@tldraw/editor 5.2.0-next.b91d4a4551c9 → 5.2.0-next.e2b8d10bf10e

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Files changed (35) hide show
  1. package/dist-cjs/index.d.ts +5 -7
  2. package/dist-cjs/index.js +1 -1
  3. package/dist-cjs/lib/editor/Editor.js +34 -12
  4. package/dist-cjs/lib/editor/Editor.js.map +3 -3
  5. package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js +8 -58
  6. package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js.map +2 -2
  7. package/dist-cjs/lib/editor/managers/FocusManager/FocusManager.js +1 -2
  8. package/dist-cjs/lib/editor/managers/FocusManager/FocusManager.js.map +2 -2
  9. package/dist-cjs/lib/editor/tools/StateNode.js.map +2 -2
  10. package/dist-cjs/lib/editor/types/event-types.js +0 -2
  11. package/dist-cjs/lib/editor/types/event-types.js.map +2 -2
  12. package/dist-cjs/version.js +3 -3
  13. package/dist-cjs/version.js.map +1 -1
  14. package/dist-esm/index.d.mts +5 -7
  15. package/dist-esm/index.mjs +1 -1
  16. package/dist-esm/lib/editor/Editor.mjs +34 -12
  17. package/dist-esm/lib/editor/Editor.mjs.map +3 -3
  18. package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs +8 -58
  19. package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs.map +2 -2
  20. package/dist-esm/lib/editor/managers/FocusManager/FocusManager.mjs +1 -2
  21. package/dist-esm/lib/editor/managers/FocusManager/FocusManager.mjs.map +2 -2
  22. package/dist-esm/lib/editor/tools/StateNode.mjs.map +2 -2
  23. package/dist-esm/lib/editor/types/event-types.mjs +0 -2
  24. package/dist-esm/lib/editor/types/event-types.mjs.map +2 -2
  25. package/dist-esm/version.mjs +3 -3
  26. package/dist-esm/version.mjs.map +1 -1
  27. package/package.json +7 -7
  28. package/src/lib/editor/Editor.ts +59 -20
  29. package/src/lib/editor/managers/ClickManager/ClickManager.test.ts +54 -74
  30. package/src/lib/editor/managers/ClickManager/ClickManager.ts +15 -65
  31. package/src/lib/editor/managers/FocusManager/FocusManager.test.ts +4 -4
  32. package/src/lib/editor/managers/FocusManager/FocusManager.ts +1 -2
  33. package/src/lib/editor/tools/StateNode.ts +0 -2
  34. package/src/lib/editor/types/event-types.ts +2 -6
  35. package/src/version.ts +3 -3
@@ -41,6 +41,7 @@ class ClickManager {
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  _clickTimeout;
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  _clickScreenPoint;
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  _previousScreenPoint;
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+ _isPressingWhilePending = false;
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  _getClickTimeout(state, id = (0, import_utils.uniqueId)()) {
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  this._clickId = id;
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  clearTimeout(this._clickTimeout);
@@ -48,30 +49,12 @@ class ClickManager {
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  () => {
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  if (this._clickState === state && this._clickId === id) {
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  switch (this._clickState) {
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- case "pendingTriple": {
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- this.editor.dispatch({
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- ...this.lastPointerInfo,
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- type: "click",
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- name: "double_click",
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- phase: "settle"
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- });
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- break;
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- }
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- case "pendingQuadruple": {
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- this.editor.dispatch({
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- ...this.lastPointerInfo,
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- type: "click",
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- name: "triple_click",
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- phase: "settle"
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- });
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- break;
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- }
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  case "pendingOverflow": {
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  this.editor.dispatch({
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  ...this.lastPointerInfo,
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  type: "click",
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- name: "quadruple_click",
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- phase: "settle"
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+ name: "double_click",
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+ phase: this._isPressingWhilePending ? "settle-down" : "settle-up"
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  });
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  break;
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  }
@@ -105,6 +88,7 @@ class ClickManager {
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  case "pointer_down": {
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  if (!this._clickState) return info;
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  this._clickScreenPoint = import_Vec.Vec.From(info.point);
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+ this._isPressingWhilePending = true;
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  if (this._previousScreenPoint && import_Vec.Vec.Dist2(this._previousScreenPoint, this._clickScreenPoint) > MAX_CLICK_DISTANCE ** 2) {
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  this._clickState = "idle";
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  }
@@ -112,32 +96,12 @@ class ClickManager {
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  this.lastPointerInfo = info;
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  switch (this._clickState) {
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  case "pendingDouble": {
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- this._clickState = "pendingTriple";
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- this._clickTimeout = this._getClickTimeout(this._clickState);
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- return {
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- ...info,
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- type: "click",
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- name: "double_click",
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- phase: "down"
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- };
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- }
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- case "pendingTriple": {
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- this._clickState = "pendingQuadruple";
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- this._clickTimeout = this._getClickTimeout(this._clickState);
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- return {
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- ...info,
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- type: "click",
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- name: "triple_click",
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- phase: "down"
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- };
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- }
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- case "pendingQuadruple": {
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  this._clickState = "pendingOverflow";
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  this._clickTimeout = this._getClickTimeout(this._clickState);
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  return {
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  ...info,
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  type: "click",
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- name: "quadruple_click",
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+ name: "double_click",
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  phase: "down"
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  };
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  }
@@ -158,28 +122,13 @@ class ClickManager {
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  case "pointer_up": {
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  if (!this._clickState) return info;
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  this._clickScreenPoint = import_Vec.Vec.From(info.point);
