@tileflow/core 0.1.0-alpha.42 → 0.1.0-alpha.43

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (50) hide show
  1. package/README.md +50 -68
  2. package/THIRD_PARTY_NOTICES.md +1 -1
  3. package/dist/{3d-CzLTD0RK.d.ts → 3d-CW5Ls0An.d.ts} +32 -2
  4. package/dist/3d.d.ts +1 -1
  5. package/dist/3d.js +301 -22
  6. package/dist/browser.d.ts +95 -5
  7. package/dist/browser.js +713 -45
  8. package/dist/build.d.ts +8 -4
  9. package/dist/build.js +250 -3
  10. package/dist/config-reference.json +3395 -2140
  11. package/dist/{icon-composition-B1A2udKb.d.ts → icon-composition-Bbw9umUA.d.ts} +37 -2
  12. package/dist/index.d.ts +13 -4
  13. package/dist/index.js +193 -3
  14. package/dist/{manifest-types-B0lQjabX.d.ts → manifest-types-CwjHd4qc.d.ts} +8 -0
  15. package/dist/manifest.d.ts +2 -2
  16. package/dist/native-profile.d.ts +4 -0
  17. package/dist/native-profile.js +2 -0
  18. package/dist/native.js +789 -462
  19. package/dist/runtime.d.ts +1 -1
  20. package/dist/worker/camera-tile-worker.global.js +2 -2
  21. package/package.json +4 -5
  22. package/docs/application-tile-reading.md +0 -86
  23. package/docs/authoring-model.md +0 -269
  24. package/docs/boundary-areas-and-choropleths.md +0 -230
  25. package/docs/buildings-3d.md +0 -624
  26. package/docs/camera-moves-and-tile-cache.md +0 -112
  27. package/docs/capture-scenes.md +0 -40
  28. package/docs/capture-shots.md +0 -173
  29. package/docs/cartographic-defaults.md +0 -214
  30. package/docs/compiled-style-performance.md +0 -286
  31. package/docs/data-is-separate-from-design.md +0 -610
  32. package/docs/depth-markers.md +0 -65
  33. package/docs/dynamic-style-images.md +0 -100
  34. package/docs/globe-atmosphere.md +0 -113
  35. package/docs/hosted-session-authorization.md +0 -106
  36. package/docs/map-and-terrain-examples.md +0 -156
  37. package/docs/map-emphasis.md +0 -89
  38. package/docs/native-artifact-profile.md +0 -152
  39. package/docs/native-resource-urls.md +0 -369
  40. package/docs/nautical-marks.md +0 -308
  41. package/docs/public-api-and-browser-subpath.md +0 -101
  42. package/docs/route-drawing.md +0 -191
  43. package/docs/shared-visual-primitives.md +0 -101
  44. package/docs/street-lights.md +0 -127
  45. package/docs/street-sky.md +0 -156
  46. package/docs/style-states.md +0 -73
  47. package/docs/sun-and-light.md +0 -167
  48. package/docs/theme-transitions-and-blends.md +0 -317
  49. package/docs/themes-and-module-styles.md +0 -156
  50. package/docs/trees-3d.md +0 -295
package/dist/3d.js CHANGED
@@ -284,6 +284,53 @@ var init_meshopt_decoder = __esm({
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  }
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  });
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+ // src/building-flat-layers-browser.ts
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+ function createBuildingFlatLayers(map) {
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+ const saved = /* @__PURE__ */ new Map();
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+ let updating = false;
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+ function restore() {
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+ if (!map.setLayoutProperty || !map.getLayoutProperty || updating) return;
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+ updating = true;
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+ try {
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+ for (const [id, { visibility, layer }] of saved)
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+ if (map.getLayer(id) === layer && map.getLayoutProperty(id, "visibility") !== visibility)
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+ map.setLayoutProperty(id, "visibility", visibility);
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+ saved.clear();
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+ } finally {
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+ updating = false;
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+ }
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+ }
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+ return {
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+ update(layers, hidden) {
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+ if (updating || !map.setLayoutProperty || !map.getLayoutProperty) return;
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+ if (!hidden || layers.length === 0) {
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+ restore();
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+ return;
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+ }
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+ updating = true;
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+ try {
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+ const authored = new Map(layers.map((layer) => [layer.id, layer.visible]));
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+ const ids = map.getLayersOrder?.() ?? (map.getStyle()?.layers ?? []).map(({ id }) => id);
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+ for (const id of ids) {
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+ const visible = authored.get(id.split("::")[0]);
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+ if (visible === void 0 || !map.getLayer(id)) continue;
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+ const current = map.getLayoutProperty(id, "visibility") ?? "visible";
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+ if (!saved.has(id) || saved.get(id).layer !== map.getLayer(id))
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+ saved.set(id, { visibility: visible ? current : "none", layer: map.getLayer(id) });
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+ if (current !== "none") map.setLayoutProperty(id, "visibility", "none");
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+ }
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+ } finally {
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+ updating = false;
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+ }
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+ },
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+ restore,
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+ /** Removing a map must not write to its destroyed style. */
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+ forget() {
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+ saved.clear();
