@tanstack/pacer 0.5.0 → 0.7.0

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Files changed (74) hide show
  1. package/dist/cjs/async-debouncer.cjs +32 -17
  2. package/dist/cjs/async-debouncer.cjs.map +1 -1
  3. package/dist/cjs/async-debouncer.d.cts +51 -9
  4. package/dist/cjs/async-queuer.cjs +189 -191
  5. package/dist/cjs/async-queuer.cjs.map +1 -1
  6. package/dist/cjs/async-queuer.d.cts +151 -94
  7. package/dist/cjs/async-rate-limiter.cjs +23 -13
  8. package/dist/cjs/async-rate-limiter.cjs.map +1 -1
  9. package/dist/cjs/async-rate-limiter.d.cts +54 -5
  10. package/dist/cjs/async-throttler.cjs +38 -17
  11. package/dist/cjs/async-throttler.cjs.map +1 -1
  12. package/dist/cjs/async-throttler.d.cts +51 -8
  13. package/dist/cjs/batcher.cjs +138 -0
  14. package/dist/cjs/batcher.cjs.map +1 -0
  15. package/dist/cjs/batcher.d.cts +149 -0
  16. package/dist/cjs/debouncer.cjs +3 -4
  17. package/dist/cjs/debouncer.cjs.map +1 -1
  18. package/dist/cjs/debouncer.d.cts +1 -2
  19. package/dist/cjs/index.cjs +3 -0
  20. package/dist/cjs/index.cjs.map +1 -1
  21. package/dist/cjs/index.d.cts +1 -0
  22. package/dist/cjs/queuer.cjs +68 -41
  23. package/dist/cjs/queuer.cjs.map +1 -1
  24. package/dist/cjs/queuer.d.cts +123 -92
  25. package/dist/cjs/rate-limiter.cjs +3 -4
  26. package/dist/cjs/rate-limiter.cjs.map +1 -1
  27. package/dist/cjs/rate-limiter.d.cts +1 -2
  28. package/dist/cjs/throttler.cjs +3 -4
  29. package/dist/cjs/throttler.cjs.map +1 -1
  30. package/dist/cjs/throttler.d.cts +1 -2
  31. package/dist/cjs/types.d.cts +1 -0
  32. package/dist/esm/async-debouncer.d.ts +51 -9
  33. package/dist/esm/async-debouncer.js +32 -17
  34. package/dist/esm/async-debouncer.js.map +1 -1
  35. package/dist/esm/async-queuer.d.ts +151 -94
  36. package/dist/esm/async-queuer.js +189 -191
  37. package/dist/esm/async-queuer.js.map +1 -1
  38. package/dist/esm/async-rate-limiter.d.ts +54 -5
  39. package/dist/esm/async-rate-limiter.js +23 -13
  40. package/dist/esm/async-rate-limiter.js.map +1 -1
  41. package/dist/esm/async-throttler.d.ts +51 -8
  42. package/dist/esm/async-throttler.js +38 -17
  43. package/dist/esm/async-throttler.js.map +1 -1
  44. package/dist/esm/batcher.d.ts +149 -0
  45. package/dist/esm/batcher.js +138 -0
  46. package/dist/esm/batcher.js.map +1 -0
  47. package/dist/esm/debouncer.d.ts +1 -2
  48. package/dist/esm/debouncer.js +3 -4
  49. package/dist/esm/debouncer.js.map +1 -1
  50. package/dist/esm/index.d.ts +1 -0
  51. package/dist/esm/index.js +3 -0
  52. package/dist/esm/index.js.map +1 -1
  53. package/dist/esm/queuer.d.ts +123 -92
  54. package/dist/esm/queuer.js +68 -41
  55. package/dist/esm/queuer.js.map +1 -1
  56. package/dist/esm/rate-limiter.d.ts +1 -2
  57. package/dist/esm/rate-limiter.js +3 -4
  58. package/dist/esm/rate-limiter.js.map +1 -1
  59. package/dist/esm/throttler.d.ts +1 -2
  60. package/dist/esm/throttler.js +3 -4
  61. package/dist/esm/throttler.js.map +1 -1
  62. package/dist/esm/types.d.ts +1 -0
  63. package/package.json +11 -1
  64. package/src/async-debouncer.ts +76 -20
  65. package/src/async-queuer.ts +309 -275
  66. package/src/async-rate-limiter.ts +73 -16
  67. package/src/async-throttler.ts +84 -20
  68. package/src/batcher.ts +253 -0
  69. package/src/debouncer.ts +3 -4
  70. package/src/index.ts +1 -0
  71. package/src/queuer.ts +142 -98
  72. package/src/rate-limiter.ts +3 -4
  73. package/src/throttler.ts +3 -4
  74. package/src/types.ts +3 -0
@@ -1 +1 @@
1
- {"version":3,"file":"queuer.js","sources":["../../src/queuer.ts"],"sourcesContent":["import { parseFunctionOrValue } from './utils'\n\n/**\n * Options for configuring a Queuer instance\n */\nexport interface QueuerOptions<TValue> {\n /**\n * Default position to add items to the queuer\n * @default 'back'\n */\n addItemsTo?: QueuePosition\n /**\n * Maximum time in milliseconds that an item can stay in the queue\n * If not provided, items will never expire\n */\n expirationDuration?: number\n /**\n * Function to determine if an item has expired\n * If provided, this overrides the expirationDuration behavior\n */\n getIsExpired?: (item: TValue, addedAt: number) => boolean\n /**\n * Default position to get items from during processing\n * @default 'front'\n */\n getItemsFrom?: QueuePosition\n /**\n * Function to determine priority of items in the queuer\n * Higher priority items will be processed first\n */\n getPriority?: (item: TValue) => number\n /**\n * Initial items to populate the queuer with\n */\n initialItems?: Array<TValue>\n /**\n * Maximum number of items allowed in the queuer\n */\n maxSize?: number\n /**\n * Callback fired whenever an item expires in the queuer\n */\n onExpire?: (item: TValue, queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever an item is removed from the queuer\n */\n onGetNextItem?: (item: TValue, queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever the queuer's running state changes\n */\n onIsRunningChange?: (queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever an item is added or removed from the queuer\n */\n onItemsChange?: (queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever an item is rejected from being added to the queuer\n */\n onReject?: (item: TValue, queuer: Queuer<TValue>) => void\n /**\n * Whether the queuer should start processing tasks immediately\n */\n started?: boolean\n /**\n * Time in milliseconds to wait between processing items.\n * Can be a number or a function that returns a number.\n * @default 0\n */\n wait?: number | ((queuer: Queuer<TValue>) => number)\n}\n\nconst defaultOptions: Required<QueuerOptions<any>> = {\n addItemsTo: 'back',\n getItemsFrom: 'front',\n getPriority: (item) => item?.priority ?? 0,\n getIsExpired: () => false,\n expirationDuration: Infinity,\n initialItems: [],\n maxSize: Infinity,\n onGetNextItem: () => {},\n onIsRunningChange: () => {},\n onItemsChange: () => {},\n onReject: () => {},\n onExpire: () => {},\n started: true,\n wait: 0,\n}\n\n/**\n * Position type for addItem and getNextItem operations\n */\nexport type QueuePosition = 'front' | 'back'\n\n/**\n * A flexible queue data structure that defaults to FIFO (First In First Out) behavior\n * with optional position overrides for stack-like or double-ended operations.\n *\n * The queuer can automatically process items as they are added, with configurable\n * wait times between processing each item. Processing can be started/stopped\n * and the queuer will maintain its state.\n *\n * Supports priority-based ordering when a getPriority function is provided.\n * Items with higher priority values will be processed first.\n *\n * Default queue behavior:\n * - addItem(item): adds to back of queuer\n * - getNextItem(): removes and returns from front of queuer\n *\n * Stack (LIFO) behavior:\n * - addItem(item, 'back'): adds to back\n * - getNextItem('back'): removes and returns from back\n *\n * Double-ended queuer behavior:\n * - addItem(item, position): adds to specified position ('front' or 'back')\n * - getNextItem(position): removes and returns from specified position\n *\n * Processing behavior:\n * - start(): begins processing items in the queuer\n * - stop(): pauses processing\n * - wait: configurable delay between processing items\n * - onItemsChange/onGetNextItem: callbacks for monitoring queuer state\n *\n * Supports item expiration to clear stale items from the queuer\n * - expirationDuration: maximum time in milliseconds that an item can stay in the queue\n * - getIsExpired: function to override default expiration behavior\n * - onExpire: callback for when an item expires\n *\n * @example\n * ```ts\n * // FIFO queuer\n * const queuer = new Queuer<number>();\n * queuer.addItem(1); // [1]\n * queuer.addItem(2); // [1, 2]\n * queuer.getNextItem(); // returns 1, queuer is [2]\n *\n * // Priority queuer with processing\n * const priorityQueue = new Queuer<number>({\n * getPriority: (n) => n, // Higher numbers have priority\n * started: true, // Begin processing immediately\n * wait: 1000, // Wait 1s between items\n * onGetNextItem: (item, queuer) => console.log(item)\n * });\n * priorityQueue.addItem(1); // [1]\n * priorityQueue.addItem(3); // [3, 1] - 3 processed first\n * priorityQueue.addItem(2); // [3, 2, 1]\n * ```\n */\nexport class Queuer<TValue> {\n private _options: Required<QueuerOptions<TValue>>\n private _items: Array<TValue> = []\n private _itemTimestamps: Array<number> = []\n private _executionCount = 0\n private _rejectionCount = 0\n private _expirationCount = 0\n private _onItemsChanges: Array<(item: TValue) => void> = []\n private _running: boolean\n private _pendingTick = false\n\n constructor(initialOptions: QueuerOptions<TValue> = defaultOptions) {\n this._options = { ...defaultOptions, ...initialOptions }\n this._running = this._options.started\n\n for (let i = 0; i < this._options.initialItems.length; i++) {\n const item = this._options.initialItems[i]!