@tldraw/editor 5.1.0 → 5.2.0-canary.22c425003d3a

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Files changed (85) hide show
  1. package/dist-cjs/index.d.ts +8 -10
  2. package/dist-cjs/index.js +1 -1
  3. package/dist-cjs/lib/components/default-components/DefaultErrorFallback.js +4 -1
  4. package/dist-cjs/lib/components/default-components/DefaultErrorFallback.js.map +3 -3
  5. package/dist-cjs/lib/components/default-components/DefaultLoadingScreen.js +2 -2
  6. package/dist-cjs/lib/components/default-components/DefaultLoadingScreen.js.map +2 -2
  7. package/dist-cjs/lib/components/default-components/DefaultShapeErrorFallback.js +1 -1
  8. package/dist-cjs/lib/components/default-components/DefaultShapeErrorFallback.js.map +3 -3
  9. package/dist-cjs/lib/components/default-components/DefaultSvgDefs.js +2 -2
  10. package/dist-cjs/lib/components/default-components/DefaultSvgDefs.js.map +2 -2
  11. package/dist-cjs/lib/editor/Editor.js +34 -12
  12. package/dist-cjs/lib/editor/Editor.js.map +3 -3
  13. package/dist-cjs/lib/editor/derivations/bindingsIndex.js +2 -2
  14. package/dist-cjs/lib/editor/derivations/bindingsIndex.js.map +2 -2
  15. package/dist-cjs/lib/editor/derivations/parentsToChildren.js +2 -2
  16. package/dist-cjs/lib/editor/derivations/parentsToChildren.js.map +2 -2
  17. package/dist-cjs/lib/editor/derivations/shapeIdsInCurrentPage.js +2 -2
  18. package/dist-cjs/lib/editor/derivations/shapeIdsInCurrentPage.js.map +2 -2
  19. package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js +8 -58
  20. package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js.map +2 -2
  21. package/dist-cjs/lib/editor/managers/FocusManager/FocusManager.js +1 -2
  22. package/dist-cjs/lib/editor/managers/FocusManager/FocusManager.js.map +2 -2
  23. package/dist-cjs/lib/editor/tools/StateNode.js.map +2 -2
  24. package/dist-cjs/lib/editor/types/event-types.js +0 -2
  25. package/dist-cjs/lib/editor/types/event-types.js.map +2 -2
  26. package/dist-cjs/lib/license/LicenseProvider.js +3 -1
  27. package/dist-cjs/lib/license/LicenseProvider.js.map +2 -2
  28. package/dist-cjs/lib/primitives/utils.js +2 -2
  29. package/dist-cjs/lib/primitives/utils.js.map +2 -2
  30. package/dist-cjs/lib/utils/dom.js +5 -3
  31. package/dist-cjs/lib/utils/dom.js.map +2 -2
  32. package/dist-cjs/version.js +3 -3
  33. package/dist-cjs/version.js.map +1 -1
  34. package/dist-esm/index.d.mts +8 -10
  35. package/dist-esm/index.mjs +1 -1
  36. package/dist-esm/lib/components/default-components/DefaultErrorFallback.mjs +4 -1
  37. package/dist-esm/lib/components/default-components/DefaultErrorFallback.mjs.map +3 -3
  38. package/dist-esm/lib/components/default-components/DefaultLoadingScreen.mjs +2 -2
  39. package/dist-esm/lib/components/default-components/DefaultLoadingScreen.mjs.map +2 -2
  40. package/dist-esm/lib/components/default-components/DefaultShapeErrorFallback.mjs +1 -1
  41. package/dist-esm/lib/components/default-components/DefaultShapeErrorFallback.mjs.map +3 -3
  42. package/dist-esm/lib/components/default-components/DefaultSvgDefs.mjs +2 -2
  43. package/dist-esm/lib/components/default-components/DefaultSvgDefs.mjs.map +2 -2
  44. package/dist-esm/lib/editor/Editor.mjs +34 -12
  45. package/dist-esm/lib/editor/Editor.mjs.map +3 -3
  46. package/dist-esm/lib/editor/derivations/bindingsIndex.mjs +2 -2
  47. package/dist-esm/lib/editor/derivations/bindingsIndex.mjs.map +2 -2
  48. package/dist-esm/lib/editor/derivations/parentsToChildren.mjs +2 -2
  49. package/dist-esm/lib/editor/derivations/parentsToChildren.mjs.map +2 -2
  50. package/dist-esm/lib/editor/derivations/shapeIdsInCurrentPage.mjs +2 -2
  51. package/dist-esm/lib/editor/derivations/shapeIdsInCurrentPage.mjs.map +2 -2
  52. package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs +8 -58
  53. package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs.map +2 -2
  54. package/dist-esm/lib/editor/managers/FocusManager/FocusManager.mjs +1 -2
  55. package/dist-esm/lib/editor/managers/FocusManager/FocusManager.mjs.map +2 -2
  56. package/dist-esm/lib/editor/tools/StateNode.mjs.map +2 -2
  57. package/dist-esm/lib/editor/types/event-types.mjs +0 -2
  58. package/dist-esm/lib/editor/types/event-types.mjs.map +2 -2
  59. package/dist-esm/lib/license/LicenseProvider.mjs +3 -1
  60. package/dist-esm/lib/license/LicenseProvider.mjs.map +2 -2
  61. package/dist-esm/lib/primitives/utils.mjs +2 -2
  62. package/dist-esm/lib/primitives/utils.mjs.map +2 -2
  63. package/dist-esm/lib/utils/dom.mjs +5 -3
  64. package/dist-esm/lib/utils/dom.mjs.map +2 -2
  65. package/dist-esm/version.mjs +3 -3
  66. package/dist-esm/version.mjs.map +1 -1
  67. package/package.json +7 -7
  68. package/src/lib/components/default-components/DefaultErrorFallback.tsx +4 -1
  69. package/src/lib/components/default-components/DefaultLoadingScreen.tsx +1 -1
  70. package/src/lib/components/default-components/DefaultShapeErrorFallback.tsx +4 -3
  71. package/src/lib/components/default-components/DefaultSvgDefs.tsx +1 -1
  72. package/src/lib/editor/Editor.ts +59 -20
  73. package/src/lib/editor/derivations/bindingsIndex.ts +1 -1
  74. package/src/lib/editor/derivations/parentsToChildren.ts +1 -1
  75. package/src/lib/editor/derivations/shapeIdsInCurrentPage.ts +1 -1
  76. package/src/lib/editor/managers/ClickManager/ClickManager.test.ts +54 -74
  77. package/src/lib/editor/managers/ClickManager/ClickManager.ts +15 -65
  78. package/src/lib/editor/managers/FocusManager/FocusManager.test.ts +4 -4
  79. package/src/lib/editor/managers/FocusManager/FocusManager.ts +1 -2
  80. package/src/lib/editor/tools/StateNode.ts +0 -2
  81. package/src/lib/editor/types/event-types.ts +2 -6
  82. package/src/lib/license/LicenseProvider.tsx +3 -1
  83. package/src/lib/primitives/utils.ts +1 -1
  84. package/src/lib/utils/dom.ts +5 -3
  85. package/src/version.ts +3 -3
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../../src/lib/primitives/utils.ts"],
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- "sourcesContent": ["import { Vec, VecLike } from './Vec'\n\n/** @public */\nexport function precise(A: VecLike) {\n\treturn `${toDomPrecision(A.x)},${toDomPrecision(A.y)} `\n}\n\n/** @public */\nexport function average(A: VecLike, B: VecLike) {\n\treturn `${toDomPrecision((A.x + B.x) / 2)},${toDomPrecision((A.y + B.y) / 2)} `\n}\n\n/** @public */\nexport const PI = Math.PI\n/** @public */\nexport const HALF_PI = PI / 2\n/** @public */\nexport const PI2 = PI * 2\n/** @public */\nexport const SIN = Math.sin\n\n/**\n * Clamp a value into a range.\n *\n * @example\n *\n * ```ts\n * const A = clamp(0, 1) // 1\n * ```\n *\n * @param n - The number to clamp.\n * @param min - The minimum value.\n * @public\n */\nexport function clamp(n: number, min: number): number\n/**\n * Clamp a value into a range.\n *\n * @example\n *\n * ```ts\n * const A = clamp(0, 1, 10) // 1\n * const B = clamp(11, 1, 10) // 10\n * const C = clamp(5, 1, 10) // 5\n * ```\n *\n * @param n - The number to clamp.\n * @param min - The minimum value.\n * @param max - The maximum value.\n * @public\n */\nexport function clamp(n: number, min: number, max: number): number\nexport function clamp(n: number, min: number, max?: number): number {\n\treturn Math.max(min, typeof max !== 'undefined' ? Math.min(n, max) : n)\n}\n\n/**\n * Get a number to a precision.\n *\n * @param n - The number.\n * @param precision - The precision.\n * @public\n */\nexport function toPrecision(n: number, precision = 10000000000) {\n\tif (!n) return 0\n\treturn Math.round(n * precision) / precision\n}\n\n/**\n * Whether two numbers numbers a and b are approximately equal.\n *\n * @param a - The first point.\n * @param b - The second point.\n * @public\n */\nexport function approximately(a: number, b: number, precision = 0.000001) {\n\treturn Math.abs(a - b) <= precision\n}\n\n/**\n * Whether a number is approximately less than or equal to another number.\n *\n * @param a - The first number.\n * @param b - The second number.\n * @public\n */\nexport function approximatelyLte(a: number, b: number, precision = 0.000001) {\n\treturn a < b || approximately(a, b, precision)\n}\n\n/**\n * Find the approximate perimeter of an ellipse.\n *\n * @param rx - The ellipse's x radius.\n * @param ry - The ellipse's y radius.\n * @public\n */\nexport function perimeterOfEllipse(rx: number, ry: number): number {\n\tconst h = Math.pow(rx - ry, 2) / Math.pow(rx + ry, 2)\n\treturn PI * (rx + ry) * (1 + (3 * h) / (10 + Math.sqrt(4 - 3 * h)))\n}\n\n/**\n * @param a - Any angle in radians\n * @returns A number between 0 and 2 * PI\n * @public\n */\nexport function canonicalizeRotation(a: number) {\n\ta = a % PI2\n\tif (a < 0) {\n\t\ta = a + PI2\n\t} else if (a === 0) {\n\t\t// prevent negative zero\n\t\ta = 0\n\t}\n\treturn a\n}\n\n/**\n * Get the clockwise angle distance between two angles.\n *\n * @param a0 - The first angle.\n * @param a1 - The second angle.\n * @public\n */\nexport function clockwiseAngleDist(a0: number, a1: number): number {\n\ta0 = canonicalizeRotation(a0)\n\ta1 = canonicalizeRotation(a1)\n\tif (a0 > a1) {\n\t\ta1 += PI2\n\t}\n\treturn a1 - a0\n}\n\n/**\n * Get the counter-clockwise angle distance between two angles.\n *\n * @param a0 - The first angle.\n * @param a1 - The second angle.\n * @public\n */\nexport function counterClockwiseAngleDist(a0: number, a1: number): number {\n\treturn PI2 - clockwiseAngleDist(a0, a1)\n}\n\n/**\n * Get the short angle distance between two angles.\n *\n * @param a0 - The first angle.\n * @param a1 - The second angle.