@tldraw/editor 5.2.0-next.b91d4a4551c9 → 5.2.0-next.e2b8d10bf10e

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (35) hide show
  1. package/dist-cjs/index.d.ts +5 -7
  2. package/dist-cjs/index.js +1 -1
  3. package/dist-cjs/lib/editor/Editor.js +34 -12
  4. package/dist-cjs/lib/editor/Editor.js.map +3 -3
  5. package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js +8 -58
  6. package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js.map +2 -2
  7. package/dist-cjs/lib/editor/managers/FocusManager/FocusManager.js +1 -2
  8. package/dist-cjs/lib/editor/managers/FocusManager/FocusManager.js.map +2 -2
  9. package/dist-cjs/lib/editor/tools/StateNode.js.map +2 -2
  10. package/dist-cjs/lib/editor/types/event-types.js +0 -2
  11. package/dist-cjs/lib/editor/types/event-types.js.map +2 -2
  12. package/dist-cjs/version.js +3 -3
  13. package/dist-cjs/version.js.map +1 -1
  14. package/dist-esm/index.d.mts +5 -7
  15. package/dist-esm/index.mjs +1 -1
  16. package/dist-esm/lib/editor/Editor.mjs +34 -12
  17. package/dist-esm/lib/editor/Editor.mjs.map +3 -3
  18. package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs +8 -58
  19. package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs.map +2 -2
  20. package/dist-esm/lib/editor/managers/FocusManager/FocusManager.mjs +1 -2
  21. package/dist-esm/lib/editor/managers/FocusManager/FocusManager.mjs.map +2 -2
  22. package/dist-esm/lib/editor/tools/StateNode.mjs.map +2 -2
  23. package/dist-esm/lib/editor/types/event-types.mjs +0 -2
  24. package/dist-esm/lib/editor/types/event-types.mjs.map +2 -2
  25. package/dist-esm/version.mjs +3 -3
  26. package/dist-esm/version.mjs.map +1 -1
  27. package/package.json +7 -7
  28. package/src/lib/editor/Editor.ts +59 -20
  29. package/src/lib/editor/managers/ClickManager/ClickManager.test.ts +54 -74
  30. package/src/lib/editor/managers/ClickManager/ClickManager.ts +15 -65
  31. package/src/lib/editor/managers/FocusManager/FocusManager.test.ts +4 -4
  32. package/src/lib/editor/managers/FocusManager/FocusManager.ts +1 -2
  33. package/src/lib/editor/tools/StateNode.ts +0 -2
  34. package/src/lib/editor/types/event-types.ts +2 -6
  35. package/src/version.ts +3 -3
@@ -20,6 +20,7 @@ class ClickManager {
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  _clickTimeout;
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  _clickScreenPoint;
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  _previousScreenPoint;
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+ _isPressingWhilePending = false;
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  _getClickTimeout(state, id = uniqueId()) {
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  this._clickId = id;
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  clearTimeout(this._clickTimeout);
@@ -27,30 +28,12 @@ class ClickManager {
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  () => {
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  if (this._clickState === state && this._clickId === id) {
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  switch (this._clickState) {
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- case "pendingTriple": {
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- this.editor.dispatch({
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- ...this.lastPointerInfo,
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- type: "click",
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- name: "double_click",
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- phase: "settle"
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- });
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- break;
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- }
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- case "pendingQuadruple": {
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- this.editor.dispatch({
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- ...this.lastPointerInfo,
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- type: "click",
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- name: "triple_click",
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- phase: "settle"
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- });
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- break;
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- }
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  case "pendingOverflow": {
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  this.editor.dispatch({
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  ...this.lastPointerInfo,
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  type: "click",
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- name: "quadruple_click",
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- phase: "settle"
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+ name: "double_click",
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+ phase: this._isPressingWhilePending ? "settle-down" : "settle-up"
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  });
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  break;
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  }
@@ -84,6 +67,7 @@ class ClickManager {
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  case "pointer_down": {
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  if (!this._clickState) return info;
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  this._clickScreenPoint = Vec.From(info.point);
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+ this._isPressingWhilePending = true;
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  if (this._previousScreenPoint && Vec.Dist2(this._previousScreenPoint, this._clickScreenPoint) > MAX_CLICK_DISTANCE ** 2) {
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  this._clickState = "idle";
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  }
@@ -91,32 +75,12 @@ class ClickManager {
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  this.lastPointerInfo = info;
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  switch (this._clickState) {
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  case "pendingDouble": {
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- this._clickState = "pendingTriple";
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- this._clickTimeout = this._getClickTimeout(this._clickState);
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- return {
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- ...info,
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- type: "click",
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- name: "double_click",
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- phase: "down"
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- };
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- }
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- case "pendingTriple": {
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- this._clickState = "pendingQuadruple";
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- this._clickTimeout = this._getClickTimeout(this._clickState);
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- return {
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- ...info,
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- type: "click",
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- name: "triple_click",
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- phase: "down"
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- };
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- }
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- case "pendingQuadruple": {
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  this._clickState = "pendingOverflow";
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  this._clickTimeout = this._getClickTimeout(this._clickState);
116
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  return {
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  ...info,
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  type: "click",
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- name: "quadruple_click",
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+ name: "double_click",
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  phase: "down"
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  };
122
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  }
@@ -137,28 +101,13 @@ class ClickManager {
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  case "pointer_up": {
