@tsparticles/template-tictactoe 4.1.3 → 4.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (67) hide show
  1. package/CHANGELOG.md +16 -0
  2. package/README.md +3 -0
  3. package/package.json +4 -3
  4. package/template/angular/package.json +34 -0
  5. package/template/angular/src/app/app.component.css +97 -0
  6. package/template/angular/src/app/app.component.html +21 -0
  7. package/template/angular/src/app/app.component.ts +94 -0
  8. package/template/angular-confetti/package.json +34 -0
  9. package/template/angular-confetti/src/app/app.component.css +97 -0
  10. package/template/angular-confetti/src/app/app.component.html +21 -0
  11. package/template/angular-confetti/src/app/app.component.ts +94 -0
  12. package/template/angular-fireworks/package.json +34 -0
  13. package/template/angular-fireworks/src/app/app.component.css +97 -0
  14. package/template/angular-fireworks/src/app/app.component.html +21 -0
  15. package/template/angular-fireworks/src/app/app.component.ts +94 -0
  16. package/template/astro/package.json +15 -0
  17. package/template/astro/src/pages/index.astro +158 -0
  18. package/template/ember/app/controllers/application.js +94 -0
  19. package/template/ember/app/templates/application.hbs +39 -0
  20. package/template/ember/package.json +17 -0
  21. package/template/inferno/package.json +20 -0
  22. package/template/inferno/src/App.css +97 -0
  23. package/template/inferno/src/App.tsx +149 -0
  24. package/template/jquery/package.json +20 -0
  25. package/template/jquery/src/main.ts +126 -0
  26. package/template/jquery/src/style.css +97 -0
  27. package/template/lit/package.json +19 -0
  28. package/template/lit/src/my-app.ts +133 -0
  29. package/template/nextjs/package.json +20 -0
  30. package/template/nextjs/src/app/page.tsx +173 -0
  31. package/template/nextjs/src/app/providers.tsx +13 -0
  32. package/template/nuxt2/package.json +14 -0
  33. package/template/nuxt2/pages/index.vue +203 -0
  34. package/template/nuxt3/app.vue +204 -0
  35. package/template/nuxt3/package.json +16 -0
  36. package/template/nuxt4/app.vue +202 -0
  37. package/template/nuxt4/package.json +16 -0
  38. package/template/preact/package.json +20 -0
  39. package/template/preact/src/App.css +97 -0
  40. package/template/preact/src/App.tsx +141 -0
  41. package/template/qwik/package.json +19 -0
  42. package/template/qwik/src/App.tsx +132 -0
  43. package/template/react/package.json +19 -0
  44. package/template/react/src/App.css +97 -0
  45. package/template/react/src/App.tsx +141 -0
  46. package/template/riot/package.json +20 -0
  47. package/template/riot/src/app.riot +139 -0
  48. package/template/solid/package.json +18 -0
  49. package/template/solid/src/App.tsx +151 -0
  50. package/template/solid/src/index.css +97 -0
  51. package/template/solid/src/main.tsx +9 -0
  52. package/template/stencil/package.json +14 -0
  53. package/template/stencil/src/components/app-home/app-home.css +97 -0
  54. package/template/stencil/src/components/app-home/app-home.tsx +122 -0
  55. package/template/svelte/package.json +20 -0
  56. package/template/svelte/src/App.svelte +256 -0
  57. package/template/svelte/src/main.ts +12 -0
  58. package/template/vanilla/LICENSE +21 -0
  59. package/template/vanilla/package.json +1 -1
  60. package/template/vue2/package.json +19 -0
  61. package/template/vue2/src/App.vue +204 -0
