@tsparticles/interaction-external-repulse 4.0.0-alpha.5 → 4.0.0-beta.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/747.min.js +1 -0
- package/README.md +5 -0
- package/browser/Options/Classes/Repulse.js +1 -0
- package/browser/Options/Classes/RepulseBase.js +6 -0
- package/browser/Options/Classes/RepulseDiv.js +1 -0
- package/browser/Repulser.js +92 -77
- package/browser/index.js +3 -3
- package/cjs/Options/Classes/Repulse.js +1 -0
- package/cjs/Options/Classes/RepulseBase.js +6 -0
- package/cjs/Options/Classes/RepulseDiv.js +1 -0
- package/cjs/Repulser.js +92 -77
- package/cjs/index.js +3 -3
- package/dist_browser_Repulser_js.js +2 -2
- package/esm/Options/Classes/Repulse.js +1 -0
- package/esm/Options/Classes/RepulseBase.js +6 -0
- package/esm/Options/Classes/RepulseDiv.js +1 -0
- package/esm/Repulser.js +92 -77
- package/esm/index.js +3 -3
- package/package.json +3 -3
- package/report.html +3 -3
- package/tsparticles.interaction.external.repulse.js +45 -33
- package/tsparticles.interaction.external.repulse.min.js +2 -2
- package/types/Repulser.d.ts +4 -0
- package/umd/Options/Classes/Repulse.js +1 -0
- package/umd/Options/Classes/RepulseBase.js +6 -0
- package/umd/Options/Classes/RepulseDiv.js +1 -0
- package/umd/Repulser.js +92 -77
- package/umd/index.js +3 -3
- package/783.min.js +0 -2
- package/783.min.js.LICENSE.txt +0 -1
- package/tsparticles.interaction.external.repulse.min.js.LICENSE.txt +0 -1
package/747.min.js
ADDED
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@@ -0,0 +1 @@
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1
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+
"use strict";(this.webpackChunk_tsparticles_interaction_external_repulse=this.webpackChunk_tsparticles_interaction_external_repulse||[]).push([[747],{747(e,t,i){i.d(t,{Repulser:()=>c});var s=i(303),n=i(702),l=i(155);let r="repulse";class c extends n.ExternalInteractorBase{handleClickMode;_clickVec;_engine;_maxDistance;_normVec;constructor(e,t){super(t),this._engine=e,this._maxDistance=0,this._normVec=s.Vector.origin,this._clickVec=s.Vector.origin,t.repulse??={particles:[]},this.handleClickMode=(e,i)=>{let n=this.container.actualOptions,l=n.interactivity?.modes.repulse;if(!l||e!==r)return;t.repulse??={particles:[]};let c=t.repulse;for(let e of(c.clicking=!0,c.count=0,t.repulse.particles))this.isEnabled(i,e)&&e.velocity.setTo(e.initialVelocity);c.particles=[],c.finish=!1,setTimeout(()=>{t.destroyed||(c.clicking=!1)},l.duration*s.millisecondsToSeconds)}}get maxDistance(){return this._maxDistance}clear(){}init(){let e=this.container,t=e.actualOptions.interactivity?.modes.repulse;t&&(this._maxDistance=t.distance,e.retina.repulseModeDistance=t.distance*e.retina.pixelRatio)}interact(e){let t=this.container.actualOptions,i=e.status===n.mouseMoveEvent,l=t.interactivity?.events;if(!l)return;let c=l.onHover,o=c.enable,a=c.mode,p=l.onClick,u=p.enable,h=p.mode,d=l.onDiv;i&&o&&(0,s.isInArray)(r,a)?this._hoverRepulse(e):u&&(0,s.isInArray)(r,h)?this._clickRepulse(e):(0,n.divModeExecute)(r,d,(t,i)=>{this._singleSelectorRepulse(e,t,i)})}isEnabled(e,t){let i=this.container.actualOptions,l=e.mouse,c=(t?.interactivity??i.interactivity)?.events;if(!c)return!1;let o=c.onDiv,a=c.onHover,p=c.onClick,u=(0,n.isDivModeEnabled)(r,o);if(!(u||a.enable&&l.position||p.enable&&l.clickPosition))return!1;let h=a.mode,d=p.mode;return(0,s.isInArray)(r,h)||(0,s.isInArray)(r,d)||u}loadModeOptions(e,...t){for(let i of(e.repulse??=new l.Z,t))e.repulse.load(i?.repulse)}reset(){}_clickRepulse=e=>{let t=this.container,i=t.actualOptions.interactivity?.modes.repulse;if(!i)return;let n=t.repulse??{particles:[]};if(n.finish||(n.count??=0,n.count++,n.count===t.particles.count&&(n.finish=!0)),n.clicking){let l=t.retina.repulseModeDistance;if(!l||l<0)return;let r=Math.pow(l/6,3),c=e.mouse.clickPosition;if(void 0===c)return;let o=new s.Circle(c.x,c.y,r);for(let l of t.particles.grid.query(o,t=>this.isEnabled(e,t))){let{dx:e,dy:t,distance:o}=(0,s.getDistances)(c,l.position),a=o**2,p=-r*i.speed/a;a<=r&&(n.particles.push(l),this._clickVec.x=e,this._clickVec.y=t,this._clickVec.length=p,l.velocity.setTo(this._clickVec))}}else if(!1===n.clicking){for(let e of n.particles)e.velocity.setTo(e.initialVelocity);n.particles=[]}};_hoverRepulse=e=>{let t=this.container,i=e.mouse.position,n=t.retina.repulseModeDistance;n&&!(n<0)&&i&&this._processRepulse(e,i,n,new s.Circle(i.x,i.y,n))};_processRepulse=(e,t,i,n,l)=>{let r=this.container,c=r.particles.grid.query(n,t=>this.isEnabled(e,t)),o=r.actualOptions.interactivity?.modes.repulse;if(!o)return;let{easing:a,speed:p,factor:u,maxSpeed:h}=o,d=this._engine.getEasing(a),f=(l?.speed??p)*u;for(let e of c){let{dx:n,dy:l,distance:r}=(0,s.getDistances)(e.position,t),c=(0,s.clamp)(d(1-r/i)*f,0,h);this._normVec.x=r?n/r*c:f,this._normVec.y=r?l/r*c:f,e.position.addTo(this._normVec)}};_singleSelectorRepulse=(e,t,i)=>{let l=this.container,r=l.actualOptions.interactivity?.modes.repulse;if(!r)return;let c=(0,s.safeDocument)().querySelectorAll(t);c.length&&c.forEach(t=>{let c=l.retina.pixelRatio,o={x:(t.offsetLeft+t.offsetWidth*s.half)*c,y:(t.offsetTop+t.offsetHeight*s.half)*c},a=t.offsetWidth*s.half*c,p=i.type===n.DivType.circle?new s.Circle(o.x,o.y,a):new s.Rectangle(t.offsetLeft*c,t.offsetTop*c,t.offsetWidth*c,t.offsetHeight*c),u=r.divs,h=(0,n.divMode)(u,t);this._processRepulse(e,o,a,p,h)})}}}}]);
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package/README.md
CHANGED
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@@ -28,6 +28,7 @@ Once the scripts are loaded you can set up `tsParticles` and the interaction plu
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```javascript
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(async () => {
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await loadInteractivityPlugin(tsParticles);
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await loadExternalRepulseInteraction(tsParticles);
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await tsParticles.load({
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@@ -57,9 +58,11 @@ Then you need to import it in the app, like this:
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```javascript
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const { tsParticles } = require("@tsparticles/engine");
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const { loadInteractivityPlugin } = require("@tsparticles/plugin-interactivity");
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const { loadExternalRepulseInteraction } = require("@tsparticles/interaction-external-repulse");
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(async () => {
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await loadInteractivityPlugin(tsParticles);
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await loadExternalRepulseInteraction(tsParticles);
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})();
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```
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@@ -68,9 +71,11 @@ or
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```javascript
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import { tsParticles } from "@tsparticles/engine";
