@tweenjs/tween.js 18.6.0 → 18.6.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/tween.umd.js CHANGED
@@ -1,800 +1,825 @@
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1
  (function (global, factory) {
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- typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
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- typeof define === 'function' && define.amd ? define(factory) :
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- (global.TWEEN = factory());
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- }(this, (function () { 'use strict';
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+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
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+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
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+ (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.TWEEN = {}));
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+ }(this, (function (exports) { 'use strict';
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6
 
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- var NOW;
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- // Include a performance.now polyfill.
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- // In node.js, use process.hrtime.
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- // eslint-disable-next-line
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- // @ts-ignore
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- if (typeof self === 'undefined' && typeof process !== 'undefined' && process.hrtime) {
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- NOW = function () {
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- // eslint-disable-next-line
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- // @ts-ignore
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- var time = process.hrtime();
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- // Convert [seconds, nanoseconds] to milliseconds.
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- return time[0] * 1000 + time[1] / 1000000;
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- };
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- }
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- // In a browser, use self.performance.now if it is available.
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- else if (typeof self !== 'undefined' && self.performance !== undefined && self.performance.now !== undefined) {
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- // This must be bound, because directly assigning this function
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- // leads to an invocation exception in Chrome.
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- NOW = self.performance.now.bind(self.performance);
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- }
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- // Use Date.now if it is available.
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- else if (Date.now !== undefined) {
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- NOW = Date.now;
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- }
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- // Otherwise, use 'new Date().getTime()'.
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- else {
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- NOW = function () {
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- return new Date().getTime();
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- };
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- }
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- var NOW$1 = NOW;
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+ /**
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+ * The Ease class provides a collection of easing functions for use with tween.js.
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+ */
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+ var Easing = {
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+ Linear: {
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+ None: function (amount) {
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+ return amount;
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+ },
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+ },
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+ Quadratic: {
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+ In: function (amount) {
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+ return amount * amount;
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+ },
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+ Out: function (amount) {
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+ return amount * (2 - amount);
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+ },
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+ InOut: function (amount) {
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * amount * amount;
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+ }
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+ return -0.5 * (--amount * (amount - 2) - 1);
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+ },
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+ },
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+ Cubic: {
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+ In: function (amount) {
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+ return amount * amount * amount;
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+ },
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+ Out: function (amount) {
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+ return --amount * amount * amount + 1;
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+ },
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+ InOut: function (amount) {
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * amount * amount * amount;
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+ }
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+ return 0.5 * ((amount -= 2) * amount * amount + 2);
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+ },
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+ },
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+ Quartic: {
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+ In: function (amount) {
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+ return amount * amount * amount * amount;
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+ },
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+ Out: function (amount) {
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+ return 1 - --amount * amount * amount * amount;
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+ },
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+ InOut: function (amount) {
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * amount * amount * amount * amount;
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+ }
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+ return -0.5 * ((amount -= 2) * amount * amount * amount - 2);
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+ },
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+ },
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+ Quintic: {
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+ In: function (amount) {
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+ return amount * amount * amount * amount * amount;
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+ },
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+ Out: function (amount) {
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+ return --amount * amount * amount * amount * amount + 1;
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+ },
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+ InOut: function (amount) {
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * amount * amount * amount * amount * amount;
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+ }
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+ return 0.5 * ((amount -= 2) * amount * amount * amount * amount + 2);
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+ },
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+ },
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+ Sinusoidal: {
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+ In: function (amount) {
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+ return 1 - Math.cos((amount * Math.PI) / 2);
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+ },
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+ Out: function (amount) {
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+ return Math.sin((amount * Math.PI) / 2);
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+ },
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+ InOut: function (amount) {
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+ return 0.5 * (1 - Math.cos(Math.PI * amount));
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+ },
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+ },
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+ Exponential: {
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+ In: function (amount) {
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+ return amount === 0 ? 0 : Math.pow(1024, amount - 1);
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+ },
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+ Out: function (amount) {
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+ return amount === 1 ? 1 : 1 - Math.pow(2, -10 * amount);
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+ },
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+ InOut: function (amount) {
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+ if (amount === 0) {
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+ return 0;
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+ }
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+ if (amount === 1) {
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+ return 1;
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+ }
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * Math.pow(1024, amount - 1);
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+ }
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+ return 0.5 * (-Math.pow(2, -10 * (amount - 1)) + 2);
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+ },
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+ },
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+ Circular: {
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+ In: function (amount) {
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+ return 1 - Math.sqrt(1 - amount * amount);
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+ },
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+ Out: function (amount) {
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+ return Math.sqrt(1 - --amount * amount);
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+ },
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+ InOut: function (amount) {
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+ if ((amount *= 2) < 1) {
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+ return -0.5 * (Math.sqrt(1 - amount * amount) - 1);
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+ }
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+ return 0.5 * (Math.sqrt(1 - (amount -= 2) * amount) + 1);
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+ },
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+ },
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+ Elastic: {
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+ In: function (amount) {
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+ if (amount === 0) {
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+ return 0;
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+ }
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+ if (amount === 1) {
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+ return 1;
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+ }
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+ return -Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
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+ },
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+ Out: function (amount) {
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+ if (amount === 0) {
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+ return 0;
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+ }
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+ if (amount === 1) {
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+ return 1;
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+ }
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+ return Math.pow(2, -10 * amount) * Math.sin((amount - 0.1) * 5 * Math.PI) + 1;
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+ },
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+ InOut: function (amount) {
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+ if (amount === 0) {
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+ return 0;
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+ }
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+ if (amount === 1) {
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+ return 1;
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+ }
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+ amount *= 2;
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+ if (amount < 1) {
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+ return -0.5 * Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
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+ }
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+ return 0.5 * Math.pow(2, -10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI) + 1;
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+ },
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+ },
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+ Back: {
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+ In: function (amount) {
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+ var s = 1.70158;
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+ return amount * amount * ((s + 1) * amount - s);
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+ },
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+ Out: function (amount) {
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+ var s = 1.70158;
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+ return --amount * amount * ((s + 1) * amount + s) + 1;
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+ },
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+ InOut: function (amount) {
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+ var s = 1.70158 * 1.525;
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * (amount * amount * ((s + 1) * amount - s));
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+ }
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+ return 0.5 * ((amount -= 2) * amount * ((s + 1) * amount + s) + 2);
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+ },
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+ },
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+ Bounce: {
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+ In: function (amount) {
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+ return 1 - Easing.Bounce.Out(1 - amount);
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+ },
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+ Out: function (amount) {
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+ if (amount < 1 / 2.75) {
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+ return 7.5625 * amount * amount;
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+ }
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+ else if (amount < 2 / 2.75) {
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+ return 7.5625 * (amount -= 1.5 / 2.75) * amount + 0.75;
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+ }
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+ else if (amount < 2.5 / 2.75) {
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+ return 7.5625 * (amount -= 2.25 / 2.75) * amount + 0.9375;
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+ }
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+ else {
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+ return 7.5625 * (amount -= 2.625 / 2.75) * amount + 0.984375;
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+ }
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+ },
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+ InOut: function (amount) {
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+ if (amount < 0.5) {
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+ return Easing.Bounce.In(amount * 2) * 0.5;
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+ }
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+ return Easing.Bounce.Out(amount * 2 - 1) * 0.5 + 0.5;
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+ },
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+ },
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+ };
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193
 
39
- /**
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- * Controlling groups of tweens
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- *
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- * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
43
- * In these cases, you may want to create your own smaller groups of tween
44
- */
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- var Group = /** @class */ (function () {
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- function Group() {
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- this._tweens = {};
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- this._tweensAddedDuringUpdate = {};
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- }
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- Group.prototype.getAll = function () {
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- var _this = this;
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- return Object.keys(this._tweens).map(function (tweenId) {
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- return _this._tweens[tweenId];
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- });
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- };
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- Group.prototype.removeAll = function () {
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- this._tweens = {};
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- };
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- Group.prototype.add = function (tween) {
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- this._tweens[tween.getId()] = tween;
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- this._tweensAddedDuringUpdate[tween.getId()] = tween;
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- };
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- Group.prototype.remove = function (tween) {
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- delete this._tweens[tween.getId()];
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- delete this._tweensAddedDuringUpdate[tween.getId()];
66
- };
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- Group.prototype.update = function (time, preserve) {
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- var tweenIds = Object.keys(this._tweens);
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- if (tweenIds.length === 0) {
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- return false;
71
- }
72
- time = time !== undefined ? time : NOW$1();
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- // Tweens are updated in "batches". If you add a new tween during an
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- // update, then the new tween will be updated in the next batch.