  62. package/template/vue3/package.json +19 -0
  63. package/template/vue3/src/App.vue +215 -0
  64. package/template/vue3/src/main.ts +14 -0
  65. package/template/webcomponents/package.json +18 -0
  66. package/template/webcomponents/src/main.ts +134 -0
  67. package/template/webcomponents/src/style.css +97 -0
@@ -0,0 +1,139 @@
1
+ <app>
2
+ <riot-particles id="tsparticles"></riot-particles>
3
+ <div id="app">
4
+ <h1>Tic-Tac-Toe</h1>
5
+ <div class="scoreboard">
6
+ <span>X: <strong>{ state.scores.X }</strong></span>
7
+ <span>Draws: <strong>{ state.scores.draw }</strong></span>
8
+ <span>O: <strong>{ state.scores.O }</strong></span>
9
+ </div>
10
+ <div class="turn">{ statusText }</div>
11
+ <div class="board">
12
+ <div each="{ cell, i in state.board }"
13
+ class="cell{ cell ? ' taken' : '' }{ state.winLine && state.winLine.includes(i) ? ' win' : '' }"
14
+ onclick="{ () => handleMove(i) }">
15
+ { cell }
16
+ </div>
17
+ </div>
18
+ <button class="reset-btn" onclick="{ handleReset }">New Game</button>
19
+ </div>
20
+
21
+ <script>
22
+ import { confetti } from "@tsparticles/confetti";
23
+ import { loadSlim } from "@tsparticles/slim";
24
+ import { tsParticles } from "@tsparticles/engine";
25
+
26
+ const WIN_PATTERNS = [
27
+ [0, 1, 2], [3, 4, 5], [6, 7, 8],
28
+ [0, 3, 6], [1, 4, 7], [2, 5, 8],
29
+ [0, 4, 8], [2, 4, 6],
30
+ ];
31
+
32
+ export default {
33
+ state: {
34
+ board: Array(9).fill(null),
35
+ currentPlayer: "X",
36
+ winner: null,
37
+ winLine: null,
38
+ scores: { X: 0, O: 0, draw: 0 },
39
+ },
40
+ get statusText() {
41
+ const w = this.state.winner;
42
+ if (!w) return `${this.state.currentPlayer}'s turn`;
43
+ if (w === "draw") return "It's a draw!";
44
+ return `${w} wins!`;
45
+ },
46
+ checkWin(board) {
47
+ for (const pattern of WIN_PATTERNS) {
48
+ const [a, b, c] = pattern;
49
+ if (board[a] && board[a] === board[b] && board[a] === board[c]) {
50
+ return { winner: board[a], winLine: pattern };
51
+ }
52
+ }
53
+ if (board.every((cell) => cell !== null)) return { winner: "draw", winLine: [] };
54
+ return null;
55
+ },
56
+ fireConfettiEffect() {
57
+ const count = 200;
58
+ const defaults = { origin: { y: 0.7 } };
59
+ const fire = (particleRatio, opts) => {
60
+ confetti({ ...defaults, ...opts, particleCount: Math.floor(count * particleRatio) });
61
+ };
62
+ fire(0.25, { spread: 26, startVelocity: 55 });
63
+ fire(0.2, { spread: 60 });
64
+ fire(0.35, { spread: 100, decay: 0.91, scalar: 0.8 });
65
+ fire(0.1, { spread: 120, startVelocity: 25, decay: 0.92, scalar: 1.2 });
66
+ fire(0.1, { spread: 120, startVelocity: 45 });
67
+ },
68
+ handleMove(index) {
69
+ if (this.state.board[index] || this.state.winner) return;
70
+ const board = [...this.state.board];
71
+ board[index] = this.state.currentPlayer;
72
+ const result = this.checkWin(board);
73
+ if (result) {
74
+ this.update({
75
+ board,
76
+ winner: result.winner,
77
+ winLine: result.winLine,
78
+ scores: {
79
+ ...this.state.scores,
80
+ ...(result.winner === "draw"
81
+ ? { draw: this.state.scores.draw + 1 }
82
+ : { [result.winner]: this.state.scores[result.winner] + 1 }),
83
+ },
84
+ });
85
+ if (result.winner !== "draw") setTimeout(() => this.fireConfettiEffect(), 100);
86
+ } else {
87
+ this.update({
88
+ board,
89
+ currentPlayer: this.state.currentPlayer === "X" ? "O" : "X",
