@tileflow/core 0.1.0-alpha.40 → 0.1.0-alpha.41

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/browser.js CHANGED
@@ -5285,7 +5285,7 @@ function tileflowSunLightMatrix(direction, box, view = {}) {
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  ];
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  const matrix = new Float32Array(16);
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  for (let row = 0; row < 4; row += 1)
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- for (let column = 0; column < 4; column += 1) matrix[column * 4 + row] = rows[row][column];
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+ for (let column2 = 0; column2 < 4; column2 += 1) matrix[column2 * 4 + row] = rows[row][column2];
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  return {
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  matrix,
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  depth: hd * 2,
@@ -6197,6 +6197,12 @@ var tileflowModelParts = Object.freeze({
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  accent: 3,
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  roof: 4
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  });
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+ var tileflowModelArchitecturalPartNames = Object.freeze(
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+ Object.keys(tileflowModelParts)
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+ );
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+ function isTileflowModelPartName(value) {
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+ return typeof value === "string" && value.length <= 32 && /^[a-z][a-z0-9]*(?:[-_][a-z0-9]+)*$/u.test(value);
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+ }
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  var tileflowModelLightingRoles = Object.freeze({
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  unclassified: 0,
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  wall: 1,
@@ -6206,7 +6212,16 @@ var tileflowModelLightingRoles = Object.freeze({
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  lamp: 5,
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  logo: 6
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  });
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- var tileflowModelDefaultLightingRoles = Object.freeze([1, 1, 4, 1, 3]);
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+ var architecturalRoles = {
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+ surface: 1,
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+ secondary: 1,
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+ glass: 4,
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+ accent: 1,
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+ roof: 3
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+ };
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+ function tileflowModelDefaultLightingRole(part) {
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+ return Object.hasOwn(architecturalRoles, part) ? architecturalRoles[part] : tileflowModelLightingRoles.unclassified;
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+ }
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  var tileflowModelLimits = Object.freeze({
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  /** Levels of detail, nearest first. */
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  levels: 3,
@@ -6223,7 +6238,9 @@ var tileflowModelLimits = Object.freeze({
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  /** Models in one prepared file, as a landmark tile holds them. */
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  models: 512,
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  /** Bytes of one prepared file. */
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- bytes: 16 * 1024 * 1024
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+ bytes: 16 * 1024 * 1024,
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+ /** Differently named parts of one level. */
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+ parts: 16
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  });
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  var tileflowModelVertexBytes = 16;
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  function tileflowModelFootprintInTile(footprint, placement3, tile, extent5) {
@@ -6547,8 +6564,8 @@ function modelsOf(value) {
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  function modelColorsOf(value) {
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  if (!isRecord6(value)) return {};
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  const colors = {};
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- for (const part of Object.keys(tileflowModelParts))
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- if (typeof value[part] === "string") colors[part] = value[part];
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+ for (const [part, color] of Object.entries(value))
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+ if (isTileflowModelPartName(part) && typeof color === "string") colors[part] = color;
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  return Object.keys(colors).length > 0 ? { modelColors: colors } : {};
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  }
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  function landmarksOf(value) {
@@ -10047,7 +10064,7 @@ function browserWorker() {
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  if (typeof Worker === "undefined" || false)
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  return;
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  const url = URL.createObjectURL(