75
- // If you remove a tween during an update, it may or may not be updated.
76
- // However, if the removed tween was added during the current batch,
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- // then it will not be updated.
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- while (tweenIds.length > 0) {
79
- this._tweensAddedDuringUpdate = {};
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- for (var i = 0; i < tweenIds.length; i++) {
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- var tween = this._tweens[tweenIds[i]];
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- if (tween && tween.update(time) === false && !preserve) {
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- delete this._tweens[tweenIds[i]];
84
- }
85
- }
86
- tweenIds = Object.keys(this._tweensAddedDuringUpdate);
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- }
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- return true;
89
- };
90
- return Group;
91
- }());
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+ var now;
195
+ // Include a performance.now polyfill.
196
+ // In node.js, use process.hrtime.
197
+ // eslint-disable-next-line
198
+ // @ts-ignore
199
+ if (typeof self === 'undefined' && typeof process !== 'undefined' && process.hrtime) {
200
+ now = function () {
201
+ // eslint-disable-next-line
202
+ // @ts-ignore
203
+ var time = process.hrtime();
204
+ // Convert [seconds, nanoseconds] to milliseconds.
205
+ return time[0] * 1000 + time[1] / 1000000;
206
+ };
207
+ }
208
+ // In a browser, use self.performance.now if it is available.
209
+ else if (typeof self !== 'undefined' && self.performance !== undefined && self.performance.now !== undefined) {
210
+ // This must be bound, because directly assigning this function
211
+ // leads to an invocation exception in Chrome.
212
+ now = self.performance.now.bind(self.performance);
213
+ }
214
+ // Use Date.now if it is available.
215
+ else if (Date.now !== undefined) {
216
+ now = Date.now;
217
+ }
218
+ // Otherwise, use 'new Date().getTime()'.
219
+ else {
220
+ now = function () {
221
+ return new Date().getTime();
222
+ };
223
+ }
224
+ var now$1 = now;
92
225
 
93
- /**
94
- * The Ease class provides a collection of easing functions for use with tween.js.
95
- */
96
- var Easing = {
97
- Linear: {
98
- None: function (amount) {
99
- return amount;
100
- },
101
- },
102
- Quadratic: {
103
- In: function (amount) {
104
- return amount * amount;
105
- },
106
- Out: function (amount) {
107
- return amount * (2 - amount);
108
- },
109
- InOut: function (amount) {
110
- if ((amount *= 2) < 1) {
111
- return 0.5 * amount * amount;
112
- }
113
- return -0.5 * (--amount * (amount - 2) - 1);
114
- },
115
- },
116
- Cubic: {
117
- In: function (amount) {
118
- return amount * amount * amount;
119
- },
120
- Out: function (amount) {
121
- return --amount * amount * amount + 1;
122
- },
123
- InOut: function (amount) {
124
- if ((amount *= 2) < 1) {
125
- return 0.5 * amount * amount * amount;
126
- }
127
- return 0.5 * ((amount -= 2) * amount * amount + 2);
128
- },
129
- },
130
- Quartic: {
131
- In: function (amount) {
132
- return amount * amount * amount * amount;
133
- },
134
- Out: function (amount) {
135
- return 1 - --amount * amount * amount * amount;
136
- },
137
- InOut: function (amount) {
138
- if ((amount *= 2) < 1) {
139
- return 0.5 * amount * amount * amount * amount;
140
- }
141
- return -0.5 * ((amount -= 2) * amount * amount * amount - 2);
142
- },
143
- },
144
- Quintic: {
145
- In: function (amount) {
146
- return amount * amount * amount * amount * amount;
147
- },
148
- Out: function (amount) {
149
- return --amount * amount * amount * amount * amount + 1;
150
- },
151
- InOut: function (amount) {
152
- if ((amount *= 2) < 1) {
153
- return 0.5 * amount * amount * amount * amount * amount;
154
- }
155
- return 0.5 * ((amount -= 2) * amount * amount * amount * amount + 2);
156
- },
157
- },
158
- Sinusoidal: {
159
- In: function (amount) {
160
- return 1 - Math.cos((amount * Math.PI) / 2);
161
- },
162
- Out: function (amount) {
163
- return Math.sin((amount * Math.PI) / 2);
164
- },
165
- InOut: function (amount) {
166
- return 0.5 * (1 - Math.cos(Math.PI * amount));
167
- },
168
- },
169
- Exponential: {
170
- In: function (amount) {
171
- return amount === 0 ? 0 : Math.pow(1024, amount - 1);
172
- },
173
- Out: function (amount) {
174
- return amount === 1 ? 1 : 1 - Math.pow(2, -10 * amount);
175
- },
176
- InOut: function (amount) {
177
- if (amount === 0) {
178
- return 0;
179
- }
180
- if (amount === 1) {
181
- return 1;
182
- }
183
- if ((amount *= 2) < 1) {
184
- return 0.5 * Math.pow(1024, amount - 1);
185
- }
186
- return 0.5 * (-Math.pow(2, -10 * (amount - 1)) + 2);
187
- },
188
- },
189
- Circular: {
190
- In: function (amount) {
191
- return 1 - Math.sqrt(1 - amount * amount);
192
- },
193
- Out: function (amount) {
194
- return Math.sqrt(1 - --amount * amount);
195
- },
196
- InOut: function (amount) {
197
- if ((amount *= 2) < 1) {
198
- return -0.5 * (Math.sqrt(1 - amount * amount) - 1);
199
- }
200
- return 0.5 * (Math.sqrt(1 - (amount -= 2) * amount) + 1);
201
- },
202
- },
203
- Elastic: {
204
- In: function (amount) {
205
- if (amount === 0) {
206
- return 0;
207
- }
208
- if (amount === 1) {
209
- return 1;
210
- }
211
- return -Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
212
- },
213
- Out: function (amount) {
214
- if (amount === 0) {
215
- return 0;
216
- }
217
- if (amount === 1) {
218
- return 1;
219
- }
220
- return Math.pow(2, -10 * amount) * Math.sin((amount - 0.1) * 5 * Math.PI) + 1;
221
- },
222
- InOut: function (amount) {
223
- if (amount === 0) {
224
- return 0;
225
- }
226
- if (amount === 1) {
227
- return 1;
228
- }
229
- amount *= 2;
230
- if (amount < 1) {
231
- return -0.5 * Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
232
- }
233
- return 0.5 * Math.pow(2, -10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI) + 1;
234
- },
235
- },
236
