@tileflow/core 0.1.0-alpha.39 → 0.1.0-alpha.40
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +11 -10
- package/dist/{3d-BkaJjwfk.d.ts → 3d-CzLTD0RK.d.ts} +10 -1
- package/dist/3d.d.ts +1 -1
- package/dist/3d.js +199 -16
- package/dist/browser.d.ts +87 -11
- package/dist/browser.js +754 -178
- package/dist/build.d.ts +3 -3
- package/dist/build.js +3714 -3346
- package/dist/config-reference.json +4418 -2280
- package/dist/{icon-composition-Ivgoxz8d.d.ts → icon-composition-CcSHApUm.d.ts} +49 -2
- package/dist/index.d.ts +7 -5
- package/dist/index.js +5110 -4733
- package/dist/{manifest-types-DRy2980g.d.ts → manifest-types-DnhSJjCM.d.ts} +14 -3
- package/dist/manifest.d.ts +2 -2
- package/dist/native.js +3 -0
- package/dist/runtime.d.ts +1 -1
- package/dist/worker/camera-tile-worker.global.js +2 -2
- package/docs/buildings-3d.md +33 -1
- package/docs/cartographic-defaults.md +69 -1
- package/docs/data-is-separate-from-design.md +5 -2
- package/docs/globe-atmosphere.md +46 -19
- package/docs/street-sky.md +3 -0
- package/docs/theme-transitions-and-blends.md +27 -20
- package/docs/trees-3d.md +7 -0
- package/package.json +1 -1
package/dist/3d.js
CHANGED
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@@ -501,6 +501,50 @@ function record(value) {
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501
501
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return typeof value === "object" && value !== null && !Array.isArray(value);
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}
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+
// src/buildings-3d-surfaces.ts
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function readTileflowBuildingSurfaces(value) {
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if (!record2(value)) return void 0;
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const number = (value2, min, max2, fallback) => typeof value2 === "number" && Number.isFinite(value2) && value2 >= min && value2 <= max2 ? value2 : fallback;
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508
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const result = {};
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509
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if (record2(value.walls) && value.walls.kind === "brick") {
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510
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const size = Array.isArray(value.walls.size) ? value.walls.size : [];
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511
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const width = number(size[0], 0.5, 100, 6);
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512
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const height = number(size[1], 0.5, 100, 3);
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result.walls = {
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kind: "brick",
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size: [width, height],
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jointWidth: Math.min(
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number(value.walls.jointWidth, 0.01, 2, 0.12),
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518
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Math.min(width, height) * 0.25
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),
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contrast: number(value.walls.contrast, 0, 1, 0.2)
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};
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}
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if (record2(value.roof) && value.roof.kind === "tiles") {
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524
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const size = number(value.roof.size, 0.5, 100, 8);
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result.roof = {
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kind: "tiles",
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size,
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jointWidth: Math.min(number(value.roof.jointWidth, 0.01, 2, 0.12), size * 0.25),
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contrast: number(value.roof.contrast, 0, 1, 0.1)
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};
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}
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if (record2(value.cornice))
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result.cornice = {
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height: number(value.cornice.height, 0.05, 5, 0.6),
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contrast: number(value.cornice.contrast, 0, 1, 0.2)
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};
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return Object.keys(result).length ? result : void 0;
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}
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function tileflowBuildingSurfaceTile(x3, y2, zoom, size) {
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const span = 4007501668557849e-8 / 2 ** zoom;
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const phase = (value) => (value % size + size) % size;
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return [phase(x3 * span), phase(y2 * span), span / 8192];
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}
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function record2(value) {
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return value !== null && typeof value === "object" && !Array.isArray(value);
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}
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// src/buildings-3d-design.ts
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var tileflowBuildingsMetadataKey = "tileflow:buildings";
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var tileflowDefaultBuildings3DDesign = Object.freeze({
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@@ -528,6 +572,7 @@ function readTileflowBuildings3D(metadata) {
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if (typeof color !== "string" && !Array.isArray(color)) return void 0;
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const within = (number, high, fallback) => typeof number === "number" && number >= 0 && number <= high ? number : fallback;
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const defaults = tileflowDefaultBuildings3DDesign;
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const surfaces = readTileflowBuildingSurfaces(value.surfaces);
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const floodLight = readBuildingFloodLight(value.floodLight);
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const modelLighting = readModelRoleLighting(value.modelLighting);
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return {
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@@ -547,6 +592,7 @@ function readTileflowBuildings3D(metadata) {
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...floodLight ? { floodLight } : {},
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...modelLighting ? { modelLighting } : {},
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windows: value.windows === true,
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...surfaces ? { surfaces } : {},
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...readTileflowBuildingsEntrance(value.entrance),
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shadows: typeof value.shadows === "boolean" ? value.shadows : defaults.shadows,
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occlusion: typeof value.occlusion === "boolean" ? value.occlusion : defaults.occlusion,
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@@ -2519,7 +2565,9 @@ uniform vec2 u_palette_rows; // rows per theme; texels per row
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uniform vec2 u_palette_themes; // the themes either side of the blend position
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uniform float u_palette_mix;
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uniform float u_variation; // how far buildings' brightness strays from their colour, either way
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uniform vec3 u_surface_tile; // repeating projected-metre phase and metres per tile unit
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${growth}
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out vec2 v_surface;
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out vec3 v_colour;
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out float v_base;
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out vec3 v_facade; // metres along the wall, metres up as built, the building's top
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@@ -2564,6 +2612,7 @@ void main() {
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2612
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// Neighbours of one colour stay apart: each building a little lighter or darker than its colour.
