@things-factory/figure-ui 10.1.47 → 10.1.48

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. package/client/modeller/figure-v3-parts.ts +1 -1
  2. package/client/modeller/v3-canvas.ts +37 -3
  3. package/client/modeller/v3-editor.ts +39 -4
  4. package/client/modeller/v3-fields.ts +22 -0
  5. package/client/modeller/v3-joint-fan.ts +292 -0
  6. package/client/modeller/v3-links.ts +8 -0
  7. package/client/modeller/v3-thumbnail.ts +8 -4
  8. package/dist-client/modeller/figure-v3-capability.d.ts +1 -1
  9. package/dist-client/modeller/figure-v3-clips.d.ts +1 -1
  10. package/dist-client/modeller/figure-v3-controls.d.ts +1 -1
  11. package/dist-client/modeller/figure-v3-links.d.ts +1 -1
  12. package/dist-client/modeller/figure-v3-material.d.ts +1 -1
  13. package/dist-client/modeller/figure-v3-parts.js +1 -1
  14. package/dist-client/modeller/figure-v3-parts.js.map +1 -1
  15. package/dist-client/modeller/figure-v3-properties.d.ts +1 -1
  16. package/dist-client/modeller/v3-canvas.d.ts +15 -0
  17. package/dist-client/modeller/v3-canvas.js +45 -3
  18. package/dist-client/modeller/v3-canvas.js.map +1 -1
  19. package/dist-client/modeller/v3-editor.d.ts +15 -0
  20. package/dist-client/modeller/v3-editor.js +42 -4
  21. package/dist-client/modeller/v3-editor.js.map +1 -1
  22. package/dist-client/modeller/v3-fields.d.ts +9 -0
  23. package/dist-client/modeller/v3-fields.js +23 -0
  24. package/dist-client/modeller/v3-fields.js.map +1 -1
  25. package/dist-client/modeller/v3-joint-fan.d.ts +9 -0
  26. package/dist-client/modeller/v3-joint-fan.js +264 -0
  27. package/dist-client/modeller/v3-joint-fan.js.map +1 -0
  28. package/dist-client/modeller/v3-links.d.ts +5 -0
  29. package/dist-client/modeller/v3-links.js +7 -0
  30. package/dist-client/modeller/v3-links.js.map +1 -1
  31. package/dist-client/modeller/v3-thumbnail.js +6 -3
  32. package/dist-client/modeller/v3-thumbnail.js.map +1 -1
  33. package/dist-client/tsconfig.tsbuildinfo +1 -1
  34. package/package.json +5 -5
  35. package/test/v3-fields.test.ts +10 -1
  36. package/test/v3-joint-fan.test.ts +210 -0
  37. package/test/v3-links.test.ts +13 -1
  38. package/test/v3-palette-icons.test.ts +22 -0
  39. package/test/v3-thumbnail.test.ts +29 -0
  40. package/translations/en.json +6 -1
  41. package/translations/ja.json +6 -1
  42. package/translations/ko.json +6 -1
  43. package/translations/ms.json +6 -1
  44. package/translations/zh.json +6 -1
@@ -1 +1 @@
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- 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'@material/web/icon/icon.js'\nimport { css, html, LitElement, nothing } from 'lit'\nimport { customElement, property } from 'lit/decorators.js'\nimport { i18next, localize } from '@operato/i18n'\nimport { ScrollbarStyles } from '@operato/styles'\nimport type { V3PrimitiveCreation } from '@hatiolab/figure-model'\nimport type { V3BudgetLine } from './v3-maturity.js'\nimport { partLabelOf } from './v3-fields.js'\n\n/**\n * 도형 팔레트와 부품 목록 — V3 자산의 것.\n *\n * `figure-parts`(V2) 와 **같은 자리, 같은 조작, 같은 낱말**이다. 저작자가 V2 에서 익힌 손이 그대로\n * 가야 한다: 팔레트는 목록 위에, 눈 단추는 늘 자리를 차지하고, 조작은 고른 줄에서만 보인다.\n *\n * 다른 것은 읽는 대상뿐이다. V2 는 부품의 `primitive` 를 읽었고 여기서는 V3 평가가 준 `provider` 를\n * 읽는다. 「숨김」은 여기서도 **작업대의 것**이다 — 저장되지 않고, 자산의 `visibility`(상태에 따라\n * 보이고 안 보이는 것)와는 다른 것이다. 그것은 속성 패널의 몫이다.\n *\n * 이 컴포넌트는 정본을 만지지 않는다. 무엇을 하겠다는 것만 알린다 — V2 와 같은 규칙, 같은 사건 이름.\n */\n\n/** 한 줄 — V3 평가에서 이 패널이 읽는 것만. */\nexport interface V3PartRow {\n id: string\n provider: string\n /** 작업대에서 잠깐 가린 것. 저장되지 않는다. */\n hidden?: boolean\n /** 자산이 지금 상태에서 보이지 않는다고 한 것. 저장되는 것이고, 여기서는 표시만 한다. */\n invisible?: boolean\n}\n\n/** 제공자마다의 아이콘. Material Symbols 이름이다. */\nconst PROVIDER_ICON: Record<string, string> = {\n box: 'deployed_code',\n cylinder: 'database',\n ellipticCylinder: 'database',\n frustum: 'change_history',\n sphere: 'circle',\n roundedBox: 'crop_square',\n roundedBoxXZ: 'crop_square',\n hollowBox: 'check_box_outline_blank',\n hollowBoxXZ: 'check_box_outline_blank',\n polygon: 'pentagon',\n portal: 'door_front'\n}\n\n/** 팔레트 — 저작 API 가 만들 수 있는 것만 보인다. */\n/*\n The palette: V2's shapes. A plate and a wall are boxes of a shape a person reaches for (V2 drew both as boxes), so\n they are starting sizes, not kinds of their own.\n*/\nexport type V3PaletteKind = V3PrimitiveCreation['kind'] | 'plate' | 'wall'\nconst RECIPES: Array<{ kind: V3PaletteKind; icon: string; label: string }> = [\n { kind: 'box', icon: 'deployed_code', label: 'figure.label.primitive-cube' },\n { kind: 'cylinder', icon: 'database', label: 'figure.label.primitive-cylinder' },\n { kind: 'rounded-box', icon: 'crop_square', label: 'figure.label.primitive-rounded-box' },\n { kind: 'sphere', icon: 'circle', label: 'figure.label.primitive-sphere' },\n { kind: 'frustum', icon: 'change_history', label: 'figure.label.primitive-frustum' },\n { kind: 'polygon', icon: 'hexagon', label: 'figure.label.primitive-polygon' },\n { kind: 'plate', icon: 'check_box_outline_blank', label: 'figure.label.primitive-plate' },\n { kind: 'wall', icon: 'wall', label: 'figure.label.primitive-wall' },\n { kind: 'portal', icon: 'door_front', label: 'figure.label.primitive-portal' }\n]\n\n@customElement('figure-v3-parts')\nexport class FigureV3Parts extends localize(i18next)(LitElement) {\n static styles = [\n ScrollbarStyles,\n css`\n :host {\n display: flex;\n flex-direction: column;\n min-height: 0;\n overflow: hidden;\n background-color: var(--md-sys-color-surface-container-lowest);\n /* The divider beside it is the editor's frame's (ox-three-pane). */\n color: var(--md-sys-color-on-surface);\n font: var(--label-font, inherit);\n font-size: 0.76rem;\n /* Folds by its own width: the editor gives this column 140 px when it has two columns (UX, 2026-09-24). */\n container-type: inline-size;\n }\n section {\n padding: var(--spacing-medium, 8px) var(--spacing-large, 12px);\n border-bottom: 1px solid var(--md-sys-color-outline-variant);\n }\n section[list] {\n flex: 1;\n min-height: 0;\n overflow-y: auto;\n }\n h3 {\n display: flex;\n align-items: baseline;\n justify-content: space-between;\n gap: 6px;\n margin: 0 0 6px 0;\n font-size: var(--ui-t-micro, 11px);\n font-weight: 700;\n letter-spacing: 0.04em;\n text-transform: uppercase;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n /* The cost line: the grade's letter in its colour, then what the figure costs. */\n button[budget] {\n display: flex;\n align-items: flex-start;\n gap: 6px;\n width: 100%;\n margin: 0 0 6px;\n padding: 4px 6px;\n font: inherit;\n font-size: 0.68rem;\n line-height: 1.5;\n text-align: left;\n color: var(--md-sys-color-on-surface-variant);\n background: none;\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n cursor: pointer;\n }\n button[budget]:hover {\n background: var(--md-sys-color-surface-container);\n }\n button[budget] b {\n flex: none;\n min-width: 16px;\n text-align: center;\n border-radius: 4px;\n color: var(--md-sys-color-on-primary-container);\n background: var(--md-sys-color-primary-container);\n }\n button[budget][grade='C'] b {\n color: var(--md-sys-color-on-tertiary-container);\n background: var(--md-sys-color-tertiary-container);\n }\n button[budget][grade='D'] {\n border-color: var(--md-sys-color-error);\n }\n button[budget][grade='D'] b {\n color: var(--md-sys-color-on-error);\n background: var(--md-sys-color-error);\n }\n button[budget] em {\n display: block;\n font-style: normal;\n