@tldraw/editor 5.1.0 → 5.2.0-canary.22c425003d3a

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Files changed (85) hide show
  1. package/dist-cjs/index.d.ts +8 -10
  2. package/dist-cjs/index.js +1 -1
  3. package/dist-cjs/lib/components/default-components/DefaultErrorFallback.js +4 -1
  4. package/dist-cjs/lib/components/default-components/DefaultErrorFallback.js.map +3 -3
  5. package/dist-cjs/lib/components/default-components/DefaultLoadingScreen.js +2 -2
  6. package/dist-cjs/lib/components/default-components/DefaultLoadingScreen.js.map +2 -2
  7. package/dist-cjs/lib/components/default-components/DefaultShapeErrorFallback.js +1 -1
  8. package/dist-cjs/lib/components/default-components/DefaultShapeErrorFallback.js.map +3 -3
  9. package/dist-cjs/lib/components/default-components/DefaultSvgDefs.js +2 -2
  10. package/dist-cjs/lib/components/default-components/DefaultSvgDefs.js.map +2 -2
  11. package/dist-cjs/lib/editor/Editor.js +34 -12
  12. package/dist-cjs/lib/editor/Editor.js.map +3 -3
  13. package/dist-cjs/lib/editor/derivations/bindingsIndex.js +2 -2
  14. package/dist-cjs/lib/editor/derivations/bindingsIndex.js.map +2 -2
  15. package/dist-cjs/lib/editor/derivations/parentsToChildren.js +2 -2
  16. package/dist-cjs/lib/editor/derivations/parentsToChildren.js.map +2 -2
  17. package/dist-cjs/lib/editor/derivations/shapeIdsInCurrentPage.js +2 -2
  18. package/dist-cjs/lib/editor/derivations/shapeIdsInCurrentPage.js.map +2 -2
  19. package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js +8 -58
  20. package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js.map +2 -2
  21. package/dist-cjs/lib/editor/managers/FocusManager/FocusManager.js +1 -2
  22. package/dist-cjs/lib/editor/managers/FocusManager/FocusManager.js.map +2 -2
  23. package/dist-cjs/lib/editor/tools/StateNode.js.map +2 -2
  24. package/dist-cjs/lib/editor/types/event-types.js +0 -2
  25. package/dist-cjs/lib/editor/types/event-types.js.map +2 -2
  26. package/dist-cjs/lib/license/LicenseProvider.js +3 -1
  27. package/dist-cjs/lib/license/LicenseProvider.js.map +2 -2
  28. package/dist-cjs/lib/primitives/utils.js +2 -2
  29. package/dist-cjs/lib/primitives/utils.js.map +2 -2
  30. package/dist-cjs/lib/utils/dom.js +5 -3
  31. package/dist-cjs/lib/utils/dom.js.map +2 -2
  32. package/dist-cjs/version.js +3 -3
  33. package/dist-cjs/version.js.map +1 -1
  34. package/dist-esm/index.d.mts +8 -10
  35. package/dist-esm/index.mjs +1 -1
  36. package/dist-esm/lib/components/default-components/DefaultErrorFallback.mjs +4 -1
  37. package/dist-esm/lib/components/default-components/DefaultErrorFallback.mjs.map +3 -3
  38. package/dist-esm/lib/components/default-components/DefaultLoadingScreen.mjs +2 -2
  39. package/dist-esm/lib/components/default-components/DefaultLoadingScreen.mjs.map +2 -2
  40. package/dist-esm/lib/components/default-components/DefaultShapeErrorFallback.mjs +1 -1
  41. package/dist-esm/lib/components/default-components/DefaultShapeErrorFallback.mjs.map +3 -3
  42. package/dist-esm/lib/components/default-components/DefaultSvgDefs.mjs +2 -2
  43. package/dist-esm/lib/components/default-components/DefaultSvgDefs.mjs.map +2 -2
  44. package/dist-esm/lib/editor/Editor.mjs +34 -12
  45. package/dist-esm/lib/editor/Editor.mjs.map +3 -3
  46. package/dist-esm/lib/editor/derivations/bindingsIndex.mjs +2 -2
  47. package/dist-esm/lib/editor/derivations/bindingsIndex.mjs.map +2 -2
  48. package/dist-esm/lib/editor/derivations/parentsToChildren.mjs +2 -2
  49. package/dist-esm/lib/editor/derivations/parentsToChildren.mjs.map +2 -2
  50. package/dist-esm/lib/editor/derivations/shapeIdsInCurrentPage.mjs +2 -2
  51. package/dist-esm/lib/editor/derivations/shapeIdsInCurrentPage.mjs.map +2 -2
  52. package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs +8 -58
  53. package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs.map +2 -2
  54. package/dist-esm/lib/editor/managers/FocusManager/FocusManager.mjs +1 -2
  55. package/dist-esm/lib/editor/managers/FocusManager/FocusManager.mjs.map +2 -2
  56. package/dist-esm/lib/editor/tools/StateNode.mjs.map +2 -2
  57. package/dist-esm/lib/editor/types/event-types.mjs +0 -2
  58. package/dist-esm/lib/editor/types/event-types.mjs.map +2 -2
  59. package/dist-esm/lib/license/LicenseProvider.mjs +3 -1
  60. package/dist-esm/lib/license/LicenseProvider.mjs.map +2 -2
  61. package/dist-esm/lib/primitives/utils.mjs +2 -2
  62. package/dist-esm/lib/primitives/utils.mjs.map +2 -2
  63. package/dist-esm/lib/utils/dom.mjs +5 -3
  64. package/dist-esm/lib/utils/dom.mjs.map +2 -2
  65. package/dist-esm/version.mjs +3 -3
  66. package/dist-esm/version.mjs.map +1 -1
  67. package/package.json +7 -7
  68. package/src/lib/components/default-components/DefaultErrorFallback.tsx +4 -1
  69. package/src/lib/components/default-components/DefaultLoadingScreen.tsx +1 -1
  70. package/src/lib/components/default-components/DefaultShapeErrorFallback.tsx +4 -3
  71. package/src/lib/components/default-components/DefaultSvgDefs.tsx +1 -1
  72. package/src/lib/editor/Editor.ts +59 -20
  73. package/src/lib/editor/derivations/bindingsIndex.ts +1 -1
  74. package/src/lib/editor/derivations/parentsToChildren.ts +1 -1
  75. package/src/lib/editor/derivations/shapeIdsInCurrentPage.ts +1 -1
  76. package/src/lib/editor/managers/ClickManager/ClickManager.test.ts +54 -74
  77. package/src/lib/editor/managers/ClickManager/ClickManager.ts +15 -65
  78. package/src/lib/editor/managers/FocusManager/FocusManager.test.ts +4 -4
  79. package/src/lib/editor/managers/FocusManager/FocusManager.ts +1 -2
  80. package/src/lib/editor/tools/StateNode.ts +0 -2
  81. package/src/lib/editor/types/event-types.ts +2 -6
  82. package/src/lib/license/LicenseProvider.tsx +3 -1
  83. package/src/lib/primitives/utils.ts +1 -1
  84. package/src/lib/utils/dom.ts +5 -3
  85. package/src/version.ts +3 -3
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../../src/lib/primitives/utils.ts"],
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- "sourcesContent": ["import { Vec, VecLike } from './Vec'\n\n/** @public */\nexport function precise(A: VecLike) {\n\treturn `${toDomPrecision(A.x)},${toDomPrecision(A.y)} `\n}\n\n/** @public */\nexport function average(A: VecLike, B: VecLike) {\n\treturn `${toDomPrecision((A.x + B.x) / 2)},${toDomPrecision((A.y + B.y) / 2)} `\n}\n\n/** @public */\nexport const PI = Math.PI\n/** @public */\nexport const HALF_PI = PI / 2\n/** @public */\nexport const PI2 = PI * 2\n/** @public */\nexport const SIN = Math.sin\n\n/**\n * Clamp a value into a range.\n *\n * @example\n *\n * ```ts\n * const A = clamp(0, 1) // 1\n * ```\n *\n * @param n - The number to clamp.\n * @param min - The minimum value.\n * @public\n */\nexport function clamp(n: number, min: number): number\n/**\n * Clamp a value into a range.\n *\n * @example\n *\n * ```ts\n * const A = clamp(0, 1, 10) // 1\n * const B = clamp(11, 1, 10) // 10\n * const C = clamp(5, 1, 10) // 5\n * ```\n *\n * @param n - The number to clamp.\n * @param min - The minimum value.\n * @param max - The maximum value.\n * @public\n */\nexport function clamp(n: number, min: number, max: number): number\nexport function clamp(n: number, min: number, max?: number): number {\n\treturn Math.max(min, typeof max !== 'undefined' ? Math.min(n, max) : n)\n}\n\n/**\n * Get a number to a precision.\n *\n * @param n - The number.\n * @param precision - The precision.