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v_colour *= 1.0 + (a_wave.x - 0.5) * 2.0 * u_variation;
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v_base = base;
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v_surface = a_pos * u_surface_tile.z + u_surface_tile.xy;
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v_edge = wall > 0.5 ? vec3(a_edge.x, 0.0, 0.0) : vec3(equal(vec3(a_edge.x), vec3(0.0, 1.0, 2.0)));
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v_outline = a_edge.y;
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v_facade = vec3(a_along * 0.1, own, top);
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@@ -2574,6 +2623,10 @@ var tileflowBuildingFragment = `#version 300 es
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precision highp float;
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in vec3 v_colour;
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in float v_base;
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in vec2 v_surface;
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uniform vec4 u_surface_walls; // width, course height, joint width, contrast
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uniform vec3 u_surface_roof; // square size, joint width, contrast
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uniform vec2 u_surface_cornice; // band height, contrast
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uniform vec3 u_style_light_position;
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uniform vec3 u_style_light_colour;
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uniform float u_style_light_intensity;
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@@ -2678,6 +2731,62 @@ float edgeOf() {
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return 1.0 - smoothstep(u_edge_width - 0.75, u_edge_width + 0.25, near);
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}
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2734
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// A filtered joint between large, softly shaded blocks. Derivatives are taken before the
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// stagger/periodic wrap, so row boundaries do not create false level-of-detail transitions.
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float surfaceBlocks(vec2 position, vec2 size, float joint, float contrast, float stagger) {
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vec2 footprint = max(fwidth(position), vec2(0.0001));
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float visible = smoothstep(2.0, 7.0, min(size.x / footprint.x, size.y / footprint.y));
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vec2 uv = position / size;
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uv.x += mod(floor(uv.y), 2.0) * stagger;
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vec2 cell = fract(uv) * size;
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vec2 distance = min(cell, size - cell);
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vec2 aa = footprint * 0.65;
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vec2 seam = 1.0 - smoothstep(vec2(joint * 0.5) - aa, vec2(joint * 0.5) + aa, distance);
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2745
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float groove = max(seam.x, seam.y);
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// A quiet bevel on the upper and left edges makes the painted blocks catch light.
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vec2 bevel = (1.0 - smoothstep(vec2(joint), vec2(joint + 0.35) + aa, cell)) * (1.0 - seam);
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return 1.0 + contrast * visible * (max(bevel.x, bevel.y) * 0.3 - groove * 0.65);
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}
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2750
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// Distance to the actual roof outline in the roof's projected-metre plane. The triangle's
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// barycentric gradient ignores internal triangulation and tile cuts, including around patios.
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float roofOutlineDistance() {
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vec2 dx = dFdx(v_surface), dy = dFdy(v_surface);
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2755
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float determinant = dx.x * dy.y - dx.y * dy.x;
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if (abs(determinant) < 1e-10) return 1e6;
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vec3 bx = dFdx(v_edge), by = dFdy(v_edge);
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vec3 gx = (bx * dy.y - by * dx.y) / determinant;
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vec3 gy = (by * dx.x - bx * dy.x) / determinant;
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2760
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vec3 distance = v_edge / max(sqrt(gx * gx + gy * gy), vec3(1e-7));
