@tresjs/core 2.4.0 → 2.4.2

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@@ -0,0 +1,147 @@
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+ import type { TresCamera } from '../types/';
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+ import type { RendererPresetsType } from '../composables/useRenderer/const';
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+ import type { ColorSpace, ShadowMapType, ToneMapping } from 'three';
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+ export interface TresCanvasProps {
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+ shadows?: boolean;
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+ shadowMapType?: ShadowMapType;
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+ physicallyCorrectLights?: boolean;
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+ useLegacyLights?: boolean;
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+ outputColorSpace?: ColorSpace;
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+ toneMapping?: ToneMapping;
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+ toneMappingExposure?: number;
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+ context?: WebGLRenderingContext;
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+ powerPreference?: 'high-performance' | 'low-power' | 'default';
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+ preserveDrawingBuffer?: boolean;
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+ clearColor?: string;
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+ windowSize?: boolean;
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+ preset?: RendererPresetsType;
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+ disableRender?: boolean;
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+ camera?: TresCamera;
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+ }
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+ declare const _default: __VLS_WithTemplateSlots<import("vue").DefineComponent<{
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+ shadows: {
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+ type: import("vue").PropType<boolean>;
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+ };
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+ shadowMapType: {
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+ type: import("vue").PropType<ShadowMapType>;
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+ };
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+ physicallyCorrectLights: {
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+ type: import("vue").PropType<boolean>;
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+ };
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+ useLegacyLights: {
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+ type: import("vue").PropType<boolean>;
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+ };
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+ outputColorSpace: {
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+ type: import("vue").PropType<ColorSpace>;
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+ };
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+ toneMapping: {
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+ type: import("vue").PropType<ToneMapping>;
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+ };
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+ toneMappingExposure: {
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+ type: import("vue").PropType<number>;
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+ };
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+ context: {
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+ type: import("vue").PropType<WebGLRenderingContext>;
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+ };
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+ powerPreference: {
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+ type: import("vue").PropType<"high-performance" | "low-power" | "default">;
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+ };
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+ preserveDrawingBuffer: {
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+ type: import("vue").PropType<boolean>;
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+ };
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+ clearColor: {
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+ type: import("vue").PropType<string>;
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+ };
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+ windowSize: {
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+ type: import("vue").PropType<boolean>;
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+ };
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+ preset: {
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+ type: import("vue").PropType<"realistic">;
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+ };
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+ disableRender: {
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+ type: import("vue").PropType<boolean>;
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+ };
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+ camera: {
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+ type: import("vue").PropType<TresCamera>;
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+ };
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+ }, {
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+ getState: (key: string) => any;
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+ setState: (key: string, value: any) => void;
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+ camera?: import("vue").Ref<import("../composables").Camera | undefined> | undefined;
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+ cameras?: import("vue").Ref<import("../composables").Camera[] | undefined> | undefined;
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+ aspectRatio?: import("vue").Ref<import("vue").ComputedRef<number> | undefined> | undefined;
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+ renderer?: import("vue").Ref<import("three").WebGLRenderer | undefined> | undefined;
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+ scene?: import("vue").Ref<import("three").Scene | undefined> | undefined;
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+ raycaster?: import("vue").Ref<import("three").Raycaster | undefined> | undefined;
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+ clock?: import("vue").Ref<import("three").Clock | undefined> | undefined;
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+ pointer?: import("vue").Ref<import("three").Vector2 | undefined> | undefined;
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+ currentInstance?: import("vue").Ref<any> | undefined;
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+ controls?: import("vue").Ref<(import("three").EventDispatcher<import("three").Event> & {
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+ enabled: boolean;
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+ }) | null | undefined> | undefined;
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+ canvas?: import("vue").Ref<import("vue").Ref<HTMLElement> | undefined> | undefined;
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+ pointerEventHandler?: import("vue").Ref<{
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+ registerObject: (object: import("three").Object3D<import("three").Event> & {
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+ onClick?: ((intersection: import("three").Intersection<import("three").Object3D<import("three").Event>>, event: PointerEvent) => void) | undefined;
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+ onPointerEnter?: ((intersection: import("three").Intersection<import("three").Object3D<import("three").Event>>, event: PointerEvent) => void) | undefined;
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+ onPointerMove?: ((intersection: import("three").Intersection<import("three").Object3D<import("three").Event>>, event: PointerEvent) => void) | undefined;
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+ onPointerLeave?: ((object: import("three").Object3D<import("three").Event>, event: PointerEvent) => void) | undefined;
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+ }) => void;