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+ this._isPressingWhilePending = false;
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  switch (this._clickState) {
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- case "pendingTriple": {
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- return {
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- ...this.lastPointerInfo,
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- type: "click",
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- name: "double_click",
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- phase: "up"
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- };
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- }
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- case "pendingQuadruple": {
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- return {
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- ...this.lastPointerInfo,
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- type: "click",
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- name: "triple_click",
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- phase: "up"
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- };
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- }
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  case "pendingOverflow": {
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  return {
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  ...this.lastPointerInfo,
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  type: "click",
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- name: "quadruple_click",
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+ name: "double_click",
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  phase: "up"
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  };
185
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  }
@@ -200,6 +149,7 @@ class ClickManager {
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  cancelDoubleClickTimeout() {
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  this._clickTimeout = clearTimeout(this._clickTimeout);
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  this._clickState = "idle";
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+ this._isPressingWhilePending = false;
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  }
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  }
205
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  __decorateClass([
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../../../../src/lib/editor/managers/ClickManager/ClickManager.ts"],
4
- "sourcesContent": ["import { bind, uniqueId } from '@tldraw/utils'\nimport { Vec } from '../../../primitives/Vec'\nimport type { Editor } from '../../Editor'\nimport { TLClickEventInfo, TLPointerEventInfo } from '../../types/event-types'\n\n/** @public */\nexport type TLClickState =\n\t| 'idle'\n\t| 'pendingDouble'\n\t| 'pendingTriple'\n\t| 'pendingQuadruple'\n\t| 'pendingOverflow'\n\t| 'overflow'\n\nconst MAX_CLICK_DISTANCE = 40\n\n/** @public */\nexport class ClickManager {\n\tconstructor(public editor: Editor) {}\n\n\tprivate _clickId = ''\n\n\tprivate _clickTimeout?: any\n\n\tprivate _clickScreenPoint?: Vec\n\n\tprivate _previousScreenPoint?: Vec\n\n\t@bind\n\t_getClickTimeout(state: TLClickState, id = uniqueId()) {\n\t\tthis._clickId = id\n\t\tclearTimeout(this._clickTimeout)\n\t\tthis._clickTimeout = this.editor.timers.setTimeout(\n\t\t\t() => {\n\t\t\t\tif (this._clickState === state && this._clickId === id) {\n\t\t\t\t\tswitch (this._clickState) {\n\t\t\t\t\t\tcase 'pendingTriple': {\n\t\t\t\t\t\t\tthis.editor.dispatch({\n\t\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\t\tname: 'double_click',\n\t\t\t\t\t\t\t\tphase: 'settle',\n\t\t\t\t\t\t\t})\n\t\t\t\t\t\t\tbreak\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcase 'pendingQuadruple': {\n\t\t\t\t\t\t\tthis.editor.dispatch({\n\t\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\t\tname: 'triple_click',\n\t\t\t\t\t\t\t\tphase: 'settle',\n\t\t\t\t\t\t\t})\n\t\t\t\t\t\t\tbreak\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcase 'pendingOverflow': {\n\t\t\t\t\t\t\tthis.editor.dispatch({\n\t\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\t\tname: 'quadruple_click',\n\t\t\t\t\t\t\t\tphase: 'settle',\n\t\t\t\t\t\t\t})\n\t\t\t\t\t\t\tbreak\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdefault: {\n\t\t\t\t\t\t\t// noop\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\tthis._clickState = 'idle'\n\t\t\t\t}\n\t\t\t},\n\t\t\tstate === 'idle' || state === 'pendingDouble'\n\t\t\t\t? this.editor.options.doubleClickDurationMs\n\t\t\t\t: this.editor.options.multiClickDurationMs\n\t\t)\n\t}\n\n\t/**\n\t * The current click state.\n\t *\n\t * @internal\n\t */\n\tprivate _clickState?: TLClickState = 'idle'\n\n\t/**\n\t * The current click state.\n\t *\n\t * @public\n\t */\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget clickState() {\n\t\treturn this._clickState\n\t}\n\n\tlastPointerInfo = {} as TLPointerEventInfo\n\n\thandlePointerEvent(info: TLPointerEventInfo): TLPointerEventInfo | TLClickEventInfo {\n\t\tswitch (info.name) {\n\t\t\tcase 'pointer_down': {\n\t\t\t\tif (!this._clickState) return info\n\t\t\t\tthis._clickScreenPoint = Vec.From(info.point)\n\n\t\t\t\tif (\n\t\t\t\t\tthis._previousScreenPoint &&\n\t\t\t\t\tVec.Dist2(this._previousScreenPoint, this._clickScreenPoint) > MAX_CLICK_DISTANCE ** 2\n\t\t\t\t) {\n\t\t\t\t\tthis._clickState = 'idle'\n\t\t\t\t}\n\n\t\t\t\tthis._previousScreenPoint = this._clickScreenPoint\n\n\t\t\t\tthis.lastPointerInfo = info\n\n\t\t\t\tswitch (this._clickState) {\n\t\t\t\t\tcase 'pendingDouble': {\n\t\t\t\t\t\tthis._clickState = 'pendingTriple'\n\t\t\t\t\t\tthis._clickTimeout = this._getClickTimeout(this._clickState)\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...info,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'double_click',\n\t\t\t\t\t\t\tphase: 'down',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcase 'pendingTriple': {\n\t\t\t\t\t\tthis._clickState = 'pendingQuadruple'\n\t\t\t\t\t\tthis._clickTimeout = this._getClickTimeout(this._clickState)\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...info,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'triple_click',\n\t\t\t\t\t\t\tphase: 'down',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcase 'pendingQuadruple': {\n\t\t\t\t\t\tthis._clickState = 'pendingOverflow'\n\t\t\t\t\t\tthis._clickTimeout = this._getClickTimeout(this._clickState)\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...info,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'quadruple_click',\n\t\t\t\t\t\t\tphase: 'down',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcase 'idle': {\n\t\t\t\t\t\tthis._clickState = 'pendingDouble'\n\t\t\t\t\t\tbreak\n\t\t\t\t\t}\n\t\t\t\t\tcase 'pendingOverflow': {\n\t\t\t\t\t\tthis._clickState = 'overflow'\n\t\t\t\t\t\tbreak\n\t\t\t\t\t}\n\t\t\t\t\tdefault: {\n\t\t\t\t\t\t// overflow\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis._clickTimeout = this._getClickTimeout(this._clickState)\n\t\t\t\treturn info\n\t\t\t}\n\t\t\tcase 'pointer_up': {\n\t\t\t\tif (!this._clickState) return info\n\t\t\t\tthis._clickScreenPoint = Vec.From(info.point)\n\n\t\t\t\tswitch (this._clickState) {\n\t\t\t\t\tcase 'pendingTriple': {\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'double_click',\n\t\t\t\t\t\t\tphase: 'up',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcase 'pendingQuadruple': {\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'triple_click',\n\t\t\t\t\t\t\tphase: 'up',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcase 'pendingOverflow': {\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'quadruple_click',\n\t\t\t\t\t\t\tphase: 'up',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tdefault: {\n\t\t\t\t\t\t// idle, pendingDouble, overflow\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn info\n\t\t\t}\n\t\t\tcase 'pointer_move': {\n\t\t\t\tif (\n\t\t\t\t\tthis._clickState !== 'idle' &&\n\t\t\t\t\tthis._clickScreenPoint &&\n\t\t\t\t\tVec.Dist2(this._clickScreenPoint, this.editor.inputs.getCurrentScreenPoint()) >\n\t\t\t\t\t\t(this.editor.getInstanceState().isCoarsePointer\n\t\t\t\t\t\t\t? this.editor.options.coarseDragDistanceSquared\n\t\t\t\t\t\t\t: this.editor.options.dragDistanceSquared)\n\t\t\t\t) {\n\t\t\t\t\tthis.cancelDoubleClickTimeout()\n\t\t\t\t}\n\t\t\t\treturn info\n\t\t\t}\n\t\t}\n\t\treturn info\n\t}\n\n\t/**\n\t * Cancel the double click timeout.\n\t *\n\t * @internal\n\t */\n\t@bind\n\tcancelDoubleClickTimeout() {\n\t\tthis._clickTimeout = clearTimeout(this._clickTimeout)\n\t\tthis._clickState = 'idle'\n\t}\n}\n"],
