@tsparticles/simplex-noise 3.0.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +74 -0
  3. package/browser/Classes/SimplexNoise2D.js +152 -0
  4. package/browser/Classes/SimplexNoise3D.js +528 -0
  5. package/browser/Classes/SimplexNoise4D.js +2867 -0
  6. package/browser/Contributions.js +1 -0
  7. package/browser/SimplexNoise.js +10 -0
  8. package/browser/index.js +1 -0
  9. package/browser/package.json +1 -0
  10. package/browser/utils.js +5 -0
  11. package/cjs/Classes/SimplexNoise2D.js +156 -0
  12. package/cjs/Classes/SimplexNoise3D.js +532 -0
  13. package/cjs/Classes/SimplexNoise4D.js +2871 -0
  14. package/cjs/Contributions.js +2 -0
  15. package/cjs/SimplexNoise.js +14 -0
  16. package/cjs/index.js +5 -0
  17. package/cjs/package.json +1 -0
  18. package/cjs/utils.js +9 -0
  19. package/esm/Classes/SimplexNoise2D.js +152 -0
  20. package/esm/Classes/SimplexNoise3D.js +528 -0
  21. package/esm/Classes/SimplexNoise4D.js +2867 -0
  22. package/esm/Contributions.js +1 -0
  23. package/esm/SimplexNoise.js +10 -0
  24. package/esm/index.js +1 -0
  25. package/esm/package.json +1 -0
  26. package/esm/utils.js +5 -0
  27. package/package.json +105 -0
  28. package/report.html +39 -0
  29. package/tsparticles.simplex.noise.js +457 -0
  30. package/tsparticles.simplex.noise.min.js +2 -0
  31. package/tsparticles.simplex.noise.min.js.LICENSE.txt +1 -0
  32. package/types/Classes/SimplexNoise2D.d.ts +16 -0
  33. package/types/Classes/SimplexNoise3D.d.ts +16 -0
  34. package/types/Classes/SimplexNoise4D.d.ts +16 -0
  35. package/types/Contributions.d.ts +27 -0
  36. package/types/SimplexNoise.d.ts +9 -0
  37. package/types/index.d.ts +1 -0
  38. package/types/utils.d.ts +1 -0
  39. package/umd/Classes/SimplexNoise2D.js +166 -0
  40. package/umd/Classes/SimplexNoise3D.js +542 -0
  41. package/umd/Classes/SimplexNoise4D.js +2881 -0
  42. package/umd/Contributions.js +12 -0
  43. package/umd/SimplexNoise.js +24 -0
  44. package/umd/index.js +15 -0
  45. package/umd/utils.js +19 -0
@@ -0,0 +1,166 @@
1
+ (function (factory) {
2
+ if (typeof module === "object" && typeof module.exports === "object") {
3
+ var v = factory(require, exports);
4
+ if (v !== undefined) module.exports = v;
5
+ }
6
+ else if (typeof define === "function" && define.amd) {
7
+ define(["require", "exports", "../utils.js"], factory);
8
+ }
9
+ })(function (require, exports) {
10
+ "use strict";
11
+ Object.defineProperty(exports, "__esModule", { value: true });
12
+ exports.SimplexNoise2D = void 0;
13
+ const utils_js_1 = require("../utils.js");
14
+ class SimplexNoise2D {
15
+ constructor() {
16
+ this._NORM_2D = 1.0 / 47.0;
17
+ this._SQUISH_2D = (Math.sqrt(2 + 1) - 1) / 2;
18
+ this._STRETCH_2D = (1 / Math.sqrt(2 + 1) - 1) / 2;
19
+ this._base2D = [
20
+ [1, 1, 0, 1, 0, 1, 0, 0, 0],
21
+ [1, 1, 0, 1, 0, 1, 2, 1, 1],
22
+ ];
23
+ this._gradients2D = [
24
+ 5,
25
+ 2,
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+ 2,
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+ 5,
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+ -5,
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+ 2,
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+ -2,
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+ 5,
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+ 5,
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+ -2,
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+ 2,
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+ -5,
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+ -5,
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+ -2,
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+ -2,
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+ -5,
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+ ];
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+ this._lookup = [];
42
+ this._lookupPairs2D = [
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+ 0,
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+ 1,
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+ 1,
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+ 0,
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+ 4,
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+ 1,
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+ 17,
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+ 0,
