@tsparticles/template-tictactoe 4.1.3 → 4.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (66) hide show
  1. package/CHANGELOG.md +10 -0
  2. package/README.md +3 -0
  3. package/package.json +4 -3
  4. package/template/angular/package.json +34 -0
  5. package/template/angular/src/app/app.component.css +97 -0
  6. package/template/angular/src/app/app.component.html +21 -0
  7. package/template/angular/src/app/app.component.ts +94 -0
  8. package/template/angular-confetti/package.json +34 -0
  9. package/template/angular-confetti/src/app/app.component.css +97 -0
  10. package/template/angular-confetti/src/app/app.component.html +21 -0
  11. package/template/angular-confetti/src/app/app.component.ts +94 -0
  12. package/template/angular-fireworks/package.json +34 -0
  13. package/template/angular-fireworks/src/app/app.component.css +97 -0
  14. package/template/angular-fireworks/src/app/app.component.html +21 -0
  15. package/template/angular-fireworks/src/app/app.component.ts +94 -0
  16. package/template/astro/package.json +15 -0
  17. package/template/astro/src/pages/index.astro +158 -0
  18. package/template/ember/app/controllers/application.js +94 -0
  19. package/template/ember/app/templates/application.hbs +39 -0
  20. package/template/ember/package.json +17 -0
  21. package/template/inferno/package.json +20 -0
  22. package/template/inferno/src/App.css +97 -0
  23. package/template/inferno/src/App.tsx +149 -0
  24. package/template/jquery/package.json +20 -0
  25. package/template/jquery/src/main.ts +126 -0
  26. package/template/jquery/src/style.css +97 -0
  27. package/template/lit/package.json +19 -0
  28. package/template/lit/src/my-app.ts +133 -0
  29. package/template/nextjs/package.json +20 -0
  30. package/template/nextjs/src/app/page.tsx +173 -0
  31. package/template/nextjs/src/app/providers.tsx +13 -0
  32. package/template/nuxt2/package.json +14 -0
  33. package/template/nuxt2/pages/index.vue +203 -0
  34. package/template/nuxt3/app.vue +204 -0
  35. package/template/nuxt3/package.json +16 -0
  36. package/template/nuxt4/app.vue +202 -0
  37. package/template/nuxt4/package.json +16 -0
  38. package/template/preact/package.json +20 -0
  39. package/template/preact/src/App.css +97 -0
  40. package/template/preact/src/App.tsx +141 -0
  41. package/template/qwik/package.json +19 -0
  42. package/template/qwik/src/App.tsx +132 -0
  43. package/template/react/package.json +19 -0
  44. package/template/react/src/App.css +97 -0
  45. package/template/react/src/App.tsx +141 -0
  46. package/template/riot/package.json +20 -0
  47. package/template/riot/src/app.riot +139 -0
  48. package/template/solid/package.json +18 -0
  49. package/template/solid/src/App.tsx +151 -0
  50. package/template/solid/src/index.css +97 -0
  51. package/template/solid/src/main.tsx +9 -0
  52. package/template/stencil/package.json +14 -0
  53. package/template/stencil/src/components/app-home/app-home.css +97 -0
  54. package/template/stencil/src/components/app-home/app-home.tsx +122 -0
  55. package/template/svelte/package.json +20 -0
  56. package/template/svelte/src/App.svelte +256 -0
  57. package/template/svelte/src/main.ts +12 -0
  58. package/template/vanilla/LICENSE +21 -0
  59. package/template/vue2/package.json +19 -0
  60. package/template/vue2/src/App.vue +204 -0
  61. package/template/vue3/package.json +19 -0
  62. package/template/vue3/src/App.vue +215 -0
  63. package/template/vue3/src/main.ts +14 -0
  64. package/template/webcomponents/package.json +18 -0
  65. package/template/webcomponents/src/main.ts +134 -0
  66. package/template/webcomponents/src/style.css +97 -0
@@ -0,0 +1,20 @@
1
+ {
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+ "name": "{{projectName}}",
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+ "private": true,
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+ "version": "1.0.0",
5
+ "type": "module",
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+ "scripts": {
7
+ "dev": "vite",
8
+ "build": "tsc && vite build",
9
+ "preview": "vite preview"
10
+ },
11
+ "dependencies": {
12
+ "jquery": "^3.7.1",
13
+ "@tsparticles/jquery": "^4.1.3"
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+ },
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+ "devDependencies": {
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+ "@types/jquery": "^3.5.30",
17
+ "typescript": "~5.7.0",
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+ "vite": "^6.0.0"
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+ }
