module.min.d.ts +0 -0
  8. three/examples/jsm/animation/AnimationClipCreator.d.ts +0 -0
  9. three/examples/jsm/controls/ArcballControls.d.ts +0 -0
  10. three/examples/jsm/controls/DragControls.d.ts +1 -0
  11. three/examples/jsm/controls/FlyControls.d.ts +0 -0
  12. three/examples/jsm/controls/MapControls.d.ts +0 -0
  13. three/examples/jsm/controls/PointerLockControls.d.ts +0 -0
  14. three/examples/jsm/controls/TransformControls.d.ts +5 -1
  15. three/examples/jsm/csm/CSM.d.ts +0 -0
  16. three/examples/jsm/csm/CSMFrustum.d.ts +0 -0
  17. three/examples/jsm/csm/CSMHelper.d.ts +0 -0
  18. three/examples/jsm/csm/CSMShader.d.ts +0 -0
  19. three/examples/jsm/curves/CurveExtras.d.ts +0 -0
  20. three/examples/jsm/curves/NURBSCurve.d.ts +0 -0
  21. three/examples/jsm/curves/NURBSSurface.d.ts +0 -0
  22. three/examples/jsm/curves/NURBSUtils.d.ts +0 -0
  23. three/examples/jsm/deprecated/Geometry.d.ts +0 -0
  24. three/examples/jsm/effects/AnaglyphEffect.d.ts +0 -0
  25. three/examples/jsm/effects/AsciiEffect.d.ts +0 -0
  26. three/examples/jsm/effects/ParallaxBarrierEffect.d.ts +0 -0
  27. three/examples/jsm/effects/PeppersGhostEffect.d.ts +0 -0
  28. three/examples/jsm/effects/StereoEffect.d.ts +0 -0
  29. three/examples/jsm/environments/DebugEnvironment.d.ts +0 -0
  30. three/examples/jsm/exporters/DRACOExporter.d.ts +0 -0
  31. three/examples/jsm/exporters/EXRExporter.d.ts +2 -1
  32. three/examples/jsm/exporters/GLTFExporter.d.ts +0 -0
  33. three/examples/jsm/exporters/KTX2Exporter.d.ts +0 -0
  34. three/examples/jsm/exporters/MMDExporter.d.ts +0 -0
  35. three/examples/jsm/exporters/OBJExporter.d.ts +0 -0
  36. three/examples/jsm/exporters/USDZExporter.d.ts +0 -0
  37. three/examples/jsm/geometries/BoxLineGeometry.d.ts +0 -0
  38. three/examples/jsm/geometries/ConvexGeometry.d.ts +0 -0
  39. three/examples/jsm/geometries/DecalGeometry.d.ts +0 -0
  40. three/examples/jsm/geometries/ParametricGeometries.d.ts +0 -0
  41. three/examples/jsm/geometries/ParametricGeometry.d.ts +0 -0
  42. three/examples/jsm/geometries/RoundedBoxGeometry.d.ts +0 -0
  43. three/examples/jsm/geometries/TeapotGeometry.d.ts +0 -0
  44. three/examples/jsm/helpers/LightProbeHelper.d.ts +0 -0
  45. three/examples/jsm/helpers/OctreeHelper.d.ts +0 -0
  46. three/examples/jsm/helpers/PositionalAudioHelper.d.ts +0 -0
  47. three/examples/jsm/helpers/VertexNormalsHelper.d.ts +0 -0
  48. three/examples/jsm/helpers/VertexTangentsHelper.d.ts +0 -0
  49. three/examples/jsm/interactive/HTMLMesh.d.ts +0 -0
  50. three/examples/jsm/interactive/InteractiveGroup.d.ts +0 -0
  51. three/examples/jsm/interactive/SelectionBox.d.ts +0 -0
  52. three/examples/jsm/interactive/SelectionHelper.d.ts +0 -0
  53. three/examples/jsm/libs/meshopt_decoder.module.d.ts +0 -0
  54. three/examples/jsm/libs/stats.module.d.ts +0 -0
  55. three/examples/jsm/lights/LightProbeGenerator.d.ts +0 -0
  56. three/examples/jsm/lines/Wireframe.d.ts +0 -0
  57. three/examples/jsm/lines/WireframeGeometry2.d.ts +0 -0
  58. three/examples/jsm/loaders/3DMLoader.d.ts +0 -0
  59. three/examples/jsm/loaders/3MFLoader.d.ts +0 -0
  60. three/examples/jsm/loaders/AMFLoader.d.ts +0 -0
  61. three/examples/jsm/loaders/BVHLoader.d.ts +0 -0
  62. three/examples/jsm/loaders/ColladaLoader.d.ts +0 -0
  63. three/examples/jsm/loaders/EXRLoader.d.ts +0 -0
  64. three/examples/jsm/loaders/FBXLoader.d.ts +0 -0
  65. three/examples/jsm/loaders/GCodeLoader.d.ts +0 -0
  66. three/examples/jsm/loaders/KMZLoader.d.ts +0 -0
  67. three/examples/jsm/loaders/KTXLoader.d.ts +0 -0
  68. three/examples/jsm/loaders/LUT3dlLoader.d.ts +0 -0
  69. three/examples/jsm/loaders/LUTCubeLoader.d.ts +0 -0
  70. three/examples/jsm/loaders/LWOLoader.d.ts +0 -0
  71. three/examples/jsm/loaders/LogLuvLoader.d.ts +0 -0
  72. three/examples/jsm/loaders/LottieLoader.d.ts +0 -0
  73. three/examples/jsm/loaders/MD2Loader.d.ts +0 -0
  74. three/examples/jsm/loaders/MDDLoader.d.ts +0 -0
  75. three/examples/jsm/loaders/NRRDLoader.d.ts +0 -0
  76. three/examples/jsm/loaders/PDBLoader.d.ts +0 -0
  77. three/examples/jsm/loaders/PLYLoader.d.ts +0 -0
  78. three/examples/jsm/loaders/PVRLoader.d.ts +0 -0
  79. three/examples/jsm/loaders/STLLoader.d.ts +0 -0
  80. three/examples/jsm/loaders/TDSLoader.d.ts +0 -0
  81. three/examples/jsm/loaders/TIFFLoader.d.ts +0 -0
  82. three/examples/jsm/loaders/TiltLoader.d.ts +0 -0
  83. three/examples/jsm/loaders/VOXLoader.d.ts +0 -0
  84. three/examples/jsm/loaders/VRMLLoader.d.ts +0 -0
  85. three/examples/jsm/loaders/VTKLoader.d.ts +0 -0
  86. three/examples/jsm/loaders/XYZLoader.d.ts +0 -0
  87. three/examples/jsm/math/Capsule.d.ts +0 -0
  88. three/examples/jsm/math/ColorConverter.d.ts +0 -0
  89. three/examples/jsm/math/ConvexHull.d.ts +0 -0
  90. three/examples/jsm/math/ImprovedNoise.d.ts +0 -0
  91. three/examples/jsm/math/Lut.d.ts +0 -0
  92. three/examples/jsm/math/MeshSurfaceSampler.d.ts +0 -0
  93. three/examples/jsm/math/OBB.d.ts +0 -0
  94. three/examples/jsm/math/Octree.d.ts +0 -0
  95. three/examples/jsm/math/SimplexNoise.d.ts +0 -0
  96. three/examples/jsm/misc/ConvexObjectBreaker.d.ts +0 -0
  97. three/examples/jsm/misc/GPUComputationRenderer.d.ts +0 -0
  98. three/examples/jsm/misc/Gyroscope.d.ts +0 -0
  99. three/examples/jsm/misc/MD2Character.d.ts +0 -0
  100. three/examples/jsm/misc/MD2CharacterComplex.d.ts +0 -0
  101. three/examples/jsm/misc/MorphAnimMesh.d.ts +0 -0
  102. three/examples/jsm/misc/MorphBlendMesh.d.ts +0 -0
  103. three/examples/jsm/misc/ProgressiveLightMap.d.ts +0 -0
  104. three/examples/jsm/misc/RollerCoaster.d.ts +0 -0
  105. three/examples/jsm/misc/TubePainter.d.ts +0 -0
  106. three/examples/jsm/misc/Volume.d.ts +0 -0
  107. three/examples/jsm/misc/VolumeSlice.d.ts +0 -0
  108. three/examples/jsm/modifiers/CurveModifier.d.ts +0 -0
  109. three/examples/jsm/modifiers/EdgeSplitModifier.d.ts +0 -0
  110. three/examples/jsm/modifiers/SimplifyModifier.d.ts +0 -0
  111. three/examples/jsm/objects/Lensflare.d.ts +0 -0
  112. three/examples/jsm/objects/ReflectorForSSRPass.d.ts +0 -0
  113. three/examples/jsm/objects/Refractor.d.ts +0 -0
  114. three/examples/jsm/objects/ShadowMesh.d.ts +0 -0
  115. three/examples/jsm/objects/Sky.d.ts +0 -0
  116. three/examples/jsm/objects/Water.d.ts +0 -0
  117. three/examples/jsm/objects/Water2.d.ts +0 -0
  118. three/examples/jsm/physics/AmmoPhysics.d.ts +0 -0
  119. three/examples/jsm/physics/RapierPhysics.d.ts +0 -0
  120. three/examples/jsm/postprocessing/AfterimagePass.d.ts +0 -0
  121. three/examples/jsm/postprocessing/BloomPass.d.ts +0 -0
  122. three/examples/jsm/postprocessing/BokehPass.d.ts +0 -0
  123. three/examples/jsm/postprocessing/ClearPass.d.ts +0 -0
  124. three/examples/jsm/postprocessing/CubeTexturePass.d.ts +0 -0
