@types/three 0.144.0 → 0.147.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/animation/CCDIKSolver.d.ts +9 -4
- three/examples/jsm/animation/MMDPhysics.d.ts +6 -1
- three/examples/jsm/controls/OrbitControls.d.ts +198 -2
- three/examples/jsm/csm/CSMHelper.d.ts +1 -0
- three/examples/jsm/helpers/OctreeHelper.d.ts +3 -0
- three/examples/jsm/helpers/VertexNormalsHelper.d.ts +2 -0
- three/examples/jsm/helpers/VertexTangentsHelper.d.ts +2 -0
- three/examples/jsm/interactive/SelectionHelper.d.ts +1 -0
- three/examples/jsm/loaders/PCDLoader.d.ts +1 -1
- three/examples/jsm/loaders/PLYLoader.d.ts +2 -0
- three/examples/jsm/loaders/RGBELoader.d.ts +0 -1
- three/examples/jsm/loaders/USDZLoader.d.ts +18 -0
- three/examples/jsm/nodes/Nodes.d.ts +21 -2
- three/examples/jsm/nodes/accessors/BitangentNode.d.ts +18 -0
- three/examples/jsm/nodes/accessors/NormalNode.d.ts +1 -6
- three/examples/jsm/nodes/accessors/PositionNode.d.ts +2 -0
- three/examples/jsm/nodes/accessors/TangentNode.d.ts +18 -0
- three/examples/jsm/nodes/core/NodeBuilder.d.ts +8 -3
- three/examples/jsm/nodes/core/NodeVarying.d.ts +8 -0
- three/examples/jsm/nodes/core/constants.d.ts +13 -13
- three/examples/jsm/nodes/display/BlendModeNode.d.ts +32 -0
- three/examples/jsm/nodes/display/PosterizeNode.d.ts +8 -0
- three/examples/jsm/nodes/display/ViewportNode.d.ts +23 -0
- three/examples/jsm/nodes/materialx/MaterialXNodes.d.ts +94 -0
- three/examples/jsm/nodes/materialx/{functions/lib → lib}/mx_hsv.d.ts +1 -1
- three/examples/jsm/nodes/materialx/{functions/lib → lib}/mx_noise.d.ts +1 -1
- three/examples/jsm/nodes/math/MathNode.d.ts +1 -2
- three/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.d.ts +24 -2
- three/examples/jsm/nodes/shadernode/ShaderNodeElements.d.ts +38 -0
- three/examples/jsm/nodes/utils/EquirectUVNode.d.ts +6 -0
- three/examples/jsm/nodes/utils/RemapNode.d.ts +13 -0
- three/examples/jsm/nodes/utils/TimerNode.d.ts +6 -1
- three/examples/jsm/nodes/utils/TriplanarTexturesNode.d.ts +22 -0
- three/examples/jsm/objects/ShadowMesh.d.ts +6 -3
- three/examples/jsm/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
- three/examples/jsm/postprocessing/AfterimagePass.d.ts +3 -3
- three/examples/jsm/postprocessing/BloomPass.d.ts +3 -3
- three/examples/jsm/postprocessing/BokehPass.d.ts +2 -4
- three/examples/jsm/postprocessing/ClearPass.d.ts +1 -1
- three/examples/jsm/postprocessing/CubeTexturePass.d.ts +1 -1
- three/examples/jsm/postprocessing/DotScreenPass.d.ts +2 -2
- three/examples/jsm/postprocessing/EffectComposer.d.ts +2 -1
- three/examples/jsm/postprocessing/FilmPass.d.ts +2 -2
- three/examples/jsm/postprocessing/GlitchPass.d.ts +2 -2
- three/examples/jsm/postprocessing/HalftonePass.d.ts +2 -2
- three/examples/jsm/postprocessing/MaskPass.d.ts +1 -1
- three/examples/jsm/postprocessing/OutlinePass.d.ts +2 -2
- three/examples/jsm/postprocessing/Pass.d.ts +2 -0
- three/examples/jsm/postprocessing/RenderPass.d.ts +1 -1
- three/examples/jsm/postprocessing/RenderPixelatedPass.d.ts +28 -0
- three/examples/jsm/postprocessing/SAOPass.d.ts +2 -2
- three/examples/jsm/postprocessing/SMAAPass.d.ts +2 -2
- three/examples/jsm/postprocessing/SSAARenderPass.d.ts +2 -2
- three/examples/jsm/postprocessing/SSAOPass.d.ts +2 -2
- three/examples/jsm/postprocessing/SavePass.d.ts +2 -2
- three/examples/jsm/postprocessing/ShaderPass.d.ts +2 -2
- three/examples/jsm/postprocessing/TexturePass.d.ts +2 -2
- three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +2 -2
- three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +5 -4
- three/examples/jsm/shaders/VelocityShader.d.ts +13 -0
- three/examples/jsm/utils/BufferGeometryUtils.d.ts +11 -0
- three/examples/jsm/utils/SceneUtils.d.ts +9 -1
- three/examples/jsm/webxr/OculusHandPointerModel.d.ts +2 -2
- three/index.d.ts +1 -1
- three/package.json +3 -3
- three/src/Three.d.ts +2 -0
- three/src/core/Object3D.d.ts +9 -1
- three/src/helpers/ArrowHelper.d.ts +4 -0
- three/src/helpers/Box3Helper.d.ts +2 -0
- three/src/helpers/BoxHelper.d.ts +2 -0
- three/src/helpers/GridHelper.d.ts +1 -4
- three/src/helpers/PlaneHelper.d.ts +2 -0
- three/src/helpers/PolarGridHelper.d.ts +2 -0
- three/src/helpers/SkeletonHelper.d.ts +2 -0
- three/src/lights/PointLight.d.ts +1 -1
- three/src/lights/SpotLight.d.ts +7 -1
- three/src/loaders/DataTextureLoader.d.ts +1 -1
- three/src/materials/MeshLambertMaterial.d.ts +1 -1
- three/src/math/ColorManagement.d.ts +11 -1