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+ }
@@ -0,0 +1,126 @@
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+ import "./style.css";
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+ import $ from "jquery";
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+ import "@tsparticles/jquery";
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+ import { loadSlim } from "@tsparticles/slim";
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+ import { confetti } from "@tsparticles/confetti";
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+
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+ type Player = "X" | "O";
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+
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+ const WIN_PATTERNS = [
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+ [0, 1, 2], [3, 4, 5], [6, 7, 8],
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+ [0, 3, 6], [1, 4, 7], [2, 5, 8],
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+ [0, 4, 8], [2, 4, 6],
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+ ];
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+
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+ interface GameState {
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+ board: (Player | null)[];
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+ currentPlayer: Player;
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+ winner: Player | "draw" | null;
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+ winLine: number[] | null;
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+ scores: { X: number; O: number; draw: number };
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+ }
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+
23
+ let state: GameState = {
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+ board: Array(9).fill(null),
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+ currentPlayer: "X",
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+ winner: null,
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+ winLine: null,
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+ scores: { X: 0, O: 0, draw: 0 },
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+ };
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+
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+ function checkWin(board: (Player | null)[]): { winner: Player | "draw"; winLine: number[] } | null {
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+ for (const pattern of WIN_PATTERNS) {
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+ const [a, b, c] = pattern;
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+ if (board[a] && board[a] === board[b] && board[a] === board[c]) {
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+ return { winner: board[a] as Player, winLine: pattern };
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+ }
37
+ }
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+ if (board.every((cell) => cell !== null)) return { winner: "draw" as const, winLine: [] };
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+ return null;
40
+ }
41
+
42
+ function fireConfettiEffect(): void {
43
+ const count = 200;
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+ const defaults = { origin: { y: 0.7 } };
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+ const fire = (particleRatio: number, opts: Record<string, unknown>) => {
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+ confetti({ ...defaults, ...opts, particleCount: Math.floor(count * particleRatio) });
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+ };
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+ fire(0.25, { spread: 26, startVelocity: 55 });
49
+ fire(0.2, { spread: 60 });
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+ fire(0.35, { spread: 100, decay: 0.91, scalar: 0.8 });
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+ fire(0.1, { spread: 120, startVelocity: 25, decay: 0.92, scalar: 1.2 });
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+ fire(0.1, { spread: 120, startVelocity: 45 });
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+ }
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+
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+ function render(): void {
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+ const $cells = $(".cell");
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+ $cells.each((i, el) => {
