@tileflow/core 0.1.0-alpha.37 → 0.1.0-alpha.38
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/3d-D9c3i78O.d.ts +1080 -0
- package/dist/3d.d.ts +1 -0
- package/dist/3d.js +12082 -0
- package/dist/browser.d.ts +379 -1329
- package/dist/browser.js +6831 -6338
- package/dist/build.d.ts +2 -2
- package/dist/build.js +333 -138
- package/dist/config-reference.json +668 -547
- package/dist/{icon-composition-C5X3Q9Ya.d.ts → icon-composition-Br4Bd2bY.d.ts} +16 -0
- package/dist/index.d.ts +11 -2
- package/dist/index.js +295 -76
- package/dist/worker/camera-tile-worker.global.js +1 -0
- package/docs/application-tile-reading.md +5 -2
- package/docs/authoring-model.md +8 -0
- package/docs/buildings-3d.md +80 -12
- package/docs/compiled-style-performance.md +11 -2
- package/docs/data-is-separate-from-design.md +6 -3
- package/docs/public-api-and-browser-subpath.md +4 -0
- package/docs/street-lights.md +5 -1
- package/docs/trees-3d.md +11 -6
- package/package.json +6 -1
- package/dist/worker/buildings-3d-worker.global.js +0 -1
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0?sn(f(w,y),ee(v,3)):b==="broadleaf"?sn(Ar(f(w,y)),ee(v,3)):b,U=x===void 0&&T===void 0&&S!==void 0?d(L,v,Sn(it[L].height,Te(S/3,[0,1]))):d(L,v,x,T);l.push({x:w,y,...U,turn:ee(v,4),shade:ee(v,5),form:Me.indexOf(L),rank:Math.floor(ee(v,6)*rn),seed:ee(v,7),canopy:0}),u+=1},m=e.trees;if(m){let w=q/m.extent;for(let y of m.features){if(y.type!=="Point")continue;let b=y.properties,x=at(b,t),T=xe(b[t.height],on),S=xe(b[t.diameterCrown],An),v=xe(b[t.circumference],[.1,12]);for(let L of y.geometry)for(let U=0;U+1<L.length;U+=2){let V=L[U],R=L[U+1];V<0||R<0||V>=m.extent||R>=m.extent||g(V*w,R*w,x,T,S,v)}}}let p=e.trees;if(p){let w=q/p.extent,y=(n.rowSpacing??8)/(s/p.extent);for(let b of p.features){if(b.type!=="LineString")continue;let x=b.properties,T=at(x,t),S=xe(x[t.height],on),v=xe(x[t.diameterCrown],An);for(let L of b.geometry){let U=y/2,V=0;for(let R=0;R+3<L.length;R+=2){let[_,j,P,Z]=[L[R],L[R+1],L[R+2],L[R+3]],D=Math.hypot(P-_,Z-j);for(;U<=V+D;){let H=D>0?(U-V)/D:0,W=_+(P-_)*H,se=j+(Z-j)*H;W>=0&&se>=0&&W<p.extent&&se<p.extent&&g(W*w,se*w,T,S,v,void 0),U+=y}V+=D}}}}let h=e.canopy;if(h){let w=q/h.extent;for(let y of h.features){if(y.type!=="Point")continue;let b=y.properties,x=Te(Math.floor(Number(b[t.canopyRank]??8)),[0,rn-1]),T=Math.max(4,Number(b[t.canopyClearance]??8))*a,S=Number(b[t.canopyCover]??30),v=S>=60?3:S>=30?2:1;for(let L of y.geometry)for(let U=0;U+1<L.length;U+=2){let V=L[U],R=L[U+1];if(V<0||R<0||V>=h.extent||R>=h.extent)continue;let _=V*w,j=R*w,P=je(r.x*q+_,r.y*q+j,11),Z=f(_,j),D=xe(b[t.canopyHeight],on),H=Te(Math.min(T*(v===1?1.3:.95),11)*(.85+ee(P,1)*.25),[3,12]),W=Math.max(0,Math.min(H*.5,T-H/2)),se=ee(P,2)*Math.PI*2;for(let ae=0;ae<v;ae+=1){let $=je(P,ae,13),J=se+ae*Math.PI*2/v,re=v===1?W*.3*ee($,1):W,ne=_+Math.cos(J)*re/(s/q),te=j+Math.sin(J)*re/(s/q);if(ne<0||te<0||ne>=q||te>=q)continue;let le=sn(Z,ee($,3)),de=H*(.85+ee($,2)*.3),me=D===void 0?void 0:D*(.85+ee($,6)*.25),ce=d(le,$,me,le==="palm"?void 0:de);l.push({x:ne,y:te,...ce,turn:ee($,4),shade:ee($,5),form:Me.indexOf(le),rank:x,seed:ee($,7),canopy:1}),c+=1}}}}let A=[],F=e.hedges;if(F){let w=q/F.extent,y=gr/(s/F.extent);for(let b of F.features){if(b.type==="Point"||b.properties[t.subclass]!=="hedge")continue;let x=b.properties[t.hedge]==="hedge_bank"?Tr:0,T=(xe(b.properties[t.height],Mr)??xr)+x;for(let S of b.geometry){let v=y/2,L=0;for(let U=0;U+3<S.length;U+=2){let[V,R,_,j]=[S[U],S[U+1],S[U+2],S[U+3]],P=Math.hypot(_-V,j-R),Z=(Math.atan2(R-j,_-V)/(Math.PI*2)+1)%1;for(;v<=L+P;){let D=P>0?