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int sides = int(v_outline + 0.5);
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2762
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float nearest = 1e6;
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if ((sides & 1) != 0) nearest = min(nearest, distance.x);
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if ((sides & 2) != 0) nearest = min(nearest, distance.y);
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2765
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if ((sides & 4) != 0) nearest = min(nearest, distance.z);
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2766
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return nearest;
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2767
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}
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2768
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2769
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vec3 surfaceColour() {
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2770
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vec3 colour = v_colour;
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2771
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bool wall = v_building.z > 0.5;
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2772
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float pattern = 1.0;
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2773
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if (wall && u_surface_walls.w > 0.0)
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2774
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pattern = surfaceBlocks(v_facade.xy, u_surface_walls.xy, u_surface_walls.z, u_surface_walls.w, 0.5);
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2775
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if (!wall && u_surface_roof.z > 0.0)
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2776
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pattern = surfaceBlocks(v_surface, vec2(u_surface_roof.x), u_surface_roof.y, u_surface_roof.z, 0.0);
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2777
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float band = 0.0, seam = 0.0;
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2778
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if (u_surface_cornice.y > 0.0) {
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2779
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float distance = wall ? v_facade.z - v_facade.y : roofOutlineDistance();
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2780
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float width = wall ? min(u_surface_cornice.x, (v_facade.z - v_base) * 0.2) : u_surface_cornice.x;
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2781
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float pixel = max(fwidth(distance), 0.001);
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2782
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float visible = smoothstep(0.4, 1.5, width / pixel);
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2783
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band = (1.0 - smoothstep(width - pixel * 0.5, width + pixel * 0.5, distance)) * visible;
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2784
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seam = (1.0 - smoothstep(0.0, pixel + width * 0.15, abs(distance - width))) * visible;
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2785
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}
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2786
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colour *= mix(pattern, 1.0, band) * (1.0 - seam * u_surface_cornice.y * 0.25);
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2787
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return mix(colour, mix(colour, vec3(1.0), u_surface_cornice.y * 0.45), band);
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2788
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+
}
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2789
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+
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2681
2790
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void main() {
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2682
2791
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vec3 normal = normalize(v_normal);
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2683
2792
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// A narrow lighting transition softens the roof/wall junction without moving the roof
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@@ -2688,8 +2797,9 @@ void main() {
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2688
2797
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normal = normalize(mix(normal, vec3(0.0, 0.0, 1.0), rim));
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2798
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}
