@types/three 0.143.2 → 0.144.0

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Files changed (113) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/controls/FirstPersonControls.d.ts +4 -1
  3. three/examples/jsm/csm/CSM.d.ts +1 -1
  4. three/examples/jsm/environments/RoomEnvironment.d.ts +1 -0
  5. three/examples/jsm/interactive/SelectionHelper.d.ts +1 -3
  6. three/examples/jsm/libs/stats.module.d.ts +1 -1
  7. three/examples/jsm/loaders/TIFFLoader.d.ts +16 -0
  8. three/examples/jsm/materials/MeshGouraudMaterial.d.ts +17 -0
  9. three/examples/jsm/math/ColorConverter.d.ts +0 -2
  10. three/examples/jsm/misc/GPUComputationRenderer.d.ts +1 -0
  11. three/examples/jsm/misc/ProgressiveLightMap.d.ts +1 -2
  12. three/examples/jsm/misc/Volume.d.ts +1 -1
  13. three/examples/jsm/modifiers/CurveModifier.d.ts +6 -6
  14. three/examples/jsm/nodes/Nodes.d.ts +2 -1
  15. three/examples/jsm/nodes/core/CodeNode.d.ts +2 -2
  16. three/examples/jsm/nodes/core/FunctionCallNode.d.ts +5 -5
  17. three/examples/jsm/nodes/core/FunctionNode.d.ts +6 -4
  18. three/examples/jsm/nodes/core/Node.d.ts +1 -0
  19. three/examples/jsm/nodes/core/NodeUtils.d.ts +1 -0
  20. three/examples/jsm/nodes/materials/Materials.d.ts +8 -6
  21. three/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.d.ts +22 -0
  22. three/examples/jsm/nodes/materialx/functions/lib/mx_hsv.d.ts +4 -0
  23. three/examples/jsm/nodes/materialx/functions/lib/mx_noise.d.ts +6 -0
  24. three/examples/jsm/nodes/procedural/CheckerNode.d.ts +2 -2
  25. three/examples/jsm/nodes/shadernode/ShaderNode.d.ts +10 -8
  26. three/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.d.ts +25 -7
  27. three/examples/jsm/objects/ReflectorForSSRPass.d.ts +4 -4
  28. three/examples/jsm/postprocessing/SSRPass.d.ts +3 -3
  29. three/examples/jsm/renderers/webgl/nodes/SlotNode.d.ts +15 -3
  30. three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +5 -5
  31. three/examples/jsm/renderers/webgl/nodes/WebGLNodes.d.ts +1 -1
  32. three/examples/jsm/shaders/AfterimageShader.d.ts +4 -4
  33. three/examples/jsm/shaders/BleachBypassShader.d.ts +3 -3
  34. three/examples/jsm/shaders/BlendShader.d.ts +5 -5
  35. three/examples/jsm/shaders/BokehShader.d.ts +9 -9
  36. three/examples/jsm/shaders/BokehShader2.d.ts +26 -26
  37. three/examples/jsm/shaders/BrightnessContrastShader.d.ts +4 -4
  38. three/examples/jsm/shaders/ColorCorrectionShader.d.ts +5 -5
  39. three/examples/jsm/shaders/ColorifyShader.d.ts +3 -3
  40. three/examples/jsm/shaders/ConvolutionShader.d.ts +4 -4
  41. three/examples/jsm/shaders/CopyShader.d.ts +3 -3
  42. three/examples/jsm/shaders/DOFMipMapShader.d.ts +5 -5
  43. three/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +9 -9
  44. three/examples/jsm/shaders/DigitalGlitch.d.ts +12 -12
  45. three/examples/jsm/shaders/DotScreenShader.d.ts +6 -6
  46. three/examples/jsm/shaders/FXAAShader.d.ts +3 -3
  47. three/examples/jsm/shaders/FilmShader.d.ts +7 -7
  48. three/examples/jsm/shaders/FocusShader.d.ts +6 -6
  49. three/examples/jsm/shaders/FreiChenShader.d.ts +3 -3
  50. three/examples/jsm/shaders/GammaCorrectionShader.d.ts +2 -2
  51. three/examples/jsm/shaders/GodRaysShader.d.ts +12 -12
  52. three/examples/jsm/shaders/HalftoneShader.d.ts +14 -14
  53. three/examples/jsm/shaders/HorizontalBlurShader.d.ts +3 -3
  54. three/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +4 -4
