@tileflow/core 0.1.0-alpha.39 → 0.1.0-alpha.40

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -540,14 +540,20 @@ type TileflowLabelsModuleConfig = {
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  language?: TileflowLabelLanguage;
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  places?: TileflowLabelDetail;
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  roadClasses?: readonly TileflowRoadClass[];
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+ /** Share placement and repeated-name suppression across compatible road classes. */
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+ roadGrouping?: 'class' | 'network';
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+ /** Abbreviate recognized road-type words without translating the selected label language. */
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+ roadNameFormat?: 'full' | 'compact';
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  /**
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  * Where street names draw. `foreground` (the default) keeps them above buildings and
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- * vegetation. `ground` places them below buildings, with map-aligned text by default.
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+ * vegetation. `ground` places them above flat footprints and below raised buildings,
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+ * with map-aligned text by default.
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  * Ground names retain their road-class collision order, but foreground symbols are offered
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  * first by the renderer; `collisionPriority` cannot make ground names outrank those symbols.
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  * Shields and junction numbers keep their foreground placement.
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  */
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  roadPlacement?: 'ground' | 'foreground';
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+ /** Defaults to streets, including local street names where their geometry is enabled. */
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  roads?: TileflowRoadLabelDetail;
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  shields?: TileflowRoadShieldDetail;
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  styles?: TileflowLabelStyles;
@@ -576,15 +582,19 @@ type TileflowPoiModuleConfig = {
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  type: 'poi';
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  categories?: readonly TileflowPoiCategory[];
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  color?: TileflowPoiColorMode;
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- /** One density for the whole module: World's ranks decide what each category shows. */
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+ /** Defaults to 2. World's ranks decide which features are eligible at each zoom. */
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  density?: TileflowPoiDensity;
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+ /** Category overrides of density, with the same zoom-dependent detail allowance. */
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+ densityByCategory?: Partial<Record<TileflowPoiCategory, TileflowPoiDensity>>;
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+ /** Zoom for the second extra rank of POI detail. Must exceed 16; defaults to 17. */
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+ detailZoom?: number;
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  icons?: boolean;
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  labels?: boolean;
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  minZoom?: number;
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  placement?: {
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  /**
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  * Places each pictogram with its name as one unit that needs room for both. Defaults to
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- * `false`.
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+ * `true`. Use false to place pictograms and names independently.
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  */
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  coupleIconAndLabel?: boolean;
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  iconPadding?: number;
@@ -603,6 +613,7 @@ type TileflowPoiModuleConfig = {
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  * way. Unset, every POI is placed at the module's own position.
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  */
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  prominentRank?: 0 | 1 | 2 | 3 | 4 | 5;
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+ /** Collision margin around the name, in pixels. Defaults to 3. */
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  textPadding?: number;
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  };
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  styles?: Partial<Record<TileflowPoiCategory, TileflowPoiCategoryStyle>>;
@@ -1,5 +1,5 @@
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- import { T as TileflowRuntimeManifest } from './manifest-types-DRy2980g.js';
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- export { a as TileflowRuntimeColorScheme, b as TileflowRuntimeManifestMapEntry, c as TileflowRuntimeManifestTheme, d as TileflowRuntimeSystemThemes, e as TileflowTimeOfDay, f as TileflowTimeOfDayVariants, t as tileflowRuntimeManifestLimits, g as tileflowRuntimeManifestVersion, h as tileflowTimeOfDayManifestVersion } from './manifest-types-DRy2980g.js';
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+ import { T as TileflowRuntimeManifest } from './manifest-types-DnhSJjCM.js';
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+ export { a as TileflowRuntimeColorScheme, b as TileflowRuntimeManifestMapEntry, c as TileflowRuntimeManifestTheme, d as TileflowRuntimeSystemThemes, e as TileflowTimeOfDay, f as TileflowTimeOfDayVariants, t as tileflowRuntimeManifestLimits, g as tileflowRuntimeManifestVersion, h as tileflowTimeOfDayManifestVersion } from './manifest-types-DnhSJjCM.js';
