@tresjs/cientos 4.0.0-rc.2 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (81) hide show
  1. package/dist/core/abstractions/AnimatedSprite/Atlas.d.ts +0 -1
  2. package/dist/core/abstractions/AnimatedSprite/component.vue.d.ts +1 -5
  3. package/dist/core/abstractions/Lensflare/component.vue.d.ts +2 -3
  4. package/dist/core/abstractions/Lensflare/constants.d.ts +0 -1
  5. package/dist/core/abstractions/Lensflare/index.d.ts +0 -1
  6. package/dist/core/abstractions/PositionalAudio.vue.d.ts +0 -1
  7. package/dist/core/abstractions/Reflector.vue.d.ts +0 -1
  8. package/dist/core/abstractions/Text3D.vue.d.ts +1 -121
  9. package/dist/core/abstractions/index.d.ts +0 -1
  10. package/dist/core/abstractions/useAnimations.d.ts +0 -1
  11. package/dist/core/abstractions/useFBO/component.vue.d.ts +0 -1
  12. package/dist/core/abstractions/useFBO/index.d.ts +0 -1
  13. package/dist/core/abstractions/useSurfaceSampler/component.vue.d.ts +0 -1
  14. package/dist/core/abstractions/useSurfaceSampler/index.d.ts +0 -1
  15. package/dist/core/controls/CameraControls.vue.d.ts +356 -765
  16. package/dist/core/controls/KeyboardControls.vue.d.ts +1 -4
  17. package/dist/core/controls/MapControls.vue.d.ts +288 -667
  18. package/dist/core/controls/OrbitControls.vue.d.ts +288 -667
  19. package/dist/core/controls/PointerLockControls.vue.d.ts +2 -4
  20. package/dist/core/controls/TransformControls.vue.d.ts +1 -3
  21. package/dist/core/controls/index.d.ts +0 -1
  22. package/dist/core/loaders/SVG/component.vue.d.ts +0 -1
  23. package/dist/core/loaders/index.d.ts +0 -1
  24. package/dist/core/loaders/useFBX/index.d.ts +0 -1
  25. package/dist/core/loaders/useGLTF/index.d.ts +0 -1
  26. package/dist/core/loaders/useProgress.d.ts +0 -1
  27. package/dist/core/loaders/useVideoTexture.d.ts +0 -1
  28. package/dist/core/materials/customShaderMaterial/index.vue.d.ts +0 -1
  29. package/dist/core/materials/holographicMaterial/HolographicMaterialParameters.d.ts +2 -2
  30. package/dist/core/materials/holographicMaterial/index.vue.d.ts +0 -1
  31. package/dist/core/materials/index.d.ts +0 -1
  32. package/dist/core/materials/meshGlassMaterial/material.d.ts +0 -1
  33. package/dist/core/materials/meshReflectionMaterial/BlurPass.d.ts +2 -3
  34. package/dist/core/materials/meshReflectionMaterial/ConvolutionMaterial.d.ts +0 -1
  35. package/dist/core/materials/meshReflectionMaterial/index.vue.d.ts +0 -1
  36. package/dist/core/materials/meshReflectionMaterial/material.d.ts +0 -1
  37. package/dist/core/materials/meshWobbleMaterial/material.d.ts +8 -3
  38. package/dist/core/misc/html/HTML.vue.d.ts +2 -4
  39. package/dist/core/misc/html/utils.d.ts +0 -1
  40. package/dist/core/misc/index.d.ts +0 -1
  41. package/dist/core/misc/useGLTFExporter.d.ts +0 -1
  42. package/dist/core/shapes/Box.vue.d.ts +0 -1
  43. package/dist/core/shapes/CatmullRomCurve3.vue.d.ts +0 -1
  44. package/dist/core/shapes/Circle.vue.d.ts +0 -1
  45. package/dist/core/shapes/Cone.vue.d.ts +0 -1
  46. package/dist/core/shapes/Cylinder.vue.d.ts +0 -1
  47. package/dist/core/shapes/Dodecahedron.vue.d.ts +0 -1
  48. package/dist/core/shapes/Icosahedron.vue.d.ts +0 -1
  49. package/dist/core/shapes/Line2.vue.d.ts +0 -1
  50. package/dist/core/shapes/Octahedron.vue.d.ts +0 -1
  51. package/dist/core/shapes/Plane.vue.d.ts +0 -1
  52. package/dist/core/shapes/Ring.vue.d.ts +0 -1
  53. package/dist/core/shapes/RoundedBox.vue.d.ts +0 -1
  54. package/dist/core/shapes/Sphere.vue.d.ts +0 -1
  55. package/dist/core/shapes/Superformula.vue.d.ts +0 -1
  56. package/dist/core/shapes/Tetrahedron.vue.d.ts +0 -1
  57. package/dist/core/shapes/Torus.vue.d.ts +0 -1
  58. package/dist/core/shapes/TorusKnot.vue.d.ts +0 -1
  59. package/dist/core/shapes/Tube.vue.d.ts +0 -1
  60. package/dist/core/shapes/index.d.ts +1 -2
  61. package/dist/core/staging/ContactShadows.vue.d.ts +0 -1
  62. package/dist/core/staging/Fit.vue.d.ts +0 -1
  63. package/dist/core/staging/Ocean.vue.d.ts +0 -1
  64. package/dist/core/staging/Precipitation.vue.d.ts +1 -2
  65. package/dist/core/staging/Sky.vue.d.ts +0 -1
  66. package/dist/core/staging/Smoke.vue.d.ts +0 -1
  67. package/dist/core/staging/Sparkles/ShaderData.d.ts +0 -1
  68. package/dist/core/staging/Sparkles/ShaderDataBuilder.d.ts +0 -1
  69. package/dist/core/staging/Sparkles/component.vue.d.ts +1 -3
  70. package/dist/core/staging/Sparkles/useEmptyDataTexture.d.ts +0 -1
  71. package/dist/core/staging/index.d.ts +0 -1
  72. package/dist/core/staging/useEnvironment/component.vue.d.ts +2 -3
  73. package/dist/core/staging/useEnvironment/envSence.d.ts +0 -1
  74. package/dist/core/staging/useEnvironment/index.d.ts +1 -2
  75. package/dist/core/staging/useEnvironment/lightformer/index.vue.d.ts +0 -1
  76. package/dist/trescientos.js +1489 -1465
  77. package/dist/trescientos.umd.cjs +56 -56
  78. package/dist/utils/Gradient.d.ts +1 -3
  79. package/dist/utils/index.d.ts +0 -1
  80. package/dist/utils/types.d.ts +0 -1
  81. package/package.json +17 -17
@@ -1,6 +1,5 @@
1
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  import { default as CameraControls } from 'camera-controls';
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  import { Camera, Object3D, OrthographicCamera, PerspectiveCamera, Box3, Matrix4, Quaternion, Raycaster, Sphere, Spherical, Vector2, Vector3, Vector4 } from 'three';
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-
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  export interface CameraControlsProps {
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  /**
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  * Whether to make this the default controls.
@@ -289,6 +288,32 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
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  touches: () => import('camera-controls/dist/types').Touches;
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  }>, {
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  instance: import('vue').Ref<{
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+ addEventListener: {
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+ <T extends never>(type: T, listener: import('three').EventListener<{}[T], T, import('three').EventDispatcher<{}> & {
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+ enabled: boolean;
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+ } & CameraControls>): void;
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+ <T extends string>(type: T, listener: import('three').EventListener<{}, T, import('three').EventDispatcher<{}> & {
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+ enabled: boolean;
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+ } & CameraControls>): void;
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+ } & (<K extends keyof import('camera-controls/dist/types').CameraControlsEventMap>(type: K, listener: (event: import('camera-controls/dist/types').CameraControlsEventMap[K]) => any) => void);
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+ hasEventListener: {
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+ <T extends never>(type: T, listener: import('three').EventListener<{}[T], T, import('three').EventDispatcher<{}> & {
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+ enabled: boolean;
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+ } & CameraControls>): boolean;
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+ <T extends string>(type: T, listener: import('three').EventListener<{}, T, import('three').EventDispatcher<{}> & {
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+ enabled: boolean;
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+ } & CameraControls>): boolean;
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+ } & ((type: string, listener: import('camera-controls/dist/EventDispatcher').Listener) => boolean);
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+ removeEventListener: {
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+ <T extends never>(type: T, listener: import('three').EventListener<{}[T], T, import('three').EventDispatcher<{}> & {
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+ enabled: boolean;
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+ } & CameraControls>): void;
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+ <T extends string>(type: T, listener: import('three').EventListener<{}, T, import('three').EventDispatcher<{}> & {
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+ enabled: boolean;
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+ } & CameraControls>): void;
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+ } & (<K extends keyof import('camera-controls/dist/types').CameraControlsEventMap>(type: K, listener: (event: import('camera-controls/dist/types').CameraControlsEventMap[K]) => any) => void);
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+ dispatchEvent: (<T extends never>(event: import('three').BaseEvent<T> & {}[T]) => void) & ((event: import('camera-controls/dist/EventDispatcher').DispatcherEvent) => void);
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+ enabled: boolean;
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  minPolarAngle: number;
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  maxPolarAngle: number;
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  minAzimuthAngle: number;
@@ -502,8 +527,8 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
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  setFromVector3: (v: Vector3, order?: import('three').EulerOrder) => import('three').Euler;
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  reorder: (newOrder: import('three').EulerOrder) => import('three').Euler;
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  equals: (euler: import('three').Euler) => boolean;
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- fromArray: (xyzo: [number, number, number, import('three').EulerOrder?, ...any[]]) => import('three').Euler;
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- toArray: (array?: Array<number | string | undefined>, offset?: number) => Array<number | string | undefined>;
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+ fromArray: (array: import('three').EulerTuple) => import('three').Euler;
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+ toArray: (array?: Partial<import('three').EulerTuple>, offset?: number) => import('three').EulerTuple;
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  _onChange: (callback: () => void) => import('three').Euler;
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  [Symbol.iterator]: () => Generator<string | number, void>;
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  };
@@ -535,10 +560,10 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
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  slerp: (qb: Quaternion, t: number) => Quaternion;
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  slerpQuaternions: (qa: Quaternion, qb: Quaternion, t: number) => Quaternion;
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  equals: (v: Quaternion) => boolean;
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- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Quaternion;
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+ fromArray: (array: import('three').QuaternionTuple, offset?: number) => Quaternion;
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  toArray: {
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- (array?: number[], offset?: number): number[];
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- (array: ArrayLike<number>, offset?: number): ArrayLike<number>;
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+ (array?: number[], offset?: number): import('three').QuaternionTuple;
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+ (array: ArrayLike<number>, offset?: number): import('three').QuaternionTuple;
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  };
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  toJSON: () => [number, number, number, number];
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  fromBufferAttribute: (attribute: import('three').BufferAttribute | import('three').InterleavedBufferAttribute, index: number) => Quaternion;
@@ -633,12 +658,13 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
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  };
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  readonly modelViewMatrix: {
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  readonly isMatrix4: true;
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- elements: number[];
661
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
637
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  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
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  identity: () => Matrix4;
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  clone: () => Matrix4;
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  copy: (m: Matrix4) => Matrix4;
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  copyPosition: (m: Matrix4) => Matrix4;
667
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
642
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  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
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  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
644
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  extractRotation: (m: Matrix4) => Matrix4;
@@ -648,7 +674,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
648
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  multiply: (m: Matrix4) => Matrix4;
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  premultiply: (m: Matrix4) => Matrix4;
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  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
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- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
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  multiplyScalar: (s: number) => Matrix4;
653
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  determinant: () => number;
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  transpose: () => Matrix4;
@@ -669,37 +694,28 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
669
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  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
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  makeScale: (x: number, y: number, z: number) => Matrix4;
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  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
672
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
673
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
697
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
698
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
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  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
675
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  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
676
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  equals: (matrix: Matrix4) => boolean;
677
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
702
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
678
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  toArray: {
679
- (array?: number[], offset?: number): number[];
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- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
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- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
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+ (): import('three').Matrix4Tuple;
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+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
682
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  };
683
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
684
- extractPosition: (m: Matrix4) => Matrix4;
685
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
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- multiplyVector3: (v: any) => any;
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- multiplyVector4: (v: any) => any;
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- multiplyVector3Array: (array: number[]) => number[];
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- rotateAxis: (v: any) => void;
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- crossVector: (v: any) => void;
691
- flattenToArrayOffset: (array: number[], offset: number) => number[];
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- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
693
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  };
694
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  readonly normalMatrix: {
695
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  readonly isMatrix3: true;
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- elements: number[];
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+ elements: [n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number];
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  set: (n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number) => import('three').Matrix3;
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  identity: () => import('three').Matrix3;
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- clone: () => import('three').Matrix3;
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  copy: (m: import('three').Matrix3) => import('three').Matrix3;
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  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => import('three').Matrix3;
702
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  setFromMatrix4: (m: Matrix4) => import('three').Matrix3;
716
+ multiply: (m: import('three').Matrix3) => import('three').Matrix3;
717
+ premultiply: (m: import('three').Matrix3) => import('three').Matrix3;
718
