@tonybfox/threejs-tools 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +321 -0
- package/dist/asset-loader/index.cjs +376 -0
- package/dist/asset-loader/index.cjs.map +1 -0
- package/dist/asset-loader/index.d.mts +101 -0
- package/dist/asset-loader/index.d.ts +101 -0
- package/dist/asset-loader/index.mjs +7 -0
- package/dist/asset-loader/index.mjs.map +1 -0
- package/dist/camera/index.cjs +313 -0
- package/dist/camera/index.cjs.map +1 -0
- package/dist/camera/index.d.mts +82 -0
- package/dist/camera/index.d.ts +82 -0
- package/dist/camera/index.mjs +7 -0
- package/dist/camera/index.mjs.map +1 -0
- package/dist/chunk-5DP6WDB3.mjs +1161 -0
- package/dist/chunk-5DP6WDB3.mjs.map +1 -0
- package/dist/chunk-BJKSICFA.mjs +1579 -0
- package/dist/chunk-BJKSICFA.mjs.map +1 -0
- package/dist/chunk-BYRZCHE7.mjs +277 -0
- package/dist/chunk-BYRZCHE7.mjs.map +1 -0
- package/dist/chunk-EIROAPF7.mjs +387 -0
- package/dist/chunk-EIROAPF7.mjs.map +1 -0
- package/dist/chunk-EQDOX34V.mjs +164 -0
- package/dist/chunk-EQDOX34V.mjs.map +1 -0
- package/dist/chunk-IIAZ2WJJ.mjs +405 -0
- package/dist/chunk-IIAZ2WJJ.mjs.map +1 -0
- package/dist/chunk-L4VIIJZD.mjs +340 -0
- package/dist/chunk-L4VIIJZD.mjs.map +1 -0
- package/dist/chunk-P35QJCOG.mjs +339 -0
- package/dist/chunk-P35QJCOG.mjs.map +1 -0
- package/dist/chunk-R64RVBRM.mjs +394 -0
- package/dist/chunk-R64RVBRM.mjs.map +1 -0
- package/dist/compass/index.cjs +375 -0
- package/dist/compass/index.cjs.map +1 -0
- package/dist/compass/index.d.mts +58 -0
- package/dist/compass/index.d.ts +58 -0
- package/dist/compass/index.mjs +7 -0
- package/dist/compass/index.mjs.map +1 -0
- package/dist/grid/index.cjs +200 -0
- package/dist/grid/index.cjs.map +1 -0
- package/dist/grid/index.d.mts +43 -0
- package/dist/grid/index.d.ts +43 -0
- package/dist/grid/index.mjs +7 -0
- package/dist/grid/index.mjs.map +1 -0
- package/dist/index.cjs +5049 -0
- package/dist/index.cjs.map +1 -0
- package/dist/index.d.mts +13 -0
- package/dist/index.d.ts +13 -0
- package/dist/index.mjs +47 -0
- package/dist/index.mjs.map +1 -0
- package/dist/measurements/index.cjs +1198 -0
- package/dist/measurements/index.cjs.map +1 -0
- package/dist/measurements/index.d.mts +449 -0
- package/dist/measurements/index.d.ts +449 -0
- package/dist/measurements/index.mjs +9 -0
- package/dist/measurements/index.mjs.map +1 -0
- package/dist/sunlight/index.cjs +441 -0
- package/dist/sunlight/index.cjs.map +1 -0
- package/dist/sunlight/index.d.mts +92 -0
- package/dist/sunlight/index.d.ts +92 -0
- package/dist/sunlight/index.mjs +7 -0
- package/dist/sunlight/index.mjs.map +1 -0
- package/dist/terrain/index.cjs +423 -0
- package/dist/terrain/index.cjs.map +1 -0
- package/dist/terrain/index.d.mts +219 -0
- package/dist/terrain/index.d.ts +219 -0
- package/dist/terrain/index.mjs +7 -0
- package/dist/terrain/index.mjs.map +1 -0
- package/dist/transform-controls/index.cjs +1587 -0
- package/dist/transform-controls/index.cjs.map +1 -0
- package/dist/transform-controls/index.d.mts +162 -0
- package/dist/transform-controls/index.d.ts +162 -0
- package/dist/transform-controls/index.mjs +13 -0
- package/dist/transform-controls/index.mjs.map +1 -0
- package/dist/view-helper/index.cjs +430 -0
- package/dist/view-helper/index.cjs.map +1 -0
- package/dist/view-helper/index.d.mts +75 -0
- package/dist/view-helper/index.d.ts +75 -0
- package/dist/view-helper/index.mjs +7 -0
- package/dist/view-helper/index.mjs.map +1 -0
- package/package.json +124 -0
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return to;
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var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
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// If the importer is in node compatibility mode or this is not an ESM
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// file that has been converted to a CommonJS file using a Babel-
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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// packages/grid/src/index.ts
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var src_exports = {};
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__export(src_exports, {
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InfiniteGrid: () => InfiniteGrid
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});
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module.exports = __toCommonJS(src_exports);
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// packages/grid/src/InfiniteGrid.ts
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var THREE = __toESM(require("three"));
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var InfiniteGrid = class extends THREE.Object3D {
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constructor(divisions = 1, subdivisions = 10) {
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super();
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this.eventDispatcher = new THREE.EventDispatcher();
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this.divisions = divisions;
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this.subdivisions = subdivisions;
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const gridSize = 100;
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const gridGeometry = new THREE.PlaneGeometry(
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gridSize * 2,
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gridSize * 2,
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1,
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);
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this.gridMaterial = new THREE.ShaderMaterial({
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uniforms: {
