@tsparticles/simplex-noise 3.0.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +74 -0
  3. package/browser/Classes/SimplexNoise2D.js +152 -0
  4. package/browser/Classes/SimplexNoise3D.js +528 -0
  5. package/browser/Classes/SimplexNoise4D.js +2867 -0
  6. package/browser/Contributions.js +1 -0
  7. package/browser/SimplexNoise.js +10 -0
  8. package/browser/index.js +1 -0
  9. package/browser/package.json +1 -0
  10. package/browser/utils.js +5 -0
  11. package/cjs/Classes/SimplexNoise2D.js +156 -0
  12. package/cjs/Classes/SimplexNoise3D.js +532 -0
  13. package/cjs/Classes/SimplexNoise4D.js +2871 -0
  14. package/cjs/Contributions.js +2 -0
  15. package/cjs/SimplexNoise.js +14 -0
  16. package/cjs/index.js +5 -0
  17. package/cjs/package.json +1 -0
  18. package/cjs/utils.js +9 -0
  19. package/esm/Classes/SimplexNoise2D.js +152 -0
  20. package/esm/Classes/SimplexNoise3D.js +528 -0
  21. package/esm/Classes/SimplexNoise4D.js +2867 -0
  22. package/esm/Contributions.js +1 -0
  23. package/esm/SimplexNoise.js +10 -0
  24. package/esm/index.js +1 -0
  25. package/esm/package.json +1 -0
  26. package/esm/utils.js +5 -0
  27. package/package.json +105 -0
  28. package/report.html +39 -0
  29. package/tsparticles.simplex.noise.js +457 -0
  30. package/tsparticles.simplex.noise.min.js +2 -0
  31. package/tsparticles.simplex.noise.min.js.LICENSE.txt +1 -0
  32. package/types/Classes/SimplexNoise2D.d.ts +16 -0
  33. package/types/Classes/SimplexNoise3D.d.ts +16 -0
  34. package/types/Classes/SimplexNoise4D.d.ts +16 -0
  35. package/types/Contributions.d.ts +27 -0
  36. package/types/SimplexNoise.d.ts +9 -0
  37. package/types/index.d.ts +1 -0
  38. package/types/utils.d.ts +1 -0
  39. package/umd/Classes/SimplexNoise2D.js +166 -0
  40. package/umd/Classes/SimplexNoise3D.js +542 -0
  41. package/umd/Classes/SimplexNoise4D.js +2881 -0
  42. package/umd/Contributions.js +12 -0
  43. package/umd/SimplexNoise.js +24 -0
  44. package/umd/index.js +15 -0
  45. package/umd/utils.js +19 -0
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,10 @@
1
+ import { SimplexNoise2D } from "./Classes/SimplexNoise2D.js";
2
+ import { SimplexNoise3D } from "./Classes/SimplexNoise3D.js";
3
+ import { SimplexNoise4D } from "./Classes/SimplexNoise4D.js";
4
+ export class SimplexNoise {
5
+ constructor() {
6
+ this.noise2d = new SimplexNoise2D();
7
+ this.noise3d = new SimplexNoise3D();
8
+ this.noise4d = new SimplexNoise4D();
9
+ }
10
+ }
@@ -0,0 +1 @@
1
+ export { SimplexNoise } from "./SimplexNoise.js";
@@ -0,0 +1 @@
1
+ { "type": "module" }
@@ -0,0 +1,5 @@
1
+ export function shuffleSeed(seed) {
2
+ const newSeed = new Uint32Array(1);
3
+ newSeed[0] = seed[0] * 1664525 + 1013904223;
4
+ return newSeed;
5
+ }
@@ -0,0 +1,156 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.SimplexNoise2D = void 0;
4
+ const utils_js_1 = require("../utils.js");
5
+ class SimplexNoise2D {
6
+ constructor() {
7
+ this._NORM_2D = 1.0 / 47.0;
8
+ this._SQUISH_2D = (Math.sqrt(2 + 1) - 1) / 2;
9
+ this._STRETCH_2D = (1 / Math.sqrt(2 + 1) - 1) / 2;
10
+ this._base2D = [
11
+ [1, 1, 0, 1, 0, 1, 0, 0, 0],
12
+ [1, 1, 0, 1, 0, 1, 2, 1, 1],
13
+ ];
14
+ this._gradients2D = [
15
+ 5,
16
+ 2,
17
+ 2,
18
+ 5,
19
+ -5,
20
+ 2,
21
+ -2,
22
+ 5,
23
+ 5,
24
+ -2,
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+ 2,
26
+ -5,
27
+ -5,
28
+ -2,
29
+ -2,
30
+ -5,
31
+ ];
32
+ this._lookup = [];
33
+ this._lookupPairs2D = [
34
+ 0,
35
+ 1,
36
+ 1,
37
+ 0,
38
+ 4,
39
+ 1,
40
+ 17,
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+ 0,
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+ 20,
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+ 2,
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+ 21,
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+ 2,
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+ 22,
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+ 5,
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+ 23,
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+ 5,
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+ 26,
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+ 4,
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+ 39,
53
+ 3,