- Back: {
237
- In: function (amount) {
238
- var s = 1.70158;
239
- return amount * amount * ((s + 1) * amount - s);
240
- },
241
- Out: function (amount) {
242
- var s = 1.70158;
243
- return --amount * amount * ((s + 1) * amount + s) + 1;
244
- },
245
- InOut: function (amount) {
246
- var s = 1.70158 * 1.525;
247
- if ((amount *= 2) < 1) {
248
- return 0.5 * (amount * amount * ((s + 1) * amount - s));
249
- }
250
- return 0.5 * ((amount -= 2) * amount * ((s + 1) * amount + s) + 2);
251
- },
252
- },
253
- Bounce: {
254
- In: function (amount) {
255
- return 1 - Easing.Bounce.Out(1 - amount);
256
- },
257
- Out: function (amount) {
258
- if (amount < 1 / 2.75) {
259
- return 7.5625 * amount * amount;
260
- }
261
- else if (amount < 2 / 2.75) {
262
- return 7.5625 * (amount -= 1.5 / 2.75) * amount + 0.75;
263
- }
264
- else if (amount < 2.5 / 2.75) {
265
- return 7.5625 * (amount -= 2.25 / 2.75) * amount + 0.9375;
266
- }
267
- else {
268
- return 7.5625 * (amount -= 2.625 / 2.75) * amount + 0.984375;
269
- }
270
- },
271
- InOut: function (amount) {
272
- if (amount < 0.5) {
273
- return Easing.Bounce.In(amount * 2) * 0.5;
274
- }
275
- return Easing.Bounce.Out(amount * 2 - 1) * 0.5 + 0.5;
276
- },
277
- },
278
- };
226
+ /**
227
+ * Controlling groups of tweens
228
+ *
229
+ * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
230
+ * In these cases, you may want to create your own smaller groups of tween
231
+ */
232
+ var Group = /** @class */ (function () {
233
+ function Group() {
234
+ this._tweens = {};
235
+ this._tweensAddedDuringUpdate = {};
236
+ }
237
+ Group.prototype.getAll = function () {
238
+ var _this = this;
239
+ return Object.keys(this._tweens).map(function (tweenId) {
240
+ return _this._tweens[tweenId];
241
+ });
242
+ };
243
+ Group.prototype.removeAll = function () {
244
+ this._tweens = {};
245
+ };
246
+ Group.prototype.add = function (tween) {
247
+ this._tweens[tween.getId()] = tween;
248
+ this._tweensAddedDuringUpdate[tween.getId()] = tween;
249
+ };
250
+ Group.prototype.remove = function (tween) {
251
+ delete this._tweens[tween.getId()];
252
+ delete this._tweensAddedDuringUpdate[tween.getId()];
253
+ };
254
+ Group.prototype.update = function (time, preserve) {
255
+ if (time === void 0) { time = now$1(); }
256
+ if (preserve === void 0) { preserve = false; }
257
+ var tweenIds = Object.keys(this._tweens);
258
+ if (tweenIds.length === 0) {
259
+ return false;
260
+ }
261
+ // Tweens are updated in "batches". If you add a new tween during an
262
+ // update, then the new tween will be updated in the next batch.
263
+ // If you remove a tween during an update, it may or may not be updated.
264
+ // However, if the removed tween was added during the current batch,
265
+ // then it will not be updated.
266
+ while (tweenIds.length > 0) {
267
+ this._tweensAddedDuringUpdate = {};
268
+ for (var i = 0; i < tweenIds.length; i++) {
269
+ var tween = this._tweens[tweenIds[i]];
270
+ var autoStart = !preserve;
271
+ if (tween && tween.update(time, autoStart) === false && !preserve) {
272
+ delete this._tweens[tweenIds[i]];
273
+ }
274
+ }
275
+ tweenIds = Object.keys(this._tweensAddedDuringUpdate);
276
+ }
277
+ return true;
278
+ };
279
+ return Group;
280
+ }());
279
281
 
280
- /**
281
- *
282
- */
283
- var Interpolation = {
284
- Linear: function (v, k) {
285
- var m = v.length - 1;
286
- var f = m * k;
287
- var i = Math.floor(f);
288
- var fn = Interpolation.Utils.Linear;
289
- if (k < 0) {
290
- return fn(v[0], v[1], f);
291
- }
292
- if (k > 1) {
293
- return fn(v[m], v[m - 1], m - f);
294
- }
295
- return fn(v[i], v[i + 1 > m ? m : i + 1], f - i);
296
- },
297
- Bezier: function (v, k) {
298
- var b = 0;
299
- var n = v.length - 1;
300
- var pw = Math.pow;
301
- var bn = Interpolation.Utils.Bernstein;
302
- for (var i = 0; i <= n; i++) {
303
- b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i);
304
- }
305
- return b;
306
- },
307
- CatmullRom: function (v, k) {
308
- var m = v.length - 1;
309
- var f = m * k;
310
- var i = Math.floor(f);
311
- var fn = Interpolation.Utils.CatmullRom;
312
- if (v[0] === v[m]) {
313
- if (k < 0) {
314
- i = Math.floor((f = m * (1 + k)));
315
- }
316
- return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);
317
- }
318
- else {
319
- if (k < 0) {
320
- return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]);
321
- }
322
- if (k > 1) {
323
- return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);
324
- }
325
- return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);
326
- }
327
- },
328
- Utils: {
329
- Linear: function (p0, p1, t) {
330
- return (p1 - p0) * t + p0;
331
- },
332
- Bernstein: function (n, i) {
333
- var fc = Interpolation.Utils.Factorial;
334
- return fc(n) / fc(i) / fc(n - i);
335
- },
336
- Factorial: (function () {
337
- var a = [1];
338
- return function (n) {
339
- var s = 1;
340
- if (a[n]) {
341
- return a[n];
342
- }
343
- for (var i = n; i > 1; i--) {
344
- s *= i;
345
- }
346
- a[n] = s;
347
- return s;
348
- };
349
- })(),
350
- CatmullRom: function (p0, p1, p2, p3, t) {
351
- var v0 = (p2 - p0) * 0.5;
352
- var v1 = (p3 - p1) * 0.5;
353
- var t2 = t * t;
354
- var t3 = t * t2;
355
- return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
356
- },
357
- },
282
+ /**
283
+ *
284
+ */
285
+ var Interpolation = {
286
+ Linear: function (v, k) {
287
+ var m = v.length - 1;
288
+ var f = m * k;
289
+ var i = Math.floor(f);
290
+ var fn = Interpolation.Utils.Linear;
291
+ if (k < 0) {
292
+ return fn(v[0], v[1], f);
293
+ }
294
+ if (k > 1) {
295
+ return fn(v[m], v[m - 1], m - f);
296
+ }
297
+ return fn(v[i], v[i + 1 > m ? m : i + 1], f - i);
298
+ },
299
+ Bezier: function (v, k) {
300
+ var b = 0;
301
+ var n = v.length - 1;
302
+ var pw = Math.pow;
303
+ var bn = Interpolation.Utils.Bernstein;
304
+ for (var i = 0; i <= n; i++) {
305
+ b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i);
306
+ }
307
+ return b;
308
+ },
309
+ CatmullRom: function (v, k) {
310