(v-L)/P:0,H=V+(_-V)*D,W=R+(j-R)*D;if(H>=0&&W>=0&&H<F.extent&&W<F.extent){let se=je(r.x*q+H*w,r.y*q+W*w,17);A.push({x:H*w,y:W*w,height:T,turn:Z,shade:ee(se,5),seed:ee(se,7)})}v+=y}L+=P}}}}let k=w=>Te(Math.floor(n.variants?.[Me[w]]??1),[1,4]),M=w=>Math.min(k(w.form)-1,Math.floor(ee(Math.floor(w.seed*256),9)*k(w.form))),B=l.map(M),C=l.map((w,y)=>y);C.sort((w,y)=>l[w].form-l[y].form||B[w]-B[y]||l[w].rank-l[y].rank);let E=new Uint8Array(l.length*tn),O=new DataView(E.buffer),I=0,N=()=>({start:0,count:0,upTo:new Array(rn).fill(0)}),K=Object.fromEntries(Me.map((w,y)=>[w,{...N(),variants:Array.from({length:k(y)},N)}])),G=(w,y,b)=>{w.count===0&&(w.start=y),w.count+=1;for(let x=b;x<rn;x+=1)w.upTo[x]+=1};C.forEach((w,y)=>{let b=l[w],x=y*tn;O.setUint16(x,Math.min(q-1,Math.round(b.x)),!0),O.setUint16(x+2,Math.min(q-1,Math.round(b.y)),!0),O.setUint16(x+4,Math.round(b.height*10),!0),O.setUint16(x+6,Math.round(b.crown*10),!0),E[x+8]=Math.floor(b.turn*256)&255,E[x+9]=Math.floor(b.shade*256)&255,E[x+10]=b.form,E[x+11]=b.rank,E[x+12]=Math.floor(b.seed*256)&255,E[x+13]=b.canopy,E[x+14]=B[w],I=Math.max(I,b.height);let T=K[Me[b.form]];G(T,y,b.rank),G(T.variants[B[w]],y,b.rank)});let z=new Uint8Array(A.length*tn),Y=new DataView(z.buffer);return A.forEach((w,y)=>{let b=y*tn;Y.setUint16(b,Math.min(q-1,Math.round(w.x)),!0),Y.setUint16(b+2,Math.min(q-1,Math.round(w.y)),!0),Y.setUint16(b+4,Math.round(w.height*10),!0),Y.setUint16(b+6,Math.round(wr*10),!0),z[b+8]=Math.round(w.turn*256)&255,z[b+9]=Math.floor(w.shade*256)&255,z[b+12]=Math.floor(w.seed*256)&255,I=Math.max(I,w.height)}),{trees:E,forms:K,hedges:z,tallest:I,mapped:u,canopy:c}}function Ar(e){let n={round:e.round??0,open:e.open??0,tall:e.tall??0};return n.round+n.open+n.tall>0?n:_n}function sn(e,n){let t=0;for(let o of Me)t+=Math.max(0,e[o]??0);if(t<=0)return sn(_n,n);let i=n*t;for(let o of Me){let r=Math.max(0,e[o]??0);if(i<r)return o;i-=r}return"round"}function xe(e,n){let t=typeof e=="number"?e:typeof e=="string"?Number.parseFloat(e):NaN;return Number.isFinite(t)&&t>0?Te(t,n):void 0}function Te(e,[n,t]){return Math.min(t,Math.max(n,e))}function Sn([e,n],t){return e+(n-e)*t}function Fr(e,n,t){let i=2**e.z,o=(e.x+n)/i*360-180,r=Math.atan(Math.sinh(Math.PI*(1-2*(e.y+t)/i)))*180/Math.PI;return[o,r]}function je(e,n,t){let i=(Math.imul(Math.floor(e)|0,668265261)^Math.imul(Math.floor(n)|0,374761393)^Math.imul(t,2654435761))>>>0;return i=Math.imul(i^i>>>15,2246822507)>>>0,i=Math.imul(i^i>>>13,3266489909)>>>0,(i^i>>>16)>>>0}function ee(e,n){return je(e,n,20973)/4294967296}var Sr=[void 0,"Point","LineString","Polygon"];function ct(e,n={}){let t=n.layers?new Set(n.layers):void 0,i={},o=new Bn(e,0,e.length);for(;o.more();){let[r,s]=o.tag();if(r!==3){o.skip(s);continue}let a=o.message(),l=_r(a,t);l&&!(l.name in i)&&(i[l.name]=l.layer)}return i}function _r(e,n){let t,i=4096,o=[],r=[],s=[];for(;e.more();){let[a,l]=e.tag();if(a===1?t=e.string():a===2?s.push(e.message()):a===3?o.push(e.string()):a===4?r.push(Ur(e.message())):a===5?i=e.varint():e.skip(l),t!==void 0&&n&&!n.has(t))return}if(!(t===void 0||n&&!n.has(t)))return{name:t,layer:Object.freeze({extent:i,features:Object.freeze(s.flatMap(a=>{let l=Lr(a,o,r);return l?[l]:[]}))})}}function Lr(e,n,t){let i,o,r={},s=[];for(;e.more();){let[a,l]=e.tag();if(a===1)i=e.varint();else if(a===2){let u=e.packed();for(let c=0;c+1<u.length;c+=2){let f=n[u[c]],d=t[u[c+1]];f!==void 0&&d!==void 0&&(r[f]=d)}}else a===3?o=Sr[e.varint()]:a===4?s=e.packed():e.skip(l)}if(o)return Object.freeze({...i===void 0?{}:{id:i},type:o,properties:Object.freeze(r),geometry:Object.freeze(Br(s,o))})}function Br(e,n){let t=[],i,o=0,r=0,s=0;for(;s<e.length;){let a=e[s++],l=a&7,u=a>>>3;if(l===7){i&&i.length>=2&&i.push(i[0],i[1]);continue}if(l!