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2799
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float lit = dot(normal, u_sun_dir) > 0.0 ? visibility(v_shadow, 0.3) : 0.0;
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2691
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-
vec3
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2692
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-
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2800
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+
vec3 surface = surfaceColour();
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2801
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vec3 colour = mix(styleColour(surface, normal) * (1.0 - u_shadow * (1.0 - lit)),
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2802
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surface * shade(normal, lit), u_sun_lighting);
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2693
2803
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colour *= facadeShade();
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2694
2804
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// Roof outlines and outer corners catch the light, so where one building ends and the next starts
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2695
2805
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// stays legible, at night most of all.
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@@ -3781,6 +3891,8 @@ function readTileflowVegetation3D(metadata) {
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3781
3891
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colors: { bark: colors.bark, broadleaf, conifer, palm, hedge },
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3782
3892
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heightScale: scale(heightScale),
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3783
3893
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crownScale: scale(crownScale),
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3894
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+
minimumHeight: typeof value.minimumHeight === "number" && Number.isFinite(value.minimumHeight) ? clamp(value.minimumHeight, [0, 20]) : 0,
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3895
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+
materialVariation: typeof value.materialVariation === "number" && Number.isFinite(value.materialVariation) ? clamp(value.materialVariation, [0, 1]) : 0,
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3784
3896
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forms,
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3785
3897
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models,
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3786
3898
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finish,
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@@ -4070,7 +4182,7 @@ function browserWorker() {
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4070
4182
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if (typeof Worker === "undefined" || false)
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4071
4183
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return;
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4072
4184
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const url = URL.createObjectURL(
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4073
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-
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i=2**e.z,o=(e.x+n)/i*360-180,r=Math.atan(Math.sinh(Math.PI*(1-2*(e.y+t)/i)))*180/Math.PI;return[o,r]}function ze(e,n,t){let i=(Math.imul(Math.floor(e)|0,668265261)^Math.imul(Math.floor(n)|0,374761393)^Math.imul(t,2654435761))>>>0;return i=Math.imul(i^i>>>15,2246822507)>>>0,i=Math.imul(i^i>>>13,3266489909)>>>0,(i^i>>>16)>>>0}function ee(e,n){return ze(e,n,20973)/4294967296}var Sr=[void 0,"Point","LineString","Polygon"];function ft(e,n={}){let t=n.layers?new Set(n.layers):void 0,i={},o=new Bn(e,0,e.length);for(;o.more();){let[r,s]=o.tag();if(r!==3){o.skip(s);continue}let a=o.message(),l=Lr(a,t);l&&!(l.name in i)&&(i[l.name]=l.layer)}return i}function Lr(e,n){let t,i=4096,o=[],r=[],s=[];for(;e.more();){let[a,l]=e.tag();if(a===1?t=e.string():a===2?s.push(e.message()):a===3?o.push(e.string()):a===4?r.push(Ur(e.message())):a===5?i=e.varint():e.skip(l),t!==void 0&&n&&!n.has(t))return}if(!(t===void 0||n&&!n.has(t)))return{name:t,layer:Object.freeze({extent:i,features:Object.freeze(s.flatMap(a=>{let l=Br(a,o,r);return l?[l]:[]}))})}}function Br(e,n,t){let i,o,r={},s=[];for(;e.more();){let[a,l]=e.tag();if(a===1)i=e.varint();else if(a===2){let u=e.packed();for(let c=0;c+1<u.length;c+=2){let f=n[u[c]],d=t[u[c+1]];f!==void 0&&d!==void 0&&(r[f]=d)}}else a===3?o=Sr[e.varint()]:a===4?s=e.packed():e.skip(l)}if(o)return Object.freeze({...i===void 0?{}:{id:i},type:o,properties:Object.freeze(r),geometry:Object.freeze(Or(s,o))})}function Or(e,n){let t=[],i,o=0,r=0,s=0;for(;s<e.length;){let a=e[s++],l=a&7,u=a>>>3;if(l===7){i&&i.length>=2&&i.push(i[0],i[1]);continue}if(l!