- three/src/math/Euler.d.ts +13 -11
- three/src/math/Matrix3.d.ts +46 -0
- three/src/math/Quaternion.d.ts +10 -1
- three/src/objects/LOD.d.ts +22 -2
- three/src/renderers/WebGL3DRenderTarget.d.ts +1 -1
- three/src/renderers/WebGLArrayRenderTarget.d.ts +1 -1
- three/src/renderers/WebGLCubeRenderTarget.d.ts +1 -1
- three/src/renderers/WebGLMultipleRenderTargets.d.ts +1 -1
- three/src/renderers/WebGLRenderTarget.d.ts +1 -1
- three/src/renderers/WebGLRenderer.d.ts +1 -5
- three/src/renderers/shaders/UniformsLib.d.ts +3 -2
- three/src/renderers/webgl/WebGLCapabilities.d.ts +1 -0
- three/src/renderers/webxr/WebXRController.d.ts +6 -1
- three/src/renderers/webxr/WebXRManager.d.ts +8 -0
- three/src/scenes/Scene.d.ts +16 -5
- three/src/textures/CanvasTexture.d.ts +2 -2
- three/src/textures/CompressedArrayTexture.d.ts +17 -0
- three/src/textures/Texture.d.ts +10 -2
- three/examples/jsm/nodes/core/NodeVary.d.ts +0 -6
- three/examples/jsm/shaders/PixelShader.d.ts +0 -11
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Texture,
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} from '../../../src/Three';
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import { Pass } from './Pass';
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import { Pass, FullScreenQuad } from './Pass';
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export class OutlinePass extends Pass {
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constructor(resolution: Vector2, scene: Scene, camera: Camera, selectedObjects?: Object3D[]);
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materialCopy: ShaderMaterial;
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oldClearColor: Color;
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oldClearAlpha: number;
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fsQuad:
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fsQuad: FullScreenQuad;
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tempPulseColor1: Color;
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tempPulseColor2: Color;
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textureMatrix: Matrix4;
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import { Scene, Camera, Material, Color } from '../../../src/Three';
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import { Pass } from './Pass';
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import { Pass, FullScreenQuad } from './Pass';
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export class RenderPass extends Pass {
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constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number);
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import { Scene, Camera, ShaderMaterial, Vector2, MeshNormalMaterial, WebGLRenderTarget } from '../../../src/Three';
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import { Pass, FullScreenQuad } from './Pass';
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export interface RenderPixelatedPassParameters {
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normalEdgeStrength?: number;
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depthEdgeStrength?: number;
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}
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export class RenderPixelatedPass extends Pass {
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constructor(pixelSize: number, scene: Scene, camera: Camera, options?: RenderPixelatedPassParameters);
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pixelSize: number;
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resolution: Vector2;
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renderResolution: Vector2;
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pixelatedMaterial: ShaderMaterial;
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normalMaterial: MeshNormalMaterial;
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fsQuad: FullScreenQuad;
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scene: Scene;
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camera: Camera;
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normalEdgeStrength: RenderPixelatedPassParameters['normalEdgeStrength'];
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depthEdgeStrength: RenderPixelatedPassParameters['depthEdgeStrength'];