90
+ });
91
+ }
92
+ },
93
+ handleReset() {
94
+ this.update({
95
+ board: Array(9).fill(null),
96
+ currentPlayer: "X",
97
+ winner: null,
98
+ winLine: null,
99
+ });
100
+ },
101
+ async onMounted() {
102
+ await loadSlim(tsParticles);
103
+ await tsParticles.load({
104
+ id: "tsparticles",
105
+ options: {
106
+ fullScreen: { enable: true, zIndex: -1 },
107
+ background: { color: { value: "#0a0a1a" } },
108
+ fpsLimit: 60,
109
+ particles: {
110
+ number: { value: 30, density: { enable: true } },
111
+ color: { value: ["#6c5ce7", "#a29bfe"] },
112
+ shape: { type: "circle" },
113
+ opacity: { value: 0.2, random: true },
114
+ size: { value: { min: 1, max: 2 } },
115
+ move: { enable: true, speed: 0.5, direction: "none", random: true, straight: false, outModes: { default: "out" } },
116
+ },
117
+ detectRetina: true,
118
+ },
119
+ });
120
+ },
121
+ };
122
+ </script>
123
+
124
+ <style>
125
+ * { box-sizing: border-box; }
126
+ body { margin: 0; min-height: 100vh; display: flex; align-items: center; justify-content: center; background: #0a0a1a; font-family: Inter, system-ui, Avenir, Helvetica, Arial, sans-serif; color: #fff; }
127
+ #app { text-align: center; z-index: 10; padding: 1rem; }
128
+ h1 { font-size: 2.5em; margin-bottom: 1rem; background: linear-gradient(135deg, #6c5ce7, #fd79a8); -webkit-background-clip: text; -webkit-text-fill-color: transparent; background-clip: text; }
129
+ .scoreboard { display: flex; justify-content: center; gap: 2rem; margin-bottom: 1rem; font-size: 1.1em; opacity: 0.8; }
130
+ .turn { font-size: 1.2em; margin-bottom: 1rem; opacity: 0.7; }
131
+ .board { display: grid; grid-template-columns: repeat(3, 100px); grid-template-rows: repeat(3, 100px); gap: 4px; background: rgba(255,255,255,0.1); border-radius: 12px; overflow: hidden; margin: 0 auto; width: fit-content; }
132
+ .cell { display: flex; align-items: center; justify-content: center; font-size: 2.5em; font-weight: 700; background: #12122a; cursor: pointer; transition: background 0.2s; user-select: none; }
133
+ .cell:hover { background: #1a1a3a; }
134
+ .cell.taken { cursor: default; }
135
+ .cell.win { background: rgba(108,92,231,0.3); }
136
+ .reset-btn { margin-top: 1.5rem; padding: 0.7em 2em; font-size: 1em; font-weight: 600; border: none; border-radius: 8px; background: linear-gradient(135deg, #6c5ce7, #a29bfe); color: #fff; cursor: pointer; transition: transform 0.2s; }
137
+ .reset-btn:hover { transform: scale(1.05); }
138
+ </style>
139
+ </app>
@@ -0,0 +1,18 @@
1
+ {
2
+ "name": "{{packageName}}",
3
+ "private": true,
4
+ "version": "1.0.0",
5
+ "type": "module",
6
+ "scripts": {
7
+ "dev": "vite",
8
+ "build": "tsc && vite build",
9
+ "preview": "vite preview"
10
+ },
11
+ "dependencies": {
12
+ "solid-js": "^1.8.11",
13
+ "@tsparticles/solid": "^4.1.3"
14
+ },
15
+ "devDependencies": {
16
+ "vite-plugin-solid": "^2.8.2"
17
+ }
18
+ }
@@ -0,0 +1,151 @@
1
+ import { createSignal, onMount } from "solid-js";
2
+ import Particles, { initParticlesEngine } from "@tsparticles/solid";
3
+ import { loadSlim } from "@tsparticles/slim";
4
+ import { confetti } from "@tsparticles/confetti";
5
+ import type { ISourceOptions } from "@tsparticles/engine";
6
+
7
+ type Player = "X" | "O";
8
+
9
+ interface GameState {
10
+ board: (Player | null)[];
11
+ currentPlayer: Player;
12
+ winner: Player | "draw" | null;