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+ deregisterObject: (object: import("three").Object3D<import("three").Event>) => void;
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+ } | undefined> | undefined;
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+ state: import("../composables").TresState;
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+ }, unknown, {}, {}, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, {}, string, import("vue").VNodeProps & import("vue").AllowedComponentProps & import("vue").ComponentCustomProps, Readonly<import("vue").ExtractPropTypes<{
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+ shadows: {
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+ type: import("vue").PropType<boolean>;
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+ };
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+ shadowMapType: {
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+ type: import("vue").PropType<ShadowMapType>;
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+ };
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+ physicallyCorrectLights: {
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+ type: import("vue").PropType<boolean>;
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+ };
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+ useLegacyLights: {
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+ type: import("vue").PropType<boolean>;
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+ };
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+ outputColorSpace: {
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+ type: import("vue").PropType<ColorSpace>;
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+ };
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+ toneMapping: {
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+ type: import("vue").PropType<ToneMapping>;
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+ };
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+ toneMappingExposure: {
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+ type: import("vue").PropType<number>;
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+ };
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+ context: {
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+ type: import("vue").PropType<WebGLRenderingContext>;
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+ };
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+ powerPreference: {
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+ type: import("vue").PropType<"high-performance" | "low-power" | "default">;
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+ };
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+ preserveDrawingBuffer: {
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+ type: import("vue").PropType<boolean>;
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+ };
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+ clearColor: {
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+ type: import("vue").PropType<string>;
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+ };
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+ windowSize: {
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+ type: import("vue").PropType<boolean>;
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+ };
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+ preset: {
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+ type: import("vue").PropType<"realistic">;
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+ };
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+ disableRender: {
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+ type: import("vue").PropType<boolean>;
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+ };
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+ camera: {
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+ type: import("vue").PropType<TresCamera>;
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+ };
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+ }>>, {}, {}>, {
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+ default?(_: {}): any;
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+ }>;
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+ export default _default;
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+ type __VLS_WithTemplateSlots<T, S> = T & {
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+ new (): {
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+ $slots: S;
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+ };
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+ };
@@ -0,0 +1,128 @@
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+ import { Scene } from 'three';
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+ import type { TresCamera } from '../types/';
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+ import type { RendererPresetsType } from '../composables/useRenderer/const';
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+ import type { ColorSpace, ShadowMapType, ToneMapping } from 'three';
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+ export interface TresSceneProps {
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+ shadows?: boolean;
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+ shadowMapType?: ShadowMapType;
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+ physicallyCorrectLights?: boolean;
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+ useLegacyLights?: boolean;
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+ outputColorSpace?: ColorSpace;
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+ toneMapping?: ToneMapping;
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+ toneMappingExposure?: number;
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+ context?: WebGLRenderingContext;
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+ powerPreference?: 'high-performance' | 'low-power' | 'default';
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+ preserveDrawingBuffer?: boolean;
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+ clearColor?: string;
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+ windowSize?: boolean;
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+ preset?: RendererPresetsType;
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+ disableRender?: boolean;
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+ camera?: TresCamera;
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+ }
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+ declare const _default: __VLS_WithTemplateSlots<import("vue").DefineComponent<{
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+ camera: {
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+ type: import("vue").PropType<TresCamera>;
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+ };
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+ shadows: {
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+ type: import("vue").PropType<boolean>;
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+ };
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+ shadowMapType: {
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+ type: import("vue").PropType<ShadowMapType>;
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+ };
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+ physicallyCorrectLights: {
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+ type: import("vue").PropType<boolean>;
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+ default: boolean;
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+ };
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+ useLegacyLights: {
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+ type: import("vue").PropType<boolean>;
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+ };
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+ outputColorSpace: {
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+ type: import("vue").PropType<ColorSpace>;
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+ };
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+ toneMapping: {
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+ type: import("vue").PropType<ToneMapping>;
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+ };
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+ toneMappingExposure: {
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+ type: import("vue").PropType<number>;