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  import { z } from 'zod';
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  declare const tileflowRuntimeManifestSchema: z.ZodType<TileflowRuntimeManifest>;
package/dist/native.js CHANGED
@@ -4066,6 +4066,9 @@ function assertSameStructure(styles, base2) {
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  throw new TileflowThemeBlendError("Blended themes must use the same sources.");
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  if (!same(style.sprite, base2.sprite) || !same(style.glyphs, base2.glyphs))
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  throw new TileflowThemeBlendError("Blended themes must use the same sprite and glyphs.");
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+ for (const key of ["projection", "terrain"])
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+ if (!same(style[key], base2[key]))
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+ throw new TileflowThemeBlendError(`Blended themes must use the same ${key}.`);
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  for (const [index, layer] of style.layers.entries()) {
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  const other = base2.layers[index];
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  for (const key of ["type", "source", "source-layer", "filter", "minzoom", "maxzoom"])
package/dist/runtime.d.ts CHANGED
@@ -1 +1 @@
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- export { C as TileflowAnalytics, a2 as TileflowManifestFetchOptions, a3 as TileflowManifestLoadOptions, a4 as TileflowMapMode, a5 as TileflowMapModeOptions, ai as TileflowResolvedRuntimeTheme, aG as TileflowRuntimeCenterLike, a as TileflowRuntimeColorScheme, T as TileflowRuntimeManifest, aH as TileflowRuntimeManifestMap, b as TileflowRuntimeManifestMapEntry, c as TileflowRuntimeManifestTheme, aI as TileflowRuntimeSource, aJ as TileflowRuntimeSourceValidation, aK as TileflowRuntimeStyle, aL as TileflowRuntimeStyleOptions, d as TileflowRuntimeSystemThemes, aM as TileflowRuntimeViewOptions, aN as TileflowSessionController, aO as TileflowSessionGrantResponse, aR as TileflowStyleFontFace, ba as TileflowThemeBlendSelection, bh as TileflowThemeSelection, e as TileflowTimeOfDay, f as TileflowTimeOfDayVariants, bp as assertValidTileflowRuntimeSource, bq as clearTileflowManifestCache, bs as createTileflowSessionController, bt as createTileflowSessionId, bu as defaultTileflowManifestUrl, bv as defaultTileflowRuntimeView, bx as getTileflowAnalyticsApiUrl, by as getTileflowStyleFontFaces, bz as inferTileflowAnalyticsFromStyleUrl, bA as isTileflowTimeOfDay, bB as loadTileflowManifest, bC as mergeTileflowAnalytics, bD as nearestTileflowBlendTheme, bE as normalizeTileflowRuntimeCenter, bF as normalizeTileflowStaticImageSize, c2 as normalizeTileflowSurfaceId, bG as normalizeTileflowUrl, bH as resolveTileflowAnalyticsRequestUrl, bI as resolveTileflowManifestMap, bJ as resolveTileflowMapMode, bK as resolveTileflowRuntimeStyle, bL as resolveTileflowRuntimeTheme, bM as resolveTileflowRuntimeThemeBlend, bN as resolveTileflowRuntimeView, bO as resolveTileflowStaticImageUrl, bP as shouldLoadTileflowManifest, bQ as startTileflowSession, bS as tileflowStyleFontFaceLimits, bT as tileflowStyleFontFacesMetadataKey, bU as tileflowThemeBlendLimits, bW as tileflowTimesOfDay, bY as validateTileflowRuntimeSource, bZ as validateTileflowThemeBlendSelection, b_ as validateTileflowThemeSelection } from './manifest-types-DRy2980g.js';
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+ export { C as TileflowAnalytics, a2 as TileflowManifestFetchOptions, a3 as TileflowManifestLoadOptions, a4 as TileflowMapMode, a5 as TileflowMapModeOptions, ai as TileflowResolvedRuntimeTheme, aG as TileflowRuntimeCenterLike, a as TileflowRuntimeColorScheme, T as TileflowRuntimeManifest, aH as TileflowRuntimeManifestMap, b as TileflowRuntimeManifestMapEntry, c as TileflowRuntimeManifestTheme, aI as TileflowRuntimeSource, aJ as TileflowRuntimeSourceValidation, aK as TileflowRuntimeStyle, aL as TileflowRuntimeStyleOptions, d as TileflowRuntimeSystemThemes, aM as TileflowRuntimeViewOptions, aN as TileflowSessionController, aO as TileflowSessionGrantResponse, aR as TileflowStyleFontFace, ba as TileflowThemeBlendSelection, bh as TileflowThemeSelection, e as TileflowTimeOfDay, f as TileflowTimeOfDayVariants, bp as assertValidTileflowRuntimeSource, bq as clearTileflowManifestCache, bs as createTileflowSessionController, bt as createTileflowSessionId, bu as defaultTileflowManifestUrl, bv as defaultTileflowRuntimeView, bx as getTileflowAnalyticsApiUrl, by as getTileflowStyleFontFaces, bz as inferTileflowAnalyticsFromStyleUrl, bA as isTileflowTimeOfDay, bB as loadTileflowManifest, bC as mergeTileflowAnalytics, bD as nearestTileflowBlendTheme, bE as normalizeTileflowRuntimeCenter, bF as normalizeTileflowStaticImageSize, c2 as normalizeTileflowSurfaceId, bG as normalizeTileflowUrl, bH as resolveTileflowAnalyticsRequestUrl, bI as resolveTileflowManifestMap, bJ as resolveTileflowMapMode, bK as resolveTileflowRuntimeStyle, bL as resolveTileflowRuntimeTheme, bM as resolveTileflowRuntimeThemeBlend, bN as resolveTileflowRuntimeView, bO as resolveTileflowStaticImageUrl, bP as shouldLoadTileflowManifest, bQ as startTileflowSession, bS as tileflowStyleFontFaceLimits, bT as tileflowStyleFontFacesMetadataKey, bU as tileflowThemeBlendLimits, bW as tileflowTimesOfDay, bY as validateTileflowRuntimeSource, bZ as validateTileflowThemeBlendSelection, b_ as validateTileflowThemeSelection } from './manifest-types-DnhSJjCM.js';
@@ -1,4 +1,4 @@
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2
2
  in float v_haze_depth;
3
3
  uniform vec3 u_haze_colour;
4
4
  uniform vec3 u_haze; // strength; the view depths where the haze starts and is complete
@@ -17,4 +17,4 @@ out vec4 fragColor;
17
17
  void main() {
18
18
  float shade = mix(texelFetch(u_contact, ivec2(gl_FragCoord.xy), 0).r, 1.0, hazeOf());
19
19
  fragColor = vec4(vec3(shade), 1.0);
20