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+ "sourcesContent": ["import { bind, uniqueId } from '@tldraw/utils'\nimport { Vec } from '../../../primitives/Vec'\nimport type { Editor } from '../../Editor'\nimport { TLClickEventInfo, TLPointerEventInfo } from '../../types/event-types'\n\n/** @public */\nexport type TLClickState = 'idle' | 'pendingDouble' | 'pendingOverflow' | 'overflow'\n\nconst MAX_CLICK_DISTANCE = 40\n\n/** @public */\nexport class ClickManager {\n\tconstructor(public editor: Editor) {}\n\n\tprivate _clickId = ''\n\n\tprivate _clickTimeout?: any\n\n\tprivate _clickScreenPoint?: Vec\n\n\tprivate _previousScreenPoint?: Vec\n\n\tprivate _isPressingWhilePending = false\n\n\t@bind\n\t_getClickTimeout(state: TLClickState, id = uniqueId()) {\n\t\tthis._clickId = id\n\t\tclearTimeout(this._clickTimeout)\n\t\tthis._clickTimeout = this.editor.timers.setTimeout(\n\t\t\t() => {\n\t\t\t\tif (this._clickState === state && this._clickId === id) {\n\t\t\t\t\tswitch (this._clickState) {\n\t\t\t\t\t\tcase 'pendingOverflow': {\n\t\t\t\t\t\t\tthis.editor.dispatch({\n\t\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\t\tname: 'double_click',\n\t\t\t\t\t\t\t\tphase: this._isPressingWhilePending ? 'settle-down' : 'settle-up',\n\t\t\t\t\t\t\t})\n\t\t\t\t\t\t\tbreak\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdefault: {\n\t\t\t\t\t\t\t// noop\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\tthis._clickState = 'idle'\n\t\t\t\t}\n\t\t\t},\n\t\t\tstate === 'idle' || state === 'pendingDouble'\n\t\t\t\t? this.editor.options.doubleClickDurationMs\n\t\t\t\t: this.editor.options.multiClickDurationMs\n\t\t)\n\t}\n\n\t/**\n\t * The current click state.\n\t *\n\t * @internal\n\t */\n\tprivate _clickState?: TLClickState = 'idle'\n\n\t/**\n\t * The current click state.\n\t *\n\t * @public\n\t */\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget clickState() {\n\t\treturn this._clickState\n\t}\n\n\tlastPointerInfo = {} as TLPointerEventInfo\n\n\thandlePointerEvent(info: TLPointerEventInfo): TLPointerEventInfo | TLClickEventInfo {\n\t\tswitch (info.name) {\n\t\t\tcase 'pointer_down': {\n\t\t\t\tif (!this._clickState) return info\n\t\t\t\tthis._clickScreenPoint = Vec.From(info.point)\n\n\t\t\t\tthis._isPressingWhilePending = true\n\n\t\t\t\tif (\n\t\t\t\t\tthis._previousScreenPoint &&\n\t\t\t\t\tVec.Dist2(this._previousScreenPoint, this._clickScreenPoint) > MAX_CLICK_DISTANCE ** 2\n\t\t\t\t) {\n\t\t\t\t\tthis._clickState = 'idle'\n\t\t\t\t}\n\n\t\t\t\tthis._previousScreenPoint = this._clickScreenPoint\n\n\t\t\t\tthis.lastPointerInfo = info\n\n\t\t\t\tswitch (this._clickState) {\n\t\t\t\t\tcase 'pendingDouble': {\n\t\t\t\t\t\tthis._clickState = 'pendingOverflow'\n\t\t\t\t\t\tthis._clickTimeout = this._getClickTimeout(this._clickState)\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...info,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'double_click',\n\t\t\t\t\t\t\tphase: 'down',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcase 'idle': {\n\t\t\t\t\t\tthis._clickState = 'pendingDouble'\n\t\t\t\t\t\tbreak\n\t\t\t\t\t}\n\t\t\t\t\tcase 'pendingOverflow': {\n\t\t\t\t\t\tthis._clickState = 'overflow'\n\t\t\t\t\t\tbreak\n\t\t\t\t\t}\n\t\t\t\t\tdefault: {\n\t\t\t\t\t\t// overflow\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis._clickTimeout = this._getClickTimeout(this._clickState)\n\t\t\t\treturn info\n\t\t\t}\n\t\t\tcase 'pointer_up': {\n\t\t\t\tif (!this._clickState) return info\n\n\t\t\t\tthis._clickScreenPoint = Vec.From(info.point)\n\n\t\t\t\tthis._isPressingWhilePending = false\n\n\t\t\t\tswitch (this._clickState) {\n\t\t\t\t\tcase 'pendingOverflow': {\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'double_click',\n\t\t\t\t\t\t\tphase: 'up',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tdefault: {\n\t\t\t\t\t\t// idle, pendingDouble, overflow\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn info\n\t\t\t}\n\t\t\tcase 'pointer_move': {\n\t\t\t\tif (\n\t\t\t\t\tthis._clickState !== 'idle' &&\n\t\t\t\t\tthis._clickScreenPoint &&\n\t\t\t\t\tVec.Dist2(this._clickScreenPoint, this.editor.inputs.getCurrentScreenPoint()) >\n\t\t\t\t\t\t(this.editor.getInstanceState().isCoarsePointer\n\t\t\t\t\t\t\t? this.editor.options.coarseDragDistanceSquared\n\t\t\t\t\t\t\t: this.editor.options.dragDistanceSquared)\n\t\t\t\t) {\n\t\t\t\t\tthis.cancelDoubleClickTimeout()\n\t\t\t\t}\n\t\t\t\treturn info\n\t\t\t}\n\t\t}\n\t\treturn info\n\t}\n\n\t/**\n\t * Cancel the double click timeout.\n\t *\n\t * @internal\n\t */\n\t@bind\n\tcancelDoubleClickTimeout() {\n\t\tthis._clickTimeout = clearTimeout(this._clickTimeout)\n\t\tthis._clickState = 'idle'\n\t\t// when a double click is cancelled, we are no longer pending any further\n\t\t// clicks, so we set this to false even if the user is still pressing\n\t\tthis._isPressingWhilePending = false\n\t}\n}\n"],
5
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6
6
  "names": []
7
7
  }
@@ -74,8 +74,7 @@ class FocusManager {
74
74
  handleKeyDown(keyEvent) {
75
75
  const container = this.editor.getContainer();
76
76
  const activeEl = container.ownerDocument.activeElement;
77
- if (this.editor.isIn("select.editing_shape") && !activeEl?.closest(".tlui-contextual-toolbar"))
78
- return;
77
+ if (this.editor.getEditingShapeId() && !activeEl?.closest(".tlui-contextual-toolbar")) return;
79
78
  if (activeEl === container && this.editor.getSelectedShapeIds().length > 0) return;
80
79
  if (["Tab", "ArrowUp", "ArrowDown"].includes(keyEvent.key)) {
81
80
  container.classList.remove("tl-container__no-focus-ring");
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../../src/lib/editor/managers/FocusManager/FocusManager.ts"],
4
- "sourcesContent": ["import { bind } from '@tldraw/utils'\nimport type { Editor } from '../../Editor'\n\n/**\n * A manager for ensuring correct focus across the editor.\n * It will listen for changes in the instance state to make sure the\n * container is focused when the editor is focused.\n * Also, it will make sure that the focus is on things like text\n * labels when the editor is in editing mode.\n *\n * @internal\n */\nexport class FocusManager {\n\tprivate disposeSideEffectListener?: () => void\n\n\tconstructor(\n\t\tpublic editor: Editor,\n\t\tautoFocus?: boolean\n\t) {\n\t\tthis.disposeSideEffectListener = editor.sideEffects.registerAfterChangeHandler(\n\t\t\t'instance',\n\t\t\t(prev, next) => {\n\t\t\t\tif (prev.isFocused !== next.isFocused) {\n\t\t\t\t\tthis.updateContainerClass()\n\t\t\t\t}\n\t\t\t}\n\t\t)\n\n\t\tconst currentFocusState = editor.getInstanceState().isFocused\n\t\tif (autoFocus !== currentFocusState) {\n\t\t\teditor.updateInstanceState({ isFocused: !!autoFocus })\n\t\t}\n\t\tthis.updateContainerClass()\n\n\t\tconst body = editor.getContainerDocument().body\n\t\tbody.addEventListener('keydown', this.handleKeyDown)\n\t\tbody.addEventListener('mousedown', this.handleMouseDown)\n\t}\n\n\t/**\n\t * The editor's focus state and the container's focus state\n\t * are not necessarily always in sync. For that reason we\n\t * can't rely on the css `:focus` or `:focus-within` selectors to style the\n\t * editor when it is in focus.\n\t *\n\t * For that reason we synchronize the editor's focus state with a\n\t * special class on the container: tl-container__focused\n\t */\n\tprivate updateContainerClass() {\n\t\tconst container = this.editor.getContainer()\n\t\tconst instanceState = this.editor.getInstanceState()\n\n\t\tif (instanceState.isFocused) {\n\t\t\tcontainer.classList.add('tl-container__focused')\n\t\t} else {\n\t\t\tcontainer.classList.remove('tl-container__focused')\n\t\t}\n\t\tcontainer.classList.add('tl-container__no-focus-ring')\n\t}\n\n\t@bind private handleKeyDown(keyEvent: KeyboardEvent) {\n\t\tconst container = this.editor.getContainer()\n\t\tconst activeEl = container.ownerDocument.activeElement\n\t\t// Edit mode should remove the focus ring, however if the active element's\n\t\t// parent is the contextual toolbar, then allow it.\n\t\tif (this.editor.isIn('select.editing_shape') && !activeEl?.closest('.tlui-contextual-toolbar'))\n\t\t\treturn\n\t\tif (activeEl === container && this.editor.getSelectedShapeIds().length > 0) return\n\t\tif (['Tab', 'ArrowUp', 'ArrowDown'].includes(keyEvent.key)) {\n\t\t\tcontainer.classList.remove('tl-container__no-focus-ring')\n\t\t}\n\t}\n\n\t@bind private handleMouseDown() {\n\t\tconst container = this.editor.getContainer()\n\t\tcontainer.classList.add('tl-container__no-focus-ring')\n\t}\n\n\tfocus() {\n\t\tthis.editor.getContainer().focus()\n\t}\n\n\tblur({ blurContainer = true } = {}) {\n\t\tthis.editor.complete() // stop any interaction\n\t\tif (blurContainer) this.editor.getContainer().blur() // blur the container\n\t}\n\n\tdispose() {\n\t\tconst body = this.editor.getContainerDocument().body\n\t\tbody.removeEventListener('keydown', this.handleKeyDown)\n\t\tbody.removeEventListener('mousedown', this.handleMouseDown)\n\t\tthis.disposeSideEffectListener?.()\n\t}\n}\n"],
