@types/three 0.144.0 → 0.147.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/animation/CCDIKSolver.d.ts +9 -4
- three/examples/jsm/animation/MMDPhysics.d.ts +6 -1
- three/examples/jsm/controls/OrbitControls.d.ts +198 -2
- three/examples/jsm/csm/CSMHelper.d.ts +1 -0
- three/examples/jsm/helpers/OctreeHelper.d.ts +3 -0
- three/examples/jsm/helpers/VertexNormalsHelper.d.ts +2 -0
- three/examples/jsm/helpers/VertexTangentsHelper.d.ts +2 -0
- three/examples/jsm/interactive/SelectionHelper.d.ts +1 -0
- three/examples/jsm/loaders/PCDLoader.d.ts +1 -1
- three/examples/jsm/loaders/PLYLoader.d.ts +2 -0
- three/examples/jsm/loaders/RGBELoader.d.ts +0 -1
- three/examples/jsm/loaders/USDZLoader.d.ts +18 -0
- three/examples/jsm/nodes/Nodes.d.ts +21 -2
- three/examples/jsm/nodes/accessors/BitangentNode.d.ts +18 -0
- three/examples/jsm/nodes/accessors/NormalNode.d.ts +1 -6
- three/examples/jsm/nodes/accessors/PositionNode.d.ts +2 -0
- three/examples/jsm/nodes/accessors/TangentNode.d.ts +18 -0
- three/examples/jsm/nodes/core/NodeBuilder.d.ts +8 -3
- three/examples/jsm/nodes/core/NodeVarying.d.ts +8 -0
- three/examples/jsm/nodes/core/constants.d.ts +13 -13
- three/examples/jsm/nodes/display/BlendModeNode.d.ts +32 -0
- three/examples/jsm/nodes/display/PosterizeNode.d.ts +8 -0
- three/examples/jsm/nodes/display/ViewportNode.d.ts +23 -0
- three/examples/jsm/nodes/materialx/MaterialXNodes.d.ts +94 -0
- three/examples/jsm/nodes/materialx/{functions/lib → lib}/mx_hsv.d.ts +1 -1
- three/examples/jsm/nodes/materialx/{functions/lib → lib}/mx_noise.d.ts +1 -1
- three/examples/jsm/nodes/math/MathNode.d.ts +1 -2
- three/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.d.ts +24 -2
- three/examples/jsm/nodes/shadernode/ShaderNodeElements.d.ts +38 -0
- three/examples/jsm/nodes/utils/EquirectUVNode.d.ts +6 -0
- three/examples/jsm/nodes/utils/RemapNode.d.ts +13 -0
- three/examples/jsm/nodes/utils/TimerNode.d.ts +6 -1
- three/examples/jsm/nodes/utils/TriplanarTexturesNode.d.ts +22 -0
- three/examples/jsm/objects/ShadowMesh.d.ts +6 -3
- three/examples/jsm/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
- three/examples/jsm/postprocessing/AfterimagePass.d.ts +3 -3
- three/examples/jsm/postprocessing/BloomPass.d.ts +3 -3
- three/examples/jsm/postprocessing/BokehPass.d.ts +2 -4
- three/examples/jsm/postprocessing/ClearPass.d.ts +1 -1
- three/examples/jsm/postprocessing/CubeTexturePass.d.ts +1 -1
- three/examples/jsm/postprocessing/DotScreenPass.d.ts +2 -2
- three/examples/jsm/postprocessing/EffectComposer.d.ts +2 -1
- three/examples/jsm/postprocessing/FilmPass.d.ts +2 -2
- three/examples/jsm/postprocessing/GlitchPass.d.ts +2 -2
- three/examples/jsm/postprocessing/HalftonePass.d.ts +2 -2
- three/examples/jsm/postprocessing/MaskPass.d.ts +1 -1
- three/examples/jsm/postprocessing/OutlinePass.d.ts +2 -2
- three/examples/jsm/postprocessing/Pass.d.ts +2 -0
- three/examples/jsm/postprocessing/RenderPass.d.ts +1 -1
- three/examples/jsm/postprocessing/RenderPixelatedPass.d.ts +28 -0
- three/examples/jsm/postprocessing/SAOPass.d.ts +2 -2
- three/examples/jsm/postprocessing/SMAAPass.d.ts +2 -2
- three/examples/jsm/postprocessing/SSAARenderPass.d.ts +2 -2
- three/examples/jsm/postprocessing/SSAOPass.d.ts +2 -2