color: var(--md-sys-color-error);\n }\n span[room] {\n font-size: 0.7rem;\n font-weight: 400;\n letter-spacing: 0;\n text-transform: none;\n }\n div[palette] {\n display: grid;\n grid-template-columns: repeat(2, 1fr);\n gap: 4px;\n }\n button[shape] {\n display: flex;\n flex-direction: column;\n align-items: center;\n gap: 2px;\n padding: 7px 2px 5px 2px;\n font: var(--label-font, inherit);\n font-size: 0.66rem;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n background: none;\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n cursor: pointer;\n }\n button[shape]:hover:not([disabled]) {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n border-color: transparent;\n }\n button[shape][disabled] {\n opacity: 0.35;\n cursor: default;\n }\n button[shape] md-icon {\n --md-icon-size: 20px;\n }\n ol {\n margin: 0;\n padding: 0;\n list-style: none;\n display: flex;\n flex-direction: column;\n gap: 2px;\n }\n li {\n display: flex;\n align-items: center;\n gap: 6px;\n padding: 4px 6px;\n border-radius: 6px;\n cursor: pointer;\n }\n li:hover {\n background-color: var(--md-sys-color-surface-container);\n }\n li[selected] {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n }\n li md-icon {\n --md-icon-size: 16px;\n flex: none;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n button[eye][all] {\n margin-left: auto;\n opacity: 0.75;\n }\n button[eye][all]:hover {\n opacity: 1;\n }\n button[eye] {\n display: flex;\n flex: none;\n padding: 1px;\n color: inherit;\n background: none;\n border: none;\n border-radius: 4px;\n cursor: pointer;\n opacity: 0;\n }\n li:hover button[eye],\n li[selected] button[eye],\n button[eye][off] {\n opacity: 1;\n }\n button[eye][off] {\n color: var(--md-sys-color-tertiary);\n }\n button[eye] md-icon {\n --md-icon-size: 15px;\n color: inherit;\n }\n li[off] span[label],\n li[off] > md-icon,\n li[invisible] span[label],\n li[invisible] > md-icon {\n opacity: 0.45;\n }\n li[selected] md-icon {\n color: inherit;\n }\n span[label] {\n flex: 1;\n min-width: 0;\n overflow: hidden;\n text-overflow: ellipsis;\n white-space: nowrap;\n font-size: 0.78rem;\n }\n span[label] small {\n margin-left: 4px;\n font-size: 0.66rem;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n div[ops] {\n display: none;\n gap: 1px;\n }\n li[selected] div[ops] {\n display: flex;\n }\n div[ops] button {\n display: flex;\n padding: 2px;\n color: inherit;\n background: none;\n border: none;\n border-radius: 4px;\n cursor: pointer;\n }\n div[ops] button:hover:not([disabled]) {\n background-color: var(--md-sys-color-surface-container-lowest);\n }\n div[ops] button[disabled] {\n opacity: 0.3;\n cursor: default;\n }\n div[ops] md-icon {\n --md-icon-size: 15px;\n color: inherit;\n }\n /*\n Under 200 px the selected row's four buttons pushed its name out and the last one past the edge (seen at 140,\n 2026-09-24). They go to a line of their own under the name.\n */\n @container (max-width: 199px) {\n li[selected] {\n flex-wrap: wrap;\n }\n li[selected] div[ops] {\n flex-basis: 100%;\n justify-content: flex-end;\n }\n }\n p[quiet] {\n margin: 0;\n font-size: 0.76rem;\n line-height: 1.6;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n `\n ]\n\n @property({ type: Array }) parts: V3PartRow[] = []\n /** 고른 부품의 id. 자리(index)가 아니다 — V3 부품은 id 로 안정하게 가리킨다. */\n @property({ type: String }) selected = ''\n /** 편집할 수 없을 때(불러오는 중 · 저장 중) 팔레트와 조작을 잠근다. */\n @property({ type: Boolean }) locked = false\n /**\n * 이 도형이 치르는 값 — 삼각형 · 묶음 · 한 화면에 몇 대 · 등급. 부품을 더하는 바로 그 자리에서 보여야 로우폴리의\n * 기준이 저작을 이끈다(V2 모델러의 정체성). 등급이 D 면 무엇이 넘쳤는지를 적는다. 누르면 성숙도 탭이 열린다.\n */\n @property({ attribute: false }) budget?: V3BudgetLine\n\n render() {\n return html`\n <section>\n <h3>${i18next.t('figure.label.shapes')}</h3>\n <div palette>\n ${RECIPES.map(\n recipe => html`\n <button\n shape\n ?disabled=${this.locked}\n title=${i18next.t(recipe.label)}\n @click=${() => this.ask('add-part', { kind: recipe.kind })}\n >\n <md-icon>${recipe.icon}</md-icon>\n <span>${i18next.t(recipe.label)}</span>\n </button>\n `\n )}\n </div>\n </section>\n\n <section list>\n <h3>\n <span>${i18next.t('figure.label.parts')}</span>\n <span room>${this.parts.length}</span>\n ${this.renderShowAll()}\n </h3>\n ${this.renderBudget()}\n ${this.parts.length === 0\n ? html`<p quiet>${i18next.t('figure.text.no-parts-yet')}</p>`\n : html`<ol>\n ${this.parts.map((part, index) => this.renderRow(part, index))}\n </ol>`}\n </section>\n `\n }\n\n private renderBudget() {\n const b = this.budget\n if (!b || !this.parts.length) return nothing\n const over = b.grade === 'D'\n return html`<button\n budget\n grade=${b.grade}\n title=${i18next.t('figure.text.parts-budget-open')}\n @click=${() => this.dispatchEvent(new CustomEvent('show-maturity', { bubbles: true, composed: true }))}\n >\n <b>${b.grade}</b>\n <span>\n ${i18next.t('figure.text.parts-budget', {\n triangles: b.triangles.toLocaleString(),\n groups: b.groups.toLocaleString(),\n instances: b.instances.toLocaleString()\n })}\n ${over\n ? html`<em\n >${i18next.t('figure.text.parts-budget-over', {\n budget: i18next.t('figure.label.budget-' + b.tightest.key),\n used: b.tightest.used.toLocaleString(),\n limit: b.tightest.limit.toLocaleString()\n })}</em\n >`\n : nothing}\n </span>\n </button>`\n }\n\n /** 한꺼번에 감추고 한꺼번에 되돌린다 — 하나라도 감춰져 있으면 다 되돌리고, 다 보이면 다 감춘다. */\n private renderShowAll() {\n if (this.parts.length === 0) return nothing\n const anyHidden = this.parts.some(part => part.hidden)\n return html`\n <button\n eye\n all\n ?off=${!anyHidden}\n title=${i18next.t(anyHidden ? 'figure.text.show-all-parts' : 'figure.text.hide-all-parts')}\n @click=${(e: Event) => {\n e.stopPropagation()\n this.ask('set-all-parts-hidden', { hidden: !anyHidden })\n }}\n >\n <md-icon>${anyHidden ? 'visibility' : 'visibility_off'}</md-icon>\n </button>\n `\n }\n\n private renderRow(part: V3PartRow, index: number) {\n const selected = part.id === this.selected\n const off = !!part.hidden\n return html`\n <li\n ?selected=${selected}\n ?off=${off}\n ?invisible=${!!part.invisible}\n @click=${() => this.ask('select-part', { id: part.id })}\n >\n <button\n eye\n ?off=${off}\n title=${i18next.t(off ? 'figure.text.show-this-part' : 'figure.text.hide-this-part')}\n @click=${(e: Event) => {\n e.stopPropagation()\n this.ask('toggle-part-hidden', { id: part.id })\n }}\n >\n <md-icon>${off ? 'visibility_off' : 'visibility'}</md-icon>\n </button>\n <md-icon>${PROVIDER_ICON[part.provider] ?? 'deployed_code'}</md-icon>\n <span label title=${part.id}\n >${partLabelOf(part.id)}${part.invisible ? html`<small>${i18next.t('figure.label.state-hidden')}</small>` : nothing}</span\n >\n ${selected ? this.renderOps(part.id, index) : nothing}\n </li>\n `\n }\n\n /** 고른 줄의 조작. 못 하는 것은 빼지 않고 흐리게 둔다 — 자리가 밀리면 연달아 지우다 엉뚱한 것을 누른다. */\n private renderOps(id: string, index: number) {\n const count = this.parts.length\n const op = (name: string, icon: string, detail: object, enabled = true) => html`\n <button\n op=${name}\n ?disabled=${!enabled || this.locked}\n title=${i18next.t('figure.button.' + name)}\n @click=${(e: Event) => {\n e.stopPropagation()\n if (enabled && !this.locked) this.ask(name, detail)\n }}\n >\n <md-icon>${icon}</md-icon>\n </button>\n `\n return html`\n <div ops>\n ${op('move-part-up', 'arrow_upward', { id, to: index - 1 }, index > 0)}\n ${op('move-part-down', 'arrow_downward', { id, to: index + 1 }, index < count - 1)}\n ${op('duplicate-part', 'content_copy', { id })} ${op('remove-part', 'delete', { id })}\n </div>\n `\n }\n\n /** 정본을 고치지 않는다 — 무엇을 하겠다는 것만 알린다. */\n private ask(what: string, detail: object) {\n this.dispatchEvent(new CustomEvent(what, { detail, bubbles: true, composed: true }))\n }\n}\n"]}