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+ }
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+ };
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+ }
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+
287
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  // src/models-3d-model.ts
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  var tileflowModelParts = Object.freeze({
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  surface: 0,
@@ -479,6 +526,7 @@ function readModelRoleLighting(value) {
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  ...typeof entry.emissiveColor === "string" ? { emissiveColor: entry.emissiveColor } : {},
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  ...typeof entry.color === "string" ? { color: entry.color } : {},
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  ...entry.colorMix === void 0 ? {} : { colorMix: bounded(entry.colorMix, 0, 1, 1) },
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+ ...entry.colorScale === void 0 ? {} : { colorScale: bounded(entry.colorScale, 0, 1, 1) },
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  ...entry.metallic === void 0 ? {} : { metallic: bounded(entry.metallic, 0, 1, 0) },
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  ...entry.roughness === void 0 ? {} : { roughness: bounded(entry.roughness, 0, 1, 1) },
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  ...entry.shading === "map" || entry.shading === "physical" ? { shading: entry.shading } : {},
@@ -581,6 +629,7 @@ var tileflowDefaultBuildings3DDesign = Object.freeze({
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  shadows: true,
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  occlusion: true,
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  groundOcclusion: 0.16,
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+ groundOcclusionRadius: 3,
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  modelOcclusion: 0.75
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  });
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  function readTileflowBuildings3D(metadata) {
@@ -618,7 +667,11 @@ function readTileflowBuildings3D(metadata) {
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  shadows: typeof value.shadows === "boolean" ? value.shadows : defaults.shadows,
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  occlusion: typeof value.occlusion === "boolean" ? value.occlusion : defaults.occlusion,
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  groundOcclusion: within(value.groundOcclusion, 1, defaults.groundOcclusion),
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+ groundOcclusionRadius: within(value.groundOcclusionRadius, 20, defaults.groundOcclusionRadius),
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  modelOcclusion: within(value.modelOcclusion, 1, defaults.modelOcclusion),
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+ ...Array.isArray(value.flatLayers) && value.flatLayers.length <= 128 && value.flatLayers.every(
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+ (entry) => isRecord(entry) && typeof entry.id === "string" && typeof entry.visible === "boolean"
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+ ) ? { flatLayers: value.flatLayers } : {},
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  ...modelsOf(value.models),
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  ...modelColorsOf(value.modelColors),
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  ...landmarksOf(value.landmarks)
@@ -3885,6 +3938,9 @@ function readTileflowVegetation3D(metadata) {
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  {
3886
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  heightScale: scale(own.heightScale),
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  crownScale: scale(own.crownScale),
3941
+ ...typeof own.sizeAnchor === "number" && Number.isFinite(own.sizeAnchor) ? { sizeAnchor: clamp(own.sizeAnchor, [1, 45]) } : {},
3942
+ ...typeof own.crownAnchor === "number" && Number.isFinite(own.crownAnchor) ? { crownAnchor: clamp(own.crownAnchor, [1, 25]) } : {},
3943
+ ...typeof own.sizeCompression === "number" && Number.isFinite(own.sizeCompression) ? { sizeCompression: clamp(own.sizeCompression, [0, 1]) } : {},
3888
3944
  ...drawn.length > 0 ? { models: drawn } : {}
3889
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  }
3890
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  ]
@@ -4204,7 +4260,7 @@ function browserWorker() {
4204
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  if (typeof Worker === "undefined" || false)
4205
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  return;
4206
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  const url = URL.createObjectURL(
4207
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0:de);l.push({x:ne,y:te,...ce,turn:ee(H,4),shade:ee(H,5),form:Me.indexOf(le),rank:x,seed:ee(H,7),canopy:1}),c+=1}}}}let A=[],F=e.hedges;if(F){let w=q/F.extent,y=xr/(s/F.extent);for(let b of F.features){if(b.type==="Point"||b.properties[t.subclass]!=="hedge")continue;let x=b.properties[t.hedge]==="hedge_bank"?kr:0,T=(xe(b.properties[t.height],vr)??Mr)+x;for(let _ of b.geometry){let v=y/2,L=0;for(let O=0;O+3<_.length;O+=2){let[V,R,S,I]=[_[O],_[O+1],_[O+2],_[O+3]],P=Math.hypot(S-V,I-R),Z=(Math.atan2(R-I,S-V)/(Math.PI*2)+1)%1;for(;v<=L+P;){let j=P>0?(v-L)/P:0,G=V+(S-V)*j,W=R+(I-R)*j;if(G>=0&&W>=0&&G<F.extent&&W<F.extent){let se=Ie(r.x*q+G*w,r.y*q+W*w,17);A.push({x:G*w,y:W*w,height:T,turn:Z,shade:ee(se,5),seed:ee(se,7)})}v+=y}L+=P}}}}let k=w=>Te(Math.floor(n.variants?.