@types/three 0.156.0 → 0.157.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (637) hide show
  1. three/LICENSE +0 -0
  2. three/README.md +2 -3
  3. three/build/three.d.cts +0 -0
  4. three/build/three.d.ts +0 -0
  5. three/build/three.min.d.ts +0 -0
  6. three/build/three.module.d.ts +0 -0
  7. three/build/three.module.min.d.ts +0 -0
  8. three/examples/jsm/animation/AnimationClipCreator.d.ts +0 -0
  9. three/examples/jsm/controls/ArcballControls.d.ts +0 -0
  10. three/examples/jsm/controls/DragControls.d.ts +1 -0
  11. three/examples/jsm/controls/FlyControls.d.ts +0 -0
  12. three/examples/jsm/controls/MapControls.d.ts +0 -0
  13. three/examples/jsm/controls/PointerLockControls.d.ts +0 -0
  14. three/examples/jsm/controls/TransformControls.d.ts +5 -1
  15. three/examples/jsm/csm/CSM.d.ts +0 -0
  16. three/examples/jsm/csm/CSMFrustum.d.ts +0 -0
  17. three/examples/jsm/csm/CSMHelper.d.ts +0 -0
  18. three/examples/jsm/csm/CSMShader.d.ts +0 -0
  19. three/examples/jsm/curves/CurveExtras.d.ts +0 -0
  20. three/examples/jsm/curves/NURBSCurve.d.ts +0 -0
  21. three/examples/jsm/curves/NURBSSurface.d.ts +0 -0
  22. three/examples/jsm/curves/NURBSUtils.d.ts +0 -0
  23. three/examples/jsm/deprecated/Geometry.d.ts +0 -0
  24. three/examples/jsm/effects/AnaglyphEffect.d.ts +0 -0
  25. three/examples/jsm/effects/AsciiEffect.d.ts +0 -0
  26. three/examples/jsm/effects/ParallaxBarrierEffect.d.ts +0 -0
  27. three/examples/jsm/effects/PeppersGhostEffect.d.ts +0 -0
  28. three/examples/jsm/effects/StereoEffect.d.ts +0 -0
  29. three/examples/jsm/environments/DebugEnvironment.d.ts +0 -0
  30. three/examples/jsm/exporters/DRACOExporter.d.ts +0 -0
  31. three/examples/jsm/exporters/EXRExporter.d.ts +2 -1
  32. three/examples/jsm/exporters/GLTFExporter.d.ts +0 -0
  33. three/examples/jsm/exporters/KTX2Exporter.d.ts +0 -0
  34. three/examples/jsm/exporters/MMDExporter.d.ts +0 -0
  35. three/examples/jsm/exporters/OBJExporter.d.ts +0 -0
  36. three/examples/jsm/exporters/USDZExporter.d.ts +0 -0
  37. three/examples/jsm/geometries/BoxLineGeometry.d.ts +0 -0
  38. three/examples/jsm/geometries/ConvexGeometry.d.ts +0 -0
  39. three/examples/jsm/geometries/DecalGeometry.d.ts +0 -0
  40. three/examples/jsm/geometries/ParametricGeometries.d.ts +0 -0
  41. three/examples/jsm/geometries/ParametricGeometry.d.ts +0 -0
  42. three/examples/jsm/geometries/RoundedBoxGeometry.d.ts +0 -0
  43. three/examples/jsm/geometries/TeapotGeometry.d.ts +0 -0
  44. three/examples/jsm/helpers/LightProbeHelper.d.ts +0 -0
  45. three/examples/jsm/helpers/OctreeHelper.d.ts +0 -0
  46. three/examples/jsm/helpers/PositionalAudioHelper.d.ts +0 -0
  47. three/examples/jsm/helpers/VertexNormalsHelper.d.ts +0 -0
  48. three/examples/jsm/helpers/VertexTangentsHelper.d.ts +0 -0
  49. three/examples/jsm/interactive/HTMLMesh.d.ts +0 -0
  50. three/examples/jsm/interactive/InteractiveGroup.d.ts +0 -0
  51. three/examples/jsm/interactive/SelectionBox.d.ts +0 -0
  52. three/examples/jsm/interactive/SelectionHelper.d.ts +0 -0
  53. three/examples/jsm/libs/meshopt_decoder.module.d.ts +0 -0
  54. three/examples/jsm/libs/stats.module.d.ts +0 -0
  55. three/examples/jsm/lights/LightProbeGenerator.d.ts +0 -0
  56. three/examples/jsm/lines/Wireframe.d.ts +0 -0
  57. three/examples/jsm/lines/WireframeGeometry2.d.ts +0 -0
  58. three/examples/jsm/loaders/3DMLoader.d.ts +0 -0
  59. three/examples/jsm/loaders/3MFLoader.d.ts +0 -0
  60. three/examples/jsm/loaders/AMFLoader.d.ts +0 -0
  61. three/examples/jsm/loaders/BVHLoader.d.ts +0 -0
  62. three/examples/jsm/loaders/ColladaLoader.d.ts +0 -0
  63. three/examples/jsm/loaders/EXRLoader.d.ts +0 -0
  64. three/examples/jsm/loaders/FBXLoader.d.ts +0 -0
  65. three/examples/jsm/loaders/GCodeLoader.d.ts +0 -0
  66. three/examples/jsm/loaders/KMZLoader.d.ts +0 -0
  67. three/examples/jsm/loaders/KTXLoader.d.ts +0 -0
  68. three/examples/jsm/loaders/LUT3dlLoader.d.ts +0 -0
  69. three/examples/jsm/loaders/LUTCubeLoader.d.ts +0 -0
  70. three/examples/jsm/loaders/LWOLoader.d.ts +0 -0
  71. three/examples/jsm/loaders/LogLuvLoader.d.ts +0 -0
  72. three/examples/jsm/loaders/LottieLoader.d.ts +0 -0
  73. three/examples/jsm/loaders/MD2Loader.d.ts +0 -0
  74. three/examples/jsm/loaders/MDDLoader.d.ts +0 -0
  75. three/examples/jsm/loaders/NRRDLoader.d.ts +0 -0
  76. three/examples/jsm/loaders/PDBLoader.d.ts +0 -0
  77. three/examples/jsm/loaders/PLYLoader.d.ts +0 -0
  78. three/examples/jsm/loaders/PVRLoader.d.ts +0 -0
  79. three/examples/jsm/loaders/STLLoader.d.ts +0 -0
  80. three/examples/jsm/loaders/TDSLoader.d.ts +0 -0
  81. three/examples/jsm/loaders/TIFFLoader.d.ts +0 -0
  82. three/examples/jsm/loaders/TiltLoader.d.ts +0 -0
  83. three/examples/jsm/loaders/VOXLoader.d.ts +0 -0
  84. three/examples/jsm/loaders/VRMLLoader.d.ts +0 -0
  85. three/examples/jsm/loaders/VTKLoader.d.ts +0 -0
  86. three/examples/jsm/loaders/XYZLoader.d.ts +0 -0
  87. three/examples/jsm/math/Capsule.d.ts +0 -0
  88. three/examples/jsm/math/ColorConverter.d.ts +0 -0
  89. three/examples/jsm/math/ConvexHull.d.ts +0 -0
  90. three/examples/jsm/math/ImprovedNoise.d.ts +0 -0
  91. three/examples/jsm/math/Lut.d.ts +0 -0
  92. three/examples/jsm/math/MeshSurfaceSampler.d.ts +0 -0
  93. three/examples/jsm/math/OBB.d.ts +0 -0
  94. three/examples/jsm/math/Octree.d.ts +0 -0
  95. three/examples/jsm/math/SimplexNoise.d.ts +0 -0
  96. three/examples/jsm/misc/ConvexObjectBreaker.d.ts +0 -0
  97. three/examples/jsm/misc/GPUComputationRenderer.d.ts +0 -0
  98. three/examples/jsm/misc/Gyroscope.d.ts +0 -0
  99. three/examples/jsm/misc/MD2Character.d.ts +0 -0
  100. three/examples/jsm/misc/MD2CharacterComplex.d.ts +0 -0
  101. three/examples/jsm/misc/MorphAnimMesh.d.ts +0 -0
  102. three/examples/jsm/misc/MorphBlendMesh.d.ts +0 -0
  103. three/examples/jsm/misc/ProgressiveLightMap.d.ts +0 -0
  104. three/examples/jsm/misc/RollerCoaster.d.ts +0 -0
  105. three/examples/jsm/misc/TubePainter.d.ts +0 -0
  106. three/examples/jsm/misc/Volume.d.ts +0 -0
  107. three/examples/jsm/misc/VolumeSlice.d.ts +0 -0
  108. three/examples/jsm/modifiers/CurveModifier.d.ts +0 -0
  109. three/examples/jsm/modifiers/EdgeSplitModifier.d.ts +0 -0
  110. three/examples/jsm/modifiers/SimplifyModifier.d.ts +0 -0
  111. three/examples/jsm/objects/Lensflare.d.ts +0 -0
  112. three/examples/jsm/objects/ReflectorForSSRPass.d.ts +0 -0
  113. three/examples/jsm/objects/Refractor.d.ts +0 -0
  114. three/examples/jsm/objects/ShadowMesh.d.ts +0 -0
  115. three/examples/jsm/objects/Sky.d.ts +0 -0
  116. three/examples/jsm/objects/Water.d.ts +0 -0
  117. three/examples/jsm/objects/Water2.d.ts +0 -0
  118. three/examples/jsm/physics/AmmoPhysics.d.ts +0 -0
  119. three/examples/jsm/physics/RapierPhysics.d.ts +0 -0
  120. three/examples/jsm/postprocessing/AfterimagePass.d.ts +0 -0
  121. three/examples/jsm/postprocessing/BloomPass.d.ts +0 -0
  122. three/examples/jsm/postprocessing/BokehPass.d.ts +0 -0
