@thegeem/protocol 0.1.38 → 0.1.41
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/copy-rules.json +120 -0
- package/dist/index.cjs +96 -6
- package/dist/index.d.cts +213 -16
- package/dist/index.d.ts +213 -16
- package/dist/index.js +92 -6
- package/package.json +3 -2
package/dist/index.d.ts
CHANGED
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@@ -36,7 +36,7 @@ declare const LIMITS: {
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* `seedha`/`snag`). Raise the floor SLOWLY to retire ancient builds. Unversioned clients (no `pv`,
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* e.g. the legacy web harness) are treated as the floor and never rejected.
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*/
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-
declare const PROTOCOL_VERSION =
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+
declare const PROTOCOL_VERSION = 7;
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declare const MIN_SUPPORTED_PV = 1;
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/**
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* Geem is a PLATFORM of GAMES (jackbox-style). The trivia board split (D-023) into TWO player-facing
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@@ -45,7 +45,7 @@ declare const MIN_SUPPORTED_PV = 1;
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* pre-pv2 clients (they never saw seedha/snag), and what old clients send on startGame. Every room
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* runs one game, identified by `gameId`.
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*/
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-
declare const GAME_IDS: readonly ["seedha", "snag", "trivia", "dama", "ersimha"];
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declare const GAME_IDS: readonly ["seedha", "snag", "trivia", "dama", "ersimha", "sebaq"];
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type GameId = (typeof GAME_IDS)[number];
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/**
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* The GAME REGISTRY — player-facing games + the version gating (D-024/D-025). A client renders a tile
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@@ -60,6 +60,56 @@ interface GameInfo {
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}
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declare const GAMES: readonly GameInfo[];
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/** Games to OFFER a client of version `pv` (tiles). Excludes the deprecated alias + anything too new. */
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/**
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* ⚠️ THE OUTBOUND ADAPTER FOR `hostActivity`, AND IT PREVENTS A FROZEN LOBBY — not a wrong banner.
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*
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* The generated Swift type is `enum Activity: String, Codable` — a STRICT enum. A build that predates
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* `options` has only `configuring` and `idle` in it, so receiving `"options"` makes the decode THROW,
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* and because `hostActivity` sits inside the lobby struct **the entire lobby frame is dropped**. Every
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* old joiner in the room stops updating: no new players, no team changes, no category picks. Nothing
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* errors on either side.
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*
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* That is not a hypothetical — it is the same «one unknown key drops the whole frame» failure the iOS
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* desk described for `SebaqStateView`, arriving through an enum instead of a missing field.
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*
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* ⚠️ SO IT IS DOWN-MAPPED PER RECIPIENT, and the alternative was worse: without this, the Options page
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* could not ship until an App Store release carrying a lenient decoder had reached every player —
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* and frozen app-store builds never fully do. This is [[D-025]]'s adapt-within-a-window applied to a
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* second field: the server speaks each client's dialect on the way out.
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*
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* `configuring` and not `idle`, deliberately: the host IS busy setting up. An old joiner reads
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* «… يختار الفئات» a step early, which is slightly wrong and completely harmless — where `idle` would
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* say «nothing is happening» while the host configures, which is the wrong sentence.
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*/
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declare const hostActivityForPv: (activity: "options" | "configuring" | "idle", pv?: number) => "options" | "configuring" | "idle";
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/**
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* The pv at which a client can decode the `comebackBonus` effect. Below this it is WITHHELD, never
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* down-mapped: there is nothing older to translate it into, and the alternative is worse than useless.
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*
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* ⚠️ THE FAILURE IT PREVENTS IS NOT «the card does not show». quicktype emits `Effect` as a strict
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* Swift enum, so a build that predates this variant throws on decode — and because effects travel as
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* an ARRAY inside one `fx` frame, the whole frame is dropped. Sounds, reveals, celebrations and score
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* pops in the same batch die with it, silently, for the rest of that game. **One new variant can stop
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* an old client updating at all.**
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*
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* So an old build gets the +100 (the score is in the state it already renders) and no card. That is
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* the honest degradation: the game stays correct, the animation is missing.
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*/
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declare const COMEBACK_BONUS_MIN_PV = 7;
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/**
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* The effects safe to send a client of version `pv`.
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*
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* ⚠️ WITHHOLDING IS THE ONLY OPTION FOR AN EFFECT, and it is why this is a filter rather than a
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* mapper like `hostActivityForPv`. An unknown `hostActivity` string could be down-mapped to an older
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* word that means nearly the same thing; an unknown effect VARIANT has no older equivalent, and
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* inventing one (sending `scorePop` instead) would make the client animate a normal score change for
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* an event that is not one.
