@tileflow/core 0.1.0-alpha.40 → 0.1.0-alpha.41

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/3d.js CHANGED
@@ -292,6 +292,12 @@ var tileflowModelParts = Object.freeze({
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  accent: 3,
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  roof: 4
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  });
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+ var tileflowModelArchitecturalPartNames = Object.freeze(
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+ Object.keys(tileflowModelParts)
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+ );
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+ function isTileflowModelPartName(value) {
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+ return typeof value === "string" && value.length <= 32 && /^[a-z][a-z0-9]*(?:[-_][a-z0-9]+)*$/u.test(value);
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+ }
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  var tileflowModelLightingRoles = Object.freeze({
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  unclassified: 0,
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  wall: 1,
@@ -301,7 +307,16 @@ var tileflowModelLightingRoles = Object.freeze({
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  lamp: 5,
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  logo: 6
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  });
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- var tileflowModelDefaultLightingRoles = Object.freeze([1, 1, 4, 1, 3]);
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+ var architecturalRoles = {
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+ surface: 1,
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+ secondary: 1,
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+ glass: 4,
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+ accent: 1,
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+ roof: 3
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+ };
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+ function tileflowModelDefaultLightingRole(part) {
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+ return Object.hasOwn(architecturalRoles, part) ? architecturalRoles[part] : tileflowModelLightingRoles.unclassified;
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+ }
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  var tileflowModelLimits = Object.freeze({
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  /** Levels of detail, nearest first. */
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  levels: 3,
@@ -318,7 +333,9 @@ var tileflowModelLimits = Object.freeze({
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  /** Models in one prepared file, as a landmark tile holds them. */
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  models: 512,
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  /** Bytes of one prepared file. */
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- bytes: 16 * 1024 * 1024
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+ bytes: 16 * 1024 * 1024,
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+ /** Differently named parts of one level. */
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+ parts: 16
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  });
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  var tileflowModelVertexBytes = 16;
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  function tileflowModelFootprintInTile(footprint, placement3, tile, extent4) {
@@ -637,8 +654,8 @@ function modelsOf(value) {
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  function modelColorsOf(value) {
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  if (!isRecord(value)) return {};
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  const colors = {};
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- for (const part of Object.keys(tileflowModelParts))
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- if (typeof value[part] === "string") colors[part] = value[part];
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+ for (const [part, color] of Object.entries(value))
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+ if (isTileflowModelPartName(part) && typeof color === "string") colors[part] = color;
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  return Object.keys(colors).length > 0 ? { modelColors: colors } : {};
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  }
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  function landmarksOf(value) {
@@ -4182,7 +4199,7 @@ function browserWorker() {
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  if (typeof Worker === "undefined" || false)
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  return;
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  const url = URL.createObjectURL(
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Uint8Array(l.length*tn),C=new DataView(E.buffer),I=0,D=()=>({start:0,count:0,upTo:new Array(rn).fill(0)}),K=Object.fromEntries(Me.map((w,y)=>[w,{...D(),variants:Array.from({length:k(y)},D)}])),$=(w,y,b)=>{w.count===0&&(w.start=y),w.count+=1;for(let x=b;x<rn;x+=1)w.upTo[x]+=1};U.forEach((w,y)=>{let b=l[w],x=y*tn;C.setUint16(x,Math.min(q-1,Math.round(b.x)),!0),C.setUint16(x+2,Math.min(q-1,Math.round(b.y)),!0),C.setUint16(x+4,Math.round(b.height*10),!0),C.setUint16(x+6,Math.round(b.crown*10),!0),E[x+8]=Math.floor(b.turn*256)&255,E[x+9]=Math.floor(b.shade*256)&255,E[x+10]=b.form,E[x+11]=b.rank,E[x+12]=Math.floor(b.seed*256)&255,E[x+13]=b.canopy,E[x+14]=B[w],I=Math.max(I,b.height);let T=K[Me[b.form]];$(T,y,b.rank),$(T.variants[B[w]],y,b.rank)});let N=new Uint8Array(_.length*tn),Y=new DataView(N.buffer);return _.forEach((w,y)=>{let b=y*tn;Y.setUint16(b,Math.min(q-1,Math.round(w.x)),!0),Y.setUint16(b+2,Math.min(q-1,Math.round(w.y)),!0),Y.setUint16(b+4,Math.round(w.height*10),!0),Y.setUint16(b+6,Math.round(Tr*10),!0),N[b+8]=Math.round(w.turn*256)&255,N[b+9]=Math.floor(w.shade*256)&255,N[b+12]=Math.floor(w.seed*256)&255,I=Math.max(I,w.height)}),{trees:E,forms:K,hedges:N,tallest:I,mapped:u,canopy:c}}function Ar(e){let n={round:e.round??0,open:e.open??0,tall:e.tall??0};return n.round+n.open+n.tall>0?n:Sn}function sn(e,n){let t=0;for(let o of Me)t+=Math.max(0,e[o]??0);if(t<=0)return sn(Sn,n);let i=n*t;for(let o of Me){let r=Math.max(0,e[o]??0);if(i<r)return o;i-=r}return"round"}function xe(e,n){let t=typeof e=="number"?e:typeof e=="string"?Number.parseFloat(e):NaN;return Number.isFinite(t)&&t>0?Te(t,n):void 0}function Te(e,[n,t]){return Math.min(t,Math.max(n,e))}function An([e,n],t){return e+(n-e)*t}function Sr(e,n,t){let i=2**e.z,o=(e.x+n)/i*360-180,r=Math.atan(Math.sinh(Math.PI*(1-2*(e.y+t)/i)))*180/Math.PI;return[o,r]}function ze(e,n,t){let i=(Math.imul(Math.floor(e)|0,668265261)^Math.imul(Math.floor(n)|0,374761393)^Math.imul(t,2654435761))>>>0;return i=Math.imul(i^i>>>15,2246822507)>>>0,i=Math.imul(i^i>>>13,3266489909)>>>0,(i^i>>>16)>>>0}function ee(e,n){return ze(e,n,20973)/4294967296}var Lr=[void 0,"Point","LineString","Polygon"];function ft(e,n={}){let t=n.layers?new Set(n.layers):void 0,i={},o=new Bn(e,0,e.length);for(;o.more();){let[r,s]=o.tag();if(r!