@types/three 0.132.2 → 0.135.0

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Files changed (58) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/controls/ArcballControls.d.ts +160 -0
  3. three/examples/jsm/controls/DragControls.d.ts +2 -1
  4. three/examples/jsm/csm/CSM.d.ts +47 -22
  5. three/examples/jsm/csm/CSMFrustum.d.ts +19 -0
  6. three/examples/jsm/csm/CSMHelper.d.ts +20 -7
  7. three/examples/jsm/csm/CSMShader.d.ts +4 -0
  8. three/examples/jsm/exporters/GLTFExporter.d.ts +1 -0
  9. three/examples/jsm/geometries/ParametricGeometries.d.ts +4 -2
  10. three/{src → examples/jsm}/geometries/ParametricGeometry.d.ts +2 -3
  11. three/{src → examples/jsm}/geometries/TextGeometry.d.ts +3 -2
  12. three/examples/jsm/lines/LineSegmentsGeometry.d.ts +2 -2
  13. three/{src → examples/jsm}/loaders/FontLoader.d.ts +14 -3
  14. three/examples/jsm/loaders/GLTFLoader.d.ts +25 -2
  15. three/examples/jsm/loaders/LogLuvLoader.d.ts +19 -0
  16. three/examples/jsm/misc/GPUComputationRenderer.d.ts +8 -6
  17. three/examples/jsm/modifiers/TessellateModifier.d.ts +1 -1
  18. three/examples/jsm/nodes/inputs/ColorNode.d.ts +1 -1
  19. three/examples/jsm/nodes/materials/StandardNodeMaterial.d.ts +1 -1
  20. three/examples/jsm/nodes/materials/nodes/StandardNode.d.ts +1 -1
  21. three/examples/jsm/objects/MarchingCubes.d.ts +11 -5
  22. three/examples/jsm/postprocessing/SSRPass.d.ts +0 -3
  23. three/examples/jsm/postprocessing/SSRrPass.d.ts +0 -17
  24. three/examples/jsm/renderers/CSS2DRenderer.d.ts +5 -1
  25. three/examples/jsm/renderers/CSS3DRenderer.d.ts +5 -1
  26. three/examples/jsm/webxr/OculusHandPointerModel.d.ts +3 -3
  27. three/index.d.ts +1 -1
  28. three/package.json +3 -3
  29. three/src/Three.d.ts +0 -3
  30. three/src/cameras/OrthographicCamera.d.ts +1 -1
  31. three/src/core/Layers.d.ts +1 -0
  32. three/src/core/Object3D.d.ts +40 -8
  33. three/src/core/Raycaster.d.ts +12 -4
  34. three/src/extras/core/CurvePath.d.ts +1 -1
  35. three/src/geometries/EdgesGeometry.d.ts +3 -2
  36. three/src/geometries/ExtrudeGeometry.d.ts +1 -1
  37. three/src/geometries/Geometries.d.ts +0 -2
  38. three/src/geometries/LatheGeometry.d.ts +1 -1
  39. three/src/geometries/PolyhedronGeometry.d.ts +1 -1
  40. three/src/geometries/ShapeGeometry.d.ts +1 -1
  41. three/src/geometries/TubeGeometry.d.ts +1 -1
  42. three/src/geometries/WireframeGeometry.d.ts +6 -2
  43. three/src/lights/DirectionalLight.d.ts +1 -1
  44. three/src/lights/LightShadow.d.ts +3 -3
  45. three/src/loaders/LoaderUtils.d.ts +1 -0
  46. three/src/materials/Material.d.ts +1 -1
  47. three/src/materials/MeshPhysicalMaterial.d.ts +29 -7
  48. three/src/math/Quaternion.d.ts +2 -0
  49. three/src/math/Triangle.d.ts +10 -1
  50. three/src/math/Vector3.d.ts +2 -0
  51. three/src/renderers/WebGLRenderer.d.ts +11 -7
  52. three/src/renderers/webgl/WebGLRenderLists.d.ts +0 -3
  53. three/src/textures/Texture.d.ts +6 -0
  54. three/examples/jsm/controls/DeviceOrientationControls.d.ts +0 -19
  55. three/examples/jsm/csm/Frustum.d.ts +0 -16
  56. three/examples/jsm/csm/Shader.d.ts +0 -6
  57. three/src/extras/core/Font.d.ts +0 -14
  58. three/src/extras/objects/ImmediateRenderObject.d.ts +0 -59
three/README.md CHANGED
@@ -8,7 +8,7 @@ This package contains type definitions for three (https://threejs.org/).
8
8
  Files were exported from https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three.
9
9
 