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import { loadInteractivityPlugin } from "@tsparticles/plugin-interactivity";
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import { loadExternalRepulseInteraction } from "@tsparticles/interaction-external-repulse";
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(async () => {
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await loadInteractivityPlugin(tsParticles);
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await loadExternalRepulseInteraction(tsParticles);
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})();
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```
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@@ -2,6 +2,7 @@ import { executeOnSingleOrMultiple, isNull, } from "@tsparticles/engine";
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import { RepulseBase } from "./RepulseBase.js";
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import { RepulseDiv } from "./RepulseDiv.js";
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export class Repulse extends RepulseBase {
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divs;
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load(data) {
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super.load(data);
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if (isNull(data)) {
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package/browser/Repulser.js
CHANGED
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@@ -3,86 +3,17 @@ import { DivType, ExternalInteractorBase, divMode, divModeExecute, isDivModeEnab
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import { Repulse } from "./Options/Classes/Repulse.js";
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const repulseMode = "repulse", minDistance = 0, repulseRadiusFactor = 6, repulseRadiusPower = 3, squarePower = 2, minRadius = 0, minSpeed = 0, easingOffset = 1;
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export class Repulser extends ExternalInteractorBase {
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handleClickMode;
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_clickVec;
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_engine;
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_maxDistance;
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_normVec;
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constructor(engine, container) {
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super(container);
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this._clickRepulse = interactivityData => {
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const container = this.container, repulseOptions = container.actualOptions.interactivity?.modes.repulse;
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if (!repulseOptions) {
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return;
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}
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const repulse = container.repulse ?? { particles: [] };
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if (!repulse.finish) {
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repulse.count ??= 0;
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repulse.count++;
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if (repulse.count === container.particles.count) {
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repulse.finish = true;
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}
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}
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if (repulse.clicking) {
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const repulseDistance = container.retina.repulseModeDistance;
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if (!repulseDistance || repulseDistance < minDistance) {
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return;
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}
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const repulseRadius = Math.pow(repulseDistance / repulseRadiusFactor, repulseRadiusPower), mouseClickPos = interactivityData.mouse.clickPosition;
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if (mouseClickPos === undefined) {
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return;
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}
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const range = new Circle(mouseClickPos.x, mouseClickPos.y, repulseRadius), query = container.particles.quadTree.query(range, p => this.isEnabled(interactivityData, p));
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for (const particle of query) {
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const { dx, dy, distance } = getDistances(mouseClickPos, particle.position), d = distance ** squarePower, velocity = repulseOptions.speed, force = (-repulseRadius * velocity) / d;
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if (d <= repulseRadius) {
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repulse.particles.push(particle);
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const vect = Vector.create(dx, dy);
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vect.length = force;
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particle.velocity.setTo(vect);
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}
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}
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}
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else if (repulse.clicking === false) {
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for (const particle of repulse.particles) {
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particle.velocity.setTo(particle.initialVelocity);
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}
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repulse.particles = [];
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}
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};
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this._hoverRepulse = interactivityData => {
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const container = this.container, mousePos = interactivityData.mouse.position, repulseRadius = container.retina.repulseModeDistance;
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if (!repulseRadius || repulseRadius < minRadius || !mousePos) {
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return;
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}
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this._processRepulse(interactivityData, mousePos, repulseRadius, new Circle(mousePos.x, mousePos.y, repulseRadius));
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};
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this._processRepulse = (interactivityData, position, repulseRadius, area, divRepulse) => {
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const container = this.container, query = container.particles.quadTree.query(area, p => this.isEnabled(interactivityData, p)), repulseOptions = container.actualOptions.interactivity?.modes.repulse;