  123. three/examples/jsm/postprocessing/ClearPass.d.ts +0 -0
  124. three/examples/jsm/postprocessing/CubeTexturePass.d.ts +0 -0
  125. three/examples/jsm/postprocessing/DotScreenPass.d.ts +0 -0
  126. three/examples/jsm/postprocessing/FilmPass.d.ts +0 -0
  127. three/examples/jsm/postprocessing/GlitchPass.d.ts +0 -0
  128. three/examples/jsm/postprocessing/HalftonePass.d.ts +0 -0
  129. three/examples/jsm/postprocessing/LUTPass.d.ts +0 -0
  130. three/examples/jsm/postprocessing/MaskPass.d.ts +0 -0
  131. three/examples/jsm/postprocessing/OutlinePass.d.ts +0 -0
  132. three/examples/jsm/postprocessing/OutputPass.d.ts +0 -0
  133. three/examples/jsm/postprocessing/RenderPass.d.ts +0 -0
  134. three/examples/jsm/postprocessing/RenderPixelatedPass.d.ts +0 -0
  135. three/examples/jsm/postprocessing/SAOPass.d.ts +0 -0
  136. three/examples/jsm/postprocessing/SMAAPass.d.ts +0 -0
  137. three/examples/jsm/postprocessing/SSAARenderPass.d.ts +0 -0
  138. three/examples/jsm/postprocessing/SSAOPass.d.ts +0 -0
  139. three/examples/jsm/postprocessing/SSRPass.d.ts +0 -0
  140. three/examples/jsm/postprocessing/TAARenderPass.d.ts +0 -0
  141. three/examples/jsm/postprocessing/TexturePass.d.ts +0 -0
  142. three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +0 -0
  143. three/examples/jsm/renderers/CSS2DRenderer.d.ts +0 -0
  144. three/examples/jsm/renderers/Projector.d.ts +0 -0
  145. three/examples/jsm/renderers/SVGRenderer.d.ts +0 -0
  146. three/examples/jsm/shaders/AfterimageShader.d.ts +0 -0
  147. three/examples/jsm/shaders/BasicShader.d.ts +0 -0
  148. three/examples/jsm/shaders/BleachBypassShader.d.ts +0 -0
  149. three/examples/jsm/shaders/BlendShader.d.ts +0 -0
  150. three/examples/jsm/shaders/BokehShader.d.ts +0 -0
  151. three/examples/jsm/shaders/BrightnessContrastShader.d.ts +0 -0
  152. three/examples/jsm/shaders/ColorCorrectionShader.d.ts +0 -0
  153. three/examples/jsm/shaders/ColorifyShader.d.ts +0 -0
  154. three/examples/jsm/shaders/ConvolutionShader.d.ts +0 -0
  155. three/examples/jsm/shaders/CopyShader.d.ts +0 -0
  156. three/examples/jsm/shaders/DOFMipMapShader.d.ts +0 -0
  157. three/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +0 -0
  158. three/examples/jsm/shaders/DigitalGlitch.d.ts +0 -0
  159. three/examples/jsm/shaders/DotScreenShader.d.ts +0 -0
  160. three/examples/jsm/shaders/FXAAShader.d.ts +0 -0
  161. three/examples/jsm/shaders/FilmShader.d.ts +0 -0
  162. three/examples/jsm/shaders/FocusShader.d.ts +0 -0
  163. three/examples/jsm/shaders/FreiChenShader.d.ts +0 -0
  164. three/examples/jsm/shaders/GammaCorrectionShader.d.ts +0 -0
  165. three/examples/jsm/shaders/GodRaysShader.d.ts +0 -0
  166. three/examples/jsm/shaders/HalftoneShader.d.ts +0 -0
  167. three/examples/jsm/shaders/HorizontalBlurShader.d.ts +0 -0
  168. three/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +0 -0
  169. three/examples/jsm/shaders/HueSaturationShader.d.ts +0 -0
  170. three/examples/jsm/shaders/KaleidoShader.d.ts +0 -0
  171. three/examples/jsm/shaders/LuminosityHighPassShader.d.ts +0 -0
  172. three/examples/jsm/shaders/LuminosityShader.d.ts +0 -0
  173. three/examples/jsm/shaders/MirrorShader.d.ts +0 -0
  174. three/examples/jsm/shaders/NormalMapShader.d.ts +0 -0
  175. three/examples/jsm/shaders/OutputShader.d.ts +0 -0
  176. three/examples/jsm/shaders/RGBShiftShader.d.ts +0 -0
  177. three/examples/jsm/shaders/SAOShader.d.ts +0 -0
  178. three/examples/jsm/shaders/SMAAShader.d.ts +0 -0
  179. three/examples/jsm/shaders/SSAOShader.d.ts +0 -0
  180. three/examples/jsm/shaders/SSRShader.d.ts +0 -0
  181. three/examples/jsm/shaders/SepiaShader.d.ts +0 -0
  182. three/examples/jsm/shaders/SobelOperatorShader.d.ts +0 -0
  183. three/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +0 -0
  184. three/examples/jsm/shaders/TechnicolorShader.d.ts +0 -0
  185. three/examples/jsm/shaders/TriangleBlurShader.d.ts +0 -0
  186. three/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +0 -0
  187. three/examples/jsm/shaders/VerticalBlurShader.d.ts +0 -0
  188. three/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +0 -0
  189. three/examples/jsm/shaders/VignetteShader.d.ts +0 -0
  190. three/examples/jsm/shaders/VolumeShader.d.ts +0 -0
  191. three/examples/jsm/shaders/WaterRefractionShader.d.ts +0 -0
  192. three/examples/jsm/utils/BufferGeometryUtils.d.ts +0 -0
  193. three/examples/jsm/utils/GeometryCompressionUtils.d.ts +0 -0
  194. three/examples/jsm/utils/PackedPhongMaterial.d.ts +0 -0
  195. three/examples/jsm/utils/SceneUtils.d.ts +0 -0
  196. three/examples/jsm/utils/SkeletonUtils.d.ts +0 -0
  197. three/examples/jsm/utils/UVsDebug.d.ts +0 -0
  198. three/examples/jsm/webxr/ARButton.d.ts +0 -0
  199. three/examples/jsm/webxr/OculusHandModel.d.ts +0 -0
  200. three/examples/jsm/webxr/OculusHandPointerModel.d.ts +0 -0
  201. three/examples/jsm/webxr/Text2D.d.ts +0 -0
  202. three/examples/jsm/webxr/XREstimatedLight.d.ts +0 -0
  203. three/examples/jsm/webxr/XRPlanes.d.ts +0 -0
  204. three/index.d.ts +0 -6
  205. three/package.json +20 -20
  206. three/src/Three.Legacy.d.ts +0 -0
  207. three/src/Three.d.ts +1 -3
  208. three/src/animation/AnimationAction.d.ts +0 -0
  209. three/src/animation/AnimationClip.d.ts +0 -0
  210. three/src/animation/AnimationMixer.d.ts +0 -0
  211. three/src/animation/AnimationObjectGroup.d.ts +0 -0
  212. three/src/animation/AnimationUtils.d.ts +0 -1
  213. three/src/animation/KeyframeTrack.d.ts +0 -0
  214. three/src/animation/PropertyBinding.d.ts +0 -0
  215. three/src/animation/PropertyMixer.d.ts +0 -0
  216. three/src/animation/tracks/BooleanKeyframeTrack.d.ts +0 -0
  217. three/src/animation/tracks/ColorKeyframeTrack.d.ts +0 -0
  218. three/src/animation/tracks/NumberKeyframeTrack.d.ts +0 -0
  219. three/src/animation/tracks/QuaternionKeyframeTrack.d.ts +0 -0
  220. three/src/animation/tracks/StringKeyframeTrack.d.ts +0 -0
  221. three/src/animation/tracks/VectorKeyframeTrack.d.ts +0 -0
  222. three/src/audio/Audio.d.ts +0 -0
  223. three/src/audio/AudioAnalyser.d.ts +0 -0
  224. three/src/audio/AudioContext.d.ts +0 -0
  225. three/src/audio/AudioListener.d.ts +0 -0
  226. three/src/audio/PositionalAudio.d.ts +0 -0
  227. three/src/cameras/ArrayCamera.d.ts +0 -0
  228. three/src/cameras/Camera.d.ts +0 -0
  229. three/src/cameras/CubeCamera.d.ts +6 -4
  230. three/src/cameras/OrthographicCamera.d.ts +0 -0
  231. three/src/cameras/PerspectiveCamera.d.ts +0 -0
  232. three/src/cameras/StereoCamera.d.ts +0 -0
  233. three/src/constants.d.ts +8 -0
  234. three/src/core/BufferAttribute.d.ts +0 -0
  235. three/src/core/BufferGeometry.d.ts +0 -0
  236. three/src/core/Clock.d.ts +0 -0
  237. three/src/core/EventDispatcher.d.ts +0 -0
  238. three/src/core/GLBufferAttribute.d.ts +0 -0
  239. three/src/core/InstancedBufferAttribute.d.ts +0 -0
  240. three/src/core/InstancedBufferGeometry.d.ts +0 -0
  241. three/src/core/InstancedInterleavedBuffer.d.ts +0 -0
  242. three/src/core/InterleavedBuffer.d.ts +0 -0