==1&&l!==2)throw new Error(`Unknown geometry command ${l} in vector tile.`);if(s+u*2>e.length)throw new Error("Truncated vector tile geometry.");for(let c=0;c<u;c+=1){if(o+=Ln(e[s++]),r+=Ln(e[s++]),l===1&&(n!=="Point"||c===0)&&t.push(i=[]),!i)throw new Error("Vector tile geometry draws a line before moving to its start.");i.push(o,r)}}return t}var Ln=e=>e%2===1?-(e+1)/2:e/2;function Ur(e){let n="";for(;e.more();){let[t,i]=e.tag();t===1?n=e.string():t===2?n=e.float():t===3?n=e.double():t===4?n=e.varint(!0):t===5?n=e.varint():t===6?n=Ln(e.varint()):t===7?n=e.varint()!==0:e.skip(i)}return n}var Cr=new TextDecoder,Bn=class e{constructor(n,t,i){this.bytes=n;this.end=i;this.position=t,this.view=new DataView(n.buffer,n.byteOffset,n.byteLength)}bytes;end;position;view;more(){return this.position<this.end}tag(){let n=this.varint();return[Math.floor(n/8),n&7]}varint(n=!1){let t=0,i=0;for(let o=0;o<10;o+=1){if(this.position>=this.end)throw new Error("Truncated vector tile.");let r=this.bytes[this.position++];if(o<4?t|=(r&127)<<o*7:o===4?(t|=(r&15)<<28,i=(r&112)>>4):o<9?i|=(r&127)<<(o-5)*7+3:i|=(r&1)<<31,r<128)return n?i*4294967296+(t>>>0):(i>>>0)*4294967296+(t>>>0)}throw new Error("Invalid varint in vector tile.")}span(){let n=this.varint(),t=this.position;if(t+n>this.end)throw new Error("Truncated vector tile.");return this.position=t+n,[t,t+n]}message(){let[n,t]=this.span();return new e(this.bytes,n,t)}string(){let[n,t]=this.span();return Cr.decode(this.bytes.subarray(n,t))}packed(){let[n,t]=this.span(),i=new e(this.bytes,n,t),o=[];for(;i.more();)o.push(i.varint());return o}float(){if(this.position+4>this.end)throw new Error("Truncated vector tile.");let n=this.view.getFloat32(this.position,!0);return this.position+=4,n}double(){if(this.position+8>this.end)throw new Error("Truncated vector tile.");let n=this.view.getFloat64(this.position,!0);return this.position+=8,n}skip(n){if(n===0)this.varint();else if(n===1)this.position+=8;else if(n===2)this.span();else if(n===5)this.position+=4;else throw new Error(`Unsupported protocol buffer wire type ${n} in vector tile.`);if(this.position>this.end)throw new Error("Truncated vector tile.")}};function dt(e){return Object.values(e.layers).filter(n=>typeof n=="string")}function mt(e,n){if(e.kind==="buildings"){let r=n(e.layers.building);if(!r)return;let s=n(e.layers.places),a=Kn(r,{...e.options,...s?{places:s}:{}});return a&&et(a)}if(e.kind==="trees"){let r=n(e.layers.tree),s=n(e.layers.canopy),a=n(e.layers.hedge);if(!r&&!s&&!a)return;let l=ct({...r?{trees:r}:{},...s?{canopy:s}:{},...a?{hedges:a}:{}},e.options);return l.trees.length>0||l.hedges.length>0?l:void 0}let t=n(e.layers.streetFurniture),i=n(e.layers.transportation),o=n(e.layers.sidewalk);return it({...t?{streetFurniture:t}:{},...i?{transportation:i}:{},...o?{sidewalks:o}:{}},e.options)}function ht(e,n){if(!n)return[];if(e==="buildings")return nt(n);if(e==="trees"){let{trees:t,hedges:i}=n;return[t.buffer,i.buffer].filter((o,r,s)=>s.indexOf(o)===r)}return[n.lamps.buffer]}function pt(e=16){let n=new Map;return{read(t,i,o){let r=n.get(t);for(n.delete(t),r??={bytes:i,layers:new Map},n.set(t,r);n.size>e;)n.delete(n.keys().next().value);let s=o.filter(l=>!r.layers.has(l));if(s.length>0){let l=ft(r.bytes,{layers:s});for(let u of s)r.layers.set(u,l[u])}let a=r.layers;return l=>l===void 0?void 0:a.get(l)}}}var On=globalThis,Pr=pt();On.onmessage=({data:{url:e,bytes:n,task:t}})=>{try{let i=mt(t,Pr.read(e,n,dt(t)));On.postMessage({result:i},ht(t.kind,i))}catch(i){On.postMessage({error:String(i)})}};})();\n'], { type: "text/javascript" })
|
|
4074
4186
|
);
|
|
4075
4187
|
try {
|
|
4076
4188
|
return new Worker(url, { name: "tileflow-tiles" });
|
|
@@ -9146,6 +9258,7 @@ function createTileflowBuildings3D(options) {
|
|
|
9146
9258
|
const nightLight2 = mixed2((entry) => entry.nightLight);
|
|
9147
9259
|
const architectural = floodLightNow();
|
|
9148
9260
|
const edges = mixed2((entry) => entry.edges);
|
|
9261
|
+
const surfaces = design().surfaces;
|
|
9149
9262
|
const { occlusion: occlusionOn, windows: windowsOn } = design();
|
|
9150
9263
|
const now = performance.now();
|
|
9151
9264
|
const appearing = standing.filter((entry) => appearanceOf(entry, now) < 1);
|
|
@@ -9171,6 +9284,24 @@ function createTileflowBuildings3D(options) {
|
|
|
9171
9284
|
context.uniform1f(u.u_corner, tileflowBuildingOcclusion.corner);
|
|
9172
9285
|
context.uniform1f(u.u_night, light.night);
|
|
9173
9286
|
context.uniform1f(u.u_windows, windowsOn ? 1 : 0);
|
|
9287
|
+
context.uniform4f(
|
|
9288
|
+
u.u_surface_walls,
|
|
9289
|
+
surfaces?.walls?.size[0] ?? 6,
|
|
9290
|
+
surfaces?.walls?.size[1] ?? 3,
|
|
9291
|
+
surfaces?.walls?.jointWidth ?? 0.12,
|
|
9292
|
+
mixed2((entry) => entry.surfaces?.walls?.contrast ?? 0)
|
|
9293
|
+
);
|
|
9294
|
+
context.uniform3f(
|
|
9295
|
+
u.u_surface_roof,
|
|
9296
|
+
surfaces?.roof?.size ?? 8,
|
|
9297
|
+
surfaces?.roof?.jointWidth ?? 0.12,
|
|
9298
|
+
mixed2((entry) => entry.surfaces?.roof?.contrast ?? 0)
|
|
9299
|
+
);
|
|
9300
|
+
context.uniform2f(
|
|
9301
|
+
u.u_surface_cornice,
|
|
9302
|
+
surfaces?.cornice?.height ?? 0.6,