  125. three/examples/jsm/postprocessing/DotScreenPass.d.ts +0 -0
  126. three/examples/jsm/postprocessing/FilmPass.d.ts +0 -0
  127. three/examples/jsm/postprocessing/GlitchPass.d.ts +0 -0
  128. three/examples/jsm/postprocessing/HalftonePass.d.ts +0 -0
  129. three/examples/jsm/postprocessing/LUTPass.d.ts +0 -0
  130. three/examples/jsm/postprocessing/MaskPass.d.ts +0 -0
  131. three/examples/jsm/postprocessing/OutlinePass.d.ts +0 -0
  132. three/examples/jsm/postprocessing/OutputPass.d.ts +0 -0
  133. three/examples/jsm/postprocessing/RenderPass.d.ts +0 -0
  134. three/examples/jsm/postprocessing/RenderPixelatedPass.d.ts +0 -0
  135. three/examples/jsm/postprocessing/SAOPass.d.ts +0 -0
  136. three/examples/jsm/postprocessing/SMAAPass.d.ts +0 -0
  137. three/examples/jsm/postprocessing/SSAARenderPass.d.ts +0 -0
  138. three/examples/jsm/postprocessing/SSAOPass.d.ts +0 -0
  139. three/examples/jsm/postprocessing/SSRPass.d.ts +0 -0
  140. three/examples/jsm/postprocessing/TAARenderPass.d.ts +0 -0
  141. three/examples/jsm/postprocessing/TexturePass.d.ts +0 -0
  142. three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +0 -0
  143. three/examples/jsm/renderers/CSS2DRenderer.d.ts +0 -0
  144. three/examples/jsm/renderers/Projector.d.ts +0 -0
  145. three/examples/jsm/renderers/SVGRenderer.d.ts +0 -0
  146. three/examples/jsm/shaders/AfterimageShader.d.ts +0 -0
  147. three/examples/jsm/shaders/BasicShader.d.ts +0 -0
  148. three/examples/jsm/shaders/BleachBypassShader.d.ts +0 -0
  149. three/examples/jsm/shaders/BlendShader.d.ts +0 -0
  150. three/examples/jsm/shaders/BokehShader.d.ts +0 -0
  151. three/examples/jsm/shaders/BrightnessContrastShader.d.ts +0 -0
  152. three/examples/jsm/shaders/ColorCorrectionShader.d.ts +0 -0
  153. three/examples/jsm/shaders/ColorifyShader.d.ts +0 -0
  154. three/examples/jsm/shaders/ConvolutionShader.d.ts +0 -0
  155. three/examples/jsm/shaders/CopyShader.d.ts +0 -0
  156. three/examples/jsm/shaders/DOFMipMapShader.d.ts +0 -0
  157. three/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +0 -0
  158. three/examples/jsm/shaders/DigitalGlitch.d.ts +0 -0
  159. three/examples/jsm/shaders/DotScreenShader.d.ts +0 -0
  160. three/examples/jsm/shaders/FXAAShader.d.ts +0 -0
  161. three/examples/jsm/shaders/FilmShader.d.ts +0 -0
  162. three/examples/jsm/shaders/FocusShader.d.ts +0 -0
  163. three/examples/jsm/shaders/FreiChenShader.d.ts +0 -0
  164. three/examples/jsm/shaders/GammaCorrectionShader.d.ts +0 -0
  165. three/examples/jsm/shaders/GodRaysShader.d.ts +0 -0
  166. three/examples/jsm/shaders/HalftoneShader.d.ts +0 -0
  167. three/examples/jsm/shaders/HorizontalBlurShader.d.ts +0 -0
  168. three/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +0 -0
  169. three/examples/jsm/shaders/HueSaturationShader.d.ts +0 -0
  170. three/examples/jsm/shaders/KaleidoShader.d.ts +0 -0
  171. three/examples/jsm/shaders/LuminosityHighPassShader.d.ts +0 -0
  172. three/examples/jsm/shaders/LuminosityShader.d.ts +0 -0
  173. three/examples/jsm/shaders/MirrorShader.d.ts +0 -0
  174. three/examples/jsm/shaders/NormalMapShader.d.ts +0 -0
  175. three/examples/jsm/shaders/OutputShader.d.ts +0 -0
  176. three/examples/jsm/shaders/RGBShiftShader.d.ts +0 -0
  177. three/examples/jsm/shaders/SAOShader.d.ts +0 -0
  178. three/examples/jsm/shaders/SMAAShader.d.ts +0 -0
  179. three/examples/jsm/shaders/SSAOShader.d.ts +0 -0
  180. three/examples/jsm/shaders/SSRShader.d.ts +0 -0
  181. three/examples/jsm/shaders/SepiaShader.d.ts +0 -0
  182. three/examples/jsm/shaders/SobelOperatorShader.d.ts +0 -0
  183. three/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +0 -0
  184. three/examples/jsm/shaders/TechnicolorShader.d.ts +0 -0
  185. three/examples/jsm/shaders/TriangleBlurShader.d.ts +0 -0
  186. three/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +0 -0
  187. three/examples/jsm/shaders/VerticalBlurShader.d.ts +0 -0
  188. three/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +0 -0
  189. three/examples/jsm/shaders/VignetteShader.d.ts +0 -0
  190. three/examples/jsm/shaders/VolumeShader.d.ts +0 -0
  191. three/examples/jsm/shaders/WaterRefractionShader.d.ts +0 -0
  192. three/examples/jsm/utils/BufferGeometryUtils.d.ts +0 -0
  193. three/examples/jsm/utils/GeometryCompressionUtils.d.ts +0 -0
  194. three/examples/jsm/utils/PackedPhongMaterial.d.ts +0 -0
  195. three/examples/jsm/utils/SceneUtils.d.ts +0 -0
  196. three/examples/jsm/utils/SkeletonUtils.d.ts +0 -0
  197. three/examples/jsm/utils/UVsDebug.d.ts +0 -0
  198. three/examples/jsm/webxr/ARButton.d.ts +0 -0
  199. three/examples/jsm/webxr/OculusHandModel.d.ts +0 -0
  200. three/examples/jsm/webxr/OculusHandPointerModel.d.ts +0 -0
  201. three/examples/jsm/webxr/Text2D.d.ts +0 -0
  202. three/examples/jsm/webxr/XREstimatedLight.d.ts +0 -0
  203. three/examples/jsm/webxr/XRPlanes.d.ts +0 -0
  204. three/index.d.ts +0 -6
  205. three/package.json +20 -20
  206. three/src/Three.Legacy.d.ts +0 -0
  207. three/src/Three.d.ts +1 -3
  208. three/src/animation/AnimationAction.d.ts +0 -0
  209. three/src/animation/AnimationClip.d.ts +0 -0
  210. three/src/animation/AnimationMixer.d.ts +0 -0
  211. three/src/animation/AnimationObjectGroup.d.ts +0 -0
  212. three/src/animation/AnimationUtils.d.ts +0 -1
  213. three/src/animation/KeyframeTrack.d.ts +0 -0
  214. three/src/animation/PropertyBinding.d.ts +0 -0
  215. three/src/animation/PropertyMixer.d.ts +0 -0
  216. three/src/animation/tracks/BooleanKeyframeTrack.d.ts +0 -0
  217. three/src/animation/tracks/ColorKeyframeTrack.d.ts +0 -0
  218. three/src/animation/tracks/NumberKeyframeTrack.d.ts +0 -0
  219. three/src/animation/tracks/QuaternionKeyframeTrack.d.ts +0 -0
  220. three/src/animation/tracks/StringKeyframeTrack.d.ts +0 -0
  221. three/src/animation/tracks/VectorKeyframeTrack.d.ts +0 -0
  222. three/src/audio/Audio.d.ts +0 -0
  223. three/src/audio/AudioAnalyser.d.ts +0 -0
  224. three/src/audio/AudioContext.d.ts +0 -0
  225. three/src/audio/AudioListener.d.ts +0 -0
  226. three/src/audio/PositionalAudio.d.ts +0 -0
  227. three/src/cameras/ArrayCamera.d.ts +0 -0
  228. three/src/cameras/Camera.d.ts +0 -0
  229. three/src/cameras/CubeCamera.d.ts +6 -4
  230. three/src/cameras/OrthographicCamera.d.ts +0 -0
  231. three/src/cameras/PerspectiveCamera.d.ts +0 -0
  232. three/src/cameras/StereoCamera.d.ts +0 -0
  233. three/src/constants.d.ts +8 -0
  234. three/src/core/BufferAttribute.d.ts +0 -0
  235. three/src/core/BufferGeometry.d.ts +0 -0
  236. three/src/core/Clock.d.ts +0 -0
  237. three/src/core/EventDispatcher.d.ts +0 -0
  238. three/src/core/GLBufferAttribute.d.ts +0 -0
  239. three/src/core/InstancedBufferAttribute.d.ts +0 -0
  240. three/src/core/InstancedBufferGeometry.d.ts +0 -0