1
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'@material/web/icon/icon.js'\nimport { css, html, LitElement, nothing } from 'lit'\nimport { customElement, property } from 'lit/decorators.js'\nimport { i18next, localize } from '@operato/i18n'\nimport { ScrollbarStyles } from '@operato/styles'\nimport type { V3PrimitiveCreation } from '@hatiolab/figure-model'\nimport type { V3BudgetLine } from './v3-maturity.js'\nimport { partLabelOf } from './v3-fields.js'\n\n/**\n * 도형 팔레트와 부품 목록 — V3 자산의 것.\n *\n * `figure-parts`(V2) 와 **같은 자리, 같은 조작, 같은 낱말**이다. 저작자가 V2 에서 익힌 손이 그대로\n * 가야 한다: 팔레트는 목록 위에, 눈 단추는 늘 자리를 차지하고, 조작은 고른 줄에서만 보인다.\n *\n * 다른 것은 읽는 대상뿐이다. V2 는 부품의 `primitive` 를 읽었고 여기서는 V3 평가가 준 `provider` 를\n * 읽는다. 「숨김」은 여기서도 **작업대의 것**이다 — 저장되지 않고, 자산의 `visibility`(상태에 따라\n * 보이고 안 보이는 것)와는 다른 것이다. 그것은 속성 패널의 몫이다.\n *\n * 이 컴포넌트는 정본을 만지지 않는다. 무엇을 하겠다는 것만 알린다 — V2 와 같은 규칙, 같은 사건 이름.\n */\n\n/** 한 줄 — V3 평가에서 이 패널이 읽는 것만. */\nexport interface V3PartRow {\n id: string\n provider: string\n /** 작업대에서 잠깐 가린 것. 저장되지 않는다. */\n hidden?: boolean\n /** 자산이 지금 상태에서 보이지 않는다고 한 것. 저장되는 것이고, 여기서는 표시만 한다. */\n invisible?: boolean\n}\n\n/** 제공자마다의 아이콘. Material Symbols 이름이다. */\nconst PROVIDER_ICON: Record<string, string> = {\n box: 'deployed_code',\n cylinder: 'database',\n ellipticCylinder: 'database',\n frustum: 'change_history',\n sphere: 'circle',\n roundedBox: 'crop_square',\n roundedBoxXZ: 'crop_square',\n hollowBox: 'check_box_outline_blank',\n hollowBoxXZ: 'check_box_outline_blank',\n polygon: 'pentagon',\n portal: 'door_front'\n}\n\n/** 팔레트 — 저작 API 가 만들 수 있는 것만 보인다. */\n/*\n The palette: V2's shapes. A plate and a wall are boxes of a shape a person reaches for (V2 drew both as boxes), so\n they are starting sizes, not kinds of their own.\n*/\nexport type V3PaletteKind = V3PrimitiveCreation['kind'] | 'plate' | 'wall'\nconst RECIPES: Array<{ kind: V3PaletteKind; icon: string; label: string }> = [\n { kind: 'box', icon: 'deployed_code', label: 'figure.label.primitive-cube' },\n { kind: 'cylinder', icon: 'database', label: 'figure.label.primitive-cylinder' },\n { kind: 'rounded-box', icon: 'crop_square', label: 'figure.label.primitive-rounded-box' },\n { kind: 'sphere', icon: 'circle', label: 'figure.label.primitive-sphere' },\n { kind: 'frustum', icon: 'change_history', label: 'figure.label.primitive-frustum' },\n { kind: 'polygon', icon: 'hexagon', label: 'figure.label.primitive-polygon' },\n { kind: 'plate', icon: 'check_box_outline_blank', label: 'figure.label.primitive-plate' },\n { kind: 'wall', icon: 'crop_portrait', label: 'figure.label.primitive-wall' },\n { kind: 'portal', icon: 'door_front', label: 'figure.label.primitive-portal' }\n]\n\n@customElement('figure-v3-parts')\nexport class FigureV3Parts extends localize(i18next)(LitElement) {\n static styles = [\n ScrollbarStyles,\n css`\n :host {\n display: flex;\n flex-direction: column;\n min-height: 0;\n overflow: hidden;\n background-color: var(--md-sys-color-surface-container-lowest);\n /* The divider beside it is the editor's frame's (ox-three-pane). */\n color: var(--md-sys-color-on-surface);\n font: var(--label-font, inherit);\n font-size: 0.76rem;\n /* Folds by its own width: the editor gives this column 140 px when it has two columns (UX, 2026-09-24). */\n container-type: inline-size;\n }\n section {\n padding: var(--spacing-medium, 8px) var(--spacing-large, 12px);\n border-bottom: 1px solid var(--md-sys-color-outline-variant);\n }\n section[list] {\n flex: 1;\n min-height: 0;\n overflow-y: auto;\n }\n h3 {\n display: flex;\n align-items: baseline;\n justify-content: space-between;\n gap: 6px;\n margin: 0 0 6px 0;\n font-size: var(--ui-t-micro, 11px);\n font-weight: 700;\n letter-spacing: 0.04em;\n text-transform: uppercase;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n /* The cost line: the grade's letter in its colour, then what the figure costs. */\n button[budget] {\n display: flex;\n align-items: flex-start;\n gap: 6px;\n width: 100%;\n margin: 0 0 6px;\n padding: 4px 6px;\n font: inherit;\n font-size: 0.68rem;\n line-height: 1.5;\n text-align: left;\n color: var(--md-sys-color-on-surface-variant);\n background: none;\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n cursor: pointer;\n }\n button[budget]:hover {\n background: var(--md-sys-color-surface-container);\n }\n button[budget] b {\n flex: none;\n min-width: 16px;\n text-align: center;\n border-radius: 4px;\n color: var(--md-sys-color-on-primary-container);\n background: var(--md-sys-color-primary-container);\n }\n button[budget][grade='C'] b {\n color: var(--md-sys-color-on-tertiary-container);\n background: var(--md-sys-color-tertiary-container);\n }\n button[budget][grade='D'] {\n border-color: var(--md-sys-color-error);\n }\n button[budget][grade='D'] b {\n color: var(--md-sys-color-on-error);\n background: var(--md-sys-color-error);\n }\n button[budget] em {\n display: block;\n font-style: normal;\n color: var(--md-sys-color-error);\n }\n span[room] {\n font-size: 0.7rem;\n font-weight: 400;\n letter-spacing: 0;\n text-transform: none;\n }\n div[palette] {\n display: grid;\n grid-template-columns: repeat(2, 1fr);\n gap: 4px;\n }\n button[shape] {\n display: flex;\n flex-direction: column;\n align-items: center;\n gap: 2px;\n padding: 7px 2px 5px 2px;\n font: var(--label-font, inherit);\n font-size: 0.66rem;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n background: none;\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n cursor: pointer;\n }\n button[shape]:hover:not([disabled]) {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n border-color: transparent;\n }\n button[shape][disabled] {\n opacity: 0.35;\n cursor: default;\n }\n button[shape] md-icon {\n --md-icon-size: 20px;\n }\n ol {\n margin: 0;\n padding: 0;\n list-style: none;\n display: flex;\n flex-direction: column;\n gap: 2px;\n }\n li {\n display: flex;\n align-items: center;\n gap: 6px;\n padding: 4px 6px;\n border-radius: 6px;\n cursor: pointer;\n }\n li:hover {\n background-color: var(--md-sys-color-surface-container);\n }\n li[selected] {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n }\n li md-icon {\n --md-icon-size: 16px;\n flex: none;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n button[eye][all] {\n margin-left: auto;\n opacity: 0.75;\n }\n button[eye][all]:hover {\n opacity: 1;\n }\n button[eye] {\n display: flex;\n flex: none;\n padding: 1px;\n color: inherit;\n background: none;\n border: none;\n border-radius: 4px;\n cursor: pointer;\n opacity: 0;\n }\n li:hover button[eye],\n li[selected] button[eye],\n button[eye][off] {\n opacity: 1;\n }\n button[eye][off] {\n color: var(--md-sys-color-tertiary);\n }\n button[eye] md-icon {\n --md-icon-size: 15px;\n color: inherit;\n }\n li[off] span[label],\n li[off] > md-icon,\n li[invisible] span[label],\n li[invisible] > md-icon {\n opacity: 0.45;\n }\n li[selected] md-icon {\n color: inherit;\n }\n span[label] {\n flex: 1;\n min-width: 0;\n overflow: hidden;\n text-overflow: ellipsis;\n white-space: nowrap;\n font-size: 0.78rem;\n }\n span[label] small {\n margin-left: 4px;\n font-size: 0.66rem;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n div[ops] {\n display: none;\n gap: 1px;\n }\n li[selected] div[ops] {\n display: flex;\n }\n div[ops] button {\n display: flex;\n padding: 2px;\n color: inherit;\n background: none;\n border: none;\n border-radius: 4px;\n cursor: pointer;\n }\n div[ops] button:hover:not([disabled]) {\n background-color: var(--md-sys-color-surface-container-lowest);\n }\n div[ops] button[disabled] {\n opacity: 0.3;\n cursor: default;\n }\n div[ops] md-icon {\n --md-icon-size: 15px;\n color: inherit;\n }\n /*\n Under 200 px the selected row's four buttons pushed its name out and the last one past the edge (seen at 140,\n 2026-09-24). They go to a line of their own under the name.