@tldraw/editor 3.14.0-canary.ee1f3f027485 → 3.14.0-canary.f8af44c4d1e2

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Files changed (111) hide show
  1. package/dist-cjs/index.d.ts +59 -46
  2. package/dist-cjs/index.js +3 -1
  3. package/dist-cjs/index.js.map +2 -2
  4. package/dist-cjs/lib/editor/Editor.js +3 -6
  5. package/dist-cjs/lib/editor/Editor.js.map +2 -2
  6. package/dist-cjs/lib/editor/derivations/notVisibleShapes.js +16 -20
  7. package/dist-cjs/lib/editor/derivations/notVisibleShapes.js.map +3 -3
  8. package/dist-cjs/lib/editor/managers/FontManager.js +5 -1
  9. package/dist-cjs/lib/editor/managers/FontManager.js.map +2 -2
  10. package/dist-cjs/lib/editor/shapes/ShapeUtil.js +8 -0
  11. package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +2 -2
  12. package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js +6 -0
  13. package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js.map +2 -2
  14. package/dist-cjs/lib/primitives/Box.js +39 -33
  15. package/dist-cjs/lib/primitives/Box.js.map +2 -2
  16. package/dist-cjs/lib/primitives/Vec.js +13 -8
  17. package/dist-cjs/lib/primitives/Vec.js.map +2 -2
  18. package/dist-cjs/lib/primitives/geometry/Arc2d.js +41 -21
  19. package/dist-cjs/lib/primitives/geometry/Arc2d.js.map +2 -2
  20. package/dist-cjs/lib/primitives/geometry/Circle2d.js +11 -11
  21. package/dist-cjs/lib/primitives/geometry/Circle2d.js.map +2 -2
  22. package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js +13 -16
  23. package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js.map +2 -2
  24. package/dist-cjs/lib/primitives/geometry/CubicSpline2d.js +4 -4
  25. package/dist-cjs/lib/primitives/geometry/CubicSpline2d.js.map +2 -2
  26. package/dist-cjs/lib/primitives/geometry/Edge2d.js +14 -17
  27. package/dist-cjs/lib/primitives/geometry/Edge2d.js.map +2 -2
  28. package/dist-cjs/lib/primitives/geometry/Ellipse2d.js +10 -10
  29. package/dist-cjs/lib/primitives/geometry/Ellipse2d.js.map +2 -2
  30. package/dist-cjs/lib/primitives/geometry/Point2d.js +6 -6
  31. package/dist-cjs/lib/primitives/geometry/Point2d.js.map +2 -2
  32. package/dist-cjs/lib/primitives/geometry/Polygon2d.js +3 -0
  33. package/dist-cjs/lib/primitives/geometry/Polygon2d.js.map +2 -2
  34. package/dist-cjs/lib/primitives/geometry/Polyline2d.js +8 -5
  35. package/dist-cjs/lib/primitives/geometry/Polyline2d.js.map +2 -2
  36. package/dist-cjs/lib/primitives/geometry/Rectangle2d.js +22 -11
  37. package/dist-cjs/lib/primitives/geometry/Rectangle2d.js.map +2 -2
  38. package/dist-cjs/lib/primitives/geometry/Stadium2d.js +22 -22
  39. package/dist-cjs/lib/primitives/geometry/Stadium2d.js.map +2 -2
  40. package/dist-cjs/lib/utils/areShapesContentEqual.js +1 -1
  41. package/dist-cjs/lib/utils/areShapesContentEqual.js.map +2 -2
  42. package/dist-cjs/version.js +3 -3
  43. package/dist-cjs/version.js.map +1 -1
  44. package/dist-esm/index.d.mts +59 -46
  45. package/dist-esm/index.mjs +3 -1
  46. package/dist-esm/index.mjs.map +2 -2
  47. package/dist-esm/lib/editor/Editor.mjs +3 -6
  48. package/dist-esm/lib/editor/Editor.mjs.map +2 -2
  49. package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs +16 -20
  50. package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs.map +3 -3
  51. package/dist-esm/lib/editor/managers/FontManager.mjs +5 -1
  52. package/dist-esm/lib/editor/managers/FontManager.mjs.map +2 -2
  53. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs +8 -0
  54. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +2 -2
  55. package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs +6 -0
  56. package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs.map +2 -2
  57. package/dist-esm/lib/primitives/Box.mjs +39 -33
  58. package/dist-esm/lib/primitives/Box.mjs.map +2 -2
  59. package/dist-esm/lib/primitives/Vec.mjs +13 -8
  60. package/dist-esm/lib/primitives/Vec.mjs.map +2 -2
  61. package/dist-esm/lib/primitives/geometry/Arc2d.mjs +41 -21
  62. package/dist-esm/lib/primitives/geometry/Arc2d.mjs.map +2 -2
  63. package/dist-esm/lib/primitives/geometry/Circle2d.mjs +11 -11
  64. package/dist-esm/lib/primitives/geometry/Circle2d.mjs.map +2 -2
  65. package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs +13 -16
  66. package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs.map +2 -2
  67. package/dist-esm/lib/primitives/geometry/CubicSpline2d.mjs +4 -4
  68. package/dist-esm/lib/primitives/geometry/CubicSpline2d.mjs.map +2 -2
  69. package/dist-esm/lib/primitives/geometry/Edge2d.mjs +14 -17
  70. package/dist-esm/lib/primitives/geometry/Edge2d.mjs.map +2 -2
  71. package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs +11 -11
  72. package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs.map +2 -2
  73. package/dist-esm/lib/primitives/geometry/Point2d.mjs +6 -6
  74. package/dist-esm/lib/primitives/geometry/Point2d.mjs.map +2 -2
  75. package/dist-esm/lib/primitives/geometry/Polygon2d.mjs +3 -0
  76. package/dist-esm/lib/primitives/geometry/Polygon2d.mjs.map +2 -2
  77. package/dist-esm/lib/primitives/geometry/Polyline2d.mjs +8 -5
  78. package/dist-esm/lib/primitives/geometry/Polyline2d.mjs.map +2 -2
  79. package/dist-esm/lib/primitives/geometry/Rectangle2d.mjs +22 -11
  80. package/dist-esm/lib/primitives/geometry/Rectangle2d.mjs.map +2 -2
  81. package/dist-esm/lib/primitives/geometry/Stadium2d.mjs +22 -22
  82. package/dist-esm/lib/primitives/geometry/Stadium2d.mjs.map +2 -2
  83. package/dist-esm/lib/utils/areShapesContentEqual.mjs +1 -1
  84. package/dist-esm/lib/utils/areShapesContentEqual.mjs.map +2 -2
  85. package/dist-esm/version.mjs +3 -3
  86. package/dist-esm/version.mjs.map +1 -1
  87. package/package.json +7 -7
  88. package/src/index.ts +1 -0
  89. package/src/lib/editor/Editor.ts +4 -6
  90. package/src/lib/editor/derivations/notVisibleShapes.ts +24 -25
  91. package/src/lib/editor/managers/FontManager.ts +5 -1
  92. package/src/lib/editor/shapes/ShapeUtil.ts +9 -0
  93. package/src/lib/editor/shapes/group/GroupShapeUtil.tsx +8 -0
  94. package/src/lib/primitives/Box.test.ts +588 -7
  95. package/src/lib/primitives/Box.ts +41 -33
  96. package/src/lib/primitives/Vec.test.ts +2 -2
  97. package/src/lib/primitives/Vec.ts +13 -8
  98. package/src/lib/primitives/geometry/Arc2d.ts +42 -23
  99. package/src/lib/primitives/geometry/Circle2d.ts +12 -12
  100. package/src/lib/primitives/geometry/CubicBezier2d.test.ts +5 -0
  101. package/src/lib/primitives/geometry/CubicBezier2d.ts +13 -17
  102. package/src/lib/primitives/geometry/CubicSpline2d.ts +5 -5
  103. package/src/lib/primitives/geometry/Edge2d.ts +14 -18
  104. package/src/lib/primitives/geometry/Ellipse2d.ts +12 -13
  105. package/src/lib/primitives/geometry/Point2d.ts +6 -6
  106. package/src/lib/primitives/geometry/Polygon2d.ts +4 -0
  107. package/src/lib/primitives/geometry/Polyline2d.ts +10 -7
  108. package/src/lib/primitives/geometry/Rectangle2d.ts +24 -11
  109. package/src/lib/primitives/geometry/Stadium2d.ts +22 -23