==3){o.skip(s);continue}let a=o.message(),l=Br(a,t);l&&!(l.name in i)&&(i[l.name]=l.layer)}return i}function Br(e,n){let t,i=4096,o=[],r=[],s=[];for(;e.more();){let[a,l]=e.tag();if(a===1?t=e.string():a===2?s.push(e.message()):a===3?o.push(e.string()):a===4?r.push(Cr(e.message())):a===5?i=e.varint():e.skip(l),t!==void 0&&n&&!n.has(t))return}if(!(t===void 0||n&&!n.has(t)))return{name:t,layer:Object.freeze({extent:i,features:Object.freeze(s.flatMap(a=>{let l=Or(a,o,r);return l?[l]:[]}))})}}function Or(e,n,t){let i,o,r={},s=[];for(;e.more();){let[a,l]=e.tag();if(a===1)i=e.varint();else if(a===2){let u=e.packed();for(let c=0;c+1<u.length;c+=2){let f=n[u[c]],d=t[u[c+1]];f!==void 0&&d!==void 0&&(r[f]=d)}}else a===3?o=Lr[e.varint()]:a===4?s=e.packed():e.skip(l)}if(o)return Object.freeze({...i===void 0?{}:{id:i},type:o,properties:Object.freeze(r),geometry:Object.freeze(Ur(s,o))})}function Ur(e,n){let t=[],i,o=0,r=0,s=0;for(;s<e.length;){let a=e[s++],l=a&7,u=a>>>3;if(l===7){i&&i.length>=2&&i.push(i[0],i[1]);continue}if(l!==1&&l!==2)throw new Error(`Unknown geometry command ${l} in vector tile.`);if(s+u*2>e.length)throw new Error("Truncated vector tile geometry.");for(let c=0;c<u;c+=1){if(o+=Ln(e[s++]),r+=Ln(e[s++]),l===1&&(n!=="Point"||c===0)&&t.push(i=[]),!i)throw new Error("Vector tile geometry draws a line before moving to its start.");i.push(o,r)}}return t}var Ln=e=>e%2===1?-(e+1)/2:e/2;function Cr(e){let n="";for(;e.more();){let[t,i]=e.tag();t===1?n=e.string():t===2?n=e.float():t===3?n=e.double():t===4?n=e.varint(!0):t===5?n=e.varint():t===6?n=Ln(e.varint()):t===7?n=e.varint()!==0:e.skip(i)}return n}var Pr=new TextDecoder,Bn=class e{constructor(n,t,i){this.bytes=n;this.end=i;this.position=t,this.view=new DataView(n.buffer,n.byteOffset,n.byteLength)}bytes;end;position;view;more(){return this.position<this.end}tag(){let n=this.varint();return[Math.floor(n/8),n&7]}varint(n=!1){let t=0,i=0;for(let o=0;o<10;o+=1){if(this.position>=this.end)throw new Error("Truncated vector tile.");let r=this.bytes[this.position++];if(o<4?t|=(r&127)<<o*7:o===4?(t|=(r&15)<<28,i=(r&112)>>4):o<9?i|=(r&127)<<(o-5)*7+3:i|=(r&1)<<31,r<128)return n?i*4294967296+(t>>>0):(i>>>0)*4294967296+(t>>>0)}throw new Error("Invalid varint in vector tile.")}span(){let n=this.varint(),t=this.position;if(t+n>this.end)throw new Error("Truncated vector tile.");return this.position=t+n,[t,t+n]}message(){let[n,t]=this.span();return new e(this.bytes,n,t)}string(){let[n,t]=this.span();return Pr.decode(this.bytes.subarray(n,t))}packed(){let[n,t]=this.span(),i=new e(this.bytes,n,t),o=[];for(;i.more();)o.push(i.varint());return o}float(){if(this.position+4>this.end)throw new Error("Truncated vector tile.");let n=this.view.getFloat32(this.position,!0);return this.position+=4,n}double(){if(this.position+8>this.end)throw new Error("Truncated vector tile.");let n=this.view.getFloat64(this.position,!0);return this.position+=8,n}skip(n){if(n===0)this.varint();else if(n===1)this.position+=8;else if(n===2)this.span();else if(n===5)this.position+=4;else throw new Error(`Unsupported protocol buffer wire type ${n} in vector tile.`);if(this.position>this.end)throw new Error("Truncated vector tile.")}};function dt(e){return Object.values(e.layers).filter(n=>typeof n=="string")}function mt(e,n){if(e.kind==="buildings"){let r=n(e.layers.building);if(!r)return;let s=n(e.layers.places),a=Kn(r,{...e.options,...s?{places:s}:{}});return a&&et(a)}if(e.kind==="trees"){let r=n(e.layers.tree),s=n(e.layers.canopy),a=n(e.layers.hedge);if(!r&&!s&&!a)return;let l=ct({...r?{trees:r}:{},...s?{canopy:s}:{},...a?{hedges:a}:{}},e.options);return l.trees.length>0||l.hedges.length>0?l:void 0}let t=n(e.layers.streetFurniture),i=n(e.layers.transportation),o=n(e.layers.sidewalk);return it({...t?{streetFurniture:t}:{},...i?{transportation:i}:{},...o?{sidewalks:o}:{}},e.options)}function ht(e,n){if(!n)return[];if(e==="buildings")return nt(n);if(e==="trees"){let{trees:t,hedges:i}=n;return[t.buffer,i.buffer].filter((o,r,s)=>s.indexOf(o)===r)}return[n.lamps.buffer]}function pt(e=16){let n=new Map;return{read(t,i,o){let r=n.get(t);for(n.delete(t),r??={bytes:i,layers:new Map},n.set(t,r);n.size>e;)n.delete(n.keys().next().value);let s=o.filter(l=>!r.layers.has(l));if(s.length>0){let l=ft(r.bytes,{layers:s});for(let u of s)r.layers.set(u,l[u])}let a=r.layers;return l=>l===void 0?void 0:a.get(l)}}}var On=globalThis,Er=pt();On.onmessage=({data:{url:e,bytes:n,task:t}})=>{try{let i=mt(t,Er.read(e,n,dt(t)));On.postMessage({result:i},ht(t.kind,i))}catch(i){On.postMessage({error:String(i)})}};})();\n'], { type: "text/javascript" })
4186
4203
  );
4187
4204
  try {
4188
4205
  return new Worker(url, { name: "tileflow-tiles" });
@@ -6055,6 +6072,7 @@ function checkTileflowModelSurface(surface, vertices, indices) {
6055
6072
  const value = attributes4[i2];
6056
6073
  if (!Number.isFinite(value) || Math.abs(value) > 65536) fail("unbounded vertex attributes");
6057
6074
  if (i2 % 8 >= 4 && (value < 0 || value > 1)) fail("vertex RGBA must be zero to one");
6075
+ if ((i2 % 8 === 2 || i2 % 8 === 3) && (value < 0 || value > 1)) fail("UV1 must be zero to one");
6058
6076
  }
6059
6077
  if (!Array.isArray(materials) || materials.length < 1 || materials.length > tileflowModelSurfaceLimits.materials)
6060
6078
  fail("material count exceeds the limit");
@@ -6136,7 +6154,7 @@ function checkTileflowModelSurface(surface, vertices, indices) {