  241. three/src/core/InstancedInterleavedBuffer.d.ts +0 -0
  242. three/src/core/InterleavedBuffer.d.ts +0 -0
  243. three/src/core/InterleavedBufferAttribute.d.ts +0 -0
  244. three/src/core/Layers.d.ts +0 -0
  245. three/src/core/Object3D.d.ts +0 -0
  246. three/src/core/Raycaster.d.ts +10 -10
  247. three/src/core/RenderTarget.d.ts +2 -0
  248. three/src/core/Uniform.d.ts +0 -0
  249. three/src/core/UniformsGroup.d.ts +0 -0
  250. three/src/extras/DataUtils.d.ts +0 -0
  251. three/src/extras/ImageUtils.d.ts +0 -0
  252. three/src/extras/PMREMGenerator.d.ts +0 -0
  253. three/src/extras/ShapeUtils.d.ts +0 -0
  254. three/src/extras/core/Curve.d.ts +0 -0
  255. three/src/extras/core/CurvePath.d.ts +2 -2
  256. three/src/extras/core/Interpolations.d.ts +0 -0
  257. three/src/extras/core/Path.d.ts +9 -9
  258. three/src/extras/core/Shape.d.ts +0 -0
  259. three/src/extras/core/ShapePath.d.ts +0 -0
  260. three/src/extras/curves/ArcCurve.d.ts +0 -0
  261. three/src/extras/curves/CatmullRomCurve3.d.ts +0 -0
  262. three/src/extras/curves/CubicBezierCurve.d.ts +0 -0
  263. three/src/extras/curves/CubicBezierCurve3.d.ts +0 -0
  264. three/src/extras/curves/Curves.d.ts +0 -0
  265. three/src/extras/curves/EllipseCurve.d.ts +0 -0
  266. three/src/extras/curves/LineCurve.d.ts +0 -0
  267. three/src/extras/curves/LineCurve3.d.ts +0 -0
  268. three/src/extras/curves/QuadraticBezierCurve.d.ts +0 -0
  269. three/src/extras/curves/QuadraticBezierCurve3.d.ts +0 -0
  270. three/src/extras/curves/SplineCurve.d.ts +0 -0
  271. three/src/geometries/BoxGeometry.d.ts +0 -0
  272. three/src/geometries/CapsuleGeometry.d.ts +0 -0
  273. three/src/geometries/CircleGeometry.d.ts +0 -0
  274. three/src/geometries/ConeGeometry.d.ts +0 -0
  275. three/src/geometries/CylinderGeometry.d.ts +0 -0
  276. three/src/geometries/DodecahedronGeometry.d.ts +0 -0
  277. three/src/geometries/EdgesGeometry.d.ts +0 -0
  278. three/src/geometries/ExtrudeGeometry.d.ts +0 -0
  279. three/src/geometries/Geometries.d.ts +0 -0
  280. three/src/geometries/IcosahedronGeometry.d.ts +0 -0
  281. three/src/geometries/LatheGeometry.d.ts +0 -0
  282. three/src/geometries/OctahedronGeometry.d.ts +0 -0
  283. three/src/geometries/PlaneGeometry.d.ts +0 -0
  284. three/src/geometries/PolyhedronGeometry.d.ts +0 -0
  285. three/src/geometries/RingGeometry.d.ts +0 -0
  286. three/src/geometries/ShapeGeometry.d.ts +0 -0
  287. three/src/geometries/SphereGeometry.d.ts +0 -0
  288. three/src/geometries/TetrahedronGeometry.d.ts +0 -0
  289. three/src/geometries/TorusGeometry.d.ts +0 -0
  290. three/src/geometries/TorusKnotGeometry.d.ts +0 -0
  291. three/src/geometries/TubeGeometry.d.ts +0 -0
  292. three/src/geometries/WireframeGeometry.d.ts +0 -0
  293. three/src/helpers/ArrowHelper.d.ts +0 -0
  294. three/src/helpers/AxesHelper.d.ts +0 -0
  295. three/src/helpers/Box3Helper.d.ts +0 -0
  296. three/src/helpers/BoxHelper.d.ts +0 -0
  297. three/src/helpers/CameraHelper.d.ts +0 -0
  298. three/src/helpers/DirectionalLightHelper.d.ts +0 -0
  299. three/src/helpers/GridHelper.d.ts +0 -0
  300. three/src/helpers/HemisphereLightHelper.d.ts +0 -0
  301. three/src/helpers/PlaneHelper.d.ts +0 -0
  302. three/src/helpers/PointLightHelper.d.ts +0 -0
  303. three/src/helpers/PolarGridHelper.d.ts +0 -0
  304. three/src/helpers/SkeletonHelper.d.ts +0 -0
  305. three/src/helpers/SpotLightHelper.d.ts +0 -0
  306. three/src/lights/AmbientLight.d.ts +0 -0
  307. three/src/lights/DirectionalLight.d.ts +0 -0
  308. three/src/lights/DirectionalLightShadow.d.ts +0 -0
  309. three/src/lights/HemisphereLight.d.ts +0 -0
  310. three/src/lights/Light.d.ts +0 -0
  311. three/src/lights/LightProbe.d.ts +0 -0
  312. three/src/lights/LightShadow.d.ts +0 -0
  313. three/src/lights/PointLight.d.ts +0 -0
  314. three/src/lights/PointLightShadow.d.ts +0 -0
  315. three/src/lights/RectAreaLight.d.ts +0 -0
  316. three/src/lights/SpotLight.d.ts +0 -0
  317. three/src/lights/SpotLightShadow.d.ts +0 -0
  318. three/src/loaders/AnimationLoader.d.ts +0 -0
  319. three/src/loaders/AudioLoader.d.ts +0 -0
  320. three/src/loaders/BufferGeometryLoader.d.ts +0 -0
  321. three/src/loaders/Cache.d.ts +0 -0
  322. three/src/loaders/CompressedTextureLoader.d.ts +0 -0
  323. three/src/loaders/CubeTextureLoader.d.ts +0 -0
  324. three/src/loaders/DataTextureLoader.d.ts +0 -0
  325. three/src/loaders/FileLoader.d.ts +7 -0
  326. three/src/loaders/ImageBitmapLoader.d.ts +7 -0
  327. three/src/loaders/ImageLoader.d.ts +0 -0
  328. three/src/loaders/Loader.d.ts +1 -1
  329. three/src/loaders/LoaderUtils.d.ts +0 -0
  330. three/src/loaders/LoadingManager.d.ts +0 -0
  331. three/src/loaders/MaterialLoader.d.ts +0 -0
  332. three/src/loaders/ObjectLoader.d.ts +7 -0
  333. three/src/loaders/TextureLoader.d.ts +0 -0
  334. three/src/materials/LineBasicMaterial.d.ts +0 -0
  335. three/src/materials/LineDashedMaterial.d.ts +0 -0
  336. three/src/materials/Material.d.ts +6 -0
  337. three/src/materials/Materials.d.ts +0 -0
  338. three/src/materials/MeshBasicMaterial.d.ts +0 -0
  339. three/src/materials/MeshDepthMaterial.d.ts +0 -0
  340. three/src/materials/MeshDistanceMaterial.d.ts +0 -0
  341. three/src/materials/MeshLambertMaterial.d.ts +0 -0
  342. three/src/materials/MeshMatcapMaterial.d.ts +0 -0
  343. three/src/materials/MeshNormalMaterial.d.ts +0 -0
  344. three/src/materials/MeshPhongMaterial.d.ts +0 -0
  345. three/src/materials/MeshPhysicalMaterial.d.ts +0 -0
  346. three/src/materials/MeshStandardMaterial.d.ts +0 -0
  347. three/src/materials/MeshToonMaterial.d.ts +0 -0
  348. three/src/materials/PointsMaterial.d.ts +0 -0
  349. three/src/materials/RawShaderMaterial.d.ts +0 -0
  350. three/src/materials/ShaderMaterial.d.ts +0 -0
  351. three/src/materials/ShadowMaterial.d.ts +0 -0
  352. three/src/materials/SpriteMaterial.d.ts +0 -0
  353. three/src/math/Box2.d.ts +0 -0
  354. three/src/math/Box3.d.ts +0 -0
  355. three/src/math/Color.d.ts +1 -2
  356. three/src/math/ColorManagement.d.ts +35 -23
  357. three/src/math/Cylindrical.d.ts +0 -0
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  360. three/src/math/Interpolant.d.ts +0 -0
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  362. three/src/math/MathUtils.d.ts +0 -0
  363. three/src/math/Matrix3.d.ts +0 -0
  364. three/src/math/Matrix4.d.ts +0 -0
  365. three/src/math/Plane.d.ts +0 -0
  366. three/src/math/Quaternion.d.ts +0 -0
  367. three/src/math/Ray.d.ts +0 -0
  368. three/src/math/Sphere.d.ts +0 -0
  369. three/src/math/Spherical.d.ts +0 -0
  370. three/src/math/SphericalHarmonics3.d.ts +0 -0
  371. three/src/math/Triangle.d.ts +0 -0
  372. three/src/math/Vector2.d.ts +0 -0
  373. three/src/math/Vector3.d.ts +0 -0
  374. three/src/math/Vector4.d.ts +0 -0