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*/
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/** Every comeback effect, as ONE list. ⚠️ Exported because the relay's `CLIENT_FX` allow-list must be
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* built from it rather than re-typed: I re-typed it, listed one of the three, and shipped a feature
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* whose refusal rendered as silence on prod. A hand-list that fails by OMISSION errors nowhere. */
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declare const COMEBACK_EFFECTS: readonly ["comebackOffer", "comebackBonus", "comebackDeclined"];
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declare const effectsForPv: (effects: Effect[], pv: number | undefined) => Effect[];
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declare const gamesForPv: (pv: number) => GameInfo[];
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/** The gameId to SEND a client of version `pv`: new games need pv >= their minPv; older clients see 'trivia'. */
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declare const gameIdForPv: (gameId: GameId, pv: number | undefined) => GameId;
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@@ -134,11 +184,12 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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emoji: string;
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color: string;
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}>>;
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-
game: z.ZodOptional<z.ZodEnum<["seedha", "snag", "trivia", "dama", "ersimha"]>>;
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game: z.ZodOptional<z.ZodEnum<["seedha", "snag", "trivia", "dama", "ersimha", "sebaq"]>>;
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character: z.ZodOptional<z.ZodEnum<["m", "f"]>>;
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pv: z.ZodOptional<z.ZodNumber>;
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idToken: z.ZodOptional<z.ZodString>;
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platform: z.ZodOptional<z.ZodEnum<["web", "ios", "android", "tv"]>>;
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games: z.ZodOptional<z.ZodArray<z.ZodEnum<["seedha", "snag", "trivia", "dama", "ersimha", "sebaq"]>, "many">>;
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appVersion: z.ZodOptional<z.ZodString>;
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}, "strip", z.ZodTypeAny, {
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t: "createRoom";
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@@ -147,11 +198,12 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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emoji: string;
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color: string;
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} | undefined;
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-
game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | undefined;
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game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq" | undefined;
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character?: "m" | "f" | undefined;
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pv?: number | undefined;
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idToken?: string | undefined;
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platform?: "web" | "ios" | "android" | "tv" | undefined;
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games?: ("seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq")[] | undefined;
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appVersion?: string | undefined;
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}, {
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t: "createRoom";
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@@ -160,11 +212,12 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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emoji: string;
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color: string;
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} | undefined;
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game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | undefined;
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game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq" | undefined;
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character?: "m" | "f" | undefined;
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pv?: number | undefined;
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idToken?: string | undefined;
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platform?: "web" | "ios" | "android" | "tv" | undefined;
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games?: ("seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq")[] | undefined;
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appVersion?: string | undefined;
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}>, z.ZodObject<{
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t: z.ZodLiteral<"renameHost">;
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@@ -223,6 +276,7 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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pv: z.ZodOptional<z.ZodNumber>;
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idToken: z.ZodOptional<z.ZodString>;
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platform: z.ZodOptional<z.ZodEnum<["web", "ios", "android", "tv"]>>;
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games: z.ZodOptional<z.ZodArray<z.ZodEnum<["seedha", "snag", "trivia", "dama", "ersimha", "sebaq"]>, "many">>;
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appVersion: z.ZodOptional<z.ZodString>;
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}, "strip", z.ZodTypeAny, {
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code: string;
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@@ -236,6 +290,7 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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pv?: number | undefined;
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idToken?: string | undefined;
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platform?: "web" | "ios" | "android" | "tv" | undefined;
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games?: ("seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq")[] | undefined;
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appVersion?: string | undefined;
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}, {
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code: string;
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@@ -249,6 +304,7 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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pv?: number | undefined;
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idToken?: string | undefined;
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platform?: "web" | "ios" | "android" | "tv" | undefined;
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games?: ("seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq")[] | undefined;
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appVersion?: string | undefined;
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}>, z.ZodObject<{
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t: z.ZodLiteral<"resume">;
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@@ -268,6 +324,7 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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pv: z.ZodOptional<z.ZodNumber>;
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idToken: z.ZodOptional<z.ZodString>;
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platform: z.ZodOptional<z.ZodEnum<["web", "ios", "android", "tv"]>>;
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games: z.ZodOptional<z.ZodArray<z.ZodEnum<["seedha", "snag", "trivia", "dama", "ersimha", "sebaq"]>, "many">>;
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appVersion: z.ZodOptional<z.ZodString>;
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}, "strip", z.ZodTypeAny, {
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code: string;
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@@ -281,6 +338,7 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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pv?: number | undefined;
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idToken?: string | undefined;
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platform?: "web" | "ios" | "android" | "tv" | undefined;
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+
games?: ("seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq")[] | undefined;
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appVersion?: string | undefined;
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}, {
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code: string;
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@@ -294,6 +352,7 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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pv?: number | undefined;
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idToken?: string | undefined;
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platform?: "web" | "ios" | "android" | "tv" | undefined;
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games?: ("seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq")[] | undefined;
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appVersion?: string | undefined;
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}>, z.ZodObject<{
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t: z.ZodLiteral<"setPlaying">;
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@@ -340,6 +399,15 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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}, {
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t: "kick";