[Me[w]]??1),[1,4]),M=w=>Math.min(k(w.form)-1,Math.floor(ee(Math.floor(w.seed*256),9)*k(w.form))),B=l.map(M),C=l.map((w,y)=>y);C.sort((w,y)=>l[w].form-l[y].form||B[w]-B[y]||l[w].rank-l[y].rank);let z=new Uint8Array(l.length*tn),U=new DataView(z.buffer),E=0,D=()=>({start:0,count:0,upTo:new Array(rn).fill(0)}),K=Object.fromEntries(Me.map((w,y)=>[w,{...D(),variants:Array.from({length:k(y)},D)}])),$=(w,y,b)=>{w.count===0&&(w.start=y),w.count+=1;for(let x=b;x<rn;x+=1)w.upTo[x]+=1};C.forEach((w,y)=>{let b=l[w],x=y*tn;U.setUint16(x,Math.min(q-1,Math.round(b.x)),!0),U.setUint16(x+2,Math.min(q-1,Math.round(b.y)),!0),U.setUint16(x+4,Math.round(b.height*10),!0),U.setUint16(x+6,Math.round(b.crown*10),!0),z[x+8]=Math.floor(b.turn*256)&255,z[x+9]=Math.floor(b.shade*256)&255,z[x+10]=b.form,z[x+11]=b.rank,z[x+12]=Math.floor(b.seed*256)&255,z[x+13]=b.canopy,z[x+14]=B[w],E=Math.max(E,b.height);let T=K[Me[b.form]];$(T,y,b.rank),$(T.variants[B[w]],y,b.rank)});let N=new Uint8Array(A.length*tn),Y=new DataView(N.buffer);return A.forEach((w,y)=>{let b=y*tn;Y.setUint16(b,Math.min(q-1,Math.round(w.x)),!0),Y.setUint16(b+2,Math.min(q-1,Math.round(w.y)),!0),Y.setUint16(b+4,Math.round(w.height*10),!0),Y.setUint16(b+6,Math.round(Tr*10),!0),N[b+8]=Math.round(w.turn*256)&255,N[b+9]=Math.floor(w.shade*256)&255,N[b+12]=Math.floor(w.seed*256)&255,E=Math.max(E,w.height)}),{trees:z,forms:K,hedges:N,tallest:E,mapped:u,canopy:c}}function _r(e){let n={round:e.round??0,open:e.open??0,tall:e.tall??0};return n.round+n.open+n.tall>0?n:Sn}function sn(e,n){let t=0;for(let o of Me)t+=Math.max(0,e[o]??0);if(t<=0)return sn(Sn,n);let i=n*t;for(let o of Me){let r=Math.max(0,e[o]??0);if(i<r)return o;i-=r}return"round"}function xe(e,n){let t=typeof e=="number"?e:typeof e=="string"?Number.parseFloat(e):NaN;return Number.isFinite(t)&&t>0?Te(t,n):void 0}function Te(e,[n,t]){return Math.min(t,Math.max(n,e))}function _n([e,n],t){return e+(n-e)*t}function Sr(e,n,t){let i=2**e.z,o=(e.x+n)/i*360-180,r=Math.atan(Math.sinh(Math.PI*(1-2*(e.y+t)/i)))*180/Math.PI;return[o,r]}function Ie(e,n,t){let i=(Math.imul(Math.floor(e)|0,668265261)^Math.imul(Math.floor(n)|0,374761393)^Math.imul(t,2654435761))>>>0;return i=Math.imul(i^i>>>15,2246822507)>>>0,i=Math.imul(i^i>>>13,3266489909)>>>0,(i^i>>>16)>>>0}function ee(e,n){return Ie(e,n,20973)/4294967296}var Lr=[void 0,"Point","LineString","Polygon"];function ft(e,n={}){let t=n.layers?new Set(n.layers):void 0,i={},o=new Bn(e,0,e.length);for(;o.more();){let[r,s]=o.tag();if(r!==3){o.skip(s);continue}let a=o.message(),l=Br(a,t);l&&!(l.name in i)&&(i[l.name]=l.layer)}return i}function Br(e,n){let t,i=4096,o=[],r=[],s=[];for(;e.more();){let[a,l]=e.tag();if(a===1?t=e.string():a===2?s.push(e.message()):a===3?o.push(e.string()):a===4?r.push(Ur(e.message())):a===5?i=e.varint():e.skip(l),t!==void 0&&n&&!n.has(t))return}if(!(t===void 0||n&&!n.has(t)))return{name:t,layer:Object.freeze({extent:i,features:Object.freeze(s.flatMap(a=>{let l=Or(a,o,r);return l?[l]:[]}))})}}function Or(e,n,t){let i,o,r={},s=[];for(;e.more();){let[a,l]=e.tag();if(a===1)i=e.varint();else if(a===2){let u=e.packed();for(let c=0;c+1<u.length;c+=2){let f=n[u[c]],d=t[u[c+1]];f!==void 0&&d!==void 0&&(r[f]=d)}}else a===3?o=Lr[e.varint()]:a===4?s=e.packed():e.skip(l)}if(o)return Object.freeze({...i===void 0?{}:{id:i},type:o,properties:Object.freeze(r),geometry:Object.freeze(Cr(s,o))})}function Cr(e,n){let t=[],i,o=0,r=0,s=0;for(;s<e.length;){let a=e[s++],l=a&7,u=a>>>3;if(l===7){i&&i.length>=2&&i.push(i[0],i[1]);continue}if(l!==1&&l!==2)throw new Error(`Unknown geometry command ${l} in vector tile.`);if(s+u*2>e.length)throw new Error("Truncated vector tile geometry.");for(let c=0;c<u;c+=1){if(o+=Ln(e[s++]),r+=Ln(e[s++]),l===1&&(n!=="Point"||c===0)&&t.push(i=[]),!i)throw new Error("Vector tile geometry draws a line before moving to its start.");i.push(o,r)}}return t}var Ln=e=>e%2===1?-(e+1)/2:e/2;function Ur(e){let n="";for(;e.more();){let[t,i]=e.tag();t===1?n=e.string():t===2?n=e.float():t===3?n=e.double():t===4?n=e.varint(!0):t===5?n=e.varint():t===6?n=Ln(e.varint()):t===7?n=e.varint()!==0:e.skip(i)}return n}var Pr=new TextDecoder,Bn=class e{constructor(n,t,i){this.bytes=n;this.end=i;this.position=t,this.view=new DataView(n.buffer,n.byteOffset,n.byteLength)}bytes;end;position;view;more(){return this.position<this.end}tag(){let n=this.varint();return[Math.floor(n/8),n&7]}varint(n=!1){let t=0,i=0;for(let o=0;o<10;o+=1){if(this.position>=this.end)throw new Error("Truncated vector tile.");let r=this.bytes[this.position++];if(o<4?t|=(r&127)<<o*7:o===4?(t|=(r&15)<<28,i=(r&112)>>4):o<9?i|=(r&127)<<(o-5)*7+3:i|=(r&1)<<31,r<128)return n?i*4294967296+(t>>>0):(i>>>0)*4294967296+(t>>>0)}throw new Error("Invalid varint in vector tile.")}span(){let n=this.varint(),t=this.position;if(t+n>this.end)throw new Error("Truncated vector tile.");return this.position=t+n,[t,t+n]}message(){let[n,t]=this.span();return new e(this.bytes,n,t)}string(){let[n,t]=this.span();return Pr.decode(this.bytes.subarray(n,t))}packed(){let[n,t]=this.span(),i=new e(this.bytes,n,t),o=[];for(;i.more();)o.push(i.varint());return o}float(){if(this.position+4>this.end)throw new Error("Truncated vector tile.");let n=this.view.getFloat32(this.position,!0);return this.position+=4,n}double(){if(this.position+8>this.end)throw new Error("Truncated vector tile.");let n=this.view.getFloat64(this.position,!0);return this.position+=8,n}skip(n){if(n===0)this.varint();else if(n===1)this.position+=8;else if(n===2)this.span();else if(n===5)this.position+=4;else throw new Error(`Unsupported protocol buffer wire type ${n} in vector tile.`);if(this.position>this.end)throw new Error("Truncated vector tile.")}};function dt(e){return Object.values(e.layers).filter(n=>typeof n=="string")}function mt(e,n){if(e.kind==="buildings"){let r=n(e.layers.building);if(!r)return;let s=n(e.layers.places),a=Kn(r,{...e.options,...s?{places:s}:{}});return a&&et(a)}if(e.kind==="trees"){let r=n(e.layers.tree),s=n(e.layers.canopy),a=n(e.layers.hedge);if(!r&&!s&&!a)return;let l=ct({...r?{trees:r}:{},...s?{canopy:s}:{},...a?{hedges:a}:{}},e.options);return l.trees.length>0||l.hedges.length>0?l:void 0}let t=n(e.layers.streetFurniture),i=n(e.layers.transportation),o=n(e.layers.sidewalk);return it({...t?{streetFurniture:t}:{},...i?{transportation:i}:{},...o?{sidewalks:o}:{}},e.options)}function ht(e,n){if(!n)return[];if(e==="buildings")return nt(n);if(e==="trees"){let{trees:t,hedges:i}=n;return[t.buffer,i.buffer].filter((o,r,s)=>s.indexOf(o)===r)}return[n.lamps.buffer]}function pt(e=16){let n=new Map;return{read(t,i,o){let r=n.get(t);for(n.delete(t),r??={bytes:i,layers:new Map},n.set(t,r);n.size>e;)n.delete(n.keys().next().value);let s=o.filter(l=>!r.layers.has(l));if(s.length>0){let l=ft(r.bytes,{layers:s});for(let u of s)r.layers.set(u,l[u])}let a=r.layers;return l=>l===void 0?void 0:a.get(l)}}}var On=globalThis,zr=pt();On.onmessage=({data:{url:e,bytes:n,task:t}})=>{try{let i=mt(t,zr.read(e,n,dt(t)));On.postMessage({result:i},ht(t.kind,i))}catch(i){On.postMessage({error:String(i)})}};})();\n'], { type: "text/javascript" })
4208
4264
  );
4209
4265
  try {
4210
4266
  return new Worker(url, { name: "tileflow-tiles" });
@@ -5630,7 +5686,7 @@ function createCameraTiles(options) {
5630
5686
  }
5631
5687
  entry.used = now;
5632
5688
  entry.distance = distance;
5633
- if ((!entry.value || entry.retryAt !== void 0) && !entry.loading && (entry.retryAt ?? 0) <= now)