5
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+ "sourcesContent": ["import { bind } from '@tldraw/utils'\nimport type { Editor } from '../../Editor'\n\n/**\n * A manager for ensuring correct focus across the editor.\n * It will listen for changes in the instance state to make sure the\n * container is focused when the editor is focused.\n * Also, it will make sure that the focus is on things like text\n * labels when the editor is in editing mode.\n *\n * @internal\n */\nexport class FocusManager {\n\tprivate disposeSideEffectListener?: () => void\n\n\tconstructor(\n\t\tpublic editor: Editor,\n\t\tautoFocus?: boolean\n\t) {\n\t\tthis.disposeSideEffectListener = editor.sideEffects.registerAfterChangeHandler(\n\t\t\t'instance',\n\t\t\t(prev, next) => {\n\t\t\t\tif (prev.isFocused !== next.isFocused) {\n\t\t\t\t\tthis.updateContainerClass()\n\t\t\t\t}\n\t\t\t}\n\t\t)\n\n\t\tconst currentFocusState = editor.getInstanceState().isFocused\n\t\tif (autoFocus !== currentFocusState) {\n\t\t\teditor.updateInstanceState({ isFocused: !!autoFocus })\n\t\t}\n\t\tthis.updateContainerClass()\n\n\t\tconst body = editor.getContainerDocument().body\n\t\tbody.addEventListener('keydown', this.handleKeyDown)\n\t\tbody.addEventListener('mousedown', this.handleMouseDown)\n\t}\n\n\t/**\n\t * The editor's focus state and the container's focus state\n\t * are not necessarily always in sync. For that reason we\n\t * can't rely on the css `:focus` or `:focus-within` selectors to style the\n\t * editor when it is in focus.\n\t *\n\t * For that reason we synchronize the editor's focus state with a\n\t * special class on the container: tl-container__focused\n\t */\n\tprivate updateContainerClass() {\n\t\tconst container = this.editor.getContainer()\n\t\tconst instanceState = this.editor.getInstanceState()\n\n\t\tif (instanceState.isFocused) {\n\t\t\tcontainer.classList.add('tl-container__focused')\n\t\t} else {\n\t\t\tcontainer.classList.remove('tl-container__focused')\n\t\t}\n\t\tcontainer.classList.add('tl-container__no-focus-ring')\n\t}\n\n\t@bind private handleKeyDown(keyEvent: KeyboardEvent) {\n\t\tconst container = this.editor.getContainer()\n\t\tconst activeEl = container.ownerDocument.activeElement\n\t\t// Edit mode should remove the focus ring, however if the active element's\n\t\t// parent is the contextual toolbar, then allow it.\n\t\tif (this.editor.getEditingShapeId() && !activeEl?.closest('.tlui-contextual-toolbar')) return\n\t\tif (activeEl === container && this.editor.getSelectedShapeIds().length > 0) return\n\t\tif (['Tab', 'ArrowUp', 'ArrowDown'].includes(keyEvent.key)) {\n\t\t\tcontainer.classList.remove('tl-container__no-focus-ring')\n\t\t}\n\t}\n\n\t@bind private handleMouseDown() {\n\t\tconst container = this.editor.getContainer()\n\t\tcontainer.classList.add('tl-container__no-focus-ring')\n\t}\n\n\tfocus() {\n\t\tthis.editor.getContainer().focus()\n\t}\n\n\tblur({ blurContainer = true } = {}) {\n\t\tthis.editor.complete() // stop any interaction\n\t\tif (blurContainer) this.editor.getContainer().blur() // blur the container\n\t}\n\n\tdispose() {\n\t\tconst body = this.editor.getContainerDocument().body\n\t\tbody.removeEventListener('keydown', this.handleKeyDown)\n\t\tbody.removeEventListener('mousedown', this.handleMouseDown)\n\t\tthis.disposeSideEffectListener?.()\n\t}\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/editor/tools/StateNode.ts"],
4
- "sourcesContent": ["import { Atom, Computed, atom, computed } from '@tldraw/state'\nimport { PerformanceTracker } from '@tldraw/utils'\nimport { debugFlags } from '../../utils/debug-flags'\nimport type { Editor } from '../Editor'\nimport {\n\tEVENT_NAME_MAP,\n\tTLCancelEventInfo,\n\tTLClickEventInfo,\n\tTLCompleteEventInfo,\n\tTLEventHandlers,\n\tTLEventInfo,\n\tTLInterruptEventInfo,\n\tTLKeyboardEventInfo,\n\tTLPinchEventInfo,\n\tTLPointerEventInfo,\n\tTLTickEventInfo,\n\tTLWheelEventInfo,\n} from '../types/event-types'\n\n/** @public */\nexport interface TLStateNodeConstructor {\n\tnew (editor: Editor, parent?: StateNode): StateNode\n\tid: string\n\tinitial?: string\n\tchildren?(): TLStateNodeConstructor[]\n\tisLockable: boolean\n\tuseCoalescedEvents: boolean\n\ttrackPerformance: boolean\n}\n\n/** @public */\nexport abstract class StateNode implements Partial<TLEventHandlers> {\n\tperformanceTracker: PerformanceTracker\n\tconstructor(\n\t\tpublic editor: Editor,\n\t\tparent?: StateNode\n\t) {\n\t\tconst { id, children, initial, isLockable, useCoalescedEvents } = this\n\t\t\t.constructor as TLStateNodeConstructor\n\n\t\tthis.id = id\n\t\tthis._isActive = atom<boolean>('toolIsActive' + this.id, false)\n\t\tthis._current = atom<StateNode | undefined>('toolState' + this.id, undefined)\n\n\t\tthis._path = computed('toolPath' + this.id, () => {\n\t\t\tconst current = this.getCurrent()\n\t\t\treturn this.id + (current ? `.${current.getPath()}` : '')\n\t\t})\n\n\t\tthis.parent = parent ?? ({} as any)\n\n\t\tif (parent) {\n\t\t\tif (children && initial) {\n\t\t\t\tthis.type = 'branch'\n\t\t\t\tthis.initial = initial\n\t\t\t\tthis.children = Object.fromEntries(\n\t\t\t\t\tchildren().map((Ctor) => [Ctor.id, new Ctor(this.editor, this)])\n\t\t\t\t)\n\t\t\t\tthis._current.set(this.children[this.initial])\n\t\t\t} else {\n\t\t\t\tthis.type = 'leaf'\n\t\t\t}\n\t\t} else {\n\t\t\tthis.type = 'root'\n\n\t\t\tif (children && initial) {\n\t\t\t\tthis.initial = initial\n\t\t\t\tthis.children = Object.fromEntries(\n\t\t\t\t\tchildren().map((Ctor) => [Ctor.id, new Ctor(this.editor, this)])\n\t\t\t\t)\n\t\t\t\tthis._current.set(this.children[this.initial])\n\t\t\t}\n\t\t}\n\t\tthis.isLockable = isLockable\n\t\tthis.useCoalescedEvents = useCoalescedEvents\n\t\tthis.performanceTracker = new PerformanceTracker()\n\t}\n\n\tstatic id: string\n\tstatic initial?: string\n\tstatic children?: () => TLStateNodeConstructor[]\n\tstatic isLockable = true\n\tstatic useCoalescedEvents = false\n\t/** Set to `true` in subclasses to emit interaction-start/end performance events when this state is entered/exited. */\n\tstatic trackPerformance = false\n\n\tid: string\n\ttype: 'branch' | 'leaf' | 'root'\n\tshapeType?: string\n\tinitial?: string\n\tchildren?: Record<string, StateNode>\n\tisLockable: boolean\n\tuseCoalescedEvents: boolean\n\tparent: StateNode\n\n\t/**\n\t * This node's path of active state nodes\n\t *\n\t * @public\n\t */\n\tgetPath() {\n\t\treturn this._path.get()\n\t}\n\t_path: Computed<string>\n\n\t/**\n\t * This node's current active child node, if any.\n\t *\n\t * @public\n\t */\n\tgetCurrent() {\n\t\treturn this._current.get()\n\t}\n\tprivate _current: Atom<StateNode | undefined>\n\n\t/**\n\t * Whether this node is active.\n\t *\n\t * @public\n\t */\n\tgetIsActive() {\n\t\treturn this._isActive.get()\n\t}\n\tprivate _isActive: Atom<boolean>\n\n\t/**\n\t * Transition to a new active child state node.\n\t *\n\t * @example\n\t * ```ts\n\t * parentState.transition('childStateA')\n\t * parentState.transition('childStateB', { myData: 4 })\n\t *```\n\t *\n\t * @param id - The id of the child state node to transition to.\n\t * @param info - Any data to pass to the `onEnter` and `onExit` handlers.\n\t *\n\t * @public\n\t */\n\ttransition(id: string, info: any = {}) {\n\t\tconst path = id.split('.')\n\n\t\tlet currState = this as StateNode\n\n\t\tfor (let i = 0; i < path.length; i++) {\n\t\t\tconst id = path[i]\n\t\t\tconst prevChildState = currState.getCurrent()\n\t\t\tconst nextChildState = currState.children?.[id]\n\n\t\t\tif (!nextChildState) {\n\t\t\t\tthrow Error(`${currState.id} - no child state exists with the id ${id}.`)\n\t\t\t}\n\n\t\t\tif (prevChildState?.id !== nextChildState.id) {\n\t\t\t\tprevChildState?.exit(info, id)\n\t\t\t\tcurrState._current.set(nextChildState)\n\t\t\t\tnextChildState.enter(info, prevChildState?.id || 'initial')\n\t\t\t\tif (!nextChildState.getIsActive()) break\n\t\t\t}\n\n\t\t\tcurrState = nextChildState\n\t\t}\n\n\t\treturn this\n\t}\n\n\thandleEvent(info: Exclude<TLEventInfo, TLPinchEventInfo>) {\n\t\tconst cbName = EVENT_NAME_MAP[info.name]\n\t\tconst currentActiveChild = this._current.__unsafe__getWithoutCapture()\n\n\t\tthis[cbName]?.(info as any)\n\t\tif (\n\t\t\tthis._isActive.__unsafe__getWithoutCapture() &&\n\t\t\tcurrentActiveChild &&\n\t\t\tcurrentActiveChild === this._current.__unsafe__getWithoutCapture()\n\t\t) {\n\t\t\tcurrentActiveChild.handleEvent(info)\n\t\t}\n\t}\n\n\t// todo: move this logic into transition\n\tenter(info: any, from: string) {\n\t\tconst track = (this.constructor as TLStateNodeConstructor).trackPerformance\n\t\tif (track) {\n\t\t\tif (debugFlags.measurePerformance.get()) {\n\t\t\t\tthis.performanceTracker.start(this.id)\n\t\t\t}\n\t\t\tthis.editor.performance._notifyInteractionStart(this.id, this.getPath())\n\t\t}\n\n\t\tthis._isActive.set(true)\n\t\tthis.onEnter?.