@thegeem/protocol 0.1.38 → 0.1.41

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package/dist/index.d.cts CHANGED
@@ -36,7 +36,7 @@ declare const LIMITS: {
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  * `seedha`/`snag`). Raise the floor SLOWLY to retire ancient builds. Unversioned clients (no `pv`,
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  * e.g. the legacy web harness) are treated as the floor and never rejected.
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  */
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- declare const PROTOCOL_VERSION = 4;
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+ declare const PROTOCOL_VERSION = 7;
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  declare const MIN_SUPPORTED_PV = 1;
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  /**
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  * Geem is a PLATFORM of GAMES (jackbox-style). The trivia board split (D-023) into TWO player-facing
@@ -45,7 +45,7 @@ declare const MIN_SUPPORTED_PV = 1;
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  * pre-pv2 clients (they never saw seedha/snag), and what old clients send on startGame. Every room
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  * runs one game, identified by `gameId`.
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  */
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- declare const GAME_IDS: readonly ["seedha", "snag", "trivia", "dama", "ersimha"];
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+ declare const GAME_IDS: readonly ["seedha", "snag", "trivia", "dama", "ersimha", "sebaq"];
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  type GameId = (typeof GAME_IDS)[number];
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  /**
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  * The GAME REGISTRY — player-facing games + the version gating (D-024/D-025). A client renders a tile
@@ -60,6 +60,56 @@ interface GameInfo {
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  }
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  declare const GAMES: readonly GameInfo[];
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  /** Games to OFFER a client of version `pv` (tiles). Excludes the deprecated alias + anything too new. */
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+ /**
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+ * ⚠️ THE OUTBOUND ADAPTER FOR `hostActivity`, AND IT PREVENTS A FROZEN LOBBY — not a wrong banner.
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+ *
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+ * The generated Swift type is `enum Activity: String, Codable` — a STRICT enum. A build that predates
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+ * `options` has only `configuring` and `idle` in it, so receiving `"options"` makes the decode THROW,
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+ * and because `hostActivity` sits inside the lobby struct **the entire lobby frame is dropped**. Every
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+ * old joiner in the room stops updating: no new players, no team changes, no category picks. Nothing
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+ * errors on either side.
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+ *
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+ * That is not a hypothetical — it is the same «one unknown key drops the whole frame» failure the iOS
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+ * desk described for `SebaqStateView`, arriving through an enum instead of a missing field.
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+ *
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+ * ⚠️ SO IT IS DOWN-MAPPED PER RECIPIENT, and the alternative was worse: without this, the Options page
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+ * could not ship until an App Store release carrying a lenient decoder had reached every player —
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+ * and frozen app-store builds never fully do. This is [[D-025]]'s adapt-within-a-window applied to a
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+ * second field: the server speaks each client's dialect on the way out.
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+ *
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+ * `configuring` and not `idle`, deliberately: the host IS busy setting up. An old joiner reads
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+ * «… يختار الفئات» a step early, which is slightly wrong and completely harmless — where `idle` would
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+ * say «nothing is happening» while the host configures, which is the wrong sentence.
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+ */
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+ declare const hostActivityForPv: (activity: "options" | "configuring" | "idle", pv?: number) => "options" | "configuring" | "idle";
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+ /**
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+ * The pv at which a client can decode the `comebackBonus` effect. Below this it is WITHHELD, never
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+ * down-mapped: there is nothing older to translate it into, and the alternative is worse than useless.
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+ *
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+ * ⚠️ THE FAILURE IT PREVENTS IS NOT «the card does not show». quicktype emits `Effect` as a strict
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+ * Swift enum, so a build that predates this variant throws on decode — and because effects travel as
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+ * an ARRAY inside one `fx` frame, the whole frame is dropped. Sounds, reveals, celebrations and score
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+ * pops in the same batch die with it, silently, for the rest of that game. **One new variant can stop
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+ * an old client updating at all.**
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+ *
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+ * So an old build gets the +100 (the score is in the state it already renders) and no card. That is
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+ * the honest degradation: the game stays correct, the animation is missing.