\n * @public\n */\nexport function shortAngleDist(a0: number, a1: number): number {\n\tconst da = (a1 - a0) % PI2\n\treturn ((2 * da) % PI2) - da\n}\n\n/**\n * Clamp radians within 0 and 2PI\n *\n * @param r - The radian value.\n * @public\n */\nexport function clampRadians(r: number): number {\n\treturn (PI2 + r) % PI2\n}\n\n/**\n * Clamp rotation to even segments.\n *\n * @param r - The rotation in radians.\n * @param segments - The number of segments.\n * @public\n */\nexport function snapAngle(r: number, segments: number): number {\n\tconst seg = PI2 / segments\n\tlet ang = (Math.floor((clampRadians(r) + seg / 2) / seg) * seg) % PI2\n\tif (ang < PI) ang += PI2\n\tif (ang > PI) ang -= PI2\n\treturn ang\n}\n\n/**\n * Checks whether two angles are approximately at right-angles or parallel to each other\n *\n * @param a - Angle a (radians)\n * @param b - Angle b (radians)\n * @returns True iff the angles are approximately at right-angles or parallel to each other\n * @public\n */\nexport function areAnglesCompatible(a: number, b: number) {\n\treturn a === b || approximately((a % (Math.PI / 2)) - (b % (Math.PI / 2)), 0)\n}\n\n/**\n * Convert degrees to radians.\n *\n * @param d - The degree in degrees.\n * @public\n */\nexport function degreesToRadians(d: number): number {\n\treturn (d * PI) / 180\n}\n\n/**\n * Convert radians to degrees.\n *\n * @param r - The degree in radians.\n * @public\n */\nexport function radiansToDegrees(r: number): number {\n\treturn (r * 180) / PI\n}\n\n/**\n * Get a point on the perimeter of a circle.\n *\n * @param center - The center of the circle.\n * @param r - The radius of the circle.\n * @param a - The angle in radians.\n * @public\n */\nexport function getPointOnCircle(center: VecLike, r: number, a: number) {\n\treturn new Vec(center.x, center.y).add(Vec.FromAngle(a, r))\n}\n\n/** @public */\nexport function getPolygonVertices(width: number, height: number, sides: number) {\n\tconst cx = width / 2\n\tconst cy = height / 2\n\tconst pointsOnPerimeter: Vec[] = []\n\n\tlet minX = Infinity\n\tlet maxX = -Infinity\n\tlet minY = Infinity\n\tlet maxY = -Infinity\n\tfor (let i = 0; i < sides; i++) {\n\t\tconst step = PI2 / sides\n\t\tconst t = -HALF_PI + i * step\n\t\tconst x = cx + cx * Math.cos(t)\n\t\tconst y = cy + cy * Math.sin(t)\n\t\tif (x < minX) minX = x\n\t\tif (y < minY) minY = y\n\t\tif (x > maxX) maxX = x\n\t\tif (y > maxY) maxY = y\n\t\tpointsOnPerimeter.push(new Vec(x, y))\n\t}\n\n\t// Bounds of calculated points\n\tconst w = maxX - minX\n\tconst h = maxY - minY\n\n\t// Difference between input bounds and calculated bounds\n\tconst dx = width - w\n\tconst dy = height - h\n\n\t// If there's a difference, scale the points to the input bounds\n\tif (dx !== 0 || dy !== 0) {\n\t\tfor (let i = 0; i < pointsOnPerimeter.length; i++) {\n\t\t\tconst pt = pointsOnPerimeter[i]\n\t\t\tpt.x = ((pt.x - minX) / w) * width\n\t\t\tpt.y = ((pt.y - minY) / h) * height\n\t\t}\n\t}\n\n\treturn pointsOnPerimeter\n}\n\n/**\n * @param a0 - The start point in the A range\n * @param a1 - The end point in the A range\n * @param b0 - The start point in the B range\n * @param b1 - The end point in the B range\n * @returns True if the ranges overlap\n * @public\n */\nexport function rangesOverlap(a0: number, a1: number, b0: number, b1: number): boolean {\n\treturn a0 < b1 && b0 < a1\n}\n\n/**\n * Finds the intersection of two ranges.\n *\n * @param a0 - The start point in the A range\n * @param a1 - The end point in the A range\n * @param b0 - The start point in the B range\n * @param b1 - The end point in the B range\n * @returns The intersection of the ranges, or null if no intersection\n * @public\n */\nexport function rangeIntersection(\n\ta0: number,\n\ta1: number,\n\tb0: number,\n\tb1: number\n): [number, number] | null {\n\tconst min = Math.max(a0, b0)\n\tconst max = Math.min(a1, b1)\n\tif (min <= max) {\n\t\treturn [min, max]\n\t}\n\treturn null\n}\n\n/** Helper for point in polygon */\nfunction cross(x: VecLike, y: VecLike, z: VecLike): number {\n\treturn (y.x - x.x) * (z.y - x.y) - (z.x - x.x) * (y.y - x.y)\n}\n\n/**\n * Get whether a point is inside of a polygon.\n *\n * ```ts\n * const result = pointInPolygon(myPoint, myPoints)\n * ```\n *\n * @public\n */\nexport function pointInPolygon(A: VecLike, points: VecLike[]): boolean {\n\t// Uses winding number algorithm. Previously also had a per-edge check:\n\t// if (Vec.Dist(A, a) + Vec.Dist(A, b) === Vec.Dist(a, b)) return true\n\t// which tested if A lies exactly on edge (a, b). Removed because it cost 3 sqrts per vertex\n\t// and exact float equality with sqrt results essentially never fires in practice.\n\tlet windingNumber = 0\n\tlet a: VecLike\n\tlet b: VecLike\n\n\tfor (let i = 0; i < points.length; i++) {\n\t\ta = points[i]\n\t\tif (a.x === A.x && a.y === A.y) return true\n\n\t\tb = points[(i + 1) % points.length]\n\n\t\tif (a.y <= A.y) {\n\t\t\tif (b.y > A.y && cross(a, b, A) > 0) {\n\t\t\t\twindingNumber += 1\n\t\t\t}\n\t\t} else if (b.y <= A.y && cross(a, b, A) < 0) {\n\t\t\twindingNumber -= 1\n\t\t}\n\t}\n\n\treturn windingNumber !== 0\n}\n\n/**\n * The DOM likes values to be fixed to 3 decimal places\n *\n * @public\n */\nexport function toDomPrecision(v: number) {\n\treturn Math.round(v * 1e4) / 1e4\n}\n\n/**\n * @public\n */\nexport function toFixed(v: number) {\n\treturn Math.round(v * 1e2) / 1e2\n}\n\n/**\n * Check if a float is safe to use. ie: Not too big or small.\n * @public\n */\nexport const isSafeFloat = (n: number) => {\n\treturn Math.abs(n) < Number.MAX_SAFE_INTEGER\n}\n\n/**\n * Get the angle of a point on an arc.\n * @param fromAngle - The angle from center to arc's start point (A) on the circle\n * @param toAngle - The angle from center to arc's end point (B) on the circle\n * @param direction - The direction of the arc (1 = counter-clockwise, -1 = clockwise)\n * @returns The distance in radians between the two angles according to the direction\n * @public\n */\nexport function angleDistance(fromAngle: number, toAngle: number, direction: number) {\n\tconst dist =\n\t\tdirection < 0\n\t\t\t? clockwiseAngleDist(fromAngle, toAngle)\n\t\t\t: counterClockwiseAngleDist(fromAngle, toAngle)\n\treturn dist\n}\n\n/**\n * Returns the t value of the point on the arc.\n *\n * @param mAB - The measure of the arc from A to B, negative if counter-clockwise\n * @param A - The angle from center to arc's start point (A) on the circle\n * @param B - The angle from center to arc's end point (B) on the circle\n * @param P - The angle on the circle (P) to find the t value for\n *\n * @returns The t value of the point on the arc, with 0 being the start and 1 being the end\n *\n * @public\n */\nexport function getPointInArcT(mAB: number, A: number, B: number, P: number): number {\n\tlet mAP: number\n\tif (Math.abs(mAB) > PI) {\n\t\tmAP = shortAngleDist(A, P)\n\t\tconst mPB = shortAngleDist(P, B)\n\t\tif (Math.abs(mAP) < Math.abs(mPB)) {\n\t\t\treturn mAP / mAB\n\t\t} else {\n\t\t\treturn (mAB - mPB) / mAB\n\t\t}\n\t} else {\n\t\tmAP = shortAngleDist(A, P)\n\t\tconst t = mAP / mAB\n\n\t\t// If the arc is something like -2.8 to 2.2, then we'll get a weird bug\n\t\t// where the measurement to the center is negative but measure to points\n\t\t// near the end are positive\n\t\tif (Math.sign(mAP) !== Math.sign(mAB)) {\n\t\t\treturn Math.abs(t) > 0.5 ? 1 : 0\n\t\t}\n\n\t\treturn t\n\t}\n}\n\n/**\n * Get the measure of an arc.\n *\n * @param A - The angle from center to arc's start point (A) on the circle\n * @param B - The angle from center to arc's end point (B) on the circle\n * @param sweepFlag - 1 if the arc is clockwise, 0 if counter-clockwise\n * @param largeArcFlag - 1 if the arc is greater than 180 degrees, 0 if less than 180 degrees\n *\n * @returns The measure of the arc, negative if counter-clockwise\n *\n * @public\n */\nexport function getArcMeasure(A: number, B: number, sweepFlag: number, largeArcFlag: number) {\n\tconst m = ((2 * ((B - A) % PI2)) % PI2) - ((B - A) % PI2)\n\tif (!largeArcFlag) return m\n\treturn (PI2 - Math.abs(m)) * (sweepFlag ? 1 : -1)\n}\n\n/**\n * Get the center of a circle from three points.\n *\n * @param a - The first point\n * @param b - The second point\n * @param c - The third point\n *\n * @returns The center of the circle or null if the points are collinear\n *\n * @public\n */\nexport function centerOfCircleFromThreePoints(a: VecLike, b: VecLike, c: VecLike) {\n\tconst u = -2 * (a.x * (b.y - c.y) - a.y * (b.x - c.x) + b.x * c.y - c.x * b.y)\n\tconst x =\n\t\t((a.x * a.x + a.y * a.y) * (c.y - b.y) +\n\t\t\t(b.x * b.x + b.y * b.y) * (a.y - c.y) +\n\t\t\t(c.x * c.x + c.y * c.y) * (b.y - a.y)) /\n\t\tu\n\tconst y =\n\t\t((a.x * a.x + a.y * a.y) * (b.x - c.x) +\n\t\t\t(b.x * b.x + b.y * b.y) * (c.x - a.x) +\n\t\t\t(c.x * c.x + c.y * c.y) * (a.x - b.x)) /\n\t\tu\n\tif (!Number.isFinite(x) || !Number.isFinite(y)) {\n\t\treturn null\n\t}\n\treturn new Vec(x, y)\n}\n\n/** @public */\nexport function getPointsOnArc(\n\tstartPoint: VecLike,\n\tendPoint: VecLike,\n\tcenter: VecLike | null,\n\tradius: number,\n\tnumPoints: number\n): Vec[] {\n\tif (center === null) {\n\t\treturn [Vec.From(startPoint), Vec.From(endPoint)]\n\t}\n\tconst results: Vec[] = []\n\tconst startAngle = Vec.Angle(center, startPoint)\n\tconst endAngle = Vec.Angle(center, endPoint)\n\tconst l = clockwiseAngleDist(startAngle, endAngle)\n\tfor (let i = 0; i < numPoints; i++) {\n\t\tconst t = i / (numPoints - 1)\n\t\tconst angle = startAngle + l * t\n\t\tconst point = getPointOnCircle(center, radius, angle)\n\t\tresults.push(point)\n\t}\n\treturn results\n}\n"],
5
