@types/three 0.143.2 → 0.144.0

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Files changed (113) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/controls/FirstPersonControls.d.ts +4 -1
  3. three/examples/jsm/csm/CSM.d.ts +1 -1
  4. three/examples/jsm/environments/RoomEnvironment.d.ts +1 -0
  5. three/examples/jsm/interactive/SelectionHelper.d.ts +1 -3
  6. three/examples/jsm/libs/stats.module.d.ts +1 -1
  7. three/examples/jsm/loaders/TIFFLoader.d.ts +16 -0
  8. three/examples/jsm/materials/MeshGouraudMaterial.d.ts +17 -0
  9. three/examples/jsm/math/ColorConverter.d.ts +0 -2
  10. three/examples/jsm/misc/GPUComputationRenderer.d.ts +1 -0
  11. three/examples/jsm/misc/ProgressiveLightMap.d.ts +1 -2
  12. three/examples/jsm/misc/Volume.d.ts +1 -1
  13. three/examples/jsm/modifiers/CurveModifier.d.ts +6 -6
  14. three/examples/jsm/nodes/Nodes.d.ts +2 -1
  15. three/examples/jsm/nodes/core/CodeNode.d.ts +2 -2
  16. three/examples/jsm/nodes/core/FunctionCallNode.d.ts +5 -5
  17. three/examples/jsm/nodes/core/FunctionNode.d.ts +6 -4
  18. three/examples/jsm/nodes/core/Node.d.ts +1 -0
  19. three/examples/jsm/nodes/core/NodeUtils.d.ts +1 -0
  20. three/examples/jsm/nodes/materials/Materials.d.ts +8 -6
  21. three/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.d.ts +22 -0
  22. three/examples/jsm/nodes/materialx/functions/lib/mx_hsv.d.ts +4 -0
  23. three/examples/jsm/nodes/materialx/functions/lib/mx_noise.d.ts +6 -0
  24. three/examples/jsm/nodes/procedural/CheckerNode.d.ts +2 -2
  25. three/examples/jsm/nodes/shadernode/ShaderNode.d.ts +10 -8
  26. three/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.d.ts +25 -7
  27. three/examples/jsm/objects/ReflectorForSSRPass.d.ts +4 -4
  28. three/examples/jsm/postprocessing/SSRPass.d.ts +3 -3
  29. three/examples/jsm/renderers/webgl/nodes/SlotNode.d.ts +15 -3
  30. three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +5 -5
  31. three/examples/jsm/renderers/webgl/nodes/WebGLNodes.d.ts +1 -1
  32. three/examples/jsm/shaders/AfterimageShader.d.ts +4 -4
  33. three/examples/jsm/shaders/BleachBypassShader.d.ts +3 -3
  34. three/examples/jsm/shaders/BlendShader.d.ts +5 -5
  35. three/examples/jsm/shaders/BokehShader.d.ts +9 -9
  36. three/examples/jsm/shaders/BokehShader2.d.ts +26 -26
  37. three/examples/jsm/shaders/BrightnessContrastShader.d.ts +4 -4
  38. three/examples/jsm/shaders/ColorCorrectionShader.d.ts +5 -5
  39. three/examples/jsm/shaders/ColorifyShader.d.ts +3 -3
  40. three/examples/jsm/shaders/ConvolutionShader.d.ts +4 -4
  41. three/examples/jsm/shaders/CopyShader.d.ts +3 -3
  42. three/examples/jsm/shaders/DOFMipMapShader.d.ts +5 -5
  43. three/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +9 -9
  44. three/examples/jsm/shaders/DigitalGlitch.d.ts +12 -12
  45. three/examples/jsm/shaders/DotScreenShader.d.ts +6 -6
  46. three/examples/jsm/shaders/FXAAShader.d.ts +3 -3
  47. three/examples/jsm/shaders/FilmShader.d.ts +7 -7
  48. three/examples/jsm/shaders/FocusShader.d.ts +6 -6
  49. three/examples/jsm/shaders/FreiChenShader.d.ts +3 -3
  50. three/examples/jsm/shaders/GammaCorrectionShader.d.ts +2 -2
  51. three/examples/jsm/shaders/GodRaysShader.d.ts +12 -12
  52. three/examples/jsm/shaders/HalftoneShader.d.ts +14 -14
  53. three/examples/jsm/shaders/HorizontalBlurShader.d.ts +3 -3
  54. three/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +4 -4
  55. three/examples/jsm/shaders/HueSaturationShader.d.ts +4 -4
  56. three/examples/jsm/shaders/KaleidoShader.d.ts +4 -4
  57. three/examples/jsm/shaders/LuminosityHighPassShader.d.ts +6 -6