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Uint8Array(l.length*tn),C=new DataView(E.buffer),I=0,D=()=>({start:0,count:0,upTo:new Array(rn).fill(0)}),K=Object.fromEntries(Me.map((w,y)=>[w,{...D(),variants:Array.from({length:k(y)},D)}])),$=(w,y,b)=>{w.count===0&&(w.start=y),w.count+=1;for(let x=b;x<rn;x+=1)w.upTo[x]+=1};U.forEach((w,y)=>{let b=l[w],x=y*tn;C.setUint16(x,Math.min(q-1,Math.round(b.x)),!0),C.setUint16(x+2,Math.min(q-1,Math.round(b.y)),!0),C.setUint16(x+4,Math.round(b.height*10),!0),C.setUint16(x+6,Math.round(b.crown*10),!0),E[x+8]=Math.floor(b.turn*256)&255,E[x+9]=Math.floor(b.shade*256)&255,E[x+10]=b.form,E[x+11]=b.rank,E[x+12]=Math.floor(b.seed*256)&255,E[x+13]=b.canopy,E[x+14]=B[w],I=Math.max(I,b.height);let T=K[Me[b.form]];$(T,y,b.rank),$(T.variants[B[w]],y,b.rank)});let N=new Uint8Array(_.length*tn),Y=new DataView(N.buffer);return _.forEach((w,y)=>{let b=y*tn;Y.setUint16(b,Math.min(q-1,Math.round(w.x)),!0),Y.setUint16(b+2,Math.min(q-1,Math.round(w.y)),!0),Y.setUint16(b+4,Math.round(w.height*10),!0),Y.setUint16(b+6,Math.round(Tr*10),!0),N[b+8]=Math.round(w.turn*256)&255,N[b+9]=Math.floor(w.shade*256)&255,N[b+12]=Math.floor(w.seed*256)&255,I=Math.max(I,w.height)}),{trees:E,forms:K,hedges:N,tallest:I,mapped:u,canopy:c}}function Ar(e){let n={round:e.round??0,open:e.open??0,tall:e.tall??0};return n.round+n.open+n.tall>0?n:Sn}function sn(e,n){let t=0;for(let o of Me)t+=Math.max(0,e[o]??0);if(t<=0)return sn(Sn,n);let i=n*t;for(let o of Me){let r=Math.max(0,e[o]??0);if(i<r)return o;i-=r}return"round"}function xe(e,n){let t=typeof e=="number"?e:typeof e=="string"?Number.parseFloat(e):NaN;return Number.isFinite(t)&&t>0?Te(t,n):void 0}function Te(e,[n,t]){return Math.min(t,Math.max(n,e))}function An([e,n],t){return e+(n-e)*t}function Sr(e,n,t){let i=2**e.z,o=(e.x+n)/i*360-180,r=Math.atan(Math.sinh(Math.PI*(1-2*(e.y+t)/i)))*180/Math.PI;return[o,r]}function ze(e,n,t){let i=(Math.imul(Math.floor(e)|0,668265261)^Math.imul(Math.floor(n)|0,374761393)^Math.imul(t,2654435761))>>>0;return i=Math.imul(i^i>>>15,2246822507)>>>0,i=Math.imul(i^i>>>13,3266489909)>>>0,(i^i>>>16)>>>0}function ee(e,n){return ze(e,n,20973)/4294967296}var Lr=[void 0,"Point","LineString","Polygon"];function ft(e,n={}){let t=n.layers?new Set(n.layers):void 0,i={},o=new Bn(e,0,e.length);for(;o.more();){let[r,s]=o.tag();if(r!==3){o.skip(s);continue}let a=o.message(),l=Br(a,t);l&&!(l.name in i)&&(i[l.name]=l.layer)}return i}function Br(e,n){let t,i=4096,o=[],r=[],s=[];for(;e.more();){let[a,l]=e.tag();if(a===1?t=e.string():a===2?s.push(e.message()):a===3?o.push(e.string()):a===4?r.push(Cr(e.message())):a===5?i=e.varint():e.skip(l),t!==void 0&&n&&!n.has(t))return}if(!(t===void 0||n&&!n.has(t)))return{name:t,layer:Object.freeze({extent:i,features:Object.freeze(s.flatMap(a=>{let l=Or(a,o,r);return l?[l]:[]}))})}}function Or(e,n,t){let i,o,r={},s=[];for(;e.more();){let[a,l]=e.tag();if(a===1)i=e.varint();else if(a===2){let u=e.packed();for(let c=0;c+1<u.length;c+=2){let f=n[u[c]],d=t[u[c+1]];f!==void 0&&d!==void 0&&(r[f]=d)}}else a===3?o=Lr[e.varint()]:a===4?s=e.packed():e.skip(l)}if(o)return Object.freeze({...i===void 0?{}:{id:i},type:o,properties:Object.freeze(r),geometry:Object.freeze(Ur(s,o))})}function Ur(e,n){let t=[],i,o=0,r=0,s=0;for(;s<e.length;){let a=e[s++],l=a&7,u=a>>>3;if(l===7){i&&i.length>=2&&i.push(i[0],i[1]);continue}if(l!==1&&l!==2)throw new Error(`Unknown geometry command ${l} in vector tile.`);if(s+u*2>e.length)throw new Error("Truncated vector tile geometry.");for(let c=0;c<u;c+=1){if(o+=Ln(e[s++]),r+=Ln(e[s++]),l===1&&(n!=="Point"||c===0)&&t.push(i=[]),!i)throw new Error("Vector tile geometry draws a line before moving to its start.");i.push(o,r)}}return t}var Ln=e=>e%2===1?-(e+1)/2:e/2;function Cr(e){let n="";for(;e.more();){let[t,i]=e.tag();t===1?n=e.string():t===2?n=e.float():t===3?n=e.double():t===4?n=e.varint(!0):t===5?n=e.varint():t===6?n=Ln(e.varint()):t===7?n=e.varint()!==0:e.skip(i)}return n}var Pr=new TextDecoder,Bn=class e{constructor(n,t,i){this.bytes=n;this.end=i;this.position=t,this.view=new DataView(n.buffer,n.byteOffset,n.byteLength)}bytes;end;position;view;more(){return this.position<this.end}tag(){let n=this.varint();return[Math.floor(n/8),n&7]}varint(n=!1){let t=0,i=0;for(let o=0;o<10;o+=1){if(this.position>=this.end)throw new Error("Truncated vector tile.");let r=this.bytes[this.position++];if(o<4?t|=(r&127)<<o*7:o===4?(t|=(r&15)<<28,i=(r&112)>>4):o<9?i|=(r&127)<<(o-5)*7+3:i|=(r&1)<<31,r<128)return n?i*4294967296+(t>>>0):(i>>>0)*4294967296+(t>>>0)}throw new Error("Invalid varint in vector tile.")}span(){let n=this.varint(),t=this.position;if(t+n>this.end)throw new Error("Truncated vector tile.");return this.position=t+n,[t,t+n]}message(){let[n,t]=this.span();return new e(this.bytes,n,t)}string(){let[n,t]=this.span();return Pr.decode(this.bytes.subarray(n,t))}packed(){let[n,t]=this.span(),i=new e(this.bytes,n,t),o=[];for(;i.more();)o.push(i.varint());return o}float(){if(this.position+4>this.end)throw new Error("Truncated vector tile.");let n=this.view.getFloat32(this.position,!0);return this.position+=4,n}double(){if(this.position+8>this.end)throw new Error("Truncated vector tile.");let n=this.view.getFloat64(this.position,!0);return this.position+=8,n}skip(n){if(n===0)this.varint();else if(n===1)this.position+=8;else if(n===2)this.span();else if(n===5)this.position+=4;else throw new Error(`Unsupported protocol buffer wire type ${n} in vector tile.`);if(this.position>this.end)throw new Error("Truncated vector tile.")}};function dt(e){return Object.values(e.layers).filter(n=>typeof n=="string")}function mt(e,n){if(e.kind==="buildings"){let r=n(e.layers.building);if(!r)return;let s=n(e.layers.places),a=Kn(r,{...e.options,...s?{places:s}:{}});return a&&et(a)}if(e.kind==="trees"){let r=n(e.layers.tree),s=n(e.layers.canopy),a=n(e.layers.hedge);if(!r&&!s&&!a)return;let l=ct({...r?{trees:r}:{},...s?{canopy:s}:{},...a?{hedges:a}:{}},e.options);return l.trees.length>0||l.hedges.length>0?l:void 0}let t=n(e.layers.streetFurniture),i=n(e.layers.transportation),o=n(e.layers.sidewalk);return it({...t?{streetFurniture:t}:{},...i?{transportation:i}:{},...o?{sidewalks:o}:{}},e.options)}function ht(e,n){if(!n)return[];if(e==="buildings")return nt(n);if(e==="trees"){let{trees:t,hedges:i}=n;return[t.buffer,i.buffer].filter((o,r,s)=>s.indexOf(o)===r)}return[n.lamps.buffer]}function pt(e=16){let n=new Map;return{read(t,i,o){let r=n.get(t);for(n.delete(t),r??={bytes:i,layers:new Map},n.set(t,r);n.size>e;)n.delete(n.keys().next().value);let s=o.filter(l=>!r.layers.has(l));if(s.length>0){let l=ft(r.bytes,{layers:s});for(let u of s)r.layers.set(u,l[u])}let a=r.layers;return l=>l===void 0?void 0:a.get(l)}}}var On=globalThis,Er=pt();On.onmessage=({data:{url:e,bytes:n,task:t}})=>{try{let i=mt(t,Er.read(e,n,dt(t)));On.postMessage({result:i},ht(t.kind,i))}catch(i){On.postMessage({error:String(i)})}};})();\n'], { type: "text/javascript" })