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uSize1: { value: this.divisions / this.subdivisions },
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uSize2: { value: this.divisions },
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uColor1: { value: new THREE.Color(4473924) },
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uColor2: { value: new THREE.Color(6710886) },
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uFogColor: { value: new THREE.Color(2763306) },
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uFogNear: { value: 20 },
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uFogFar: { value: 60 }
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},
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vertexShader: `
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varying vec3 worldPosition;
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void main() {
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worldPosition = position.xzy;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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`,
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fragmentShader: `
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uniform float uSize1;
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uniform float uSize2;
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uniform vec3 uColor1;
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uniform vec3 uColor2;
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uniform vec3 uFogColor;
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uniform float uFogNear;
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uniform float uFogFar;
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varying vec3 worldPosition;
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float getGrid(float size) {
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vec2 r = worldPosition.xz / size;
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vec2 grid = abs(fract(r - 0.5) - 0.5) / fwidth(r);
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float line = min(grid.x, grid.y);
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return 1.0 - min(line, 1.0);
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}
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void main() {
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float g1 = getGrid(uSize1);
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float g2 = getGrid(uSize2);
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// Calculate fog factor using both near and far
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float dist = length(worldPosition);
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float fogFactor = smoothstep(uFogNear, uFogFar, dist);
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// Mix grid colors
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vec3 color = mix(uColor1, uColor2, g2);
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// Apply fog to color and use inverse fog factor for alpha (fade out with distance)
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vec3 finalColor = mix(color, uFogColor, fogFactor);
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float alpha = (g1 + g2) * (1.0 - fogFactor);
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gl_FragColor = vec4(finalColor, alpha);
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}
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`,
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transparent: true,
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side: THREE.DoubleSide,
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depthWrite: false
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});
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const gridMesh = new THREE.Mesh(gridGeometry, this.gridMaterial);
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gridMesh.renderOrder = -1;
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gridMesh.rotation.x = -Math.PI / 2;
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this.add(gridMesh);
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}
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setSubdivisions(subdivisions) {
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this.subdivisions = subdivisions;
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this.gridMaterial.uniforms.uSize1.value = this.divisions / this.subdivisions;
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this.eventDispatcher.dispatchEvent({
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type: "subdivisionsChanged",
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subdivisions
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});
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}
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setDivisions(divisions) {
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this.divisions = divisions;
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this.gridMaterial.uniforms.uSize1.value = this.divisions / this.subdivisions;
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this.gridMaterial.uniforms.uSize2.value = this.divisions;
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this.eventDispatcher.dispatchEvent({ type: "divisionsChanged", divisions });
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}
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setColor1(color) {
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if (typeof color === "number") {
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this.gridMaterial.uniforms.uColor1.value.setHex(color);
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} else {