  58. three/examples/jsm/shaders/LuminosityShader.d.ts +2 -2
  59. three/examples/jsm/shaders/MirrorShader.d.ts +3 -3
  60. three/examples/jsm/shaders/NormalMapShader.d.ts +5 -5
  61. three/examples/jsm/shaders/PixelShader.d.ts +4 -4
  62. three/examples/jsm/shaders/RGBShiftShader.d.ts +4 -4
  63. three/examples/jsm/shaders/SAOShader.d.ts +15 -15
  64. three/examples/jsm/shaders/SMAAShader.d.ts +10 -10
  65. three/examples/jsm/shaders/SSAOShader.d.ts +19 -19
  66. three/examples/jsm/shaders/SepiaShader.d.ts +3 -3
  67. three/examples/jsm/shaders/SobelOperatorShader.d.ts +3 -3
  68. three/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +30 -30
  69. three/examples/jsm/shaders/TechnicolorShader.d.ts +2 -2
  70. three/examples/jsm/shaders/ToneMapShader.d.ts +7 -7
  71. three/examples/jsm/shaders/ToonShader.d.ts +26 -26
  72. three/examples/jsm/shaders/TriangleBlurShader.d.ts +3 -3
  73. three/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +3 -3
  74. three/examples/jsm/shaders/VerticalBlurShader.d.ts +3 -3
  75. three/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +4 -4
  76. three/examples/jsm/shaders/VignetteShader.d.ts +4 -4
  77. three/examples/jsm/shaders/VolumeShader.d.ts +7 -7
  78. three/examples/jsm/shaders/WaterRefractionShader.d.ts +6 -6
  79. three/examples/jsm/utils/CameraUtils.d.ts +1 -1
  80. three/index.d.ts +1 -1
  81. three/package.json +3 -3
  82. three/src/Three.d.ts +1 -1
  83. three/src/constants.d.ts +0 -5
  84. three/src/core/BufferAttribute.d.ts +0 -4
  85. three/src/core/BufferGeometry.d.ts +0 -1
  86. three/src/core/Object3D.d.ts +2 -1
  87. three/src/extras/core/ShapePath.d.ts +1 -1
  88. three/src/geometries/BoxGeometry.d.ts +0 -2
  89. three/src/geometries/CapsuleGeometry.d.ts +0 -2
  90. three/src/geometries/CircleGeometry.d.ts +0 -2
  91. three/src/geometries/ConeGeometry.d.ts +0 -2
  92. three/src/geometries/CylinderGeometry.d.ts +0 -2
  93. three/src/geometries/DodecahedronGeometry.d.ts +0 -2
  94. three/src/geometries/ExtrudeGeometry.d.ts +0 -2
  95. three/src/geometries/IcosahedronGeometry.d.ts +0 -2
  96. three/src/geometries/LatheGeometry.d.ts +0 -2
  97. three/src/geometries/OctahedronGeometry.d.ts +0 -2
  98. three/src/geometries/PlaneGeometry.d.ts +0 -2
  99. three/src/geometries/PolyhedronGeometry.d.ts +0 -2
  100. three/src/geometries/RingGeometry.d.ts +0 -2
  101. three/src/geometries/ShapeGeometry.d.ts +0 -2
  102. three/src/geometries/SphereGeometry.d.ts +0 -2
  103. three/src/geometries/TetrahedronGeometry.d.ts +0 -2
  104. three/src/geometries/TorusGeometry.d.ts +0 -2
  105. three/src/geometries/TorusKnotGeometry.d.ts +0 -2
  106. three/src/geometries/TubeGeometry.d.ts +0 -2
  107. three/src/materials/LineBasicMaterial.d.ts +7 -0
  108. three/src/materials/MeshLambertMaterial.d.ts +52 -1
  109. three/src/materials/MeshPhysicalMaterial.d.ts +5 -0
  110. three/src/materials/ShaderMaterial.d.ts +1 -1
  111. three/src/math/Quaternion.d.ts +0 -5
  112. three/src/renderers/shaders/UniformsUtils.d.ts +0 -1
  113. three/examples/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.d.ts +0 -13
@@ -1,17 +1,26 @@
1
1
  import { Color } from './../math/Color';
2
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  import { Texture } from './../textures/Texture';
3
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  import { MaterialParameters, Material } from './Material';
4
- import { Combine } from '../constants';
4
+ import { Combine, NormalMapTypes } from '../constants';
5
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  import { ColorRepresentation } from '../utils';
6
+ import { Vector2 } from '../Three';
6
7
 