+ multiplyMatrices: (a: import('three').Matrix3, b: import('three').Matrix3) => import('three').Matrix3;
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  multiplyScalar: (s: number) => import('three').Matrix3;
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  determinant: () => number;
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  invert: () => import('three').Matrix3;
@@ -708,46 +724,31 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
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  transposeIntoArray: (r: number[]) => import('three').Matrix3;
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  setUvTransform: (tx: number, ty: number, sx: number, sy: number, rotation: number, cx: number, cy: number) => import('three').Matrix3;
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  scale: (sx: number, sy: number) => import('three').Matrix3;
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+ rotate: (theta: number) => import('three').Matrix3;
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+ translate: (tx: number, ty: number) => import('three').Matrix3;
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  makeTranslation: {
712
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  (v: Vector2): import('three').Matrix3;
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  (x: number, y: number): import('three').Matrix3;
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  };
715
- makeRotation: {
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- (theta: number): import('three').Matrix3;
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- (theta: number): import('three').Matrix3;
718
- };
719
- makeScale: {
720
- (x: number, y: number): import('three').Matrix3;
721
- (x: number, y: number): import('three').Matrix3;
722
- };
723
- rotate: (theta: number) => import('three').Matrix3;
724
- translate: (tx: number, ty: number) => import('three').Matrix3;
733
+ makeRotation: (theta: number) => import('three').Matrix3;
734
+ makeScale: (x: number, y: number) => import('three').Matrix3;
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  equals: (matrix: import('three').Matrix3) => boolean;
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- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => import('three').Matrix3;
736
+ fromArray: (array: ArrayLike<number>, offset?: number) => import('three').Matrix3;
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  toArray: {
728
- (array?: number[], offset?: number): number[];
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- (array?: import('three').Matrix3Tuple, offset?: 0): import('three').Matrix3Tuple;
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- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
731
- };
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- multiply: (m: import('three').Matrix3) => import('three').Matrix3;
733
- premultiply: (m: import('three').Matrix3) => import('three').Matrix3;
734
- multiplyMatrices: (a: import('three').Matrix3, b: import('three').Matrix3) => import('three').Matrix3;
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- multiplyVector3: (vector: Vector3) => any;
736
- multiplyVector3Array: (a: any) => any;
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- getInverse: {
738
- (matrix: Matrix4, throwOnDegenerate?: boolean): import('three').Matrix3;
739
- (matrix: import('three').Matrix): import('three').Matrix;
738
+ (): import('three').Matrix3Tuple;
739
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
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  };
741
- flattenToArrayOffset: (array: number[], offset: number) => number[];
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+ clone: () => import('three').Matrix3;
742
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  };
743
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  matrix: {
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  readonly isMatrix4: true;
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- elements: number[];
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+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
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  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
747
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  identity: () => Matrix4;
748
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  clone: () => Matrix4;
749
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  copy: (m: Matrix4) => Matrix4;
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  copyPosition: (m: Matrix4) => Matrix4;
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+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
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  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
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  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
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  extractRotation: (m: Matrix4) => Matrix4;
@@ -757,7 +758,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
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  multiply: (m: Matrix4) => Matrix4;
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  premultiply: (m: Matrix4) => Matrix4;
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  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
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- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
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  multiplyScalar: (s: number) => Matrix4;
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  determinant: () => number;
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  transpose: () => Matrix4;
@@ -778,36 +778,26 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
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  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
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  makeScale: (x: number, y: number, z: number) => Matrix4;
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  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
781
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
782
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
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+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
782
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
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  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
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  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
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  equals: (matrix: Matrix4) => boolean;
786
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
786
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
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  toArray: {
788
- (array?: number[], offset?: number): number[];
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- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
790
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
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+ (): import('three').Matrix4Tuple;
789
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
791
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  };
792
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
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- extractPosition: (m: Matrix4) => Matrix4;
794
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
795
- multiplyVector3: (v: any) => any;
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- multiplyVector4: (v: any) => any;
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- multiplyVector3Array: (array: number[]) => number[];
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- rotateAxis: (v: any) => void;
799
- crossVector: (v: any) => void;
800
- flattenToArrayOffset: (array: number[], offset: number) => number[];
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- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
802
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  };
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  matrixWorld: {
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  readonly isMatrix4: true;
805
- elements: number[];
794
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
806
795
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
807
796
  identity: () => Matrix4;
808
797
  clone: () => Matrix4;
809
798
  copy: (m: Matrix4) => Matrix4;
810
799
  copyPosition: (m: Matrix4) => Matrix4;
800
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
811
801
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
812
802
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
813
803
  extractRotation: (m: Matrix4) => Matrix4;
@@ -817,7 +807,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
817
807
  multiply: (m: Matrix4) => Matrix4;
818
808
  premultiply: (m: Matrix4) => Matrix4;
819
809
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
820
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
821
810
  multiplyScalar: (s: number) => Matrix4;
822
811
  determinant: () => number;
823
812
  transpose: () => Matrix4;
@@ -838,27 +827,16 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
838
827
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
839
828
  makeScale: (x: number, y: number, z: number) => Matrix4;
840
829
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
841
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
842
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
830
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
831
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
843
832
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
844
833
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
845
834
  equals: (matrix: Matrix4) => boolean;
846
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
835
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
847
836
  toArray: {
848
- (array?: number[], offset?: number): number[];
849
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
850
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
837
+ (): import('three').Matrix4Tuple;
838
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
851
839
  };
852
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
853
- extractPosition: (m: Matrix4) => Matrix4;
854
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
855
- multiplyVector3: (v: any) => any;
856
- multiplyVector4: (v: any) => any;
857
- multiplyVector3Array: (array: number[]) => number[];
858
- rotateAxis: (v: any) => void;
859
- crossVector: (v: any) => void;
860
- flattenToArrayOffset: (array: number[], offset: number) => number[];
861
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
862
840
  };
863
841
  matrixAutoUpdate: boolean;
864
842
  matrixWorldAutoUpdate: boolean;
@@ -1377,7 +1355,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
1377
1355
  onBeforeCompile: (parameters: import('three').WebGLProgramParametersWithUniforms, renderer: import('three').WebGLRenderer) => void;
1378
1356
  customProgramCacheKey: () => string;
1379
1357
  setValues: (values: import('three').MaterialParameters) => void;
1380
- toJSON: (meta?: any) => any;
1358
+ toJSON: (meta?: import('three').JSONMeta) => import('three').MaterialJSON;
1381
1359
  clone: () => import('three').Material;
1382
1360
  copy: (material: import('three').Material) => import('three').Material;
1383
1361
  dispose: () => void;
@@ -1612,7 +1590,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
1612
1590
  onBeforeCompile: (parameters: import('three').WebGLProgramParametersWithUniforms, renderer: import('three').WebGLRenderer) => void;
1613
1591
  customProgramCacheKey: () => string;
1614
1592
  setValues: (values: import('three').MaterialParameters) => void;
1615
- toJSON: (meta?: any) => any;
1593
+ toJSON: (meta?: import('three').JSONMeta) => import('three').MaterialJSON;
1616
1594
  clone: () => import('three').Material;
1617
1595
  copy: (material: import('three').Material) => import('three').Material;
1618
1596
  dispose: () => void;
@@ -1686,12 +1664,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
1686
1664
  updateMatrix: () => void;
1687
1665
  updateMatrixWorld: (force?: boolean) => void;
1688
1666
  updateWorldMatrix: (updateParents: boolean, updateChildren: boolean) => void;
1689
- toJSON: (meta?: {
1690
- geometries: any;
1691
- materials: any;
1692
- textures: any;
1693
- images: any;
1694
- }) => any;
1667
+ toJSON: (meta?: import('three').JSONMeta) => import('three').Object3DJSON;
1695
1668
  clone: (recursive?: boolean) => Object3D<import('three').Object3DEventMap>;
1696
1669
  copy: (object: Object3D, recursive?: boolean) => Object3D<import('three').Object3DEventMap>;
1697
1670
  addEventListener: {
@@ -1753,6 +1726,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
1753
1726
  clearViewOffset: () => void;
1754
1727
  updateProjectionMatrix: () => void;
1755
1728
  setLens: (focalLength: number, frameHeight?: number) => void;
1729
+ toJSON: (meta?: import('three').JSONMeta) => import('three').PerspectiveCameraJSON;
1756
1730
  readonly isCamera: true;
1757
1731
  layers: {
1758
1732
  mask: number;
@@ -1767,12 +1741,13 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
1767
1741
  };
1768
1742
  matrixWorldInverse: {
1769
1743
  readonly isMatrix4: true;
1770
- elements: number[];
1744
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
1771
1745
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
1772
1746
  identity: () => Matrix4;
1773
1747
  clone: () => Matrix4;
1774
1748
  copy: (m: Matrix4) => Matrix4;
1775
1749
  copyPosition: (m: Matrix4) => Matrix4;
1750
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
1776
1751
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
1777
1752
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
1778
1753
  extractRotation: (m: Matrix4) => Matrix4;
@@ -1782,7 +1757,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
1782
1757
  multiply: (m: Matrix4) => Matrix4;
1783
1758
  premultiply: (m: Matrix4) => Matrix4;
1784
1759
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
1785
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
1786
1760
  multiplyScalar: (s: number) => Matrix4;
1787
1761
  determinant: () => number;
1788
1762
  transpose: () => Matrix4;
@@ -1803,36 +1777,26 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
1803
1777
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
1804
1778
  makeScale: (x: number, y: number, z: number) => Matrix4;
1805
1779
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
1806
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
1807
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
1780
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
1781
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
1808
1782
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
1809
1783
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
1810
1784
  equals: (matrix: Matrix4) => boolean;
1811
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
1785
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
1812
1786
  toArray: {
1813
- (array?: number[], offset?: number): number[];
1814
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
1815
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
1787
+ (): import('three').Matrix4Tuple;
1788
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
1816
1789
  };
1817
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
1818
- extractPosition: (m: Matrix4) => Matrix4;
1819
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
1820
- multiplyVector3: (v: any) => any;
1821
- multiplyVector4: (v: any) => any;
1822
- multiplyVector3Array: (array: number[]) => number[];
1823
- rotateAxis: (v: any) => void;
1824
- crossVector: (v: any) => void;
1825
- flattenToArrayOffset: (array: number[], offset: number) => number[];
1826
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
1827
1790
  };
1828
1791
  projectionMatrix: {
1829
1792
  readonly isMatrix4: true;
1830
- elements: number[];
1793
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
1831
1794
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
1832
1795
  identity: () => Matrix4;
1833
1796
  clone: () => Matrix4;
1834
1797
  copy: (m: Matrix4) => Matrix4;
1835
1798
  copyPosition: (m: Matrix4) => Matrix4;
1799
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
1836
1800
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
1837
1801
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
1838
1802
  extractRotation: (m: Matrix4) => Matrix4;
@@ -1842,7 +1806,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
1842
1806
  multiply: (m: Matrix4) => Matrix4;
1843
1807
  premultiply: (m: Matrix4) => Matrix4;
1844
1808
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
1845
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
1846
1809
  multiplyScalar: (s: number) => Matrix4;
1847
1810
  determinant: () => number;
1848
1811
  transpose: () => Matrix4;
@@ -1863,36 +1826,26 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
1863
1826
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
1864
1827
  makeScale: (x: number, y: number, z: number) => Matrix4;
1865
1828
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
1866
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
1867
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
1829
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
1830
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
1868
1831
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
1869
1832
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
1870
1833
  equals: (matrix: Matrix4) => boolean;
1871
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
1834
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
1872
1835
  toArray: {
1873
- (array?: number[], offset?: number): number[];
1874