13
+ winLine: number[] | null;
14
+ scores: { X: number; O: number; draw: number };
15
+ }
16
+
17
+ const WIN_PATTERNS = [
18
+ [0, 1, 2], [3, 4, 5], [6, 7, 8],
19
+ [0, 3, 6], [1, 4, 7], [2, 5, 8],
20
+ [0, 4, 8], [2, 4, 6],
21
+ ];
22
+
23
+ function createInitialState(): GameState {
24
+ return {
25
+ board: Array(9).fill(null),
26
+ currentPlayer: "X",
27
+ winner: null,
28
+ winLine: null,
29
+ scores: { X: 0, O: 0, draw: 0 },
30
+ };
31
+ }
32
+
33
+ function checkWin(board: (Player | null)[]): { winner: Player | "draw"; winLine: number[] } | null {
34
+ for (const pattern of WIN_PATTERNS) {
35
+ const [a, b, c] = pattern;
36
+ if (board[a] && board[a] === board[b] && board[a] === board[c]) {
37
+ return { winner: board[a] as Player, winLine: pattern };
38
+ }
39
+ }
40
+ if (board.every((cell) => cell !== null)) {
41
+ return { winner: "draw" as const, winLine: [] };
42
+ }
43
+ return null;
44
+ }
45
+
46
+ function fireConfettiEffect() {
47
+ const count = 200;
48
+ const defaults = { origin: { y: 0.7 } };
49
+ const fire = (particleRatio: number, opts: Record<string, unknown>) => {
50
+ confetti({ ...defaults, ...opts, particleCount: Math.floor(count * particleRatio) });
51
+ };
52
+ fire(0.25, { spread: 26, startVelocity: 55 });
53
+ fire(0.2, { spread: 60 });
54
+ fire(0.35, { spread: 100, decay: 0.91, scalar: 0.8 });
55
+ fire(0.1, { spread: 120, startVelocity: 25, decay: 0.92, scalar: 1.2 });
56
+ fire(0.1, { spread: 120, startVelocity: 45 });
57
+ }
58
+
59
+ export default function App() {
60
+ const [state, setState] = createSignal<GameState>(createInitialState());
61
+
62
+ onMount(() => {
63
+ void initParticlesEngine(async (engine) => {
64
+ await loadSlim(engine);
65
+ });
66
+ });
67
+
68
+ const options: ISourceOptions = {
69
+ fullScreen: { enable: true, zIndex: -1 },
70
+ background: { color: { value: "#0a0a1a" } },
71
+ fpsLimit: 60,
72
+ particles: {
73
+ number: { value: 30, density: { enable: true } },
74
+ color: { value: ["#6c5ce7", "#a29bfe"] },
75
+ shape: { type: "circle" },
76
+ opacity: { value: 0.2, random: true },
77
+ size: { value: { min: 1, max: 2 } },
78
+ move: {
79
+ enable: true,
80
+ speed: 0.5,
81
+ direction: "none",
82
+ random: true,
83
+ straight: false,
84
+ outModes: { default: "out" },
85
+ },
86
+ },
87
+ detectRetina: true,
88
+ };
89
+
90
+ function handleMove(index: number) {
91
+ setState((prev) => {
92
+ if (prev.board[index] || prev.winner) return prev;
93
+ const board = [...prev.board];
94
+ board[index] = prev.currentPlayer;
95
+ const result = checkWin(board);
96
+ if (result) {
97
+ const scores = { ...prev.scores };
98
+ if (result.winner === "draw") scores.draw++;
99
+ else scores[result.winner]++;
100
+ if (result.winner !== "draw") {
101
+ setTimeout(fireConfettiEffect, 100);
102
+ }
103
+ return { ...prev, board, winner: result.winner, winLine: result.winLine, scores };
104
+ }
105
+ return { ...prev, board, currentPlayer: prev.currentPlayer === "X" ? "O" : "X" };
106
+ });
107
+ }
108
+
109
+ function handleReset() {
110
+ setState((prev) => ({
111
+ ...prev,
112
+ board: Array(9).fill(null),
113
+ currentPlayer: "X",
114
+ winner: null,
115
+ winLine: null,
116
+ }));
117
+ }
118
+
119
+ const status = (() => {
120
+ const s = state();
121
+ if (!s.winner) return `${s.currentPlayer}'s turn`;
122