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+ */
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+ declare const COMEBACK_BONUS_MIN_PV = 7;
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+ /**
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+ * The effects safe to send a client of version `pv`.
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+ *
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+ * ⚠️ WITHHOLDING IS THE ONLY OPTION FOR AN EFFECT, and it is why this is a filter rather than a
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+ * mapper like `hostActivityForPv`. An unknown `hostActivity` string could be down-mapped to an older
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+ * word that means nearly the same thing; an unknown effect VARIANT has no older equivalent, and
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+ * inventing one (sending `scorePop` instead) would make the client animate a normal score change for
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+ * an event that is not one.
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+ */
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+ /** Every comeback effect, as ONE list. ⚠️ Exported because the relay's `CLIENT_FX` allow-list must be
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+ * built from it rather than re-typed: I re-typed it, listed one of the three, and shipped a feature
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+ * whose refusal rendered as silence on prod. A hand-list that fails by OMISSION errors nowhere. */
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+ declare const COMEBACK_EFFECTS: readonly ["comebackOffer", "comebackBonus", "comebackDeclined"];
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+ declare const effectsForPv: (effects: Effect[], pv: number | undefined) => Effect[];
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  declare const gamesForPv: (pv: number) => GameInfo[];
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  /** The gameId to SEND a client of version `pv`: new games need pv >= their minPv; older clients see 'trivia'. */
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  declare const gameIdForPv: (gameId: GameId, pv: number | undefined) => GameId;
@@ -134,11 +184,12 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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  emoji: string;
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  color: string;
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  }>>;
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- game: z.ZodOptional<z.ZodEnum<["seedha", "snag", "trivia", "dama", "ersimha"]>>;
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+ game: z.ZodOptional<z.ZodEnum<["seedha", "snag", "trivia", "dama", "ersimha", "sebaq"]>>;
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  character: z.ZodOptional<z.ZodEnum<["m", "f"]>>;
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  pv: z.ZodOptional<z.ZodNumber>;
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  idToken: z.ZodOptional<z.ZodString>;
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  platform: z.ZodOptional<z.ZodEnum<["web", "ios", "android", "tv"]>>;
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+ games: z.ZodOptional<z.ZodArray<z.ZodEnum<["seedha", "snag", "trivia", "dama", "ersimha", "sebaq"]>, "many">>;
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  appVersion: z.ZodOptional<z.ZodString>;
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  }, "strip", z.ZodTypeAny, {
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  t: "createRoom";
@@ -147,11 +198,12 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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  emoji: string;
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  color: string;
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  } | undefined;
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- game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | undefined;
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+ game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq" | undefined;
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  character?: "m" | "f" | undefined;
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  pv?: number | undefined;
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  idToken?: string | undefined;
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  platform?: "web" | "ios" | "android" | "tv" | undefined;
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+ games?: ("seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq")[] | undefined;
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  appVersion?: string | undefined;
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  }, {
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  t: "createRoom";
@@ -160,11 +212,12 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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  emoji: string;
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  color: string;
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  } | undefined;
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- game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | undefined;
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+ game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq" | undefined;
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  character?: "m" | "f" | undefined;
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  pv?: number | undefined;
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  idToken?: string | undefined;
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  platform?: "web" | "ios" | "android" | "tv" | undefined;
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+ games?: ("seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq")[] | undefined;
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  appVersion?: string | undefined;
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  }>, z.ZodObject<{
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  t: z.ZodLiteral<"renameHost">;
@@ -223,6 +276,7 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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  pv: z.ZodOptional<z.ZodNumber>;
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  idToken: z.ZodOptional<z.ZodString>;
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  platform: z.ZodOptional<z.ZodEnum<["web", "ios", "android", "tv"]>>;
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+ games: z.ZodOptional<z.ZodArray<z.ZodEnum<["seedha", "snag", "trivia", "dama", "ersimha", "sebaq"]>, "many">>;
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  appVersion: z.ZodOptional<z.ZodString>;
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  }, "strip", z.ZodTypeAny, {
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  code: string;
@@ -236,6 +290,7 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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  pv?: number | undefined;
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  idToken?: string | undefined;
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  platform?: "web" | "ios" | "android" | "tv" | undefined;
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+ games?: ("seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq")[] | undefined;
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  appVersion?: string | undefined;
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  }, {
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  code: string;
@@ -249,6 +304,7 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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  pv?: number | undefined;