  243. three/src/core/InterleavedBufferAttribute.d.ts +0 -0
  244. three/src/core/Layers.d.ts +0 -0
  245. three/src/core/Object3D.d.ts +0 -0
  246. three/src/core/Raycaster.d.ts +10 -10
  247. three/src/core/RenderTarget.d.ts +2 -0
  248. three/src/core/Uniform.d.ts +0 -0
  249. three/src/core/UniformsGroup.d.ts +0 -0
  250. three/src/extras/DataUtils.d.ts +0 -0
  251. three/src/extras/ImageUtils.d.ts +0 -0
  252. three/src/extras/PMREMGenerator.d.ts +0 -0
  253. three/src/extras/ShapeUtils.d.ts +0 -0
  254. three/src/extras/core/Curve.d.ts +0 -0
  255. three/src/extras/core/CurvePath.d.ts +2 -2
  256. three/src/extras/core/Interpolations.d.ts +0 -0
  257. three/src/extras/core/Path.d.ts +9 -9
  258. three/src/extras/core/Shape.d.ts +0 -0
  259. three/src/extras/core/ShapePath.d.ts +0 -0
  260. three/src/extras/curves/ArcCurve.d.ts +0 -0
  261. three/src/extras/curves/CatmullRomCurve3.d.ts +0 -0
  262. three/src/extras/curves/CubicBezierCurve.d.ts +0 -0
  263. three/src/extras/curves/CubicBezierCurve3.d.ts +0 -0
  264. three/src/extras/curves/Curves.d.ts +0 -0
  265. three/src/extras/curves/EllipseCurve.d.ts +0 -0
  266. three/src/extras/curves/LineCurve.d.ts +0 -0
  267. three/src/extras/curves/LineCurve3.d.ts +0 -0
  268. three/src/extras/curves/QuadraticBezierCurve.d.ts +0 -0
  269. three/src/extras/curves/QuadraticBezierCurve3.d.ts +0 -0
  270. three/src/extras/curves/SplineCurve.d.ts +0 -0
  271. three/src/geometries/BoxGeometry.d.ts +0 -0
  272. three/src/geometries/CapsuleGeometry.d.ts +0 -0
  273. three/src/geometries/CircleGeometry.d.ts +0 -0
  274. three/src/geometries/ConeGeometry.d.ts +0 -0
  275. three/src/geometries/CylinderGeometry.d.ts +0 -0
  276. three/src/geometries/DodecahedronGeometry.d.ts +0 -0
  277. three/src/geometries/EdgesGeometry.d.ts +0 -0
  278. three/src/geometries/ExtrudeGeometry.d.ts +0 -0
  279. three/src/geometries/Geometries.d.ts +0 -0
  280. three/src/geometries/IcosahedronGeometry.d.ts +0 -0
  281. three/src/geometries/LatheGeometry.d.ts +0 -0
  282. three/src/geometries/OctahedronGeometry.d.ts +0 -0
  283. three/src/geometries/PlaneGeometry.d.ts +0 -0
  284. three/src/geometries/PolyhedronGeometry.d.ts +0 -0
  285. three/src/geometries/RingGeometry.d.ts +0 -0
  286. three/src/geometries/ShapeGeometry.d.ts +0 -0
  287. three/src/geometries/SphereGeometry.d.ts +0 -0
  288. three/src/geometries/TetrahedronGeometry.d.ts +0 -0
  289. three/src/geometries/TorusGeometry.d.ts +0 -0
  290. three/src/geometries/TorusKnotGeometry.d.ts +0 -0
  291. three/src/geometries/TubeGeometry.d.ts +0 -0
  292. three/src/geometries/WireframeGeometry.d.ts +0 -0
  293. three/src/helpers/ArrowHelper.d.ts +0 -0
  294. three/src/helpers/AxesHelper.d.ts +0 -0
  295. three/src/helpers/Box3Helper.d.ts +0 -0
  296. three/src/helpers/BoxHelper.d.ts +0 -0
  297. three/src/helpers/CameraHelper.d.ts +0 -0
  298. three/src/helpers/DirectionalLightHelper.d.ts +0 -0
  299. three/src/helpers/GridHelper.d.ts +0 -0
  300. three/src/helpers/HemisphereLightHelper.d.ts +0 -0
  301. three/src/helpers/PlaneHelper.d.ts +0 -0
  302. three/src/helpers/PointLightHelper.d.ts +0 -0
  303. three/src/helpers/PolarGridHelper.d.ts +0 -0
  304. three/src/helpers/SkeletonHelper.d.ts +0 -0
  305. three/src/helpers/SpotLightHelper.d.ts +0 -0
  306. three/src/lights/AmbientLight.d.ts +0 -0
  307. three/src/lights/DirectionalLight.d.ts +0 -0
  308. three/src/lights/DirectionalLightShadow.d.ts +0 -0
  309. three/src/lights/HemisphereLight.d.ts +0 -0
  310. three/src/lights/Light.d.ts +0 -0
  311. three/src/lights/LightProbe.d.ts +0 -0
  312. three/src/lights/LightShadow.d.ts +0 -0
  313. three/src/lights/PointLight.d.ts +0 -0
  314. three/src/lights/PointLightShadow.d.ts +0 -0
  315. three/src/lights/RectAreaLight.d.ts +0 -0
  316. three/src/lights/SpotLight.d.ts +0 -0
  317. three/src/lights/SpotLightShadow.d.ts +0 -0
  318. three/src/loaders/AnimationLoader.d.ts +0 -0
  319. three/src/loaders/AudioLoader.d.ts +0 -0
  320. three/src/loaders/BufferGeometryLoader.d.ts +0 -0
  321. three/src/loaders/Cache.d.ts +0 -0
  322. three/src/loaders/CompressedTextureLoader.d.ts +0 -0
  323. three/src/loaders/CubeTextureLoader.d.ts +0 -0
  324. three/src/loaders/DataTextureLoader.d.ts +0 -0
  325. three/src/loaders/FileLoader.d.ts +7 -0
  326. three/src/loaders/ImageBitmapLoader.d.ts +7 -0
  327. three/src/loaders/ImageLoader.d.ts +0 -0
  328. three/src/loaders/Loader.d.ts +1 -1
  329. three/src/loaders/LoaderUtils.d.ts +0 -0
  330. three/src/loaders/LoadingManager.d.ts +0 -0
  331. three/src/loaders/MaterialLoader.d.ts +0 -0
  332. three/src/loaders/ObjectLoader.d.ts +7 -0
  333. three/src/loaders/TextureLoader.d.ts +0 -0
  334. three/src/materials/LineBasicMaterial.d.ts +0 -0
  335. three/src/materials/LineDashedMaterial.d.ts +0 -0
  336. three/src/materials/Material.d.ts +6 -0
  337. three/src/materials/Materials.d.ts +0 -0
  338. three/src/materials/MeshBasicMaterial.d.ts +0 -0
  339. three/src/materials/MeshDepthMaterial.d.ts +0 -0
  340. three/src/materials/MeshDistanceMaterial.d.ts +0 -0
  341. three/src/materials/MeshLambertMaterial.d.ts +0 -0
  342. three/src/materials/MeshMatcapMaterial.d.ts +0 -0
  343. three/src/materials/MeshNormalMaterial.d.ts +0 -0
  344. three/src/materials/MeshPhongMaterial.d.ts +0 -0
  345. three/src/materials/MeshPhysicalMaterial.d.ts +0 -0
  346. three/src/materials/MeshStandardMaterial.d.ts +0 -0
  347. three/src/materials/MeshToonMaterial.d.ts +0 -0
  348. three/src/materials/PointsMaterial.d.ts +0 -0
  349. three/src/materials/RawShaderMaterial.d.ts +0 -0
  350. three/src/materials/ShaderMaterial.d.ts +0 -0
  351. three/src/materials/ShadowMaterial.d.ts +0 -0
  352. three/src/materials/SpriteMaterial.d.ts +0 -0
  353. three/src/math/Box2.d.ts +0 -0
  354. three/src/math/Box3.d.ts +0 -0
  355. three/src/math/Color.d.ts +1 -2
  356. three/src/math/ColorManagement.d.ts +35 -23
  357. three/src/math/Cylindrical.d.ts +0 -0
  358. three/src/math/Euler.d.ts +0 -0
  359. three/src/math/Frustum.d.ts +0 -0
  360. three/src/math/Interpolant.d.ts +0 -0
  361. three/src/math/Line3.d.ts +0 -0
  362. three/src/math/MathUtils.d.ts +0 -0
  363. three/src/math/Matrix3.d.ts +0 -0
  364. three/src/math/Matrix4.d.ts +0 -0
  365. three/src/math/Plane.d.ts +0 -0
  366. three/src/math/Quaternion.d.ts +0 -0
  367. three/src/math/Ray.d.ts +0 -0
  368. three/src/math/Sphere.d.ts +0 -0
  369. three/src/math/Spherical.d.ts +0 -0
  370. three/src/math/SphericalHarmonics3.d.ts +0 -0
  371. three/src/math/Triangle.d.ts +0 -0
  372. three/src/math/Vector2.d.ts +0 -0
  373. three/src/math/Vector3.d.ts +0 -0
  374. three/src/math/Vector4.d.ts +0 -0
  375. three/src/math/interpolants/CubicInterpolant.d.ts +0 -0
  376. three/src/math/interpolants/DiscreteInterpolant.d.ts +0 -0
  377. three/src/math/interpolants/LinearInterpolant.d.ts +0 -0
  378. three/src/math/interpolants/QuaternionLinearInterpolant.d.ts +0 -0
  379. three/src/objects/Bone.d.ts +0 -0