==1&&l!==2)throw new Error(`Unknown geometry command ${l} in vector tile.`);if(s+u*2>e.length)throw new Error("Truncated vector tile geometry.");for(let c=0;c<u;c+=1){if(o+=Ln(e[s++]),r+=Ln(e[s++]),l===1&&(n!=="Point"||c===0)&&t.push(i=[]),!i)throw new Error("Vector tile geometry draws a line before moving to its start.");i.push(o,r)}}return t}var Ln=e=>e%2===1?-(e+1)/2:e/2;function Ur(e){let n="";for(;e.more();){let[t,i]=e.tag();t===1?n=e.string():t===2?n=e.float():t===3?n=e.double():t===4?n=e.varint(!0):t===5?n=e.varint():t===6?n=Ln(e.varint()):t===7?n=e.varint()!==0:e.skip(i)}return n}var Cr=new TextDecoder,Bn=class e{constructor(n,t,i){this.bytes=n;this.end=i;this.position=t,this.view=new DataView(n.buffer,n.byteOffset,n.byteLength)}bytes;end;position;view;more(){return this.position<this.end}tag(){let n=this.varint();return[Math.floor(n/8),n&7]}varint(n=!1){let t=0,i=0;for(let o=0;o<10;o+=1){if(this.position>=this.end)throw new Error("Truncated vector tile.");let r=this.bytes[this.position++];if(o<4?t|=(r&127)<<o*7:o===4?(t|=(r&15)<<28,i=(r&112)>>4):o<9?i|=(r&127)<<(o-5)*7+3:i|=(r&1)<<31,r<128)return n?i*4294967296+(t>>>0):(i>>>0)*4294967296+(t>>>0)}throw new Error("Invalid varint in vector tile.")}span(){let n=this.varint(),t=this.position;if(t+n>this.end)throw new Error("Truncated vector tile.");return this.position=t+n,[t,t+n]}message(){let[n,t]=this.span();return new e(this.bytes,n,t)}string(){let[n,t]=this.span();return Cr.decode(this.bytes.subarray(n,t))}packed(){let[n,t]=this.span(),i=new e(this.bytes,n,t),o=[];for(;i.more();)o.push(i.varint());return o}float(){if(this.position+4>this.end)throw new Error("Truncated vector tile.");let n=this.view.getFloat32(this.position,!0);return this.position+=4,n}double(){if(this.position+8>this.end)throw new Error("Truncated vector tile.");let n=this.view.getFloat64(this.position,!0);return this.position+=8,n}skip(n){if(n===0)this.varint();else if(n===1)this.position+=8;else if(n===2)this.span();else if(n===5)this.position+=4;else throw new Error(`Unsupported protocol buffer wire type ${n} in vector tile.`);if(this.position>this.end)throw new Error("Truncated vector tile.")}};function ft(e){return Object.values(e.layers).filter(n=>typeof n=="string")}function dt(e,n){if(e.kind==="buildings"){let r=n(e.layers.building);if(!r)return;let s=n(e.layers.places),a=Kn(r,{...e.options,...s?{places:s}:{}});return a&&qn(a)}if(e.kind==="trees"){let r=n(e.layers.tree),s=n(e.layers.canopy),a=n(e.layers.hedge);if(!r&&!s&&!a)return;let l=ut({...r?{trees:r}:{},...s?{canopy:s}:{},...a?{hedges:a}:{}},e.options);return l.trees.length>0||l.hedges.length>0?l:void 0}let t=n(e.layers.streetFurniture),i=n(e.layers.transportation),o=n(e.layers.sidewalk);return ot({...t?{streetFurniture:t}:{},...i?{transportation:i}:{},...o?{sidewalks:o}:{}},e.options)}function mt(e,n){if(!n)return[];if(e==="buildings")return et(n);if(e==="trees"){let{trees:t,hedges:i}=n;return[t.buffer,i.buffer].filter((o,r,s)=>s.indexOf(o)===r)}return[n.lamps.buffer]}function ht(e=16){let n=new Map;return{read(t,i,o){let r=n.get(t);for(n.delete(t),r??={bytes:i,layers:new Map},n.set(t,r);n.size>e;)n.delete(n.keys().next().value);let s=o.filter(l=>!r.layers.has(l));if(s.length>0){let l=ct(r.bytes,{layers:s});for(let u of s)r.layers.set(u,l[u])}let a=r.layers;return l=>l===void 0?void 0:a.get(l)}}}var Un=globalThis,Or=ht();Un.onmessage=({data:{url:e,bytes:n,task:t}})=>{try{let i=dt(t,Or.read(e,n,ft(t)));Un.postMessage({result:i},mt(t.kind,i))}catch(i){Un.postMessage({error:String(i)})}};})();
|
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@@ -65,12 +65,15 @@ state on the map.