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if (!repulseOptions) {
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return;
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}
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const { easing, speed, factor, maxSpeed } = repulseOptions, easingFunc = this._engine.getEasing(easing), velocity = (divRepulse?.speed ?? speed) * factor;
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for (const particle of query) {
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const { dx, dy, distance } = getDistances(particle.position, position), repulseFactor = clamp(easingFunc(easingOffset - distance / repulseRadius) * velocity, minSpeed, maxSpeed), normVec = Vector.create(!distance ? velocity : (dx / distance) * repulseFactor, !distance ? velocity : (dy / distance) * repulseFactor);
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particle.position.addTo(normVec);
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}
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};
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this._singleSelectorRepulse = (interactivityData, selector, div) => {
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const container = this.container, repulse = container.actualOptions.interactivity?.modes.repulse;
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if (!repulse) {
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return;
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}
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const query = safeDocument().querySelectorAll(selector);
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if (!query.length) {
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return;
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}
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query.forEach(item => {
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const elem = item, pxRatio = container.retina.pixelRatio, pos = {
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x: (elem.offsetLeft + elem.offsetWidth * half) * pxRatio,
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y: (elem.offsetTop + elem.offsetHeight * half) * pxRatio,
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}, repulseRadius = elem.offsetWidth * half * pxRatio, area = div.type === DivType.circle
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? new Circle(pos.x, pos.y, repulseRadius)
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: new Rectangle(elem.offsetLeft * pxRatio, elem.offsetTop * pxRatio, elem.offsetWidth * pxRatio, elem.offsetHeight * pxRatio), divs = repulse.divs, divRepulse = divMode(divs, elem);
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this._processRepulse(interactivityData, pos, repulseRadius, area, divRepulse);
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});
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};
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this._engine = engine;
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this._maxDistance = 0;
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this._normVec = Vector.origin;
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this._clickVec = Vector.origin;
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container.repulse ??= { particles: [] };
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this.handleClickMode = (mode, interactivityData) => {
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const options = this.container.actualOptions, repulseOpts = options.interactivity?.modes.repulse;
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}, repulseOpts.duration * millisecondsToSeconds);
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};
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}
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get maxDistance() {
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return this._maxDistance;
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}
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clear() {
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}
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init() {
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if (!repulse) {
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return;
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}
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this._maxDistance = repulse.distance;
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container.retina.repulseModeDistance = repulse.distance * container.retina.pixelRatio;
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}
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interact(interactivityData) {
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}
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reset() {
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}
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_clickRepulse = interactivityData => {
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const container = this.container, repulseOptions = container.actualOptions.interactivity?.modes.repulse;
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if (!repulseOptions) {
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return;
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}
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const repulse = container.repulse ?? { particles: [] };
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if (!repulse.finish) {
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repulse.count ??= 0;
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repulse.count++;
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if (repulse.count === container.particles.count) {
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repulse.finish = true;
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}
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}
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if (repulse.clicking) {
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const repulseDistance = container.retina.repulseModeDistance;
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if (!repulseDistance || repulseDistance < minDistance) {
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return;
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}
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const repulseRadius = Math.pow(repulseDistance / repulseRadiusFactor, repulseRadiusPower), mouseClickPos = interactivityData.mouse.clickPosition;
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if (mouseClickPos === undefined) {
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return;
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}
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const range = new Circle(mouseClickPos.x, mouseClickPos.y, repulseRadius), query = container.particles.grid.query(range, p => this.isEnabled(interactivityData, p));
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for (const particle of query) {