10051
10068
  );
10052
10069
  try {
10053
10070
  return new Worker(url, { name: "tileflow-tiles" });
@@ -11239,7 +11256,7 @@ function tileflowTilesForBounds(bounds, zoom) {
11239
11256
  throw new RangeError("Tile bounds are [west, south, east, north] in degrees.");
11240
11257
  const z2 = Math.max(0, Math.round(zoom));
11241
11258
  const count = 2 ** z2;
11242
- const column = (lng) => Math.min(count - 1, Math.max(0, Math.floor((lng + 180) / 360 * count)));
11259
+ const column2 = (lng) => Math.min(count - 1, Math.max(0, Math.floor((lng + 180) / 360 * count)));
11243
11260
  const row = (lat) => {
11244
11261
  const clamped = Math.min(earthLatitudeLimit, Math.max(-earthLatitudeLimit, lat));
11245
11262
  const radians2 = clamped * Math.PI / 180;
@@ -11247,8 +11264,8 @@ function tileflowTilesForBounds(bounds, zoom) {
11247
11264
  return Math.min(count - 1, Math.max(0, Math.floor(y2 * count)));
11248
11265
  };
11249
11266
  const columns2 = [];
11250
- const first = column(west);
11251
- const last = column(east);
11267
+ const first = column2(west);
11268
+ const last = column2(east);
11252
11269
  if (west <= east) for (let x3 = first; x3 <= last; x3 += 1) columns2.push(x3);
11253
11270
  else {
11254
11271
  for (let x3 = first; x3 < count; x3 += 1) columns2.push(x3);
@@ -12004,6 +12021,7 @@ function checkTileflowModelSurface(surface, vertices, indices) {
12004
12021
  const value = attributes4[i2];
12005
12022
  if (!Number.isFinite(value) || Math.abs(value) > 65536) fail("unbounded vertex attributes");
12006
12023
  if (i2 % 8 >= 4 && (value < 0 || value > 1)) fail("vertex RGBA must be zero to one");
12024
+ if ((i2 % 8 === 2 || i2 % 8 === 3) && (value < 0 || value > 1)) fail("UV1 must be zero to one");
12007
12025
  }
12008
12026
  if (!Array.isArray(materials) || materials.length < 1 || materials.length > tileflowModelSurfaceLimits.materials)
12009
12027
  fail("material count exceeds the limit");
@@ -12085,7 +12103,7 @@ function checkTileflowModelSurface(surface, vertices, indices) {
12085
12103
  fail("emitter count exceeds the limit");
12086
12104
  for (const emitter of emitters) {
12087
12105
  if (!emitter || typeof emitter !== "object") fail("invalid area emitter");
12088
- if (!tuple(emitter.start, 3, -2e3, 2e3) || !tuple(emitter.end, 3, -2e3, 2e3) || !number(emitter.height, 0.01, 1e3) || emitter.depth !== void 0 && !number(emitter.depth, 0, 100) || !Object.hasOwn(tileflowModelLightingRoles, emitter.role) || !Object.hasOwn(tileflowModelParts, emitter.part))
12106
+ if (!tuple(emitter.start, 3, -2e3, 2e3) || !tuple(emitter.end, 3, -2e3, 2e3) || !number(emitter.height, 0.01, 1e3) || emitter.depth !== void 0 && !number(emitter.depth, 0, 100) || !Object.hasOwn(tileflowModelLightingRoles, emitter.role) || !isTileflowModelPartName(emitter.part))
12089
12107
  fail("invalid area emitter");
12090
12108
  if (Math.hypot(emitter.end[0] - emitter.start[0], emitter.end[1] - emitter.start[1]) < 1e-3 || Math.abs(emitter.end[2] - emitter.start[2]) > 0.01)
12091
12109
  fail("an area emitter needs a horizontal lower edge");
@@ -12126,7 +12144,6 @@ function tileflowModelImageSize(bytes, mimeType) {
12126
12144
  var levelNames = ["near", "mid", "far"];
12127
12145
  var meshopt = "EXT_meshopt_compression";
12128
12146
  var quantisation = "KHR_mesh_quantization";
12129
- var partCount = Object.keys(tileflowModelParts).length;
12130
12147
  var roleCount = Object.keys(tileflowModelLightingRoles).length;
12131
12148
  var modelId2 = /^[a-z0-9]+(?:-[a-z0-9]+)*$/u;
12132
12149
  var [glbMagic, jsonChunk, binChunk] = [1179937895, 1313821514, 5130562];
@@ -12163,7 +12180,7 @@ async function decodeTileflowModels(buffer, decompressor) {
12163
12180
  if (source !== 0 || byteStride !== stride || count * byteStride !== length)
12164
12181
  throw new Error();
12165
12182
  if (filter !== void 0 && filter !== "NONE") throw new Error();
12166
- if (mode !== (stride > 4 ? "ATTRIBUTES" : "TRIANGLES")) throw new Error();
12183
+ if (mode !== (view.target === 34963 ? "TRIANGLES" : "ATTRIBUTES")) throw new Error();
12167
12184
  out = new Uint8Array(length);
12168
12185
  decoder.decodeGltfBuffer(out, count, byteStride, slice(bin, byteOffset, byteLength), mode);
12169
12186
  } else {
@@ -12202,6 +12219,7 @@ async function decodeTileflowModels(buffer, decompressor) {
12202
12219
  }
12203
12220
  levels.push({
12204
12221
  vertices: level.vertices,
12222
+ partNames: level.partNames,
12205
12223
  indices: level.indices,
12206
12224
  centre: level.centre,
12207
12225
  step: level.step,
@@ -12290,6 +12308,9 @@ function readLevelNode(json, node, name, viewBytes, hasLightingRoles) {
12290
12308
  const indexCount = index?.count;
12291
12309
  if (!width || index.type !== "SCALAR" || (index.byteOffset ?? 0) !== 0 || !Number.isInteger(indexCount) || indexCount < 3 || indexCount % 3 !== 0 || indexCount / 3 > tileflowModelLimits.triangles)
12292
12310
  throw new Error();
12311
+ const own = node.extras?.tileflow?.parts;
12312
+ const partNames = own === void 0 ? tileflowModelArchitecturalPartNames : own;
12313
+ if (!isPartNames(partNames)) throw new Error();
12293
12314
  const vertices = viewBytes(
12294
12315
  position.bufferView,
12295
12316
  tileflowModelVertexBytes,