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
1875
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
1836
+ (): import('three').Matrix4Tuple;
1837
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
1876
1838
  };
1877
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
1878
- extractPosition: (m: Matrix4) => Matrix4;
1879
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
1880
- multiplyVector3: (v: any) => any;
1881
- multiplyVector4: (v: any) => any;
1882
- multiplyVector3Array: (array: number[]) => number[];
1883
- rotateAxis: (v: any) => void;
1884
- crossVector: (v: any) => void;
1885
- flattenToArrayOffset: (array: number[], offset: number) => number[];
1886
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
1887
1839
  };
1888
1840
  projectionMatrixInverse: {
1889
1841
  readonly isMatrix4: true;
1890
- elements: number[];
1842
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
1891
1843
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
1892
1844
  identity: () => Matrix4;
1893
1845
  clone: () => Matrix4;
1894
1846
  copy: (m: Matrix4) => Matrix4;
1895
1847
  copyPosition: (m: Matrix4) => Matrix4;
1848
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
1896
1849
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
1897
1850
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
1898
1851
  extractRotation: (m: Matrix4) => Matrix4;
@@ -1902,7 +1855,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
1902
1855
  multiply: (m: Matrix4) => Matrix4;
1903
1856
  premultiply: (m: Matrix4) => Matrix4;
1904
1857
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
1905
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
1906
1858
  multiplyScalar: (s: number) => Matrix4;
1907
1859
  determinant: () => number;
1908
1860
  transpose: () => Matrix4;
@@ -1923,27 +1875,16 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
1923
1875
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
1924
1876
  makeScale: (x: number, y: number, z: number) => Matrix4;
1925
1877
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
1926
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
1927
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
1878
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
1879
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
1928
1880
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
1929
1881
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
1930
1882
  equals: (matrix: Matrix4) => boolean;
1931
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
1883
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
1932
1884
  toArray: {
1933
- (array?: number[], offset?: number): number[];
1934
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
1935
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
1885
+ (): import('three').Matrix4Tuple;
1886
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
1936
1887
  };
1937
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
1938
- extractPosition: (m: Matrix4) => Matrix4;
1939
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
1940
- multiplyVector3: (v: any) => any;
1941
- multiplyVector4: (v: any) => any;
1942
- multiplyVector3Array: (array: number[]) => number[];
1943
- rotateAxis: (v: any) => void;
1944
- crossVector: (v: any) => void;
1945
- flattenToArrayOffset: (array: number[], offset: number) => number[];
1946
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
1947
1888
  };
1948
1889
  coordinateSystem: import('three').CoordinateSystem;
1949
1890
  viewport?: {
@@ -2202,8 +2143,8 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
2202
2143
  setFromVector3: (v: Vector3, order?: import('three').EulerOrder) => import('three').Euler;
2203
2144
  reorder: (newOrder: import('three').EulerOrder) => import('three').Euler;
2204
2145
  equals: (euler: import('three').Euler) => boolean;
2205
- fromArray: (xyzo: [number, number, number, import('three').EulerOrder?, ...any[]]) => import('three').Euler;
2206
- toArray: (array?: Array<number | string | undefined>, offset?: number) => Array<number | string | undefined>;
2146
+ fromArray: (array: import('three').EulerTuple) => import('three').Euler;
2147
+ toArray: (array?: Partial<import('three').EulerTuple>, offset?: number) => import('three').EulerTuple;
2207
2148
  _onChange: (callback: () => void) => import('three').Euler;
2208
2149
  [Symbol.iterator]: () => Generator<string | number, void>;
2209
2150
  };
@@ -2235,10 +2176,10 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
2235
2176
  slerp: (qb: Quaternion, t: number) => Quaternion;
2236
2177
  slerpQuaternions: (qa: Quaternion, qb: Quaternion, t: number) => Quaternion;
2237
2178
  equals: (v: Quaternion) => boolean;
2238
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Quaternion;
2179
+ fromArray: (array: import('three').QuaternionTuple, offset?: number) => Quaternion;
2239
2180
  toArray: {
2240
- (array?: number[], offset?: number): number[];
2241
- (array: ArrayLike<number>, offset?: number): ArrayLike<number>;
2181
+ (array?: number[], offset?: number): import('three').QuaternionTuple;
2182
+ (array: ArrayLike<number>, offset?: number): import('three').QuaternionTuple;
2242
2183
  };
2243
2184
  toJSON: () => [number, number, number, number];
2244
2185
  fromBufferAttribute: (attribute: import('three').BufferAttribute | import('three').InterleavedBufferAttribute, index: number) => Quaternion;
@@ -2333,12 +2274,13 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
2333
2274
  };
2334
2275
  readonly modelViewMatrix: {
2335
2276
  readonly isMatrix4: true;
2336
- elements: number[];
2277
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
2337
2278
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
2338
2279
  identity: () => Matrix4;
2339
2280
  clone: () => Matrix4;
2340
2281
  copy: (m: Matrix4) => Matrix4;
2341
2282
  copyPosition: (m: Matrix4) => Matrix4;
2283
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
2342
2284
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
2343
2285
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
2344
2286
  extractRotation: (m: Matrix4) => Matrix4;
@@ -2348,7 +2290,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
2348
2290
  multiply: (m: Matrix4) => Matrix4;
2349
2291
  premultiply: (m: Matrix4) => Matrix4;
2350
2292
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
2351
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
2352
2293
  multiplyScalar: (s: number) => Matrix4;
2353
2294
  determinant: () => number;
2354
2295
  transpose: () => Matrix4;
@@ -2369,37 +2310,28 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
2369
2310
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
2370
2311
  makeScale: (x: number, y: number, z: number) => Matrix4;
2371
2312
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
2372
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
2373
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
2313
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
2314
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
2374
2315
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
2375
2316
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
2376
2317
  equals: (matrix: Matrix4) => boolean;
2377
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
2318
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
2378
2319
  toArray: {
2379
- (array?: number[], offset?: number): number[];
2380
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
2381
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
2320
+ (): import('three').Matrix4Tuple;
2321
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
2382
2322
  };
2383
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
2384
- extractPosition: (m: Matrix4) => Matrix4;
2385
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
2386
- multiplyVector3: (v: any) => any;
2387
- multiplyVector4: (v: any) => any;
2388
- multiplyVector3Array: (array: number[]) => number[];
2389
- rotateAxis: (v: any) => void;
2390
- crossVector: (v: any) => void;
2391
- flattenToArrayOffset: (array: number[], offset: number) => number[];
2392
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
2393
2323
  };
2394
2324
  readonly normalMatrix: {
2395
2325
  readonly isMatrix3: true;
2396
- elements: number[];
2326
+ elements: [n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number];
2397
2327
  set: (n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number) => import('three').Matrix3;
2398
2328
  identity: () => import('three').Matrix3;
2399
- clone: () => import('three').Matrix3;
2400
2329
  copy: (m: import('three').Matrix3) => import('three').Matrix3;
2401
2330
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => import('three').Matrix3;
2402
2331
  setFromMatrix4: (m: Matrix4) => import('three').Matrix3;
2332
+ multiply: (m: import('three').Matrix3) => import('three').Matrix3;
2333
+ premultiply: (m: import('three').Matrix3) => import('three').Matrix3;
2334
+ multiplyMatrices: (a: import('three').Matrix3, b: import('three').Matrix3) => import('three').Matrix3;
2403
2335
  multiplyScalar: (s: number) => import('three').Matrix3;
2404
2336
  determinant: () => number;
2405
2337
  invert: () => import('three').Matrix3;
@@ -2408,46 +2340,31 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
2408
2340
  transposeIntoArray: (r: number[]) => import('three').Matrix3;
2409
2341
  setUvTransform: (tx: number, ty: number, sx: number, sy: number, rotation: number, cx: number, cy: number) => import('three').Matrix3;
2410
2342
  scale: (sx: number, sy: number) => import('three').Matrix3;
2343
+ rotate: (theta: number) => import('three').Matrix3;
2344
+ translate: (tx: number, ty: number) => import('three').Matrix3;
2411
2345
  makeTranslation: {
2412
2346
  (v: Vector2): import('three').Matrix3;
2413
2347
  (x: number, y: number): import('three').Matrix3;
2414
2348
  };
2415
- makeRotation: {
2416
- (theta: number): import('three').Matrix3;
2417
- (theta: number): import('three').Matrix3;
2418
- };
2419
- makeScale: {
2420
- (x: number, y: number): import('three').Matrix3;
2421
- (x: number, y: number): import('three').Matrix3;
2422
- };
2423
- rotate: (theta: number) => import('three').Matrix3;
2424
- translate: (tx: number, ty: number) => import('three').Matrix3;
2349
+ makeRotation: (theta: number) => import('three').Matrix3;
2350
+ makeScale: (x: number, y: number) => import('three').Matrix3;
2425
2351
  equals: (matrix: import('three').Matrix3) => boolean;
2426
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => import('three').Matrix3;
2352
+ fromArray: (array: ArrayLike<number>, offset?: number) => import('three').Matrix3;
2427
2353
  toArray: {
2428
- (array?: number[], offset?: number): number[];
2429
- (array?: import('three').Matrix3Tuple, offset?: 0): import('three').Matrix3Tuple;
2430
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
2354
+ (): import('three').Matrix3Tuple;
2355
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
2431
2356
  };
2432
- multiply: (m: import('three').Matrix3) => import('three').Matrix3;
2433
- premultiply: (m: import('three').Matrix3) => import('three').Matrix3;
2434
- multiplyMatrices: (a: import('three').Matrix3, b: import('three').Matrix3) => import('three').Matrix3;
2435
- multiplyVector3: (vector: Vector3) => any;
2436
- multiplyVector3Array: (a: any) => any;
2437
- getInverse: {
2438
- (matrix: Matrix4, throwOnDegenerate?: boolean): import('three').Matrix3;
2439
- (matrix: import('three').Matrix): import('three').Matrix;
2440
- };
2441
- flattenToArrayOffset: (array: number[], offset: number) => number[];
2357
+ clone: () => import('three').Matrix3;
2442
2358
  };
2443
2359
  matrix: {
2444
2360
  readonly isMatrix4: true;
2445
- elements: number[];
2361
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
2446
2362
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
2447
2363
  identity: () => Matrix4;
2448
2364
  clone: () => Matrix4;
2449
2365
  copy: (m: Matrix4) => Matrix4;
2450
2366
  copyPosition: (m: Matrix4) => Matrix4;
2367
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
2451
2368
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
2452
2369
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
2453
2370
  extractRotation: (m: Matrix4) => Matrix4;
@@ -2457,7 +2374,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
2457
2374
  multiply: (m: Matrix4) => Matrix4;
2458
2375
  premultiply: (m: Matrix4) => Matrix4;
2459
2376
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
2460
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
2461
2377
  multiplyScalar: (s: number) => Matrix4;
2462
2378
  determinant: () => number;
2463
2379
  transpose: () => Matrix4;
@@ -2478,36 +2394,26 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
2478
2394
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
2479
2395
  makeScale: (x: number, y: number, z: number) => Matrix4;
2480
2396
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
2481
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
2482
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
2397
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
2398
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
2483
2399
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
2484
2400
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
2485
2401
  equals: (matrix: Matrix4) => boolean;
2486
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
2402
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
2487
2403
  toArray: {
2488
- (array?: number[], offset?: number): number[];
2489
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
2490
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
2404
+ (): import('three').Matrix4Tuple;
2405
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
2491
2406
  };
2492
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
2493
- extractPosition: (m: Matrix4) => Matrix4;
2494
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
2495
- multiplyVector3: (v: any) => any;
2496
- multiplyVector4: (v: any) => any;
2497
- multiplyVector3Array: (array: number[]) => number[];
2498
- rotateAxis: (v: any) => void;
2499
- crossVector: (v: any) => void;
2500
- flattenToArrayOffset: (array: number[], offset: number) => number[];
2501
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
2502
2407
  };
2503
2408
  matrixWorld: {
2504
2409
  readonly isMatrix4: true;
2505
- elements: number[];
2410
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
2506
2411
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
2507
2412
  identity: () => Matrix4;
2508
2413
  clone: () => Matrix4;
2509
2414
  copy: (m: Matrix4) => Matrix4;
2510
2415
  copyPosition: (m: Matrix4) => Matrix4;
2416
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
2511
2417
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
2512
2418
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
2513
2419
  extractRotation: (m: Matrix4) => Matrix4;
@@ -2517,7 +2423,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
2517
2423
  multiply: (m: Matrix4) => Matrix4;
2518
2424
  premultiply: (m: Matrix4) => Matrix4;
2519
2425
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
2520
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
2521
2426
  multiplyScalar: (s: number) => Matrix4;
2522
2427
  determinant: () => number;
2523
2428
  transpose: () => Matrix4;
@@ -2538,27 +2443,16 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
2538
2443
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
2539
2444
  makeScale: (x: number, y: number, z: number) => Matrix4;
2540
2445
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
2541
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
2542
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
2446
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
2447
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
2543
2448
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
2544
2449
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
2545
2450
  equals: (matrix: Matrix4) => boolean;
2546
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
2451
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
2547
2452
  toArray: {
2548
- (array?: number[], offset?: number): number[];
2549
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
2550
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
2453
+ (): import('three').Matrix4Tuple;
2454
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
2551
2455
  };
2552
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
2553
- extractPosition: (m: Matrix4) => Matrix4;
2554
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
2555
- multiplyVector3: (v: any) => any;
2556
- multiplyVector4: (v: any) => any;
2557
- multiplyVector3Array: (array: number[]) => number[];
2558
- rotateAxis: (v: any) => void;
2559
- crossVector: (v: any) => void;
2560
- flattenToArrayOffset: (array: number[], offset: number) => number[];
2561
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
2562
2456
  };
2563
2457
  matrixAutoUpdate: boolean;
2564
2458
  matrixWorldAutoUpdate: boolean;
@@ -3077,7 +2971,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
3077
2971
  onBeforeCompile: (parameters: import('three').WebGLProgramParametersWithUniforms, renderer: import('three').WebGLRenderer) => void;
3078
2972
  customProgramCacheKey: () => string;
3079
2973
  setValues: (values: import('three').MaterialParameters) => void;
3080
- toJSON: (meta?: any) => any;
2974
+ toJSON: (meta?: import('three').JSONMeta) => import('three').MaterialJSON;
3081
2975
  clone: () => import('three').Material;
3082
2976
  copy: (material: import('three').Material) => import('three').Material;
3083
2977
  dispose: () => void;
@@ -3312,7 +3206,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
3312
3206
  onBeforeCompile: (parameters: import('three').WebGLProgramParametersWithUniforms, renderer: import('three').WebGLRenderer) => void;
3313
3207
  customProgramCacheKey: () => string;
3314
3208