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const { dx, dy, distance } = getDistances(mouseClickPos, particle.position), d = distance ** squarePower, velocity = repulseOptions.speed, force = (-repulseRadius * velocity) / d;
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if (d <= repulseRadius) {
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repulse.particles.push(particle);
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this._clickVec.x = dx;
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this._clickVec.y = dy;
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this._clickVec.length = force;
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particle.velocity.setTo(this._clickVec);
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}
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}
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}
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else if (repulse.clicking === false) {
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for (const particle of repulse.particles) {
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particle.velocity.setTo(particle.initialVelocity);
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}
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repulse.particles = [];
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}
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};
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_hoverRepulse = interactivityData => {
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const container = this.container, mousePos = interactivityData.mouse.position, repulseRadius = container.retina.repulseModeDistance;
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if (!repulseRadius || repulseRadius < minRadius || !mousePos) {
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return;
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}
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this._processRepulse(interactivityData, mousePos, repulseRadius, new Circle(mousePos.x, mousePos.y, repulseRadius));
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};
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_processRepulse = (interactivityData, position, repulseRadius, area, divRepulse) => {
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const container = this.container, query = container.particles.grid.query(area, p => this.isEnabled(interactivityData, p)), repulseOptions = container.actualOptions.interactivity?.modes.repulse;
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if (!repulseOptions) {
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return;
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+
}
|
|
147
|
+
const { easing, speed, factor, maxSpeed } = repulseOptions, easingFunc = this._engine.getEasing(easing), velocity = (divRepulse?.speed ?? speed) * factor;
|
|
148
|
+
for (const particle of query) {
|
|
149
|
+
const { dx, dy, distance } = getDistances(particle.position, position), repulseFactor = clamp(easingFunc(easingOffset - distance / repulseRadius) * velocity, minSpeed, maxSpeed);
|
|
150
|
+
this._normVec.x = !distance ? velocity : (dx / distance) * repulseFactor;
|
|
151
|
+
this._normVec.y = !distance ? velocity : (dy / distance) * repulseFactor;
|
|
152
|
+
particle.position.addTo(this._normVec);
|
|
153
|
+
}
|
|
154
|
+
};
|
|
155
|
+
_singleSelectorRepulse = (interactivityData, selector, div) => {
|
|
156
|
+
const container = this.container, repulse = container.actualOptions.interactivity?.modes.repulse;
|
|
157
|
+
if (!repulse) {
|
|
158
|
+
return;
|
|
159
|
+
}
|
|
160
|
+
const query = safeDocument().querySelectorAll(selector);
|
|
161
|
+
if (!query.length) {
|
|
162
|
+
return;
|
|
163
|
+
}
|
|
164
|
+
query.forEach(item => {
|
|
165
|
+
const elem = item, pxRatio = container.retina.pixelRatio, pos = {
|
|
166
|
+
x: (elem.offsetLeft + elem.offsetWidth * half) * pxRatio,
|
|
167
|
+
y: (elem.offsetTop + elem.offsetHeight * half) * pxRatio,
|
|
168
|
+
}, repulseRadius = elem.offsetWidth * half * pxRatio, area = div.type === DivType.circle
|
|
169
|
+
? new Circle(pos.x, pos.y, repulseRadius)
|
|
170
|
+
: new Rectangle(elem.offsetLeft * pxRatio, elem.offsetTop * pxRatio, elem.offsetWidth * pxRatio, elem.offsetHeight * pxRatio), divs = repulse.divs, divRepulse = divMode(divs, elem);
|
|
171
|
+
this._processRepulse(interactivityData, pos, repulseRadius, area, divRepulse);
|
|
172
|
+
});
|
|
173
|
+
};
|
|
159
174
|
}
|
package/browser/index.js
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
export async function loadExternalRepulseInteraction(engine) {
|
|
2
|
-
engine.checkVersion("4.0.0-
|
|
2
|
+
engine.checkVersion("4.0.0-beta.0");
|
|
3
3
|
await engine.register(async (e) => {
|
|
4
|
-
const {
|
|
5
|
-
|
|
4
|
+
const { ensureInteractivityPluginLoaded } = await import("@tsparticles/plugin-interactivity");
|
|
5
|
+
ensureInteractivityPluginLoaded(e);
|
|
6
6
|
e.addInteractor?.("externalRepulse", async (container) => {
|
|
7
7
|
const { Repulser } = await import("./Repulser.js");
|
|
8
8
|
return new Repulser(engine, container);
|
|
@@ -2,6 +2,7 @@ import { executeOnSingleOrMultiple, isNull, } from "@tsparticles/engine";
|
|
|
2
2
|
import { RepulseBase } from "./RepulseBase.js";
|
|
3
3
|
import { RepulseDiv } from "./RepulseDiv.js";
|
|
4
4
|
export class Repulse extends RepulseBase {
|
|
5
|
+
divs;
|
|
5
6
|
load(data) {
|
|
6
7
|
super.load(data);
|
|
7
8
|
if (isNull(data)) {
|
package/cjs/Repulser.js
CHANGED
|
@@ -3,86 +3,17 @@ import { DivType, ExternalInteractorBase, divMode, divModeExecute, isDivModeEnab
|
|
|
3
3
|
import { Repulse } from "./Options/Classes/Repulse.js";
|
|
4
4
|
const repulseMode = "repulse", minDistance = 0, repulseRadiusFactor = 6, repulseRadiusPower = 3, squarePower = 2, minRadius = 0, minSpeed = 0, easingOffset = 1;
|
|
5
5
|
export class Repulser extends ExternalInteractorBase {
|
|
6
|
+
handleClickMode;
|
|
7
|
+
_clickVec;
|
|
8
|
+
_engine;
|
|
9
|
+
_maxDistance;
|
|
10
|
+
_normVec;
|
|
6
11
|
constructor(engine, container) {
|
|
7
12
|
super(container);
|
|
8
|
-
this._clickRepulse = interactivityData => {
|
|
9
|
-
const container = this.container, repulseOptions = container.actualOptions.interactivity?.modes.repulse;
|
|
10
|
-
if (!repulseOptions) {
|
|
11
|
-
return;
|
|
12
|
-
}
|
|
13
|
-
const repulse = container.repulse ?? { particles: [] };
|
|
14
|
-
if (!repulse.finish) {
|
|
15
|
-
repulse.count ??= 0;
|
|
16
|
-
repulse.count++;
|
|
17
|
-
if (repulse.count === container.particles.count) {
|
|
18
|
-
repulse.finish = true;
|
|
19
|
-
}
|
|
20
|
-
}
|
|
21
|
-
if (repulse.clicking) {
|
|
22
|
-
const repulseDistance = container.retina.repulseModeDistance;
|
|
23
|
-
if (!repulseDistance || repulseDistance < minDistance) {
|
|
24
|
-
return;
|
|
25
|
-
}
|
|
26
|
-
const repulseRadius = Math.pow(repulseDistance / repulseRadiusFactor, repulseRadiusPower), mouseClickPos = interactivityData.mouse.clickPosition;
|
|
27
|
-
if (mouseClickPos === undefined) {
|
|
28
|
-
return;
|
|
29
|
-
}
|
|
30
|
-
const range = new Circle(mouseClickPos.x, mouseClickPos.y, repulseRadius), query = container.particles.quadTree.query(range, p => this.isEnabled(interactivityData, p));