\n */\n @container (max-width: 199px) {\n li[selected] {\n flex-wrap: wrap;\n }\n li[selected] div[ops] {\n flex-basis: 100%;\n justify-content: flex-end;\n }\n }\n p[quiet] {\n margin: 0;\n font-size: 0.76rem;\n line-height: 1.6;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n `\n ]\n\n @property({ type: Array }) parts: V3PartRow[] = []\n /** 고른 부품의 id. 자리(index)가 아니다 — V3 부품은 id 로 안정하게 가리킨다. */\n @property({ type: String }) selected = ''\n /** 편집할 수 없을 때(불러오는 중 · 저장 중) 팔레트와 조작을 잠근다. */\n @property({ type: Boolean }) locked = false\n /**\n * 이 도형이 치르는 값 — 삼각형 · 묶음 · 한 화면에 몇 대 · 등급. 부품을 더하는 바로 그 자리에서 보여야 로우폴리의\n * 기준이 저작을 이끈다(V2 모델러의 정체성). 등급이 D 면 무엇이 넘쳤는지를 적는다. 누르면 성숙도 탭이 열린다.\n */\n @property({ attribute: false }) budget?: V3BudgetLine\n\n render() {\n return html`\n <section>\n <h3>${i18next.t('figure.label.shapes')}</h3>\n <div palette>\n ${RECIPES.map(\n recipe => html`\n <button\n shape\n ?disabled=${this.locked}\n title=${i18next.t(recipe.label)}\n @click=${() => this.ask('add-part', { kind: recipe.kind })}\n >\n <md-icon>${recipe.icon}</md-icon>\n <span>${i18next.t(recipe.label)}</span>\n </button>\n `\n )}\n </div>\n </section>\n\n <section list>\n <h3>\n <span>${i18next.t('figure.label.parts')}</span>\n <span room>${this.parts.length}</span>\n ${this.renderShowAll()}\n </h3>\n ${this.renderBudget()}\n ${this.parts.length === 0\n ? html`<p quiet>${i18next.t('figure.text.no-parts-yet')}</p>`\n : html`<ol>\n ${this.parts.map((part, index) => this.renderRow(part, index))}\n </ol>`}\n </section>\n `\n }\n\n private renderBudget() {\n const b = this.budget\n if (!b || !this.parts.length) return nothing\n const over = b.grade === 'D'\n return html`<button\n budget\n grade=${b.grade}\n title=${i18next.t('figure.text.parts-budget-open')}\n @click=${() => this.dispatchEvent(new CustomEvent('show-maturity', { bubbles: true, composed: true }))}\n >\n <b>${b.grade}</b>\n <span>\n ${i18next.t('figure.text.parts-budget', {\n triangles: b.triangles.toLocaleString(),\n groups: b.groups.toLocaleString(),\n instances: b.instances.toLocaleString()\n })}\n ${over\n ? html`<em\n >${i18next.t('figure.text.parts-budget-over', {\n budget: i18next.t('figure.label.budget-' + b.tightest.key),\n used: b.tightest.used.toLocaleString(),\n limit: b.tightest.limit.toLocaleString()\n })}</em\n >`\n : nothing}\n </span>\n </button>`\n }\n\n /** 한꺼번에 감추고 한꺼번에 되돌린다 — 하나라도 감춰져 있으면 다 되돌리고, 다 보이면 다 감춘다. */\n private renderShowAll() {\n if (this.parts.length === 0) return nothing\n const anyHidden = this.parts.some(part => part.hidden)\n return html`\n <button\n eye\n all\n ?off=${!anyHidden}\n title=${i18next.t(anyHidden ? 'figure.text.show-all-parts' : 'figure.text.hide-all-parts')}\n @click=${(e: Event) => {\n e.stopPropagation()\n this.ask('set-all-parts-hidden', { hidden: !anyHidden })\n }}\n >\n <md-icon>${anyHidden ? 'visibility' : 'visibility_off'}</md-icon>\n </button>\n `\n }\n\n private renderRow(part: V3PartRow, index: number) {\n const selected = part.id === this.selected\n const off = !!part.hidden\n return html`\n <li\n ?selected=${selected}\n ?off=${off}\n ?invisible=${!!part.invisible}\n @click=${() => this.ask('select-part', { id: part.id })}\n >\n <button\n eye\n ?off=${off}\n title=${i18next.t(off ? 'figure.text.show-this-part' : 'figure.text.hide-this-part')}\n @click=${(e: Event) => {\n e.stopPropagation()\n this.ask('toggle-part-hidden', { id: part.id })\n }}\n >\n <md-icon>${off ? 'visibility_off' : 'visibility'}</md-icon>\n </button>\n <md-icon>${PROVIDER_ICON[part.provider] ?? 'deployed_code'}</md-icon>\n <span label title=${part.id}\n >${partLabelOf(part.id)}${part.invisible ? html`<small>${i18next.t('figure.label.state-hidden')}</small>` : nothing}</span\n >\n ${selected ? this.renderOps(part.id, index) : nothing}\n </li>\n `\n }\n\n /** 고른 줄의 조작. 못 하는 것은 빼지 않고 흐리게 둔다 — 자리가 밀리면 연달아 지우다 엉뚱한 것을 누른다. */\n private renderOps(id: string, index: number) {\n const count = this.parts.length\n const op = (name: string, icon: string, detail: object, enabled = true) => html`\n <button\n op=${name}\n ?disabled=${!enabled || this.locked}\n title=${i18next.t('figure.button.' + name)}\n @click=${(e: Event) => {\n e.stopPropagation()\n if (enabled && !this.locked) this.ask(name, detail)\n }}\n >\n <md-icon>${icon}</md-icon>\n </button>\n `\n return html`\n <div ops>\n ${op('move-part-up', 'arrow_upward', { id, to: index - 1 }, index > 0)}\n ${op('move-part-down', 'arrow_downward', { id, to: index + 1 }, index < count - 1)}\n ${op('duplicate-part', 'content_copy', { id })} ${op('remove-part', 'delete', { id })}\n </div>\n `\n }\n\n /** 정본을 고치지 않는다 — 무엇을 하겠다는 것만 알린다. */\n private ask(what: string, detail: object) {\n this.dispatchEvent(new CustomEvent(what, { detail, bubbles: true, composed: true }))\n }\n}\n"]}
@@ -29,7 +29,7 @@ export declare class FigureV3Properties extends FigureV3Properties_base {
29
29
  private pickedPart?;
30
30
  private pickedFace?;
31
31
  private facts;
32
- render(): typeof nothing | import("lit-html").TemplateResult<1>;
32
+ render(): import("lit-html").TemplateResult<1> | typeof nothing;
33
33
  private renderName;
34
34
  /**
35
35
  * The face the figure is placed by. In V3 it is part of the room declaration, so choosing one declares the room
@@ -12,6 +12,14 @@ export declare class FigureV3Canvas extends LitElement {
12
12
  /** What the gizmo may write for the selected part; a change beyond it is not applied and the part springs back. */
13
13
  reach: GizmoReach;
14
14
  view: ViewSettings;
15
+ /**
16
+ * View only: nothing that happens on the board is told out. The card's picture is taken from a second canvas stood up
17
+ * off screen (`v3-thumbnail.ts`); the scene settles its components as it builds them, and a change told from there
18
+ * would reach the editor as an edit (V2's `viewOnly`, for the same reason).
19
+ */
20
+ viewOnly: boolean;
21
+ /** Where the selected part turns and how far (`v3-joint-fan`): shown, never picked, never saved. */
22
+ fan: V3RenderPart | null;
15
23
  private stage;
16
24
  private scene?;
17
25
  private board?;
@@ -23,6 +31,13 @@ export declare class FigureV3Canvas extends LitElement {
23
31
  firstUpdated(): void;
24
32
  protected updated(changed: PropertyValues): void;
25
33
  disconnectedCallback(): void;
34
+ /**
35
+ * The board as a picture, for the card: the 3D view at this size, or nothing when it cannot be taken. The scene's
36
+ * `toDataURL` renders the 2D board (a white sheet, V2 found), and the 3D renderer keeps no drawing buffer, so the
37
+ * scene's own `snapshot3d` draws and reads in one task. A picture that cannot be taken is not an error and is not
38
+ * faked (V2's `snapshot`, lost when this canvas moved onto the scene -- no card had a picture since, user 2026-09-24).