10
10
  ### Additional Details
11
- * Last updated: Fri, 01 Oct 2021 09:01:18 GMT
11
+ * Last updated: Mon, 06 Dec 2021 23:31:03 GMT
12
12
  * Dependencies: none
13
13
  * Global values: `THREE`
14
14
 
@@ -0,0 +1,160 @@
1
+ import { EventDispatcher, Camera, Scene, Vector3, Raycaster } from '../../../src/Three';
2
+
3
+ export enum ArcballControlsMouseActionOperations {
4
+ PAN = 'PAN',
5
+ ROTATE = 'ROTATE',
6
+ ZOOM = 'ZOOM',
7
+ FOV = 'FOV',
8
+ }
9
+
10
+ export type ArcballControlsMouseActionMouse = 0 | 1 | 2 | 'WHEEL';
11
+
12
+ export enum ArcballControlsMouseActionKeys {
13
+ SHIFT = 'SHIFT',
14
+ CTRL = 'CTRL',
15
+ }
16
+
17
+ export class ArcballControls extends EventDispatcher {
18
+ camera: Camera | null;
19
+ domElement: HTMLElement;
20
+ scene?: Scene | null | undefined;
21
+
22
+ /**
23
+ * @default 500
24
+ */
25
+ focusAnimationTime: number;
26
+
27
+ /**
28
+ * @default true
29
+ */
30
+ enabled: boolean;
31
+
32
+ /**
33
+ * @default true
34
+ */
35
+ enablePan: boolean;
36
+
37
+ /**
38
+ * @default true
39
+ */
40
+ enableRotate: boolean;
41
+
42
+ /**
43
+ * @default true
44
+ */
45
+ enableZoom: boolean;
46
+
47
+ /**
48
+ * @default true
49
+ */
50
+ enableGizmos: boolean;
51
+
52
+ /**
53
+ * @default true
54
+ */
55
+ adjustNearFar: boolean;
56
+
57
+ /**
58
+ * @default 1.1
59
+ */
60
+ scaleFactor: number;
61
+
62
+ /**
63
+ * @default 25
64
+ */
65
+ dampingFactor: number;
66
+
67
+ /**
68
+ * @default 20
69
+ */
70
+ wMax: number; // maximum angular velocity allowed
71
+
72
+ /**
73
+ * @default true
74
+ */
75
+ enableAnimations: boolean; // if animations should be performed
76
+
77
+ /**
78
+ * @default false
79
+ */
80
+ enableGrid: boolean; // if grid should be showed during pan operation
81
+
82
+ /**
83
+ * @default false
84
+ */
85
+ cursorZoom: boolean; // if wheel zoom should be cursor centered
86
+
87
+ /**
88
+ * @default 5
89
+ */
90
+ minFov: number;
91
+
92
+ /**
93
+ * @default 90
94
+ */
95
+ maxFov: number;
96
+
97
+ /**
98
+ * @default 0
99
+ */
100
+ minDistance: number;
101
+
102
+ /**
103
+ * @default Infinity
104
+ */
105
+ maxDistance: number;
106
+
107
+ /**
108
+ * @default 0
109
+ */
110
+ minZoom: number;
111
+
112
+ /**
113
+ * @default Infinity
114
+ */
115
+ maxZoom: number;
116
+
117
+ /**
118
+ * @default Vector3(0,0,0)
119
+ */
120
+ target: Vector3;
121
+
122
+ /**
123
+ * @default 0.67
124
+ */
125
+ radiusFactor: number;
126
+
127
+ constructor(camera: Camera, domElement: HTMLElement, scene?: Scene | null);
128
+
129
+ getRaycaster(): Raycaster;
130
+
131
+ activateGizmos(isActive: boolean): void;
132
+
133
+ copyState(): void;
134
+
135
+ pasteState(): void;
136
+
137
+ saveState(): void;
138
+
139
+ reset(): void;
140
+
141
+ setCamera(camera: Camera): void;
142
+
143
+ setGizmosVisible(value: boolean): void;
144
+
145
+ setTbRadius(value: number): void;
146
+
147
+ setMouseAction(
148
+ operation: ArcballControlsMouseActionOperations,
149
+ mouse: ArcballControlsMouseActionMouse,
150
+ key?: ArcballControlsMouseActionKeys,
151
+ ): boolean;
152
+
153
+ unsetMouseAction(mouse: ArcballControlsMouseActionMouse, key?: ArcballControlsMouseActionKeys): boolean;
154
+
155
+ setTarget(x: number, y: number, z: number): void;
156
+
157
+ update(): void;
158
+
159
+ dispose(): void;
160
+ }
@@ -1,4 +1,4 @@
1
- import { Camera, EventDispatcher, Object3D } from '../../../src/Three';
1
+ import { Camera, EventDispatcher, Object3D, Raycaster } from '../../../src/Three';
2
2
 
