@supalosa/chronodivide-bot 0.5.4 → 0.6.6-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (124) hide show
  1. package/.env.template +4 -4
  2. package/.github/workflows/npm-publish.yml +24 -0
  3. package/README.md +108 -103
  4. package/dist/bot/bot.js +105 -105
  5. package/dist/bot/logic/awareness.js +136 -136
  6. package/dist/bot/logic/building/antiAirStaticDefence.js +42 -42
  7. package/dist/bot/logic/building/antiGroundStaticDefence.js +34 -34
  8. package/dist/bot/logic/building/{ArtilleryUnit.js → artilleryUnit.js} +18 -18
  9. package/dist/bot/logic/building/basicAirUnit.js +19 -19
  10. package/dist/bot/logic/building/basicBuilding.js +26 -26
  11. package/dist/bot/logic/building/basicGroundUnit.js +19 -19
  12. package/dist/bot/logic/building/buildingRules.js +175 -175
  13. package/dist/bot/logic/building/common.js +19 -19
  14. package/dist/bot/logic/building/harvester.js +16 -16
  15. package/dist/bot/logic/building/powerPlant.js +20 -20
  16. package/dist/bot/logic/building/queueController.js +183 -183
  17. package/dist/bot/logic/building/resourceCollectionBuilding.js +36 -36
  18. package/dist/bot/logic/common/scout.js +126 -126
  19. package/dist/bot/logic/common/utils.js +95 -95
  20. package/dist/bot/logic/composition/alliedCompositions.js +12 -12
  21. package/dist/bot/logic/composition/common.js +1 -1
  22. package/dist/bot/logic/composition/sovietCompositions.js +12 -12
  23. package/dist/bot/logic/map/map.js +44 -44
  24. package/dist/bot/logic/map/sector.js +137 -137
  25. package/dist/bot/logic/mission/actionBatcher.js +91 -91
  26. package/dist/bot/logic/mission/mission.js +122 -122
  27. package/dist/bot/logic/mission/missionController.js +321 -321
  28. package/dist/bot/logic/mission/missionFactories.js +12 -12
  29. package/dist/bot/logic/mission/missions/attackMission.js +214 -214
  30. package/dist/bot/logic/mission/missions/defenceMission.js +82 -82
  31. package/dist/bot/logic/mission/missions/engineerMission.js +63 -63
  32. package/dist/bot/logic/mission/missions/expansionMission.js +60 -60
  33. package/dist/bot/logic/mission/missions/retreatMission.js +33 -33
  34. package/dist/bot/logic/mission/missions/scoutingMission.js +133 -133
  35. package/dist/bot/logic/mission/missions/squads/combatSquad.js +115 -115
  36. package/dist/bot/logic/mission/missions/squads/common.js +57 -57
  37. package/dist/bot/logic/mission/missions/squads/squad.js +1 -1
  38. package/dist/bot/logic/threat/threat.js +22 -22
  39. package/dist/bot/logic/threat/threatCalculator.js +73 -73
  40. package/dist/exampleBot.js +100 -100
  41. package/package.json +32 -29
  42. package/src/bot/bot.ts +161 -161
  43. package/src/bot/logic/awareness.ts +245 -245
  44. package/src/bot/logic/building/antiAirStaticDefence.ts +64 -64
  45. package/src/bot/logic/building/antiGroundStaticDefence.ts +55 -55
  46. package/src/bot/logic/building/artilleryUnit.ts +39 -39
  47. package/src/bot/logic/building/basicAirUnit.ts +39 -39
  48. package/src/bot/logic/building/basicBuilding.ts +49 -49
  49. package/src/bot/logic/building/basicGroundUnit.ts +39 -39
  50. package/src/bot/logic/building/buildingRules.ts +250 -250
  51. package/src/bot/logic/building/common.ts +21 -21
  52. package/src/bot/logic/building/harvester.ts +31 -31
  53. package/src/bot/logic/building/powerPlant.ts +32 -32
  54. package/src/bot/logic/building/queueController.ts +297 -297
  55. package/src/bot/logic/building/resourceCollectionBuilding.ts +52 -52
  56. package/src/bot/logic/common/scout.ts +183 -183
  57. package/src/bot/logic/common/utils.ts +120 -120
  58. package/src/bot/logic/composition/alliedCompositions.ts +22 -22
  59. package/src/bot/logic/composition/common.ts +3 -3
  60. package/src/bot/logic/composition/sovietCompositions.ts +21 -21
  61. package/src/bot/logic/map/map.ts +66 -66
  62. package/src/bot/logic/map/sector.ts +174 -174
  63. package/src/bot/logic/mission/actionBatcher.ts +124 -124
  64. package/src/bot/logic/mission/mission.ts +232 -232
  65. package/src/bot/logic/mission/missionController.ts +413 -413
  66. package/src/bot/logic/mission/missionFactories.ts +51 -51
  67. package/src/bot/logic/mission/missions/attackMission.ts +336 -336
  68. package/src/bot/logic/mission/missions/defenceMission.ts +151 -151
  69. package/src/bot/logic/mission/missions/engineerMission.ts +113 -113
  70. package/src/bot/logic/mission/missions/expansionMission.ts +104 -104
  71. package/src/bot/logic/mission/missions/retreatMission.ts +54 -54