  110. package/src/lib/utils/areShapesContentEqual.ts +2 -1
  111. package/src/version.ts +3 -3
@@ -1,7 +1,7 @@
1
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  {
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  "version": 3,
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  "sources": ["../../../../src/lib/primitives/geometry/CubicBezier2d.ts"],
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- "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2dFilters, Geometry2dOptions } from './Geometry2d'\nimport { Polyline2d } from './Polyline2d'\n\n/** @public */\nexport class CubicBezier2d extends Polyline2d {\n\ta: Vec\n\tb: Vec\n\tc: Vec\n\td: Vec\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & {\n\t\t\tstart: Vec\n\t\t\tcp1: Vec\n\t\t\tcp2: Vec\n\t\t\tend: Vec\n\t\t}\n\t) {\n\t\tconst { start: a, cp1: b, cp2: c, end: d } = config\n\t\tsuper({ ...config, points: [a, d] })\n\n\t\tthis.a = a\n\t\tthis.b = b\n\t\tthis.c = c\n\t\tthis.d = d\n\t}\n\n\toverride getVertices() {\n\t\tconst vertices = [] as Vec[]\n\t\tconst { a, b, c, d } = this\n\t\t// we'll always use ten vertices for each bezier curve\n\t\tfor (let i = 0, n = 10; i <= n; i++) {\n\t\t\tconst t = i / n\n\t\t\tvertices.push(\n\t\t\t\tnew Vec(\n\t\t\t\t\t(1 - t) * (1 - t) * (1 - t) * a.x +\n\t\t\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.x +\n\t\t\t\t\t\t3 * (1 - t) * (t * t) * c.x +\n\t\t\t\t\t\tt * t * t * d.x,\n\t\t\t\t\t(1 - t) * (1 - t) * (1 - t) * a.y +\n\t\t\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.y +\n\t\t\t\t\t\t3 * (1 - t) * (t * t) * c.y +\n\t\t\t\t\t\tt * t * t * d.y\n\t\t\t\t)\n\t\t\t)\n\t\t}\n\t\treturn vertices\n\t}\n\n\tmidPoint() {\n\t\treturn CubicBezier2d.GetAtT(this, 0.5)\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const edge of this.segments) {\n\t\t\tp = edge.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst { a, b, c, d } = this\n\t\treturn `${first ? `M ${a.toFixed()} ` : ``} C${b.toFixed()} ${c.toFixed()} ${d.toFixed()}`\n\t}\n\n\tstatic GetAtT(segment: CubicBezier2d, t: number) {\n\t\tconst { a, b, c, d } = segment\n\t\treturn new Vec(\n\t\t\t(1 - t) * (1 - t) * (1 - t) * a.x +\n\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.x +\n\t\t\t\t3 * (1 - t) * (t * t) * c.x +\n\t\t\t\tt * t * t * d.x,\n\t\t\t(1 - t) * (1 - t) * (1 - t) * a.y +\n\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.y +\n\t\t\t\t3 * (1 - t) * (t * t) * c.y +\n\t\t\t\tt * t * t * d.y\n\t\t)\n\t}\n\n\toverride getLength(filters?: Geometry2dFilters, precision = 32) {\n\t\tlet n1: Vec,\n\t\t\tp1 = this.a,\n\t\t\tlength = 0\n\t\tfor (let i = 1; i <= precision; i++) {\n\t\t\tn1 = CubicBezier2d.GetAtT(this, i / precision)\n\t\t\tlength += Vec.Dist(p1, n1)\n\t\t\tp1 = n1\n\t\t}\n\t\treturn length\n\t}\n}\n"],
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4
+ "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2dFilters, Geometry2dOptions } from './Geometry2d'\nimport { Polyline2d } from './Polyline2d'\n\n/** @public */\nexport class CubicBezier2d extends Polyline2d {\n\tprivate _a: Vec\n\tprivate _b: Vec\n\tprivate _c: Vec\n\tprivate _d: Vec\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & {\n\t\t\tstart: Vec\n\t\t\tcp1: Vec\n\t\t\tcp2: Vec\n\t\t\tend: Vec\n\t\t}\n\t) {\n\t\tconst { start: a, cp1: b, cp2: c, end: d } = config\n\t\tsuper({ ...config, points: [a, d] })\n\n\t\tthis._a = a\n\t\tthis._b = b\n\t\tthis._c = c\n\t\tthis._d = d\n\t}\n\n\toverride getVertices() {\n\t\tconst vertices = [] as Vec[]\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\t// we'll always use ten vertices for each bezier curve\n\t\tfor (let i = 0, n = 10; i <= n; i++) {\n\t\t\tconst t = i / n\n\t\t\tvertices.push(\n\t\t\t\tnew Vec(\n\t\t\t\t\t(1 - t) * (1 - t) * (1 - t) * a.x +\n\t\t\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.x +\n\t\t\t\t\t\t3 * (1 - t) * (t * t) * c.x +\n\t\t\t\t\t\tt * t * t * d.x,\n\t\t\t\t\t(1 - t) * (1 - t) * (1 - t) * a.y +\n\t\t\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.y +\n\t\t\t\t\t\t3 * (1 - t) * (t * t) * c.y +\n\t\t\t\t\t\tt * t * t * d.y\n\t\t\t\t)\n\t\t\t)\n\t\t}\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const edge of this.segments) {\n\t\t\tp = edge.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn `${first ? `M ${a.toFixed()} ` : ``} C${b.toFixed()} ${c.toFixed()} ${d.toFixed()}`\n\t}\n\n\tstatic GetAtT(segment: CubicBezier2d, t: number) {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = segment\n\t\treturn new Vec(\n\t\t\t(1 - t) * (1 - t) * (1 - t) * a.x +\n\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.x +\n\t\t\t\t3 * (1 - t) * (t * t) * c.x +\n\t\t\t\tt * t * t * d.x,\n\t\t\t(1 - t) * (1 - t) * (1 - t) * a.y +\n\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.y +\n\t\t\t\t3 * (1 - t) * (t * t) * c.y +\n\t\t\t\tt * t * t * d.y\n\t\t)\n\t}\n\n\toverride getLength(_filters?: Geometry2dFilters, precision = 32) {\n\t\tlet n1: Vec,\n\t\t\tp1 = this._a,\n\t\t\tlength = 0\n\t\tfor (let i = 1; i <= precision; i++) {\n\t\t\tn1 = CubicBezier2d.GetAtT(this, i / precision)\n\t\t\tlength += Vec.Dist(p1, n1)\n\t\t\tp1 = n1\n\t\t}\n\t\treturn length\n\t}\n}\n"],
5
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6
6
  "names": []
7
7
  }
@@ -2,18 +2,18 @@ import { Vec } from "../Vec.mjs";
2
2
  import { CubicBezier2d } from "./CubicBezier2d.mjs";
3
3
  import { Geometry2d } from "./Geometry2d.mjs";
4
4
  class CubicSpline2d extends Geometry2d {
5
- points;
5
+ _points;
6
6
  constructor(config) {
7
7
  super({ ...config, isClosed: false, isFilled: false });
8
8
  const { points } = config;
9
- this.points = points;
9
+ this._points = points;
10
10
  }
11
11
  _segments;
12
12
  // eslint-disable-next-line no-restricted-syntax
13
13
  get segments() {
14
14
  if (!this._segments) {
15
15
  this._segments = [];
16
- const { points } = this;
16
+ const { _points: points } = this;
17
17
  const len = points.length;
18
18
  const last = len - 2;
19
19
  const k = 1.25;
@@ -35,7 +35,7 @@ class CubicSpline2d extends Geometry2d {
35
35
  const vertices = this.segments.reduce((acc, segment) => {
36
36
  return acc.concat(segment.vertices);
37
37
  }, []);
38
- vertices.push(this.points[this.points.length - 1]);
38
+ vertices.push(this._points[this._points.length - 1]);
39
39
  return vertices;
40
40
  }
41
41
  nearestPoint(A) {
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/CubicSpline2d.ts"],
4