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  if (!this._clickState) return info;
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  this._clickScreenPoint = Vec.From(info.point);
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+ this._isPressingWhilePending = false;
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  switch (this._clickState) {
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- case "pendingTriple": {
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- return {
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- ...this.lastPointerInfo,
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- type: "click",
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- name: "double_click",
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- phase: "up"
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- };
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- }
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- case "pendingQuadruple": {
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- return {
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- ...this.lastPointerInfo,
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- type: "click",
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- name: "triple_click",
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- phase: "up"
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- };
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- }
157
106
  case "pendingOverflow": {
158
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  return {
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  ...this.lastPointerInfo,
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109
  type: "click",
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- name: "quadruple_click",
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+ name: "double_click",
162
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  phase: "up"
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  };
164
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  }
@@ -179,6 +128,7 @@ class ClickManager {
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  cancelDoubleClickTimeout() {
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  this._clickTimeout = clearTimeout(this._clickTimeout);
181
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  this._clickState = "idle";
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+ this._isPressingWhilePending = false;
182
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  }
183
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  }
184
134
  __decorateClass([
@@ -1,7 +1,7 @@
1
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  {
2
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  "version": 3,
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  "sources": ["../../../../../src/lib/editor/managers/ClickManager/ClickManager.ts"],
4
- "sourcesContent": ["import { bind, uniqueId } from '@tldraw/utils'\nimport { Vec } from '../../../primitives/Vec'\nimport type { Editor } from '../../Editor'\nimport { TLClickEventInfo, TLPointerEventInfo } from '../../types/event-types'\n\n/** @public */\nexport type TLClickState =\n\t| 'idle'\n\t| 'pendingDouble'\n\t| 'pendingTriple'\n\t| 'pendingQuadruple'\n\t| 'pendingOverflow'\n\t| 'overflow'\n\nconst MAX_CLICK_DISTANCE = 40\n\n/** @public */\nexport class ClickManager {\n\tconstructor(public editor: Editor) {}\n\n\tprivate _clickId = ''\n\n\tprivate _clickTimeout?: any\n\n\tprivate _clickScreenPoint?: Vec\n\n\tprivate _previousScreenPoint?: Vec\n\n\t@bind\n\t_getClickTimeout(state: TLClickState, id = uniqueId()) {\n\t\tthis._clickId = id\n\t\tclearTimeout(this._clickTimeout)\n\t\tthis._clickTimeout = this.editor.timers.setTimeout(\n\t\t\t() => {\n\t\t\t\tif (this._clickState === state && this._clickId === id) {\n\t\t\t\t\tswitch (this._clickState) {\n\t\t\t\t\t\tcase 'pendingTriple': {\n\t\t\t\t\t\t\tthis.editor.dispatch({\n\t\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\t\tname: 'double_click',\n\t\t\t\t\t\t\t\tphase: 'settle',\n\t\t\t\t\t\t\t})\n\t\t\t\t\t\t\tbreak\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcase 'pendingQuadruple': {\n\t\t\t\t\t\t\tthis.editor.dispatch({\n\t\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\t\tname: 'triple_click',\n\t\t\t\t\t\t\t\tphase: 'settle',\n\t\t\t\t\t\t\t})\n\t\t\t\t\t\t\tbreak\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcase 'pendingOverflow': {\n\t\t\t\t\t\t\tthis.editor.dispatch({\n\t\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\t\tname: 'quadruple_click',\n\t\t\t\t\t\t\t\tphase: 'settle',\n\t\t\t\t\t\t\t})\n\t\t\t\t\t\t\tbreak\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdefault: {\n\t\t\t\t\t\t\t// noop\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\tthis._clickState = 'idle'\n\t\t\t\t}\n\t\t\t},\n\t\t\tstate === 'idle' || state === 'pendingDouble'\n\t\t\t\t? this.editor.options.doubleClickDurationMs\n\t\t\t\t: this.editor.options.multiClickDurationMs\n\t\t)\n\t}\n\n\t/**\n\t * The current click state.\n\t *\n\t * @internal\n\t */\n\tprivate _clickState?: TLClickState = 'idle'\n\n\t/**\n\t * The current click state.\n\t *\n\t * @public\n\t */\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget clickState() {\n\t\treturn this._clickState\n\t}\n\n\tlastPointerInfo = {} as TLPointerEventInfo\n\n\thandlePointerEvent(info: TLPointerEventInfo): TLPointerEventInfo | TLClickEventInfo {\n\t\tswitch (info.name) {\n\t\t\tcase 'pointer_down': {\n\t\t\t\tif (!this._clickState) return info\n\t\t\t\tthis._clickScreenPoint = Vec.From(info.point)\n\n\t\t\t\tif (\n\t\t\t\t\tthis._previousScreenPoint &&\n\t\t\t\t\tVec.Dist2(this._previousScreenPoint, this._clickScreenPoint) > MAX_CLICK_DISTANCE ** 2\n\t\t\t\t) {\n\t\t\t\t\tthis._clickState = 'idle'\n\t\t\t\t}\n\n\t\t\t\tthis._previousScreenPoint = this._clickScreenPoint\n\n\t\t\t\tthis.lastPointerInfo = info\n\n\t\t\t\tswitch (this._clickState) {\n\t\t\t\t\tcase 'pendingDouble': {\n\t\t\t\t\t\tthis._clickState = 'pendingTriple'\n\t\t\t\t\t\tthis._clickTimeout = this._getClickTimeout(this._clickState)\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...info,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'double_click',\n\t\t\t\t\t\t\tphase: 'down',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcase 'pendingTriple': {\n\t\t\t\t\t\tthis._clickState = 'pendingQuadruple'\n\t\t\t\t\t\tthis._clickTimeout = this._getClickTimeout(this._clickState)\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...info,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'triple_click',\n\t\t\t\t\t\t\tphase: 'down',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcase 'pendingQuadruple': {\n\t\t\t\t\t\tthis._clickState = 'pendingOverflow'\n\t\t\t\t\t\tthis._clickTimeout = this._getClickTimeout(this._clickState)\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...info,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'quadruple_click',\n\t\t\t\t\t\t\tphase: 'down',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcase 'idle': {\n\t\t\t\t\t\tthis._clickState = 'pendingDouble'\n\t\t\t\t\t\tbreak\n\t\t\t\t\t}\n\t\t\t\t\tcase 'pendingOverflow': {\n\t\t\t\t\t\tthis._clickState = 'overflow'\n\t\t\t\t\t\tbreak\n\t\t\t\t\t}\n\t\t\t\t\tdefault: {\n\t\t\t\t\t\t// overflow\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis._clickTimeout = this._getClickTimeout(this._clickState)\n\t\t\t\treturn info\n\t\t\t}\n\t\t\tcase 'pointer_up': {\n\t\t\t\tif (!this._clickState) return info\n\t\t\t\tthis._clickScreenPoint = Vec.From(info.point)\n\n\t\t\t\tswitch (this._clickState) {\n\t\t\t\t\tcase 'pendingTriple': {\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'double_click',\n\t\t\t\t\t\t\tphase: 'up',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcase 'pendingQuadruple': {\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'triple_click',\n\t\t\t\t\t\t\tphase: 'up',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcase 'pendingOverflow': {\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'quadruple_click',\n\t\t\t\t\t\t\tphase: 'up',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tdefault: {\n\t\t\t\t\t\t// idle, pendingDouble, overflow\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn info\n\t\t\t}\n\t\t\tcase 'pointer_move': {\n\t\t\t\tif (\n\t\t\t\t\tthis._clickState !== 'idle' &&\n\t\t\t\t\tthis._clickScreenPoint &&\n\t\t\t\t\tVec.Dist2(this._clickScreenPoint, this.editor.inputs.getCurrentScreenPoint()) >\n\t\t\t\t\t\t(this.editor.getInstanceState().isCoarsePointer\n\t\t\t\t\t\t\t? this.editor.options.coarseDragDistanceSquared\n\t\t\t\t\t\t\t: this.editor.options.dragDistanceSquared)\n\t\t\t\t) {\n\t\t\t\t\tthis.cancelDoubleClickTimeout()\n\t\t\t\t}\n\t\t\t\treturn info\n\t\t\t}\n\t\t}\n\t\treturn info\n\t}\n\n\t/**\n\t * Cancel the double click timeout.\n\t *\n\t * @internal\n\t */\n\t@bind\n\tcancelDoubleClickTimeout() {\n\t\tthis._clickTimeout = clearTimeout(this._clickTimeout)\n\t\tthis._clickState = 'idle'\n\t}\n}\n"],