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65
65
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## Requests and cache
|
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66
66
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67
67
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- **One request per tile.** However many reads wait for a tile, it is requested once. A read whose
|
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68
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-
signal aborts stops waiting
|
|
68
|
+
signal aborts stops waiting. Once every read waiting for a request has stopped, a request still
|
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69
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+
waiting its turn is dropped; one already sent finishes for the cache, or stops when `cacheSize`
|
|
70
|
+
is 0.
|
|
69
71
|
- **Cache.** The reader keeps up to `cacheSize` decoded tiles (128 by default), the most recently
|
|
70
72
|
read first. It remembers a tile the source does not have (404 or 204) as absent, and does not
|
|
71
73
|
remember errors. `clear()` forgets everything.
|
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72
74
|
- **Concurrency.** At most `concurrency` requests (6 by default) run at once; the rest wait their
|
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73
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-
turn.
|
|
75
|
+
turn, lowest `priority` first (a read option, 0 by default). `readArea` reads the tiles nearest
|
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76
|
+
its centre first.
|
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74
77
|
- **Requests.** `transformRequest` rewrites each request as a MapLibre map's option does. Pass the
|
|
75
78
|
map's own so tile reads follow the same rules. The browser's HTTP cache applies as for any
|
|
76
79
|
request.
|
package/docs/authoring-model.md
CHANGED
|
@@ -259,3 +259,11 @@ data; passes placed beside a moved target follow it. Operations sharing a placem
|
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259
259
|
declaration order, the first lowest. For symbols, a higher layer is also placed first in MapLibre
|
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260
260
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collisions, so placement decides both drawing and precedence. An owner whose layers are all
|
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261
261
|
render passes still satisfies other operations' `requirements`.
|
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262
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+
|
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263
|
+
A target exists only in the mode that draws it: buildings draw `buildings.flat.fill` and
|
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264
|
+
`buildings.flat.outline` in mode `'flat'`, and `buildings.extrusion` in mode `'3d'`. `refine()`
|
|
265
|
+
keeps the inherited render stack, so refining an inherited module's `mode` fails when a pass is
|
|
266
|
+
placed beside, or a refinement targets, the other mode's target; the error names both modes.
|
|
267
|
+
Streets' shadows and its extrusion pass stand beside its flat buildings. To draw native extrusions
|
|
268
|
+
in a map that extends Streets, remove that stack with `refine({mode: '3d', renderStack: reset()})`,
|
|
269
|
+
or declare `buildings({mode: '3d'})` to replace the module.
|
package/docs/buildings-3d.md
CHANGED
|
@@ -16,11 +16,65 @@ the buildings under their footprints.
|
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16
16
|
|
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17
17
|
It is a custom WebGL2 layer for MapLibre GL JS, drawn above the map's buildings and below its
|
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18
18
|
labels. It needs WebGL2 and the Mercator projection, which MapLibre's globe turns into from about
|
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19
|
-
zoom 12. On every map
|
|
20
|
-
|
|
21
|
-
Their
|
|
19
|
+
zoom 12. On every map the city comes in as the camera zooms in: placed models and landmarks first,
|
|
20
|
+
fading in and rising from the ground between zooms 14.2 and 14.6, then the buildings between 15 and
|
|
21
|
+
15.3. Their shadows and contact shading follow their height. Zooming back out lowers and fades them
|
|
22
|
+
again. With reduced motion (`prefers-reduced-motion`) they keep their height and only fade.
|
|
22
23
|
`hide()` keeps them hidden at every zoom until `show()` is called.
|
|
23
24
|
|
|
25
|
+
A map sets these bands with the buildings module's `threeDimensional.entrance`, each a
|
|
26
|
+
`[from, to]` pair of zooms; a band left out keeps its default:
|
|
27
|
+
|
|
28
|
+
```ts
|
|
29
|
+
buildings({threeDimensional: {entrance: {buildings: [15.5, 16], models: [14.5, 15]}}});
|
|
30
|
+
```
|
|
31
|
+
|
|
32
|
+
The renderer reads its tiles from a zoom below its `minzoom`, so a band that starts earlier than
|
|
33
|
+
that comes in from there.