\n const isLast = i === this._options.initialItems.length - 1\n this.addItem(item, this._options.addItemsTo, isLast)\n }\n }\n\n /**\n * Updates the queuer options\n * Returns the new options state\n */\n setOptions(newOptions: Partial<QueuerOptions<TValue>>): void {\n this._options = { ...this._options, ...newOptions }\n }\n\n /**\n * Returns the current queuer options\n */\n getOptions(): Required<QueuerOptions<TValue>> {\n return this._options\n }\n\n /**\n * Returns the current wait time in milliseconds\n */\n getWait(): number {\n return parseFunctionOrValue(this._options.wait, this)\n }\n\n /**\n * Processes items in the queuer\n */\n private tick() {\n if (!this._running) {\n this._pendingTick = false\n return\n }\n\n // Check for expired items\n this.checkExpiredItems()\n\n while (!this.getIsEmpty()) {\n const nextItem = this.getNextItem(this._options.getItemsFrom)\n if (nextItem === undefined) {\n break\n }\n this._onItemsChanges.forEach((cb) => cb(nextItem))\n\n const wait = this.getWait()\n if (wait > 0) {\n // Use setTimeout to wait before processing next item\n setTimeout(() => this.tick(), wait)\n return\n }\n\n this.tick()\n }\n this._pendingTick = false\n }\n\n /**\n * Checks for and removes expired items from the queuer\n */\n private checkExpiredItems() {\n if (\n this._options.expirationDuration === Infinity &&\n this._options.getIsExpired === defaultOptions.getIsExpired\n )\n return\n\n const now = Date.now()\n const expiredIndices: Array<number> = []\n\n // Find indices of expired items\n for (let i = 0; i < this._items.length; i++) {\n const timestamp = this._itemTimestamps[i]\n if (timestamp === undefined) continue\n\n const item = this._items[i]\n if (item === undefined) continue\n\n const isExpired =\n this._options.getIsExpired !== defaultOptions.getIsExpired\n ? this._options.getIsExpired(item, timestamp)\n : now - timestamp > this._options.expirationDuration\n\n if (isExpired) {\n expiredIndices.push(i)\n }\n }\n\n // Remove expired items from back to front to maintain indices\n for (let i = expiredIndices.length - 1; i >= 0; i--) {\n const index = expiredIndices[i]\n if (index === undefined) continue\n\n const expiredItem = this._items[index]\n if (expiredItem === undefined) continue\n\n this._items.splice(index, 1)\n this._itemTimestamps.splice(index, 1)\n this._expirationCount++\n this._options.onExpire(expiredItem, this)\n }\n\n if (expiredIndices.length > 0) {\n this._options.onItemsChange(this)\n }\n }\n\n /**\n * Stops the queuer from processing items\n */\n stop() {\n this._running = false\n this._pendingTick = false\n this._options.onIsRunningChange(this)\n }\n\n /**\n * Starts the queuer and processes items\n */\n start() {\n this._running = true\n if (!this._pendingTick && !this.getIsEmpty()) {\n this._pendingTick = true\n this.tick()\n }\n this._options.onIsRunningChange(this)\n }\n\n /**\n * Removes all items from the queuer\n */\n clear(): void {\n this._items = []\n this._options.onItemsChange(this)\n }\n\n /**\n * Resets the queuer to its initial state\n */\n reset(withInitialItems?: boolean): void {\n this.clear()\n this._executionCount = 0\n if (withInitialItems) {\n this._items = [...this._options.initialItems]\n }\n this._running = this._options.started\n }\n\n /**\n * Adds an item to the queuer and starts processing if not already running\n * @returns true if item was added, false if queuer is full\n */\n addItem(\n item: TValue,\n position: QueuePosition = this._options.addItemsTo,\n runOnUpdate: boolean = true,\n ): boolean {\n if (this.getIsFull()) {\n this._rejectionCount++\n this._options.onReject(item, this)\n return false\n }\n\n if (this._options.getPriority !== defaultOptions.getPriority) {\n // If custom priority function is provided, insert based on priority\n const priority = this._options.getPriority(item)\n const insertIndex = this._items.findIndex(\n (existing) => this._options.getPriority(existing) > priority,\n )\n\n if (insertIndex === -1) {\n this._items.push(item)\n this._itemTimestamps.push(Date.now())\n } else {\n this._items.splice(insertIndex, 0, item)\n this._itemTimestamps.splice(insertIndex, 0, Date.now())\n }\n } else {\n // Default FIFO/LIFO behavior\n if (position === 'front') {\n this._items.unshift(item)\n this._itemTimestamps.unshift(Date.now())\n } else {\n this._items.push(item)\n this._itemTimestamps.push(Date.now())\n }\n }\n\n if (this._running && !this._pendingTick) {\n this._pendingTick = true\n this.tick()\n }\n if (runOnUpdate) {\n this._options.onItemsChange(this)\n }\n return true\n }\n\n /**\n * Removes and returns an item from the queuer using shift (default) or pop\n *\n * @example\n * ```ts\n * // Standard FIFO queuer\n * queuer.getNextItem()\n * // Stack-like behavior (LIFO)\n * queuer.getNextItem('back')\n * ```\n */\n getNextItem(\n position: QueuePosition = this._options.getItemsFrom,\n ): TValue | undefined {\n let item: TValue | undefined\n\n if (position === 'front') {\n item = this._items.shift()\n this._itemTimestamps.shift()\n } else {\n item = this._items.pop()\n this._itemTimestamps.pop()\n }\n\n if (item !== undefined) {\n this._executionCount++\n this._options.onItemsChange(this)\n this._options.onGetNextItem(item, this)\n }\n return item\n }\n\n /**\n * Returns an item without removing it\n *\n * @example\n * ```ts\n * // Look at next item to getNextItem\n * queuer.getPeek()\n * // Look at last item (like stack top)\n * queuer.getPeek('back')\n * ```\n */\n getPeek(\n position: QueuePosition = this._options.getItemsFrom,\n ): TValue | undefined {\n if (position === 'front') {\n return this._items[0]\n }\n return this._items[this._items.length - 1]\n }\n\n /**\n * Returns true if the queuer is empty\n */\n getIsEmpty(): boolean {\n return this._items.length === 0\n }\n\n /**\n * Returns true if the queuer is full\n */\n getIsFull(): boolean {\n return this._items.length >= this._options.maxSize\n }\n\n /**\n * Returns the current size of the queuer\n */\n getSize(): number {\n return this._items.length\n }\n\n /**\n * Returns a copy of all items in the queuer\n */\n getAllItems(): Array<TValue> {\n return [...this._items]\n }\n\n /**\n * Returns the number of items that have been removed from the queuer\n */\n getExecutionCount(): number {\n return this._executionCount\n }\n\n /**\n * Returns the number of items that have been rejected from the queuer\n */\n getRejectionCount(): number {\n return this._rejectionCount\n }\n\n /**\n * Returns the number of items that have expired from the queuer\n */\n getExpirationCount(): number {\n return this._expirationCount\n }\n\n /**\n * Returns true if the queuer is running\n */\n getIsRunning() {\n return this._running\n }\n\n /**\n * Returns true if the queuer is running but has no items to process\n */\n getIsIdle() {\n return this._running && this.getIsEmpty()\n }\n}\n\n/**\n * Creates a queue that processes items in a queuer immediately upon addition.\n * Items are processed sequentially in FIFO order by default.\n *\n * This is a simplified wrapper around the Queuer class that only exposes the\n * `addItem` method. This queue is always running and will process items as they are added.