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  idToken?: string | undefined;
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  platform?: "web" | "ios" | "android" | "tv" | undefined;
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+ games?: ("seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq")[] | undefined;
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  appVersion?: string | undefined;
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  }>, z.ZodObject<{
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  t: z.ZodLiteral<"resume">;
@@ -268,6 +324,7 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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  pv: z.ZodOptional<z.ZodNumber>;
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  idToken: z.ZodOptional<z.ZodString>;
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  platform: z.ZodOptional<z.ZodEnum<["web", "ios", "android", "tv"]>>;
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+ games: z.ZodOptional<z.ZodArray<z.ZodEnum<["seedha", "snag", "trivia", "dama", "ersimha", "sebaq"]>, "many">>;
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  appVersion: z.ZodOptional<z.ZodString>;
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  }, "strip", z.ZodTypeAny, {
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  code: string;
@@ -281,6 +338,7 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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  pv?: number | undefined;
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  idToken?: string | undefined;
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  platform?: "web" | "ios" | "android" | "tv" | undefined;
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+ games?: ("seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq")[] | undefined;
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  appVersion?: string | undefined;
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  }, {
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  code: string;
@@ -294,6 +352,7 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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  pv?: number | undefined;
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  idToken?: string | undefined;
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  platform?: "web" | "ios" | "android" | "tv" | undefined;
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+ games?: ("seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq")[] | undefined;
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  appVersion?: string | undefined;
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  }>, z.ZodObject<{
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  t: z.ZodLiteral<"setPlaying">;
@@ -340,6 +399,15 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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  }, {
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  t: "kick";
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  playerId: string;
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+ }>, z.ZodObject<{
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+ t: z.ZodLiteral<"comebackDecide">;
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+ grant: z.ZodBoolean;
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+ }, "strip", z.ZodTypeAny, {
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+ t: "comebackDecide";
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+ grant: boolean;
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+ }, {
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+ t: "comebackDecide";
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+ grant: boolean;
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  }>, z.ZodObject<{
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  t: z.ZodLiteral<"setCategories">;
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  categoryIds: z.ZodArray<z.ZodString, "many">;
@@ -367,30 +435,51 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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  }, {
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  t: "pickTeam";
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  teamIndex: number;
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+ }>, z.ZodObject<{
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+ t: z.ZodLiteral<"sebaqAnswer">;
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+ optionIndex: z.ZodNumber;
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+ }, "strip", z.ZodTypeAny, {
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+ t: "sebaqAnswer";
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+ optionIndex: number;
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+ }, {
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+ t: "sebaqAnswer";
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+ optionIndex: number;
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+ }>, z.ZodObject<{
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+ t: z.ZodLiteral<"sebaqRetry">;
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+ }, "strip", z.ZodTypeAny, {
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+ t: "sebaqRetry";
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+ }, {
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+ t: "sebaqRetry";
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+ }>, z.ZodObject<{
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+ t: z.ZodLiteral<"sebaqSkip">;
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+ }, "strip", z.ZodTypeAny, {
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+ t: "sebaqSkip";
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+ }, {
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+ t: "sebaqSkip";
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  }>, z.ZodObject<{
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  t: z.ZodLiteral<"setMode">;
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- game: z.ZodOptional<z.ZodEnum<["seedha", "snag", "trivia", "dama", "ersimha"]>>;
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+ game: z.ZodOptional<z.ZodEnum<["seedha", "snag", "trivia", "dama", "ersimha", "sebaq"]>>;
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  modeId: z.ZodOptional<z.ZodEnum<["solo", "oneDevice", "snag", "multiplayer"]>>;
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  }, "strip", z.ZodTypeAny, {
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  t: "setMode";
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- game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | undefined;
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+ game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq" | undefined;
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  modeId?: "snag" | "solo" | "oneDevice" | "multiplayer" | undefined;
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  }, {
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  t: "setMode";
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- game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | undefined;
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+ game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq" | undefined;
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  modeId?: "snag" | "solo" | "oneDevice" | "multiplayer" | undefined;
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  }>, z.ZodObject<{
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  t: z.ZodLiteral<"hostActivity">;
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- activity: z.ZodEnum<["configuring", "idle"]>;
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+ activity: z.ZodEnum<["options", "configuring", "idle"]>;