6136
6154
  fail("emitter count exceeds the limit");
6137
6155
  for (const emitter of emitters) {
6138
6156
  if (!emitter || typeof emitter !== "object") fail("invalid area emitter");
6139
- if (!tuple(emitter.start, 3, -2e3, 2e3) || !tuple(emitter.end, 3, -2e3, 2e3) || !number(emitter.height, 0.01, 1e3) || emitter.depth !== void 0 && !number(emitter.depth, 0, 100) || !Object.hasOwn(tileflowModelLightingRoles, emitter.role) || !Object.hasOwn(tileflowModelParts, emitter.part))
6157
+ if (!tuple(emitter.start, 3, -2e3, 2e3) || !tuple(emitter.end, 3, -2e3, 2e3) || !number(emitter.height, 0.01, 1e3) || emitter.depth !== void 0 && !number(emitter.depth, 0, 100) || !Object.hasOwn(tileflowModelLightingRoles, emitter.role) || !isTileflowModelPartName(emitter.part))
6140
6158
  fail("invalid area emitter");
6141
6159
  if (Math.hypot(emitter.end[0] - emitter.start[0], emitter.end[1] - emitter.start[1]) < 1e-3 || Math.abs(emitter.end[2] - emitter.start[2]) > 0.01)
6142
6160
  fail("an area emitter needs a horizontal lower edge");
@@ -6177,7 +6195,6 @@ function tileflowModelImageSize(bytes, mimeType) {
6177
6195
  var levelNames = ["near", "mid", "far"];
6178
6196
  var meshopt = "EXT_meshopt_compression";
6179
6197
  var quantisation = "KHR_mesh_quantization";
6180
- var partCount = Object.keys(tileflowModelParts).length;
6181
6198
  var roleCount = Object.keys(tileflowModelLightingRoles).length;
6182
6199
  var modelId2 = /^[a-z0-9]+(?:-[a-z0-9]+)*$/u;
6183
6200
  var [glbMagic, jsonChunk, binChunk] = [1179937895, 1313821514, 5130562];
@@ -6214,7 +6231,7 @@ async function decodeTileflowModels(buffer, decompressor) {
6214
6231
  if (source !== 0 || byteStride !== stride || count * byteStride !== length)
6215
6232
  throw new Error();
6216
6233
  if (filter !== void 0 && filter !== "NONE") throw new Error();
6217
- if (mode !== (stride > 4 ? "ATTRIBUTES" : "TRIANGLES")) throw new Error();
6234
+ if (mode !== (view.target === 34963 ? "TRIANGLES" : "ATTRIBUTES")) throw new Error();
6218
6235
  out = new Uint8Array(length);
6219
6236
  decoder.decodeGltfBuffer(out, count, byteStride, slice(bin, byteOffset, byteLength), mode);
6220
6237
  } else {
@@ -6253,6 +6270,7 @@ async function decodeTileflowModels(buffer, decompressor) {
6253
6270
  }
6254
6271
  levels.push({
6255
6272
  vertices: level.vertices,
6273
+ partNames: level.partNames,
6256
6274
  indices: level.indices,
6257
6275
  centre: level.centre,
6258
6276
  step: level.step,
@@ -6341,6 +6359,9 @@ function readLevelNode(json, node, name, viewBytes, hasLightingRoles) {
6341
6359
  const indexCount = index?.count;
6342
6360
  if (!width || index.type !== "SCALAR" || (index.byteOffset ?? 0) !== 0 || !Number.isInteger(indexCount) || indexCount < 3 || indexCount % 3 !== 0 || indexCount / 3 > tileflowModelLimits.triangles)
6343
6361
  throw new Error();
6362
+ const own = node.extras?.tileflow?.parts;
6363
+ const partNames = own === void 0 ? tileflowModelArchitecturalPartNames : own;
6364
+ if (!isPartNames(partNames)) throw new Error();
6344
6365
  const vertices = viewBytes(
6345
6366
  position.bufferView,
6346
6367
  tileflowModelVertexBytes,
@@ -6349,8 +6370,8 @@ function readLevelNode(json, node, name, viewBytes, hasLightingRoles) {
6349
6370
  for (let vertex = 0; vertex < count; vertex += 1) {
6350
6371
  const at = vertex * tileflowModelVertexBytes;
6351
6372
  const part = vertices[at + 12];
6352
- if (part >= partCount) throw new Error();
6353
- if (!hasLightingRoles) vertices[at + 15] = tileflowModelDefaultLightingRoles[part];
6373
+ if (part >= partNames.length) throw new Error();
6374
+ if (!hasLightingRoles) vertices[at + 15] = tileflowModelDefaultLightingRole(partNames[part]);
6354
6375
  else if (vertices[at + 15] >= roleCount) throw new Error();
6355
6376
  }
6356
6377
  const indexBytes = viewBytes(index.bufferView, width, indexCount * width);
@@ -6359,18 +6380,30 @@ function readLevelNode(json, node, name, viewBytes, hasLightingRoles) {
6359
6380
  const physical = node.extras?.tileflow?.surface;
6360
6381
  let surface;
6361
6382
  if (physical !== void 0) {
6362
- if (physical?.version !== 1 || !Array.isArray(physical.attributes) || physical.attributes.length !== 2)
6383
+ if (physical?.version !== 2 || !Array.isArray(physical.attributes) || physical.attributes.length !== 3)
6363
6384
  throw new Error();
6364
- const uv = accessor(physical.attributes[0]);
6365
- const colour = accessor(physical.attributes[1]);
6366
- if (!uv || !colour || (uv.byteOffset ?? 0) !== 0 || colour.byteOffset !== 16 || uv.bufferView !== colour.bufferView || [uv, colour].some(
6367
- (value) => value.componentType !== 5126 || value.type !== "VEC4" || value.count !== count || value.normalized === true
6368
- ))
6385
+ const [uv, lightmap, colour] = physical.attributes.map(accessor);
6386
+ if (!uv || !lightmap || !colour || (uv.byteOffset ?? 0) !== 0 || colour.byteOffset !== 8 || (lightmap.byteOffset ?? 0) !== 0 || uv.bufferView !== colour.bufferView || uv.bufferView === lightmap.bufferView || uv.componentType !== 5126 || uv.type !== "VEC2" || colour.componentType !== 5126 || colour.type !== "VEC4" || lightmap.componentType !== 5123 || lightmap.type !== "VEC2" || lightmap.normalized !== true || [uv, lightmap, colour].some((value) => value.count !== count))
6369
6387
  throw new Error();
6370
- const attributeBytes = viewBytes(uv.bufferView, 32, count * 32);
6388
+ const restBytes = viewBytes(uv.bufferView, 24, count * 24);
6389
+ const lightmapBytes = viewBytes(lightmap.bufferView, 4, count * 4);
6390
+ const rest = new Float32Array(
6391
+ restBytes.buffer.slice(restBytes.byteOffset, restBytes.byteOffset + count * 24)
6392
+ );
6393
+ const second = new Uint16Array(
6394
+ lightmapBytes.buffer.slice(lightmapBytes.byteOffset, lightmapBytes.byteOffset + count * 4)
6395
+ );
6396
+ const attributes4 = new Float32Array(count * 8);
6397
+ for (let vertex = 0; vertex < count; vertex++) {
6398
+ const at = vertex * 8;
6399
+ attributes4[at] = rest[vertex * 6];
6400
+ attributes4[at + 1] = rest[vertex * 6 + 1];
6401
+ attributes4[at + 2] = second[vertex * 2] / 65535;
6402
+ attributes4[at + 3] = second[vertex * 2 + 1] / 65535;
6403
+ attributes4.set(rest.subarray(vertex * 6 + 2, vertex * 6 + 6), at + 4);
6404
+ }
6371
6405