+ var m = v.length - 1;
311
+ var f = m * k;
312
+ var i = Math.floor(f);
313
+ var fn = Interpolation.Utils.CatmullRom;
314
+ if (v[0] === v[m]) {
315
+ if (k < 0) {
316
+ i = Math.floor((f = m * (1 + k)));
317
+ }
318
+ return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);
319
+ }
320
+ else {
321
+ if (k < 0) {
322
+ return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]);
323
+ }
324
+ if (k > 1) {
325
+ return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);
326
+ }
327
+ return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);
328
+ }
329
+ },
330
+ Utils: {
331
+ Linear: function (p0, p1, t) {
332
+ return (p1 - p0) * t + p0;
333
+ },
334
+ Bernstein: function (n, i) {
335
+ var fc = Interpolation.Utils.Factorial;
336
+ return fc(n) / fc(i) / fc(n - i);
337
+ },
338
+ Factorial: (function () {
339
+ var a = [1];
340
+ return function (n) {
341
+ var s = 1;
342
+ if (a[n]) {
343
+ return a[n];
344
+ }
345
+ for (var i = n; i > 1; i--) {
346
+ s *= i;
347
+ }
348
+ a[n] = s;
349
+ return s;
350
+ };
351
+ })(),
352
+ CatmullRom: function (p0, p1, p2, p3, t) {
353
+ var v0 = (p2 - p0) * 0.5;
354
+ var v1 = (p3 - p1) * 0.5;
355
+ var t2 = t * t;
356
+ var t3 = t * t2;
357
+ return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
358
+ },
359
+ },
358
360
  };
359
361
 
360
- /**
361
- * Utils
362
- */
363
- var Sequence = /** @class */ (function () {
364
- function Sequence() {
365
- }
366
- Sequence.nextId = function () {
367
- return Sequence._nextId++;
368
- };
369
- Sequence._nextId = 0;
370
- return Sequence;
362
+ /**
363
+ * Utils
364
+ */
365
+ var Sequence = /** @class */ (function () {
366
+ function Sequence() {
367
+ }
368
+ Sequence.nextId = function () {
369
+ return Sequence._nextId++;
370
+ };
371
+ Sequence._nextId = 0;
372
+ return Sequence;
371
373
  }());
372
374
 
373
- /**
374
- * Tween.js - Licensed under the MIT license
375
- * https://github.com/tweenjs/tween.js
376
- * ----------------------------------------------
377
- *
378
- * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
379
- * Thank you all, you're awesome!
380
- */
381
- var Tween = /** @class */ (function () {
382
- function Tween(_object, _group) {
383
- if (_group === void 0) { _group = TWEEN; }
384
- this._object = _object;
385
- this._group = _group;
386
- this._isPaused = false;
387
- this._pauseStart = 0;
388
- this._valuesStart = {};
389
- this._valuesEnd = {};
390
- this._valuesStartRepeat = {};
391
- this._duration = 1000;
392
- this._initialRepeat = 0;
393
- this._repeat = 0;
394
- this._yoyo = false;
395
- this._isPlaying = false;
396
- this._reversed = false;
397
- this._delayTime = 0;
398
- this._startTime = 0;
399
- this._easingFunction = TWEEN.Easing.Linear.None;
400
- this._interpolationFunction = TWEEN.Interpolation.Linear;
401
- this._chainedTweens = [];
402
- this._onStartCallbackFired = false;
403
- this._id = TWEEN.nextId();
404
- this._isChainStopped = false;
405
- }
406
- Tween.prototype.getId = function () {
407
- return this._id;
408
- };
409
- Tween.prototype.isPlaying = function () {
410
- return this._isPlaying;
411
- };
412
- Tween.prototype.isPaused = function () {
413
- return this._isPaused;
414
- };
415
- Tween.prototype.to = function (properties, duration) {
416
- for (var prop in properties) {
417
- this._valuesEnd[prop] = properties[prop];
418
- }
419
- if (duration !== undefined) {
420
- this._duration = duration;
421
- }
422
- return this;
423
- };
424
- Tween.prototype.duration = function (d) {
425
- this._duration = d;
426
- return this;
427
- };
428
- Tween.prototype.start = function (time) {
429
- if (this._isPlaying) {
430
- return this;
431
- }
432
- // eslint-disable-next-line
433
- // @ts-ignore FIXME?
434
- this._group.add(this);
435
- this._repeat = this._initialRepeat;
436
- if (this._reversed) {
437
- // If we were reversed (f.e. using the yoyo feature) then we need to
438
- // flip the tween direction back to forward.
439
- this._reversed = false;
440
- for (var property in this._valuesStartRepeat) {
441
- this._swapEndStartRepeatValues(property);
442
- this._valuesStart[property] = this._valuesStartRepeat[property];
443
- }
444
- }
445
- this._isPlaying = true;
446
- this._isPaused = false;
447
- this._onStartCallbackFired = false;
448
- this._isChainStopped = false;
449
- this._startTime =
450
- time !== undefined ? (typeof time === 'string' ? TWEEN.now() + parseFloat(time) : time) : TWEEN.now();
451
- this._startTime += this._delayTime;
452
- this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat);
453
- return this;
454
- };
455
- Tween.prototype._setupProperties = function (_object, _valuesStart, _valuesEnd, _valuesStartRepeat) {
456
- for (var property in _valuesEnd) {
457
- var startValue = _object[property];
458
- var startValueIsArray = Array.isArray(startValue);
459
- var propType = startValueIsArray ? 'array' : typeof startValue;
460
- var isInterpolationList = !startValueIsArray && Array.isArray(_valuesEnd[property]);
461
- // If `to()` specifies a property that doesn't exist in the source object,
462
- // we should not set that property in the object
463
- if (propType === 'undefined' || propType === 'function') {
464
- continue;
465
- }
466
- // Check if an Array was provided as property value
467
- if (isInterpolationList) {
468
- var endValues = _valuesEnd[property];
469
- if (endValues.length === 0) {
470
- continue;
471
- }
472
- // handle an array of relative values
473
- endValues = endValues.map(this._handleRelativeValue.bind(this, startValue));
474
- // Create a local copy of the Array with the start value at the front
475
- _valuesEnd[property] = [startValue].concat(endValues);
476
- }
477
- // handle the deepness of the values
478
- if ((propType === 'object' || startValueIsArray) && startValue && !isInterpolationList) {
479
- _valuesStart[property] = startValueIsArray ? [] : {};
480
- // eslint-disable-next-line
481
- for (var prop in startValue) {
482
- // eslint-disable-next-line
483
- // @ts-ignore FIXME?