  375. three/src/math/interpolants/CubicInterpolant.d.ts +0 -0
  376. three/src/math/interpolants/DiscreteInterpolant.d.ts +0 -0
  377. three/src/math/interpolants/LinearInterpolant.d.ts +0 -0
  378. three/src/math/interpolants/QuaternionLinearInterpolant.d.ts +0 -0
  379. three/src/objects/Bone.d.ts +0 -0
  380. three/src/objects/Group.d.ts +0 -0
  381. three/src/objects/InstancedMesh.d.ts +0 -0
  382. three/src/objects/LOD.d.ts +0 -0
  383. three/src/objects/Line.d.ts +0 -0
  384. three/src/objects/LineLoop.d.ts +0 -0
  385. three/src/objects/LineSegments.d.ts +0 -0
  386. three/src/objects/Mesh.d.ts +0 -0
  387. three/src/objects/Points.d.ts +0 -0
  388. three/src/objects/Skeleton.d.ts +0 -0
  389. three/src/objects/SkinnedMesh.d.ts +0 -0
  390. three/src/objects/Sprite.d.ts +2 -4
  391. three/src/renderers/WebGL1Renderer.d.ts +0 -0
  392. three/src/renderers/WebGL3DRenderTarget.d.ts +0 -0
  393. three/src/renderers/WebGLArrayRenderTarget.d.ts +0 -0
  394. three/src/renderers/WebGLCubeRenderTarget.d.ts +0 -0
  395. three/src/renderers/WebGLMultipleRenderTargets.d.ts +0 -0
  396. three/src/renderers/WebGLRenderTarget.d.ts +0 -0
  397. three/src/renderers/WebGLRenderer.d.ts +2 -1
  398. three/src/renderers/shaders/ShaderChunk.d.ts +0 -0
  399. three/src/renderers/shaders/ShaderLib.d.ts +0 -0
  400. three/src/renderers/shaders/UniformsLib.d.ts +0 -0
  401. three/src/renderers/shaders/UniformsUtils.d.ts +0 -0
  402. three/src/renderers/webgl/WebGLAttributes.d.ts +0 -0
  403. three/src/renderers/webgl/WebGLBindingStates.d.ts +0 -0
  404. three/src/renderers/webgl/WebGLBufferRenderer.d.ts +0 -0
  405. three/src/renderers/webgl/WebGLCapabilities.d.ts +0 -0
  406. three/src/renderers/webgl/WebGLClipping.d.ts +0 -0
  407. three/src/renderers/webgl/WebGLCubeMaps.d.ts +0 -0
  408. three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +0 -0
  409. three/src/renderers/webgl/WebGLExtensions.d.ts +0 -0
  410. three/src/renderers/webgl/WebGLGeometries.d.ts +0 -0
  411. three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +0 -0
  412. three/src/renderers/webgl/WebGLInfo.d.ts +0 -0
  413. three/src/renderers/webgl/WebGLLights.d.ts +5 -0
  414. three/src/renderers/webgl/WebGLObjects.d.ts +0 -0
  415. three/src/renderers/webgl/WebGLProgram.d.ts +1 -1
  416. three/src/renderers/webgl/WebGLPrograms.d.ts +0 -0
  417. three/src/renderers/webgl/WebGLProperties.d.ts +0 -0
  418. three/src/renderers/webgl/WebGLRenderLists.d.ts +0 -0
  419. three/src/renderers/webgl/WebGLShader.d.ts +0 -0
  420. three/src/renderers/webgl/WebGLShadowMap.d.ts +0 -0
  421. three/src/renderers/webgl/WebGLState.d.ts +0 -0
  422. three/src/renderers/webgl/WebGLTextures.d.ts +0 -0
  423. three/src/renderers/webgl/WebGLUniforms.d.ts +0 -0
  424. three/src/renderers/webgl/WebGLUniformsGroups.d.ts +0 -0
  425. three/src/renderers/webgl/WebGLUtils.d.ts +0 -0
  426. three/src/renderers/webxr/WebXRController.d.ts +0 -0
  427. three/src/renderers/webxr/WebXRManager.d.ts +0 -0
  428. three/src/scenes/Fog.d.ts +0 -0
  429. three/src/scenes/FogExp2.d.ts +0 -0
  430. three/src/scenes/Scene.d.ts +0 -0
  431. three/src/textures/CanvasTexture.d.ts +0 -0
  432. three/src/textures/CompressedArrayTexture.d.ts +0 -0
  433. three/src/textures/CompressedTexture.d.ts +0 -0
  434. three/src/textures/CubeTexture.d.ts +0 -0
  435. three/src/textures/Data3DTexture.d.ts +0 -0
  436. three/src/textures/DataArrayTexture.d.ts +0 -0
  437. three/src/textures/DataTexture.d.ts +0 -0
  438. three/src/textures/DepthTexture.d.ts +0 -0
  439. three/src/textures/FramebufferTexture.d.ts +0 -0
  440. three/src/textures/Source.d.ts +0 -0
  441. three/src/textures/Texture.d.ts +0 -0
  442. three/src/textures/VideoTexture.d.ts +0 -0
  443. three/src/textures/types.d.ts +0 -0
  444. three/src/utils.d.ts +0 -0
  445. three/examples/jsm/animation/CCDIKSolver.d.ts +0 -30
  446. three/examples/jsm/animation/MMDAnimationHelper.d.ts +0 -105
  447. three/examples/jsm/animation/MMDPhysics.d.ts +0 -124
  448. three/examples/jsm/cameras/CinematicCamera.d.ts +0 -41
  449. three/examples/jsm/capabilities/WebGL.d.ts +0 -8
  450. three/examples/jsm/controls/FirstPersonControls.d.ts +0 -31
  451. three/examples/jsm/controls/OrbitControls.d.ts +0 -282
  452. three/examples/jsm/controls/TrackballControls.d.ts +0 -54
  453. three/examples/jsm/effects/OutlineEffect.d.ts +0 -36
  454. three/examples/jsm/environments/RoomEnvironment.d.ts +0 -6
  455. three/examples/jsm/exporters/PLYExporter.d.ts +0 -30
  456. three/examples/jsm/exporters/STLExporter.d.ts +0 -21
  457. three/examples/jsm/geometries/TextGeometry.d.ts +0 -115
  458. three/examples/jsm/helpers/RectAreaLightHelper.d.ts +0 -10
  459. three/examples/jsm/helpers/ViewHelper.d.ts +0 -15
  460. three/examples/jsm/libs/fflate.module.d.ts +0 -1
  461. three/examples/jsm/libs/lil-gui.module.min.d.ts +0 -609
  462. three/examples/jsm/libs/tween.module.d.ts +0 -219
  463. three/examples/jsm/lights/RectAreaLightUniformsLib.d.ts +0 -3
  464. three/examples/jsm/lines/Line2.d.ts +0 -11
  465. three/examples/jsm/lines/LineGeometry.d.ts +0 -10
  466. three/examples/jsm/lines/LineMaterial.d.ts +0 -31
  467. three/examples/jsm/lines/LineSegments2.d.ts +0 -14
  468. three/examples/jsm/lines/LineSegmentsGeometry.d.ts +0 -23
  469. three/examples/jsm/loaders/DDSLoader.d.ts +0 -16
  470. three/examples/jsm/loaders/DRACOLoader.d.ts +0 -11
  471. three/examples/jsm/loaders/FontLoader.d.ts +0 -20
  472. three/examples/jsm/loaders/GLTFLoader.d.ts +0 -147
  473. three/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +0 -18
  474. three/examples/jsm/loaders/KTX2Loader.d.ts +0 -16
  475. three/examples/jsm/loaders/LDrawLoader.d.ts +0 -19
  476. three/examples/jsm/loaders/MMDLoader.d.ts +0 -56
  477. three/examples/jsm/loaders/MTLLoader.d.ts +0 -104
  478. three/examples/jsm/loaders/OBJLoader.d.ts +0 -10
  479. three/examples/jsm/loaders/PCDLoader.d.ts +0 -8
  480. three/examples/jsm/loaders/RGBELoader.d.ts +0 -19
  481. three/examples/jsm/loaders/RGBMLoader.d.ts +0 -32
  482. three/examples/jsm/loaders/SVGLoader.d.ts +0 -68
  483. three/examples/jsm/loaders/TGALoader.d.ts +0 -7
  484. three/examples/jsm/loaders/TTFLoader.d.ts +0 -8
  485. three/examples/jsm/loaders/USDZLoader.d.ts +0 -11
  486. three/examples/jsm/materials/MeshGouraudMaterial.d.ts +0 -17
  487. three/examples/jsm/modifiers/TessellateModifier.d.ts +0 -9
  488. three/examples/jsm/nodes/Nodes.d.ts +0 -149
  489. three/examples/jsm/nodes/accessors/BitangentNode.d.ts +0 -18
  490. three/examples/jsm/nodes/accessors/BufferNode.d.ts +0 -11
  491. three/examples/jsm/nodes/accessors/CameraNode.d.ts +0 -12
  492. three/examples/jsm/nodes/accessors/CubeTextureNode.d.ts +0 -13
  493. three/examples/jsm/nodes/accessors/InstanceNode.d.ts +0 -9