- "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { CubicBezier2d } from './CubicBezier2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class CubicSpline2d extends Geometry2d {\n\tpoints: Vec[]\n\n\tconstructor(config: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & { points: Vec[] }) {\n\t\tsuper({ ...config, isClosed: false, isFilled: false })\n\t\tconst { points } = config\n\n\t\tthis.points = points\n\t}\n\n\t_segments?: CubicBezier2d[]\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget segments() {\n\t\tif (!this._segments) {\n\t\t\tthis._segments = []\n\t\t\tconst { points } = this\n\n\t\t\tconst len = points.length\n\t\t\tconst last = len - 2\n\t\t\tconst k = 1.25\n\n\t\t\tfor (let i = 0; i < len - 1; i++) {\n\t\t\t\tconst p0 = i === 0 ? points[0] : points[i - 1]\n\t\t\t\tconst p1 = points[i]\n\t\t\t\tconst p2 = points[i + 1]\n\t\t\t\tconst p3 = i === last ? p2 : points[i + 2]\n\t\t\t\tconst start = p1,\n\t\t\t\t\tcp1 =\n\t\t\t\t\t\ti === 0 ? p0 : new Vec(p1.x + ((p2.x - p0.x) / 6) * k, p1.y + ((p2.y - p0.y) / 6) * k),\n\t\t\t\t\tcp2 =\n\t\t\t\t\t\ti === last\n\t\t\t\t\t\t\t? p2\n\t\t\t\t\t\t\t: new Vec(p2.x - ((p3.x - p1.x) / 6) * k, p2.y - ((p3.y - p1.y) / 6) * k),\n\t\t\t\t\tend = p2\n\n\t\t\t\tthis._segments.push(new CubicBezier2d({ start, cp1, cp2, end }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._segments\n\t}\n\n\toverride getLength() {\n\t\treturn this.segments.reduce((acc, segment) => acc + segment.length, 0)\n\t}\n\n\tgetVertices() {\n\t\tconst vertices = this.segments.reduce((acc, segment) => {\n\t\t\treturn acc.concat(segment.vertices)\n\t\t}, [] as Vec[])\n\t\tvertices.push(this.points[this.points.length - 1])\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const segment of this.segments) {\n\t\t\tp = segment.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\treturn this.segments.some((segment) => segment.hitTestLineSegment(A, B))\n\t}\n\n\tgetSvgPathData() {\n\t\tlet d = this.segments.reduce((d, segment, i) => {\n\t\t\treturn d + segment.getSvgPathData(i === 0)\n\t\t}, '')\n\n\t\tif (this.isClosed) {\n\t\t\td += 'Z'\n\t\t}\n\n\t\treturn d\n\t}\n}\n"],
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4
+ "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { CubicBezier2d } from './CubicBezier2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class CubicSpline2d extends Geometry2d {\n\tprivate _points: Vec[]\n\n\tconstructor(config: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & { points: Vec[] }) {\n\t\tsuper({ ...config, isClosed: false, isFilled: false })\n\t\tconst { points } = config\n\n\t\tthis._points = points\n\t}\n\n\tprivate _segments?: CubicBezier2d[]\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget segments() {\n\t\tif (!this._segments) {\n\t\t\tthis._segments = []\n\t\t\tconst { _points: points } = this\n\n\t\t\tconst len = points.length\n\t\t\tconst last = len - 2\n\t\t\tconst k = 1.25\n\n\t\t\tfor (let i = 0; i < len - 1; i++) {\n\t\t\t\tconst p0 = i === 0 ? points[0] : points[i - 1]\n\t\t\t\tconst p1 = points[i]\n\t\t\t\tconst p2 = points[i + 1]\n\t\t\t\tconst p3 = i === last ? p2 : points[i + 2]\n\t\t\t\tconst start = p1,\n\t\t\t\t\tcp1 =\n\t\t\t\t\t\ti === 0 ? p0 : new Vec(p1.x + ((p2.x - p0.x) / 6) * k, p1.y + ((p2.y - p0.y) / 6) * k),\n\t\t\t\t\tcp2 =\n\t\t\t\t\t\ti === last\n\t\t\t\t\t\t\t? p2\n\t\t\t\t\t\t\t: new Vec(p2.x - ((p3.x - p1.x) / 6) * k, p2.y - ((p3.y - p1.y) / 6) * k),\n\t\t\t\t\tend = p2\n\n\t\t\t\tthis._segments.push(new CubicBezier2d({ start, cp1, cp2, end }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._segments\n\t}\n\n\toverride getLength() {\n\t\treturn this.segments.reduce((acc, segment) => acc + segment.length, 0)\n\t}\n\n\tgetVertices() {\n\t\tconst vertices = this.segments.reduce((acc, segment) => {\n\t\t\treturn acc.concat(segment.vertices)\n\t\t}, [] as Vec[])\n\t\tvertices.push(this._points[this._points.length - 1])\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const segment of this.segments) {\n\t\t\tp = segment.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\treturn this.segments.some((segment) => segment.hitTestLineSegment(A, B))\n\t}\n\n\tgetSvgPathData() {\n\t\tlet d = this.segments.reduce((d, segment, i) => {\n\t\t\treturn d + segment.getSvgPathData(i === 0)\n\t\t}, '')\n\n\t\tif (this.isClosed) {\n\t\t\td += 'Z'\n\t\t}\n\n\t\treturn d\n\t}\n}\n"],
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6
6
  "names": ["d"]
7
7
  }
@@ -1,31 +1,28 @@
1
1
  import { Vec } from "../Vec.mjs";
2
2
  import { Geometry2d } from "./Geometry2d.mjs";
3
3
  class Edge2d extends Geometry2d {
4
- start;
5
- end;
6
- d;
7
- u;
8
- ul;
4
+ _start;
5
+ _end;
6
+ _d;
7
+ _u;
8
+ _ul;
9
9
  constructor(config) {
10
10
  super({ ...config, isClosed: false, isFilled: false });
11
11
  const { start, end } = config;
12
- this.start = start;
13
- this.end = end;
14
- this.d = start.clone().sub(end);
15
- this.u = this.d.clone().uni();
16
- this.ul = this.u.len();
12
+ this._start = start;
13
+ this._end = end;
14
+ this._d = start.clone().sub(end);
15
+ this._u = this._d.clone().uni();
16
+ this._ul = this._u.len();
17
17
  }
18
18
  getLength() {
19
- return this.d.len();
20
- }
21
- midPoint() {
22
- return this.start.lrp(this.end, 0.5);
19
+ return this._d.len();
23
20
  }
24
21
  getVertices() {
25
- return [this.start, this.end];
22
+ return [this._start, this._end];
26
23
  }
27
24
  nearestPoint(point) {
28
- const { start, end, d, u, ul: l } = this;
25
+ const { _start: start, _end: end, _d: d, _u: u, _ul: l } = this;
29
26
  if (d.len() === 0) return start;
30
27
  if (l === 0) return start;
31
28
  const k = Vec.Sub(point, start).dpr(u) / l;
@@ -38,7 +35,7 @@ class Edge2d extends Geometry2d {
38
35
  return new Vec(cx, cy);
39
36
  }
40
37
  getSvgPathData(first = true) {
41
- const { start, end } = this;
38
+ const { _start: start, _end: end } = this;
42
39
  return `${first ? `M${start.toFixed()}` : ``} L${end.toFixed()}`;
43
40
  }
44
41
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Edge2d.ts"],
4
- "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2d } from './Geometry2d'\n\n/** @public */\nexport class Edge2d extends Geometry2d {\n\tstart: Vec\n\tend: Vec\n\td: Vec\n\tu: Vec\n\tul: number\n\n\tconstructor(config: { start: Vec; end: Vec }) {\n\t\tsuper({ ...config, isClosed: false, isFilled: false })\n\t\tconst { start, end } = config\n\n\t\tthis.start = start\n\t\tthis.end = end\n\n\t\tthis.d = start.clone().sub(end) // the delta from start to end\n\t\tthis.u = this.d.clone().uni() // the unit vector of the edge\n\t\tthis.ul = this.u.len() // the length of the unit vector\n\t}\n\n\toverride getLength() {\n\t\treturn this.d.len()\n\t}\n\n\tmidPoint(): Vec {\n\t\treturn this.start.lrp(this.end, 0.5)\n\t}\n\n\toverride getVertices(): Vec[] {\n\t\treturn [this.start, this.end]\n\t}\n\n\toverride nearestPoint(point: VecLike): Vec {\n\t\tconst { start, end, d, u, ul: l } = this\n\t\tif (d.len() === 0) return start // start and end are the same\n\t\tif (l === 0) return start // no length in the unit vector\n\t\tconst k = Vec.Sub(point, start).dpr(u) / l\n\t\tconst cx = start.x + u.x * k\n\t\tif (cx < Math.min(start.x, end.x)) return start.x < end.x ? start : end\n\t\tif (cx > Math.max(start.x, end.x)) return start.x > end.x ? start : end\n\t\tconst cy = start.y + u.y * k\n\t\tif (cy < Math.min(start.y, end.y)) return start.y < end.y ? start : end\n\t\tif (cy > Math.max(start.y, end.y)) return start.y > end.y ? start : end\n\t\treturn new Vec(cx, cy)\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst { start, end } = this\n\t\treturn `${first ? `M${start.toFixed()}` : ``} L${end.toFixed()}`\n\t}\n}\n"],