- "mappings": 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+ "sourcesContent": ["import { Vec, VecLike } from './Vec'\n\n/** @public */\nexport function precise(A: VecLike) {\n\treturn `${toDomPrecision(A.x)},${toDomPrecision(A.y)} `\n}\n\n/** @public */\nexport function average(A: VecLike, B: VecLike) {\n\treturn `${toDomPrecision((A.x + B.x) / 2)},${toDomPrecision((A.y + B.y) / 2)} `\n}\n\n/** @public */\nexport const PI = Math.PI\n/** @public */\nexport const HALF_PI = PI / 2\n/** @public */\nexport const PI2 = PI * 2\n/** @public */\nexport const SIN = Math.sin\n\n/**\n * Clamp a value into a range.\n *\n * @example\n *\n * ```ts\n * const A = clamp(0, 1) // 1\n * ```\n *\n * @param n - The number to clamp.\n * @param min - The minimum value.\n * @public\n */\nexport function clamp(n: number, min: number): number\n/**\n * Clamp a value into a range.\n *\n * @example\n *\n * ```ts\n * const A = clamp(0, 1, 10) // 1\n * const B = clamp(11, 1, 10) // 10\n * const C = clamp(5, 1, 10) // 5\n * ```\n *\n * @param n - The number to clamp.\n * @param min - The minimum value.\n * @param max - The maximum value.\n * @public\n */\nexport function clamp(n: number, min: number, max: number): number\nexport function clamp(n: number, min: number, max?: number): number {\n\treturn Math.max(min, typeof max !== 'undefined' ? Math.min(n, max) : n)\n}\n\n/**\n * Get a number to a precision.\n *\n * @param n - The number.\n * @param precision - The precision.\n * @public\n */\nexport function toPrecision(n: number, precision = 10000000000) {\n\tif (!n) return 0\n\treturn Math.round(n * precision) / precision\n}\n\n/**\n * Whether two numbers numbers a and b are approximately equal.\n *\n * @param a - The first point.\n * @param b - The second point.\n * @public\n */\nexport function approximately(a: number, b: number, precision = 0.000001) {\n\treturn Math.abs(a - b) <= precision\n}\n\n/**\n * Whether a number is approximately less than or equal to another number.\n *\n * @param a - The first number.\n * @param b - The second number.\n * @public\n */\nexport function approximatelyLte(a: number, b: number, precision = 0.000001) {\n\treturn a < b || approximately(a, b, precision)\n}\n\n/**\n * Find the approximate perimeter of an ellipse.\n *\n * @param rx - The ellipse's x radius.\n * @param ry - The ellipse's y radius.\n * @public\n */\nexport function perimeterOfEllipse(rx: number, ry: number): number {\n\tconst h = Math.pow(rx - ry, 2) / Math.pow(rx + ry, 2)\n\treturn PI * (rx + ry) * (1 + (3 * h) / (10 + Math.sqrt(4 - 3 * h)))\n}\n\n/**\n * @param a - Any angle in radians\n * @returns A number between 0 and 2 * PI\n * @public\n */\nexport function canonicalizeRotation(a: number) {\n\ta = a % PI2\n\tif (a < 0) {\n\t\ta = a + PI2\n\t} else if (a === 0) {\n\t\t// prevent negative zero\n\t\ta = 0\n\t}\n\treturn a\n}\n\n/**\n * Get the clockwise angle distance between two angles.\n *\n * @param a0 - The first angle.\n * @param a1 - The second angle.\n * @public\n */\nexport function clockwiseAngleDist(a0: number, a1: number): number {\n\ta0 = canonicalizeRotation(a0)\n\ta1 = canonicalizeRotation(a1)\n\tif (a0 > a1) {\n\t\ta1 += PI2\n\t}\n\treturn a1 - a0\n}\n\n/**\n * Get the counter-clockwise angle distance between two angles.\n *\n * @param a0 - The first angle.\n * @param a1 - The second angle.\n * @public\n */\nexport function counterClockwiseAngleDist(a0: number, a1: number): number {\n\treturn PI2 - clockwiseAngleDist(a0, a1)\n}\n\n/**\n * Get the short angle distance between two angles.\n *\n * @param a0 - The first angle.\n * @param a1 - The second angle.\n * @public\n */\nexport function shortAngleDist(a0: number, a1: number): number {\n\tconst da = (a1 - a0) % PI2\n\treturn ((2 * da) % PI2) - da\n}\n\n/**\n * Clamp radians within 0 and 2PI\n *\n * @param r - The radian value.\n * @public\n */\nexport function clampRadians(r: number): number {\n\treturn (PI2 + r) % PI2\n}\n\n/**\n * Clamp rotation to even segments.\n *\n * @param r - The rotation in radians.\n * @param segments - The number of segments.\n * @public\n */\nexport function snapAngle(r: number, segments: number): number {\n\tconst seg = PI2 / segments\n\tlet ang = (Math.floor((clampRadians(r) + seg / 2) / seg) * seg) % PI2\n\tif (ang < PI) ang += PI2\n\tif (ang > PI) ang -= PI2\n\treturn ang\n}\n\n/**\n * Checks whether two angles are approximately at right-angles or parallel to each other\n *\n * @param a - Angle a (radians)\n * @param b - Angle b (radians)\n * @returns True iff the angles are approximately at right-angles or parallel to each other\n * @public\n */\nexport function areAnglesCompatible(a: number, b: number) {\n\treturn a === b || approximately((a % (Math.PI / 2)) - (b % (Math.PI / 2)), 0)\n}\n\n/**\n * Convert degrees to radians.\n *\n * @param d - The degree in degrees.\n * @public\n */\nexport function degreesToRadians(d: number): number {\n\treturn (d * PI) / 180\n}\n\n/**\n * Convert radians to degrees.\n *\n * @param r - The degree in radians.\n * @public\n */\nexport function radiansToDegrees(r: number): number {\n\treturn (r * 180) / PI\n}\n\n/**\n * Get a point on the perimeter of a circle.\n *\n * @param center - The center of the circle.\n * @param r - The radius of the circle.\n * @param a - The angle in radians.\n * @public\n */\nexport function getPointOnCircle(center: VecLike, r: number, a: number) {\n\treturn new Vec(center.x, center.y).add(Vec.FromAngle(a, r))\n}\n\n/** @public */\nexport function getPolygonVertices(width: number, height: number, sides: number) {\n\tconst cx = width / 2\n\tconst cy = height / 2\n\tconst pointsOnPerimeter: Vec[] = []\n\n\tlet minX = Infinity\n\tlet maxX = -Infinity\n\tlet minY = Infinity\n\tlet maxY = -Infinity\n\tfor (let i = 0; i < sides; i++) {\n\t\tconst step = PI2 / sides\n\t\tconst t = -HALF_PI + i * step\n\t\tconst x = cx + cx * Math.cos(t)\n\t\tconst y = cy + cy * Math.sin(t)\n\t\tif (x < minX) minX = x\n\t\tif (y < minY) minY = y\n\t\tif (x > maxX) maxX = x\n\t\tif (y > maxY) maxY = y\n\t\tpointsOnPerimeter.push(new Vec(x, y))\n\t}\n\n\t// Bounds of calculated points\n\tconst w = maxX - minX\n\tconst h = maxY - minY\n\n\t// Difference between input bounds and calculated bounds\n\tconst dx = width - w\n\tconst dy = height - h\n\n\t// If there's a difference, scale the points to the input bounds\n\tif (dx !== 0 || dy !== 0) {\n\t\tfor (let i = 0; i < pointsOnPerimeter.length; i++) {\n\t\t\tconst pt = pointsOnPerimeter[i]\n\t\t\tpt.x = ((pt.x - minX) / w) * width\n\t\t\tpt.y = ((pt.y - minY) / h) * height\n\t\t}\n\t}\n\n\treturn pointsOnPerimeter\n}\n\n/**\n * @param a0 - The start point in the A range\n * @param a1 - The end point in the A range\n * @param b0 - The start point in the B range\n * @param b1 - The end point in the B range\n * @returns True if the ranges overlap\n * @public\n */\nexport function rangesOverlap(a0: number, a1: number, b0: number, b1: number): boolean {\n\treturn a0 < b1 && b0 < a1\n}\n\n/**\n * Finds the intersection of two ranges.\n *\n * @param a0 - The start point in the A range\n * @param a1 - The end point in the A range\n * @param b0 - The start point in the B range\n * @param b1 - The end point in the B range\n * @returns The intersection of the ranges, or null if no intersection\n * @public\n */\nexport function rangeIntersection(\n\ta0: number,\n\ta1: number,\n\tb0: number,\n\tb1: number\n): [number, number] | null {\n\tconst min = Math.max(a0, b0)\n\tconst max = Math.min(a1, b1)\n\tif (min <= max) {\n\t\treturn [min, max]\n\t}\n\treturn null\n}\n\n/** Helper for point in polygon */\nfunction cross(x: VecLike, y: VecLike, z: VecLike): number {\n\treturn (y.x - x.x) * (z.y - x.y) - (z.x - x.x) * (y.y - x.y)\n}\n\n/**\n * Get whether a point is inside of a polygon.\n *\n * ```ts\n * const result = pointInPolygon(myPoint, myPoints)\n * ```\n *\n * @public\n */\nexport function pointInPolygon(A: VecLike, points: VecLike[]): boolean {\n\t// Uses winding number algorithm. Previously also had a per-edge check:\n\t// if (Vec.Dist(A, a) + Vec.Dist(A, b) === Vec.Dist(a, b)) return true\n\t// which tested if A lies exactly on edge (a, b). 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1 : 0\n\t\t}\n\n\t\treturn t\n\t}\n}\n\n/**\n * Get the measure of an arc.\n *\n * @param A - The angle from center to arc's start point (A) on the circle\n * @param B - The angle from center to arc's end point (B) on the circle\n * @param sweepFlag - 1 if the arc is clockwise, 0 if counter-clockwise\n * @param largeArcFlag - 1 if the arc is greater than 180 degrees, 0 if less than 180 degrees\n *\n * @returns The measure of the arc, negative if counter-clockwise\n *\n * @public\n */\nexport function getArcMeasure(A: number, B: number, sweepFlag: number, largeArcFlag: number) {\n\tconst m = ((2 * ((B - A) % PI2)) % PI2) - ((B - A) % PI2)\n\tif (!largeArcFlag) return m\n\treturn (PI2 - Math.abs(m)) * (sweepFlag ? 1 : -1)\n}\n\n/**\n * Get the center of a circle from three points.\n *\n * @param a - The first point\n * @param b - The second point\n * @param c - The third point\n *\n * @returns The center of the circle or null if the points are collinear\n *\n * @public\n */\nexport function centerOfCircleFromThreePoints(a: VecLike, b: VecLike, c: VecLike) {\n\tconst u = -2 * (a.x * (b.y - c.y) - a.y * (b.x - c.x) + b.x * c.y - c.x * b.y)\n\tconst x =\n\t\t((a.x * a.x + a.y * a.y) * (c.y - b.y) +\n\t\t\t(b.x * b.x + b.y * b.y) * (a.y - c.y) +\n\t\t\t(c.x * c.x + c.y * c.y) * (b.y - a.y)) /\n\t\tu\n\tconst y =\n\t\t((a.x * a.x + a.y * a.y) * (b.x - c.x) +\n\t\t\t(b.x * b.x + b.y * b.y) * (c.x - a.x) +\n\t\t\t(c.x * c.x + c.y * c.y) * (a.x - b.x)) /\n\t\tu\n\tif (!Number.isFinite(x) || !Number.isFinite(y)) {\n\t\treturn null\n\t}\n\treturn new Vec(x, y)\n}\n\n/** @public */\nexport function getPointsOnArc(\n\tstartPoint: VecLike,\n\tendPoint: VecLike,\n\tcenter: VecLike | null,\n\tradius: number,\n\tnumPoints: number\n): Vec[] {\n\tif (center === null) {\n\t\treturn [Vec.From(startPoint), Vec.From(endPoint)]\n\t}\n\tconst results: Vec[] = []\n\tconst startAngle = Vec.Angle(center, startPoint)\n\tconst endAngle = Vec.Angle(center, endPoint)\n\tconst l = clockwiseAngleDist(startAngle, endAngle)\n\tfor (let i = 0; i < numPoints; i++) {\n\t\tconst t = i / (numPoints - 1)\n\t\tconst angle = startAngle + l * t\n\t\tconst point = getPointOnCircle(center, radius, angle)\n\t\tresults.push(point)\n\t}\n\treturn results\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -68,11 +68,13 @@ function releasePointerCapture(element, event) {