@@ -12298,8 +12319,8 @@ function readLevelNode(json, node, name, viewBytes, hasLightingRoles) {
12298
12319
  for (let vertex = 0; vertex < count; vertex += 1) {
12299
12320
  const at = vertex * tileflowModelVertexBytes;
12300
12321
  const part = vertices[at + 12];
12301
- if (part >= partCount) throw new Error();
12302
- if (!hasLightingRoles) vertices[at + 15] = tileflowModelDefaultLightingRoles[part];
12322
+ if (part >= partNames.length) throw new Error();
12323
+ if (!hasLightingRoles) vertices[at + 15] = tileflowModelDefaultLightingRole(partNames[part]);
12303
12324
  else if (vertices[at + 15] >= roleCount) throw new Error();
12304
12325
  }
12305
12326
  const indexBytes = viewBytes(index.bufferView, width, indexCount * width);
@@ -12308,18 +12329,30 @@ function readLevelNode(json, node, name, viewBytes, hasLightingRoles) {
12308
12329
  const physical = node.extras?.tileflow?.surface;
12309
12330
  let surface;
12310
12331
  if (physical !== void 0) {
12311
- if (physical?.version !== 1 || !Array.isArray(physical.attributes) || physical.attributes.length !== 2)
12332
+ if (physical?.version !== 2 || !Array.isArray(physical.attributes) || physical.attributes.length !== 3)
12312
12333
  throw new Error();
12313
- const uv = accessor(physical.attributes[0]);
12314
- const colour = accessor(physical.attributes[1]);
12315
- if (!uv || !colour || (uv.byteOffset ?? 0) !== 0 || colour.byteOffset !== 16 || uv.bufferView !== colour.bufferView || [uv, colour].some(
12316
- (value) => value.componentType !== 5126 || value.type !== "VEC4" || value.count !== count || value.normalized === true
12317
- ))
12334
+ const [uv, lightmap, colour] = physical.attributes.map(accessor);
12335
+ if (!uv || !lightmap || !colour || (uv.byteOffset ?? 0) !== 0 || colour.byteOffset !== 8 || (lightmap.byteOffset ?? 0) !== 0 || uv.bufferView !== colour.bufferView || uv.bufferView === lightmap.bufferView || uv.componentType !== 5126 || uv.type !== "VEC2" || colour.componentType !== 5126 || colour.type !== "VEC4" || lightmap.componentType !== 5123 || lightmap.type !== "VEC2" || lightmap.normalized !== true || [uv, lightmap, colour].some((value) => value.count !== count))
12318
12336
  throw new Error();
12319
- const attributeBytes = viewBytes(uv.bufferView, 32, count * 32);
12337
+ const restBytes = viewBytes(uv.bufferView, 24, count * 24);
12338
+ const lightmapBytes = viewBytes(lightmap.bufferView, 4, count * 4);
12339
+ const rest = new Float32Array(
12340
+ restBytes.buffer.slice(restBytes.byteOffset, restBytes.byteOffset + count * 24)
12341
+ );
12342
+ const second = new Uint16Array(
12343
+ lightmapBytes.buffer.slice(lightmapBytes.byteOffset, lightmapBytes.byteOffset + count * 4)
12344
+ );
12345
+ const attributes4 = new Float32Array(count * 8);
12346
+ for (let vertex = 0; vertex < count; vertex++) {
12347
+ const at = vertex * 8;
12348
+ attributes4[at] = rest[vertex * 6];
12349
+ attributes4[at + 1] = rest[vertex * 6 + 1];
12350
+ attributes4[at + 2] = second[vertex * 2] / 65535;
12351
+ attributes4[at + 3] = second[vertex * 2 + 1] / 65535;
12352
+ attributes4.set(rest.subarray(vertex * 6 + 2, vertex * 6 + 6), at + 4);
12353
+ }
12320
12354
  if (!Array.isArray(physical.textures) || physical.textures.length > 32) throw new Error();
12321
- surface = {
12322
- attributes: new Float32Array(attributeBytes.buffer, attributeBytes.byteOffset, count * 8),
12355
+ const read = {
12323
12356
  materials: physical.materials,
12324
12357
  ranges: physical.ranges,
12325
12358
  textures: physical.textures.map((texture) => {
@@ -12330,10 +12363,12 @@ function readLevelNode(json, node, name, viewBytes, hasLightingRoles) {
12330
12363
  }),
12331
12364
  ...physical.emitters === void 0 ? {} : { emitters: physical.emitters }
12332
12365
  };
12333
- checkTileflowModelSurface(surface, count, indexCount);
12366
+ checkTileflowModelSurface({ ...read, attributes: attributes4 }, count, indexCount);
12367
+ surface = { ...read, uv: column(attributes4, 0), rgba: column(attributes4, 4) };
12334
12368
  }
12335
12369
  return {
12336
12370
  vertices,
12371
+ partNames: [...partNames],
12337
12372
  indices,
12338
12373
  centre: [centre[0], centre[1], centre[2]],
12339
12374
  step: scale[0],
@@ -12342,6 +12377,21 @@ function readLevelNode(json, node, name, viewBytes, hasLightingRoles) {
12342
12377
  surface
12343
12378
  };
12344
12379
  }
12380
+ function column(attributes4, first) {
12381
+ const out = attributes4.slice(first, first + 4);
12382
+ for (let at = 8 + first; at < attributes4.length; at += 8)
12383
+ for (let component = 0; component < 4; component += 1)
12384
+ if (attributes4[at + component] !== out[component]) {
12385
+ const all = new Float32Array(attributes4.length / 2);
12386
+ for (let vertex = 0; vertex < all.length / 4; vertex += 1)
12387
+ all.set(attributes4.subarray(vertex * 8 + first, vertex * 8 + first + 4), vertex * 4);
12388
+ return all;
12389
+ }
12390
+ return out;
12391
+ }
12392
+ function isPartNames(names) {
12393
+ return Array.isArray(names) && names.length >= 1 && names.length <= tileflowModelLimits.parts && names.every(isTileflowModelPartName) && new Set(names).size === names.length;
12394
+ }
12345
12395
  function readGlb(bytes) {
12346
12396
  if (bytes.byteLength < 20 || bytes.byteLength > tileflowModelLimits.bytes) throw new Error();
12347
12397
  const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
@@ -12375,6 +12425,42 @@ function placed(at) {
12375
12425
  return typeof longitude === "number" && typeof latitude === "number" && longitude >= -180 && longitude <= 180 && latitude >= -85 && latitude <= 85;
12376
12426
  }
12377
12427
 
12428
+ // src/models-3d-levels.ts
12429
+ var tileflowModelLevelDistances = Object.freeze({
12430
+ tall: Object.freeze([2e3, 5e3]),
12431
+ wide: Object.freeze([1500, 3500]),
12432
+ small: Object.freeze([1e3, 2500])
12433
+ });
12434
+ var tileflowModelLevelHysteresis = 1.1;
12435
+ function tileflowModelLevelDistancesOf(bounds) {