3
3
  export class DragControls extends EventDispatcher {
4
4
  constructor(objects: Object3D[], camera: Camera, domElement?: HTMLElement);
@@ -14,4 +14,5 @@ export class DragControls extends EventDispatcher {
14
14
  deactivate(): void;
15
15
  dispose(): void;
16
16
  getObjects(): Object3D[];
17
+ getRaycaster(): Raycaster;
17
18
  }
@@ -1,36 +1,61 @@
1
+ import { Camera, Vector3, DirectionalLight, Material, Vector2, Object3D } from '../../../src/Three';
2
+
3
+ export enum CMSMode {
4
+ practical = 'practical',
5
+ uniform = 'uniform',
6
+ logarithmic = 'logarithmic',
7
+ custom = 'custom',
8
+ }
9
+
10
+ export interface CMSParameters {
11
+ camera?: Camera;
12
+ parent?: Object3D;
13
+ cascades?: number;
14
+ maxFar?: number;
15
+ mode?: CMSMode;
16
+ shadowMapSize?: number;
17
+ shadowBias?: number;
18
+ lightDirection?: Vector3;
19
+ lightIntensity?: number;
20
+ lightNear?: number;
21
+ lightFar?: number;
22
+ lightMargin?: number;
23
+ customSplitsCallback?: (cascades: number, cameraNear: number, cameraFar: number, breaks: number[]) => void;
24
+ }
25
+
1
26
  export class CSM {
2
- constructor(data: any);
3
- camera: any;
4
- parent: any;
5
- cascades: any;
6
- maxFar: any;
7
- mode: any;
8
- shadowMapSize: any;
9
- shadowBias: any;
10
- lightDirection: any;
11
- lightIntensity: any;
12
- lightNear: any;
13
- lightFar: any;
14
- lightMargin: any;
15
- customSplitsCallback: any;
27
+ constructor(data?: CMSParameters);
28
+ camera: Camera;
29
+ parent: Object3D;
30
+ cascades: number;
31
+ maxFar: number;
32
+ mode: CMSMode;
33
+ shadowMapSize: number;
34
+ shadowBias: number;
35
+ lightDirection: Vector3;
36
+ lightIntensity: number;
37
+ lightNear: number;
38
+ lightFar: number;
39
+ lightMargin: number;
40
+ customSplitsCallback: (cascades: number, cameraNear: number, cameraFar: number, breaks: number[]) => void;
16
41
  fade: boolean;
17
- mainFrustum: Frustum;
18
- frustums: any[];
19
- breaks: any[];
20
- lights: any[];
21
- shaders: Map<any, any>;
42
+ mainFrustum: CSMFrustrum;
43
+ frustums: CSMFrustrum[];
44
+ breaks: number[];
45
+ lights: DirectionalLight[];
46
+ shaders: Map<unknown, string>;
22
47
  createLights(): void;
23
48
  initCascades(): void;
24
49
  updateShadowBounds(): void;
25
50
  getBreaks(): void;
26
51
  update(): void;
27
52
  injectInclude(): void;
28
- setupMaterial(material: any): void;
53
+ setupMaterial(material: Material): void;
29
54
  updateUniforms(): void;
30
- getExtendedBreaks(target: any): void;
55
+ getExtendedBreaks(target: Vector2[]): void;
31
56
  updateFrustums(): void;
32
57
  remove(): void;
33
58
  dispose(): void;
34
59
  }
35
60
 