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+ 20,
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+ 2,
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+ 21,
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+ 2,
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+ 22,
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+ 5,
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+ 23,
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+ 5,
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+ 26,
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+ 4,
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+ 39,
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+ 3,
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+ 42,
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+ 4,
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+ 43,
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+ 3,
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+ ];
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+ this._p2D = [
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+ 0,
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+ 0,
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+ 1,
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+ -1,
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+ 0,
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+ 0,
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+ -1,
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+ 1,
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+ 0,
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+ 2,
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+ 1,
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+ 1,
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+ 1,
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+ 2,
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+ 2,
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+ 0,
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+ 1,
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+ 2,
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+ 0,
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+ 2,
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+ 1,
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+ 0,
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+ 0,
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+ 0,
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+ ];
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+ this._perm = new Uint8Array(256);
95
+ this._perm2D = new Uint8Array(256);
96
+ }
97
+ noise(x, y) {
98
+ const { _gradients2D, _NORM_2D, _SQUISH_2D, _STRETCH_2D, _lookup, _perm, _perm2D } = this;
99
+ const stretchOffset = (x + y) * _STRETCH_2D, xs = x + stretchOffset, ys = y + stretchOffset, xsb = Math.floor(xs), ysb = Math.floor(ys), squishOffset = (xsb + ysb) * _SQUISH_2D, dx0 = x - (xsb + squishOffset), dy0 = y - (ysb + squishOffset), xins = xs - xsb, yins = ys - ysb, inSum = xins + yins, hash = (xins - yins + 1) | (inSum << 1) | ((inSum + yins) << 2) | ((inSum + xins) << 4);
100
+ let value = 0;
101
+ for (let c = _lookup[hash]; c !== undefined; c = c.next) {
102
+ const dx = dx0 + c.dx, dy = dy0 + c.dy, attn = 2 - dx * dx - dy * dy;
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+ if (attn > 0) {
104
+ const px = xsb + c.xsb, py = ysb + c.ysb, indexPartA = _perm[px & 0xff], index = _perm2D[(indexPartA + py) & 0xff], valuePart = _gradients2D[index] * dx + _gradients2D[index + 1] * dy;
105
+ value += attn * attn * attn * attn * valuePart;
106
+ }
107
+ }
108
+ return value * _NORM_2D;
109
+ }
110
+ seed(clientSeed) {
111
+ const { _p2D, _base2D, _lookupPairs2D } = this;
112
+ const contributions = [];
113
+ for (let i = 0; i < _p2D.length; i += 4) {
114
+ const baseSet = _base2D[_p2D[i]];
115
+ let previous = null, current = null;
116
+ for (let k = 0; k < baseSet.length; k += 3) {
117
+ current = this._contribution2D(baseSet[k], baseSet[k + 1], baseSet[k + 2]);
118
+ if (previous === null) {
119
+ contributions[i / 4] = current;
120
+ }
121
+ else {
122
+ previous.next = current;
123
+ }
124
+ previous = current;
125
+ }
126
+ if (current) {
127
+ current.next = this._contribution2D(_p2D[i + 1], _p2D[i + 2], _p2D[i + 3]);
128
+ }
129
