@tileflow/core 0.1.0-alpha.37 → 0.1.0-alpha.38

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package/README.md CHANGED
@@ -157,7 +157,7 @@ A theme can describe its sun and sky light (`lighting.sun`, `lighting.ambient`);
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  returns the sun the map shows with `getSun()`, mixed during a blend, for an application's own 3D
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  layers, and `setSun()` places it by direction or by the real sun of a date and place; see
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  [sun and light](https://github.com/tileflow/tileflow-sdk/blob/main/packages/core/docs/sun-and-light.md).
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- `createTileflowBuildings3D` enables worker-meshed buildings fading in at zoom 15–15.25, with scene
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+ `createTileflowBuildings3D` enables worker-meshed buildings rising in at zoom 15–15.3, with scene
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  sun, cast/contact shadows and 0.8 m rounded corners. Each effect is independently overridable. See
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  [3D buildings](https://github.com/tileflow/tileflow-sdk/blob/main/packages/core/docs/buildings-3d.md).
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  Street lights default to off, including in Streets. Set `roads.streetLights.enabled: true` and mount