|
|
34
|
+
|
|
35
|
+
## The map's 3D scene
|
|
36
|
+
|
|
37
|
+
React, Vue and Svelte `Map` components show the 3D scene of every map whose style declares one, by
|
|
38
|
+
default: buildings with Tileflow landmarks and the map's Team building models, 3D trees, and street
|
|
39
|
+
lights where the map enables them. They load the 3D renderers from `@tileflow/core/3d` only when
|
|
40
|
+
the style declares a scene, so a 2D map does not download them. Set `viewMode="2d"` (Vue:
|
|
41
|
+
`view-mode="2d"`) to opt out: no 3D buildings or street lights are mounted, and vegetation follows
|
|
42
|
+
its [display policy](trees-3d.md#visibility-and-representation) for the 2D view. Changing it back to
|
|
43
|
+
`3d` shows the scene on the same map. React Native, image mode, Capture and Static Maps do not draw
|
|
44
|
+
the scene.
|
|
45
|
+
|
|
46
|
+
Applications that build their own MapLibre map mount the same scene with `createTileflowMap3D`.
|
|
47
|
+
It mounts each renderer the style declares, follows theme and style changes, and releases a
|
|
48
|
+
renderer when the style no longer declares it:
|
|
49
|
+
|
|
50
|
+
<!-- docs:check -->
|
|
51
|
+
|
|
52
|
+
```ts
|
|
53
|
+
import {
|
|
54
|
+
createTileflowMap3D,
|
|
55
|
+
type TileflowMap3DMap,
|
|
56
|
+
type TileflowThemeController,
|
|
57
|
+
} from '@tileflow/core/browser';
|
|
58
|
+
|
|
59
|
+
export function showTheScene(map: TileflowMap3DMap, controller: TileflowThemeController) {
|
|
60
|
+
const scene = createTileflowMap3D({map, controller});
|
|
61
|
+
// Shown on creation; hide() and show() switch the whole scene, dispose() removes it.
|
|
62
|
+
return scene;
|
|
63
|
+
}
|
|
64
|
+
```
|
|
65
|
+
|
|
66
|
+
`hide()` takes the buildings down and releases the street lights; `show()` brings them back. Both
|
|
67
|
+
take the same transition as the buildings' `show()` and `hide()`. `setVegetation(false)` hides
|
|
68
|
+
every tree and `setVegetation(undefined)` restores the map's default. To load the renderers only
|
|
69
|
+
for maps that need them, call `attachTileflowMap3D({map, controller, load: () =>
|
|
70
|
+
import('@tileflow/core/3d')})` from `@tileflow/core/browser`, as the framework components do; its
|
|
71
|
+
`setViewMode()` and `setVegetation()` apply once the scene mounts.
|
|
72
|
+
|
|
73
|
+
A MapLibre application that loads a compiled `style.json` directly gets no 3D scene: buildings,
|
|
74
|
+
landmarks, models, trees and lights are custom WebGL layers added only by this runtime. Where a map
|
|
75
|
+
draws a plain `fill-extrusion` building pass, the style ships it hidden and grouped under
|
|
76
|
+
`metadata['tileflow:3d-toggle'] = 'building'`; showing those layers gives extruded footprints only.
|
|
77
|
+
|
|
24
78
|
## Show the buildings
|
|
25
79
|
|
|
26
80
|
This example assumes an existing MapLibre map showing a Tileflow map whose vector source is called
|
|
@@ -194,7 +248,7 @@ longer raised while it stands. Put glTF binaries (`.glb`) in a directory, declar
|
|
|
194
248
|
<!-- docs:check -->
|
|
195
249
|
|
|
196
250
|
```ts
|
|
197
|
-
import {defineMap, refine} from '@tileflow/core';
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export default defineMap({
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buildings: refine({
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models: [{model: 'eiffel-tower', at: [2.294481, 48.858258], heading: 0}],
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modelColors: {
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modelColors: {
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surface: fixed('#7a5c45', {reason: "The tower's bronze paint"}),
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accent: fixed('#5b4332', {reason: "The tower's bronze paint, in shadow"}),
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`roof` (an exporter's `.001` suffix is ignored); a model whose materials name a tree's parts is a
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[tree model](https://github.com/tileflow/tileflow-sdk/blob/main/packages/core/docs/trees-3d.md)
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instead. Each part takes its colour from `modelColors`, or from the buildings' colour when the
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design gives it none, so the model follows the theme from day to night
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design gives it none, so the model follows the theme from day to night. Like every visual
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colour, a `modelColors` entry is a theme token such as `token.color('buildings.modelRoof')`, or
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a literal wrapped in `fixed(value, {reason})`; vertex colours lighter or
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darker than the rest of their part shade it within that colour.
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- **Architectural roles control lighting.** A material may set
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`extras.tileflow.lightingRole` to `wall`, `door`, `roof`, `window`, `lamp`, `logo` or
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## Options
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The renderer's own options say only how it is delivered: `minzoom` (15 by default
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The renderer's own options say only how it is delivered: `minzoom` (15 by default; the default
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entrance bands start from it), `maxTiles`,
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`beforeId` to place the layer before another one, and `transformRequest` to apply the map's request
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rules to the tiles it reads.
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blending, preventing rear walls from bleeding through. At full opacity only the normal geometry
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pass runs; zoom fading schedules no extra animation frames or per-zoom mesh rebuilds.
