@tsparticles/template-tictactoe 4.1.3 → 4.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (66) hide show
  1. package/CHANGELOG.md +10 -0
  2. package/README.md +3 -0
  3. package/package.json +4 -3
  4. package/template/angular/package.json +34 -0
  5. package/template/angular/src/app/app.component.css +97 -0
  6. package/template/angular/src/app/app.component.html +21 -0
  7. package/template/angular/src/app/app.component.ts +94 -0
  8. package/template/angular-confetti/package.json +34 -0
  9. package/template/angular-confetti/src/app/app.component.css +97 -0
  10. package/template/angular-confetti/src/app/app.component.html +21 -0
  11. package/template/angular-confetti/src/app/app.component.ts +94 -0
  12. package/template/angular-fireworks/package.json +34 -0
  13. package/template/angular-fireworks/src/app/app.component.css +97 -0
  14. package/template/angular-fireworks/src/app/app.component.html +21 -0
  15. package/template/angular-fireworks/src/app/app.component.ts +94 -0
  16. package/template/astro/package.json +15 -0
  17. package/template/astro/src/pages/index.astro +158 -0
  18. package/template/ember/app/controllers/application.js +94 -0
  19. package/template/ember/app/templates/application.hbs +39 -0
  20. package/template/ember/package.json +17 -0
  21. package/template/inferno/package.json +20 -0
  22. package/template/inferno/src/App.css +97 -0
  23. package/template/inferno/src/App.tsx +149 -0
  24. package/template/jquery/package.json +20 -0
  25. package/template/jquery/src/main.ts +126 -0
  26. package/template/jquery/src/style.css +97 -0
  27. package/template/lit/package.json +19 -0
  28. package/template/lit/src/my-app.ts +133 -0
  29. package/template/nextjs/package.json +20 -0
  30. package/template/nextjs/src/app/page.tsx +173 -0
  31. package/template/nextjs/src/app/providers.tsx +13 -0
  32. package/template/nuxt2/package.json +14 -0
  33. package/template/nuxt2/pages/index.vue +203 -0
  34. package/template/nuxt3/app.vue +204 -0
  35. package/template/nuxt3/package.json +16 -0
  36. package/template/nuxt4/app.vue +202 -0
  37. package/template/nuxt4/package.json +16 -0
  38. package/template/preact/package.json +20 -0
  39. package/template/preact/src/App.css +97 -0
  40. package/template/preact/src/App.tsx +141 -0
  41. package/template/qwik/package.json +19 -0
  42. package/template/qwik/src/App.tsx +132 -0
  43. package/template/react/package.json +19 -0
  44. package/template/react/src/App.css +97 -0
  45. package/template/react/src/App.tsx +141 -0
  46. package/template/riot/package.json +20 -0
  47. package/template/riot/src/app.riot +139 -0
  48. package/template/solid/package.json +18 -0
  49. package/template/solid/src/App.tsx +151 -0
  50. package/template/solid/src/index.css +97 -0
  51. package/template/solid/src/main.tsx +9 -0
  52. package/template/stencil/package.json +14 -0
  53. package/template/stencil/src/components/app-home/app-home.css +97 -0
  54. package/template/stencil/src/components/app-home/app-home.tsx +122 -0
  55. package/template/svelte/package.json +20 -0
  56. package/template/svelte/src/App.svelte +256 -0
  57. package/template/svelte/src/main.ts +12 -0
  58. package/template/vanilla/LICENSE +21 -0
  59. package/template/vue2/package.json +19 -0
  60. package/template/vue2/src/App.vue +204 -0