68
68
  console.warn("releasePointerCapture called on element:", element, event);
69
69
  }
70
70
  }
71
- const stopEventPropagation = (e) => e.stopPropagation();
72
- const setStyleProperty = (elm, property, value) => {
71
+ function stopEventPropagation(e) {
72
+ return e.stopPropagation();
73
+ }
74
+ function setStyleProperty(elm, property, value) {
73
75
  if (!elm) return;
74
76
  elm.style.setProperty(property, String(value));
75
- };
77
+ }
76
78
  function elementShouldCaptureKeys(el, includeButtonsAndMenus = true) {
77
79
  if (!el) return false;
78
80
  const tagName = el.tagName.toLowerCase();
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/utils/dom.ts"],
4
- "sourcesContent": ["/*\nThis is used to facilitate double clicking and pointer capture on elements.\n\nThe events in this file are possibly set on individual SVG elements, \nsuch as handles or corner handles, rather than on HTML elements or \nSVGSVGElements. Raw SVG elements do not support pointerCapture in\nmost cases, meaning that in order for pointer capture to work, we \nneed to crawl up the DOM tree to find the nearest HTML element. Then,\nin order for that element to also call the `onPointerUp` event from\nthis file, we need to manually set that event on that element and\nlater remove it when the pointerup occurs. This is a potential leak\nif the user clicks on a handle but the pointerup does not fire for\nwhatever reason.\n*/\n\nimport { debugFlags, pointerCaptureTrackingObject } from './debug-flags'\n\n/** @public */\nexport function loopToHtmlElement(elm: Element): HTMLElement {\n\tif (elm.nodeType === Node.ELEMENT_NODE) return elm as HTMLElement\n\tif (elm.parentElement) return loopToHtmlElement(elm.parentElement)\n\telse throw Error('Could not find a parent element of an HTML type!')\n}\n\n/**\n * This function calls `event.preventDefault()` for you. Why is that useful?\n *\n * Because if you enable `window.preventDefaultLogging = true` it'll log out a message when it\n * happens. Because we use console.warn rather than (log) you'll get a stack trace in the inspector\n * telling you exactly where it happened. This is important because `e.preventDefault()` is the\n * source of many bugs, but unfortunately it can't be avoided because it also stops a lot of default\n * behaviour which doesn't make sense in our UI\n *\n * @param event - To prevent default on\n * @public\n */\nexport function preventDefault(event: React.BaseSyntheticEvent | Event) {\n\tif ('cancelable' in event && !event.cancelable) return\n\tevent.preventDefault()\n\tif (debugFlags.logPreventDefaults.get()) {\n\t\tconsole.warn('preventDefault called on event:', event)\n\t}\n}\n\n/** @public */\nexport function setPointerCapture(\n\telement: Element,\n\tevent: React.PointerEvent<Element> | PointerEvent\n) {\n\telement.setPointerCapture(event.pointerId)\n\tif (debugFlags.logPointerCaptures.get()) {\n\t\tconst trackingObj = pointerCaptureTrackingObject.get()\n\t\ttrackingObj.set(element, (trackingObj.get(element) ?? 0) + 1)\n\t\tconsole.warn('setPointerCapture called on element:', element, event)\n\t}\n}\n\n/** @public */\nexport function releasePointerCapture(\n\telement: Element,\n\tevent: React.PointerEvent<Element> | PointerEvent\n) {\n\tif (!element.hasPointerCapture(event.pointerId)) {\n\t\treturn\n\t}\n\n\telement.releasePointerCapture(event.pointerId)\n\tif (debugFlags.logPointerCaptures.get()) {\n\t\tconst trackingObj = pointerCaptureTrackingObject.get()\n\t\tif (trackingObj.get(element) === 1) {\n\t\t\ttrackingObj.delete(element)\n\t\t} else if (trackingObj.has(element)) {\n\t\t\ttrackingObj.set(element, trackingObj.get(element)! - 1)\n\t\t} else {\n\t\t\tconsole.warn('Release without capture')\n\t\t}\n\t\tconsole.warn('releasePointerCapture called on element:', element, event)\n\t}\n}\n\n/**\n * Calls `event.stopPropagation()`.\n *\n * @deprecated Use {@link Editor.markEventAsHandled} instead, or manually call `event.stopPropagation()` if\n * that's what you really want.\n *\n * @public\n */\nexport const stopEventPropagation = (e: any) => e.stopPropagation()\n\n/** @internal */\nexport const setStyleProperty = (\n\telm: HTMLElement | null,\n\tproperty: string,\n\tvalue: string | number\n) => {\n\tif (!elm) return\n\telm.style.setProperty(property, String(value))\n}\n\n/** @internal */\nexport function elementShouldCaptureKeys(el: Element | null, includeButtonsAndMenus = true) {\n\tif (!el) return false\n\n\tconst tagName = el.tagName.toLowerCase()\n\treturn (\n\t\t(el as HTMLElement).isContentEditable ||\n\t\ttagName === 'input' ||\n\t\ttagName === 'textarea' ||\n\t\t(includeButtonsAndMenus && tagName === 'select') ||\n\t\t(includeButtonsAndMenus && tagName === 'button') ||\n\t\tel.classList.contains('tlui-slider__thumb')\n\t)\n}\n\n/**\n * Returns the global `document`. Use this instead of bare `document` to satisfy lint rules.\n *\n * When you have a DOM node or editor instance, prefer the scoped versions instead:\n * - `getOwnerDocument(node)` \u2013 the document that owns a specific DOM node\n * - `editor.getContainerDocument()` \u2013 the document where the editor is mounted\n *\n * @internal\n */\nexport function getGlobalDocument(): Document {\n\t// eslint-disable-next-line no-restricted-globals\n\tif (typeof document !== 'undefined') return document\n\treturn globalThis.document\n}\n\n/**\n * Returns the global `window`. Use this instead of bare `window` to satisfy lint rules.\n *\n * When you have a DOM node or editor instance, prefer the scoped versions instead:\n * - `getOwnerWindow(node)` \u2013 the window that owns a specific DOM node\n * - `editor.getContainerWindow()` \u2013 the window where the editor is mounted\n *\n * @internal\n */\nexport function getGlobalWindow(): Window & typeof globalThis {\n\tif (typeof window !== 'undefined') return window as Window & typeof globalThis\n\treturn globalThis as Window & typeof globalThis\n}\n\n/** @internal */\nexport function activeElementShouldCaptureKeys(includeButtonsAndMenus = true, doc?: Document) {\n\treturn elementShouldCaptureKeys(\n\t\t(doc ?? getGlobalDocument()).activeElement,\n\t\tincludeButtonsAndMenus\n\t)\n}\n"],
5
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4
+ "sourcesContent": ["/*\nThis is used to facilitate double clicking and pointer capture on elements.\n\nThe events in this file are possibly set on individual SVG elements, \nsuch as handles or corner handles, rather than on HTML elements or \nSVGSVGElements. Raw SVG elements do not support pointerCapture in\nmost cases, meaning that in order for pointer capture to work, we \nneed to crawl up the DOM tree to find the nearest HTML element. Then,\nin order for that element to also call the `onPointerUp` event from\nthis file, we need to manually set that event on that element and\nlater remove it when the pointerup occurs. This is a potential leak\nif the user clicks on a handle but the pointerup does not fire for\nwhatever reason.\n*/\n\nimport { debugFlags, pointerCaptureTrackingObject } from './debug-flags'\n\n/** @public */\nexport function loopToHtmlElement(elm: Element): HTMLElement {\n\tif (elm.nodeType === Node.ELEMENT_NODE) return elm as HTMLElement\n\tif (elm.parentElement) return loopToHtmlElement(elm.parentElement)\n\telse throw Error('Could not find a parent element of an HTML type!')\n}\n\n/**\n * This function calls `event.preventDefault()` for you. Why is that useful?\n *\n * Because if you enable `window.preventDefaultLogging = true` it'll log out a message when it\n * happens. Because we use console.warn rather than (log) you'll get a stack trace in the inspector\n * telling you exactly where it happened. This is important because `e.preventDefault()` is the\n * source of many bugs, but unfortunately it can't be avoided because it also stops a lot of default\n * behaviour which doesn't make sense in our UI\n *\n * @param event - To prevent default on\n * @public\n */\nexport function preventDefault(event: React.BaseSyntheticEvent | Event) {\n\tif ('cancelable' in event && !event.cancelable) return\n\tevent.preventDefault()\n\tif (debugFlags.logPreventDefaults.get()) {\n\t\tconsole.warn('preventDefault called on event:', event)\n\t}\n}\n\n/** @public */\nexport function setPointerCapture(\n\telement: Element,\n\tevent: React.PointerEvent<Element> | PointerEvent\n) {\n\telement.setPointerCapture(event.pointerId)\n\tif (debugFlags.logPointerCaptures.get()) {\n\t\tconst trackingObj = pointerCaptureTrackingObject.get()\n\t\ttrackingObj.set(element, (trackingObj.get(element) ?? 