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this.gridMaterial.uniforms.uColor1.value.copy(color);
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}
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this.eventDispatcher.dispatchEvent({
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type: "colorChanged",
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color,
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colorType: "color1"
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});
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}
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setColor2(color) {
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if (typeof color === "number") {
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this.gridMaterial.uniforms.uColor2.value.setHex(color);
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} else {
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this.gridMaterial.uniforms.uColor2.value.copy(color);
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}
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this.eventDispatcher.dispatchEvent({
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type: "colorChanged",
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color,
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colorType: "color2"
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});
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}
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setFogColor(color) {
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if (typeof color === "number") {
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this.gridMaterial.uniforms.uFogColor.value.setHex(color);
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} else {
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this.gridMaterial.uniforms.uFogColor.value.copy(color);
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}
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this.eventDispatcher.dispatchEvent({
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type: "colorChanged",
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color,
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colorType: "fog"
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});
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}
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setFogNear(near) {
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const fogFar = this.gridMaterial.uniforms.uFogFar.value;
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const clampedNear = Math.min(near, fogFar);
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this.gridMaterial.uniforms.uFogNear.value = clampedNear;
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this.eventDispatcher.dispatchEvent({
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type: "fogChanged",
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property: "near",
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value: clampedNear
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});
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}
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setFogFar(far) {
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const fogNear = this.gridMaterial.uniforms.uFogNear.value;
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const clampedFar = Math.max(far, fogNear);
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this.gridMaterial.uniforms.uFogFar.value = clampedFar;
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this.eventDispatcher.dispatchEvent({
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type: "fogChanged",
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property: "far",
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value: clampedFar
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});
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}
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// Custom event listener methods (prefixed to avoid conflicts with Object3D)
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addGridEventListener(type, listener) {
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this.eventDispatcher.addEventListener(type, listener);
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}
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removeGridEventListener(type, listener) {
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this.eventDispatcher.removeEventListener(type, listener);
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}
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hasGridEventListener(type, listener) {
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return this.eventDispatcher.hasEventListener(type, listener);
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}
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};
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// Annotate the CommonJS export names for ESM import in node:
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0 && (module.exports = {
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InfiniteGrid
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});
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//# sourceMappingURL=index.cjs.map