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  }, "strip", z.ZodTypeAny, {
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  t: "hostActivity";
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- activity: "configuring" | "idle";
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+ activity: "options" | "configuring" | "idle";
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  }, {
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  t: "hostActivity";
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- activity: "configuring" | "idle";
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+ activity: "options" | "configuring" | "idle";
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  }>, z.ZodObject<{
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  t: z.ZodLiteral<"startGame">;
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- game: z.ZodOptional<z.ZodEnum<["seedha", "snag", "trivia", "dama", "ersimha"]>>;
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+ game: z.ZodOptional<z.ZodEnum<["seedha", "snag", "trivia", "dama", "ersimha", "sebaq"]>>;
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  totalRounds: z.ZodNumber;
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  categoryIds: z.ZodArray<z.ZodString, "many">;
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  hostPlays: z.ZodOptional<z.ZodBoolean>;
@@ -409,7 +498,7 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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  t: "startGame";
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  categoryIds: string[];
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  totalRounds: number;
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- game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | undefined;
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+ game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq" | undefined;
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  modeId?: "snag" | "solo" | "oneDevice" | "multiplayer" | undefined;
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  hostPlays?: boolean | undefined;
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  players?: string[] | undefined;
@@ -422,7 +511,7 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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  t: "startGame";
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  categoryIds: string[];
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  totalRounds: number;
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- game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | undefined;
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+ game?: "seedha" | "snag" | "trivia" | "dama" | "ersimha" | "sebaq" | undefined;
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  modeId?: "snag" | "solo" | "oneDevice" | "multiplayer" | undefined;
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  hostPlays?: boolean | undefined;
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  players?: string[] | undefined;
@@ -901,6 +990,26 @@ interface GameStateView {
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  * paused (e.g. steal intro), or after time-up. Present ⇒ animate a countdown from
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  * it; the server remains the authority on actual time-up. */
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  timerRemainingMs?: number;
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+ /**
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+ * A comeback bonus awaiting the host's verdict (gs#123), or ABSENT when there is none.
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+ *
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+ * ⚠️ IT IS STATE, NOT ONLY AN EFFECT, AND THE DIFFERENCE IS A WEDGE. `comebackOffer` arrives as an
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+ * `fx` — and `fx` is transient and never replayed. So a host who reconnects between the offer and
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+ * their verdict would come back to a state with no mention of it: no card, no buttons, and no way
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+ * to resolve. The server would still hold the pending offer, and a pending offer BLOCKS the next
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+ * one, so the feature would be permanently dead for the rest of that game with nothing in any log.
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+ *
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+ * Found by the iOS desk asking «a resume snapshot after the accept carries the new score only,
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+ * yes?» — a question about the happy path, whose answer exposed the unhappy one.
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+ *
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+ * ABSENT rather than null when there is no offer: the card is either on screen or it is not, and an
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+ * optional key is the shape a client already has to handle for `timerRemainingMs`.
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+ */
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+ comebackOffer?: {
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+ teamId: string;
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+ questionText: string;
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+ scoreGapBeforeBonus: number;
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+ };
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  }
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  /** Transient presentation effects the relay emits; clients play them once. */
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  type Effect = {
@@ -931,6 +1040,21 @@ type Effect = {
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  t: 'scorePop';
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  amount: number;
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  streakBonus: number;
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+ } | {
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+ t: 'comebackBonus';
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+ teamId: string;
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+ points: number;
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+ previousScore: number;
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+ newScore: number;
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+ scoreGapBeforeBonus: number;
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+ } | {
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+ t: 'comebackOffer';
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+ teamId: string;
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+ questionText: string;
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+ scoreGapBeforeBonus: number;
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+ } | {
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+ t: 'comebackDeclined';
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+ teamId: string;
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  } | {
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  t: 'chargeCredit';
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  } | {
@@ -989,6 +1113,73 @@ interface DamaStateView {
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  moveCount: number;
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  black?: string;
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  white?: string;
1116
+ /**
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+ * When the side to move runs out of time, as absolute epoch ms — render it as a countdown.