5689
+ if ((!entry.value && !entry.pending || entry.retryAt !== void 0) && !entry.loading && (entry.retryAt ?? 0) <= now)
5634
5690
  load(source, key, entry, chosen.tileMetres);
5635
5691
  }
5636
5692
  evict();
@@ -5646,6 +5702,8 @@ function createCameraTiles(options) {
5646
5702
  ).then((tile) => {
5647
5703
  if (disposed || tiles.get(key) !== entry || entry.loading !== controller) return;
5648
5704
  if (!tile) {
5705
+ if (entry.pending && entry.pending !== options.empty) options.release(entry.pending);
5706
+ entry.pending = void 0;
5649
5707
  if (entry.value && entry.value !== options.empty) options.release(entry.value);
5650
5708
  entry.value = options.empty;
5651
5709
  entry.loading = void 0;
@@ -5694,10 +5752,11 @@ function createCameraTiles(options) {
5694
5752
  if (value !== options.empty) options.release(value);
5695
5753
  continue;
5696
5754
  }
5697
- const previous = entry.value;
5698
- entry.value = value;
5755
+ if (entry.pending && entry.pending !== options.empty && entry.pending !== value)
5756
+ options.release(entry.pending);
5757
+ entry.pending = value;
5699
5758
  entry.loading = void 0;
5700
- if (previous && previous !== options.empty && previous !== value) options.release(previous);
5759
+ commit(entry);
5701
5760
  built = true;
5702
5761
  }
5703
5762
  if (built && !disposed) {
@@ -5714,12 +5773,24 @@ function createCameraTiles(options) {
5714
5773
  void step();
5715
5774
  });
5716
5775
  }
5776
+ function commit(entry) {
5777
+ const value = entry.pending;
5778
+ if (value === void 0 || value !== options.empty && options.isReady && !options.isReady(value))
5779
+ return;
5780
+ const previous = entry.value;
5781
+ entry.value = value;
5782
+ entry.pending = void 0;
5783
+ if (previous && previous !== options.empty && previous !== value) options.release(previous);
5784
+ options.changed();
5785
+ map.triggerRepaint();
5786
+ }
5717
5787
  function evict() {
5718
5788
  const keep = new Set(wanted);
5719
5789
  const spare = [...tiles.entries()].filter(([key]) => !keep.has(key)).sort((a, b2) => b2[1].used - a[1].used);
5720
5790
  for (const [key, entry] of spare.slice(options.maxTiles)) {
5721
5791
  entry.loading?.abort();
5722
5792
  if (entry.value && entry.value !== options.empty) options.release(entry.value);
5793
+ if (entry.pending && entry.pending !== options.empty) options.release(entry.pending);
5723
5794
  tiles.delete(key);
5724
5795
  options.changed();
5725
5796
  }
@@ -5745,11 +5816,19 @@ function createCameraTiles(options) {
5745
5816
  const list = [];
5746
5817
  for (const key of wanted) {
5747
5818
  const entry = tiles.get(key);
5819
+ if (entry) commit(entry);
5748
5820
  if (entry?.value && entry.value !== options.empty)
5749
5821
  list.push(entry);
5750
5822
  }
5751
5823
  return list;
5752
5824
  },
5825
+ built() {
5826
+ return wanted.flatMap((key) => {
5827
+ const entry = tiles.get(key);
5828
+ const value = entry?.pending ?? entry?.value;
5829
+ return entry && value && value !== options.empty ? [{ ...entry, value }] : [];
5830
+ });
5831
+ },
5753
5832
  coverage: () => covered,
5754
5833
  ring: () => ring,
5755
5834
  all: () => tiles.values(),
@@ -5771,6 +5850,8 @@ function createCameraTiles(options) {
5771
5850
  for (const [key, entry] of tiles) {
5772
5851
  if (!which(entry)) continue;
5773
5852
  entry.loading?.abort();
5853
+ if (entry.pending && entry.pending !== options.empty) options.release(entry.pending);
5854
+ entry.pending = void 0;
5774
5855
  entry.retryAt = void 0;
5775
5856
  const latitude = Math.atan(Math.sinh(Math.PI * (1 - 2 * (entry.y + 0.5) / 2 ** zoom))) * 180 / Math.PI;
5776
5857
  load(source, key, entry, earth * Math.cos(latitude * Math.PI / 180) / 2 ** zoom);
@@ -5783,7 +5864,10 @@ function createCameraTiles(options) {
5783
5864
  map.off("sourcedata", onSource);
5784
5865
  map.off("move", onMove);
5785
5866
  map.off("moveend", onMoveEnd);
5786
- for (const entry of tiles.values()) entry.loading?.abort();
5867
+ for (const entry of tiles.values()) {
5868
+ entry.loading?.abort();
5869
+ if (entry.pending && entry.pending !== options.empty) options.release(entry.pending);
5870
+ }
5787
5871
  tiles.clear();
5788
5872
  queue.length = 0;
5789
5873
  reader?.clear();
@@ -6510,7 +6594,9 @@ function tileflowModelCameraDistance(model, view) {
6510
6594
  function tileflowModelLevel(model, view, previous) {
6511
6595
  const thresholds = tileflowModelLevelDistancesOf(model.bounds);
6512
6596
  const last = Math.max(0, Math.min(model.levels, thresholds.length + 1) - 1);
6513
- const distance = tileflowModelCameraDistance(model, view);
6597
+ const fov = view.verticalFieldOfView;
6598
+ const lens = fov !== void 0 && fov > 0 && fov < 180 ? Math.tan(fov * Math.PI / 360) * 3 : 1;
6599
+ const distance = tileflowModelCameraDistance(model, view) * lens;
6514
6600
  if (!Number.isFinite(distance)) return 0;
6515
6601
  const margin = previous === void 0 ? 1 : tileflowModelLevelHysteresis;
6516
6602
  let level = Math.max(0, Math.min(last, previous ?? 0));
@@ -6963,6 +7049,7 @@ out vec3 v_shadow;
6963
7049
  out float v_light;
6964
7050
  flat out int v_lighting_role;
6965
7051
  out float v_height;
7052
+ out float v_ground_height;
6966
7053
  out vec4 v_uv;
6967
7054
  out vec4 v_rgba;
6968
7055
  out vec3 v_position;
@@ -6991,6 +7078,7 @@ void main() {
6991
7078
  v_light = a_paint.z / 255.0;
6992
7079
  v_lighting_role = clamp(int(a_lighting_role + 0.5), 0, 6);
6993
7080
  v_height = (m.z - u_model_height.x) / max(u_model_height.y, 0.001);
7081
+ v_ground_height = m.z;
6994
7082
  }`;
6995
7083
  var tileflowModelFragment = `#version 300 es
6996
7084
  precision highp float;
@@ -7000,6 +7088,9 @@ in vec3 v_shadow;
7000
7088
  in float v_light;
7001
7089
  flat in int v_lighting_role;
7002
7090
  in float v_height;
7091
+ in float v_ground_height;
7092
+ uniform vec3 u_facade_shading; // vertical gradient, ground-contact strength and radius in metres
7093
+ uniform float u_role_color_scale[7];
7003
7094
  uniform vec3 u_sun_dir;
7004
7095
  uniform vec3 u_sun_light;
7005
7096
  uniform vec3 u_sky_light;
@@ -7027,6 +7118,16 @@ vec3 shade(vec3 normal, float lit, float occlusion) {
7027
7118
  return min(pow(light / max(roof, vec3(1e-4)), vec3(1.0 / 2.2)), vec3(1.7));
7028
7119
  }
7029
7120
 
7121
+ // Same quiet ground-to-facade transition as ordinary tile buildings, evaluated in metres.
7122
+ // Only map-shaded roles opt in; roofs and physical materials keep their own response.