+ if (s.winner === "draw") return "It's a draw!";
123
+ return `${s.winner} wins!`;
124
+ })();
125
+
126
+ return (
127
+ <>
128
+ <div id="app">
129
+ <h1>Tic-Tac-Toe</h1>
130
+ <div class="scoreboard">
131
+ <span>X: <strong>{state().scores.X}</strong></span>
132
+ <span>Draws: <strong>{state().scores.draw}</strong></span>
133
+ <span>O: <strong>{state().scores.O}</strong></span>
134
+ </div>
135
+ <div class="turn">{status}</div>
136
+ <div class="board">
137
+ {state().board.map((cell, i) => (
138
+ <div
139
+ class={`cell${cell ? " taken" : ""}${state().winLine?.includes(i) ? " win" : ""}`}
140
+ onClick={() => handleMove(i)}
141
+ >
142
+ {cell}
143
+ </div>
144
+ ))}
145
+ </div>
146
+ <button class="reset-btn" onClick={handleReset}>New Game</button>
147
+ </div>
148
+ <Particles id="tsparticles" options={options} />
149
+ </>
150
+ );
151
+ }
@@ -0,0 +1,97 @@
1
+ * {
2
+ box-sizing: border-box;
3
+ }
4
+
5
+ body {
6
+ margin: 0;
7
+ min-height: 100vh;
8
+ display: flex;
9
+ align-items: center;
10
+ justify-content: center;
11
+ background: #0a0a1a;
12
+ font-family: Inter, system-ui, Avenir, Helvetica, Arial, sans-serif;
13
+ color: #fff;
14
+ }
15
+
16
+ #app {
17
+ text-align: center;
18
+ z-index: 10;
19
+ padding: 1rem;
20
+ }
21
+
22
+ h1 {
23
+ font-size: 2.5em;
24
+ margin-bottom: 1rem;
25
+ background: linear-gradient(135deg, #6c5ce7, #fd79a8);
26
+ -webkit-background-clip: text;
27
+ -webkit-text-fill-color: transparent;
28
+ background-clip: text;
29
+ }
30
+
31
+ .scoreboard {
32
+ display: flex;
33
+ justify-content: center;
34
+ gap: 2rem;
35
+ margin-bottom: 1rem;
36
+ font-size: 1.1em;
37
+ opacity: 0.8;
38
+ }
39
+
40
+ .turn {
41
+ font-size: 1.2em;
42
+ margin-bottom: 1rem;
43
+ opacity: 0.7;
44
+ }
45
+
46
+ .board {
47
+ display: grid;
48
+ grid-template-columns: repeat(3, 100px);
49
+ grid-template-rows: repeat(3, 100px);
50
+ gap: 4px;
51
+ background: rgba(255, 255, 255, 0.1);
52
+ border-radius: 12px;
53
+ overflow: hidden;
54
+ margin: 0 auto;
55
+ width: fit-content;
56
+ }
57
+
58
+ .cell {
59
+ display: flex;
60
+ align-items: center;
61
+ justify-content: center;
62
+ font-size: 2.5em;
63
+ font-weight: 700;
64
+ background: #12122a;
65
+ cursor: pointer;
66
+ transition: background 0.2s;
67
+ user-select: none;
68
+ }
69
+
70
+ .cell:hover {
71
+ background: #1a1a3a;
72
+ }
73
+
74
+ .cell.taken {
75
+ cursor: default;
76
+ }
77
+
78
+ .cell.win {
79
+ background: rgba(108, 92, 231, 0.3);
80
+ }
81
+
82
+ .reset-btn {
83
+ margin-top: 1.5rem;
84
+ padding: 0.7em 2em;
85
+ font-size: 1em;
86
+ font-weight: 600;
87
+ border: none;
88
+ border-radius: 8px;
89
+ background: linear-gradient(135deg, #6c5ce7, #a29bfe);
90
+ color: #fff;
91
+ cursor: pointer;
92
+ transition: transform 0.2s;
93
+ }
94
+
95
+ .reset-btn:hover {
96
+ transform: scale(1.05);
97
+ }
@@ -0,0 +1,9 @@
1
+ import "./index.css";
2
+ import { render } from "solid-js/web";
3
+ import App from "./App";
4
+
5
+ const root = document.getElementById("root");
6
+
7
+ if (root) {
8
+ render(() => <App />, root);
9
+ }
@@ -0,0 +1,14 @@
1
+ {
2
+ "name": "{{packageName}}",
3
+ "private": true,
4
+ "version": "1.0.0",
5
+ "scripts": {
6
+ "dev": "stencil build --dev --watch",
7
+ "build": "stencil build",
8
+ "preview": "stencil build --dev"
9
+ },
10
+ "dependencies": {
11
+ "@stencil/core": "^4.20.0",
12