- three/examples/jsm/postprocessing/SavePass.d.ts +2 -2
- three/examples/jsm/postprocessing/ShaderPass.d.ts +2 -2
- three/examples/jsm/postprocessing/TexturePass.d.ts +2 -2
- three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +2 -2
- three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +5 -4
- three/examples/jsm/shaders/VelocityShader.d.ts +13 -0
- three/examples/jsm/utils/BufferGeometryUtils.d.ts +11 -0
- three/examples/jsm/utils/SceneUtils.d.ts +9 -1
- three/examples/jsm/webxr/OculusHandPointerModel.d.ts +2 -2
- three/index.d.ts +1 -1
- three/package.json +3 -3
- three/src/Three.d.ts +2 -0
- three/src/core/Object3D.d.ts +9 -1
- three/src/helpers/ArrowHelper.d.ts +4 -0
- three/src/helpers/Box3Helper.d.ts +2 -0
- three/src/helpers/BoxHelper.d.ts +2 -0
- three/src/helpers/GridHelper.d.ts +1 -4
- three/src/helpers/PlaneHelper.d.ts +2 -0
- three/src/helpers/PolarGridHelper.d.ts +2 -0
- three/src/helpers/SkeletonHelper.d.ts +2 -0
- three/src/lights/PointLight.d.ts +1 -1
- three/src/lights/SpotLight.d.ts +7 -1
- three/src/loaders/DataTextureLoader.d.ts +1 -1
- three/src/materials/MeshLambertMaterial.d.ts +1 -1
- three/src/math/ColorManagement.d.ts +11 -1
- three/src/math/Euler.d.ts +13 -11
- three/src/math/Matrix3.d.ts +46 -0
- three/src/math/Quaternion.d.ts +10 -1
- three/src/objects/LOD.d.ts +22 -2
- three/src/renderers/WebGL3DRenderTarget.d.ts +1 -1
- three/src/renderers/WebGLArrayRenderTarget.d.ts +1 -1
- three/src/renderers/WebGLCubeRenderTarget.d.ts +1 -1
- three/src/renderers/WebGLMultipleRenderTargets.d.ts +1 -1
- three/src/renderers/WebGLRenderTarget.d.ts +1 -1
- three/src/renderers/WebGLRenderer.d.ts +1 -5
- three/src/renderers/shaders/UniformsLib.d.ts +3 -2
- three/src/renderers/webgl/WebGLCapabilities.d.ts +1 -0
- three/src/renderers/webxr/WebXRController.d.ts +6 -1
- three/src/renderers/webxr/WebXRManager.d.ts +8 -0
- three/src/scenes/Scene.d.ts +16 -5
- three/src/textures/CanvasTexture.d.ts +2 -2
- three/src/textures/CompressedArrayTexture.d.ts +17 -0
- three/src/textures/Texture.d.ts +10 -2
- three/examples/jsm/nodes/core/NodeVary.d.ts +0 -6
- three/examples/jsm/shaders/PixelShader.d.ts +0 -11
three/src/objects/LOD.d.ts
CHANGED
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@@ -8,17 +8,37 @@ export class LOD extends Object3D {
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type: 'LOD';
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-
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/**
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*
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* An array of level objects
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*
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* Each level is an object with the following properties:
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*
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* - object - The Object3D to display at this level.
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* - distance - The distance at which to display this level of detail.
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* - hysteresis - Threshold used to avoid flickering at LOD boundaries, as a fraction of distance.