7123
+ float facadeShade(vec3 normal, int role) {
7124
+ float wall = 1.0 - abs(normal.z);
7125
+ float up = max(v_ground_height, 0.0);
7126
+ float gradient = 0.1 * u_facade_shading.x * (1.0 - smoothstep(0.0, 3.0, up));
7127
+ float contact = u_facade_shading.y * exp(-up / max(u_facade_shading.z, 0.001));
7128
+ return 1.0 - max(gradient, contact) * wall * u_role_appearance[role].x;
7129
+ }
7130
+
7030
7131
  void main() {
7031
7132
  vec3 normal = normalize(gl_FrontFacing ? v_normal : -v_normal);
7032
7133
  if (u_physical) normal = materialNormal(normal);
@@ -7041,7 +7142,7 @@ void main() {
7041
7142
  float emission = clamp(u_role_emission[role] * multiplier, 0.0, 1.0);
7042
7143
  if (u_physical) {
7043
7144
  float alpha = materialAlpha();
7044
- vec3 base = materialBase(role);
7145
+ vec3 base = materialBase(role) * fromSRGB(vec3(u_role_color_scale[role]));
7045
7146
  float mapShare = u_role_appearance[role].x;
7046
7147
  vec3 radiance;
7047
7148
  if (mapShare >= 1.0) {
@@ -7051,13 +7152,14 @@ void main() {
7051
7152
  if (mapShare > 0.0)
7052
7153
  radiance = mix(radiance, base * fromSRGB(shade(normal, lit, u_role_appearance[role].y)), mapShare);
7053
7154
  }
7155
+ radiance *= fromSRGB(vec3(facadeShade(normal, role)));
7054
7156
  radiance += u_emissive * fromSRGB(materialTexture(4).rgb);
7055
7157
  vec4 own = u_role_emission_colour[role];
7056
7158
  radiance = mix(radiance, mix(base, fromSRGB(own.rgb), own.a), emission);
7057
7159
  fragColor = vec4(hazed(toSRGB(radiance)), alpha * u_opacity);
7058
7160
  return;
7059
7161
  }
7060
- vec3 colour = v_colour * shade(normal, lit, u_role_appearance[role].y);
7162
+ vec3 colour = v_colour * u_role_color_scale[role] * shade(normal, lit, u_role_appearance[role].y) * facadeShade(normal, role);
7061
7163
  if (emission > 0.0) {
7062
7164
  vec4 own = u_role_emission_colour[role];
7063
7165
  vec3 target = mix(v_colour, own.rgb, own.a);
@@ -8681,6 +8783,7 @@ function createTileflowBuildings3D(options) {
8681
8783
  return prepared ? { mesh: prepared.mesh, data: prepared.data } : emptyTile;
8682
8784
  },
8683
8785
  empty: emptyTile,
8786
+ isReady: (value) => value === emptyTile || value.gl !== void 0,
8684
8787
  release(value) {
8685
8788
  if (gl) release(gl, value);
8686
8789
  },
@@ -8741,7 +8844,7 @@ function createTileflowBuildings3D(options) {
8741
8844
  models.upload(context);
8742
8845
  if (modelKey !== models.key()) map.triggerRepaint();
8743
8846
  let budget = 2;
8744
- for (const { value: entry } of camera.ready()) {
8847
+ for (const { value: entry } of camera.built()) {
8745
8848
  if (entry.gl || !entry.data) continue;
8746
8849
  if (budget-- <= 0) {
8747
8850
  map.triggerRepaint();
@@ -9077,7 +9180,10 @@ function createTileflowBuildings3D(options) {
9077
9180
  return [ax - reach, ay - reach, Math.min(0, low), ax + reach, ay + reach, high + 0.1];
9078
9181
  }
9079
9182
  function modelView(model) {
9080
- return { camera: modelCamera(model) };
9183
+ return {
9184
+ camera: modelCamera(model),
9185
+ verticalFieldOfView: map.getVerticalFieldOfView?.()
9186
+ };
9081
9187
  }
9082
9188
  function levelOf(model) {
9083
9189
  return models.levelOf(model, modelView(model));
@@ -9199,12 +9305,14 @@ function createTileflowBuildings3D(options) {
9199
9305
  const gradients = new Float32Array(28);
9200
9306
  const powers = new Float32Array(7);
9201
9307
  const materialColours = new Float32Array(28);
9308
+ const colorScales = new Float32Array(7);
9202
9309
  const materials = new Float32Array(28);
9203
9310
  const appearance = new Float32Array(21);
9204
9311
  for (const [role, id] of Object.entries(tileflowModelLightingRoles)) {
9205
9312
  const from = themes[lower].modelLighting?.[role], to = themes[upper].modelLighting?.[role];
9206
9313
  const sampledFrom = sampleModelRole(from, `${identity}:${role}`);
9207
9314
  const sampledTo = sampleModelRole(to, `${identity}:${role}`);
9315
+ colorScales[id] = (from?.colorScale ?? 1) * (1 - mix2) + (to?.colorScale ?? 1) * mix2;
9208
9316
  appearance[id * 3] = (from?.shading === "map" ? 1 - mix2 : 0) + (to?.shading === "map" ? mix2 : 0);
9209
9317
  appearance[id * 3 + 1] = (from?.ambientOcclusion ?? 1) * (1 - mix2) + (to?.ambientOcclusion ?? 1) * mix2;
9210
9318
  appearance[id * 3 + 2] = (from?.partColorMix ?? 1) * (1 - mix2) + (to?.partColorMix ?? 1) * mix2;
@@ -9227,7 +9335,16 @@ function createTileflowBuildings3D(options) {
9227
9335
  gradients[id * 4 + component] = first[component] * (1 - mix2) + second[component] * mix2;
9228
9336
  powers[id] = first[4] * (1 - mix2) + second[4] * mix2;
9229
9337
  }
9230
- const result = { strengths, colours, gradients, powers, materialColours, materials, appearance };
9338
+ const result = {
9339
+ strengths,
9340
+ colours,
9341
+ gradients,
9342
+ powers,
9343
+ materialColours,
9344
+ colorScales,
9345
+ materials,
9346
+ appearance
9347
+ };
9231
9348
  if (modelLightingCache.size >= 1024)
9232
9349
  modelLightingCache.delete(modelLightingCache.keys().next().value);
9233
9350
  modelLightingCache.set(identity, result);
@@ -9362,20 +9479,21 @@ function createTileflowBuildings3D(options) {
9362
9479
  masks = {};
9363
9480
  const shown = visibleScale();
9364
9481
  const entries = variant === args.shaderData.variantName && shown > 0 && ground ? drawn() : [];
9365
- if (design().occlusion && entries.length > 0) {
9482
+ const contactRadius = mixed2((entry) => entry.groundOcclusionRadius ?? tileflowBuildingOcclusion.ground);
9483
+ if (design().occlusion && contactRadius > 0 && entries.length > 0) {
9366
9484
  const program = programs.contact;
9367
9485
  masks.contact = contactMask.render(context, () => {
9368
9486
  context.useProgram(program.program);
9369
9487
  context.uniform1f(program.uniforms.u_scale, shown);
9370
9488
  context.uniform1f(program.uniforms.u_metres, camera.metres);
9371
- context.uniform1f(program.uniforms.u_band, tileflowBuildingOcclusion.ground);
9489
+ context.uniform1f(program.uniforms.u_band, contactRadius);
9372
9490
  context.uniform1f(