+ "@tsparticles/stencil": "^4.1.3"
13
+ }
14
+ }
@@ -0,0 +1,97 @@
1
+ * {
2
+ box-sizing: border-box;
3
+ }
4
+
5
+ body {
6
+ margin: 0;
7
+ min-height: 100vh;
8
+ display: flex;
9
+ align-items: center;
10
+ justify-content: center;
11
+ background: #0a0a1a;
12
+ font-family: Inter, system-ui, Avenir, Helvetica, Arial, sans-serif;
13
+ color: #fff;
14
+ }
15
+
16
+ #app {
17
+ text-align: center;
18
+ z-index: 10;
19
+ padding: 1rem;
20
+ }
21
+
22
+ h1 {
23
+ font-size: 2.5em;
24
+ margin-bottom: 1rem;
25
+ background: linear-gradient(135deg, #6c5ce7, #fd79a8);
26
+ -webkit-background-clip: text;
27
+ -webkit-text-fill-color: transparent;
28
+ background-clip: text;
29
+ }
30
+
31
+ .scoreboard {
32
+ display: flex;
33
+ justify-content: center;
34
+ gap: 2rem;
35
+ margin-bottom: 1rem;
36
+ font-size: 1.1em;
37
+ opacity: 0.8;
38
+ }
39
+
40
+ .turn {
41
+ font-size: 1.2em;
42
+ margin-bottom: 1rem;
43
+ opacity: 0.7;
44
+ }
45
+
46
+ .board {
47
+ display: grid;
48
+ grid-template-columns: repeat(3, 100px);
49
+ grid-template-rows: repeat(3, 100px);
50
+ gap: 4px;
51
+ background: rgba(255, 255, 255, 0.1);
52
+ border-radius: 12px;
53
+ overflow: hidden;
54
+ margin: 0 auto;
55
+ width: fit-content;
56
+ }
57
+
58
+ .cell {
59
+ display: flex;
60
+ align-items: center;
61
+ justify-content: center;
62
+ font-size: 2.5em;
63
+ font-weight: 700;
64
+ background: #12122a;
65
+ cursor: pointer;
66
+ transition: background 0.2s;
67
+ user-select: none;
68
+ }
69
+
70
+ .cell:hover {
71
+ background: #1a1a3a;
72
+ }
73
+
74
+ .cell.taken {
75
+ cursor: default;
76
+ }
77
+
78
+ .cell.win {
79
+ background: rgba(108, 92, 231, 0.3);
80
+ }
81
+
82
+ .reset-btn {
83
+ margin-top: 1.5rem;
84
+ padding: 0.7em 2em;
85
+ font-size: 1em;
86
+ font-weight: 600;
87
+ border: none;
88
+ border-radius: 8px;
89
+ background: linear-gradient(135deg, #6c5ce7, #a29bfe);
90
+ color: #fff;
91
+ cursor: pointer;
92
+ transition: transform 0.2s;
93
+ }
94
+
95
+ .reset-btn:hover {
96
+ transform: scale(1.05);
97
+ }
@@ -0,0 +1,122 @@
1
+ import { Component, State, h } from "@stencil/core";
2
+ import { confetti } from "@tsparticles/confetti";
3
+ import type { ISourceOptions } from "@tsparticles/engine";
4
+
5
+ type Player = "X" | "O";
6
+
7
+ const WIN_PATTERNS = [
8
+ [0, 1, 2], [3, 4, 5], [6, 7, 8],
9
+ [0, 3, 6], [1, 4, 7], [2, 5, 8],
10
+ [0, 4, 8], [2, 4, 6],
11
+ ];
12
+
13
+ function checkWin(board: (Player | null)[]): { winner: Player | "draw"; winLine: number[] } | null {
14
+ for (const pattern of WIN_PATTERNS) {
15
+ const [a, b, c] = pattern;
16
+ if (board[a] && board[a] === board[b] && board[a] === board[c]) {
17
+ return { winner: board[a] as Player, winLine: pattern };
18
+ }
19
+ }
20
+ if (board.every((cell) => cell !== null)) return { winner: "draw" as const, winLine: [] };
21
+ return null;
22
+ }
23
+
24
+ function fireConfettiEffect(): void {
25
+ const count = 200;
26
+ const defaults = { origin: { y: 0.7 } };
27
+ const fire = (particleRatio: number, opts: Record<string, unknown>) => {
28
+ confetti({ ...defaults, ...opts, particleCount: Math.floor(count * particleRatio) });
29
+ };
30
+ fire(0.25, { spread: 26, startVelocity: 55 });
31
+ fire(0.2, { spread: 60 });
32
+ fire(0.35, { spread: 100, decay: 0.91, scalar: 0.8 });
33
+ fire(0.1, { spread: 120, startVelocity: 25, decay: 0.92, scalar: 1.2 });