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*/
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levels: Array<{ distance: number; hysteresis: number; object: Object3D }>;
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autoUpdate: boolean;
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readonly isLOD: true;
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-
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/**
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* Adds a mesh that will display at a certain distance and greater. Typically the further away the distance, the lower the detail on the mesh.
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*
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* @param object The Object3D to display at this level.
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* @param distance The distance at which to display this level of detail. Default 0.0.
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* @param hysteresis Threshold used to avoid flickering at LOD boundaries, as a fraction of distance. Default 0.0.
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*/
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addLevel(object: Object3D, distance?: number, hysteresis?: number): this;
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getCurrentLevel(): number;
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getObjectForDistance(distance: number): Object3D | null;
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raycast(raycaster: Raycaster, intersects: Intersection[]): void;
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update(camera: Camera): void;
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toJSON(meta: any): any;
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// TODO: Remove this
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/**
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* @deprecated Use {@link LOD#levels .levels} instead.
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*/
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* @param height the height of the render target, in pixels.
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* @param depth the depth of the render target.
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*/
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constructor(width
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constructor(width?: number, height?: number, depth?: number);
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/**
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* The depth of the render target.
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* @param height the height of the render target, in pixels.
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* @param depth the depth/layer count of the render target.
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*/
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constructor(width
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constructor(width?: number, height?: number, depth?: number);
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/**
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* The depth of the render target.
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import { CubeTexture } from './../textures/CubeTexture';
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export class WebGLCubeRenderTarget extends WebGLRenderTarget {
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constructor(size
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constructor(size?: number, options?: WebGLRenderTargetOptions);
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texture: CubeTexture;
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* @param options object that holds texture parameters for an auto-generated target texture and depthBuffer/stencilBuffer booleans.
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* For an explanation of the texture parameters see {@link Texture}.
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*/
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constructor(width
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constructor(width?: number, height?: number, count?: number, options?: WebGLRenderTargetOptions);
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setSize(width: number, height: number, depth?: number): this;
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copy(source: WebGLMultipleRenderTargets): this;
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}
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export class WebGLRenderTarget extends EventDispatcher {
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constructor(width
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constructor(width?: number, height?: number, options?: WebGLRenderTargetOptions);
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width: number;
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height: number;
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import { ToneMapping, ShadowMapType, CullFace, TextureEncoding } from '../constants';
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import { WebXRManager } from '../renderers/webxr/WebXRManager';
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import { BufferGeometry } from './../core/BufferGeometry';
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import { Texture } from '../textures/Texture';
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import { OffscreenCanvas, Texture } from '../textures/Texture';
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import { Data3DTexture } from '../textures/Data3DTexture';
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import { Vector3 } from '../math/Vector3';
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import { Box3 } from '../math/Box3';
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setSize(width: number, height: number, updateStyle?: boolean): void;
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}
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/** This is only available in worker JS contexts, not the DOM. */
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// tslint:disable-next-line:no-empty-interface
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export interface OffscreenCanvas extends EventTarget {}
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export interface WebGLRendererParameters {
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/**
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* A Canvas where the renderer draws its output.
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envMap: IUniform;
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flipEnvMap: IUniform;
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reflectivity: IUniform;
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ior: IUniform;
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refractRatio: IUniform;
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backgroundBlurriness: IUniform;
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};
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aomap: {
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aoMap: IUniform;
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export type XRControllerEventType = XRSessionEventType | XRInputSourceEventType | 'disconnected' | 'connected';
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export
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export class XRJointSpace extends Group {
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readonly jointRadius: number | undefined;
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}
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export type XRHandJoints = Record<XRHandJoint, XRJointSpace>;
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export interface XRHandInputState {
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pinching: boolean;
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getTargetRaySpace(): XRTargetRaySpace;
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getGripSpace(): XRGripSpace;
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dispatchEvent(event: { type: XRControllerEventType; data?: XRInputSource }): this;
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connect(inputSource: XRInputSource): this;
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disconnect(inputSource: XRInputSource): this;
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update(inputSource: XRInputSource, frame: XRFrame, referenceSpace: XRReferenceSpace): this;
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}
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// https://threejs.org/docs/#api/en/renderers/webxr/WebXRManager
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/// <reference types="webxr" />
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import { Vector4 } from '../../math/Vector4';
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setAnimationLoop(callback: XRFrameRequestCallback | null): void;
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getFoveation(): number | undefined;
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setFoveation(foveation: number): void;
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/**
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* Returns the set of planes detected by WebXR's plane detection API.