0) + 1)\n\t\tconsole.warn('setPointerCapture called on element:', element, event)\n\t}\n}\n\n/** @public */\nexport function releasePointerCapture(\n\telement: Element,\n\tevent: React.PointerEvent<Element> | PointerEvent\n) {\n\tif (!element.hasPointerCapture(event.pointerId)) {\n\t\treturn\n\t}\n\n\telement.releasePointerCapture(event.pointerId)\n\tif (debugFlags.logPointerCaptures.get()) {\n\t\tconst trackingObj = pointerCaptureTrackingObject.get()\n\t\tif (trackingObj.get(element) === 1) {\n\t\t\ttrackingObj.delete(element)\n\t\t} else if (trackingObj.has(element)) {\n\t\t\ttrackingObj.set(element, trackingObj.get(element)! - 1)\n\t\t} else {\n\t\t\tconsole.warn('Release without capture')\n\t\t}\n\t\tconsole.warn('releasePointerCapture called on element:', element, event)\n\t}\n}\n\n/**\n * Calls `event.stopPropagation()`.\n *\n * @deprecated Use {@link Editor.markEventAsHandled} instead, or manually call `event.stopPropagation()` if\n * that's what you really want.\n *\n * @public\n */\nexport function stopEventPropagation(e: any) {\n\treturn e.stopPropagation()\n}\n\n/** @internal */\nexport function setStyleProperty(\n\telm: HTMLElement | null,\n\tproperty: string,\n\tvalue: string | number\n) {\n\tif (!elm) return\n\telm.style.setProperty(property, String(value))\n}\n\n/** @internal */\nexport function elementShouldCaptureKeys(el: Element | null, includeButtonsAndMenus = true) {\n\tif (!el) return false\n\n\tconst tagName = el.tagName.toLowerCase()\n\treturn (\n\t\t(el as HTMLElement).isContentEditable ||\n\t\ttagName === 'input' ||\n\t\ttagName === 'textarea' ||\n\t\t(includeButtonsAndMenus && tagName === 'select') ||\n\t\t(includeButtonsAndMenus && tagName === 'button') ||\n\t\tel.classList.contains('tlui-slider__thumb')\n\t)\n}\n\n/**\n * Returns the global `document`. Use this instead of bare `document` to satisfy lint rules.\n *\n * When you have a DOM node or editor instance, prefer the scoped versions instead:\n * - `getOwnerDocument(node)` \u2013 the document that owns a specific DOM node\n * - `editor.getContainerDocument()` \u2013 the document where the editor is mounted\n *\n * @internal\n */\nexport function getGlobalDocument(): Document {\n\t// eslint-disable-next-line no-restricted-globals\n\tif (typeof document !== 'undefined') return document\n\treturn globalThis.document\n}\n\n/**\n * Returns the global `window`. Use this instead of bare `window` to satisfy lint rules.\n *\n * When you have a DOM node or editor instance, prefer the scoped versions instead:\n * - `getOwnerWindow(node)` \u2013 the window that owns a specific DOM node\n * - `editor.getContainerWindow()` \u2013 the window where the editor is mounted\n *\n * @internal\n */\nexport function getGlobalWindow(): Window & typeof globalThis {\n\tif (typeof window !== 'undefined') return window as Window & typeof globalThis\n\treturn globalThis as Window & typeof globalThis\n}\n\n/** @internal */\nexport function activeElementShouldCaptureKeys(includeButtonsAndMenus = true, doc?: Document) {\n\treturn elementShouldCaptureKeys(\n\t\t(doc ?? getGlobalDocument()).activeElement,\n\t\tincludeButtonsAndMenus\n\t)\n}\n"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAeA,yBAAyD;AAGlD,SAAS,kBAAkB,KAA2B;AAC5D,MAAI,IAAI,aAAa,KAAK,aAAc,QAAO;AAC/C,MAAI,IAAI,cAAe,QAAO,kBAAkB,IAAI,aAAa;AAAA,MAC5D,OAAM,MAAM,kDAAkD;AACpE;AAcO,SAAS,eAAe,OAAyC;AACvE,MAAI,gBAAgB,SAAS,CAAC,MAAM,WAAY;AAChD,QAAM,eAAe;AACrB,MAAI,8BAAW,mBAAmB,IAAI,GAAG;AACxC,YAAQ,KAAK,mCAAmC,KAAK;AAAA,EACtD;AACD;AAGO,SAAS,kBACf,SACA,OACC;AACD,UAAQ,kBAAkB,MAAM,SAAS;AACzC,MAAI,8BAAW,mBAAmB,IAAI,GAAG;AACxC,UAAM,cAAc,gDAA6B,IAAI;AACrD,gBAAY,IAAI,UAAU,YAAY,IAAI,OAAO,KAAK,KAAK,CAAC;AAC5D,YAAQ,KAAK,wCAAwC,SAAS,KAAK;AAAA,EACpE;AACD;AAGO,SAAS,sBACf,SACA,OACC;AACD,MAAI,CAAC,QAAQ,kBAAkB,MAAM,SAAS,GAAG;AAChD;AAAA,EACD;AAEA,UAAQ,sBAAsB,MAAM,SAAS;AAC7C,MAAI,8BAAW,mBAAmB,IAAI,GAAG;AACxC,UAAM,cAAc,gDAA6B,IAAI;AACrD,QAAI,YAAY,IAAI,OAAO,MAAM,GAAG;AACnC,kBAAY,OAAO,OAAO;AAAA,IAC3B,WAAW,YAAY,IAAI,OAAO,GAAG;AACpC,kBAAY,IAAI,SAAS,YAAY,IAAI,OAAO,IAAK,CAAC;AAAA,IACvD,OAAO;AACN,cAAQ,KAAK,yBAAyB;AAAA,IACvC;AACA,YAAQ,KAAK,4CAA4C,SAAS,KAAK;AAAA,EACxE;AACD;AAUO,SAAS,qBAAqB,GAAQ;AAC5C,SAAO,EAAE,gBAAgB;AAC1B;AAGO,SAAS,iBACf,KACA,UACA,OACC;AACD,MAAI,CAAC,IAAK;AACV,MAAI,MAAM,YAAY,UAAU,OAAO,KAAK,CAAC;AAC9C;AAGO,SAAS,yBAAyB,IAAoB,yBAAyB,MAAM;AAC3F,MAAI,CAAC,GAAI,QAAO;AAEhB,QAAM,UAAU,GAAG,QAAQ,YAAY;AACvC,SACE,GAAmB,qBACpB,YAAY,WACZ,YAAY,cACX,0BAA0B,YAAY,YACtC,0BAA0B,YAAY,YACvC,GAAG,UAAU,SAAS,oBAAoB;AAE5C;AAWO,SAAS,oBAA8B;AAE7C,MAAI,OAAO,aAAa,YAAa,QAAO;AAC5C,SAAO,WAAW;AACnB;AAWO,SAAS,kBAA8C;AAC7D,MAAI,OAAO,WAAW,YAAa,QAAO;AAC1C,SAAO;AACR;AAGO,SAAS,+BAA+B,yBAAyB,MAAM,KAAgB;AAC7F,SAAO;AAAA,KACL,OAAO,kBAAkB,GAAG;AAAA,IAC7B;AAAA,EACD;AACD;",
6
6
  "names": []
7
7
  }
@@ -22,10 +22,10 @@ __export(version_exports, {
22
22
  version: () => version
23
23
  });
24
24
  module.exports = __toCommonJS(version_exports);
25
- const version = "5.1.0";
25
+ const version = "5.2.0-canary.22c425003d3a";
26
26
  const publishDates = {
27
27
  major: "2026-05-06T16:28:18.473Z",
28
- minor: "2026-06-03T10:26:13.606Z",
29
- patch: "2026-06-03T10:26:13.606Z"
28
+ minor: "2026-06-08T08:52:20.922Z",
29
+ patch: "2026-06-08T08:52:20.922Z"
30
30
  };
31
31
  //# sourceMappingURL=version.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../src/version.ts"],
4
- "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '5.1.0'\nexport const publishDates = {\n\tmajor: '2026-05-06T16:28:18.473Z',\n\tminor: '2026-06-03T10:26:13.606Z',\n\tpatch: '2026-06-03T10:26:13.606Z',\n}\n"],
4
+ "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '5.2.0-canary.22c425003d3a'\nexport const publishDates = {\n\tmajor: '2026-05-06T16:28:18.473Z',\n\tminor: '2026-06-08T08:52:20.922Z',\n\tpatch: '2026-06-08T08:52:20.922Z',\n}\n"],
5
5
  "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAGO,MAAM,UAAU;AAChB,MAAM,eAAe;AAAA,EAC3B,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AACR;",
6
6
  "names": []
7
7
  }
@@ -746,6 +746,7 @@ export declare class ClickManager {
746
746
  private _clickTimeout?;
747
747
  private _clickScreenPoint?;
748
748
  private _previousScreenPoint?;
749
+ private _isPressingWhilePending;
749
750
  _getClickTimeout(state: TLClickState, id?: string): void;
750
751
  /* Excluded from this release type: _clickState */
751
752
  /**
@@ -994,7 +995,7 @@ export declare const DefaultShapeWrapper: ForwardRefExoticComponent<TLShapeWrapp
994
995
  export declare function DefaultSpinner(props: React.SVGProps<SVGSVGElement>): JSX.Element;
995
996
 
996
997
  /** @public @react */
997
- export declare const DefaultSvgDefs: () => null;
998
+ export declare function DefaultSvgDefs(): null;
998
999
 
999
1000
  /** @public */
1000
1001
  export declare const defaultTldrawOptions: {
@@ -4444,6 +4445,7 @@ export declare class Editor extends EventEmitter<TLEventMap> {
4444
4445
  /* Excluded from this release type: _restoreToolId */
4445
4446
  /* Excluded from this release type: _didPinch */
4446
4447
  /* Excluded from this release type: _selectedShapeIdsAtPointerDown */
4448
+ /* Excluded from this release type: _didCaptureSelectionAtPointerDown */
4447
4449
  /* Excluded from this release type: _longPressTimeout */
4448
4450
  /* Excluded from this release type: capturedPointerId */
4449
4451
  /* Excluded from this release type: performanceTracker */
@@ -5380,7 +5382,7 @@ export declare function intersectPolygonPolygon(polygonA: VecLike[], polygonB: V
5380
5382
  * Check if a float is safe to use. ie: Not too big or small.
5381
5383
  * @public
5382
5384
  */
5383
- export declare const isSafeFloat: (n: number) => boolean;
5385
+ export declare function isSafeFloat(n: number): boolean;
5384
5386
 
5385
5387
  /**
5386
5388
  * Reparents shapes that are no longer contained within their parent shapes.
@@ -7165,8 +7167,6 @@ export declare abstract class StateNode implements Partial<TLEventHandlers> {
7165
7167
  onLongPress?(info: TLPointerEventInfo): void;
7166
7168
  onPointerUp?(info: TLPointerEventInfo): void;
7167
7169
  onDoubleClick?(info: TLClickEventInfo): void;
7168
- onTripleClick?(info: TLClickEventInfo): void;
7169
- onQuadrupleClick?(info: TLClickEventInfo): void;
7170
7170
  onRightClick?(info: TLPointerEventInfo): void;
7171
7171
  onMiddleClick?(info: TLPointerEventInfo): void;
7172
7172
  onKeyDown?(info: TLKeyboardEventInfo): void;
@@ -7188,7 +7188,7 @@ export declare abstract class StateNode implements Partial<TLEventHandlers> {
7188
7188
  *
7189
7189
  * @public
7190
7190
  */
7191
- export declare const stopEventPropagation: (e: any) => any;
7191
+ export declare function stopEventPropagation(e: any): any;
7192
7192
 
7193
7193
  /* Excluded from this release type: StoreName */
7194
7194
 
@@ -7566,17 +7566,17 @@ export declare type TLClickEvent = (info: TLClickEventInfo) => void;
7566
7566
  export declare type TLClickEventInfo = TLBaseEventInfo & {
7567
7567
  button: number;
7568
7568
  name: TLCLickEventName;
7569
- phase: 'down' | 'settle' | 'up';
7569
+ phase: 'down' | 'settle-down' | 'settle-up' | 'up';
7570
7570
  point: VecLike;
7571
7571
  pointerId: number;
7572
7572
  type: 'click';
7573
7573
  } & TLPointerEventTarget;
7574
7574
 
7575
7575
  /** @public */
7576
- export declare type TLCLickEventName = 'double_click' | 'quadruple_click' | 'triple_click';
7576
+ export declare type TLCLickEventName = 'double_click';
7577
7577
 
7578
7578
  /** @public */
7579
- export declare type TLClickState = 'idle' | 'overflow' | 'pendingDouble' | 'pendingOverflow' | 'pendingQuadruple' | 'pendingTriple';
7579
+ export declare type TLClickState = 'idle' | 'overflow' | 'pendingDouble' | 'pendingOverflow';
7580
7580
 
7581
7581
  /**
7582
7582
  * Raw clipboard paste payload, before tldraw parses clipboard contents into {@link TLExternalContent}.