(info, from)\n\n\t\tif (this.children && this.initial && this.getIsActive()) {\n\t\t\tconst initial = this.children[this.initial]\n\t\t\tthis._current.set(initial)\n\t\t\tinitial.enter(info, from)\n\t\t}\n\t}\n\n\t// todo: move this logic into transition\n\texit(info: any, to: string) {\n\t\tconst track = (this.constructor as TLStateNodeConstructor).trackPerformance\n\t\tif (track) {\n\t\t\tif (debugFlags.measurePerformance.get() && this.performanceTracker.isStarted()) {\n\t\t\t\tthis.performanceTracker.stop()\n\t\t\t}\n\t\t\tthis.editor.performance._notifyInteractionEnd()\n\t\t}\n\n\t\tthis._isActive.set(false)\n\t\tthis.onExit?.(info, to)\n\n\t\tif (!this.getIsActive()) {\n\t\t\tthis.getCurrent()?.exit(info, to)\n\t\t}\n\t}\n\n\t/**\n\t * This is a hack / escape hatch that will tell the editor to\n\t * report a different state as active (in `getCurrentToolId()`) when\n\t * this state is active. This is usually used when a tool transitions\n\t * to a child of a different state for a certain interaction and then\n\t * returns to the original tool when that interaction completes; and\n\t * where we would want to show the original tool as active in the UI.\n\t *\n\t * @public\n\t */\n\t_currentToolIdMask = atom('curent tool id mask', undefined as string | undefined)\n\n\tgetCurrentToolIdMask() {\n\t\treturn this._currentToolIdMask.get()\n\t}\n\n\tsetCurrentToolIdMask(id: string | undefined) {\n\t\tthis._currentToolIdMask.set(id)\n\t}\n\n\t/**\n\t * Add a child node to this state node.\n\t *\n\t * @public\n\t */\n\taddChild(childConstructor: TLStateNodeConstructor): this {\n\t\tif (this.type === 'leaf') {\n\t\t\tthrow new Error('StateNode.addChild: cannot add child to a leaf node')\n\t\t}\n\n\t\t// Initialize children if it's undefined (for root nodes without static children)\n\t\tif (!this.children) {\n\t\t\tthis.children = {}\n\t\t}\n\n\t\tconst child = new childConstructor(this.editor, this)\n\n\t\t// Check if a child with this ID already exists\n\t\tif (this.children[child.id]) {\n\t\t\tthrow new Error(`StateNode.addChild: a child with id '${child.id}' already exists`)\n\t\t}\n\n\t\tthis.children[child.id] = child\n\t\treturn this\n\t}\n\n\tonWheel?(info: TLWheelEventInfo): void\n\tonPointerDown?(info: TLPointerEventInfo): void\n\tonPointerMove?(info: TLPointerEventInfo): void\n\tonLongPress?(info: TLPointerEventInfo): void\n\tonPointerUp?(info: TLPointerEventInfo): void\n\tonDoubleClick?(info: TLClickEventInfo): void\n\tonTripleClick?(info: TLClickEventInfo): void\n\tonQuadrupleClick?(info: TLClickEventInfo): void\n\tonRightClick?(info: TLPointerEventInfo): void\n\tonMiddleClick?(info: TLPointerEventInfo): void\n\tonKeyDown?(info: TLKeyboardEventInfo): void\n\tonKeyUp?(info: TLKeyboardEventInfo): void\n\tonKeyRepeat?(info: TLKeyboardEventInfo): void\n\tonCancel?(info: TLCancelEventInfo): void\n\tonComplete?(info: TLCompleteEventInfo): void\n\tonInterrupt?(info: TLInterruptEventInfo): void\n\tonTick?(info: TLTickEventInfo): void\n\n\tonEnter?(info: any, from: string): void\n\tonExit?(info: any, to: string): void\n}\n"],
5
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4
+ "sourcesContent": ["import { Atom, Computed, atom, computed } from '@tldraw/state'\nimport { PerformanceTracker } from '@tldraw/utils'\nimport { debugFlags } from '../../utils/debug-flags'\nimport type { Editor } from '../Editor'\nimport {\n\tEVENT_NAME_MAP,\n\tTLCancelEventInfo,\n\tTLClickEventInfo,\n\tTLCompleteEventInfo,\n\tTLEventHandlers,\n\tTLEventInfo,\n\tTLInterruptEventInfo,\n\tTLKeyboardEventInfo,\n\tTLPinchEventInfo,\n\tTLPointerEventInfo,\n\tTLTickEventInfo,\n\tTLWheelEventInfo,\n} from '../types/event-types'\n\n/** @public */\nexport interface TLStateNodeConstructor {\n\tnew (editor: Editor, parent?: StateNode): StateNode\n\tid: string\n\tinitial?: string\n\tchildren?(): TLStateNodeConstructor[]\n\tisLockable: boolean\n\tuseCoalescedEvents: boolean\n\ttrackPerformance: boolean\n}\n\n/** @public */\nexport abstract class StateNode implements Partial<TLEventHandlers> {\n\tperformanceTracker: PerformanceTracker\n\tconstructor(\n\t\tpublic editor: Editor,\n\t\tparent?: StateNode\n\t) {\n\t\tconst { id, children, initial, isLockable, useCoalescedEvents } = this\n\t\t\t.constructor as TLStateNodeConstructor\n\n\t\tthis.id = id\n\t\tthis._isActive = atom<boolean>('toolIsActive' + this.id, false)\n\t\tthis._current = atom<StateNode | undefined>('toolState' + this.id, undefined)\n\n\t\tthis._path = computed('toolPath' + this.id, () => {\n\t\t\tconst current = this.getCurrent()\n\t\t\treturn this.id + (current ? `.${current.getPath()}` : '')\n\t\t})\n\n\t\tthis.parent = parent ?? ({} as any)\n\n\t\tif (parent) {\n\t\t\tif (children && initial) {\n\t\t\t\tthis.type = 'branch'\n\t\t\t\tthis.initial = initial\n\t\t\t\tthis.children = Object.fromEntries(\n\t\t\t\t\tchildren().map((Ctor) => [Ctor.id, new Ctor(this.editor, this)])\n\t\t\t\t)\n\t\t\t\tthis._current.set(this.children[this.initial])\n\t\t\t} else {\n\t\t\t\tthis.type = 'leaf'\n\t\t\t}\n\t\t} else {\n\t\t\tthis.type = 'root'\n\n\t\t\tif (children && initial) {\n\t\t\t\tthis.initial = initial\n\t\t\t\tthis.children = Object.fromEntries(\n\t\t\t\t\tchildren().map((Ctor) => [Ctor.id, new Ctor(this.editor, this)])\n\t\t\t\t)\n\t\t\t\tthis._current.set(this.children[this.initial])\n\t\t\t}\n\t\t}\n\t\tthis.isLockable = isLockable\n\t\tthis.useCoalescedEvents = useCoalescedEvents\n\t\tthis.performanceTracker = new PerformanceTracker()\n\t}\n\n\tstatic id: string\n\tstatic initial?: string\n\tstatic children?: () => TLStateNodeConstructor[]\n\tstatic isLockable = true\n\tstatic useCoalescedEvents = false\n\t/** Set to `true` in subclasses to emit interaction-start/end performance events when this state is entered/exited. */\n\tstatic trackPerformance = false\n\n\tid: string\n\ttype: 'branch' | 'leaf' | 'root'\n\tshapeType?: string\n\tinitial?: string\n\tchildren?: Record<string, StateNode>\n\tisLockable: boolean\n\tuseCoalescedEvents: boolean\n\tparent: StateNode\n\n\t/**\n\t * This node's path of active state nodes\n\t *\n\t * @public\n\t */\n\tgetPath() {\n\t\treturn this._path.get()\n\t}\n\t_path: Computed<string>\n\n\t/**\n\t * This node's current active child node, if any.\n\t *\n\t * @public\n\t */\n\tgetCurrent() {\n\t\treturn this._current.get()\n\t}\n\tprivate _current: Atom<StateNode | undefined>\n\n\t/**\n\t * Whether this node is active.\n\t *\n\t * @public\n\t */\n\tgetIsActive() {\n\t\treturn this._isActive.get()\n\t}\n\tprivate _isActive: Atom<boolean>\n\n\t/**\n\t * Transition to a new active child state node.\n\t *\n\t * @example\n\t * ```ts\n\t * parentState.transition('childStateA')\n\t * parentState.transition('childStateB', { myData: 4 })\n\t *```\n\t *\n\t * @param id - The id of the child state node to transition to.\n\t * @param info - Any data to pass to the `onEnter` and `onExit` handlers.\n\t *\n\t * @public\n\t */\n\ttransition(id: string, info: any = {}) {\n\t\tconst path = id.split('.')\n\n\t\tlet currState = this as StateNode\n\n\t\tfor (let i = 0; i < path.length; i++) {\n\t\t\tconst id = path[i]\n\t\t\tconst prevChildState = currState.getCurrent()\n\t\t\tconst nextChildState = currState.children?.[id]\n\n\t\t\tif (!nextChildState) {\n\t\t\t\tthrow Error(`${currState.id} - no child state exists with the id ${id}.`)\n\t\t\t}\n\n\t\t\tif (prevChildState?.id !== nextChildState.id) {\n\t\t\t\tprevChildState?.exit(info, id)\n\t\t\t\tcurrState._current.set(nextChildState)\n\t\t\t\tnextChildState.enter(info, prevChildState?.id || 'initial')\n\t\t\t\tif (!nextChildState.getIsActive()) break\n\t\t\t}\n\n\t\t\tcurrState = nextChildState\n\t\t}\n\n\t\treturn this\n\t}\n\n\thandleEvent(info: Exclude<TLEventInfo, TLPinchEventInfo>) {\n\t\tconst cbName = EVENT_NAME_MAP[info.name]\n\t\tconst currentActiveChild = this._current.__unsafe__getWithoutCapture()\n\n\t\tthis[cbName]?.(info as any)\n\t\tif (\n\t\t\tthis._isActive.__unsafe__getWithoutCapture() &&\n\t\t\tcurrentActiveChild &&\n\t\t\tcurrentActiveChild === this._current.__unsafe__getWithoutCapture()\n\t\t) {\n\t\t\tcurrentActiveChild.handleEvent(info)\n\t\t}\n\t}\n\n\t// todo: move this logic into transition\n\tenter(info: any, from: string) {\n\t\tconst track = (this.constructor as TLStateNodeConstructor).trackPerformance\n\t\tif (track) {\n\t\t\tif (debugFlags.measurePerformance.get()) {\n\t\t\t\tthis.performanceTracker.start(this.id)\n\t\t\t}\n\t\t\tthis.editor.performance._notifyInteractionStart(this.id, this.getPath())\n\t\t}\n\n\t\tthis._isActive.set(true)\n\t\tthis.onEnter?.