\n * @public\n */\nexport function toPrecision(n: number, precision = 10000000000) {\n\tif (!n) return 0\n\treturn Math.round(n * precision) / precision\n}\n\n/**\n * Whether two numbers numbers a and b are approximately equal.\n *\n * @param a - The first point.\n * @param b - The second point.\n * @public\n */\nexport function approximately(a: number, b: number, precision = 0.000001) {\n\treturn Math.abs(a - b) <= precision\n}\n\n/**\n * Whether a number is approximately less than or equal to another number.\n *\n * @param a - The first number.\n * @param b - The second number.\n * @public\n */\nexport function approximatelyLte(a: number, b: number, precision = 0.000001) {\n\treturn a < b || approximately(a, b, precision)\n}\n\n/**\n * Find the approximate perimeter of an ellipse.\n *\n * @param rx - The ellipse's x radius.\n * @param ry - The ellipse's y radius.\n * @public\n */\nexport function perimeterOfEllipse(rx: number, ry: number): number {\n\tconst h = Math.pow(rx - ry, 2) / Math.pow(rx + ry, 2)\n\treturn PI * (rx + ry) * (1 + (3 * h) / (10 + Math.sqrt(4 - 3 * h)))\n}\n\n/**\n * @param a - Any angle in radians\n * @returns A number between 0 and 2 * PI\n * @public\n */\nexport function canonicalizeRotation(a: number) {\n\ta = a % PI2\n\tif (a < 0) {\n\t\ta = a + PI2\n\t} else if (a === 0) {\n\t\t// prevent negative zero\n\t\ta = 0\n\t}\n\treturn a\n}\n\n/**\n * Get the clockwise angle distance between two angles.\n *\n * @param a0 - The first angle.\n * @param a1 - The second angle.\n * @public\n */\nexport function clockwiseAngleDist(a0: number, a1: number): number {\n\ta0 = canonicalizeRotation(a0)\n\ta1 = canonicalizeRotation(a1)\n\tif (a0 > a1) {\n\t\ta1 += PI2\n\t}\n\treturn a1 - a0\n}\n\n/**\n * Get the counter-clockwise angle distance between two angles.\n *\n * @param a0 - The first angle.\n * @param a1 - The second angle.\n * @public\n */\nexport function counterClockwiseAngleDist(a0: number, a1: number): number {\n\treturn PI2 - clockwiseAngleDist(a0, a1)\n}\n\n/**\n * Get the short angle distance between two angles.\n *\n * @param a0 - The first angle.\n * @param a1 - The second angle.\n * @public\n */\nexport function shortAngleDist(a0: number, a1: number): number {\n\tconst da = (a1 - a0) % PI2\n\treturn ((2 * da) % PI2) - da\n}\n\n/**\n * Clamp radians within 0 and 2PI\n *\n * @param r - The radian value.\n * @public\n */\nexport function clampRadians(r: number): number {\n\treturn (PI2 + r) % PI2\n}\n\n/**\n * Clamp rotation to even segments.\n *\n * @param r - The rotation in radians.\n * @param segments - The number of segments.\n * @public\n */\nexport function snapAngle(r: number, segments: number): number {\n\tconst seg = PI2 / segments\n\tlet ang = (Math.floor((clampRadians(r) + seg / 2) / seg) * seg) % PI2\n\tif (ang < PI) ang += PI2\n\tif (ang > PI) ang -= PI2\n\treturn ang\n}\n\n/**\n * Checks whether two angles are approximately at right-angles or parallel to each other\n *\n * @param a - Angle a (radians)\n * @param b - Angle b (radians)\n * @returns True iff the angles are approximately at right-angles or parallel to each other\n * @public\n */\nexport function areAnglesCompatible(a: number, b: number) {\n\treturn a === b || approximately((a % (Math.PI / 2)) - (b % (Math.PI / 2)), 0)\n}\n\n/**\n * Convert degrees to radians.\n *\n * @param d - The degree in degrees.\n * @public\n */\nexport function degreesToRadians(d: number): number {\n\treturn (d * PI) / 180\n}\n\n/**\n * Convert radians to degrees.\n *\n * @param r - The degree in radians.\n * @public\n */\nexport function radiansToDegrees(r: number): number {\n\treturn (r * 180) / PI\n}\n\n/**\n * Get a point on the perimeter of a circle.\n *\n * @param center - The center of the circle.\n * @param r - The radius of the circle.\n * @param a - The angle in radians.\n * @public\n */\nexport function getPointOnCircle(center: VecLike, r: number, a: number) {\n\treturn new Vec(center.x, center.y).add(Vec.FromAngle(a, r))\n}\n\n/** @public */\nexport function getPolygonVertices(width: number, height: number, sides: number) {\n\tconst cx = width / 2\n\tconst cy = height / 2\n\tconst pointsOnPerimeter: Vec[] = []\n\n\tlet minX = Infinity\n\tlet maxX = -Infinity\n\tlet minY = Infinity\n\tlet maxY = -Infinity\n\tfor (let i = 0; i < sides; i++) {\n\t\tconst step = PI2 / sides\n\t\tconst t = -HALF_PI + i * step\n\t\tconst x = cx + cx * Math.cos(t)\n\t\tconst y = cy + cy * Math.sin(t)\n\t\tif (x < minX) minX = x\n\t\tif (y < minY) minY = y\n\t\tif (x > maxX) maxX = x\n\t\tif (y > maxY) maxY = y\n\t\tpointsOnPerimeter.push(new Vec(x, y))\n\t}\n\n\t// Bounds of calculated points\n\tconst w = maxX - minX\n\tconst h = maxY - minY\n\n\t// Difference between input bounds and calculated bounds\n\tconst dx = width - w\n\tconst dy = height - h\n\n\t// If there's a difference, scale the points to the input bounds\n\tif (dx !== 0 || dy !== 0) {\n\t\tfor (let i = 0; i < pointsOnPerimeter.length; i++) {\n\t\t\tconst pt = pointsOnPerimeter[i]\n\t\t\tpt.x = ((pt.x - minX) / w) * width\n\t\t\tpt.y = ((pt.y - minY) / h) * height\n\t\t}\n\t}\n\n\treturn pointsOnPerimeter\n}\n\n/**\n * @param a0 - The start point in the A range\n * @param a1 - The end point in the A range\n * @param b0 - The start point in the B range\n * @param b1 - The end point in the B range\n * @returns True if the ranges overlap\n * @public\n */\nexport function rangesOverlap(a0: number, a1: number, b0: number, b1: number): boolean {\n\treturn a0 < b1 && b0 < a1\n}\n\n/**\n * Finds the intersection of two ranges.\n *\n * @param a0 - The start point in the A range\n * @param a1 - The end point in the A range\n * @param b0 - The start point in the B range\n * @param b1 - The end point in the B range\n * @returns The intersection of the ranges, or null if no intersection\n * @public\n */\nexport function rangeIntersection(\n\ta0: number,\n\ta1: number,\n\tb0: number,\n\tb1: number\n): [number, number] | null {\n\tconst min = Math.max(a0, b0)\n\tconst max = Math.min(a1, b1)\n\tif (min <= max) {\n\t\treturn [min, max]\n\t}\n\treturn null\n}\n\n/** Helper for point in polygon */\nfunction cross(x: VecLike, y: VecLike, z: VecLike): number {\n\treturn (y.x - x.x) * (z.y - x.y) - (z.x - x.x) * (y.y - x.y)\n}\n\n/**\n * Get whether a point is inside of a polygon.\n *\n * ```ts\n * const result = pointInPolygon(myPoint, myPoints)\n * ```\n *\n * @public\n */\nexport function pointInPolygon(A: VecLike, points: VecLike[]): boolean {\n\t// Uses winding number algorithm. Previously also had a per-edge check:\n\t// if (Vec.Dist(A, a) + Vec.Dist(A, b) === Vec.Dist(a, b)) return true\n\t// which tested if A lies exactly on edge (a, b). Removed because it cost 3 sqrts per vertex\n\t// and exact float equality with sqrt results essentially never fires in practice.\n\tlet windingNumber = 0\n\tlet a: VecLike\n\tlet b: VecLike\n\n\tfor (let i = 0; i < points.length; i++) {\n\t\ta = points[i]\n\t\tif (a.x === A.x && a.y === A.y) return true\n\n\t\tb = points[(i + 1) % points.length]\n\n\t\tif (a.y <= A.y) {\n\t\t\tif (b.y > A.y && cross(a, b, A) > 0) {\n\t\t\t\twindingNumber += 1\n\t\t\t}\n\t\t} else if (b.y <= A.y && cross(a, b, A) < 0) {\n\t\t\twindingNumber -= 1\n\t\t}\n\t}\n\n\treturn windingNumber !