  380. three/src/objects/Group.d.ts +0 -0
  381. three/src/objects/InstancedMesh.d.ts +0 -0
  382. three/src/objects/LOD.d.ts +0 -0
  383. three/src/objects/Line.d.ts +0 -0
  384. three/src/objects/LineLoop.d.ts +0 -0
  385. three/src/objects/LineSegments.d.ts +0 -0
  386. three/src/objects/Mesh.d.ts +0 -0
  387. three/src/objects/Points.d.ts +0 -0
  388. three/src/objects/Skeleton.d.ts +0 -0
  389. three/src/objects/SkinnedMesh.d.ts +0 -0
  390. three/src/objects/Sprite.d.ts +2 -4
  391. three/src/renderers/WebGL1Renderer.d.ts +0 -0
  392. three/src/renderers/WebGL3DRenderTarget.d.ts +0 -0
  393. three/src/renderers/WebGLArrayRenderTarget.d.ts +0 -0
  394. three/src/renderers/WebGLCubeRenderTarget.d.ts +0 -0
  395. three/src/renderers/WebGLMultipleRenderTargets.d.ts +0 -0
  396. three/src/renderers/WebGLRenderTarget.d.ts +0 -0
  397. three/src/renderers/WebGLRenderer.d.ts +2 -1
  398. three/src/renderers/shaders/ShaderChunk.d.ts +0 -0
  399. three/src/renderers/shaders/ShaderLib.d.ts +0 -0
  400. three/src/renderers/shaders/UniformsLib.d.ts +0 -0
  401. three/src/renderers/shaders/UniformsUtils.d.ts +0 -0
  402. three/src/renderers/webgl/WebGLAttributes.d.ts +0 -0
  403. three/src/renderers/webgl/WebGLBindingStates.d.ts +0 -0
  404. three/src/renderers/webgl/WebGLBufferRenderer.d.ts +0 -0
  405. three/src/renderers/webgl/WebGLCapabilities.d.ts +0 -0
  406. three/src/renderers/webgl/WebGLClipping.d.ts +0 -0
  407. three/src/renderers/webgl/WebGLCubeMaps.d.ts +0 -0
  408. three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +0 -0
  409. three/src/renderers/webgl/WebGLExtensions.d.ts +0 -0
  410. three/src/renderers/webgl/WebGLGeometries.d.ts +0 -0
  411. three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +0 -0
  412. three/src/renderers/webgl/WebGLInfo.d.ts +0 -0
  413. three/src/renderers/webgl/WebGLLights.d.ts +5 -0
  414. three/src/renderers/webgl/WebGLObjects.d.ts +0 -0
  415. three/src/renderers/webgl/WebGLProgram.d.ts +1 -1
  416. three/src/renderers/webgl/WebGLPrograms.d.ts +0 -0
  417. three/src/renderers/webgl/WebGLProperties.d.ts +0 -0
  418. three/src/renderers/webgl/WebGLRenderLists.d.ts +0 -0
  419. three/src/renderers/webgl/WebGLShader.d.ts +0 -0
  420. three/src/renderers/webgl/WebGLShadowMap.d.ts +0 -0
  421. three/src/renderers/webgl/WebGLState.d.ts +0 -0
  422. three/src/renderers/webgl/WebGLTextures.d.ts +0 -0
  423. three/src/renderers/webgl/WebGLUniforms.d.ts +0 -0
  424. three/src/renderers/webgl/WebGLUniformsGroups.d.ts +0 -0
  425. three/src/renderers/webgl/WebGLUtils.d.ts +0 -0
  426. three/src/renderers/webxr/WebXRController.d.ts +0 -0
  427. three/src/renderers/webxr/WebXRManager.d.ts +0 -0
  428. three/src/scenes/Fog.d.ts +0 -0
  429. three/src/scenes/FogExp2.d.ts +0 -0
  430. three/src/scenes/Scene.d.ts +0 -0
  431. three/src/textures/CanvasTexture.d.ts +0 -0
  432. three/src/textures/CompressedArrayTexture.d.ts +0 -0
  433. three/src/textures/CompressedTexture.d.ts +0 -0
  434. three/src/textures/CubeTexture.d.ts +0 -0
  435. three/src/textures/Data3DTexture.d.ts +0 -0
  436. three/src/textures/DataArrayTexture.d.ts +0 -0
  437. three/src/textures/DataTexture.d.ts +0 -0
  438. three/src/textures/DepthTexture.d.ts +0 -0
  439. three/src/textures/FramebufferTexture.d.ts +0 -0
  440. three/src/textures/Source.d.ts +0 -0
  441. three/src/textures/Texture.d.ts +0 -0
  442. three/src/textures/VideoTexture.d.ts +0 -0
  443. three/src/textures/types.d.ts +0 -0
  444. three/src/utils.d.ts +0 -0
  445. three/examples/jsm/animation/CCDIKSolver.d.ts +0 -30
  446. three/examples/jsm/animation/MMDAnimationHelper.d.ts +0 -105
  447. three/examples/jsm/animation/MMDPhysics.d.ts +0 -124
  448. three/examples/jsm/cameras/CinematicCamera.d.ts +0 -41
  449. three/examples/jsm/capabilities/WebGL.d.ts +0 -8
  450. three/examples/jsm/controls/FirstPersonControls.d.ts +0 -31
  451. three/examples/jsm/controls/OrbitControls.d.ts +0 -282
  452. three/examples/jsm/controls/TrackballControls.d.ts +0 -54
  453. three/examples/jsm/effects/OutlineEffect.d.ts +0 -36
  454. three/examples/jsm/environments/RoomEnvironment.d.ts +0 -6
  455. three/examples/jsm/exporters/PLYExporter.d.ts +0 -30
  456. three/examples/jsm/exporters/STLExporter.d.ts +0 -21
  457. three/examples/jsm/geometries/TextGeometry.d.ts +0 -115
  458. three/examples/jsm/helpers/RectAreaLightHelper.d.ts +0 -10
  459. three/examples/jsm/helpers/ViewHelper.d.ts +0 -15
  460. three/examples/jsm/libs/fflate.module.d.ts +0 -1
  461. three/examples/jsm/libs/lil-gui.module.min.d.ts +0 -609
  462. three/examples/jsm/libs/tween.module.d.ts +0 -219
  463. three/examples/jsm/lights/RectAreaLightUniformsLib.d.ts +0 -3
  464. three/examples/jsm/lines/Line2.d.ts +0 -11
  465. three/examples/jsm/lines/LineGeometry.d.ts +0 -10
  466. three/examples/jsm/lines/LineMaterial.d.ts +0 -31
  467. three/examples/jsm/lines/LineSegments2.d.ts +0 -14
  468. three/examples/jsm/lines/LineSegmentsGeometry.d.ts +0 -23
  469. three/examples/jsm/loaders/DDSLoader.d.ts +0 -16
  470. three/examples/jsm/loaders/DRACOLoader.d.ts +0 -11
  471. three/examples/jsm/loaders/FontLoader.d.ts +0 -20
  472. three/examples/jsm/loaders/GLTFLoader.d.ts +0 -147
  473. three/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +0 -18
  474. three/examples/jsm/loaders/KTX2Loader.d.ts +0 -16
  475. three/examples/jsm/loaders/LDrawLoader.d.ts +0 -19
  476. three/examples/jsm/loaders/MMDLoader.d.ts +0 -56
  477. three/examples/jsm/loaders/MTLLoader.d.ts +0 -104
  478. three/examples/jsm/loaders/OBJLoader.d.ts +0 -10
  479. three/examples/jsm/loaders/PCDLoader.d.ts +0 -8
  480. three/examples/jsm/loaders/RGBELoader.d.ts +0 -19
  481. three/examples/jsm/loaders/RGBMLoader.d.ts +0 -32
  482. three/examples/jsm/loaders/SVGLoader.d.ts +0 -68
  483. three/examples/jsm/loaders/TGALoader.d.ts +0 -7
  484. three/examples/jsm/loaders/TTFLoader.d.ts +0 -8
  485. three/examples/jsm/loaders/USDZLoader.d.ts +0 -11
  486. three/examples/jsm/materials/MeshGouraudMaterial.d.ts +0 -17
  487. three/examples/jsm/modifiers/TessellateModifier.d.ts +0 -9
  488. three/examples/jsm/nodes/Nodes.d.ts +0 -149
  489. three/examples/jsm/nodes/accessors/BitangentNode.d.ts +0 -18
  490. three/examples/jsm/nodes/accessors/BufferNode.d.ts +0 -11
  491. three/examples/jsm/nodes/accessors/CameraNode.d.ts +0 -12
  492. three/examples/jsm/nodes/accessors/CubeTextureNode.d.ts +0 -13
  493. three/examples/jsm/nodes/accessors/InstanceNode.d.ts +0 -9
  494. three/examples/jsm/nodes/accessors/MaterialNode.d.ts +0 -23
  495. three/examples/jsm/nodes/accessors/MaterialReferenceNode.d.ts +0 -6
  496. three/examples/jsm/nodes/accessors/ModelNode.d.ts +0 -9
  497. three/examples/jsm/nodes/accessors/ModelViewProjectionNode.d.ts +0 -6
  498. three/examples/jsm/nodes/accessors/NormalNode.d.ts +0 -12
  499. three/examples/jsm/nodes/accessors/Object3DNode.d.ts +0 -22
  500. three/examples/jsm/nodes/accessors/PointUVNode.d.ts +0 -7