  55. three/examples/jsm/shaders/HueSaturationShader.d.ts +4 -4
  56. three/examples/jsm/shaders/KaleidoShader.d.ts +4 -4
  57. three/examples/jsm/shaders/LuminosityHighPassShader.d.ts +6 -6
  58. three/examples/jsm/shaders/LuminosityShader.d.ts +2 -2
  59. three/examples/jsm/shaders/MirrorShader.d.ts +3 -3
  60. three/examples/jsm/shaders/NormalMapShader.d.ts +5 -5
  61. three/examples/jsm/shaders/PixelShader.d.ts +4 -4
  62. three/examples/jsm/shaders/RGBShiftShader.d.ts +4 -4
  63. three/examples/jsm/shaders/SAOShader.d.ts +15 -15
  64. three/examples/jsm/shaders/SMAAShader.d.ts +10 -10
  65. three/examples/jsm/shaders/SSAOShader.d.ts +19 -19
  66. three/examples/jsm/shaders/SepiaShader.d.ts +3 -3
  67. three/examples/jsm/shaders/SobelOperatorShader.d.ts +3 -3
  68. three/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +30 -30
  69. three/examples/jsm/shaders/TechnicolorShader.d.ts +2 -2
  70. three/examples/jsm/shaders/ToneMapShader.d.ts +7 -7
  71. three/examples/jsm/shaders/ToonShader.d.ts +26 -26
  72. three/examples/jsm/shaders/TriangleBlurShader.d.ts +3 -3
  73. three/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +3 -3
  74. three/examples/jsm/shaders/VerticalBlurShader.d.ts +3 -3
  75. three/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +4 -4
  76. three/examples/jsm/shaders/VignetteShader.d.ts +4 -4
  77. three/examples/jsm/shaders/VolumeShader.d.ts +7 -7
  78. three/examples/jsm/shaders/WaterRefractionShader.d.ts +6 -6
  79. three/examples/jsm/utils/CameraUtils.d.ts +1 -1
  80. three/index.d.ts +1 -1
  81. three/package.json +3 -3
  82. three/src/Three.d.ts +1 -1
  83. three/src/constants.d.ts +0 -5
  84. three/src/core/BufferAttribute.d.ts +0 -4
  85. three/src/core/BufferGeometry.d.ts +0 -1
  86. three/src/core/Object3D.d.ts +2 -1
  87. three/src/extras/core/ShapePath.d.ts +1 -1
  88. three/src/geometries/BoxGeometry.d.ts +0 -2
  89. three/src/geometries/CapsuleGeometry.d.ts +0 -2
  90. three/src/geometries/CircleGeometry.d.ts +0 -2
  91. three/src/geometries/ConeGeometry.d.ts +0 -2
  92. three/src/geometries/CylinderGeometry.d.ts +0 -2
  93. three/src/geometries/DodecahedronGeometry.d.ts +0 -2
  94. three/src/geometries/ExtrudeGeometry.d.ts +0 -2
  95. three/src/geometries/IcosahedronGeometry.d.ts +0 -2
  96. three/src/geometries/LatheGeometry.d.ts +0 -2
  97. three/src/geometries/OctahedronGeometry.d.ts +0 -2
  98. three/src/geometries/PlaneGeometry.d.ts +0 -2
  99. three/src/geometries/PolyhedronGeometry.d.ts +0 -2
  100. three/src/geometries/RingGeometry.d.ts +0 -2
  101. three/src/geometries/ShapeGeometry.d.ts +0 -2
  102. three/src/geometries/SphereGeometry.d.ts +0 -2
  103. three/src/geometries/TetrahedronGeometry.d.ts +0 -2
  104. three/src/geometries/TorusGeometry.d.ts +0 -2
  105. three/src/geometries/TorusKnotGeometry.d.ts +0 -2
  106. three/src/geometries/TubeGeometry.d.ts +0 -2
  107. three/src/materials/LineBasicMaterial.d.ts +7 -0
  108. three/src/materials/MeshLambertMaterial.d.ts +52 -1
  109. three/src/materials/MeshPhysicalMaterial.d.ts +5 -0
  110. three/src/materials/ShaderMaterial.d.ts +1 -1
  111. three/src/math/Quaternion.d.ts +0 -5
  112. three/src/renderers/shaders/UniformsUtils.d.ts +0 -1
  113. three/examples/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.d.ts +0 -13
@@ -1,4 +1,4 @@
1
- import { Uniform } from '../../../src/Three';
1
+ import { IUniform } from '../../../src/Three';
2
2
 