  72. package/src/bot/logic/mission/missions/scoutingMission.ts +186 -186
  73. package/src/bot/logic/mission/missions/squads/combatSquad.ts +160 -160
  74. package/src/bot/logic/mission/missions/squads/common.ts +63 -63
  75. package/src/bot/logic/mission/missions/squads/squad.ts +19 -19
  76. package/src/bot/logic/threat/threat.ts +15 -15
  77. package/src/bot/logic/threat/threatCalculator.ts +100 -100
  78. package/src/exampleBot.ts +111 -111
  79. package/tsconfig.json +73 -73
  80. package/dist/bot/logic/awarenessImpl.js +0 -132
  81. package/dist/bot/logic/awarenessImpl.js.map +0 -1
  82. package/dist/bot/logic/building/building.js +0 -126
  83. package/dist/bot/logic/building/building.js.map +0 -1
  84. package/dist/bot/logic/mission/behaviours/combatSquad.js +0 -124
  85. package/dist/bot/logic/mission/behaviours/combatSquad.js.map +0 -1
  86. package/dist/bot/logic/mission/behaviours/common.js +0 -58
  87. package/dist/bot/logic/mission/behaviours/common.js.map +0 -1
  88. package/dist/bot/logic/mission/behaviours/engineerSquad.js +0 -39
  89. package/dist/bot/logic/mission/behaviours/engineerSquad.js.map +0 -1
  90. package/dist/bot/logic/mission/behaviours/expansionSquad.js +0 -46
  91. package/dist/bot/logic/mission/behaviours/expansionSquad.js.map +0 -1
  92. package/dist/bot/logic/mission/behaviours/retreatSquad.js +0 -31
  93. package/dist/bot/logic/mission/behaviours/retreatSquad.js.map +0 -1
  94. package/dist/bot/logic/mission/behaviours/scoutingSquad.js +0 -94
  95. package/dist/bot/logic/mission/behaviours/scoutingSquad.js.map +0 -1
  96. package/dist/bot/logic/mission/missions/basicMission.js +0 -13
  97. package/dist/bot/logic/mission/missions/basicMission.js.map +0 -1
  98. package/dist/bot/logic/mission/missions/missionBehaviour.js +0 -2
  99. package/dist/bot/logic/mission/missions/missionBehaviour.js.map +0 -1
  100. package/dist/bot/logic/mission/missions/oneTimeMission.js +0 -27
  101. package/dist/bot/logic/mission/missions/oneTimeMission.js.map +0 -1
  102. package/dist/bot/logic/squad/behaviours/attackSquad.js +0 -89
  103. package/dist/bot/logic/squad/behaviours/combatSquad.js +0 -102
  104. package/dist/bot/logic/squad/behaviours/combatSquad.js.map +0 -1
  105. package/dist/bot/logic/squad/behaviours/common.js +0 -40
  106. package/dist/bot/logic/squad/behaviours/common.js.map +0 -1
  107. package/dist/bot/logic/squad/behaviours/defenceSquad.js +0 -61
  108. package/dist/bot/logic/squad/behaviours/engineerSquad.js +0 -36
  109. package/dist/bot/logic/squad/behaviours/engineerSquad.js.map +0 -1
  110. package/dist/bot/logic/squad/behaviours/expansionSquad.js +0 -43
  111. package/dist/bot/logic/squad/behaviours/expansionSquad.js.map +0 -1
  112. package/dist/bot/logic/squad/behaviours/retreatSquad.js +0 -28
  113. package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +0 -1
  114. package/dist/bot/logic/squad/behaviours/scoutingSquad.js +0 -86
  115. package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +0 -1
  116. package/dist/bot/logic/squad/squad.js +0 -126
  117. package/dist/bot/logic/squad/squad.js.map +0 -1
  118. package/dist/bot/logic/squad/squadBehaviour.js +0 -6
  119. package/dist/bot/logic/squad/squadBehaviour.js.map +0 -1
  120. package/dist/bot/logic/squad/squadBehaviours.js +0 -7
  121. package/dist/bot/logic/squad/squadBehaviours.js.map +0 -1
  122. package/dist/bot/logic/squad/squadController.js +0 -199
  123. package/dist/bot/logic/squad/squadController.js.map +0 -1
  124. /package/dist/bot/logic/building/{ArtilleryUnit.js.map → artilleryUnit.js.map} +0 -0
@@ -1,123 +1,123 @@
1
- import { Vector2 } from "@chronodivide/game-api";
2
- import { getDistanceBetweenTileAndPoint } from "../map/map.js";
3
- const calculateCenterOfMass = (unitTiles) => {
4
- if (unitTiles.length === 0) {
5
- return null;
6
- }
7
- // TODO: use median here
8
- const sums = unitTiles.reduce(({ x, y }, tile) => {
9
- return {
10
- x: x + (tile?.rx || 0),
11
- y: y + (tile?.ry || 0),
12
- };
13
- }, { x: 0, y: 0 });
14
- const centerOfMass = new Vector2(Math.round(sums.x / unitTiles.length), Math.round(sums.y / unitTiles.length));
15
- // max distance of units to the center of mass
16
- const distances = unitTiles.map((tile) => getDistanceBetweenTileAndPoint(tile, centerOfMass));
17
- const maxDistance = Math.max(...distances);
18
- return { centerOfMass, maxDistance };
19
- };
20
- // AI starts Missions based on heuristics.