\n * For more control over queuer processing, use the Queuer class\n * directly which provides methods like `start`, `stop`, `reset`, and more.\n *\n * @example\n * ```ts\n * // Basic sequential processing\n * const processItems = queuer<number>({\n * wait: 1000,\n * onItemsChange: (queuer) => console.log(queuer.getAllItems())\n * })\n * processItems(1) // Logs: 1\n * processItems(2) // Logs: 2 after 1 completes\n *\n * // Priority queuer\n * const processPriority = queuer<number>({\n * process: async (n) => console.log(n),\n * getPriority: n => n // Higher numbers processed first\n * })\n * processPriority(1)\n * processPriority(3) // Processed before 1\n * ```\n */\nexport function queue<TValue>(options: QueuerOptions<TValue>) {\n const queuer = new Queuer<TValue>(options)\n return 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0,\n getIsExpired: () => false,\n expirationDuration: Infinity,\n initialItems: [],\n maxSize: Infinity,\n onExecute: () => {},\n onIsRunningChange: () => {},\n onItemsChange: () => {},\n onReject: () => {},\n onExpire: () => {},\n started: true,\n wait: 0,\n}\n\n/**\n * Position type for addItem and getNextItem operations.\n *\n * - 'front': Operate on the front of the queue (FIFO)\n * - 'back': Operate on the back of the queue (LIFO)\n */\nexport type QueuePosition = 'front' | 'back'\n\n/**\n * A flexible queue that processes items with configurable wait times, expiration, and priority.\n *\n * Features:\n * - Automatic or manual processing of items\n * - FIFO (First In First Out), LIFO (Last In First Out), or double-ended queue behavior\n * - Priority-based ordering when getPriority is provided\n * - Item expiration and removal of stale items\n * - Callbacks for queue state changes, execution, rejection, and expiration\n *\n * Running behavior:\n * - `start()`: Begins automatically processing items in the queue (defaults to running)\n * - `stop()`: Pauses processing but maintains queue state\n * - `wait`: Configurable delay between processing items\n * - `onItemsChange`/`onExecute`: Callbacks for monitoring queue state\n *\n * Manual processing is also supported when automatic processing is disabled:\n * - `execute()`: Processes the next item using the provided function\n * - `getNextItem()`: Removes and returns the next item without processing\n *\n * Queue behavior defaults to FIFO:\n * - `addItem(item)`: Adds to the back of the queue\n * - Items processed from the front of the queue\n *\n * Priority queue:\n * - Provide a `getPriority` function; higher values are processed first\n *\n * Stack (LIFO):\n * - `addItem(item, 'back')`: Adds to the back\n * - `getNextItem('back')`: Removes from the back\n *\n * Double-ended queue:\n * - `addItem(item, position)`: Adds to specified position ('front'/'back')\n * - `getNextItem(position)`: Removes from specified position\n *\n * Item expiration:\n * - `expirationDuration`: Maximum time items can stay in the queue\n * - `getIsExpired`: Function to override default expiration\n * - `onExpire`: Callback for expired items\n *\n * Example usage:\n * ```ts\n * // Auto-processing queue with wait time\n * const autoQueue = new Queuer<number>((n) => console.log(n), {\n * started: true, // Begin processing immediately\n * wait: 1000, // Wait 1s between items\n * onExecute: (item) => console.log(`Processed ${item}`)\n * });\n * autoQueue.addItem(1); // Will process after 1s\n * autoQueue.addItem(2); // Will process 1s after first item\n *\n * // Manual processing queue\n * const manualQueue = new Queuer<number>((n) => console.log(n), {\n * started: false\n * });\n * manualQueue.addItem(1); // [1]\n * manualQueue.addItem(2); // [1, 2]\n * manualQueue.execute(); // logs 1, queue is [2]\n * manualQueue.getNextItem(); // returns 2, queue is empty\n * ```\n */\nexport class Queuer<TValue> {\n private _options: Required<QueuerOptions<TValue>>\n private _items: Array<TValue> = []\n private _itemTimestamps: Array<number> = []\n private _executionCount = 0\n private _rejectionCount = 0\n private _expirationCount = 0\n private _onItemsChanges: Array<(item: TValue) => void> = []\n private _running: boolean\n private _pendingTick = false\n\n constructor(\n private fn: (item: TValue) => void,\n initialOptions: QueuerOptions<TValue> = {},\n ) {\n this._options = { ...defaultOptions, ...initialOptions }\n this._running = this._options.started\n\n for (let i = 0; i < this._options.initialItems.length; i++) {\n const item = this._options.initialItems[i]!\n const isLast = i === this._options.initialItems.length - 1\n this.addItem(item, this._options.addItemsTo, isLast)\n }\n }\n\n /**\n * Updates the queuer options. 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Normally, use execute() to process items.\n *\n * Example usage:\n * ```ts\n * // FIFO\n * queuer.getNextItem();\n * // LIFO\n * queuer.getNextItem('back');\n * ```\n */\n getNextItem(\n position: QueuePosition = this._options.getItemsFrom,\n ): TValue | undefined {\n let item: TValue | undefined\n\n if (position === 'front') {\n item = this._items.shift()\n this._itemTimestamps.shift()\n } else {\n item = this._items.pop()\n this._itemTimestamps.pop()\n }\n\n if (item !== undefined) {\n this._options.onItemsChange(this)\n }\n\n return item\n }\n\n /**\n * Removes and returns the next item from the queue and processes it using the provided function.\n *\n * Example usage:\n * ```ts\n * queuer.execute();\n * // LIFO\n * queuer.execute('back');\n * ```\n */\n execute(position?: QueuePosition): TValue | undefined {\n const item = this.getNextItem(position)\n if (item !== undefined) {\n this.fn(item)\n this._executionCount++\n this._options.onExecute(item, this)\n }\n return item\n }\n\n /**\n * Returns the next item in the queue without removing it.\n *\n * Example usage:\n * ```ts\n * queuer.getPeek(); // front\n * queuer.getPeek('back'); // back\n * ```\n */\n getPeek(\n position: QueuePosition = this._options.getItemsFrom,\n ): TValue | undefined {\n if (position === 'front') {\n return this._items[0]\n }\n return this._items[this._items.length - 1]\n }\n\n /**\n * Returns true if the queue is empty (no pending items).\n */\n getIsEmpty(): boolean {\n return this._items.length === 0\n }\n\n /**\n * Returns true if the queue is full (reached maxSize).\n */\n getIsFull(): boolean {\n return this._items.length >= this._options.maxSize\n }\n\n /**\n * Returns the number of pending items in the queue.\n */\n getSize(): number {\n return this._items.length\n }\n\n /**\n * Returns a copy of all items in the queue.\n */\n getAllItems(): Array<TValue> {\n return [...this._items]\n }\n\n /**\n * Returns the number of items that have been processed and removed from the queue.\n */\n getExecutionCount(): number {\n return this._executionCount\n }\n\n /**\n * Returns the number of items that have been rejected from being added to the queue.\n */\n getRejectionCount(): number {\n return this._rejectionCount\n }\n\n /**\n * Returns the number of items that have expired and been removed from the queue.\n */\n getExpirationCount(): number {\n return this._expirationCount\n }\n\n /**\n * Returns true if the queuer is currently running (processing items).\n */\n getIsRunning() {\n return this._running\n }\n\n /**\n * Returns true if the queuer is running but has no items to process.\n */\n getIsIdle() {\n return this._running && this.getIsEmpty()\n }\n}\n\n/**\n * Creates a queue that processes items immediately upon addition.\n * Items are processed sequentially in FIFO order by default.\n *\n * This is a simplified wrapper around the Queuer class that only exposes the\n * `addItem` method. The queue is always running and will process items as they are added.\n * For more control over queue processing, use the Queuer class directly.\n *\n * Example usage:\n * ```ts\n * // Basic sequential processing\n * const processItems = queue<number>((n) => console.log(n), {\n * wait: 1000,\n * onItemsChange: (queuer) => console.log(queuer.getAllItems())\n * });\n * processItems(1); // Logs: 1\n * processItems(2); // Logs: 2 after 1 completes\n *\n * // Priority queue\n * const processPriority = queue<number>((n) => console.log(n), {\n * getPriority: n => n // Higher numbers processed first\n * });\n * processPriority(1);\n * processPriority(3); // Processed before 1\n * ```\n */\nexport function queue<TValue>(\n fn: (item: TValue) => void,\n options: QueuerOptions<TValue>,\n) {\n const queuer = new Queuer<TValue>(fn, options)\n return 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@@ -74,7 +74,6 @@ export declare class RateLimiter<TFn extends AnyFunction> {