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+ "sourcesContent": ["import { bind, uniqueId } from '@tldraw/utils'\nimport { Vec } from '../../../primitives/Vec'\nimport type { Editor } from '../../Editor'\nimport { TLClickEventInfo, TLPointerEventInfo } from '../../types/event-types'\n\n/** @public */\nexport type TLClickState = 'idle' | 'pendingDouble' | 'pendingOverflow' | 'overflow'\n\nconst MAX_CLICK_DISTANCE = 40\n\n/** @public */\nexport class ClickManager {\n\tconstructor(public editor: Editor) {}\n\n\tprivate _clickId = ''\n\n\tprivate _clickTimeout?: any\n\n\tprivate _clickScreenPoint?: Vec\n\n\tprivate _previousScreenPoint?: Vec\n\n\tprivate _isPressingWhilePending = false\n\n\t@bind\n\t_getClickTimeout(state: TLClickState, id = uniqueId()) {\n\t\tthis._clickId = id\n\t\tclearTimeout(this._clickTimeout)\n\t\tthis._clickTimeout = this.editor.timers.setTimeout(\n\t\t\t() => {\n\t\t\t\tif (this._clickState === state && this._clickId === id) {\n\t\t\t\t\tswitch (this._clickState) {\n\t\t\t\t\t\tcase 'pendingOverflow': {\n\t\t\t\t\t\t\tthis.editor.dispatch({\n\t\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\t\tname: 'double_click',\n\t\t\t\t\t\t\t\tphase: this._isPressingWhilePending ? 'settle-down' : 'settle-up',\n\t\t\t\t\t\t\t})\n\t\t\t\t\t\t\tbreak\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdefault: {\n\t\t\t\t\t\t\t// noop\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\tthis._clickState = 'idle'\n\t\t\t\t}\n\t\t\t},\n\t\t\tstate === 'idle' || state === 'pendingDouble'\n\t\t\t\t? this.editor.options.doubleClickDurationMs\n\t\t\t\t: this.editor.options.multiClickDurationMs\n\t\t)\n\t}\n\n\t/**\n\t * The current click state.\n\t *\n\t * @internal\n\t */\n\tprivate _clickState?: TLClickState = 'idle'\n\n\t/**\n\t * The current click state.\n\t *\n\t * @public\n\t */\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget clickState() {\n\t\treturn this._clickState\n\t}\n\n\tlastPointerInfo = {} as TLPointerEventInfo\n\n\thandlePointerEvent(info: TLPointerEventInfo): TLPointerEventInfo | TLClickEventInfo {\n\t\tswitch (info.name) {\n\t\t\tcase 'pointer_down': {\n\t\t\t\tif (!this._clickState) return info\n\t\t\t\tthis._clickScreenPoint = Vec.From(info.point)\n\n\t\t\t\tthis._isPressingWhilePending = true\n\n\t\t\t\tif (\n\t\t\t\t\tthis._previousScreenPoint &&\n\t\t\t\t\tVec.Dist2(this._previousScreenPoint, this._clickScreenPoint) > MAX_CLICK_DISTANCE ** 2\n\t\t\t\t) {\n\t\t\t\t\tthis._clickState = 'idle'\n\t\t\t\t}\n\n\t\t\t\tthis._previousScreenPoint = this._clickScreenPoint\n\n\t\t\t\tthis.lastPointerInfo = info\n\n\t\t\t\tswitch (this._clickState) {\n\t\t\t\t\tcase 'pendingDouble': {\n\t\t\t\t\t\tthis._clickState = 'pendingOverflow'\n\t\t\t\t\t\tthis._clickTimeout = this._getClickTimeout(this._clickState)\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...info,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'double_click',\n\t\t\t\t\t\t\tphase: 'down',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcase 'idle': {\n\t\t\t\t\t\tthis._clickState = 'pendingDouble'\n\t\t\t\t\t\tbreak\n\t\t\t\t\t}\n\t\t\t\t\tcase 'pendingOverflow': {\n\t\t\t\t\t\tthis._clickState = 'overflow'\n\t\t\t\t\t\tbreak\n\t\t\t\t\t}\n\t\t\t\t\tdefault: {\n\t\t\t\t\t\t// overflow\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis._clickTimeout = this._getClickTimeout(this._clickState)\n\t\t\t\treturn info\n\t\t\t}\n\t\t\tcase 'pointer_up': {\n\t\t\t\tif (!this._clickState) return info\n\n\t\t\t\tthis._clickScreenPoint = Vec.From(info.point)\n\n\t\t\t\tthis._isPressingWhilePending = false\n\n\t\t\t\tswitch (this._clickState) {\n\t\t\t\t\tcase 'pendingOverflow': {\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'double_click',\n\t\t\t\t\t\t\tphase: 'up',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tdefault: {\n\t\t\t\t\t\t// idle, pendingDouble, overflow\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn info\n\t\t\t}\n\t\t\tcase 'pointer_move': {\n\t\t\t\tif (\n\t\t\t\t\tthis._clickState !== 'idle' &&\n\t\t\t\t\tthis._clickScreenPoint &&\n\t\t\t\t\tVec.Dist2(this._clickScreenPoint, this.editor.inputs.getCurrentScreenPoint()) >\n\t\t\t\t\t\t(this.editor.getInstanceState().isCoarsePointer\n\t\t\t\t\t\t\t? this.editor.options.coarseDragDistanceSquared\n\t\t\t\t\t\t\t: this.editor.options.dragDistanceSquared)\n\t\t\t\t) {\n\t\t\t\t\tthis.cancelDoubleClickTimeout()\n\t\t\t\t}\n\t\t\t\treturn info\n\t\t\t}\n\t\t}\n\t\treturn info\n\t}\n\n\t/**\n\t * Cancel the double click timeout.\n\t *\n\t * @internal\n\t */\n\t@bind\n\tcancelDoubleClickTimeout() {\n\t\tthis._clickTimeout = clearTimeout(this._clickTimeout)\n\t\tthis._clickState = 'idle'\n\t\t// when a double click is cancelled, we are no longer pending any further\n\t\t// clicks, so we set this to false even if the user is still pressing\n\t\tthis._isPressingWhilePending = false\n\t}\n}\n"],
5
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6
6
  "names": []
7
7
  }
@@ -53,8 +53,7 @@ class FocusManager {
53
53
  handleKeyDown(keyEvent) {
54
54
  const container = this.editor.getContainer();
55
55
  const activeEl = container.ownerDocument.activeElement;
56
- if (this.editor.isIn("select.editing_shape") && !activeEl?.closest(".tlui-contextual-toolbar"))
57
- return;
56
+ if (this.editor.getEditingShapeId() && !activeEl?.closest(".tlui-contextual-toolbar")) return;
58
57
  if (activeEl === container && this.editor.getSelectedShapeIds().length > 0) return;
59
58
  if (["Tab", "ArrowUp", "ArrowDown"].includes(keyEvent.key)) {
60
59
  container.classList.remove("tl-container__no-focus-ring");
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../../src/lib/editor/managers/FocusManager/FocusManager.ts"],
4
- "sourcesContent": ["import { bind } from '@tldraw/utils'\nimport type { Editor } from '../../Editor'\n\n/**\n * A manager for ensuring correct focus across the editor.\n * It will listen for changes in the instance state to make sure the\n * container is focused when the editor is focused.\n * Also, it will make sure that the focus is on things like text\n * labels when the editor is in editing mode.\n *\n * @internal\n */\nexport class FocusManager {\n\tprivate disposeSideEffectListener?: () => void\n\n\tconstructor(\n\t\tpublic editor: Editor,\n\t\tautoFocus?: boolean\n\t) {\n\t\tthis.disposeSideEffectListener = editor.sideEffects.registerAfterChangeHandler(\n\t\t\t'instance',\n\t\t\t(prev, next) => {\n\t\t\t\tif (prev.isFocused !== next.isFocused) {\n\t\t\t\t\tthis.updateContainerClass()\n\t\t\t\t}\n\t\t\t}\n\t\t)\n\n\t\tconst currentFocusState = editor.getInstanceState().isFocused\n\t\tif (autoFocus !== currentFocusState) {\n\t\t\teditor.updateInstanceState({ isFocused: !!autoFocus })\n\t\t}\n\t\tthis.updateContainerClass()\n\n\t\tconst body = editor.getContainerDocument().body\n\t\tbody.addEventListener('keydown', this.handleKeyDown)\n\t\tbody.addEventListener('mousedown', this.handleMouseDown)\n\t}\n\n\t/**\n\t * The editor's focus state and the container's focus state\n\t * are not necessarily always in sync. For that reason we\n\t * can't rely on the css `:focus` or `:focus-within` selectors to style the\n\t * editor when it is in focus.\n\t *\n\t * For that reason we synchronize the editor's focus state with a\n\t * special class on the container: tl-container__focused\n\t */\n\tprivate updateContainerClass() {\n\t\tconst container = this.editor.getContainer()\n\t\tconst instanceState = this.editor.getInstanceState()\n\n\t\tif (instanceState.isFocused) {\n\t\t\tcontainer.classList.add('tl-container__focused')\n\t\t} else {\n\t\t\tcontainer.classList.remove('tl-container__focused')\n\t\t}\n\t\tcontainer.classList.add('tl-container__no-focus-ring')\n\t}\n\n\t@bind private handleKeyDown(keyEvent: KeyboardEvent) {\n\t\tconst container = this.editor.getContainer()\n\t\tconst activeEl = container.ownerDocument.activeElement\n\t\t// Edit mode should remove the focus ring, however if the active element's\n\t\t// parent is the contextual toolbar, then allow it.\n\t\tif (this.editor.isIn('select.editing_shape') && !activeEl?.closest('.tlui-contextual-toolbar'))\n\t\t\treturn\n\t\tif (activeEl === container && this.editor.getSelectedShapeIds().length > 0) return\n\t\tif (['Tab', 'ArrowUp', 'ArrowDown'].includes(keyEvent.key)) {\n\t\t\tcontainer.classList.remove('tl-container__no-focus-ring')\n\t\t}\n\t}\n\n\t@bind private handleMouseDown() {\n\t\tconst container = this.editor.getContainer()\n\t\tcontainer.classList.add('tl-container__no-focus-ring')\n\t}\n\n\tfocus() {\n\t\tthis.editor.getContainer().focus()\n\t}\n\n\tblur({ blurContainer = true } = {}) {\n\t\tthis.editor.complete() // stop any interaction\n\t\tif (blurContainer) this.editor.getContainer().blur() // blur the container\n\t}\n\n\tdispose() {\n\t\tconst body = this.editor.getContainerDocument().body\n\t\tbody.removeEventListener('keydown', this.handleKeyDown)\n\t\tbody.removeEventListener('mousedown', this.handleMouseDown)\n\t\tthis.disposeSideEffectListener?.()\n\t}\n}\n"],
