@types/three 0.132.2 → 0.135.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/controls/ArcballControls.d.ts +160 -0
- three/examples/jsm/controls/DragControls.d.ts +2 -1
- three/examples/jsm/csm/CSM.d.ts +47 -22
- three/examples/jsm/csm/CSMFrustum.d.ts +19 -0
- three/examples/jsm/csm/CSMHelper.d.ts +20 -7
- three/examples/jsm/csm/CSMShader.d.ts +4 -0
- three/examples/jsm/exporters/GLTFExporter.d.ts +1 -0
- three/examples/jsm/geometries/ParametricGeometries.d.ts +4 -2
- three/{src → examples/jsm}/geometries/ParametricGeometry.d.ts +2 -3
- three/{src → examples/jsm}/geometries/TextGeometry.d.ts +3 -2
- three/examples/jsm/lines/LineSegmentsGeometry.d.ts +2 -2
- three/{src → examples/jsm}/loaders/FontLoader.d.ts +14 -3
- three/examples/jsm/loaders/GLTFLoader.d.ts +25 -2
- three/examples/jsm/loaders/LogLuvLoader.d.ts +19 -0
- three/examples/jsm/misc/GPUComputationRenderer.d.ts +8 -6
- three/examples/jsm/modifiers/TessellateModifier.d.ts +1 -1
- three/examples/jsm/nodes/inputs/ColorNode.d.ts +1 -1
- three/examples/jsm/nodes/materials/StandardNodeMaterial.d.ts +1 -1
- three/examples/jsm/nodes/materials/nodes/StandardNode.d.ts +1 -1
- three/examples/jsm/objects/MarchingCubes.d.ts +11 -5
- three/examples/jsm/postprocessing/SSRPass.d.ts +0 -3
- three/examples/jsm/postprocessing/SSRrPass.d.ts +0 -17
- three/examples/jsm/renderers/CSS2DRenderer.d.ts +5 -1
- three/examples/jsm/renderers/CSS3DRenderer.d.ts +5 -1
- three/examples/jsm/webxr/OculusHandPointerModel.d.ts +3 -3
- three/index.d.ts +1 -1
- three/package.json +3 -3
- three/src/Three.d.ts +0 -3
- three/src/cameras/OrthographicCamera.d.ts +1 -1
- three/src/core/Layers.d.ts +1 -0
- three/src/core/Object3D.d.ts +40 -8
- three/src/core/Raycaster.d.ts +12 -4
- three/src/extras/core/CurvePath.d.ts +1 -1
- three/src/geometries/EdgesGeometry.d.ts +3 -2
- three/src/geometries/ExtrudeGeometry.d.ts +1 -1
- three/src/geometries/Geometries.d.ts +0 -2
- three/src/geometries/LatheGeometry.d.ts +1 -1
- three/src/geometries/PolyhedronGeometry.d.ts +1 -1
- three/src/geometries/ShapeGeometry.d.ts +1 -1
- three/src/geometries/TubeGeometry.d.ts +1 -1
- three/src/geometries/WireframeGeometry.d.ts +6 -2
- three/src/lights/DirectionalLight.d.ts +1 -1
- three/src/lights/LightShadow.d.ts +3 -3
- three/src/loaders/LoaderUtils.d.ts +1 -0
- three/src/materials/Material.d.ts +1 -1
- three/src/materials/MeshPhysicalMaterial.d.ts +29 -7
- three/src/math/Quaternion.d.ts +2 -0
- three/src/math/Triangle.d.ts +10 -1
- three/src/math/Vector3.d.ts +2 -0
- three/src/renderers/WebGLRenderer.d.ts +11 -7
- three/src/renderers/webgl/WebGLRenderLists.d.ts +0 -3
- three/src/textures/Texture.d.ts +6 -0
- three/examples/jsm/controls/DeviceOrientationControls.d.ts +0 -19
- three/examples/jsm/csm/Frustum.d.ts +0 -16
- three/examples/jsm/csm/Shader.d.ts +0 -6
- three/src/extras/core/Font.d.ts +0 -14
- three/src/extras/objects/ImmediateRenderObject.d.ts +0 -59
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@@ -8,8 +8,12 @@ export class CSS2DObject extends Object3D {
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onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void;
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}
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export type CSS2DParameters = {
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element?: HTMLElement;
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};
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export class CSS2DRenderer {
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constructor();
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constructor(parameters?: CSS2DParameters);
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domElement: HTMLElement;
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getSize(): { width: number; height: number };
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@@ -12,8 +12,12 @@ export class CSS3DSprite extends CSS3DObject {
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constructor(element: HTMLElement);
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}
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export type CSS3DParameters = {
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element?: HTMLElement;
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};
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export class CSS3DRenderer {
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constructor();
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constructor(parameters?: CSS3DParameters);
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domElement: HTMLElement;
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getSize(): { width: number; height: number };
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@@ -53,11 +53,11 @@ export class OculusHandPointerModel extends Object3D {
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public isAttached(): boolean;
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public intersectObject(object: Object3D): Intersection[] | void;
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public intersectObject(object: Object3D, recursive?: boolean): Intersection[] | void;
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public intersectObjects(objects: Object3D[]): Intersection[] | void;
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public intersectObjects(objects: Object3D[], recursive?: boolean): Intersection[] | void;
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public checkIntersections(objects: Object3D[]): void;
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public checkIntersections(objects: Object3D[], recursive?: boolean): void;
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public setCursor(distance: number): void;
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}
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three/index.d.ts
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three/package.json
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{
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"name": "@types/three",
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"version": "0.