  setValues: (values: import('three').MaterialParameters) => void;
3315
- toJSON: (meta?: any) => any;
3209
+ toJSON: (meta?: import('three').JSONMeta) => import('three').MaterialJSON;
3316
3210
  clone: () => import('three').Material;
3317
3211
  copy: (material: import('three').Material) => import('three').Material;
3318
3212
  dispose: () => void;
@@ -3386,12 +3280,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
3386
3280
  updateMatrix: () => void;
3387
3281
  updateMatrixWorld: (force?: boolean) => void;
3388
3282
  updateWorldMatrix: (updateParents: boolean, updateChildren: boolean) => void;
3389
- toJSON: (meta?: {
3390
- geometries: any;
3391
- materials: any;
3392
- textures: any;
3393
- images: any;
3394
- }) => any;
3283
+ toJSON: (meta?: import('three').JSONMeta) => import('three').Object3DJSON;
3395
3284
  clone: (recursive?: boolean) => Object3D<import('three').Object3DEventMap>;
3396
3285
  copy: (object: Object3D, recursive?: boolean) => Object3D<import('three').Object3DEventMap>;
3397
3286
  addEventListener: {
@@ -3599,8 +3488,8 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
3599
3488
  setFromVector3: (v: Vector3, order?: import('three').EulerOrder) => import('three').Euler;
3600
3489
  reorder: (newOrder: import('three').EulerOrder) => import('three').Euler;
3601
3490
  equals: (euler: import('three').Euler) => boolean;
3602
- fromArray: (xyzo: [number, number, number, import('three').EulerOrder?, ...any[]]) => import('three').Euler;
3603
- toArray: (array?: Array<number | string | undefined>, offset?: number) => Array<number | string | undefined>;
3491
+ fromArray: (array: import('three').EulerTuple) => import('three').Euler;
3492
+ toArray: (array?: Partial<import('three').EulerTuple>, offset?: number) => import('three').EulerTuple;
3604
3493
  _onChange: (callback: () => void) => import('three').Euler;
3605
3494
  [Symbol.iterator]: () => Generator<string | number, void>;
3606
3495
  };
@@ -3632,10 +3521,10 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
3632
3521
  slerp: (qb: Quaternion, t: number) => Quaternion;
3633
3522
  slerpQuaternions: (qa: Quaternion, qb: Quaternion, t: number) => Quaternion;
3634
3523
  equals: (v: Quaternion) => boolean;
3635
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Quaternion;
3524
+ fromArray: (array: import('three').QuaternionTuple, offset?: number) => Quaternion;
3636
3525
  toArray: {
3637
- (array?: number[], offset?: number): number[];
3638
- (array: ArrayLike<number>, offset?: number): ArrayLike<number>;
3526
+ (array?: number[], offset?: number): import('three').QuaternionTuple;
3527
+ (array: ArrayLike<number>, offset?: number): import('three').QuaternionTuple;
3639
3528
  };
3640
3529
  toJSON: () => [number, number, number, number];
3641
3530
  fromBufferAttribute: (attribute: import('three').BufferAttribute | import('three').InterleavedBufferAttribute, index: number) => Quaternion;
@@ -3730,12 +3619,13 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
3730
3619
  };
3731
3620
  readonly modelViewMatrix: {
3732
3621
  readonly isMatrix4: true;
3733
- elements: number[];
3622
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
3734
3623
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
3735
3624
  identity: () => Matrix4;
3736
3625
  clone: () => Matrix4;
3737
3626
  copy: (m: Matrix4) => Matrix4;
3738
3627
  copyPosition: (m: Matrix4) => Matrix4;
3628
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
3739
3629
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
3740
3630
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
3741
3631
  extractRotation: (m: Matrix4) => Matrix4;
@@ -3745,7 +3635,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
3745
3635
  multiply: (m: Matrix4) => Matrix4;
3746
3636
  premultiply: (m: Matrix4) => Matrix4;
3747
3637
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
3748
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
3749
3638
  multiplyScalar: (s: number) => Matrix4;
3750
3639
  determinant: () => number;
3751
3640
  transpose: () => Matrix4;
@@ -3766,37 +3655,28 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
3766
3655
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
3767
3656
  makeScale: (x: number, y: number, z: number) => Matrix4;
3768
3657
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
3769
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
3770
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
3658
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
3659
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
3771
3660
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
3772
3661
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
3773
3662
  equals: (matrix: Matrix4) => boolean;
3774
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
3663
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
3775
3664
  toArray: {
3776
- (array?: number[], offset?: number): number[];
3777
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
3778
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
3665
+ (): import('three').Matrix4Tuple;
3666
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
3779
3667
  };
3780
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
3781
- extractPosition: (m: Matrix4) => Matrix4;
3782
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
3783
- multiplyVector3: (v: any) => any;
3784
- multiplyVector4: (v: any) => any;
3785
- multiplyVector3Array: (array: number[]) => number[];
3786
- rotateAxis: (v: any) => void;
3787
- crossVector: (v: any) => void;
3788
- flattenToArrayOffset: (array: number[], offset: number) => number[];
3789
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
3790
3668
  };
3791
3669
  readonly normalMatrix: {
3792
3670
  readonly isMatrix3: true;
3793
- elements: number[];
3671
+ elements: [n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number];
3794
3672
  set: (n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number) => import('three').Matrix3;
3795
3673
  identity: () => import('three').Matrix3;
3796
- clone: () => import('three').Matrix3;
3797
3674
  copy: (m: import('three').Matrix3) => import('three').Matrix3;
3798
3675
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => import('three').Matrix3;
3799
3676
  setFromMatrix4: (m: Matrix4) => import('three').Matrix3;
3677
+ multiply: (m: import('three').Matrix3) => import('three').Matrix3;
3678
+ premultiply: (m: import('three').Matrix3) => import('three').Matrix3;
3679
+ multiplyMatrices: (a: import('three').Matrix3, b: import('three').Matrix3) => import('three').Matrix3;
3800
3680
  multiplyScalar: (s: number) => import('three').Matrix3;
3801
3681
  determinant: () => number;
3802
3682
  invert: () => import('three').Matrix3;
@@ -3805,46 +3685,31 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
3805
3685
  transposeIntoArray: (r: number[]) => import('three').Matrix3;
3806
3686
  setUvTransform: (tx: number, ty: number, sx: number, sy: number, rotation: number, cx: number, cy: number) => import('three').Matrix3;
3807
3687
  scale: (sx: number, sy: number) => import('three').Matrix3;
3688
+ rotate: (theta: number) => import('three').Matrix3;
3689
+ translate: (tx: number, ty: number) => import('three').Matrix3;
3808
3690
  makeTranslation: {
3809
3691
  (v: Vector2): import('three').Matrix3;
3810
3692
  (x: number, y: number): import('three').Matrix3;
3811
3693
  };
3812
- makeRotation: {
3813
- (theta: number): import('three').Matrix3;
3814
- (theta: number): import('three').Matrix3;
3815
- };
3816
- makeScale: {
3817
- (x: number, y: number): import('three').Matrix3;
3818
- (x: number, y: number): import('three').Matrix3;
3819
- };
3820
- rotate: (theta: number) => import('three').Matrix3;
3821
- translate: (tx: number, ty: number) => import('three').Matrix3;
3694
+ makeRotation: (theta: number) => import('three').Matrix3;
3695
+ makeScale: (x: number, y: number) => import('three').Matrix3;
3822
3696
  equals: (matrix: import('three').Matrix3) => boolean;
3823
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => import('three').Matrix3;
3697
+ fromArray: (array: ArrayLike<number>, offset?: number) => import('three').Matrix3;
3824
3698
  toArray: {
3825
- (array?: number[], offset?: number): number[];
3826
- (array?: import('three').Matrix3Tuple, offset?: 0): import('three').Matrix3Tuple;
3827
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
3828
- };
3829
- multiply: (m: import('three').Matrix3) => import('three').Matrix3;
3830
- premultiply: (m: import('three').Matrix3) => import('three').Matrix3;
3831
- multiplyMatrices: (a: import('three').Matrix3, b: import('three').Matrix3) => import('three').Matrix3;
3832
- multiplyVector3: (vector: Vector3) => any;
3833
- multiplyVector3Array: (a: any) => any;
3834
- getInverse: {
3835
- (matrix: Matrix4, throwOnDegenerate?: boolean): import('three').Matrix3;
3836
- (matrix: import('three').Matrix): import('three').Matrix;
3699
+ (): import('three').Matrix3Tuple;
3700
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
3837
3701
  };
3838
- flattenToArrayOffset: (array: number[], offset: number) => number[];
3702
+ clone: () => import('three').Matrix3;
3839
3703
  };
3840
3704
  matrix: {
3841
3705
  readonly isMatrix4: true;
3842
- elements: number[];
3706
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
3843
3707
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
3844
3708
  identity: () => Matrix4;
3845
3709
  clone: () => Matrix4;
3846
3710
  copy: (m: Matrix4) => Matrix4;
3847
3711
  copyPosition: (m: Matrix4) => Matrix4;
3712
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
3848
3713
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
3849
3714
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
3850
3715
  extractRotation: (m: Matrix4) => Matrix4;
@@ -3854,7 +3719,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
3854
3719
  multiply: (m: Matrix4) => Matrix4;
3855
3720
  premultiply: (m: Matrix4) => Matrix4;
3856
3721
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
3857
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
3858
3722
  multiplyScalar: (s: number) => Matrix4;
3859
3723
  determinant: () => number;
3860
3724
  transpose: () => Matrix4;
@@ -3875,36 +3739,26 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
3875
3739
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
3876
3740
  makeScale: (x: number, y: number, z: number) => Matrix4;
3877
3741
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
3878
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
3879
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
3742
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
3743
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
3880
3744
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
3881
3745
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
3882
3746
  equals: (matrix: Matrix4) => boolean;
3883
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
3747
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
3884
3748
  toArray: {
3885
- (array?: number[], offset?: number): number[];
3886
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
3887
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
3749
+ (): import('three').Matrix4Tuple;
3750
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
3888
3751
  };
3889
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
3890
- extractPosition: (m: Matrix4) => Matrix4;
3891
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
3892
- multiplyVector3: (v: any) => any;
3893
- multiplyVector4: (v: any) => any;
3894
- multiplyVector3Array: (array: number[]) => number[];
3895
- rotateAxis: (v: any) => void;
3896
- crossVector: (v: any) => void;
3897
- flattenToArrayOffset: (array: number[], offset: number) => number[];
3898
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
3899
3752
  };
3900
3753
  matrixWorld: {
3901
3754
  readonly isMatrix4: true;
3902
- elements: number[];
3755
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
3903
3756
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
3904
3757
  identity: () => Matrix4;
3905
3758
  clone: () => Matrix4;
3906
3759
  copy: (m: Matrix4) => Matrix4;
3907
3760
  copyPosition: (m: Matrix4) => Matrix4;
3761
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
3908
3762
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
3909
3763
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
3910
3764
  extractRotation: (m: Matrix4) => Matrix4;
@@ -3914,7 +3768,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
3914
3768
  multiply: (m: Matrix4) => Matrix4;
3915
3769
  premultiply: (m: Matrix4) => Matrix4;
3916
3770
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
3917
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
3918
3771
  multiplyScalar: (s: number) => Matrix4;
3919
3772
  determinant: () => number;
3920
3773
  transpose: () => Matrix4;
@@ -3935,27 +3788,16 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
3935
3788
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
3936
3789
  makeScale: (x: number, y: number, z: number) => Matrix4;
3937
3790
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
3938
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
3939
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
3791
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
3792
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
3940
3793
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
3941
3794
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
3942
3795
  equals: (matrix: Matrix4) => boolean;
3943
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
3796
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
3944
3797
  toArray: {
3945
- (array?: number[], offset?: number): number[];
3946
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
3947
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
3798
+ (): import('three').Matrix4Tuple;
3799
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
3948
3800
  };
3949
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
3950
- extractPosition: (m: Matrix4) => Matrix4;
3951
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
3952
- multiplyVector3: (v: any) => any;
3953
- multiplyVector4: (v: any) => any;
3954
- multiplyVector3Array: (array: number[]) => number[];
3955
- rotateAxis: (v: any) => void;
3956
- crossVector: (v: any) => void;
3957
- flattenToArrayOffset: (array: number[], offset: number) => number[];
3958
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
3959
3801
  };
3960
3802
  matrixAutoUpdate: boolean;
3961
3803
  matrixWorldAutoUpdate: boolean;
@@ -4474,7 +4316,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
4474
4316
  onBeforeCompile: (parameters: import('three').WebGLProgramParametersWithUniforms, renderer: import('three').WebGLRenderer) => void;
4475
4317
  customProgramCacheKey: () => string;
4476
4318
  setValues: (values: import('three').MaterialParameters) => void;
4477
- toJSON: (meta?: any) => any;
4319
+ toJSON: (meta?: import('three').JSONMeta) => import('three').MaterialJSON;
4478
4320
  clone: () => import('three').Material;
4479
4321
  copy: (material: import('three').Material) => import('three').Material;
4480
4322
  dispose: () => void;
@@ -4709,7 +4551,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
4709
4551
  onBeforeCompile: (parameters: import('three').WebGLProgramParametersWithUniforms, renderer: import('three').WebGLRenderer) => void;
4710
4552
  customProgramCacheKey: () => string;
4711
4553
  setValues: (values: import('three').MaterialParameters) => void;
4712
- toJSON: (meta?: any) => any;
4554
+ toJSON: (meta?: import('three').JSONMeta) => import('three').MaterialJSON;
4713
4555
  clone: () => import('three').Material;
4714
4556
  copy: (material: import('three').Material) => import('three').Material;
4715
4557
  dispose: () => void;
@@ -4783,12 +4625,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
4783
4625
  updateMatrix: () => void;
4784
4626
  updateMatrixWorld: (force?: boolean) => void;
4785
4627
  updateWorldMatrix: (updateParents: boolean, updateChildren: boolean) => void;
4786
- toJSON: (meta?: {
4787
- geometries: any;
4788
- materials: any;
4789
- textures: any;
4790
- images: any;
4791
- }) => any;
4628
+ toJSON: (meta?: import('three').JSONMeta) => import('three').Object3DJSON;
4792
4629
  clone: (recursive?: boolean) => Object3D<import('three').Object3DEventMap>;
4793
4630
  copy: (object: Object3D, recursive?: boolean) => Object3D<import('three').Object3DEventMap>;
4794
4631
  addEventListener: {
@@ -4988,8 +4825,8 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
4988
4825
  setFromVector3: (v: Vector3, order?: import('three').EulerOrder) => import('three').Euler;
4989
4826
  reorder: (newOrder: import('three').EulerOrder) => import('three').Euler;
4990
4827
  equals: (euler: import('three').Euler) => boolean;
4991
- fromArray: (xyzo: [number, number, number, import('three').EulerOrder?, ...any[]]) => import('three').Euler;
4992
- toArray: (array?: Array<number | string | undefined>, offset?: number) => Array<number | string | undefined>;
4828
+ fromArray: (array: import('three').EulerTuple) => import('three').Euler;
4829
+ toArray: (array?: Partial<import('three').EulerTuple>, offset?: number) => import('three').EulerTuple;
4993
4830
  _onChange: (callback: () => void) => import('three').Euler;
4994
4831
  [Symbol.iterator]: () => Generator<string | number, void>;
4995
4832
  };
@@ -5021,10 +4858,10 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
5021
4858
  slerp: (qb: Quaternion, t: number) => Quaternion;
5022
4859
  slerpQuaternions: (qa: Quaternion, qb: Quaternion, t: number) => Quaternion;
5023
4860
  equals: (v: Quaternion) => boolean;
5024
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Quaternion;
4861
+ fromArray: (array: import('three').QuaternionTuple, offset?: number) => Quaternion;
5025
4862
  toArray: {
5026
- (array?: number[], offset?: number): number[];
5027
- (array: ArrayLike<number>, offset?: number): ArrayLike<number>;