12436
+ const [minX, minY, , maxX, maxY, maxZ] = bounds;
12437
+ if (maxZ >= 30) return tileflowModelLevelDistances.tall;
12438
+ if (Math.max(maxX - minX, maxY - minY) >= 80) return tileflowModelLevelDistances.wide;
12439
+ return tileflowModelLevelDistances.small;
12440
+ }
12441
+ function tileflowModelCameraDistance(model, view) {
12442
+ const [minX, minY, minZ, maxX, maxY, maxZ] = model.bounds;
12443
+ const [x3, y2, z2] = [(minX + maxX) / 2, (minY + maxY) / 2, (minZ + maxZ) / 2];
12444
+ const turn = model.heading * Math.PI / 180;
12445
+ const east = x3 * Math.cos(turn) + y2 * Math.sin(turn);
12446
+ const north = -x3 * Math.sin(turn) + y2 * Math.cos(turn);
12447
+ return Math.hypot(view.camera[0] - east, view.camera[1] - north, view.camera[2] - z2);
12448
+ }
12449
+ function tileflowModelLevel(model, view, previous) {
12450
+ const thresholds = tileflowModelLevelDistancesOf(model.bounds);
12451
+ const last = Math.max(0, Math.min(model.levels, thresholds.length + 1) - 1);
12452
+ const distance = tileflowModelCameraDistance(model, view);
12453
+ if (!Number.isFinite(distance)) return 0;
12454
+ const margin = previous === void 0 ? 1 : tileflowModelLevelHysteresis;
12455
+ let level = Math.max(0, Math.min(last, previous ?? 0));
12456
+ while (level < last && distance >= thresholds[level] * margin) level += 1;
12457
+ while (level > 0 && distance < thresholds[level - 1] / margin) level -= 1;
12458
+ return level;
12459
+ }
12460
+ function tileflowModelShadowLevel(level, levels) {
12461
+ return Math.max(0, Math.min(level + 1, levels - 1));
12462
+ }
12463
+
12378
12464
  // src/models-3d-landmarks.ts
12379
12465
  var tileflowLandmarkTileZoom = 14;
12380
12466
  var tileflowLandmarkRegionZoom = 6;
@@ -12408,8 +12494,7 @@ function validFootprint(footprint) {
12408
12494
  }
12409
12495
  function readTileflowLandmarkRegion(json) {
12410
12496
  if (!isRecord9(json)) return void 0;
12411
- const named = json.format === "tileflow-landmark-region-v2";
12412
- if (!named && json.format !== "tileflow-landmark-region-v1") return void 0;
12497
+ if (json.format !== "tileflow-landmark-region-v2") return void 0;
12413
12498
  const region = json.region;
12414
12499
  if (json.zoom !== tileflowLandmarkTileZoom || !Array.isArray(region) || region.length !== 3 || region[0] !== tileflowLandmarkRegionZoom || !Array.isArray(json.tiles))
12415
12500
  return void 0;
@@ -12417,17 +12502,13 @@ function readTileflowLandmarkRegion(json) {
12417
12502
  if (!Number.isInteger(x3) || !Number.isInteger(y2)) return void 0;
12418
12503
  const tiles = [];
12419
12504
  for (const tile of json.tiles) {
12420
- if (!Array.isArray(tile) || tile.length !== (named ? 4 : 3)) return void 0;
12505
+ if (!Array.isArray(tile) || tile.length !== 4) return void 0;
12421
12506
  const [tx, ty, hash4, listed] = tile;
12422
12507
  if (!Number.isInteger(tx) || !Number.isInteger(ty) || typeof hash4 !== "string")
12423
12508
  return void 0;
12424
12509
  if (!sha256.test(hash4)) return void 0;
12425
12510
  const [rx, ry] = tileflowLandmarkRegionOf([tx, ty]);
12426
12511
  if (rx !== x3 || ry !== y2) return void 0;
12427
- if (!named) {
12428
- tiles.push([tx, ty, hash4]);
12429
- continue;
12430
- }
12431
12512
  const landmarks = readLandmarks(listed, tx, ty);
12432
12513
  if (!landmarks) return void 0;
12433
12514
  tiles.push([tx, ty, hash4, landmarks]);
@@ -12656,8 +12737,8 @@ uniform vec3 u_emissive;
12656
12737
  uniform float u_normal_strength;
12657
12738
  uniform float u_occlusion_strength;
12658
12739
  uniform bool u_unlit;
12659
- uniform vec3 u_part_colours[5];
12660
- uniform float u_part_mix[5];
12740
+ // Each part's colour, and how far the map's colour replaces the material's own.
12741
+ uniform vec4 u_parts[${tileflowModelLimits.parts}];
12661
12742
  uniform vec4 u_role_colour[7];
12662
12743
  uniform vec4 u_role_material[7]; // metallic, roughness, their respective override weights
12663
12744
 
@@ -12689,7 +12770,8 @@ vec3 materialNormal(vec3 normal) {
12689
12770
  vec3 materialBase(int role) {
12690
12771
  vec4 own = u_role_colour[role];
12691
12772
  vec3 factor = mix(u_base_colour.rgb, fromSRGB(own.rgb), own.a);
12692
- factor = mix(factor, fromSRGB(u_part_colours[v_part]), u_part_mix[v_part]);
12773
+ vec4 part = u_parts[v_part];
12774
+ factor = mix(factor, fromSRGB(part.rgb), part.a);
12693
12775
  return factor * v_rgba.rgb * fromSRGB(materialTexture(0).rgb);
12694
12776
  }
12695
12777
 
@@ -12739,10 +12821,7 @@ var tileflowModelAttributes = [
12739
12821
  ["a_paint", 3, "UNSIGNED_BYTE", false, 12],
12740
12822
  ["a_lighting_role", 1, "UNSIGNED_BYTE", false, 15]
12741
12823
  ];
12742
- var tileflowModelSurfaceAttributes = [
12743
- ["a_uv", 4, "FLOAT", false, 0],
12744
- ["a_rgba", 4, "FLOAT", false, 16]
12745
- ];
12824
+ var tileflowModelSurfaceAttributes = ["a_uv", "a_rgba"];
12746
12825
  var attributes2 = `
12747
12826
  in vec3 a_position; // whole steps from the level's centre, in glTF's axes
12748
12827
  in vec3 a_normal; // in glTF's axes
@@ -12813,7 +12892,7 @@ ${attributes2}
12813
12892
  uniform mat4 u_light_matrix;
12814
12893
  uniform vec3 u_shadow_dir;
12815
12894
  uniform float u_normal_offset;
12816
- uniform vec3 u_part_colours[5];
12895
+ uniform vec4 u_parts[${tileflowModelLimits.parts}];
12817
12896
  uniform vec2 u_model_height;
12818
12897
  ${placement}
12819
12898
  out vec3 v_colour;
@@ -12840,11 +12919,11 @@ void main() {
12840
12919
  v_shadow = shadow.xyz * 0.5 + 0.5;
12841
12920
  v_normal = normal;
12842
12921
  int part = int(a_paint.x + 0.5);
12843
- v_part = clamp(part, 0, 4);
12922
+ v_part = clamp(part, 0, ${tileflowModelLimits.parts - 1});
12844
12923
  v_uv = a_uv;
12845
12924
  v_rgba = a_rgba;
12846
12925
  v_position = vec3(m.xy, z);
12847
- vec3 colour = u_part_colours[clamp(part, 0, 4)];
12926
+ vec3 colour = u_parts[v_part].rgb;
12848
12927
  // A material lighter or darker than mid-grey makes its part lighter or darker.