== 0\n}\n\n/**\n * The DOM likes values to be fixed to 3 decimal places\n *\n * @public\n */\nexport function toDomPrecision(v: number) {\n\treturn Math.round(v * 1e4) / 1e4\n}\n\n/**\n * @public\n */\nexport function toFixed(v: number) {\n\treturn Math.round(v * 1e2) / 1e2\n}\n\n/**\n * Check if a float is safe to use. ie: Not too big or small.\n * @public\n */\nexport const isSafeFloat = (n: number) => {\n\treturn Math.abs(n) < Number.MAX_SAFE_INTEGER\n}\n\n/**\n * Get the angle of a point on an arc.\n * @param fromAngle - The angle from center to arc's start point (A) on the circle\n * @param toAngle - The angle from center to arc's end point (B) on the circle\n * @param direction - The direction of the arc (1 = counter-clockwise, -1 = clockwise)\n * @returns The distance in radians between the two angles according to the direction\n * @public\n */\nexport function angleDistance(fromAngle: number, toAngle: number, direction: number) {\n\tconst dist =\n\t\tdirection < 0\n\t\t\t? clockwiseAngleDist(fromAngle, toAngle)\n\t\t\t: counterClockwiseAngleDist(fromAngle, toAngle)\n\treturn dist\n}\n\n/**\n * Returns the t value of the point on the arc.\n *\n * @param mAB - The measure of the arc from A to B, negative if counter-clockwise\n * @param A - The angle from center to arc's start point (A) on the circle\n * @param B - The angle from center to arc's end point (B) on the circle\n * @param P - The angle on the circle (P) to find the t value for\n *\n * @returns The t value of the point on the arc, with 0 being the start and 1 being the end\n *\n * @public\n */\nexport function getPointInArcT(mAB: number, A: number, B: number, P: number): number {\n\tlet mAP: number\n\tif (Math.abs(mAB) > PI) {\n\t\tmAP = shortAngleDist(A, P)\n\t\tconst mPB = shortAngleDist(P, B)\n\t\tif (Math.abs(mAP) < Math.abs(mPB)) {\n\t\t\treturn mAP / mAB\n\t\t} else {\n\t\t\treturn (mAB - mPB) / mAB\n\t\t}\n\t} else {\n\t\tmAP = shortAngleDist(A, P)\n\t\tconst t = mAP / mAB\n\n\t\t// If the arc is something like -2.8 to 2.2, then we'll get a weird bug\n\t\t// where the measurement to the center is negative but measure to points\n\t\t// near the end are positive\n\t\tif (Math.sign(mAP) !== Math.sign(mAB)) {\n\t\t\treturn Math.abs(t) > 0.5 ? 1 : 0\n\t\t}\n\n\t\treturn t\n\t}\n}\n\n/**\n * Get the measure of an arc.\n *\n * @param A - The angle from center to arc's start point (A) on the circle\n * @param B - The angle from center to arc's end point (B) on the circle\n * @param sweepFlag - 1 if the arc is clockwise, 0 if counter-clockwise\n * @param largeArcFlag - 1 if the arc is greater than 180 degrees, 0 if less than 180 degrees\n *\n * @returns The measure of the arc, negative if counter-clockwise\n *\n * @public\n */\nexport function getArcMeasure(A: number, B: number, sweepFlag: number, largeArcFlag: number) {\n\tconst m = ((2 * ((B - A) % PI2)) % PI2) - ((B - A) % PI2)\n\tif (!largeArcFlag) return m\n\treturn (PI2 - Math.abs(m)) * (sweepFlag ? 1 : -1)\n}\n\n/**\n * Get the center of a circle from three points.\n *\n * @param a - The first point\n * @param b - The second point\n * @param c - The third point\n *\n * @returns The center of the circle or null if the points are collinear\n *\n * @public\n */\nexport function centerOfCircleFromThreePoints(a: VecLike, b: VecLike, c: VecLike) {\n\tconst u = -2 * (a.x * (b.y - c.y) - a.y * (b.x - c.x) + b.x * c.y - c.x * b.y)\n\tconst x =\n\t\t((a.x * a.x + a.y * a.y) * (c.y - b.y) +\n\t\t\t(b.x * b.x + b.y * b.y) * (a.y - c.y) +\n\t\t\t(c.x * c.x + c.y * c.y) * (b.y - a.y)) /\n\t\tu\n\tconst y =\n\t\t((a.x * a.x + a.y * a.y) * (b.x - c.x) +\n\t\t\t(b.x * b.x + b.y * b.y) * (c.x - a.x) +\n\t\t\t(c.x * c.x + c.y * c.y) * (a.x - b.x)) /\n\t\tu\n\tif (!Number.isFinite(x) || !Number.isFinite(y)) {\n\t\treturn null\n\t}\n\treturn new Vec(x, y)\n}\n\n/** @public */\nexport function getPointsOnArc(\n\tstartPoint: VecLike,\n\tendPoint: VecLike,\n\tcenter: VecLike | null,\n\tradius: number,\n\tnumPoints: number\n): Vec[] {\n\tif (center === null) {\n\t\treturn [Vec.From(startPoint), Vec.From(endPoint)]\n\t}\n\tconst results: Vec[] = []\n\tconst startAngle = Vec.Angle(center, startPoint)\n\tconst endAngle = Vec.Angle(center, endPoint)\n\tconst l = clockwiseAngleDist(startAngle, endAngle)\n\tfor (let i = 0; i < numPoints; i++) {\n\t\tconst t = i / (numPoints - 1)\n\t\tconst angle = startAngle + l * t\n\t\tconst point = getPointOnCircle(center, radius, angle)\n\t\tresults.push(point)\n\t}\n\treturn results\n}\n"],
5
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+ "sourcesContent": ["import { Vec, VecLike } from './Vec'\n\n/** @public */\nexport function precise(A: VecLike) {\n\treturn `${toDomPrecision(A.x)},${toDomPrecision(A.y)} `\n}\n\n/** @public */\nexport function average(A: VecLike, B: VecLike) {\n\treturn `${toDomPrecision((A.x + B.x) / 2)},${toDomPrecision((A.y + B.y) / 2)} `\n}\n\n/** @public */\nexport const PI = Math.PI\n/** @public */\nexport const HALF_PI = PI / 2\n/** @public */\nexport const PI2 = PI * 2\n/** @public */\nexport const SIN = Math.sin\n\n/**\n * Clamp a value into a range.\n *\n * @example\n *\n * ```ts\n * const A = clamp(0, 1) // 1\n * ```\n *\n * @param n - The number to clamp.\n * @param min - The minimum value.\n * @public\n */\nexport function clamp(n: number, min: number): number\n/**\n * Clamp a value into a range.\n *\n * @example\n *\n * ```ts\n * const A = clamp(0, 1, 10) // 1\n * const B = clamp(11, 1, 10) // 10\n * const C = clamp(5, 1, 10) // 5\n * ```\n *\n * @param n - The number to clamp.\n * @param min - The minimum value.\n * @param max - The maximum value.\n * @public\n */\nexport function clamp(n: number, min: number, max: number): number\nexport function clamp(n: number, min: number, max?: number): number {\n\treturn Math.max(min, typeof max !== 'undefined' ? Math.min(n, max) : n)\n}\n\n/**\n * Get a number to a precision.\n *\n * @param n - The number.\n * @param precision - The precision.\n * @public\n */\nexport function toPrecision(n: number, precision = 10000000000) {\n\tif (!n) return 0\n\treturn Math.round(n * precision) / precision\n}\n\n/**\n * Whether two numbers numbers a and b are approximately equal.\n *\n * @param a - The first point.\n * @param b - The second point.\n * @public\n */\nexport function approximately(a: number, b: number, precision = 0.000001) {\n\treturn Math.abs(a - b) <= precision\n}\n\n/**\n * Whether a number is approximately less than or equal to another number.\n *\n * @param a - The first number.\n * @param b - The second number.\n * @public\n */\nexport function approximatelyLte(a: number, b: number, precision = 0.000001) {\n\treturn a < b || approximately(a, b, precision)\n}\n\n/**\n * Find the approximate perimeter of an ellipse.\n *\n * @param rx - The ellipse's x radius.\n * @param ry - The ellipse's y radius.\n * @public\n */\nexport function perimeterOfEllipse(rx: number, ry: number): number {\n\tconst h = Math.pow(rx - ry, 2) / Math.pow(rx + ry, 2)\n\treturn PI * (rx + ry) * (1 + (3 * h) / (10 + Math.sqrt(4 - 3 * h)))\n}\n\n/**\n * @param a - Any angle in radians\n * @returns A number between 0 and 2 * PI\n * @public\n */\nexport function canonicalizeRotation(a: number) {\n\ta = a % PI2\n\tif (a < 0) {\n\t\ta = a + PI2\n\t} else if (a === 0) {\n\t\t// prevent negative zero\n\t\ta = 0\n\t}\n\treturn a\n}\n\n/**\n * Get the clockwise angle distance between two angles.\n *\n * @param a0 - The first angle.\n * @param a1 - The second angle.