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4
+ "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2d } from './Geometry2d'\n\n/** @public */\nexport class Edge2d extends Geometry2d {\n\tprivate _start: Vec\n\tprivate _end: Vec\n\tprivate _d: Vec\n\tprivate _u: Vec\n\tprivate _ul: number\n\n\tconstructor(config: { start: Vec; end: Vec }) {\n\t\tsuper({ ...config, isClosed: false, isFilled: false })\n\t\tconst { start, end } = config\n\n\t\tthis._start = start\n\t\tthis._end = end\n\n\t\tthis._d = start.clone().sub(end) // the delta from start to end\n\t\tthis._u = this._d.clone().uni() // the unit vector of the edge\n\t\tthis._ul = this._u.len() // the length of the unit vector\n\t}\n\n\toverride getLength() {\n\t\treturn this._d.len()\n\t}\n\n\toverride getVertices(): Vec[] {\n\t\treturn [this._start, this._end]\n\t}\n\n\toverride nearestPoint(point: VecLike): Vec {\n\t\tconst { _start: start, _end: end, _d: d, _u: u, _ul: l } = this\n\t\tif (d.len() === 0) return start // start and end are the same\n\t\tif (l === 0) return start // no length in the unit vector\n\t\tconst k = Vec.Sub(point, start).dpr(u) / l\n\t\tconst cx = start.x + u.x * k\n\t\tif (cx < Math.min(start.x, end.x)) return start.x < end.x ? start : end\n\t\tif (cx > Math.max(start.x, end.x)) return start.x > end.x ? start : end\n\t\tconst cy = start.y + u.y * k\n\t\tif (cy < Math.min(start.y, end.y)) return start.y < end.y ? start : end\n\t\tif (cy > Math.max(start.y, end.y)) return start.y > end.y ? start : end\n\t\treturn new Vec(cx, cy)\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst { _start: start, _end: end } = this\n\t\treturn `${first ? `M${start.toFixed()}` : ``} L${end.toFixed()}`\n\t}\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -1,6 +1,6 @@
1
1
  import { Box } from "../Box.mjs";
2
2
  import { Vec } from "../Vec.mjs";
3
- import { PI, PI2, perimeterOfEllipse } from "../utils.mjs";
3
+ import { PI, PI2, clamp, perimeterOfEllipse } from "../utils.mjs";
4
4
  import { Edge2d } from "./Edge2d.mjs";
5
5
  import { Geometry2d } from "./Geometry2d.mjs";
6
6
  import { getVerticesCountForLength } from "./geometry-constants.mjs";
@@ -9,11 +9,11 @@ class Ellipse2d extends Geometry2d {
9
9
  super({ ...config, isClosed: true });
10
10
  this.config = config;
11
11
  const { width, height } = config;
12
- this.w = width;
13
- this.h = height;
12
+ this._w = width;
13
+ this._h = height;
14
14
  }
15
- w;
16
- h;
15
+ _w;
16
+ _h;
17
17
  _edges;
18
18
  // eslint-disable-next-line no-restricted-syntax
19
19
  get edges() {
@@ -29,8 +29,8 @@ class Ellipse2d extends Geometry2d {
29
29
  return this._edges;
30
30
  }
31
31
  getVertices() {
32
- const w = Math.max(1, this.w);
33
- const h = Math.max(1, this.h);
32
+ const w = Math.max(1, this._w);
33
+ const h = Math.max(1, this._h);
34
34
  const cx = w / 2;
35
35
  const cy = h / 2;
36
36
  const q = Math.pow(cx - cy, 2) / Math.pow(cx + cy, 2);
@@ -45,7 +45,7 @@ class Ellipse2d extends Geometry2d {
45
45
  let tc = 1;
46
46
  const vertices = Array(len);
47
47
  for (let i = 0; i < len; i++) {
48
- vertices[i] = new Vec(cx + cx * cos, cy + cy * sin);
48
+ vertices[i] = new Vec(clamp(cx + cx * cos, 0, w), clamp(cy + cy * sin, 0, h));
49
49
  ts = b * cos + a * sin;
50
50
  tc = a * cos - b * sin;
51
51
  sin = ts;
@@ -73,10 +73,10 @@ class Ellipse2d extends Geometry2d {
73
73
  return this.edges.some((edge) => edge.hitTestLineSegment(A, B));
74
74
  }
75
75
  getBounds() {
76
- return new Box(0, 0, this.w, this.h);
76
+ return new Box(0, 0, this._w, this._h);
77
77
  }
78
78
  getLength() {
79
- const { w, h } = this;
79
+ const { _w: w, _h: h } = this;
80
80
  const cx = w / 2;
81
81
  const cy = h / 2;
82
82
  const rx = Math.max(0, cx);
@@ -84,7 +84,7 @@ class Ellipse2d extends Geometry2d {
84
84
  return perimeterOfEllipse(rx, ry);
85
85
  }
86
86
  getSvgPathData(first = false) {
87
- const { w, h } = this;
87
+ const { _w: w, _h: h } = this;
88
88
  const cx = w / 2;
89
89
  const cy = h / 2;
90
90
  const rx = Math.max(0, cx);
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Ellipse2d.ts"],
4
- "sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { PI, PI2, perimeterOfEllipse } from '../utils'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForLength } from './geometry-constants'\n\n/** @public */\nexport class Ellipse2d extends Geometry2d {\n\tw: number\n\th: number\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true })\n\t\tconst { width, height } = config\n\t\tthis.w = width\n\t\tthis.h = height\n\t}\n\n\t_edges?: Edge2d[]\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget edges() {\n\t\tif (!this._edges) {\n\t\t\tconst { vertices } = this\n\t\t\tthis._edges = []\n\t\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\t\tconst start = vertices[i]\n\t\t\t\tconst end = vertices[(i + 1) % n]\n\t\t\t\tthis._edges.push(new Edge2d({ start, end }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._edges\n\t}\n\n\tgetVertices() {\n\t\t// Perimeter of the ellipse\n\t\tconst w = Math.max(1, this.w)\n\t\tconst h = Math.max(1, this.h)\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst q = Math.pow(cx - cy, 2) / Math.pow(cx + cy, 2)\n\t\tconst p = PI * (cx + cy) * (1 + (3 * q) / (10 + Math.sqrt(4 - 3 * q)))\n\t\t// Number of points\n\t\tconst len = getVerticesCountForLength(p)\n\t\t// Size of step\n\t\tconst step = PI2 / len\n\n\t\tconst a = Math.cos(step)\n\t\tconst b = Math.sin(step)\n\n\t\tlet sin = 0\n\t\tlet cos = 1\n\t\tlet ts = 0\n\t\tlet tc = 1\n\n\t\tconst vertices = Array(len)\n\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tvertices[i] = new Vec(cx + cx * cos, cy + cy * sin)\n\t\t\tts = b * cos + a * sin\n\t\t\ttc = a * cos - b * sin\n\t\t\tsin = ts\n\t\t\tcos = tc\n\t\t}\n\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const edge of this.edges) {\n\t\t\tp = edge.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\treturn this.edges.some((edge) => edge.hitTestLineSegment(A, B))\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(0, 0, this.w, this.h)\n\t}\n\n\tgetLength(): number {\n\t\tconst { w, h } = this\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst rx = Math.max(0, cx)\n\t\tconst ry = Math.max(0, cy)\n\t\treturn perimeterOfEllipse(rx, ry)\n\t}\n\n\tgetSvgPathData(first = false) {\n\t\tconst { w, h } = this\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst rx = Math.max(0, cx)\n\t\tconst ry = Math.max(0, cy)\n\t\treturn `${first ? `M${cx - rx},${cy}` : ``} a${rx},${ry},0,1,1,${rx * 2},0a${rx},${ry},0,1,1,-${rx * 2},0`\n\t}\n}\n"],
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4