@@ -8356,8 +8356,6 @@ export declare interface TLEventHandlers {
8356
8356
  onLongPress: TLPointerEvent;
8357
8357
  onRightClick: TLPointerEvent;
8358
8358
  onDoubleClick: TLClickEvent;
8359
- onTripleClick: TLClickEvent;
8360
- onQuadrupleClick: TLClickEvent;
8361
8359
  onMiddleClick: TLPointerEvent;
8362
8360
  onPointerUp: TLPointerEvent;
8363
8361
  onKeyDown: TLKeyboardEvent;
@@ -300,7 +300,7 @@ import { LocalIndexedDb, Table } from "./lib/utils/sync/LocalIndexedDb.mjs";
300
300
  import { uniq } from "./lib/utils/uniq.mjs";
301
301
  registerTldrawLibraryVersion(
302
302
  "@tldraw/editor",
303
- "5.1.0",
303
+ "5.2.0-canary.22c425003d3a",
304
304
  "esm"
305
305
  );
306
306
  import { getColorValue } from "./lib/editor/managers/ThemeManager/defaultThemes.mjs";
@@ -10,7 +10,10 @@ import { getGlobalWindow } from "../../utils/dom.mjs";
10
10
  import { hardResetEditor, refreshPage } from "../../utils/runtime.mjs";
11
11
  import { ErrorBoundary } from "../ErrorBoundary.mjs";
12
12
  const BASE_ERROR_URL = "https://github.com/tldraw/tldraw/issues/new";
13
- const DefaultErrorFallback = ({ error, editor }) => {
13
+ const DefaultErrorFallback = function DefaultErrorFallback2({
14
+ error,
15
+ editor
16
+ }) {
14
17
  const containerRef = useRef(null);
15
18
  const [shouldShowError, setShouldShowError] = useState(process.env.NODE_ENV === "development");
16
19
  const [didCopy, setDidCopy] = useState(false);
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/components/default-components/DefaultErrorFallback.tsx"],
4
- "sourcesContent": ["import { useValue } from '@tldraw/state-react'\nimport { noop } from '@tldraw/utils'\nimport classNames from 'classnames'\nimport { ComponentType, useEffect, useLayoutEffect, useRef, useState } from 'react'\nimport { Editor } from '../../editor/Editor'\nimport { getOwnerDocument } from '../../exports/domUtils'\nimport { useEditorComponents } from '../../hooks/EditorComponentsContext'\nimport { EditorProvider } from '../../hooks/useEditor'\nimport { getGlobalWindow } from '../../utils/dom'\nimport { hardResetEditor, refreshPage } from '../../utils/runtime'\nimport { ErrorBoundary } from '../ErrorBoundary'\n\nconst BASE_ERROR_URL = 'https://github.com/tldraw/tldraw/issues/new'\n\n/** @public */\nexport type TLErrorFallbackComponent = ComponentType<{ error: unknown; editor?: Editor }>\n\n/** @public @react */\nexport const DefaultErrorFallback: TLErrorFallbackComponent = ({ error, editor }) => {\n\tconst containerRef = useRef<HTMLDivElement>(null)\n\tconst [shouldShowError, setShouldShowError] = useState(process.env.NODE_ENV === 'development')\n\tconst [didCopy, setDidCopy] = useState(false)\n\tconst [shouldShowResetConfirmation, setShouldShowResetConfirmation] = useState(false)\n\n\tlet Canvas: React.ComponentType | null = null\n\ttry {\n\t\t// eslint-disable-next-line react-hooks/rules-of-hooks\n\t\tconst components = useEditorComponents()\n\t\tCanvas = components.Canvas ?? null\n\t} catch {\n\t\t// allow this to fail silently\n\t}\n\n\tconst errorMessage = error instanceof Error ? error.message : String(error)\n\tconst errorStack = error instanceof Error ? error.stack : null\n\n\tconst isDarkModeFromApp = useValue(\n\t\t'isDarkMode',\n\t\t() => {\n\t\t\ttry {\n\t\t\t\tif (editor) {\n\t\t\t\t\treturn editor.user.getIsDarkMode()\n\t\t\t\t}\n\t\t\t} catch {\n\t\t\t\t// we're in a funky error state so this might not work for spooky\n\t\t\t\t// reasons. if not, we'll have another attempt later:\n\t\t\t}\n\t\t\treturn null\n\t\t},\n\t\t[editor]\n\t)\n\tconst [isDarkMode, setIsDarkMode] = useState<null | boolean>(null)\n\tuseLayoutEffect(() => {\n\t\t// if we found a theme class from the app, we can just use that\n\t\tif (isDarkModeFromApp !== null) {\n\t\t\tsetIsDarkMode(isDarkModeFromApp)\n\t\t}\n\n\t\t// do any of our parents have a theme class? if yes then we can just\n\t\t// rely on that and don't need to set our own class\n\t\tlet parent = containerRef.current?.parentElement\n\t\tlet foundParentThemeClass = false\n\t\twhile (parent) {\n\t\t\tif (\n\t\t\t\tparent.classList.contains('tl-theme__dark') ||\n\t\t\t\tparent.classList.contains('tl-theme__light')\n\t\t\t) {\n\t\t\t\tfoundParentThemeClass = true\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tparent = parent.parentElement\n\t\t}\n\t\tif (foundParentThemeClass) {\n\t\t\tsetIsDarkMode(null)\n\t\t\treturn\n\t\t}\n\n\t\t// if we can't find a theme class from the app or from a parent, we have\n\t\t// to fall back on using a media query:\n\t\tif (typeof window !== 'undefined' && getGlobalWindow().matchMedia) {\n\t\t\tsetIsDarkMode(getGlobalWindow().matchMedia('(prefers-color-scheme: dark)').matches)\n\t\t}\n\t}, [isDarkModeFromApp])\n\n\tuseEffect(() => {\n\t\tif (didCopy) {\n\t\t\tconst timeout = editor?.timers.setTimeout(() => {\n\t\t\t\tsetDidCopy(false)\n\t\t\t}, 2000)\n\t\t\treturn () => clearTimeout(timeout)\n\t\t}\n\t}, [didCopy, editor])\n\n\tconst copyError = () => {\n\t\tconst doc = getOwnerDocument(containerRef.current)\n\t\tconst textarea = doc.createElement('textarea')\n\t\ttextarea.value = errorStack ?? errorMessage\n\t\tdoc.body.appendChild(textarea)\n\t\ttextarea.select()\n\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\tdoc.execCommand('copy')\n\t\ttextarea.remove()\n\t\tsetDidCopy(true)\n\t}\n\n\tconst refresh = () => {\n\t\trefreshPage()\n\t}\n\n\tconst resetLocalState = async () => {\n\t\thardResetEditor()\n\t}\n\n\tconst url = new URL(BASE_ERROR_URL)\n\turl.searchParams.set('title', errorMessage)\n\turl.searchParams.set('labels', `bug`)\n\turl.searchParams.set(\n\t\t'body',\n\t\t`Hey, I ran into an error while using tldraw:\n\n\\`\\`\\`js\n${errorStack ?? errorMessage}\n\\`\\`\\`\n\nMy browser: ${navigator.userAgent}`\n\t)\n\n\treturn (\n\t\t<div\n\t\t\tref={containerRef}\n\t\t\tclassName={classNames(\n\t\t\t\t'tl-container tl-error-boundary',\n\t\t\t\t// error-boundary is sometimes used outside of the theme\n\t\t\t\t// container, so we need to provide it with a theme for our\n\t\t\t\t// styles to work correctly\n\t\t\t\tisDarkMode === null ? '' : isDarkMode ? 'tl-theme__dark' : 'tl-theme__light'\n\t\t\t)}\n\t\t>\n\t\t\t<div className=\"tl-error-boundary__overlay\" />\n\t\t\t{editor && (\n\t\t\t\t// opportunistically attempt to render the canvas to reassure\n\t\t\t\t// the user that their document is still there. there's a good\n\t\t\t\t// chance this won't work (ie the error that we're currently\n\t\t\t\t// notifying the user about originates in the canvas) so it's\n\t\t\t\t// not a big deal if it doesn't work - in that case we just have\n\t\t\t\t// a plain grey background.\n\t\t\t\t<ErrorBoundary onError={noop} fallback={() => null}>\n\t\t\t\t\t<EditorProvider editor={editor}>\n\t\t\t\t\t\t<div className=\"tl-overlay tl-error-boundary__canvas\">{Canvas ? <Canvas /> : null}</div>\n\t\t\t\t\t</EditorProvider>\n\t\t\t\t</ErrorBoundary>\n\t\t\t)}\n\t\t\t<div\n\t\t\t\tclassName={classNames('tl-modal', 'tl-error-boundary__content', {\n\t\t\t\t\t'tl-error-boundary__content__expanded': shouldShowError && !shouldShowResetConfirmation,\n\t\t\t\t})}\n\t\t\t>\n\t\t\t\t{shouldShowResetConfirmation ? (\n\t\t\t\t\t<>\n\t\t\t\t\t\t<h2>Are you sure?</h2>\n\t\t\t\t\t\t<p>Resetting your data will delete your drawing and cannot be undone.</p>\n\t\t\t\t\t\t<div className=\"tl-error-boundary__content__actions\">\n\t\t\t\t\t\t\t<button className=\"tlui-button\" onClick={() => setShouldShowResetConfirmation(false)}>\n\t\t\t\t\t\t\t\tCancel\n\t\t\t\t\t\t\t</button>\n\t\t\t\t\t\t\t<button className=\"tlui-button tl-error-boundary__reset\" onClick={resetLocalState}>\n\t\t\t\t\t\t\t\tReset data\n\t\t\t\t\t\t\t</button>\n\t\t\t\t\t\t</div>\n\t\t\t\t\t</>\n\t\t\t\t) : (\n\t\t\t\t\t<>\n\t\t\t\t\t\t<h2>Something went wrong</h2>\n\t\t\t\t\t\t<p>Please refresh your browser.</p>\n\t\t\t\t\t\t<p>\n\t\t\t\t\t\t\tIf the issue continues after refreshing, you may need to reset the tldraw data stored\n\t\t\t\t\t\t\ton your device.\n\t\t\t\t\t\t</p>\n\t\t\t\t\t\t<p>\n\t\t\t\t\t\t\t<strong>Note:</strong> Resetting will erase your current project and any unsaved work.\n\t\t\t\t\t\t</p>\n\t\t\t\t\t\t{process.env.NODE_ENV !== 'production' && (\n\t\t\t\t\t\t\t<p>\n\t\t\t\t\t\t\t\tIf you&apos;re developing with the SDK and need help, join us on{' '}\n\t\t\t\t\t\t\t\t<a href=\"https://discord.tldraw.com/?utm_source=sdk&utm_medium=organic&utm_campaign=error-screen\">\n\t\t\t\t\t\t\t\t\tDiscord\n\t\t\t\t\t\t\t\t</a>\n\t\t\t\t\t\t\t\t.\n\t\t\t\t\t\t\t</p>\n\t\t\t\t\t\t)}\n\t\t\t\t\t\t{shouldShowError && (\n\t\t\t\t\t\t\t<>\n\t\t\t\t\t\t\t\tMessage:\n\t\t\t\t\t\t\t\t<h4>\n\t\t\t\t\t\t\t\t\t<code>{errorMessage}</code>\n\t\t\t\t\t\t\t\t</h4>\n\t\t\t\t\t\t\t\tStack trace:\n\t\t\t\t\t\t\t\t<div className=\"tl-error-boundary__content__error\">\n\t\t\t\t\t\t\t\t\t<pre>\n\t\t\t\t\t\t\t\t\t\t<code>{errorStack ?? errorMessage}</code>\n\t\t\t\t\t\t\t\t\t</pre>\n\t\t\t\t\t\t\t\t\t<button className=\"tlui-button\" onClick={copyError}>\n\t\t\t\t\t\t\t\t\t\t{didCopy ? 'Copied!' : 'Copy'}\n\t\t\t\t\t\t\t\t\t</button>\n\t\t\t\t\t\t\t\t</div>\n\t\t\t\t\t\t\t</>\n\t\t\t\t\t\t)}\n\t\t\t\t\t\t<div className=\"tl-error-boundary__content__actions\">\n\t\t\t\t\t\t\t<button className=\"tlui-button\" onClick={() => setShouldShowError(!shouldShowError)}>\n\t\t\t\t\t\t\t\t{shouldShowError ? 'Hide details' : 'Show details'}\n\t\t\t\t\t\t\t</button>\n\t\t\t\t\t\t\t<div className=\"tl-error-boundary__content__actions__group\">\n\t\t\t\t\t\t\t\t<button\n\t\t\t\t\t\t\t\t\tclassName=\"tlui-button tl-error-boundary__reset\"\n\t\t\t\t\t\t\t\t\tonClick={() => setShouldShowResetConfirmation(true)}\n\t\t\t\t\t\t\t\t>\n\t\t\t\t\t\t\t\t\tReset data\n\t\t\t\t\t\t\t\t</button>\n\t\t\t\t\t\t\t\t<button className=\"tlui-button tl-error-boundary__refresh\" onClick={refresh}>\n\t\t\t\t\t\t\t\t\tRefresh Page\n\t\t\t\t\t\t\t\t</button>\n\t\t\t\t\t\t\t</div>\n\t\t\t\t\t\t</div>\n\t\t\t\t\t</>\n\t\t\t\t)}\n\t\t\t</div>\n\t\t</div>\n\t)\n}\n"],