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playerId: string;
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+
}>, z.ZodObject<{
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403
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t: z.ZodLiteral<"comebackDecide">;
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404
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grant: z.ZodBoolean;
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405
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}, "strip", z.ZodTypeAny, {
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t: "comebackDecide";
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grant: boolean;
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}, {
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t: "comebackDecide";
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grant: boolean;
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}>, z.ZodObject<{
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t: z.ZodLiteral<"setCategories">;
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categoryIds: z.ZodArray<z.ZodString, "many">;
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@@ -367,30 +435,51 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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}, {
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t: "pickTeam";
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teamIndex: number;
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438
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+
}>, z.ZodObject<{
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t: z.ZodLiteral<"sebaqAnswer">;
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optionIndex: z.ZodNumber;
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}, "strip", z.ZodTypeAny, {
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t: "sebaqAnswer";
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optionIndex: number;
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}, {
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t: "sebaqAnswer";
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optionIndex: number;
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}>, z.ZodObject<{
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t: z.ZodLiteral<"sebaqRetry">;
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}, "strip", z.ZodTypeAny, {
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t: "sebaqRetry";
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}, {
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t: "sebaqRetry";
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}>, z.ZodObject<{
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t: z.ZodLiteral<"sebaqSkip">;
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}, "strip", z.ZodTypeAny, {
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t: "sebaqSkip";
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}, {
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t: "sebaqSkip";
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}>, z.ZodObject<{
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t: z.ZodLiteral<"setMode">;
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game: z.ZodOptional<z.ZodEnum<["seedha", "snag", "trivia", "dama", "ersimha"]>>;
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game: z.ZodOptional<z.ZodEnum<["seedha", "snag", "trivia", "dama", "ersimha", "sebaq"]>>;
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modeId: z.ZodOptional<z.ZodEnum<["solo", "oneDevice", "snag", "multiplayer"]>>;
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}, "strip", z.ZodTypeAny, {
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t: "setMode";
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game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | undefined;
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game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq" | undefined;
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modeId?: "snag" | "solo" | "oneDevice" | "multiplayer" | undefined;
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}, {
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t: "setMode";
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game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | undefined;
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game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq" | undefined;
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modeId?: "snag" | "solo" | "oneDevice" | "multiplayer" | undefined;
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}>, z.ZodObject<{
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t: z.ZodLiteral<"hostActivity">;
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-
activity: z.ZodEnum<["configuring", "idle"]>;
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+
activity: z.ZodEnum<["options", "configuring", "idle"]>;
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}, "strip", z.ZodTypeAny, {
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t: "hostActivity";
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-
activity: "configuring" | "idle";
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activity: "options" | "configuring" | "idle";
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}, {
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t: "hostActivity";
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-
activity: "configuring" | "idle";
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+
activity: "options" | "configuring" | "idle";
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}>, z.ZodObject<{
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t: z.ZodLiteral<"startGame">;
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-
game: z.ZodOptional<z.ZodEnum<["seedha", "snag", "trivia", "dama", "ersimha"]>>;
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+
game: z.ZodOptional<z.ZodEnum<["seedha", "snag", "trivia", "dama", "ersimha", "sebaq"]>>;
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totalRounds: z.ZodNumber;
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categoryIds: z.ZodArray<z.ZodString, "many">;
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hostPlays: z.ZodOptional<z.ZodBoolean>;
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@@ -409,7 +498,7 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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t: "startGame";
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410
499
|
categoryIds: string[];
|
|
411
500
|
totalRounds: number;
|
|
412
|
-
game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | undefined;
|
|
501
|
+
game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq" | undefined;
|
|
413
502
|
modeId?: "snag" | "solo" | "oneDevice" | "multiplayer" | undefined;
|
|
414
503
|
hostPlays?: boolean | undefined;
|
|
415
504
|
players?: string[] | undefined;
|
|
@@ -422,7 +511,7 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
|
|
|
422
511
|
t: "startGame";
|
|
423
512
|
categoryIds: string[];
|
|
424
513
|
totalRounds: number;
|
|
425
|
-
game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | undefined;
|
|
514
|
+
game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq" | undefined;
|
|
426
515
|
modeId?: "snag" | "solo" | "oneDevice" | "multiplayer" | undefined;
|
|
427
516
|
hostPlays?: boolean | undefined;
|
|
428
517
|
players?: string[] | undefined;
|
|
@@ -901,6 +990,26 @@ interface GameStateView {
|
|
|
901
990
|
* paused (e.g. steal intro), or after time-up. Present ⇒ animate a countdown from
|
|
902
991
|
* it; the server remains the authority on actual time-up. */
|
|
903
992
|
timerRemainingMs?: number;
|
|
993
|
+
/**
|
|
994
|
+
* A comeback bonus awaiting the host's verdict (gs#123), or ABSENT when there is none.
|
|
995
|
+
*
|
|
996
|
+
* ⚠️ IT IS STATE, NOT ONLY AN EFFECT, AND THE DIFFERENCE IS A WEDGE. `comebackOffer` arrives as an
|
|
997
|
+
* `fx` — and `fx` is transient and never replayed. So a host who reconnects between the offer and
|
|
998
|
+
* their verdict would come back to a state with no mention of it: no card, no buttons, and no way
|
|
999
|
+
* to resolve. The server would still hold the pending offer, and a pending offer BLOCKS the next
|
|
1000
|
+
* one, so the feature would be permanently dead for the rest of that game with nothing in any log.
|
|
1001
|
+
*
|
|
1002
|
+
* Found by the iOS desk asking «a resume snapshot after the accept carries the new score only,
|
|
1003
|
+
* yes?» — a question about the happy path, whose answer exposed the unhappy one.
|
|
1004
|
+
*
|
|
1005
|
+
* ABSENT rather than null when there is no offer: the card is either on screen or it is not, and an
|
|
1006
|
+
* optional key is the shape a client already has to handle for `timerRemainingMs`.
|
|
1007
|
+
*/
|
|
1008
|
+
comebackOffer?: {
|
|
1009
|
+
teamId: string;
|
|
1010
|
+
questionText: string;
|
|
1011
|
+
scoreGapBeforeBonus: number;
|
|
1012
|
+
};
|
|
904
1013
|
}
|
|
905
1014
|
/** Transient presentation effects the relay emits; clients play them once. */
|
|
906
1015
|
type Effect = {
|
|
@@ -931,6 +1040,21 @@ type Effect = {
|
|
|
931
1040
|
t: 'scorePop';
|
|
932
1041
|
amount: number;
|
|
933
1042
|
streakBonus: number;
|
|
1043
|
+
} | {
|
|
1044
|
+
t: 'comebackBonus';
|
|
1045
|
+
teamId: string;
|
|
1046
|
+
points: number;
|
|
1047
|
+
previousScore: number;
|
|
1048
|
+
newScore: number;
|
|
1049
|
+
scoreGapBeforeBonus: number;
|
|
1050
|
+
} | {
|
|
1051
|
+
t: 'comebackOffer';
|
|
1052
|
+
teamId: string;
|
|
1053
|
+
questionText: string;
|
|
1054
|
+
scoreGapBeforeBonus: number;
|
|
1055
|
+
} | {
|
|
1056
|
+
t: 'comebackDeclined';
|
|
1057
|
+
teamId: string;
|
|
934
1058
|
} | {
|
|
935
1059
|
t: 'chargeCredit';
|
|
936
1060
|
} | {
|
|
@@ -989,6 +1113,73 @@ interface DamaStateView {
|
|
|
989
1113
|
moveCount: number;
|
|
990
1114
|
black?: string;
|
|
991
1115
|
white?: string;
|
|
1116
|
+
/**
|
|
1117
|
+
* When the side to move runs out of time, as absolute epoch ms — render it as a countdown.