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+ const $el = $(el);
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+ $el.text(state.board[i] ?? "");
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+ $el.toggleClass("taken", state.board[i] !== null);
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+ $el.toggleClass("win", state.winLine?.includes(i) ?? false);
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+ });
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+
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+ const $turn = $("#turn");
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+ if (!state.winner) $turn.text(`${state.currentPlayer}'s turn`);
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+ else if (state.winner === "draw") $turn.text("It's a draw!");
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+ else $turn.text(`${state.winner} wins!`);
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+
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+ $("#scoreX").text(String(state.scores.X));
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+ $("#scoreO").text(String(state.scores.O));
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+ $("#scoreDraw").text(String(state.scores.draw));
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+ }
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+
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+ function handleMove(index: number): void {
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+ if (state.board[index] || state.winner) return;
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+ const board = [...state.board];
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+ board[index] = state.currentPlayer;
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+ const result = checkWin(board);
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+ if (result) {
80
+ state = { ...state, board, winner: result.winner, winLine: result.winLine };
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+ if (result.winner === "draw") state.scores.draw++;
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+ else state.scores[result.winner]++;
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+ if (result.winner !== "draw") setTimeout(fireConfettiEffect, 100);
84
+ } else {
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+ state = { ...state, board, currentPlayer: state.currentPlayer === "X" ? "O" : "X" };
86
+ }
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+ render();
88
+ }
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+
90
+ function handleReset(): void {
91
+ state = {
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+ ...state,
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+ board: Array(9).fill(null),
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+ currentPlayer: "X",
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+ winner: null,
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+ winLine: null,
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+ };
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+ render();
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+ }
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+
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+ $(document).ready(async () => {
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+ $("#board").on("click", ".cell", function () {
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+ const index = parseInt($(this).data("index") as string, 10);
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+ if (!isNaN(index)) handleMove(index);
105
+ });
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+
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+ $("#resetBtn").on("click", handleReset);
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+
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+ render();
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+
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+ await loadSlim($("#tsparticles").particles() as any);
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+ $("#tsparticles").particles({
113
+ fullScreen: { enable: true, zIndex: -1 },
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+ background: { color: { value: "#0a0a1a" } },
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+ fpsLimit: 60,
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+ particles: {
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+ number: { value: 30, density: { enable: true } },