4863
+ (array?: number[], offset?: number): import('three').QuaternionTuple;
4864
+ (array: ArrayLike<number>, offset?: number): import('three').QuaternionTuple;
5028
4865
  };
5029
4866
  toJSON: () => [number, number, number, number];
5030
4867
  fromBufferAttribute: (attribute: import('three').BufferAttribute | import('three').InterleavedBufferAttribute, index: number) => Quaternion;
@@ -5119,12 +4956,13 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
5119
4956
  };
5120
4957
  readonly modelViewMatrix: {
5121
4958
  readonly isMatrix4: true;
5122
- elements: number[];
4959
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
5123
4960
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
5124
4961
  identity: () => Matrix4;
5125
4962
  clone: () => Matrix4;
5126
4963
  copy: (m: Matrix4) => Matrix4;
5127
4964
  copyPosition: (m: Matrix4) => Matrix4;
4965
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
5128
4966
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
5129
4967
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
5130
4968
  extractRotation: (m: Matrix4) => Matrix4;
@@ -5134,7 +4972,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
5134
4972
  multiply: (m: Matrix4) => Matrix4;
5135
4973
  premultiply: (m: Matrix4) => Matrix4;
5136
4974
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
5137
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
5138
4975
  multiplyScalar: (s: number) => Matrix4;
5139
4976
  determinant: () => number;
5140
4977
  transpose: () => Matrix4;
@@ -5155,37 +4992,28 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
5155
4992
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
5156
4993
  makeScale: (x: number, y: number, z: number) => Matrix4;
5157
4994
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
5158
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
5159
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
4995
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
4996
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
5160
4997
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
5161
4998
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
5162
4999
  equals: (matrix: Matrix4) => boolean;
5163
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
5000
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
5164
5001
  toArray: {
5165
- (array?: number[], offset?: number): number[];
5166
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
5167
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
5002
+ (): import('three').Matrix4Tuple;
5003
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
5168
5004
  };
5169
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
5170
- extractPosition: (m: Matrix4) => Matrix4;
5171
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
5172
- multiplyVector3: (v: any) => any;
5173
- multiplyVector4: (v: any) => any;
5174
- multiplyVector3Array: (array: number[]) => number[];
5175
- rotateAxis: (v: any) => void;
5176
- crossVector: (v: any) => void;
5177
- flattenToArrayOffset: (array: number[], offset: number) => number[];
5178
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
5179
5005
  };
5180
5006
  readonly normalMatrix: {
5181
5007
  readonly isMatrix3: true;
5182
- elements: number[];
5008
+ elements: [n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number];
5183
5009
  set: (n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number) => import('three').Matrix3;
5184
5010
  identity: () => import('three').Matrix3;
5185
- clone: () => import('three').Matrix3;
5186
5011
  copy: (m: import('three').Matrix3) => import('three').Matrix3;
5187
5012
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => import('three').Matrix3;
5188
5013
  setFromMatrix4: (m: Matrix4) => import('three').Matrix3;
5014
+ multiply: (m: import('three').Matrix3) => import('three').Matrix3;
5015
+ premultiply: (m: import('three').Matrix3) => import('three').Matrix3;
5016
+ multiplyMatrices: (a: import('three').Matrix3, b: import('three').Matrix3) => import('three').Matrix3;
5189
5017
  multiplyScalar: (s: number) => import('three').Matrix3;
5190
5018
  determinant: () => number;
5191
5019
  invert: () => import('three').Matrix3;
@@ -5194,46 +5022,31 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
5194
5022
  transposeIntoArray: (r: number[]) => import('three').Matrix3;
5195
5023
  setUvTransform: (tx: number, ty: number, sx: number, sy: number, rotation: number, cx: number, cy: number) => import('three').Matrix3;
5196
5024
  scale: (sx: number, sy: number) => import('three').Matrix3;
5025
+ rotate: (theta: number) => import('three').Matrix3;
5026
+ translate: (tx: number, ty: number) => import('three').Matrix3;
5197
5027
  makeTranslation: {
5198
5028
  (v: Vector2): import('three').Matrix3;
5199
5029
  (x: number, y: number): import('three').Matrix3;
5200
5030
  };
5201
- makeRotation: {
5202
- (theta: number): import('three').Matrix3;
5203
- (theta: number): import('three').Matrix3;
5204
- };
5205
- makeScale: {
5206
- (x: number, y: number): import('three').Matrix3;
5207
- (x: number, y: number): import('three').Matrix3;
5208
- };
5209
- rotate: (theta: number) => import('three').Matrix3;
5210
- translate: (tx: number, ty: number) => import('three').Matrix3;
5031
+ makeRotation: (theta: number) => import('three').Matrix3;
5032
+ makeScale: (x: number, y: number) => import('three').Matrix3;
5211
5033
  equals: (matrix: import('three').Matrix3) => boolean;
5212
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => import('three').Matrix3;
5034
+ fromArray: (array: ArrayLike<number>, offset?: number) => import('three').Matrix3;
5213
5035
  toArray: {
5214
- (array?: number[], offset?: number): number[];
5215
- (array?: import('three').Matrix3Tuple, offset?: 0): import('three').Matrix3Tuple;
5216
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
5036
+ (): import('three').Matrix3Tuple;
5037
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
5217
5038
  };
5218
- multiply: (m: import('three').Matrix3) => import('three').Matrix3;
5219
- premultiply: (m: import('three').Matrix3) => import('three').Matrix3;
5220
- multiplyMatrices: (a: import('three').Matrix3, b: import('three').Matrix3) => import('three').Matrix3;
5221
- multiplyVector3: (vector: Vector3) => any;
5222
- multiplyVector3Array: (a: any) => any;
5223
- getInverse: {
5224
- (matrix: Matrix4, throwOnDegenerate?: boolean): import('three').Matrix3;
5225
- (matrix: import('three').Matrix): import('three').Matrix;
5226
- };
5227
- flattenToArrayOffset: (array: number[], offset: number) => number[];
5039
+ clone: () => import('three').Matrix3;
5228
5040
  };
5229
5041
  matrix: {
5230
5042
  readonly isMatrix4: true;
5231
- elements: number[];
5043
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
5232
5044
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
5233
5045
  identity: () => Matrix4;
5234
5046
  clone: () => Matrix4;
5235
5047
  copy: (m: Matrix4) => Matrix4;
5236
5048
  copyPosition: (m: Matrix4) => Matrix4;
5049
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
5237
5050
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
5238
5051
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
5239
5052
  extractRotation: (m: Matrix4) => Matrix4;
@@ -5243,7 +5056,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
5243
5056
  multiply: (m: Matrix4) => Matrix4;
5244
5057
  premultiply: (m: Matrix4) => Matrix4;
5245
5058
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
5246
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
5247
5059
  multiplyScalar: (s: number) => Matrix4;
5248
5060
  determinant: () => number;
5249
5061
  transpose: () => Matrix4;
@@ -5264,36 +5076,26 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
5264
5076
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
5265
5077
  makeScale: (x: number, y: number, z: number) => Matrix4;
5266
5078
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
5267
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
5268
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
5079
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
5080
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
5269
5081
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
5270
5082
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
5271
5083
  equals: (matrix: Matrix4) => boolean;
5272
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
5084
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
5273
5085
  toArray: {
5274
- (array?: number[], offset?: number): number[];
5275
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
5276
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
5086
+ (): import('three').Matrix4Tuple;
5087
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
5277
5088
  };
5278
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
5279
- extractPosition: (m: Matrix4) => Matrix4;
5280
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
5281
- multiplyVector3: (v: any) => any;
5282
- multiplyVector4: (v: any) => any;
5283
- multiplyVector3Array: (array: number[]) => number[];
5284
- rotateAxis: (v: any) => void;
5285
- crossVector: (v: any) => void;
5286
- flattenToArrayOffset: (array: number[], offset: number) => number[];
5287
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
5288
5089
  };
5289
5090
  matrixWorld: {
5290
5091
  readonly isMatrix4: true;
5291
- elements: number[];
5092
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
5292
5093
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
5293
5094
  identity: () => Matrix4;
5294
5095
  clone: () => Matrix4;
5295
5096
  copy: (m: Matrix4) => Matrix4;
5296
5097
  copyPosition: (m: Matrix4) => Matrix4;
5098
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
5297
5099
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
5298
5100
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
5299
5101
  extractRotation: (m: Matrix4) => Matrix4;
@@ -5303,7 +5105,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
5303
5105
  multiply: (m: Matrix4) => Matrix4;
5304
5106
  premultiply: (m: Matrix4) => Matrix4;
5305
5107
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
5306
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
5307
5108
  multiplyScalar: (s: number) => Matrix4;
5308
5109
  determinant: () => number;
5309
5110
  transpose: () => Matrix4;
@@ -5324,27 +5125,16 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
5324
5125
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
5325
5126
  makeScale: (x: number, y: number, z: number) => Matrix4;
5326
5127
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
5327
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
5328
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
5128
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
5129
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
5329
5130
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
5330
5131
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
5331
5132
  equals: (matrix: Matrix4) => boolean;
5332
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
5133
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
5333
5134
  toArray: {
5334
- (array?: number[], offset?: number): number[];
5335
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
5336
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
5135
+ (): import('three').Matrix4Tuple;
5136
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
5337
5137
  };
5338
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
5339
- extractPosition: (m: Matrix4) => Matrix4;
5340
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
5341
- multiplyVector3: (v: any) => any;
5342
- multiplyVector4: (v: any) => any;
5343
- multiplyVector3Array: (array: number[]) => number[];
5344
- rotateAxis: (v: any) => void;
5345
- crossVector: (v: any) => void;
5346
- flattenToArrayOffset: (array: number[], offset: number) => number[];
5347
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
5348
5138
  };
5349
5139
  matrixAutoUpdate: boolean;
5350
5140
  matrixWorldAutoUpdate: boolean;
@@ -5852,7 +5642,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
5852
5642
  onBeforeCompile: (parameters: import('three').WebGLProgramParametersWithUniforms, renderer: import('three').WebGLRenderer) => void;
5853
5643
  customProgramCacheKey: () => string;
5854
5644
  setValues: (values: import('three').MaterialParameters) => void;
5855
- toJSON: (meta?: any) => any;
5645
+ toJSON: (meta?: import('three').JSONMeta) => import('three').MaterialJSON;
5856
5646
  clone: () => import('three').Material;
5857
5647
  copy: (material: import('three').Material) => import('three').Material;
5858
5648
  dispose: () => void;
@@ -6087,7 +5877,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
6087
5877
  onBeforeCompile: (parameters: import('three').WebGLProgramParametersWithUniforms, renderer: import('three').WebGLRenderer) => void;
6088
5878
  customProgramCacheKey: () => string;
6089
5879
  setValues: (values: import('three').MaterialParameters) => void;
6090
- toJSON: (meta?: any) => any;
5880
+ toJSON: (meta?: import('three').JSONMeta) => import('three').MaterialJSON;
6091
5881
  clone: () => import('three').Material;
6092
5882
  copy: (material: import('three').Material) => import('three').Material;
6093
5883
  dispose: () => void;
@@ -6160,12 +5950,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
6160
5950
  updateMatrix: () => void;
6161
5951
  updateMatrixWorld: (force?: boolean) => void;
6162
5952
  updateWorldMatrix: (updateParents: boolean, updateChildren: boolean) => void;
6163
- toJSON: (meta?: {
6164
- geometries: any;
6165
- materials: any;
6166
- textures: any;
6167
- images: any;
6168
- }) => any;
6169
5953
  clone: (recursive?: boolean) => PerspectiveCamera;
6170
5954
  copy: (object: Object3D, recursive?: boolean) => PerspectiveCamera;
6171
5955
  addEventListener: {
@@ -6203,6 +5987,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
6203
5987
  updateProjectionMatrix: () => void;
6204
5988
  setViewOffset: (fullWidth: number, fullHeight: number, offsetX: number, offsetY: number, width: number, height: number) => void;
6205
5989
  clearViewOffset: () => void;
5990
+ toJSON: (meta?: import('three').JSONMeta) => import('three').OrthographicCameraJSON;
6206
5991
  readonly isCamera: true;
6207
5992
  layers: {
6208
5993
  mask: number;
@@ -6217,12 +6002,13 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
6217
6002
  };
6218
6003
  matrixWorldInverse: {
6219
6004
  readonly isMatrix4: true;
6220
- elements: number[];
6005
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
6221
6006
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
6222
6007
  identity: () => Matrix4;
6223
6008
  clone: () => Matrix4;
6224
6009
  copy: (m: Matrix4) => Matrix4;
6225
6010
  copyPosition: (m: Matrix4) => Matrix4;
6011
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
6226
6012
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
6227
6013
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
6228
6014
  extractRotation: (m: Matrix4) => Matrix4;
@@ -6232,7 +6018,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
6232
6018
  multiply: (m: Matrix4) => Matrix4;
6233
6019
  premultiply: (m: Matrix4) => Matrix4;
6234
6020
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
6235
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
6236
6021
  multiplyScalar: (s: number) => Matrix4;
6237
6022
  determinant: () => number;
6238
6023
  transpose: () => Matrix4;
@@ -6253,36 +6038,26 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
6253
6038
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
6254
6039
  makeScale: (x: number, y: number, z: number) => Matrix4;
6255
6040
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
6256
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
6257
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
6041
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
6042
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
6258
6043
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
6259
6044
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
6260
6045
  equals: (matrix: Matrix4) => boolean;
6261
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
6046
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
6262
6047
  toArray: {
6263
- (array?: number[], offset?: number): number[];
6264
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
6265
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
6048
+ (): import('three').Matrix4Tuple;
6049
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
6266
6050
  };
6267
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
6268
- extractPosition: (m: Matrix4) => Matrix4;
6269
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
6270
- multiplyVector3: (v: any) => any;
6271
- multiplyVector4: (v: any) => any;
6272
- multiplyVector3Array: (array: number[]) => number[];
6273
- rotateAxis: (v: any) => void;
6274
- crossVector: (v: any) => void;
6275
- flattenToArrayOffset: (array: number[], offset: number) => number[];
6276
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
6277
6051
  };
6278
6052
  projectionMatrix: {
6279
6053
  readonly isMatrix4: true;
6280
- elements: number[];
6054
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
6281
6055
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
6282
6056
  identity: () => Matrix4;
6283
6057
  clone: () => Matrix4;
6284
6058
  copy: (m: Matrix4) => Matrix4;
6285
6059
  copyPosition: (m: Matrix4) => Matrix4;
6060
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
6286
6061
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
6287
6062
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
6288
6063
  extractRotation: (m: Matrix4) => Matrix4;
@@ -6292,7 +6067,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
6292
6067
  multiply: (m: Matrix4) => Matrix4;
6293
6068
  premultiply: (m: Matrix4) => Matrix4;
6294
6069
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