3
3
  export const SSAOShader: {
4
4
  defines: {
@@ -6,19 +6,19 @@ export const SSAOShader: {
6
6
  KERNEL_SIZE: number;
7
7
  };
8
8
  uniforms: {
9
- tDiffuse: Uniform;
10
- tNormal: Uniform;
11
- tDepth: Uniform;
12
- tNoise: Uniform;
13
- kernel: Uniform;
14
- cameraNear: Uniform;
15
- cameraFar: Uniform;
16
- resolution: Uniform;
17
- cameraProjectionMatrix: Uniform;
18
- cameraInverseProjectionMatrix: Uniform;
19
- kernelRadius: Uniform;
20
- minDistance: Uniform;
21
- maxDistance: Uniform;
9
+ tDiffuse: IUniform;
10
+ tNormal: IUniform;
11
+ tDepth: IUniform;
12
+ tNoise: IUniform;
13
+ kernel: IUniform;
14
+ cameraNear: IUniform;
15
+ cameraFar: IUniform;
16
+ resolution: IUniform;
17
+ cameraProjectionMatrix: IUniform;
18
+ cameraInverseProjectionMatrix: IUniform;
19
+ kernelRadius: IUniform;
20
+ minDistance: IUniform;
21
+ maxDistance: IUniform;
22
22
  };
23
23
  vertexShader: string;
24
24
  fragmentShader: string;
@@ -29,9 +29,9 @@ export const SSAODepthShader: {
29
29
  PERSPECTIVE_CAMERA: number;
30
30
  };
31
31
  uniforms: {
32
- tDepth: Uniform;
33
- cameraNear: Uniform;
34
- cameraFar: Uniform;
32
+ tDepth: IUniform;
33
+ cameraNear: IUniform;
34
+ cameraFar: IUniform;
35
35
  };
36
36
  vertexShader: string;
37
37
  fragmentShader: string;
@@ -39,8 +39,8 @@ export const SSAODepthShader: {
39
39
 
40
40
  export const SSAOBlurShader: {
41
41
  uniforms: {
42
- tDiffuse: Uniform;
43
- resolution: Uniform;
42
+ tDiffuse: IUniform;
43
+ resolution: IUniform;
44
44
  };
45
45
  vertexShader: string;
46
46
  fragmentShader: string;
@@ -1,9 +1,9 @@
1
- import { Uniform } from '../../../src/Three';
1
+ import { IUniform } from '../../../src/Three';
2
2
 
3
3
  export const SepiaShader: {
4
4
  uniforms: {
5
- tDiffuse: Uniform;
6
- amount: Uniform;
5
+ tDiffuse: IUniform;
6
+ amount: IUniform;
7
7
  };
8
8
  vertexShader: string;
9
9
  fragmentShader: string;
@@ -1,9 +1,9 @@
1
- import { Uniform } from '../../../src/Three';
1
+ import { IUniform } from '../../../src/Three';
2
2
 
3
3
  export const SobelOperatorShader: {
4
4
  uniforms: {
5
- tDiffuse: Uniform;
6
- resolution: Uniform;
5
+ tDiffuse: IUniform;
6
+ resolution: IUniform;
7
7
  };
8
8
  vertexShader: string;
9
9
  fragmentShader: string;
@@ -1,36 +1,36 @@
1
- import { Uniform } from '../../../src/Three';
1
+ import { IUniform } from '../../../src/Three';
2
2
 