  if (!Array.isArray(physical.textures) || physical.textures.length > 32) throw new Error();
6372
- surface = {
6373
- attributes: new Float32Array(attributeBytes.buffer, attributeBytes.byteOffset, count * 8),
6406
+ const read = {
6374
6407
  materials: physical.materials,
6375
6408
  ranges: physical.ranges,
6376
6409
  textures: physical.textures.map((texture) => {
@@ -6381,10 +6414,12 @@ function readLevelNode(json, node, name, viewBytes, hasLightingRoles) {
6381
6414
  }),
6382
6415
  ...physical.emitters === void 0 ? {} : { emitters: physical.emitters }
6383
6416
  };
6384
- checkTileflowModelSurface(surface, count, indexCount);
6417
+ checkTileflowModelSurface({ ...read, attributes: attributes4 }, count, indexCount);
6418
+ surface = { ...read, uv: column(attributes4, 0), rgba: column(attributes4, 4) };
6385
6419
  }
6386
6420
  return {
6387
6421
  vertices,
6422
+ partNames: [...partNames],
6388
6423
  indices,
6389
6424
  centre: [centre[0], centre[1], centre[2]],
6390
6425
  step: scale[0],
@@ -6393,6 +6428,21 @@ function readLevelNode(json, node, name, viewBytes, hasLightingRoles) {
6393
6428
  surface
6394
6429
  };
6395
6430
  }
6431
+ function column(attributes4, first) {
6432
+ const out = attributes4.slice(first, first + 4);
6433
+ for (let at = 8 + first; at < attributes4.length; at += 8)
6434
+ for (let component = 0; component < 4; component += 1)
6435
+ if (attributes4[at + component] !== out[component]) {
6436
+ const all = new Float32Array(attributes4.length / 2);
6437
+ for (let vertex = 0; vertex < all.length / 4; vertex += 1)
6438
+ all.set(attributes4.subarray(vertex * 8 + first, vertex * 8 + first + 4), vertex * 4);
6439
+ return all;
6440
+ }
6441
+ return out;
6442
+ }
6443
+ function isPartNames(names) {
6444
+ return Array.isArray(names) && names.length >= 1 && names.length <= tileflowModelLimits.parts && names.every(isTileflowModelPartName) && new Set(names).size === names.length;
6445
+ }
6396
6446
  function readGlb(bytes) {
6397
6447
  if (bytes.byteLength < 20 || bytes.byteLength > tileflowModelLimits.bytes) throw new Error();
6398
6448
  const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
@@ -6426,6 +6476,42 @@ function placed(at) {
6426
6476
  return typeof longitude === "number" && typeof latitude === "number" && longitude >= -180 && longitude <= 180 && latitude >= -85 && latitude <= 85;
6427
6477
  }
6428
6478
 
6479
+ // src/models-3d-levels.ts
6480
+ var tileflowModelLevelDistances = Object.freeze({
6481
+ tall: Object.freeze([2e3, 5e3]),
6482
+ wide: Object.freeze([1500, 3500]),
6483
+ small: Object.freeze([1e3, 2500])
6484
+ });
6485
+ var tileflowModelLevelHysteresis = 1.1;
6486
+ function tileflowModelLevelDistancesOf(bounds) {
6487
+ const [minX, minY, , maxX, maxY, maxZ] = bounds;
6488
+ if (maxZ >= 30) return tileflowModelLevelDistances.tall;
6489
+ if (Math.max(maxX - minX, maxY - minY) >= 80) return tileflowModelLevelDistances.wide;
6490
+ return tileflowModelLevelDistances.small;
6491
+ }
6492
+ function tileflowModelCameraDistance(model, view) {
6493
+ const [minX, minY, minZ, maxX, maxY, maxZ] = model.bounds;
6494
+ const [x3, y2, z2] = [(minX + maxX) / 2, (minY + maxY) / 2, (minZ + maxZ) / 2];
6495
+ const turn = model.heading * Math.PI / 180;
6496
+ const east = x3 * Math.cos(turn) + y2 * Math.sin(turn);
6497
+ const north = -x3 * Math.sin(turn) + y2 * Math.cos(turn);
6498
+ return Math.hypot(view.camera[0] - east, view.camera[1] - north, view.camera[2] - z2);
6499
+ }
6500
+ function tileflowModelLevel(model, view, previous) {
6501
+ const thresholds = tileflowModelLevelDistancesOf(model.bounds);
6502
+ const last = Math.max(0, Math.min(model.levels, thresholds.length + 1) - 1);
6503
+ const distance = tileflowModelCameraDistance(model, view);
6504
+ if (!Number.isFinite(distance)) return 0;
6505
+ const margin = previous === void 0 ? 1 : tileflowModelLevelHysteresis;
6506
+ let level = Math.max(0, Math.min(last, previous ?? 0));
6507
+ while (level < last && distance >= thresholds[level] * margin) level += 1;
6508
+ while (level > 0 && distance < thresholds[level - 1] / margin) level -= 1;
6509
+ return level;
6510
+ }
6511
+ function tileflowModelShadowLevel(level, levels) {
6512
+ return Math.max(0, Math.min(level + 1, levels - 1));
6513
+ }
6514
+
6429
6515
  // src/models-3d-landmarks.ts
6430
6516
  var tileflowLandmarkTileZoom = 14;
6431
6517
  var tileflowLandmarkRegionZoom = 6;
@@ -6459,8 +6545,7 @@ function validFootprint(footprint) {
6459
6545
  }
6460
6546
  function readTileflowLandmarkRegion(json) {
6461
6547
  if (!isRecord4(json)) return void 0;
6462
- const named = json.format === "tileflow-landmark-region-v2";
6463
- if (!named && json.format !== "tileflow-landmark-region-v1") return void 0;
6548
+ if (json.format !== "tileflow-landmark-region-v2") return void 0;
6464
6549
  const region = json.region;
6465
6550
  if (json.zoom !== tileflowLandmarkTileZoom || !Array.isArray(region) || region.length !== 3 || region[0] !== tileflowLandmarkRegionZoom || !Array.isArray(json.tiles))
6466
6551
  return void 0;
@@ -6468,17 +6553,13 @@ function readTileflowLandmarkRegion(json) {
6468
6553
  if (!Number.isInteger(x3) || !Number.isInteger(y2)) return void 0;
6469
6554
  const tiles = [];
6470
6555
  for (const tile of json.tiles) {
6471
- if (!Array.isArray(tile) || tile.length !== (named ? 4 : 3)) return void 0;
6556
+ if (!Array.isArray(tile) || tile.length !== 4) return void 0;
6472
6557
  const [tx, ty, hash4, listed] = tile;
6473
6558
  if (!Number.isInteger(tx) || !Number.isInteger(ty) || typeof hash4 !== "string")
6474
6559
  return void 0;
6475
6560
  if (!sha256.test(hash4)) return void 0;
6476
6561
  const [rx, ry] = tileflowLandmarkRegionOf([tx, ty]);
6477
6562
  if (rx !== x3 || ry !== y2) return void 0;
6478
- if (!named) {
6479
- tiles.push([tx, ty, hash4]);
6480
- continue;
6481
- }
6482
6563
  const landmarks = readLandmarks(listed, tx, ty);
6483
6564
  if (!landmarks) return void 0;
6484
6565
  tiles.push([tx, ty, hash4, landmarks]);
@@ -6707,8 +6788,8 @@ uniform vec3 u_emissive;
6707
6788
  uniform float u_normal_strength;
6708
6789
  uniform float u_occlusion_strength;
6709
6790
  uniform bool u_unlit;
6710
- uniform vec3 u_part_colours[5];
6711
- uniform float u_part_mix[5];
6791
+ // Each part's colour, and how far the map's colour replaces the material's own.