  61. package/template/vue3/package.json +19 -0
  62. package/template/vue3/src/App.vue +215 -0
  63. package/template/vue3/src/main.ts +14 -0
  64. package/template/webcomponents/package.json +18 -0
  65. package/template/webcomponents/src/main.ts +134 -0
  66. package/template/webcomponents/src/style.css +97 -0
@@ -0,0 +1,94 @@
1
+ import { Component } from "@angular/core";
2
+ import { confetti } from "@tsparticles/confetti";
3
+ import type { ISourceOptions } from "@tsparticles/engine";
4
+
5
+ type Player = "X" | "O";
6
+
7
+ const WIN_PATTERNS = [
8
+ [0, 1, 2], [3, 4, 5], [6, 7, 8],
9
+ [0, 3, 6], [1, 4, 7], [2, 5, 8],
10
+ [0, 4, 8], [2, 4, 6],
11
+ ];
12
+
13
+ @Component({
14
+ selector: "app-root",
15
+ templateUrl: "./app.component.html",
16
+ styleUrls: ["./app.component.css"],
17
+ })
18
+ export class AppComponent {
19
+ board: (Player | null)[] = Array(9).fill(null);
20
+ currentPlayer: Player = "X";
21
+ winner: Player | "draw" | null = null;
22
+ winLine: number[] | null = null;
23
+ scores = { X: 0, O: 0, draw: 0 };
24
+
25
+ particlesOptions: ISourceOptions = {
26
+ fullScreen: { enable: true, zIndex: -1 },
27
+ background: { color: { value: "#0a0a1a" } },
28
+ fpsLimit: 60,
29
+ particles: {
30
+ number: { value: 30, density: { enable: true } },
31
+ color: { value: ["#6c5ce7", "#a29bfe"] },
32
+ shape: { type: "circle" },
33
+ opacity: { value: 0.2, random: true },
34
+ size: { value: { min: 1, max: 2 } },
35
+ move: { enable: true, speed: 0.5, direction: "none", random: true, straight: false, outModes: { default: "out" } },
36
+ },
37
+ detectRetina: true,
38
+ };
39
+
40
+ get status(): string {
41
+ if (!this.winner) return `${this.currentPlayer}'s turn`;
42
+ if (this.winner === "draw") return "It's a draw!";
43
+ return `${this.winner} wins!`;
44
+ }
45
+
46
+ private checkWin(board: (Player | null)[]): { winner: Player | "draw"; winLine: number[] } | null {
47
+ for (const pattern of WIN_PATTERNS) {
48
+ const [a, b, c] = pattern;
49
+ if (board[a] && board[a] === board[b] && board[a] === board[c]) {
50
+ return { winner: board[a] as Player, winLine: pattern };
51
+ }
52
+ }
53
+ if (board.every((cell) => cell !== null)) return { winner: "draw" as const, winLine: [] };
54
+ return null;
55
+ }
56
+
57
+ private fireConfettiEffect(): void {
58
+ const count = 200;
59
+ const defaults = { origin: { y: 0.7 } };
60
+ const fire = (particleRatio: number, opts: Record<string, unknown>) => {
61
+ confetti({ ...defaults, ...opts, particleCount: Math.floor(count * particleRatio) });
62
+ };
63
+ fire(0.25, { spread: 26, startVelocity: 55 });
64
+ fire(0.2, { spread: 60 });
65
+ fire(0.35, { spread: 100, decay: 0.91, scalar: 0.8 });
66
+ fire(0.1, { spread: 120, startVelocity: 25, decay: 0.92, scalar: 1.2 });
67
+ fire(0.1, { spread: 120, startVelocity: 45 });
68
+ }
69
+
70
+ handleMove(index: number): void {
71
+ if (this.board[index] || this.winner) return;
72
+ const board = [...this.board];
73
+ board[index] = this.currentPlayer;
74
+ const result = this.checkWin(board);
75
+ if (result) {
76
+ this.board = board;
77
+ this.winner = result.winner;
78
+ this.winLine = result.winLine;
79
+ if (result.winner === "draw") this.scores.draw++;
80
+ else this.scores[result.winner]++;
81
+ if (result.winner !== "draw") setTimeout(() => this.fireConfettiEffect(), 100);
82
+ } else {
83
+ this.board = board;