\n * @public\n */\nexport function clockwiseAngleDist(a0: number, a1: number): number {\n\ta0 = canonicalizeRotation(a0)\n\ta1 = canonicalizeRotation(a1)\n\tif (a0 > a1) {\n\t\ta1 += PI2\n\t}\n\treturn a1 - a0\n}\n\n/**\n * Get the counter-clockwise angle distance between two angles.\n *\n * @param a0 - The first angle.\n * @param a1 - The second angle.\n * @public\n */\nexport function counterClockwiseAngleDist(a0: number, a1: number): number {\n\treturn PI2 - clockwiseAngleDist(a0, a1)\n}\n\n/**\n * Get the short angle distance between two angles.\n *\n * @param a0 - The first angle.\n * @param a1 - The second angle.\n * @public\n */\nexport function shortAngleDist(a0: number, a1: number): number {\n\tconst da = (a1 - a0) % PI2\n\treturn ((2 * da) % PI2) - da\n}\n\n/**\n * Clamp radians within 0 and 2PI\n *\n * @param r - The radian value.\n * @public\n */\nexport function clampRadians(r: number): number {\n\treturn (PI2 + r) % PI2\n}\n\n/**\n * Clamp rotation to even segments.\n *\n * @param r - The rotation in radians.\n * @param segments - The number of segments.\n * @public\n */\nexport function snapAngle(r: number, segments: number): number {\n\tconst seg = PI2 / segments\n\tlet ang = (Math.floor((clampRadians(r) + seg / 2) / seg) * seg) % PI2\n\tif (ang < PI) ang += PI2\n\tif (ang > PI) ang -= PI2\n\treturn ang\n}\n\n/**\n * Checks whether two angles are approximately at right-angles or parallel to each other\n *\n * @param a - Angle a (radians)\n * @param b - Angle b (radians)\n * @returns True iff the angles are approximately at right-angles or parallel to each other\n * @public\n */\nexport function areAnglesCompatible(a: number, b: number) {\n\treturn a === b || approximately((a % (Math.PI / 2)) - (b % (Math.PI / 2)), 0)\n}\n\n/**\n * Convert degrees to radians.\n *\n * @param d - The degree in degrees.\n * @public\n */\nexport function degreesToRadians(d: number): number {\n\treturn (d * PI) / 180\n}\n\n/**\n * Convert radians to degrees.\n *\n * @param r - The degree in radians.\n * @public\n */\nexport function radiansToDegrees(r: number): number {\n\treturn (r * 180) / PI\n}\n\n/**\n * Get a point on the perimeter of a circle.\n *\n * @param center - The center of the circle.\n * @param r - The radius of the circle.\n * @param a - The angle in radians.\n * @public\n */\nexport function getPointOnCircle(center: VecLike, r: number, a: number) {\n\treturn new Vec(center.x, center.y).add(Vec.FromAngle(a, r))\n}\n\n/** @public */\nexport function getPolygonVertices(width: number, height: number, sides: number) {\n\tconst cx = width / 2\n\tconst cy = height / 2\n\tconst pointsOnPerimeter: Vec[] = []\n\n\tlet minX = Infinity\n\tlet maxX = -Infinity\n\tlet minY = Infinity\n\tlet maxY = -Infinity\n\tfor (let i = 0; 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Previously also had a per-edge check:\n\t// if (Vec.Dist(A, a) + Vec.Dist(A, b) === Vec.Dist(a, b)) return true\n\t// which tested if A lies exactly on edge (a, b). 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1 : 0\n\t\t}\n\n\t\treturn t\n\t}\n}\n\n/**\n * Get the measure of an arc.\n *\n * @param A - The angle from center to arc's start point (A) on the circle\n * @param B - The angle from center to arc's end point (B) on the circle\n * @param sweepFlag - 1 if the arc is clockwise, 0 if counter-clockwise\n * @param largeArcFlag - 1 if the arc is greater than 180 degrees, 0 if less than 180 degrees\n *\n * @returns The measure of the arc, negative if counter-clockwise\n *\n * @public\n */\nexport function getArcMeasure(A: number, B: number, sweepFlag: number, largeArcFlag: number) {\n\tconst m = ((2 * ((B - A) % PI2)) % PI2) - ((B - A) % PI2)\n\tif (!largeArcFlag) return m\n\treturn (PI2 - Math.abs(m)) * (sweepFlag ? 1 : -1)\n}\n\n/**\n * Get the center of a circle from three points.\n *\n * @param a - The first point\n * @param b - The second point\n * @param c - The third point\n *\n * @returns The center of the circle or null if the points are collinear\n *\n * @public\n */\nexport function centerOfCircleFromThreePoints(a: VecLike, b: VecLike, c: VecLike) {\n\tconst u = -2 * (a.x * (b.y - c.y) - a.y * (b.x - c.x) + b.x * c.y - c.x * b.y)\n\tconst x =\n\t\t((a.x * a.x + a.y * a.y) * (c.y - b.y) +\n\t\t\t(b.x * b.x + b.y * b.y) * (a.y - c.y) +\n\t\t\t(c.x * c.x + c.y * c.y) * (b.y - a.y)) /\n\t\tu\n\tconst y =\n\t\t((a.x * a.x + a.y * a.y) * (b.x - c.x) +\n\t\t\t(b.x * b.x + b.y * b.y) * (c.x - a.x) +\n\t\t\t(c.x * c.x + c.y * c.y) * (a.x - b.x)) /\n\t\tu\n\tif (!Number.isFinite(x) || !Number.isFinite(y)) {\n\t\treturn null\n\t}\n\treturn new Vec(x, y)\n}\n\n/** @public */\nexport function getPointsOnArc(\n\tstartPoint: VecLike,\n\tendPoint: VecLike,\n\tcenter: VecLike | null,\n\tradius: number,\n\tnumPoints: number\n): Vec[] {\n\tif (center === null) {\n\t\treturn [Vec.From(startPoint), Vec.From(endPoint)]\n\t}\n\tconst results: Vec[] = []\n\tconst startAngle = Vec.Angle(center, startPoint)\n\tconst endAngle = Vec.Angle(center, endPoint)\n\tconst l = clockwiseAngleDist(startAngle, endAngle)\n\tfor (let i = 0; i < numPoints; i++) {\n\t\tconst t = i / (numPoints - 1)\n\t\tconst angle = startAngle + l * t\n\t\tconst point = getPointOnCircle(center, radius, angle)\n\t\tresults.push(point)\n\t}\n\treturn results\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -36,11 +36,13 @@ function releasePointerCapture(element, event) {
36
36
  console.warn("releasePointerCapture called on element:", element, event);
37
37
  }
38
38
  }
39
- const stopEventPropagation = (e) => e.stopPropagation();
40
- const setStyleProperty = (elm, property, value) => {
39
+ function stopEventPropagation(e) {
40
+ return e.stopPropagation();
41
+ }
42
+ function setStyleProperty(elm, property, value) {
41
43
  if (!elm) return;
42
44
  elm.style.setProperty(property, String(value));
43
- };
45
+ }
44
46
  function elementShouldCaptureKeys(el, includeButtonsAndMenus = true) {
45
47
  if (!el) return false;
46
48
  const tagName = el.tagName.toLowerCase();
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/utils/dom.ts"],
4
- "sourcesContent": ["/*\nThis is used to facilitate double clicking and pointer capture on elements.\n\nThe events in this file are possibly set on individual SVG elements, \nsuch as handles or corner handles, rather than on HTML elements or \nSVGSVGElements. Raw SVG elements do not support pointerCapture in\nmost cases, meaning that in order for pointer capture to work, we \nneed to crawl up the DOM tree to find the nearest HTML element. Then,\nin order for that element to also call the `onPointerUp` event from\nthis file, we need to manually set that event on that element and\nlater remove it when the pointerup occurs. This is a potential leak\nif the user clicks on a handle but the pointerup does not fire for\nwhatever reason.\n*/\n\nimport { debugFlags, pointerCaptureTrackingObject } from './debug-flags'\n\n/** @public */\nexport function loopToHtmlElement(elm: Element): HTMLElement {\n\tif (elm.nodeType === Node.ELEMENT_NODE) return elm as HTMLElement\n\tif (elm.parentElement) return loopToHtmlElement(elm.parentElement)\n\telse throw Error('Could not find a parent element of an HTML type!')\n}\n\n/**\n * This function calls `event.preventDefault()` for you. Why is that useful?