3
3
  export const SubsurfaceScatteringShader: {
4
4
  uniforms: {
5
- alphaMap: Uniform;
6
- ambientLightColor: Uniform;
7
- color: Uniform;
8
- diffuse: Uniform;
9
- directionalLights: Uniform;
10
- directionalShadowMap: Uniform;
11
- directionalShadowMatrix: Uniform;
12
- emissive: Uniform;
13
- hemisphereLights: Uniform;
14
- lightProbe: Uniform;
15
- map: Uniform;
16
- opacity: Uniform;
17
- pointLights: Uniform;
18
- pointShadowMap: Uniform;
19
- pointShadowMatrix: Uniform;
20
- rectAreaLights: Uniform;
21
- shininess: Uniform;
22
- specular: Uniform;
23
- spotLights: Uniform;
24
- spotShadowMap: Uniform;
25
- spotShadowMatrix: Uniform;
26
- thicknessAmbient: Uniform;
27
- thicknessAttenuation: Uniform;
28
- thicknessColor: Uniform;
29
- thicknessDistortion: Uniform;
30
- thicknessMap: Uniform;
31
- thicknessPower: Uniform;
32
- thicknessScale: Uniform;
33
- uvTransform: Uniform;
5
+ alphaMap: IUniform;
6
+ ambientLightColor: IUniform;
7
+ color: IUniform;
8
+ diffuse: IUniform;
9
+ directionalLights: IUniform;
10
+ directionalShadowMap: IUniform;
11
+ directionalShadowMatrix: IUniform;
12
+ emissive: IUniform;
13
+ hemisphereLights: IUniform;
14
+ lightProbe: IUniform;
15
+ map: IUniform;
16
+ opacity: IUniform;
17
+ pointLights: IUniform;
18
+ pointShadowMap: IUniform;
19
+ pointShadowMatrix: IUniform;
20
+ rectAreaLights: IUniform;
21
+ shininess: IUniform;
22
+ specular: IUniform;
23
+ spotLights: IUniform;
24
+ spotShadowMap: IUniform;
25
+ spotShadowMatrix: IUniform;
26
+ thicknessAmbient: IUniform;
27
+ thicknessAttenuation: IUniform;
28
+ thicknessColor: IUniform;
29
+ thicknessDistortion: IUniform;
30
+ thicknessMap: IUniform;
31
+ thicknessPower: IUniform;
32
+ thicknessScale: IUniform;
33
+ uvTransform: IUniform;
34
34
  };
35
35
  vertexShader: string;
36
36
  fragmentShader: string;
@@ -1,8 +1,8 @@
1
- import { Uniform } from '../../../src/Three';
1
+ import { IUniform } from '../../../src/Three';
2
2
 
3
3
  export const TechnicolorShader: {
4
4
  uniforms: {
5
- tDiffuse: Uniform;
5
+ tDiffuse: IUniform;
6
6
  };
7
7
  vertexShader: string;
8
8
  fragmentShader: string;
@@ -1,13 +1,13 @@
1
- import { Uniform } from '../../../src/Three';
1
+ import { IUniform } from '../../../src/Three';
2
2
 
3
3
  export const ToneMapShader: {
4
4
  uniforms: {
5
- tDiffuse: Uniform;
6
- averageLuminance: Uniform;
7
- luminanceMap: Uniform;
8
- maxLuminance: Uniform;
9
- minLuminance: Uniform;
10
- middleGrey: Uniform;
5
+ tDiffuse: IUniform;
6
+ averageLuminance: IUniform;
7
+ luminanceMap: IUniform;
8
+ maxLuminance: IUniform;
9
+ minLuminance: IUniform;
10
+ middleGrey: IUniform;
11
11
  };
12
12
  vertexShader: string;
13
13
  fragmentShader: string;
@@ -1,11 +1,11 @@
1
- import { Uniform } from '../../../src/Three';
1
+ import { IUniform } from '../../../src/Three';
2
2
 
3
3
  export const ToonShader1: {
4
4
  uniforms: {
5
- uDirLightPos: Uniform;
6
- uDirLightColor: Uniform;
7
- uAmbientLightColor: Uniform;
8
- uBaseColor: Uniform;
5
+ uDirLightPos: IUniform;
6
+ uDirLightColor: IUniform;
7
+ uAmbientLightColor: IUniform;
8
+ uBaseColor: IUniform;
9
9
  };
10
10
  vertexShader: string;
11
11
  fragmentShader: string;
@@ -13,14 +13,14 @@ export const ToonShader1: {
13
13
 