84
+ this.currentPlayer = this.currentPlayer === "X" ? "O" : "X";
85
+ }
86
+ }
87
+
88
+ handleReset(): void {
89
+ this.board = Array(9).fill(null);
90
+ this.currentPlayer = "X";
91
+ this.winner = null;
92
+ this.winLine = null;
93
+ }
94
+ }
@@ -0,0 +1,15 @@
1
+ {
2
+ "name": "{{projectName}}",
3
+ "private": true,
4
+ "version": "1.0.0",
5
+ "type": "module",
6
+ "scripts": {
7
+ "dev": "astro dev",
8
+ "build": "astro build",
9
+ "preview": "astro preview"
10
+ },
11
+ "dependencies": {
12
+ "astro": "^5.0.0",
13
+ "@tsparticles/astro": "^4.1.3"
14
+ }
15
+ }
@@ -0,0 +1,158 @@
1
+ ---
2
+ import Particles from "@tsparticles/astro";
3
+ ---
4
+
5
+ <!doctype html>
6
+ <html lang="en">
7
+ <head>
8
+ <meta charset="UTF-8" />
9
+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
10
+ <title>Tic-Tac-Toe</title>
11
+ <style>
12
+ * { box-sizing: border-box; }
13
+ body { margin: 0; min-height: 100vh; display: flex; align-items: center; justify-content: center; background: #0a0a1a; font-family: Inter, system-ui, Avenir, Helvetica, Arial, sans-serif; color: #fff; }
14
+ #app { text-align: center; z-index: 10; padding: 1rem; }
15
+ h1 { font-size: 2.5em; margin-bottom: 1rem; background: linear-gradient(135deg, #6c5ce7, #fd79a8); -webkit-background-clip: text; -webkit-text-fill-color: transparent; background-clip: text; }
16
+ .scoreboard { display: flex; justify-content: center; gap: 2rem; margin-bottom: 1rem; font-size: 1.1em; opacity: 0.8; }
17
+ .turn { font-size: 1.2em; margin-bottom: 1rem; opacity: 0.7; }
18
+ .board { display: grid; grid-template-columns: repeat(3, 100px); grid-template-rows: repeat(3, 100px); gap: 4px; background: rgba(255,255,255,0.1); border-radius: 12px; overflow: hidden; margin: 0 auto; width: fit-content; }
19
+ .cell { display: flex; align-items: center; justify-content: center; font-size: 2.5em; font-weight: 700; background: #12122a; cursor: pointer; transition: background 0.2s; user-select: none; }
20
+ .cell:hover { background: #1a1a3a; }
21
+ .cell.taken { cursor: default; }
22
+ .cell.win { background: rgba(108,92,231,0.3); }
23
+ .reset-btn { margin-top: 1.5rem; padding: 0.7em 2em; font-size: 1em; font-weight: 600; border: none; border-radius: 8px; background: linear-gradient(135deg, #6c5ce7, #a29bfe); color: #fff; cursor: pointer; transition: transform 0.2s; }
24
+ .reset-btn:hover { transform: scale(1.05); }
25
+ </style>
26
+ </head>
27
+ <body>
28
+ <Particles id="tsparticles" options={{
29
+ fullScreen: { enable: true, zIndex: -1 },
30
+ background: { color: { value: "#0a0a1a" } },
31
+ fpsLimit: 60,
32
+ particles: {
33
+ number: { value: 30, density: { enable: true } },
34
+ color: { value: ["#6c5ce7", "#a29bfe"] },
35
+ shape: { type: "circle" },
36
+ opacity: { value: 0.2, random: true },
37
+ size: { value: { min: 1, max: 2 } },
38
+ move: { enable: true, speed: 0.5, direction: "none", random: true, straight: false, outModes: { default: "out" } },
39
+ },
40
+ detectRetina: true,
41
+ }} client:load />
42
+
43
+ <div id="app">
44
+ <h1>Tic-Tac-Toe</h1>
45
+ <div class="scoreboard">
46
+ <span>X: <strong id="scoreX">0</strong></span>
47
+ <span>Draws: <strong id="scoreDraw">0</strong></span>
48
+ <span>O: <strong id="scoreO">0</strong></span>
49
+ </div>
50
+ <div class="turn" id="turn">X's turn</div>
51
+ <div class="board" id="board">