484
- _valuesStart[property][prop] = startValue[prop];
485
- }
486
- _valuesStartRepeat[property] = startValueIsArray ? [] : {}; // TODO? repeat nested values? And yoyo? And array values?
487
- // eslint-disable-next-line
488
- // @ts-ignore FIXME?
489
- this._setupProperties(startValue, _valuesStart[property], _valuesEnd[property], _valuesStartRepeat[property]);
490
- }
491
- else {
492
- // Save the starting value, but only once.
493
- if (typeof _valuesStart[property] === 'undefined') {
494
- _valuesStart[property] = startValue;
495
- }
496
- if (!startValueIsArray) {
497
- // eslint-disable-next-line
498
- // @ts-ignore FIXME?
499
- _valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings
500
- }
501
- if (isInterpolationList) {
502
- // eslint-disable-next-line
503
- // @ts-ignore FIXME?
504
- _valuesStartRepeat[property] = _valuesEnd[property].slice().reverse();
505
- }
506
- else {
507
- _valuesStartRepeat[property] = _valuesStart[property] || 0;
508
- }
509
- }
510
- }
511
- };
512
- Tween.prototype.stop = function () {
513
- if (!this._isChainStopped) {
514
- this._isChainStopped = true;
515
- this.stopChainedTweens();
516
- }
517
- if (!this._isPlaying) {
518
- return this;
519
- }
520
- // eslint-disable-next-line
521
- // @ts-ignore FIXME?
522
- this._group.remove(this);
523
- this._isPlaying = false;
524
- this._isPaused = false;
525
- if (this._onStopCallback) {
526
- this._onStopCallback(this._object);
527
- }
528
- return this;
529
- };
530
- Tween.prototype.end = function () {
531
- this.update(Infinity);
532
- return this;
533
- };
534
- Tween.prototype.pause = function (time) {
535
- if (this._isPaused || !this._isPlaying) {
536
- return this;
537
- }
538
- this._isPaused = true;
539
- this._pauseStart = time === undefined ? TWEEN.now() : time;
540
- // eslint-disable-next-line
541
- // @ts-ignore FIXME?
542
- this._group.remove(this);
543
- return this;
544
- };
545
- Tween.prototype.resume = function (time) {
546
- if (!this._isPaused || !this._isPlaying) {
547
- return this;
548
- }
549
- this._isPaused = false;
550
- this._startTime += (time === undefined ? TWEEN.now() : time) - this._pauseStart;
551
- this._pauseStart = 0;
552
- // eslint-disable-next-line
553
- // @ts-ignore FIXME?
554
- this._group.add(this);
555
- return this;
556
- };
557
- Tween.prototype.stopChainedTweens = function () {
558
- for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
559
- this._chainedTweens[i].stop();
560
- }
561
- return this;
562
- };
563
- Tween.prototype.group = function (group) {
564
- this._group = group;
565
- return this;
566
- };
567
- Tween.prototype.delay = function (amount) {
568
- this._delayTime = amount;
569
- return this;
570
- };
571
- Tween.prototype.repeat = function (times) {
572
- this._initialRepeat = times;
573
- this._repeat = times;
574
- return this;
575
- };
576
- Tween.prototype.repeatDelay = function (amount) {
577
- this._repeatDelayTime = amount;
578
- return this;
579
- };
580
- Tween.prototype.yoyo = function (yoyo) {
581
- this._yoyo = yoyo;
582
- return this;
583
- };
584
- Tween.prototype.easing = function (easingFunction) {
585
- this._easingFunction = easingFunction;
586
- return this;
587
- };
588
- Tween.prototype.interpolation = function (interpolationFunction) {
589
- this._interpolationFunction = interpolationFunction;
590
- return this;
591
- };
592
- Tween.prototype.chain = function () {
593
- var tweens = [];
594
- for (var _i = 0; _i < arguments.length; _i++) {
595
- tweens[_i] = arguments[_i];
596
- }
597
- this._chainedTweens = tweens;
598
- return this;
599
- };
600
- Tween.prototype.onStart = function (callback) {
601
- this._onStartCallback = callback;
602
- return this;
603
- };
604
- Tween.prototype.onUpdate = function (callback) {
605
- this._onUpdateCallback = callback;
606
- return this;
607
- };
608
- Tween.prototype.onRepeat = function (callback) {
609
- this._onRepeatCallback = callback;
610
- return this;
611
- };
612
- Tween.prototype.onComplete = function (callback) {
613
- this._onCompleteCallback = callback;
614
- return this;
615
- };
616
- Tween.prototype.onStop = function (callback) {
617
- this._onStopCallback = callback;
618
- return this;
619
- };
620
- Tween.prototype.update = function (time) {
621
- var property;
622
- var elapsed;
623
- var endTime = this._startTime + this._duration;
624
- if (time > endTime && !this._isPlaying) {
625
- return false;
626
- }
627
- // If the tween was already finished,
628
- if (!this.isPlaying) {
629
- this.start(time);
630
- }
631
- if (time < this._startTime) {
632
- return true;
633
- }
634
- if (this._onStartCallbackFired === false) {
635
- if (this._onStartCallback) {
636
- this._onStartCallback(this._object);
637
- }
638
- this._onStartCallbackFired = true;
639
- }
640
- elapsed = (time - this._startTime) / this._duration;
641
- elapsed = this._duration === 0 || elapsed > 1 ? 1 : elapsed;
642
- var value = this._easingFunction(elapsed);
643
- // properties transformations
644
- this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value);
645
- if (this._onUpdateCallback) {
646
- this._onUpdateCallback(this._object, elapsed);
647
- }
648
- if (elapsed === 1) {
649
- if (this._repeat > 0) {
650
- if (isFinite(this._repeat)) {
651
- this._repeat--;
652
- }
653
- // Reassign starting values, restart by making startTime = now
654
- for (property in this._valuesStartRepeat) {
655
- if (!this._yoyo && typeof this._valuesEnd[property] === 'string') {
656
- this._valuesStartRepeat[property] =
657
- // eslint-disable-next-line
658
- // @ts-ignore FIXME?