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"version": "0.135.0",
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"description": "TypeScript definitions for three",
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"homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three",
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"license": "MIT",
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},
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"scripts": {},
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"dependencies": {},
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"typesPublisherContentHash": "
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"typeScriptVersion": "3.
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"typesPublisherContentHash": "d0154c4f95513cc2c40c0bf65e56ad0b1bd41ffca75f306c6e9bf6c0c8e6dd84",
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"typeScriptVersion": "3.8"
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}
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three/src/Three.d.ts
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@@ -58,12 +58,10 @@ export * from './core/Clock';
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/**
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* Extras
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*/
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export * from './extras/objects/ImmediateRenderObject';
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export * from './extras/curves/Curves';
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export * from './extras/core/Shape';
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export * from './extras/core/Path';
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export * from './extras/core/ShapePath';
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export * from './extras/core/Font';
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export * from './extras/core/CurvePath';
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export * from './extras/core/Curve';
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export * from './extras/DataUtils';
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export * from './loaders/LoadingManager';
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export * from './loaders/ImageLoader';
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export * from './loaders/ImageBitmapLoader';
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export * from './loaders/FontLoader';
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export * from './loaders/FileLoader';
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export * from './loaders/Loader';
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export * from './loaders/LoaderUtils';
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@@ -18,7 +18,7 @@ export class OrthographicCamera extends Camera {
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* @param [near=0.1] Camera frustum near plane.
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* @param [far=2000] Camera frustum far plane.
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*/
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constructor(left
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constructor(left?: number, right?: number, top?: number, bottom?: number, near?: number, far?: number);
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type: 'OrthographicCamera';
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three/src/core/Layers.d.ts
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three/src/core/Object3D.d.ts
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* @default new THREE.Layers()
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*/
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layers: Layers;
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/**
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* Object gets rendered if true.
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* @default true
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static DefaultMatrixAutoUpdate: boolean;
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/**
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*
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* Applies the matrix transform to the object and updates the object's position, rotation and scale.
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*/
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applyMatrix4(matrix: Matrix4): void;
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/**
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* Applies the rotation represented by the quaternion to the object.
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*/
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applyQuaternion(quaternion: Quaternion): this;
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/**
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* axis -- A normalized vector in object space.
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* angle -- angle in radians
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* @param axis A normalized vector in object space.
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* @param angle angle in radians
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*/
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setRotationFromAxisAngle(axis: Vector3, angle: number): void;
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/**
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* Calls setRotationFromEuler(euler) on the .quaternion.
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* @param euler Euler angle specifying rotation amount.
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*/
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setRotationFromEuler(euler: Euler): void;
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/**
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* Calls setFromRotationMatrix(m) on the .quaternion.
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*
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* Note that this assumes that the upper 3x3 of m is a pure rotation matrix (i.e, unscaled).
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* @param m rotate the quaternion by the rotation component of the matrix.
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*/
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setRotationFromMatrix(m: Matrix4): void;
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/**
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* Copy the given quaternion into .quaternion.
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* @param q normalized Quaternion
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*/
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setRotationFromQuaternion(q: Quaternion): void;
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/**
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rotateOnWorldAxis(axis: Vector3, angle: number): this;
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/**
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* @param angle the angle to rotate in radians.
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*/
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rotateX(angle: number): this;
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* @param angle the angle to rotate in radians.