5
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+ "sourcesContent": ["import { bind } from '@tldraw/utils'\nimport type { Editor } from '../../Editor'\n\n/**\n * A manager for ensuring correct focus across the editor.\n * It will listen for changes in the instance state to make sure the\n * container is focused when the editor is focused.\n * Also, it will make sure that the focus is on things like text\n * labels when the editor is in editing mode.\n *\n * @internal\n */\nexport class FocusManager {\n\tprivate disposeSideEffectListener?: () => void\n\n\tconstructor(\n\t\tpublic editor: Editor,\n\t\tautoFocus?: boolean\n\t) {\n\t\tthis.disposeSideEffectListener = editor.sideEffects.registerAfterChangeHandler(\n\t\t\t'instance',\n\t\t\t(prev, next) => {\n\t\t\t\tif (prev.isFocused !== next.isFocused) {\n\t\t\t\t\tthis.updateContainerClass()\n\t\t\t\t}\n\t\t\t}\n\t\t)\n\n\t\tconst currentFocusState = editor.getInstanceState().isFocused\n\t\tif (autoFocus !== currentFocusState) {\n\t\t\teditor.updateInstanceState({ isFocused: !!autoFocus })\n\t\t}\n\t\tthis.updateContainerClass()\n\n\t\tconst body = editor.getContainerDocument().body\n\t\tbody.addEventListener('keydown', this.handleKeyDown)\n\t\tbody.addEventListener('mousedown', this.handleMouseDown)\n\t}\n\n\t/**\n\t * The editor's focus state and the container's focus state\n\t * are not necessarily always in sync. For that reason we\n\t * can't rely on the css `:focus` or `:focus-within` selectors to style the\n\t * editor when it is in focus.\n\t *\n\t * For that reason we synchronize the editor's focus state with a\n\t * special class on the container: tl-container__focused\n\t */\n\tprivate updateContainerClass() {\n\t\tconst container = this.editor.getContainer()\n\t\tconst instanceState = this.editor.getInstanceState()\n\n\t\tif (instanceState.isFocused) {\n\t\t\tcontainer.classList.add('tl-container__focused')\n\t\t} else {\n\t\t\tcontainer.classList.remove('tl-container__focused')\n\t\t}\n\t\tcontainer.classList.add('tl-container__no-focus-ring')\n\t}\n\n\t@bind private handleKeyDown(keyEvent: KeyboardEvent) {\n\t\tconst container = this.editor.getContainer()\n\t\tconst activeEl = container.ownerDocument.activeElement\n\t\t// Edit mode should remove the focus ring, however if the active element's\n\t\t// parent is the contextual toolbar, then allow it.\n\t\tif (this.editor.getEditingShapeId() && !activeEl?.closest('.tlui-contextual-toolbar')) return\n\t\tif (activeEl === container && this.editor.getSelectedShapeIds().length > 0) return\n\t\tif (['Tab', 'ArrowUp', 'ArrowDown'].includes(keyEvent.key)) {\n\t\t\tcontainer.classList.remove('tl-container__no-focus-ring')\n\t\t}\n\t}\n\n\t@bind private handleMouseDown() {\n\t\tconst container = this.editor.getContainer()\n\t\tcontainer.classList.add('tl-container__no-focus-ring')\n\t}\n\n\tfocus() {\n\t\tthis.editor.getContainer().focus()\n\t}\n\n\tblur({ blurContainer = true } = {}) {\n\t\tthis.editor.complete() // stop any interaction\n\t\tif (blurContainer) this.editor.getContainer().blur() // blur the container\n\t}\n\n\tdispose() {\n\t\tconst body = this.editor.getContainerDocument().body\n\t\tbody.removeEventListener('keydown', this.handleKeyDown)\n\t\tbody.removeEventListener('mousedown', this.handleMouseDown)\n\t\tthis.disposeSideEffectListener?.()\n\t}\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/editor/tools/StateNode.ts"],
4
- "sourcesContent": ["import { Atom, Computed, atom, computed } from '@tldraw/state'\nimport { PerformanceTracker } from '@tldraw/utils'\nimport { debugFlags } from '../../utils/debug-flags'\nimport type { Editor } from '../Editor'\nimport {\n\tEVENT_NAME_MAP,\n\tTLCancelEventInfo,\n\tTLClickEventInfo,\n\tTLCompleteEventInfo,\n\tTLEventHandlers,\n\tTLEventInfo,\n\tTLInterruptEventInfo,\n\tTLKeyboardEventInfo,\n\tTLPinchEventInfo,\n\tTLPointerEventInfo,\n\tTLTickEventInfo,\n\tTLWheelEventInfo,\n} from '../types/event-types'\n\n/** @public */\nexport interface TLStateNodeConstructor {\n\tnew (editor: Editor, parent?: StateNode): StateNode\n\tid: string\n\tinitial?: string\n\tchildren?(): TLStateNodeConstructor[]\n\tisLockable: boolean\n\tuseCoalescedEvents: boolean\n\ttrackPerformance: boolean\n}\n\n/** @public */\nexport abstract class StateNode implements Partial<TLEventHandlers> {\n\tperformanceTracker: PerformanceTracker\n\tconstructor(\n\t\tpublic editor: Editor,\n\t\tparent?: StateNode\n\t) {\n\t\tconst { id, children, initial, isLockable, useCoalescedEvents } = this\n\t\t\t.constructor as TLStateNodeConstructor\n\n\t\tthis.id = id\n\t\tthis._isActive = atom<boolean>('toolIsActive' + this.id, false)\n\t\tthis._current = atom<StateNode | undefined>('toolState' + this.id, undefined)\n\n\t\tthis._path = computed('toolPath' + this.id, () => {\n\t\t\tconst current = this.getCurrent()\n\t\t\treturn this.id + (current ? `.${current.getPath()}` : '')\n\t\t})\n\n\t\tthis.parent = parent ?? ({} as any)\n\n\t\tif (parent) {\n\t\t\tif (children && initial) {\n\t\t\t\tthis.type = 'branch'\n\t\t\t\tthis.initial = initial\n\t\t\t\tthis.children = Object.fromEntries(\n\t\t\t\t\tchildren().map((Ctor) => [Ctor.id, new Ctor(this.editor, this)])\n\t\t\t\t)\n\t\t\t\tthis._current.set(this.children[this.initial])\n\t\t\t} else {\n\t\t\t\tthis.type = 'leaf'\n\t\t\t}\n\t\t} else {\n\t\t\tthis.type = 'root'\n\n\t\t\tif (children && initial) {\n\t\t\t\tthis.initial = initial\n\t\t\t\tthis.children = Object.fromEntries(\n\t\t\t\t\tchildren().map((Ctor) => [Ctor.id, new Ctor(this.editor, this)])\n\t\t\t\t)\n\t\t\t\tthis._current.set(this.children[this.initial])\n\t\t\t}\n\t\t}\n\t\tthis.isLockable = isLockable\n\t\tthis.useCoalescedEvents = useCoalescedEvents\n\t\tthis.performanceTracker = new PerformanceTracker()\n\t}\n\n\tstatic id: string\n\tstatic initial?: string\n\tstatic children?: () => TLStateNodeConstructor[]\n\tstatic isLockable = true\n\tstatic useCoalescedEvents = false\n\t/** Set to `true` in subclasses to emit interaction-start/end performance events when this state is entered/exited. */\n\tstatic trackPerformance = false\n\n\tid: string\n\ttype: 'branch' | 'leaf' | 'root'\n\tshapeType?: string\n\tinitial?: string\n\tchildren?: Record<string, StateNode>\n\tisLockable: boolean\n\tuseCoalescedEvents: boolean\n\tparent: StateNode\n\n\t/**\n\t * This node's path of active state nodes\n\t *\n\t * @public\n\t */\n\tgetPath() {\n\t\treturn this._path.get()\n\t}\n\t_path: Computed<string>\n\n\t/**\n\t * This node's current active child node, if any.\n\t *\n\t * @public\n\t */\n\tgetCurrent() {\n\t\treturn this._current.get()\n\t}\n\tprivate _current: Atom<StateNode | undefined>\n\n\t/**\n\t * Whether this node is active.\n\t *\n\t * @public\n\t */\n\tgetIsActive() {\n\t\treturn this._isActive.get()\n\t}\n\tprivate _isActive: Atom<boolean>\n\n\t/**\n\t * Transition to a new active child state node.\n\t *\n\t * @example\n\t * ```ts\n\t * parentState.transition('childStateA')\n\t * parentState.transition('childStateB', { myData: 4 })\n\t *```\n\t *\n\t * @param id - The id of the child state node to transition to.\n\t * @param info - Any data to pass to the `onEnter` and `onExit` handlers.\n\t *\n\t * @public\n\t */\n\ttransition(id: string, info: any = {}) {\n\t\tconst path = id.split('.')\n\n\t\tlet currState = this as StateNode\n\n\t\tfor (let i = 0; i < path.length; i++) {\n\t\t\tconst id = path[i]\n\t\t\tconst prevChildState = currState.getCurrent()\n\t\t\tconst nextChildState = currState.children?.[id]\n\n\t\t\tif (!nextChildState) {\n\t\t\t\tthrow Error(`${currState.id} - no child state exists with the id ${id}.`)\n\t\t\t}\n\n\t\t\tif (prevChildState?.id !