659
- this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
660
- }
661
- if (this._yoyo) {
662
- this._swapEndStartRepeatValues(property);
663
- }
664
- this._valuesStart[property] = this._valuesStartRepeat[property];
665
- }
666
- if (this._yoyo) {
667
- this._reversed = !this._reversed;
668
- }
669
- if (this._repeatDelayTime !== undefined) {
670
- this._startTime = time + this._repeatDelayTime;
671
- }
672
- else {
673
- this._startTime = time + this._delayTime;
674
- }
675
- if (this._onRepeatCallback) {
676
- this._onRepeatCallback(this._object);
677
- }
678
- return true;
679
- }
680
- else {
681
- if (this._onCompleteCallback) {
682
- this._onCompleteCallback(this._object);
683
- }
684
- for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
685
- // Make the chained tweens start exactly at the time they should,
686
- // even if the `update()` method was called way past the duration of the tween
687
- this._chainedTweens[i].start(this._startTime + this._duration);
688
- }
689
- this._isPlaying = false;
690
- return false;
691
- }
692
- }
693
- return true;
694
- };
695
- Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) {
696
- for (var property in _valuesEnd) {
697
- // Don't update properties that do not exist in the source object
698
- if (_valuesStart[property] === undefined) {
699
- continue;
700
- }
701
- var start = _valuesStart[property] || 0;
702
- var end = _valuesEnd[property];
703
- var startIsArray = Array.isArray(_object[property]);
704
- var endIsArray = Array.isArray(end);
705
- var isInterpolationList = !startIsArray && endIsArray;
706
- if (isInterpolationList) {
707
- _object[property] = this._interpolationFunction(end, value);
708
- }
709
- else if (typeof end === 'object' && end) {
710
- // eslint-disable-next-line
711
- // @ts-ignore FIXME?
712
- this._updateProperties(_object[property], start, end, value);
713
- }
714
- else {
715
- // Parses relative end values with start as base (e.g.: +10, -3)
716
- end = this._handleRelativeValue(start, end);
717
- // Protect against non numeric properties.
718
- if (typeof end === 'number') {
719
- // eslint-disable-next-line
720
- // @ts-ignore FIXME?
721
- _object[property] = start + (end - start) * value;
722
- }
723
- }
724
- }
725
- };
726
- Tween.prototype._handleRelativeValue = function (start, end) {
727
- if (typeof end !== 'string') {
728
- return end;
729
- }
730
- if (end.charAt(0) === '+' || end.charAt(0) === '-') {
731
- return start + parseFloat(end);
732
- }
733
- else {
734
- return parseFloat(end);
735
- }
736
- };
737
- Tween.prototype._swapEndStartRepeatValues = function (property) {
738
- var tmp = this._valuesStartRepeat[property];
739
- if (typeof this._valuesEnd[property] === 'string') {
740
- // eslint-disable-next-line
741
- // @ts-ignore FIXME?
742
- this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
743
- }
744
- else {
745
- this._valuesStartRepeat[property] = this._valuesEnd[property];
746
- }
747
- this._valuesEnd[property] = tmp;
748
- };
749
- return Tween;
375
+ var mainGroup = new Group();
376
+
377
+ /**
378
+ * Tween.js - Licensed under the MIT license
379
+ * https://github.com/tweenjs/tween.js
380
+ * ----------------------------------------------
381
+ *
382
+ * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
383
+ * Thank you all, you're awesome!
384
+ */
385
+ var Tween = /** @class */ (function () {
386
+ function Tween(_object, _group) {
387
+ if (_group === void 0) { _group = mainGroup; }
388
+ this._object = _object;
389
+ this._group = _group;
390
+ this._isPaused = false;
391
+ this._pauseStart = 0;
392
+ this._valuesStart = {};
393
+ this._valuesEnd = {};
394
+ this._valuesStartRepeat = {};
395
+ this._duration = 1000;
396
+ this._initialRepeat = 0;
397
+ this._repeat = 0;
398
+ this._yoyo = false;
399
+ this._isPlaying = false;
400
+ this._reversed = false;
401
+ this._delayTime = 0;
402
+ this._startTime = 0;
403
+ this._easingFunction = Easing.Linear.None;
404
+ this._interpolationFunction = Interpolation.Linear;
405
+ this._chainedTweens = [];
406
+ this._onStartCallbackFired = false;
407
+ this._id = Sequence.nextId();
408
+ this._isChainStopped = false;
409
+ this._goToEnd = false;
410
+ }
411
+ Tween.prototype.getId = function () {
412
+ return this._id;
413
+ };
414
+ Tween.prototype.isPlaying = function () {
415
+ return this._isPlaying;
416
+ };
417
+ Tween.prototype.isPaused = function () {
418
+ return this._isPaused;
419
+ };
420
+ Tween.prototype.to = function (properties, duration) {
421
+ // TODO? restore this, then update the 07_dynamic_to example to set fox
422
+ // tween's to on each update. That way the behavior is opt-in (there's
423
+ // currently no opt-out).
424
+ // for (const prop in properties) this._valuesEnd[prop] = properties[prop]
425
+ this._valuesEnd = Object.create(properties);
426
+ if (duration !== undefined) {
427
+ this._duration = duration;
428
+ }
429
+ return this;
430
+ };
431
+ Tween.prototype.duration = function (d) {
432
+ this._duration = d;
433
+ return this;
434
+ };
435
+ Tween.prototype.start = function (time) {
436
+ if (this._isPlaying) {
437
+ return this;
438
+ }
439
+ // eslint-disable-next-line
440
+ this._group && this._group.add(this);
441
+ this._repeat = this._initialRepeat;
442
+ if (this._reversed) {
443
+ // If we were reversed (f.e. using the yoyo feature) then we need to
444
+ // flip the tween direction back to forward.
445
+ this._reversed = false;
446
+ for (var property in this._valuesStartRepeat) {
447
+ this._swapEndStartRepeatValues(property);
448
+ this._valuesStart[property] = this._valuesStartRepeat[property];
449
+ }
450
+ }
451
+ this._isPlaying = true;
452
+ this._isPaused = false;
453
+ this._onStartCallbackFired = false;
454
+ this._isChainStopped = false;
455
+ this._startTime = time !== undefined ? (typeof time === 'string' ? now$1() + parseFloat(time) : time) : now$1();
456
+ this._startTime += this._delayTime;
457
+ this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat);
458
+ return this;
459
+ };
460
+ Tween.prototype._setupProperties = function (_object, _valuesStart, _valuesEnd, _valuesStartRepeat) {
461
+ for (var property in _valuesEnd) {
462
+ var startValue = _object[property];
463
+ var startValueIsArray = Array.isArray(startValue);
464
+ var propType = startValueIsArray ? 'array' : typeof startValue;
465
+ var isInterpolationList = !startValueIsArray && Array.isArray(_valuesEnd[property]);
466
+ // If `to()` specifies a property that doesn't exist in the source object,
467
+ // we should not set that property in the object
468
+ if (propType === 'undefined' || propType === 'function') {
469
+ continue;
470
+ }
471
+ // Check if an Array was provided as property value
472
+ if (isInterpolationList) {
473
+ var endValues = _valuesEnd[property];
474
+ if (endValues.length === 0) {
475
+ continue;
476
+ }
477
+ // handle an array of relative values
478
+ endValues = endValues.map(this._handleRelativeValue.bind(this, startValue));
479
+ // Create a local copy of the Array with the start value at the front
480
+ _valuesEnd[property] = [startValue].concat(endValues);
481
+ }
482
+ // handle the deepness of the values
483
+ if ((propType === 'object' || startValueIsArray) && startValue && !isInterpolationList) {
484
+ _valuesStart[property] = startValueIsArray ? [] : {};
485
+ // eslint-disable-next-line
486
+ for (var prop in startValue) {
487
+ // eslint-disable-next-line
488
+ // @ts-ignore FIXME?