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+ 42,
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+ 4,
56
+ 43,
57
+ 3,
58
+ ];
59
+ this._p2D = [
60
+ 0,
61
+ 0,
62
+ 1,
63
+ -1,
64
+ 0,
65
+ 0,
66
+ -1,
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+ 1,
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+ 0,
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+ 2,
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+ 1,
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+ 1,
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+ 1,
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+ 2,
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+ 2,
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+ 0,
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+ 1,
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+ 2,
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+ 0,
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+ 2,
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+ 1,
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+ 0,
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+ 0,
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+ 0,
84
+ ];
85
+ this._perm = new Uint8Array(256);
86
+ this._perm2D = new Uint8Array(256);
87
+ }
88
+ noise(x, y) {
89
+ const { _gradients2D, _NORM_2D, _SQUISH_2D, _STRETCH_2D, _lookup, _perm, _perm2D } = this;
90
+ const stretchOffset = (x + y) * _STRETCH_2D, xs = x + stretchOffset, ys = y + stretchOffset, xsb = Math.floor(xs), ysb = Math.floor(ys), squishOffset = (xsb + ysb) * _SQUISH_2D, dx0 = x - (xsb + squishOffset), dy0 = y - (ysb + squishOffset), xins = xs - xsb, yins = ys - ysb, inSum = xins + yins, hash = (xins - yins + 1) | (inSum << 1) | ((inSum + yins) << 2) | ((inSum + xins) << 4);
91
+ let value = 0;
92
+ for (let c = _lookup[hash]; c !== undefined; c = c.next) {
93
+ const dx = dx0 + c.dx, dy = dy0 + c.dy, attn = 2 - dx * dx - dy * dy;
94
+ if (attn > 0) {
95
+ const px = xsb + c.xsb, py = ysb + c.ysb, indexPartA = _perm[px & 0xff], index = _perm2D[(indexPartA + py) & 0xff], valuePart = _gradients2D[index] * dx + _gradients2D[index + 1] * dy;
96
+ value += attn * attn * attn * attn * valuePart;
97
+ }
98
+ }
99
+ return value * _NORM_2D;
100
+ }
101
+ seed(clientSeed) {
102
+ const { _p2D, _base2D, _lookupPairs2D } = this;
103
+ const contributions = [];
104
+ for (let i = 0; i < _p2D.length; i += 4) {
105
+ const baseSet = _base2D[_p2D[i]];
106
+ let previous = null, current = null;
107
+ for (let k = 0; k < baseSet.length; k += 3) {
108
+ current = this._contribution2D(baseSet[k], baseSet[k + 1], baseSet[k + 2]);
109
+ if (previous === null) {
110
+ contributions[i / 4] = current;
111
+ }
112
+ else {
113
+ previous.next = current;
114
+ }
115
+ previous = current;
116
+ }
117
+ if (current) {
118
+ current.next = this._contribution2D(_p2D[i + 1], _p2D[i + 2], _p2D[i + 3]);
119
+ }
120
+ }
121
+ this._lookup = [];
122
+ for (let i = 0; i < _lookupPairs2D.length; i += 2) {
123
+ this._lookup[_lookupPairs2D[i]] = contributions[_lookupPairs2D[i + 1]];
124
+ }
125
+ this._perm = new Uint8Array(256);
126
+ this._perm2D = new Uint8Array(256);
127
+ const source = new Uint8Array(256);
128
+ for (let i = 0; i < 256; i++) {
129
+ source[i] = i;
130
+ }
131
+ let seed = new Uint32Array(1);
132
+ seed[0] = clientSeed;
133
+ seed = (0, utils_js_1.shuffleSeed)((0, utils_js_1.shuffleSeed)((0, utils_js_1.shuffleSeed)(seed)));
134
+ for (let i = 255; i >= 0; i--) {
135
+ seed = (0, utils_js_1.shuffleSeed)(seed);
136
+ const r = new Uint32Array(1);
137
+ r[0] = (seed[0] + 31) % (i + 1);
138
+ if (r[0] < 0) {
139
+ r[0] += i + 1;
140
+ }
141
+ this._perm[i] = source[r[0]];
142
+ this._perm2D[i] = this._perm[i] & 0x0e;
143
+ source[r[0]] = source[i];
144
+ }
145
+ }
146
+ _contribution2D(multiplier, xsb, ysb) {
147
+ const { _SQUISH_2D } = this;
148
+ return {
149
+ dx: -xsb - multiplier * _SQUISH_2D,
150
+ dy: -ysb - multiplier * _SQUISH_2D,
151
+ xsb,
152
+ ysb,
153
+ };
154
+ }
155
+ }
156
+ exports.SimplexNoise2D = SimplexNoise2D;
@@ -0,0 +1,532 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.SimplexNoise3D = void 0;
4
+ const utils_js_1 = require("../utils.js");
5