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beautyRenderTarget: WebGLRenderTarget;
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normalRenderTarget: WebGLRenderTarget;
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}
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import { Pass } from './Pass';
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import { Pass, FullScreenQuad } from './Pass';
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export enum OUTPUT {
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Beauty,
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hBlurMaterial: ShaderMaterial;
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materialCopy: ShaderMaterial;
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depthCopy: ShaderMaterial;
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fsQuad: FullScreenQuad;
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params: SAOPassParams;
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static OUTPUT: typeof OUTPUT;
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export class SMAAPass extends Pass {
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constructor(width: number, height: number);
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materialWeights: ShaderMaterial;
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materialBlend: ShaderMaterial;
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getAreaTexture(): string;
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getSearchTexture(): string;
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export class SSAARenderPass extends Pass {
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export function mergeBufferAttributes(attributes: BufferAttribute[]): BufferAttribute;
|
|
13
16
|
export function interleaveAttributes(attributes: BufferAttribute[]): InterleavedBufferAttribute;
|
|
@@ -23,3 +26,11 @@ export function computeMikkTSpaceTangents(
|
|
|
23
26
|
export function mergeGroups(geometry: BufferGeometry): BufferGeometry;
|
|
24
27
|
export function deinterleaveAttribute(geometry: BufferGeometry): void;
|
|
25
28
|
export function deinterleaveGeometry(geometry: BufferGeometry): void;
|
|
29
|
+
|
|
30
|
+
/**
|
|
31
|
+
* Creates a new, non-indexed geometry with smooth normals everywhere except faces that meet at an angle greater than the crease angle.
|
|
32
|
+
*
|
|
33
|
+
* @param geometry The input geometry.
|
|
34
|
+
* @param creaseAngle The crease angle.
|
|
35
|
+
*/
|
|
36
|
+
export function toCreasedNormals(geometry: BufferGeometry, creaseAngle?: number): BufferGeometry;
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { BufferGeometry, Group, InstancedMesh, Material, Object3D, Scene, Mesh } from '../../../src/Three';
|
|
1
|
+
import { BufferGeometry, Group, InstancedMesh, Material, Object3D, Scene, Mesh, Vector3 } from '../../../src/Three';
|
|
2
2
|
|
|
3
3
|
export function createMeshesFromInstancedMesh(instancedMesh: InstancedMesh): Group;
|
|
4
4
|
export function createMultiMaterialObject(geometry: BufferGeometry, materials: Material[]): Group;
|
|
@@ -12,3 +12,11 @@ export function detach(child: Object3D, parent: Object3D, scene: Scene): void;
|
|
|
12
12
|
export function attach(child: Object3D, scene: Scene, parent: Object3D): void;
|
|
13
13
|
|
|
14
14
|
export function createMeshesFromMultiMaterialMesh(mesh: Mesh): Group;
|
|
15
|
+
|
|
16
|
+
export function sortInstancedMesh(mesh: InstancedMesh, compareFn: (a: number, b: number) => number): void;
|
|
17
|
+
|
|
18
|
+
export function reduceVertices<TValue>(
|
|
19
|
+
object: Object3D,
|
|
20
|
+
func: (value: TValue, vertex: Vector3) => TValue,
|
|
21
|
+
initialValue: TValue,
|
|
22
|
+
): TValue;
|
|
@@ -7,7 +7,7 @@ import {
|
|
|
7
7
|
MeshBasicMaterial,
|
|
8
8
|
Object3D,
|
|
9
9
|
Raycaster,
|
|
10
|
-
|
|
10
|
+
SphereGeometry,
|
|
11
11
|
Texture,
|
|
12
12
|
Vector3,
|
|
13
13
|
} from '../../../src/Three';
|
|
@@ -30,7 +30,7 @@ export class OculusHandPointerModel extends Object3D {
|
|
|
30
30
|
pinched: boolean;
|
|
31
31
|
attached: boolean;
|
|
32
32
|
|
|
33
|
-
cursorObject: Mesh<
|
|
33
|
+
cursorObject: Mesh<SphereGeometry, MeshBasicMaterial> | null;
|
|
34
34
|
|
|
35
35
|
raycaster: Raycaster;
|
|
36
36
|
|
three/index.d.ts
CHANGED
three/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@types/three",
|
|
3
|
-
"version": "0.