489
+ _valuesStart[property][prop] = startValue[prop];
490
+ }
491
+ _valuesStartRepeat[property] = startValueIsArray ? [] : {}; // TODO? repeat nested values? And yoyo? And array values?
492
+ // eslint-disable-next-line
493
+ // @ts-ignore FIXME?
494
+ this._setupProperties(startValue, _valuesStart[property], _valuesEnd[property], _valuesStartRepeat[property]);
495
+ }
496
+ else {
497
+ // Save the starting value, but only once.
498
+ if (typeof _valuesStart[property] === 'undefined') {
499
+ _valuesStart[property] = startValue;
500
+ }
501
+ if (!startValueIsArray) {
502
+ // eslint-disable-next-line
503
+ // @ts-ignore FIXME?
504
+ _valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings
505
+ }
506
+ if (isInterpolationList) {
507
+ // eslint-disable-next-line
508
+ // @ts-ignore FIXME?
509
+ _valuesStartRepeat[property] = _valuesEnd[property].slice().reverse();
510
+ }
511
+ else {
512
+ _valuesStartRepeat[property] = _valuesStart[property] || 0;
513
+ }
514
+ }
515
+ }
516
+ };
517
+ Tween.prototype.stop = function () {
518
+ if (!this._isChainStopped) {
519
+ this._isChainStopped = true;
520
+ this.stopChainedTweens();
521
+ }
522
+ if (!this._isPlaying) {
523
+ return this;
524
+ }
525
+ // eslint-disable-next-line
526
+ this._group && this._group.remove(this);
527
+ this._isPlaying = false;
528
+ this._isPaused = false;
529
+ if (this._onStopCallback) {
530
+ this._onStopCallback(this._object);
531
+ }
532
+ return this;
533
+ };
534
+ Tween.prototype.end = function () {
535
+ this._goToEnd = true;
536
+ this.update(Infinity);
537
+ return this;
538
+ };
539
+ Tween.prototype.pause = function (time) {
540
+ if (time === void 0) { time = now$1(); }
541
+ if (this._isPaused || !this._isPlaying) {
542
+ return this;
543
+ }
544
+ this._isPaused = true;
545
+ this._pauseStart = time;
546
+ // eslint-disable-next-line
547
+ this._group && this._group.remove(this);
548
+ return this;
549
+ };
550
+ Tween.prototype.resume = function (time) {
551
+ if (time === void 0) { time = now$1(); }
552
+ if (!this._isPaused || !this._isPlaying) {
553
+ return this;
554
+ }
555
+ this._isPaused = false;
556
+ this._startTime += time - this._pauseStart;
557
+ this._pauseStart = 0;
558
+ // eslint-disable-next-line
559
+ this._group && this._group.add(this);
560
+ return this;
561
+ };
562
+ Tween.prototype.stopChainedTweens = function () {
563
+ for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
564
+ this._chainedTweens[i].stop();
565
+ }
566
+ return this;
567
+ };
568
+ Tween.prototype.group = function (group) {
569
+ this._group = group;
570
+ return this;
571
+ };
572
+ Tween.prototype.delay = function (amount) {
573
+ this._delayTime = amount;
574
+ return this;
575
+ };
576
+ Tween.prototype.repeat = function (times) {
577
+ this._initialRepeat = times;
578
+ this._repeat = times;
579
+ return this;
580
+ };
581
+ Tween.prototype.repeatDelay = function (amount) {
582
+ this._repeatDelayTime = amount;
583
+ return this;
584
+ };
585
+ Tween.prototype.yoyo = function (yoyo) {
586
+ this._yoyo = yoyo;
587
+ return this;
588
+ };
589
+ Tween.prototype.easing = function (easingFunction) {
590
+ this._easingFunction = easingFunction;
591
+ return this;
592
+ };
593
+ Tween.prototype.interpolation = function (interpolationFunction) {
594
+ this._interpolationFunction = interpolationFunction;
595
+ return this;
596
+ };
597
+ Tween.prototype.chain = function () {
598
+ var tweens = [];
599
+ for (var _i = 0; _i < arguments.length; _i++) {
600
+ tweens[_i] = arguments[_i];
601
+ }
602
+ this._chainedTweens = tweens;
603
+ return this;
604
+ };
605
+ Tween.prototype.onStart = function (callback) {
606
+ this._onStartCallback = callback;
607
+ return this;
608
+ };
609
+ Tween.prototype.onUpdate = function (callback) {
610
+ this._onUpdateCallback = callback;
611
+ return this;
612
+ };
613
+ Tween.prototype.onRepeat = function (callback) {
614
+ this._onRepeatCallback = callback;
615
+ return this;
616
+ };
617
+ Tween.prototype.onComplete = function (callback) {
618
+ this._onCompleteCallback = callback;
619
+ return this;
620
+ };
621
+ Tween.prototype.onStop = function (callback) {
622
+ this._onStopCallback = callback;
623
+ return this;
624
+ };
625
+ /**
626
+ * @returns true if the tween is still playing after the update, false
627
+ * otherwise (calling update on a paused tween still returns true because
628
+ * it is still playing, just paused).
629
+ */
630
+ Tween.prototype.update = function (time, autoStart) {
631
+ if (time === void 0) { time = now$1(); }
632
+ if (autoStart === void 0) { autoStart = true; }
633
+ if (this._isPaused)
634
+ return true;
635
+ var property;
636
+ var elapsed;
637
+ var endTime = this._startTime + this._duration;
638
+ if (!this._goToEnd && !this._isPlaying) {
639
+ if (time > endTime)
640
+ return false;
641
+ if (autoStart)
642
+ this.start(time);
643
+ }
644
+ this._goToEnd = false;
645
+ if (time < this._startTime) {
646
+ return true;
647
+ }
648
+ if (this._onStartCallbackFired === false) {
649
+ if (this._onStartCallback) {
650
+ this._onStartCallback(this._object);
651
+ }
652
+ this._onStartCallbackFired = true;
653
+ }
654
+ elapsed = (time - this._startTime) / this._duration;
655
+ elapsed = this._duration === 0 || elapsed > 1 ? 1 : elapsed;
656
+ var value = this._easingFunction(elapsed);
657
+ // properties transformations
658
+ this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value);
659
+ if (this._onUpdateCallback) {
660
+ this._onUpdateCallback(this._object, elapsed);
661
+ }
662
+ if (elapsed === 1) {
663
+ if (this._repeat > 0) {
664
+ if (isFinite(this._repeat)) {
665
+ this._repeat--;
666
+ }
667
+ // Reassign starting values, restart by making startTime = now
668
+ for (property in this._valuesStartRepeat) {
669
+ if (!this._yoyo && typeof this._valuesEnd[property] === 'string') {
670
+ this._valuesStartRepeat[property] =
671
+ // eslint-disable-next-line
672
+ // @ts-ignore FIXME?