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- "names": []
4
+ "sourcesContent": ["import { useValue } from '@tldraw/state-react'\nimport { noop } from '@tldraw/utils'\nimport classNames from 'classnames'\nimport { ComponentType, useEffect, useLayoutEffect, useRef, useState } from 'react'\nimport { Editor } from '../../editor/Editor'\nimport { getOwnerDocument } from '../../exports/domUtils'\nimport { useEditorComponents } from '../../hooks/EditorComponentsContext'\nimport { EditorProvider } from '../../hooks/useEditor'\nimport { getGlobalWindow } from '../../utils/dom'\nimport { hardResetEditor, refreshPage } from '../../utils/runtime'\nimport { ErrorBoundary } from '../ErrorBoundary'\n\nconst BASE_ERROR_URL = 'https://github.com/tldraw/tldraw/issues/new'\n\n/** @public */\nexport type TLErrorFallbackComponent = ComponentType<{ error: unknown; editor?: Editor }>\n\n/** @public @react */\nexport const DefaultErrorFallback: TLErrorFallbackComponent = function DefaultErrorFallback({\n\terror,\n\teditor,\n}) {\n\tconst containerRef = useRef<HTMLDivElement>(null)\n\tconst [shouldShowError, setShouldShowError] = useState(process.env.NODE_ENV === 'development')\n\tconst [didCopy, setDidCopy] = useState(false)\n\tconst [shouldShowResetConfirmation, setShouldShowResetConfirmation] = useState(false)\n\n\tlet Canvas: React.ComponentType | null = null\n\ttry {\n\t\t// eslint-disable-next-line react-hooks/rules-of-hooks\n\t\tconst components = useEditorComponents()\n\t\tCanvas = components.Canvas ?? null\n\t} catch {\n\t\t// allow this to fail silently\n\t}\n\n\tconst errorMessage = error instanceof Error ? error.message : String(error)\n\tconst errorStack = error instanceof Error ? error.stack : null\n\n\tconst isDarkModeFromApp = useValue(\n\t\t'isDarkMode',\n\t\t() => {\n\t\t\ttry {\n\t\t\t\tif (editor) {\n\t\t\t\t\treturn editor.user.getIsDarkMode()\n\t\t\t\t}\n\t\t\t} catch {\n\t\t\t\t// we're in a funky error state so this might not work for spooky\n\t\t\t\t// reasons. if not, we'll have another attempt later:\n\t\t\t}\n\t\t\treturn null\n\t\t},\n\t\t[editor]\n\t)\n\tconst [isDarkMode, setIsDarkMode] = useState<null | boolean>(null)\n\tuseLayoutEffect(() => {\n\t\t// if we found a theme class from the app, we can just use that\n\t\tif (isDarkModeFromApp !== null) {\n\t\t\tsetIsDarkMode(isDarkModeFromApp)\n\t\t}\n\n\t\t// do any of our parents have a theme class? if yes then we can just\n\t\t// rely on that and don't need to set our own class\n\t\tlet parent = containerRef.current?.parentElement\n\t\tlet foundParentThemeClass = false\n\t\twhile (parent) {\n\t\t\tif (\n\t\t\t\tparent.classList.contains('tl-theme__dark') ||\n\t\t\t\tparent.classList.contains('tl-theme__light')\n\t\t\t) {\n\t\t\t\tfoundParentThemeClass = true\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tparent = parent.parentElement\n\t\t}\n\t\tif (foundParentThemeClass) {\n\t\t\tsetIsDarkMode(null)\n\t\t\treturn\n\t\t}\n\n\t\t// if we can't find a theme class from the app or from a parent, we have\n\t\t// to fall back on using a media query:\n\t\tif (typeof window !== 'undefined' && getGlobalWindow().matchMedia) {\n\t\t\tsetIsDarkMode(getGlobalWindow().matchMedia('(prefers-color-scheme: dark)').matches)\n\t\t}\n\t}, [isDarkModeFromApp])\n\n\tuseEffect(() => {\n\t\tif (didCopy) {\n\t\t\tconst timeout = editor?.timers.setTimeout(() => {\n\t\t\t\tsetDidCopy(false)\n\t\t\t}, 2000)\n\t\t\treturn () => clearTimeout(timeout)\n\t\t}\n\t}, [didCopy, editor])\n\n\tconst copyError = () => {\n\t\tconst doc = getOwnerDocument(containerRef.current)\n\t\tconst textarea = doc.createElement('textarea')\n\t\ttextarea.value = errorStack ?? errorMessage\n\t\tdoc.body.appendChild(textarea)\n\t\ttextarea.select()\n\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\tdoc.execCommand('copy')\n\t\ttextarea.remove()\n\t\tsetDidCopy(true)\n\t}\n\n\tconst refresh = () => {\n\t\trefreshPage()\n\t}\n\n\tconst resetLocalState = async () => {\n\t\thardResetEditor()\n\t}\n\n\tconst url = new URL(BASE_ERROR_URL)\n\turl.searchParams.set('title', errorMessage)\n\turl.searchParams.set('labels', `bug`)\n\turl.searchParams.set(\n\t\t'body',\n\t\t`Hey, I ran into an error while using tldraw:\n\n\\`\\`\\`js\n${errorStack ?? errorMessage}\n\\`\\`\\`\n\nMy browser: ${navigator.userAgent}`\n\t)\n\n\treturn (\n\t\t<div\n\t\t\tref={containerRef}\n\t\t\tclassName={classNames(\n\t\t\t\t'tl-container tl-error-boundary',\n\t\t\t\t// error-boundary is sometimes used outside of the theme\n\t\t\t\t// container, so we need to provide it with a theme for our\n\t\t\t\t// styles to work correctly\n\t\t\t\tisDarkMode === null ? '' : isDarkMode ? 'tl-theme__dark' : 'tl-theme__light'\n\t\t\t)}\n\t\t>\n\t\t\t<div className=\"tl-error-boundary__overlay\" />\n\t\t\t{editor && (\n\t\t\t\t// opportunistically attempt to render the canvas to reassure\n\t\t\t\t// the user that their document is still there. there's a good\n\t\t\t\t// chance this won't work (ie the error that we're currently\n\t\t\t\t// notifying the user about originates in the canvas) so it's\n\t\t\t\t// not a big deal if it doesn't work - in that case we just have\n\t\t\t\t// a plain grey background.\n\t\t\t\t<ErrorBoundary onError={noop} fallback={() => null}>\n\t\t\t\t\t<EditorProvider editor={editor}>\n\t\t\t\t\t\t<div className=\"tl-overlay tl-error-boundary__canvas\">{Canvas ? <Canvas /> : null}</div>\n\t\t\t\t\t</EditorProvider>\n\t\t\t\t</ErrorBoundary>\n\t\t\t)}\n\t\t\t<div\n\t\t\t\tclassName={classNames('tl-modal', 'tl-error-boundary__content', {\n\t\t\t\t\t'tl-error-boundary__content__expanded': shouldShowError && !shouldShowResetConfirmation,\n\t\t\t\t})}\n\t\t\t>\n\t\t\t\t{shouldShowResetConfirmation ? (\n\t\t\t\t\t<>\n\t\t\t\t\t\t<h2>Are you sure?</h2>\n\t\t\t\t\t\t<p>Resetting your data will delete your drawing and cannot be undone.</p>\n\t\t\t\t\t\t<div className=\"tl-error-boundary__content__actions\">\n\t\t\t\t\t\t\t<button className=\"tlui-button\" onClick={() => setShouldShowResetConfirmation(false)}>\n\t\t\t\t\t\t\t\tCancel\n\t\t\t\t\t\t\t</button>\n\t\t\t\t\t\t\t<button className=\"tlui-button tl-error-boundary__reset\" onClick={resetLocalState}>\n\t\t\t\t\t\t\t\tReset data\n\t\t\t\t\t\t\t</button>\n\t\t\t\t\t\t</div>\n\t\t\t\t\t</>\n\t\t\t\t) : (\n\t\t\t\t\t<>\n\t\t\t\t\t\t<h2>Something went wrong</h2>\n\t\t\t\t\t\t<p>Please refresh your browser.</p>\n\t\t\t\t\t\t<p>\n\t\t\t\t\t\t\tIf the issue continues after refreshing, you may need to reset the tldraw data stored\n\t\t\t\t\t\t\ton your device.\n\t\t\t\t\t\t</p>\n\t\t\t\t\t\t<p>\n\t\t\t\t\t\t\t<strong>Note:</strong> Resetting will erase your current project and any unsaved work.\n\t\t\t\t\t\t</p>\n\t\t\t\t\t\t{process.env.NODE_ENV !== 'production' && (\n\t\t\t\t\t\t\t<p>\n\t\t\t\t\t\t\t\tIf you&apos;re developing with the SDK and need help, join us on{' '}\n\t\t\t\t\t\t\t\t<a href=\"https://discord.tldraw.com/?utm_source=sdk&utm_medium=organic&utm_campaign=error-screen\">\n\t\t\t\t\t\t\t\t\tDiscord\n\t\t\t\t\t\t\t\t</a>\n\t\t\t\t\t\t\t\t.\n\t\t\t\t\t\t\t</p>\n\t\t\t\t\t\t)}\n\t\t\t\t\t\t{shouldShowError && (\n\t\t\t\t\t\t\t<>\n\t\t\t\t\t\t\t\tMessage:\n\t\t\t\t\t\t\t\t<h4>\n\t\t\t\t\t\t\t\t\t<code>{errorMessage}</code>\n\t\t\t\t\t\t\t\t</h4>\n\t\t\t\t\t\t\t\tStack trace:\n\t\t\t\t\t\t\t\t<div className=\"tl-error-boundary__content__error\">\n\t\t\t\t\t\t\t\t\t<pre>\n\t\t\t\t\t\t\t\t\t\t<code>{errorStack ?? errorMessage}</code>\n\t\t\t\t\t\t\t\t\t</pre>\n\t\t\t\t\t\t\t\t\t<button className=\"tlui-button\" onClick={copyError}>\n\t\t\t\t\t\t\t\t\t\t{didCopy ? 'Copied!' : 'Copy'}\n\t\t\t\t\t\t\t\t\t</button>\n\t\t\t\t\t\t\t\t</div>\n\t\t\t\t\t\t\t</>\n\t\t\t\t\t\t)}\n\t\t\t\t\t\t<div className=\"tl-error-boundary__content__actions\">\n\t\t\t\t\t\t\t<button className=\"tlui-button\" onClick={() => setShouldShowError(!shouldShowError)}>\n\t\t\t\t\t\t\t\t{shouldShowError ? 'Hide details' : 'Show details'}\n\t\t\t\t\t\t\t</button>\n\t\t\t\t\t\t\t<div className=\"tl-error-boundary__content__actions__group\">\n\t\t\t\t\t\t\t\t<button\n\t\t\t\t\t\t\t\t\tclassName=\"tlui-button tl-error-boundary__reset\"\n\t\t\t\t\t\t\t\t\tonClick={() => setShouldShowResetConfirmation(true)}\n\t\t\t\t\t\t\t\t>\n\t\t\t\t\t\t\t\t\tReset data\n\t\t\t\t\t\t\t\t</button>\n\t\t\t\t\t\t\t\t<button className=\"tlui-button tl-error-boundary__refresh\" onClick={refresh}>\n\t\t\t\t\t\t\t\t\tRefresh Page\n\t\t\t\t\t\t\t\t</button>\n\t\t\t\t\t\t\t</div>\n\t\t\t\t\t\t</div>\n\t\t\t\t\t</>\n\t\t\t\t)}\n\t\t\t</div>\n\t\t</div>\n\t)\n}\n"],