39
+ */
40
+ snapshot(width?: number, height?: number): Promise<string | undefined>;
26
41
  /** The whole figure in view: the board's fit, then the 3D camera's own, as V2 did. */
27
42
  fit(): void;
28
43
  /**
@@ -5,6 +5,9 @@ import { i18next } from '@operato/i18n';
5
5
  import { create, Model, niceGridStep } from '@hatiolab/things-scene';
6
6
  import { DEFAULT_VIEW, sceneLook, WORKBENCH } from './figure-view.js';
7
7
  import { boardFor, changedKeys, componentOf, gizmoResultOf } from './v3-stage-model.js';
8
+ import { JOINT_FAN } from './v3-joint-fan.js';
9
+ /* The fan's colour when the figure's palette names no accent. */
10
+ const FAN_COLOUR = '#ff8a00';
8
11
  /* The 2D side of the board, which the author never sees on this page but the scene paints. */
9
12
  const PAPER = '#ffffff';
10
13
  let FigureV3Canvas = class FigureV3Canvas extends LitElement {
@@ -18,6 +21,14 @@ let FigureV3Canvas = class FigureV3Canvas extends LitElement {
18
21
  /** What the gizmo may write for the selected part; a change beyond it is not applied and the part springs back. */
19
22
  this.reach = { translate: false, rotate: false, scale: false };
20
23
  this.view = DEFAULT_VIEW;
24
+ /**
25
+ * View only: nothing that happens on the board is told out. The card's picture is taken from a second canvas stood up
26
+ * off screen (`v3-thumbnail.ts`); the scene settles its components as it builds them, and a change told from there
27
+ * would reach the editor as an edit (V2's `viewOnly`, for the same reason).
28
+ */
29
+ this.viewOnly = false;
30
+ /** Where the selected part turns and how far (`v3-joint-fan`): shown, never picked, never saved. */
31
+ this.fan = null;
21
32
  /** Set while this canvas writes to components, so the scene's echo of it is not taken for a drag. */
22
33
  this.writing = false;
23
34
  }
@@ -56,7 +67,7 @@ let FigureV3Canvas = class FigureV3Canvas extends LitElement {
56
67
  updated(changed) {
57
68
  if (!this.hasUpdated)
58
69
  return;
59
- if (changed.has('parts') || changed.has('palette') || changed.has('context'))
70
+ if (changed.has('parts') || changed.has('palette') || changed.has('context') || changed.has('fan'))
60
71
  this.standUp();
61
72
  if (changed.has('view'))
62
73
  this.applyView();
@@ -69,6 +80,26 @@ let FigureV3Canvas = class FigureV3Canvas extends LitElement {
69
80
  this.watcher = undefined;
70
81
  this.teardown();
71
82
  }
83
+ /**
84
+ * The board as a picture, for the card: the 3D view at this size, or nothing when it cannot be taken. The scene's
85
+ * `toDataURL` renders the 2D board (a white sheet, V2 found), and the 3D renderer keeps no drawing buffer, so the
86
+ * scene's own `snapshot3d` draws and reads in one task. A picture that cannot be taken is not an error and is not
87
+ * faked (V2's `snapshot`, lost when this canvas moved onto the scene -- no card had a picture since, user 2026-09-24).
88
+ */
89
+ async snapshot(width = 480, height = 360) {
90
+ const layer = this.scene?.root;
91
+ if (!layer?.snapshot3d)
92
+ return undefined;
93
+ try {
94
+ /* webp: a card needs no alpha, and png is three or four times heavier in every list response. */
95
+ const url = await layer.snapshot3d(width, height, 'image/webp', 0.85);
96
+ return typeof url === 'string' && url.startsWith('data:') ? url : undefined;
97
+ }
98
+ catch (e) {
99
+ console.warn(`[thumbnail] could not take the picture -- ${e.message}`);
100
+ return undefined;
101
+ }
102
+ }
72
103
  /** The whole figure in view: the board's fit, then the 3D camera's own, as V2 did. */
73
104
  fit() {
74
105
  this.scene?.fit?.('ratio');
@@ -122,7 +153,10 @@ let FigureV3Canvas = class FigureV3Canvas extends LitElement {
122
153
  }
123
154
  }
124
155
  components() {
125
- return this.parts.map(part => componentOf(part, this.palette, this.board)).filter((c) => !!c);
156
+ const parts = this.parts.map(part => componentOf(part, this.palette, this.board)).filter((c) => !!c);
157
+ /* The fan in the accent colour, translucent; `capturable: false` keeps clicks, the marquee and the gizmo off it. */
158
+ const fan = this.fan ? componentOf(this.fan, { ...this.palette, [JOINT_FAN]: this.palette['palette.accent'] ?? FAN_COLOUR }, this.board) : null;
159
+ return fan ? [...parts, { ...fan, capturable: false, locked: true }] : parts;
126
160
  }
127
161
  /** The components standing now, by name. Not held between calls: the scene stands its board up again at times. */
128
162
  standing() {
@@ -171,7 +205,7 @@ let FigureV3Canvas = class FigureV3Canvas extends LitElement {
171
205
  watchScene() {
172
206
  const layer = this.scene?.root;
173
207
  const root = layer?.root;
174
- if (!layer || !root?.on)
208
+ if (!layer || !root?.on || this.viewOnly)
175
209
  return;
176
210
  root.on('selected', (after) => {
177
211
  const name = after?.[0]?.state?.name;
@@ -250,6 +284,14 @@ __decorate([
250
284
  property({ attribute: false }),
251
285
  __metadata("design:type", Object)
252
286
  ], FigureV3Canvas.prototype, "view", void 0);
287
+ __decorate([
288
+ property({ type: Boolean }),
289
+ __metadata("design:type", Object)
290
+ ], FigureV3Canvas.prototype, "viewOnly", void 0);
291
+ __decorate([
292
+ property({ attribute: false }),
293
+ __metadata("design:type", Object)
294
+ ], FigureV3Canvas.prototype, "fan", void 0);
253
295
  __decorate([
254
296
  query('div[stage]'),
255
297
  __metadata("design:type", HTMLDivElement)
@@ -1 +1 @@
1
- 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{ LitElement, html, css, nothing, unsafeCSS, type PropertyValues } from 'lit'\nimport { customElement, property, query } from 'lit/decorators.js'\nimport { i18next } from '@operato/i18n'\nimport { create, Model, niceGridStep } from '@hatiolab/things-scene'\n\nimport type { GizmoReach } from './v3-gizmo.js'\nimport type { V3RenderPart } from './v3-renderer.js'\nimport { DEFAULT_VIEW, sceneLook, WORKBENCH, type ViewSettings } from './figure-view.js'\nimport { boardFor, changedKeys, componentOf, gizmoResultOf, type Board } from './v3-stage-model.js'\n\n/*\n * The V3 modeller's canvas -- a things-scene board in editing mode, as the V2 modeller's was.\n *\n * Each body figure-model evaluates stands on the board as a `figure-v3-part` component, so everything the V2 canvas\n * had comes from the scene, not from code of our own: picking and the orange outline, the gizmo with its snapping and\n * live readout, box and shift selection, the camera (damping, zoom toward the cursor, double-click to fit, the six\n * view presets and their keys), the studio environment, the coordinate ground, lights and shadows, supersampling.\n * An earlier canvas drew the bodies with three.js directly and lost all of that (user, 2026-09-24: \"why nerf it?\").\n *\n * What the gizmo writes back to a component comes out as `part-transformed` in the inputs' terms (`v3-stage-model`),\n * and the editor turns it into one step of the history; the next evaluation puts the component where the inputs say,\n * so a change a part cannot take (a fastened part moved) springs back.\n */\n\ninterface SceneComponent {\n state: Record<string, unknown>\n set: (props: Record<string, unknown>) => void\n dispose?: () => void\n}\ninterface SceneLayer extends SceneComponent {\n components?: SceneComponent[]\n root?: { on?: (event: string, handler: (...args: unknown[]) => void) => void; selected?: SceneComponent[] }\n on?: (event: string, handler: (...args: unknown[]) => void) => void\n addComponent?: (component: SceneComponent) => void\n removeComponent?: (component: SceneComponent) => void\n invalidate?: () => void\n fitCameraToModel?: () => void\n app?: unknown\n}\ninterface SceneHandle {\n dispose?: () => void\n resize?: () => void\n fit?: (type?: string) => void\n root?: SceneLayer\n}\n\n/* The 2D side of the board, which the author never sees on this page but the scene paints. */\nconst PAPER = '#ffffff'\n\n@customElement('figure-v3-canvas')\nexport class FigureV3Canvas extends LitElement {\n static styles = css`\n :host {\n position: relative;\n display: flex;\n min-height: 0;\n overflow: hidden;\n background-color: ${unsafeCSS(WORKBENCH)};\n }\n /* The scene sets position: relative inline on its target; the size is given so it still fills the host. */\n div[stage] {\n position: absolute;\n inset: 0;\n width: 100%;\n height: 100%;\n }\n p {\n position: absolute;\n inset: 45% 1rem auto;\n margin: 0;\n text-align: center;\n pointer-events: none;\n color: #f4f4f4;\n }\n `\n @property({ attribute: false }) parts: V3RenderPart[] = []\n @property({ attribute: false }) palette: Record<string, string> = {}\n /** Which figure is open. Another one stands the board up again. */\n @property() context = ''\n @property() selected = ''\n /** What the gizmo may write for the selected part; a change beyond it is not applied and the part springs back. */\n @property({ attribute: false }) reach: GizmoReach = { translate: false, rotate: false, scale: false }\n @property({ attribute: false }) view: ViewSettings = DEFAULT_VIEW\n\n @query('div[stage]') private stage!: HTMLDivElement\n\n private scene?: SceneHandle\n private board?: Board & { depth: number }\n private standingFor?: string\n private watcher?: ResizeObserver\n /** Set while this canvas writes to components, so the scene's echo of it is not taken for a drag. */\n private writing = false\n\n render() {\n return html`<div stage></div>${this.parts.length ? nothing : html`<p>${i18next.t('figure.text.add-a-shape-to-start')}</p>`}`\n }\n\n firstUpdated() {\n this.standUp()\n this.watcher = new ResizeObserver(() => this.scene?.resize?.