  501. three/examples/jsm/nodes/accessors/PositionNode.d.ts +0 -21
  502. three/examples/jsm/nodes/accessors/ReferenceNode.d.ts +0 -13
  503. three/examples/jsm/nodes/accessors/ReflectVectorNode.d.ts +0 -8
  504. three/examples/jsm/nodes/accessors/SkinningNode.d.ts +0 -13
  505. three/examples/jsm/nodes/accessors/StorageBufferNode.d.ts +0 -6
  506. three/examples/jsm/nodes/accessors/TangentNode.d.ts +0 -18
  507. three/examples/jsm/nodes/accessors/TextureNode.d.ts +0 -14
  508. three/examples/jsm/nodes/accessors/UVNode.d.ts +0 -8
  509. three/examples/jsm/nodes/accessors/UserDataNode.d.ts +0 -7
  510. three/examples/jsm/nodes/code/CodeNode.d.ts +0 -15
  511. three/examples/jsm/nodes/code/ExpressionNode.d.ts +0 -7
  512. three/examples/jsm/nodes/code/FunctionCallNode.d.ts +0 -13
  513. three/examples/jsm/nodes/code/FunctionNode.d.ts +0 -17
  514. three/examples/jsm/nodes/core/ArrayUniformNode.d.ts +0 -8
  515. three/examples/jsm/nodes/core/AttributeNode.d.ts +0 -9
  516. three/examples/jsm/nodes/core/BypassNode.d.ts +0 -9
  517. three/examples/jsm/nodes/core/CacheNode.d.ts +0 -10
  518. three/examples/jsm/nodes/core/ConstNode.d.ts +0 -10
  519. three/examples/jsm/nodes/core/ContextNode.d.ts +0 -10
  520. three/examples/jsm/nodes/core/InputNode.d.ts +0 -16
  521. three/examples/jsm/nodes/core/Node.d.ts +0 -31
  522. three/examples/jsm/nodes/core/NodeAttribute.d.ts +0 -6
  523. three/examples/jsm/nodes/core/NodeBuilder.d.ts +0 -138
  524. three/examples/jsm/nodes/core/NodeCache.d.ts +0 -9
  525. three/examples/jsm/nodes/core/NodeCode.d.ts +0 -4
  526. three/examples/jsm/nodes/core/NodeFrame.d.ts +0 -19
  527. three/examples/jsm/nodes/core/NodeFunction.d.ts +0 -13
  528. three/examples/jsm/nodes/core/NodeFunctionInput.d.ts +0 -7
  529. three/examples/jsm/nodes/core/NodeKeywords.d.ts +0 -14
  530. three/examples/jsm/nodes/core/NodeParser.d.ts +0 -5
  531. three/examples/jsm/nodes/core/NodeUniform.d.ts +0 -13
  532. three/examples/jsm/nodes/core/NodeUtils.d.ts +0 -13
  533. three/examples/jsm/nodes/core/NodeVar.d.ts +0 -6
  534. three/examples/jsm/nodes/core/NodeVarying.d.ts +0 -8
  535. three/examples/jsm/nodes/core/PropertyNode.d.ts +0 -6
  536. three/examples/jsm/nodes/core/StackNode.d.ts +0 -11
  537. three/examples/jsm/nodes/core/TempNode.d.ts +0 -11
  538. three/examples/jsm/nodes/core/UniformNode.d.ts +0 -10
  539. three/examples/jsm/nodes/core/VarNode.d.ts +0 -16
  540. three/examples/jsm/nodes/core/VaryingNode.d.ts +0 -8
  541. three/examples/jsm/nodes/core/constants.d.ts +0 -78
  542. three/examples/jsm/nodes/display/BlendModeNode.d.ts +0 -32
  543. three/examples/jsm/nodes/display/ColorAdjustmentNode.d.ts +0 -20
  544. three/examples/jsm/nodes/display/ColorSpaceNode.d.ts +0 -18
  545. three/examples/jsm/nodes/display/FrontFacingNode.d.ts +0 -6
  546. three/examples/jsm/nodes/display/NormalMapNode.d.ts +0 -12
  547. three/examples/jsm/nodes/display/PosterizeNode.d.ts +0 -8
  548. three/examples/jsm/nodes/display/ToneMappingNode.d.ts +0 -14
  549. three/examples/jsm/nodes/display/ViewportNode.d.ts +0 -23
  550. three/examples/jsm/nodes/fog/FogExp2Node.d.ts +0 -9
  551. three/examples/jsm/nodes/fog/FogNode.d.ts +0 -10
  552. three/examples/jsm/nodes/fog/FogRangeNode.d.ts +0 -10
  553. three/examples/jsm/nodes/functions/BSDF/BRDF_GGX.d.ts +0 -6
  554. three/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.d.ts +0 -6
  555. three/examples/jsm/nodes/functions/BSDF/DFGApprox.d.ts +0 -10
  556. three/examples/jsm/nodes/functions/BSDF/D_GGX.d.ts +0 -9
  557. three/examples/jsm/nodes/functions/BSDF/F_Schlick.d.ts +0 -6
  558. three/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +0 -6
  559. three/examples/jsm/nodes/functions/PhysicalLightingModel.d.ts +0 -11
  560. three/examples/jsm/nodes/functions/material/getGeometryRoughness.d.ts +0 -5
  561. three/examples/jsm/nodes/functions/material/getRoughness.d.ts +0 -6
  562. three/examples/jsm/nodes/geometry/RangeNode.d.ts +0 -13
  563. three/examples/jsm/nodes/gpgpu/ComputeNode.d.ts +0 -11
  564. three/examples/jsm/nodes/lighting/AONode.d.ts +0 -8
  565. three/examples/jsm/nodes/lighting/AnalyticLightNode.d.ts +0 -10
  566. three/examples/jsm/nodes/lighting/EnvironmentNode.d.ts +0 -8
  567. three/examples/jsm/nodes/lighting/HemisphereLightNode.d.ts +0 -13
  568. three/examples/jsm/nodes/lighting/LightUtils.d.ts +0 -4
  569. three/examples/jsm/nodes/lighting/LightingContextNode.d.ts +0 -15
  570. three/examples/jsm/nodes/lighting/LightingNode.d.ts +0 -5
  571. three/examples/jsm/nodes/lighting/LightsNode.d.ts +0 -19
  572. three/examples/jsm/nodes/lighting/PointLightNode.d.ts +0 -10
  573. three/examples/jsm/nodes/lighting/SpotLightNode.d.ts +0 -15
  574. three/examples/jsm/nodes/loaders/NodeLoader.d.ts +0 -14
  575. three/examples/jsm/nodes/loaders/NodeMaterialLoader.d.ts +0 -8
  576. three/examples/jsm/nodes/loaders/NodeObjectLoader.d.ts +0 -9
  577. three/examples/jsm/nodes/materials/LineBasicNodeMaterial.d.ts +0 -9
  578. three/examples/jsm/nodes/materials/Materials.d.ts +0 -17
  579. three/examples/jsm/nodes/materials/MeshBasicNodeMaterial.d.ts +0 -10
  580. three/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.d.ts +0 -22
  581. three/examples/jsm/nodes/materials/MeshStandardNodeMaterial.d.ts +0 -18
  582. three/examples/jsm/nodes/materials/NodeMaterial.d.ts +0 -38
  583. three/examples/jsm/nodes/materials/PointsNodeMaterial.d.ts +0 -15
  584. three/examples/jsm/nodes/materials/SpriteNodeMaterial.d.ts +0 -23
  585. three/examples/jsm/nodes/materialx/MaterialXNodes.d.ts +0 -94
  586. three/examples/jsm/nodes/materialx/lib/mx_hsv.d.ts +0 -4
  587. three/examples/jsm/nodes/materialx/lib/mx_noise.d.ts +0 -6
  588. three/examples/jsm/nodes/math/CondNode.d.ts +0 -9
  589. three/examples/jsm/nodes/math/MathNode.d.ts +0 -115
  590. three/examples/jsm/nodes/math/OperatorNode.d.ts +0 -31
  591. three/examples/jsm/nodes/procedural/CheckerNode.d.ts +0 -6
  592. three/examples/jsm/nodes/shadernode/ShaderNode.d.ts +0 -156
  593. three/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.d.ts +0 -310
  594. three/examples/jsm/nodes/shadernode/ShaderNodeElements.d.ts +0 -166
  595. three/examples/jsm/nodes/utils/ArrayElementNode.d.ts +0 -9
  596. three/examples/jsm/nodes/utils/ConvertNode.d.ts +0 -8
  597. three/examples/jsm/nodes/utils/EquirectUVNode.d.ts +0 -6
  598. three/examples/jsm/nodes/utils/JoinNode.d.ts +0 -10
  599. three/examples/jsm/nodes/utils/MatcapUVNode.d.ts +0 -5
  600. three/examples/jsm/nodes/utils/MaxMipLevelNode.d.ts +0 -11
  601. three/examples/jsm/nodes/utils/OscNode.d.ts +0 -19
  602. three/examples/jsm/nodes/utils/RemapNode.d.ts +0 -13
  603. three/examples/jsm/nodes/utils/RotateUVNode.d.ts +0 -10
  604. three/examples/jsm/nodes/utils/SpecularMIPLevelNode.d.ts +0 -8
  605. three/examples/jsm/nodes/utils/SplitNode.d.ts +0 -16
  606. three/examples/jsm/nodes/utils/SpriteSheetUVNode.d.ts +0 -9
  607. three/examples/jsm/nodes/utils/TimerNode.d.ts +0 -19