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+ *
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+ * دامة is strictly 1v1, so ONE absent player stops the board completely: every other engine bounded
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+ * its equivalent and this one did not, which left a stalled game sitting until the 30-minute room
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+ * reaper. On expiry the game ends with NO winner and NO rating change — the same ruling as a
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+ * mid-game kick (2026-08-08): counting an abandonment as a win would let someone farm ELO by
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+ * walking away from a losing board.
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+ *
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+ * ADDITIVE and optional: absent while a bot is to move, after the game is over, and from any older
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+ * relay. A client that ignores it is correct, just less kind — it simply sees the game end.
1127
+ */
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+ moveDeadlineMs?: number;
1129
+ }
1130
+ /**
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+ * سباق — the race. Everyone runs the SAME questions, in the SAME order, privately, at their own speed.
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+ *
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+ * ⚠️ WHY THIS IS A RELAY GAME AND NOT A LOCAL ONE, in one sentence from the iOS desk: **timing cannot
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+ * be client-reported or the player with the best connection wins.** Every advance is stamped by the
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+ * server, the question set is dealt by the server, and a client never asks for a question — that last
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+ * one is how two players would otherwise end up racing different sets.
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+ *
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+ * The rules, all the owner's:
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+ * 1. same questions, same order, for every player — it is what makes «who finished first» mean anything
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+ * 2. right on the first tap → FULL points
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+ * 3. wrong → the player CHOOSES: try again for HALF, or move on. The cost of a retry is TIME, which
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+ * is why it needs no extra penalty and why the choice changes depending on whether you are ahead
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+ * 4. wrong twice → 0 for that question, next question. ⚠️ TWO TIERS ONLY — full → half → gone is
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+ * something a child can hold; a third tier turns it into arithmetic. Do not add one.
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+ * 5. finishing faster → BONUS points
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+ * 6. 🔴 HIGHEST SCORE WINS. SPEED ADDS, IT NEVER OVERRIDES. A player who mashes through in 30
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+ * seconds finishes first and still loses — that is the intended outcome and it is load-bearing.
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+ * 7. live standings visible during play
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+ * 8. the host races too
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+ *
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+ * ⚠️ QUESTION COUNT IS NOT FIXED: it is the selected categories × 6 levels (owner, 2026-08-25 —
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+ * «Questions are as players selected categories»). «3 categories» was his example, not the rule.