())\n this.watcher.observe(this)\n }\n\n protected updated(changed: PropertyValues) {\n if (!this.hasUpdated) return\n if (changed.has('parts') || changed.has('palette') || changed.has('context')) this.standUp()\n if (changed.has('view')) this.applyView()\n if (changed.has('selected')) this.showSelected()\n }\n\n disconnectedCallback() {\n super.disconnectedCallback()\n this.watcher?.disconnect()\n this.watcher = undefined\n this.teardown()\n }\n\n /** The whole figure in view: the board's fit, then the 3D camera's own, as V2 did. */\n fit() {\n this.scene?.fit?.('ratio')\n this.scene?.root?.fitCameraToModel?.()\n }\n\n /**\n * Stand the board up for this figure, or bring the one standing up to date. A new board only for another figure or\n * one that has outgrown it -- standing up again loses the selection and the camera.\n */\n private standUp() {\n if (!this.stage) return\n const needed = boardFor(this.parts, this.board)\n const outgrown = !this.board || needed.width > this.board.width || needed.height > this.board.height || needed.depth > this.board.depth\n if (this.scene && this.standingFor === this.context && !outgrown) {\n this.sync()\n return\n }\n this.teardown()\n if (!this.parts.length) return\n this.board = needed\n try {\n this.scene = create({\n target: this.stage,\n model: {\n type: 'model-layer',\n width: needed.width,\n height: needed.height,\n depth: needed.depth,\n threed: true,\n /* Two samples a pixel: MSAA alone leaves steps on the silhouettes of one asset shown large (V2). */\n pixelRatio: Math.min(3, (window.devicePixelRatio || 1) * 2),\n ...sceneLook(this.view ?? DEFAULT_VIEW),\n gridStep: niceGridStep(Math.max(needed.width, needed.height)),\n sky: 'color',\n fillStyle: PAPER,\n components: this.components()\n },\n /* Editing mode: the camera view buttons, gizmo modes, help and keys V2's canvas had. */\n mode: 1\n }) as SceneHandle\n this.standingFor = this.context\n this.watchScene()\n this.scene.resize?.()\n this.fit()\n this.showSelected()\n } catch (error) {\n this.dispatchEvent(new CustomEvent('render-error', { detail: error, bubbles: true, composed: true }))\n }\n }\n\n private components(): Record<string, unknown>[] {\n return this.parts.map(part => componentOf(part, this.palette, this.board!)).filter((c): c is Record<string, unknown> => !!c)\n }\n\n /** The components standing now, by name. Not held between calls: the scene stands its board up again at times. */\n private standing(): Map<string, SceneComponent> {\n const found = new Map<string, SceneComponent>()\n for (const component of this.scene?.root?.components ?? []) {\n const name = component.state?.name\n if (typeof name === 'string') found.set(name, component)\n }\n return found\n }\n\n /** Bring the components to the evaluation: remove the gone, write only what differs, add the new. */\n private sync() {\n const layer = this.scene?.root\n if (!layer || !this.board) return\n const wanted = new Map(this.components().map(c => [c.name as string, c]))\n const standing = this.standing()\n this.writing = true\n try {\n for (const [name, component] of standing) {\n if (wanted.has(name)) continue\n layer.removeComponent?.(component)\n component.dispose?.()\n }\n for (const [name, state] of wanted) {\n const found = standing.get(name)\n if (found) {\n const diff = changedKeys(found.state, state)\n if (diff) found.set(diff)\n continue\n }\n const made = Model.compile({ ...state }, layer.app as never) as SceneComponent | null\n if (made) layer.addComponent?.(made)\n }\n } finally {\n this.writing = false\n }\n layer.invalidate?.()\n }\n\n /** Selection and drags, told out by the part's name -- never by its place in the list, which may change meanwhile. */\n private watchScene() {\n const layer = this.scene?.root\n const root = layer?.root\n if (!layer || !root?.on) return\n root.on('selected', (after: unknown) => {\n const name = (after as SceneComponent[] | undefined)?.[0]?.state?.name\n const id = typeof name === 'string' ? name : ''\n if (id !== this.selected) this.dispatchEvent(new CustomEvent('part-selected', { detail: id, bubbles: true, composed: true }))\n })\n /*\n A change comes up to the board with the component in the last argument's `origin` (the scene appends\n { origin, name, deliverer } as it bubbles). Reading the first argument as the component does nothing (V2).\n */\n layer.on?.('change', (...args: unknown[]) => {\n if (this.writing) return\n const origin = (args[args.length - 1] as { origin?: SceneComponent } | undefined)?.origin\n const name = origin?.state?.name\n const part = typeof name === 'string' ? this.parts.find(p => p.id === name) : undefined\n if (!part || !this.board) return\n const result = gizmoResultOf(part, origin!.state, this.board)\n if (!result.position && !result.rotation && !result.scale) return\n this.dispatchEvent(new CustomEvent('part-transformed', { detail: { id: part.id, result }, bubbles: true, composed: true }))\n /* After the editor has applied (or refused) it: a refused change springs back to where the inputs put it. */\n setTimeout(() => this.sync())\n })\n }\n\n private showSelected() {\n const layer = this.scene?.root\n const root = layer?.root\n if (!layer || !root) return\n const component = this.selected ? this.standing().get(this.selected) : undefined\n const now = root.selected ?? []\n if ((now[0] ?? undefined) === component && now.length === (component ? 1 : 0)) return\n root.selected = component ? [component] : []\n layer.invalidate?.()\n }\n\n /** View settings go into the scene as they are: they are the board's own state names. Nothing is stood up again. */\n private applyView() {\n const layer = this.scene?.root\n if (!layer) return\n layer.set(sceneLook(this.view ?? DEFAULT_VIEW))\n layer.invalidate?.()\n }\n\n private teardown() {\n this.scene?.dispose?.()\n this.scene = undefined\n this.standingFor = undefined\n this.board = undefined\n }\n}\n"]}
1
+ 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{ LitElement, html, css, nothing, unsafeCSS, type PropertyValues } from 'lit'\nimport { customElement, property, query } from 'lit/decorators.js'\nimport { i18next } from '@operato/i18n'\nimport { create, Model, niceGridStep } from '@hatiolab/things-scene'\n\nimport type { GizmoReach } from './v3-gizmo.js'\nimport type { V3RenderPart } from './v3-renderer.js'\nimport { DEFAULT_VIEW, sceneLook, WORKBENCH, type ViewSettings } from './figure-view.js'\nimport { boardFor, changedKeys, componentOf, gizmoResultOf, type Board } from './v3-stage-model.js'\nimport { JOINT_FAN } from './v3-joint-fan.js'\n\n/*\n * The V3 modeller's canvas -- a things-scene board in editing mode, as the V2 modeller's was.\n *\n * Each body figure-model evaluates stands on the board as a `figure-v3-part` component, so everything the V2 canvas\n * had comes from the scene, not from code of our own: picking and the orange outline, the gizmo with its snapping and\n * live readout, box and shift selection, the camera (damping, zoom toward the cursor, double-click to fit, the six\n * view presets and their keys), the studio environment, the coordinate ground, lights and shadows, supersampling.\n * An earlier canvas drew the bodies with three.js directly and lost all of that (user, 2026-09-24: \"why nerf it?\").\n *\n * What the gizmo writes back to a component comes out as `part-transformed` in the inputs' terms (`v3-stage-model`),\n * and the editor turns it into one step of the history; the next evaluation puts the component where the inputs say,\n * so a change a part cannot take (a fastened part moved) springs back.\n */\n\ninterface SceneComponent {\n state: Record<string, unknown>\n set: (props: Record<string, unknown>) => void\n dispose?: () => void\n}\ninterface SceneLayer extends SceneComponent {\n components?: SceneComponent[]\n root?: { on?: (event: string, handler: (...args: unknown[]) => void) => void; selected?: SceneComponent[] }\n on?: (event: string, handler: (...args: unknown[]) => void) => void\n addComponent?: (component: SceneComponent) => void\n removeComponent?: (component: SceneComponent) => void\n invalidate?: () => void\n fitCameraToModel?: () => void\n app?: unknown\n}\ninterface SceneHandle {\n dispose?: () => void\n resize?: () => void\n fit?: (type?: string) => void\n root?: SceneLayer\n}\n\n/* The fan's colour when the figure's palette names no accent. */\nconst FAN_COLOUR = '#ff8a00'\n\n/* The 2D side of the board, which the author never sees on this page but the scene paints. */\nconst PAPER = '#ffffff'\n\n@customElement('figure-v3-canvas')\nexport class FigureV3Canvas extends LitElement {\n static styles = css`\n :host {\n position: relative;\n display: flex;\n min-height: 0;\n overflow: hidden;\n background-color: ${unsafeCSS(WORKBENCH)};\n }\n /* The scene sets position: relative inline on its target; the size is given so it still fills the host. */\n div[stage] {\n position: absolute;\n inset: 0;\n width: 100%;\n height: 100%;\n }\n p {\n position: absolute;\n inset: 45% 1rem auto;\n margin: 0;\n text-align: center;\n pointer-events: none;\n color: #f4f4f4;\n }\n `\n @property({ attribute: false }) parts: V3RenderPart[] = []\n @property({ attribute: false }) palette: Record<string, string> = {}\n /** Which figure is open. Another one stands the board up again. */\n @property() context = ''\n @property() selected = ''\n /** What the gizmo may write for the selected part; a change beyond it is not applied and the part springs back. */\n @property({ attribute: false }) reach: GizmoReach = { translate: false, rotate: false, scale: false }\n @property({ attribute: false }) view: ViewSettings = DEFAULT_VIEW\n /**\n * View only: nothing that happens on the board is told out. The card's picture is taken from a second canvas stood up\n * off screen (`v3-thumbnail.ts`); the scene settles its components as it builds them, and a change told from there\n * would reach the editor as an edit (V2's `viewOnly`, for the same reason).