14
14
  export const ToonShader2: {
15
15
  uniforms: {
16
- uDirLightPos: Uniform;
17
- uDirLightColor: Uniform;
18
- uAmbientLightColor: Uniform;
19
- uBaseColor: Uniform;
20
- uLineColor1: Uniform;
21
- uLineColor2: Uniform;
22
- uLineColor3: Uniform;
23
- uLineColor4: Uniform;
16
+ uDirLightPos: IUniform;
17
+ uDirLightColor: IUniform;
18
+ uAmbientLightColor: IUniform;
19
+ uBaseColor: IUniform;
20
+ uLineColor1: IUniform;
21
+ uLineColor2: IUniform;
22
+ uLineColor3: IUniform;
23
+ uLineColor4: IUniform;
24
24
  };
25
25
  vertexShader: string;
26
26
  fragmentShader: string;
@@ -28,14 +28,14 @@ export const ToonShader2: {
28
28
 
29
29
  export const ToonShaderHatching: {
30
30
  uniforms: {
31
- uDirLightPos: Uniform;
32
- uDirLightColor: Uniform;
33
- uAmbientLightColor: Uniform;
34
- uBaseColor: Uniform;
35
- uLineColor1: Uniform;
36
- uLineColor2: Uniform;
37
- uLineColor3: Uniform;
38
- uLineColor4: Uniform;
31
+ uDirLightPos: IUniform;
32
+ uDirLightColor: IUniform;
33
+ uAmbientLightColor: IUniform;
34
+ uBaseColor: IUniform;
35
+ uLineColor1: IUniform;
36
+ uLineColor2: IUniform;
37
+ uLineColor3: IUniform;
38
+ uLineColor4: IUniform;
39
39
  };
40
40
  vertexShader: string;
41
41
  fragmentShader: string;
@@ -43,11 +43,11 @@ export const ToonShaderHatching: {
43
43
 
44
44
  export const ToonShaderDotted: {
45
45
  uniforms: {
46
- uDirLightPos: Uniform;
47
- uDirLightColor: Uniform;
48
- uAmbientLightColor: Uniform;
49
- uBaseColor: Uniform;
50
- uLineColor1: Uniform;
46
+ uDirLightPos: IUniform;
47
+ uDirLightColor: IUniform;
48
+ uAmbientLightColor: IUniform;
49
+ uBaseColor: IUniform;
50
+ uLineColor1: IUniform;
51
51
  };
52
52
  vertexShader: string;
53
53
  fragmentShader: string;
@@ -1,9 +1,9 @@
1
- import { Uniform } from '../../../src/Three';
1
+ import { IUniform } from '../../../src/Three';
2
2
 
3
3
  export const TriangleBlurShader: {
4
4
  uniforms: {
5
- texture: Uniform;
6
- delta: Uniform;
5
+ texture: IUniform;
6
+ delta: IUniform;
7
7
  };
8
8
  vertexShader: string;
9
9
  fragmentShader: string;
@@ -1,9 +1,9 @@
1
- import { Uniform } from '../../../src/Three';
1
+ import { IUniform } from '../../../src/Three';
2
2
 
3
3
  export const UnpackDepthRGBAShader: {
4
4
  uniforms: {
5
- tDiffuse: Uniform;
6
- opacity: Uniform;
5
+ tDiffuse: IUniform;
6
+ opacity: IUniform;
7
7
  };
8
8
  vertexShader: string;
9
9
  fragmentShader: string;
@@ -1,9 +1,9 @@
1
- import { Uniform } from '../../../src/Three';
1
+ import { IUniform } from '../../../src/Three';
2
2
 
3
3
  export const VerticalBlurShader: {
4
4
  uniforms: {
5
- tDiffuse: Uniform;
6
- v: Uniform;
5
+ tDiffuse: IUniform;
6
+ v: IUniform;
7
7
  };
8
8
  vertexShader: string;
9
9
  fragmentShader: string;
@@ -1,10 +1,10 @@
1
- import { Uniform } from '../../../src/Three';
1
+ import { IUniform } from '../../../src/Three';
2
2
 
3
3
  export const VerticalTiltShiftShader: {
4
4
  uniforms: {
5
- tDiffuse: Uniform;
6
- v: Uniform;
7
- r: Uniform;
5
+ tDiffuse: IUniform;
6
+ v: IUniform;
7
+ r: IUniform;
8
8
  };
9
9
  vertexShader: string;
10
10
  fragmentShader: string;
@@ -1,10 +1,10 @@
1
- import { Uniform } from '../../../src/Three';
1
+ import { IUniform } from '../../../src/Three';
2
2
 