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0:de);l.push({x:ne,y:te,...ce,turn:ee(H,4),shade:ee(H,5),form:Me.indexOf(le),rank:x,seed:ee(H,7),canopy:1}),c+=1}}}}let _=[],F=e.hedges;if(F){let w=q/F.extent,y=wr/(s/F.extent);for(let b of F.features){if(b.type==="Point"||b.properties[t.subclass]!=="hedge")continue;let x=b.properties[t.hedge]==="hedge_bank"?Mr:0,T=(xe(b.properties[t.height],kr)??Tr)+x;for(let A of b.geometry){let v=y/2,L=0;for(let O=0;O+3<A.length;O+=2){let[V,R,S,z]=[A[O],A[O+1],A[O+2],A[O+3]],P=Math.hypot(S-V,z-R),Z=(Math.atan2(R-z,S-V)/(Math.PI*2)+1)%1;for(;v<=L+P;){let j=P>0?(v-L)/P:0,G=V+(S-V)*j,W=R+(z-R)*j;if(G>=0&&W>=0&&G<F.extent&&W<F.extent){let se=ze(r.x*q+G*w,r.y*q+W*w,17);_.push({x:G*w,y:W*w,height:T,turn:Z,shade:ee(se,5),seed:ee(se,7)})}v+=y}L+=P}}}}let k=w=>Te(Math.floor(n.variants?.[Me[w]]??1),[1,4]),M=w=>Math.min(k(w.form)-1,Math.floor(ee(Math.floor(w.seed*256),9)*k(w.form))),B=l.map(M),U=l.map((w,y)=>y);U.sort((w,y)=>l[w].form-l[y].form||B[w]-B[y]||l[w].rank-l[y].rank);let E=new Uint8Array(l.length*tn),C=new DataView(E.buffer),I=0,N=()=>({start:0,count:0,upTo:new Array(rn).fill(0)}),K=Object.fromEntries(Me.map((w,y)=>[w,{...N(),variants:Array.from({length:k(y)},N)}])),$=(w,y,b)=>{w.count===0&&(w.start=y),w.count+=1;for(let x=b;x<rn;x+=1)w.upTo[x]+=1};U.forEach((w,y)=>{let b=l[w],x=y*tn;C.setUint16(x,Math.min(q-1,Math.round(b.x)),!0),C.setUint16(x+2,Math.min(q-1,Math.round(b.y)),!0),C.setUint16(x+4,Math.round(b.height*10),!0),C.setUint16(x+6,Math.round(b.crown*10),!0),E[x+8]=Math.floor(b.turn*256)&255,E[x+9]=Math.floor(b.shade*256)&255,E[x+10]=b.form,E[x+11]=b.rank,E[x+12]=Math.floor(b.seed*256)&255,E[x+13]=b.canopy,E[x+14]=B[w],I=Math.max(I,b.height);let T=K[Me[b.form]];$(T,y,b.rank),$(T.variants[B[w]],y,b.rank)});let D=new Uint8Array(_.length*tn),Y=new DataView(D.buffer);return _.forEach((w,y)=>{let b=y*tn;Y.setUint16(b,Math.min(q-1,Math.round(w.x)),!0),Y.setUint16(b+2,Math.min(q-1,Math.round(w.y)),!0),Y.setUint16(b+4,Math.round(w.height*10),!0),Y.setUint16(b+6,Math.round(xr*10),!0),D[b+8]=Math.round(w.turn*256)&255,D[b+9]=Math.floor(w.shade*256)&255,D[b+12]=Math.floor(w.seed*256)&255,I=Math.max(I,w.height)}),{trees:E,forms:K,hedges:D,tallest:I,mapped:u,canopy:c}}function Fr(e){let n={round:e.round??0,open:e.open??0,tall:e.tall??0};return n.round+n.open+n.tall>0?n:Sn}function sn(e,n){let t=0;for(let o of Me)t+=Math.max(0,e[o]??0);if(t<=0)return sn(Sn,n);let i=n*t;for(let o of Me){let r=Math.max(0,e[o]??0);if(i<r)return o;i-=r}return"round"}function xe(e,n){let t=typeof e=="number"?e:typeof e=="string"?Number.parseFloat(e):NaN;return Number.isFinite(t)&&t>0?Te(t,n):void 0}function Te(e,[n,t]){return Math.min(t,Math.max(n,e))}function An([e,n],t){return e+(n-e)*t}function Ar(e,n,t){let i=2**e.z,o=(e.x+n)/i*360-180,r=Math.atan(Math.sinh(Math.PI*(1-2*(e.y+t)/i)))*180/Math.PI;return[o,r]}function ze(e,n,t){let i=(Math.imul(Math.floor(e)|0,668265261)^Math.imul(Math.floor(n)|0,374761393)^Math.imul(t,2654435761))>>>0;return i=Math.imul(i^i>>>15,2246822507)>>>0,i=Math.imul(i^i>>>13,3266489909)>>>0,(i^i>>>16)>>>0}function ee(e,n){return ze(e,n,20973)/4294967296}var Sr=[void 0,"Point","LineString","Polygon"];function ft(e,n={}){let t=n.layers?new Set(n.layers):void 0,i={},o=new Bn(e,0,e.length);for(;o.more();){let[r,s]=o.tag();if(r!==3){o.skip(s);continue}let a=o.message(),l=Lr(a,t);l&&!(l.name in i)&&(i[l.name]=l.layer)}return i}function Lr(e,n){let t,i=4096,o=[],r=[],s=[];for(;e.more();){let[a,l]=e.tag();if(a===1?t=e.string():a===2?s.push(e.message()):a===3?o.push(e.string()):a===4?r.push(Ur(e.message())):a===5?i=e.varint():e.skip(l),t!==void 0&&n&&!n.has(t))return}if(!(t===void 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start.");i.push(o,r)}}return t}var Ln=e=>e%2===1?-(e+1)/2:e/2;function Ur(e){let n="";for(;e.more();){let[t,i]=e.tag();t===1?n=e.string():t===2?n=e.float():t===3?n=e.double():t===4?n=e.varint(!0):t===5?n=e.varint():t===6?n=Ln(e.varint()):t===7?n=e.varint()!==0:e.skip(i)}return n}var Cr=new TextDecoder,Bn=class e{constructor(n,t,i){this.bytes=n;this.end=i;this.position=t,this.view=new DataView(n.buffer,n.byteOffset,n.byteLength)}bytes;end;position;view;more(){return this.position<this.end}tag(){let n=this.varint();return[Math.floor(n/8),n&7]}varint(n=!1){let t=0,i=0;for(let o=0;o<10;o+=1){if(this.position>=this.end)throw new Error("Truncated vector tile.");let r=this.bytes[this.position++];if(o<4?t|=(r&127)<<o*7:o===4?(t|=(r&15)<<28,i=(r&112)>>4):o<9?i|=(r&127)<<(o-5)*7+3:i|=(r&1)<<31,r<128)return n?i*4294967296+(t>>>0):(i>>>0)*4294967296+(t>>>0)}throw new Error("Invalid varint in vector tile.")}span(){let n=this.varint(),t=this.position;if(t+n>this.end)throw new Error("Truncated vector 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r=n(e.layers.building);if(!r)return;let s=n(e.layers.places),a=Kn(r,{...e.options,...s?{places:s}:{}});return a&&et(a)}if(e.kind==="trees"){let r=n(e.layers.tree),s=n(e.layers.canopy),a=n(e.layers.hedge);if(!r&&!s&&!a)return;let l=ct({...r?{trees:r}:{},...s?{canopy:s}:{},...a?{hedges:a}:{}},e.options);return l.trees.length>0||l.hedges.length>0?l:void 0}let t=n(e.layers.streetFurniture),i=n(e.layers.transportation),o=n(e.layers.sidewalk);return it({...t?{streetFurniture:t}:{},...i?{transportation:i}:{},...o?{sidewalks:o}:{}},e.options)}function ht(e,n){if(!n)return[];if(e==="buildings")return nt(n);if(e==="trees"){let{trees:t,hedges:i}=n;return[t.buffer,i.buffer].filter((o,r,s)=>s.indexOf(o)===r)}return[n.lamps.buffer]}function pt(e=16){let n=new Map;return{read(t,i,o){let r=n.get(t);for(n.delete(t),r??={bytes:i,layers:new Map},n.set(t,r);n.size>e;)n.delete(n.keys().next().value);let s=o.filter(l=>!r.layers.has(l));if(s.length>0){let l=ft(r.bytes,{layers:s});for(let u of s)r.layers.set(u,l[u])}let a=r.layers;return l=>l===void 0?void 0:a.get(l)}}}var On=globalThis,Pr=pt();On.onmessage=({data:{url:e,bytes:n,task:t}})=>{try{let i=mt(t,Pr.read(e,n,dt(t)));On.postMessage({result:i},ht(t.kind,i))}catch(i){On.postMessage({error:String(i)})}};})();
@@ -75,6 +75,38 @@ landmarks, models, trees and lights are custom WebGL layers added only by this r
75
75
  draws a plain `fill-extrusion` building pass, the style ships it hidden and grouped under
76
76
  `metadata['tileflow:3d-toggle'] = 'building'`; showing those layers gives extruded footprints only.
77
77
 