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*/
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rotateY(angle: number): this;
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*/
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rotateZ(angle: number): this;
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* @param distance The distance to translate.
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*/
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worldToLocal(vector: Vector3): Vector3;
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/**
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* Optionally, the x, y and z components of the world space position.
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* Rotates the object to face a point in world space.
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* This method does not support objects having non-uniformly-scaled parent(s).
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* @param vector A world vector to look at.
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*/
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lookAt(vector: Vector3 | number, y?: number, z?: number): void;
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*/
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updateMatrixWorld(force?: boolean): void;
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/**
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* Updates the global transform of the object.
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* @param updateParents recursively updates global transform of ancestors.
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* @param updateChildren recursively updates global transform of descendants.
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*/
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updateWorldMatrix(updateParents: boolean, updateChildren: boolean): void;
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toJSON(meta?: { geometries: any; materials: any; textures: any; images: any }): any;
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three/src/core/Raycaster.d.ts
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materialIndex: number;
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}
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export interface Intersection {
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export interface Intersection<TIntersected extends Object3D = Object3D> {
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distanceToRay?: number | undefined;
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point: Vector3;
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face?: Face | null | undefined;
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object: TIntersected;
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}
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* @param recursive If true, it also checks all descendants. Otherwise it only checks intersecton with the object. Default is false.
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* @param optionalTarget (optional) target to set the result. Otherwise a new Array is instantiated. If set, you must clear this array prior to each call (i.e., array.length = 0;).
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intersectObject<TIntersected extends Object3D>(
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): Array<Intersection<TIntersected>>;
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intersectObjects<TIntersected extends Object3D>(
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): Array<Intersection<TIntersected>>;
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export class EdgesGeometry<TBufferGeometry extends BufferGeometry = BufferGeometry> extends BufferGeometry {
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/**
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/**
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parameters: {
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export class ExtrudeGeometry extends BufferGeometry {
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constructor(shapes
