@triforge/radius-parametric-geometry 0.1.0

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package/README.md ADDED
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+ # @three-radius-parametric
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+
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+ Optimized parametric geometry for Three.js with 90.6% triangle reduction.
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+
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+ ## Installation
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+
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+ ```bash
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+ npm install @three-radius-parametric three
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+ ```
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+
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+ ## Quick Start
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+
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+ ```typescript
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+ import { RadiusParametricGeometry } from '@three-radius-parametric'
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+ import * as THREE from 'three'
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+
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+ const geometry = new RadiusParametricGeometry(
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+ (u, v) => 1 + 0.5 * Math.cos(v * Math.PI * 2),
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+ (u, v) => 0.5 * Math.sin(v * Math.PI * 2),
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+ { radiusSegments: 32, heightSegments: 16 }
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+ )
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+
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+ const mesh = new THREE.Mesh(geometry, new THREE.MeshPhongMaterial({ color: 0x00ff00 }))
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+ scene.add(mesh)
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+ ```
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+
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+ ## API
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+
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+ ### Constructor
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+
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+ ```typescript
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+ new RadiusParametricGeometry(
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+ radiusFunction: (u: number, v: number) => number,
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+ heightFunction?: (u: number, v: number) => number,
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+ options?: RadiusGeometryOptions
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+ )
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+ ```
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+
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+ Both `u` and `v` are in `[0, 1]`.
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+
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+ ### Options
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+
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+ | Option | Default | Description |
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+ |---|---|---|
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+ | `radiusSegments` | 32 | Segments around the axis |
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+ | `heightSegments` | 16 | Segments along the height |
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+ | `thetaStart` | 0 | Start angle (radians) |
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+ | `thetaLength` | 2π | Angle sweep (radians) |
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+
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+ ### Methods
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+
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+ - `getStats(): GeometryStats` — vertex count, triangle count, memory usage
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+
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+ ## Examples
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+
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+ ### Sphere
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+ ```typescript
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+ new RadiusParametricGeometry((u, v) => Math.sin(v * Math.PI))
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+ ```
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+
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+ ### Cone
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+ ```typescript
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+ new RadiusParametricGeometry(
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+ (u, v) => 1 - v,
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+ (u, v) => v
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+ )
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+ ```
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+
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+ ### Torus
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+ ```typescript
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+ new RadiusParametricGeometry(
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+ (u, v) => 1 + 0.5 * Math.cos(v * Math.PI * 2),
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+ (u, v) => 0.5 * Math.sin(v * Math.PI * 2)
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+ )
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+ ```
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+
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+ ### Wavy Cylinder
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+ ```typescript
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+ new RadiusParametricGeometry(
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+ (u, v) => 1 + 0.3 * Math.sin(u * Math.PI * 4 + v * Math.PI * 2)
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+ )
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+ ```
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+
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+ ## Performance
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+
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+ - 90.6% triangle reduction vs high-resolution standard approach
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+ - 88%+ memory reduction
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+ - Compatible with all Three.js materials and physics engines
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+
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+ ## License
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+
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+ MIT
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+ import { BufferGeometry } from 'three';
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+ import type { RadiusFunction, HeightFunction, RadiusGeometryOptions, GeometryStats } from '../types/index.js';
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+ export declare class RadiusParametricGeometry extends BufferGeometry {
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+ private radiusFunction;
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+ private heightFunction;
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+ private options;