+ class SimplexNoise3D {
6
+ constructor() {
7
+ this._NORM_3D = 1.0 / 103.0;
8
+ this._SQUISH_3D = (Math.sqrt(3 + 1) - 1) / 3;
9
+ this._STRETCH_3D = (1 / Math.sqrt(3 + 1) - 1) / 3;
10
+ this._base3D = [
11
+ [0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1],
12
+ [2, 1, 1, 0, 2, 1, 0, 1, 2, 0, 1, 1, 3, 1, 1, 1],
13
+ [1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 2, 1, 1, 0, 2, 1, 0, 1, 2, 0, 1, 1],
14
+ ];
15
+ this._gradients3D = [
16
+ -11,
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+ 4,
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+ 4,
19
+ -4,
20
+ 11,
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+ 4,
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+ -4,
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+ 4,
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+ 11,
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+ 11,
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+ 4,
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+ 4,
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+ 4,
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+ 11,
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+ 4,
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+ 4,
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+ 4,
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+ 11,
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+ -11,
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+ -4,
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+ 4,
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+ -4,
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+ -11,
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+ 4,
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+ -4,
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+ -4,
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+ 11,
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+ 11,
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+ -4,
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+ 4,
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+ 4,
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+ -11,
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+ 4,
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+ 4,
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+ -4,
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+ 11,
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+ -11,
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+ 4,
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+ -4,
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+ -4,
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+ 11,
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+ -4,
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+ -4,
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+ 4,
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+ -4,
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+ -4,
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+ -4,
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+ 11,
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+ -4,
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+ 4,
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+ -11,
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+ -4,
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+ 4,
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+ -4,
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+ -11,
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+ ];
89
+ this._lookup = [];
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+ this._lookupPairs3D = [
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+ 0,
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+ 2,
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+ 1,
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+ 1,
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+ 2,
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+ 2,
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+ 5,
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+ ];
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+ this._p3D = [