|
|
31
|
-
for (const particle of query) {
|
|
32
|
-
const { dx, dy, distance } = getDistances(mouseClickPos, particle.position), d = distance ** squarePower, velocity = repulseOptions.speed, force = (-repulseRadius * velocity) / d;
|
|
33
|
-
if (d <= repulseRadius) {
|
|
34
|
-
repulse.particles.push(particle);
|
|
35
|
-
const vect = Vector.create(dx, dy);
|
|
36
|
-
vect.length = force;
|
|
37
|
-
particle.velocity.setTo(vect);
|
|
38
|
-
}
|
|
39
|
-
}
|
|
40
|
-
}
|
|
41
|
-
else if (repulse.clicking === false) {
|
|
42
|
-
for (const particle of repulse.particles) {
|
|
43
|
-
particle.velocity.setTo(particle.initialVelocity);
|
|
44
|
-
}
|
|
45
|
-
repulse.particles = [];
|
|
46
|
-
}
|
|
47
|
-
};
|
|
48
|
-
this._hoverRepulse = interactivityData => {
|
|
49
|
-
const container = this.container, mousePos = interactivityData.mouse.position, repulseRadius = container.retina.repulseModeDistance;
|
|
50
|
-
if (!repulseRadius || repulseRadius < minRadius || !mousePos) {
|
|
51
|
-
return;
|
|
52
|
-
}
|
|
53
|
-
this._processRepulse(interactivityData, mousePos, repulseRadius, new Circle(mousePos.x, mousePos.y, repulseRadius));
|
|
54
|
-
};
|
|
55
|
-
this._processRepulse = (interactivityData, position, repulseRadius, area, divRepulse) => {
|
|
56
|
-
const container = this.container, query = container.particles.quadTree.query(area, p => this.isEnabled(interactivityData, p)), repulseOptions = container.actualOptions.interactivity?.modes.repulse;
|
|
57
|
-
if (!repulseOptions) {
|
|
58
|
-
return;
|
|
59
|
-
}
|
|
60
|
-
const { easing, speed, factor, maxSpeed } = repulseOptions, easingFunc = this._engine.getEasing(easing), velocity = (divRepulse?.speed ?? speed) * factor;
|
|
61
|
-
for (const particle of query) {
|
|
62
|
-
const { dx, dy, distance } = getDistances(particle.position, position), repulseFactor = clamp(easingFunc(easingOffset - distance / repulseRadius) * velocity, minSpeed, maxSpeed), normVec = Vector.create(!distance ? velocity : (dx / distance) * repulseFactor, !distance ? velocity : (dy / distance) * repulseFactor);
|
|
63
|
-
particle.position.addTo(normVec);
|
|
64
|
-
}
|
|
65
|
-
};
|
|
66
|
-
this._singleSelectorRepulse = (interactivityData, selector, div) => {
|
|
67
|
-
const container = this.container, repulse = container.actualOptions.interactivity?.modes.repulse;
|
|
68
|
-
if (!repulse) {
|
|
69
|
-
return;
|
|
70
|
-
}
|
|
71
|
-
const query = safeDocument().querySelectorAll(selector);
|
|
72
|
-
if (!query.length) {
|
|
73
|
-
return;
|
|
74
|
-
}
|
|
75
|
-
query.forEach(item => {
|
|
76
|
-
const elem = item, pxRatio = container.retina.pixelRatio, pos = {
|
|
77
|
-
x: (elem.offsetLeft + elem.offsetWidth * half) * pxRatio,
|
|
78
|
-
y: (elem.offsetTop + elem.offsetHeight * half) * pxRatio,
|
|
79
|
-
}, repulseRadius = elem.offsetWidth * half * pxRatio, area = div.type === DivType.circle
|
|
80
|
-
? new Circle(pos.x, pos.y, repulseRadius)
|
|
81
|
-
: new Rectangle(elem.offsetLeft * pxRatio, elem.offsetTop * pxRatio, elem.offsetWidth * pxRatio, elem.offsetHeight * pxRatio), divs = repulse.divs, divRepulse = divMode(divs, elem);
|
|
82
|
-
this._processRepulse(interactivityData, pos, repulseRadius, area, divRepulse);
|
|
83
|
-
});
|
|
84
|
-
};
|
|
85
13
|
this._engine = engine;
|
|
14
|
+
this._maxDistance = 0;
|
|
15
|
+
this._normVec = Vector.origin;
|
|
16
|
+
this._clickVec = Vector.origin;
|
|
86
17
|
container.repulse ??= { particles: [] };
|
|
87
18
|
this.handleClickMode = (mode, interactivityData) => {
|
|
88
19
|
const options = this.container.actualOptions, repulseOpts = options.interactivity?.modes.repulse;
|
|
@@ -109,6 +40,9 @@ export class Repulser extends ExternalInteractorBase {
|
|
|
109
40
|
}, repulseOpts.duration * millisecondsToSeconds);
|
|
110
41
|
};
|
|
111
42
|
}
|
|
43
|
+
get maxDistance() {
|
|
44
|
+
return this._maxDistance;
|
|
45
|
+
}
|
|
112
46
|
clear() {
|
|
113
47
|
}
|
|
114
48
|
init() {
|
|
@@ -116,6 +50,7 @@ export class Repulser extends ExternalInteractorBase {
|
|
|
116
50
|
if (!repulse) {
|
|
117
51
|
return;
|
|
118
52
|
}
|
|
53
|
+
this._maxDistance = repulse.distance;
|
|
119
54
|
container.retina.repulseModeDistance = repulse.distance * container.retina.pixelRatio;
|
|
120
55
|
}
|
|
121
56
|
interact(interactivityData) {
|
|
@@ -156,4 +91,84 @@ export class Repulser extends ExternalInteractorBase {
|
|
|
156
91
|
}
|
|
157
92
|
reset() {
|
|
158
93
|
}
|
|
94
|
+
_clickRepulse = interactivityData => {
|
|
95
|
+
const container = this.container, repulseOptions = container.actualOptions.interactivity?.modes.repulse;
|
|
96
|
+
if (!repulseOptions) {
|
|
97
|
+
return;
|
|
98
|
+
}
|
|
99
|
+
const repulse = container.repulse ?? { particles: [] };
|
|
100
|
+
if (!repulse.finish) {
|
|
101
|
+
repulse.count ??= 0;
|
|
102
|
+
repulse.count++;
|
|
103
|
+
if (repulse.count === container.particles.count) {
|
|
104
|
+
repulse.finish = true;
|
|
105
|
+
}
|
|
106
|
+
}
|
|
107
|
+
if (repulse.clicking) {
|
|
108
|
+
const repulseDistance = container.retina.repulseModeDistance;
|
|
109
|
+
if (!repulseDistance || repulseDistance < minDistance) {
|
|
110
|
+
return;
|
|
111
|
+
}
|
|
112
|
+
const repulseRadius = Math.pow(repulseDistance / repulseRadiusFactor, repulseRadiusPower), mouseClickPos = interactivityData.mouse.clickPosition;
|
|
113
|
+
if (mouseClickPos === undefined) {
|
|
114
|
+
return;
|
|
115
|
+
}
|
|
116
|
+
const range = new Circle(mouseClickPos.x, mouseClickPos.y, repulseRadius), query = container.particles.grid.query(range, p => this.isEnabled(interactivityData, p));
|
|
117
|
+
for (const particle of query) {
|
|
118
|
+
const { dx, dy, distance } = getDistances(mouseClickPos, particle.position), d = distance ** squarePower, velocity = repulseOptions.speed, force = (-repulseRadius * velocity) / d;
|
|
119
|
+
if (d <= repulseRadius) {
|
|
120
|
+
repulse.particles.push(particle);
|
|
121
|
+
this._clickVec.x = dx;
|
|
122
|
+
this._clickVec.y = dy;
|
|
123
|
+
this._clickVec.length = force;
|
|
124
|
+
particle.velocity.setTo(this._clickVec);
|
|
125
|
+
}
|
|
126
|
+
}
|
|
127
|
+
}
|
|
128
|
+
else if (repulse.clicking === false) {
|
|
129
|
+
for (const particle of repulse.particles) {
|
|
130
|
+
particle.velocity.setTo(particle.initialVelocity);
|
|
131
|
+
}
|
|
132
|
+
repulse.particles = [];
|
|
133
|
+
}
|
|
134
|
+
};
|
|
135
|
+
_hoverRepulse = interactivityData => {
|
|
136
|
+
const container = this.container, mousePos = interactivityData.mouse.position, repulseRadius = container.retina.repulseModeDistance;
|
|
137
|
+
if (!repulseRadius || repulseRadius < minRadius || !mousePos) {
|
|
138
|
+
return;
|
|
139
|
+
}
|
|
140
|
+
this._processRepulse(interactivityData, mousePos, repulseRadius, new Circle(mousePos.x, mousePos.y, repulseRadius));
|
|
141
|
+
};
|
|
142
|
+
_processRepulse = (interactivityData, position, repulseRadius, area, divRepulse) => {
|
|
143
|
+
const container = this.container, query = container.particles.grid.query(area, p => this.isEnabled(interactivityData, p)), repulseOptions = container.actualOptions.interactivity?.modes.repulse;
|
|
144
|
+
if (!repulseOptions) {
|
|
145
|
+
return;