  494. three/examples/jsm/nodes/accessors/MaterialNode.d.ts +0 -23
  495. three/examples/jsm/nodes/accessors/MaterialReferenceNode.d.ts +0 -6
  496. three/examples/jsm/nodes/accessors/ModelNode.d.ts +0 -9
  497. three/examples/jsm/nodes/accessors/ModelViewProjectionNode.d.ts +0 -6
  498. three/examples/jsm/nodes/accessors/NormalNode.d.ts +0 -12
  499. three/examples/jsm/nodes/accessors/Object3DNode.d.ts +0 -22
  500. three/examples/jsm/nodes/accessors/PointUVNode.d.ts +0 -7
  501. three/examples/jsm/nodes/accessors/PositionNode.d.ts +0 -21
  502. three/examples/jsm/nodes/accessors/ReferenceNode.d.ts +0 -13
  503. three/examples/jsm/nodes/accessors/ReflectVectorNode.d.ts +0 -8
  504. three/examples/jsm/nodes/accessors/SkinningNode.d.ts +0 -13
  505. three/examples/jsm/nodes/accessors/StorageBufferNode.d.ts +0 -6
  506. three/examples/jsm/nodes/accessors/TangentNode.d.ts +0 -18
  507. three/examples/jsm/nodes/accessors/TextureNode.d.ts +0 -14
  508. three/examples/jsm/nodes/accessors/UVNode.d.ts +0 -8
  509. three/examples/jsm/nodes/accessors/UserDataNode.d.ts +0 -7
  510. three/examples/jsm/nodes/code/CodeNode.d.ts +0 -15
  511. three/examples/jsm/nodes/code/ExpressionNode.d.ts +0 -7
  512. three/examples/jsm/nodes/code/FunctionCallNode.d.ts +0 -13
  513. three/examples/jsm/nodes/code/FunctionNode.d.ts +0 -17
  514. three/examples/jsm/nodes/core/ArrayUniformNode.d.ts +0 -8
  515. three/examples/jsm/nodes/core/AttributeNode.d.ts +0 -9
  516. three/examples/jsm/nodes/core/BypassNode.d.ts +0 -9
  517. three/examples/jsm/nodes/core/CacheNode.d.ts +0 -10
  518. three/examples/jsm/nodes/core/ConstNode.d.ts +0 -10
  519. three/examples/jsm/nodes/core/ContextNode.d.ts +0 -10
  520. three/examples/jsm/nodes/core/InputNode.d.ts +0 -16
  521. three/examples/jsm/nodes/core/Node.d.ts +0 -31
  522. three/examples/jsm/nodes/core/NodeAttribute.d.ts +0 -6
  523. three/examples/jsm/nodes/core/NodeBuilder.d.ts +0 -138
  524. three/examples/jsm/nodes/core/NodeCache.d.ts +0 -9
  525. three/examples/jsm/nodes/core/NodeCode.d.ts +0 -4
  526. three/examples/jsm/nodes/core/NodeFrame.d.ts +0 -19
  527. three/examples/jsm/nodes/core/NodeFunction.d.ts +0 -13
  528. three/examples/jsm/nodes/core/NodeFunctionInput.d.ts +0 -7
  529. three/examples/jsm/nodes/core/NodeKeywords.d.ts +0 -14
  530. three/examples/jsm/nodes/core/NodeParser.d.ts +0 -5
  531. three/examples/jsm/nodes/core/NodeUniform.d.ts +0 -13
  532. three/examples/jsm/nodes/core/NodeUtils.d.ts +0 -13
  533. three/examples/jsm/nodes/core/NodeVar.d.ts +0 -6
  534. three/examples/jsm/nodes/core/NodeVarying.d.ts +0 -8
  535. three/examples/jsm/nodes/core/PropertyNode.d.ts +0 -6
  536. three/examples/jsm/nodes/core/StackNode.d.ts +0 -11
  537. three/examples/jsm/nodes/core/TempNode.d.ts +0 -11
  538. three/examples/jsm/nodes/core/UniformNode.d.ts +0 -10
  539. three/examples/jsm/nodes/core/VarNode.d.ts +0 -16
  540. three/examples/jsm/nodes/core/VaryingNode.d.ts +0 -8
  541. three/examples/jsm/nodes/core/constants.d.ts +0 -78
  542. three/examples/jsm/nodes/display/BlendModeNode.d.ts +0 -32
  543. three/examples/jsm/nodes/display/ColorAdjustmentNode.d.ts +0 -20
  544. three/examples/jsm/nodes/display/ColorSpaceNode.d.ts +0 -18
  545. three/examples/jsm/nodes/display/FrontFacingNode.d.ts +0 -6
  546. three/examples/jsm/nodes/display/NormalMapNode.d.ts +0 -12
  547. three/examples/jsm/nodes/display/PosterizeNode.d.ts +0 -8
  548. three/examples/jsm/nodes/display/ToneMappingNode.d.ts +0 -14
  549. three/examples/jsm/nodes/display/ViewportNode.d.ts +0 -23
  550. three/examples/jsm/nodes/fog/FogExp2Node.d.ts +0 -9
  551. three/examples/jsm/nodes/fog/FogNode.d.ts +0 -10
  552. three/examples/jsm/nodes/fog/FogRangeNode.d.ts +0 -10
  553. three/examples/jsm/nodes/functions/BSDF/BRDF_GGX.d.ts +0 -6
  554. three/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.d.ts +0 -6
  555. three/examples/jsm/nodes/functions/BSDF/DFGApprox.d.ts +0 -10
  556. three/examples/jsm/nodes/functions/BSDF/D_GGX.d.ts +0 -9
  557. three/examples/jsm/nodes/functions/BSDF/F_Schlick.d.ts +0 -6
  558. three/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +0 -6
  559. three/examples/jsm/nodes/functions/PhysicalLightingModel.d.ts +0 -11
  560. three/examples/jsm/nodes/functions/material/getGeometryRoughness.d.ts +0 -5
  561. three/examples/jsm/nodes/functions/material/getRoughness.d.ts +0 -6
  562. three/examples/jsm/nodes/geometry/RangeNode.d.ts +0 -13
  563. three/examples/jsm/nodes/gpgpu/ComputeNode.d.ts +0 -11
  564. three/examples/jsm/nodes/lighting/AONode.d.ts +0 -8
  565. three/examples/jsm/nodes/lighting/AnalyticLightNode.d.ts +0 -10
  566. three/examples/jsm/nodes/lighting/EnvironmentNode.d.ts +0 -8
  567. three/examples/jsm/nodes/lighting/HemisphereLightNode.d.ts +0 -13
  568. three/examples/jsm/nodes/lighting/LightUtils.d.ts +0 -4
  569. three/examples/jsm/nodes/lighting/LightingContextNode.d.ts +0 -15
  570. three/examples/jsm/nodes/lighting/LightingNode.d.ts +0 -5
  571. three/examples/jsm/nodes/lighting/LightsNode.d.ts +0 -19
  572. three/examples/jsm/nodes/lighting/PointLightNode.d.ts +0 -10
  573. three/examples/jsm/nodes/lighting/SpotLightNode.d.ts +0 -15
  574. three/examples/jsm/nodes/loaders/NodeLoader.d.ts +0 -14
  575. three/examples/jsm/nodes/loaders/NodeMaterialLoader.d.ts +0 -8
  576. three/examples/jsm/nodes/loaders/NodeObjectLoader.d.ts +0 -9
  577. three/examples/jsm/nodes/materials/LineBasicNodeMaterial.d.ts +0 -9
  578. three/examples/jsm/nodes/materials/Materials.d.ts +0 -17
  579. three/examples/jsm/nodes/materials/MeshBasicNodeMaterial.d.ts +0 -10
  580. three/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.d.ts +0 -22
  581. three/examples/jsm/nodes/materials/MeshStandardNodeMaterial.d.ts +0 -18
  582. three/examples/jsm/nodes/materials/NodeMaterial.d.ts +0 -38
  583. three/examples/jsm/nodes/materials/PointsNodeMaterial.d.ts +0 -15
  584. three/examples/jsm/nodes/materials/SpriteNodeMaterial.d.ts +0 -23
  585. three/examples/jsm/nodes/materialx/MaterialXNodes.d.ts +0 -94
  586. three/examples/jsm/nodes/materialx/lib/mx_hsv.d.ts +0 -4
  587. three/examples/jsm/nodes/materialx/lib/mx_noise.d.ts +0 -6
  588. three/examples/jsm/nodes/math/CondNode.d.ts +0 -9
  589. three/examples/jsm/nodes/math/MathNode.d.ts +0 -115
  590. three/examples/jsm/nodes/math/OperatorNode.d.ts +0 -31
  591. three/examples/jsm/nodes/procedural/CheckerNode.d.ts +0 -6
  592. three/examples/jsm/nodes/shadernode/ShaderNode.d.ts +0 -156
  593. three/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.d.ts +0 -310
  594. three/examples/jsm/nodes/shadernode/ShaderNodeElements.d.ts +0 -166
  595. three/examples/jsm/nodes/utils/ArrayElementNode.d.ts +0 -9