74
74
  constructor(fn: TFn, initialOptions: RateLimiterOptions<TFn>);
75
75
  /**
76
76
  * Updates the rate limiter options
77
- * Returns the new options state
78
77
  */
79
78
  setOptions(newOptions: Partial<RateLimiterOptions<TFn>>): void;
80
79
  /**
@@ -109,7 +108,7 @@ export declare class RateLimiter<TFn extends AnyFunction> {
109
108
  * ```
110
109
  */
111
110
  maybeExecute(...args: Parameters<TFn>): boolean;
112
- private executeFunction;
111
+ private execute;
113
112
  private rejectFunction;
114
113
  private cleanupOldExecutions;
115
114
  /**
@@ -22,7 +22,6 @@ class RateLimiter {
22
22
  }
23
23
  /**
24
24
  * Updates the rate limiter options
25
- * Returns the new options state
26
25
  */
27
26
  setOptions(newOptions) {
28
27
  this._options = { ...this._options, ...newOptions };
@@ -70,7 +69,7 @@ class RateLimiter {
70
69
  this.cleanupOldExecutions();
71
70
  if (this._options.windowType === "sliding") {
72
71
  if (this._executionTimes.length < this.getLimit()) {
73
- this.executeFunction(...args);
72
+ this.execute(...args);
74
73
  return true;
75
74
  }
76
75
  } else {
@@ -78,14 +77,14 @@ class RateLimiter {
78
77
  const oldestExecution = Math.min(...this._executionTimes);
79
78
  const isNewWindow = oldestExecution + this.getWindow() <= now;
80
79
  if (isNewWindow || this._executionTimes.length < this.getLimit()) {
81
- this.executeFunction(...args);
80
+ this.execute(...args);
82
81
  return true;
83
82
  }
84
83
  }
85
84
  this.rejectFunction();
86
85
  return false;
87
86
  }
88
- executeFunction(...args) {
87
+ execute(...args) {
89
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  var _a, _b;
90
89
  if (!this.getEnabled()) return;
91
90
  const now = Date.now();
@@ -1 +1 @@
1
- {"version":3,"file":"rate-limiter.js","sources":["../../src/rate-limiter.ts"],"sourcesContent":["import { parseFunctionOrValue } from './utils'\nimport type { AnyFunction } from './types'\n\n/**\n * Options for configuring a rate-limited function\n */\nexport interface RateLimiterOptions<TFn extends AnyFunction> {\n /**\n * Whether the rate limiter is enabled. When disabled, maybeExecute will not trigger any executions.\n * Defaults to true.\n */\n enabled?: boolean | ((rateLimiter: RateLimiter<TFn>) => boolean)\n /**\n * Maximum number of executions allowed within the time window.\n * Can be a number or a callback function that receives the rate limiter instance and returns a number.\n */\n limit: number | ((rateLimiter: RateLimiter<TFn>) => number)\n /**\n * Callback function that is called after the function is executed\n */\n onExecute?: (rateLimiter: RateLimiter<TFn>) => void\n /**\n * Optional callback function that is called when an execution is rejected due to rate limiting\n */\n onReject?: (rateLimiter: RateLimiter<TFn>) => void\n /**\n * Time window in milliseconds within which the limit applies.\n * Can be a number or a callback function that receives the rate limiter instance and returns a number.\n */\n window: number | ((rateLimiter: RateLimiter<TFn>) => number)\n /**\n * Type of window to use for rate limiting\n * - 'fixed': Uses a fixed window that resets after the window period\n * - 'sliding': Uses a sliding window that allows executions as old ones expire\n * Defaults to 'fixed'\n */\n windowType?: 'fixed' | 'sliding'\n}\n\nconst defaultOptions: Required<RateLimiterOptions<any>> = {\n enabled: true,\n limit: 1,\n onExecute: () => {},\n onReject: () => {},\n window: 0,\n windowType: 'fixed',\n}\n\n/**\n * A class that creates a rate-limited function.\n *\n * Rate limiting is a simple approach that allows a function to execute up to a limit within a time window,\n * then blocks all subsequent calls until the window passes. This can lead to \"bursty\" behavior where\n * all executions happen immediately, followed by a complete block.\n *\n * The rate limiter supports two types of windows:\n * - 'fixed': A strict window that resets after the window period. All executions within the window count\n * towards the limit, and the window resets completely after the period.\n * - 'sliding': A rolling window that allows executions as old ones expire. This provides a more\n * consistent rate of execution over time.\n *\n * For smoother execution patterns, consider using:\n * - Throttling: Ensures consistent spacing between executions (e.g. max once per 200ms)\n * - Debouncing: Waits for a pause in calls before executing (e.g. after 500ms of no calls)\n *\n * Rate limiting is best used for hard API limits or resource constraints. For UI updates or\n * smoothing out frequent events, throttling or debouncing usually provide better user experience.\n *\n * @example\n * ```ts\n * const rateLimiter = new RateLimiter(\n * (id: string) => api.getData(id),\n * { limit: 5, window: 1000, windowType: 'sliding' } // 5 calls per second with sliding window\n * );\n *\n * // Will execute immediately until limit reached, then block\n * rateLimiter.maybeExecute('123');\n * ```\n */\nexport class RateLimiter<TFn extends AnyFunction> {\n private _executionCount = 0\n private _rejectionCount = 0\n private _executionTimes: Array<number> = []\n private _options: RateLimiterOptions<TFn>\n\n constructor(\n private fn: TFn,\n initialOptions: RateLimiterOptions<TFn>,\n ) {\n this._options = {\n ...defaultOptions,\n ...initialOptions,\n }\n }\n\n /**\n * Updates the rate limiter options\n * Returns the new options state\n */\n setOptions(newOptions: Partial<RateLimiterOptions<TFn>>): void {\n this._options = { ...this._options, ...newOptions }\n }\n\n /**\n * Returns the current rate limiter options\n */\n getOptions(): Required<RateLimiterOptions<TFn>> {\n return this._options as Required<RateLimiterOptions<TFn>>\n }\n\n /**\n * Returns the current enabled state of the rate limiter\n */\n getEnabled(): boolean {\n return parseFunctionOrValue(this._options.enabled, this)!\n }\n\n /**\n * Returns the current limit of executions allowed within the time window\n */\n getLimit(): number {\n return parseFunctionOrValue(this._options.limit, this)\n }\n\n /**\n * Returns the current time window in milliseconds\n */\n getWindow(): number {\n return parseFunctionOrValue(this._options.window, this)\n }\n\n /**\n * Attempts to execute the rate-limited function if within the configured limits.\n * Will reject execution if the number of calls in the current window exceeds the limit.\n *\n * @example\n * ```ts\n * const rateLimiter = new RateLimiter(fn, { limit: 5, window: 1000 });\n *\n * // First 5 calls will return true\n * rateLimiter.maybeExecute('arg1', 'arg2'); // true\n *\n * // Additional calls within the window will return false\n * rateLimiter.maybeExecute('arg1', 'arg2'); // false\n * ```\n */\n maybeExecute(...args: Parameters<TFn>): boolean {\n this.cleanupOldExecutions()\n\n if (this._options.windowType === 'sliding') {\n // For sliding window, we can execute if we have capacity in the current window\n if (this._executionTimes.length < this.getLimit()) {\n this.executeFunction(...args)\n return true\n }\n } else {\n // For fixed window, we need to check if we're in a new window\n const now = Date.now()\n const oldestExecution = Math.min(...this._executionTimes)\n const isNewWindow = oldestExecution + this.getWindow() <= now\n\n if (isNewWindow || this._executionTimes.length < this.getLimit()) {\n this.executeFunction(...args)\n return true\n }\n }\n\n this.rejectFunction()\n return false\n }\n\n private executeFunction(...args: Parameters<TFn>): void {\n if (!this.getEnabled()) return\n const now = Date.now()\n this._executionCount++\n this._executionTimes.push(now)\n this.fn(...args) // execute the function\n this._options.onExecute?.