78
+ ## Decorative building surfaces
79
+
80
+ `threeDimensional.surfaces` adds optional brick joints, roof tiles and a painted cornice to
81
+ ordinary extruded buildings. These are artistic decoration, not surveyed materials. They keep
82
+ the building's authored colour and use its existing lighting, shadows and footprint. Custom GLB
83
+ models and landmarks retain their own materials. Leaving `surfaces` out preserves a smooth finish.
84
+
85
+ ```ts
86
+ buildings({
87
+ threeDimensional: {
88
+ surfaces: {
89
+ walls: {kind: 'brick', size: [6, 3], jointWidth: 0.16, contrast: 0.28},
90
+ roof: {kind: 'tiles', size: 10, jointWidth: 0.12, contrast: 0.12},
91
+ cornice: {height: 0.7, contrast: 0.3},
92
+ },
93
+ },
94
+ });
95
+ ```
96
+
97
+ Wall `size` is `[width, courseHeight]` in metres. Roof size is a square in projected Mercator
98
+ metres: its ground size shrinks with latitude, while its grid remains fixed through camera moves
99
+ and tile boundaries. Sizes accept 0.5–100; joints accept 0.01–2 and are limited to a quarter of the
100
+ smallest cell dimension. `contrast` accepts 0–1, including theme number tokens; zero hides that
101
+ finish. The defaults are `[6, 3]`, 0.12 and 0.2 for walls, and 8, 0.12 and 0.1 for roofs.
102
+
103
+ The cornice is a light band with a subtle seam, not an overhanging mesh. Its `height` accepts
104
+ 0.05–5 metres, defaults to 0.6 and is limited to one fifth of a wall's height; its contrast defaults
105
+ to 0.2. The roof border uses projected metres and follows exterior and courtyard edges without
106
+ drawing internal triangle edges. The shader filters joints and fades details smaller than a few
107
+ pixels. No texture downloads, extra draw calls or per-brick geometry are required. These finishes
108
+ belong to the WebGL 3D scene; portable 2D styles retain their ordinary building fill.
109
+
78
110
  ## Show the buildings
79
111
 