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+ color: { value: ["#6c5ce7", "#a29bfe"] },
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+ shape: { type: "circle" },
120
+ opacity: { value: 0.2, random: true },
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+ size: { value: { min: 1, max: 2 } },
122
+ move: { enable: true, speed: 0.5, direction: "none", random: true, straight: false, outModes: { default: "out" } },
123
+ },
124
+ detectRetina: true,
125
+ });
126
+ });
@@ -0,0 +1,97 @@
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+ * {
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+ box-sizing: border-box;
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+ }
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+
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+ body {
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+ margin: 0;
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+ min-height: 100vh;
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+ display: flex;
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+ align-items: center;
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+ justify-content: center;
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+ background: #0a0a1a;
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+ font-family: Inter, system-ui, Avenir, Helvetica, Arial, sans-serif;
13
+ color: #fff;
14
+ }
15
+
16
+ #app {
17
+ text-align: center;
18
+ z-index: 10;
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+ padding: 1rem;
20
+ }
21
+
22
+ h1 {
23
+ font-size: 2.5em;
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+ margin-bottom: 1rem;
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+ background: linear-gradient(135deg, #6c5ce7, #fd79a8);
26
+ -webkit-background-clip: text;
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+ -webkit-text-fill-color: transparent;
28
+ background-clip: text;
29
+ }
30
+
31
+ .scoreboard {
32
+ display: flex;
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+ justify-content: center;
34
+ gap: 2rem;
35
+ margin-bottom: 1rem;
36
+ font-size: 1.1em;
37
+ opacity: 0.8;
38
+ }
39
+
40
+ .turn {
41
+ font-size: 1.2em;
42
+ margin-bottom: 1rem;
43
+ opacity: 0.7;
44
+ }
45
+
46
+ .board {
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+ display: grid;
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+ grid-template-columns: repeat(3, 100px);
49
+ grid-template-rows: repeat(3, 100px);
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+ gap: 4px;
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+ background: rgba(255, 255, 255, 0.1);
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+ border-radius: 12px;
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+ overflow: hidden;
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+ margin: 0 auto;
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+ width: fit-content;
56
+ }
57
+
58
+ .cell {
59
+ display: flex;
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+ align-items: center;
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+ justify-content: center;
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+ font-size: 2.5em;
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+ font-weight: 700;
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+ background: #12122a;
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+ cursor: pointer;
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+ transition: background 0.2s;
67
+ user-select: none;
68
+ }
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+
70
+ .cell:hover {
71
+ background: #1a1a3a;
72
+ }
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+
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+ .cell.taken {
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+ cursor: default;
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+ }
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+
78
+ .cell.win {
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+ background: rgba(108, 92, 231, 0.3);
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+ }
81
+
82
+ .reset-btn {
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+ margin-top: 1.5rem;
84
+ padding: 0.7em 2em;
85
+ font-size: 1em;
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+ font-weight: 600;
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+ border: none;
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+ border-radius: 8px;