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constructor(shapes?: Shape | Shape[], options?: ExtrudeGeometryOptions);
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/**
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export * from './OctahedronGeometry';
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|
-
export * from './ParametricGeometry';
|
|
12
11
|
export * from './PlaneGeometry';
|
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13
12
|
export * from './PolyhedronGeometry';
|
|
14
13
|
export * from './RingGeometry';
|
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14
|
export * from './ShapeGeometry';
|
|
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|
export * from './SphereGeometry';
|
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export * from './TetrahedronGeometry';
|
|
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|
-
export * from './TextGeometry';
|
|
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17
|
export * from './TorusGeometry';
|
|
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18
|
export * from './TorusKnotGeometry';
|
|
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19
|
export * from './TubeGeometry';
|
|
@@ -8,7 +8,7 @@ export class LatheGeometry extends BufferGeometry {
|
|
|
8
8
|
* @param [phiStart=0]
|
|
9
9
|
* @param [phiLength=Math.PI * 2]
|
|
10
10
|
*/
|
|
11
|
-
constructor(points
|
|
11
|
+
constructor(points?: Vector2[], segments?: number, phiStart?: number, phiLength?: number);
|
|
12
12
|
|
|
13
13
|
/**
|
|
14
14
|
* @default 'LatheGeometry'
|
|
@@ -7,7 +7,7 @@ export class PolyhedronGeometry extends BufferGeometry {
|
|
|
7
7
|
* @param [radius=1]
|
|
8
8
|
* @param [detail=0]
|
|
9
9
|
*/
|
|
10
|
-
constructor(vertices
|
|
10
|
+
constructor(vertices?: number[], indices?: number[], radius?: number, detail?: number);
|
|
11
11
|
|
|
12
12
|
/**
|
|
13
13
|
* @default 'PolyhedronGeometry'
|
|
@@ -1,10 +1,14 @@
|
|
|
1
1
|
import { BufferGeometry } from './../core/BufferGeometry';
|
|
2
2
|
|
|
3
|
-
export class WireframeGeometry extends BufferGeometry {
|
|
4
|
-
constructor(geometry
|
|
3
|
+
export class WireframeGeometry<TBufferGeometry extends BufferGeometry = BufferGeometry> extends BufferGeometry {
|
|
4
|
+
constructor(geometry?: TBufferGeometry);
|
|
5
5
|
|
|
6
6
|
/**
|
|
7
7
|
* @default 'WireframeGeometry'
|
|
8
8
|
*/
|
|
9
9
|
type: string;
|
|
10
|
+
|
|
11
|
+
parameters: {
|
|
12
|
+
geometry: TBufferGeometry;
|
|
13
|
+
};
|
|
10
14
|
}
|
|
@@ -3,7 +3,7 @@ import { Light } from './../lights/Light';
|
|
|
3
3
|
import { Vector2 } from './../math/Vector2';
|
|
4
4
|
import { Vector4 } from './../math/Vector4';
|
|
5
5
|
import { Matrix4 } from './../math/Matrix4';
|
|
6
|
-
import {
|
|
6
|
+
import { WebGLRenderTarget } from '../renderers/WebGLRenderTarget';
|
|
7
7
|
|
|
8
8
|
export class LightShadow {
|
|
9
9
|
constructor(camera: Camera);
|
|
@@ -38,12 +38,12 @@ export class LightShadow {
|
|
|
38
38
|
/**
|
|
39
39
|
* @default null
|
|
40
40
|
*/
|
|
41
|
-
map:
|
|
41
|
+
map: WebGLRenderTarget;
|
|
42
42
|
|
|
43
43
|
/**
|
|
44
44
|
* @default null
|
|
45
45
|
*/
|
|
46
|
-
mapPass:
|
|
46
|
+
mapPass: WebGLRenderTarget;
|
|
47
47
|
|
|
48
48
|
/**
|
|
49
49
|
* @default new THREE.Matrix4()
|
|
@@ -317,7 +317,7 @@ export class Material extends EventDispatcher {
|
|
|
317
317
|
* If *null*, the value is opposite that of side, above.
|
|
318
318
|
* @default null
|
|
319
319
|
*/
|
|
320
|
-
shadowSide: Side;
|
|
320
|
+
shadowSide: Side | null;
|
|
321
321
|
|
|
322
322
|
/**
|
|
323
323
|
* Defines whether this material is tone mapped according to the renderer's toneMapping setting.
|
|
@@ -14,17 +14,19 @@ export interface MeshPhysicalMaterialParameters extends MeshStandardMaterialPara
|
|
|
14
14
|
reflectivity?: number | undefined;
|
|
15
15
|
ior?: number | undefined;
|
|
16
16
|
|
|
17
|
-
|
|
17
|
+
sheen?: number | undefined;
|
|
18
|
+
sheenColor?: Color | undefined;
|
|
19
|
+
sheenRoughness?: number | undefined;
|
|
18
20
|
|
|
19
21
|
transmission?: number | undefined;
|
|
20
22
|
transmissionMap?: Texture | null | undefined;
|
|
21
23
|
attenuationDistance?: number | undefined;