\n *\n * Because if you enable `window.preventDefaultLogging = true` it'll log out a message when it\n * happens. Because we use console.warn rather than (log) you'll get a stack trace in the inspector\n * telling you exactly where it happened. This is important because `e.preventDefault()` is the\n * source of many bugs, but unfortunately it can't be avoided because it also stops a lot of default\n * behaviour which doesn't make sense in our UI\n *\n * @param event - To prevent default on\n * @public\n */\nexport function preventDefault(event: React.BaseSyntheticEvent | Event) {\n\tif ('cancelable' in event && !event.cancelable) return\n\tevent.preventDefault()\n\tif (debugFlags.logPreventDefaults.get()) {\n\t\tconsole.warn('preventDefault called on event:', event)\n\t}\n}\n\n/** @public */\nexport function setPointerCapture(\n\telement: Element,\n\tevent: React.PointerEvent<Element> | PointerEvent\n) {\n\telement.setPointerCapture(event.pointerId)\n\tif (debugFlags.logPointerCaptures.get()) {\n\t\tconst trackingObj = pointerCaptureTrackingObject.get()\n\t\ttrackingObj.set(element, (trackingObj.get(element) ?? 0) + 1)\n\t\tconsole.warn('setPointerCapture called on element:', element, event)\n\t}\n}\n\n/** @public */\nexport function releasePointerCapture(\n\telement: Element,\n\tevent: React.PointerEvent<Element> | PointerEvent\n) {\n\tif (!element.hasPointerCapture(event.pointerId)) {\n\t\treturn\n\t}\n\n\telement.releasePointerCapture(event.pointerId)\n\tif (debugFlags.logPointerCaptures.get()) {\n\t\tconst trackingObj = pointerCaptureTrackingObject.get()\n\t\tif (trackingObj.get(element) === 1) {\n\t\t\ttrackingObj.delete(element)\n\t\t} else if (trackingObj.has(element)) {\n\t\t\ttrackingObj.set(element, trackingObj.get(element)! - 1)\n\t\t} else {\n\t\t\tconsole.warn('Release without capture')\n\t\t}\n\t\tconsole.warn('releasePointerCapture called on element:', element, event)\n\t}\n}\n\n/**\n * Calls `event.stopPropagation()`.\n *\n * @deprecated Use {@link Editor.markEventAsHandled} instead, or manually call `event.stopPropagation()` if\n * that's what you really want.\n *\n * @public\n */\nexport const stopEventPropagation = (e: any) => e.stopPropagation()\n\n/** @internal */\nexport const setStyleProperty = (\n\telm: HTMLElement | null,\n\tproperty: string,\n\tvalue: string | number\n) => {\n\tif (!elm) return\n\telm.style.setProperty(property, String(value))\n}\n\n/** @internal */\nexport function elementShouldCaptureKeys(el: Element | null, includeButtonsAndMenus = true) {\n\tif (!el) return false\n\n\tconst tagName = el.tagName.toLowerCase()\n\treturn (\n\t\t(el as HTMLElement).isContentEditable ||\n\t\ttagName === 'input' ||\n\t\ttagName === 'textarea' ||\n\t\t(includeButtonsAndMenus && tagName === 'select') ||\n\t\t(includeButtonsAndMenus && tagName === 'button') ||\n\t\tel.classList.contains('tlui-slider__thumb')\n\t)\n}\n\n/**\n * Returns the global `document`. Use this instead of bare `document` to satisfy lint rules.\n *\n * When you have a DOM node or editor instance, prefer the scoped versions instead:\n * - `getOwnerDocument(node)` \u2013 the document that owns a specific DOM node\n * - `editor.getContainerDocument()` \u2013 the document where the editor is mounted\n *\n * @internal\n */\nexport function getGlobalDocument(): Document {\n\t// eslint-disable-next-line no-restricted-globals\n\tif (typeof document !== 'undefined') return document\n\treturn globalThis.document\n}\n\n/**\n * Returns the global `window`. Use this instead of bare `window` to satisfy lint rules.\n *\n * When you have a DOM node or editor instance, prefer the scoped versions instead:\n * - `getOwnerWindow(node)` \u2013 the window that owns a specific DOM node\n * - `editor.getContainerWindow()` \u2013 the window where the editor is mounted\n *\n * @internal\n */\nexport function getGlobalWindow(): Window & typeof globalThis {\n\tif (typeof window !== 'undefined') return window as Window & typeof globalThis\n\treturn globalThis as Window & typeof globalThis\n}\n\n/** @internal */\nexport function activeElementShouldCaptureKeys(includeButtonsAndMenus = true, doc?: Document) {\n\treturn elementShouldCaptureKeys(\n\t\t(doc ?? getGlobalDocument()).activeElement,\n\t\tincludeButtonsAndMenus\n\t)\n}\n"],
5
- "mappings": "AAeA,SAAS,YAAY,oCAAoC;AAGlD,SAAS,kBAAkB,KAA2B;AAC5D,MAAI,IAAI,aAAa,KAAK,aAAc,QAAO;AAC/C,MAAI,IAAI,cAAe,QAAO,kBAAkB,IAAI,aAAa;AAAA,MAC5D,OAAM,MAAM,kDAAkD;AACpE;AAcO,SAAS,eAAe,OAAyC;AACvE,MAAI,gBAAgB,SAAS,CAAC,MAAM,WAAY;AAChD,QAAM,eAAe;AACrB,MAAI,WAAW,mBAAmB,IAAI,GAAG;AACxC,YAAQ,KAAK,mCAAmC,KAAK;AAAA,EACtD;AACD;AAGO,SAAS,kBACf,SACA,OACC;AACD,UAAQ,kBAAkB,MAAM,SAAS;AACzC,MAAI,WAAW,mBAAmB,IAAI,GAAG;AACxC,UAAM,cAAc,6BAA6B,IAAI;AACrD,gBAAY,IAAI,UAAU,YAAY,IAAI,OAAO,KAAK,KAAK,CAAC;AAC5D,YAAQ,KAAK,wCAAwC,SAAS,KAAK;AAAA,EACpE;AACD;AAGO,SAAS,sBACf,SACA,OACC;AACD,MAAI,CAAC,QAAQ,kBAAkB,MAAM,SAAS,GAAG;AAChD;AAAA,EACD;AAEA,UAAQ,sBAAsB,MAAM,SAAS;AAC7C,MAAI,WAAW,mBAAmB,IAAI,GAAG;AACxC,UAAM,cAAc,6BAA6B,IAAI;AACrD,QAAI,YAAY,IAAI,OAAO,MAAM,GAAG;AACnC,kBAAY,OAAO,OAAO;AAAA,IAC3B,WAAW,YAAY,IAAI,OAAO,GAAG;AACpC,kBAAY,IAAI,SAAS,YAAY,IAAI,OAAO,IAAK,CAAC;AAAA,IACvD,OAAO;AACN,cAAQ,KAAK,yBAAyB;AAAA,IACvC;AACA,YAAQ,KAAK,4CAA4C,SAAS,KAAK;AAAA,EACxE;AACD;AAUO,MAAM,uBAAuB,CAAC,MAAW,EAAE,gBAAgB;AAG3D,MAAM,mBAAmB,CAC/B,KACA,UACA,UACI;AACJ,MAAI,CAAC,IAAK;AACV,MAAI,MAAM,YAAY,UAAU,OAAO,KAAK,CAAC;AAC9C;AAGO,SAAS,yBAAyB,IAAoB,yBAAyB,MAAM;AAC3F,MAAI,CAAC,GAAI,QAAO;AAEhB,QAAM,UAAU,GAAG,QAAQ,YAAY;AACvC,SACE,GAAmB,qBACpB,YAAY,WACZ,YAAY,cACX,0BAA0B,YAAY,YACtC,0BAA0B,YAAY,YACvC,GAAG,UAAU,SAAS,oBAAoB;AAE5C;AAWO,SAAS,oBAA8B;AAE7C,MAAI,OAAO,aAAa,YAAa,QAAO;AAC5C,SAAO,WAAW;AACnB;AAWO,SAAS,kBAA8C;AAC7D,MAAI,OAAO,WAAW,YAAa,QAAO;AAC1C,SAAO;AACR;AAGO,SAAS,+BAA+B,yBAAyB,MAAM,KAAgB;AAC7F,SAAO;AAAA,KACL,OAAO,kBAAkB,GAAG;AAAA,IAC7B;AAAA,EACD;AACD;",
4
+ "sourcesContent": ["/*\nThis is used to facilitate double clicking and pointer capture on elements.\n\nThe events in this file are possibly set on individual SVG elements, \nsuch as handles or corner handles, rather than on HTML elements or \nSVGSVGElements. Raw SVG elements do not support pointerCapture in\nmost cases, meaning that in order for pointer capture to work, we \nneed to crawl up the DOM tree to find the nearest HTML element. Then,\nin order for that element to also call the `onPointerUp` event from\nthis file, we need to manually set that event on that element and\nlater remove it when the pointerup occurs. This is a potential leak\nif the user clicks on a handle but the pointerup does not fire for\nwhatever reason.\n*/\n\nimport { debugFlags, pointerCaptureTrackingObject } from './debug-flags'\n\n/** @public */\nexport function loopToHtmlElement(elm: Element): HTMLElement {\n\tif (elm.nodeType === Node.ELEMENT_NODE) return elm as HTMLElement\n\tif (elm.parentElement) return loopToHtmlElement(elm.parentElement)\n\telse throw Error('Could not find a parent element of an HTML type!')\n}\n\n/**\n * This function calls `event.preventDefault()` for you. Why is that useful?\n *\n * Because if you enable `window.preventDefaultLogging = true` it'll log out a message when it\n * happens. Because we use console.warn rather than (log) you'll get a stack trace in the inspector\n * telling you exactly where it happened. This is important because `e.preventDefault()` is the\n * source of many bugs, but unfortunately it can't be avoided because it also stops a lot of default\n * behaviour which doesn't make sense in our UI\n *\n * @param event - To prevent default on\n * @public\n */\nexport function preventDefault(event: React.BaseSyntheticEvent | Event) {\n\tif ('cancelable' in event && !event.cancelable) return\n\tevent.preventDefault()\n\tif (debugFlags.logPreventDefaults.get()) {\n\t\tconsole.warn('preventDefault called on event:', event)\n\t}\n}\n\n/** @public */\nexport function setPointerCapture(\n\telement: Element,\n\tevent: React.PointerEvent<Element> | PointerEvent\n) {\n\telement.setPointerCapture(event.pointerId)\n\tif (debugFlags.logPointerCaptures.get()) {\n\t\tconst trackingObj = pointerCaptureTrackingObject.get()\n\t\ttrackingObj.set(element, (trackingObj.get(element) ?? 