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+ background: linear-gradient(135deg, #6c5ce7, #a29bfe);
90
+ color: #fff;
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+ cursor: pointer;
92
+ transition: transform 0.2s;
93
+ }
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+
95
+ .reset-btn:hover {
96
+ transform: scale(1.05);
97
+ }
@@ -0,0 +1,19 @@
1
+ {
2
+ "name": "{{projectName}}",
3
+ "private": true,
4
+ "version": "1.0.0",
5
+ "type": "module",
6
+ "scripts": {
7
+ "dev": "vite",
8
+ "build": "tsc && vite build",
9
+ "preview": "vite preview"
10
+ },
11
+ "dependencies": {
12
+ "lit": "^3.2.0",
13
+ "@tsparticles/lit": "^4.1.3"
14
+ },
15
+ "devDependencies": {
16
+ "vite": "^6.0.0",
17
+ "typescript": "~5.7.0"
18
+ }
19
+ }
@@ -0,0 +1,133 @@
1
+ import { LitElement, html, css } from "lit";
2
+ import { state } from "lit/decorators.js";
3
+ import { confetti } from "@tsparticles/confetti";
4
+ import type { ISourceOptions } from "@tsparticles/engine";
5
+
6
+ type Player = "X" | "O";
7
+
8
+ const WIN_PATTERNS = [
9
+ [0, 1, 2], [3, 4, 5], [6, 7, 8],
10
+ [0, 3, 6], [1, 4, 7], [2, 5, 8],
11
+ [0, 4, 8], [2, 4, 6],
12
+ ];
13
+
14
+ function checkWin(board: (Player | null)[]): { winner: Player | "draw"; winLine: number[] } | null {
15
+ for (const pattern of WIN_PATTERNS) {
16
+ const [a, b, c] = pattern;
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+ if (board[a] && board[a] === board[b] && board[a] === board[c]) {
18
+ return { winner: board[a] as Player, winLine: pattern };
19
+ }
20
+ }
21
+ if (board.every((cell) => cell !== null)) return { winner: "draw" as const, winLine: [] };
22
+ return null;
23
+ }
24
+
25
+ function fireConfettiEffect(): void {
26
+ const count = 200;
27
+ const defaults = { origin: { y: 0.7 } };
28
+ const fire = (particleRatio: number, opts: Record<string, unknown>) => {
29
+ confetti({ ...defaults, ...opts, particleCount: Math.floor(count * particleRatio) });
30
+ };
31
+ fire(0.25, { spread: 26, startVelocity: 55 });
32
+ fire(0.2, { spread: 60 });
33
+ fire(0.35, { spread: 100, decay: 0.91, scalar: 0.8 });
34
+ fire(0.1, { spread: 120, startVelocity: 25, decay: 0.92, scalar: 1.2 });
35
+ fire(0.1, { spread: 120, startVelocity: 45 });
36
+ }
37
+
38
+ const particlesOptions: ISourceOptions = {
39
+ fullScreen: { enable: true, zIndex: -1 },
40
+ background: { color: { value: "#0a0a1a" } },
41
+ fpsLimit: 60,
42
+ particles: {
43
+ number: { value: 30, density: { enable: true } },
44
+ color: { value: ["#6c5ce7", "#a29bfe"] },
45
+ shape: { type: "circle" },
46
+ opacity: { value: 0.2, random: true },
47
+ size: { value: { min: 1, max: 2 } },
48
+ move: { enable: true, speed: 0.5, direction: "none", random: true, straight: false, outModes: { default: "out" } },
49
+ },
50
+ detectRetina: true,
51
+ };
52
+
53
+ export class MyApp extends LitElement {
54
+ @state() private board: (Player | null)[] = Array(9).fill(null);
55
+ @state() private currentPlayer: Player = "X";
56
+ @state() private winner: Player | "draw" | null = null;
57
+ @state() private winLine: number[] | null = null;
58
+ @state() private scores = { X: 0, O: 0, draw: 0 };
59
+
60
+ get status(): string {
61
+ if (!this.winner) return `${this.currentPlayer}'s turn`;
62
+ if (this.winner === "draw") return "It's a draw!";
63
+ return `${this.winner} wins!`;
64
+ }
65
+
66
+ handleMove(index: number): void {
67
+ if (this.board[index] || this.winner) return;
68
+ const board = [...this.board];
69
+ board[index] = this.currentPlayer;
70
+ const result = checkWin(board);
71
+ if (result) {
72
+ this.board = board;
73
+ this.winner = result.winner;
74
+ this.winLine = result.winLine;
75
+ if (result.winner === "draw") this.scores = { ...this.scores, draw: this.scores.draw + 1 };
76
+ else this.scores = { ...this.scores, [result.winner]: this.scores[result.winner] + 1 };
77
+ if (result.winner !== "draw") setTimeout(fireConfettiEffect, 100);
78
+ } else {
79
+ this.board = board;
80
+ this.currentPlayer = this.currentPlayer === "X" ? "O" : "X";
81
+ }
82
+ }
83
+
84
+ handleReset(): void {
85
+ this.board = Array(9).fill(null);
86
+ this.currentPlayer = "X";
87
+ this.winner = null;
88
+ this.winLine = null;
89
+ }
90
+
91
+ render() {
92
+ return html`
93
+ <lit-particles id="tsparticles" .options=${particlesOptions}></lit-particles>
94
+ <div id="app">
95
+ <h1>Tic-Tac-Toe</h1>
96
+ <div class="scoreboard">
97
+ <span>X: <strong>${this.scores.X}</strong></span>
98
+ <span>Draws: <strong>${this.scores.draw}</strong></span>