6792
+ uniform vec4 u_parts[${tileflowModelLimits.parts}];
6712
6793
  uniform vec4 u_role_colour[7];
6713
6794
  uniform vec4 u_role_material[7]; // metallic, roughness, their respective override weights
6714
6795
 
@@ -6740,7 +6821,8 @@ vec3 materialNormal(vec3 normal) {
6740
6821
  vec3 materialBase(int role) {
6741
6822
  vec4 own = u_role_colour[role];
6742
6823
  vec3 factor = mix(u_base_colour.rgb, fromSRGB(own.rgb), own.a);
6743
- factor = mix(factor, fromSRGB(u_part_colours[v_part]), u_part_mix[v_part]);
6824
+ vec4 part = u_parts[v_part];
6825
+ factor = mix(factor, fromSRGB(part.rgb), part.a);
6744
6826
  return factor * v_rgba.rgb * fromSRGB(materialTexture(0).rgb);
6745
6827
  }
6746
6828
 
@@ -6790,10 +6872,7 @@ var tileflowModelAttributes = [
6790
6872
  ["a_paint", 3, "UNSIGNED_BYTE", false, 12],
6791
6873
  ["a_lighting_role", 1, "UNSIGNED_BYTE", false, 15]
6792
6874
  ];
6793
- var tileflowModelSurfaceAttributes = [
6794
- ["a_uv", 4, "FLOAT", false, 0],
6795
- ["a_rgba", 4, "FLOAT", false, 16]
6796
- ];
6875
+ var tileflowModelSurfaceAttributes = ["a_uv", "a_rgba"];
6797
6876
  var attributes2 = `
6798
6877
  in vec3 a_position; // whole steps from the level's centre, in glTF's axes
6799
6878
  in vec3 a_normal; // in glTF's axes
@@ -6864,7 +6943,7 @@ ${attributes2}
6864
6943
  uniform mat4 u_light_matrix;
6865
6944
  uniform vec3 u_shadow_dir;
6866
6945
  uniform float u_normal_offset;
6867
- uniform vec3 u_part_colours[5];
6946
+ uniform vec4 u_parts[${tileflowModelLimits.parts}];
6868
6947
  uniform vec2 u_model_height;
6869
6948
  ${placement}
6870
6949
  out vec3 v_colour;
@@ -6891,11 +6970,11 @@ void main() {
6891
6970
  v_shadow = shadow.xyz * 0.5 + 0.5;
6892
6971
  v_normal = normal;
6893
6972
  int part = int(a_paint.x + 0.5);
6894
- v_part = clamp(part, 0, 4);
6973
+ v_part = clamp(part, 0, ${tileflowModelLimits.parts - 1});
6895
6974
  v_uv = a_uv;
6896
6975
  v_rgba = a_rgba;
6897
6976
  v_position = vec3(m.xy, z);
6898
- vec3 colour = u_part_colours[clamp(part, 0, 4)];
6977
+ vec3 colour = u_parts[v_part].rgb;
6899
6978
  // A material lighter or darker than mid-grey makes its part lighter or darker.
6900
6979
  v_colour = colour * (0.55 + 0.45 * (a_paint.y / 255.0) * 2.0);
6901
6980
  v_light = a_paint.z / 255.0;
@@ -7009,21 +7088,39 @@ function closeModelImages(images) {
7009
7088
  }
7010
7089
  function uploadModelSurface(gl, level, images) {
7011
7090
  if (!level.surface) return void 0;
7012
- const vbo = gl.createBuffer();
7013
- gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
7014
- gl.bufferData(gl.ARRAY_BUFFER, level.surface.attributes, gl.STATIC_DRAW);
7015
- for (const [
7016
- index,
7017
- [, size, type, normalised, offset]
7018
- ] of tileflowModelSurfaceAttributes.entries()) {
7091
+ const streams = [level.surface.uv, level.surface.rgba];
7092
+ const shared3 = streams.map((stream) => stream.length === 4 ? stream : void 0);
7093
+ const bytes = streams.reduce(
7094
+ (sum, stream) => sum + (stream.length > 4 ? stream.byteLength : 0),
7095
+ 0
7096
+ );
7097
+ let vbo;
7098
+ if (bytes > 0) {
7099
+ vbo = gl.createBuffer();
7100
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
7101
+ gl.bufferData(gl.ARRAY_BUFFER, bytes, gl.STATIC_DRAW);
7102
+ }
7103
+ let offset = 0;
7104
+ for (const [index, stream] of streams.entries()) {
7019
7105
  const location = index + tileflowModelAttributes.length;
7106
+ if (stream.length === 4) {
7107
+ gl.disableVertexAttribArray(location);
7108
+ continue;
7109
+ }
7110
+ gl.bufferSubData(gl.ARRAY_BUFFER, offset, stream);
7020
7111
  gl.enableVertexAttribArray(location);
7021
- gl.vertexAttribPointer(location, size, gl[type], normalised, 32, offset);
7112
+ gl.vertexAttribPointer(location, 4, gl.FLOAT, false, 16, offset);
7113
+ offset += stream.byteLength;
7022
7114
  }
7023
7115
  const flip = gl.getParameter(gl.UNPACK_FLIP_Y_WEBGL);
7024
7116
  const premultiply = gl.getParameter(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL);
7025
7117
  gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
7026
7118
  gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
7119
+ const coloured = /* @__PURE__ */ new Set();
7120
+ for (const material of level.surface.materials)
7121
+ for (const channel of tileflowModelTextureChannels)
7122
+ if (channel !== "occlusionTexture" && material[channel])
7123
+ coloured.add(material[channel].texture);
7027
7124
  try {
7028
7125
  const textures = level.surface.textures.map((source, index) => {
7029
7126
  const texture = gl.createTexture();
@@ -7033,7 +7130,9 @@ function uploadModelSurface(gl, level, images) {
7033
7130
  const min = source.minFilter ?? gl.LINEAR_MIPMAP_LINEAR;
7034
7131
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, min);
7035
7132
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, source.magFilter ?? gl.LINEAR);
7036
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, gl.RGBA, gl.UNSIGNED_BYTE, images[index]);
7133
+ if (coloured.has(index))
7134
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, gl.RGBA, gl.UNSIGNED_BYTE, images[index]);
7135
+ else gl.texImage2D(gl.TEXTURE_2D, 0, gl.R8, gl.RED, gl.UNSIGNED_BYTE, images[index]);
7037
7136
  if (min >= gl.NEAREST_MIPMAP_NEAREST) gl.generateMipmap(gl.TEXTURE_2D);
7038
7137
  return texture;
7039
7138
  });
@@ -7054,7 +7153,8 @@ function uploadModelSurface(gl, level, images) {
7054
7153
  );
7055
7154
  }
7056
7155
  return {