0) + 1)\n\t\tconsole.warn('setPointerCapture called on element:', element, event)\n\t}\n}\n\n/** @public */\nexport function releasePointerCapture(\n\telement: Element,\n\tevent: React.PointerEvent<Element> | PointerEvent\n) {\n\tif (!element.hasPointerCapture(event.pointerId)) {\n\t\treturn\n\t}\n\n\telement.releasePointerCapture(event.pointerId)\n\tif (debugFlags.logPointerCaptures.get()) {\n\t\tconst trackingObj = pointerCaptureTrackingObject.get()\n\t\tif (trackingObj.get(element) === 1) {\n\t\t\ttrackingObj.delete(element)\n\t\t} else if (trackingObj.has(element)) {\n\t\t\ttrackingObj.set(element, trackingObj.get(element)! - 1)\n\t\t} else {\n\t\t\tconsole.warn('Release without capture')\n\t\t}\n\t\tconsole.warn('releasePointerCapture called on element:', element, event)\n\t}\n}\n\n/**\n * Calls `event.stopPropagation()`.\n *\n * @deprecated Use {@link Editor.markEventAsHandled} instead, or manually call `event.stopPropagation()` if\n * that's what you really want.\n *\n * @public\n */\nexport function stopEventPropagation(e: any) {\n\treturn e.stopPropagation()\n}\n\n/** @internal */\nexport function setStyleProperty(\n\telm: HTMLElement | null,\n\tproperty: string,\n\tvalue: string | number\n) {\n\tif (!elm) return\n\telm.style.setProperty(property, String(value))\n}\n\n/** @internal */\nexport function elementShouldCaptureKeys(el: Element | null, includeButtonsAndMenus = true) {\n\tif (!el) return false\n\n\tconst tagName = el.tagName.toLowerCase()\n\treturn (\n\t\t(el as HTMLElement).isContentEditable ||\n\t\ttagName === 'input' ||\n\t\ttagName === 'textarea' ||\n\t\t(includeButtonsAndMenus && tagName === 'select') ||\n\t\t(includeButtonsAndMenus && tagName === 'button') ||\n\t\tel.classList.contains('tlui-slider__thumb')\n\t)\n}\n\n/**\n * Returns the global `document`. Use this instead of bare `document` to satisfy lint rules.\n *\n * When you have a DOM node or editor instance, prefer the scoped versions instead:\n * - `getOwnerDocument(node)` \u2013 the document that owns a specific DOM node\n * - `editor.getContainerDocument()` \u2013 the document where the editor is mounted\n *\n * @internal\n */\nexport function getGlobalDocument(): Document {\n\t// eslint-disable-next-line no-restricted-globals\n\tif (typeof document !== 'undefined') return document\n\treturn globalThis.document\n}\n\n/**\n * Returns the global `window`. Use this instead of bare `window` to satisfy lint rules.\n *\n * When you have a DOM node or editor instance, prefer the scoped versions instead:\n * - `getOwnerWindow(node)` \u2013 the window that owns a specific DOM node\n * - `editor.getContainerWindow()` \u2013 the window where the editor is mounted\n *\n * @internal\n */\nexport function getGlobalWindow(): Window & typeof globalThis {\n\tif (typeof window !== 'undefined') return window as Window & typeof globalThis\n\treturn globalThis as Window & typeof globalThis\n}\n\n/** @internal */\nexport function activeElementShouldCaptureKeys(includeButtonsAndMenus = true, doc?: Document) {\n\treturn elementShouldCaptureKeys(\n\t\t(doc ?? getGlobalDocument()).activeElement,\n\t\tincludeButtonsAndMenus\n\t)\n}\n"],
5
+ "mappings": "AAeA,SAAS,YAAY,oCAAoC;AAGlD,SAAS,kBAAkB,KAA2B;AAC5D,MAAI,IAAI,aAAa,KAAK,aAAc,QAAO;AAC/C,MAAI,IAAI,cAAe,QAAO,kBAAkB,IAAI,aAAa;AAAA,MAC5D,OAAM,MAAM,kDAAkD;AACpE;AAcO,SAAS,eAAe,OAAyC;AACvE,MAAI,gBAAgB,SAAS,CAAC,MAAM,WAAY;AAChD,QAAM,eAAe;AACrB,MAAI,WAAW,mBAAmB,IAAI,GAAG;AACxC,YAAQ,KAAK,mCAAmC,KAAK;AAAA,EACtD;AACD;AAGO,SAAS,kBACf,SACA,OACC;AACD,UAAQ,kBAAkB,MAAM,SAAS;AACzC,MAAI,WAAW,mBAAmB,IAAI,GAAG;AACxC,UAAM,cAAc,6BAA6B,IAAI;AACrD,gBAAY,IAAI,UAAU,YAAY,IAAI,OAAO,KAAK,KAAK,CAAC;AAC5D,YAAQ,KAAK,wCAAwC,SAAS,KAAK;AAAA,EACpE;AACD;AAGO,SAAS,sBACf,SACA,OACC;AACD,MAAI,CAAC,QAAQ,kBAAkB,MAAM,SAAS,GAAG;AAChD;AAAA,EACD;AAEA,UAAQ,sBAAsB,MAAM,SAAS;AAC7C,MAAI,WAAW,mBAAmB,IAAI,GAAG;AACxC,UAAM,cAAc,6BAA6B,IAAI;AACrD,QAAI,YAAY,IAAI,OAAO,MAAM,GAAG;AACnC,kBAAY,OAAO,OAAO;AAAA,IAC3B,WAAW,YAAY,IAAI,OAAO,GAAG;AACpC,kBAAY,IAAI,SAAS,YAAY,IAAI,OAAO,IAAK,CAAC;AAAA,IACvD,OAAO;AACN,cAAQ,KAAK,yBAAyB;AAAA,IACvC;AACA,YAAQ,KAAK,4CAA4C,SAAS,KAAK;AAAA,EACxE;AACD;AAUO,SAAS,qBAAqB,GAAQ;AAC5C,SAAO,EAAE,gBAAgB;AAC1B;AAGO,SAAS,iBACf,KACA,UACA,OACC;AACD,MAAI,CAAC,IAAK;AACV,MAAI,MAAM,YAAY,UAAU,OAAO,KAAK,CAAC;AAC9C;AAGO,SAAS,yBAAyB,IAAoB,yBAAyB,MAAM;AAC3F,MAAI,CAAC,GAAI,QAAO;AAEhB,QAAM,UAAU,GAAG,QAAQ,YAAY;AACvC,SACE,GAAmB,qBACpB,YAAY,WACZ,YAAY,cACX,0BAA0B,YAAY,YACtC,0BAA0B,YAAY,YACvC,GAAG,UAAU,SAAS,oBAAoB;AAE5C;AAWO,SAAS,oBAA8B;AAE7C,MAAI,OAAO,aAAa,YAAa,QAAO;AAC5C,SAAO,WAAW;AACnB;AAWO,SAAS,kBAA8C;AAC7D,MAAI,OAAO,WAAW,YAAa,QAAO;AAC1C,SAAO;AACR;AAGO,SAAS,+BAA+B,yBAAyB,MAAM,KAAgB;AAC7F,SAAO;AAAA,KACL,OAAO,kBAAkB,GAAG;AAAA,IAC7B;AAAA,EACD;AACD;",
6
6
  "names": []
7
7
  }
@@ -1,8 +1,8 @@
1
- const version = "5.1.0";
1
+ const version = "5.2.0-canary.22c425003d3a";
2
2
  const publishDates = {
3
3
  major: "2026-05-06T16:28:18.473Z",
4
- minor: "2026-06-03T10:26:13.606Z",
5
- patch: "2026-06-03T10:26:13.606Z"
4
+ minor: "2026-06-08T08:52:20.922Z",
5
+ patch: "2026-06-08T08:52:20.922Z"
6
6
  };
7
7
  export {
8
8
  publishDates,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../src/version.ts"],
4
- "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '5.1.0'\nexport const publishDates = {\n\tmajor: '2026-05-06T16:28:18.473Z',\n\tminor: '2026-06-03T10:26:13.606Z',\n\tpatch: '2026-06-03T10:26:13.606Z',\n}\n"],
4
+ "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '5.2.0-canary.22c425003d3a'\nexport const publishDates = {\n\tmajor: '2026-05-06T16:28:18.473Z',\n\tminor: '2026-06-08T08:52:20.922Z',\n\tpatch: '2026-06-08T08:52:20.922Z',\n}\n"],
5
5
  "mappings": "AAGO,MAAM,UAAU;AAChB,MAAM,eAAe;AAAA,EAC3B,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AACR;",
6
6
  "names": []
7
7
  }
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@tldraw/editor",
3
3
  "description": "tldraw infinite canvas SDK (editor).",
4
- "version": "5.1.0",
4
+ "version": "5.2.0-canary.22c425003d3a",
5
5
  "author": {
6
6
  "name": "tldraw Inc.",
7
7
  "email": "hello@tldraw.com"
@@ -49,12 +49,12 @@
49
49
  "@tiptap/core": "^3.12.1",
50
50
  "@tiptap/pm": "^3.12.1",
51
51
  "@tiptap/react": "^3.12.1",
52
- "@tldraw/state": "5.1.0",
53
- "@tldraw/state-react": "5.1.0",
54
- "@tldraw/store": "5.1.0",
55
- "@tldraw/tlschema": "5.1.0",
56
- "@tldraw/utils": "5.1.0",
57
- "@tldraw/validate": "5.1.0",
52
+ "@tldraw/state": "5.2.0-canary.22c425003d3a",
53
+ "@tldraw/state-react": "5.2.0-canary.22c425003d3a",
54
+ "@tldraw/store": "5.2.0-canary.22c425003d3a",
55
+ "@tldraw/tlschema": "5.2.0-canary.22c425003d3a",
56
+ "@tldraw/utils": "5.2.0-canary.22c425003d3a",
57
+ "@tldraw/validate": "5.2.0-canary.22c425003d3a",
58
58
  "classnames": "^2.5.1",
59
59
  "eventemitter3": "^4.0.7",
60
60
  "idb": "^7.1.1",
@@ -16,7 +16,10 @@ const BASE_ERROR_URL = 'https://github.com/tldraw/tldraw/issues/new'
16
16
  export type TLErrorFallbackComponent = ComponentType<{ error: unknown; editor?: Editor }>
17
17
 