3
3
  export const VignetteShader: {
4
4
  uniforms: {
5
- tDiffuse: Uniform;
6
- offset: Uniform;
7
- darkness: Uniform;
5
+ tDiffuse: IUniform;
6
+ offset: IUniform;
7
+ darkness: IUniform;
8
8
  };
9
9
  vertexShader: string;
10
10
  fragmentShader: string;
@@ -1,13 +1,13 @@
1
- import { Uniform } from '../../../src/Three';
1
+ import { IUniform } from '../../../src/Three';
2
2
 
3
3
  export const VolumeRenderShader1: {
4
4
  uniforms: {
5
- u_size: Uniform;
6
- u_renderstyle: Uniform;
7
- u_renderthreshold: Uniform;
8
- u_clim: Uniform;
9
- u_data: Uniform;
10
- u_cmdata: Uniform;
5
+ u_size: IUniform;
6
+ u_renderstyle: IUniform;
7
+ u_renderthreshold: IUniform;
8
+ u_clim: IUniform;
9
+ u_data: IUniform;
10
+ u_cmdata: IUniform;
11
11
  };
12
12
  vertexShader: string;
13
13
  fragmentShader: string;
@@ -1,12 +1,12 @@
1
- import { Uniform } from '../../../src/Three';
1
+ import { IUniform } from '../../../src/Three';
2
2
 
3
3
  export const WaterRefractionShader: {
4
4
  uniforms: {
5
- color: Uniform;
6
- time: Uniform;
7
- tDiffuse: Uniform;
8
- tDudv: Uniform;
9
- textureMatrix: Uniform;
5
+ color: IUniform;
6
+ time: IUniform;
7
+ tDiffuse: IUniform;
8
+ tDudv: IUniform;
9
+ textureMatrix: IUniform;
10
10
  };
11
11
  vertexShader: string;
12
12
  fragmentShader: string;
@@ -1,4 +1,4 @@
1
- import { PerspectiveCamera, Vector3 } from '../../../src/Three.js';
1
+ import { PerspectiveCamera, Vector3 } from '../../../src/Three';
2
2
 
3
3
  export function frameCorners(
4
4
  camera: PerspectiveCamera,
three/index.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- // Type definitions for three 0.143
1
+ // Type definitions for three 0.144
2
2
  // Project: https://threejs.org/
3
3
  // Definitions by: Josh Ellis <https://github.com/joshuaellis>
4
4
  // Nathan Bierema <https://github.com/Methuselah96>
three/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@types/three",
3
- "version": "0.143.2",
3
+ "version": "0.144.0",
4
4
  "description": "TypeScript definitions for three",
5
5
  "homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three",
6
6
  "license": "MIT",
@@ -27,6 +27,6 @@
27
27
  "dependencies": {
28
28
  "@types/webxr": "*"
29
29
  },
30
- "typesPublisherContentHash": "737cbdf423532e44f0ca249fff948668695b32755741113e2aa638786cd7717e",
31
- "typeScriptVersion": "4.0"
30
+ "typesPublisherContentHash": "fd44eeaf35ec2ad7992d39b9da4bfde0290790e3cec4fb679df94f09e35c72dd",
31
+ "typeScriptVersion": "4.1"
32
32
  }
three/src/Three.d.ts CHANGED
@@ -212,7 +212,7 @@ export * from './renderers/webgl/WebGLUniforms';
212
212
  export * from './renderers/webgl/WebGLUniformsGroups';
213
213
  export * from './renderers/webxr/WebXRController';
214
214
  export * from './renderers/webxr/WebXRManager';
215
- export { WebGLUtils } from './renderers/webgl/WebGLUtils.js';
215
+ export { WebGLUtils } from './renderers/webgl/WebGLUtils';
216
216
  /**
217
217
  * Scenes
218
218
  */
three/src/constants.d.ts CHANGED
@@ -39,11 +39,6 @@ export const FrontSide: Side;
39
39
  export const BackSide: Side;
40
40
  export const DoubleSide: Side;
41
41
 