7057
- vbo,
7156
+ ...vbo ? { vbo } : {},
7157
+ shared: shared3,
7058
7158
  textures,
7059
7159
  centres,
7060
7160
  emitters: (level.surface.emitters ?? []).map(modelEmitterGeometry)
@@ -7064,6 +7164,10 @@ function uploadModelSurface(gl, level, images) {
7064
7164
  gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiply);
7065
7165
  }
7066
7166
  }
7167
+ function bindModelSurfaceShared(gl, buffers) {
7168
+ for (const [index, value] of buffers.shared.entries())
7169
+ if (value) gl.vertexAttrib4fv(index + tileflowModelAttributes.length, value);
7170
+ }
7067
7171
  function bindModelMaterial(gl, uniforms, material, buffers, blank) {
7068
7172
  const at = (name) => uniforms[name] ?? null;
7069
7173
  gl.uniform1i(at("u_physical"), material ? 1 : 0);
@@ -7110,7 +7214,6 @@ var keptModels = 12;
7110
7214
  var keptLandmarkTiles = 9;
7111
7215
  var keptLandmarkRegions = 8;
7112
7216
  var reachTiles = 1;
7113
- var levelDistances = [900, 2600];
7114
7217
  var retryAfter = 3e4;
7115
7218
  var tilesetRetryAfter = 3e5;
7116
7219
  var landmarkHold = 3e3;
@@ -7238,7 +7341,7 @@ function createTileflowPlacedModels(options) {
7238
7341
  const tiles = new Map(
7239
7342
  region.tiles.map((tile) => [
7240
7343
  `${tile[0]}/${tile[1]}`,
7241
- { hash: tile[2], ...tile[3] ? { landmarks: tile[3] } : {} }
7344
+ { hash: tile[2], landmarks: tile[3] }
7242
7345
  ])
7243
7346
  );
7244
7347
  regions.set(regionKey, { tiles, used: performance.now() });
@@ -7481,7 +7584,7 @@ function createTileflowPlacedModels(options) {
7481
7584
  else {
7482
7585
  const failing = (tileFailed.get(hash4) ?? 0) > now;
7483
7586
  if (!tileLoading.has(hash4) && !failing) loadTile(hash4);
7484
- if (named.landmarks && !failing) onTheirWay.set(hash4, named.landmarks);
7587
+ if (!failing) onTheirWay.set(hash4, named.landmarks);
7485
7588
  }
7486
7589
  }
7487
7590
  if (nearHashes.size !== wantedTiles.size || [...nearHashes].some((hash4) => !wantedTiles.has(hash4))) {
@@ -7527,6 +7630,7 @@ function createTileflowPlacedModels(options) {
7527
7630
  for (const entry of next)
7528
7631
  if (!before.delete(entry)) {
7529
7632
  entry.standingSince = now;
7633
+ entry.level = void 0;
7530
7634
  changed.push(...reach(entry));
7531
7635
  }
7532
7636
  for (const entry of before.keys()) {
@@ -7637,13 +7741,17 @@ function createTileflowPlacedModels(options) {
7637
7741
  version2 += 1;
7638
7742
  }
7639
7743
  },
7640
- levelOf(model, centre) {
7641
- const [longitude, latitude] = model.placement.at;
7642
- const north = (latitude - centre.lat) * 111320;
7643
- const east = (longitude - centre.lng) * 111320 * Math.cos(centre.lat * Math.PI / 180);
7644
- const distance = Math.hypot(north, east);
7645
- const level = levelDistances.findIndex((limit) => distance < limit);
7646
- return Math.min(model.model.levels.length - 1, level < 0 ? levelDistances.length : level);
7744
+ levelOf(model, view) {
7745
+ model.level = tileflowModelLevel(
7746
+ {
7747
+ bounds: model.model.bounds,
7748
+ heading: model.placement.heading,
7749
+ levels: model.model.levels.length
7750
+ },
7751
+ view,
7752
+ model.level
7753
+ );
7754
+ return model.level;
7647
7755
  },
7648
7756
  key: () => String(version2),
7649
7757
  release(context) {
@@ -7702,7 +7810,7 @@ function releaseBuffers(context, entry) {
7702
7810
  context.deleteBuffer(level.vbo);
7703
7811
  context.deleteBuffer(level.ibo);
7704
7812
  if (level.surface) {
7705
- context.deleteBuffer(level.surface.vbo);
7813
+ if (level.surface.vbo) context.deleteBuffer(level.surface.vbo);
7706
7814
  for (const texture of level.surface.textures) context.deleteTexture(texture);
7707
7815
  }
7708
7816
  }
@@ -8125,7 +8233,7 @@ function tileflowSunLightMatrix(direction, box, view = {}) {
8125
8233
  ];
8126
8234
  const matrix = new Float32Array(16);
8127
8235
  for (let row = 0; row < 4; row += 1)
8128
- for (let column = 0; column < 4; column += 1) matrix[column * 4 + row] = rows[row][column];
8236
+ for (let column2 = 0; column2 < 4; column2 += 1) matrix[column2 * 4 + row] = rows[row][column2];
8129
8237
  return {
8130
8238
  matrix,
8131
8239
  depth: hd * 2,
@@ -8845,7 +8953,7 @@ function createTileflowBuildings3D(options) {
8845
8953
  }
8846
8954
  return { zoom: camera.zoom, tiles: [left, top, right, bottom], tallest };
8847
8955
  },
8848
- key: () => `buildings:${visibleScale().toFixed(4)}:${modelScale().toFixed(4)}:${generation}:${models.key()}:${programs.depth ? 1 : 0}`,
8956
+ key: () => `buildings:${visibleScale().toFixed(4)}:${modelScale().toFixed(4)}:${generation}:${models.key()}:${programs.depth ? 1 : 0}:${(modelScale() > 0 ? modelsDrawn() : []).map(shadowLevelOf).join("")}`,
8849
8957
  drawDepth(context, frame) {
8850
8958
  const program = programs.depth;
8851
8959
  if (!program) return;
@@ -8899,15 +9007,22 @@ function createTileflowBuildings3D(options) {
8899
9007
  const modelsShown = modelScale();
8900
9008
  context.uniform1f(modelDepth.uniforms.u_scale, modelsShown);
8901
9009
  context.uniform1f(modelDepth.uniforms.u_metres, frame.metres);
8902
- const centre = map.getCenter();
8903
9010
  for (const model of modelsShown > 0 ? modelsDrawn() : []) {
8904
9011
  const stand = standOf(model);
9012
+ const offset = frame.offsetOf({ x: stand.tileX, y: stand.tileY }, camera.zoom);
9013
+ const [left, top, low, right, bottom, high] = modelBox(model, stand);
9014
+ if (!buildingBoxVisible(frame.light.matrix, [
9015