36
- import Frustum from './Frustum.js';
61
+ import CSMFrustrum from './CSMFrustum.js';
@@ -0,0 +1,19 @@
1
+ import { Matrix4, Vector3 } from '../../../src/Three';
2
+
3
+ export interface CSMFrustumVerticies {
4
+ near: Vector3[];
5
+ far: Vector3[];
6
+ }
7
+
8
+ export interface CSMFrustumParameters {
9
+ projectionMatrix?: Matrix4;
10
+ maxFar?: number;
11
+ }
12
+
13
+ export default class CSMFrustum {
14
+ constructor(data?: CSMFrustumParameters);
15
+ vertices: CSMFrustumVerticies;
16
+ setFromProjectionMatrix(projectionMatrix: Matrix4, maxFar: number): CSMFrustumVerticies;
17
+ split(breaks: number[], target: CSMFrustum[]): void;
18
+ toSpace(cameraMatrix: Matrix4, target: CSMFrustum): void;
19
+ }
@@ -1,13 +1,26 @@
1
- export class CSMHelper {
2
- constructor(csm: any);
3
- csm: any;
1
+ import {
2
+ Box3Helper,
3
+ BufferGeometry,
4
+ Group,
5
+ LineBasicMaterial,
6
+ LineSegments,
7
+ Mesh,
8
+ MeshBasicMaterial,
9
+ PlaneGeometry,
10
+ } from '../../../src/Three';
11
+
12
+ import { CSM } from './CSM';
13
+
14
+ export class CSMHelper<TCSM extends CSM = CSM> extends Group {
15
+ constructor(csm: TCSM);
16
+ csm: TCSM;
4
17
  displayFrustum: boolean;
5
18
  displayPlanes: boolean;
6
19
  displayShadowBounds: boolean;
7
- frustumLines: any;
8
- cascadeLines: any[];
9
- cascadePlanes: any[];
10
- shadowLines: any[];
20
+ frustumLines: LineSegments<BufferGeometry, LineBasicMaterial>;
21
+ cascadeLines: Box3Helper[];
22
+ cascadePlanes: Array<Mesh<PlaneGeometry, MeshBasicMaterial>>;
23
+ shadowLines: Box3Helper[];
11
24
  updateVisibility(): void;
12
25
  update(): void;
13
26
  }
@@ -0,0 +1,4 @@
1
+ export interface CSMShader {
2
+ lights_fragment_begin: string;
3
+ lights_pars_begin: string;
4
+ }
@@ -16,4 +16,5 @@ export class GLTFExporter {
16
16
  constructor();
17
17
 
18
18
  parse(input: Object3D, onCompleted: (gltf: object) => void, options: GLTFExporterOptions): void;
19
+ parseAsync(input: Object3D, options: GLTFExporterOptions): Promise<void>;
19
20
  }
@@ -1,8 +1,10 @@
1
- import { Curve, ParametricGeometry, Vector3 } from '../../../src/Three';
1
+ import { Curve, Vector3 } from '../../../src/Three';
2
+
3
+ import { ParametricGeometry } from './ParametricGeometry';
2
4
 
3
5
  export namespace ParametricGeometries {
4
6
  function klein(v: number, u: number, target: Vector3): Vector3;
5
- function plane(width: number, height: number, target: Vector3): Vector3;
7
+ function plane(width: number, height: number): (u: number, v: number, target: Vector3) => Vector3;
6
8
  function mobius(u: number, t: number, target: Vector3): Vector3;
7
9
  function mobius3d(u: number, t: number, target: Vector3): Vector3;
8
10
 
@@ -1,8 +1,7 @@
1
- import { Vector3 } from './../math/Vector3';
2
- import { BufferGeometry } from './../core/BufferGeometry';
1
+ import { Vector3, BufferGeometry } from '../../../src/Three';
3
2
 
4
3
  export class ParametricGeometry extends BufferGeometry {
5
- constructor(func: (u: number, v: number, dest: Vector3) => void, slices: number, stacks: number);
4
+ constructor(func?: (u: number, v: number, target: Vector3) => void, slices?: number, stacks?: number);
6
5
 