34
+ fire(0.1, { spread: 120, startVelocity: 45 });
35
+ }
36
+
37
+ const particlesOptions: ISourceOptions = {
38
+ fullScreen: { enable: true, zIndex: -1 },
39
+ background: { color: { value: "#0a0a1a" } },
40
+ fpsLimit: 60,
41
+ particles: {
42
+ number: { value: 30, density: { enable: true } },
43
+ color: { value: ["#6c5ce7", "#a29bfe"] },
44
+ shape: { type: "circle" },
45
+ opacity: { value: 0.2, random: true },
46
+ size: { value: { min: 1, max: 2 } },
47
+ move: { enable: true, speed: 0.5, direction: "none", random: true, straight: false, outModes: { default: "out" } },
48
+ },
49
+ detectRetina: true,
50
+ };
51
+
52
+ @Component({
53
+ tag: "app-home",
54
+ styleUrl: "app-home.css",
55
+ scoped: true,
56
+ })
57
+ export class AppHome {
58
+ @State() board: (Player | null)[] = Array(9).fill(null);
59
+ @State() currentPlayer: Player = "X";
60
+ @State() winner: Player | "draw" | null = null;
61
+ @State() winLine: number[] | null = null;
62
+ @State() scores = { X: 0, O: 0, draw: 0 };
63
+
64
+ get status(): string {
65
+ if (!this.winner) return `${this.currentPlayer}'s turn`;
66
+ if (this.winner === "draw") return "It's a draw!";
67
+ return `${this.winner} wins!`;
68
+ }
69
+
70
+ handleMove(index: number): void {
71
+ if (this.board[index] || this.winner) return;
72
+ const board = [...this.board];
73
+ board[index] = this.currentPlayer;
74
+ const result = checkWin(board);
75
+ if (result) {
76
+ this.board = board;
77
+ this.winner = result.winner;
78
+ this.winLine = result.winLine;
79
+ if (result.winner === "draw") this.scores = { ...this.scores, draw: this.scores.draw + 1 };
80
+ else this.scores = { ...this.scores, [result.winner]: this.scores[result.winner] + 1 };
81
+ if (result.winner !== "draw") setTimeout(fireConfettiEffect, 100);
82
+ } else {
83
+ this.board = board;
84
+ this.currentPlayer = this.currentPlayer === "X" ? "O" : "X";
85
+ }
86
+ }
87
+
88
+ handleReset(): void {
89
+ this.board = Array(9).fill(null);
90
+ this.currentPlayer = "X";
91
+ this.winner = null;
92
+ this.winLine = null;
93
+ }
94
+
95
+ render() {
96
+ return (
97
+ <div>
98
+ <stencil-particles id="tsparticles" options={particlesOptions} />
99
+ <div id="app">
100
+ <h1>Tic-Tac-Toe</h1>
101
+ <div class="scoreboard">
102
+ <span>X: <strong>{this.scores.X}</strong></span>
103
+ <span>Draws: <strong>{this.scores.draw}</strong></span>
104
+ <span>O: <strong>{this.scores.O}</strong></span>
105
+ </div>
106
+ <div class="turn">{this.status}</div>
107
+ <div class="board">
108
+ {this.board.map((cell, i) => (
109
+ <div
110
+ class={`cell${cell ? " taken" : ""}${this.winLine?.includes(i) ? " win" : ""}`}
111
+ onClick={() => this.handleMove(i)}
112
+ >
113
+ {cell}
114
+ </div>
115
+ ))}
116
+ </div>
117
+ <button class="reset-btn" onClick={() => this.handleReset()}>New Game</button>
118
+ </div>
119
+ </div>
120
+ );
121
+ }
122
+ }
@@ -0,0 +1,20 @@
1
+ {
2
+ "name": "{{packageName}}",
3
+ "private": true,
4
+ "version": "1.0.0",
5
+ "type": "module",
6
+ "scripts": {
7
+ "dev": "vite",
8
+ "build": "vite build",
9
+ "preview": "vite preview"
10
+ },
11
+ "dependencies": {
12
+ "@tsparticles/svelte": "^4.1.3"
13
+ },
14
+ "devDependencies": {
15
+ "@sveltejs/vite-plugin-svelte": "^5.0.3",
16
+ "svelte": "^5.55.7",
17
+ "svelte-check": "^3.7.1",
18
+ "tslib": "^2.8.1"
19
+ }
20
+ }