  596. three/examples/jsm/nodes/utils/ConvertNode.d.ts +0 -8
  597. three/examples/jsm/nodes/utils/EquirectUVNode.d.ts +0 -6
  598. three/examples/jsm/nodes/utils/JoinNode.d.ts +0 -10
  599. three/examples/jsm/nodes/utils/MatcapUVNode.d.ts +0 -5
  600. three/examples/jsm/nodes/utils/MaxMipLevelNode.d.ts +0 -11
  601. three/examples/jsm/nodes/utils/OscNode.d.ts +0 -19
  602. three/examples/jsm/nodes/utils/RemapNode.d.ts +0 -13
  603. three/examples/jsm/nodes/utils/RotateUVNode.d.ts +0 -10
  604. three/examples/jsm/nodes/utils/SpecularMIPLevelNode.d.ts +0 -8
  605. three/examples/jsm/nodes/utils/SplitNode.d.ts +0 -16
  606. three/examples/jsm/nodes/utils/SpriteSheetUVNode.d.ts +0 -9
  607. three/examples/jsm/nodes/utils/TimerNode.d.ts +0 -19
  608. three/examples/jsm/nodes/utils/TriplanarTexturesNode.d.ts +0 -22
  609. three/examples/jsm/objects/GroundProjectedSkybox.d.ts +0 -13
  610. three/examples/jsm/objects/MarchingCubes.d.ts +0 -76
  611. three/examples/jsm/objects/Reflector.d.ts +0 -29
  612. three/examples/jsm/postprocessing/EffectComposer.d.ts +0 -31
  613. three/examples/jsm/postprocessing/Pass.d.ts +0 -31
  614. three/examples/jsm/postprocessing/SavePass.d.ts +0 -12
  615. three/examples/jsm/postprocessing/ShaderPass.d.ts +0 -11
  616. three/examples/jsm/renderers/CSS3DRenderer.d.ts +0 -26
  617. three/examples/jsm/renderers/webgl/nodes/SlotNode.d.ts +0 -17
  618. three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +0 -37
  619. three/examples/jsm/renderers/webgl/nodes/WebGLNodes.d.ts +0 -3
  620. three/examples/jsm/shaders/ACESFilmicToneMappingShader.d.ts +0 -10
  621. three/examples/jsm/shaders/BokehShader2.d.ts +0 -42
  622. three/examples/jsm/shaders/ToonShader.d.ts +0 -54
  623. three/examples/jsm/shaders/VelocityShader.d.ts +0 -13
  624. three/examples/jsm/textures/FlakesTexture.d.ts +0 -3
  625. three/examples/jsm/utils/CameraUtils.d.ts +0 -9
  626. three/examples/jsm/utils/GeometryUtils.d.ts +0 -25
  627. three/examples/jsm/utils/LDrawUtils.d.ts +0 -5
  628. three/examples/jsm/utils/ShadowMapViewer.d.ts +0 -24
  629. three/examples/jsm/webxr/VRButton.d.ts +0 -5
  630. three/examples/jsm/webxr/XRButton.d.ts +0 -6
  631. three/examples/jsm/webxr/XRControllerModelFactory.d.ts +0 -21
  632. three/examples/jsm/webxr/XRHandMeshModel.d.ts +0 -11
  633. three/examples/jsm/webxr/XRHandModelFactory.d.ts +0 -25
  634. three/examples/jsm/webxr/XRHandPrimitiveModel.d.ts +0 -24
  635. three/src/extras/Earcut.d.ts +0 -15
  636. three/src/lights/AmbientLightProbe.d.ts +0 -26
  637. three/src/lights/HemisphereLightProbe.d.ts +0 -27
@@ -1,124 +0,0 @@
1
- import { Bone, Euler, Matrix4, Object3D, Quaternion, SkinnedMesh, Vector3 } from '../../../src/Three.js';
2
-
3
- export interface MMDPhysicsParameter {
4
- unitStep?: number | undefined;
5
- maxStepNum?: number | undefined;
6
- gravity?: Vector3 | undefined;
7
- }
8
-
9
- export class MMDPhysics {
10
- constructor(
11
- mesh: SkinnedMesh,
12
- rigidBodyParams: object[],
13
- constraintParams?: object[],
14
- params?: MMDPhysicsParameter,
15
- );
16
- manager: ResourceManager;
17
- mesh: SkinnedMesh;
18
- unitStep: number;
19
- maxStepNum: number;
20
- gravity: Vector3;
21
- world: null;
22
- bodies: RigidBody[];
23
- constraints: Constraint[];
24
-
25
- update(delta: number): this;
26
- reset(): this;
27
- warmup(cycles: number): this;
28
- setGravity(gravity: Vector3): this;
29
- createHelper(): MMDPhysicsHelper;
30
- }
31
-
32
- export class ResourceManager {
33
- constructor();
34
- threeVector3s: Vector3[];
35
- threeMatrix4s: Matrix4[];
36
- threeQuaternions: Quaternion[];
37
- threeEulers: Euler[];
38
- transforms: object[];
39
- quaternions: object[];
40
- vector3s: object[];
41
-
42
- allocThreeVector3(): void;
43
- freeThreeVector3(v: Vector3): void;
44
- allocThreeMatrix4(): void;
45
- freeThreeMatrix4(m: Matrix4): void;
46
- allocThreeQuaternion(): void;
47
- freeThreeQuaternion(q: Quaternion): void;
48
- allocThreeEuler(): void;
49
- freeThreeEuler(e: Euler): void;
50
- allocTransform(): void;
51
- freeTransform(t: object): void;
52
- allocQuaternion(): void;
53
- freeQuaternion(q: object): void;
54
- allocVector3(): void;
55
- freeVector3(v: object): void;
56
- setIdentity(): void;
57
- getBasis(t: object): object;
58
- getBasisAsMatrix3(t: object): object;
59
- getOrigin(t: object): object;
60
- setOrigin(t: object, v: object): void;
61
- copyOrigin(t1: object, t2: object): void;
62
- setBasis(t: object, q: object): void;
63
- setBasisFromMatrix3(t: object, m: object): void;
64
- setOriginFromArray3(t: object, a: number[]): void;
65
- setOriginFromThreeVector3(t: object, v: Vector3): void;
66
- setBasisFromArray3(t: object, a: number[]): void;
67
- setBasisFromThreeQuaternion(t: object, a: Quaternion): void;
68
- multiplyTransforms(t1: object, t2: object): object;
69
- inverseTransform(t: object): object;
70
- multiplyMatrices3(m1: object, m2: object): object;
71
- addVector3(v1: object, v2: object): object;
72
- dotVectors3(v1: object, v2: object): number;
73
- rowOfMatrix3(m: object, i: number): object;
74
- columnOfMatrix3(m: object, i: number): object;
75
- negativeVector3(v: object): object;
76
- multiplyMatrix3ByVector3(m: object, v: object): object;
77
- transposeMatrix3(m: object): object;
78
- quaternionToMatrix3(q: object): object;
79
- matrix3ToQuaternion(m: object): object;
80
- }
81
-
82
- export class RigidBody {
83
- constructor(mesh: SkinnedMesh, world: object, params: object, manager: ResourceManager);
84
- mesh: SkinnedMesh;
85
- world: object;
86
- params: object;
87
- manager: ResourceManager;
88
-
89
- body: object;
90
- bone: Bone;
91
- boneOffsetForm: object;
92
- boneOffsetFormInverse: object;
93
-
94
- reset(): this;
95
- updateFromBone(): this;
96
- updateBone(): this;
97
- }
98
-
99
- export class Constraint {
100
- constructor(
101
- mesh: SkinnedMesh,
102
- world: object,
103
- bodyA: RigidBody,
104
- bodyB: RigidBody,
105
- params: object,
106
- manager: ResourceManager,
107
- );
108
-
109
- mesh: SkinnedMesh;
110
- world: object;
111
- bodyA: RigidBody;
112
- bodyB: RigidBody;
113
- params: object;
114
- manager: ResourceManager;
115
- }
116
-
117
- export class MMDPhysicsHelper extends Object3D {
118
- mesh: THREE.SkinnedMesh;
119
- physics: MMDPhysics;
120
- materials: [THREE.MeshBasicMaterial, THREE.MeshBasicMaterial, THREE.MeshBasicMaterial];
121
-
122
- constructor(mesh: THREE.SkinnedMesh, physics: MMDPhysics);
123
- dispose(): void;
124
- }
@@ -1,41 +0,0 @@
1
- import {
2
- PerspectiveCamera,
3
- ShaderMaterial,
4
- Scene,
5
- WebGLRenderer,
6
- OrthographicCamera,
7
- WebGLRenderTarget,
8
- } from '../../../src/Three.js';
9
-
10
- import { BokehShaderUniforms } from './../shaders/BokehShader2.js';
11
-
12
- export class CinematicCamera extends PerspectiveCamera {