(this)\n }\n\n private rejectFunction(): void {\n this._rejectionCount++\n if (this._options.onReject) {\n this._options.onReject(this)\n }\n }\n\n private cleanupOldExecutions(): void {\n const now = Date.now()\n const windowStart = now - this.getWindow()\n this._executionTimes = this._executionTimes.filter(\n (time) => time > windowStart,\n )\n }\n\n /**\n * Returns the number of times the function has been executed\n */\n getExecutionCount(): number {\n return this._executionCount\n }\n\n /**\n * Returns the number of times the function has been rejected\n */\n getRejectionCount(): number {\n return this._rejectionCount\n }\n\n /**\n * Returns the number of remaining executions allowed in the current window\n */\n getRemainingInWindow(): number {\n this.cleanupOldExecutions()\n return Math.max(0, this.getLimit() - this._executionTimes.length)\n }\n\n /**\n * Returns the number of milliseconds until the next execution will be possible\n */\n getMsUntilNextWindow(): number {\n if (this.getRemainingInWindow() > 0) {\n return 0\n }\n const oldestExecution = Math.min(...this._executionTimes)\n return oldestExecution + this.getWindow() - Date.now()\n }\n\n /**\n * Resets the rate limiter state\n */\n reset(): void {\n this._executionTimes = []\n this._executionCount = 0\n this._rejectionCount = 0\n }\n}\n\n/**\n * Creates a rate-limited function that will execute the provided function up to a maximum number of times within a time window.\n *\n * Note that rate limiting is a simpler form of execution control compared to throttling or debouncing:\n * - A rate limiter will allow all executions until the limit is reached, then block all subsequent calls until the window resets\n * - A throttler ensures even spacing between executions, which can be better for consistent performance\n * - A debouncer collapses multiple calls into one, which is better for handling bursts of events\n *\n * The rate limiter supports two types of windows:\n * - 'fixed': A strict window that resets after the window period. All executions within the window count\n * towards the limit, and the window resets completely after the period.\n * - 'sliding': A rolling window that allows executions as old ones expire. This provides a more\n * consistent rate of execution over time.\n *\n * Consider using throttle() or debounce() if you need more intelligent execution control. Use rate limiting when you specifically\n * need to enforce a hard limit on the number of executions within a time period.\n *\n * @example\n * ```ts\n * // Rate limit to 5 calls per minute with a sliding window\n * const rateLimited = rateLimit(makeApiCall, {\n * limit: 5,\n * window: 60000,\n * windowType: 'sliding',\n * onReject: (rateLimiter) => {\n * console.log(`Rate limit exceeded. 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1
+ {"version":3,"file":"rate-limiter.js","sources":["../../src/rate-limiter.ts"],"sourcesContent":["import { parseFunctionOrValue } from './utils'\nimport type { AnyFunction } from './types'\n\n/**\n * Options for configuring a rate-limited function\n */\nexport interface RateLimiterOptions<TFn extends AnyFunction> {\n /**\n * Whether the rate limiter is enabled. When disabled, maybeExecute will not trigger any executions.\n * Defaults to true.\n */\n enabled?: boolean | ((rateLimiter: RateLimiter<TFn>) => boolean)\n /**\n * Maximum number of executions allowed within the time window.\n * Can be a number or a callback function that receives the rate limiter instance and returns a number.\n */\n limit: number | ((rateLimiter: RateLimiter<TFn>) => number)\n /**\n * Callback function that is called after the function is executed\n */\n onExecute?: (rateLimiter: RateLimiter<TFn>) => void\n /**\n * Optional callback function that is called when an execution is rejected due to rate limiting\n */\n onReject?: (rateLimiter: RateLimiter<TFn>) => void\n /**\n * Time window in milliseconds within which the limit applies.\n * Can be a number or a callback function that receives the rate limiter instance and returns a number.\n */\n window: number | ((rateLimiter: RateLimiter<TFn>) => number)\n /**\n * Type of window to use for rate limiting\n * - 'fixed': Uses a fixed window that resets after the window period\n * - 'sliding': Uses a sliding window that allows executions as old ones expire\n * Defaults to 'fixed'\n */\n windowType?: 'fixed' | 'sliding'\n}\n\nconst defaultOptions: Required<RateLimiterOptions<any>> = {\n enabled: true,\n limit: 1,\n onExecute: () => {},\n onReject: () => {},\n window: 0,\n windowType: 'fixed',\n}\n\n/**\n * A class that creates a rate-limited function.\n *\n * Rate limiting is a simple approach that allows a function to execute up to a limit within a time window,\n * then blocks all subsequent calls until the window passes. This can lead to \"bursty\" behavior where\n * all executions happen immediately, followed by a complete block.\n *\n * The rate limiter supports two types of windows:\n * - 'fixed': A strict window that resets after the window period. All executions within the window count\n * towards the limit, and the window resets completely after the period.\n * - 'sliding': A rolling window that allows executions as old ones expire. This provides a more\n * consistent rate of execution over time.\n *\n * For smoother execution patterns, consider using:\n * - Throttling: Ensures consistent spacing between executions (e.g. max once per 200ms)\n * - Debouncing: Waits for a pause in calls before executing (e.g. after 500ms of no calls)\n *\n * Rate limiting is best used for hard API limits or resource constraints. For UI updates or\n * smoothing out frequent events, throttling or debouncing usually provide better user experience.\n *\n * @example\n * ```ts\n * const rateLimiter = new RateLimiter(\n * (id: string) => api.getData(id),\n * { limit: 5, window: 1000, windowType: 'sliding' } // 5 calls per second with sliding window\n * );\n *\n * // Will execute immediately until limit reached, then block\n * rateLimiter.maybeExecute('123');\n * ```\n */\nexport class RateLimiter<TFn extends AnyFunction> {\n private _executionCount = 0\n private _rejectionCount = 0\n private _executionTimes: Array<number> = []\n private _options: RateLimiterOptions<TFn>\n\n constructor(\n private fn: TFn,\n initialOptions: RateLimiterOptions<TFn>,\n ) {\n this._options = {\n ...defaultOptions,\n ...initialOptions,\n }\n }\n\n /**\n * Updates the rate limiter options\n */\n setOptions(newOptions: Partial<RateLimiterOptions<TFn>>): void {\n this._options = { ...this._options, ...newOptions }\n }\n\n /**\n * Returns the current rate limiter options\n */\n getOptions(): Required<RateLimiterOptions<TFn>> {\n return this._options as Required<RateLimiterOptions<TFn>>\n }\n\n /**\n * Returns the current enabled state of the rate limiter\n */\n getEnabled(): boolean {\n return parseFunctionOrValue(this._options.enabled, this)!\n }\n\n /**\n * Returns the current limit of executions allowed within the time window\n */\n getLimit(): number {\n return parseFunctionOrValue(this._options.limit, this)\n }\n\n /**\n * Returns the current time window in milliseconds\n */\n getWindow(): number {\n return parseFunctionOrValue(this._options.window, this)\n }\n\n /**\n * Attempts to execute the rate-limited function if within the configured limits.\n * Will reject execution if the number of calls in the current window exceeds the limit.