7
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  export interface MeshLambertMaterialParameters extends MaterialParameters {
9
+ bumpMap?: Texture | undefined;
10
+ bumpScale?: number | undefined;
8
11
  color?: ColorRepresentation | undefined;
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+ displacementMap?: Texture | undefined;
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+ displacementScale?: number | undefined;
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+ displacementBias?: number | undefined;
9
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  emissive?: ColorRepresentation | undefined;
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  emissiveIntensity?: number | undefined;
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  emissiveMap?: Texture | null | undefined;
18
+ flatShading?: boolean | undefined;
12
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  map?: Texture | null | undefined;
13
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  lightMap?: Texture | null | undefined;
14
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  lightMapIntensity?: number | undefined;
22
+ normalMap?: Texture | undefined;
23
+ normalScale?: Vector2 | undefined;
15
24
  aoMap?: Texture | null | undefined;
16
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  aoMapIntensity?: number | undefined;
17
26
  specularMap?: Texture | null | undefined;
@@ -40,6 +49,31 @@ export class MeshLambertMaterial extends Material {
40
49
  */
41
50
  color: Color;
42
51
 
52
+ /**
53
+ * @default null
54
+ */
55
+ bumpMap: Texture | null;
56
+
57
+ /**
58
+ * @default 1
59
+ */
60
+ bumpScale: number;
61
+
62
+ /**
63
+ * @default null
64
+ */
65
+ displacementMap: Texture | null;
66
+
67
+ /**
68
+ * @default 1
69
+ */
70
+ dispalcementScale: number;
71
+
72
+ /**
73
+ * @default 0
74
+ */
75
+ displacementBias: number;
76
+
43
77
  /**
44
78
  * @default new THREE.Color( 0x000000 )
45
79
  */
@@ -55,6 +89,11 @@ export class MeshLambertMaterial extends Material {
55
89
  */
56
90
  emissiveMap: Texture | null;
57
91
 
92
+ /**
93
+ * @default false
94
+ */
95
+ flatShading: boolean;
96
+
58
97
  /**
59
98
  * @default null
60
99
  */
@@ -70,6 +109,18 @@ export class MeshLambertMaterial extends Material {
70
109
  */
71
110
  lightMapIntensity: number;
72
111
 
112
+ /**
113
+ * @default null
114
+ */
115
+ normalMap: Texture | null;
116
+
117
+ normalMapType: NormalMapTypes;
118
+
119
+ /**
120
+ * @default new THREE.Vector2( 1, 1 )
121
+ */
122
+ normalScale: Vector2;
123
+
73
124
  /**
74
125
  * @default null
75
126
  */
@@ -167,6 +167,11 @@ export class MeshPhysicalMaterial extends MeshStandardMaterial {
167
167
  */
168
168
  iridescenceIOR: number;
169
169
 
170
+ /**
171
+ * @default 0
172
+ */
173
+ iridescence: number;
174
+
170
175
  /**
171
176
  * @default [100, 400]
172
177
  */
@@ -11,7 +11,7 @@ export interface ShaderMaterialParameters extends MaterialParameters {
11
11
  wireframeLinewidth?: number | undefined;
12
12
  lights?: boolean | undefined;
13
13
  clipping?: boolean | undefined;
14
-
14
+ fog?: boolean | undefined;
15
15
  extensions?:
16
16
  | {
17
17
  derivatives?: boolean | undefined;
@@ -168,11 +168,6 @@ export class Quaternion {
168
168
  */
169
169
  multiplyVector3(v: any): any;
170
170
 
171
- /**
172
- * @deprecated Use {@link Quaternion#invert .invert()} instead.
173
- */
174
- inverse(): Quaternion;
175
-
176
171
  random(): Quaternion;
177
172
 
178
173
  [Symbol.iterator](): Generator<number, void>;
@@ -1,4 +1,3 @@
1
- import { Uniform } from '../../core/Uniform';
2
1
  import { UniformsGroup } from '../../core/UniformsGroup';
3
2
 
4
3
  export function cloneUniforms(uniforms_src: any): any;
@@ -1,13 +0,0 @@
1
- import ContextNode from '../../../nodes/core/ContextNode.js';
2
- import Node from '../../../nodes/core/Node';
3
-
4
- export type WebGLPhysicalContextScope =
5
- | typeof WebGLPhysicalContextNode.RADIANCE
6
- | typeof WebGLPhysicalContextNode.IRRADIANCE;
7
-
8
- export default class WebGLPhysicalContextNode extends ContextNode {
9
- static RADIANCE: 'radiance';
10
- static IRRADIANCE: 'irradiance';
11
-
12
- constructor(scope: WebGLPhysicalContextScope, node: Node);
13
- }