42
- // shading
43
- export enum Shading {}
44
- export const FlatShading: Shading;
45
- export const SmoothShading: Shading;
46
-
47
42
  // blending modes
48
43
  export enum Blending {}
49
44
  export const NoBlending: Blending;
@@ -51,10 +51,6 @@ export class BufferAttribute {
51
51
  copy(source: BufferAttribute): this;
52
52
  copyAt(index1: number, attribute: BufferAttribute, index2: number): this;
53
53
  copyArray(array: ArrayLike<number>): this;
54
- copyColorsArray(colors: Array<{ r: number; g: number; b: number }>): this;
55
- copyVector2sArray(vectors: Array<{ x: number; y: number }>): this;
56
- copyVector3sArray(vectors: Array<{ x: number; y: number; z: number }>): this;
57
- copyVector4sArray(vectors: Array<{ x: number; y: number; z: number; w: number }>): this;
58
54
  applyMatrix3(m: Matrix3): this;
59
55
  applyMatrix4(m: Matrix4): this;
60
56
  applyNormalMatrix(m: Matrix3): this;
@@ -143,7 +143,6 @@ export class BufferGeometry extends EventDispatcher {
143
143
  */
144
144
  computeVertexNormals(): void;
145
145
 
146
- merge(geometry: BufferGeometry, offset?: number): BufferGeometry;
147
146
  normalizeNormals(): void;
148
147
 
149
148
  toNonIndexed(): BufferGeometry;
@@ -324,7 +324,8 @@ export class Object3D<E extends BaseEvent = Event> extends EventDispatcher<E> {
324
324
  * This method does not support objects having non-uniformly-scaled parent(s).
325
325
  * @param vector A world vector to look at.
326
326
  */
327
- lookAt(vector: Vector3 | number, y?: number, z?: number): void;
327
+ lookAt(vector: Vector3): void;
328
+ lookAt(x: number, y: number, z: number): void;
328
329
 
329
330
  /**
330
331
  * Adds object as child of this object.
@@ -30,5 +30,5 @@ export class ShapePath {
30
30
  quadraticCurveTo(aCPx: number, aCPy: number, aX: number, aY: number): this;
31
31
  bezierCurveTo(aCP1x: number, aCP1y: number, aCP2x: number, aCP2y: number, aX: number, aY: number): this;
32
32
  splineThru(pts: Vector2[]): this;
33
- toShapes(isCCW: boolean, noHoles?: boolean): Shape[];
33
+ toShapes(isCCW: boolean): Shape[];
34
34
  }
@@ -34,5 +34,3 @@ export class BoxGeometry extends BufferGeometry {
34
34
 
35
35
  static fromJSON(data: any): BoxGeometry;
36
36
  }
37
-
38
- export { BoxGeometry as BoxBufferGeometry };
@@ -23,5 +23,3 @@ export class CapsuleGeometry extends BufferGeometry {
23
23
 
24
24
  static fromJSON(data: any): CapsuleGeometry;
25
25
  }
26
-
27
- export { CapsuleGeometry as CapsuleBufferGeometry };
@@ -23,5 +23,3 @@ export class CircleGeometry extends BufferGeometry {
23
23
 
24
24
  static fromJSON(data: any): CircleGeometry;
25
25
  }
26
-
27
- export { CircleGeometry as CircleBufferGeometry };
@@ -27,5 +27,3 @@ export class ConeGeometry extends CylinderGeometry {
27
27
 
28
28
  static fromJSON(data: any): ConeGeometry;
29
29
  }
30
-
31
- export { ConeGeometry as ConeBufferGeometry };
@@ -40,5 +40,3 @@ export class CylinderGeometry extends BufferGeometry {
40
40
 
41
41
  static fromJSON(data: any): CylinderGeometry;
42
42
  }
43
-
44
- export { CylinderGeometry as CylinderBufferGeometry };
@@ -14,5 +14,3 @@ export class DodecahedronGeometry extends PolyhedronGeometry {
14
14
 
15
15
  static fromJSON(data: any): DodecahedronGeometry;
16
16
  }
17
-
18
- export { DodecahedronGeometry as DodecahedronBufferGeometry };
@@ -69,5 +69,3 @@ export class ExtrudeGeometry extends BufferGeometry {
69
69
 