|
|
146
|
+
}
|
|
147
|
+
const { easing, speed, factor, maxSpeed } = repulseOptions, easingFunc = this._engine.getEasing(easing), velocity = (divRepulse?.speed ?? speed) * factor;
|
|
148
|
+
for (const particle of query) {
|
|
149
|
+
const { dx, dy, distance } = getDistances(particle.position, position), repulseFactor = clamp(easingFunc(easingOffset - distance / repulseRadius) * velocity, minSpeed, maxSpeed);
|
|
150
|
+
this._normVec.x = !distance ? velocity : (dx / distance) * repulseFactor;
|
|
151
|
+
this._normVec.y = !distance ? velocity : (dy / distance) * repulseFactor;
|
|
152
|
+
particle.position.addTo(this._normVec);
|
|
153
|
+
}
|
|
154
|
+
};
|
|
155
|
+
_singleSelectorRepulse = (interactivityData, selector, div) => {
|
|
156
|
+
const container = this.container, repulse = container.actualOptions.interactivity?.modes.repulse;
|
|
157
|
+
if (!repulse) {
|
|
158
|
+
return;
|
|
159
|
+
}
|
|
160
|
+
const query = safeDocument().querySelectorAll(selector);
|
|
161
|
+
if (!query.length) {
|
|
162
|
+
return;
|
|
163
|
+
}
|
|
164
|
+
query.forEach(item => {
|
|
165
|
+
const elem = item, pxRatio = container.retina.pixelRatio, pos = {
|
|
166
|
+
x: (elem.offsetLeft + elem.offsetWidth * half) * pxRatio,
|
|
167
|
+
y: (elem.offsetTop + elem.offsetHeight * half) * pxRatio,
|
|
168
|
+
}, repulseRadius = elem.offsetWidth * half * pxRatio, area = div.type === DivType.circle
|
|
169
|
+
? new Circle(pos.x, pos.y, repulseRadius)
|
|
170
|
+
: new Rectangle(elem.offsetLeft * pxRatio, elem.offsetTop * pxRatio, elem.offsetWidth * pxRatio, elem.offsetHeight * pxRatio), divs = repulse.divs, divRepulse = divMode(divs, elem);
|
|
171
|
+
this._processRepulse(interactivityData, pos, repulseRadius, area, divRepulse);
|
|
172
|
+
});
|
|
173
|
+
};
|
|
159
174
|
}
|
package/cjs/index.js
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
export async function loadExternalRepulseInteraction(engine) {
|
|
2
|
-
engine.checkVersion("4.0.0-
|
|
2
|
+
engine.checkVersion("4.0.0-beta.0");
|
|
3
3
|
await engine.register(async (e) => {
|
|
4
|
-
const {
|
|
5
|
-
|
|
4
|
+
const { ensureInteractivityPluginLoaded } = await import("@tsparticles/plugin-interactivity");
|
|
5
|
+
ensureInteractivityPluginLoaded(e);
|
|
6
6
|
e.addInteractor?.("externalRepulse", async (container) => {
|
|
7
7
|
const { Repulser } = await import("./Repulser.js");
|
|
8
8
|
return new Repulser(engine, container);
|
|
@@ -4,7 +4,7 @@
|
|
|
4
4
|
* Demo / Generator : https://particles.js.org/
|
|
5
5
|
* GitHub : https://www.github.com/matteobruni/tsparticles
|
|
6
6
|
* How to use? : Check the GitHub README
|
|
7
|
-
* v4.0.0-
|
|
7
|
+
* v4.0.0-beta.0
|
|
8
8
|
*/
|
|
9
9
|
"use strict";
|
|
10
10
|
/*
|
|
@@ -23,7 +23,7 @@
|
|
|
23
23
|
\**********************************/
|
|
24
24
|
(__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) {
|
|
25
25
|
|
|
26
|
-
eval("{__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ Repulser: () => (/* binding */ Repulser)\n/* harmony export */ });\n/* harmony import */ var _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @tsparticles/engine */ \"@tsparticles/engine\");\n/* harmony import */ var _tsparticles_plugin_interactivity__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @tsparticles/plugin-interactivity */ \"@tsparticles/plugin-interactivity\");\n/* harmony import */ var _Options_Classes_Repulse_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./Options/Classes/Repulse.js */ \"./dist/browser/Options/Classes/Repulse.js\");\n\n\n\nconst repulseMode = \"repulse\",\n minDistance = 0,\n repulseRadiusFactor = 6,\n repulseRadiusPower = 3,\n squarePower = 2,\n minRadius = 0,\n minSpeed = 0,\n easingOffset = 1;\nclass Repulser extends _tsparticles_plugin_interactivity__WEBPACK_IMPORTED_MODULE_1__.ExternalInteractorBase {\n constructor(engine, container) {\n super(container);\n this._clickRepulse = interactivityData => {\n const container = this.container,\n repulseOptions = container.actualOptions.interactivity?.modes.repulse;\n if (!repulseOptions) {\n return;\n }\n const repulse = container.repulse ?? {\n particles: []\n };\n if (!repulse.finish) {\n repulse.count ??= 0;\n repulse.count++;\n if (repulse.count === container.particles.count) {\n repulse.finish = true;\n }\n }\n if (repulse.clicking) {\n const repulseDistance = container.retina.repulseModeDistance;\n if (!repulseDistance || repulseDistance < minDistance) {\n return;\n }\n const repulseRadius = Math.pow(repulseDistance / repulseRadiusFactor, repulseRadiusPower),\n mouseClickPos = interactivityData.mouse.clickPosition;\n if (mouseClickPos === undefined) {\n return;\n }\n const range = new _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.Circle(mouseClickPos.x, mouseClickPos.y, repulseRadius),\n query = container.particles.quadTree.query(range, p => this.isEnabled(interactivityData, p));\n for (const particle of query) {\n const {\n dx,\n dy,\n distance\n } = (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.getDistances)(mouseClickPos, particle.position),\n d = distance ** squarePower,\n velocity = repulseOptions.speed,\n force = -repulseRadius * velocity / d;\n if (d <= repulseRadius) {\n repulse.particles.push(particle);\n const vect = _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.Vector.create(dx, dy);\n vect.length = force;\n particle.velocity.setTo(vect);\n }\n }\n } else if (repulse.clicking === false) {\n for (const particle of repulse.particles) {\n particle.velocity.setTo(particle.initialVelocity);\n }\n repulse.particles = [];\n }\n };\n this._hoverRepulse = interactivityData => {\n const container = this.container,\n mousePos = interactivityData.mouse.position,\n repulseRadius = container.retina.repulseModeDistance;\n if (!repulseRadius || repulseRadius < minRadius || !mousePos) {\n return;\n }\n this._processRepulse(interactivityData, mousePos, repulseRadius, new _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.Circle(mousePos.x, mousePos.y, repulseRadius));\n };\n this._processRepulse = (interactivityData, position, repulseRadius, area, divRepulse) => {\n const container = this.container,\n query = container.particles.quadTree.query(area, p => this.isEnabled(interactivityData, p)),\n repulseOptions = container.actualOptions.interactivity?.modes.repulse;\n if (!repulseOptions) {\n return;\n }\n const {\n easing,\n speed,\n factor,\n maxSpeed\n } = repulseOptions,\n easingFunc = this._engine.getEasing(easing),\n velocity = (divRepulse?.speed ?? speed) * factor;\n for (const particle of query) {\n const {\n dx,\n dy,\n distance\n } = (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.getDistances)(particle.position, position),\n repulseFactor = (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.clamp)(easingFunc(easingOffset - distance / repulseRadius) * velocity, minSpeed, maxSpeed),\n normVec = _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.Vector.create(!distance ? velocity : dx / distance * repulseFactor, !distance ? velocity : dy / distance * repulseFactor);\n particle.position.addTo(normVec);\n }\n };\n this._singleSelectorRepulse = (interactivityData, selector, div) => {\n const container = this.container,\n repulse = container.actualOptions.interactivity?.modes.repulse;\n if (!repulse) {\n return;\n }\n const query = (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.safeDocument)().querySelectorAll(selector);\n if (!query.length) {\n return;\n }\n query.forEach(item => {\n const elem = item,\n pxRatio = container.retina.pixelRatio,\n pos = {\n x: (elem.offsetLeft + elem.offsetWidth * _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.half) * pxRatio,\n y: (elem.offsetTop + elem.offsetHeight * _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.half) * pxRatio\n },\n repulseRadius = elem.offsetWidth * _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.half * pxRatio,\n area = div.type === _tsparticles_plugin_interactivity__WEBPACK_IMPORTED_MODULE_1__.DivType.circle ? new _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.Circle(pos.x, pos.y, repulseRadius) : new _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.Rectangle(elem.offsetLeft * pxRatio, elem.offsetTop * pxRatio, elem.offsetWidth * pxRatio, elem.offsetHeight * pxRatio),\n divs = repulse.divs,\n divRepulse = (0,_tsparticles_plugin_interactivity__WEBPACK_IMPORTED_MODULE_1__.divMode)(divs, elem);\n this._processRepulse(interactivityData, pos, repulseRadius, area, divRepulse);\n });\n };\n this._engine = engine;\n container.repulse ??= {\n particles: []\n };\n this.handleClickMode = (mode, interactivityData) => {\n const options = this.container.actualOptions,\n repulseOpts = options.interactivity?.modes.repulse;\n if (!repulseOpts || mode !== repulseMode) {\n return;\n }\n container.repulse ??= {\n particles: []\n };\n const repulse = container.repulse;\n repulse.clicking = true;\n repulse.count = 0;\n for (const particle of container.repulse.particles) {\n if (!this.isEnabled(interactivityData, particle)) {\n continue;\n }\n particle.velocity.setTo(particle.initialVelocity);\n }\n repulse.particles = [];\n repulse.finish = false;\n setTimeout(() => {\n if (container.destroyed) {\n return;\n }\n repulse.clicking = false;\n }, repulseOpts.duration * _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.millisecondsToSeconds);\n };\n }\n clear() {}\n init() {\n const container = this.container,\n repulse = container.actualOptions.interactivity?.modes.repulse;\n if (!repulse) {\n return;\n }\n container.retina.repulseModeDistance = repulse.distance * container.retina.pixelRatio;\n }\n interact(interactivityData) {\n const container = this.container,\n options = container.actualOptions,\n mouseMoveStatus = interactivityData.status === _tsparticles_plugin_interactivity__WEBPACK_IMPORTED_MODULE_1__.mouseMoveEvent,\n events = options.interactivity?.events;\n if (!events) {\n return;\n }\n const hover = events.onHover,\n hoverEnabled = hover.enable,\n hoverMode = hover.mode,\n click = events.onClick,\n clickEnabled = click.enable,\n clickMode = click.mode,\n divs = events.onDiv;\n if (mouseMoveStatus && hoverEnabled && (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.isInArray)(repulseMode, hoverMode)) {\n this._hoverRepulse(interactivityData);\n } else if (clickEnabled && (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.isInArray)(repulseMode, clickMode)) {\n this._clickRepulse(interactivityData);\n } else {\n (0,_tsparticles_plugin_interactivity__WEBPACK_IMPORTED_MODULE_1__.divModeExecute)(repulseMode, divs, (selector, div) => {\n this._singleSelectorRepulse(interactivityData, selector, div);\n });\n }\n }\n isEnabled(interactivityData, particle) {\n const container = this.container,\n options = container.actualOptions,\n mouse = interactivityData.mouse,\n events = (particle?.interactivity ?? options.interactivity)?.events;\n if (!events) {\n return false;\n }\n const divs = events.onDiv,\n hover = events.onHover,\n click = events.onClick,\n divRepulse = (0,_tsparticles_plugin_interactivity__WEBPACK_IMPORTED_MODULE_1__.isDivModeEnabled)(repulseMode, divs);\n if (!(divRepulse || hover.enable && !!mouse.position || click.enable && mouse.clickPosition)) {\n return false;\n }\n const hoverMode = hover.mode,\n clickMode = click.mode;\n return (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.isInArray)(repulseMode, hoverMode) || (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.isInArray)(repulseMode, clickMode) || divRepulse;\n }\n loadModeOptions(options, ...sources) {\n options.repulse ??= new _Options_Classes_Repulse_js__WEBPACK_IMPORTED_MODULE_2__.Repulse();\n for (const source of sources) {\n options.repulse.load(source?.repulse);\n }\n }\n reset() {}\n}\n\n//# sourceURL=webpack://@tsparticles/interaction-external-repulse/./dist/browser/Repulser.js?\n}");
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eval("{__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ Repulser: () => (/* binding */ Repulser)\n/* harmony export */ });\n/* harmony import */ var _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @tsparticles/engine */ \"@tsparticles/engine\");\n/* harmony import */ var _tsparticles_plugin_interactivity__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @tsparticles/plugin-interactivity */ \"@tsparticles/plugin-interactivity\");\n/* harmony import */ var _Options_Classes_Repulse_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./Options/Classes/Repulse.js */ \"./dist/browser/Options/Classes/Repulse.js\");\n\n\n\nconst repulseMode = \"repulse\", minDistance = 0, repulseRadiusFactor = 6, repulseRadiusPower = 3, squarePower = 2, minRadius = 0, minSpeed = 0, easingOffset = 1;\nclass Repulser extends _tsparticles_plugin_interactivity__WEBPACK_IMPORTED_MODULE_1__.ExternalInteractorBase {\n handleClickMode;\n _clickVec;\n _engine;\n _maxDistance;\n _normVec;\n constructor(engine, container){\n super(container);\n this._engine = engine;\n this._maxDistance = 0;\n this._normVec = _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.Vector.origin;\n this._clickVec = _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.Vector.origin;\n container.repulse ??= {\n particles: []\n };\n this.handleClickMode = (mode, interactivityData)=>{\n const options = this.container.actualOptions, repulseOpts = options.interactivity?.modes.repulse;\n if (!repulseOpts || mode !== repulseMode) {\n return;\n }\n container.repulse ??