7
6
  /**
8
7
  * @default 'ParametricGeometry'
@@ -1,5 +1,6 @@
1
- import { Font } from './../extras/core/Font';
2
- import { ExtrudeGeometry } from './ExtrudeGeometry';
1
+ import { ExtrudeGeometry } from '../../../src/Three';
2
+
3
+ import { Font } from '../loaders/FontLoader';
3
4
 
4
5
  export interface TextGeometryParameters {
5
6
  font: Font;
@@ -14,10 +14,10 @@ export class LineSegmentsGeometry extends InstancedBufferGeometry {
14
14
  applyMatrix4(matrix: Matrix4): this;
15
15
  computeBoundingBox(): void;
16
16
  computeBoundingSphere(): void;
17
- fromEdgesGeometry(geometry: WireframeGeometry): this;
17
+ fromEdgesGeometry(geometry: EdgesGeometry): this;
18
18
  fromLineSegments(lineSegments: LineSegments): this;
19
19
  fromMesh(mesh: Mesh): this;
20
- fromWireframeGeometry(geometry: EdgesGeometry): this;
20
+ fromWireframeGeometry(geometry: WireframeGeometry): this;
21
21
  setColors(array: number[] | Float32Array): this;
22
22
  setPositions(array: number[] | Float32Array): this;
23
23
  }
@@ -1,6 +1,4 @@
1
- import { Loader } from './Loader';
2
- import { LoadingManager } from './LoadingManager';
3
- import { Font } from './../extras/core/Font';
1
+ import { Shape, Loader, LoadingManager } from '../../../src/Three';
4
2
 
5
3
  export class FontLoader extends Loader {
6
4
  constructor(manager?: LoadingManager);
@@ -14,3 +12,16 @@ export class FontLoader extends Loader {
14
12
  loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<Font>;
15
13
  parse(json: any): Font;
16
14
  }
15
+
16
+ export class Font {
17
+ constructor(jsondata: any);
18
+
19
+ /**
20
+ * @default 'Font'
21
+ */
22
+ type: string;
23
+
24
+ data: string;
25
+
26
+ generateShapes(text: string, size: number): Shape[];
27
+ }
@@ -13,6 +13,9 @@ import {
13
13
  Material,
14
14
  SkinnedMesh,
15
15
  Texture,
16
+ TextureLoader,
17
+ FileLoader,
18
+ ImageBitmapLoader,
16
19
  } from '../../../src/Three';
17
20
 
18
21
  import { DRACOLoader } from './DRACOLoader';
@@ -61,16 +64,35 @@ export class GLTFLoader extends Loader {
61
64
  onLoad: (gltf: GLTF) => void,
62
65
  onError?: (event: ErrorEvent) => void,
63
66
  ): void;
67
+
68
+ parseAsync(data: ArrayBuffer | string, path: string): Promise<void>;
64
69
  }
65
70
 
71
+ export type GLTFReferenceType = 'materials' | 'nodes' | 'textures' | 'meshes';
72
+
66
73
  export interface GLTFReference {
67
- type: 'materials' | 'nodes' | 'textures';
68
- index: number;
74
+ materials?: number;
75
+ nodes?: number;
76
+ textures?: number;
77
+ meshes?: number;
69
78
  }
70
79
 
71
80
  export class GLTFParser {
72
81
  json: any;
73
82
 
83
+ options: {
84
+ path: string;
85
+ manager: LoadingManager;
86
+ ktx2Loader: KTX2Loader;
87
+ meshoptDecoder: /* MeshoptDecoder */ any;
88
+ crossOrigin: string;
89
+ requestHeader: { [header: string]: string };
90
+ };
91
+
92
+ fileLoader: FileLoader;
93
+ textureLoader: TextureLoader | ImageBitmapLoader;
94
+ plugins: GLTFLoaderPlugin;
95
+ extensions: { [name: string]: any };
74
96
  associations: Map<Object3D | Material | Texture, GLTFReference>;
75
97
 