12849
12928
  v_colour = colour * (0.55 + 0.45 * (a_paint.y / 255.0) * 2.0);
12850
12929
  v_light = a_paint.z / 255.0;
@@ -12958,21 +13037,39 @@ function closeModelImages(images) {
12958
13037
  }
12959
13038
  function uploadModelSurface(gl, level, images) {
12960
13039
  if (!level.surface) return void 0;
12961
- const vbo = gl.createBuffer();
12962
- gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
12963
- gl.bufferData(gl.ARRAY_BUFFER, level.surface.attributes, gl.STATIC_DRAW);
12964
- for (const [
12965
- index,
12966
- [, size, type, normalised, offset]
12967
- ] of tileflowModelSurfaceAttributes.entries()) {
13040
+ const streams = [level.surface.uv, level.surface.rgba];
13041
+ const shared4 = streams.map((stream) => stream.length === 4 ? stream : void 0);
13042
+ const bytes = streams.reduce(
13043
+ (sum2, stream) => sum2 + (stream.length > 4 ? stream.byteLength : 0),
13044
+ 0
13045
+ );
13046
+ let vbo;
13047
+ if (bytes > 0) {
13048
+ vbo = gl.createBuffer();
13049
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
13050
+ gl.bufferData(gl.ARRAY_BUFFER, bytes, gl.STATIC_DRAW);
13051
+ }
13052
+ let offset = 0;
13053
+ for (const [index, stream] of streams.entries()) {
12968
13054
  const location = index + tileflowModelAttributes.length;
13055
+ if (stream.length === 4) {
13056
+ gl.disableVertexAttribArray(location);
13057
+ continue;
13058
+ }
13059
+ gl.bufferSubData(gl.ARRAY_BUFFER, offset, stream);
12969
13060
  gl.enableVertexAttribArray(location);
12970
- gl.vertexAttribPointer(location, size, gl[type], normalised, 32, offset);
13061
+ gl.vertexAttribPointer(location, 4, gl.FLOAT, false, 16, offset);
13062
+ offset += stream.byteLength;
12971
13063
  }
12972
13064
  const flip = gl.getParameter(gl.UNPACK_FLIP_Y_WEBGL);
12973
13065
  const premultiply = gl.getParameter(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL);
12974
13066
  gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
12975
13067
  gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
13068
+ const coloured = /* @__PURE__ */ new Set();
13069
+ for (const material of level.surface.materials)
13070
+ for (const channel of tileflowModelTextureChannels)
13071
+ if (channel !== "occlusionTexture" && material[channel])
13072
+ coloured.add(material[channel].texture);
12976
13073
  try {
12977
13074
  const textures = level.surface.textures.map((source, index) => {
12978
13075
  const texture = gl.createTexture();
@@ -12982,7 +13079,9 @@ function uploadModelSurface(gl, level, images) {
12982
13079
  const min = source.minFilter ?? gl.LINEAR_MIPMAP_LINEAR;
12983
13080
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, min);
12984
13081
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, source.magFilter ?? gl.LINEAR);
12985
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, gl.RGBA, gl.UNSIGNED_BYTE, images[index]);
13082
+ if (coloured.has(index))
13083
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, gl.RGBA, gl.UNSIGNED_BYTE, images[index]);
13084
+ else gl.texImage2D(gl.TEXTURE_2D, 0, gl.R8, gl.RED, gl.UNSIGNED_BYTE, images[index]);
12986
13085
  if (min >= gl.NEAREST_MIPMAP_NEAREST) gl.generateMipmap(gl.TEXTURE_2D);
12987
13086
  return texture;
12988
13087
  });
@@ -13003,7 +13102,8 @@ function uploadModelSurface(gl, level, images) {
13003
13102
  );
13004
13103
  }
13005
13104
  return {
13006
- vbo,
13105
+ ...vbo ? { vbo } : {},
13106
+ shared: shared4,
13007
13107
  textures,
13008
13108
  centres,
13009
13109
  emitters: (level.surface.emitters ?? []).map(modelEmitterGeometry)
@@ -13013,6 +13113,10 @@ function uploadModelSurface(gl, level, images) {
13013
13113
  gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiply);
13014
13114
  }
13015
13115
  }
13116
+ function bindModelSurfaceShared(gl, buffers) {
13117
+ for (const [index, value] of buffers.shared.entries())
13118
+ if (value) gl.vertexAttrib4fv(index + tileflowModelAttributes.length, value);
13119
+ }
13016
13120
  function bindModelMaterial(gl, uniforms, material, buffers, blank) {
13017
13121
  const at = (name) => uniforms[name] ?? null;
13018
13122
  gl.uniform1i(at("u_physical"), material ? 1 : 0);
@@ -13059,7 +13163,6 @@ var keptModels = 12;
13059
13163
  var keptLandmarkTiles = 9;
13060
13164
  var keptLandmarkRegions = 8;
13061
13165
  var reachTiles = 1;
13062
- var levelDistances = [900, 2600];
13063
13166
  var retryAfter = 3e4;
13064
13167
  var tilesetRetryAfter = 3e5;
13065
13168
  var landmarkHold = 3e3;
@@ -13187,7 +13290,7 @@ function createTileflowPlacedModels(options) {
13187
13290
  const tiles = new Map(
13188
13291
  region.tiles.map((tile) => [
13189
13292
  `${tile[0]}/${tile[1]}`,
13190
- { hash: tile[2], ...tile[3] ? { landmarks: tile[3] } : {} }
13293
+ { hash: tile[2], landmarks: tile[3] }
13191
13294
  ])
13192
13295
  );
13193
13296
  regions.set(regionKey, { tiles, used: performance.now() });
@@ -13430,7 +13533,7 @@ function createTileflowPlacedModels(options) {
13430
13533
  else {
13431
13534
  const failing = (tileFailed.get(hash4) ?? 0) > now;
13432
13535
  if (!tileLoading.has(hash4) && !failing) loadTile(hash4);
13433
- if (named.landmarks && !failing) onTheirWay.set(hash4, named.landmarks);
13536
+ if (!failing) onTheirWay.set(hash4, named.landmarks);
13434
13537
  }
13435
13538
  }
13436
13539
  if (nearHashes.size !== wantedTiles.size || [...nearHashes].some((hash4) => !wantedTiles.has(hash4))) {
@@ -13476,6 +13579,7 @@ function createTileflowPlacedModels(options) {
13476
13579
  for (const entry of next)
13477
13580
  if (!before.delete(entry)) {
13478
13581
  entry.standingSince = now;
13582
+ entry.level = void 0;
13479
13583
  changed.push(...reach(entry));
13480
13584
  }
13481
13585
  for (const entry of before.keys()) {
@@ -13586,13 +13690,17 @@ function createTileflowPlacedModels(options) {
13586
13690
  version2 += 1;
13587
13691
  }
13588
13692
  },
13589
- levelOf(model, centre) {
13590
- const [longitude, latitude] = model.placement.at;
13591
- const north = (latitude - centre.lat) * 111320;
13592
- const east = (longitude - centre.lng) * 111320 * Math.cos(centre.lat * Math.PI / 180);
13593
- const distance = Math.hypot(north, east);
13594
- const level = levelDistances.findIndex((limit) => distance < limit);
13595
- return Math.min(model.model.levels.length - 1, level < 0 ? levelDistances.length : level);
13693
+ levelOf(model, view) {
13694
+ model.level = tileflowModelLevel(
13695
+ {
13696
+ bounds: model.model.bounds,
13697
+ heading: model.placement.heading,
13698
+ levels: model.model.levels.length