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*/
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getPlanes(): Set<XRPlane>;
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dispose(): void;
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}
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three/src/scenes/Scene.d.ts
CHANGED
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// https://threejs.org/docs/?q=scene#api/en/scenes/Scene
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import { FogBase } from './Fog';
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fog: FogBase | null;
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/**
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*
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*
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* Sets the blurriness of the background. Only influences environment maps assigned to Scene.background. Valid input is a float between 0 and 1.
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*
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* @default 0
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*/
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backgroundBlurriness: number;
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/**
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* Attenuates the color of the background. Only applies to background textures.
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*
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* @default 1
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*/
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backgroundIntensity: number;
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/**
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*
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* If not null, it will force everything in the scene to be rendered with that material. Default is null.
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* @default null
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*/
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overrideMaterial: Material | null;
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/**
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import { Texture } from './Texture';
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import { OffscreenCanvas, Texture } from './Texture';
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import { Mapping, Wrapping, TextureFilter, PixelFormat, TextureDataType } from '../constants';
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export class CanvasTexture extends Texture {
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*/
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constructor(
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canvas:
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canvas: TexImageSource | OffscreenCanvas,
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mapping?: Mapping,
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wrapS?: Wrapping,
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wrapT?: Wrapping,
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import { CompressedPixelFormat, TextureDataType, Wrapping } from '../constants';
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import { CompressedTexture } from './CompressedTexture.js';
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export class CompressedArrayTexture extends CompressedTexture {
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isCompressedArrayTexture: true;
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wrapR: Wrapping;
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constructor(
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mipmaps: ImageData[],
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width: number,
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height: number,
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depth: number,
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format?: CompressedPixelFormat,
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type?: TextureDataType,
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);
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}
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three/src/textures/Texture.d.ts
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// https://threejs.org/docs/?q=texture#api/en/textures/Texture
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import { Vector2 } from './../math/Vector2';
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import { Source } from './Source';
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TextureEncoding,
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|
|
|
17
|
+
/** Shim for OffscreenCanvas. */
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18
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+
// tslint:disable-next-line:no-empty-interface
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19
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+
export interface OffscreenCanvas extends EventTarget {}
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20
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+
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15
21
|
export class Texture extends EventDispatcher {
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16
22
|
/**
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17
23
|
* @param [image]
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@@ -22,11 +28,11 @@ export class Texture extends EventDispatcher {
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22
28
|
* @param [minFilter=THREE.LinearMipmapLinearFilter]
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23
29
|
* @param [format=THREE.RGBAFormat]
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24
30
|
* @param [type=THREE.UnsignedByteType]
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25
|
-
* @param [anisotropy=
|
|
31
|
+
* @param [anisotropy=THREE.Texture.DEFAULT_ANISOTROPY]
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|
26
32
|
* @param [encoding=THREE.LinearEncoding]
|
|
27
33
|
*/
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|
28
34
|
constructor(
|
|
29
|
-
image?:
|
|
35
|
+
image?: TexImageSource | OffscreenCanvas,
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|
30
36
|
mapping?: Mapping,
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|
31
37
|
wrapS?: Wrapping,
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|
32
38
|
wrapT?: Wrapping,
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@@ -199,6 +205,8 @@ export class Texture extends EventDispatcher {
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|
199
205
|
readonly isTexture: true;
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|
200
206
|
|
|
201
207
|
onUpdate: () => void;
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|
208
|
+
|
|
209
|
+
static DEFAULT_ANISOTROPY: number;
|
|
202
210
|
static DEFAULT_IMAGE: any;
|
|
203
211
|
static DEFAULT_MAPPING: any;
|
|
204
212
|
|