+ }
130
+ this._lookup = [];
131
+ for (let i = 0; i < _lookupPairs2D.length; i += 2) {
132
+ this._lookup[_lookupPairs2D[i]] = contributions[_lookupPairs2D[i + 1]];
133
+ }
134
+ this._perm = new Uint8Array(256);
135
+ this._perm2D = new Uint8Array(256);
136
+ const source = new Uint8Array(256);
137
+ for (let i = 0; i < 256; i++) {
138
+ source[i] = i;
139
+ }
140
+ let seed = new Uint32Array(1);
141
+ seed[0] = clientSeed;
142
+ seed = (0, utils_js_1.shuffleSeed)((0, utils_js_1.shuffleSeed)((0, utils_js_1.shuffleSeed)(seed)));
143
+ for (let i = 255; i >= 0; i--) {
144
+ seed = (0, utils_js_1.shuffleSeed)(seed);
145
+ const r = new Uint32Array(1);
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+ r[0] = (seed[0] + 31) % (i + 1);
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+ if (r[0] < 0) {
148
+ r[0] += i + 1;
149
+ }
150
+ this._perm[i] = source[r[0]];
151
+ this._perm2D[i] = this._perm[i] & 0x0e;
152
+ source[r[0]] = source[i];
153
+ }
154
+ }
155
+ _contribution2D(multiplier, xsb, ysb) {
156
+ const { _SQUISH_2D } = this;
157
+ return {
158
+ dx: -xsb - multiplier * _SQUISH_2D,
159
+ dy: -ysb - multiplier * _SQUISH_2D,
160
+ xsb,
161
+ ysb,
162
+ };
163
+ }
164
+ }
165
+ exports.SimplexNoise2D = SimplexNoise2D;
166
+ });
@@ -0,0 +1,542 @@
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+ (function (factory) {
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+ if (typeof module === "object" && typeof module.exports === "object") {
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+ var v = factory(require, exports);
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+ if (v !== undefined) module.exports = v;
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+ }
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+ else if (typeof define === "function" && define.amd) {
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+ define(["require", "exports", "../utils.js"], factory);
8
+ }
9
+ })(function (require, exports) {
10
+ "use strict";
11
+ Object.defineProperty(exports, "__esModule", { value: true });
12
+ exports.SimplexNoise3D = void 0;
13
+ const utils_js_1 = require("../utils.js");
14
+ class SimplexNoise3D {
15
+ constructor() {
16
+ this._NORM_3D = 1.0 / 103.0;
17
+ this._SQUISH_3D = (Math.sqrt(3 + 1) - 1) / 3;
18
+ this._STRETCH_3D = (1 / Math.sqrt(3 + 1) - 1) / 3;
19
+ this._base3D = [
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+ [0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1],
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+ [2, 1, 1, 0, 2, 1, 0, 1, 2, 0, 1, 1, 3, 1, 1, 1],
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+ [1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 2, 1, 1, 0, 2, 1, 0, 1, 2, 0, 1, 1],
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+ ];
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+ this._gradients3D = [
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+ -11,
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+ 4,
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+ 4,
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+ -4,
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+ 11,
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+ 4,
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+ -4,
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+ 4,
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+ 11,
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+ 11,
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+ 4,
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+ 4,
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+ 4,
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+ 11,
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+ 4,
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+ 4,
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+ 4,
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+ 11,
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+ -11,
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+ -4,
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+ 4,
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+ -4,
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+ -11,
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+ 4,
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+ -4,