+ "sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { PI, PI2, clamp, perimeterOfEllipse } from '../utils'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForLength } from './geometry-constants'\n\n/** @public */\nexport class Ellipse2d extends Geometry2d {\n\tprivate _w: number\n\tprivate _h: number\n\tprivate _edges?: Edge2d[]\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true })\n\t\tconst { width, height } = config\n\t\tthis._w = width\n\t\tthis._h = height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget edges() {\n\t\tif (!this._edges) {\n\t\t\tconst { vertices } = this\n\t\t\tthis._edges = []\n\t\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\t\tconst start = vertices[i]\n\t\t\t\tconst end = vertices[(i + 1) % n]\n\t\t\t\tthis._edges.push(new Edge2d({ start, end }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._edges\n\t}\n\n\tgetVertices() {\n\t\t// Perimeter of the ellipse\n\t\tconst w = Math.max(1, this._w)\n\t\tconst h = Math.max(1, this._h)\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst q = Math.pow(cx - cy, 2) / Math.pow(cx + cy, 2)\n\t\tconst p = PI * (cx + cy) * (1 + (3 * q) / (10 + Math.sqrt(4 - 3 * q)))\n\t\t// Number of points\n\t\tconst len = getVerticesCountForLength(p)\n\t\t// Size of step\n\t\tconst step = PI2 / len\n\n\t\tconst a = Math.cos(step)\n\t\tconst b = Math.sin(step)\n\n\t\tlet sin = 0\n\t\tlet cos = 1\n\t\tlet ts = 0\n\t\tlet tc = 1\n\n\t\tconst vertices = Array(len)\n\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tvertices[i] = new Vec(clamp(cx + cx * cos, 0, w), clamp(cy + cy * sin, 0, h))\n\t\t\tts = b * cos + a * sin\n\t\t\ttc = a * cos - b * sin\n\t\t\tsin = ts\n\t\t\tcos = tc\n\t\t}\n\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const edge of this.edges) {\n\t\t\tp = edge.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\treturn this.edges.some((edge) => edge.hitTestLineSegment(A, B))\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(0, 0, this._w, this._h)\n\t}\n\n\tgetLength(): number {\n\t\tconst { _w: w, _h: h } = this\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst rx = Math.max(0, cx)\n\t\tconst ry = Math.max(0, cy)\n\t\treturn perimeterOfEllipse(rx, ry)\n\t}\n\n\tgetSvgPathData(first = false) {\n\t\tconst { _w: w, _h: h } = this\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst rx = Math.max(0, cx)\n\t\tconst ry = Math.max(0, cy)\n\t\treturn `${first ? `M${cx - rx},${cy}` : ``} a${rx},${ry},0,1,1,${rx * 2},0a${rx},${ry},0,1,1,-${rx * 2},0`\n\t}\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -1,23 +1,23 @@
1
1
  import { Vec } from "../Vec.mjs";
2
2
  import { Geometry2d } from "./Geometry2d.mjs";
3
3
  class Point2d extends Geometry2d {
4
- point;
4
+ _point;
5
5
  constructor(config) {
6
6
  super({ ...config, isClosed: true, isFilled: true });
7
7
  const { point } = config;
8
- this.point = point;
8
+ this._point = point;
9
9
  }
10
10
  getVertices() {
11
- return [this.point];
11
+ return [this._point];
12
12
  }
13
13
  nearestPoint() {
14
- return this.point;
14
+ return this._point;
15
15
  }
16
16
  hitTestLineSegment(A, B, margin) {
17
- return Vec.DistanceToLineSegment(A, B, this.point) < margin;
17
+ return Vec.DistanceToLineSegment(A, B, this._point) < margin;
18
18
  }
19
19
  getSvgPathData() {
20
- const { point } = this;
20
+ const { _point: point } = this;
21
21
  return `M${point.toFixed()}`;
22
22
  }
23
23
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Point2d.ts"],
4
- "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Point2d extends Geometry2d {\n\tpoint: Vec\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & { margin: number; point: Vec }\n\t) {\n\t\tsuper({ ...config, isClosed: true, isFilled: true })\n\t\tconst { point } = config\n\n\t\tthis.point = point\n\t}\n\n\tgetVertices() {\n\t\treturn [this.point]\n\t}\n\n\tnearestPoint(): Vec {\n\t\treturn this.point\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, margin: number): boolean {\n\t\treturn Vec.DistanceToLineSegment(A, B, this.point) < margin\n\t}\n\n\tgetSvgPathData() {\n\t\tconst { point } = this\n\t\treturn `M${point.toFixed()}`\n\t}\n}\n"],
5
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4
+ "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Point2d extends Geometry2d {\n\tprivate _point: Vec\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & { margin: number; point: Vec }\n\t) {\n\t\tsuper({ ...config, isClosed: true, isFilled: true })\n\t\tconst { point } = config\n\n\t\tthis._point = point\n\t}\n\n\tgetVertices() {\n\t\treturn [this._point]\n\t}\n\n\tnearestPoint(): Vec {\n\t\treturn this._point\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, margin: number): boolean {\n\t\treturn Vec.DistanceToLineSegment(A, B, this._point) < margin\n\t}\n\n\tgetSvgPathData() {\n\t\tconst { _point: point } = this\n\t\treturn `M${point.toFixed()}`\n\t}\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -3,6 +3,9 @@ class Polygon2d extends Polyline2d {
3
3
  constructor(config) {
4
4
  super({ ...config });
5
5
  this.isClosed = true;
6
+ if (config.points.length < 3) {
7
+ throw new Error("Polygon2d: points must be an array of at least 3 points");
8
+ }
6
9
  }
7
10
  }
8
11
  export {
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Polygon2d.ts"],
4
- "sourcesContent": ["import { Vec } from '../Vec'\nimport { Geometry2dOptions } from './Geometry2d'\nimport { Polyline2d } from './Polyline2d'\n\n/** @public */\nexport class Polygon2d extends Polyline2d {\n\tconstructor(config: Omit<Geometry2dOptions, 'isClosed'> & { points: Vec[] }) {\n\t\tsuper({ ...config })\n\t\tthis.isClosed = true\n\t}\n}\n"],
5
- "mappings": "AAEA,SAAS,kBAAkB;AAGpB,MAAM,kBAAkB,WAAW;AAAA,EACzC,YAAY,QAAiE;AAC5E,UAAM,EAAE,GAAG,OAAO,CAAC;AACnB,SAAK,WAAW;AAAA,EACjB;AACD;",
4
+ "sourcesContent": ["import { Vec } from '../Vec'\nimport { Geometry2dOptions } from './Geometry2d'\nimport { Polyline2d } from './Polyline2d'\n\n/** @public */\nexport class Polygon2d extends Polyline2d {\n\tconstructor(config: Omit<Geometry2dOptions, 'isClosed'> & { points: Vec[] }) {\n\t\tsuper({ ...config })\n\t\tthis.isClosed = true\n\n\t\tif (config.points.length < 3) {\n\t\t\tthrow new Error('Polygon2d: points must be an array of at least 3 points')\n\t\t}\n\t}\n}\n"],
5
+ "mappings": "AAEA,SAAS,kBAAkB;AAGpB,MAAM,kBAAkB,WAAW;AAAA,EACzC,YAAY,QAAiE;AAC5E,UAAM,EAAE,GAAG,OAAO,CAAC;AACnB,SAAK,WAAW;AAEhB,QAAI,OAAO,OAAO,SAAS,GAAG;AAC7B,YAAM,IAAI,MAAM,yDAAyD;AAAA,IAC1E;AAAA,EACD;AACD;",
6
6
  "names": []
7
7
  }
@@ -2,13 +2,16 @@ import { Vec } from "../Vec.mjs";
2
2
  import { Edge2d } from "./Edge2d.mjs";
3
3
  import { Geometry2d } from "./Geometry2d.mjs";
4
4
  class Polyline2d extends Geometry2d {
5
- points;
5
+ _points;
6
+ _segments;
6
7
  constructor(config) {
7
8
  super({ isClosed: false, isFilled: false, ...config });
8
9
  const { points } = config;
9
- this.points = points;
10
+ this._points = points;
11
+ if (points.length < 2) {
12
+ throw new Error("Polyline2d: points must be an array of at least 2 points");
13
+ }
10
14
  }
11
- _segments;
12
15
  // eslint-disable-next-line no-restricted-syntax
13
16
  get segments() {