99
+ <span>O: <strong>${this.scores.O}</strong></span>
100
+ </div>
101
+ <div class="turn">${this.status}</div>
102
+ <div class="board">
103
+ ${this.board.map((cell, i) => html`
104
+ <div
105
+ class="cell${cell ? " taken" : ""}${this.winLine?.includes(i) ? " win" : ""}"
106
+ @click=${() => this.handleMove(i)}
107
+ >
108
+ ${cell ?? ""}
109
+ </div>
110
+ `)}
111
+ </div>
112
+ <button class="reset-btn" @click=${this.handleReset}>New Game</button>
113
+ </div>
114
+ `;
115
+ }
116
+
117
+ static styles = css`
118
+ :host { display: block; }
119
+ #app { text-align: center; z-index: 10; padding: 1rem; }
120
+ h1 { font-size: 2.5em; margin-bottom: 1rem; background: linear-gradient(135deg, #6c5ce7, #fd79a8); -webkit-background-clip: text; -webkit-text-fill-color: transparent; background-clip: text; }
121
+ .scoreboard { display: flex; justify-content: center; gap: 2rem; margin-bottom: 1rem; font-size: 1.1em; opacity: 0.8; }
122
+ .turn { font-size: 1.2em; margin-bottom: 1rem; opacity: 0.7; }
123
+ .board { display: grid; grid-template-columns: repeat(3, 100px); grid-template-rows: repeat(3, 100px); gap: 4px; background: rgba(255,255,255,0.1); border-radius: 12px; overflow: hidden; margin: 0 auto; width: fit-content; }
124
+ .cell { display: flex; align-items: center; justify-content: center; font-size: 2.5em; font-weight: 700; background: #12122a; cursor: pointer; transition: background 0.2s; user-select: none; }
125
+ .cell:hover { background: #1a1a3a; }
126
+ .cell.taken { cursor: default; }
127
+ .cell.win { background: rgba(108,92,231,0.3); }
128
+ .reset-btn { margin-top: 1.5rem; padding: 0.7em 2em; font-size: 1em; font-weight: 600; border: none; border-radius: 8px; background: linear-gradient(135deg, #6c5ce7, #a29bfe); color: #fff; cursor: pointer; transition: transform 0.2s; }
129
+ .reset-btn:hover { transform: scale(1.05); }
130
+ `;
131
+ }
132
+
133
+ customElements.define("my-app", MyApp);
@@ -0,0 +1,20 @@
1
+ {
2
+ "name": "{{projectName}}",
3
+ "private": true,
4
+ "version": "1.0.0",
5
+ "type": "module",
6
+ "scripts": {
7
+ "dev": "next dev",
8
+ "build": "next build",
9
+ "preview": "next start"
10
+ },
11
+ "dependencies": {
12
+ "next": "^15.0.0",
13
+ "react": "^19.2.5",
14
+ "react-dom": "^19.2.5",
15
+ "@tsparticles/react": "^4.1.3"
16
+ },
17
+ "devDependencies": {
18
+ "typescript": "~5.7.0"
19
+ }
20
+ }
@@ -0,0 +1,173 @@
1
+ "use client";
2
+
3
+ import { useState, useCallback } from "react";
4
+ import Particles from "@tsparticles/react";
5
+ import { confetti } from "@tsparticles/confetti";
6
+ import type { ISourceOptions } from "@tsparticles/engine";
7
+ import Providers from "./providers";
8
+
9
+ type Player = "X" | "O";
10
+
11
+ interface GameState {
12
+ board: (Player | null)[];
13
+ currentPlayer: Player;
14
+ winner: Player | "draw" | null;
15
+ winLine: number[] | null;
16
+ scores: { X: number; O: number; draw: number };
17
+ }
18
+
19
+ const WIN_PATTERNS = [
20
+ [0, 1, 2], [3, 4, 5], [6, 7, 8],
21
+ [0, 3, 6], [1, 4, 7], [2, 5, 8],
22
+ [0, 4, 8], [2, 4, 6],
23
+ ];
24
+
25
+ function createInitialState(): GameState {
26
+ return {
27
+ board: Array(9).fill(null),
28
+ currentPlayer: "X",
29
+ winner: null,
30
+ winLine: null,
31
+ scores: { X: 0, O: 0, draw: 0 },
32
+ };
33
+ }
34
+
35
+ function checkWin(board: (Player | null)[]): { winner: Player | "draw"; winLine: number[] } | null {
36
+ for (const pattern of WIN_PATTERNS) {
37
+ const [a, b, c] = pattern;
38
+ if (board[a] && board[a] === board[b] && board[a] === board[c]) {
39
+ return { winner: board[a] as Player, winLine: pattern };
40
+ }
41
+ }
42
+ if (board.every((cell) => cell !== null)) {
43
+ return { winner: "draw" as const, winLine: [] };
44
+ }
45
+ return null;
46
+ }
47
+
48
+ function fireConfettiEffect() {
49
+ const count = 200;
50
+ const defaults = { origin: { y: 0.7 } };
51
+ const fire = (particleRatio: number, opts: Record<string, unknown>) => {
52
+ confetti({ ...defaults, ...opts, particleCount: Math.floor(count * particleRatio) });
53
+ };
54
+ fire(0.25, { spread: 26, startVelocity: 55 });
55
+ fire(0.2, { spread: 60 });
56
+ fire(0.35, { spread: 100, decay: 0.91, scalar: 0.8 });
57
+ fire(0.1, { spread: 120, startVelocity: 25, decay: 0.92, scalar: 1.2 });
58
+ fire(0.1, { spread: 120, startVelocity: 45 });
59
+ }
60
+
61
+ const particlesOptions: ISourceOptions = {
62
+ fullScreen: { enable: true, zIndex: -1 },
63
+ background: { color: { value: "#0a0a1a" } },
64
+ fpsLimit: 60,