76
98
  getDependency: (type: string, index: number) => Promise<any>;
@@ -131,5 +153,6 @@ export interface GLTFLoaderPlugin {
131
153
  extendMaterialParams?:
132
154
  | ((materialIndex: number, materialParams: { [key: string]: any }) => Promise<any> | null)
133
155
  | undefined;
156
+ createNodeMesh?: ((nodeIndex: number) => Promise<Group | Mesh | SkinnedMesh> | null) | undefined;
134
157
  createNodeAttachment?: ((nodeIndex: number) => Promise<Object3D> | null) | undefined;
135
158
  }
@@ -0,0 +1,19 @@
1
+ import { DataTextureLoader, TextureDataType, LoadingManager, PixelFormat } from '../../../src/Three';
2
+
3
+ export interface LogLuv {
4
+ width: number;
5
+ height: number;
6
+ data: Uint16Array | Float32Array;
7
+ format: PixelFormat;
8
+ type: TextureDataType;
9
+ flipY: boolean;
10
+ }
11
+
12
+ export class LogLuvLoader extends DataTextureLoader {
13
+ type: TextureDataType;
14
+ constructor(manager: LoadingManager);
15
+
16
+ parse(buffer: Iterable<number>): LogLuv;
17
+
18
+ setDataType(value: TextureDataType): this;
19
+ }
@@ -1,6 +1,6 @@
1
1
  import {
2
2
  WebGLRenderer,
3
- RenderTarget,
3
+ WebGLRenderTarget,
4
4
  Texture,
5
5
  DataTexture,
6
6
  Material,
@@ -8,6 +8,7 @@ import {
8
8
  Wrapping,
9
9
  TextureFilter,
10
10
  TextureDataType,
11
+ IUniform,
11
12
  } from '../../../src/Three';
12
13
 
13
14
  export interface Variable {
@@ -15,7 +16,7 @@ export interface Variable {
15
16
  initialValueTexture: Texture;
16
17
  material: ShaderMaterial;
17
18
  dependencies: Variable[];
18
- renderTargets: RenderTarget[];
19
+ renderTargets: WebGLRenderTarget[];
19
20
  wrapS: number;
20
21
  wrapT: number;
21
22
  minFilter: number;
@@ -33,9 +34,10 @@ export class GPUComputationRenderer {
33
34
  init(): string | null;
34
35
  compute(): void;
35
36
 
36
- getCurrentRenderTarget(variable: Variable): RenderTarget;
37
- getAlternateRenderTarget(variable: Variable): RenderTarget;
37
+ getCurrentRenderTarget(variable: Variable): WebGLRenderTarget;
38
+ getAlternateRenderTarget(variable: Variable): WebGLRenderTarget;
38
39
  addResolutionDefine(materialShader: ShaderMaterial): void;
40
+ createShaderMaterial(computeFragmentShader: string, uniforms?: { [uniform: string]: IUniform }): ShaderMaterial;
39
41
  createRenderTarget(
40
42
  sizeXTexture: number,
41
43
  sizeYTexture: number,
@@ -43,8 +45,8 @@ export class GPUComputationRenderer {
43
45
  wrapT: number,
44
46
  minFilter: TextureFilter,
45
47
  magFilter: TextureFilter,
46
- ): RenderTarget;
48
+ ): WebGLRenderTarget;
47
49
  createTexture(): DataTexture;
48
50
  renderTexture(input: Texture, output: Texture): void;
49
- doRenderTarget(material: Material, output: RenderTarget): void;
51
+ doRenderTarget(material: Material, output: WebGLRenderTarget): void;
50
52
  }
@@ -5,5 +5,5 @@ export class TessellateModifier {
5
5
  maxEdgeLength: number;
6
6
  maxIterations: number;
7
7
 
8
- modify(geometry: BufferGeometry): BufferGeometry;
8
+ modify<TGeometry extends BufferGeometry>(geometry: TGeometry): TGeometry;
9
9
  }
@@ -1,4 +1,4 @@
1
- import { Color } from '../../../../src/Three';
1
+ import { Color, ColorRepresentation } from '../../../../src/Three';
2
2
 
3
3
  import { InputNode } from '../core/InputNode';
4
4
  import { NodeBuilder } from '../core/NodeBuilder';
@@ -21,5 +21,5 @@ export class StandardNodeMaterial extends NodeMaterial {
21
21
  environment: Node;
22
22
  mask: Node;
23
23
  position: Node;
24
- sheenTint: Node;
24
+ sheenColor: Node;
25
25
  }
@@ -8,7 +8,7 @@ export class StandardNode extends Node {
8
8
  roughness: Node;
9
9
  metalness: Node;
10
10
  nodeType: string;
11
- sheenTint: Node;
11
+ sheenColor: Node;
12
12
 