|
|
3
|
+
"version": "0.147.0",
|
|
4
4
|
"description": "TypeScript definitions for three",
|
|
5
5
|
"homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three",
|
|
6
6
|
"license": "MIT",
|
|
@@ -27,6 +27,6 @@
|
|
|
27
27
|
"dependencies": {
|
|
28
28
|
"@types/webxr": "*"
|
|
29
29
|
},
|
|
30
|
-
"typesPublisherContentHash": "
|
|
31
|
-
"typeScriptVersion": "4.
|
|
30
|
+
"typesPublisherContentHash": "ada9d7ae4579346a43c927cb2bb915136e542a27b0d12fd83ad85b97b699d134",
|
|
31
|
+
"typeScriptVersion": "4.2"
|
|
32
32
|
}
|
three/src/Three.d.ts
CHANGED
|
@@ -158,6 +158,7 @@ export * from './math/Vector2';
|
|
|
158
158
|
export * from './math/Quaternion';
|
|
159
159
|
export * from './math/Color';
|
|
160
160
|
export * from './math/SphericalHarmonics3';
|
|
161
|
+
export { ColorManagement } from './math/ColorManagement';
|
|
161
162
|
import * as MathUtils from './math/MathUtils';
|
|
162
163
|
export { MathUtils };
|
|
163
164
|
/**
|
|
@@ -223,6 +224,7 @@ export * from './scenes/Scene';
|
|
|
223
224
|
* Textures
|
|
224
225
|
*/
|
|
225
226
|
export * from './textures/VideoTexture';
|
|
227
|
+
export * from './textures/CompressedArrayTexture';
|
|
226
228
|
export * from './textures/DataTexture';
|
|
227
229
|
export * from './textures/DataTexture2DArray';
|
|
228
230
|
export * from './textures/DataTexture3D';
|
three/src/core/Object3D.d.ts
CHANGED
|
@@ -109,6 +109,13 @@ export class Object3D<E extends BaseEvent = Event> extends EventDispatcher<E> {
|
|
|
109
109
|
*/
|
|
110
110
|
matrixAutoUpdate: boolean;
|
|
111
111
|
|
|
112
|
+
/**
|
|
113
|
+
* When this is set, the renderer checks every frame if the object and its children need matrix updates.
|
|
114
|
+
* Otherwise, you have to maintain all matrices in the object and its children yourself.
|
|
115
|
+
* @default THREE.Object3D.DefaultMatrixWorldAutoUpdate
|
|
116
|
+
*/
|
|
117
|
+
matrixWorldAutoUpdate: boolean;
|
|
118
|
+
|
|
112
119
|
/**
|
|
113
120
|
* When this is set, it calculates the matrixWorld in that frame and resets this property to false.