\n *\n * @example\n * ```ts\n * const rateLimiter = new RateLimiter(fn, { limit: 5, window: 1000 });\n *\n * // First 5 calls will return true\n * rateLimiter.maybeExecute('arg1', 'arg2'); // true\n *\n * // Additional calls within the window will return false\n * rateLimiter.maybeExecute('arg1', 'arg2'); // false\n * ```\n */\n maybeExecute(...args: Parameters<TFn>): boolean {\n this.cleanupOldExecutions()\n\n if (this._options.windowType === 'sliding') {\n // For sliding window, we can execute if we have capacity in the current window\n if (this._executionTimes.length < this.getLimit()) {\n this.execute(...args)\n return true\n }\n } else {\n // For fixed window, we need to check if we're in a new window\n const now = Date.now()\n const oldestExecution = Math.min(...this._executionTimes)\n const isNewWindow = oldestExecution + this.getWindow() <= now\n\n if (isNewWindow || this._executionTimes.length < this.getLimit()) {\n this.execute(...args)\n return true\n }\n }\n\n this.rejectFunction()\n return false\n }\n\n private execute(...args: Parameters<TFn>): void {\n if (!this.getEnabled()) return\n const now = Date.now()\n this._executionCount++\n this._executionTimes.push(now)\n this.fn(...args) // execute the function\n this._options.onExecute?.(this)\n }\n\n private rejectFunction(): void {\n this._rejectionCount++\n if (this._options.onReject) {\n this._options.onReject(this)\n }\n }\n\n private cleanupOldExecutions(): void {\n const now = Date.now()\n const windowStart = now - this.getWindow()\n this._executionTimes = this._executionTimes.filter(\n (time) => time > windowStart,\n )\n }\n\n /**\n * Returns the number of times the function has been executed\n */\n getExecutionCount(): number {\n return this._executionCount\n }\n\n /**\n * Returns the number of times the function has been rejected\n */\n getRejectionCount(): number {\n return this._rejectionCount\n }\n\n /**\n * Returns the number of remaining executions allowed in the current window\n */\n getRemainingInWindow(): number {\n this.cleanupOldExecutions()\n return Math.max(0, this.getLimit() - this._executionTimes.length)\n }\n\n /**\n * Returns the number of milliseconds until the next execution will be possible\n */\n getMsUntilNextWindow(): number {\n if (this.getRemainingInWindow() > 0) {\n return 0\n }\n const oldestExecution = Math.min(...this._executionTimes)\n return oldestExecution + this.getWindow() - Date.now()\n }\n\n /**\n * Resets the rate limiter state\n */\n reset(): void {\n this._executionTimes = []\n this._executionCount = 0\n this._rejectionCount = 0\n }\n}\n\n/**\n * Creates a rate-limited function that will execute the provided function up to a maximum number of times within a time window.\n *\n * Note that rate limiting is a simpler form of execution control compared to throttling or debouncing:\n * - A rate limiter will allow all executions until the limit is reached, then block all subsequent calls until the window resets\n * - A throttler ensures even spacing between executions, which can be better for consistent performance\n * - A debouncer collapses multiple calls into one, which is better for handling bursts of events\n *\n * The rate limiter supports two types of windows:\n * - 'fixed': A strict window that resets after the window period. All executions within the window count\n * towards the limit, and the window resets completely after the period.\n * - 'sliding': A rolling window that allows executions as old ones expire. This provides a more\n * consistent rate of execution over time.\n *\n * Consider using throttle() or debounce() if you need more intelligent execution control. Use rate limiting when you specifically\n * need to enforce a hard limit on the number of executions within a time period.\n *\n * @example\n * ```ts\n * // Rate limit to 5 calls per minute with a sliding window\n * const rateLimited = rateLimit(makeApiCall, {\n * limit: 5,\n * window: 60000,\n * windowType: 'sliding',\n * onReject: (rateLimiter) => {\n * console.log(`Rate limit exceeded. Try again in ${rateLimiter.getMsUntilNextWindow()}ms`);\n * }\n * });\n *\n * // First 5 calls will execute immediately\n * // Additional calls will be rejected until the minute window resets\n * rateLimited();\n *\n * // For more even execution, consider using throttle instead:\n * const throttled = throttle(makeApiCall, { wait: 12000 }); // One call every 12 seconds\n * ```\n */\nexport function rateLimit<TFn extends AnyFunction>(\n fn: TFn,\n initialOptions: RateLimiterOptions<TFn>,\n) {\n const rateLimiter = new RateLimiter(fn, initialOptions)\n return rateLimiter.maybeExecute.bind(rateLimiter)\n}\n"],"names":[],"mappings":";AAuCA,MAAM,iBAAoD;AAAA,EACxD,SAAS;AAAA,EACT,OAAO;AAAA,EACP,WAAW,MAAM;AAAA,EAAC;AAAA,EAClB,UAAU,MAAM;AAAA,EAAC;AAAA,EACjB,QAAQ;AAAA,EACR,YAAY;AACd;AAiCO,MAAM,YAAqC;AAAA,EAMhD,YACU,IACR,gBACA;AAFQ,SAAA,KAAA;AANV,SAAQ,kBAAkB;AAC1B,SAAQ,kBAAkB;AAC1B,SAAQ,kBAAiC,CAAC;AAOxC,SAAK,WAAW;AAAA,MACd,GAAG;AAAA,MACH,GAAG;AAAA,IACL;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMF,WAAW,YAAoD;AAC7D,SAAK,WAAW,EAAE,GAAG,KAAK,UAAU,GAAG,WAAW;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMpD,aAAgD;AAC9C,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMd,aAAsB;AACpB,WAAO,qBAAqB,KAAK,SAAS,SAAS,IAAI;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMzD,WAAmB;AACjB,WAAO,qBAAqB,KAAK,SAAS,OAAO,IAAI;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMvD,YAAoB;AAClB,WAAO,qBAAqB,KAAK,SAAS,QAAQ,IAAI;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAkBxD,gBAAgB,MAAgC;AAC9C,SAAK,qBAAqB;AAEtB,QAAA,KAAK,SAAS,eAAe,WAAW;AAE1C,UAAI,KAAK,gBAAgB,SAAS,KAAK,YAAY;AAC5C,aAAA,QAAQ,GAAG,IAAI;AACb,eAAA;AAAA,MAAA;AAAA,IACT,OACK;AAEC,YAAA,MAAM,KAAK,IAAI;AACrB,YAAM,kBAAkB,KAAK,IAAI,GAAG,KAAK,eAAe;AACxD,YAAM,cAAc,kBAAkB,KAAK,UAAe,KAAA;AAE1D,UAAI,eAAe,KAAK,gBAAgB,SAAS,KAAK,YAAY;AAC3D,aAAA,QAAQ,GAAG,IAAI;AACb,eAAA;AAAA,MAAA;AAAA,IACT;AAGF,SAAK,eAAe;AACb,WAAA;AAAA,EAAA;AAAA,EAGD,WAAW,MAA6B;;AAC1C,QAAA,CAAC,KAAK,aAAc;AAClB,UAAA,MAAM,KAAK,IAAI;AAChB,SAAA;AACA,SAAA,gBAAgB,KAAK,GAAG;AACxB,SAAA,GAAG,GAAG,IAAI;AACV,qBAAA,UAAS,cAAT,4BAAqB;AAAA,EAAI;AAAA,EAGxB,iBAAuB;AACxB,SAAA;AACD,QAAA,KAAK,SAAS,UAAU;AACrB,WAAA,SAAS,SAAS,IAAI;AAAA,IAAA;AAAA,EAC7B;AAAA,EAGM,uBAA6B;AAC7B,UAAA,MAAM,KAAK,IAAI;AACf,UAAA,cAAc,MAAM,KAAK,UAAU;AACpC,SAAA,kBAAkB,KAAK,gBAAgB;AAAA,MAC1C,CAAC,SAAS,OAAO;AAAA,IACnB;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMF,oBAA4B;AAC1B,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMd,oBAA4B;AAC1B,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMd,uBAA+B;AAC7B,SAAK,qBAAqB;AACnB,WAAA,KAAK,IAAI,GAAG,KAAK,aAAa,KAAK,gBAAgB,MAAM;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMlE,uBAA+B;AACzB,QAAA,KAAK,qBAAqB,IAAI,GAAG;AAC5B,aAAA;AAAA,IAAA;AAET,UAAM,kBAAkB,KAAK,IAAI,GAAG,KAAK,eAAe;AACxD,WAAO,kBAAkB,KAAK,UAAU,IAAI,KAAK,IAAI;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMvD,QAAc;AACZ,SAAK,kBAAkB,CAAC;AACxB,SAAK,kBAAkB;AACvB,SAAK,kBAAkB;AAAA,EAAA;AAE3B;AAuCgB,SAAA,UACd,IACA,gBACA;AACA,QAAM,cAAc,IAAI,YAAY,IAAI,cAAc;AAC/C,SAAA,YAAY,aAAa,KAAK,WAAW;AAClD;"}
@@ -67,7 +67,6 @@ export declare class Throttler<TFn extends AnyFunction> {
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  constructor(fn: TFn, initialOptions: ThrottlerOptions<TFn>);
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  /**
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  * Updates the throttler options
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- * Returns the new options state
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  */
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  setOptions(newOptions: Partial<ThrottlerOptions<TFn>>): void;
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  /**
@@ -105,7 +104,7 @@ export declare class Throttler<TFn extends AnyFunction> {
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  * ```
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  */
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  maybeExecute(...args: Parameters<TFn>): void;
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- private executeFunction;
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+ private execute;
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  /**
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  * Cancels any pending trailing execution and clears internal state.