14
17
  if (!this._segments) {
@@ -29,11 +32,11 @@ class Polyline2d extends Geometry2d {
29
32
  return this.segments.reduce((acc, segment) => acc + segment.length, 0);
30
33
  }
31
34
  getVertices() {
32
- return this.points;
35
+ return this._points;
33
36
  }
34
37
  nearestPoint(A) {
35
38
  const { segments } = this;
36
- let nearest = this.points[0];
39
+ let nearest = this._points[0];
37
40
  let dist = Infinity;
38
41
  let p;
39
42
  let d;
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Polyline2d.ts"],
4
- "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Polyline2d extends Geometry2d {\n\tpoints: Vec[]\n\n\tconstructor(config: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & { points: Vec[] }) {\n\t\tsuper({ isClosed: false, isFilled: false, ...config })\n\t\tconst { points } = config\n\t\tthis.points = points\n\t}\n\n\t_segments?: Edge2d[]\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget segments() {\n\t\tif (!this._segments) {\n\t\t\tthis._segments = []\n\t\t\tconst { vertices } = this\n\t\t\tfor (let i = 0, n = vertices.length - 1; i < n; i++) {\n\t\t\t\tconst start = vertices[i]\n\t\t\t\tconst end = vertices[i + 1]\n\t\t\t\tthis._segments.push(new Edge2d({ start, end }))\n\t\t\t}\n\n\t\t\tif (this.isClosed) {\n\t\t\t\tthis._segments.push(new Edge2d({ start: vertices[vertices.length - 1], end: vertices[0] }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._segments\n\t}\n\n\toverride getLength() {\n\t\treturn this.segments.reduce((acc, segment) => acc + segment.length, 0)\n\t}\n\n\tgetVertices() {\n\t\treturn this.points\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tconst { segments } = this\n\t\tlet nearest = this.points[0]\n\t\tlet dist = Infinity\n\t\tlet p: Vec // current point on segment\n\t\tlet d: number // distance from A to p\n\t\tfor (let i = 0; i < segments.length; i++) {\n\t\t\tp = segments[i].nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0): boolean {\n\t\tconst { segments } = this\n\t\tfor (let i = 0, n = segments.length; i < n; i++) {\n\t\t\tif (segments[i].hitTestLineSegment(A, B, distance)) {\n\t\t\t\treturn true\n\t\t\t}\n\t\t}\n\t\treturn false\n\t}\n\n\tgetSvgPathData(): string {\n\t\tconst { vertices } = this\n\t\tif (vertices.length < 2) return ''\n\t\treturn vertices.reduce((acc, vertex, i) => {\n\t\t\tif (i === 0) return `M ${vertex.x} ${vertex.y}`\n\t\t\treturn `${acc} L ${vertex.x} ${vertex.y}`\n\t\t}, '')\n\t}\n}\n"],
5
- "mappings": "AAAA,SAAS,WAAoB;AAC7B,SAAS,cAAc;AACvB,SAAS,kBAAqC;AAGvC,MAAM,mBAAmB,WAAW;AAAA,EAC1C;AAAA,EAEA,YAAY,QAA8E;AACzF,UAAM,EAAE,UAAU,OAAO,UAAU,OAAO,GAAG,OAAO,CAAC;AACrD,UAAM,EAAE,OAAO,IAAI;AACnB,SAAK,SAAS;AAAA,EACf;AAAA,EAEA;AAAA;AAAA,EAGA,IAAI,WAAW;AACd,QAAI,CAAC,KAAK,WAAW;AACpB,WAAK,YAAY,CAAC;AAClB,YAAM,EAAE,SAAS,IAAI;AACrB,eAAS,IAAI,GAAG,IAAI,SAAS,SAAS,GAAG,IAAI,GAAG,KAAK;AACpD,cAAM,QAAQ,SAAS,CAAC;AACxB,cAAM,MAAM,SAAS,IAAI,CAAC;AAC1B,aAAK,UAAU,KAAK,IAAI,OAAO,EAAE,OAAO,IAAI,CAAC,CAAC;AAAA,MAC/C;AAEA,UAAI,KAAK,UAAU;AAClB,aAAK,UAAU,KAAK,IAAI,OAAO,EAAE,OAAO,SAAS,SAAS,SAAS,CAAC,GAAG,KAAK,SAAS,CAAC,EAAE,CAAC,CAAC;AAAA,MAC3F;AAAA,IACD;AAEA,WAAO,KAAK;AAAA,EACb;AAAA,EAES,YAAY;AACpB,WAAO,KAAK,SAAS,OAAO,CAAC,KAAK,YAAY,MAAM,QAAQ,QAAQ,CAAC;AAAA,EACtE;AAAA,EAEA,cAAc;AACb,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,aAAa,GAAiB;AAC7B,UAAM,EAAE,SAAS,IAAI;AACrB,QAAI,UAAU,KAAK,OAAO,CAAC;AAC3B,QAAI,OAAO;AACX,QAAI;AACJ,QAAI;AACJ,aAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK;AACzC,UAAI,SAAS,CAAC,EAAE,aAAa,CAAC;AAC9B,UAAI,IAAI,MAAM,GAAG,CAAC;AAClB,UAAI,IAAI,MAAM;AACb,kBAAU;AACV,eAAO;AAAA,MACR;AAAA,IACD;AACA,QAAI,CAAC,QAAS,OAAM,MAAM,yBAAyB;AACnD,WAAO;AAAA,EACR;AAAA,EAEA,mBAAmB,GAAY,GAAY,WAAW,GAAY;AACjE,UAAM,EAAE,SAAS,IAAI;AACrB,aAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAK;AAChD,UAAI,SAAS,CAAC,EAAE,mBAAmB,GAAG,GAAG,QAAQ,GAAG;AACnD,eAAO;AAAA,MACR;AAAA,IACD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,iBAAyB;AACxB,UAAM,EAAE,SAAS,IAAI;AACrB,QAAI,SAAS,SAAS,EAAG,QAAO;AAChC,WAAO,SAAS,OAAO,CAAC,KAAK,QAAQ,MAAM;AAC1C,UAAI,MAAM,EAAG,QAAO,KAAK,OAAO,CAAC,IAAI,OAAO,CAAC;AAC7C,aAAO,GAAG,GAAG,MAAM,OAAO,CAAC,IAAI,OAAO,CAAC;AAAA,IACxC,GAAG,EAAE;AAAA,EACN;AACD;",
4
+ "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Polyline2d extends Geometry2d {\n\tprivate _points: Vec[]\n\tprivate _segments?: Edge2d[]\n\n\tconstructor(config: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & { points: Vec[] }) {\n\t\tsuper({ isClosed: false, isFilled: false, ...config })\n\t\tconst { points } = config\n\t\tthis._points = points\n\n\t\tif (points.length < 2) {\n\t\t\tthrow new Error('Polyline2d: points must be an array of at least 2 points')\n\t\t}\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tprotected get segments() {\n\t\tif (!this._segments) {\n\t\t\tthis._segments = []\n\t\t\tconst { vertices } = this\n\t\t\tfor (let i = 0, n = vertices.length - 1; i < n; i++) {\n\t\t\t\tconst start = vertices[i]\n\t\t\t\tconst end = vertices[i + 1]\n\t\t\t\tthis._segments.push(new Edge2d({ start, end }))\n\t\t\t}\n\n\t\t\tif (this.isClosed) {\n\t\t\t\tthis._segments.push(new Edge2d({ start: vertices[vertices.length - 1], end: vertices[0] }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._segments\n\t}\n\n\toverride getLength() {\n\t\treturn this.segments.reduce((acc, segment) => acc + segment.length, 0)\n\t}\n\n\tgetVertices() {\n\t\treturn this._points\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tconst { segments } = this\n\t\tlet nearest = this._points[0]\n\t\tlet dist = Infinity\n\t\tlet p: Vec // current point on segment\n\t\tlet d: number // distance from A to p\n\t\tfor (let i = 0; i < segments.length; i++) {\n\t\t\tp = segments[i].nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0): boolean {\n\t\tconst { segments } = this\n\t\tfor (let i = 0, n = segments.length; i < n; i++) {\n\t\t\tif (segments[i].hitTestLineSegment(A, B, distance)) {\n\t\t\t\treturn true\n\t\t\t}\n\t\t}\n\t\treturn false\n\t}\n\n\tgetSvgPathData(): string {\n\t\tconst { vertices } = this\n\t\tif (vertices.length < 2) return ''\n\t\treturn vertices.reduce((acc, vertex, i) => {\n\t\t\tif (i === 0) return `M ${vertex.x} ${vertex.y}`\n\t\t\treturn `${acc} L ${vertex.x} ${vertex.y}`\n\t\t}, '')\n\t}\n}\n"],
5