18
18
  /** @public @react */
19
- export const DefaultErrorFallback: TLErrorFallbackComponent = ({ error, editor }) => {
19
+ export const DefaultErrorFallback: TLErrorFallbackComponent = function DefaultErrorFallback({
20
+ error,
21
+ editor,
22
+ }) {
20
23
  const containerRef = useRef<HTMLDivElement>(null)
21
24
  const [shouldShowError, setShouldShowError] = useState(process.env.NODE_ENV === 'development')
22
25
  const [didCopy, setDidCopy] = useState(false)
@@ -1,7 +1,7 @@
1
1
  import { useEditorComponents } from '../../hooks/EditorComponentsContext'
2
2
 
3
3
  /** @public @react */
4
- export const DefaultLoadingScreen = () => {
4
+ export function DefaultLoadingScreen() {
5
5
  const { Spinner } = useEditorComponents()
6
6
  return (
7
7
  <div className="tl-loading" aria-busy="true" tabIndex={0}>
@@ -4,6 +4,7 @@ import { ComponentType } from 'react'
4
4
  export type TLShapeErrorFallbackComponent = ComponentType<{ error: any }>
5
5
 
6
6
  /** @internal */
7
- export const DefaultShapeErrorFallback: TLShapeErrorFallbackComponent = () => {
8
- return <div className="tl-shape-error-boundary" />
9
- }
7
+ export const DefaultShapeErrorFallback: TLShapeErrorFallbackComponent =
8
+ function DefaultShapeErrorFallback() {
9
+ return <div className="tl-shape-error-boundary" />
10
+ }
@@ -1,4 +1,4 @@
1
1
  /** @public @react */
2
- export const DefaultSvgDefs = () => {
2
+ export function DefaultSvgDefs() {
3
3
  return null
4
4
  }
@@ -3336,6 +3336,15 @@ export class Editor extends EventEmitter<TLEventMap> {
3336
3336
 
3337
3337
  let { x, y, z = currentCamera.z } = point
3338
3338
 
3339
+ // `requested` kept the caller's focal point (e.g. the cursor) fixed at
3340
+ // zoom `rz`. When `rz` gets clamped, keep that same focal point fixed at
3341
+ // the clamped zoom `z` rather than snapping to the viewport center.
3342
+ const preserveFocalPoint = (current: number, requested: number, rz: number, z: number) => {
3343
+ const cz = currentCamera.z
3344
+ if (rz === cz) return current
3345
+ return current + ((requested - current) * (1 / z - 1 / cz)) / (1 / rz - 1 / cz)
3346
+ }
3347
+
3339
3348
  // If force is true, then we'll set the camera to the point regardless of
3340
3349
  // the camera options, so that we can handle gestures that permit elasticity
3341
3350
  // or decay, or animations that occur while the camera is locked.
@@ -3378,17 +3387,14 @@ export class Editor extends EventEmitter<TLEventMap> {
3378
3387
  }
3379
3388
 
3380
3389
  if (z < minZ || z > maxZ) {
3381
- // We're trying to zoom out past the minimum zoom level,
3382
- // or in past the maximum zoom level, so stop the camera
3383
- // but keep the current center
3384
- const { x: cx, y: cy, z: cz } = currentCamera
3385
- const cxA = -cx + vsb.w / cz / 2
3386
- const cyA = -cy + vsb.h / cz / 2
3390
+ // We're trying to zoom out past the minimum zoom level, or in
3391
+ // past the maximum zoom level, so clamp the zoom while keeping
3392
+ // the caller's focal point fixed. Axis constraints below still
3393
+ // apply on top of this.
3394
+ const rz = z
3387
3395
  z = clamp(z, minZ, maxZ)
3388
- const cxB = -cx + vsb.w / z / 2
3389
- const cyB = -cy + vsb.h / z / 2
3390
- x = cx + cxB - cxA
3391
- y = cy + cyB - cyA
3396
+ x = preserveFocalPoint(currentCamera.x, x, rz, z)
3397
+ y = preserveFocalPoint(currentCamera.y, y, rz, z)
3392
3398
  }
3393
3399
 