52
+ <div class="cell" data-index="0"></div>
53
+ <div class="cell" data-index="1"></div>
54
+ <div class="cell" data-index="2"></div>
55
+ <div class="cell" data-index="3"></div>
56
+ <div class="cell" data-index="4"></div>
57
+ <div class="cell" data-index="5"></div>
58
+ <div class="cell" data-index="6"></div>
59
+ <div class="cell" data-index="7"></div>
60
+ <div class="cell" data-index="8"></div>
61
+ </div>
62
+ <button class="reset-btn" id="resetBtn">New Game</button>
63
+ </div>
64
+
65
+ <script>
66
+ import { confetti } from "@tsparticles/confetti";
67
+
68
+ const WIN_PATTERNS = [
69
+ [0, 1, 2], [3, 4, 5], [6, 7, 8],
70
+ [0, 3, 6], [1, 4, 7], [2, 5, 8],
71
+ [0, 4, 8], [2, 4, 6],
72
+ ];
73
+
74
+ let board = Array(9).fill(null);
75
+ let currentPlayer = "X";
76
+ let winner = null;
77
+ let winLine = null;
78
+ let scores = { X: 0, O: 0, draw: 0 };
79
+
80
+ function checkWin(b) {
81
+ for (const pattern of WIN_PATTERNS) {
82
+ const [a, b_, c] = pattern;
83
+ if (b[a] && b[a] === b[b_] && b[a] === b[c]) {
84
+ return { winner: b[a], winLine: pattern };
85
+ }
86
+ }
87
+ if (b.every((cell) => cell !== null)) return { winner: "draw", winLine: [] };
88
+ return null;
89
+ }
90
+
91
+ function fireConfettiEffect() {
92
+ const count = 200;
93
+ const defaults = { origin: { y: 0.7 } };
94
+ const fire = (particleRatio, opts) => {
95
+ confetti({ ...defaults, ...opts, particleCount: Math.floor(count * particleRatio) });
96
+ };
97
+ fire(0.25, { spread: 26, startVelocity: 55 });
98
+ fire(0.2, { spread: 60 });
99
+ fire(0.35, { spread: 100, decay: 0.91, scalar: 0.8 });
100
+ fire(0.1, { spread: 120, startVelocity: 25, decay: 0.92, scalar: 1.2 });
101
+ fire(0.1, { spread: 120, startVelocity: 45 });
102
+ }
103
+
104
+ function render() {
105
+ document.querySelectorAll(".cell").forEach((cell, i) => {
106
+ cell.textContent = board[i] ?? "";
107
+ cell.classList.toggle("taken", board[i] !== null);
108
+ cell.classList.toggle("win", winLine?.includes(i) ?? false);
109
+ });
110
+
111
+ const turnEl = document.getElementById("turn");
112
+ if (!winner) turnEl.textContent = `${currentPlayer}'s turn`;
113
+ else if (winner === "draw") turnEl.textContent = "It's a draw!";
114
+ else turnEl.textContent = `${winner} wins!`;
115
+
116
+ document.getElementById("scoreX").textContent = String(scores.X);
117
+ document.getElementById("scoreO").textContent = String(scores.O);
118
+ document.getElementById("scoreDraw").textContent = String(scores.draw);
119
+ }
120
+
121
+ function handleMove(index) {
122
+ if (board[index] || winner) return;
123
+ const b = [...board];
124
+ b[index] = currentPlayer;
125
+ const result = checkWin(b);
126
+ if (result) {
127
+ board = b;
128
+ winner = result.winner;
129
+ winLine = result.winLine;
130
+ if (result.winner === "draw") scores.draw++;
131
+ else scores[result.winner]++;
132
+ if (result.winner !== "draw") setTimeout(fireConfettiEffect, 100);
133
+ } else {
134
+ board = b;
135
+ currentPlayer = currentPlayer === "X" ? "O" : "X";
136
+ }
137
+ render();
138
+ }
139
+
140
+ document.getElementById("board").addEventListener("click", (e) => {
141
+ const cell = e.target.closest(".cell");
142
+ if (!cell) return;
143
+ const index = parseInt(cell.dataset.index, 10);
144
+ if (!isNaN(index)) handleMove(index);
145
+ });
146
+
147