(info, from)\n\n\t\tif (this.children && this.initial && this.getIsActive()) {\n\t\t\tconst initial = this.children[this.initial]\n\t\t\tthis._current.set(initial)\n\t\t\tinitial.enter(info, from)\n\t\t}\n\t}\n\n\t// todo: move this logic into transition\n\texit(info: any, to: string) {\n\t\tconst track = (this.constructor as TLStateNodeConstructor).trackPerformance\n\t\tif (track) {\n\t\t\tif (debugFlags.measurePerformance.get() && this.performanceTracker.isStarted()) {\n\t\t\t\tthis.performanceTracker.stop()\n\t\t\t}\n\t\t\tthis.editor.performance._notifyInteractionEnd()\n\t\t}\n\n\t\tthis._isActive.set(false)\n\t\tthis.onExit?.(info, to)\n\n\t\tif (!this.getIsActive()) {\n\t\t\tthis.getCurrent()?.exit(info, to)\n\t\t}\n\t}\n\n\t/**\n\t * This is a hack / escape hatch that will tell the editor to\n\t * report a different state as active (in `getCurrentToolId()`) when\n\t * this state is active. This is usually used when a tool transitions\n\t * to a child of a different state for a certain interaction and then\n\t * returns to the original tool when that interaction completes; and\n\t * where we would want to show the original tool as active in the UI.\n\t *\n\t * @public\n\t */\n\t_currentToolIdMask = atom('curent tool id mask', undefined as string | undefined)\n\n\tgetCurrentToolIdMask() {\n\t\treturn this._currentToolIdMask.get()\n\t}\n\n\tsetCurrentToolIdMask(id: string | undefined) {\n\t\tthis._currentToolIdMask.set(id)\n\t}\n\n\t/**\n\t * Add a child node to this state node.\n\t *\n\t * @public\n\t */\n\taddChild(childConstructor: TLStateNodeConstructor): this {\n\t\tif (this.type === 'leaf') {\n\t\t\tthrow new Error('StateNode.addChild: cannot add child to a leaf node')\n\t\t}\n\n\t\t// Initialize children if it's undefined (for root nodes without static children)\n\t\tif (!this.children) {\n\t\t\tthis.children = {}\n\t\t}\n\n\t\tconst child = new childConstructor(this.editor, this)\n\n\t\t// Check if a child with this ID already exists\n\t\tif (this.children[child.id]) {\n\t\t\tthrow new Error(`StateNode.addChild: a child with id '${child.id}' already exists`)\n\t\t}\n\n\t\tthis.children[child.id] = child\n\t\treturn this\n\t}\n\n\tonWheel?(info: TLWheelEventInfo): void\n\tonPointerDown?(info: TLPointerEventInfo): void\n\tonPointerMove?(info: TLPointerEventInfo): void\n\tonLongPress?(info: TLPointerEventInfo): void\n\tonPointerUp?(info: TLPointerEventInfo): void\n\tonDoubleClick?(info: TLClickEventInfo): void\n\tonRightClick?(info: TLPointerEventInfo): void\n\tonMiddleClick?(info: TLPointerEventInfo): void\n\tonKeyDown?(info: TLKeyboardEventInfo): void\n\tonKeyUp?(info: TLKeyboardEventInfo): void\n\tonKeyRepeat?(info: TLKeyboardEventInfo): void\n\tonCancel?(info: TLCancelEventInfo): void\n\tonComplete?(info: TLCompleteEventInfo): void\n\tonInterrupt?(info: TLInterruptEventInfo): void\n\tonTick?(info: TLTickEventInfo): void\n\n\tonEnter?(info: any, from: string): void\n\tonExit?(info: any, to: string): void\n}\n"],
5
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6
6
  "names": ["id"]
7
7
  }
@@ -36,8 +36,6 @@ const EVENT_NAME_MAP = {
36
36
  complete: "onComplete",
37
37
  interrupt: "onInterrupt",
38
38
  double_click: "onDoubleClick",
39
- triple_click: "onTripleClick",
40
- quadruple_click: "onQuadrupleClick",
41
39
  tick: "onTick"
42
40
  };
43
41
  //# sourceMappingURL=event-types.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/editor/types/event-types.ts"],
4
- "sourcesContent": ["import { TLHandle, TLShape, VecModel } from '@tldraw/tlschema'\nimport { VecLike } from '../../primitives/Vec'\nimport { TLOverlay } from '../overlays/OverlayUtil'\nimport { TLSelectionHandle } from './selection-types'\n\n/** @public */\nexport type UiEventType = 'pointer' | 'click' | 'keyboard' | 'wheel' | 'pinch' | 'zoom'\n\n/** @public */\nexport type TLPointerEventTarget =\n\t| { target: 'canvas'; shape?: undefined }\n\t| { target: 'selection'; handle?: TLSelectionHandle; shape?: undefined }\n\t| { target: 'shape'; shape: TLShape }\n\t| { target: 'handle'; shape: TLShape; handle: TLHandle }\n\t| { target: 'overlay'; overlay: TLOverlay; shape?: undefined }\n\n/** @public */\nexport type TLPointerEventName =\n\t| 'pointer_down'\n\t| 'pointer_move'\n\t| 'long_press'\n\t| 'pointer_up'\n\t| 'right_click'\n\t| 'middle_click'\n\n/** @public */\nexport type TLCLickEventName = 'double_click' | 'triple_click' | 'quadruple_click'\n\n/** @public */\nexport type TLPinchEventName = 'pinch_start' | 'pinch' | 'pinch_end'\n\n/** @public */\nexport type TLKeyboardEventName = 'key_down' | 'key_up' | 'key_repeat'\n\n/** @public */\nexport type TLEventName =\n\t| TLPointerEventName\n\t| TLCLickEventName\n\t| TLPinchEventName\n\t| TLKeyboardEventName\n\t| 'wheel'\n\t| 'cancel'\n\t| 'complete'\n\t| 'interrupt'\n\t| 'tick'\n\n/** @public */\nexport interface TLBaseEventInfo {\n\ttype: UiEventType\n\tshiftKey: boolean\n\taltKey: boolean\n\tctrlKey: boolean\n\tmetaKey: boolean\n\taccelKey: boolean\n}\n\n/** @public */\nexport type TLPointerEventInfo = TLBaseEventInfo & {\n\ttype: 'pointer'\n\tname: TLPointerEventName\n\t// The pointer position in client space, i.e. clientX / clientY\n\tpoint: VecLike\n\tpointerId: number\n\tbutton: number\n\tisPen: boolean\n} & TLPointerEventTarget\n\n/** @public */\nexport type TLClickEventInfo = TLBaseEventInfo & {\n\ttype: 'click'\n\tname: TLCLickEventName\n\tpoint: VecLike\n\tpointerId: number\n\tbutton: number\n\tphase: 'down' | 'up' | 'settle'\n} & TLPointerEventTarget\n\n/** @public */\nexport type TLKeyboardEventInfo = TLBaseEventInfo & {\n\ttype: 'keyboard'\n\tname: TLKeyboardEventName\n\tkey: string\n\tcode: string\n}\n\n/** @public */\nexport type TLPinchEventInfo = TLBaseEventInfo & {\n\ttype: 'pinch'\n\tname: TLPinchEventName\n\tpoint: VecModel\n\tdelta: VecModel\n}\n\n/** @public */\nexport type TLWheelEventInfo = TLBaseEventInfo & {\n\ttype: 'wheel'\n\tname: 'wheel'\n\tdelta: VecModel\n\tpoint: VecModel\n}\n\n/** @public */\nexport interface TLCancelEventInfo {\n\ttype: 'misc'\n\tname: 'cancel'\n}\n/** @public */\nexport interface TLCompleteEventInfo {\n\ttype: 'misc'\n\tname: 'complete'\n}\n/** @public */\nexport interface TLInterruptEventInfo {\n\ttype: 'misc'\n\tname: 'interrupt'\n}\n/** @public */\nexport interface TLTickEventInfo {\n\ttype: 'misc'\n\tname: 'tick'\n\telapsed: number\n}\n\n/** @public */\nexport type TLEventInfo =\n\t| TLPointerEventInfo\n\t| TLClickEventInfo\n\t| TLKeyboardEventInfo\n\t| TLPinchEventInfo\n\t| TLWheelEventInfo\n\t| TLCancelEventInfo\n\t| TLCompleteEventInfo\n\t| TLInterruptEventInfo\n\t| TLTickEventInfo\n\n/** @public */\nexport type TLPointerEvent = (info: TLPointerEventInfo) => void\n/** @public */\nexport type TLClickEvent = (info: TLClickEventInfo) => void\n/** @public */\nexport type TLKeyboardEvent = (info: TLKeyboardEventInfo) => void\n/** @public */\nexport type TLPinchEvent = (info: TLPinchEventInfo) => void\n/** @public */\nexport type TLWheelEvent = (info: TLWheelEventInfo) => void\n/** @public */\nexport type TLCancelEvent = (info: TLCancelEventInfo) => void\n/** @public */\nexport type TLCompleteEvent = (info: TLCompleteEventInfo) => void\n/** @public */\nexport type TLInterruptEvent = (info: TLInterruptEventInfo) => void\n/** @public */\nexport type TLTickEvent = (info: TLTickEventInfo) => void\n\n/** @public */\nexport type UiEvent =\n\t| TLPointerEvent\n\t| TLClickEvent\n\t| TLKeyboardEvent\n\t| TLPinchEvent\n\t| TLCancelEvent\n\t| TLCompleteEvent\n\n/** @public */\nexport type TLEnterEventHandler = (info: any, from: string) => void\n/** @public */\nexport type TLExitEventHandler = (info: any, to: string) => void\n\n/** @public */\nexport interface TLEventHandlers {\n\tonPointerDown: TLPointerEvent\n\tonPointerMove: TLPointerEvent\n\tonLongPress: TLPointerEvent\n\tonRightClick: TLPointerEvent\n\tonDoubleClick: TLClickEvent\n\tonTripleClick: TLClickEvent\n\tonQuadrupleClick: TLClickEvent\n\tonMiddleClick: TLPointerEvent\n\tonPointerUp: TLPointerEvent\n\tonKeyDown: TLKeyboardEvent\n\tonKeyUp: TLKeyboardEvent\n\tonKeyRepeat: TLKeyboardEvent\n\tonWheel: TLWheelEvent\n\tonCancel: TLCancelEvent\n\tonComplete: TLCompleteEvent\n\tonInterrupt: TLInterruptEvent\n\tonTick: TLTickEvent\n}\n\n/** @public */\nexport const EVENT_NAME_MAP: Record<\n\tExclude<TLEventName, TLPinchEventName>,\n\tkeyof TLEventHandlers\n> = {\n\twheel: 'onWheel',\n\tpointer_down: 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5
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4