|
|
1118
|
+
*
|
|
1119
|
+
* دامة is strictly 1v1, so ONE absent player stops the board completely: every other engine bounded
|
|
1120
|
+
* its equivalent and this one did not, which left a stalled game sitting until the 30-minute room
|
|
1121
|
+
* reaper. On expiry the game ends with NO winner and NO rating change — the same ruling as a
|
|
1122
|
+
* mid-game kick (2026-08-08): counting an abandonment as a win would let someone farm ELO by
|
|
1123
|
+
* walking away from a losing board.
|
|
1124
|
+
*
|
|
1125
|
+
* ADDITIVE and optional: absent while a bot is to move, after the game is over, and from any older
|
|
1126
|
+
* relay. A client that ignores it is correct, just less kind — it simply sees the game end.
|
|
1127
|
+
*/
|
|
1128
|
+
moveDeadlineMs?: number;
|
|
1129
|
+
}
|
|
1130
|
+
/**
|
|
1131
|
+
* سباق — the race. Everyone runs the SAME questions, in the SAME order, privately, at their own speed.
|
|
1132
|
+
*
|
|
1133
|
+
* ⚠️ WHY THIS IS A RELAY GAME AND NOT A LOCAL ONE, in one sentence from the iOS desk: **timing cannot
|
|
1134
|
+
* be client-reported or the player with the best connection wins.** Every advance is stamped by the
|
|
1135
|
+
* server, the question set is dealt by the server, and a client never asks for a question — that last
|
|
1136
|
+
* one is how two players would otherwise end up racing different sets.
|
|
1137
|
+
*
|
|
1138
|
+
* The rules, all the owner's:
|
|
1139
|
+
* 1. same questions, same order, for every player — it is what makes «who finished first» mean anything
|
|
1140
|
+
* 2. right on the first tap → FULL points
|
|
1141
|
+
* 3. wrong → the player CHOOSES: try again for HALF, or move on. The cost of a retry is TIME, which
|
|
1142
|
+
* is why it needs no extra penalty and why the choice changes depending on whether you are ahead
|
|
1143
|
+
* 4. wrong twice → 0 for that question, next question. ⚠️ TWO TIERS ONLY — full → half → gone is
|
|
1144
|
+
* something a child can hold; a third tier turns it into arithmetic. Do not add one.
|
|
1145
|
+
* 5. finishing faster → BONUS points
|
|
1146
|
+
* 6. 🔴 HIGHEST SCORE WINS. SPEED ADDS, IT NEVER OVERRIDES. A player who mashes through in 30
|
|
1147
|
+
* seconds finishes first and still loses — that is the intended outcome and it is load-bearing.
|
|
1148
|
+
* 7. live standings visible during play
|
|
1149
|
+
* 8. the host races too
|
|
1150
|
+
*
|
|
1151
|
+
* ⚠️ QUESTION COUNT IS NOT FIXED: it is the selected categories × 6 levels (owner, 2026-08-25 —
|
|
1152
|
+
* «Questions are as players selected categories»). «3 categories» was his example, not the rule.
|
|
1153
|
+
*/
|
|
1154
|
+
interface SebaqStandingRow {
|
|
1155
|
+
playerId: string;
|
|
1156
|
+
/** How many questions this player has FINISHED (not the one they are on). */
|
|
1157
|
+
done: number;
|
|
1158
|
+
score: number;
|
|
1159
|
+
/** Set only when they have finished the whole set — the bonus is not knowable before then. */
|
|
1160
|
+
speedBonus?: number;
|
|
1161
|
+
finished: boolean;
|
|
1162
|
+
}
|
|
1163
|
+
interface SebaqStateView {
|
|
1164
|
+
/** Total questions in this race = categories × 6. Every player runs all of them. */
|
|
1165
|
+
total: number;
|
|
1166
|
+
/** Live standings for everyone, always visible (rule 7). Ordered by the server, best first. */
|
|
1167
|
+
standings: SebaqStandingRow[];
|
|
1168
|
+
/** Set when every racer has finished. Ties on total score break on base score, then on time. */
|
|
1169
|
+
winnerId?: string | null;
|
|
1170
|
+
/** ⚠️ YOUR question only, and only the one you are ON. Never another player's, never the next one —
|
|
1171
|
+
* a client that could see ahead could pre-read while others cannot, which is the whole race. */
|
|
1172
|
+
you?: {
|
|
1173
|
+
index: number;
|
|
1174
|
+
/** ⚠️ The SAME anti-cheat boundary as trivia's: `correctAnswerIndex` is null while the question is
|
|
1175
|
+
* live and set only on reveal. In a race the temptation is stronger — every player holds a live
|
|
1176
|
+
* question at the same moment, so a leaked answer index is a leak to everyone at once. */
|
|
1177
|
+
question: QuestionView;
|
|
1178
|
+
/** true once you have answered wrong ONCE on this question: the half-or-skip choice is live. */
|
|
1179
|
+
retryOffered: boolean;
|
|
1180
|
+
score: number;