6295
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
6296
6070
  multiplyScalar: (s: number) => Matrix4;
6297
6071
  determinant: () => number;
6298
6072
  transpose: () => Matrix4;
@@ -6313,36 +6087,26 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
6313
6087
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
6314
6088
  makeScale: (x: number, y: number, z: number) => Matrix4;
6315
6089
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
6316
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
6317
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
6090
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
6091
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
6318
6092
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
6319
6093
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
6320
6094
  equals: (matrix: Matrix4) => boolean;
6321
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
6095
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
6322
6096
  toArray: {
6323
- (array?: number[], offset?: number): number[];
6324
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
6325
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
6097
+ (): import('three').Matrix4Tuple;
6098
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
6326
6099
  };
6327
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
6328
- extractPosition: (m: Matrix4) => Matrix4;
6329
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
6330
- multiplyVector3: (v: any) => any;
6331
- multiplyVector4: (v: any) => any;
6332
- multiplyVector3Array: (array: number[]) => number[];
6333
- rotateAxis: (v: any) => void;
6334
- crossVector: (v: any) => void;
6335
- flattenToArrayOffset: (array: number[], offset: number) => number[];
6336
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
6337
6100
  };
6338
6101
  projectionMatrixInverse: {
6339
6102
  readonly isMatrix4: true;
6340
- elements: number[];
6103
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
6341
6104
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
6342
6105
  identity: () => Matrix4;
6343
6106
  clone: () => Matrix4;
6344
6107
  copy: (m: Matrix4) => Matrix4;
6345
6108
  copyPosition: (m: Matrix4) => Matrix4;
6109
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
6346
6110
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
6347
6111
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
6348
6112
  extractRotation: (m: Matrix4) => Matrix4;
@@ -6352,7 +6116,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
6352
6116
  multiply: (m: Matrix4) => Matrix4;
6353
6117
  premultiply: (m: Matrix4) => Matrix4;
6354
6118
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
6355
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
6356
6119
  multiplyScalar: (s: number) => Matrix4;
6357
6120
  determinant: () => number;
6358
6121
  transpose: () => Matrix4;
@@ -6373,27 +6136,16 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
6373
6136
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
6374
6137
  makeScale: (x: number, y: number, z: number) => Matrix4;
6375
6138
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
6376
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
6377
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
6139
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
6140
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
6378
6141
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
6379
6142
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
6380
6143
  equals: (matrix: Matrix4) => boolean;
6381
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
6144
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
6382
6145
  toArray: {
6383
- (array?: number[], offset?: number): number[];
6384
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
6385
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
6146
+ (): import('three').Matrix4Tuple;
6147
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
6386
6148
  };
6387
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
6388
- extractPosition: (m: Matrix4) => Matrix4;
6389
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
6390
- multiplyVector3: (v: any) => any;
6391
- multiplyVector4: (v: any) => any;
6392
- multiplyVector3Array: (array: number[]) => number[];
6393
- rotateAxis: (v: any) => void;
6394
- crossVector: (v: any) => void;
6395
- flattenToArrayOffset: (array: number[], offset: number) => number[];
6396
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
6397
6149
  };
6398
6150
  coordinateSystem: import('three').CoordinateSystem;
6399
6151
  viewport?: {
@@ -6652,8 +6404,8 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
6652
6404
  setFromVector3: (v: Vector3, order?: import('three').EulerOrder) => import('three').Euler;
6653
6405
  reorder: (newOrder: import('three').EulerOrder) => import('three').Euler;
6654
6406
  equals: (euler: import('three').Euler) => boolean;
6655
- fromArray: (xyzo: [number, number, number, import('three').EulerOrder?, ...any[]]) => import('three').Euler;
6656
- toArray: (array?: Array<number | string | undefined>, offset?: number) => Array<number | string | undefined>;
6407
+ fromArray: (array: import('three').EulerTuple) => import('three').Euler;
6408
+ toArray: (array?: Partial<import('three').EulerTuple>, offset?: number) => import('three').EulerTuple;
6657
6409
  _onChange: (callback: () => void) => import('three').Euler;
6658
6410
  [Symbol.iterator]: () => Generator<string | number, void>;
6659
6411
  };
@@ -6685,10 +6437,10 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
6685
6437
  slerp: (qb: Quaternion, t: number) => Quaternion;
6686
6438
  slerpQuaternions: (qa: Quaternion, qb: Quaternion, t: number) => Quaternion;
6687
6439
  equals: (v: Quaternion) => boolean;
6688
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Quaternion;
6440
+ fromArray: (array: import('three').QuaternionTuple, offset?: number) => Quaternion;
6689
6441
  toArray: {
6690
- (array?: number[], offset?: number): number[];
6691
- (array: ArrayLike<number>, offset?: number): ArrayLike<number>;
6442
+ (array?: number[], offset?: number): import('three').QuaternionTuple;
6443
+ (array: ArrayLike<number>, offset?: number): import('three').QuaternionTuple;
6692
6444
  };
6693
6445
  toJSON: () => [number, number, number, number];
6694
6446
  fromBufferAttribute: (attribute: import('three').BufferAttribute | import('three').InterleavedBufferAttribute, index: number) => Quaternion;
@@ -6783,12 +6535,13 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
6783
6535
  };
6784
6536
  readonly modelViewMatrix: {
6785
6537
  readonly isMatrix4: true;
6786
- elements: number[];
6538
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
6787
6539
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
6788
6540
  identity: () => Matrix4;
6789
6541
  clone: () => Matrix4;
6790
6542
  copy: (m: Matrix4) => Matrix4;
6791
6543
  copyPosition: (m: Matrix4) => Matrix4;
6544
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
6792
6545
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
6793
6546
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
6794
6547
  extractRotation: (m: Matrix4) => Matrix4;
@@ -6798,7 +6551,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
6798
6551
  multiply: (m: Matrix4) => Matrix4;
6799
6552
  premultiply: (m: Matrix4) => Matrix4;
6800
6553
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
6801
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
6802
6554
  multiplyScalar: (s: number) => Matrix4;
6803
6555
  determinant: () => number;
6804
6556
  transpose: () => Matrix4;
@@ -6819,37 +6571,28 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
6819
6571
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
6820
6572
  makeScale: (x: number, y: number, z: number) => Matrix4;
6821
6573
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
6822
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
6823
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
6574
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
6575
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
6824
6576
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
6825
6577
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
6826
6578
  equals: (matrix: Matrix4) => boolean;
6827
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
6579
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
6828
6580
  toArray: {
6829
- (array?: number[], offset?: number): number[];
6830
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
6831
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
6581
+ (): import('three').Matrix4Tuple;
6582
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
6832
6583
  };
6833
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
6834
- extractPosition: (m: Matrix4) => Matrix4;
6835
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
6836
- multiplyVector3: (v: any) => any;
6837
- multiplyVector4: (v: any) => any;
6838
- multiplyVector3Array: (array: number[]) => number[];
6839
- rotateAxis: (v: any) => void;
6840
- crossVector: (v: any) => void;
6841
- flattenToArrayOffset: (array: number[], offset: number) => number[];
6842
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
6843
6584
  };
6844
6585
  readonly normalMatrix: {
6845
6586
  readonly isMatrix3: true;
6846
- elements: number[];
6587
+ elements: [n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number];
6847
6588
  set: (n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number) => import('three').Matrix3;
6848
6589
  identity: () => import('three').Matrix3;
6849
- clone: () => import('three').Matrix3;
6850
6590
  copy: (m: import('three').Matrix3) => import('three').Matrix3;
6851
6591
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => import('three').Matrix3;
6852
6592
  setFromMatrix4: (m: Matrix4) => import('three').Matrix3;
6593
+ multiply: (m: import('three').Matrix3) => import('three').Matrix3;
6594
+ premultiply: (m: import('three').Matrix3) => import('three').Matrix3;
6595
+ multiplyMatrices: (a: import('three').Matrix3, b: import('three').Matrix3) => import('three').Matrix3;
6853
6596
  multiplyScalar: (s: number) => import('three').Matrix3;
6854
6597
  determinant: () => number;
6855
6598
  invert: () => import('three').Matrix3;
@@ -6858,46 +6601,31 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
6858
6601
  transposeIntoArray: (r: number[]) => import('three').Matrix3;
6859
6602
  setUvTransform: (tx: number, ty: number, sx: number, sy: number, rotation: number, cx: number, cy: number) => import('three').Matrix3;
6860
6603
  scale: (sx: number, sy: number) => import('three').Matrix3;
6604
+ rotate: (theta: number) => import('three').Matrix3;
6605
+ translate: (tx: number, ty: number) => import('three').Matrix3;
6861
6606
  makeTranslation: {
6862
6607
  (v: Vector2): import('three').Matrix3;
6863
6608
  (x: number, y: number): import('three').Matrix3;
6864
6609
  };
6865
- makeRotation: {
6866
- (theta: number): import('three').Matrix3;
6867
- (theta: number): import('three').Matrix3;
6868
- };
6869
- makeScale: {
6870
- (x: number, y: number): import('three').Matrix3;
6871
- (x: number, y: number): import('three').Matrix3;
6872
- };
6873
- rotate: (theta: number) => import('three').Matrix3;
6874
- translate: (tx: number, ty: number) => import('three').Matrix3;
6610
+ makeRotation: (theta: number) => import('three').Matrix3;
6611
+ makeScale: (x: number, y: number) => import('three').Matrix3;
6875
6612
  equals: (matrix: import('three').Matrix3) => boolean;
6876
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => import('three').Matrix3;
6613
+ fromArray: (array: ArrayLike<number>, offset?: number) => import('three').Matrix3;
6877
6614
  toArray: {
6878
- (array?: number[], offset?: number): number[];
6879
- (array?: import('three').Matrix3Tuple, offset?: 0): import('three').Matrix3Tuple;
6880
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
6615
+ (): import('three').Matrix3Tuple;
6616
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
6881
6617
  };
6882
- multiply: (m: import('three').Matrix3) => import('three').Matrix3;
6883
- premultiply: (m: import('three').Matrix3) => import('three').Matrix3;
6884
- multiplyMatrices: (a: import('three').Matrix3, b: import('three').Matrix3) => import('three').Matrix3;
6885
- multiplyVector3: (vector: Vector3) => any;
6886
- multiplyVector3Array: (a: any) => any;
6887
- getInverse: {
6888
- (matrix: Matrix4, throwOnDegenerate?: boolean): import('three').Matrix3;
6889
- (matrix: import('three').Matrix): import('three').Matrix;
6890
- };
6891
- flattenToArrayOffset: (array: number[], offset: number) => number[];
6618
+ clone: () => import('three').Matrix3;
6892
6619
  };
6893
6620
  matrix: {
6894
6621
  readonly isMatrix4: true;
6895
- elements: number[];
6622
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
6896
6623
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
6897
6624
  identity: () => Matrix4;
6898
6625
  clone: () => Matrix4;
6899
6626
  copy: (m: Matrix4) => Matrix4;
6900
6627
  copyPosition: (m: Matrix4) => Matrix4;
6628
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
6901
6629
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
6902
6630
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
6903
6631
  extractRotation: (m: Matrix4) => Matrix4;
@@ -6907,7 +6635,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
6907
6635
  multiply: (m: Matrix4) => Matrix4;
6908
6636
  premultiply: (m: Matrix4) => Matrix4;
6909
6637
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
6910
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
6911
6638
  multiplyScalar: (s: number) => Matrix4;
6912
6639
  determinant: () => number;
6913
6640
  transpose: () => Matrix4;
@@ -6928,36 +6655,26 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
6928
6655
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
6929
6656
  makeScale: (x: number, y: number, z: number) => Matrix4;
6930
6657
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
6931
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
6932
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
6658
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
6659
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
6933
6660
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
6934
6661
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
6935
6662
  equals: (matrix: Matrix4) => boolean;
6936
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
6663
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
6937
6664
  toArray: {
6938
- (array?: number[], offset?: number): number[];
6939
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
6940
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
6665
+ (): import('three').Matrix4Tuple;
6666
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
6941
6667
  };
6942
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
6943
- extractPosition: (m: Matrix4) => Matrix4;
6944
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
6945
- multiplyVector3: (v: any) => any;
6946
- multiplyVector4: (v: any) => any;
6947
- multiplyVector3Array: (array: number[]) => number[];
6948
- rotateAxis: (v: any) => void;
6949
- crossVector: (v: any) => void;
6950
- flattenToArrayOffset: (array: number[], offset: number) => number[];
6951
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
6952
6668
  };
6953
6669
  matrixWorld: {
6954
6670
  readonly isMatrix4: true;
6955
- elements: number[];
6671
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
6956
6672
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
6957
6673
  identity: () => Matrix4;
6958
6674
  clone: () => Matrix4;
6959
6675
  copy: (m: Matrix4) => Matrix4;
6960
6676
  copyPosition: (m: Matrix4) => Matrix4;
6677
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
6961
6678
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
6962
6679
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
6963
6680
  extractRotation: (m: Matrix4) => Matrix4;
@@ -6967,7 +6684,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
6967
6684
  multiply: (m: Matrix4) => Matrix4;
6968
6685
  premultiply: (m: Matrix4) => Matrix4;
6969
6686
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
6970
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
6971
6687
  multiplyScalar: (s: number) => Matrix4;
6972
6688
  determinant: () => number;
6973
6689
  transpose: () => Matrix4;
@@ -6988,27 +6704,16 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
6988
6704
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
6989
6705
  makeScale: (x: number, y: number, z: number) => Matrix4;
6990
6706
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
6991
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
6992
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
6707
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
6708
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
6993
6709
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
6994
6710
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
6995
6711
  equals: (matrix: Matrix4) => boolean;
6996
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
6712
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
6997
6713
  toArray: {
6998
- (array?: number[], offset?: number): number[];
6999
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
7000
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
6714
+ (): import('three').Matrix4Tuple;
6715
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
7001
6716
  };
7002
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
7003
- extractPosition: (m: Matrix4) => Matrix4;
7004
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
7005
- multiplyVector3: (v: any) => any;
7006
- multiplyVector4: (v: any) => any;
7007
- multiplyVector3Array: (array: number[]) => number[];
7008
- rotateAxis: (v: any) => void;
7009
- crossVector: (v: any) => void;
7010
- flattenToArrayOffset: (array: number[], offset: number) => number[];