9373
9491
  program.uniforms.u_band_strength,
9374
9492
  mixed2((entry) => entry.groundOcclusion ?? tileflowBuildingOcclusion.groundStrength) * visibleOpacity()
9375
9493
  );
9376
9494
  for (const tile of entries) {
9377
9495
  const { x: x3, y: y2, value } = tile;
9378
- const ranges = viewRanges(args, tile, tileflowBuildingOcclusion.ground, true);
9496
+ const ranges = viewRanges(args, tile, contactRadius, true);
9379
9497
  if (!ranges.length) continue;
9380
9498
  const { contact } = value.gl;
9381
9499
  project(context, program, args, x3, y2);
@@ -9583,6 +9701,12 @@ function createTileflowBuildings3D(options) {
9583
9701
  context.uniform3fv(m.u_sun_light, light.sunLight);
9584
9702
  context.uniform3fv(m.u_sky_light, light.skyLight);
9585
9703
  context.uniform1f(m.u_night, light.night);
9704
+ context.uniform3f(
9705
+ m.u_facade_shading,
9706
+ mixed2((entry) => entry.verticalGradient ? 1 : 0),
9707
+ occlusionOn ? mixed2((entry) => entry.groundOcclusion ?? 0.16) : 0,
9708
+ mixed2((entry) => entry.groundOcclusionRadius ?? 3)
9709
+ );
9586
9710
  context.uniform1f(
9587
9711
  m.u_ambient_occlusion,
9588
9712
  occlusionOn ? mixed2((entry) => entry.modelOcclusion ?? 0.75) : 0
@@ -9599,6 +9723,7 @@ function createTileflowBuildings3D(options) {
9599
9723
  context.uniform4fv(m.u_role_emission_gradient, emission.gradients);
9600
9724
  context.uniform1fv(m.u_role_emission_power, emission.powers);
9601
9725
  context.uniform4fv(m.u_role_colour, emission.materialColours);
9726
+ context.uniform1fv(m.u_role_color_scale, emission.colorScales);
9602
9727
  context.uniform4fv(m.u_role_material, emission.materials);
9603
9728
  context.uniform3fv(m.u_role_appearance, emission.appearance);
9604
9729
  const at = placed2(stand.tileX, stand.tileY);
@@ -10020,6 +10145,83 @@ function isWebGL2(context) {
10020
10145
  return typeof WebGL2RenderingContext !== "undefined" && context instanceof WebGL2RenderingContext;
10021
10146
  }
10022
10147
 
10148
+ // src/camera.ts
10149
+ var tileflowCameraMetadataKey = "tileflow:camera";
10150
+ function readTileflowCamera(metadata) {
10151
+ if (!metadata || typeof metadata !== "object") return {};
10152
+ const value = metadata[tileflowCameraMetadataKey];
10153
+ if (!value || typeof value !== "object") return {};
10154
+ const policy = value;
10155
+ return policy.version === 1 && typeof policy.adaptivePerspective === "boolean" ? { adaptivePerspective: policy.adaptivePerspective } : {};
10156
+ }
10157
+
10158
+ // src/camera-browser.ts
10159
+ function tileflowAdaptiveFieldOfView(pitch, zoom, height, normalFieldOfView) {
10160
+ if (pitch >= 15 || zoom <= 13 || height <= 0) return normalFieldOfView;
10161
+ const tangent = Math.tan(normalFieldOfView * Math.PI / 360);
10162
+ const distance = height / (2 * tangent);
10163
+ const mix2 = (Math.max(0, pitch) / 15) ** 5;
10164
+ const nearTangent = Math.max(
10165
+ Math.tan(Math.min(6, normalFieldOfView) * Math.PI / 360),
10166
+ height * mix2 / (2 * (1 - mix2 + mix2 * distance))
10167
+ );
10168
+ const t = Math.min(1, Math.max(0, (zoom - 13) / 2));
10169
+ const amount = t * t * (3 - 2 * t);
10170
+ return Math.atan(tangent + (nearTangent - tangent) * amount) * 360 / Math.PI;
10171
+ }
10172
+ function createTileflowAdaptiveCamera(map) {
10173
+ let normal;
10174
+ let applying = false;
10175
+ let disposed = false;
10176
+ const write = (next) => {
10177
+ if (applying || Math.abs((map.getVerticalFieldOfView?.() ?? next) - next) < 1e-6) return;
10178
+ applying = true;
10179
+ try {
10180
+ map.setVerticalFieldOfView?.(next);
10181
+ } finally {
10182
+ applying = false;
10183
+ }
10184
+ };
10185
+ const update = () => {
10186
+ if (disposed || applying || normal === void 0) return;
10187
+ write(
10188
+ tileflowAdaptiveFieldOfView(
10189
+ map.getPitch(),
10190
+ map.getZoom(),
10191
+ map.getCanvas().clientHeight,
10192
+ normal
10193
+ )
10194
+ );
10195
+ };
10196
+ const setEnabled = (enabled) => {
10197
+ if (disposed) return;
10198
+ if (enabled) {
10199
+ if (!map.getVerticalFieldOfView || !map.setVerticalFieldOfView || !map.getCanvas) return;
10200
+ normal ??= map.getVerticalFieldOfView();
10201
+ update();
10202
+ } else if (normal !== void 0) {
10203
+ const restore = normal;
10204
+ normal = void 0;
10205
+ write(restore);
10206
+ }
10207
+ };
10208
+ const onRemove = () => dispose(false);
10209
+ function dispose(restore = true) {
10210
+ if (disposed) return;
10211
+ if (restore) setEnabled(false);
10212
+ disposed = true;
10213
+ map.off("pitch", update);
10214
+ map.off("zoom", update);
10215
+ map.off("resize", update);
10216
+ map.off("remove", onRemove);
10217
+ }
10218
+ map.on("pitch", update);
10219
+ map.on("zoom", update);
10220
+ map.on("resize", update);
10221
+ map.on("remove", onRemove);
10222
+ return { setEnabled, dispose };
10223
+ }
10224
+
10023
10225
  // src/vegetation-display.ts
10024
10226
  var tileflowVegetationDisplayMetadataKey = "tileflow:vegetation-display";
10025
10227
  function readTileflowVegetationDisplay(metadata) {
@@ -11201,6 +11403,7 @@ uniform float u_metres; // metres per tile unit
11201
11403
  uniform vec2 u_offset; // this tile's corner from the scene's origin, in tile units
11202
11404
  uniform float u_minimum_height; // optional visual height floor, in metres
11203
11405
  uniform vec2 u_size_scale; // the map's height and crown scales, for this form
11406
+ uniform vec3 u_size_compression; // reference height, reference crown, strength
11204
11407
  uniform float u_round; // how far normals turn from the facets to the round shape, by finish
11205
11408
 
11206
11409
  float growthOf() {
@@ -11217,7 +11420,14 @@ vec2 turned(vec2 v) {
11217
11420
 
11218
11421
  vec2 displaySize() {
11219
11422
  vec2 size = a_tree_size * 0.1 * u_size_scale;
11220
- return size * max(1.0, u_minimum_height / max(size.x, 0.001));
11423
+ size *= max(1.0, u_minimum_height / max(size.x, 0.001));
11424
+ // Scale the complete tree together to preserve crown, trunk and branch proportions.