|
|
1181
|
+
finished: boolean;
|
|
1182
|
+
};
|
|
992
1183
|
}
|
|
993
1184
|
/**
|
|
994
1185
|
* The authoritative Ersimha round state. Anti-cheat boundary (D-030): `word` is set ONLY in the
|
|
@@ -1065,7 +1256,7 @@ type ServerMsg = {
|
|
|
1065
1256
|
packs?: PackView[];
|
|
1066
1257
|
selectedCategoryIds: string[];
|
|
1067
1258
|
teams: TeamSlotView[];
|
|
1068
|
-
hostActivity: 'configuring' | 'idle';
|
|
1259
|
+
hostActivity: 'options' | 'configuring' | 'idle';
|
|
1069
1260
|
tally?: {
|
|
1070
1261
|
[playerId: string]: number;
|
|
1071
1262
|
};
|
|
@@ -1087,6 +1278,12 @@ type ServerMsg = {
|
|
|
1087
1278
|
view: DamaStateView;
|
|
1088
1279
|
you: YouContext;
|
|
1089
1280
|
roster?: RosterEntry[];
|
|
1281
|
+
} | {
|
|
1282
|
+
t: 'sebaqState';
|
|
1283
|
+
gameId: 'sebaq';
|
|
1284
|
+
view: SebaqStateView;
|
|
1285
|
+
you: YouContext;
|
|
1286
|
+
roster?: RosterEntry[];
|
|
1090
1287
|
} | {
|
|
1091
1288
|
t: 'ersimhaState';
|
|
1092
1289
|
gameId: 'ersimha';
|
|
@@ -1165,4 +1362,4 @@ interface MyQuestionRow {
|
|
|
1165
1362
|
};
|
|
1166
1363
|
}
|
|
1167
1364
|
|
|
1168
|
-
export { type AvatarView, type BuzzerGameMode, CHARACTER_IDS, type CategoryView, type CharacterId, ClientMsg, type DamaMoveView, type DamaPieceView, type DamaStateView, EMOTE_IDS, type Effect, type EmoteId, type ErsimhaStateView, GAMES, GAME_IDS, type GameId, type GameInfo, type GameStateView, type GameStatus, type GameplayFlow, type HelpName, LIMITS, type LobbyPlayer, MIN_SUPPORTED_PV, MODES, MODE_IDS, type ModeId, type ModeInfo, type MyQuestionRow, PROTOCOL_VERSION, type PackView, type QuestionView, REJECT_REASONS, ROOM_ALPHABET, type RejectReason, type RosterEntry, SUBMISSION_KINDS, SUBMISSION_STATUSES, type ServerMsg, type SoundName, type StrokePointView, type SubmissionKind, type SubmissionStatus, type TeamSlotView, type TeamView, type YouContext, gameIdForPv, gamesForPv, modesForGame, normalizeWesternDigits, sanitizeName };
|
|
1365
|
+
export { type AvatarView, type BuzzerGameMode, CHARACTER_IDS, COMEBACK_BONUS_MIN_PV, COMEBACK_EFFECTS, type CategoryView, type CharacterId, ClientMsg, type DamaMoveView, type DamaPieceView, type DamaStateView, EMOTE_IDS, type Effect, type EmoteId, type ErsimhaStateView, GAMES, GAME_IDS, type GameId, type GameInfo, type GameStateView, type GameStatus, type GameplayFlow, type HelpName, LIMITS, type LobbyPlayer, MIN_SUPPORTED_PV, MODES, MODE_IDS, type ModeId, type ModeInfo, type MyQuestionRow, PROTOCOL_VERSION, type PackView, type QuestionView, REJECT_REASONS, ROOM_ALPHABET, type RejectReason, type RosterEntry, SUBMISSION_KINDS, SUBMISSION_STATUSES, type SebaqStandingRow, type SebaqStateView, type ServerMsg, type SoundName, type StrokePointView, type SubmissionKind, type SubmissionStatus, type TeamSlotView, type TeamView, type YouContext, effectsForPv, gameIdForPv, gamesForPv, hostActivityForPv, modesForGame, normalizeWesternDigits, sanitizeName };
|
package/dist/index.js
CHANGED
|
@@ -9,9 +9,9 @@ var LIMITS = {
|
|
|
9
9
|
* Clients batch pen points to stay under this — ~150ms batching lands at ~7/sec. */
|
|
10
10
|
STROKE_BATCH_PER_SEC: 20
|
|
11
11
|
};
|
|
12
|
-
var PROTOCOL_VERSION =
|
|
12
|
+
var PROTOCOL_VERSION = 7;
|
|
13
13
|
var MIN_SUPPORTED_PV = 1;
|
|
14
|
-
var GAME_IDS = ["seedha", "snag", "trivia", "dama", "ersimha"];
|
|
14
|
+
var GAME_IDS = ["seedha", "snag", "trivia", "dama", "ersimha", "sebaq"];
|
|
15
15
|
var GAMES = [
|
|
16
16
|
{ id: "seedha", label: "Seedha", minPv: 2 },
|
|
17
17
|
{ id: "snag", label: "Snag", minPv: 2 },
|
|
@@ -19,8 +19,31 @@ var GAMES = [
|
|
|
19
19
|
// engine #2 (D-027) — offered only to pv≥3 clients
|
|
20
20
|
{ id: "ersimha", label: "Ersimha", minPv: 4 },
|
|
21
21
|
// engine #3 (D-030) draw-and-guess — offered only to pv≥4 clients
|
|
22
|
+
// ⚠️ A NEW GAME, NOT A MODE OF SNAG, AND THE NAME COLLISION IS WHY IT HAD TO BE. `buzzerMode: 'race'`
|
|
23
|
+
// ALREADY MEANS ديوانية's buzz-race — everyone racing to buzz for ONE shared question. Sebaq is the
|
|
24
|
+
// opposite: no shared question, no buzzer, no turns. Every player runs the same set privately, at
|
|
25
|
+
// their own speed. Putting a mode called `race` beside a buzzerMode called `race`, meaning opposite
|
|
26
|
+
// things, one string apart on the wire, is the worst naming available here.