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  *
@@ -19,7 +19,6 @@ class Throttler {
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  }
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  /**
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  * Updates the throttler options
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- * Returns the new options state
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  */
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  setOptions(newOptions) {
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  this._options = { ...this._options, ...newOptions };
@@ -72,7 +71,7 @@ class Throttler {
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  const timeSinceLastExecution = now - this._lastExecutionTime;
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  const wait = this.getWait();
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  if (this._options.leading && timeSinceLastExecution >= wait) {
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- this.executeFunction(...args);
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+ this.execute(...args);
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  } else {
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  this._lastArgs = args;
78
77
  if (!this._timeoutId && this._options.trailing) {
@@ -80,13 +79,13 @@ class Throttler {
80
79
  const timeoutDuration = wait - _timeSinceLastExecution;
81
80
  this._timeoutId = setTimeout(() => {
82
81
  if (this._lastArgs !== void 0) {
83
- this.executeFunction(...this._lastArgs);
82
+ this.execute(...this._lastArgs);
84
83
  }
85
84
  }, timeoutDuration);
86
85
  }
87
86
  }
88
87
  }
89
- executeFunction(...args) {
88
+ execute(...args) {
90
89
  if (!this.getEnabled()) return;
91
90
  this.fn(...args);
92
91
  this._executionCount++;
@@ -1 +1 @@
1
- {"version":3,"file":"throttler.js","sources":["../../src/throttler.ts"],"sourcesContent":["import { parseFunctionOrValue } from './utils'\nimport type { AnyFunction } from './types'\n\n/**\n * Options for configuring a throttled function\n */\nexport interface ThrottlerOptions<TFn extends AnyFunction> {\n /**\n * Whether the throttler is enabled. 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1
+ {"version":3,"file":"throttler.js","sources":["../../src/throttler.ts"],"sourcesContent":["import { parseFunctionOrValue } from './utils'\nimport type { AnyFunction } from './types'\n\n/**\n * Options for configuring a throttled function\n */\nexport interface ThrottlerOptions<TFn extends AnyFunction> {\n /**\n * Whether the throttler is enabled. 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The execution behavior depends on the throttler options:\n *\n * - If enough time has passed since the last execution (>= wait period):\n * - With leading=true: Executes immediately\n * - With leading=false: Waits for the next trailing execution\n *\n * - If within the wait period:\n * - With trailing=true: Schedules execution for end of wait period\n * - With trailing=false: Drops the execution\n *\n * @example\n * ```ts\n * const throttled = new Throttler(fn, { wait: 1000 });\n *\n * // First call executes immediately\n * throttled.maybeExecute('a', 'b');\n *\n * // Call during wait period - gets throttled\n * throttled.maybeExecute('c', 'd');\n * ```\n */\n maybeExecute(...args: Parameters<TFn>): void {\n const now = Date.now()\n const timeSinceLastExecution = now - this._lastExecutionTime\n const wait = this.getWait()\n\n // Handle leading execution\n if (this._options.leading && timeSinceLastExecution >= wait) {\n this.execute(...args)\n } else {\n // Store the most recent arguments for potential trailing execution\n this._lastArgs = args\n\n // Set up trailing execution if not already scheduled\n if (!this._timeoutId && this._options.trailing) {\n const _timeSinceLastExecution = this._lastExecutionTime\n ? now - this._lastExecutionTime\n : 0\n const timeoutDuration = wait - _timeSinceLastExecution\n this._timeoutId = setTimeout(() => {\n if (this._lastArgs !== undefined) {\n this.execute(...this._lastArgs)\n }\n }, timeoutDuration)\n }\n }\n }\n\n private execute(...args: Parameters<TFn>): void {\n if (!this.getEnabled()) return\n this.fn(...args) // EXECUTE!\n this._executionCount++\n this._lastExecutionTime = Date.now()\n this._timeoutId = undefined\n this._lastArgs = undefined\n this._options.onExecute(this)\n }\n\n /**\n * Cancels any pending trailing execution and clears internal state.\n *\n * If a trailing execution is scheduled (due to throttling with trailing=true),\n * this will prevent that execution from occurring. The internal timeout and\n * stored arguments will be cleared.\n *\n * Has no effect if there is no pending execution.\n */\n cancel(): void {\n if (this._timeoutId) {\n clearTimeout(this._timeoutId)\n this._timeoutId = undefined\n this._lastArgs = undefined\n }\n }\n\n /**\n * Returns the last execution time\n */\n getLastExecutionTime(): number {\n return this._lastExecutionTime\n }\n\n /**\n * Returns the next execution time\n */\n getNextExecutionTime(): number {\n return this._lastExecutionTime + this.getWait()\n }\n\n /**\n * Returns the number of times the function has been executed\n */\n getExecutionCount(): number {\n return this._executionCount\n }\n\n /**\n * Returns `true` if there is a pending execution\n */\n getIsPending(): boolean {\n return this.getEnabled() && !!this._timeoutId\n }\n}\n\n/**\n * Creates a throttled function that limits how often the provided function can execute.\n *\n * Throttling ensures a function executes at most once within a specified time window,\n * regardless of how many times it is called. 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@@ -6,3 +6,4 @@ export type AnyFunction = (...args: Array<any>) => any;
6
6
  * Represents an asynchronous function that can be called with any arguments and returns a promise.
7
7
  */
8
8
  export type AnyAsyncFunction = (...args: Array<any>) => Promise<any>;
9
+ export type OptionalKeys<T, TKey extends keyof T> = Omit<T, TKey> & Partial<Pick<T, TKey>>;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@tanstack/pacer",
3
- "version": "0.5.0",
3
+ "version": "0.7.0",
4
4
  "description": "Utilities for debouncing, throttling, rate-limiting, queuing, and more.",
5
5
  "author": "Tanner Linsley",
6
6
  "license": "MIT",
@@ -77,6 +77,16 @@
77
77
  "default": "./dist/cjs/async-throttler.cjs"
78
78
  }
79
79
  },
80
+ "./batcher": {
81
+ "import": {
82
+ "types": "./dist/esm/batcher.d.ts",
83
+ "default": "./dist/esm/batcher.js"
84
+ },
85
+ "require": {
86
+ "types": "./dist/cjs/batcher.d.cts",
87
+ "default": "./dist/cjs/batcher.cjs"
88
+ }
89
+ },
80
90
  "./compare": {
81
91
  "import": {
82
92
  "types": "./dist/esm/compare.d.ts",
@@ -1,5 +1,5 @@
1
1
  import { parseFunctionOrValue } from './utils'
2
- import type { AnyAsyncFunction } from './types'
2
+ import type { AnyAsyncFunction, OptionalKeys } from './types'
3
3
 
4
4
  /**
5
5
  * Options for configuring an async debounced function
@@ -17,7 +17,9 @@ export interface AsyncDebouncerOptions<TFn extends AnyAsyncFunction> {
17
17
  */
18
18
  leading?: boolean
19
19
  /**
20
- * Optional error handler for when the debounced function throws
20
+ * Optional error handler for when the debounced function throws.
21
+ * If provided, the handler will be called with the error and debouncer instance.
22
+ * This can be used alongside throwOnError - the handler will be called before any error is thrown.
21
23
  */
22
24
  onError?: (error: unknown, debouncer: AsyncDebouncer<TFn>) => void
23
25
  /**
@@ -28,6 +30,12 @@ export interface AsyncDebouncerOptions<TFn extends AnyAsyncFunction> {
28
30
  * Optional callback to call when the debounced function is executed
29
31
  */
30
32
  onSuccess?: (result: ReturnType<TFn>, debouncer: AsyncDebouncer<TFn>) => void
33
+ /**
34
+ * Whether to throw errors when they occur.
35
+ * Defaults to true if no onError handler is provided, false if an onError handler is provided.
36
+ * Can be explicitly set to override these defaults.
37
+ */
38
+ throwOnError?: boolean
31
39
  /**
32
40
  * Whether to execute on the trailing edge of the timeout.
33
41
  * Defaults to true.
@@ -41,12 +49,14 @@ export interface AsyncDebouncerOptions<TFn extends AnyAsyncFunction> {
41
49
  wait: number | ((debouncer: AsyncDebouncer<TFn>) => number)
42
50
  }
43
51
 
44
- const defaultOptions: Required<AsyncDebouncerOptions<any>> = {
52
+ type AsyncDebouncerOptionsWithOptionalCallbacks = OptionalKeys<
53
+ AsyncDebouncerOptions<any>,
54
+ 'onError' | 'onSettled' | 'onSuccess'
55
+ >
56
+
57
+ const defaultOptions: AsyncDebouncerOptionsWithOptionalCallbacks = {
45
58
  enabled: true,
46
59
  leading: false,
47
- onError: () => {},
48
- onSettled: () => {},
49
- onSuccess: () => {},
50
60
  trailing: true,
51
61
  wait: 0,
52
62
  }
@@ -65,12 +75,23 @@ const defaultOptions: Required<AsyncDebouncerOptions<any>> = {
65
75
  * making it ideal for API calls and other async operations where you want the result of the `maybeExecute` call
66
76
  * instead of setting the result on a state variable from within the debounced function.
67
77
  *
78
+ * Error Handling:
79
+ * - If an error occurs during execution and no `onError` handler is provided, the error will be thrown and propagate up to the caller.