13
13
  build(builder: NodeBuilder): string;
14
14
  copy(source: StandardNode): this;
@@ -1,7 +1,13 @@
1
- import { BufferGeometry, Material, ImmediateRenderObject } from '../../../src/Three';
1
+ import { BufferGeometry, Material, Mesh, Color } from '../../../src/Three';
2
2
 
3
- export class MarchingCubes extends ImmediateRenderObject {
4
- constructor(resolution: number, material: Material, enableUvs?: boolean, enableColors?: boolean);
3
+ export class MarchingCubes extends Mesh {
4
+ constructor(
5
+ resolution: number,
6
+ material: Material,
7
+ enableUvs?: boolean,
8
+ enableColors?: boolean,
9
+ maxPolyCount?: number,
10
+ );
5
11
 
6
12
  enableUvs: boolean;
7
13
  enableColors: boolean;
@@ -46,9 +52,9 @@ export class MarchingCubes extends ImmediateRenderObject {
46
52
  begin(): void;
47
53
  end(): void;
48
54
 
49
- init(resolution: string): void;
55
+ init(resolution: number): void;
50
56
 
51
- addBall(ballx: number, bally: number, ballz: number, strength: number, subtract: number, colors: any): void;
57
+ addBall(ballx: number, bally: number, ballz: number, strength: number, subtract: number, colors?: Color): void;
52
58
 
53
59
  addPlaneX(strength: number, subtract: number): void;
54
60
  addPlaneY(strength: number, subtract: number): void;
@@ -7,7 +7,6 @@ import {
7
7
  Scene,
8
8
  WebGLRenderer,
9
9
  Camera,
10
- TextureEncoding,
11
10
  Mesh,
12
11
  Material,
13
12
  ColorRepresentation,
@@ -22,7 +21,6 @@ export interface SSRPassParams {
22
21
  width?: number | undefined;
23
22
  height?: number | undefined;
24
23
  selects: Mesh[] | null;
25
- encoding: TextureEncoding;
26
24
  isPerspectiveCamera?: boolean | undefined;
27
25
  isBouncing?: boolean | undefined;
28
26
  groundReflector: Reflector | null;
@@ -40,7 +38,6 @@ export class SSRPass extends Pass {
40
38
  output: number;
41
39
  maxDistance: number;
42
40
  thickness: number;
43
- encoding: TextureEncoding;
44
41
  tempColor: Color;
45
42
 
46
43
  get selects(): Mesh[] | null;
@@ -1,32 +1,18 @@
1
1
  import {
2
- AddEquation,
3
2
  Color,
4
- NormalBlending,
5
- DepthTexture,
6
- SrcAlphaFactor,
7
- OneMinusSrcAlphaFactor,
8
3
  MeshNormalMaterial,
9
4
  MeshBasicMaterial,
10
- NearestFilter,
11
- NoBlending,
12
- RGBAFormat,
13
5
  ShaderMaterial,
14
- UniformsUtils,
15
- UnsignedShortType,
16
6
  WebGLRenderTarget,
17
- HalfFloatType,
18
7
  MeshStandardMaterial,
19
8
  WebGLRenderer,
20
9
  Scene,
21
10
  Camera,
22
11
  Mesh,
23
- TextureEncoding,
24
12
  Material,
25
13
  ColorRepresentation,
26
14
  } from '../../../src/Three';
27
15
  import { Pass, FullScreenQuad } from './Pass';
28
- import { SSRrShader, SSRrDepthShader } from '../shaders/SSRrShader';
29
- import { CopyShader } from '../shaders/CopyShader';
30
16
 
31
17
  export interface SSRrPassParams {
32
18
  renderer: WebGLRenderer;
@@ -35,7 +21,6 @@ export interface SSRrPassParams {
35
21
  width?: number | undefined;
36
22
  height?: number | undefined;
37
23
  selects: Mesh[] | null;
38
- encoding: TextureEncoding;
39
24
  }
40
25
 
41
26
  export class SSRrPass extends Pass {
@@ -53,8 +38,6 @@ export class SSRrPass extends Pass {
53
38
  maxDistance: number;
54
39
  surfDist: number;
55
40
 
56
- encoding: TextureEncoding;
57
-
58
41
  color: Color;
59
42
 
60
43
  seleects: Mesh[] | null;