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The browser bundle builds from the tiles' bytes in one worker that the page's 3D buildings, trees
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and street lights share, nearest tiles first: it decodes each tile once for all of them, meshes its
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buildings, keeps their indices to 16 bits when the vertices allow, lays out the walls' contact-band
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segments and transfers the finished arrays. The renderer uploads them to the GPU and keeps no copy;
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a style reloaded in full keeps the uploaded buffers. No worker URL or extra asset hosting is needed.
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A Content Security Policy must allow `worker-src blob:` to use this path; if workers are
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unavailable or blocked, the layers build in the page instead. The worker is terminated when the
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last of those layers is disposed. Tiles the camera has left are not downloaded or built. Pending tile updates retain
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the previous mesh until their replacement is ready; cancelled and obsolete results are discarded.
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the meshes' physical metre scale. One filtered depth comparison keeps edges sharp.
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The depth pass runs again when its focused area, light or casting geometry changes and is reused
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when they stay unchanged.
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when they stay unchanged. While the camera moves, the focused area takes a quarter of its span as a
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margin on each side and is kept while it still covers the view at a similar resolution, so the
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depth pass is not drawn on every frame; once the camera stops, it is fitted to the view again.
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Model ambient visibility and lighting roles retain the existing 16-byte vertex stride. They add
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no geometry pass or texture. Architectural ground lighting uses a separate one-byte-per-pixel
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mask and one geometry/composite pair of passes while active; its mask is released when inactive.
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The contact band and the architectural light draw their masks in the layer's prerender, before
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the map's main pass, so the map's framebuffer is never switched while its layers draw.
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At 1280 × 720 and DPR 1, the mask occupies 921,600 bytes, excluding driver overhead.
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## Limits
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`classes.pedestrian` styles line-like pedestrian ways. Polygon pedestrian plazas are a distinct
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geometry and use `areas.pedestrian`, including optional fill opacity, outline color, or sprite
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pattern. This prevents plazas from degrading into a thin polygon outline.
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pattern. This prevents plazas from degrading into a thin polygon outline. With a
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`transportationOutline` binding, as in Tileflow World, area outlines stroke only the outer boundary
|
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of each area, never its holes.
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Road treatments refine a class without creating another class or exposing source fields.
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`construction`, `expressway`, `indoor`, `official`, `ramp`, and `unpaved` live under `modifiers`;
|
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general, bicycle, foot, horse, and toll restrictions live under `restrictions`; `alley`,
|
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`crossover`, `driveway`, `parkingAisle`, and `yard` live under `serviceTypes`; and exact
|
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|
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mountain-bike difficulty values live under `mountainBike`. Treatments reuse
|
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+
mountain-bike difficulty values, which apply to paths and tracks, live under `mountainBike`. Treatments reuse
|
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surface/tunnel/bridge and casing/fill/shadow paint controls, plus a relative `widthScale`. The
|
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compiler emits feature-driven paint expressions inside the existing stable class layers rather
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than multiplying every possible combination.
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A solid dash, `[1, 0]`, is emitted as no `line-dasharray` at all, so MapLibre draws the line with
|
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|
+
its solid-line shader rather than its dash shader. A treatment's dash that depends on the road
|
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+
class is settled for each class layer: a dash for construction paths leaves a motorway's layers
|
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+
solid. Roundabout rings state their road widths at each zoom as numbers where the widths allow,
|
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|
+
and name the feature conditions they repeat once with `let`, which keeps their style compact and
|
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+
quick to validate.
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|
Road names, shields, and motorway junctions remain label concerns:
|
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|
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|
```ts
|
|
@@ -180,8 +180,8 @@ layer is a protection tint, while urban parks and gardens come from
|
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|
`landcover.class=grass/subclass=park|garden`. The ambiguous legacy `park` class is therefore not
|
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|
a public land-cover target.
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|
-
Tileflow World V1 makes `bathymetry`, `globallandcover`, `circular_feature`, `sidewalk`,
|
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|
-
`street_furniture` mandatory. Use `tileflowWorldV1Schema()` for that product instead of making raw
|
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|
+
Tileflow World V1 makes `bathymetry`, `globallandcover`, `circular_feature`, `sidewalk`,
|
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|
+
`street_furniture`, and `transportation_outline` mandatory. Use `tileflowWorldV1Schema()` for that product instead of making raw
|
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|
layer names part of a style. Publication tooling calls `validateTileflowWorldV1Tilejson(...)` and
|
|
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|
fails closed unless each layer occurs exactly once, declares its contracted native zooms, and
|
|
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|
advertises the typed fields consumed by the maps. This includes bathymetry z0–z9, global land cover
|
|
@@ -464,7 +464,10 @@ add `tileflow:sources` plus `tileflow:sourceRequirements` for independent produc
|
|
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|
Detailed city datasets can bind `sidewalk`, `streetFurniture`, and `circularFeature` source layers
|
|
465
465
|
through `openMapTiles({layers, fields})`. When present, `roads.sidewalks` owns source-backed
|
|
466
466
|
pedestrian polygons, `roads.crossings` owns oriented crossing icons, and `roads.roundabouts` owns
|
|
467
|
-
metric circular road rings.