+ "mappings": "AAAA,SAAS,WAAoB;AAC7B,SAAS,cAAc;AACvB,SAAS,kBAAqC;AAGvC,MAAM,mBAAmB,WAAW;AAAA,EAClC;AAAA,EACA;AAAA,EAER,YAAY,QAA8E;AACzF,UAAM,EAAE,UAAU,OAAO,UAAU,OAAO,GAAG,OAAO,CAAC;AACrD,UAAM,EAAE,OAAO,IAAI;AACnB,SAAK,UAAU;AAEf,QAAI,OAAO,SAAS,GAAG;AACtB,YAAM,IAAI,MAAM,0DAA0D;AAAA,IAC3E;AAAA,EACD;AAAA;AAAA,EAGA,IAAc,WAAW;AACxB,QAAI,CAAC,KAAK,WAAW;AACpB,WAAK,YAAY,CAAC;AAClB,YAAM,EAAE,SAAS,IAAI;AACrB,eAAS,IAAI,GAAG,IAAI,SAAS,SAAS,GAAG,IAAI,GAAG,KAAK;AACpD,cAAM,QAAQ,SAAS,CAAC;AACxB,cAAM,MAAM,SAAS,IAAI,CAAC;AAC1B,aAAK,UAAU,KAAK,IAAI,OAAO,EAAE,OAAO,IAAI,CAAC,CAAC;AAAA,MAC/C;AAEA,UAAI,KAAK,UAAU;AAClB,aAAK,UAAU,KAAK,IAAI,OAAO,EAAE,OAAO,SAAS,SAAS,SAAS,CAAC,GAAG,KAAK,SAAS,CAAC,EAAE,CAAC,CAAC;AAAA,MAC3F;AAAA,IACD;AAEA,WAAO,KAAK;AAAA,EACb;AAAA,EAES,YAAY;AACpB,WAAO,KAAK,SAAS,OAAO,CAAC,KAAK,YAAY,MAAM,QAAQ,QAAQ,CAAC;AAAA,EACtE;AAAA,EAEA,cAAc;AACb,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,aAAa,GAAiB;AAC7B,UAAM,EAAE,SAAS,IAAI;AACrB,QAAI,UAAU,KAAK,QAAQ,CAAC;AAC5B,QAAI,OAAO;AACX,QAAI;AACJ,QAAI;AACJ,aAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK;AACzC,UAAI,SAAS,CAAC,EAAE,aAAa,CAAC;AAC9B,UAAI,IAAI,MAAM,GAAG,CAAC;AAClB,UAAI,IAAI,MAAM;AACb,kBAAU;AACV,eAAO;AAAA,MACR;AAAA,IACD;AACA,QAAI,CAAC,QAAS,OAAM,MAAM,yBAAyB;AACnD,WAAO;AAAA,EACR;AAAA,EAEA,mBAAmB,GAAY,GAAY,WAAW,GAAY;AACjE,UAAM,EAAE,SAAS,IAAI;AACrB,aAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAK;AAChD,UAAI,SAAS,CAAC,EAAE,mBAAmB,GAAG,GAAG,QAAQ,GAAG;AACnD,eAAO;AAAA,MACR;AAAA,IACD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,iBAAyB;AACxB,UAAM,EAAE,SAAS,IAAI;AACrB,QAAI,SAAS,SAAS,EAAG,QAAO;AAChC,WAAO,SAAS,OAAO,CAAC,KAAK,QAAQ,MAAM;AAC1C,UAAI,MAAM,EAAG,QAAO,KAAK,OAAO,CAAC,IAAI,OAAO,CAAC;AAC7C,aAAO,GAAG,GAAG,MAAM,OAAO,CAAC,IAAI,OAAO,CAAC;AAAA,IACxC,GAAG,EAAE;AAAA,EACN;AACD;",
6
6
  "names": []
7
7
  }
@@ -2,10 +2,10 @@ import { Box } from "../Box.mjs";
2
2
  import { Vec } from "../Vec.mjs";
3
3
  import { Polygon2d } from "./Polygon2d.mjs";
4
4
  class Rectangle2d extends Polygon2d {
5
- x;
6
- y;
7
- w;
8
- h;
5
+ _x;
6
+ _y;
7
+ _w;
8
+ _h;
9
9
  constructor(config) {
10
10
  const { x = 0, y = 0, width, height } = config;
11
11
  super({
@@ -17,18 +17,29 @@ class Rectangle2d extends Polygon2d {
17
17
  new Vec(x, y + height)
18
18
  ]
19
19
  });
20
- this.x = x;
21
- this.y = y;
22
- this.w = width;
23
- this.h = height;
20
+ this._x = x;
21
+ this._y = y;
22
+ this._w = width;
23
+ this._h = height;
24
24
  }
25
25
  getBounds() {
26
- return new Box(this.x, this.y, this.w, this.h);
26
+ return new Box(this._x, this._y, this._w, this._h);
27
27
  }
28
28
  getSvgPathData() {
29
- const { x, y, w, h } = this;
30
- return `M${x},${y} h${w} v${h} h-${w}z`;
29
+ const { _x: x, _y: y, _w: w, _h: h } = this;
30
+ this.negativeZeroFix();
31
+ return `M${x},${y} h${w} v${h} h${-w}z`;
31
32
  }
33
+ negativeZeroFix() {
34
+ this._x = zeroFix(this._x);
35
+ this._y = zeroFix(this._y);
36
+ this._w = zeroFix(this._w);
37
+ this._h = zeroFix(this._h);
38
+ }
39
+ }
40
+ function zeroFix(value) {
41
+ if (Object.is(value, -0)) return 0;
42
+ return value;
32
43
  }
33
44
  export {
34
45
  Rectangle2d
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Rectangle2d.ts"],
4
- "sourcesContent": ["import { Box } from '../Box'\nimport { Vec } from '../Vec'\nimport { Geometry2dOptions } from './Geometry2d'\nimport { Polygon2d } from './Polygon2d'\n\n/** @public */\nexport class Rectangle2d extends Polygon2d {\n\tx: number\n\ty: number\n\tw: number\n\th: number\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\tx?: number\n\t\t\ty?: number\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tconst { x = 0, y = 0, width, height } = config\n\t\tsuper({\n\t\t\t...config,\n\t\t\tpoints: [\n\t\t\t\tnew Vec(x, y),\n\t\t\t\tnew Vec(x + width, y),\n\t\t\t\tnew Vec(x + width, y + height),\n\t\t\t\tnew Vec(x, y + height),\n\t\t\t],\n\t\t})\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = width\n\t\tthis.h = height\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(this.x, this.y, this.w, this.h)\n\t}\n\n\tgetSvgPathData(): string {\n\t\tconst { x, y, w, h } = this\n\t\treturn `M${x},${y} h${w} v${h} h-${w}z`\n\t}\n}\n"],
5
- "mappings": "AAAA,SAAS,WAAW;AACpB,SAAS,WAAW;AAEpB,SAAS,iBAAiB;AAGnB,MAAM,oBAAoB,UAAU;AAAA,EAC1C;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAEA,YACC,QAMC;AACD,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,OAAO,OAAO,IAAI;AACxC,UAAM;AAAA,MACL,GAAG;AAAA,MACH,QAAQ;AAAA,QACP,IAAI,IAAI,GAAG,CAAC;AAAA,QACZ,IAAI,IAAI,IAAI,OAAO,CAAC;AAAA,QACpB,IAAI,IAAI,IAAI,OAAO,IAAI,MAAM;AAAA,QAC7B,IAAI,IAAI,GAAG,IAAI,MAAM;AAAA,MACtB;AAAA,IACD,CAAC;AACD,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAAA,EACV;AAAA,EAEA,YAAY;AACX,WAAO,IAAI,IAAI,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC;AAAA,EAC9C;AAAA,EAEA,iBAAyB;AACxB,UAAM,EAAE,GAAG,GAAG,GAAG,EAAE,IAAI;AACvB,WAAO,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;AAAA,EACrC;AACD;",
4
+ "sourcesContent": ["import { Box } from '../Box'\nimport { Vec } from '../Vec'\nimport { Geometry2dOptions } from './Geometry2d'\nimport { Polygon2d } from './Polygon2d'\n\n/** @public */\nexport class Rectangle2d extends Polygon2d {\n\tprivate _x: number\n\tprivate _y: number\n\tprivate _w: number\n\tprivate _h: number\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\tx?: number\n\t\t\ty?: number\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tconst { x = 0, y = 0, width, height } = config\n\t\tsuper({\n\t\t\t...config,\n\t\t\tpoints: [\n\t\t\t\tnew Vec(x, y),\n\t\t\t\tnew Vec(x + width, y),\n\t\t\t\tnew Vec(x + width, y + height),\n\t\t\t\tnew Vec(x, y + height),\n\t\t\t],\n\t\t})\n\t\tthis._x = x\n\t\tthis._y = y\n\t\tthis._w = width\n\t\tthis._h = height\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(this._x, this._y, this._w, this._h)\n\t}\n\n\tgetSvgPathData(): string {\n\t\tconst { _x: x, _y: y, _w: w, _h: h } = this\n\t\tthis.negativeZeroFix()\n\t\treturn `M${x},${y} h${w} v${h} h${-w}z`\n\t}\n\n\tprivate negativeZeroFix() {\n\t\tthis._x = zeroFix(this._x)\n\t\tthis._y = zeroFix(this._y)\n\t\tthis._w = zeroFix(this._w)\n\t\tthis._h = zeroFix(this._h)\n\t}\n}\n\nfunction zeroFix(value: number) {\n\tif (Object.is(value, -0)) return 0\n\treturn value\n}\n"],
5
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6
6
  "names": []
7
7
  }
@@ -9,58 +9,58 @@ class Stadium2d extends Geometry2d {
9
9
  super({ ...config, isClosed: true });
10
10
  this.config = config;
11
11
  const { width: w, height: h } = config;
12
- this.w = w;
13
- this.h = h;
12
+ this._w = w;
13
+ this._h = h;
14
14
  if (h > w) {
15
15
  const r = w / 2;
16
- this.a = new Arc2d({
16
+ this._a = new Arc2d({
17
17
  start: new Vec(0, r),
18
18
  end: new Vec(w, r),
19
19
  center: new Vec(w / 2, r),
20
20
  sweepFlag: 1,
21
21
  largeArcFlag: 1
22
22
  });
23
- this.b = new Edge2d({ start: new Vec(w, r), end: new Vec(w, h - r) });
24
- this.c = new Arc2d({
23
+ this._b = new Edge2d({ start: new Vec(w, r), end: new Vec(w, h - r) });
24
+ this._c = new Arc2d({
25
25
  start: new Vec(w, h - r),
26
26
  end: new Vec(0, h - r),
27
27
  center: new Vec(w / 2, h - r),
28
28
  sweepFlag: 1,
29
29
  largeArcFlag: 1
30
30
  });
31
- this.d = new Edge2d({ start: new Vec(0, h - r), end: new Vec(0, r) });
31
+ this._d = new Edge2d({ start: new Vec(0, h - r), end: new Vec(0, r) });
32
32
  } else {
33
33
  const r = h / 2;
34
- this.a = new Arc2d({
34
+ this._a = new Arc2d({
35
35
  start: new Vec(r, h),
36
36
  end: new Vec(r, 0),
37
37
  center: new Vec(r, r),
38
38
  sweepFlag: 1,
39
39
  largeArcFlag: 1
40
40
  });
41
- this.b = new Edge2d({ start: new Vec(r, 0), end: new Vec(w - r, 0) });
42
- this.c = new Arc2d({
41
+ this._b = new Edge2d({ start: new Vec(r, 0), end: new Vec(w - r, 0) });
42
+ this._c = new Arc2d({