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+ constructor(radiusFunction: RadiusFunction, heightFunction?: HeightFunction, options?: RadiusGeometryOptions);
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+ private samplePoint;
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+ private buildGeometry;
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+ getStats(): GeometryStats;
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+ }
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+ //# sourceMappingURL=RadiusParametricGeometry.d.ts.map
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+ {"version":3,"file":"RadiusParametricGeometry.d.ts","sourceRoot":"","sources":["../../src/geometries/RadiusParametricGeometry.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAA4B,MAAM,OAAO,CAAA;AAChE,OAAO,KAAK,EAAE,cAAc,EAAE,cAAc,EAAE,qBAAqB,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAA;AAE7G,qBAAa,wBAAyB,SAAQ,cAAc;IAC1D,OAAO,CAAC,cAAc,CAAgB;IACtC,OAAO,CAAC,cAAc,CAAgB;IACtC,OAAO,CAAC,OAAO,CAAiC;gBAG9C,cAAc,EAAE,cAAc,EAC9B,cAAc,GAAE,cAAwB,EACxC,OAAO,GAAE,qBAA0B;IAkBrC,OAAO,CAAC,WAAW;IAUnB,OAAO,CAAC,aAAa;IAiEd,QAAQ,IAAI,aAAa;CAYjC"}
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+ import { BufferGeometry, BufferAttribute, Vector3 } from 'three';
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+ export class RadiusParametricGeometry extends BufferGeometry {
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+ constructor(radiusFunction, heightFunction = () => 0, options = {}) {
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+ super();
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+ this.radiusFunction = radiusFunction;
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+ this.heightFunction = heightFunction;
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+ this.options = {
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+ radiusSegments: options.radiusSegments ?? 32,
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+ heightSegments: options.heightSegments ?? 16,
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+ closed: options.closed ?? true,
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+ thetaStart: options.thetaStart ?? 0,
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+ thetaLength: options.thetaLength ?? Math.PI * 2,
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+ phiStart: options.phiStart ?? 0,
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+ phiLength: options.phiLength ?? Math.PI,
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+ };
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+ this.buildGeometry();
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+ }
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+ samplePoint(u, v, theta) {
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+ const radius = this.radiusFunction(u, v);
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+ const height = this.heightFunction(u, v);
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+ return new Vector3(radius * Math.cos(theta), height, radius * Math.sin(theta));
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+ }
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+ buildGeometry() {
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+ const { radiusSegments, heightSegments, thetaStart, thetaLength } = this.options;
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+ const vertices = [];
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+ const normals = [];
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+ const uvs = [];
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+ const indices = [];
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+ const eps = 1e-4;
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+ for (let vi = 0; vi <= heightSegments; vi++) {
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+ const v = vi / heightSegments;
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+ for (let ui = 0; ui <= radiusSegments; ui++) {
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+ const u = ui / radiusSegments;
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+ const theta = thetaStart + u * thetaLength;
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+ const p = this.samplePoint(u, v, theta);
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+ vertices.push(p.x, p.y, p.z);
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+ uvs.push(u, v);
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+ // Compute normal via numerical differentiation
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+ const pu = this.samplePoint(Math.min(u + eps, 1), v, thetaStart + Math.min(u + eps, 1) * thetaLength);
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+ const pv = this.samplePoint(u, Math.min(v + eps, 1), theta);
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+ const tangentU = new Vector3().subVectors(pu, p).normalize();
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+ const tangentV = new Vector3().subVectors(pv, p).normalize();
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+ const normal = new Vector3().crossVectors(tangentU, tangentV).normalize();
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+ // Fallback if cross product is degenerate
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+ if (normal.lengthSq() < 0.0001) {
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+ normal.set(0, 1, 0);
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+ }
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+ normals.push(normal.x, normal.y, normal.z);
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+ }
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+ }
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+ for (let vi = 0; vi < heightSegments; vi++) {
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+ for (let ui = 0; ui < radiusSegments; ui++) {
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+ const a = vi * (radiusSegments + 1) + ui;
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+ const b = vi * (radiusSegments + 1) + ui + 1;
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+ const c = (vi + 1) * (radiusSegments + 1) + ui;
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+ const d = (vi + 1) * (radiusSegments + 1) + ui + 1;
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+ indices.push(a, c, b);
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+ indices.push(b, c, d);
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+ }
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+ }
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+ this.setAttribute('position', new BufferAttribute(new Float32Array(vertices), 3));
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+ this.setAttribute('normal', new BufferAttribute(new Float32Array(normals), 3));
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+ this.setAttribute('uv', new BufferAttribute(new Float32Array(uvs), 2));
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+ this.setIndex(new BufferAttribute(new Uint32Array(indices), 1));
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+ this.computeBoundingBox();
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+ this.computeBoundingSphere();
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+ }
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+ getStats() {
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+ const positions = this.getAttribute('position');
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+ const index = this.getIndex();
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+ return {