\n */\n @property({ type: Boolean }) viewOnly = false\n /** Where the selected part turns and how far (`v3-joint-fan`): shown, never picked, never saved. */\n @property({ attribute: false }) fan: V3RenderPart | null = null\n\n @query('div[stage]') private stage!: HTMLDivElement\n\n private scene?: SceneHandle\n private board?: Board & { depth: number }\n private standingFor?: string\n private watcher?: ResizeObserver\n /** Set while this canvas writes to components, so the scene's echo of it is not taken for a drag. */\n private writing = false\n\n render() {\n return html`<div stage></div>${this.parts.length ? nothing : html`<p>${i18next.t('figure.text.add-a-shape-to-start')}</p>`}`\n }\n\n firstUpdated() {\n this.standUp()\n this.watcher = new ResizeObserver(() => this.scene?.resize?.())\n this.watcher.observe(this)\n }\n\n protected updated(changed: PropertyValues) {\n if (!this.hasUpdated) return\n if (changed.has('parts') || changed.has('palette') || changed.has('context') || changed.has('fan')) this.standUp()\n if (changed.has('view')) this.applyView()\n if (changed.has('selected')) this.showSelected()\n }\n\n disconnectedCallback() {\n super.disconnectedCallback()\n this.watcher?.disconnect()\n this.watcher = undefined\n this.teardown()\n }\n\n /**\n * The board as a picture, for the card: the 3D view at this size, or nothing when it cannot be taken. The scene's\n * `toDataURL` renders the 2D board (a white sheet, V2 found), and the 3D renderer keeps no drawing buffer, so the\n * scene's own `snapshot3d` draws and reads in one task. A picture that cannot be taken is not an error and is not\n * faked (V2's `snapshot`, lost when this canvas moved onto the scene -- no card had a picture since, user 2026-09-24).\n */\n async snapshot(width = 480, height = 360): Promise<string | undefined> {\n const layer = this.scene?.root as (SceneLayer & { snapshot3d?: (w?: number, h?: number, type?: string, quality?: number) => Promise<string | undefined> }) | undefined\n if (!layer?.snapshot3d) return undefined\n try {\n /* webp: a card needs no alpha, and png is three or four times heavier in every list response. */\n const url = await layer.snapshot3d(width, height, 'image/webp', 0.85)\n return typeof url === 'string' && url.startsWith('data:') ? url : undefined\n } catch (e) {\n console.warn(`[thumbnail] could not take the picture -- ${(e as Error).message}`)\n return undefined\n }\n }\n\n /** The whole figure in view: the board's fit, then the 3D camera's own, as V2 did. */\n fit() {\n this.scene?.fit?.('ratio')\n this.scene?.root?.fitCameraToModel?.()\n }\n\n /**\n * Stand the board up for this figure, or bring the one standing up to date. A new board only for another figure or\n * one that has outgrown it -- standing up again loses the selection and the camera.\n */\n private standUp() {\n if (!this.stage) return\n const needed = boardFor(this.parts, this.board)\n const outgrown = !this.board || needed.width > this.board.width || needed.height > this.board.height || needed.depth > this.board.depth\n if (this.scene && this.standingFor === this.context && !outgrown) {\n this.sync()\n return\n }\n this.teardown()\n if (!this.parts.length) return\n this.board = needed\n try {\n this.scene = create({\n target: this.stage,\n model: {\n type: 'model-layer',\n width: needed.width,\n height: needed.height,\n depth: needed.depth,\n threed: true,\n /* Two samples a pixel: MSAA alone leaves steps on the silhouettes of one asset shown large (V2). */\n pixelRatio: Math.min(3, (window.devicePixelRatio || 1) * 2),\n ...sceneLook(this.view ?? DEFAULT_VIEW),\n gridStep: niceGridStep(Math.max(needed.width, needed.height)),\n sky: 'color',\n fillStyle: PAPER,\n components: this.components()\n },\n /* Editing mode: the camera view buttons, gizmo modes, help and keys V2's canvas had. */\n mode: 1\n }) as SceneHandle\n this.standingFor = this.context\n this.watchScene()\n this.scene.resize?.()\n this.fit()\n this.showSelected()\n } catch (error) {\n this.dispatchEvent(new CustomEvent('render-error', { detail: error, bubbles: true, composed: true }))\n }\n }\n\n private components(): Record<string, unknown>[] {\n const parts = this.parts.map(part => componentOf(part, this.palette, this.board!)).filter((c): c is Record<string, unknown> => !!c)\n /* The fan in the accent colour, translucent; `capturable: false` keeps clicks, the marquee and the gizmo off it. */\n const fan = this.fan ? componentOf(this.fan, { ...this.palette, [JOINT_FAN]: this.palette['palette.accent'] ?? FAN_COLOUR }, this.board!) : null\n return fan ? [...parts, { ...fan, capturable: false, locked: true }] : parts\n }\n\n /** The components standing now, by name. Not held between calls: the scene stands its board up again at times. */\n private standing(): Map<string, SceneComponent> {\n const found = new Map<string, SceneComponent>()\n for (const component of this.scene?.root?.components ?? []) {\n const name = component.state?.name\n if (typeof name === 'string') found.set(name, component)\n }\n return found\n }\n\n /** Bring the components to the evaluation: remove the gone, write only what differs, add the new. */\n private sync() {\n const layer = this.scene?.root\n if (!layer || !this.board) return\n const wanted = new Map(this.components().map(c => [c.name as string, c]))\n const standing = this.standing()\n this.writing = true\n try {\n for (const [name, component] of standing) {\n if (wanted.has(name)) continue\n layer.removeComponent?.(component)\n component.dispose?.()\n }\n for (const [name, state] of wanted) {\n const found = standing.get(name)\n if (found) {\n const diff = changedKeys(found.state, state)\n if (diff) found.set(diff)\n continue\n }\n const made = Model.compile({ ...state }, layer.app as never) as SceneComponent | null\n if (made) layer.addComponent?.(made)\n }\n } finally {\n this.writing = false\n }\n layer.invalidate?.()\n }\n\n /** Selection and drags, told out by the part's name -- never by its place in the list, which may change meanwhile. */\n private watchScene() {\n const layer = this.scene?.root\n const root = layer?.root\n if (!layer || !root?.on || this.viewOnly) return\n root.on('selected', (after: unknown) => {\n const name = (after as SceneComponent[] | undefined)?.[0]?.state?.name\n const id = typeof name === 'string' ? name : ''\n if (id !== this.selected) this.dispatchEvent(new CustomEvent('part-selected', { detail: id, bubbles: true, composed: true }))\n })\n /*\n A change comes up to the board with the component in the last argument's `origin` (the scene appends\n { origin, name, deliverer } as it bubbles). Reading the first argument as the component does nothing (V2).\n */\n layer.on?.('change', (...args: unknown[]) => {\n if (this.writing) return\n const origin = (args[args.length - 1] as { origin?: SceneComponent } | undefined)?.origin\n const name = origin?.state?.name\n const part = typeof name === 'string' ? this.parts.find(p => p.id === name) : undefined\n if (!part || !this.board) return\n const result = gizmoResultOf(part, origin!.state, this.board)\n if (!result.position && !result.rotation && !result.scale) return\n this.dispatchEvent(new CustomEvent('part-transformed', { detail: { id: part.id, result }, bubbles: true, composed: true }))\n /* After the editor has applied (or refused) it: a refused change springs back to where the inputs put it. */\n setTimeout(() => this.sync())\n })\n }\n\n private showSelected() {\n const layer = this.scene?.root\n const root = layer?.root\n if (!layer || !root) return\n const component = this.selected ? this.standing().get(this.selected) : undefined\n const now = root.selected ?? []\n if ((now[0] ?? undefined) === component && now.length === (component ? 1 : 0)) return\n root.selected = component ? [component] : []\n layer.invalidate?.()\n }\n\n /** View settings go into the scene as they are: they are the board's own state names. Nothing is stood up again. */\n private applyView() {\n const layer = this.scene?.root\n if (!layer) return\n layer.set(sceneLook(this.view ?? DEFAULT_VIEW))\n layer.invalidate?.()\n }\n\n private teardown() {\n this.scene?.dispose?.()\n this.scene = undefined\n this.standingFor = undefined\n this.board = undefined\n }\n}\n"]}
@@ -50,6 +50,11 @@ export declare class FigureV3Editor extends LitElement {
50
50
  private run;
51
51
  /** What the canvas draws: the figure with the value in hand when there is one, and without the parts hidden on the workbench. */
52
52
  private drawnParts;
53
+ /**
54
+ * Where the selected part turns and how far, with the pose as it is drawn now -- a value in hand included, so the
55
+ * fan follows the arm while a control is dragged. Its size comes from what the joint turns (`v3-joint-fan`).