43
43
  start: new Vec(w - r, 0),
44
44
  end: new Vec(w - r, h),
45
45
  center: new Vec(w - r, r),
46
46
  sweepFlag: 1,
47
47
  largeArcFlag: 1
48
48
  });
49
- this.d = new Edge2d({ start: new Vec(w - r, h), end: new Vec(r, h) });
49
+ this._d = new Edge2d({ start: new Vec(w - r, h), end: new Vec(r, h) });
50
50
  }
51
51
  }
52
- w;
53
- h;
54
- a;
55
- b;
56
- c;
57
- d;
52
+ _w;
53
+ _h;
54
+ _a;
55
+ _b;
56
+ _c;
57
+ _d;
58
58
  nearestPoint(A) {
59
59
  let nearest;
60
60
  let dist = Infinity;
61
61
  let _d;
62
62
  let p;
63
- const { a, b, c, d } = this;
63
+ const { _a: a, _b: b, _c: c, _d: d } = this;
64
64
  for (const part of [a, b, c, d]) {
65
65
  p = part.nearestPoint(A);
66
66
  _d = Vec.Dist2(p, A);
@@ -73,26 +73,26 @@ class Stadium2d extends Geometry2d {
73
73
  return nearest;
74
74
  }
75
75
  hitTestLineSegment(A, B) {
76
- const { a, b, c, d } = this;
76
+ const { _a: a, _b: b, _c: c, _d: d } = this;
77
77
  return [a, b, c, d].some((edge) => edge.hitTestLineSegment(A, B));
78
78
  }
79
79
  getVertices() {
80
- const { a, b, c, d } = this;
80
+ const { _a: a, _b: b, _c: c, _d: d } = this;
81
81
  return [a, b, c, d].reduce((a2, p) => {
82
82
  a2.push(...p.vertices);
83
83
  return a2;
84
84
  }, []);
85
85
  }
86
86
  getBounds() {
87
- return new Box(0, 0, this.w, this.h);
87
+ return new Box(0, 0, this._w, this._h);
88
88
  }
89
89
  getLength() {
90
- const { h, w } = this;
90
+ const { _h: h, _w: w } = this;
91
91
  if (h > w) return (PI * (w / 2) + (h - w)) * 2;
92
92
  else return (PI * (h / 2) + (w - h)) * 2;
93
93
  }
94
94
  getSvgPathData() {
95
- const { a, b, c, d } = this;
95
+ const { _a: a, _b: b, _c: c, _d: d } = this;
96
96
  return [a, b, c, d].map((p, i) => p.getSvgPathData(i === 0)).join(" ") + " Z";
97
97
  }
98
98
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Stadium2d.ts"],
4
- "sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { PI } from '../utils'\nimport { Arc2d } from './Arc2d'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Stadium2d extends Geometry2d {\n\tw: number\n\th: number\n\n\ta: Arc2d\n\tb: Edge2d\n\tc: Arc2d\n\td: Edge2d\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true })\n\t\tconst { width: w, height: h } = config\n\t\tthis.w = w\n\t\tthis.h = h\n\n\t\tif (h > w) {\n\t\t\tconst r = w / 2\n\t\t\tthis.a = new Arc2d({\n\t\t\t\tstart: new Vec(0, r),\n\t\t\t\tend: new Vec(w, r),\n\t\t\t\tcenter: new Vec(w / 2, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis.b = new Edge2d({ start: new Vec(w, r), end: new Vec(w, h - r) })\n\t\t\tthis.c = new Arc2d({\n\t\t\t\tstart: new Vec(w, h - r),\n\t\t\t\tend: new Vec(0, h - r),\n\t\t\t\tcenter: new Vec(w / 2, h - r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis.d = new Edge2d({ start: new Vec(0, h - r), end: new Vec(0, r) })\n\t\t} else {\n\t\t\tconst r = h / 2\n\t\t\tthis.a = new Arc2d({\n\t\t\t\tstart: new Vec(r, h),\n\t\t\t\tend: new Vec(r, 0),\n\t\t\t\tcenter: new Vec(r, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis.b = new Edge2d({ start: new Vec(r, 0), end: new Vec(w - r, 0) })\n\t\t\tthis.c = new Arc2d({\n\t\t\t\tstart: new Vec(w - r, 0),\n\t\t\t\tend: new Vec(w - r, h),\n\t\t\t\tcenter: new Vec(w - r, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis.d = new Edge2d({ start: new Vec(w - r, h), end: new Vec(r, h) })\n\t\t}\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet _d: number\n\t\tlet p: Vec\n\n\t\tconst { a, b, c, d } = this\n\t\tfor (const part of [a, b, c, d]) {\n\t\t\tp = part.nearestPoint(A)\n\t\t\t_d = Vec.Dist2(p, A)\n\t\t\tif (_d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = _d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\tconst { a, b, c, d } = this\n\t\treturn [a, b, c, d].some((edge) => edge.hitTestLineSegment(A, B))\n\t}\n\n\tgetVertices() {\n\t\tconst { a, b, c, d } = this\n\t\treturn [a, b, c, d].reduce<Vec[]>((a, p) => {\n\t\t\ta.push(...p.vertices)\n\t\t\treturn a\n\t\t}, [])\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(0, 0, this.w, this.h)\n\t}\n\n\tgetLength() {\n\t\tconst { h, w } = this\n\t\tif (h > w) return (PI * (w / 2) + (h - w)) * 2\n\t\telse return (PI * (h / 2) + (w - h)) * 2\n\t}\n\n\tgetSvgPathData() {\n\t\tconst { a, b, c, d } = this\n\t\treturn [a, b, c, d].map((p, i) => p.getSvgPathData(i === 0)).join(' ') + ' Z'\n\t}\n}\n"],
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+ "sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { PI } from '../utils'\nimport { Arc2d } from './Arc2d'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Stadium2d extends Geometry2d {\n\tprivate _w: number\n\tprivate _h: number\n\tprivate _a: Arc2d\n\tprivate _b: Edge2d\n\tprivate _c: Arc2d\n\tprivate _d: Edge2d\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true })\n\t\tconst { width: w, height: h } = config\n\t\tthis._w = w\n\t\tthis._h = h\n\n\t\tif (h > w) {\n\t\t\tconst r = w / 2\n\t\t\tthis._a = new Arc2d({\n\t\t\t\tstart: new Vec(0, r),\n\t\t\t\tend: new Vec(w, r),\n\t\t\t\tcenter: new Vec(w / 2, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis._b = new Edge2d({ start: new Vec(w, r), end: new Vec(w, h - r) })\n\t\t\tthis._c = new Arc2d({\n\t\t\t\tstart: new Vec(w, h - r),\n\t\t\t\tend: new Vec(0, h - r),\n\t\t\t\tcenter: new Vec(w / 2, h - r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis._d = new Edge2d({ start: new Vec(0, h - r), end: new Vec(0, r) })\n\t\t} else {\n\t\t\tconst r = h / 2\n\t\t\tthis._a = new Arc2d({\n\t\t\t\tstart: new Vec(r, h),\n\t\t\t\tend: new Vec(r, 0),\n\t\t\t\tcenter: new Vec(r, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis._b = new Edge2d({ start: new Vec(r, 0), end: new Vec(w - r, 0) })\n\t\t\tthis._c = new Arc2d({\n\t\t\t\tstart: new Vec(w - r, 0),\n\t\t\t\tend: new Vec(w - r, h),\n\t\t\t\tcenter: new Vec(w - r, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis._d = new Edge2d({ start: new Vec(w - r, h), end: new Vec(r, h) })\n\t\t}\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet _d: number\n\t\tlet p: Vec\n\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\tfor (const part of [a, b, c, d]) {\n\t\t\tp = part.nearestPoint(A)\n\t\t\t_d = Vec.Dist2(p, A)\n\t\t\tif (_d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = _d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn [a, b, c, d].some((edge) => edge.hitTestLineSegment(A, B))\n\t}\n\n\tgetVertices() {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn [a, b, c, d].reduce<Vec[]>((a, p) => {\n\t\t\ta.push(...p.vertices)\n\t\t\treturn a\n\t\t}, [])\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(0, 0, this._w, this._h)\n\t}\n\n\tgetLength() {\n\t\tconst { _h: h, _w: w } = this\n\t\tif (h > w) return (PI * (w / 2) + (h - w)) * 2\n\t\telse return (PI * (h / 2) + (w - h)) * 2\n\t}\n\n\tgetSvgPathData() {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn [a, b, c, d].map((p, i) => p.getSvgPathData(i === 0)).join(' ') + ' Z'\n\t}\n}\n"],
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