== nextChildState.id) {\n\t\t\t\tprevChildState?.exit(info, id)\n\t\t\t\tcurrState._current.set(nextChildState)\n\t\t\t\tnextChildState.enter(info, prevChildState?.id || 'initial')\n\t\t\t\tif (!nextChildState.getIsActive()) break\n\t\t\t}\n\n\t\t\tcurrState = nextChildState\n\t\t}\n\n\t\treturn this\n\t}\n\n\thandleEvent(info: Exclude<TLEventInfo, TLPinchEventInfo>) {\n\t\tconst cbName = EVENT_NAME_MAP[info.name]\n\t\tconst currentActiveChild = this._current.__unsafe__getWithoutCapture()\n\n\t\tthis[cbName]?.(info as any)\n\t\tif (\n\t\t\tthis._isActive.__unsafe__getWithoutCapture() &&\n\t\t\tcurrentActiveChild &&\n\t\t\tcurrentActiveChild === this._current.__unsafe__getWithoutCapture()\n\t\t) {\n\t\t\tcurrentActiveChild.handleEvent(info)\n\t\t}\n\t}\n\n\t// todo: move this logic into transition\n\tenter(info: any, from: string) {\n\t\tconst track = (this.constructor as TLStateNodeConstructor).trackPerformance\n\t\tif (track) {\n\t\t\tif (debugFlags.measurePerformance.get()) {\n\t\t\t\tthis.performanceTracker.start(this.id)\n\t\t\t}\n\t\t\tthis.editor.performance._notifyInteractionStart(this.id, this.getPath())\n\t\t}\n\n\t\tthis._isActive.set(true)\n\t\tthis.onEnter?.(info, from)\n\n\t\tif (this.children && this.initial && this.getIsActive()) {\n\t\t\tconst initial = this.children[this.initial]\n\t\t\tthis._current.set(initial)\n\t\t\tinitial.enter(info, from)\n\t\t}\n\t}\n\n\t// todo: move this logic into transition\n\texit(info: any, to: string) {\n\t\tconst track = (this.constructor as TLStateNodeConstructor).trackPerformance\n\t\tif (track) {\n\t\t\tif (debugFlags.measurePerformance.get() && this.performanceTracker.isStarted()) {\n\t\t\t\tthis.performanceTracker.stop()\n\t\t\t}\n\t\t\tthis.editor.performance._notifyInteractionEnd()\n\t\t}\n\n\t\tthis._isActive.set(false)\n\t\tthis.onExit?.(info, to)\n\n\t\tif (!this.getIsActive()) {\n\t\t\tthis.getCurrent()?.exit(info, to)\n\t\t}\n\t}\n\n\t/**\n\t * This is a hack / escape hatch that will tell the editor to\n\t * report a different state as active (in `getCurrentToolId()`) when\n\t * this state is active. This is usually used when a tool transitions\n\t * to a child of a different state for a certain interaction and then\n\t * returns to the original tool when that interaction completes; and\n\t * where we would want to show the original tool as active in the UI.\n\t *\n\t * @public\n\t */\n\t_currentToolIdMask = atom('curent tool id mask', undefined as string | undefined)\n\n\tgetCurrentToolIdMask() {\n\t\treturn this._currentToolIdMask.get()\n\t}\n\n\tsetCurrentToolIdMask(id: string | undefined) {\n\t\tthis._currentToolIdMask.set(id)\n\t}\n\n\t/**\n\t * Add a child node to this state node.\n\t *\n\t * @public\n\t */\n\taddChild(childConstructor: TLStateNodeConstructor): this {\n\t\tif (this.type === 'leaf') {\n\t\t\tthrow new Error('StateNode.addChild: cannot add child to a leaf node')\n\t\t}\n\n\t\t// Initialize children if it's undefined (for root nodes without static children)\n\t\tif (!this.children) {\n\t\t\tthis.children = {}\n\t\t}\n\n\t\tconst child = new childConstructor(this.editor, this)\n\n\t\t// Check if a child with this ID already exists\n\t\tif (this.children[child.id]) {\n\t\t\tthrow new Error(`StateNode.addChild: a child with id '${child.id}' already exists`)\n\t\t}\n\n\t\tthis.children[child.id] = child\n\t\treturn this\n\t}\n\n\tonWheel?(info: TLWheelEventInfo): void\n\tonPointerDown?(info: TLPointerEventInfo): void\n\tonPointerMove?(info: TLPointerEventInfo): void\n\tonLongPress?(info: TLPointerEventInfo): void\n\tonPointerUp?(info: TLPointerEventInfo): void\n\tonDoubleClick?(info: TLClickEventInfo): void\n\tonTripleClick?(info: TLClickEventInfo): void\n\tonQuadrupleClick?(info: TLClickEventInfo): void\n\tonRightClick?(info: TLPointerEventInfo): void\n\tonMiddleClick?(info: TLPointerEventInfo): void\n\tonKeyDown?(info: TLKeyboardEventInfo): void\n\tonKeyUp?(info: TLKeyboardEventInfo): void\n\tonKeyRepeat?(info: TLKeyboardEventInfo): void\n\tonCancel?(info: TLCancelEventInfo): void\n\tonComplete?(info: TLCompleteEventInfo): void\n\tonInterrupt?(info: TLInterruptEventInfo): void\n\tonTick?(info: TLTickEventInfo): void\n\n\tonEnter?(info: any, from: string): void\n\tonExit?(info: any, to: string): void\n}\n"],
5
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4
+ "sourcesContent": ["import { Atom, Computed, atom, computed } from '@tldraw/state'\nimport { PerformanceTracker } from '@tldraw/utils'\nimport { debugFlags } from '../../utils/debug-flags'\nimport type { Editor } from '../Editor'\nimport {\n\tEVENT_NAME_MAP,\n\tTLCancelEventInfo,\n\tTLClickEventInfo,\n\tTLCompleteEventInfo,\n\tTLEventHandlers,\n\tTLEventInfo,\n\tTLInterruptEventInfo,\n\tTLKeyboardEventInfo,\n\tTLPinchEventInfo,\n\tTLPointerEventInfo,\n\tTLTickEventInfo,\n\tTLWheelEventInfo,\n} from '../types/event-types'\n\n/** @public */\nexport interface TLStateNodeConstructor {\n\tnew (editor: Editor, parent?: StateNode): StateNode\n\tid: string\n\tinitial?: string\n\tchildren?(): TLStateNodeConstructor[]\n\tisLockable: boolean\n\tuseCoalescedEvents: boolean\n\ttrackPerformance: boolean\n}\n\n/** @public */\nexport abstract class StateNode implements Partial<TLEventHandlers> {\n\tperformanceTracker: PerformanceTracker\n\tconstructor(\n\t\tpublic editor: Editor,\n\t\tparent?: StateNode\n\t) {\n\t\tconst { id, children, initial, isLockable, useCoalescedEvents } = this\n\t\t\t.constructor as TLStateNodeConstructor\n\n\t\tthis.id = id\n\t\tthis._isActive = atom<boolean>('toolIsActive' + this.id, false)\n\t\tthis._current = atom<StateNode | undefined>('toolState' + this.id, undefined)\n\n\t\tthis._path = computed('toolPath' + this.id, () => {\n\t\t\tconst current = this.getCurrent()\n\t\t\treturn this.id + (current ? `.${current.getPath()}` : '')\n\t\t})\n\n\t\tthis.parent = parent ?? ({} as any)\n\n\t\tif (parent) {\n\t\t\tif (children && initial) {\n\t\t\t\tthis.type = 'branch'\n\t\t\t\tthis.initial = initial\n\t\t\t\tthis.children = Object.fromEntries(\n\t\t\t\t\tchildren().map((Ctor) => [Ctor.id, new Ctor(this.editor, this)])\n\t\t\t\t)\n\t\t\t\tthis._current.set(this.children[this.initial])\n\t\t\t} else {\n\t\t\t\tthis.type = 'leaf'\n\t\t\t}\n\t\t} else {\n\t\t\tthis.type = 'root'\n\n\t\t\tif (children && initial) {\n\t\t\t\tthis.initial = initial\n\t\t\t\tthis.children = Object.fromEntries(\n\t\t\t\t\tchildren().map((Ctor) => [Ctor.id, new Ctor(this.editor, this)])\n\t\t\t\t)\n\t\t\t\tthis._current.set(this.children[this.initial])\n\t\t\t}\n\t\t}\n\t\tthis.isLockable = isLockable\n\t\tthis.useCoalescedEvents = useCoalescedEvents\n\t\tthis.performanceTracker = new PerformanceTracker()\n\t}\n\n\tstatic id: string\n\tstatic initial?: string\n\tstatic children?: () => TLStateNodeConstructor[]\n\tstatic isLockable = true\n\tstatic useCoalescedEvents = false\n\t/** Set to `true` in subclasses to emit interaction-start/end performance events when this state is entered/exited. */\n\tstatic trackPerformance = false\n\n\tid: string\n\ttype: 'branch' | 'leaf' | 'root'\n\tshapeType?: string\n\tinitial?: string\n\tchildren?: Record<string, StateNode>\n\tisLockable: boolean\n\tuseCoalescedEvents: boolean\n\tparent: StateNode\n\n\t/**\n\t * This node's path of active state nodes\n\t *\n\t * @public\n\t */\n\tgetPath() {\n\t\treturn this._path.get()\n\t}\n\t_path: Computed<string>\n\n\t/**\n\t * This node's current active child node, if any.\n\t *\n\t * @public\n\t */\n\tgetCurrent() {\n\t\treturn this._current.get()\n\t}\n\tprivate _current: Atom<StateNode | undefined>\n\n\t/**\n\t * Whether this node is active.\n\t *\n\t * @public\n\t */\n\tgetIsActive() {\n\t\treturn this._isActive.get()\n\t}\n\tprivate _isActive: Atom<boolean>\n\n\t/**\n\t * Transition to a new active child state node.\n\t *\n\t * @example\n\t * ```ts\n\t * parentState.transition('childStateA')\n\t * parentState.transition('childStateB', { myData: 4 })\n\t *```\n\t *\n\t * @param id - The id of the child state node to transition to.\n\t * @param info - Any data to pass to the `onEnter` and `onExit` handlers.\n\t *\n\t * @public\n\t */\n\ttransition(id: string, info: any = {}) {\n\t\tconst path = id.split('.')\n\n\t\tlet currState = this as StateNode\n\n\t\tfor (let i = 0; i < path.length; i++) {\n\t\t\tconst id = path[i]\n\t\t\tconst prevChildState = currState.getCurrent()\n\t\t\tconst nextChildState = currState.children?.[id]\n\n\t\t\tif (!nextChildState) {\n\t\t\t\tthrow Error(`${currState.id} - no child state exists with the id ${id}.`)\n\t\t\t}\n\n\t\t\tif (prevChildState?.id !== nextChildState.id) {\n\t\t\t\tprevChildState?.exit(info, id)\n\t\t\t\tcurrState._current.set(nextChildState)\n\t\t\t\tnextChildState.enter(info, prevChildState?.id || 'initial')\n\t\t\t\tif (!nextChildState.getIsActive()) break\n\t\t\t}\n\n\t\t\tcurrState = nextChildState\n\t\t}\n\n\t\treturn this\n\t}\n\n\thandleEvent(info: Exclude<TLEventInfo, TLPinchEventInfo>) {\n\t\tconst cbName = EVENT_NAME_MAP[info.name]\n\t\tconst currentActiveChild = this._current.