+ (left + offset[0]) * frame.metres,
9016
+ -(bottom + offset[1]) * frame.metres,
9017
+ low,
9018
+ (right + offset[0]) * frame.metres,
9019
+ -(top + offset[1]) * frame.metres,
9020
+ high
9021
+ ]))
9022
+ continue;
8905
9023
  setPlacement(context, modelDepth, model, stand);
8906
- context.uniform2f(
8907
- modelDepth.uniforms.u_offset,
8908
- ...frame.offsetOf({ x: stand.tileX, y: stand.tileY }, camera.zoom)
8909
- );
8910
- drawModel(context, modelDepth, model, models.levelOf(model, centre), "depth");
9024
+ context.uniform2f(modelDepth.uniforms.u_offset, ...offset);
9025
+ drawModel(context, modelDepth, model, shadowLevelOf(model), "depth");
8911
9026
  }
8912
9027
  }
8913
9028
  };
@@ -8936,6 +9051,21 @@ function createTileflowBuildings3D(options) {
8936
9051
  reach: Math.hypot(Math.max(-minX, maxX), Math.max(-minY, maxY)) / tileMetres
8937
9052
  };
8938
9053
  }
9054
+ function modelBox(model, stand) {
9055
+ const reach = stand.reach * tileflowBuildingExtent;
9056
+ const [ax, ay] = stand.anchor;
9057
+ const [, , low, , , high] = model.model.bounds;
9058
+ return [ax - reach, ay - reach, Math.min(0, low), ax + reach, ay + reach, high + 0.1];
9059
+ }
9060
+ function modelView(model) {
9061
+ return { camera: modelCamera(model) };
9062
+ }
9063
+ function levelOf(model) {
9064
+ return models.levelOf(model, modelView(model));
9065
+ }
9066
+ function shadowLevelOf(model) {
9067
+ return tileflowModelShadowLevel(levelOf(model), model.model.levels.length);
9068
+ }
8939
9069
  function setPlacement(context, program, model, stand) {
8940
9070
  const u = program.uniforms;
8941
9071
  const turn = model.placement.heading * Math.PI / 180;
@@ -8954,6 +9084,7 @@ function createTileflowBuildings3D(options) {
8954
9084
  model.model.bounds[5] - model.model.bounds[2]
8955
9085
  );
8956
9086
  context.bindVertexArray(buffers.vao);
9087
+ if (buffers.surface) bindModelSurfaceShared(context, buffers.surface);
8957
9088
  if (!mesh.surface) {
8958
9089
  if (pass === "blend") return;
8959
9090
  bindModelMaterial(context, program.uniforms, void 0, void 0, blank);
@@ -8996,23 +9127,27 @@ function createTileflowBuildings3D(options) {
8996
9127
  function partColoursNow() {
8997
9128
  const { themes, lower, upper, mix: mix2 } = designsOnScreen();
8998
9129
  const base = themeColour();
8999
- const out = new Float32Array(15);
9000
- for (const [part, index] of Object.entries(tileflowModelParts)) {
9001
- const derived = derivedParts[part](base);
9002
- const below = rgbOf2(themes[lower].modelColors?.[part]) ?? derived;
9003
- const above = rgbOf2(themes[upper].modelColors?.[part]) ?? derived;
9004
- for (let channel = 0; channel < 3; channel += 1)
9005
- out[index * 3 + channel] = below[channel] + (above[channel] - below[channel]) * mix2;
9006
- }
9007
- return out;
9130
+ const named = (index, part) => {
9131
+ const colours = themes[index].modelColors;
9132
+ return colours && Object.hasOwn(colours, part) ? rgbOf2(colours[part]) : void 0;
9133
+ };
9134
+ return (part) => {
9135
+ const derived = Object.hasOwn(derivedParts, part) ? derivedParts[part](base) : base;
9136
+ const below = named(lower, part);
9137
+ const above = named(upper, part);
9138
+ const [from, to] = [below ?? derived, above ?? derived];
9139
+ return [
9140
+ from[0] + (to[0] - from[0]) * mix2,
9141
+ from[1] + (to[1] - from[1]) * mix2,
9142
+ from[2] + (to[2] - from[2]) * mix2,
9143
+ (below ? 1 - mix2 : 0) + (above ? mix2 : 0)
9144
+ ];
9145
+ };
9008
9146
  }
9009
- function partMixNow() {
9010
- const { themes, lower, upper, mix: mix2 } = designsOnScreen();
9011
- return Float32Array.from(
9012
- Object.keys(tileflowModelParts).map(
9013
- (part) => (themes[lower].modelColors?.[part] ? 1 - mix2 : 0) + (themes[upper].modelColors?.[part] ? mix2 : 0)
9014
- )
9015
- );
9147
+ function partPalette(names, colourOf2) {
9148
+ const out = new Float32Array(tileflowModelLimits.parts * 4);
9149
+ for (const [index, name] of names.entries()) out.set(colourOf2(name), index * 4);
9150
+ return out;
9016
9151
  }
9017
9152
  function modelCamera(model) {
9018
9153
  const zoom = map.getZoom();
@@ -9106,6 +9241,11 @@ function createTileflowBuildings3D(options) {
9106
9241
  context.uniform4fv(uniforms.u_projection_clipping_plane, data.clippingPlane);
9107
9242
  context.uniform1f(uniforms.u_projection_transition, data.projectionTransition);
9108
9243
  context.uniformMatrix4fv(uniforms.u_projection_fallback_matrix, false, data.fallbackMatrix);
9244
+ return data;
9245
+ }
9246
+ function modelInView(args, data, box) {
9247
+ if (args.shaderData.variantName !== "mercator") return true;
9248
+ return buildingBoxVisible(data.mainMatrix, box) && (hazeDepth === Infinity || buildingBoxDepth(data.mainMatrix, box) < hazeDepth);
9109
9249
  }
9110
9250
  function reachNow() {
9111
9251
  const ring = camera.ring();
@@ -9424,11 +9564,12 @@ function createTileflowBuildings3D(options) {
9424
9564
  m.u_ambient_occlusion,
9425
9565
  occlusionOn ? mixed2((entry) => entry.modelOcclusion ?? 0.75) : 0
9426
9566
  );
9427
- context.uniform3fv(m.u_part_colours, partColoursNow());
9428
- context.uniform1fv(m.u_part_mix, partMixNow());
9567
+ const colourOf2 = partColoursNow();
9429
9568
  scene.bindShadow(context, m, light.strength);
9430
- const centre = map.getCenter();
9431
9569
  for (const entry of list) {
9570
+ const stand = standOf(entry);
9571
+ const data = project(context, model, args, stand.tileX, stand.tileY);