|
|
27
|
+
//
|
|
28
|
+
// It is also the wrong SHAPE for a mode: every MODES row is a way of playing seedha's turn loop —
|
|
29
|
+
// one question, one board, a shared clock. Sebaq uses none of it. A mode that shares no mechanic
|
|
30
|
+
// with its game is a game.
|
|
31
|
+
//
|
|
32
|
+
// ✅ NAME RULED BY THE OWNER, 2026-08-25: «سباق sebaq». Renamed from the provisional `sabag` before
|
|
33
|
+
// any client had shipped the string — which was the entire reason for saying it was provisional.
|
|
34
|
+
//
|
|
35
|
+
// ⚠️ `q` IS ق, AND IT IS NOT AN EXCEPTION TO THE BRAND RULE — I filed it as one and the owner
|
|
36
|
+
// corrected me. `CLAUDE.md`'s «Najdi ق = g» is about how ق SOUNDS in قييم; `q` is what the LETTER
|
|
37
|
+
// is. Two different questions, and `sebaq` answers the second. **Do not "fix" this to `sebag`.**
|
|
38
|
+
{ id: "sebaq", label: "Sebaq", minPv: 5 },
|
|
39
|
+
// سباق — the race tile, offered only to pv≥5 clients
|
|
22
40
|
{ id: "trivia", label: "Trivia", minPv: 1, deprecated: true }
|
|
23
41
|
];
|
|
42
|
+
var hostActivityForPv = (activity, pv) => activity === "options" && (pv ?? MIN_SUPPORTED_PV) < 6 ? "configuring" : activity;
|
|
43
|
+
var COMEBACK_BONUS_MIN_PV = 7;
|
|
44
|
+
var COMEBACK_EFFECTS = ["comebackOffer", "comebackBonus", "comebackDeclined"];
|
|
45
|
+
var COMEBACK_EFFECT_SET = new Set(COMEBACK_EFFECTS);
|
|
46
|
+
var effectsForPv = (effects, pv) => (pv ?? MIN_SUPPORTED_PV) >= COMEBACK_BONUS_MIN_PV ? effects : effects.filter((e) => !COMEBACK_EFFECT_SET.has(e.t));
|
|
24
47
|
var gamesForPv = (pv) => GAMES.filter((g) => !g.deprecated && g.minPv <= pv);
|
|
25
48
|
var gameIdForPv = (gameId, pv) => {
|
|
26
49
|
const g = GAMES.find((x) => x.id === gameId);
|
|
@@ -55,6 +78,7 @@ var HelpType = z.enum([
|
|
|
55
78
|
var Pv = z.number().int().min(1).max(1e6).optional();
|
|
56
79
|
var IdToken = z.string().max(4096).optional();
|
|
57
80
|
var Platform = z.enum(["web", "ios", "android", "tv"]).optional();
|
|
81
|
+
var Games = z.array(z.enum(GAME_IDS)).max(GAME_IDS.length).optional();
|
|
58
82
|
var AppVersion = z.string().trim().max(24).regex(/^[0-9]+(\.[0-9]+){0,3}([-+][0-9A-Za-z.-]+)?$/, "bad app version").optional();
|
|
59
83
|
var Avatar = z.object({
|
|
60
84
|
emoji: z.string().min(1).max(16).transform((s) => s.replace(UNSAFE_CHARS, "")).refine((s) => s.length >= 1, "empty emoji"),
|
|
@@ -63,7 +87,7 @@ var Avatar = z.object({
|
|
|
63
87
|
var Character = z.enum(CHARACTER_IDS);
|
|
64
88
|
var ClientMsg = z.discriminatedUnion("t", [
|
|
65
89
|
// room / lobby
|
|
66
|
-
z.object({ t: z.literal("createRoom"), name: DisplayName.optional(), avatar: Avatar.optional(), game: z.enum(GAME_IDS).optional(), character: Character.optional(), pv: Pv, idToken: IdToken, platform: Platform, appVersion: AppVersion }),
|
|
90
|
+
z.object({ t: z.literal("createRoom"), name: DisplayName.optional(), avatar: Avatar.optional(), game: z.enum(GAME_IDS).optional(), character: Character.optional(), pv: Pv, idToken: IdToken, platform: Platform, games: Games, appVersion: AppVersion }),
|
|
67
91
|
// Host sets/changes their display name AFTER createRoom (for anonymous one-tap
|
|
68
92
|
// hosts who started nameless). Host-only; the relay re-broadcasts the lobby.
|
|
69
93
|
// SUPERSEDED by setProfile (kept working for shipped builds).
|
|
@@ -77,8 +101,8 @@ var ClientMsg = z.discriminatedUnion("t", [
|
|
|
77
101
|
// view carries names+avatars so it updates live; dama/ersimha views are id-keyed (clients
|
|
78
102
|
// map ids→names from the lobby roster), so a change there lands on the next lobby.