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{"version":3,"sources":["../../packages/grid/src/index.ts","../../packages/grid/src/InfiniteGrid.ts"],"sourcesContent":["export * from './InfiniteGrid'\n","import * as THREE from 'three'\n\n// Define custom event types\ninterface InfiniteGridEventMap {\n subdivisionsChanged: { subdivisions: number }\n divisionsChanged: { divisions: number }\n colorChanged: {\n color: THREE.Color | number\n colorType: 'color1' | 'color2' | 'fog'\n }\n fogChanged: { property: 'near' | 'far'; value: number }\n}\n\nexport class InfiniteGrid extends THREE.Object3D {\n subdivisions: number\n divisions: number\n gridMaterial: THREE.ShaderMaterial\n private eventDispatcher: THREE.EventDispatcher<InfiniteGridEventMap>\n\n constructor(divisions: number = 1, subdivisions: number = 10) {\n super()\n\n // Create an internal EventDispatcher for custom events\n this.eventDispatcher = new THREE.EventDispatcher<InfiniteGridEventMap>()\n this.divisions = divisions\n this.subdivisions = subdivisions\n\n // Create a custom grid shader material\n const gridSize = 100\n\n // Create a plane for the grid\n const gridGeometry = new THREE.PlaneGeometry(\n gridSize * 2,\n gridSize * 2,\n 1,\n 1\n )\n\n // Custom grid shader material\n this.gridMaterial = new THREE.ShaderMaterial({\n uniforms: {\n uSize1: { value: this.divisions / this.subdivisions },\n uSize2: { value: this.divisions },\n uColor1: { value: new THREE.Color(0x444444) },\n uColor2: { value: new THREE.Color(0x666666) },\n uFogColor: { value: new THREE.Color(0x2a2a2a) },\n uFogNear: { value: 20.0 },\n uFogFar: { value: 60.0 },\n },\n vertexShader: `\n varying vec3 worldPosition;\n \n void main() {\n worldPosition = position.xzy;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n `,\n fragmentShader: `\n uniform float uSize1;\n uniform float uSize2;\n uniform vec3 uColor1;\n uniform vec3 uColor2;\n uniform vec3 uFogColor;\n uniform float uFogNear;\n uniform float uFogFar;\n \n varying vec3 worldPosition;\n \n float getGrid(float size) {\n vec2 r = worldPosition.xz / size;\n vec2 grid = abs(fract(r - 0.5) - 0.5) / fwidth(r);\n float line = min(grid.x, grid.y);\n return 1.0 - min(line, 1.0);\n }\n \n void main() {\n float g1 = getGrid(uSize1);\n float g2 = getGrid(uSize2);\n \n // Calculate fog factor using both near and far\n float dist = length(worldPosition);\n float fogFactor = smoothstep(uFogNear, uFogFar, dist);\n \n // Mix grid colors\n vec3 color = mix(uColor1, uColor2, g2);\n \n // Apply fog to color and use inverse fog factor for alpha (fade out with distance)\n vec3 finalColor = mix(color, uFogColor, fogFactor);\n float alpha = (g1 + g2) * (1.0 - fogFactor);\n \n gl_FragColor = vec4(finalColor, alpha);\n }\n `,\n transparent: true,\n side: THREE.DoubleSide,\n depthWrite: false,\n })\n\n // Create the grid mesh\n const gridMesh = new THREE.Mesh(gridGeometry, this.gridMaterial)\n gridMesh.renderOrder = -1\n gridMesh.rotation.x = -Math.PI / 2\n this.add(gridMesh)\n // return gridMesh;\n }\n\n setSubdivisions(subdivisions: number): void {\n this.subdivisions = subdivisions\n this.gridMaterial.uniforms.uSize1.value = this.divisions / this.subdivisions\n this.eventDispatcher.dispatchEvent({\n type: 'subdivisionsChanged',\n subdivisions,\n })\n }\n\n setDivisions(divisions: number): void {\n this.divisions = divisions\n this.gridMaterial.uniforms.uSize1.value = this.divisions / this.subdivisions\n this.gridMaterial.uniforms.uSize2.value = this.divisions\n this.eventDispatcher.dispatchEvent({ type: 'divisionsChanged', divisions })\n }\n\n setColor1(color: THREE.Color | number): void {\n if (typeof color === 'number') {\n this.gridMaterial.uniforms.uColor1.value.setHex(color)\n } else {\n this.gridMaterial.uniforms.uColor1.value.copy(color)\n }\n this.eventDispatcher.dispatchEvent({\n type: 'colorChanged',\n color,\n colorType: 'color1',\n })\n }\n\n setColor2(color: THREE.Color | number): void {\n if (typeof color === 'number') {\n this.gridMaterial.uniforms.uColor2.value.setHex(color)\n } else {\n this.gridMaterial.uniforms.uColor2.value.copy(color)\n }\n this.eventDispatcher.dispatchEvent({\n type: 'colorChanged',\n color,\n colorType: 'color2',\n })\n }\n\n setFogColor(color: THREE.Color | number): void {\n if (typeof color === 'number') {\n this.gridMaterial.uniforms.uFogColor.value.setHex(color)\n } else {\n this.gridMaterial.uniforms.uFogColor.value.copy(color)\n }\n this.eventDispatcher.dispatchEvent({\n type: 'colorChanged',\n color,\n colorType: 'fog',\n })\n }\n\n setFogNear(near: number): void {\n const fogFar = this.gridMaterial.uniforms.uFogFar.value\n const clampedNear = Math.min(near, fogFar)\n this.gridMaterial.uniforms.uFogNear.value = clampedNear\n this.eventDispatcher.dispatchEvent({\n type: 'fogChanged',\n property: 'near',\n value: clampedNear,\n })\n }\n\n setFogFar(far: number): void {\n const fogNear = this.gridMaterial.uniforms.uFogNear.value\n const clampedFar = Math.max(far, fogNear)\n 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import * as THREE from 'three';
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interface InfiniteGridEventMap {
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subdivisionsChanged: {
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subdivisions: number;
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};
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divisionsChanged: {
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divisions: number;
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};
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colorChanged: {
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color: THREE.Color | number;
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colorType: 'color1' | 'color2' | 'fog';
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};
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fogChanged: {
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property: 'near' | 'far';
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value: number;
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};
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}