11425
+ if (u_size_compression.z > 0.0) {
11426
+ vec2 relative = max(u_size_compression.xy, vec2(0.001)) / max(size, vec2(0.001));
11427
+ // Balance height and footprint, so a short but broad crown is not enlarged.
11428
+ size *= min(1.35, pow(relative.x * relative.y, u_size_compression.z * 0.5));
11429
+ }
11430
+ return size;
11221
11431
  }
11222
11432
 
11223
11433
  vec3 standing(float growth) {
@@ -11763,7 +11973,9 @@ function createTileflowTrees3D(options) {
11763
11973
  forms: tileflowTreeForms.map((form) => [
11764
11974
  theme?.forms[form]?.heightScale ?? 1,
11765
11975
  theme?.forms[form]?.crownScale ?? 1,
11766
- 0
11976
+ theme?.forms[form]?.sizeAnchor ?? 8.5,
11977
+ theme?.forms[form]?.crownAnchor ?? 5,
11978
+ theme?.forms[form]?.sizeCompression ?? 0
11767
11979
  ]),
11768
11980
  edges: [[theme?.edges ?? 0, 0, 0]],
11769
11981
  edgeColor: [[...rgb(theme?.edgeColor ?? "#000000") ?? [0, 0, 0]]],
@@ -11788,6 +12000,12 @@ function createTileflowTrees3D(options) {
11788
12000
  [size[0] * forms[index][0], size[1] * forms[index][1]]
11789
12001
  ])
11790
12002
  ),
12003
+ compressions: Object.fromEntries(
12004
+ tileflowTreeForms.map((form, index) => [
12005
+ form,
12006
+ [forms[index][2], forms[index][3], forms[index][4]]
12007
+ ])
12008
+ ),
11791
12009
  finish: (t < 0.5 ? a : b2)?.finish ?? "faceted",
11792
12010
  edges: mixList(x3.edges, y2.edges)[0][0],
11793
12011
  edgeColor: mixList(x3.edgeColor, y2.edgeColor)[0],
@@ -11824,17 +12042,21 @@ function createTileflowTrees3D(options) {
11824
12042
  tallest = Math.max(tallest, value.placement.tallest);
11825
12043
  }
11826
12044
  if (!Number.isFinite(left)) return void 0;
11827
- const size = colours().size;
12045
+ const palette2 = colours();
12046
+ const maximumGrowth = Object.values(palette2.compressions).some(
12047
+ ([, , strength]) => strength > 0
12048
+ ) ? 1.35 : 1;
12049
+ const maximumScale = maximumGrowth > 1 ? Math.max(...Object.values(palette2.sizes).map((size) => size[0])) : palette2.size[0];
11828
12050
  return {
11829
12051
  zoom: preferredZoom3,
11830
12052
  tiles: [left, top, right, bottom],
11831
- tallest: Math.max(tallest * size[0], colours().minimumHeight) * shown
12053
+ tallest: Math.max(tallest * maximumScale, palette2.minimumHeight) * maximumGrowth * shown
11832
12054
  };
11833
12055
  },
11834
12056
  // Camera-dependent density, detail and fading also change the trees casting shadows.
11835
12057
  key: () => `trees:${colours().minimumHeight.toFixed(3)}:${map.isMoving?.() ? view().movingKey : view().key}:${fadeIn().toFixed(4)}:${visibleScale().toFixed(4)}:${generation}:${programs.depth ? 1 : 0}:${Object.values(
11836
12058
  colours().sizes
11837
- ).flat().map((value) => value.toFixed(3)).join()}:${drawn().map(({ x: x3, y: y2 }) => `${x3}/${y2}`).join(";")}`,
12059
+ ).flat().map((value) => value.toFixed(3)).join()}:${Object.values(colours().compressions).flat().join()}:${drawn().map(({ x: x3, y: y2 }) => `${x3}/${y2}`).join(";")}`,
11838
12060
  drawDepth(context, frame) {
11839
12061
  const program = programs.depth;
11840
12062
  if (!program || !meshes) return;
@@ -11844,6 +12066,7 @@ function createTileflowTrees3D(options) {
11844
12066
  context.uniform1f(u.u_metres, frame.metres);
11845
12067
  context.uniformMatrix4fv(u.u_light_matrix, false, frame.light.matrix);
11846
12068
  const sizes = colours().sizes;
12069
+ const compressions = colours().compressions;
11847
12070
  const minimumHeight = colours().minimumHeight;
11848
12071
  const camera = view();
11849
12072
  context.uniform1f(u.u_fade, 1);
@@ -11864,12 +12087,14 @@ function createTileflowTrees3D(options) {
11864
12087
  const drawing = value.gl.vaos.get(`${form}:${model}:${selection.level}`);
11865
12088
  if (instances === 0 || !drawing) return;
11866
12089
  context.uniform2f(u.u_size_scale, sizes[form][0], sizes[form][1] * drawing.crown);
12090
+ context.uniform3f(u.u_size_compression, ...compressions[form]);
11867
12091
  context.bindVertexArray(drawing.vao);
11868
12092
  context.drawArraysInstanced(context.TRIANGLES, 0, drawing.count, instances);
11869
12093
  });
11870
12094
  const hedge = value.gl.hedge;
11871
12095
  if (hedge) {
11872
12096
  context.uniform1f(u.u_minimum_height, 0);
12097
+ context.uniform3f(u.u_size_compression, 1, 1, 0);
11873
12098
  context.uniform2f(u.u_size_scale, 1, 1);
11874
12099
  context.bindVertexArray(hedge.vao);
11875
12100
  context.drawArraysInstanced(
@@ -11955,6 +12180,7 @@ function createTileflowTrees3D(options) {
11955
12180
  ];
11956
12181
  context.uniform1f(u.u_minimum_height, palette2.minimumHeight);
11957
12182
  context.uniform2f(u.u_size_scale, ...size);
12183
+ context.uniform3f(u.u_size_compression, ...palette2.compressions[form]);
11958
12184
  context.bindVertexArray(drawing.vao);
11959
12185
  context.drawArraysInstanced(context.TRIANGLES, 0, drawing.count, instances);
11960
12186
  count += instances;
@@ -11965,6 +12191,7 @@ function createTileflowTrees3D(options) {
11965
12191
  leaves,
11966
12192
  size,
11967
12193
  minimumHeight: palette2.minimumHeight,
12194
+ compression: palette2.compressions[form],
11968
12195
  instances,
11969
12196
  drawing
11970
12197
  });
@@ -11975,6 +12202,7 @@ function createTileflowTrees3D(options) {
11975
12202
  const instances = value.placement.hedges.length / tileflowTreeBytes;
11976
12203
  context.uniform3fv(u.u_leaves, palette2.hedge.flat());
11977
12204
  context.uniform1f(u.u_minimum_height, 0);
12205
+ context.uniform3f(u.u_size_compression, 1, 1, 0);
11978
12206
  context.uniform2f(u.u_size_scale, 1, 1);
11979
12207
  context.bindVertexArray(hedge.vao);
11980
12208
  context.drawArraysInstanced(context.TRIANGLES, 0, hedge.count, instances);
@@ -11985,6 +12213,7 @@ function createTileflowTrees3D(options) {
11985
12213