+ document.getElementById("resetBtn").addEventListener("click", () => {
148
+ board = Array(9).fill(null);
149
+ currentPlayer = "X";
150
+ winner = null;
151
+ winLine = null;
152
+ render();
153
+ });
154
+
155
+ render();
156
+ </script>
157
+ </body>
158
+ </html>
@@ -0,0 +1,94 @@
1
+ import Controller from "@ember/controller";
2
+ import { action } from "@ember/object";
3
+ import { tracked } from "@glimmer/tracking";
4
+ import { confetti } from "@tsparticles/confetti";
5
+
6
+ const WIN_PATTERNS = [
7
+ [0, 1, 2], [3, 4, 5], [6, 7, 8],
8
+ [0, 3, 6], [1, 4, 7], [2, 5, 8],
9
+ [0, 4, 8], [2, 4, 6],
10
+ ];
11
+
12
+ export default class ApplicationController extends Controller {
13
+ @tracked board = Array(9).fill(null);
14
+ @tracked currentPlayer = "X";
15
+ @tracked winner = null;
16
+ @tracked winLine = null;
17
+ @tracked scores = { X: 0, O: 0, draw: 0 };
18
+
19
+ particlesOptions = {
20
+ fullScreen: { enable: true, zIndex: -1 },
21
+ background: { color: { value: "#0a0a1a" } },
22
+ fpsLimit: 60,
23
+ particles: {
24
+ number: { value: 30, density: { enable: true } },
25
+ color: { value: ["#6c5ce7", "#a29bfe"] },
26
+ shape: { type: "circle" },
27
+ opacity: { value: 0.2, random: true },
28
+ size: { value: { min: 1, max: 2 } },
29
+ move: { enable: true, speed: 0.5, direction: "none", random: true, straight: false, outModes: { default: "out" } },
30
+ },
31
+ detectRetina: true,
32
+ };
33
+
34
+ get status() {
35
+ if (!this.winner) return `${this.currentPlayer}'s turn`;
36
+ if (this.winner === "draw") return "It's a draw!";
37
+ return `${this.winner} wins!`;
38
+ }
39
+
40
+ isWinLine(index) {
41
+ return this.winLine?.includes(index) ?? false;
42
+ }
43
+
44
+ checkWin(board) {
45
+ for (const pattern of WIN_PATTERNS) {
46
+ const [a, b, c] = pattern;
47
+ if (board[a] && board[a] === board[b] && board[a] === board[c]) {
48
+ return { winner: board[a], winLine: pattern };
49
+ }
50
+ }
51
+ if (board.every((cell) => cell !== null)) return { winner: "draw", winLine: [] };
52
+ return null;
53
+ }
54
+
55
+ fireConfettiEffect() {
56
+ const count = 200;
57
+ const defaults = { origin: { y: 0.7 } };
58
+ const fire = (particleRatio, opts) => {
59
+ confetti({ ...defaults, ...opts, particleCount: Math.floor(count * particleRatio) });
60
+ };
61
+ fire(0.25, { spread: 26, startVelocity: 55 });
62
+ fire(0.2, { spread: 60 });
63
+ fire(0.35, { spread: 100, decay: 0.91, scalar: 0.8 });
64
+ fire(0.1, { spread: 120, startVelocity: 25, decay: 0.92, scalar: 1.2 });
65
+ fire(0.1, { spread: 120, startVelocity: 45 });
66
+ }
67
+
68
+ @action
69
+ handleMove(index) {
70
+ if (this.board[index] || this.winner) return;
71
+ const board = [...this.board];
72
+ board[index] = this.currentPlayer;
73
+ const result = this.checkWin(board);
74
+ if (result) {
75
+ this.board = board;
76
+ this.winner = result.winner;
77
+ this.winLine = result.winLine;
78
+ if (result.winner === "draw") this.scores = { ...this.scores, draw: this.scores.draw + 1 };
79
+ else this.scores = { ...this.scores, [result.winner]: this.scores[result.winner] + 1 };
80
+ if (result.winner !== "draw") setTimeout(() => this.fireConfettiEffect(), 100);
81
+ } else {
82
+ this.board = board;
83
+ this.currentPlayer = this.currentPlayer === "X" ? "O" : "X";
84
+ }
85
+ }
86
+
87
+ @action
88
+ handleReset() {
89
+ this.board = Array(9).fill(null);