3394
3400
  // Calculate available space
@@ -3477,12 +3483,12 @@ export class Editor extends EventEmitter<TLEventMap> {
3477
3483
  }
3478
3484
  }
3479
3485
  } else {
3480
- // constrain the zoom, preserving the center
3486
+ // constrain the zoom, keeping the caller's focal point fixed
3481
3487
  if (z > zoomMax || z < zoomMin) {
3482
- const { x: cx, y: cy, z: cz } = currentCamera
3488
+ const rz = z
3483
3489
  z = clamp(z, zoomMin, zoomMax)
3484
- x = cx + (-cx + vsb.w / z / 2) - (-cx + vsb.w / cz / 2)
3485
- y = cy + (-cy + vsb.h / z / 2) - (-cy + vsb.h / cz / 2)
3490
+ x = preserveFocalPoint(currentCamera.x, x, rz, z)
3491
+ y = preserveFocalPoint(currentCamera.y, y, rz, z)
3486
3492
  }
3487
3493
  }
3488
3494
  }
@@ -10768,6 +10774,16 @@ export class Editor extends EventEmitter<TLEventMap> {
10768
10774
  /** @internal */
10769
10775
  private _selectedShapeIdsAtPointerDown: TLShapeId[] = []
10770
10776
 
10777
+ /**
10778
+ * Whether `_selectedShapeIdsAtPointerDown` holds a pre-gesture selection
10779
+ * captured by a `pointer_down` (the touch path) that a following pinch
10780
+ * should restore. False when no pointer_down preceded the pinch (the
10781
+ * Safari trackpad path uses gesture events), in which case `pinch_start`
10782
+ * captures the live selection instead.
10783
+ * @internal
10784
+ */
10785
+ private _didCaptureSelectionAtPointerDown = false
10786
+
10771
10787
  /** @internal */
10772
10788
  private _longPressTimeout = -1 as any
10773
10789
 
@@ -10933,16 +10949,28 @@ export class Editor extends EventEmitter<TLEventMap> {
10933
10949
  if (inputs.getIsPinching()) return
10934
10950
 
10935
10951
  if (!inputs.getIsEditing()) {
10936
- // Always capture the current selection when pinch starts.
10937
- // This ensures Safari (which uses gesture events instead of wheel)
10938
- // doesn't restore a stale selection from an earlier pointer_down.
10939
- this._selectedShapeIdsAtPointerDown = [...pageState.selectedShapeIds]
10952
+ // If a pointer_down already captured the pre-gesture selection,
10953
+ // keep it: on touch, the first finger's pointer_down can change
10954
+ // the selection before the second finger starts the pinch, and we
10955
+ // want to restore the selection from before that change. When no
10956
+ // pointer_down preceded the pinch (Safari delivers trackpad pinches
10957
+ // as gesture events), capture the live selection now.
10958
+ if (!this._didCaptureSelectionAtPointerDown) {
10959
+ this._selectedShapeIdsAtPointerDown = [...pageState.selectedShapeIds]
10960
+ }
10940
10961
 
10941
10962
  this._didPinch = true
10942
10963
 
10943
10964
  inputs.setIsPinching(true)
10944
10965
 
10945
10966
  this.interrupt()
10967
+
10968
+ // If the first finger changed the selection, roll it back now rather
10969
+ // than waiting for the pinch to end, so the pre-gesture selection is
10970
+ // what's shown during the pinch.
10971
+ if (this._didCaptureSelectionAtPointerDown) {
10972
+ this.setSelectedShapes(this._selectedShapeIdsAtPointerDown)
10973
+ }
10946
10974
  }
10947
10975
 
10948
10976
  this.emit('event', info)
@@ -10994,6 +11022,7 @@ export class Editor extends EventEmitter<TLEventMap> {
10994
11022
  const { _selectedShapeIdsAtPointerDown: shapesToReselect } = this
10995
11023
  this.setSelectedShapes(this._selectedShapeIdsAtPointerDown)
10996
11024
  this._selectedShapeIdsAtPointerDown = []
11025
+ this._didCaptureSelectionAtPointerDown = false
10997
11026
 
10998
11027
  if (this._didPinch) {
10999
11028
  this._didPinch = false
@@ -11122,8 +11151,15 @@ export class Editor extends EventEmitter<TLEventMap> {
11122
11151
  }, this.options.longPressDurationMs)
11123
11152
  }
11124
11153
 
11125
- // Save the selected ids at pointer down
11126
- this._selectedShapeIdsAtPointerDown = this.getSelectedShapeIds()
11154
+ // Save the selected ids at the start of an interaction so a pinch can
11155
+ // restore the pre-gesture selection. Only capture on the first pointer:
11156
+ // on touch, the second finger's pointer_down arrives after the first
11157
+ // has already changed the selection, and we want the earlier snapshot.
11158
+ // Cleared on pointer_up / pinch_end.
11159
+ if (!this._didCaptureSelectionAtPointerDown) {
11160
+ this._selectedShapeIdsAtPointerDown = this.getSelectedShapeIds()
11161
+ this._didCaptureSelectionAtPointerDown = true
11162
+ }
11127
11163
 
11128
11164
  // Firefox bug fix...
11129
11165
  // If it's a left-mouse-click, we store the pointer id for later user
@@ -11243,6 +11279,7 @@ export class Editor extends EventEmitter<TLEventMap> {
11243
11279
  if (this.inputs.getIsRightPointing() && !this.inputs.getIsPanning()) {
11244
11280
  this.inputs.setIsRightPointing(false)
11245
11281
  this._selectedShapeIdsAtPointerDown = []
11282
+ this._didCaptureSelectionAtPointerDown = false
11246
11283
  break // fall through to state chart dispatch as right_click
11247
11284
  }
11248
11285
 
@@ -11289,6 +11326,7 @@ export class Editor extends EventEmitter<TLEventMap> {
11289
11326
  this.slideCamera({ speed: slideSpeed, direction: slideDirection })
11290
11327
  }
11291
11328
  this._selectedShapeIdsAtPointerDown = []
11329
+ this._didCaptureSelectionAtPointerDown = false
11292
11330
  return this
11293
11331
  }
11294
11332
  }
@@ -11307,6 +11345,7 @@ export class Editor extends EventEmitter<TLEventMap> {
11307
11345
  // Clear the stashed selection so the next pinch captures fresh state.
11308
11346
  // This fixes Safari pinch zoom restoring outdated selections.
11309
11347
  this._selectedShapeIdsAtPointerDown = []
11348
+ this._didCaptureSelectionAtPointerDown = false
11310
11349
 
11311
11350
  break
11312
11351
  }
@@ -29,7 +29,7 @@ function fromScratch(bindingsQuery: Computed<TLBinding[], unknown>) {
29
29
  return shapesToBindings
30
30
  }
31
31
 
32
- export const bindingsIndex = (editor: Editor): Computed<TLBindingsIndex> => {
32
+ export function bindingsIndex(editor: Editor): Computed<TLBindingsIndex> {
33
33
  const { store } = editor
34
34
  const bindingsHistory = store.query.filterHistory('binding')
35
35
  const bindingsQuery = store.query.records('binding')
@@ -22,7 +22,7 @@ function fromScratch(
22
22
  return result
23
23
  }
24
24
 
25
- export const parentsToChildren = (store: TLStore) => {
25
+ export function parentsToChildren(store: TLStore) {
26
26
  const shapeIdsQuery = store.query.ids<'shape'>('shape')
27
27
  const shapeHistory = store.query.filterHistory('shape')
28
28
 
@@ -33,7 +33,7 @@ const isShapeInPage = (store: TLStore, pageId: TLPageId, shape: TLShape): boolea
33
33
  * @param store - The tldraw store.
34
34
  * @param getCurrentPageId - A function that returns the current page id.
35
35
  */
36
- export const deriveShapeIdsInCurrentPage = (store: TLStore, getCurrentPageId: () => TLPageId) => {
36
+ export function deriveShapeIdsInCurrentPage(store: TLStore, getCurrentPageId: () => TLPageId) {
37
37
  const shapesIndex = store.query.ids('shape')
38
38
  let lastPageId: null | TLPageId = null
39
39
  function fromScratch() {