80
112
  This example assumes an existing MapLibre map showing a Tileflow map whose vector source is called
@@ -394,7 +426,7 @@ export default defineMap({
394
426
 
395
427
  Select `timeOfDay` through your map adapter to change the authored direction, colour and strength
396
428
  of direct and ambient light. Streets includes moonlight and shadows in its night presets. These
397
- presets are independent of the user's clock and location. In DevTools, use the 3D view and
429
+ presets are independent of the user's clock and location. In Inspector, use the 3D view and
398
430
  **Map → Buildings → Building light / Cast shadows**. The theme's `lighting.sun.shadowIntensity`
399
431
  controls shadow strength; `lighting.ambient` fills the shade. Use `controller.setSun({date,
400
432
  location})` for an astronomical direction instead, as described in
@@ -77,7 +77,8 @@ surfaces are hidden.
77
77
  ## Street names on the ground or in the foreground
78
78
 
79
79
  `labels({roadPlacement: 'foreground'})` is the default. Names draw above buildings and vegetation.
80
- Use `roadPlacement: 'ground'` to draw them below buildings, with text aligned to the map surface.
80
+ Use `roadPlacement: 'ground'` to draw them above flat building footprints and below raised
81
+ buildings, with text aligned to the map surface. Flat footprints must not clip the glyphs.
81
82
  Shields and junction numbers remain in the foreground. Ground placement does not require the
82
83
  buildings module: street names still draw when buildings are disabled.
83
84
 
@@ -108,10 +109,77 @@ priority still orders the ground road classes relative to one another; it does n
108
109
  collision priority independent of drawing order. Foreground placement retains the existing
109
110
  navigation priority over ordinary POIs. Neither mode turns collision detection off.
110
111
 