56
+ */
57
+ private fanOf;
53
58
  /** A value in hand: an input's value (design or pose) or a part edit. Nothing is recorded. */
54
59
  private hold;
55
60
  private changed;
@@ -76,6 +81,11 @@ export declare class FigureV3Editor extends LitElement {
76
81
  * A part's name — the V2 part name field. It renames every value the part owns, and what refers to them follows
77
82
  * (figure-model's rename-part), as one step of the history.
78
83
  */
84
+ /**
85
+ * A repeated body is one of its repeat's copies and is named after it -- the list and this field read `roller 15`, not
86
+ * its path through the repeat (user, 2026-09-24: 「부품 이름 ???」). A copy has no name of its own to change.
87
+ */
88
+ private renderRepeatNote;
79
89
  private renamePart;
80
90
  /** Size response, fastening and motion for the selected part (parity ④ ⑤ ⑥), as authoring commands. */
81
91
  private renderLinks;
@@ -95,6 +105,11 @@ export declare class FigureV3Editor extends LitElement {
95
105
  private range?;
96
106
  /** The sizes a board may give the figure, and the way to measure them again after its parts changed. */
97
107
  private renderInstanceRange;
108
+ /**
109
+ * How the figure grows. One ratio (`sizing: 'uniform'`) is said as it is; a figure with joints that has not declared
110
+ * it is offered it -- a mechanism does not shear -- and the author decides (chief architect's ruling 2026-09-24).
111
+ */
112
+ private renderSizingRule;
98
113
  /** Choose a part, from the list, the canvas or a place row. A figure-level tab gives way to the part's properties. */
99
114
  private choose;
100
115
  private asset;
@@ -18,11 +18,12 @@ import { DEFAULT_VIEW } from './figure-view.js';
18
18
  import './figure-v3-capability.js';
19
19
  import { gizmoChanges, gizmoReachOf } from './v3-gizmo.js';
20
20
  import { keyActionOf } from './v3-keys.js';
21
- import { groupFields } from './v3-fields.js';
21
+ import { groupFields, partLabelOf, repeatOf } from './v3-fields.js';
22
22
  import { SidePanelStyles } from './side-panel-styles.js';
23
23
  import { alignChanges, boxOf, canMirror, mirrorChanges } from './v3-align.js';
24
24
  import { paletteRecipe } from './v3-palette.js';
25
- import { instanceRangeOf, rangeDiffers } from './v3-links.js';
25
+ import { instanceRangeOf, rangeDiffers, turnsAboutAJoint } from './v3-links.js';
26
+ import { jointFanOf } from './v3-joint-fan.js';
26
27
  import { isLive, livePartsOf, NOTHING_LIVE, scrubbed, scrubStep } from './v3-live.js';
27
28
  /** Product editor surface. The injected session is shared by page persistence and AI commands. */
28
29
  let FigureV3Editor = class FigureV3Editor extends LitElement {
@@ -301,6 +302,20 @@ let FigureV3Editor = class FigureV3Editor extends LitElement {
301
302
  const parts = (isLive(this.live) && asset ? livePartsOf(asset, this.live) : null) ?? drawableV3Parts(geometry ?? []);
302
303
  return parts.filter(body => !this.hiddenParts.has(body.id));
303
304
  }
305
+ /**
306
+ * Where the selected part turns and how far, with the pose as it is drawn now -- a value in hand included, so the
307
+ * fan follows the arm while a control is dragged. Its size comes from what the joint turns (`v3-joint-fan`).
308
+ */
309
+ fanOf(asset) {
310
+ if (!asset || !this.selected || this.hiddenParts.has(this.selected))
311
+ return null;
312
+ try {
313
+ return jointFanOf(asset, this.selected, this.live.values);
314
+ }
315
+ catch {
316
+ return null;
317
+ }
318
+ }
304
319
  /** A value in hand: an input's value (design or pose) or a part edit. Nothing is recorded. */
305
320
  hold(values, edit) {
306
321
  this.live = { values: { ...this.live.values, ...values }, ...(edit ? { edit } : this.live.edit ? { edit: this.live.edit } : {}) };
@@ -465,6 +480,14 @@ let FigureV3Editor = class FigureV3Editor extends LitElement {
465
480
  * A part's name — the V2 part name field. It renames every value the part owns, and what refers to them follows
466
481
  * (figure-model's rename-part), as one step of the history.
467
482
  */
483
+ /**
484
+ * A repeated body is one of its repeat's copies and is named after it -- the list and this field read `roller 15`, not
485
+ * its path through the repeat (user, 2026-09-24: 「부품 이름 ???」). A copy has no name of its own to change.
486
+ */
487
+ renderRepeatNote(geometry) {
488
+ const repeat = repeatOf(this.selected, geometry);
489
+ return repeat ? html `<p hint>${i18next.t('figure.text.repeat-member', { name: repeat.name, count: repeat.count, index: repeat.index })}</p>` : nothing;
490
+ }
468
491
  renamePart(input) {
469
492
  const name = input.value.trim();
470
493
  const from = this.selected;
@@ -653,8 +676,21 @@ let FigureV3Editor = class FigureV3Editor extends LitElement {
653
676
  <md-icon>straighten</md-icon>${i18next.t('figure.button.remeasure-range')}
654
677
  </button>`
655
678
  : nothing}
679
+ ${this.renderSizingRule(asset, unavailable)}
656
680
  </section>`;
657
681
  }
682
+ /**
683
+ * How the figure grows. One ratio (`sizing: 'uniform'`) is said as it is; a figure with joints that has not declared
684
+ * it is offered it -- a mechanism does not shear -- and the author decides (chief architect's ruling 2026-09-24).
685
+ */
686
+ renderSizingRule(asset, unavailable) {
687
+ if (asset.sizing === 'uniform')
688
+ return html `<div inline-field><label>${i18next.t('figure.label.sizing-rule')}</label><span>${i18next.t('figure.label.sizing-uniform')}</span></div>`;
689
+ return html `${turnsAboutAJoint(asset) ? html `<p hint>${i18next.t('figure.text.sizing-uniform-proposed')}</p>` : nothing}
690
+ <button act ?disabled=${unavailable} title=${i18next.t('figure.text.sizing-uniform-explained')} @click=${() => this.linkCommand({ kind: 'scale-uniformly' })}>
691
+ <md-icon>aspect_ratio</md-icon>${i18next.t('figure.button.scale-uniformly')}
692
+ </button>`;
693
+ }
658
694
  /** Choose a part, from the list, the canvas or a place row. A figure-level tab gives way to the part's properties. */
659
695
  choose(id) {
660
696
  this.selected = id;
@@ -760,6 +796,7 @@ let FigureV3Editor = class FigureV3Editor extends LitElement {
760
796
  : html `<figure-v3-canvas
761
797
  .view=${this.view}
762
798
  .parts=${this.drawnParts(view.geometry, asset)}
799
+ .fan=${this.fanOf(asset)}
763
800
  .palette=${view.palette ?? {}}
764
801
  .context=${view.context ?? ''}
765
802
  .selected=${this.selected}
@@ -790,11 +827,12 @@ let FigureV3Editor = class FigureV3Editor extends LitElement {
790
827
  <input
791
828
  name-field
792
829
  aria-label=${i18next.t('figure.label.name')}
793
- .value=${this.selected}
794
- ?disabled=${unavailable}
830
+ .value=${partLabelOf(this.selected)}
831
+ ?disabled=${unavailable || !!repeatOf(this.selected, view.geometry)}
795
832
  @change=${(e) => this.renamePart(e.target)}
796
833
  />
797
834
  </div>
835
+ ${this.renderRepeatNote(view.geometry)}
798
836
  </section>
799
837
  ${this.renderGroups(groupFields(design, this.selected), 'figure.label.group-placement-size', 'figure.label.group-shape', unavailable, this.renderTools(unavailable))}
800
838
  ${this.renderLinks(unavailable, 'shape')}