673
+ this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
674
+ }
675
+ if (this._yoyo) {
676
+ this._swapEndStartRepeatValues(property);
677
+ }
678
+ this._valuesStart[property] = this._valuesStartRepeat[property];
679
+ }
680
+ if (this._yoyo) {
681
+ this._reversed = !this._reversed;
682
+ }
683
+ if (this._repeatDelayTime !== undefined) {
684
+ this._startTime = time + this._repeatDelayTime;
685
+ }
686
+ else {
687
+ this._startTime = time + this._delayTime;
688
+ }
689
+ if (this._onRepeatCallback) {
690
+ this._onRepeatCallback(this._object);
691
+ }
692
+ return true;
693
+ }
694
+ else {
695
+ if (this._onCompleteCallback) {
696
+ this._onCompleteCallback(this._object);
697
+ }
698
+ for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
699
+ // Make the chained tweens start exactly at the time they should,
700
+ // even if the `update()` method was called way past the duration of the tween
701
+ this._chainedTweens[i].start(this._startTime + this._duration);
702
+ }
703
+ this._isPlaying = false;
704
+ return false;
705
+ }
706
+ }
707
+ return true;
708
+ };
709
+ Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) {
710
+ for (var property in _valuesEnd) {
711
+ // Don't update properties that do not exist in the source object
712
+ if (_valuesStart[property] === undefined) {
713
+ continue;
714
+ }
715
+ var start = _valuesStart[property] || 0;
716
+ var end = _valuesEnd[property];
717
+ var startIsArray = Array.isArray(_object[property]);
718
+ var endIsArray = Array.isArray(end);
719
+ var isInterpolationList = !startIsArray && endIsArray;
720
+ if (isInterpolationList) {
721
+ _object[property] = this._interpolationFunction(end, value);
722
+ }
723
+ else if (typeof end === 'object' && end) {
724
+ // eslint-disable-next-line
725
+ // @ts-ignore FIXME?
726
+ this._updateProperties(_object[property], start, end, value);
727
+ }
728
+ else {
729
+ // Parses relative end values with start as base (e.g.: +10, -3)
730
+ end = this._handleRelativeValue(start, end);
731
+ // Protect against non numeric properties.
732
+ if (typeof end === 'number') {
733
+ // eslint-disable-next-line
734
+ // @ts-ignore FIXME?
735
+ _object[property] = start + (end - start) * value;
736
+ }
737
+ }
738
+ }
739
+ };
740
+ Tween.prototype._handleRelativeValue = function (start, end) {
741
+ if (typeof end !== 'string') {
742
+ return end;
743
+ }
744
+ if (end.charAt(0) === '+' || end.charAt(0) === '-') {
745
+ return start + parseFloat(end);
746
+ }
747
+ else {
748
+ return parseFloat(end);
749
+ }
750
+ };
751
+ Tween.prototype._swapEndStartRepeatValues = function (property) {
752
+ var tmp = this._valuesStartRepeat[property];
753
+ var endValue = this._valuesEnd[property];
754
+ if (typeof endValue === 'string') {
755
+ this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(endValue);
756
+ }
757
+ else {
758
+ this._valuesStartRepeat[property] = this._valuesEnd[property];
759
+ }
760
+ this._valuesEnd[property] = tmp;
761
+ };
762
+ return Tween;
750
763
  }());
751
764
 
752
- var VERSION = '18.6.0';
765
+ var VERSION = '18.6.4';
766
+
767
+ /**
768
+ * Tween.js - Licensed under the MIT license
769
+ * https://github.com/tweenjs/tween.js
770
+ * ----------------------------------------------
771
+ *
772
+ * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
773
+ * Thank you all, you're awesome!
774
+ */
775
+ var nextId = Sequence.nextId;
776
+ /**
777
+ * Controlling groups of tweens
778
+ *
779
+ * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
780
+ * In these cases, you may want to create your own smaller groups of tweens.
781
+ */
782
+ var TWEEN = mainGroup;
783
+ // This is the best way to export things in a way that's compatible with both ES
784
+ // Modules and CommonJS, without build hacks, and so as not to break the
785
+ // existing API.
786
+ // https://github.com/rollup/rollup/issues/1961#issuecomment-423037881
787
+ var getAll = TWEEN.getAll.bind(TWEEN);
788
+ var removeAll = TWEEN.removeAll.bind(TWEEN);
789
+ var add = TWEEN.add.bind(TWEEN);
790
+ var remove = TWEEN.remove.bind(TWEEN);
791
+ var update = TWEEN.update.bind(TWEEN);
792
+ var exports$1 = {
793
+ Easing: Easing,
794
+ Group: Group,
795
+ Interpolation: Interpolation,
796
+ now: now$1,
797
+ Sequence: Sequence,
798
+ nextId: nextId,
799
+ Tween: Tween,
800
+ VERSION: VERSION,
801
+ getAll: getAll,
802
+ removeAll: removeAll,
803
+ add: add,
804
+ remove: remove,
805
+ update: update,
806
+ };
753
807
 
754
- /**
755
- * Tween.js - Licensed under the MIT license
756
- * https://github.com/tweenjs/tween.js
757
- * ----------------------------------------------
758
- *
759
- * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
760
- * Thank you all, you're awesome!
761
- */
762
- var __extends = (this && this.__extends) || (function () {
763
- var extendStatics = function (d, b) {
764
- extendStatics = Object.setPrototypeOf ||
765
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
766
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
767
- return extendStatics(d, b);
768
- };
769
- return function (d, b) {
770
- extendStatics(d, b);
771
- function __() { this.constructor = d; }
772
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
773
- };
774
- })();
775
- /**
776
- * Controlling groups of tweens
777
- *
778
- * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
779
- * In these cases, you may want to create your own smaller groups of tween
780
- */
781
- var Main = /** @class */ (function (_super) {
782
- __extends(Main, _super);
783
- function Main() {
784
- var _this = _super !== null && _super.apply(this, arguments) || this;
785
- _this.version = VERSION;
786
- _this.now = NOW$1;
787
- _this.Group = Group;
788
- _this.Easing = Easing;
789
- _this.Interpolation = Interpolation;
790
- _this.nextId = Sequence.nextId;
791
- _this.Tween = Tween;
792
- return _this;
793
- }
794
- return Main;
795
- }(Group));
796
- var TWEEN = new Main();
808
+ exports.Easing = Easing;
809
+ exports.Group = Group;
810
+ exports.Interpolation = Interpolation;
811
+ exports.Sequence = Sequence;
812
+ exports.Tween = Tween;
813
+ exports.VERSION = VERSION;
814
+ exports.add = add;
815
+ exports.default = exports$1;
816
+ exports.getAll = getAll;
817
+ exports.nextId = nextId;
818
+ exports.now = now$1;
819
+ exports.remove = remove;
820
+ exports.removeAll = removeAll;
821
+ exports.update = update;
797
822
 
798
- return TWEEN;
823
+ Object.defineProperty(exports, '__esModule', { value: true });
799
824
 
800
825
  })));