13
- constructor(fov: number, aspect: number, near: number, far: number);
14
-
15
- postprocessing: {
16
- enabled: boolean;
17
- scene: Scene;
18
- camera: OrthographicCamera;
19
- rtTextureDepth: WebGLRenderTarget;
20
- rtTextureColor: WebGLRenderTarget;
21
- bokeh_uniforms: BokehShaderUniforms;
22
- };
23
- shaderSettings: {
24
- rings: number;
25
- samples: number;
26
- };
27
- materialDepth: ShaderMaterial;
28
- coc: number;
29
- aperture: number;
30
- fNumber: number;
31
- hyperFocal: number;
32
- filmGauge: number;
33
-
34
- linearize(depth: number): number;
35
- smoothstep(near: number, far: number, depth: number): number;
36
- saturate(x: number): number;
37
- focusAt(focusDistance: number): void;
38
- initPostProcessing(): void;
39
- renderCinematic(scene: Scene, renderer: WebGLRenderer): void;
40
- setLens(focalLength: number, frameHeight?: number, fNumber?: number, coc?: number): void;
41
- }
@@ -1,8 +0,0 @@
1
- // tslint:disable-next-line:no-unnecessary-class
2
- export default class WebGL {
3
- static isWebGLAvailable(): boolean;
4
- static isWebGL2Available(): boolean;
5
- static getWebGLErrorMessage(): HTMLElement;
6
- static getWebGL2ErrorMessage(): HTMLElement;
7
- static getErrorMessage(version: number): HTMLElement;
8
- }
@@ -1,31 +0,0 @@
1
- import { Camera, Vector3 } from '../../../src/Three.js';
2
-
3
- export class FirstPersonControls {
4
- constructor(object: Camera, domElement?: HTMLElement);
5
-
6
- object: Camera;
7
- domElement: HTMLElement | Document;
8
-
9
- enabled: boolean;
10
- movementSpeed: number;
11
- lookSpeed: number;
12
- lookVertical: boolean;
13
- autoForward: boolean;
14
- activeLook: boolean;
15
- heightSpeed: boolean;
16
- heightCoef: number;
17
- heightMin: number;
18
- heightMax: number;
19
- constrainVertical: boolean;
20
- verticalMin: number;
21
- verticalMax: number;
22
- mouseDragOn: boolean;
23
-
24
- handleResize(): void;
25
-
26
- lookAt(x: Vector3): this;
27
- lookAt(x: number, y: number, z: number): this;
28
-
29
- update(delta: number): this;
30
- dispose(): void;
31
- }
@@ -1,282 +0,0 @@
1
- import { Camera, EventDispatcher, MOUSE, TOUCH, Vector3 } from '../../../src/Three.js';
2
-
3
- export interface OrbitControlsEventMap {
4
- change: {};
5
- start: {};
6
- end: {};
7
- }
8
-
9
- /**
10
- * Orbit controls allow the camera to orbit around a target.
11
- * @param object - The camera to be controlled. The camera must not
12
- * be a child of another object, unless that object is the scene itself.
13
- * @param domElement - The HTML element used for
14
- * event listeners.
15
- */
16
- export class OrbitControls extends EventDispatcher<OrbitControlsEventMap> {
17
- constructor(object: Camera, domElement?: HTMLElement);
18
-
19
- /**
20
- * The camera being controlled.
21
- */
22
- object: Camera;
23
-
24
- /**
25
- * The HTMLElement used to listen for mouse / touch events.
26
- * This must be passed in the constructor;
27
- * changing it here will not set up new event listeners.
28
- */
29
- domElement: HTMLElement | Document;
30
-
31
- /**
32
- * When set to `false`, the controls will not respond to user input.
33
- * @default true
34
- */
35
- enabled: boolean;
36
-
37
- /**
38
- * The focus point of the controls, the .object orbits around this.
39
- * It can be updated manually at any point to change the focus
40
- * of the controls.
41
- */
42
- target: Vector3;
43
-
44
- /** @deprecated */
45
- center: Vector3;
46
-
47
- /**
48
- * How far you can dolly in ( PerspectiveCamera only ).
49
- * @default 0
50
- */
51
- minDistance: number;
52
-
53
- /**
54
- * How far you can dolly out ( PerspectiveCamera only ).
55
- * @default Infinity
56
- */
57
- maxDistance: number;
58
-
59
- /**
60
- * How far you can zoom in ( OrthographicCamera only ).
61
- * @default 0
62
- */
63
- minZoom: number;
64
-
65
- /**
66
- * How far you can zoom out ( OrthographicCamera only ).
67
- * @default Infinity
68
- */
69
- maxZoom: number;
70
-
71
- /**
72
- * How far you can orbit vertically, lower limit.
73
- * Range is 0 to Math.PI radians.
74
- * @default 0
75
- */
76
- minPolarAngle: number;
77
-
78
- /**
79
- * How far you can orbit vertically, upper limit.
80
- * Range is 0 to Math.PI radians.
81
- * @default Math.PI.
82
- */
83
- maxPolarAngle: number;
84
-
85
- /**
86
- * How far you can orbit horizontally, lower limit.
87
- * If set, the interval [ min, max ]
88
- * must be a sub-interval of [ - 2 PI, 2 PI ],
89
- * with ( max - min < 2 PI ).
90
- * @default Infinity
91
- */
92
- minAzimuthAngle: number;
93
-
94
- /**
95
- * How far you can orbit horizontally, upper limit.
96
- * If set, the interval [ min, max ] must be a sub-interval
97
- * of [ - 2 PI, 2 PI ], with ( max - min < 2 PI ).
98
- * @default Infinity
99
- */
100
- maxAzimuthAngle: number;
101
-
102
- /**
103
- * Set to true to enable damping (inertia), which can
104
- * be used to give a sense of weight to the controls.
105
- * Note that if this is enabled, you must call
106
- * .update () in your animation loop.
107
- * @default false
108
- */
109
- enableDamping: boolean;
110
-
111
- /**
112
- * The damping inertia used if .enableDamping is set to true.
113
- * Note that for this to work,
114
- * you must call .update () in your animation loop.
115
- * @default 0.05
116
- */
117
- dampingFactor: number;
118
-
119
- /**
120
- * Enable or disable zooming (dollying) of the camera.
121
- * @default true
122
- */
123
- enableZoom: boolean;
124
-
125
- /**
126
- * Speed of zooming / dollying.
127
- * @default 1
128
- */
129
- zoomSpeed: number;
130
-
131
- /**
132
- * Setting this property to `true` allows to zoom to the cursor's position.
133
- * @default false
134
- */
135
- zoomToCursor: boolean;
136
-
137
- /**
138
- * Enable or disable horizontal and
139
- * vertical rotation of the camera.
140
- * Note that it is possible to disable a single axis
141
- * by setting the min and max of the polar angle or
142
- * azimuth angle to the same value, which will cause
143
- * the vertical or horizontal rotation to be fixed at that value.
144
- * @default true
145
- */
146
- enableRotate: boolean;
147
-
148
- /**
149
- * Speed of rotation.
150
- * @default 1
151
- */
152
- rotateSpeed: number;
153
-
154
- /**
155
- * Enable or disable camera panning.
156
- * @default true
157
- */
158
- enablePan: boolean;
159
-
160
- /**
161
- * Speed of panning.
162
- * @default 1
163
- */
164
- panSpeed: number;
165
-
166
- /**
167
- * Defines how the camera's position is translated when panning.
168
- * If true, the camera pans in screen space. Otherwise,
169
- * the camera pans in the plane orthogonal to the camera's
170
- * up direction. Default is true for OrbitControls; false for MapControls.