__unsafe__getWithoutCapture()\n\n\t\tthis[cbName]?.(info as any)\n\t\tif (\n\t\t\tthis._isActive.__unsafe__getWithoutCapture() &&\n\t\t\tcurrentActiveChild &&\n\t\t\tcurrentActiveChild === this._current.__unsafe__getWithoutCapture()\n\t\t) {\n\t\t\tcurrentActiveChild.handleEvent(info)\n\t\t}\n\t}\n\n\t// todo: move this logic into transition\n\tenter(info: any, from: string) {\n\t\tconst track = (this.constructor as TLStateNodeConstructor).trackPerformance\n\t\tif (track) {\n\t\t\tif (debugFlags.measurePerformance.get()) {\n\t\t\t\tthis.performanceTracker.start(this.id)\n\t\t\t}\n\t\t\tthis.editor.performance._notifyInteractionStart(this.id, this.getPath())\n\t\t}\n\n\t\tthis._isActive.set(true)\n\t\tthis.onEnter?.(info, from)\n\n\t\tif (this.children && this.initial && this.getIsActive()) {\n\t\t\tconst initial = this.children[this.initial]\n\t\t\tthis._current.set(initial)\n\t\t\tinitial.enter(info, from)\n\t\t}\n\t}\n\n\t// todo: move this logic into transition\n\texit(info: any, to: string) {\n\t\tconst track = (this.constructor as TLStateNodeConstructor).trackPerformance\n\t\tif (track) {\n\t\t\tif (debugFlags.measurePerformance.get() && this.performanceTracker.isStarted()) {\n\t\t\t\tthis.performanceTracker.stop()\n\t\t\t}\n\t\t\tthis.editor.performance._notifyInteractionEnd()\n\t\t}\n\n\t\tthis._isActive.set(false)\n\t\tthis.onExit?.(info, to)\n\n\t\tif (!this.getIsActive()) {\n\t\t\tthis.getCurrent()?.exit(info, to)\n\t\t}\n\t}\n\n\t/**\n\t * This is a hack / escape hatch that will tell the editor to\n\t * report a different state as active (in `getCurrentToolId()`) when\n\t * this state is active. This is usually used when a tool transitions\n\t * to a child of a different state for a certain interaction and then\n\t * returns to the original tool when that interaction completes; and\n\t * where we would want to show the original tool as active in the UI.\n\t *\n\t * @public\n\t */\n\t_currentToolIdMask = atom('curent tool id mask', undefined as string | undefined)\n\n\tgetCurrentToolIdMask() {\n\t\treturn this._currentToolIdMask.get()\n\t}\n\n\tsetCurrentToolIdMask(id: string | undefined) {\n\t\tthis._currentToolIdMask.set(id)\n\t}\n\n\t/**\n\t * Add a child node to this state node.\n\t *\n\t * @public\n\t */\n\taddChild(childConstructor: TLStateNodeConstructor): this {\n\t\tif (this.type === 'leaf') {\n\t\t\tthrow new Error('StateNode.addChild: cannot add child to a leaf node')\n\t\t}\n\n\t\t// Initialize children if it's undefined (for root nodes without static children)\n\t\tif (!this.children) {\n\t\t\tthis.children = {}\n\t\t}\n\n\t\tconst child = new childConstructor(this.editor, this)\n\n\t\t// Check if a child with this ID already exists\n\t\tif (this.children[child.id]) {\n\t\t\tthrow new Error(`StateNode.addChild: a child with id '${child.id}' already exists`)\n\t\t}\n\n\t\tthis.children[child.id] = child\n\t\treturn this\n\t}\n\n\tonWheel?(info: TLWheelEventInfo): void\n\tonPointerDown?(info: TLPointerEventInfo): void\n\tonPointerMove?(info: TLPointerEventInfo): void\n\tonLongPress?(info: TLPointerEventInfo): void\n\tonPointerUp?(info: TLPointerEventInfo): void\n\tonDoubleClick?(info: TLClickEventInfo): void\n\tonRightClick?(info: TLPointerEventInfo): void\n\tonMiddleClick?(info: TLPointerEventInfo): void\n\tonKeyDown?(info: TLKeyboardEventInfo): void\n\tonKeyUp?(info: TLKeyboardEventInfo): void\n\tonKeyRepeat?(info: TLKeyboardEventInfo): void\n\tonCancel?(info: TLCancelEventInfo): void\n\tonComplete?(info: TLCompleteEventInfo): void\n\tonInterrupt?(info: TLInterruptEventInfo): void\n\tonTick?(info: TLTickEventInfo): void\n\n\tonEnter?(info: any, from: string): void\n\tonExit?(info: any, to: string): void\n}\n"],
5
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6
6
  "names": ["id"]
7
7
  }
@@ -13,8 +13,6 @@ const EVENT_NAME_MAP = {
13
13
  complete: "onComplete",
14
14
  interrupt: "onInterrupt",
15
15
  double_click: "onDoubleClick",
16
- triple_click: "onTripleClick",
17
- quadruple_click: "onQuadrupleClick",
18
16
  tick: "onTick"
19
17
  };
20
18
  export {
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/editor/types/event-types.ts"],
4
- "sourcesContent": ["import { TLHandle, TLShape, VecModel } from '@tldraw/tlschema'\nimport { VecLike } from '../../primitives/Vec'\nimport { TLOverlay } from '../overlays/OverlayUtil'\nimport { TLSelectionHandle } from './selection-types'\n\n/** @public */\nexport type UiEventType = 'pointer' | 'click' | 'keyboard' | 'wheel' | 'pinch' | 'zoom'\n\n/** @public */\nexport type TLPointerEventTarget =\n\t| { target: 'canvas'; shape?: undefined }\n\t| { target: 'selection'; handle?: TLSelectionHandle; shape?: undefined }\n\t| { target: 'shape'; shape: TLShape }\n\t| { target: 'handle'; shape: TLShape; handle: TLHandle }\n\t| { target: 'overlay'; overlay: TLOverlay; shape?: undefined }\n\n/** @public */\nexport type TLPointerEventName =\n\t| 'pointer_down'\n\t| 'pointer_move'\n\t| 'long_press'\n\t| 'pointer_up'\n\t| 'right_click'\n\t| 'middle_click'\n\n/** @public */\nexport type TLCLickEventName = 'double_click' | 'triple_click' | 'quadruple_click'\n\n/** @public */\nexport type TLPinchEventName = 'pinch_start' | 'pinch' | 'pinch_end'\n\n/** @public */\nexport type TLKeyboardEventName = 'key_down' | 'key_up' | 'key_repeat'\n\n/** @public */\nexport type TLEventName =\n\t| TLPointerEventName\n\t| TLCLickEventName\n\t| TLPinchEventName\n\t| TLKeyboardEventName\n\t| 'wheel'\n\t| 'cancel'\n\t| 'complete'\n\t| 'interrupt'\n\t| 'tick'\n\n/** @public */\nexport interface TLBaseEventInfo {\n\ttype: UiEventType\n\tshiftKey: boolean\n\taltKey: boolean\n\tctrlKey: boolean\n\tmetaKey: boolean\n\taccelKey: boolean\n}\n\n/** @public */\nexport type TLPointerEventInfo = TLBaseEventInfo & {\n\ttype: 'pointer'\n\tname: TLPointerEventName\n\t// The pointer position in client space, i.e. clientX / clientY\n\tpoint: VecLike\n\tpointerId: number\n\tbutton: number\n\tisPen: boolean\n} & TLPointerEventTarget\n\n/** @public */\nexport type TLClickEventInfo = TLBaseEventInfo & {\n\ttype: 'click'\n\tname: TLCLickEventName\n\tpoint: VecLike\n\tpointerId: number\n\tbutton: number\n\tphase: 'down' | 'up' | 'settle'\n} & TLPointerEventTarget\n\n/** @public */\nexport type TLKeyboardEventInfo = TLBaseEventInfo & {\n\ttype: 'keyboard'\n\tname: TLKeyboardEventName\n\tkey: string\n\tcode: string\n}\n\n/** @public */\nexport type TLPinchEventInfo = TLBaseEventInfo & {\n\ttype: 'pinch'\n\tname: TLPinchEventName\n\tpoint: VecModel\n\tdelta: VecModel\n}\n\n/** @public */\nexport type TLWheelEventInfo = TLBaseEventInfo & {\n\ttype: 'wheel'\n\tname: 'wheel'\n\tdelta: VecModel\n\tpoint: VecModel\n}\n\n/** @public */\nexport interface TLCancelEventInfo {\n\ttype: 'misc'\n\tname: 'cancel'\n}\n/** @public */\nexport interface TLCompleteEventInfo {\n\ttype: 'misc'\n\tname: 'complete'\n}\n/** @public */\nexport interface TLInterruptEventInfo {\n\ttype: 'misc'\n\tname: 'interrupt'\n}\n/** @public */\nexport interface TLTickEventInfo {\n\ttype: 'misc'\n\tname: 'tick'\n\telapsed: number\n}\n\n/** @public */\nexport type TLEventInfo =\n\t| TLPointerEventInfo\n\t| TLClickEventInfo\n\t| TLKeyboardEventInfo\n\t| TLPinchEventInfo\n\t| TLWheelEventInfo\n\t| TLCancelEventInfo\n\t| TLCompleteEventInfo\n\t| TLInterruptEventInfo\n\t| TLTickEventInfo\n\n/** @public */\nexport type TLPointerEvent = (info: TLPointerEventInfo) => void\n/** @public */\nexport type TLClickEvent = (info: TLClickEventInfo) => void\n/** @public */\nexport type TLKeyboardEvent = (info: TLKeyboardEventInfo) => void\n/** @public */\nexport type TLPinchEvent = (info: TLPinchEventInfo) => void\n/** @public */\nexport type TLWheelEvent = (info: TLWheelEventInfo) => void\n/** @public */\nexport type TLCancelEvent = (info: TLCancelEventInfo) => void\n/** @public */\nexport type TLCompleteEvent = (info: TLCompleteEventInfo) => void\n/** @public */\nexport type TLInterruptEvent = (info: TLInterruptEventInfo) => void\n/** @public */\nexport type TLTickEvent = (info: TLTickEventInfo) => void\n\n/** @public */\nexport type UiEvent =\n\t| TLPointerEvent\n\t| TLClickEvent\n\t| TLKeyboardEvent\n\t| TLPinchEvent\n\t| TLCancelEvent\n\t| TLCompleteEvent\n\n/** @public */\nexport type TLEnterEventHandler = (info: any, from: string) => void\n/** @public */\nexport type TLExitEventHandler = (info: any, to: string) => void\n\n/** @public */\nexport interface TLEventHandlers {\n\tonPointerDown: TLPointerEvent\n\tonPointerMove: TLPointerEvent\n\tonLongPress: TLPointerEvent\n\tonRightClick: TLPointerEvent\n\tonDoubleClick: TLClickEvent\n\tonTripleClick: TLClickEvent\n\tonQuadrupleClick: TLClickEvent\n\tonMiddleClick: TLPointerEvent\n\tonPointerUp: TLPointerEvent\n\tonKeyDown: TLKeyboardEvent\n\tonKeyUp: TLKeyboardEvent\n\tonKeyRepeat: TLKeyboardEvent\n\tonWheel: TLWheelEvent\n\tonCancel: TLCancelEvent\n\tonComplete: TLCompleteEvent\n\tonInterrupt: TLInterruptEvent\n\tonTick: TLTickEvent\n}\n\n/** @public */\nexport const EVENT_NAME_MAP: Record<\n\tExclude<TLEventName, TLPinchEventName>,\n\tkeyof TLEventHandlers\n> = {\n\twheel: 'onWheel',\n\tpointer_down: 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5