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+ 0,
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+ 0,
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+ 1,
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+ -1,
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+ 0,
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+ 0,
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+ 1,
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+ 0,
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+ -1,
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+ 2,
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+ 0,
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+ 2,
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+ 0,
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+ ];
454
+ this._perm = new Uint8Array(256);
455
+ this._perm3D = new Uint8Array(256);
456
+ }
457
+ noise(x, y, z) {
458
+ const { _STRETCH_3D, _NORM_3D, _SQUISH_3D, _lookup, _perm, _perm3D, _gradients3D } = this, stretchOffset = (x + y + z) * _STRETCH_3D, xs = x + stretchOffset, ys = y + stretchOffset, zs = z + stretchOffset, xsb = Math.floor(xs), ysb = Math.floor(ys), zsb = Math.floor(zs), squishOffset = (xsb + ysb + zsb) * _SQUISH_3D, dx0 = x - (xsb + squishOffset), dy0 = y - (ysb + squishOffset), dz0 = z - (zsb + squishOffset), xins = xs - xsb, yins = ys - ysb, zins = zs - zsb, inSum = xins + yins + zins, hash = (yins - zins + 1) |
459
+ ((xins - yins + 1) << 1) |
460
+ ((xins - zins + 1) << 2) |
461
+ (inSum << 3) |
462
+ ((inSum + zins) << 5) |
463
+ ((inSum + yins) << 7) |
464
+ ((inSum + xins) << 9);
465
+ let value = 0;
466
+ for (let c = _lookup[hash]; c !== undefined; c = c.next) {
467
+ const dx = dx0 + c.dx, dy = dy0 + c.dy, dz = dz0 + c.dz, attn = 2 - dx * dx - dy * dy - dz * dz;
468
+ if (attn > 0) {
469
+ const px = xsb + c.xsb, py = ysb + c.ysb, pz = zsb + c.zsb, indexPartA = _perm[px & 0xff], indexPartB = _perm[(indexPartA + py) & 0xff], index = _perm3D[(indexPartB + pz) & 0xff], valuePart = _gradients3D[index] * dx + _gradients3D[index + 1] * dy + _gradients3D[index + 2] * dz;
470
+ value += attn * attn * attn * attn * valuePart;
471
+ }
472
+ }
473
+ return value * _NORM_3D;
474
+ }
475
+ seed(clientSeed) {
476
+ const { _base3D, _lookupPairs3D, _p3D } = this, contributions = [];
477
+ for (let i = 0; i < _p3D.length; i += 9) {
478
+ const baseSet = _base3D[_p3D[i]];
479
+ let previous = null, current = null;
480
+ for (let k = 0; k < baseSet.length; k += 4) {
481
+ current = this._contribution3D(baseSet[k], baseSet[k + 1], baseSet[k + 2], baseSet[k + 3]);
482
+ if (previous === null) {
483
+ contributions[i / 9] = current;
484
+ }
485
+ else {
486
+ previous.next = current;
487
+ }
488
+ previous = current;
489
+ }
490
+ if (current) {
491
+ current.next = this._contribution3D(_p3D[i + 1], _p3D[i + 2], _p3D[i + 3], _p3D[i + 4]);
492
+ current.next.next = this._contribution3D(_p3D[i + 5], _p3D[i + 6], _p3D[i + 7], _p3D[i + 8]);
493
+ }
494
+ }
495
+ this._lookup = [];
496
+ for (let i = 0; i < _lookupPairs3D.length; i += 2) {
497
+ this._lookup[_lookupPairs3D[i]] = contributions[_lookupPairs3D[i + 1]];
498
+ }
499
+ this._perm = new Uint8Array(256);
500
+ this._perm3D = new Uint8Array(256);
501
+ const source = new Uint8Array(256);
502
+ for (let i = 0; i < 256; i++) {
503
+ source[i] = i;
504
+ }
505
+ let seed = new Uint32Array(1);
506
+ seed[0] = clientSeed;
507
+ seed = (0, utils_js_1.shuffleSeed)((0, utils_js_1.shuffleSeed)((0, utils_js_1.shuffleSeed)(seed)));
508
+ for (let i = 255; i >= 0; i--) {
509
+ seed = (0, utils_js_1.shuffleSeed)(seed);
510
+ const r = new Uint32Array(1);
511
+ r[0] = (seed[0] + 31) % (i + 1);
512
+ if (r[0] < 0) {
513
+ r[0] += i + 1;
514
+ }
515
+ this._perm[i] = source[r[0]];
516
+ this._perm3D[i] = (this._perm[i] % 24) * 3;
517
+ source[r[0]] = source[i];
518
+ }
519
+ }
520
+ _contribution3D(multiplier, xsb, ysb, zsb) {
521
+ const { _SQUISH_3D } = this;
522
+ return {
523
+ dx: -xsb - multiplier * _SQUISH_3D,
524
+ dy: -ysb - multiplier * _SQUISH_3D,
525
+ dz: -zsb - multiplier * _SQUISH_3D,
526
+ xsb,
527
+ ysb,
528
+ zsb,
529
+ };
530
+ }
531
+ }
532
+ exports.SimplexNoise3D = SimplexNoise3D;