13699
+ },
13700
+ view,
13701
+ model.level
13702
+ );
13703
+ return model.level;
13596
13704
  },
13597
13705
  key: () => String(version2),
13598
13706
  release(context) {
@@ -13651,7 +13759,7 @@ function releaseBuffers(context, entry) {
13651
13759
  context.deleteBuffer(level.vbo);
13652
13760
  context.deleteBuffer(level.ibo);
13653
13761
  if (level.surface) {
13654
- context.deleteBuffer(level.surface.vbo);
13762
+ if (level.surface.vbo) context.deleteBuffer(level.surface.vbo);
13655
13763
  for (const texture of level.surface.textures) context.deleteTexture(texture);
13656
13764
  }
13657
13765
  }
@@ -14170,7 +14278,7 @@ function createTileflowBuildings3D(options) {
14170
14278
  }
14171
14279
  return { zoom: camera.zoom, tiles: [left, top, right, bottom], tallest };
14172
14280
  },
14173
- key: () => `buildings:${visibleScale().toFixed(4)}:${modelScale().toFixed(4)}:${generation}:${models.key()}:${programs.depth ? 1 : 0}`,
14281
+ key: () => `buildings:${visibleScale().toFixed(4)}:${modelScale().toFixed(4)}:${generation}:${models.key()}:${programs.depth ? 1 : 0}:${(modelScale() > 0 ? modelsDrawn() : []).map(shadowLevelOf).join("")}`,
14174
14282
  drawDepth(context, frame) {
14175
14283
  const program = programs.depth;
14176
14284
  if (!program) return;
@@ -14224,15 +14332,22 @@ function createTileflowBuildings3D(options) {
14224
14332
  const modelsShown = modelScale();
14225
14333
  context.uniform1f(modelDepth.uniforms.u_scale, modelsShown);
14226
14334
  context.uniform1f(modelDepth.uniforms.u_metres, frame.metres);
14227
- const centre = map.getCenter();
14228
14335
  for (const model of modelsShown > 0 ? modelsDrawn() : []) {
14229
14336
  const stand = standOf(model);
14337
+ const offset = frame.offsetOf({ x: stand.tileX, y: stand.tileY }, camera.zoom);
14338
+ const [left, top, low, right, bottom, high] = modelBox(model, stand);
14339
+ if (!buildingBoxVisible(frame.light.matrix, [
14340
+ (left + offset[0]) * frame.metres,
14341
+ -(bottom + offset[1]) * frame.metres,
14342
+ low,
14343
+ (right + offset[0]) * frame.metres,
14344
+ -(top + offset[1]) * frame.metres,
14345
+ high
14346
+ ]))
14347
+ continue;
14230
14348
  setPlacement(context, modelDepth, model, stand);
14231
- context.uniform2f(
14232
- modelDepth.uniforms.u_offset,
14233
- ...frame.offsetOf({ x: stand.tileX, y: stand.tileY }, camera.zoom)
14234
- );
14235
- drawModel(context, modelDepth, model, models.levelOf(model, centre), "depth");
14349
+ context.uniform2f(modelDepth.uniforms.u_offset, ...offset);
14350
+ drawModel(context, modelDepth, model, shadowLevelOf(model), "depth");
14236
14351
  }
14237
14352
  }
14238
14353
  };
@@ -14261,6 +14376,21 @@ function createTileflowBuildings3D(options) {
14261
14376
  reach: Math.hypot(Math.max(-minX, maxX), Math.max(-minY, maxY)) / tileMetres
14262
14377
  };
14263
14378
  }
14379
+ function modelBox(model, stand) {
14380
+ const reach = stand.reach * tileflowBuildingExtent;
14381
+ const [ax, ay] = stand.anchor;
14382
+ const [, , low, , , high] = model.model.bounds;
14383
+ return [ax - reach, ay - reach, Math.min(0, low), ax + reach, ay + reach, high + 0.1];
14384
+ }
14385
+ function modelView(model) {
14386
+ return { camera: modelCamera(model) };
14387
+ }
14388
+ function levelOf(model) {
14389
+ return models.levelOf(model, modelView(model));
14390
+ }
14391
+ function shadowLevelOf(model) {
14392
+ return tileflowModelShadowLevel(levelOf(model), model.model.levels.length);
14393
+ }
14264
14394
  function setPlacement(context, program, model, stand) {
14265
14395
  const u = program.uniforms;
14266
14396
  const turn = model.placement.heading * Math.PI / 180;
@@ -14279,6 +14409,7 @@ function createTileflowBuildings3D(options) {
14279
14409
  model.model.bounds[5] - model.model.bounds[2]
14280
14410
  );
14281
14411
  context.bindVertexArray(buffers.vao);
14412
+ if (buffers.surface) bindModelSurfaceShared(context, buffers.surface);
14282
14413
  if (!mesh.surface) {
14283
14414
  if (pass === "blend") return;
14284
14415
  bindModelMaterial(context, program.uniforms, void 0, void 0, blank);
@@ -14321,23 +14452,27 @@ function createTileflowBuildings3D(options) {
14321
14452
  function partColoursNow() {
14322
14453
  const { themes, lower, upper, mix: mix2 } = designsOnScreen();
14323
14454
  const base = themeColour();
14324
- const out = new Float32Array(15);
14325
- for (const [part, index] of Object.entries(tileflowModelParts)) {
14326
- const derived = derivedParts[part](base);
14327
- const below = rgbOf2(themes[lower].modelColors?.[part]) ?? derived;
14328
- const above = rgbOf2(themes[upper].modelColors?.[part]) ?? derived;
14329
- for (let channel = 0; channel < 3; channel += 1)
14330
- out[index * 3 + channel] = below[channel] + (above[channel] - below[channel]) * mix2;
14331
- }
14332
- return out;
14455
+ const named = (index, part) => {
14456
+ const colours = themes[index].modelColors;
14457
+ return colours && Object.hasOwn(colours, part) ? rgbOf2(colours[part]) : void 0;
14458
+ };
14459
+ return (part) => {
14460
+ const derived = Object.hasOwn(derivedParts, part) ? derivedParts[part](base) : base;
14461
+ const below = named(lower, part);
14462
+ const above = named(upper, part);
14463
+ const [from, to] = [below ?? derived, above ?? derived];
14464
+ return [
14465
+ from[0] + (to[0] - from[0]) * mix2,
14466
+ from[1] + (to[1] - from[1]) * mix2,
14467
+ from[2] + (to[2] - from[2]) * mix2,
14468
+ (below ? 1 - mix2 : 0) + (above ? mix2 : 0)
14469
+ ];
14470
+ };
14333
14471
  }
14334
- function partMixNow() {
14335
- const { themes, lower, upper, mix: mix2 } = designsOnScreen();
14336
- return Float32Array.from(
14337
- Object.keys(tileflowModelParts).map(
14338
- (part) => (themes[lower].modelColors?.[part] ? 1 - mix2 : 0) + (themes[upper].modelColors?.[part] ? mix2 : 0)
14339
- )
14340
- );
14472
+ function partPalette(names, colourOf2) {
14473
+ const out = new Float32Array(tileflowModelLimits.parts * 4);
14474
+ for (const [index, name] of names.entries()) out.set(colourOf2(name), index * 4);
14475
+ return out;
14341
14476
  }
14342
14477
  function modelCamera(model) {
14343
14478
  const zoom = map.getZoom();
@@ -14431,6 +14566,11 @@ function createTileflowBuildings3D(options) {
14431
14566
  context.uniform4fv(uniforms.u_projection_clipping_plane, data.clippingPlane);
14432
14567
  context.uniform1f(uniforms.u_projection_transition, data.projectionTransition);
14433
14568
  context.uniformMatrix4fv(uniforms.u_projection_fallback_matrix, false, data.fallbackMatrix);