|
|
114
121
|
* @default false
|
|
@@ -210,6 +217,7 @@ export class Object3D<E extends BaseEvent = Event> extends EventDispatcher<E> {
|
|
|
210
217
|
|
|
211
218
|
static DefaultUp: Vector3;
|
|
212
219
|
static DefaultMatrixAutoUpdate: boolean;
|
|
220
|
+
static DefaultMatrixWorldAutoUpdate: boolean;
|
|
213
221
|
|
|
214
222
|
/**
|
|
215
223
|
* Applies the matrix transform to the object and updates the object's position, rotation and scale.
|
|
@@ -364,7 +372,7 @@ export class Object3D<E extends BaseEvent = Event> extends EventDispatcher<E> {
|
|
|
364
372
|
*/
|
|
365
373
|
getObjectByName(name: string): Object3D | undefined;
|
|
366
374
|
|
|
367
|
-
getObjectByProperty(name: string, value:
|
|
375
|
+
getObjectByProperty(name: string, value: any): Object3D | undefined;
|
|
368
376
|
|
|
369
377
|
getWorldPosition(target: Vector3): Vector3;
|
|
370
378
|
getWorldQuaternion(target: Quaternion): Quaternion;
|
three/src/helpers/BoxHelper.d.ts
CHANGED
three/src/lights/PointLight.d.ts
CHANGED
three/src/lights/SpotLight.d.ts
CHANGED
|
@@ -4,6 +4,7 @@ import { Object3D } from './../core/Object3D';
|
|
|
4
4
|
import { SpotLightShadow } from './SpotLightShadow';
|
|
5
5
|
import { Light } from './Light';
|
|
6
6
|
import { ColorRepresentation } from '../utils';
|
|
7
|
+
import { Texture } from '../textures/Texture';
|
|
7
8
|
|
|
8
9
|
/**
|
|
9
10
|
* A point light that can cast shadow in one direction.
|
|
@@ -36,7 +37,7 @@ export class SpotLight extends Light {
|
|
|
36
37
|
|
|
37
38
|
/**
|
|
38
39
|
* Light's intensity.
|
|
39
|
-
* @default
|
|
40
|
+
* @default 2
|
|
40
41
|
*/
|
|
41
42
|
intensity: number;
|
|
42
43
|
|
|
@@ -68,5 +69,10 @@ export class SpotLight extends Light {
|
|
|
68
69
|
*/
|
|
69
70
|
penumbra: number;
|
|
70
71
|
|
|
72
|
+
/**
|
|
73
|
+
* @default null
|
|
74
|
+
*/
|
|
75
|
+
map: Texture | null;
|
|
76
|
+
|
|
71
77
|
readonly isSpotLight: true;
|
|
72
78
|
}
|
|
@@ -7,7 +7,7 @@ export class DataTextureLoader extends Loader {
|
|
|
7
7
|
|
|
8
8
|
load(
|
|
9
9
|
url: string,
|
|
10
|
-
onLoad
|
|
10
|
+
onLoad?: (dataTexture: DataTexture, texData: object) => void,
|
|
11
11
|
onProgress?: (event: ProgressEvent) => void,
|
|
12
12
|
onError?: (event: ErrorEvent) => void,
|
|
13
13
|
): DataTexture;
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { LinearSRGBColorSpace, SRGBColorSpace } from '../constants';
|
|
1
|
+
import { ColorSpace, LinearSRGBColorSpace, SRGBColorSpace } from '../constants';
|
|
2
2
|
import { Color } from './Color';
|
|
3
3
|
|
|
4
4
|
export function SRGBToLinear(c: number): number;
|
|
@@ -6,6 +6,16 @@ export function SRGBToLinear(c: number): number;
|
|
|
6
6
|
export function LinearToSRGB(c: number): number;
|
|
7
7
|
|
|
8
8
|
export namespace ColorManagement {
|
|
9
|
+
/**
|
|
10
|
+
* @default true
|
|
11
|
+
*/
|
|
12
|
+
let legacyMode: boolean;
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* @default LinearSRGBColorSpace