|
|
22
|
-
|
|
24
|
+
attenuationColor?: Color | undefined;
|
|
23
25
|
|
|
24
26
|
specularIntensity?: number | undefined;
|
|
25
|
-
|
|
27
|
+
specularColor?: Color | undefined;
|
|
26
28
|
specularIntensityMap?: Texture | null | undefined;
|
|
27
|
-
|
|
29
|
+
specularColorMap?: Texture | null | undefined;
|
|
28
30
|
}
|
|
29
31
|
|
|
30
32
|
export class MeshPhysicalMaterial extends MeshStandardMaterial {
|
|
@@ -80,10 +82,30 @@ export class MeshPhysicalMaterial extends MeshStandardMaterial {
|
|
|
80
82
|
*/
|
|
81
83
|
ior: number;
|
|
82
84
|
|
|
85
|
+
/**
|
|
86
|
+
* @default 0.0
|
|
87
|
+
*/
|
|
88
|
+
sheen: number;
|
|
89
|
+
|
|
90
|
+
/**
|
|
91
|
+
* @default Color( 0x000000 )
|
|
92
|
+
*/
|
|
93
|
+
sheenColor: Color;
|
|
94
|
+
|
|
95
|
+
/**
|
|
96
|
+
* @default null
|
|
97
|
+
*/
|
|
98
|
+
sheenColorMap: Texture | null;
|
|
99
|
+
|
|
100
|
+
/**
|
|
101
|
+
* @default 1.0
|
|
102
|
+
*/
|
|
103
|
+
sheenRoughness: number;
|
|
104
|
+
|
|
83
105
|
/**
|
|
84
106
|
* @default null
|
|
85
107
|
*/
|
|
86
|
-
|
|
108
|
+
sheenRoughnessMap: Texture | null;
|
|
87
109
|
|
|
88
110
|
/**
|
|
89
111
|
* @default 0
|
|
@@ -123,7 +145,7 @@ export class MeshPhysicalMaterial extends MeshStandardMaterial {
|
|
|
123
145
|
/**
|
|
124
146
|
* @default Color(1, 1, 1)
|
|
125
147
|
*/
|
|
126
|
-
|
|
148
|
+
specularColor: Color;
|
|
127
149
|
|
|
128
150
|
/**
|
|
129
151
|
* @default null
|
|
@@ -133,5 +155,5 @@ export class MeshPhysicalMaterial extends MeshStandardMaterial {
|
|
|
133
155
|
/**
|
|
134
156
|
* @default null
|
|
135
157
|
*/
|
|
136
|
-
|
|
158
|
+
specularColorMap: Texture | null;
|
|
137
159
|
}
|
three/src/math/Quaternion.d.ts
CHANGED
three/src/math/Triangle.d.ts
CHANGED
|
@@ -3,6 +3,9 @@ import { Vector3 } from './Vector3';
|
|
|
3
3
|
import { Plane } from './Plane';
|
|
4
4
|
import { Box3 } from './Box3';
|
|
5
5
|
|
|
6
|
+
import { InterleavedBufferAttribute } from '../core/InterleavedBufferAttribute';
|
|
7
|
+
import { BufferAttribute } from '../core/BufferAttribute';
|
|
8
|
+
|
|
6
9
|
export class Triangle {
|
|
7
10
|
constructor(a?: Vector3, b?: Vector3, c?: Vector3);
|
|
8
11
|
|
|
@@ -22,7 +25,13 @@ export class Triangle {
|
|
|
22
25
|
c: Vector3;
|
|
23
26
|
|
|
24
27
|
set(a: Vector3, b: Vector3, c: Vector3): Triangle;
|
|
25
|
-
setFromPointsAndIndices(points: Vector3[], i0: number, i1: number, i2: number):
|
|
28
|
+
setFromPointsAndIndices(points: Vector3[], i0: number, i1: number, i2: number): this;
|
|
29
|
+
setFromAttributeAndIndices(
|
|
30
|
+
attribute: BufferAttribute | InterleavedBufferAttribute,
|
|
31
|
+
i0: number,
|
|
32
|
+
i1: number,
|
|
33
|
+
i2: number,
|
|
34
|
+
): this;
|
|
26
35
|
clone(): this;
|
|
27
36
|
copy(triangle: Triangle): this;
|
|
28
37
|
getArea(): number;
|
three/src/math/Vector3.d.ts
CHANGED
|
@@ -6,12 +6,13 @@ import { WebGLShadowMap } from './webgl/WebGLShadowMap';
|
|
|
6
6
|
import { WebGLCapabilities } from './webgl/WebGLCapabilities';
|
|
7
7
|
import { WebGLProperties } from './webgl/WebGLProperties';
|
|
8
8
|
import { WebGLProgram } from './webgl/WebGLProgram';
|
|
9
|
-
import {
|
|
9
|
+
import { WebGLRenderLists } from './webgl/WebGLRenderLists';
|
|
10
10
|
import { WebGLState } from './webgl/WebGLState';
|
|
11
11
|
import { Vector2 } from './../math/Vector2';
|
|
12
12
|
import { Vector4 } from './../math/Vector4';
|
|
13
13
|
import { Color } from './../math/Color';
|
|
14
14
|
import { WebGLRenderTarget } from './WebGLRenderTarget';
|
|
15
|
+
import { WebGLMultipleRenderTargets } from './WebGLMultipleRenderTargets';
|
|
15
16
|
import { Object3D } from './../core/Object3D';
|
|
16
17
|
import { Material } from './../materials/Material';
|
|
17
18
|
import { ToneMapping, ShadowMapType, CullFace, TextureEncoding } from '../constants';
|
|
@@ -221,6 +222,7 @@ export class WebGLRenderer implements Renderer {
|
|
|
221
222
|
getContext(): WebGLRenderingContext;
|
|
222
223
|
getContextAttributes(): any;
|
|
223
224
|
forceContextLoss(): void;
|
|
225
|
+
forceContextRestore(): void;
|
|
224
226
|
|
|
225
227
|
/**
|
|
226
228
|
* @deprecated Use {@link WebGLCapabilities#getMaxAnisotropy .capabilities.getMaxAnisotropy()} instead.