  608. three/examples/jsm/nodes/utils/TriplanarTexturesNode.d.ts +0 -22
  609. three/examples/jsm/objects/GroundProjectedSkybox.d.ts +0 -13
  610. three/examples/jsm/objects/MarchingCubes.d.ts +0 -76
  611. three/examples/jsm/objects/Reflector.d.ts +0 -29
  612. three/examples/jsm/postprocessing/EffectComposer.d.ts +0 -31
  613. three/examples/jsm/postprocessing/Pass.d.ts +0 -31
  614. three/examples/jsm/postprocessing/SavePass.d.ts +0 -12
  615. three/examples/jsm/postprocessing/ShaderPass.d.ts +0 -11
  616. three/examples/jsm/renderers/CSS3DRenderer.d.ts +0 -26
  617. three/examples/jsm/renderers/webgl/nodes/SlotNode.d.ts +0 -17
  618. three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +0 -37
  619. three/examples/jsm/renderers/webgl/nodes/WebGLNodes.d.ts +0 -3
  620. three/examples/jsm/shaders/ACESFilmicToneMappingShader.d.ts +0 -10
  621. three/examples/jsm/shaders/BokehShader2.d.ts +0 -42
  622. three/examples/jsm/shaders/ToonShader.d.ts +0 -54
  623. three/examples/jsm/shaders/VelocityShader.d.ts +0 -13
  624. three/examples/jsm/textures/FlakesTexture.d.ts +0 -3
  625. three/examples/jsm/utils/CameraUtils.d.ts +0 -9
  626. three/examples/jsm/utils/GeometryUtils.d.ts +0 -25
  627. three/examples/jsm/utils/LDrawUtils.d.ts +0 -5
  628. three/examples/jsm/utils/ShadowMapViewer.d.ts +0 -24
  629. three/examples/jsm/webxr/VRButton.d.ts +0 -5
  630. three/examples/jsm/webxr/XRButton.d.ts +0 -6
  631. three/examples/jsm/webxr/XRControllerModelFactory.d.ts +0 -21
  632. three/examples/jsm/webxr/XRHandMeshModel.d.ts +0 -11
  633. three/examples/jsm/webxr/XRHandModelFactory.d.ts +0 -25
  634. three/examples/jsm/webxr/XRHandPrimitiveModel.d.ts +0 -24
  635. three/src/extras/Earcut.d.ts +0 -15
  636. three/src/lights/AmbientLightProbe.d.ts +0 -26
  637. three/src/lights/HemisphereLightProbe.d.ts +0 -27
@@ -1,76 +0,0 @@
1
- import { BufferGeometry, Material, Mesh, Color } from '../../../src/Three.js';
2
-
3
- export class MarchingCubes extends Mesh {
4
- constructor(
5
- resolution: number,
6
- material: Material,
7
- enableUvs?: boolean,
8
- enableColors?: boolean,
9
- maxPolyCount?: number,
10
- );
11
-
12
- enableUvs: boolean;
13
- enableColors: boolean;
14
-
15
- resolution: number;
16
-
17
- // parameters
18
-
19
- isolation: number;
20
-
21
- // size of field, 32 is pushing it in Javascript :)
22
-
23
- size: number;
24
- size2: number;
25
- size3: number;
26
- halfsize: number;
27
-
28
- // deltas
29
-
30
- delta: number;
31
- yd: number;
32
- zd: number;
33
-
34
- field: Float32Array;
35
- normal_cache: Float32Array;
36
- palette: Float32Array;
37
-
38
- maxCount: number;
39
- count: number;
40
-
41
- hasPositions: boolean;
42
- hasNormals: boolean;
43
- hasColors: boolean;
44
- hasUvs: boolean;
45
-
46
- positionArray: Float32Array;
47
- normalArray: Float32Array;
48
-
49
- uvArray: Float32Array;
50
- colorArray: Float32Array;
51
-
52
- begin(): void;
53
- end(): void;
54
-
55
- init(resolution: number): void;
56
-
57
- addBall(ballx: number, bally: number, ballz: number, strength: number, subtract: number, colors?: Color): void;
58
-
59
- addPlaneX(strength: number, subtract: number): void;
60
- addPlaneY(strength: number, subtract: number): void;
61
- addPlaneZ(strength: number, subtract: number): void;
62
-
63
- setCell(x: number, y: number, z: number, value: number): void;
64
- getCell(x: number, y: number, z: number): number;
65
-
66
- blur(intensity: number): void;
67
-
68
- reset(): void;
69
- update(): void;
70
- render(renderCallback: any): void;
71
- generateGeometry(): BufferGeometry;
72
- generateBufferGeometry(): BufferGeometry;
73
- }
74
-
75
- export const edgeTable: Int32Array[];
76
- export const triTable: Int32Array[];
@@ -1,29 +0,0 @@
1
- import {
2
- Mesh,
3
- BufferGeometry,
4
- ColorRepresentation,
5
- TextureEncoding,
6
- WebGLRenderTarget,
7
- PerspectiveCamera,
8
- } from '../../../src/Three.js';
9
-
10
- export interface ReflectorOptions {
11
- color?: ColorRepresentation;
12
- textureWidth?: number;
13
- textureHeight?: number;
14
- clipBias?: number;
15
- shader?: object;
16
- encoding?: TextureEncoding;
17
- multisample?: number;
18
- }
19
-
20
- export class Reflector extends Mesh {
21
- type: 'Reflector';
22
- camera: PerspectiveCamera;
23
-
24
- constructor(geometry?: BufferGeometry, options?: ReflectorOptions);
25
-
26
- getRenderTarget(): WebGLRenderTarget;
27
-
28
- dispose(): void;
29
- }
@@ -1,31 +0,0 @@
1
- import { Clock, WebGLRenderer, WebGLRenderTarget } from '../../../src/Three.js';
2
-
3
- import { Pass, FullScreenQuad } from './Pass.js';
4
- import { ShaderPass } from './ShaderPass.js';
5
-
6
- export { FullScreenQuad } from './Pass.js';
7
- export { Pass };
8
-
9
- export class EffectComposer {
10
- constructor(renderer: WebGLRenderer, renderTarget?: WebGLRenderTarget);
11
- renderer: WebGLRenderer;
12
- renderTarget1: WebGLRenderTarget;
13
- renderTarget2: WebGLRenderTarget;
14
- writeBuffer: WebGLRenderTarget;
15
- readBuffer: WebGLRenderTarget;
16
- passes: Pass[];
17
- copyPass: ShaderPass;
18
- clock: Clock;
19
- renderToScreen: boolean;
20
-
21
- swapBuffers(): void;
22
- addPass(pass: Pass): void;
23
- insertPass(pass: Pass, index: number): void;
24
- removePass(pass: Pass): void;
25
- isLastEnabledPass(passIndex: number): boolean;
26
- render(deltaTime?: number): void;
27
- reset(renderTarget?: WebGLRenderTarget): void;
28
- setSize(width: number, height: number): void;
29
- setPixelRatio(pixelRatio: number): void;
30
- dispose(): void;
31
- }
@@ -1,31 +0,0 @@
1
- import { Material, WebGLRenderer, WebGLRenderTarget } from '../../../src/Three.js';
2
-
3
- export class Pass {
4
- constructor();
5
-
6
- isPass: boolean;
7
- enabled: boolean;
8
- needsSwap: boolean;
9
- clear: boolean;
10
- renderToScreen: boolean;
11
-
12
- setSize(width: number, height: number): void;
13
- render(
14
- renderer: WebGLRenderer,
15
- writeBuffer: WebGLRenderTarget,
16
- readBuffer: WebGLRenderTarget,
17
- deltaTime: number,
18
- maskActive: boolean,
19
- ): void;
20
-
21
- dispose(): void;
22
- }
23
-
24
- export class FullScreenQuad {
25
- constructor(material?: Material);
26
-
27
- render(renderer: WebGLRenderer): void;
28
- dispose(): void;
29
-
30
- material: Material;
31
- }
@@ -1,12 +0,0 @@
1
- import { ShaderMaterial, WebGLRenderTarget } from '../../../src/Three.js';
2
-
3
- import { Pass, FullScreenQuad } from './Pass.js';
4
-
5
- export class SavePass extends Pass {
6
- constructor(renderTarget?: WebGLRenderTarget);
7
- textureID: string;
8
- renderTarget: WebGLRenderTarget;
9
- uniforms: object;
10
- material: ShaderMaterial;
11
- fsQuad: FullScreenQuad;
12
- }
@@ -1,11 +0,0 @@
1
- import { ShaderMaterial } from '../../../src/Three.js';
2
-
3
- import { Pass, FullScreenQuad } from './Pass.js';
4
-
5
- export class ShaderPass extends Pass {
6
- constructor(shader: object, textureID?: string);
7
- textureID: string;
8
- uniforms: { [name: string]: { value: any } };
9