|
|
9303
|
+
mixed2((entry) => entry.surfaces?.cornice?.contrast ?? 0)
|
|
9304
|
+
);
|
|
9174
9305
|
context.uniform1f(u.u_flood, light.night * nightLight2);
|
|
9175
9306
|
context.uniform3fv(u.u_flood_colour, flood.colour);
|
|
9176
9307
|
context.uniform1f(u.u_architectural_intensity, architectural.intensity);
|
|
@@ -9213,6 +9344,10 @@ function createTileflowBuildings3D(options) {
|
|
|
9213
9344
|
if (!ranges.length) continue;
|
|
9214
9345
|
project(context, buildings, args, x3, y2);
|
|
9215
9346
|
context.uniform2f(u.u_offset, ...placed2(x3, y2).offset);
|
|
9347
|
+
context.uniform3f(
|
|
9348
|
+
u.u_surface_tile,
|
|
9349
|
+
...tileflowBuildingSurfaceTile(x3, y2, camera.zoom, surfaces?.roof?.size ?? 8)
|
|
9350
|
+
);
|
|
9216
9351
|
context.uniform4f(u.u_ring ?? null, ...ringIn(x3, y2));
|
|
9217
9352
|
context.uniform2f(u.u_ring_ahead ?? null, ...ahead);
|
|
9218
9353
|
const palette = themes ? paletteOf(context, entry, themes.themes) : void 0;
|
|
@@ -10209,6 +10344,14 @@ void main() {
|
|
|
10209
10344
|
fragColor = vec4(v_light * (exp(-d * 5.0) * 1.1 + exp(-d * 1.5) * 0.25) * (1.0 - d), 0.0);
|
|
10210
10345
|
}`;
|
|
10211
10346
|
|
|
10347
|
+
// src/cartography/label-placement.ts
|
|
10348
|
+
var roadLabelPlacementKey = "tileflow:road-label-placement";
|
|
10349
|
+
var groundRoadLabelMetadata = { [roadLabelPlacementKey]: { version: 1, mode: "ground" } };
|
|
10350
|
+
function isGroundRoadLabel(layer) {
|
|
10351
|
+
const policy = layer.metadata?.[roadLabelPlacementKey];
|
|
10352
|
+
return policy?.version === 1 && policy.mode === "ground";
|
|
10353
|
+
}
|
|
10354
|
+
|
|
10212
10355
|
// src/trees-3d-mesh.ts
|
|
10213
10356
|
var tileflowTreeVertexBytes = 24;
|
|
10214
10357
|
var tileflowTreeParts = { bark: 0, leaves: 1, fronds: 2, stem: 3 };
|
|
@@ -10886,6 +11029,7 @@ var placement2 = `
|
|
|
10886
11029
|
uniform float u_scale;
|
|
10887
11030
|
uniform float u_metres; // metres per tile unit
|
|
10888
11031
|
uniform vec2 u_offset; // this tile's corner from the scene's origin, in tile units
|
|
11032
|
+
uniform float u_minimum_height; // optional visual height floor, in metres
|
|
10889
11033
|
uniform vec2 u_size_scale; // the map's height and crown scales, for this form
|
|
10890
11034
|
uniform float u_round; // how far normals turn from the facets to the round shape, by finish
|
|
10891
11035
|
|
|
@@ -10901,17 +11045,20 @@ vec2 turned(vec2 v) {
|
|
|
10901
11045
|
return vec2(v.x * c - v.y * s, v.x * s + v.y * c);
|
|
10902
11046
|
}
|
|
10903
11047
|
|
|
11048
|
+
vec2 displaySize() {
|
|
11049
|
+
vec2 size = a_tree_size * 0.1 * u_size_scale;
|
|
11050
|
+
return size * max(1.0, u_minimum_height / max(size.x, 0.001));
|
|
11051
|
+
}
|
|
11052
|
+
|
|
10904
11053
|
vec3 standing(float growth) {
|
|
10905
|
-
|
|
10906
|
-
|
|
10907
|
-
return vec3(turned(a_vertex.xy * crown), a_vertex.z * height) * growth;
|
|
11054
|
+
vec2 size = displaySize();
|
|
11055
|
+
return vec3(turned(a_vertex.xy * size.y), a_vertex.z * size.x) * growth;
|
|
10908
11056
|
}
|
|
10909
11057
|
|
|
10910
11058
|
vec3 normalOf() {
|
|
10911
|
-
|
|
10912
|
-
float crown = max(a_tree_size.y * 0.1 * u_size_scale.y, 0.1);
|
|
11059
|
+
vec2 size = max(displaySize(), vec2(0.1));
|
|
10913
11060
|
vec3 blended = normalize(mix(a_normal, a_round, u_round));
|
|
10914
|
-
vec3 n = normalize(vec3(blended.xy /
|
|
11061
|
+
vec3 n = normalize(vec3(blended.xy / size.y, blended.z / size.x));
|
|
10915
11062
|
return vec3(turned(n.xy), n.z);
|
|
10916
11063
|
}
|
|
10917
11064
|
|
|
@@ -11001,6 +11148,7 @@ uniform float u_night;
|
|
|
11001
11148
|
uniform float u_fade; // how far the layer has faded in, from 0 to 1
|
|
11002
11149
|
uniform float u_toon; // 1 for light in bands, as a drawing has it
|
|
11003
11150
|
uniform vec3 u_bark;
|
|
11151
|
+
uniform float u_material_variation;
|
|
11004
11152
|
uniform vec3 u_leaves[4]; // the form's colours, sunlit
|
|
11005
11153
|
uniform float u_leaf_count;
|
|
11006
11154
|
out vec4 fragColor;
|
|
@@ -11011,7 +11159,7 @@ ${treeDither}
|
|
|
11011
11159
|
|
|
11012
11160
|
vec3 leafColour() {
|
|
11013
11161
|
float count = max(u_leaf_count, 1.0);
|
|
11014
|
-
float at = v_shade * (count - 1.0);
|
|
11162
|
+
float at = clamp(v_shade + v_look.y * 0.45 * u_material_variation, 0.0, 1.0) * (count - 1.0);
|
|
11015
11163
|
int low = int(floor(at));
|
|
11016
11164
|
int high = min(low + 1, int(count) - 1);
|
|
11017
11165
|
vec3 a = u_leaves[0];
|
|
@@ -11033,7 +11181,7 @@ void main() {
|
|
|
11033
11181
|
// A palm's stem is paler than bark, ringed light and dark by its leaf scars.
|
|
11034
11182
|
vec3 base = stem
|
|
11035
11183
|
? min(u_bark * 1.45 + 0.06, vec3(1.0)) * (1.0 + v_look.y * 0.12)
|
|
11036
|
-
: bark ? u_bark : leafColour() * (1.0 + v_look.y * 0.09);
|
|
11184
|
+
: bark ? u_bark * (1.0 + ((v_shade - 0.5) * 0.32 + v_look.y * 0.08) * u_material_variation) : leafColour() * (1.0 + v_look.y * 0.09);
|
|
11037
11185
|
float facing = dot(normal, u_sun_dir);
|
|
11038
11186
|
// Leaves let light round and through them: wrapped light on the lit side, a glow against a low sun.