= {\n particles: []\n };\n const repulse = container.repulse;\n repulse.clicking = true;\n repulse.count = 0;\n for (const particle of container.repulse.particles){\n if (!this.isEnabled(interactivityData, particle)) {\n continue;\n }\n particle.velocity.setTo(particle.initialVelocity);\n }\n repulse.particles = [];\n repulse.finish = false;\n setTimeout(()=>{\n if (container.destroyed) {\n return;\n }\n repulse.clicking = false;\n }, repulseOpts.duration * _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.millisecondsToSeconds);\n };\n }\n get maxDistance() {\n return this._maxDistance;\n }\n clear() {}\n init() {\n const container = this.container, repulse = container.actualOptions.interactivity?.modes.repulse;\n if (!repulse) {\n return;\n }\n this._maxDistance = repulse.distance;\n container.retina.repulseModeDistance = repulse.distance * container.retina.pixelRatio;\n }\n interact(interactivityData) {\n const container = this.container, options = container.actualOptions, mouseMoveStatus = interactivityData.status === _tsparticles_plugin_interactivity__WEBPACK_IMPORTED_MODULE_1__.mouseMoveEvent, events = options.interactivity?.events;\n if (!events) {\n return;\n }\n const hover = events.onHover, hoverEnabled = hover.enable, hoverMode = hover.mode, click = events.onClick, clickEnabled = click.enable, clickMode = click.mode, divs = events.onDiv;\n if (mouseMoveStatus && hoverEnabled && (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.isInArray)(repulseMode, hoverMode)) {\n this._hoverRepulse(interactivityData);\n } else if (clickEnabled && (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.isInArray)(repulseMode, clickMode)) {\n this._clickRepulse(interactivityData);\n } else {\n (0,_tsparticles_plugin_interactivity__WEBPACK_IMPORTED_MODULE_1__.divModeExecute)(repulseMode, divs, (selector, div)=>{\n this._singleSelectorRepulse(interactivityData, selector, div);\n });\n }\n }\n isEnabled(interactivityData, particle) {\n const container = this.container, options = container.actualOptions, mouse = interactivityData.mouse, events = (particle?.interactivity ?? options.interactivity)?.events;\n if (!events) {\n return false;\n }\n const divs = events.onDiv, hover = events.onHover, click = events.onClick, divRepulse = (0,_tsparticles_plugin_interactivity__WEBPACK_IMPORTED_MODULE_1__.isDivModeEnabled)(repulseMode, divs);\n if (!(divRepulse || hover.enable && !!mouse.position || click.enable && mouse.clickPosition)) {\n return false;\n }\n const hoverMode = hover.mode, clickMode = click.mode;\n return (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.isInArray)(repulseMode, hoverMode) || (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.isInArray)(repulseMode, clickMode) || divRepulse;\n }\n loadModeOptions(options, ...sources) {\n options.repulse ??= new _Options_Classes_Repulse_js__WEBPACK_IMPORTED_MODULE_2__.Repulse();\n for (const source of sources){\n options.repulse.load(source?.repulse);\n }\n }\n reset() {}\n _clickRepulse = (interactivityData)=>{\n const container = this.container, repulseOptions = container.actualOptions.interactivity?.modes.repulse;\n if (!repulseOptions) {\n return;\n }\n const repulse = container.repulse ?? {\n particles: []\n };\n if (!repulse.finish) {\n repulse.count ??= 0;\n repulse.count++;\n if (repulse.count === container.particles.count) {\n repulse.finish = true;\n }\n }\n if (repulse.clicking) {\n const repulseDistance = container.retina.repulseModeDistance;\n if (!repulseDistance || repulseDistance < minDistance) {\n return;\n }\n const repulseRadius = Math.pow(repulseDistance / repulseRadiusFactor, repulseRadiusPower), mouseClickPos = interactivityData.mouse.clickPosition;\n if (mouseClickPos === undefined) {\n return;\n }\n const range = new _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.Circle(mouseClickPos.x, mouseClickPos.y, repulseRadius), query = container.particles.grid.query(range, (p)=>this.isEnabled(interactivityData, p));\n for (const particle of query){\n const { dx, dy, distance } = (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.getDistances)(mouseClickPos, particle.position), d = distance ** squarePower, velocity = repulseOptions.speed, force = -repulseRadius * velocity / d;\n if (d <= repulseRadius) {\n repulse.particles.push(particle);\n this._clickVec.x = dx;\n this._clickVec.y = dy;\n this._clickVec.length = force;\n particle.velocity.setTo(this._clickVec);\n }\n }\n } else if (repulse.clicking === false) {\n for (const particle of repulse.particles){\n particle.velocity.setTo(particle.initialVelocity);\n }\n repulse.particles = [];\n }\n };\n _hoverRepulse = (interactivityData)=>{\n const container = this.container, mousePos = interactivityData.mouse.position, repulseRadius = container.retina.repulseModeDistance;\n if (!repulseRadius || repulseRadius < minRadius || !mousePos) {\n return;\n }\n this._processRepulse(interactivityData, mousePos, repulseRadius, new _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.Circle(mousePos.x, mousePos.y, repulseRadius));\n };\n _processRepulse = (interactivityData, position, repulseRadius, area, divRepulse)=>{\n const container = this.container, query = container.particles.grid.query(area, (p)=>this.isEnabled(interactivityData, p)), repulseOptions = container.actualOptions.interactivity?.modes.repulse;\n if (!repulseOptions) {\n return;\n }\n const { easing, speed, factor, maxSpeed } = repulseOptions, easingFunc = this._engine.getEasing(easing), velocity = (divRepulse?.speed ?? speed) * factor;\n for (const particle of query){\n const { dx, dy, distance } = (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.getDistances)(particle.position, position), repulseFactor = (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.clamp)(easingFunc(easingOffset - distance / repulseRadius) * velocity, minSpeed, maxSpeed);\n this._normVec.x = !distance ? velocity : dx / distance * repulseFactor;\n this._normVec.y = !distance ? velocity : dy / distance * repulseFactor;\n particle.position.addTo(this._normVec);\n }\n };\n _singleSelectorRepulse = (interactivityData, selector, div)=>{\n const container = this.container, repulse = container.actualOptions.interactivity?.modes.repulse;\n if (!repulse) {\n return;\n }\n const query = (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.safeDocument)().querySelectorAll(selector);\n if (!query.length) {\n return;\n }\n query.forEach((item)=>{\n const elem = item, pxRatio = container.retina.pixelRatio, pos = {\n x: (elem.offsetLeft + elem.offsetWidth * _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.half) * pxRatio,\n y: (elem.offsetTop + elem.offsetHeight * _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.half) * pxRatio\n }, repulseRadius = elem.offsetWidth * _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.half * pxRatio, area = div.type === _tsparticles_plugin_interactivity__WEBPACK_IMPORTED_MODULE_1__.DivType.circle ? new _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.Circle(pos.x, pos.y, repulseRadius) : new _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.Rectangle(elem.offsetLeft * pxRatio, elem.offsetTop * pxRatio, elem.offsetWidth * pxRatio, elem.offsetHeight * pxRatio), divs = repulse.divs, divRepulse = (0,_tsparticles_plugin_interactivity__WEBPACK_IMPORTED_MODULE_1__.divMode)(divs, elem);\n this._processRepulse(interactivityData, pos, repulseRadius, area, divRepulse);\n });\n };\n}\n\n\n//# sourceURL=webpack://@tsparticles/interaction-external-repulse/./dist/browser/Repulser.js?\n}");
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@@ -2,6 +2,7 @@ import { executeOnSingleOrMultiple, isNull, } from "@tsparticles/engine";
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import { RepulseBase } from "./RepulseBase.js";
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import { RepulseDiv } from "./RepulseDiv.js";
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export class Repulse extends RepulseBase {
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load(data) {
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if (isNull(data)) {
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