- material: ShaderMaterial;
10
- fsQuad: FullScreenQuad;
11
- }
@@ -1,26 +0,0 @@
1
- import { Object3D, Scene, Camera } from '../../../src/Three.js';
2
-
3
- export class CSS3DObject extends Object3D {
4
- constructor(element: HTMLElement);
5
- element: HTMLElement;
6
-
7
- onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void;
8
- onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void;
9
- }
10
-
11
- export class CSS3DSprite extends CSS3DObject {
12
- constructor(element: HTMLElement);
13
- }
14
-
15
- export interface CSS3DParameters {
16
- element?: HTMLElement;
17
- }
18
-
19
- export class CSS3DRenderer {
20
- constructor(parameters?: CSS3DParameters);
21
- domElement: HTMLElement;
22
-
23
- getSize(): { width: number; height: number };
24
- setSize(width: number, height: number): void;
25
- render(scene: Scene, camera: Camera): void;
26
- }
@@ -1,17 +0,0 @@
1
- import Node from '../../../nodes/core/Node.js';
2
-
3
- export interface SlotNodeParameters<TNode extends Node = Node> {
4
- node?: TNode;
5
- nodeType?: string;
6
- source?: string | null;
7
- target?: string | null;
8
- }
9
-
10
- export default class SlotNode<TNode extends Node = Node> extends Node {
11
- inclusionType: 'replace';
12
- node: TNode | null;
13
- source: null;
14
- target: null;
15
-
16
- constructor(params: SlotNodeParameters<TNode>);
17
- }
@@ -1,37 +0,0 @@
1
- import NodeBuilder from '../../../nodes/core/NodeBuilder.js';
2
- import { Renderer, Object3D } from '../../../../../src/Three.js';
3
- import Node from '../../../nodes/core/Node.js';
4
- import SlotNode from './SlotNode.js';
5
- import { NodeShaderStageOption } from '../../../nodes/core/constants.js';
6
-
7
- export class WebGLNodeBuilder extends NodeBuilder {
8
- constructor(
9
- object: Object3D,
10
- renderer: Renderer,
11
- shader: { uniforms: any; vertexShader: any; fragmentShader: any },
12
- );
13
-
14
- addSlot(shaderStage: NodeShaderStageOption, slotNode: SlotNode): Node;
15
-
16
- getUniforms(shaderStage: string): string;
17
-
18
- getAttributes(shaderStage: string): string;
19
-
20
- getVarys(shaderStage: string): string;
21
-
22
- addCode(shaderStage: string, source: string, code: string, scope?: this): string;
23
- addCodeAfterInclude(shaderStage: string, snippet: string, code: string): string;
24
-
25
- replaceCode(shaderStage: string, source: string, target: string, scope?: this): void;
26
- parseInclude(shaderStage: string, ...includes: string[]): void;
27
-
28
- getInstanceIndex(): string;
29
- getFrontFacing(): string;
30
- getFragCoord(): 'gl_FragCoord';
31
- isFlipY(): true;
32
-
33
- buildCode(): void;
34
- build(): this;
35
-
36
- getSlot(shaderStage: string, name: string): Node;
37
- }
@@ -1,3 +0,0 @@
1
- import NodeFrame from '../../../nodes/core/NodeFrame.js';
2
-
3
- export const nodeFrame: NodeFrame;
@@ -1,10 +0,0 @@
1
- import { IUniform, Texture } from '../../../src/Three.js';
2
-
3
- export const ACESFilmicToneMappingShader: {
4
- uniforms: {
5
- tDiffuse: IUniform<Texture>;
6
- exposure: IUniform<number>;
7
- };
8
- vertexShader: string;
9
- fragmentShader: string;
10
- };
@@ -1,42 +0,0 @@
1
- import { IUniform } from '../../../src/Three.js';
2
-
3
- export interface BokehShaderUniforms {
4
- textureWidth: IUniform;
5
- textureHeight: IUniform;
6
- focalDepth: IUniform;
7
- focalLength: IUniform;
8
- fstop: IUniform;
9
- tColor: IUniform;
10
- tDepth: IUniform;
11
- maxblur: IUniform;
12
- showFocus: IUniform;
13
- manualdof: IUniform;
14
- vignetting: IUniform;
15
- depthblur: IUniform;
16
- threshold: IUniform;
17
- gain: IUniform;
18
- bias: IUniform;
19
- fringe: IUniform;
20
- znear: IUniform;
21
- zfar: IUniform;
22
- noise: IUniform;
23
- dithering: IUniform;
24
- pentagon: IUniform;
25
- shaderFocus: IUniform;
26
- focusCoords: IUniform;
27
- }
28
-
29
- export const BokehShader: {
30
- uniforms: BokehShaderUniforms;
31
- vertexShader: string;
32
- fragmentShader: string;
33
- };
34
-
35
- export const BokehDepthShader: {
36
- uniforms: {
37
- mNear: IUniform;
38
- mFar: IUniform;
39
- };
40
- vertexShader: string;
41
- fragmentShader: string;
42
- };
@@ -1,54 +0,0 @@
1
- import { IUniform } from '../../../src/Three.js';
2
-
3
- export const ToonShader1: {
4
- uniforms: {
5
- uDirLightPos: IUniform;
6
- uDirLightColor: IUniform;
7
- uAmbientLightColor: IUniform;
8
- uBaseColor: IUniform;
9
- };
10
- vertexShader: string;
11
- fragmentShader: string;
12
- };
13
-
14
- export const ToonShader2: {
15
- uniforms: {
16
- uDirLightPos: IUniform;
17
- uDirLightColor: IUniform;
18
- uAmbientLightColor: IUniform;
19
- uBaseColor: IUniform;
20
- uLineColor1: IUniform;
21
- uLineColor2: IUniform;
22
- uLineColor3: IUniform;
23
- uLineColor4: IUniform;
24
- };
25
- vertexShader: string;
26
- fragmentShader: string;
27
- };
28
-
29
- export const ToonShaderHatching: {
30
- uniforms: {
31
- uDirLightPos: IUniform;
32
- uDirLightColor: IUniform;
33
- uAmbientLightColor: IUniform;
34
- uBaseColor: IUniform;
35
- uLineColor1: IUniform;
36
- uLineColor2: IUniform;
37
- uLineColor3: IUniform;
38
- uLineColor4: IUniform;
39
- };
40
- vertexShader: string;
41
- fragmentShader: string;
42
- };
43
-
44
- export const ToonShaderDotted: {
45
- uniforms: {
46
- uDirLightPos: IUniform;
47
- uDirLightColor: IUniform;
48
- uAmbientLightColor: IUniform;
49
- uBaseColor: IUniform;
50
- uLineColor1: IUniform;
51
- };
52
- vertexShader: string;
53
- fragmentShader: string;
54
- };
@@ -1,13 +0,0 @@
1
- import { IUniform, UniformsLib } from '../../../src/Three.js';
2
-
3
- export const VelocityShader: {
4
- uniforms: (typeof UniformsLib)['common'] &
5
- (typeof UniformsLib)['displacementmap'] & {
6
- modelMatrixPrev: IUniform;
7
- currentProjectionViewMatrix: IUniform;
8
- previousProjectionViewMatrix: IUniform;
9
- };
10
-
11
- fragmentShader: string;
12
- vertexShader: string;
13
- };
@@ -1,3 +0,0 @@
1
- export class FlakesTexture extends HTMLCanvasElement {
2
- constructor(width?: number, height?: number);
3
- }
@@ -1,9 +0,0 @@
1
- import { PerspectiveCamera, Vector3 } from '../../../src/Three.js';
2
-
3
- export function frameCorners(
4
- camera: PerspectiveCamera,
5
- bottomLeftCorner: Vector3,
6
- bottomRightCorner: Vector3,
7
- topLeftCorner: Vector3,
8
- estimateViewFrustum?: boolean,
9
- ): void;
@@ -1,25 +0,0 @@
1
- import { Vector3 } from '../../../src/Three.js';
2
-
3
- export function hilbert2D(
4
- center?: Vector3,
5
- size?: number,
6
- iterations?: number,
7
- v0?: number,
8
- v1?: number,
9
- v2?: number,
10
- v3?: number,
11
- ): Vector3[];
12
- export function hilbert3D(
13
- center?: Vector3,
14
- size?: number,
15
- iterations?: number,
16
- v0?: number,
17
- v1?: number,
18
- v2?: number,
19
- v3?: number,
20
- v4?: number,
21
- v5?: number,
22
- v6?: number,
23
- v7?: number,
24
- ): Vector3[];
25
- export function gosper(size?: number): number[];
@@ -1,5 +0,0 @@
1
- import { Group, Object3D } from '../../../src/Three.js';
2
-
3