|
|
11039
11187
|
float direct = bark ? max(facing, 0.0) : fronds ? abs(facing) * 0.85 : max((facing + 0.35) / 1.35, 0.0);
|
|
@@ -11441,6 +11589,7 @@ function createTileflowTrees3D(options) {
|
|
|
11441
11589
|
palm: slots(theme?.colors.palm ?? ["#7fa45f"]),
|
|
11442
11590
|
hedge: slots(theme?.colors.hedge ?? ["#5f8a55"]),
|
|
11443
11591
|
size: [[theme?.heightScale ?? 1, theme?.crownScale ?? 1, 0]],
|
|
11592
|
+
materials: [[theme?.minimumHeight ?? 0, theme?.materialVariation ?? 0, 0]],
|
|
11444
11593
|
forms: tileflowTreeForms.map((form) => [
|
|
11445
11594
|
theme?.forms[form]?.heightScale ?? 1,
|
|
11446
11595
|
theme?.forms[form]?.crownScale ?? 1,
|
|
@@ -11460,6 +11609,8 @@ function createTileflowTrees3D(options) {
|
|
|
11460
11609
|
palm: mixList(x3.palm, y2.palm),
|
|
11461
11610
|
hedge: mixList(x3.hedge, y2.hedge),
|
|
11462
11611
|
size,
|
|
11612
|
+
minimumHeight: mixList(x3.materials, y2.materials)[0][0],
|
|
11613
|
+
materialVariation: mixList(x3.materials, y2.materials)[0][1],
|
|
11463
11614
|
/** Each form's height and crown scale: the map's times the form's own. */
|
|
11464
11615
|
sizes: Object.fromEntries(
|
|
11465
11616
|
tileflowTreeForms.map((form, index) => [
|
|
@@ -11507,11 +11658,11 @@ function createTileflowTrees3D(options) {
|
|
|
11507
11658
|
return {
|
|
11508
11659
|
zoom: preferredZoom3,
|
|
11509
11660
|
tiles: [left, top, right, bottom],
|
|
11510
|
-
tallest: tallest *
|
|
11661
|
+
tallest: Math.max(tallest * size[0], colours().minimumHeight) * shown
|
|
11511
11662
|
};
|
|
11512
11663
|
},
|
|
11513
11664
|
// Camera-dependent density, detail and fading also change the trees casting shadows.
|
|
11514
|
-
key: () => `trees:${map.isMoving?.() ? view().movingKey : view().key}:${fadeIn().toFixed(4)}:${visibleScale().toFixed(4)}:${generation}:${programs.depth ? 1 : 0}:${Object.values(
|
|
11665
|
+
key: () => `trees:${colours().minimumHeight.toFixed(3)}:${map.isMoving?.() ? view().movingKey : view().key}:${fadeIn().toFixed(4)}:${visibleScale().toFixed(4)}:${generation}:${programs.depth ? 1 : 0}:${Object.values(
|
|
11515
11666
|
colours().sizes
|
|
11516
11667
|
).flat().map((value) => value.toFixed(3)).join()}:${drawn().map(({ x: x3, y: y2 }) => `${x3}/${y2}`).join(";")}`,
|
|
11517
11668
|
drawDepth(context, frame) {
|
|
@@ -11523,12 +11674,14 @@ function createTileflowTrees3D(options) {
|
|
|
11523
11674
|
context.uniform1f(u.u_metres, frame.metres);
|
|
11524
11675
|
context.uniformMatrix4fv(u.u_light_matrix, false, frame.light.matrix);
|
|
11525
11676
|
const sizes = colours().sizes;
|
|
11677
|
+
const minimumHeight = colours().minimumHeight;
|
|
11526
11678
|
const camera = view();
|
|
11527
11679
|
context.uniform1f(u.u_fade, 1);
|
|
11528
11680
|
context.uniform2fv(u.u_reach, [...camera.reach]);
|
|
11529
11681
|
for (const { x: x3, y: y2, set, value } of drawn()) {
|
|
11530
11682
|
const selection = camera.tile(x3, y2);
|
|
11531
11683
|
if (!selection) continue;
|
|
11684
|
+
context.uniform1f(u.u_minimum_height, minimumHeight);
|
|
11532
11685
|
context.uniform2f(u.u_offset, ...frame.offsetOf({ x: x3, y: y2 }, set.zoom));
|
|
11533
11686
|
context.uniform2f(
|
|
11534
11687
|
u.u_centre,
|
|
@@ -11546,6 +11699,7 @@ function createTileflowTrees3D(options) {
|
|
|
11546
11699
|
});
|
|
11547
11700
|
const hedge = value.gl.hedge;
|
|
11548
11701
|
if (hedge) {
|
|
11702
|
+
context.uniform1f(u.u_minimum_height, 0);
|
|
11549
11703
|
context.uniform2f(u.u_size_scale, 1, 1);
|
|
11550
11704
|
context.bindVertexArray(hedge.vao);
|
|
11551
11705
|
context.drawArraysInstanced(
|
|
@@ -11592,6 +11746,7 @@ function createTileflowTrees3D(options) {
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11592
11746
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context.uniform1f(u.u_scale, visibleScale());
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11593
11747
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context.uniform1f(u.u_metres, metres);
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11594
11748
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context.uniform1f(u.u_round, finishes[palette2.finish].round);
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11749
|
+
context.uniform1f(u.u_material_variation, palette2.materialVariation);
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11595
11750
|
context.uniform1f(u.u_toon, palette2.finish === "toon" ? 1 : 0);
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11596
11751
|
context.uniform3fv(u.u_sun_dir, [...light.direction]);
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11597
11752
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context.uniform3fv(u.u_shadow_dir, light.shadowDirection);
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@@ -11628,21 +11783,41 @@ function createTileflowTrees3D(options) {
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11628
11783
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palette2.sizes[form][0],
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11629
11784
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palette2.sizes[form][1] * drawing.crown
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11630
11785
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];
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11786
|
+
context.uniform1f(u.u_minimum_height, palette2.minimumHeight);
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11631
11787
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context.uniform2f(u.u_size_scale, ...size);
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11632
11788
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context.bindVertexArray(drawing.vao);
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11633
11789
|
context.drawArraysInstanced(context.TRIANGLES, 0, drawing.count, instances);
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11634
11790
|
count += instances;
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11635
|
-
draws.push({
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11791
|
+
draws.push({
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11792
|
+
x: x3,
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11793
|
+
y: y2,