|
|
467
|
+
metric circular road rings. A `transportationOutline` binding names lines that trace the outer
|
|
468
|
+
boundary of each road area; when bound, `roads.areas` outlines stroke those lines instead of the
|
|
469
|
+
area polygons, so the holes of a plaza (tree pits, planting beds) are not stroked. These bindings
|
|
470
|
+
are optional: a generic OpenMapTiles source remains
|
|
468
471
|
valid and the compiler omits unsupported detail instead of inventing geometry. Crossing icons are
|
|
469
472
|
explicit because the data contract cannot assume a sprite name. They require positive physical
|
|
470
473
|
`markings` evidence and reject `crossing=no`; both fields are semantic bindings, so custom schemas
|
|
@@ -86,6 +86,10 @@ import {
|
|
|
86
86
|
} from '@tileflow/core/browser';
|
|
87
87
|
```
|
|
88
88
|
|
|
89
|
+
`@tileflow/core/3d` holds only `createTileflowMap3D` and the 3D renderers it mounts, so an
|
|
90
|
+
application can load them with a dynamic import when a style declares a 3D scene; see
|
|
91
|
+
[3D buildings](buildings-3d.md#the-maps-3d-scene). The browser entry exports the same function.
|
|
92
|
+
|
|
89
93
|
`attachTileflowNotices(map)` renders the notices a compiled style declares, such as Nautical's
|
|
90
94
|
"Not for navigation", as a compact map control; see
|
|
91
95
|
[Nautical marks](nautical-marks.md). The browser entry is not re-exported from the root. It is SSR-safe to import, has no MapLibre
|
package/docs/street-lights.md
CHANGED
|
@@ -9,6 +9,9 @@ the lights switch on one by one; they go out as day comes.
|
|
|
9
9
|
Street lights are off by default in the SDK and in Streets. A compiled map must explicitly set
|
|
10
10
|
`roads.streetLights.enabled: true` before the renderer or preview will show lamp glows.
|
|
11
11
|
|
|
12
|
+
React, Vue and Svelte maps light a map that enables street lights automatically, as part of its
|
|
13
|
+
[3D scene](buildings-3d.md#the-maps-3d-scene); the 2D view has no street lights.
|
|
14
|
+
|
|
12
15
|
It is a custom WebGL2 layer for MapLibre GL JS, drawn above the map's buildings and below its
|
|
13
16
|
labels. When `createTileflowBuildings3D` raises the buildings, they hide the lamps behind them. It
|
|
14
17
|
needs WebGL2 and the Mercator projection, and shines from zoom 14 by default.
|
|
@@ -114,7 +117,8 @@ by default, at most 64) bound where and how far the lights shine, `beforeId` pla
|
|
|
114
117
|
another one, and `transformRequest` applies the map's request rules to the tiles it reads.
|
|
115
118
|
|
|
116
119
|
Layers that read the same source share each tile's download, so the street lights and the 3D
|
|
117
|
-
buildings fetch a tile once between them.
|
|
120
|
+
buildings fetch a tile once between them. The lamps are placed in the worker the page's 3D layers
|
|
121
|
+
share, which decodes each tile once for all of them.
|
|
118
122
|
|
|
119
123
|
## Limits
|
|
120
124
|
|
package/docs/trees-3d.md
CHANGED
|
@@ -20,7 +20,8 @@ for its models unless an extension explicitly chooses `flat` or `auto`.
|
|
|
20
20
|
## Visibility and representation
|
|
21
21
|
|
|
22
22
|
Use `createTileflowVegetation` for application controls. React, Vue and Svelte mount it automatically
|
|
23
|
-
in interactive maps
|
|
23
|
+
in interactive maps, as part of the map's [3D scene](buildings-3d.md#the-maps-3d-scene). The map
|
|
24
|
+
chooses `vegetation.mode` independently of visibility:
|
|
24
25
|
|
|
25
26
|
| Mode | 2D view | 3D view |
|
|
26
27
|
| -------------- | ------------------- | ------------------- |
|
|
@@ -28,7 +29,8 @@ in interactive maps. The map chooses `vegetation.mode` independently of visibili
|
|
|
28
29
|
| `flat` | Flat crowns/circles | Flat crowns/circles |
|
|
29
30
|
| `auto` | Flat crowns/circles | Model trees |
|
|
30
31
|
|
|
31
|
-
`viewMode` is explicit application state
|
|
32
|
+
`viewMode` is explicit application state, not a pitch threshold: `2d` by default for
|
|
33
|
+
`createTileflowVegetation`, and `3d` by default in the framework components and `createTileflowMap3D`. Tilting the camera
|
|
32
34
|
does not change representation. Visibility defaults to `vegetation.visible ?? true`; OFF hides every
|
|
33
35
|
representation. Turning trees off releases model buffers and tile readers. Controls apply immediately,
|
|
34
36
|
without a grow/sink animation, and do not change building appearance or lighting.
|
|
@@ -70,7 +72,7 @@ export default defineMap({
|
|
|
70
72
|
Use `refine({visible: false})` for initially hidden vegetation that can be enabled at runtime.