171
- * @default true
172
- */
173
- screenSpacePanning: boolean;
174
-
175
- /**
176
- * How fast to pan the camera when the keyboard is used.
177
- * Default is 7.0 pixels per keypress.
178
- * @default 7
179
- */
180
- keyPanSpeed: number;
181
-
182
- /**
183
- * Set to true to automatically rotate around the target.
184
- * Note that if this is enabled, you must call .update() in your animation loop. If you want the auto-rotate speed
185
- * to be independent of the frame rate (the refresh rate of the display), you must pass the time `deltaTime`, in
186
- * seconds, to .update().
187
- */
188
- autoRotate: boolean;
189
-
190
- /**
191
- * How fast to rotate around the target if .autoRotate is true.
192
- * Default is 2.0, which equates to 30 seconds per orbit at 60fps.
193
- * Note that if .autoRotate is enabled, you must call
194
- * .update () in your animation loop.
195
- * @default 2
196
- */
197
- autoRotateSpeed: number;
198
-
199
- /**
200
- * This object contains references to the keycodes for controlling
201
- * camera panning. Default is the 4 arrow keys.
202
- */
203
- keys: { LEFT: string; UP: string; RIGHT: string; BOTTOM: string };
204
-
205
- /**
206
- * This object contains references to the mouse actions used
207
- * by the controls.
208
- */
209
- mouseButtons: Partial<{ LEFT: MOUSE; MIDDLE: MOUSE; RIGHT: MOUSE }>;
210
-
211
- /**
212
- * This object contains references to the touch actions used by
213
- * the controls.
214
- */
215
- touches: Partial<{ ONE: TOUCH; TWO: TOUCH }>;
216
-
217
- /**
218
- * Used internally by the .saveState and .reset methods.
219
- */
220
- target0: Vector3;
221
-
222
- /**
223
- * Used internally by the .saveState and .reset methods.
224
- */
225
- position0: Vector3;
226
-
227
- /**
228
- * Used internally by the .saveState and .reset methods.
229
- */
230
- zoom0: number;
231
-
232
- /**
233
- * Update the controls. Must be called after any manual changes to the camera's transform, or in the update loop if
234
- * .autoRotate or .enableDamping are set. `deltaTime`, in seconds, is optional, and is only required if you want the
235
- * auto-rotate speed to be independent of the frame rate (the refresh rate of the display).
236
- */
237
- update(deltaTime?: number): boolean;
238
-
239
- /**
240
- * Adds key event listeners to the given DOM element. `window`
241
- * is a recommended argument for using this method.
242
- * @param domElement
243
- */
244
- listenToKeyEvents(domElement: HTMLElement | Window): void;
245
-
246
- /**
247
- * Removes the key event listener previously defined with {@link listenToKeyEvents}.
248
- */
249
- stopListenToKeyEvents(): void;
250
-
251
- /**
252
- * Save the current state of the controls. This can later be
253
- * recovered with .reset.
254
- */
255
- saveState(): void;
256
-
257
- /**
258
- * Reset the controls to their state from either the last time
259
- * the .saveState was called, or the initial state.
260
- */
261
- reset(): void;
262
-
263
- /**
264
- * Remove all the event listeners.
265
- */
266
- dispose(): void;
267
-
268
- /**
269
- * Get the current vertical rotation, in radians.
270
- */
271
- getPolarAngle(): number;
272
-
273
- /**
274
- * Get the current horizontal rotation, in radians.
275
- */
276
- getAzimuthalAngle(): number;
277
-
278
- /**
279
- * Returns the distance from the camera to the target.
280
- */
281
- getDistance(): number;
282
- }
@@ -1,54 +0,0 @@
1
- import { Camera, EventDispatcher, MOUSE, Vector3 } from '../../../src/Three.js';
2
-
3
- export interface TrackballControlsEventMap {
4
- change: {};
5
- start: {};
6
- end: {};
7
- }
8
-
9
- export class TrackballControls extends EventDispatcher<TrackballControlsEventMap> {
10
- constructor(object: Camera, domElement?: HTMLElement);
11
-
12
- object: Camera;
13
- domElement: HTMLElement;
14
-
15
- // API
16
- enabled: boolean;
17
- screen: { left: number; top: number; width: number; height: number };
18
- rotateSpeed: number;
19
- zoomSpeed: number;
20
- panSpeed: number;
21
- noRotate: boolean;
22
- noZoom: boolean;
23
- noPan: boolean;
24
- noRoll: boolean;
25
- staticMoving: boolean;
26
- dynamicDampingFactor: number;
27
- minDistance: number;
28
- maxDistance: number;
29
- minZoom: number;
30
- maxZoom: number;
31
- keys: string[];
32
- mouseButtons: { LEFT: MOUSE; MIDDLE: MOUSE; RIGHT: MOUSE };
33
-
34
- target: Vector3;
35
- position0: Vector3;
36
- target0: Vector3;
37
- up0: Vector3;
38
-
39
- update(): void;
40
-
41
- reset(): void;
42
-
43
- dispose(): void;
44
-
45
- checkDistances(): void;
46
-
47
- zoomCamera(): void;
48
-
49
- panCamera(): void;
50
-
51
- rotateCamera(): void;
52
-
53
- handleResize(): void;
54
- }
@@ -1,36 +0,0 @@
1
- import {
2
- Camera,
3
- Scene,
4
- Vector2,
5
- Vector4,
6
- WebGLRenderer,
7
- WebGLRenderTarget,
8
- WebGLShadowMap,
9
- } from '../../../src/Three.js';
10
-
11
- export interface OutlineEffectParameters {
12
- defaultThickness?: number | undefined;
13
- defaultColor?: number[] | undefined;
14
- defaultAlpha?: number | undefined;
15
- defaultKeepAlive?: boolean | undefined;
16
- }
17
-
18
- export class OutlineEffect {
19
- constructor(renderer: WebGLRenderer, parameters?: OutlineEffectParameters);
20
- enabled: boolean;
21
- autoClear: boolean;
22
- domElement: HTMLElement;
23
- shadowMap: WebGLShadowMap;
24
-
25
- clear(color?: boolean, depth?: boolean, stencil?: boolean): void;
26
- getPixelRatio(): number;
27
- getSize(target: Vector2): Vector2;
28
- render(scene: Scene, camera: Camera): void;
29
- renderOutline(scene: Scene, camera: Camera): void;
30
- setRenderTarget(renderTarget: WebGLRenderTarget | null): void;
31
- setPixelRatio(value: number): void;
32
- setScissor(x: Vector4 | number, y?: number, width?: number, height?: number): void;
33
- setScissorTest(enable: boolean): void;
34
- setSize(width: number, height: number, updateStyle?: boolean): void;
35
- setViewport(x: Vector4 | number, y?: number, width?: number, height?: number): void;
36
- }
@@ -1,6 +0,0 @@
1
- import { Scene, WebGLRenderer } from '../../../src/Three.js';
2
-
3
- export class RoomEnvironment extends Scene {
4
- constructor(renderer?: WebGLRenderer);
5
- dispose(): void;
6
- }
@@ -1,30 +0,0 @@
1
- import { Object3D } from '../../../src/Three.js';
2
-
3
- export interface PLYExporterOptionsBase {
4
- excludeAttributes?: string[];
5
- littleEndian?: boolean;
6
- }
7
-
8
- export interface PLYExporterOptionsBinary extends PLYExporterOptionsBase {
9
- binary: true;
10
- }
11
-
12
- export interface PLYExporterOptionsString extends PLYExporterOptionsBase {
13
- binary?: false;
14
- }
15
-
16
- export interface PLYExporterOptions extends PLYExporterOptionsBase {
17
- binary?: boolean;
18
- }
19
-
20
- export class PLYExporter {
21
- constructor();
22
-
23
- parse(object: Object3D, onDone: (res: ArrayBuffer) => void, options: PLYExporterOptionsBinary): ArrayBuffer | null;
24
- parse(object: Object3D, onDone: (res: string) => void, options?: PLYExporterOptionsString): string | null;
25
- parse(
26
- object: Object3D,
27
- onDone: (res: string | ArrayBuffer) => void,
28
- options?: PLYExporterOptions,
29
- ): string | ArrayBuffer | null;
30
- }
@@ -1,21 +0,0 @@
1
- import { Object3D } from '../../../src/Three.js';
2
-
3
- export interface STLExporterOptionsBinary {
4
- binary: true;
5
- }
6
-
7
- export interface STLExporterOptionsString {
8
- binary?: false;
9
- }
10
-
11
- export interface STLExporterOptions {
12
- binary?: boolean;
13
- }
14
-
15
- export class STLExporter {
16
- constructor();
17
-
18
- parse(scene: Object3D, options: STLExporterOptionsBinary): DataView;
19
- parse(scene: Object3D, options?: STLExporterOptionsString): string;
20
- parse(scene: Object3D, options?: STLExporterOptions): string | DataView;
21
- }