+ "sourcesContent": ["import { TLHandle, TLShape, VecModel } from '@tldraw/tlschema'\nimport { VecLike } from '../../primitives/Vec'\nimport { TLOverlay } from '../overlays/OverlayUtil'\nimport { TLSelectionHandle } from './selection-types'\n\n/** @public */\nexport type UiEventType = 'pointer' | 'click' | 'keyboard' | 'wheel' | 'pinch' | 'zoom'\n\n/** @public */\nexport type TLPointerEventTarget =\n\t| { target: 'canvas'; shape?: undefined }\n\t| { target: 'selection'; handle?: TLSelectionHandle; shape?: undefined }\n\t| { target: 'shape'; shape: TLShape }\n\t| { target: 'handle'; shape: TLShape; handle: TLHandle }\n\t| { target: 'overlay'; overlay: TLOverlay; shape?: undefined }\n\n/** @public */\nexport type TLPointerEventName =\n\t| 'pointer_down'\n\t| 'pointer_move'\n\t| 'long_press'\n\t| 'pointer_up'\n\t| 'right_click'\n\t| 'middle_click'\n\n/** @public */\nexport type TLCLickEventName = 'double_click'\n\n/** @public */\nexport type TLPinchEventName = 'pinch_start' | 'pinch' | 'pinch_end'\n\n/** @public */\nexport type TLKeyboardEventName = 'key_down' | 'key_up' | 'key_repeat'\n\n/** @public */\nexport type TLEventName =\n\t| TLPointerEventName\n\t| TLCLickEventName\n\t| TLPinchEventName\n\t| TLKeyboardEventName\n\t| 'wheel'\n\t| 'cancel'\n\t| 'complete'\n\t| 'interrupt'\n\t| 'tick'\n\n/** @public */\nexport interface TLBaseEventInfo {\n\ttype: UiEventType\n\tshiftKey: boolean\n\taltKey: boolean\n\tctrlKey: boolean\n\tmetaKey: boolean\n\taccelKey: boolean\n}\n\n/** @public */\nexport type TLPointerEventInfo = TLBaseEventInfo & {\n\ttype: 'pointer'\n\tname: TLPointerEventName\n\t// The pointer position in client space, i.e. clientX / clientY\n\tpoint: VecLike\n\tpointerId: number\n\tbutton: number\n\tisPen: boolean\n} & TLPointerEventTarget\n\n/** @public */\nexport type TLClickEventInfo = TLBaseEventInfo & {\n\ttype: 'click'\n\tname: TLCLickEventName\n\tpoint: VecLike\n\tpointerId: number\n\tbutton: number\n\tphase: 'down' | 'up' | 'settle-down' | 'settle-up'\n} & TLPointerEventTarget\n\n/** @public */\nexport type TLKeyboardEventInfo = TLBaseEventInfo & {\n\ttype: 'keyboard'\n\tname: TLKeyboardEventName\n\tkey: string\n\tcode: string\n}\n\n/** @public */\nexport type TLPinchEventInfo = TLBaseEventInfo & {\n\ttype: 'pinch'\n\tname: TLPinchEventName\n\tpoint: VecModel\n\tdelta: VecModel\n}\n\n/** @public */\nexport type TLWheelEventInfo = TLBaseEventInfo & {\n\ttype: 'wheel'\n\tname: 'wheel'\n\tdelta: VecModel\n\tpoint: VecModel\n}\n\n/** @public */\nexport interface TLCancelEventInfo {\n\ttype: 'misc'\n\tname: 'cancel'\n}\n/** @public */\nexport interface TLCompleteEventInfo {\n\ttype: 'misc'\n\tname: 'complete'\n}\n/** @public */\nexport interface TLInterruptEventInfo {\n\ttype: 'misc'\n\tname: 'interrupt'\n}\n/** @public */\nexport interface TLTickEventInfo {\n\ttype: 'misc'\n\tname: 'tick'\n\telapsed: number\n}\n\n/** @public */\nexport type TLEventInfo =\n\t| TLPointerEventInfo\n\t| TLClickEventInfo\n\t| TLKeyboardEventInfo\n\t| TLPinchEventInfo\n\t| TLWheelEventInfo\n\t| TLCancelEventInfo\n\t| TLCompleteEventInfo\n\t| TLInterruptEventInfo\n\t| TLTickEventInfo\n\n/** @public */\nexport type TLPointerEvent = (info: TLPointerEventInfo) => void\n/** @public */\nexport type TLClickEvent = (info: TLClickEventInfo) => void\n/** @public */\nexport type TLKeyboardEvent = (info: TLKeyboardEventInfo) => void\n/** @public */\nexport type TLPinchEvent = (info: TLPinchEventInfo) => void\n/** @public */\nexport type TLWheelEvent = (info: TLWheelEventInfo) => void\n/** @public */\nexport type TLCancelEvent = (info: TLCancelEventInfo) => void\n/** @public */\nexport type TLCompleteEvent = (info: TLCompleteEventInfo) => void\n/** @public */\nexport type TLInterruptEvent = (info: TLInterruptEventInfo) => void\n/** @public */\nexport type TLTickEvent = (info: TLTickEventInfo) => void\n\n/** @public */\nexport type UiEvent =\n\t| TLPointerEvent\n\t| TLClickEvent\n\t| TLKeyboardEvent\n\t| TLPinchEvent\n\t| TLCancelEvent\n\t| TLCompleteEvent\n\n/** @public */\nexport type TLEnterEventHandler = (info: any, from: string) => void\n/** @public */\nexport type TLExitEventHandler = (info: any, to: string) => void\n\n/** @public */\nexport interface TLEventHandlers {\n\tonPointerDown: TLPointerEvent\n\tonPointerMove: TLPointerEvent\n\tonLongPress: TLPointerEvent\n\tonRightClick: TLPointerEvent\n\tonDoubleClick: TLClickEvent\n\tonMiddleClick: TLPointerEvent\n\tonPointerUp: TLPointerEvent\n\tonKeyDown: TLKeyboardEvent\n\tonKeyUp: TLKeyboardEvent\n\tonKeyRepeat: TLKeyboardEvent\n\tonWheel: TLWheelEvent\n\tonCancel: TLCancelEvent\n\tonComplete: TLCompleteEvent\n\tonInterrupt: TLInterruptEvent\n\tonTick: TLTickEvent\n}\n\n/** @public */\nexport const EVENT_NAME_MAP: Record<\n\tExclude<TLEventName, TLPinchEventName>,\n\tkeyof TLEventHandlers\n> = {\n\twheel: 'onWheel',\n\tpointer_down: 'onPointerDown',\n\tpointer_move: 'onPointerMove',\n\tlong_press: 'onLongPress',\n\tpointer_up: 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5
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AA4LO,MAAM,iBAGT;AAAA,EACH,OAAO;AAAA,EACP,cAAc;AAAA,EACd,cAAc;AAAA,EACd,YAAY;AAAA,EACZ,YAAY;AAAA,EACZ,aAAa;AAAA,EACb,cAAc;AAAA,EACd,UAAU;AAAA,EACV,QAAQ;AAAA,EACR,YAAY;AAAA,EACZ,QAAQ;AAAA,EACR,UAAU;AAAA,EACV,WAAW;AAAA,EACX,cAAc;AAAA,EACd,MAAM;AACP;",
6
6
  "names": []
7
7
  }
@@ -22,10 +22,10 @@ __export(version_exports, {
22
22
  version: () => version
23
23
  });
24
24
  module.exports = __toCommonJS(version_exports);
25
- const version = "5.2.0-next.b91d4a4551c9";
25
+ const version = "5.2.0-next.e2b8d10bf10e";
26
26
  const publishDates = {
27
27
  major: "2026-05-06T16:28:18.473Z",
28
- minor: "2026-06-03T10:38:24.758Z",
29
- patch: "2026-06-03T10:38:24.758Z"
28
+ minor: "2026-06-05T16:06:49.927Z",
29
+ patch: "2026-06-05T16:06:49.927Z"
30
30
  };
31
31
  //# sourceMappingURL=version.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../src/version.ts"],
4
- "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '5.2.0-next.b91d4a4551c9'\nexport const publishDates = {\n\tmajor: '2026-05-06T16:28:18.473Z',\n\tminor: '2026-06-03T10:38:24.758Z',\n\tpatch: '2026-06-03T10:38:24.758Z',\n}\n"],
4
+ "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '5.2.0-next.e2b8d10bf10e'\nexport const publishDates = {\n\tmajor: '2026-05-06T16:28:18.473Z',\n\tminor: '2026-06-05T16:06:49.927Z',\n\tpatch: '2026-06-05T16:06:49.927Z',\n}\n"],
5
5
  "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAGO,MAAM,UAAU;AAChB,MAAM,eAAe;AAAA,EAC3B,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AACR;",
6
6
  "names": []
7
7
  }
@@ -746,6 +746,7 @@ export declare class ClickManager {
746
746
  private _clickTimeout?;
747
747
  private _clickScreenPoint?;
748
748
  private _previousScreenPoint?;
749
+ private _isPressingWhilePending;
749
750
  _getClickTimeout(state: TLClickState, id?: string): void;
750
751
  /* Excluded from this release type: _clickState */
751
752
  /**
@@ -4444,6 +4445,7 @@ export declare class Editor extends EventEmitter<TLEventMap> {
4444
4445
  /* Excluded from this release type: _restoreToolId */
4445
4446
  /* Excluded from this release type: _didPinch */
4446
4447
  /* Excluded from this release type: _selectedShapeIdsAtPointerDown */
4448
+ /* Excluded from this release type: _didCaptureSelectionAtPointerDown */
4447
4449
  /* Excluded from this release type: _longPressTimeout */
4448
4450
  /* Excluded from this release type: capturedPointerId */
4449
4451
  /* Excluded from this release type: performanceTracker */
@@ -7165,8 +7167,6 @@ export declare abstract class StateNode implements Partial<TLEventHandlers> {
7165
7167
  onLongPress?(info: TLPointerEventInfo): void;
7166
7168
  onPointerUp?(info: TLPointerEventInfo): void;
7167
7169
  onDoubleClick?(info: TLClickEventInfo): void;
7168
- onTripleClick?(info: TLClickEventInfo): void;
7169
- onQuadrupleClick?(info: TLClickEventInfo): void;
7170
7170
  onRightClick?(info: TLPointerEventInfo): void;
7171
7171
  onMiddleClick?(info: TLPointerEventInfo): void;
7172
7172
  onKeyDown?(info: TLKeyboardEventInfo): void;
@@ -7566,17 +7566,17 @@ export declare type TLClickEvent = (info: TLClickEventInfo) => void;
7566
7566
  export declare type TLClickEventInfo = TLBaseEventInfo & {
7567
7567
  button: number;
7568
7568
  name: TLCLickEventName;
7569
- phase: 'down' | 'settle' | 'up';
7569
+ phase: 'down' | 'settle-down' | 'settle-up' | 'up';
7570
7570
  point: VecLike;
7571
7571
  pointerId: number;
7572
7572
  type: 'click';
7573
7573
  } & TLPointerEventTarget;
7574
7574
 
7575
7575
  /** @public */
7576
- export declare type TLCLickEventName = 'double_click' | 'quadruple_click' | 'triple_click';
7576
+ export declare type TLCLickEventName = 'double_click';
7577
7577
 
7578
7578
  /** @public */
7579
- export declare type TLClickState = 'idle' | 'overflow' | 'pendingDouble' | 'pendingOverflow' | 'pendingQuadruple' | 'pendingTriple';
7579
+ export declare type TLClickState = 'idle' | 'overflow' | 'pendingDouble' | 'pendingOverflow';
7580
7580
 
7581
7581
  /**
7582
7582
  * Raw clipboard paste payload, before tldraw parses clipboard contents into {@link TLExternalContent}.