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declare class InfiniteGrid extends THREE.Object3D {
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subdivisions: number;
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divisions: number;
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gridMaterial: THREE.ShaderMaterial;
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private eventDispatcher;
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constructor(divisions?: number, subdivisions?: number);
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setSubdivisions(subdivisions: number): void;
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setDivisions(divisions: number): void;
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setColor1(color: THREE.Color | number): void;
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setColor2(color: THREE.Color | number): void;
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setFogColor(color: THREE.Color | number): void;
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setFogNear(near: number): void;
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setFogFar(far: number): void;
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addGridEventListener<K extends keyof InfiniteGridEventMap>(type: K, listener: (event: InfiniteGridEventMap[K] & {
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type: K;
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}) => void): void;
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removeGridEventListener<K extends keyof InfiniteGridEventMap>(type: K, listener: (event: InfiniteGridEventMap[K] & {
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type: K;
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}) => void): void;
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hasGridEventListener<K extends keyof InfiniteGridEventMap>(type: K, listener: (event: InfiniteGridEventMap[K] & {
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type: K;
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}) => void): boolean;
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}
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export { InfiniteGrid };
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import * as THREE from 'three';
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interface InfiniteGridEventMap {
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subdivisionsChanged: {
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subdivisions: number;
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};
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divisionsChanged: {
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divisions: number;
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};
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colorChanged: {
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color: THREE.Color | number;
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colorType: 'color1' | 'color2' | 'fog';
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};
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fogChanged: {
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property: 'near' | 'far';
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value: number;
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};
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}
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declare class InfiniteGrid extends THREE.Object3D {
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subdivisions: number;
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divisions: number;
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gridMaterial: THREE.ShaderMaterial;
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private eventDispatcher;
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constructor(divisions?: number, subdivisions?: number);
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setSubdivisions(subdivisions: number): void;
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setDivisions(divisions: number): void;
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setColor1(color: THREE.Color | number): void;
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setColor2(color: THREE.Color | number): void;
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setFogColor(color: THREE.Color | number): void;
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setFogNear(near: number): void;
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setFogFar(far: number): void;
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addGridEventListener<K extends keyof InfiniteGridEventMap>(type: K, listener: (event: InfiniteGridEventMap[K] & {
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type: K;
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}) => void): void;
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removeGridEventListener<K extends keyof InfiniteGridEventMap>(type: K, listener: (event: InfiniteGridEventMap[K] & {
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type: K;
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}) => void): void;
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hasGridEventListener<K extends keyof InfiniteGridEventMap>(type: K, listener: (event: InfiniteGridEventMap[K] & {
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type: K;
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}) => void): boolean;
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}
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export { InfiniteGrid };
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{"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
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