|
|
16
|
+
*/
|
|
17
|
+
let workingColorSpace: ColorSpace;
|
|
18
|
+
|
|
9
19
|
function convert(
|
|
10
20
|
color: Color,
|
|
11
21
|
sourceColorSpace: SRGBColorSpace | LinearSRGBColorSpace,
|
three/src/math/Euler.d.ts
CHANGED
|
@@ -2,8 +2,10 @@ import { Matrix4 } from './Matrix4';
|
|
|
2
2
|
import { Quaternion } from './Quaternion';
|
|
3
3
|
import { Vector3 } from './Vector3';
|
|
4
4
|
|
|
5
|
+
export type EulerOrder = 'XYZ' | 'YXZ' | 'ZXY' | 'ZYX' | 'YZX' | 'XZY';
|
|
6
|
+
|
|
5
7
|
export class Euler {
|
|
6
|
-
constructor(x?: number, y?: number, z?: number, order?:
|
|
8
|
+
constructor(x?: number, y?: number, z?: number, order?: EulerOrder);
|
|
7
9
|
|
|
8
10
|
/**
|
|
9
11
|
* @default 0
|
|
@@ -23,25 +25,25 @@ export class Euler {
|
|
|
23
25
|
/**
|
|
24
26
|
* @default THREE.Euler.DefaultOrder
|
|
25
27
|
*/
|
|
26
|
-
order:
|
|
28
|
+
order: EulerOrder;
|
|
27
29
|
readonly isEuler: true;
|
|
28
30
|
|
|
29
31
|
_onChangeCallback: () => void;
|
|
30
32
|
|
|
31
|
-
set(x: number, y: number, z: number, order?:
|
|
33
|
+
set(x: number, y: number, z: number, order?: EulerOrder): Euler;
|
|
32
34
|
clone(): this;
|
|
33
35
|
copy(euler: Euler): this;
|
|
34
|
-
setFromRotationMatrix(m: Matrix4, order?:
|
|
35
|
-
setFromQuaternion(q: Quaternion, order?:
|
|
36
|
-
setFromVector3(v: Vector3, order?:
|
|
37
|
-
reorder(newOrder:
|
|
36
|
+
setFromRotationMatrix(m: Matrix4, order?: EulerOrder, update?: boolean): Euler;
|
|
37
|
+
setFromQuaternion(q: Quaternion, order?: EulerOrder, update?: boolean): Euler;
|
|
38
|
+
setFromVector3(v: Vector3, order?: EulerOrder): Euler;
|
|
39
|
+
reorder(newOrder: EulerOrder): Euler;
|
|
38
40
|
equals(euler: Euler): boolean;
|
|
39
|
-
fromArray(xyzo: any[]): Euler;
|
|
40
|
-
toArray(array?: number
|
|
41
|
+
fromArray(xyzo: [number, number, number, EulerOrder?, ...any[]]): Euler;
|
|
42
|
+
toArray(array?: Array<number | string | undefined>, offset?: number): Array<number | string | undefined>;
|
|
41
43
|
_onChange(callback: () => void): this;
|
|
42
44
|
|
|
43
|
-
static RotationOrders:
|
|
44
|
-
static DefaultOrder:
|
|
45
|
+
static RotationOrders: EulerOrder[];
|
|
46
|
+
static DefaultOrder: 'XYZ';
|
|
45
47
|
|
|
46
48
|
[Symbol.iterator](): Generator<string | number, void>;
|
|
47
49
|
}
|
three/src/math/Matrix3.d.ts
CHANGED
|
@@ -1,3 +1,5 @@
|
|
|
1
|
+
// https://threejs.org/docs/#api/en/math/Matrix3
|
|
2
|
+
|
|
1
3
|
import { Matrix4 } from './Matrix4';
|
|
2
4
|
import { Vector3 } from './Vector3';
|
|
3
5
|
|
|
@@ -99,6 +101,50 @@ export class Matrix3 implements Matrix {
|
|
|
99
101
|
|
|
100
102
|
scale(sx: number, sy: number): Matrix3;
|
|
101
103
|
|
|
104
|
+
/**
|
|
105
|
+
* Sets this matrix as a 2D translation transform:
|
|
106
|
+
*
|
|
107
|
+
* ```
|
|
108
|
+
* 1, 0, x,
|
|
109
|
+
* 0, 1, y,
|
|
110
|
+
* 0, 0, 1
|
|
111
|
+
* ```
|
|
112
|
+
*
|
|
113
|
+
* @param x the amount to translate in the X axis.