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4
+ "sourcesContent": ["import { TLHandle, TLShape, VecModel } from '@tldraw/tlschema'\nimport { VecLike } from '../../primitives/Vec'\nimport { TLOverlay } from '../overlays/OverlayUtil'\nimport { TLSelectionHandle } from './selection-types'\n\n/** @public */\nexport type UiEventType = 'pointer' | 'click' | 'keyboard' | 'wheel' | 'pinch' | 'zoom'\n\n/** @public */\nexport type TLPointerEventTarget =\n\t| { target: 'canvas'; shape?: undefined }\n\t| { target: 'selection'; handle?: TLSelectionHandle; shape?: undefined }\n\t| { target: 'shape'; shape: TLShape }\n\t| { target: 'handle'; shape: TLShape; handle: TLHandle }\n\t| { target: 'overlay'; overlay: TLOverlay; shape?: undefined }\n\n/** @public */\nexport type TLPointerEventName =\n\t| 'pointer_down'\n\t| 'pointer_move'\n\t| 'long_press'\n\t| 'pointer_up'\n\t| 'right_click'\n\t| 'middle_click'\n\n/** @public */\nexport type TLCLickEventName = 'double_click'\n\n/** @public */\nexport type TLPinchEventName = 'pinch_start' | 'pinch' | 'pinch_end'\n\n/** @public */\nexport type TLKeyboardEventName = 'key_down' | 'key_up' | 'key_repeat'\n\n/** @public */\nexport type TLEventName =\n\t| TLPointerEventName\n\t| TLCLickEventName\n\t| TLPinchEventName\n\t| TLKeyboardEventName\n\t| 'wheel'\n\t| 'cancel'\n\t| 'complete'\n\t| 'interrupt'\n\t| 'tick'\n\n/** @public */\nexport interface TLBaseEventInfo {\n\ttype: UiEventType\n\tshiftKey: boolean\n\taltKey: boolean\n\tctrlKey: boolean\n\tmetaKey: boolean\n\taccelKey: boolean\n}\n\n/** @public */\nexport type TLPointerEventInfo = TLBaseEventInfo & {\n\ttype: 'pointer'\n\tname: TLPointerEventName\n\t// The pointer position in client space, i.e. clientX / clientY\n\tpoint: VecLike\n\tpointerId: number\n\tbutton: number\n\tisPen: boolean\n} & TLPointerEventTarget\n\n/** @public */\nexport type TLClickEventInfo = TLBaseEventInfo & {\n\ttype: 'click'\n\tname: TLCLickEventName\n\tpoint: VecLike\n\tpointerId: number\n\tbutton: number\n\tphase: 'down' | 'up' | 'settle-down' | 'settle-up'\n} & TLPointerEventTarget\n\n/** @public */\nexport type TLKeyboardEventInfo = TLBaseEventInfo & {\n\ttype: 'keyboard'\n\tname: TLKeyboardEventName\n\tkey: string\n\tcode: string\n}\n\n/** @public */\nexport type TLPinchEventInfo = TLBaseEventInfo & {\n\ttype: 'pinch'\n\tname: TLPinchEventName\n\tpoint: VecModel\n\tdelta: VecModel\n}\n\n/** @public */\nexport type TLWheelEventInfo = TLBaseEventInfo & {\n\ttype: 'wheel'\n\tname: 'wheel'\n\tdelta: VecModel\n\tpoint: VecModel\n}\n\n/** @public */\nexport interface TLCancelEventInfo {\n\ttype: 'misc'\n\tname: 'cancel'\n}\n/** @public */\nexport interface TLCompleteEventInfo {\n\ttype: 'misc'\n\tname: 'complete'\n}\n/** @public */\nexport interface TLInterruptEventInfo {\n\ttype: 'misc'\n\tname: 'interrupt'\n}\n/** @public */\nexport interface TLTickEventInfo {\n\ttype: 'misc'\n\tname: 'tick'\n\telapsed: number\n}\n\n/** @public */\nexport type TLEventInfo =\n\t| TLPointerEventInfo\n\t| TLClickEventInfo\n\t| TLKeyboardEventInfo\n\t| TLPinchEventInfo\n\t| TLWheelEventInfo\n\t| TLCancelEventInfo\n\t| TLCompleteEventInfo\n\t| TLInterruptEventInfo\n\t| TLTickEventInfo\n\n/** @public */\nexport type TLPointerEvent = (info: TLPointerEventInfo) => void\n/** @public */\nexport type TLClickEvent = (info: TLClickEventInfo) => void\n/** @public */\nexport type TLKeyboardEvent = (info: TLKeyboardEventInfo) => void\n/** @public */\nexport type TLPinchEvent = (info: TLPinchEventInfo) => void\n/** @public */\nexport type TLWheelEvent = (info: TLWheelEventInfo) => void\n/** @public */\nexport type TLCancelEvent = (info: TLCancelEventInfo) => void\n/** @public */\nexport type TLCompleteEvent = (info: TLCompleteEventInfo) => void\n/** @public */\nexport type TLInterruptEvent = (info: TLInterruptEventInfo) => void\n/** @public */\nexport type TLTickEvent = (info: TLTickEventInfo) => void\n\n/** @public */\nexport type UiEvent =\n\t| TLPointerEvent\n\t| TLClickEvent\n\t| TLKeyboardEvent\n\t| TLPinchEvent\n\t| TLCancelEvent\n\t| TLCompleteEvent\n\n/** @public */\nexport type TLEnterEventHandler = (info: any, from: string) => void\n/** @public */\nexport type TLExitEventHandler = (info: any, to: string) => void\n\n/** @public */\nexport interface TLEventHandlers {\n\tonPointerDown: TLPointerEvent\n\tonPointerMove: TLPointerEvent\n\tonLongPress: TLPointerEvent\n\tonRightClick: TLPointerEvent\n\tonDoubleClick: TLClickEvent\n\tonMiddleClick: TLPointerEvent\n\tonPointerUp: TLPointerEvent\n\tonKeyDown: TLKeyboardEvent\n\tonKeyUp: TLKeyboardEvent\n\tonKeyRepeat: TLKeyboardEvent\n\tonWheel: TLWheelEvent\n\tonCancel: TLCancelEvent\n\tonComplete: TLCompleteEvent\n\tonInterrupt: TLInterruptEvent\n\tonTick: TLTickEvent\n}\n\n/** @public */\nexport const EVENT_NAME_MAP: Record<\n\tExclude<TLEventName, TLPinchEventName>,\n\tkeyof TLEventHandlers\n> = {\n\twheel: 'onWheel',\n\tpointer_down: 'onPointerDown',\n\tpointer_move: 'onPointerMove',\n\tlong_press: 'onLongPress',\n\tpointer_up: 'onPointerUp',\n\tright_click: 'onRightClick',\n\tmiddle_click: 'onMiddleClick',\n\tkey_down: 'onKeyDown',\n\tkey_up: 'onKeyUp',\n\tkey_repeat: 'onKeyRepeat',\n\tcancel: 'onCancel',\n\tcomplete: 'onComplete',\n\tinterrupt: 'onInterrupt',\n\tdouble_click: 'onDoubleClick',\n\ttick: 'onTick',\n}\n"],
5
+ "mappings": "AA4LO,MAAM,iBAGT;AAAA,EACH,OAAO;AAAA,EACP,cAAc;AAAA,EACd,cAAc;AAAA,EACd,YAAY;AAAA,EACZ,YAAY;AAAA,EACZ,aAAa;AAAA,EACb,cAAc;AAAA,EACd,UAAU;AAAA,EACV,QAAQ;AAAA,EACR,YAAY;AAAA,EACZ,QAAQ;AAAA,EACR,UAAU;AAAA,EACV,WAAW;AAAA,EACX,cAAc;AAAA,EACd,MAAM;AACP;",
6
6
  "names": []
7
7
  }
@@ -1,8 +1,8 @@
1
- const version = "5.2.0-next.b91d4a4551c9";
1
+ const version = "5.2.0-next.e2b8d10bf10e";
2
2
  const publishDates = {
3
3
  major: "2026-05-06T16:28:18.473Z",
4
- minor: "2026-06-03T10:38:24.758Z",
5
- patch: "2026-06-03T10:38:24.758Z"
4
+ minor: "2026-06-05T16:06:49.927Z",
5
+ patch: "2026-06-05T16:06:49.927Z"
6
6
  };
7
7
  export {
8
8
  publishDates,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../src/version.ts"],
4
- "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '5.2.0-next.b91d4a4551c9'\nexport const publishDates = {\n\tmajor: '2026-05-06T16:28:18.473Z',\n\tminor: '2026-06-03T10:38:24.758Z',\n\tpatch: '2026-06-03T10:38:24.758Z',\n}\n"],
4
+ "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '5.2.0-next.e2b8d10bf10e'\nexport const publishDates = {\n\tmajor: '2026-05-06T16:28:18.473Z',\n\tminor: '2026-06-05T16:06:49.927Z',\n\tpatch: '2026-06-05T16:06:49.927Z',\n}\n"],
5
5
  "mappings": "AAGO,MAAM,UAAU;AAChB,MAAM,eAAe;AAAA,EAC3B,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AACR;",
6
6
  "names": []
7
7
  }
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@tldraw/editor",
3
3
  "description": "tldraw infinite canvas SDK (editor).",
4
- "version": "5.2.0-next.b91d4a4551c9",
4
+ "version": "5.2.0-next.e2b8d10bf10e",
5
5
  "author": {
6
6
  "name": "tldraw Inc.",
7
7
  "email": "hello@tldraw.com"
@@ -49,12 +49,12 @@
49
49
  "@tiptap/core": "^3.12.1",
50
50
  "@tiptap/pm": "^3.12.1",
51
51
  "@tiptap/react": "^3.12.1",
52
- "@tldraw/state": "5.2.0-next.b91d4a4551c9",
53
- "@tldraw/state-react": "5.2.0-next.b91d4a4551c9",
54
- "@tldraw/store": "5.2.0-next.b91d4a4551c9",
55
- "@tldraw/tlschema": "5.2.0-next.b91d4a4551c9",
56
- "@tldraw/utils": "5.2.0-next.b91d4a4551c9",
57
- "@tldraw/validate": "5.2.0-next.b91d4a4551c9",
52
+ "@tldraw/state": "5.2.0-next.e2b8d10bf10e",
53
+ "@tldraw/state-react": "5.2.0-next.e2b8d10bf10e",
54
+ "@tldraw/store": "5.2.0-next.e2b8d10bf10e",
55
+ "@tldraw/tlschema": "5.2.0-next.e2b8d10bf10e",
56
+ "@tldraw/utils": "5.2.0-next.e2b8d10bf10e",
57
+ "@tldraw/validate": "5.2.0-next.e2b8d10bf10e",
58
58
  "classnames": "^2.5.1",
59
59
  "eventemitter3": "^4.0.7",
60
60
  "idb": "^7.1.1",
@@ -3336,6 +3336,15 @@ export class Editor extends EventEmitter<TLEventMap> {
3336
3336
 