7011
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
7012
6717
  };
7013
6718
  matrixAutoUpdate: boolean;
7014
6719
  matrixWorldAutoUpdate: boolean;
@@ -7527,7 +7232,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
7527
7232
  onBeforeCompile: (parameters: import('three').WebGLProgramParametersWithUniforms, renderer: import('three').WebGLRenderer) => void;
7528
7233
  customProgramCacheKey: () => string;
7529
7234
  setValues: (values: import('three').MaterialParameters) => void;
7530
- toJSON: (meta?: any) => any;
7235
+ toJSON: (meta?: import('three').JSONMeta) => import('three').MaterialJSON;
7531
7236
  clone: () => import('three').Material;
7532
7237
  copy: (material: import('three').Material) => import('three').Material;
7533
7238
  dispose: () => void;
@@ -7762,7 +7467,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
7762
7467
  onBeforeCompile: (parameters: import('three').WebGLProgramParametersWithUniforms, renderer: import('three').WebGLRenderer) => void;
7763
7468
  customProgramCacheKey: () => string;
7764
7469
  setValues: (values: import('three').MaterialParameters) => void;
7765
- toJSON: (meta?: any) => any;
7470
+ toJSON: (meta?: import('three').JSONMeta) => import('three').MaterialJSON;
7766
7471
  clone: () => import('three').Material;
7767
7472
  copy: (material: import('three').Material) => import('three').Material;
7768
7473
  dispose: () => void;
@@ -7836,12 +7541,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
7836
7541
  updateMatrix: () => void;
7837
7542
  updateMatrixWorld: (force?: boolean) => void;
7838
7543
  updateWorldMatrix: (updateParents: boolean, updateChildren: boolean) => void;
7839
- toJSON: (meta?: {
7840
- geometries: any;
7841
- materials: any;
7842
- textures: any;
7843
- images: any;
7844
- }) => any;
7544
+ toJSON: (meta?: import('three').JSONMeta) => import('three').Object3DJSON;
7845
7545
  clone: (recursive?: boolean) => Object3D<import('three').Object3DEventMap>;
7846
7546
  copy: (object: Object3D, recursive?: boolean) => Object3D<import('three').Object3DEventMap>;
7847
7547
  addEventListener: {
@@ -8049,8 +7749,8 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
8049
7749
  setFromVector3: (v: Vector3, order?: import('three').EulerOrder) => import('three').Euler;
8050
7750
  reorder: (newOrder: import('three').EulerOrder) => import('three').Euler;
8051
7751
  equals: (euler: import('three').Euler) => boolean;
8052
- fromArray: (xyzo: [number, number, number, import('three').EulerOrder?, ...any[]]) => import('three').Euler;
8053
- toArray: (array?: Array<number | string | undefined>, offset?: number) => Array<number | string | undefined>;
7752
+ fromArray: (array: import('three').EulerTuple) => import('three').Euler;
7753
+ toArray: (array?: Partial<import('three').EulerTuple>, offset?: number) => import('three').EulerTuple;
8054
7754
  _onChange: (callback: () => void) => import('three').Euler;
8055
7755
  [Symbol.iterator]: () => Generator<string | number, void>;
8056
7756
  };
@@ -8082,10 +7782,10 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
8082
7782
  slerp: (qb: Quaternion, t: number) => Quaternion;
8083
7783
  slerpQuaternions: (qa: Quaternion, qb: Quaternion, t: number) => Quaternion;
8084
7784
  equals: (v: Quaternion) => boolean;
8085
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Quaternion;
7785
+ fromArray: (array: import('three').QuaternionTuple, offset?: number) => Quaternion;
8086
7786
  toArray: {
8087
- (array?: number[], offset?: number): number[];
8088
- (array: ArrayLike<number>, offset?: number): ArrayLike<number>;
7787
+ (array?: number[], offset?: number): import('three').QuaternionTuple;
7788
+ (array: ArrayLike<number>, offset?: number): import('three').QuaternionTuple;
8089
7789
  };
8090
7790
  toJSON: () => [number, number, number, number];
8091
7791
  fromBufferAttribute: (attribute: import('three').BufferAttribute | import('three').InterleavedBufferAttribute, index: number) => Quaternion;
@@ -8180,12 +7880,13 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
8180
7880
  };
8181
7881
  readonly modelViewMatrix: {
8182
7882
  readonly isMatrix4: true;
8183
- elements: number[];
7883
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
8184
7884
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
8185
7885
  identity: () => Matrix4;
8186
7886
  clone: () => Matrix4;
8187
7887
  copy: (m: Matrix4) => Matrix4;
8188
7888
  copyPosition: (m: Matrix4) => Matrix4;
7889
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
8189
7890
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
8190
7891
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
8191
7892
  extractRotation: (m: Matrix4) => Matrix4;
@@ -8195,7 +7896,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
8195
7896
  multiply: (m: Matrix4) => Matrix4;
8196
7897
  premultiply: (m: Matrix4) => Matrix4;
8197
7898
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
8198
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
8199
7899
  multiplyScalar: (s: number) => Matrix4;
8200
7900
  determinant: () => number;
8201
7901
  transpose: () => Matrix4;
@@ -8216,37 +7916,28 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
8216
7916
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
8217
7917
  makeScale: (x: number, y: number, z: number) => Matrix4;
8218
7918
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
8219
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
8220
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
7919
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
7920
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
8221
7921
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
8222
7922
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
8223
7923
  equals: (matrix: Matrix4) => boolean;
8224
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
7924
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
8225
7925
  toArray: {
8226
- (array?: number[], offset?: number): number[];
8227
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
8228
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
7926
+ (): import('three').Matrix4Tuple;
7927
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
8229
7928
  };
8230
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
8231
- extractPosition: (m: Matrix4) => Matrix4;
8232
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
8233
- multiplyVector3: (v: any) => any;
8234
- multiplyVector4: (v: any) => any;
8235
- multiplyVector3Array: (array: number[]) => number[];
8236
- rotateAxis: (v: any) => void;
8237
- crossVector: (v: any) => void;
8238
- flattenToArrayOffset: (array: number[], offset: number) => number[];
8239
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
8240
7929
  };
8241
7930
  readonly normalMatrix: {
8242
7931
  readonly isMatrix3: true;
8243
- elements: number[];
7932
+ elements: [n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number];
8244
7933
  set: (n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number) => import('three').Matrix3;
8245
7934
  identity: () => import('three').Matrix3;
8246
- clone: () => import('three').Matrix3;
8247
7935
  copy: (m: import('three').Matrix3) => import('three').Matrix3;
8248
7936
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => import('three').Matrix3;
8249
7937
  setFromMatrix4: (m: Matrix4) => import('three').Matrix3;
7938
+ multiply: (m: import('three').Matrix3) => import('three').Matrix3;
7939
+ premultiply: (m: import('three').Matrix3) => import('three').Matrix3;
7940
+ multiplyMatrices: (a: import('three').Matrix3, b: import('three').Matrix3) => import('three').Matrix3;
8250
7941
  multiplyScalar: (s: number) => import('three').Matrix3;
8251
7942
  determinant: () => number;
8252
7943
  invert: () => import('three').Matrix3;
@@ -8255,46 +7946,31 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
8255
7946
  transposeIntoArray: (r: number[]) => import('three').Matrix3;
8256
7947
  setUvTransform: (tx: number, ty: number, sx: number, sy: number, rotation: number, cx: number, cy: number) => import('three').Matrix3;
8257
7948
  scale: (sx: number, sy: number) => import('three').Matrix3;
7949
+ rotate: (theta: number) => import('three').Matrix3;
7950
+ translate: (tx: number, ty: number) => import('three').Matrix3;
8258
7951
  makeTranslation: {
8259
7952
  (v: Vector2): import('three').Matrix3;
8260
7953
  (x: number, y: number): import('three').Matrix3;
8261
7954
  };
8262
- makeRotation: {
8263
- (theta: number): import('three').Matrix3;
8264
- (theta: number): import('three').Matrix3;
8265
- };
8266
- makeScale: {
8267
- (x: number, y: number): import('three').Matrix3;
8268
- (x: number, y: number): import('three').Matrix3;
8269
- };
8270
- rotate: (theta: number) => import('three').Matrix3;
8271
- translate: (tx: number, ty: number) => import('three').Matrix3;
7955
+ makeRotation: (theta: number) => import('three').Matrix3;
7956
+ makeScale: (x: number, y: number) => import('three').Matrix3;
8272
7957
  equals: (matrix: import('three').Matrix3) => boolean;
8273
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => import('three').Matrix3;
7958
+ fromArray: (array: ArrayLike<number>, offset?: number) => import('three').Matrix3;
8274
7959
  toArray: {
8275
- (array?: number[], offset?: number): number[];
8276
- (array?: import('three').Matrix3Tuple, offset?: 0): import('three').Matrix3Tuple;
8277
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
7960
+ (): import('three').Matrix3Tuple;
7961
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
8278
7962
  };
8279
- multiply: (m: import('three').Matrix3) => import('three').Matrix3;
8280
- premultiply: (m: import('three').Matrix3) => import('three').Matrix3;
8281
- multiplyMatrices: (a: import('three').Matrix3, b: import('three').Matrix3) => import('three').Matrix3;
8282
- multiplyVector3: (vector: Vector3) => any;
8283
- multiplyVector3Array: (a: any) => any;
8284
- getInverse: {
8285
- (matrix: Matrix4, throwOnDegenerate?: boolean): import('three').Matrix3;
8286
- (matrix: import('three').Matrix): import('three').Matrix;
8287
- };
8288
- flattenToArrayOffset: (array: number[], offset: number) => number[];
7963
+ clone: () => import('three').Matrix3;
8289
7964
  };
8290
7965
  matrix: {
8291
7966
  readonly isMatrix4: true;
8292
- elements: number[];
7967
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
8293
7968
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
8294
7969
  identity: () => Matrix4;
8295
7970
  clone: () => Matrix4;
8296
7971
  copy: (m: Matrix4) => Matrix4;
8297
7972
  copyPosition: (m: Matrix4) => Matrix4;
7973
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
8298
7974
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
8299
7975
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
8300
7976
  extractRotation: (m: Matrix4) => Matrix4;
@@ -8304,7 +7980,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
8304
7980
  multiply: (m: Matrix4) => Matrix4;
8305
7981
  premultiply: (m: Matrix4) => Matrix4;
8306
7982
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
8307
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
8308
7983
  multiplyScalar: (s: number) => Matrix4;
8309
7984
  determinant: () => number;
8310
7985
  transpose: () => Matrix4;
@@ -8325,36 +8000,26 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
8325
8000
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
8326
8001
  makeScale: (x: number, y: number, z: number) => Matrix4;
8327
8002
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
8328
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
8329
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
8003
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
8004
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
8330
8005
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
8331
8006
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
8332
8007
  equals: (matrix: Matrix4) => boolean;
8333
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
8008
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
8334
8009
  toArray: {
8335
- (array?: number[], offset?: number): number[];
8336
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
8337
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
8010
+ (): import('three').Matrix4Tuple;
8011
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
8338
8012
  };
8339
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
8340
- extractPosition: (m: Matrix4) => Matrix4;
8341
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
8342
- multiplyVector3: (v: any) => any;
8343
- multiplyVector4: (v: any) => any;
8344
- multiplyVector3Array: (array: number[]) => number[];
8345
- rotateAxis: (v: any) => void;
8346
- crossVector: (v: any) => void;
8347
- flattenToArrayOffset: (array: number[], offset: number) => number[];
8348
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
8349
8013
  };
8350
8014
  matrixWorld: {
8351
8015
  readonly isMatrix4: true;
8352
- elements: number[];
8016
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
8353
8017
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
8354
8018
  identity: () => Matrix4;
8355
8019
  clone: () => Matrix4;
8356
8020
  copy: (m: Matrix4) => Matrix4;
8357
8021
  copyPosition: (m: Matrix4) => Matrix4;
8022
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
8358
8023
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
8359
8024
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
8360
8025
  extractRotation: (m: Matrix4) => Matrix4;
@@ -8364,7 +8029,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
8364
8029
  multiply: (m: Matrix4) => Matrix4;
8365
8030
  premultiply: (m: Matrix4) => Matrix4;
8366
8031
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
8367
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
8368
8032
  multiplyScalar: (s: number) => Matrix4;
8369
8033
  determinant: () => number;
8370
8034
  transpose: () => Matrix4;
@@ -8385,27 +8049,16 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
8385
8049
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
8386
8050
  makeScale: (x: number, y: number, z: number) => Matrix4;
8387
8051
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
8388
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
8389
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
8052
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
8053
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
8390
8054
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
8391
8055
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
8392
8056
  equals: (matrix: Matrix4) => boolean;
8393
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
8057
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
8394
8058
  toArray: {
8395
- (array?: number[], offset?: number): number[];
8396
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
8397
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
8059
+ (): import('three').Matrix4Tuple;
8060
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
8398
8061
  };
8399
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
8400
- extractPosition: (m: Matrix4) => Matrix4;
8401
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
8402
- multiplyVector3: (v: any) => any;
8403
- multiplyVector4: (v: any) => any;
8404
- multiplyVector3Array: (array: number[]) => number[];
8405
- rotateAxis: (v: any) => void;
8406
- crossVector: (v: any) => void;
8407
- flattenToArrayOffset: (array: number[], offset: number) => number[];
8408
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
8409
8062
  };
8410
8063
  matrixAutoUpdate: boolean;
8411
8064
  matrixWorldAutoUpdate: boolean;
@@ -8924,7 +8577,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
8924
8577
  onBeforeCompile: (parameters: import('three').WebGLProgramParametersWithUniforms, renderer: import('three').WebGLRenderer) => void;
8925
8578
  customProgramCacheKey: () => string;
8926
8579
  setValues: (values: import('three').MaterialParameters) => void;
8927
- toJSON: (meta?: any) => any;
8580
+ toJSON: (meta?: import('three').JSONMeta) => import('three').MaterialJSON;
8928
8581
  clone: () => import('three').Material;
8929
8582
  copy: (material: import('three').Material) => import('three').Material;
8930
8583
  dispose: () => void;
@@ -9159,7 +8812,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
9159
8812
  onBeforeCompile: (parameters: import('three').WebGLProgramParametersWithUniforms, renderer: import('three').WebGLRenderer) => void;
9160
8813
  customProgramCacheKey: () => string;
9161
8814
  setValues: (values: import('three').MaterialParameters) => void;
9162
- toJSON: (meta?: any) => any;
8815
+ toJSON: (meta?: import('three').JSONMeta) => import('three').MaterialJSON;
9163
8816
  clone: () => import('three').Material;
9164
8817
  copy: (material: import('three').Material) => import('three').Material;
9165
8818
  dispose: () => void;
@@ -9233,12 +8886,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
9233
8886
  updateMatrix: () => void;
9234
8887
  updateMatrixWorld: (force?: boolean) => void;
9235
8888
  updateWorldMatrix: (updateParents: boolean, updateChildren: boolean) => void;
9236
- toJSON: (meta?: {
9237
- geometries: any;
9238
- materials: any;
9239
- textures: any;
9240
- images: any;
9241
- }) => any;
8889
+ toJSON: (meta?: import('three').JSONMeta) => import('three').Object3DJSON;
9242
8890
  clone: (recursive?: boolean) => Object3D<import('three').Object3DEventMap>;
9243
8891
  copy: (object: Object3D, recursive?: boolean) => Object3D<import('three').Object3DEventMap>;
9244
8892
  addEventListener: {
@@ -9438,8 +9086,8 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
9438
9086
  setFromVector3: (v: Vector3, order?: import('three').EulerOrder) => import('three').Euler;
9439
9087
  reorder: (newOrder: import('three').EulerOrder) => import('three').Euler;
9440
9088
  equals: (euler: import('three').Euler) => boolean;
9441