90
+ this.currentPlayer = "X";
91
+ this.winner = null;
92
+ this.winLine = null;
93
+ }
94
+ }
@@ -0,0 +1,39 @@
1
+ <Particles @id="tsparticles" @options={{this.particlesOptions}} />
2
+
3
+ <div id="app">
4
+ <h1>Tic-Tac-Toe</h1>
5
+ <div class="scoreboard">
6
+ <span>X: <strong>{{this.scores.X}}</strong></span>
7
+ <span>Draws: <strong>{{this.scores.draw}}</strong></span>
8
+ <span>O: <strong>{{this.scores.O}}</strong></span>
9
+ </div>
10
+ <div class="turn">{{this.status}}</div>
11
+ <div class="board">
12
+ {{#each this.board as |cell i|}}
13
+ <div
14
+ class="cell{{if cell " taken"}}{{if (this.isWinLine i) " win"}}"
15
+ role="button"
16
+ {{on "click" (fn this.handleMove i)}}
17
+ >
18
+ {{cell}}
19
+ </div>
20
+ {{/each}}
21
+ </div>
22
+ <button class="reset-btn" {{on "click" this.handleReset}}>New Game</button>
23
+ </div>
24
+
25
+ <style>
26
+ * { box-sizing: border-box; }
27
+ body { margin: 0; min-height: 100vh; display: flex; align-items: center; justify-content: center; background: #0a0a1a; font-family: Inter, system-ui, Avenir, Helvetica, Arial, sans-serif; color: #fff; }
28
+ #app { text-align: center; z-index: 10; padding: 1rem; }
29
+ h1 { font-size: 2.5em; margin-bottom: 1rem; background: linear-gradient(135deg, #6c5ce7, #fd79a8); -webkit-background-clip: text; -webkit-text-fill-color: transparent; background-clip: text; }
30
+ .scoreboard { display: flex; justify-content: center; gap: 2rem; margin-bottom: 1rem; font-size: 1.1em; opacity: 0.8; }
31
+ .turn { font-size: 1.2em; margin-bottom: 1rem; opacity: 0.7; }
32
+ .board { display: grid; grid-template-columns: repeat(3, 100px); grid-template-rows: repeat(3, 100px); gap: 4px; background: rgba(255,255,255,0.1); border-radius: 12px; overflow: hidden; margin: 0 auto; width: fit-content; }
33
+ .cell { display: flex; align-items: center; justify-content: center; font-size: 2.5em; font-weight: 700; background: #12122a; cursor: pointer; transition: background 0.2s; user-select: none; }
34
+ .cell:hover { background: #1a1a3a; }
35
+ .cell.taken { cursor: default; }
36
+ .cell.win { background: rgba(108,92,231,0.3); }
37
+ .reset-btn { margin-top: 1.5rem; padding: 0.7em 2em; font-size: 1em; font-weight: 600; border: none; border-radius: 8px; background: linear-gradient(135deg, #6c5ce7, #a29bfe); color: #fff; cursor: pointer; transition: transform 0.2s; }
38
+ .reset-btn:hover { transform: scale(1.05); }
39
+ </style>
@@ -0,0 +1,17 @@
1
+ {
2
+ "name": "{{projectName}}",
3
+ "private": true,
4
+ "version": "1.0.0",
5
+ "scripts": {
6
+ "dev": "ember serve",
7
+ "build": "ember build",
8
+ "preview": "ember serve"
9
+ },
10
+ "dependencies": {
11
+ "ember-source": "^6.0.0",
12
+ "@tsparticles/ember": "^4.1.3"
13
+ },
14
+ "devDependencies": {
15
+ "ember-cli": "^6.0.0"
16
+ }
17
+ }
@@ -0,0 +1,20 @@
1
+ {
2
+ "name": "{{projectName}}",
3
+ "private": true,
4
+ "version": "1.0.0",
5
+ "type": "module",
6
+ "scripts": {
7
+ "dev": "vite",
8
+ "build": "tsc && vite build",
9
+ "preview": "vite preview"
10
+ },
11
+ "dependencies": {
12
+ "inferno": "^9.0.0",
13
+ "inferno-hydrate": "^9.0.0",
14
+ "@tsparticles/inferno": "^4.1.3"
15
+ },
16
+ "devDependencies": {
17
+ "typescript": "~5.7.0",
18
+ "vite": "^6.0.0"
19
+ }
20
+ }
@@ -0,0 +1,97 @@
1
+ * {
2
+ box-sizing: border-box;
3
+ }
4
+
5
+ body {
6
+ margin: 0;