70
70
  static fromJSON(data: any): ExtrudeGeometry;
71
71
  }
72
-
73
- export { ExtrudeGeometry as ExtrudeBufferGeometry };
@@ -14,5 +14,3 @@ export class IcosahedronGeometry extends PolyhedronGeometry {
14
14
 
15
15
  static fromJSON(data: any): IcosahedronGeometry;
16
16
  }
17
-
18
- export { IcosahedronGeometry as IcosahedronBufferGeometry };
@@ -24,5 +24,3 @@ export class LatheGeometry extends BufferGeometry {
24
24
 
25
25
  static fromJSON(data: any): LatheGeometry;
26
26
  }
27
-
28
- export { LatheGeometry as LatheBufferGeometry };
@@ -14,5 +14,3 @@ export class OctahedronGeometry extends PolyhedronGeometry {
14
14
 
15
15
  static fromJSON(data: any): OctahedronGeometry;
16
16
  }
17
-
18
- export { OctahedronGeometry as OctahedronBufferGeometry };
@@ -23,5 +23,3 @@ export class PlaneGeometry extends BufferGeometry {
23
23
 
24
24
  static fromJSON(data: any): PlaneGeometry;
25
25
  }
26
-
27
- export { PlaneGeometry as PlaneBufferGeometry };
@@ -23,5 +23,3 @@ export class PolyhedronGeometry extends BufferGeometry {
23
23
 
24
24
  static fromJSON(data: any): PolyhedronGeometry;
25
25
  }
26
-
27
- export { PolyhedronGeometry as PolyhedronBufferGeometry };
@@ -34,5 +34,3 @@ export class RingGeometry extends BufferGeometry {
34
34
 
35
35
  static fromJSON(data: any): RingGeometry;
36
36
  }
37
-
38
- export { RingGeometry as RingBufferGeometry };
@@ -11,5 +11,3 @@ export class ShapeGeometry extends BufferGeometry {
11
11
 
12
12
  static fromJSON(data: any): ShapeGeometry;
13
13
  }
14
-
15
- export { ShapeGeometry as ShapeBufferGeometry };
@@ -37,5 +37,3 @@ export class SphereGeometry extends BufferGeometry {
37
37
 
38
38
  static fromJSON(data: any): SphereGeometry;
39
39
  }
40
-
41
- export { SphereGeometry as SphereBufferGeometry };
@@ -14,5 +14,3 @@ export class TetrahedronGeometry extends PolyhedronGeometry {
14
14
 
15
15
  static fromJSON(data: any): TetrahedronGeometry;
16
16
  }
17
-
18
- export { TetrahedronGeometry as TetrahedronBufferGeometry };
@@ -25,5 +25,3 @@ export class TorusGeometry extends BufferGeometry {
25
25
 
26
26
  static fromJSON(data: any): TorusGeometry;
27
27
  }
28
-
29
- export { TorusGeometry as TorusBufferGeometry };
@@ -34,5 +34,3 @@ export class TorusKnotGeometry extends BufferGeometry {
34
34
 
35
35
  static fromJSON(data: any): TorusKnotGeometry;
36
36
  }
37
-
38
- export { TorusKnotGeometry as TorusKnotBufferGeometry };
@@ -36,5 +36,3 @@ export class TubeGeometry extends BufferGeometry {
36
36
 
37
37
  static fromJSON(data: any): TubeGeometry;
38
38
  }
39
-
40
- export { TubeGeometry as TubeBufferGeometry };
@@ -4,6 +4,7 @@ import { MaterialParameters, Material } from './Material';
4
4
 
5
5
  export interface LineBasicMaterialParameters extends MaterialParameters {
6
6
  color?: ColorRepresentation | undefined;
7
+ fog?: boolean | undefined;
7
8
  linewidth?: number | undefined;
8
9
  linecap?: string | undefined;
9
10
  linejoin?: string | undefined;
@@ -22,6 +23,12 @@ export class LineBasicMaterial extends Material {
22
23
  */
23
24
  color: Color;
24
25
 
26
+ /**
27
+ * Whether the material is affected by fog. Default is true.
28
+ * @default true
29
+ */
30
+ fog: boolean;
31
+
25
32
  /**
26
33
  * @default 1
27
34
  */