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+ };
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+ context: {
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+ type: import("vue").PropType<WebGLRenderingContext>;
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+ };
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+ powerPreference: {
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+ type: import("vue").PropType<"high-performance" | "low-power" | "default">;
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+ };
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+ preserveDrawingBuffer: {
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+ type: import("vue").PropType<boolean>;
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+ };
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+ clearColor: {
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+ type: import("vue").PropType<string>;
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+ };
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+ windowSize: {
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+ type: import("vue").PropType<boolean>;
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+ };
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+ preset: {
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+ type: import("vue").PropType<"realistic">;
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+ };
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+ disableRender: {
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+ type: import("vue").PropType<boolean>;
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+ };
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+ }, {
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+ scene: Scene;
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+ }, unknown, {}, {}, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, {}, string, import("vue").VNodeProps & import("vue").AllowedComponentProps & import("vue").ComponentCustomProps, Readonly<import("vue").ExtractPropTypes<{
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+ camera: {
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+ type: import("vue").PropType<TresCamera>;
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+ };
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+ shadows: {
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+ type: import("vue").PropType<boolean>;
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+ };
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+ shadowMapType: {
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+ type: import("vue").PropType<ShadowMapType>;
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+ };
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+ physicallyCorrectLights: {
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+ type: import("vue").PropType<boolean>;
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+ default: boolean;
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+ };
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+ useLegacyLights: {
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+ type: import("vue").PropType<boolean>;
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+ };
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+ outputColorSpace: {
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+ type: import("vue").PropType<ColorSpace>;
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+ };
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+ toneMapping: {
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+ type: import("vue").PropType<ToneMapping>;
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+ };
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+ toneMappingExposure: {
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+ type: import("vue").PropType<number>;
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+ };
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+ context: {
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+ type: import("vue").PropType<WebGLRenderingContext>;
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+ };
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+ powerPreference: {
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+ type: import("vue").PropType<"high-performance" | "low-power" | "default">;
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+ };
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+ preserveDrawingBuffer: {
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+ type: import("vue").PropType<boolean>;
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+ };
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+ clearColor: {
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+ type: import("vue").PropType<string>;
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+ };
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+ windowSize: {
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+ type: import("vue").PropType<boolean>;
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+ };
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+ preset: {
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+ type: import("vue").PropType<"realistic">;
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+ };
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+ disableRender: {
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+ type: import("vue").PropType<boolean>;
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+ };
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+ }>>, {
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+ physicallyCorrectLights: boolean;
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+ }, {}>, {
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+ default(): any;
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+ }>;
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+ export default _default;
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+ type __VLS_WithTemplateSlots<T, S> = T & {
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+ new (): {
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+ $slots: S;
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+ };
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+ };
@@ -1 +1,2 @@
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- export * from './TresCanvas';
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+ import TresCanvas from './TresCanvas.vue';
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+ export { TresCanvas };
@@ -1,3 +1,4 @@
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+ import { TresCamera } from 'src/types';
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  import { PerspectiveCamera, OrthographicCamera } from 'three';
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  import { Ref } from 'vue';
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  export declare enum CameraType {
@@ -73,12 +74,12 @@ export interface OrthographicCameraOptions {
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  far?: number;
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  }
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  interface UseCameraReturn {
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- activeCamera: Ref<Camera | undefined>;
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+ activeCamera: Ref<TresCamera | undefined>;
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  createCamera: (cameraType?: CameraType, options?: PerspectiveCameraOptions | OrthographicCameraOptions) => Camera;
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  updateCamera: () => void;
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- pushCamera: (camera: Camera) => void;
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+ pushCamera: (camera: TresCamera) => void;
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  clearCameras: () => void;
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- setFirstCamera: (camera: Camera) => void;
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+ setFirstCamera: (camera: TresCamera) => void;
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  }
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  /**
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  * Create and update cameras