|
|
79
103
|
z.object({ t: z.literal("setProfile"), name: DisplayName.optional(), avatar: Avatar.optional(), character: Character.optional() }),
|
|
80
|
-
z.object({ t: z.literal("joinRoom"), code: RoomCode, name: DisplayName, avatar: Avatar.optional(), character: Character.optional(), pv: Pv, idToken: IdToken, platform: Platform, appVersion: AppVersion }),
|
|
81
|
-
z.object({ t: z.literal("resume"), code: RoomCode, token: z.string().max(120), avatar: Avatar.optional(), character: Character.optional(), pv: Pv, idToken: IdToken, platform: Platform, appVersion: AppVersion }),
|
|
104
|
+
z.object({ t: z.literal("joinRoom"), code: RoomCode, name: DisplayName, avatar: Avatar.optional(), character: Character.optional(), pv: Pv, idToken: IdToken, platform: Platform, games: Games, appVersion: AppVersion }),
|
|
105
|
+
z.object({ t: z.literal("resume"), code: RoomCode, token: z.string().max(120), avatar: Avatar.optional(), character: Character.optional(), pv: Pv, idToken: IdToken, platform: Platform, games: Games, appVersion: AppVersion }),
|
|
82
106
|
// `tally` (gs#46) = wins per PLAYER across every game this room has played tonight — «نتيجة الليلة».
|
|
83
107
|
// Keyed by playerId, NOT by team: team names are recycled each game, so a per-team count means nothing
|
|
84
108
|
// across a night. Survives playAgain. A One Device game credits nobody (its team slots hold no players).
|
|
@@ -97,6 +121,42 @@ var ClientMsg = z.discriminatedUnion("t", [
|
|
|
97
121
|
z.object({ t: z.literal("kick"), playerId: PlayerId }),
|
|
98
122
|
// Host's IN-PROGRESS category selection in the lobby — a live preview for waiting
|
|
99
123
|
// players. Distinct from startGame.categoryIds, which COMMITS the board. Empty = cleared.
|
|
124
|
+
// ⚠️ AN EMPTY `categoryIds` IS A MEANINGFUL MESSAGE — DO NOT ADD `.min(1)`.
|
|
125
|
+
//
|
|
126
|
+
// The host sends `setCategories([])` the moment they press «التالي», before picking anything.
|
|
127
|
+
//
|
|
128
|
+
// ⚠️ THE THREE-STATE READING RECORDED IN a33f305 IS NOT DELIVERABLE ON THIS WIRE, AND A CLIENT
|
|
129
|
+
// WRITTEN TO IT WILL BE «FIXED» IN THE WRONG DIRECTION. It said:
|
|
130
|
+
// absent → still in the lobby
|
|
131
|
+
// present but EMPTY → the host is choosing
|
|
132
|
+
// non-empty → the picks card
|
|
133
|
+
// The first state does not exist. `socket.ts` creates every room with `selectedCategoryIds: []`
|
|
134
|
+
// and `rooms.ts` serialises it on EVERY lobby frame, so a joiner's very first frame already carries
|
|
135
|
+
// `[]` — byte-identical to the host having pressed «التالي». QA measured it on prod (room J7UY,
|
|
136
|
+
// raw frames in geem-qa `findings/sebaq/race2.jsonl`): the joiner's lobby before and after the
|
|
137
|
+
// host's empty `setCategories` differ in nothing on this field. On iOS the visible result is that
|
|
138
|
+
// joiners read «يختار الفئات» the moment they land. (geem-server#118.)
|
|
139
|
+
//
|
|
140
|
+
// ⚠️ `hostActivity` IS THE CARRIER FOR «THE HOST IS CHOOSING» — it is the field built for this exact
|
|
141
|
+
// question and it distinguishes the state this one cannot: `'options'` (the host is on the settings
|
|
142
|
+
// surface) vs `'configuring'` vs `'idle'`. Read THAT for the waiting-screen line; read
|
|
143
|
+
// `selectedCategoryIds` only for WHICH categories, never for WHETHER the host has begun.
|
|
144
|
+
//
|
|
145
|
+
// What stays true from a33f305, and is still worth its test: an empty array must PARSE. Adding
|
|
146
|
+
// `.min(1)` would reject a message the client is right to send.
|
|
147
|
+
//
|
|
148
|
+
// Without it, joiners sat on «ناطرين … يبدأ اللعبة» for as long as the host browsed and only learned
|
|
149
|
+
// anything had happened when the FIRST pick landed (owner, 2026-08-26; fixed by the iOS desk).
|
|
150
|
+
//
|
|
151
|
+
// ⚠️ THE FAILURE IF SOMEONE TIGHTENS THIS IS SILENT AND LOOKS LIKE A CLIENT BUG. Nothing crashes:
|
|
152
|
+
// every joiner in every category game just goes back to «waiting to start» until the first pick.
|
|
153
|
+
// The relay would be rejecting a message the client is right to send, and the search would start on
|
|
154
|
+
// the client. Applies to صيدها, بالدور and سباق alike — they share one lobby.
|
|
155
|
+
// The host's verdict on a comeback offer (owner ruling 2026-08-27). `grant: false` is a real and
|
|
156
|
+
// expected outcome — «if he refuse then he will not get it» — and closes the offer with nothing.
|
|
157
|
+
// ⚠️ HOST-ONLY, and the relay enforces it. A trailing team that could grant its own bonus is not a
|
|
158
|
+
// bonus, it is a button that says «+100».
|
|
159
|
+
z.object({ t: z.literal("comebackDecide"), grant: z.boolean() }),
|
|
100
160
|
z.object({ t: z.literal("setCategories"), categoryIds: z.array(z.string().max(60)).max(12) }),
|
|
101
161
|
// Host defines the lobby teams players can join (0–12; empty = disband back to the
|
|
102
162
|
// one-team-per-player default). Resets picks that fall out of range.