- export namespace LDrawUtils {
4
- function mergeObject(object: Object3D): Group;
5
- }
@@ -1,24 +0,0 @@
1
- import { Light, Renderer } from '../../../src/Three.js';
2
-
3
- export interface Size {
4
- width: number;
5
- height: number;
6
- set: (width: number, height: number) => void;
7
- }
8
-
9
- export interface Position {
10
- x: number;
11
- y: number;
12
- set: (x: number, y: number) => void;
13
- }
14
-
15
- export class ShadowMapViewer {
16
- constructor(light: Light);
17
-
18
- enabled: boolean;
19
- size: Size;
20
- position: Position;
21
- render(renderer: Renderer): void;
22
- updateForWindowResize(): void;
23
- update(): void;
24
- }
@@ -1,5 +0,0 @@
1
- import { WebGLRenderer } from '../../../src/Three.js';
2
-
3
- export namespace VRButton {
4
- function createButton(renderer: WebGLRenderer): HTMLElement;
5
- }
@@ -1,6 +0,0 @@
1
- import { WebGLRenderer } from '../../../src/Three.js';
2
-
3
- // tslint:disable-next-line:no-unnecessary-class
4
- export class XRButton {
5
- static createButton(renderer: WebGLRenderer): HTMLElement;
6
- }
@@ -1,21 +0,0 @@
1
- import { Group, Object3D, Texture } from '../../../src/Three.js';
2
-
3
- import { GLTFLoader } from '../loaders/GLTFLoader.js';
4
-
5
- export class XRControllerModel extends Object3D {
6
- constructor();
7
-
8
- motionController: any;
9
-
10
- envMap: Texture;
11
-
12
- setEnvironmentMap(envMap: Texture): XRControllerModel;
13
- }
14
-
15
- export class XRControllerModelFactory {
16
- constructor(gltfLoader?: GLTFLoader);
17
- gltfLoader: GLTFLoader | null;
18
- path: string;
19
-
20
- createControllerModel(controller: Group): XRControllerModel;
21
- }
@@ -1,11 +0,0 @@
1
- import { Object3D } from '../../../src/Three.js';
2
-
3
- export class XRHandMeshModel {
4
- controller: Object3D;
5
- handModel: Object3D;
6
- bones: Object3D[];
7
-
8
- constructor(handModel: Object3D, controller: Object3D, path: string, handedness: string);
9
-
10
- updateMesh(): void;
11
- }
@@ -1,25 +0,0 @@
1
- import { Group, Object3D } from '../../../src/Three.js';
2
-
3
- import { XRHandPrimitiveModel, XRHandPrimitiveModelOptions } from './XRHandPrimitiveModel.js';
4
- import { XRHandMeshModel } from './XRHandMeshModel.js';
5
-
6
- export type XRHandModelHandedness = 'left' | 'right';
7
-
8
- export class XRHandModel extends Object3D {
9
- constructor();
10
-
11
- motionController: XRHandPrimitiveModel | XRHandMeshModel;
12
- }
13
-
14
- export class XRHandModelFactory {
15
- constructor();
16
- path: string;
17
-
18
- setPath(path: string): XRHandModelFactory;
19
-
20
- createHandModel(
21
- controller: Group,
22
- profile?: 'spheres' | 'boxes' | 'mesh',
23
- options?: XRHandPrimitiveModelOptions,
24
- ): XRHandModel;
25
- }
@@ -1,24 +0,0 @@
1
- import { Group, Texture } from '../../../src/Three.js';
2
-
3
- import { XRHandModel, XRHandModelHandedness } from './XRHandModelFactory.js';
4
-
5
- export interface XRHandPrimitiveModelOptions {
6
- primitive?: 'sphere' | 'box' | undefined;
7
- }
8
-
9
- export class XRHandPrimitiveModel {
10
- controller: Group;
11
- handModel: XRHandModel;
12
- envMap: Texture | null;
13
- handMesh: Group;
14
-
15
- constructor(
16
- handModel: XRHandModel,
17
- controller: Group,
18
- path: string,
19
- handedness: XRHandModelHandedness,
20
- options: XRHandPrimitiveModelOptions,
21
- );
22
-
23
- updateMesh: () => void;
24
- }
@@ -1,15 +0,0 @@
1
- /**
2
- * An implementation of the {@link Earcut} polygon triangulation algorithm
3
- * @remarks
4
- * The code is a port of {@link https://github.com/mapbox/earcut | mapbox/earcut}.
5
- * @see {@link https://threejs.org/docs/index.html#api/en/extras/Earcut | Official Documentation}
6
- * @see {@link https://github.com/mrdoob/three.js/blob/master/src/extras/Earcut.js | Source}
7
- */
8
- export const Earcut: {
9
- /**
10
- * Triangulates the given shape definition by returning an array of triangles
11
- * @remarks
12
- * A triangle is defined by three consecutive integers representing vertex indices.
13
- */
14
- triangulate(data: number[], holeIndices?: number[], dim?: number): number[];
15
- };
@@ -1,26 +0,0 @@
1
- import { ColorRepresentation } from '../math/Color.js';
2
- import { LightProbe } from './LightProbe.js';
3
-
4
- /**
5
- * Light probes are an alternative way of adding light to a 3D scene
6
- * @remarks
7
- * {@link AmbientLightProbe} is the light estimation data of a single ambient light in the scene
8
- * For more information about light probes, go to {@link THREE.LightProbe | LightProbe}.
9
- * @see {@link https://threejs.org/docs/index.html#api/en/lights/AmbientLightProbe | Official Documentation}
10
- * @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/AmbientLightProbe.js | Source}
11
- */
12
- export class AmbientLightProbe extends LightProbe {
13
- /**
14
- * Creates a new {@link AmbientLightProbe}.
15
- * @param color An instance of Color, string representing a color or a number representing a color.
16
- * @param intensity Numeric value of the light probe's intensity. Expects a `Float`. Default `1`
17
- */
18
- constructor(color?: ColorRepresentation, intensity?: number);
19
-
20
- /**
21
- * Read-only flag to check if a given object is of type {@link AmbientLightProbe}.
22
- * @remarks This is a _constant_ value
23
- * @defaultValue `true`
24
- */
25
- readonly isAmbientLightProbe: true;
26
- }
@@ -1,27 +0,0 @@
1
- import { ColorRepresentation } from '../math/Color.js';
2
- import { LightProbe } from './LightProbe.js';
3
-
4
- /**
5
- * Light probes are an alternative way of adding light to a 3D scene
6
- * @remarks
7
- * {@link HemisphereLightProbe} is the light estimation data of a single hemisphere light in the scene
8
- * For more information about light probes, go to {@link THREE.LightProbe | LightProbe}.
9
- * @see {@link https://threejs.org/docs/index.html#api/en/lights/HemisphereLightProbe | Official Documentation}
10
- * @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/HemisphereLightProbe.js | Source}
11
- */
12
- export class HemisphereLightProbe extends LightProbe {
13
- /**
14
- * Creates a new HemisphereLightProbe.
15
- * @param skyColor An instance of Color, string representing a color or a number representing a color.
16
- * @param groundColor An instance of Color, string representing a color or a number representing a color.
17
- * @param intensity Numeric value of the light probe's intensity. Expects a `Float`. Default `1`
18
- */
19
- constructor(skyColor?: ColorRepresentation, groundColor?: ColorRepresentation, intensity?: number);
20
-
21
- /**
22
- * Read-only flag to check if a given object is of type {@link HemisphereLightProbe}.
23
- * @remarks This is a _constant_ value
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- * @defaultValue `true`
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- */
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- readonly isHemisphereLightProbe: true;
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- }