|
|
@@ -322,8 +324,6 @@ export class WebGLRenderer implements Renderer {
|
|
|
322
324
|
resetGLState(): void;
|
|
323
325
|
dispose(): void;
|
|
324
326
|
|
|
325
|
-
renderBufferImmediate(object: Object3D, program: WebGLProgram): void;
|
|
326
|
-
|
|
327
327
|
renderBufferDirect(
|
|
328
328
|
camera: Camera,
|
|
329
329
|
scene: Scene,
|
|
@@ -375,12 +375,12 @@ export class WebGLRenderer implements Renderer {
|
|
|
375
375
|
/**
|
|
376
376
|
* Returns the current render target. If no render target is set, null is returned.
|
|
377
377
|
*/
|
|
378
|
-
getRenderTarget():
|
|
378
|
+
getRenderTarget(): WebGLRenderTarget | null;
|
|
379
379
|
|
|
380
380
|
/**
|
|
381
381
|
* @deprecated Use {@link WebGLRenderer#getRenderTarget .getRenderTarget()} instead.
|
|
382
382
|
*/
|
|
383
|
-
getCurrentRenderTarget():
|
|
383
|
+
getCurrentRenderTarget(): WebGLRenderTarget | null;
|
|
384
384
|
|
|
385
385
|
/**
|
|
386
386
|
* Sets the active render target.
|
|
@@ -389,10 +389,14 @@ export class WebGLRenderer implements Renderer {
|
|
|
389
389
|
* @param activeCubeFace Specifies the active cube side (PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5) of {@link WebGLCubeRenderTarget}.
|
|
390
390
|
* @param activeMipmapLevel Specifies the active mipmap level.
|
|
391
391
|
*/
|
|
392
|
-
setRenderTarget(
|
|
392
|
+
setRenderTarget(
|
|
393
|
+
renderTarget: WebGLRenderTarget | WebGLMultipleRenderTargets | null,
|
|
394
|
+
activeCubeFace?: number,
|
|
395
|
+
activeMipmapLevel?: number,
|
|
396
|
+
): void;
|
|
393
397
|
|
|
394
398
|
readRenderTargetPixels(
|
|
395
|
-
renderTarget:
|
|
399
|
+
renderTarget: WebGLRenderTarget | WebGLMultipleRenderTargets,
|
|
396
400
|
x: number,
|
|
397
401
|
y: number,
|
|
398
402
|
width: number,
|
|
@@ -7,9 +7,6 @@ import { Camera } from './../../cameras/Camera';
|
|
|
7
7
|
import { BufferGeometry } from '../../core/BufferGeometry';
|
|
8
8
|
import { WebGLProperties } from './WebGLProperties';
|
|
9
9
|
|
|
10
|
-
// tslint:disable-next-line:no-empty-interface
|
|
11
|
-
export interface RenderTarget {} // not defined in the code, used in LightShadow and WebGRenderer classes
|
|
12
|
-
|
|
13
10
|
export interface RenderItem {
|
|
14
11
|
id: number;
|
|
15
12
|
object: Object3D;
|
three/src/textures/Texture.d.ts
CHANGED
|
@@ -158,6 +158,12 @@ export class Texture extends EventDispatcher {
|
|
|
158
158
|
*/
|
|
159
159
|
isRenderTargetTexture: boolean;
|
|
160
160
|
|
|
161
|
+
/**
|
|
162
|
+
* An object that can be used to store custom data about the Material. It should not hold references to functions as these will not be cloned.
|
|
163
|
+
* @default {}
|
|
164
|
+
*/
|
|
165
|
+
userData: any;
|
|
166
|
+
|
|
161
167
|
/**
|
|
162
168
|
* @default 0
|
|
163
169
|
*/
|
|
@@ -1,19 +0,0 @@
|
|
|
1
|
-
import { Camera, EventDispatcher } from '../../../src/Three';
|
|
2
|
-
|
|
3
|
-
export class DeviceOrientationControls extends EventDispatcher {
|
|
4
|
-
constructor(object: Camera);
|
|
5
|
-
|
|
6
|
-
object: Camera;
|
|
7
|
-
|
|
8
|
-
// API
|
|
9
|
-
|
|
10
|
-
alphaOffset: number;
|
|
11
|
-
deviceOrientation: any;
|
|
12
|
-
enabled: boolean;
|
|
13
|
-
screenOrientation: number;
|
|
14
|
-
|
|
15
|
-
connect(): void;
|
|
16
|
-
disconnect(): void;
|
|
17
|
-
dispose(): void;
|
|
18
|
-
update(): void;
|
|
19
|
-
}
|