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+ "names": ["DefaultErrorFallback"]
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7
  }
@@ -1,9 +1,9 @@
1
1
  import { jsx } from "react/jsx-runtime";
2
2
  import { useEditorComponents } from "../../hooks/EditorComponentsContext.mjs";
3
- const DefaultLoadingScreen = () => {
3
+ function DefaultLoadingScreen() {
4
4
  const { Spinner } = useEditorComponents();
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5
  return /* @__PURE__ */ jsx("div", { className: "tl-loading", "aria-busy": "true", tabIndex: 0, children: Spinner ? /* @__PURE__ */ jsx(Spinner, {}) : null });
6
- };
6
+ }
7
7
  export {
8
8
  DefaultLoadingScreen
9
9
  };
@@ -1,7 +1,7 @@
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1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/components/default-components/DefaultLoadingScreen.tsx"],
4
- "sourcesContent": ["import { useEditorComponents } from '../../hooks/EditorComponentsContext'\n\n/** @public @react */\nexport const DefaultLoadingScreen = () => {\n\tconst { Spinner } = useEditorComponents()\n\treturn (\n\t\t<div className=\"tl-loading\" aria-busy=\"true\" tabIndex={0}>\n\t\t\t{Spinner ? <Spinner /> : null}\n\t\t</div>\n\t)\n}\n"],
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+ "sourcesContent": ["import { useEditorComponents } from '../../hooks/EditorComponentsContext'\n\n/** @public @react */\nexport function DefaultLoadingScreen() {\n\tconst { Spinner } = useEditorComponents()\n\treturn (\n\t\t<div className=\"tl-loading\" aria-busy=\"true\" tabIndex={0}>\n\t\t\t{Spinner ? <Spinner /> : null}\n\t\t</div>\n\t)\n}\n"],
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@@ -1,5 +1,5 @@
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1
  import { jsx } from "react/jsx-runtime";
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- const DefaultShapeErrorFallback = () => {
2
+ const DefaultShapeErrorFallback = function DefaultShapeErrorFallback2() {
3
3
  return /* @__PURE__ */ jsx("div", { className: "tl-shape-error-boundary" });
4
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  };
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  export {
@@ -1,7 +1,7 @@
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2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/components/default-components/DefaultShapeErrorFallback.tsx"],
4
- "sourcesContent": ["import { ComponentType } from 'react'\n\n/** @public */\nexport type TLShapeErrorFallbackComponent = ComponentType<{ error: any }>\n\n/** @internal */\nexport const DefaultShapeErrorFallback: TLShapeErrorFallbackComponent = () => {\n\treturn <div className=\"tl-shape-error-boundary\" />\n}\n"],
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- "names": []
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+ "sourcesContent": ["import { ComponentType } from 'react'\n\n/** @public */\nexport type TLShapeErrorFallbackComponent = ComponentType<{ error: any }>\n\n/** @internal */\nexport const DefaultShapeErrorFallback: TLShapeErrorFallbackComponent =\n\tfunction DefaultShapeErrorFallback() {\n\t\treturn <div className=\"tl-shape-error-boundary\" />\n\t}\n"],
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@@ -1,6 +1,6 @@
1
- const DefaultSvgDefs = () => {
1
+ function DefaultSvgDefs() {
2
2
  return null;
3
- };
3
+ }
4
4
  export {
5
5
  DefaultSvgDefs
6
6
  };
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  "version": 3,
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  "sources": ["../../../../src/lib/components/default-components/DefaultSvgDefs.tsx"],
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@@ -2373,6 +2373,11 @@ class Editor extends EventEmitter {
2373
2373
  getConstrainedCamera(point, opts) {
2374
2374
  const currentCamera = this.getCamera();
2375
2375
  let { x, y, z = currentCamera.z } = point;
2376
+ const preserveFocalPoint = (current, requested, rz, z2) => {
2377
+ const cz = currentCamera.z;
2378
+ if (rz === cz) return current;
2379
+ return current + (requested - current) * (1 / z2 - 1 / cz) / (1 / rz - 1 / cz);
2380
+ };
2376
2381
  if (!opts?.force) {
2377
2382
  const cameraOptions = this.getCameraOptions();
2378
2383
  const zoomMin = cameraOptions.zoomSteps[0];
@@ -2392,14 +2397,10 @@ class Editor extends EventEmitter {
2392
2397
  z = this.getInitialZoom();
2393
2398
  }
2394
2399
  if (z < minZ || z > maxZ) {
2395
- const { x: cx, y: cy, z: cz } = currentCamera;
2396
- const cxA = -cx + vsb.w / cz / 2;
2397
- const cyA = -cy + vsb.h / cz / 2;
2400
+ const rz = z;
2398
2401
  z = clamp(z, minZ, maxZ);
2399
- const cxB = -cx + vsb.w / z / 2;
2400
- const cyB = -cy + vsb.h / z / 2;
2401
- x = cx + cxB - cxA;
2402
- y = cy + cyB - cyA;
2402
+ x = preserveFocalPoint(currentCamera.x, x, rz, z);
2403
+ y = preserveFocalPoint(currentCamera.y, y, rz, z);
2403
2404
  }
2404
2405
  const minX = px / z - bounds.x;
2405
2406
  const minY = py / z - bounds.y;
@@ -2468,10 +2469,10 @@ class Editor extends EventEmitter {
2468
2469
  }
2469
2470
  } else {
2470
2471
  if (z > zoomMax || z < zoomMin) {
2471
- const { x: cx, y: cy, z: cz } = currentCamera;
2472
+ const rz = z;
2472
2473
  z = clamp(z, zoomMin, zoomMax);
2473
- x = cx + (-cx + vsb.w / z / 2) - (-cx + vsb.w / cz / 2);
2474
- y = cy + (-cy + vsb.h / z / 2) - (-cy + vsb.h / cz / 2);
2474
+ x = preserveFocalPoint(currentCamera.x, x, rz, z);
2475
+ y = preserveFocalPoint(currentCamera.y, y, rz, z);
2475
2476
  }
2476
2477
  }
2477
2478
  }
@@ -7867,6 +7868,15 @@ class Editor extends EventEmitter {
7867
7868
  _didPinch = false;
7868
7869
  /** @internal */
7869
7870
  _selectedShapeIdsAtPointerDown = [];
7871
+ /**
7872
+ * Whether `_selectedShapeIdsAtPointerDown` holds a pre-gesture selection
7873
+ * captured by a `pointer_down` (the touch path) that a following pinch
7874
+ * should restore. False when no pointer_down preceded the pinch (the
7875
+ * Safari trackpad path uses gesture events), in which case `pinch_start`
7876
+ * captures the live selection instead.
7877
+ * @internal
7878
+ */
7879
+ _didCaptureSelectionAtPointerDown = false;
7870
7880
  /** @internal */
7871
7881
  _longPressTimeout = -1;
7872
7882
  /** @internal */
@@ -7999,10 +8009,15 @@ class Editor extends EventEmitter {
7999
8009
  case "pinch_start": {
8000
8010
  if (inputs.getIsPinching()) return;
8001
8011
  if (!inputs.getIsEditing()) {
8002
- this._selectedShapeIdsAtPointerDown = [...pageState.selectedShapeIds];
8012
+ if (!this._didCaptureSelectionAtPointerDown) {
8013
+ this._selectedShapeIdsAtPointerDown = [...pageState.selectedShapeIds];
8014
+ }
8003
8015
  this._didPinch = true;
8004
8016
  inputs.setIsPinching(true);
8005
8017
  this.interrupt();
8018
+ if (this._didCaptureSelectionAtPointerDown) {
8019
+ this.setSelectedShapes(this._selectedShapeIdsAtPointerDown);
8020
+ }
8006
8021
  }
8007
8022
  this.emit("event", info);
8008
8023
  return;
@@ -8042,6 +8057,7 @@ class Editor extends EventEmitter {
8042
8057
  const { _selectedShapeIdsAtPointerDown: shapesToReselect } = this;
8043
8058
  this.setSelectedShapes(this._selectedShapeIdsAtPointerDown);
8044
8059
  this._selectedShapeIdsAtPointerDown = [];
8060
+ this._didCaptureSelectionAtPointerDown = false;
8045
8061
  if (this._didPinch) {
8046
8062
  this._didPinch = false;
8047
8063
  if (shapesToReselect.length > 0) {
@@ -8135,7 +8151,10 @@ class Editor extends EventEmitter {
8135
8151
  });
8136
8152
  }, this.options.longPressDurationMs);
8137
8153
  }
8138
- this._selectedShapeIdsAtPointerDown = this.getSelectedShapeIds();
8154
+ if (!this._didCaptureSelectionAtPointerDown) {
8155
+ this._selectedShapeIdsAtPointerDown = this.getSelectedShapeIds();
8156
+ this._didCaptureSelectionAtPointerDown = true;
8157
+ }
8139
8158
  if (info.button === LEFT_MOUSE_BUTTON) this.capturedPointerId = info.pointerId;
8140
8159
  inputs.buttons.add(info.button);
8141
8160
  inputs.setIsPointing(true);
@@ -8208,6 +8227,7 @@ class Editor extends EventEmitter {
8208
8227
  if (this.inputs.getIsRightPointing() && !this.inputs.getIsPanning()) {
8209
8228
  this.inputs.setIsRightPointing(false);
8210
8229
  this._selectedShapeIdsAtPointerDown = [];
8230
+ this._didCaptureSelectionAtPointerDown = false;
8211
8231
  break;
8212
8232
  }
8213
8233
  this.inputs.setIsRightPointing(false);
@@ -8245,6 +8265,7 @@ class Editor extends EventEmitter {
8245
8265
  this.slideCamera({ speed: slideSpeed, direction: slideDirection });
8246
8266
  }
8247
8267
  this._selectedShapeIdsAtPointerDown = [];
8268
+ this._didCaptureSelectionAtPointerDown = false;
8248
8269
  return this;
8249
8270
  }
8250
8271
  }
@@ -8258,6 +8279,7 @@ class Editor extends EventEmitter {
8258
8279
  }
8259
8280
  }
8260
8281
  this._selectedShapeIdsAtPointerDown = [];
8282
+ this._didCaptureSelectionAtPointerDown = false;
8261
8283
  break;
8262
8284
  }
8263
8285
  }