7
+ min-height: 100vh;
8
+ display: flex;
9
+ align-items: center;
10
+ justify-content: center;
11
+ background: #0a0a1a;
12
+ font-family: Inter, system-ui, Avenir, Helvetica, Arial, sans-serif;
13
+ color: #fff;
14
+ }
15
+
16
+ #app {
17
+ text-align: center;
18
+ z-index: 10;
19
+ padding: 1rem;
20
+ }
21
+
22
+ h1 {
23
+ font-size: 2.5em;
24
+ margin-bottom: 1rem;
25
+ background: linear-gradient(135deg, #6c5ce7, #fd79a8);
26
+ -webkit-background-clip: text;
27
+ -webkit-text-fill-color: transparent;
28
+ background-clip: text;
29
+ }
30
+
31
+ .scoreboard {
32
+ display: flex;
33
+ justify-content: center;
34
+ gap: 2rem;
35
+ margin-bottom: 1rem;
36
+ font-size: 1.1em;
37
+ opacity: 0.8;
38
+ }
39
+
40
+ .turn {
41
+ font-size: 1.2em;
42
+ margin-bottom: 1rem;
43
+ opacity: 0.7;
44
+ }
45
+
46
+ .board {
47
+ display: grid;
48
+ grid-template-columns: repeat(3, 100px);
49
+ grid-template-rows: repeat(3, 100px);
50
+ gap: 4px;
51
+ background: rgba(255, 255, 255, 0.1);
52
+ border-radius: 12px;
53
+ overflow: hidden;
54
+ margin: 0 auto;
55
+ width: fit-content;
56
+ }
57
+
58
+ .cell {
59
+ display: flex;
60
+ align-items: center;
61
+ justify-content: center;
62
+ font-size: 2.5em;
63
+ font-weight: 700;
64
+ background: #12122a;
65
+ cursor: pointer;
66
+ transition: background 0.2s;
67
+ user-select: none;
68
+ }
69
+
70
+ .cell:hover {
71
+ background: #1a1a3a;
72
+ }
73
+
74
+ .cell.taken {
75
+ cursor: default;
76
+ }
77
+
78
+ .cell.win {
79
+ background: rgba(108, 92, 231, 0.3);
80
+ }
81
+
82
+ .reset-btn {
83
+ margin-top: 1.5rem;
84
+ padding: 0.7em 2em;
85
+ font-size: 1em;
86
+ font-weight: 600;
87
+ border: none;
88
+ border-radius: 8px;
89
+ background: linear-gradient(135deg, #6c5ce7, #a29bfe);
90
+ color: #fff;
91
+ cursor: pointer;
92
+ transition: transform 0.2s;
93
+ }
94
+
95
+ .reset-btn:hover {
96
+ transform: scale(1.05);
97
+ }
@@ -0,0 +1,149 @@
1
+ import { Component } from "inferno";
2
+ import Particles from "@tsparticles/inferno";
3
+ import { loadSlim } from "@tsparticles/slim";
4
+ import { confetti } from "@tsparticles/confetti";
5
+ import type { Engine, ISourceOptions } from "@tsparticles/engine";
6
+ import "./App.css";
7
+
8
+ type Player = "X" | "O";
9
+
10
+ interface GameState {
11
+ board: (Player | null)[];
12
+ currentPlayer: Player;
13
+ winner: Player | "draw" | null;
14
+ winLine: number[] | null;
15
+ scores: { X: number; O: number; draw: number };
16
+ }
17
+
18
+ const WIN_PATTERNS = [
19
+ [0, 1, 2], [3, 4, 5], [6, 7, 8],
20
+ [0, 3, 6], [1, 4, 7], [2, 5, 8],
21
+ [0, 4, 8], [2, 4, 6],
22
+ ];
23
+
24
+ function createInitialState(): GameState {
25
+ return {
26
+ board: Array(9).fill(null),
27
+ currentPlayer: "X",
28
+ winner: null,
29
+ winLine: null,
30
+ scores: { X: 0, O: 0, draw: 0 },
31
+ };
32
+ }
33
+
34
+ function checkWin(board: (Player | null)[]): { winner: Player | "draw"; winLine: number[] } | null {
35
+ for (const pattern of WIN_PATTERNS) {
36
+ const [a, b, c] = pattern;
37
+ if (board[a] && board[a] === board[b] && board[a] === board[c]) {
38
+ return { winner: board[a] as Player, winLine: pattern };
39
+ }
40
+ }
41
+ if (board.every((cell) => cell !== null)) {
42
+ return { winner: "draw" as const, winLine: [] };
43
+ }
44
+ return null;
45
+ }
46
+
47
+ function fireConfettiEffect() {
48
+ const count = 200;
49