112
+ When compatible road-name layers share a physical bucket, their top-to-bottom collision priority
113
+ and each class's authored feature priority are retained. Overlap-enabled names retain drawing order.
114
+
115
+ `labels({roadGrouping: 'network'})` instead shares placement and repeated-name suppression across
116
+ compatible classes, in source feature order (or their common authored priority). It retains each
117
+ class's zoom thresholds and size curve. Different fonts, spacing, colors or priorities stay separate,
118
+ as do explicit ordered passes and fractional zoom thresholds. Streets uses this for its ordinary
119
+ roads and a separate pedestrian/path group. The default `'class'` retains road-class priority.
120
+
111
121
  Use a refinement on `labels.roads.<class>` to move an individual class after this default has been
112
122
  applied. Symbol size, zoom range, spacing, priority, fonts and halos remain available in
113
123
  `styles.roads`. The same names, language fallbacks and class selectors are used in both modes.
114
124
 
125
+ ## Compact road names
126
+
127
+ `labels({roadNameFormat: 'compact'})` abbreviates recognized Spanish and French road-type
128
+ prefixes and English suffixes after language selection: `Calle de Alcalá` becomes `C. de Alcalá`,
129
+ `Avenue Paul Doumer` becomes `Av. Paul Doumer`, and `West 34th Street` becomes `W 34th St`.
130
+ The default, `full`, preserves source names. Proper names, unknown types and route shields stay
131
+ unchanged. An explicit `styles.roads.<class>.text.field` takes precedence over this formatting.
132
+
133
+ ## Label density and perspective
134
+
135
+ The SDK starts with local street names (`labels.roads: 'streets'`), POI density 2 and a
136
+ 3-pixel text collision margin. Street names follow enabled road geometry and their zoom thresholds;
137
+ set `roads: 'major'` to retain a map with only arterial names, and `density: 3` for more POIs.
138
+
139
+ `poi({density: 2, densityByCategory: {landmark: 3, lodging: 1}})` changes category eligibility
140
+ while retaining one importance order across categories. Unspecified categories inherit `density`.
141
+ Each value is 1–5; eligible rank increases by one at z16 and two at `detailZoom` (default 17;
142
+ Streets uses 18). `detailZoom` must exceed 16 and cannot exceed 24. Source rank meanings
143
+ and category coverage differ between datasets, so equal settings need not produce equal counts.
144
+
145
+ MapLibre owns perspective scaling, distant-symbol rejection, collision placement and fading.
146
+ These native behaviors apply without a module switch. The SDK does not change feature filters
147
+ when panning, rotating, tilting or ending a gesture. Category and zoom eligibility remain compiled
148
+ into the style; explicit application filter edits remain application-owned. The experimental
149
+ `perspective` module option and `attachTileflowLabelPerspective` helper have been removed.
150
+
151
+ Default POIs place their pictogram and name together, with four alternative text anchors and
152
+ native collision detection. Parking and public toilets retain their icon-only representation.
153
+ Set `placement.coupleIconAndLabel: false` to place pictograms and names independently. Maps refining
154
+ separate `poi.icon` or `poi.label` targets should set this explicitly; coupled POIs use `poi`.
155
+ Explicit anchors, offsets and variable anchors replace the SDK's automatic text clearance.
156
+
157
+ Balanced foreground priority offers place names and route references first, followed by major
158
+ road names, ordinary POIs, minor road names and house numbers. `collisionPriority: 'navigation'`
159
+ also promotes minor road names above ordinary POIs. `placement.prominentRank` can promote selected
160
+ POI ranks above the orientation labels. Eligibility still depends on zoom, enabled classes and
161
+ source data. Feature priority sorts within a layer; it does not override the order between layers.
162
+ Explicit render-stack placements take precedence over these defaults.
163
+
164
+ With `roadPlacement: 'ground'`, the browser keeps road names above the 3D scene below 30° pitch,
165
+ so roofs cannot cut letters in narrow streets viewed from above. At 30° and above, names return
166
+ below solid raised geometry. Tileflow trees mount below these names so foliage cannot cut
167
+ individual letters. This policy follows `roadPlacement` alone and does not affect camera tilt.
168
+ Explicit render-stack moves opt a target out of automatic ordering; explicit tree `beforeId`
169
+ placement remains application-owned.
170
+
171
+ React, Vue, Svelte, preview and standalone capture attach the shared placement controller.
172
+ Applications constructing MapLibre maps directly call `attachTileflowLabelPlacement(map)` from
173
+ `@tileflow/core/browser` once after map construction. The returned function detaches its listeners
174
+ and restores ground ordering; map removal detaches without further map writes. Replacement styles
175
+ and late-mounted 3D layers are discovered automatically. Static style JSON and native renderers
176
+ retain compiled eligibility and hierarchy, but do not execute this browser scene-order controller.
177
+
178
+ Native perspective rejection is not a configurable per-category distance curve. The SDK does not
179
+ emulate Mapbox's `pitch` or `distance-from-center` symbol filters, which the supported MapLibre
180
+ style specification does not provide. Runtime fade duration and cross-source collisions continue
181
+ to use MapLibre defaults unless overridden through the adapter's `mapOptions`.
182
+
115
183
  ## Discover and override decisions
116
184
 