|
|
114
|
+
* @param y the amount to translate in the Y axis.
|
|
115
|
+
*/
|
|
116
|
+
makeTranslation(x: number, y: number): this;
|
|
117
|
+
makeTranslation(x: number, y: number): Matrix3;
|
|
118
|
+
|
|
119
|
+
/**
|
|
120
|
+
* Sets this matrix as a 2D rotational transformation by theta radians. The resulting matrix will be:
|
|
121
|
+
*
|
|
122
|
+
* ```
|
|
123
|
+
* cos(θ) -sin(θ) 0
|
|
124
|
+
* sin(θ) cos(θ) 0
|
|
125
|
+
* 0 0 1
|
|
126
|
+
* ```
|
|
127
|
+
*
|
|
128
|
+
* @param theta Rotation angle in radians. Positive values rotate counterclockwise.
|
|
129
|
+
*/
|
|
130
|
+
makeRotation(theta: number): this;
|
|
131
|
+
makeRotation(theta: number): Matrix3;
|
|
132
|
+
|
|
133
|
+
/**
|
|
134
|
+
* Sets this matrix as a 2D scale transform:
|
|
135
|
+
*
|
|
136
|
+
* ```
|
|
137
|
+
* x, 0, 0,
|
|
138
|
+
* 0, y, 0,
|
|
139
|
+
* 0, 0, 1
|
|
140
|
+
* ```
|
|
141
|
+
*
|
|
142
|
+
* @param x the amount to scale in the X axis.
|
|
143
|
+
* @param y the amount to scale in the Y axis.
|
|
144
|
+
*/
|
|
145
|
+
makeScale(x: number, y: number): this;
|
|
146
|
+
makeScale(x: number, y: number): Matrix3;
|
|
147
|
+
|
|
102
148
|
rotate(theta: number): Matrix3;
|
|
103
149
|
|
|
104
150
|
translate(tx: number, ty: number): Matrix3;
|
three/src/math/Quaternion.d.ts
CHANGED
|
@@ -1,6 +1,8 @@
|
|
|
1
1
|
import { Euler } from './Euler';
|
|
2
2
|
import { Vector3 } from './Vector3';
|
|
3
3
|
import { Matrix4 } from './Matrix4';
|
|
4
|
+
import { BufferAttribute } from '../core/BufferAttribute';
|
|
5
|
+
import { InterleavedBufferAttribute } from '../core/InterleavedBufferAttribute';
|
|
4
6
|
|
|
5
7
|
/**
|
|
6
8
|
* Implementation of a quaternion. This is used for rotating things without incurring in the dreaded gimbal lock issue, amongst other advantages.
|
|
@@ -136,6 +138,13 @@ export class Quaternion {
|
|
|
136
138
|
*/
|
|
137
139
|
toArray(array: ArrayLike<number>, offset?: number): ArrayLike<number>;
|
|
138
140
|
|
|
141
|
+
/**
|
|
142
|
+
* Sets x, y, z, w properties of this quaternion from the attribute.
|
|
143
|
+
* @param attribute the source attribute.
|
|
144
|
+
* @param index index in the attribute.
|
|
145
|
+
*/
|
|
146
|
+
fromBufferAttribute(attribute: BufferAttribute | InterleavedBufferAttribute, index: number): Quaternion;
|
|
147
|
+
|
|
139
148
|
_onChange(callback: () => void): Quaternion;
|
|
140
149
|
_onChangeCallback: () => void;
|
|
141
150
|
|
|
@@ -147,7 +156,7 @@ export class Quaternion {
|
|
|
147
156
|
src1: number[],
|
|
148
157
|
stcOffset1: number,
|
|
149
158
|
t: number,
|
|
150
|
-
):
|
|
159
|
+
): void;
|
|
151
160
|
|
|
152
161
|
static multiplyQuaternionsFlat(
|
|
153
162
|
dst: number[],
|