- fromArray: (xyzo: [number, number, number, import('three').EulerOrder?, ...any[]]) => import('three').Euler;
9442
- toArray: (array?: Array<number | string | undefined>, offset?: number) => Array<number | string | undefined>;
9089
+ fromArray: (array: import('three').EulerTuple) => import('three').Euler;
9090
+ toArray: (array?: Partial<import('three').EulerTuple>, offset?: number) => import('three').EulerTuple;
9443
9091
  _onChange: (callback: () => void) => import('three').Euler;
9444
9092
  [Symbol.iterator]: () => Generator<string | number, void>;
9445
9093
  };
@@ -9471,10 +9119,10 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
9471
9119
  slerp: (qb: Quaternion, t: number) => Quaternion;
9472
9120
  slerpQuaternions: (qa: Quaternion, qb: Quaternion, t: number) => Quaternion;
9473
9121
  equals: (v: Quaternion) => boolean;
9474
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Quaternion;
9122
+ fromArray: (array: import('three').QuaternionTuple, offset?: number) => Quaternion;
9475
9123
  toArray: {
9476
- (array?: number[], offset?: number): number[];
9477
- (array: ArrayLike<number>, offset?: number): ArrayLike<number>;
9124
+ (array?: number[], offset?: number): import('three').QuaternionTuple;
9125
+ (array: ArrayLike<number>, offset?: number): import('three').QuaternionTuple;
9478
9126
  };
9479
9127
  toJSON: () => [number, number, number, number];
9480
9128
  fromBufferAttribute: (attribute: import('three').BufferAttribute | import('three').InterleavedBufferAttribute, index: number) => Quaternion;
@@ -9569,12 +9217,13 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
9569
9217
  };
9570
9218
  readonly modelViewMatrix: {
9571
9219
  readonly isMatrix4: true;
9572
- elements: number[];
9220
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
9573
9221
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
9574
9222
  identity: () => Matrix4;
9575
9223
  clone: () => Matrix4;
9576
9224
  copy: (m: Matrix4) => Matrix4;
9577
9225
  copyPosition: (m: Matrix4) => Matrix4;
9226
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
9578
9227
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
9579
9228
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
9580
9229
  extractRotation: (m: Matrix4) => Matrix4;
@@ -9584,7 +9233,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
9584
9233
  multiply: (m: Matrix4) => Matrix4;
9585
9234
  premultiply: (m: Matrix4) => Matrix4;
9586
9235
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
9587
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
9588
9236
  multiplyScalar: (s: number) => Matrix4;
9589
9237
  determinant: () => number;
9590
9238
  transpose: () => Matrix4;
@@ -9605,37 +9253,28 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
9605
9253
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
9606
9254
  makeScale: (x: number, y: number, z: number) => Matrix4;
9607
9255
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
9608
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
9609
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
9256
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
9257
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
9610
9258
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
9611
9259
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
9612
9260
  equals: (matrix: Matrix4) => boolean;
9613
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
9261
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
9614
9262
  toArray: {
9615
- (array?: number[], offset?: number): number[];
9616
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
9617
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
9263
+ (): import('three').Matrix4Tuple;
9264
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
9618
9265
  };
9619
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
9620
- extractPosition: (m: Matrix4) => Matrix4;
9621
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
9622
- multiplyVector3: (v: any) => any;
9623
- multiplyVector4: (v: any) => any;
9624
- multiplyVector3Array: (array: number[]) => number[];
9625
- rotateAxis: (v: any) => void;
9626
- crossVector: (v: any) => void;
9627
- flattenToArrayOffset: (array: number[], offset: number) => number[];
9628
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
9629
9266
  };
9630
9267
  readonly normalMatrix: {
9631
9268
  readonly isMatrix3: true;
9632
- elements: number[];
9269
+ elements: [n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number];
9633
9270
  set: (n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number) => import('three').Matrix3;
9634
9271
  identity: () => import('three').Matrix3;
9635
- clone: () => import('three').Matrix3;
9636
9272
  copy: (m: import('three').Matrix3) => import('three').Matrix3;
9637
9273
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => import('three').Matrix3;
9638
9274
  setFromMatrix4: (m: Matrix4) => import('three').Matrix3;
9275
+ multiply: (m: import('three').Matrix3) => import('three').Matrix3;
9276
+ premultiply: (m: import('three').Matrix3) => import('three').Matrix3;
9277
+ multiplyMatrices: (a: import('three').Matrix3, b: import('three').Matrix3) => import('three').Matrix3;
9639
9278
  multiplyScalar: (s: number) => import('three').Matrix3;
9640
9279
  determinant: () => number;
9641
9280
  invert: () => import('three').Matrix3;
@@ -9644,46 +9283,31 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
9644
9283
  transposeIntoArray: (r: number[]) => import('three').Matrix3;
9645
9284
  setUvTransform: (tx: number, ty: number, sx: number, sy: number, rotation: number, cx: number, cy: number) => import('three').Matrix3;
9646
9285
  scale: (sx: number, sy: number) => import('three').Matrix3;
9286
+ rotate: (theta: number) => import('three').Matrix3;
9287
+ translate: (tx: number, ty: number) => import('three').Matrix3;
9647
9288
  makeTranslation: {
9648
9289
  (v: Vector2): import('three').Matrix3;
9649
9290
  (x: number, y: number): import('three').Matrix3;
9650
9291
  };
9651
- makeRotation: {
9652
- (theta: number): import('three').Matrix3;
9653
- (theta: number): import('three').Matrix3;
9654
- };
9655
- makeScale: {
9656
- (x: number, y: number): import('three').Matrix3;
9657
- (x: number, y: number): import('three').Matrix3;
9658
- };
9659
- rotate: (theta: number) => import('three').Matrix3;
9660
- translate: (tx: number, ty: number) => import('three').Matrix3;
9292
+ makeRotation: (theta: number) => import('three').Matrix3;
9293
+ makeScale: (x: number, y: number) => import('three').Matrix3;
9661
9294
  equals: (matrix: import('three').Matrix3) => boolean;
9662
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => import('three').Matrix3;
9295
+ fromArray: (array: ArrayLike<number>, offset?: number) => import('three').Matrix3;
9663
9296
  toArray: {
9664
- (array?: number[], offset?: number): number[];
9665
- (array?: import('three').Matrix3Tuple, offset?: 0): import('three').Matrix3Tuple;
9666
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
9297
+ (): import('three').Matrix3Tuple;
9298
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
9667
9299
  };
9668
- multiply: (m: import('three').Matrix3) => import('three').Matrix3;
9669
- premultiply: (m: import('three').Matrix3) => import('three').Matrix3;
9670
- multiplyMatrices: (a: import('three').Matrix3, b: import('three').Matrix3) => import('three').Matrix3;
9671
- multiplyVector3: (vector: Vector3) => any;
9672
- multiplyVector3Array: (a: any) => any;
9673
- getInverse: {
9674
- (matrix: Matrix4, throwOnDegenerate?: boolean): import('three').Matrix3;
9675
- (matrix: import('three').Matrix): import('three').Matrix;
9676
- };
9677
- flattenToArrayOffset: (array: number[], offset: number) => number[];
9300
+ clone: () => import('three').Matrix3;
9678
9301
  };
9679
9302
  matrix: {
9680
9303
  readonly isMatrix4: true;
9681
- elements: number[];
9304
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
9682
9305
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
9683
9306
  identity: () => Matrix4;
9684
9307
  clone: () => Matrix4;
9685
9308
  copy: (m: Matrix4) => Matrix4;
9686
9309
  copyPosition: (m: Matrix4) => Matrix4;
9310
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
9687
9311
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
9688
9312
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
9689
9313
  extractRotation: (m: Matrix4) => Matrix4;
@@ -9693,7 +9317,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
9693
9317
  multiply: (m: Matrix4) => Matrix4;
9694
9318
  premultiply: (m: Matrix4) => Matrix4;
9695
9319
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
9696
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
9697
9320
  multiplyScalar: (s: number) => Matrix4;
9698
9321
  determinant: () => number;
9699
9322
  transpose: () => Matrix4;
@@ -9714,36 +9337,26 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
9714
9337
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
9715
9338
  makeScale: (x: number, y: number, z: number) => Matrix4;
9716
9339
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
9717
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
9718
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
9340
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
9341
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
9719
9342
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
9720
9343
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
9721
9344
  equals: (matrix: Matrix4) => boolean;
9722
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
9345
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
9723
9346
  toArray: {
9724
- (array?: number[], offset?: number): number[];
9725
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
9726
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
9347
+ (): import('three').Matrix4Tuple;
9348
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
9727
9349
  };
9728
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
9729
- extractPosition: (m: Matrix4) => Matrix4;
9730
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
9731
- multiplyVector3: (v: any) => any;
9732
- multiplyVector4: (v: any) => any;
9733
- multiplyVector3Array: (array: number[]) => number[];
9734
- rotateAxis: (v: any) => void;
9735
- crossVector: (v: any) => void;
9736
- flattenToArrayOffset: (array: number[], offset: number) => number[];
9737
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
9738
9350
  };
9739
9351
  matrixWorld: {
9740
9352
  readonly isMatrix4: true;
9741
- elements: number[];
9353
+ elements: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number];
9742
9354
  set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => Matrix4;
9743
9355
  identity: () => Matrix4;
9744
9356
  clone: () => Matrix4;
9745
9357
  copy: (m: Matrix4) => Matrix4;
9746
9358
  copyPosition: (m: Matrix4) => Matrix4;
9359
+ setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
9747
9360
  extractBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
9748
9361
  makeBasis: (xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) => Matrix4;
9749
9362
  extractRotation: (m: Matrix4) => Matrix4;
@@ -9753,7 +9366,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
9753
9366
  multiply: (m: Matrix4) => Matrix4;
9754
9367
  premultiply: (m: Matrix4) => Matrix4;
9755
9368
  multiplyMatrices: (a: Matrix4, b: Matrix4) => Matrix4;
9756
- multiplyToArray: (a: Matrix4, b: Matrix4, r: number[]) => Matrix4;
9757
9369
  multiplyScalar: (s: number) => Matrix4;
9758
9370
  determinant: () => number;
9759
9371
  transpose: () => Matrix4;
@@ -9774,27 +9386,16 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
9774
9386
  makeRotationAxis: (axis: Vector3, angle: number) => Matrix4;
9775
9387
  makeScale: (x: number, y: number, z: number) => Matrix4;
9776
9388
  makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => Matrix4;
9777
- compose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
9778
- decompose: (translation: Vector3, rotation: Quaternion, scale: Vector3) => Matrix4;
9389
+ compose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
9390
+ decompose: (position: Vector3, quaternion: Quaternion, scale: Vector3) => Matrix4;
9779
9391
  makePerspective: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
9780
9392
  makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: import('three').CoordinateSystem) => Matrix4;
9781
9393
  equals: (matrix: Matrix4) => boolean;
9782
- fromArray: (array: number[] | ArrayLike<number>, offset?: number) => Matrix4;
9394
+ fromArray: (array: ArrayLike<number>, offset?: number) => Matrix4;
9783
9395
  toArray: {
9784
- (array?: number[], offset?: number): number[];
9785
- (array?: import('three').Matrix4Tuple, offset?: 0): import('three').Matrix4Tuple;
9786
- (array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
9396
+ (): import('three').Matrix4Tuple;
9397
+ <TArray extends ArrayLike<number>>(array: TArray, offset?: number): TArray;
9787
9398
  };
9788
- setFromMatrix3: (m: import('three').Matrix3) => Matrix4;
9789
- extractPosition: (m: Matrix4) => Matrix4;
9790
- setRotationFromQuaternion: (q: Quaternion) => Matrix4;
9791
- multiplyVector3: (v: any) => any;
9792
- multiplyVector4: (v: any) => any;
9793
- multiplyVector3Array: (array: number[]) => number[];
9794
- rotateAxis: (v: any) => void;
9795
- crossVector: (v: any) => void;
9796
- flattenToArrayOffset: (array: number[], offset: number) => number[];
9797
- getInverse: (matrix: import('three').Matrix) => import('three').Matrix;
9798
9399
  };
9799
9400
  matrixAutoUpdate: boolean;
9800
9401
  matrixWorldAutoUpdate: boolean;
@@ -10302,7 +9903,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
10302
9903
  onBeforeCompile: (parameters: import('three').WebGLProgramParametersWithUniforms, renderer: import('three').WebGLRenderer) => void;
10303
9904
  customProgramCacheKey: () => string;
10304
9905
  setValues: (values: import('three').MaterialParameters) => void;
10305
- toJSON: (meta?: any) => any;
9906
+ toJSON: (meta?: import('three').JSONMeta) => import('three').MaterialJSON;
10306
9907
  clone: () => import('three').Material;
10307
9908
  copy: (material: import('three').Material) => import('three').Material;
10308
9909
  dispose: () => void;
@@ -10537,7 +10138,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
10537
10138
  onBeforeCompile: (parameters: import('three').WebGLProgramParametersWithUniforms, renderer: import('three').WebGLRenderer) => void;
10538
10139
  customProgramCacheKey: () => string;
10539
10140
  setValues: (values: import('three').MaterialParameters) => void;
10540
- toJSON: (meta?: any) => any;
10141
+ toJSON: (meta?: import('three').JSONMeta) => import('three').MaterialJSON;
10541
10142
  clone: () => import('three').Material;
10542
10143
  copy: (material: import('three').Material) => import('three').Material;
10543
10144
  dispose: () => void;
@@ -10610,12 +10211,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
10610
10211
  updateMatrix: () => void;
10611
10212
  updateMatrixWorld: (force?: boolean) => void;
10612
10213
  updateWorldMatrix: (updateParents: boolean, updateChildren: boolean) => void;
10613
- toJSON: (meta?: {
10614
- geometries: any;
10615
- materials: any;
10616
- textures: any;
10617
- images: any;
10618
- }) => any;
10619
10214
  clone: (recursive?: boolean) => OrthographicCamera;
10620
10215
  copy: (object: Object3D, recursive?: boolean) => OrthographicCamera;
10621
10216
  addEventListener: {
@@ -10632,7 +10227,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
10632
10227
  };
10633
10228
  dispatchEvent: <T extends keyof import('three').Object3DEventMap>(event: import('three').BaseEvent<T> & import('three').Object3DEventMap[T]) => void;
10634
10229
  };
10635
- enabled: boolean;
10636
10230
  readonly active: boolean;
10637
10231
  readonly currentAction: import('camera-controls/dist/types').ACTION;
10638
10232
  distance: number;
@@ -10655,8 +10249,6 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
10655
10249
  width: number;
10656
10250
  height: number;
10657
10251
  };
10658
- addEventListener: <K extends keyof import('camera-controls/dist/types').CameraControlsEventMap>(type: K, listener: (event: import('camera-controls/dist/types').CameraControlsEventMap[K]) => any) => void;
10659
- removeEventListener: <K extends keyof import('camera-controls/dist/types').CameraControlsEventMap>(type: K, listener: (event: import('camera-controls/dist/types').CameraControlsEventMap[K]) => any) => void;
10660
10252
  rotate: (azimuthAngle: number, polarAngle: number, enableTransition?: boolean) => Promise<void>;
10661
10253
  rotateAzimuthTo: (azimuthAngle: number, enableTransition?: boolean) => Promise<void>;
10662
10254
  rotatePolarTo: (polarAngle: number, enableTransition?: boolean) => Promise<void>;
@@ -10689,6 +10281,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
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  getSpherical: (out: Spherical, receiveEndValue?: boolean) => Spherical;
10690
10282
  getFocalOffset: (out: Vector3, receiveEndValue?: boolean) => Vector3;
10691
10283
  normalizeRotations: () => void;
10284
+ stop: () => void;
10692
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  reset: (enableTransition?: boolean) => Promise<void[]>;
10693
10286
  saveState: () => void;
10694
10287
  updateCameraUp: () => void;
@@ -10701,9 +10294,7 @@ declare const _default: import('vue').DefineComponent<__VLS_WithDefaults<__VLS_T
10701
10294
  dispose: () => void;
10702
10295
  dampingFactor: number;
10703
10296
  draggingDampingFactor: number;
10704
- hasEventListener: (type: string, listener: import('camera-controls/dist/EventDispatcher').Listener) => boolean;
10705
10297
  removeAllEventListeners: (type?: string) => void;
10706
- dispatchEvent: (event: import('camera-controls/dist/EventDispatcher').DispatcherEvent) => void;
10707
10298
  } | null>;
10708
10299
  }, unknown, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {
10709
10300
  change: (...args: any[]) => void;