9572
+ if (!modelInView(args, data, modelBox(entry, stand))) continue;
9432
9573
  const emission = modelLightingNow(entry.model.id);
9433
9574
  context.uniform1fv(m.u_role_emission, emission.strengths);
9434
9575
  context.uniform4fv(m.u_role_emission_colour, emission.colours);
@@ -9436,8 +9577,6 @@ function createTileflowBuildings3D(options) {
9436
9577
  context.uniform1fv(m.u_role_emission_power, emission.powers);
9437
9578
  context.uniform4fv(m.u_role_colour, emission.materialColours);
9438
9579
  context.uniform4fv(m.u_role_material, emission.materials);
9439
- const stand = standOf(entry);
9440
- project(context, model, args, stand.tileX, stand.tileY);
9441
9580
  const at = placed2(stand.tileX, stand.tileY);
9442
9581
  context.uniform2f(m.u_offset, ...at.offset);
9443
9582
  context.uniform1f(m.u_metres, at.metres);
@@ -9447,7 +9586,12 @@ function createTileflowBuildings3D(options) {
9447
9586
  m.u_opacity,
9448
9587
  pass === "blend" ? modelsOpacity * appearanceOf(entry, now) : 1
9449
9588
  );
9450
- drawModel(context, model, entry, models.levelOf(entry, centre), pass);
9589
+ const level = levelOf(entry);
9590
+ context.uniform4fv(
9591
+ m.u_parts,
9592
+ partPalette(entry.model.levels[level].partNames, colourOf2)
9593
+ );
9594
+ drawModel(context, model, entry, level, pass);
9451
9595
  }
9452
9596
  }
9453
9597
  }
@@ -9549,10 +9693,9 @@ function createTileflowBuildings3D(options) {
9549
9693
  );
9550
9694
  context.bindVertexArray(null);
9551
9695
  context.uniform1f(u.u_scale, modelsShown);
9552
- const palette = partColoursNow();
9553
- const paletteMix = partMixNow();
9696
+ const colourOf2 = partColoursNow();
9554
9697
  for (const entry of standing) {
9555
- const level = models.levelOf(entry, map.getCenter());
9698
+ const level = levelOf(entry);
9556
9699
  const surface = entry.model.levels[level].surface;
9557
9700
  if (!surface?.emitters?.length) continue;
9558
9701
  const stand = standOf(entry), lighting2 = modelLightingNow(entry.model.id);
@@ -9560,7 +9703,7 @@ function createTileflowBuildings3D(options) {
9560
9703
  setPlacement(context, emitterProgram, entry, stand);
9561
9704
  context.uniform1f(u.u_opacity, modelsOpacity * appearanceOf(entry, now));
9562
9705
  for (const [index, emitter] of surface.emitters.entries()) {
9563
- const role = tileflowModelLightingRoles[emitter.role], part = tileflowModelParts[emitter.part];
9706
+ const role = tileflowModelLightingRoles[emitter.role], part = colourOf2(emitter.part);
9564
9707
  const geometry = entry.gl[level].surface.emitters[index];
9565
9708
  const gradient = lighting2.gradients.subarray(role * 4, role * 4 + 4);
9566
9709
  const bounds = entry.model.bounds;
@@ -9571,9 +9714,9 @@ function createTileflowBuildings3D(options) {
9571
9714
  if (strength <= 0) continue;
9572
9715
  const own = lighting2.colours.subarray(role * 4, role * 4 + 4);
9573
9716
  const tint = lighting2.materialColours.subarray(role * 4, role * 4 + 4);
9574
- const tintWeight = tint[3] * (1 - paletteMix[part]);
9717
+ const tintWeight = tint[3] * (1 - part[3]);
9575
9718
  const colour = [0, 1, 2].map(
9576
- (channel) => own[3] > 0 ? own[channel] : palette[part * 3 + channel] * (1 - tintWeight) + tint[channel] * tintWeight
9719
+ (channel) => own[3] > 0 ? own[channel] : part[channel] * (1 - tintWeight) + tint[channel] * tintWeight
9577
9720
  );
9578
9721
  context.uniform3fv(u.u_emitter_positions, geometry.positions);
9579
9722
  context.uniform4fv(u.u_emitter_coordinates, geometry.coordinates);
@@ -9623,8 +9766,11 @@ ${shaderData.define}`;
9623
9766
  const fragment = shader(context.FRAGMENT_SHADER, fragmentText);
9624
9767
  context.attachShader(program, vertex);
9625
9768
  context.attachShader(program, fragment);
9626
- const bound = name === "model" || name === "modelDepth" ? [...tileflowModelAttributes, ...tileflowModelSurfaceAttributes] : tileflowBuildingAttributes;
9627
- for (const [index, [attribute]] of bound.entries())
9769
+ const bound = name === "model" || name === "modelDepth" ? [
9770
+ ...tileflowModelAttributes.map(([attribute]) => attribute),
9771
+ ...tileflowModelSurfaceAttributes
9772
+ ] : tileflowBuildingAttributes.map(([attribute]) => attribute);
9773
+ for (const [index, attribute] of bound.entries())
9628
9774
  context.bindAttribLocation(program, index, attribute);
9629
9775
  context.linkProgram(program);
9630
9776
  return { name, program, vertex, fragment, variant: shaderData.variantName };
@@ -10956,7 +11102,7 @@ var version = 1;
10956
11102
  var headerBytes = 16;
10957
11103
  var vertexBytes = 12;
10958
11104
  var positionRange = 2;
10959
- var partCount2 = Object.keys(tileflowTreeParts).length;
11105
+ var partCount = Object.keys(tileflowTreeParts).length;
10960
11106
  function decodeTileflowTreeModel(text2, level) {
10961
11107
  if (typeof text2 !== "string" || text2.length > 2e5) return void 0;
10962
11108
  let bytes;
@@ -10987,7 +11133,7 @@ function decodeTileflowTreeModel(text2, level) {
10987
11133
  positions.push(view.getInt16(at + axis * 2, true) / 32767 * positionRange);
10988
11134
  normals.push(view.getInt8(at + 6 + axis) / 127);
10989
11135
  }
10990
- if (bytes[at + 9] >= partCount2) return void 0;
11136
+ if (bytes[at + 9] >= partCount) return void 0;
10991
11137
  parts.push(bytes[at + 9]);
10992
11138
  shades.push(bytes[at + 10] / 255 * 2 - 1);
10993
11139
  occlusion.push(bytes[at + 11] / 255);