+ const defaults = { origin: { y: 0.7 } };
50
+ const fire = (particleRatio: number, opts: Record<string, unknown>) => {
51
+ confetti({ ...defaults, ...opts, particleCount: Math.floor(count * particleRatio) });
52
+ };
53
+ fire(0.25, { spread: 26, startVelocity: 55 });
54
+ fire(0.2, { spread: 60 });
55
+ fire(0.35, { spread: 100, decay: 0.91, scalar: 0.8 });
56
+ fire(0.1, { spread: 120, startVelocity: 25, decay: 0.92, scalar: 1.2 });
57
+ fire(0.1, { spread: 120, startVelocity: 45 });
58
+ }
59
+
60
+ async function init(engine: Engine): Promise<void> {
61
+ await loadSlim(engine);
62
+ }
63
+
64
+ const particlesOptions: ISourceOptions = {
65
+ fullScreen: { enable: true, zIndex: -1 },
66
+ background: { color: { value: "#0a0a1a" } },
67
+ fpsLimit: 60,
68
+ particles: {
69
+ number: { value: 30, density: { enable: true } },
70
+ color: { value: ["#6c5ce7", "#a29bfe"] },
71
+ shape: { type: "circle" },
72
+ opacity: { value: 0.2, random: true },
73
+ size: { value: { min: 1, max: 2 } },
74
+ move: { enable: true, speed: 0.5, direction: "none", random: true, straight: false, outModes: { default: "out" } },
75
+ },
76
+ detectRetina: true,
77
+ };
78
+
79
+ export default class App extends Component<any, GameState> {
80
+ constructor(props: any) {
81
+ super(props);
82
+ this.state = createInitialState();
83
+ this.handleMove = this.handleMove.bind(this);
84
+ this.handleReset = this.handleReset.bind(this);
85
+ }
86
+
87
+ handleMove(index: number) {
88
+ this.setState((prev) => {
89
+ if (prev.board[index] || prev.winner) return prev;
90
+ const board = [...prev.board];
91
+ board[index] = prev.currentPlayer;
92
+ const result = checkWin(board);
93
+ if (result) {
94
+ const scores = { ...prev.scores };
95
+ if (result.winner === "draw") scores.draw++;
96
+ else scores[result.winner]++;
97
+ if (result.winner !== "draw") {
98
+ setTimeout(fireConfettiEffect, 100);
99
+ }
100
+ return { ...prev, board, winner: result.winner, winLine: result.winLine, scores };
101
+ }
102
+ return { ...prev, board, currentPlayer: prev.currentPlayer === "X" ? "O" : "X" };
103
+ });
104
+ }
105
+
106
+ handleReset() {
107
+ this.setState((prev) => ({
108
+ ...prev,
109
+ board: Array(9).fill(null),
110
+ currentPlayer: "X",
111
+ winner: null,
112
+ winLine: null,
113
+ }));
114
+ }
115
+
116
+ render() {
117
+ const state = this.state;
118
+ const status = state.winner
119
+ ? state.winner === "draw" ? "It's a draw!" : `${state.winner} wins!`
120
+ : `${state.currentPlayer}'s turn`;
121
+
122
+ return (
123
+ <div>
124
+ <Particles id="tsparticles" init={init} options={particlesOptions} />
125
+ <div id="app">
126
+ <h1>Tic-Tac-Toe</h1>
127
+ <div className="scoreboard">
128
+ <span>X: <strong>{state.scores.X}</strong></span>
129
+ <span>Draws: <strong>{state.scores.draw}</strong></span>
130
+ <span>O: <strong>{state.scores.O}</strong></span>
131
+ </div>
132
+ <div className="turn">{status}</div>
133
+ <div className="board">
134
+ {state.board.map((cell, i) => (
135
+ <div
136
+ key={i}
137
+ className={`cell${cell ? " taken" : ""}${state.winLine?.includes(i) ? " win" : ""}`}
138
+ onClick={() => this.handleMove(i)}
139
+ >
140
+ {cell}
141
+ </div>
142
+ ))}
143
+ </div>
144
+ <button className="reset-btn" onClick={this.handleReset}>New Game</button>
145
+ </div>
146
+ </div>
147
+ );
148
+ }
149
+ }