3337
3337
  let { x, y, z = currentCamera.z } = point
3338
3338
 
3339
+ // `requested` kept the caller's focal point (e.g. the cursor) fixed at
3340
+ // zoom `rz`. When `rz` gets clamped, keep that same focal point fixed at
3341
+ // the clamped zoom `z` rather than snapping to the viewport center.
3342
+ const preserveFocalPoint = (current: number, requested: number, rz: number, z: number) => {
3343
+ const cz = currentCamera.z
3344
+ if (rz === cz) return current
3345
+ return current + ((requested - current) * (1 / z - 1 / cz)) / (1 / rz - 1 / cz)
3346
+ }
3347
+
3339
3348
  // If force is true, then we'll set the camera to the point regardless of
3340
3349
  // the camera options, so that we can handle gestures that permit elasticity
3341
3350
  // or decay, or animations that occur while the camera is locked.
@@ -3378,17 +3387,14 @@ export class Editor extends EventEmitter<TLEventMap> {
3378
3387
  }
3379
3388
 
3380
3389
  if (z < minZ || z > maxZ) {
3381
- // We're trying to zoom out past the minimum zoom level,
3382
- // or in past the maximum zoom level, so stop the camera
3383
- // but keep the current center
3384
- const { x: cx, y: cy, z: cz } = currentCamera
3385
- const cxA = -cx + vsb.w / cz / 2
3386
- const cyA = -cy + vsb.h / cz / 2
3390
+ // We're trying to zoom out past the minimum zoom level, or in
3391
+ // past the maximum zoom level, so clamp the zoom while keeping
3392
+ // the caller's focal point fixed. Axis constraints below still
3393
+ // apply on top of this.
3394
+ const rz = z
3387
3395
  z = clamp(z, minZ, maxZ)
3388
- const cxB = -cx + vsb.w / z / 2
3389
- const cyB = -cy + vsb.h / z / 2
3390
- x = cx + cxB - cxA
3391
- y = cy + cyB - cyA
3396
+ x = preserveFocalPoint(currentCamera.x, x, rz, z)
3397
+ y = preserveFocalPoint(currentCamera.y, y, rz, z)
3392
3398
  }
3393
3399
 
3394
3400
  // Calculate available space
@@ -3477,12 +3483,12 @@ export class Editor extends EventEmitter<TLEventMap> {
3477
3483
  }
3478
3484
  }
3479
3485
  } else {
3480
- // constrain the zoom, preserving the center
3486
+ // constrain the zoom, keeping the caller's focal point fixed
3481
3487
  if (z > zoomMax || z < zoomMin) {
3482
- const { x: cx, y: cy, z: cz } = currentCamera
3488
+ const rz = z
3483
3489
  z = clamp(z, zoomMin, zoomMax)
3484
- x = cx + (-cx + vsb.w / z / 2) - (-cx + vsb.w / cz / 2)
3485
- y = cy + (-cy + vsb.h / z / 2) - (-cy + vsb.h / cz / 2)
3490
+ x = preserveFocalPoint(currentCamera.x, x, rz, z)
3491
+ y = preserveFocalPoint(currentCamera.y, y, rz, z)
3486
3492
  }
3487
3493
  }
3488
3494
  }
@@ -10768,6 +10774,16 @@ export class Editor extends EventEmitter<TLEventMap> {
10768
10774
  /** @internal */
10769
10775
  private _selectedShapeIdsAtPointerDown: TLShapeId[] = []
10770
10776
 
10777
+ /**
10778
+ * Whether `_selectedShapeIdsAtPointerDown` holds a pre-gesture selection
10779
+ * captured by a `pointer_down` (the touch path) that a following pinch
10780
+ * should restore. False when no pointer_down preceded the pinch (the
10781
+ * Safari trackpad path uses gesture events), in which case `pinch_start`
10782
+ * captures the live selection instead.
10783
+ * @internal
10784
+ */
10785
+ private _didCaptureSelectionAtPointerDown = false
10786
+
10771
10787
  /** @internal */
10772
10788
  private _longPressTimeout = -1 as any
10773
10789
 
@@ -10933,16 +10949,28 @@ export class Editor extends EventEmitter<TLEventMap> {
10933
10949
  if (inputs.getIsPinching()) return
10934
10950
 
10935
10951
  if (!inputs.getIsEditing()) {
10936
- // Always capture the current selection when pinch starts.
10937
- // This ensures Safari (which uses gesture events instead of wheel)
10938
- // doesn't restore a stale selection from an earlier pointer_down.
10939
- this._selectedShapeIdsAtPointerDown = [...pageState.selectedShapeIds]
10952
+ // If a pointer_down already captured the pre-gesture selection,
10953
+ // keep it: on touch, the first finger's pointer_down can change
10954
+ // the selection before the second finger starts the pinch, and we
10955
+ // want to restore the selection from before that change. When no
10956
+ // pointer_down preceded the pinch (Safari delivers trackpad pinches
10957
+ // as gesture events), capture the live selection now.
10958
+ if (!this._didCaptureSelectionAtPointerDown) {
10959
+ this._selectedShapeIdsAtPointerDown = [...pageState.selectedShapeIds]
10960
+ }
10940
10961
 
10941
10962
  this._didPinch = true
10942
10963
 
10943
10964
  inputs.setIsPinching(true)
10944
10965
 
10945
10966
  this.interrupt()
10967
+
10968
+ // If the first finger changed the selection, roll it back now rather
10969
+ // than waiting for the pinch to end, so the pre-gesture selection is
10970
+ // what's shown during the pinch.
10971
+ if (this._didCaptureSelectionAtPointerDown) {
10972
+ this.setSelectedShapes(this._selectedShapeIdsAtPointerDown)
10973
+ }
10946
10974
  }
10947
10975
 
10948
10976
  this.emit('event', info)
@@ -10994,6 +11022,7 @@ export class Editor extends EventEmitter<TLEventMap> {
10994
11022
  const { _selectedShapeIdsAtPointerDown: shapesToReselect } = this
10995
11023
  this.setSelectedShapes(this._selectedShapeIdsAtPointerDown)
10996
11024
  this._selectedShapeIdsAtPointerDown = []
11025
+ this._didCaptureSelectionAtPointerDown = false
10997
11026
 
10998
11027
  if (this._didPinch) {
10999
11028
  this._didPinch = false
@@ -11122,8 +11151,15 @@ export class Editor extends EventEmitter<TLEventMap> {
11122
11151
  }, this.options.longPressDurationMs)
11123
11152
  }
11124
11153
 
11125
- // Save the selected ids at pointer down
11126
- this._selectedShapeIdsAtPointerDown = this.getSelectedShapeIds()
11154
+ // Save the selected ids at the start of an interaction so a pinch can
11155
+ // restore the pre-gesture selection. Only capture on the first pointer:
11156
+ // on touch, the second finger's pointer_down arrives after the first
11157
+ // has already changed the selection, and we want the earlier snapshot.
11158
+ // Cleared on pointer_up / pinch_end.
11159
+ if (!this._didCaptureSelectionAtPointerDown) {
11160
+ this._selectedShapeIdsAtPointerDown = this.getSelectedShapeIds()
11161
+ this._didCaptureSelectionAtPointerDown = true
11162
+ }
11127
11163
 
11128
11164
  // Firefox bug fix...
11129
11165
  // If it's a left-mouse-click, we store the pointer id for later user
@@ -11243,6 +11279,7 @@ export class Editor extends EventEmitter<TLEventMap> {
11243
11279
  if (this.inputs.getIsRightPointing() && !this.inputs.getIsPanning()) {
11244
11280
  this.inputs.setIsRightPointing(false)
11245
11281
  this._selectedShapeIdsAtPointerDown = []
11282
+ this._didCaptureSelectionAtPointerDown = false
11246
11283
  break // fall through to state chart dispatch as right_click
11247
11284
  }
11248
11285
 
@@ -11289,6 +11326,7 @@ export class Editor extends EventEmitter<TLEventMap> {
11289
11326
  this.slideCamera({ speed: slideSpeed, direction: slideDirection })
11290
11327
  }
11291
11328
  this._selectedShapeIdsAtPointerDown = []
11329
+ this._didCaptureSelectionAtPointerDown = false
11292
11330
  return this
11293
11331
  }
11294
11332
  }
@@ -11307,6 +11345,7 @@ export class Editor extends EventEmitter<TLEventMap> {
11307
11345
  // Clear the stashed selection so the next pinch captures fresh state.
11308
11346
  // This fixes Safari pinch zoom restoring outdated selections.
11309
11347
  this._selectedShapeIdsAtPointerDown = []
11348
+ this._didCaptureSelectionAtPointerDown = false
11310
11349
 
11311
11350
  break
11312
11351
  }