|
|
@@ -113,10 +173,32 @@ var ClientMsg = z.discriminatedUnion("t", [
|
|
|
113
173
|
// `modeId` alone still works (pre-gs#49 clients); `game` is what lets a host announce a tile with
|
|
114
174
|
// no modes (dama/ersimha), which `modeId` could never express. An incoherent pair (a mode that
|
|
115
175
|
// doesn't belong to the game) is rejected with `bad_mode` rather than silently resolved.
|
|
176
|
+
// ── Sebaq slice (gameId 'sebaq', the RACE tile) ──
|
|
177
|
+
// ⚠️ THE SERVER JUDGES AND THE SERVER TIMES. The client sends which option was tapped and nothing
|
|
178
|
+
// else — no «correct», no elapsed ms. A client-reported time makes the best connection win, and a
|
|
179
|
+
// client-reported verdict makes the race unwinnable honestly.
|
|
180
|
+
z.object({ t: z.literal("sebaqAnswer"), optionIndex: z.number().int().min(0).max(5) }),
|
|
181
|
+
// Rule 3: after ONE wrong answer the player chooses. `sebaqRetry` re-opens the SAME question for
|
|
182
|
+
// half points; `sebaqSkip` takes 0 and moves on. Two tiers only (rule 4) — a second wrong answer
|
|
183
|
+
// needs no message, it just ends the question.
|
|
184
|
+
z.object({ t: z.literal("sebaqRetry") }),
|
|
185
|
+
z.object({ t: z.literal("sebaqSkip") }),
|
|
116
186
|
z.object({ t: z.literal("setMode"), game: z.enum(GAME_IDS).optional(), modeId: z.enum(MODE_IDS).optional() }),
|
|
117
187
|
// Host signals it's busy configuring the game (categories/rounds/mode) so waiting players can show
|
|
118
188
|
// a "host is setting up…" state instead of a frozen-looking lobby. 'idle' when the settings close.
|
|
119
|
-
|
|
189
|
+
// ⚠️ THREE VALUES SINCE 2026-08-26 (Options page, geem-coordination#24). The host's pre-game
|
|
190
|
+
// journey is Lobby → Options → Categories, and joiners route on this:
|
|
191
|
+
// idle → the lobby
|
|
192
|
+
// options → «how we play» — the per-game settings page, read-only for joiners
|
|
193
|
+
// configuring → «… يختار الفئات» — the category picker
|
|
194
|
+
//
|
|
195
|
+
// ⚠️ THE RELAY MUST ACCEPT `options` BEFORE ANY CLIENT SENDS IT, which is why this ships ahead of
|
|
196
|
+
// the page: a new client sending it to an old relay is a `bad_message`, the activity stays whatever
|
|
197
|
+
// it was, and every joiner shows the wrong banner with nothing erroring.
|
|
198
|
+
z.object({ t: z.literal("hostActivity"), activity: z.enum(["options", "configuring", "idle"]) }),
|
|
199
|
+
// ⚠️ AND IT IS ADAPTED ON THE WAY OUT (D-025), which is what makes it shippable without a
|
|
200
|
+
// coordinated release. `hostActivityForPv` below down-maps `options` → `configuring` for any client
|
|
201
|
+
// below pv6 — see there for the failure it prevents.
|
|
120
202
|
// host game actions
|
|
121
203
|
z.object({
|
|
122
204
|
t: z.literal("startGame"),
|
|
@@ -234,6 +316,8 @@ var SUBMISSION_KINDS = ["new", "edit"];
|
|
|
234
316
|
var REJECT_REASONS = ["duplicate", "unclear_answer", "not_family", "inaccurate", "too_narrow", "other"];
|
|
235
317
|
export {
|
|
236
318
|
CHARACTER_IDS,
|
|
319
|
+
COMEBACK_BONUS_MIN_PV,
|
|
320
|
+
COMEBACK_EFFECTS,
|
|
237
321
|
ClientMsg,
|
|
238
322
|
EMOTE_IDS,
|
|
239
323
|
GAMES,
|
|
@@ -247,8 +331,10 @@ export {
|
|
|
247
331
|
ROOM_ALPHABET,
|
|
248
332
|
SUBMISSION_KINDS,
|
|
249
333
|
SUBMISSION_STATUSES,
|
|
334
|
+
effectsForPv,
|
|
250
335
|
gameIdForPv,
|
|
251
336
|
gamesForPv,
|
|
337
|
+
hostActivityForPv,
|
|
252
338
|
modesForGame,
|
|
253
339
|
normalizeWesternDigits,
|
|
254
340
|
sanitizeName
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@thegeem/protocol",
|
|
3
|
-
"version": "0.1.
|
|
3
|
+
"version": "0.1.41",
|
|
4
4
|
"description": "Geem's wire protocol — shared zod schemas + TypeScript types for talking to the Geem game server over Socket.IO. The source of truth all clients implement against.",
|
|
5
5
|
"license": "UNLICENSED",
|
|
6
6
|
"homepage": "https://geem.tv",
|
|
@@ -14,7 +14,8 @@
|
|
|
14
14
|
}
|
|
15
15
|
},
|
|
16
16
|
"files": [
|
|
17
|
-
"dist"
|
|
17
|
+
"dist",
|
|
18
|
+
"copy-rules.json"
|
|
18
19
|
],
|
|
19
20
|
"publishConfig": {
|
|
20
21
|
"access": "public"
|