@@ -8356,8 +8356,6 @@ export declare interface TLEventHandlers {
8356
8356
  onLongPress: TLPointerEvent;
8357
8357
  onRightClick: TLPointerEvent;
8358
8358
  onDoubleClick: TLClickEvent;
8359
- onTripleClick: TLClickEvent;
8360
- onQuadrupleClick: TLClickEvent;
8361
8359
  onMiddleClick: TLPointerEvent;
8362
8360
  onPointerUp: TLPointerEvent;
8363
8361
  onKeyDown: TLKeyboardEvent;
@@ -300,7 +300,7 @@ import { LocalIndexedDb, Table } from "./lib/utils/sync/LocalIndexedDb.mjs";
300
300
  import { uniq } from "./lib/utils/uniq.mjs";
301
301
  registerTldrawLibraryVersion(
302
302
  "@tldraw/editor",
303
- "5.2.0-next.b91d4a4551c9",
303
+ "5.2.0-next.e2b8d10bf10e",
304
304
  "esm"
305
305
  );
306
306
  import { getColorValue } from "./lib/editor/managers/ThemeManager/defaultThemes.mjs";
@@ -2373,6 +2373,11 @@ class Editor extends EventEmitter {
2373
2373
  getConstrainedCamera(point, opts) {
2374
2374
  const currentCamera = this.getCamera();
2375
2375
  let { x, y, z = currentCamera.z } = point;
2376
+ const preserveFocalPoint = (current, requested, rz, z2) => {
2377
+ const cz = currentCamera.z;
2378
+ if (rz === cz) return current;
2379
+ return current + (requested - current) * (1 / z2 - 1 / cz) / (1 / rz - 1 / cz);
2380
+ };
2376
2381
  if (!opts?.force) {
2377
2382
  const cameraOptions = this.getCameraOptions();
2378
2383
  const zoomMin = cameraOptions.zoomSteps[0];
@@ -2392,14 +2397,10 @@ class Editor extends EventEmitter {
2392
2397
  z = this.getInitialZoom();
2393
2398
  }
2394
2399
  if (z < minZ || z > maxZ) {
2395
- const { x: cx, y: cy, z: cz } = currentCamera;
2396
- const cxA = -cx + vsb.w / cz / 2;
2397
- const cyA = -cy + vsb.h / cz / 2;
2400
+ const rz = z;
2398
2401
  z = clamp(z, minZ, maxZ);
2399
- const cxB = -cx + vsb.w / z / 2;
2400
- const cyB = -cy + vsb.h / z / 2;
2401
- x = cx + cxB - cxA;
2402
- y = cy + cyB - cyA;
2402
+ x = preserveFocalPoint(currentCamera.x, x, rz, z);
2403
+ y = preserveFocalPoint(currentCamera.y, y, rz, z);
2403
2404
  }
2404
2405
  const minX = px / z - bounds.x;
2405
2406
  const minY = py / z - bounds.y;
@@ -2468,10 +2469,10 @@ class Editor extends EventEmitter {
2468
2469
  }
2469
2470
  } else {
2470
2471
  if (z > zoomMax || z < zoomMin) {
2471
- const { x: cx, y: cy, z: cz } = currentCamera;
2472
+ const rz = z;
2472
2473
  z = clamp(z, zoomMin, zoomMax);
2473
- x = cx + (-cx + vsb.w / z / 2) - (-cx + vsb.w / cz / 2);
2474
- y = cy + (-cy + vsb.h / z / 2) - (-cy + vsb.h / cz / 2);
2474
+ x = preserveFocalPoint(currentCamera.x, x, rz, z);
2475
+ y = preserveFocalPoint(currentCamera.y, y, rz, z);
2475
2476
  }
2476
2477
  }
2477
2478
  }
@@ -7867,6 +7868,15 @@ class Editor extends EventEmitter {
7867
7868
  _didPinch = false;
7868
7869
  /** @internal */
7869
7870
  _selectedShapeIdsAtPointerDown = [];
7871
+ /**
7872
+ * Whether `_selectedShapeIdsAtPointerDown` holds a pre-gesture selection
7873
+ * captured by a `pointer_down` (the touch path) that a following pinch
7874
+ * should restore. False when no pointer_down preceded the pinch (the
7875
+ * Safari trackpad path uses gesture events), in which case `pinch_start`
7876
+ * captures the live selection instead.
7877
+ * @internal
7878
+ */
7879
+ _didCaptureSelectionAtPointerDown = false;
7870
7880
  /** @internal */
7871
7881
  _longPressTimeout = -1;
7872
7882
  /** @internal */
@@ -7999,10 +8009,15 @@ class Editor extends EventEmitter {
7999
8009
  case "pinch_start": {
8000
8010
  if (inputs.getIsPinching()) return;
8001
8011
  if (!inputs.getIsEditing()) {
8002
- this._selectedShapeIdsAtPointerDown = [...pageState.selectedShapeIds];
8012
+ if (!this._didCaptureSelectionAtPointerDown) {
8013
+ this._selectedShapeIdsAtPointerDown = [...pageState.selectedShapeIds];
8014
+ }
8003
8015
  this._didPinch = true;
8004
8016
  inputs.setIsPinching(true);
8005
8017
  this.interrupt();
8018
+ if (this._didCaptureSelectionAtPointerDown) {
8019
+ this.setSelectedShapes(this._selectedShapeIdsAtPointerDown);
8020
+ }
8006
8021
  }
8007
8022
  this.emit("event", info);
8008
8023
  return;
@@ -8042,6 +8057,7 @@ class Editor extends EventEmitter {
8042
8057
  const { _selectedShapeIdsAtPointerDown: shapesToReselect } = this;
8043
8058
  this.setSelectedShapes(this._selectedShapeIdsAtPointerDown);
8044
8059
  this._selectedShapeIdsAtPointerDown = [];
8060
+ this._didCaptureSelectionAtPointerDown = false;
8045
8061
  if (this._didPinch) {
8046
8062
  this._didPinch = false;
8047
8063
  if (shapesToReselect.length > 0) {
@@ -8135,7 +8151,10 @@ class Editor extends EventEmitter {
8135
8151
  });
8136
8152
  }, this.options.longPressDurationMs);
8137
8153
  }
8138
- this._selectedShapeIdsAtPointerDown = this.getSelectedShapeIds();
8154
+ if (!this._didCaptureSelectionAtPointerDown) {
8155
+ this._selectedShapeIdsAtPointerDown = this.getSelectedShapeIds();
8156
+ this._didCaptureSelectionAtPointerDown = true;
8157
+ }
8139
8158
  if (info.button === LEFT_MOUSE_BUTTON) this.capturedPointerId = info.pointerId;
8140
8159
  inputs.buttons.add(info.button);
8141
8160
  inputs.setIsPointing(true);
@@ -8208,6 +8227,7 @@ class Editor extends EventEmitter {
8208
8227
  if (this.inputs.getIsRightPointing() && !this.inputs.getIsPanning()) {
8209
8228
  this.inputs.setIsRightPointing(false);
8210
8229
  this._selectedShapeIdsAtPointerDown = [];
8230
+ this._didCaptureSelectionAtPointerDown = false;
8211
8231
  break;
8212
8232
  }
8213
8233
  this.inputs.setIsRightPointing(false);
@@ -8245,6 +8265,7 @@ class Editor extends EventEmitter {
8245
8265
  this.slideCamera({ speed: slideSpeed, direction: slideDirection });
8246
8266
  }
8247
8267
  this._selectedShapeIdsAtPointerDown = [];
8268
+ this._didCaptureSelectionAtPointerDown = false;
8248
8269
  return this;
8249
8270
  }
8250
8271
  }
@@ -8258,6 +8279,7 @@ class Editor extends EventEmitter {
8258
8279
  }
8259
8280
  }
8260
8281
  this._selectedShapeIdsAtPointerDown = [];
8282
+ this._didCaptureSelectionAtPointerDown = false;
8261
8283
  break;
8262
8284
  }
8263
8285
  }