  leaves: palette2.hedge,
11986
12214
  size: [1, 1],
11987
12215
  minimumHeight: 0,
12216
+ compression: [1, 1, 0],
11988
12217
  instances,
11989
12218
  drawing: hedge
11990
12219
  });
@@ -12027,6 +12256,7 @@ function createTileflowTrees3D(options) {
12027
12256
  );
12028
12257
  context.uniform1f(e.u_minimum_height, draw2.minimumHeight);
12029
12258
  context.uniform2f(e.u_size_scale, ...draw2.size);
12259
+ context.uniform3f(e.u_size_compression, ...draw2.compression);
12030
12260
  context.bindVertexArray(draw2.drawing.vao);
12031
12261
  context.drawArraysInstanced(context.TRIANGLES, 0, draw2.drawing.count, draw2.instances);
12032
12262
  }
@@ -12579,9 +12809,15 @@ function createTileflowMap3D(options) {
12579
12809
  const { map, controller, transformRequest } = options;
12580
12810
  let viewMode = options.viewMode ?? "3d";
12581
12811
  let vegetationVisible = options.vegetation;
12812
+ let adaptivePerspective = options.camera?.adaptivePerspective;
12813
+ const camera = createTileflowAdaptiveCamera(map);
12814
+ let authoredPerspective;
12582
12815
  let buildings;
12583
12816
  let vegetation;
12584
12817
  let streetLights;
12818
+ const flatBuildings = createBuildingFlatLayers(map);
12819
+ let footprintLayers;
12820
+ let footprintZoom = 15.3;
12585
12821
  let disposed = false;
12586
12822
  let syncing = false;
12587
12823
  const shared3 = {
@@ -12596,6 +12832,19 @@ function createTileflowMap3D(options) {
12596
12832
  syncing = true;
12597
12833
  try {
12598
12834
  const shown = viewMode === "3d";
12835
+ if (footprintLayers === void 0) {
12836
+ const themes = controller?.getThemeMetadata?.(tileflowBuildingsMetadataKey);
12837
+ const metadata = themes ? { [tileflowBuildingsMetadataKey]: themes.values[Math.round(themes.position)] } : map.getStyle()?.metadata;
12838
+ const design = readTileflowBuildings3D(metadata);
12839
+ footprintLayers = design?.flatLayers ?? [];
12840
+ footprintZoom = design?.entrance?.buildings?.[1] ?? 15.3;
12841
+ }
12842
+ if (authoredPerspective === void 0) {
12843
+ const themes = controller?.getThemeMetadata?.(tileflowCameraMetadataKey);
12844
+ const metadata = themes ? { [tileflowCameraMetadataKey]: themes.values[Math.round(themes.position)] } : map.getStyle()?.metadata;
12845
+ authoredPerspective = readTileflowCamera(metadata).adaptivePerspective ?? false;
12846
+ }
12847
+ camera.setEnabled(shown && (adaptivePerspective ?? authoredPerspective));
12599
12848
  const declared = declarations ??= tileflowMap3DDeclarations({
12600
12849
  map,
12601
12850
  ...controller ? { controller } : {}
@@ -12609,6 +12858,7 @@ function createTileflowMap3D(options) {
12609
12858
  }
12610
12859
  if (!vegetation && (declares(tileflowVegetationMetadataKey) || declares(tileflowVegetationDisplayMetadataKey)))
12611
12860
  vegetation = createTileflowVegetation({ ...shared3, visible: vegetationVisible, viewMode });
12861
+ syncFlatBuildings();
12612
12862
  if (shown && declares(tileflowStreetLightsMetadataKey))
12613
12863
  streetLights ??= createTileflowStreetLights(shared3);
12614
12864
  else if (streetLights) {
@@ -12619,9 +12869,22 @@ function createTileflowMap3D(options) {
12619
12869
  syncing = false;
12620
12870
  }
12621
12871
  }
12872
+ function syncFlatBuildings() {
12873
+ if (disposed) return;
12874
+ if (!footprintLayers?.length) {
12875
+ flatBuildings.restore();
12876
+ return;
12877
+ }
12878
+ const canvas = map.getCanvas?.();
12879
+ flatBuildings.update(
12880
+ footprintLayers,
12881
+ viewMode === "3d" && Boolean(buildings) && map.getZoom() >= footprintZoom && Boolean(canvas?.getContext?.("webgl2"))
12882
+ );
12883
+ }
12622
12884
  function change(next, transition) {
12623
12885
  if (disposed) return Promise.resolve();
12624
12886
  viewMode = next;
12887
+ camera.setEnabled(next === "3d" && (adaptivePerspective ?? authoredPerspective ?? false));
12625
12888
  vegetation?.setViewMode(next);
12626
12889
  if (next === "3d") {
12627
12890
  const existing = buildings;
@@ -12637,10 +12900,13 @@ function createTileflowMap3D(options) {
12637
12900
  function dispose() {
12638
12901
  if (disposed) return;
12639
12902
  disposed = true;
12903
+ flatBuildings.restore();
12904
+ camera.dispose();
12640
12905
  map.off("styledata", restyle);
12641
12906
  map.off("style.load", restyle);
12642
12907
  map.off("idle", sync);
12643
- map.off("remove", dispose);
12908
+ map.off("remove", onRemove);
12909
+ map.off("move", syncFlatBuildings);
12644
12910
  streetLights?.dispose();
12645
12911
  buildings?.dispose();
12646
12912
  vegetation?.dispose();
@@ -12649,13 +12915,21 @@ function createTileflowMap3D(options) {
12649
12915
  vegetation = void 0;
12650
12916
  }
12651
12917
  function restyle() {
12918
+ if (syncing) return;
12919
+ footprintLayers = void 0;
12652
12920
  declarations = void 0;
12921
+ authoredPerspective = void 0;
12653
12922
  sync();
12654
12923
  }
12924
+ function onRemove() {
12925
+ flatBuildings.forget();
12926
+ dispose();
12927
+ }
12655
12928
  map.on("styledata", restyle);
12656
12929
  map.on("style.load", restyle);
12657
12930
  map.on("idle", sync);
12658
- map.on("remove", dispose);
12931
+ map.on("remove", onRemove);
12932
+ map.on("move", syncFlatBuildings);
12659
12933
  sync();
12660
12934
  return {
12661
12935
  show: (transition) => change("3d", transition),
@@ -12667,6 +12941,11 @@ function createTileflowMap3D(options) {
12667
12941
  vegetationVisible = visible;
12668
12942
  vegetation?.setVisible(visible);
12669
12943
  },
12944
+ setAdaptivePerspective(enabled) {
12945
+ adaptivePerspective = enabled;
12946
+ camera.setEnabled(viewMode === "3d" && (adaptivePerspective ?? authoredPerspective ?? false));
12947
+ sync();
12948
+ },
12670
12949
  get buildings() {
12671
12950
  return buildings;
12672
12951
  },