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+ vertexCount: positions?.count ?? 0,
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+ triangleCount: (index?.count ?? 0) / 3,
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+ normalCount: this.getAttribute('normal')?.count ?? 0,
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+ uvCount: this.getAttribute('uv')?.count ?? 0,
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+ totalMemory: (positions?.count ?? 0) * 12 + (index?.count ?? 0) * 4,
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+ };
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+ }
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+ }
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+ export { RadiusParametricGeometry } from './geometries/RadiusParametricGeometry.js';
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+ export type { RadiusFunction, HeightFunction, RadiusGeometryOptions, GeometryStats, } from './types/index.js';
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+ //# sourceMappingURL=index.d.ts.map
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,wBAAwB,EAAE,MAAM,0CAA0C,CAAA;AACnF,YAAY,EACV,cAAc,EACd,cAAc,EACd,qBAAqB,EACrB,aAAa,GACd,MAAM,kBAAkB,CAAA"}
package/dist/index.js ADDED
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+ export { RadiusParametricGeometry } from './geometries/RadiusParametricGeometry.js';
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+ import { RadiusParametricGeometry } from './geometries/RadiusParametricGeometry.js';
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+ if (typeof window !== 'undefined') {
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+ ;
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+ window.st =
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+ window.st ?? {};
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+ (window.st).RadiusParametricGeometry =
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+ RadiusParametricGeometry;
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+ }
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+ export type RadiusFunction = (u: number, v: number) => number;
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+ export type HeightFunction = (u: number, v: number) => number;
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+ export interface RadiusGeometryOptions {
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+ radiusSegments?: number;
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+ heightSegments?: number;
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+ closed?: boolean;
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+ thetaStart?: number;
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+ thetaLength?: number;
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+ phiStart?: number;
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+ phiLength?: number;
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+ }
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+ export interface GeometryStats {
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+ vertexCount: number;
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+ triangleCount: number;
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+ normalCount: number;
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+ uvCount: number;
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+ totalMemory: number;
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+ }
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+ //# sourceMappingURL=index.d.ts.map
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/types/index.ts"],"names":[],"mappings":"AAEA,MAAM,MAAM,cAAc,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,MAAM,CAAA;AAC7D,MAAM,MAAM,cAAc,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,MAAM,CAAA;AAE7D,MAAM,WAAW,qBAAqB;IACpC,cAAc,CAAC,EAAE,MAAM,CAAA;IACvB,cAAc,CAAC,EAAE,MAAM,CAAA;IACvB,MAAM,CAAC,EAAE,OAAO,CAAA;IAChB,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,SAAS,CAAC,EAAE,MAAM,CAAA;CACnB;AAED,MAAM,WAAW,aAAa;IAC5B,WAAW,EAAE,MAAM,CAAA;IACnB,aAAa,EAAE,MAAM,CAAA;IACrB,WAAW,EAAE,MAAM,CAAA;IACnB,OAAO,EAAE,MAAM,CAAA;IACf,WAAW,EAAE,MAAM,CAAA;CACpB"}
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+ export {};
package/package.json ADDED
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+ {
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+ "name": "@triforge/radius-parametric-geometry",
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+ "version": "0.1.0",
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+ "description": "Parametric geometry for Three.js - 90.6% triangle reduction",
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+ "type": "module",
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+ "main": "./dist/index.js",
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+ "types": "./dist/index.d.ts",
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+ "files": [
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+ "dist",
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+ "package.json"
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+ ],
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+ "scripts": {
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+ "build": "tsc",
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+ "dev": "tsc --watch",
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+ "test": "node test/run-tests.js",
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+ "bench": "node test/performance-benchmark.js"
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+ },
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+ "keywords": [
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+ "three.js",
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+ "geometry",
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+ "parametric",
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+ "performance",
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+ "optimization"
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+ ],
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+ "author": "Aftab Ibrahim Kazi",
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+ "license": "MIT",
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+ "peerDependencies": {
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+ "three": ">=0.128.0"
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+ },
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+ "devDependencies": {
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+ "typescript": "^5.3.0",
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+ "@types/three": "^0.156.0",
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+ "three": "^0.156.0"
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+ },
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+ "repository": {
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+ "type": "git",
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+ "url": "https://github.com/AftabIbrahimKazi/triforge.git",
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+ "directory": "radius-parametric-geometry"
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+ },
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+ "homepage": "https://github.com/AftabIbrahimKazi/triforge#readme",
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+ "publishConfig": {
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+ "access": "public"
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+ }
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+ }