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11794
|
+
offset,
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11795
|
+
leaves,
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11796
|
+
size,
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11797
|
+
minimumHeight: palette2.minimumHeight,
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11798
|
+
instances,
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11799
|
+
drawing
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11800
|
+
});
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11636
11801
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});
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11637
11802
|
}
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11638
11803
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const hedge = value.gl.hedge;
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11639
11804
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if (hedge) {
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11640
11805
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const instances = value.placement.hedges.length / tileflowTreeBytes;
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11641
11806
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context.uniform3fv(u.u_leaves, palette2.hedge.flat());
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11807
|
+
context.uniform1f(u.u_minimum_height, 0);
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11642
11808
|
context.uniform2f(u.u_size_scale, 1, 1);
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11643
11809
|
context.bindVertexArray(hedge.vao);
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11644
11810
|
context.drawArraysInstanced(context.TRIANGLES, 0, hedge.count, instances);
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11645
|
-
draws.push({
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11811
|
+
draws.push({
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11812
|
+
x: x3,
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11813
|
+
y: y2,
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11814
|
+
offset,
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11815
|
+
leaves: palette2.hedge,
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11816
|
+
size: [1, 1],
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11817
|
+
minimumHeight: 0,
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11818
|
+
instances,
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11819
|
+
drawing: hedge
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11820
|
+
});
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11646
11821
|
}
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11647
11822
|
}
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11648
11823
|
drawnLast = count;
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@@ -11680,6 +11855,7 @@ function createTileflowTrees3D(options) {
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11680
11855
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(channel) => palette2.edgeColor[channel] * own + draw2.leaves[0][channel] * 0.4 * (1 - own)
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11681
11856
|
)
|
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11682
11857
|
);
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|
11858
|
+
context.uniform1f(e.u_minimum_height, draw2.minimumHeight);
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11683
11859
|
context.uniform2f(e.u_size_scale, ...draw2.size);
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11684
11860
|
context.bindVertexArray(draw2.drawing.vao);
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11685
11861
|
context.drawArraysInstanced(context.TRIANGLES, 0, draw2.drawing.count, draw2.instances);
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@@ -11844,6 +12020,7 @@ ${shaderData.define}`;
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11844
12020
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}
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11845
12021
|
const layer = {
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11846
12022
|
id: tileflowTrees3DLayerId,
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12023
|
+
metadata: { "tileflow:scene-kind": "vegetation" },
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11847
12024
|
type: "custom",
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11848
12025
|
renderingMode: "3d",
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11849
12026
|
onAdd(_2, context) {
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@@ -11934,8 +12111,14 @@ ${args.shaderData.define}`;
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11934
12111
|
}
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11935
12112
|
function beforeId() {
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11936
12113
|
if (options.beforeId) return map.getLayer(options.beforeId) ? options.beforeId : void 0;
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11937
|
-
if (map.getLayer(streetLightsLayerId2)) return streetLightsLayerId2;
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11938
12114
|
const style = map.getStyle();
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|
12115
|
+
if (style?.layers?.some(isGroundRoadLabel)) {
|
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12116
|
+
const boundary = style.layers.find(
|
|
12117
|
+
(entry) => isGroundRoadLabel(entry) || entry.type === "fill-extrusion"
|
|
12118
|
+
);
|
|
12119
|
+
if (boundary) return boundary.id;
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|
12120
|
+
}
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|
12121
|
+
if (map.getLayer(streetLightsLayerId2)) return streetLightsLayerId2;
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11939
12122
|
const anchors = style?.metadata?.["tileflow:overlay-placement-manifest"]?.anchors;
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11940
12123
|
const anchor = anchors?.["above-buildings"];
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11941
12124
|
if (typeof anchor === "string" && map.getLayer(anchor)) return anchor;
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