65
+ particles: {
66
+ number: { value: 30, density: { enable: true } },
67
+ color: { value: ["#6c5ce7", "#a29bfe"] },
68
+ shape: { type: "circle" },
69
+ opacity: { value: 0.2, random: true },
70
+ size: { value: { min: 1, max: 2 } },
71
+ move: { enable: true, speed: 0.5, direction: "none", random: true, straight: false, outModes: { default: "out" } },
72
+ },
73
+ detectRetina: true,
74
+ };
75
+
76
+ export default function Home() {
77
+ const [state, setState] = useState<GameState>(createInitialState);
78
+
79
+ const handleMove = useCallback((index: number) => {
80
+ setState((prev) => {
81
+ if (prev.board[index] || prev.winner) return prev;
82
+ const board = [...prev.board];
83
+ board[index] = prev.currentPlayer;
84
+ const result = checkWin(board);
85
+ if (result) {
86
+ const scores = { ...prev.scores };
87
+ if (result.winner === "draw") scores.draw++;
88
+ else scores[result.winner]++;
89
+ if (result.winner !== "draw") {
90
+ setTimeout(fireConfettiEffect, 100);
91
+ }
92
+ return { ...prev, board, winner: result.winner, winLine: result.winLine, scores };
93
+ }
94
+ return { ...prev, board, currentPlayer: prev.currentPlayer === "X" ? "O" : "X" };
95
+ });
96
+ }, []);
97
+
98
+ function handleReset() {
99
+ setState((prev) => ({
100
+ ...prev,
101
+ board: Array(9).fill(null),
102
+ currentPlayer: "X",
103
+ winner: null,
104
+ winLine: null,
105
+ }));
106
+ }
107
+
108
+ const status = state.winner
109
+ ? state.winner === "draw" ? "It's a draw!" : `${state.winner} wins!`
110
+ : `${state.currentPlayer}'s turn`;
111
+
112
+ return (
113
+ <Providers>
114
+ <Particles id="tsparticles" options={particlesOptions} />
115
+ <div id="app" style={{
116
+ textAlign: "center", zIndex: 10, padding: "1rem",
117
+ }}>
118
+ <h1 style={{
119
+ fontSize: "2.5em", marginBottom: "1rem",
120
+ background: "linear-gradient(135deg, #6c5ce7, #fd79a8)",
121
+ WebkitBackgroundClip: "text", WebkitTextFillColor: "transparent",
122
+ backgroundClip: "text",
123
+ }}>
124
+ Tic-Tac-Toe
125
+ </h1>
126
+ <div className="scoreboard" style={{
127
+ display: "flex", justifyContent: "center", gap: "2rem",
128
+ marginBottom: "1rem", fontSize: "1.1em", opacity: 0.8,
129
+ }}>
130
+ <span>X: <strong>{state.scores.X}</strong></span>
131
+ <span>Draws: <strong>{state.scores.draw}</strong></span>
132
+ <span>O: <strong>{state.scores.O}</strong></span>
133
+ </div>
134
+ <div className="turn" style={{ fontSize: "1.2em", marginBottom: "1rem", opacity: 0.7 }}>
135
+ {status}
136
+ </div>
137
+ <div className="board" style={{
138
+ display: "grid", gridTemplateColumns: "repeat(3, 100px)",
139
+ gridTemplateRows: "repeat(3, 100px)", gap: "4px",
140
+ background: "rgba(255,255,255,0.1)", borderRadius: "12px",
141
+ overflow: "hidden", margin: "0 auto", width: "fit-content",
142
+ }}>
143
+ {state.board.map((cell, i) => (
144
+ <div
145
+ key={i}
146
+ style={{
147
+ display: "flex", alignItems: "center", justifyContent: "center",
148
+ fontSize: "2.5em", fontWeight: 700, background: "#12122a",
149
+ cursor: cell ? "default" : "pointer", transition: "background 0.2s",
150
+ userSelect: "none", color: "#fff",
151
+ ...(state.winLine?.includes(i) ? { background: "rgba(108,92,231,0.3)" } : {}),
152
+ }}
153
+ onClick={() => handleMove(i)}
154
+ >
155
+ {cell}
156
+ </div>
157
+ ))}
158
+ </div>
159
+ <button
160
+ style={{
161
+ marginTop: "1.5rem", padding: "0.7em 2em", fontSize: "1em",
162
+ fontWeight: 600, border: "none", borderRadius: "8px",
163
+ background: "linear-gradient(135deg, #6c5ce7, #a29bfe)",
164
+ color: "#fff", cursor: "pointer", transition: "transform 0.2s",
165
+ }}
166
+ onClick={handleReset}
167
+ >
168
+ New Game
169
+ </button>
170
+ </div>
171
+ </Providers>
172
+ );
173
+ }
@@ -0,0 +1,13 @@
1
+ "use client";
2
+
3
+ import { ParticlesProvider } from "@tsparticles/react";
4
+ import { loadSlim } from "@tsparticles/slim";
5
+ import type { Engine } from "@tsparticles/engine";
6
+
7
+ async function init(engine: Engine): Promise<void> {
8
+ await loadSlim(engine);
9
+ }
10
+
11
+ export default function Providers({ children }: { children: React.ReactNode }) {
12
+ return <ParticlesProvider init={init}>{children}</ParticlesProvider>;
13
+ }
@@ -0,0 +1,14 @@
1
+ {
2
+ "name": "{{projectName}}",
3
+ "private": true,
4
+ "version": "1.0.0",
5
+ "scripts": {
6
+ "dev": "nuxt",
7
+ "build": "nuxt build",
8
+ "preview": "nuxt start"
9
+ },
10
+ "dependencies": {
11
+ "nuxt": "^2.19.0",
12
+ "@tsparticles/vue2": "^4.1.3"
13
+ }
14
+ }