1153
+ */
1154
+ interface SebaqStandingRow {
1155
+ playerId: string;
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+ /** How many questions this player has FINISHED (not the one they are on). */
1157
+ done: number;
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+ score: number;
1159
+ /** Set only when they have finished the whole set — the bonus is not knowable before then. */
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+ speedBonus?: number;
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+ finished: boolean;
1162
+ }
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+ interface SebaqStateView {
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+ /** Total questions in this race = categories × 6. Every player runs all of them. */
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+ total: number;
1166
+ /** Live standings for everyone, always visible (rule 7). Ordered by the server, best first. */
1167
+ standings: SebaqStandingRow[];
1168
+ /** Set when every racer has finished. Ties on total score break on base score, then on time. */
1169
+ winnerId?: string | null;
1170
+ /** ⚠️ YOUR question only, and only the one you are ON. Never another player's, never the next one —
1171
+ * a client that could see ahead could pre-read while others cannot, which is the whole race. */
1172
+ you?: {
1173
+ index: number;
1174
+ /** ⚠️ The SAME anti-cheat boundary as trivia's: `correctAnswerIndex` is null while the question is
1175
+ * live and set only on reveal. In a race the temptation is stronger — every player holds a live
1176
+ * question at the same moment, so a leaked answer index is a leak to everyone at once. */
1177
+ question: QuestionView;
1178
+ /** true once you have answered wrong ONCE on this question: the half-or-skip choice is live. */
1179
+ retryOffered: boolean;
1180
+ score: number;
1181
+ finished: boolean;
1182
+ };
992
1183
  }
993
1184
  /**
994
1185
  * The authoritative Ersimha round state. Anti-cheat boundary (D-030): `word` is set ONLY in the
@@ -1065,7 +1256,7 @@ type ServerMsg = {
1065
1256
  packs?: PackView[];
1066
1257
  selectedCategoryIds: string[];
1067
1258
  teams: TeamSlotView[];
1068
- hostActivity: 'configuring' | 'idle';
1259
+ hostActivity: 'options' | 'configuring' | 'idle';
1069
1260
  tally?: {
1070
1261
  [playerId: string]: number;
1071
1262
  };
@@ -1087,6 +1278,12 @@ type ServerMsg = {
1087
1278
  view: DamaStateView;
1088
1279
  you: YouContext;
1089
1280
  roster?: RosterEntry[];
1281
+ } | {
1282
+ t: 'sebaqState';
1283
+ gameId: 'sebaq';
1284
+ view: SebaqStateView;
1285
+ you: YouContext;
1286
+ roster?: RosterEntry[];
1090
1287
  } | {
1091
1288
  t: 'ersimhaState';
1092
1289
  gameId: 'ersimha';
@@ -1165,4 +1362,4 @@ interface MyQuestionRow {
1165
1362
  };
1166
1363
  }
1167
1364
 
1168
- export { type AvatarView, type BuzzerGameMode, CHARACTER_IDS, type CategoryView, type CharacterId, ClientMsg, type DamaMoveView, type DamaPieceView, type DamaStateView, EMOTE_IDS, type Effect, type EmoteId, type ErsimhaStateView, GAMES, GAME_IDS, type GameId, type GameInfo, type GameStateView, type GameStatus, type GameplayFlow, type HelpName, LIMITS, type LobbyPlayer, MIN_SUPPORTED_PV, MODES, MODE_IDS, type ModeId, type ModeInfo, type MyQuestionRow, PROTOCOL_VERSION, type PackView, type QuestionView, REJECT_REASONS, ROOM_ALPHABET, type RejectReason, type RosterEntry, SUBMISSION_KINDS, SUBMISSION_STATUSES, type ServerMsg, type SoundName, type StrokePointView, type SubmissionKind, type SubmissionStatus, type TeamSlotView, type TeamView, type YouContext, gameIdForPv, gamesForPv, modesForGame, normalizeWesternDigits, sanitizeName };
1365
+ export { type AvatarView, type BuzzerGameMode, CHARACTER_IDS, COMEBACK_BONUS_MIN_PV, COMEBACK_EFFECTS, type CategoryView, type CharacterId, ClientMsg, type DamaMoveView, type DamaPieceView, type DamaStateView, EMOTE_IDS, type Effect, type EmoteId, type ErsimhaStateView, GAMES, GAME_IDS, type GameId, type GameInfo, type GameStateView, type GameStatus, type GameplayFlow, type HelpName, LIMITS, type LobbyPlayer, MIN_SUPPORTED_PV, MODES, MODE_IDS, type ModeId, type ModeInfo, type MyQuestionRow, PROTOCOL_VERSION, type PackView, type QuestionView, REJECT_REASONS, ROOM_ALPHABET, type RejectReason, type RosterEntry, SUBMISSION_KINDS, SUBMISSION_STATUSES, type SebaqStandingRow, type SebaqStateView, type ServerMsg, type SoundName, type StrokePointView, type SubmissionKind, type SubmissionStatus, type TeamSlotView, type TeamView, type YouContext, effectsForPv, gameIdForPv, gamesForPv, hostActivityForPv, modesForGame, normalizeWesternDigits, sanitizeName };