|
|
71
73
|
Use `vegetation: disable()` to remove the module entirely; a runtime toggle cannot restore a module
|
|
72
74
|
that is absent from the compiled map. Browser framework components accept `vegetation={false}` and
|
|
73
|
-
`viewMode="
|
|
75
|
+
`viewMode="2d"` (Vue: `:vegetation="false"`, `view-mode="2d"`). Image mode uses the compiled static
|
|
74
76
|
fallback and does not apply these interactive controls.
|
|
75
77
|
|
|
76
78
|
## Animate trees with the low-level renderer
|
|
@@ -260,7 +262,7 @@ Shadow direction stops lowering at 15° above the horizon; the actual scene ligh
|
|
|
260
262
|
|
|
261
263
|
## Options
|
|
262
264
|
|
|
263
|
-
`minzoom` (15 by default, fading to full coverage at 15.25
|
|
265
|
+
`minzoom` (15 by default, fading to full coverage at 15.25) and `maxTiles` (25 by default, at most 64) bound where and how far trees
|
|
264
266
|
stand; trees thin out and fade with distance from the map's centre, and near trees take more detail
|
|
265
267
|
than far ones. `canopySource` names a vector source with canopy points when they are not in the
|
|
266
268
|
map's World source. `beforeId` places the layer before another one; `transformRequest` applies the
|
|
@@ -270,9 +272,12 @@ tile's download.
|
|
|
270
272
|
## Cost
|
|
271
273
|
|
|
272
274
|
A near tree has 60 to 120 triangles and a far one about 20, and each form is one instanced draw per
|
|
273
|
-
tile.
|
|
275
|
+
tile. Trees are placed in the worker the page's 3D layers share, which decodes each tile once for
|
|
276
|
+
all of them, nearest tiles first. The shared shadow map concentrates resolution on the view when its public camera methods
|
|
274
277
|
provide a safe planar fit. It is drawn again when that focused area, the light, visible tree
|
|
275
|
-
selection, fading or geometry changes. Unchanged views reuse it.
|
|
278
|
+
selection, fading or geometry changes. Unchanged views reuse it. While the camera moves, the trees'
|
|
279
|
+
shadows follow their selection and fading in steps of a sixteenth of a tile, and exactly again once
|
|
280
|
+
it stops. Over the Champ de Mars in Paris,
|
|
276
281
|
where OpenStreetMap maps every tree, about 13,000 trees stand in a pitched view at zoom 16.6.
|
|
277
282
|
|
|
278
283
|
## Limits
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@tileflow/core",
|
|
3
|
-
"version": "0.1.0-alpha.
|
|
3
|
+
"version": "0.1.0-alpha.38",
|
|
4
4
|
"license": "Apache-2.0",
|
|
5
5
|
"description": "Typed Tileflow config and MapLibre style compiler.",
|
|
6
6
|
"type": "module",
|
|
@@ -35,6 +35,11 @@
|
|
|
35
35
|
"import": "./dist/index.js",
|
|
36
36
|
"default": "./dist/index.js"
|
|
37
37
|
},
|
|
38
|
+
"./3d": {
|
|
39
|
+
"types": "./dist/3d.d.ts",
|
|
40
|
+
"import": "./dist/3d.js",
|
|
41
|
+
"default": "./dist/3d.js"
|
|
42
|
+
},
|
|
38
43
|
"./browser": {
|
|
39
44
|
"types": "./dist/browser.d.ts",
|
|
40
45
|
"import": "./dist/browser.js",
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
"use strict";(()=>{var Re=new Set,De=!1;function Ue(e,n,t=2){let s=n&&n.length,o=s?n[0]*t:e.length;Re.size&&Re.clear();let r=bn(e,0,o,t,!0),u=[];if(!r||r.next===r.prev)return u;let i=0,l=0,c=0;if(s&&(r=Pn(e,n,r,t)),e.length>80*t){i=e[0],l=e[1];let a=i,f=l;for(let h=t;h<o;h+=t){let m=e[h],b=e[h+1];m<i&&(i=m),b<l&&(l=b),m>a&&(a=m),b>f&&(f=b)}c=Math.max(a-i,f-l),c=c!==0?32767/c:0}return We(r,u,i,l,c),u}function bn(e,n,t,s,o){let r=null;if(o===Xn(e,n,t,s)>0)for(let u=n;u<t;u+=s)r=mn(u/s|0,e[u],e[u+1],r);else for(let u=t-s;u>=n;u-=s)r=mn(u/s|0,e[u],e[u+1],r);return r&&Ae(r,r.next)&&(Te(r),r=r.next),r}function ae(e,n=e){let t=n===e,s=e,o;do o=!1,s!==s.next&&(Re.size===0||!Re.has(s))&&(Ae(s,s.next)||P(s.prev,s,s.next)===0)?((t||s===n)&&(n=s.prev),De=!0,Te(s),s=s.prev,o=!0):(t||s!==n)&&(s=s.next,o=!t);while(o||s!==n);return n}function We(e,n,t,s,o){o&&jn(e,t,s,o);let r=e,u=!1;for(;e.prev!==e.next;){let 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