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+ 11,
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+ 4,
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+ -11,
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+ -4,
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+ 4,
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+ -4,
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+ -11,
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+ ];
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+ this._lookup = [];
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+ this._lookupPairs3D = [
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+ 0,
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+ 2,
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+ 1,
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+ this._p3D = [
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+ ];
463
+ this._perm = new Uint8Array(256);
464
+ this._perm3D = new Uint8Array(256);
465
+ }
466
+ noise(x, y, z) {
467
+ const { _STRETCH_3D, _NORM_3D, _SQUISH_3D, _lookup, _perm, _perm3D, _gradients3D } = this, stretchOffset = (x + y + z) * _STRETCH_3D, xs = x + stretchOffset, ys = y + stretchOffset, zs = z + stretchOffset, xsb = Math.floor(xs), ysb = Math.floor(ys), zsb = Math.floor(zs), squishOffset = (xsb + ysb + zsb) * _SQUISH_3D, dx0 = x - (xsb + squishOffset), dy0 = y - (ysb + squishOffset), dz0 = z - (zsb + squishOffset), xins = xs - xsb, yins = ys - ysb, zins = zs - zsb, inSum = xins + yins + zins, hash = (yins - zins + 1) |
468
+ ((xins - yins + 1) << 1) |
469
+ ((xins - zins + 1) << 2) |
470
+ (inSum << 3) |
471
+ ((inSum + zins) << 5) |
472
+ ((inSum + yins) << 7) |
473
+ ((inSum + xins) << 9);
474
+ let value = 0;
475
+ for (let c = _lookup[hash]; c !== undefined; c = c.next) {
476
+ const dx = dx0 + c.dx, dy = dy0 + c.dy, dz = dz0 + c.dz, attn = 2 - dx * dx - dy * dy - dz * dz;
477
+ if (attn > 0) {
478
+ const px = xsb + c.xsb, py = ysb + c.ysb, pz = zsb + c.zsb, indexPartA = _perm[px & 0xff], indexPartB = _perm[(indexPartA + py) & 0xff], index = _perm3D[(indexPartB + pz) & 0xff], valuePart = _gradients3D[index] * dx + _gradients3D[index + 1] * dy + _gradients3D[index + 2] * dz;
479
+ value += attn * attn * attn * attn * valuePart;
480
+ }
481
+ }
482
+ return value * _NORM_3D;
483
+ }
484
+ seed(clientSeed) {
485
+ const { _base3D, _lookupPairs3D, _p3D } = this, contributions = [];
486
+ for (let i = 0; i < _p3D.length; i += 9) {
487
+ const baseSet = _base3D[_p3D[i]];
488
+ let previous = null, current = null;
489
+ for (let k = 0; k < baseSet.length; k += 4) {
490
+ current = this._contribution3D(baseSet[k], baseSet[k + 1], baseSet[k + 2], baseSet[k + 3]);
491
+ if (previous === null) {
492
+ contributions[i / 9] = current;
493
+ }
494
+ else {
495
+ previous.next = current;
496
+ }
497
+ previous = current;
498
+ }
499
+ if (current) {
500
+ current.next = this._contribution3D(_p3D[i + 1], _p3D[i + 2], _p3D[i + 3], _p3D[i + 4]);
501
+ current.next.next = this._contribution3D(_p3D[i + 5], _p3D[i + 6], _p3D[i + 7], _p3D[i + 8]);
502
+ }
503
+ }
504
+ this._lookup = [];
505
+ for (let i = 0; i < _lookupPairs3D.length; i += 2) {
506
+ this._lookup[_lookupPairs3D[i]] = contributions[_lookupPairs3D[i + 1]];
507
+ }
508
+ this._perm = new Uint8Array(256);
509
+ this._perm3D = new Uint8Array(256);
510
+ const source = new Uint8Array(256);
511
+ for (let i = 0; i < 256; i++) {
512
+ source[i] = i;
513
+ }
514
+ let seed = new Uint32Array(1);
515
+ seed[0] = clientSeed;
516
+ seed = (0, utils_js_1.shuffleSeed)((0, utils_js_1.shuffleSeed)((0, utils_js_1.shuffleSeed)(seed)));
517
+ for (let i = 255; i >= 0; i--) {
518
+ seed = (0, utils_js_1.shuffleSeed)(seed);
519
+ const r = new Uint32Array(1);
520
+ r[0] = (seed[0] + 31) % (i + 1);
521
+ if (r[0] < 0) {
522
+ r[0] += i + 1;
523
+ }
524
+ this._perm[i] = source[r[0]];
525
+ this._perm3D[i] = (this._perm[i] % 24) * 3;
526
+ source[r[0]] = source[i];
527
+ }
528
+ }
529
+ _contribution3D(multiplier, xsb, ysb, zsb) {
530
+ const { _SQUISH_3D } = this;
531
+ return {
532
+ dx: -xsb - multiplier * _SQUISH_3D,
533
+ dy: -ysb - multiplier * _SQUISH_3D,
534
+ dz: -zsb - multiplier * _SQUISH_3D,
535
+ xsb,
536
+ ysb,
537
+ zsb,
538
+ };
539
+ }
540
+ }
541
+ exports.SimplexNoise3D = SimplexNoise3D;
542
+ });