117
185
  `tileflow describe labels --json` exposes the installed options, and `tileflow inspect --json`
@@ -470,8 +470,11 @@ area polygons, so the holes of a plaza (tree pits, planting beds) are not stroke
470
470
  are optional: a generic OpenMapTiles source remains
471
471
  valid and the compiler omits unsupported detail instead of inventing geometry. Crossing icons are
472
472
  explicit because the data contract cannot assume a sprite name. They require positive physical
473
- `markings` evidence and reject `crossing=no`; both fields are semantic bindings, so custom schemas
474
- can remap them without weakening that rule.
473
+ `markings` evidence, reject `crossing=no`, and require a numeric `direction` from 0 to 360 degrees
474
+ (numbers and numeric strings are accepted). World derives missing directions only when the
475
+ crossing has an unambiguous road axis; unresolved points on adjoining footways therefore remain
476
+ hidden instead of receiving a default rotation. All three fields are semantic bindings, so custom
477
+ schemas can remap them without weakening that rule.
475
478
 
476
479
  Metric road rings scale continuously with the map from zoom 15 through 24, including fractional
477
480
  zooms. Their casing is below surface road fills so approaching streets cover the outline at each
@@ -20,10 +20,14 @@ export default defineMap({
20
20
  });
21
21
  ```
22
22
 
23
- The result has a blue atmospheric rim, a dark space background, and a deterministic star field.
23
+ The result has a pale white rim with a soft blue halo, a muted blue-gray space background, and a
24
+ deterministic field of 1,100 stars per repeating 1,600 × 1,000 CSS-pixel area. The halo follows the
25
+ globe's contour without brightening its surface or adding glow to labels. Stars have a minimum
26
+ radius of 0.6 CSS pixels so the fainter stars remain visible on high-density screens.
24
27
  Stars move slightly with the camera. There is no continuous animation while the camera is still.
25
- The space background, stars, and supplementary rim fade between zooms 3 and 6; native atmospheric
26
- scattering fades out by zoom 7. Coordinates are longitude, then latitude.
28
+ The space background, stars, and rim fade between zooms 3 and 6. Native sun scattering is disabled
29
+ when `atmosphere` is enabled, including maps that also declare `sky`. Coordinates are longitude,
30
+ then latitude.
27
31
 
28
32
  Omit `atmosphere` to inherit it from the base map. A map without inherited atmosphere remains
29
33
  unchanged. Set `atmosphere: false` to disable an inherited atmosphere. An enabled atmosphere requires
@@ -34,24 +38,32 @@ replace the inherited object atomically rather than merging individual fields.
34
38
 
35
39
  Use an object instead of `true` to override defaults:
36
40
 
37
- | Option | Default | Meaning |
38
- | --------------- | --------- | ------------------------------------------------------- |
39
- | `skyColor` | `#07152b` | Near-space sky color |
40
- | `horizonColor` | `#83b9f4` | Horizon and supplementary rim color |
41
- | `fogColor` | `#bad2eb` | Native atmospheric fog color |
42
- | `spaceColor` | `#030916` | Outer space background color |
43
- | `starIntensity` | `0.6` | Brightness from 0 to 1; 0 hides stars |
44
- | `starParallax` | `0.4` | Camera-relative motion from 0 to 1; 0 keeps stars still |
41
+ | Option | Default | Meaning |
42
+ | --------------- | --------- | -------------------------------------------------------------- |
43
+ | `skyColor` | `#263b50` | Near-space sky color |
44
+ | `horizonColor` | `#b6cfe2` | Horizon and outer halo color |
45
+ | `fogColor` | `#d4e1ec` | Native atmospheric fog color |
46
+ | `spaceColor` | `#142233` | Outer space background color |
47
+ | `starColor` | `#e0ebff` | Star color |
48
+ | `starCount` | `1100` | Stars per repeating 1600 × 1000 CSS-pixel area; integer 0–4096 |
49
+ | `starSize` | `1` | Radius multiplier from 0 to 4; 0 hides stars |
50
+ | `starIntensity` | `0.6` | Brightness from 0 to 1; 0 hides stars |
51
+ | `starParallax` | `0.4` | Camera-relative motion from 0 to 1; 0 keeps stars still |
45
52
 
46
53
  Colors follow the usual theme contract: use `token.color(...)`, color operations, or
47
54
  `fixed(color, {reason})`. They must resolve to opaque colors. Compilation normalizes them to
48
55
  six-digit hexadecimal values in the runtime metadata. Numeric options must be finite and within
49
- 0–1. Unknown properties are rejected. For example, this fragment belongs inside `defineMap(...)`
56
+ the ranges above. `starCount` controls density rather than the total visible count: the field
57
+ repeats on larger viewports. `starSize` scales both the stars and their glow; changing density
58
+ preserves the positions of existing stars. Unknown properties are rejected. For example, this fragment belongs inside `defineMap(...)`
50
59
  and uses `fixed` imported from `@tileflow/core`:
51
60
 
52
61
  ```ts
53
62
  atmosphere: {
54
- horizonColor: fixed('#83b9f4', {reason: 'Earth atmosphere stays blue across map themes'}),
63
+ horizonColor: fixed('#b6cfe2', {reason: 'Earth atmosphere stays blue across map themes'}),
64
+ starCount: 650,
65
+ starSize: 0.8,
66
+ starColor: fixed('#e0ebff', {reason: 'Cool stars across map themes'}),
55
67
  starIntensity: 0.5,
56
68
  starParallax: 0.25,
57
69
  },
@@ -63,23 +75,38 @@ No additional image, font, API key, or network request is needed for the effect.
63
75
  ## Browser integration
64
76
 