80
+ * - If an `onError` handler is provided, errors will be caught and passed to the handler instead of being thrown.
81
+ * - The error count can be tracked using `getErrorCount()`.
82
+ * - The debouncer maintains its state and can continue to be used after an error occurs.
83
+ *
68
84
  * @example
69
85
  * ```ts
70
86
  * const asyncDebouncer = new AsyncDebouncer(async (value: string) => {
71
87
  * const results = await searchAPI(value);
72
88
  * return results; // Return value is preserved
73
- * }, { wait: 500 });
89
+ * }, {
90
+ * wait: 500,
91
+ * onError: (error) => {
92
+ * console.error('Search failed:', error);
93
+ * }
94
+ * });
74
95
  *
75
96
  * // Called on each keystroke but only executes after 500ms of no typing
76
97
  * // Returns the API response directly
@@ -78,6 +99,7 @@ const defaultOptions: Required<AsyncDebouncerOptions<any>> = {
78
99
  * ```
79
100
  */
80
101
  export class AsyncDebouncer<TFn extends AnyAsyncFunction> {
102
+ private _options: AsyncDebouncerOptionsWithOptionalCallbacks
81
103
  private _abortController: AbortController | null = null
82
104
  private _canLeadingExecute = true
83
105
  private _errorCount = 0
@@ -85,10 +107,12 @@ export class AsyncDebouncer<TFn extends AnyAsyncFunction> {
85
107
  private _isPending = false
86
108
  private _lastArgs: Parameters<TFn> | undefined
87
109
  private _lastResult: ReturnType<TFn> | undefined
88
- private _options: Required<AsyncDebouncerOptions<TFn>>
89
110
  private _settleCount = 0
90
111
  private _successCount = 0
91
112
  private _timeoutId: NodeJS.Timeout | null = null
113
+ private _resolvePreviousPromise:
114
+ | ((value?: ReturnType<TFn> | undefined) => void)
115
+ | null = null
92
116
 
93
117
  constructor(
94
118
  private fn: TFn,
@@ -97,12 +121,12 @@ export class AsyncDebouncer<TFn extends AnyAsyncFunction> {
97
121
  this._options = {
98
122
  ...defaultOptions,
99
123
  ...initialOptions,
124
+ throwOnError: initialOptions.throwOnError ?? !initialOptions.onError,
100
125
  }
101
126
  }
102
127
 
103
128
  /**
104
129
  * Updates the debouncer options
105
- * Returns the new options state
106
130
  */
107
131
  setOptions(newOptions: Partial<AsyncDebouncerOptions<TFn>>): void {
108
132
  this._options = { ...this._options, ...newOptions }
@@ -116,7 +140,7 @@ export class AsyncDebouncer<TFn extends AnyAsyncFunction> {
116
140
  /**
117
141
  * Returns the current debouncer options
118
142
  */
119
- getOptions(): Required<AsyncDebouncerOptions<TFn>> {
143
+ getOptions(): AsyncDebouncerOptions<TFn> {
120
144
  return this._options
121
145
  }
122
146
 
@@ -124,7 +148,7 @@ export class AsyncDebouncer<TFn extends AnyAsyncFunction> {
124
148
  * Returns the current debouncer enabled state
125
149
  */
126
150
  getEnabled(): boolean {
127
- return parseFunctionOrValue(this._options.enabled, this)
151
+ return !!parseFunctionOrValue(this._options.enabled, this)
128
152
  }
129
153
 
130
154
  /**
@@ -135,8 +159,18 @@ export class AsyncDebouncer<TFn extends AnyAsyncFunction> {
135
159
  }
136
160
 
137
161
  /**
138
- * Attempts to execute the debounced function
139
- * If a call is already in progress, it will be queued
162
+ * Attempts to execute the debounced function.
163
+ * If a call is already in progress, it will be queued.
164
+ *
165
+ * Error Handling:
166
+ * - If the debounced function throws and no `onError` handler is configured,
167
+ * the error will be thrown from this method.
168
+ * - If an `onError` handler is configured, errors will be caught and passed to the handler,
169
+ * and this method will return undefined.
170
+ * - The error state can be checked using `getErrorCount()` and `getIsExecuting()`.
171
+ *
172
+ * @returns A promise that resolves with the function's return value, or undefined if an error occurred and was handled by onError
173
+ * @throws The error from the debounced function if no onError handler is configured
140
174
  */
141
175
  async maybeExecute(
142
176
  ...args: Parameters<TFn>
@@ -147,7 +181,7 @@ export class AsyncDebouncer<TFn extends AnyAsyncFunction> {
147
181
  // Handle leading execution
148
182
  if (this._options.leading && this._canLeadingExecute) {
149
183
  this._canLeadingExecute = false
150
- await this.executeFunction(...args)
184
+ await this.execute(...args)
151
185
  return this._lastResult
152
186
  }
153
187
 
@@ -157,20 +191,22 @@ export class AsyncDebouncer<TFn extends AnyAsyncFunction> {
157
191
  }
158
192
 
159
193
  return new Promise((resolve) => {
194
+ this._resolvePreviousPromise = resolve
160
195
  this._timeoutId = setTimeout(async () => {
161
196
  // Execute trailing if enabled
162
197
  if (this._options.trailing && this._lastArgs) {
163
- await this.executeFunction(...this._lastArgs)
198
+ await this.execute(...this._lastArgs)
164
199
  }
165
200
 
166
201
  // Reset state and resolve
167
202
  this._canLeadingExecute = true
203
+ this._resolvePreviousPromise = null
168
204
  resolve(this._lastResult)
169
205
  }, this.getWait())
170
206
  })
171
207
  }
172
208
 
173
- private async executeFunction(
209
+ private async execute(
174
210
  ...args: Parameters<TFn>
175
211
  ): Promise<ReturnType<TFn> | undefined> {
176
212
  if (!this.getEnabled()) return undefined
@@ -179,16 +215,19 @@ export class AsyncDebouncer<TFn extends AnyAsyncFunction> {
179
215
  this._isExecuting = true
180
216
  this._lastResult = await this.fn(...args) // EXECUTE!
181
217
  this._successCount++
182
- this._options.onSuccess(this._lastResult!, this)
218
+ this._options.onSuccess?.(this._lastResult!, this)
183
219
  } catch (error) {
184
220
  this._errorCount++
185
- this._options.onError(error, this)
221
+ this._options.onError?.(error, this)
222
+ if (this._options.throwOnError) {
223
+ throw error
224
+ }
186
225
  } finally {
187
226
  this._isExecuting = false
188
227
  this._isPending = false
189
228
  this._settleCount++
190
229
  this._abortController = null
191
- this._options.onSettled(this)
230
+ this._options.onSettled?.(this)
192
231
  }
193
232
  return this._lastResult
194
233
  }
@@ -205,6 +244,10 @@ export class AsyncDebouncer<TFn extends AnyAsyncFunction> {
205
244
  this._abortController.abort()
206
245
  this._abortController = null
207
246
  }
247
+ if (this._resolvePreviousPromise) {
248
+ this._resolvePreviousPromise(this._lastResult)
249
+ this._resolvePreviousPromise = null
250
+ }
208
251
  this._lastArgs = undefined
209
252
  this._isPending = false
210
253
  this._isExecuting = false
@@ -270,12 +313,25 @@ export class AsyncDebouncer<TFn extends AnyAsyncFunction> {
270
313
  * making it ideal for API calls and other async operations where you want the result of the `maybeExecute` call
271
314
  * instead of setting the result on a state variable from within the debounced function.
272
315
  *
316
+ * Error Handling:
317
+ * - If an `onError` handler is provided, it will be called with the error and debouncer instance
318
+ * - If `throwOnError` is true (default when no onError handler is provided), the error will be thrown
319
+ * - If `throwOnError` is false (default when onError handler is provided), the error will be swallowed
320
+ * - The error state can be checked using the underlying AsyncDebouncer instance
321
+ * - Both onError and throwOnError can be used together - the handler will be called before any error is thrown
322
+ *
273
323
  * @example
274
324
  * ```ts
275
325
  * const debounced = asyncDebounce(async (value: string) => {
276
326
  * const result = await saveToAPI(value);
277
327
  * return result; // Return value is preserved
278
- * }, { wait: 1000 });
328
+ * }, {
329
+ * wait: 1000,
330
+ * onError: (error) => {
331
+ * console.error('API call failed:', error);
332
+ * },
333
+ * throwOnError: true // Will both log the error and throw it
334
+ * });
279
335
  *
280
336
  * // Will only execute once, 1 second after the last call
281
337
  * // Returns the API response directly