14569
+ return data;
14570
+ }
14571
+ function modelInView(args, data, box) {
14572
+ if (args.shaderData.variantName !== "mercator") return true;
14573
+ return buildingBoxVisible(data.mainMatrix, box) && (hazeDepth === Infinity || buildingBoxDepth(data.mainMatrix, box) < hazeDepth);
14434
14574
  }
14435
14575
  function reachNow() {
14436
14576
  const ring = camera.ring();
@@ -14749,11 +14889,12 @@ function createTileflowBuildings3D(options) {
14749
14889
  m.u_ambient_occlusion,
14750
14890
  occlusionOn ? mixed2((entry) => entry.modelOcclusion ?? 0.75) : 0
14751
14891
  );
14752
- context.uniform3fv(m.u_part_colours, partColoursNow());
14753
- context.uniform1fv(m.u_part_mix, partMixNow());
14892
+ const colourOf2 = partColoursNow();
14754
14893
  scene.bindShadow(context, m, light.strength);
14755
- const centre = map.getCenter();
14756
14894
  for (const entry of list) {
14895
+ const stand = standOf(entry);
14896
+ const data = project(context, model, args, stand.tileX, stand.tileY);
14897
+ if (!modelInView(args, data, modelBox(entry, stand))) continue;
14757
14898
  const emission = modelLightingNow(entry.model.id);
14758
14899
  context.uniform1fv(m.u_role_emission, emission.strengths);
14759
14900
  context.uniform4fv(m.u_role_emission_colour, emission.colours);
@@ -14761,8 +14902,6 @@ function createTileflowBuildings3D(options) {
14761
14902
  context.uniform1fv(m.u_role_emission_power, emission.powers);
14762
14903
  context.uniform4fv(m.u_role_colour, emission.materialColours);
14763
14904
  context.uniform4fv(m.u_role_material, emission.materials);
14764
- const stand = standOf(entry);
14765
- project(context, model, args, stand.tileX, stand.tileY);
14766
14905
  const at = placed2(stand.tileX, stand.tileY);
14767
14906
  context.uniform2f(m.u_offset, ...at.offset);
14768
14907
  context.uniform1f(m.u_metres, at.metres);
@@ -14772,7 +14911,12 @@ function createTileflowBuildings3D(options) {
14772
14911
  m.u_opacity,
14773
14912
  pass === "blend" ? modelsOpacity * appearanceOf(entry, now) : 1
14774
14913
  );
14775
- drawModel(context, model, entry, models.levelOf(entry, centre), pass);
14914
+ const level = levelOf(entry);
14915
+ context.uniform4fv(
14916
+ m.u_parts,
14917
+ partPalette(entry.model.levels[level].partNames, colourOf2)
14918
+ );
14919
+ drawModel(context, model, entry, level, pass);
14776
14920
  }
14777
14921
  }
14778
14922
  }
@@ -14874,10 +15018,9 @@ function createTileflowBuildings3D(options) {
14874
15018
  );
14875
15019
  context.bindVertexArray(null);
14876
15020
  context.uniform1f(u.u_scale, modelsShown);
14877
- const palette = partColoursNow();
14878
- const paletteMix = partMixNow();
15021
+ const colourOf2 = partColoursNow();
14879
15022
  for (const entry of standing) {
14880
- const level = models.levelOf(entry, map.getCenter());
15023
+ const level = levelOf(entry);
14881
15024
  const surface = entry.model.levels[level].surface;
14882
15025
  if (!surface?.emitters?.length) continue;
14883
15026
  const stand = standOf(entry), lighting2 = modelLightingNow(entry.model.id);
@@ -14885,7 +15028,7 @@ function createTileflowBuildings3D(options) {
14885
15028
  setPlacement(context, emitterProgram, entry, stand);
14886
15029
  context.uniform1f(u.u_opacity, modelsOpacity * appearanceOf(entry, now));
14887
15030
  for (const [index, emitter] of surface.emitters.entries()) {
14888
- const role = tileflowModelLightingRoles[emitter.role], part = tileflowModelParts[emitter.part];
15031
+ const role = tileflowModelLightingRoles[emitter.role], part = colourOf2(emitter.part);
14889
15032
  const geometry2 = entry.gl[level].surface.emitters[index];
14890
15033
  const gradient = lighting2.gradients.subarray(role * 4, role * 4 + 4);
14891
15034
  const bounds = entry.model.bounds;
@@ -14896,9 +15039,9 @@ function createTileflowBuildings3D(options) {
14896
15039
  if (strength <= 0) continue;
14897
15040
  const own = lighting2.colours.subarray(role * 4, role * 4 + 4);
14898
15041
  const tint = lighting2.materialColours.subarray(role * 4, role * 4 + 4);
14899
- const tintWeight = tint[3] * (1 - paletteMix[part]);
15042
+ const tintWeight = tint[3] * (1 - part[3]);
14900
15043
  const colour = [0, 1, 2].map(
14901
- (channel) => own[3] > 0 ? own[channel] : palette[part * 3 + channel] * (1 - tintWeight) + tint[channel] * tintWeight
15044
+ (channel) => own[3] > 0 ? own[channel] : part[channel] * (1 - tintWeight) + tint[channel] * tintWeight
14902
15045
  );
14903
15046
  context.uniform3fv(u.u_emitter_positions, geometry2.positions);
14904
15047
  context.uniform4fv(u.u_emitter_coordinates, geometry2.coordinates);
@@ -14948,8 +15091,11 @@ ${shaderData.define}`;
14948
15091
  const fragment = shader(context.FRAGMENT_SHADER, fragmentText);
14949
15092
  context.attachShader(program, vertex);
14950
15093
  context.attachShader(program, fragment);
14951
- const bound = name === "model" || name === "modelDepth" ? [...tileflowModelAttributes, ...tileflowModelSurfaceAttributes] : tileflowBuildingAttributes;
14952
- for (const [index, [attribute]] of bound.entries())
15094
+ const bound = name === "model" || name === "modelDepth" ? [
15095
+ ...tileflowModelAttributes.map(([attribute]) => attribute),
15096
+ ...tileflowModelSurfaceAttributes
15097
+ ] : tileflowBuildingAttributes.map(([attribute]) => attribute);
15098
+ for (const [index, attribute] of bound.entries())
14953
15099
  context.bindAttribLocation(program, index, attribute);
14954
15100
  context.linkProgram(program);
14955
15101
  return { name, program, vertex, fragment, variant: shaderData.variantName };
@@ -16231,7 +16377,7 @@ var version = 1;
16231
16377
  var headerBytes = 16;
16232
16378
  var vertexBytes = 12;
16233
16379
  var positionRange = 2;
16234
- var partCount2 = Object.keys(tileflowTreeParts).length;
16380
+ var partCount = Object.keys(tileflowTreeParts).length;
16235
16381
  function decodeTileflowTreeModel(text2, level) {
16236
16382
  if (typeof text2 !== "string" || text2.length > 2e5) return void 0;
16237
16383
  let bytes;
@@ -16262,7 +16408,7 @@ function decodeTileflowTreeModel(text2, level) {
16262
16408
  positions.push(view.getInt16(at + axis * 2, true) / 32767 * positionRange);
16263
16409
  normals.push(view.getInt8(at + 6 + axis) / 127);
16264
16410
  }
16265
- if (bytes[at + 9] >= partCount2) return void 0;
16411
+ if (bytes[at + 9] >= partCount) return void 0;
16266
16412
  parts.push(bytes[at + 9]);
16267
16413
  shades.push(bytes[at + 10] / 255 * 2 - 1);
16268
16414
  occlusion.push(bytes[at + 11] / 255);