65
77
  The compiler emits MapLibre `sky` and versioned `metadata['tileflow:atmosphere']` in every concrete
66
- style. React, Vue, Svelte, and standalone browser capture attach the shared atmosphere runtime.
78
+ style. React, Vue, Svelte, Inspector, and standalone browser capture attach the shared atmosphere
79
+ runtime. Metadata version 2 includes star appearance; the runtime also reads version 1 with
80
+ the established star defaults. Use matching compiler and browser packages for new styles.
67
81
  Theme changes update the effect from the newly loaded style. Loading a style without atmosphere
68
82
  removes the decoration.
69
83
 
70
84
  When constructing a MapLibre map directly, call `attachTileflowAtmosphere(map)` from
71
85
  `@tileflow/core/browser` after constructing the map. Keep its returned cleanup function and call it
72
86
  before removing the map; the map's `remove` event also disposes it. The helper creates its own
73
- noninteractive, accessibility-hidden canvas inside the map container. It does not create a map,
74
- change the camera, or add controls. Preserve the renderer's transparent canvas and standard
87
+ noninteractive, accessibility-hidden canvases for the stars and halo behind the map. A custom layer
88
+ reads the globe projection; the halo stays outside theme snapshots, preserving its appearance
89
+ through time-of-day transitions. It does not create a map, change the camera, filter the map canvas,
90
+ or add controls.
91
+ Preserve the renderer's transparent canvas and standard
75
92
  MapLibre CSS so space can show around the globe.
76
93
 
94
+ For a camera-driven presentation, the optional second argument can adjust star speed and direction:
95
+ `attachTileflowAtmosphere(map, {starParallaxScale: -5})` moves stars five times as fast in the
96
+ opposite direction. The multiplier must be finite; it defaults to `1`, and `0` freezes the stars.
97
+ This runtime option does not change the compiled style or animate a stationary map. Reduced motion
98
+ still disables star movement, and stopping the camera also stops the stars.
99
+ Use the map's `starParallax` for its authored appearance; reserve `starParallaxScale` for the
100
+ embedding application's camera presentation. The effective motion multiplies both values, so a
101
+ map declaring `starParallax: 0` remains stationary under any runtime multiplier. Inspector preview
102
+ uses the shared atmosphere helper with its default multiplier, just like the framework adapters.
103
+
77
104
  Importing the browser entry is safe during server rendering. Call the attachment only in the
78
- browser, after mounting. Raw MapLibre consumers that do not attach the helper display the compiled
79
- native atmosphere but do not receive Tileflow's stars or space background.
105
+ browser, after mounting. Raw MapLibre consumers must attach the helper to display the globe halo,
106
+ stars, and space background. The compiled sky alone does not include these effects.
80
107
 
81
108
  A map that also declares a [street sky](https://github.com/tileflow/tileflow-sdk/blob/main/packages/core/docs/street-sky.md)
82
- uses the sky's colors for MapLibre's `sky`; the atmosphere keeps its space background and stars.
109
+ uses the sky's colors for MapLibre's `sky`; the atmosphere keeps its halo, space background and stars.
83
110
 
84
111
  The native artifact profile does not support globe atmosphere and rejects `sky`. This browser
85
112
  capability does not establish React Native or hosted Static Maps support. Public availability is
@@ -146,6 +146,9 @@ custom layer `tileflow-sky` at the bottom of the layer stack, and the haze the c
146
146
  layers haze themselves. A sky that follows the sun needs the theme controller, which writes the
147
147
  sky's colours; raw MapLibre consumers see each theme's own sky.
148
148
 
149
+ These helpers can attach before the first style is set. They wait for style events, follow style
150
+ replacements, and tolerate a cleared style. Dispose them when the integration releases the map.
151
+
149
152
  MapLibre applies its own fog only to 3D terrain; with 3D terrain enabled, the flat haze band is not
150
153
  drawn and the terrain's fog takes its place. Other layers drawn by an application, such as
151
154
  `fill-extrusion` layers, stay sharp. Native artifacts remove the sky during preparation and record