21
- export class Mission {
22
- constructor(uniqueName, logger) {
23
- this.uniqueName = uniqueName;
24
- this.logger = logger;
25
- this.active = true;
26
- this.unitIds = [];
27
- this.centerOfMass = null;
28
- this.maxDistanceToCenterOfMass = null;
29
- this.onFinish = () => { };
30
- }
31
- // TODO call this
32
- updateCenterOfMass(gameApi) {
33
- const movableUnitTiles = this.unitIds
34
- .map((unitId) => gameApi.getUnitData(unitId))
35
- .filter((unit) => unit?.canMove)
36
- .map((unit) => unit?.tile)
37
- .filter((tile) => !!tile);
38
- const tileMetrics = calculateCenterOfMass(movableUnitTiles);
39
- if (tileMetrics) {
40
- this.centerOfMass = tileMetrics.centerOfMass;
41
- this.maxDistanceToCenterOfMass = tileMetrics.maxDistance;
42
- }
43
- else {
44
- this.centerOfMass = null;
45
- this.maxDistanceToCenterOfMass = null;
46
- }
47
- }
48
- onAiUpdate(gameApi, actionsApi, playerData, matchAwareness, actionBatcher) {
49
- this.updateCenterOfMass(gameApi);
50
- return this._onAiUpdate(gameApi, actionsApi, playerData, matchAwareness, actionBatcher);
51
- }
52
- isActive() {
53
- return this.active;
54
- }
55
- getUnitIds() {
56
- return this.unitIds;
57
- }
58
- removeUnit(unitIdToRemove) {
59
- this.unitIds = this.unitIds.filter((unitId) => unitId != unitIdToRemove);
60
- }
61
- addUnit(unitIdToAdd) {
62
- this.unitIds.push(unitIdToAdd);
63
- }
64
- getUnits(gameApi) {
65
- return this.unitIds
66
- .map((unitId) => gameApi.getUnitData(unitId))
67
- .filter((unit) => unit != null)
68
- .map((unit) => unit);
69
- }
70
- getUnitsOfTypes(gameApi, ...names) {
71
- return this.unitIds
72
- .map((unitId) => gameApi.getUnitData(unitId))
73
- .filter((unit) => !!unit && names.includes(unit.name))
74
- .map((unit) => unit);
75
- }
76
- getUnitsMatching(gameApi, filter) {
77
- return this.unitIds
78
- .map((unitId) => gameApi.getUnitData(unitId))
79
- .filter((unit) => !!unit && filter(unit))
80
- .map((unit) => unit);
81
- }
82
- getCenterOfMass() {
83
- return this.centerOfMass;
84
- }
85
- getMaxDistanceToCenterOfMass() {
86
- return this.maxDistanceToCenterOfMass;
87
- }
88
- getUniqueName() {
89
- return this.uniqueName;
90
- }
91
- // Don't call this from the mission itself
92
- endMission(reason) {
93
- this.onFinish(this.unitIds, reason);
94
- this.active = false;
95
- }
96
- /**
97
- * Declare a callback that is executed when the mission is disbanded for whatever reason.
98
- */
99
- then(onFinish) {
100
- this.onFinish = onFinish;
101
- return this;
102
- }
103
- /**
104
- * Determines whether units can be stolen from this mission by other missions with higher priority.
105
- */
106
- isUnitsLocked() {
107
- return true;
108
- }
109
- }
110
- export const noop = () => ({
111
- type: "noop",
112
- });
113
- export const disbandMission = (reason) => ({ type: "disband", reason });
114
- export const isDisbandMission = (a) => a.action.type === "disband";
115
- export const requestUnits = (unitNames, priority) => ({ type: "request", unitNames, priority });
116
- export const isRequestUnits = (a) => a.action.type === "request";
117
- export const requestSpecificUnits = (unitIds, priority) => ({ type: "requestSpecific", unitIds, priority });
118
- export const isRequestSpecificUnits = (a) => a.action.type === "requestSpecific";
119
- export const grabCombatants = (point, radius) => ({ type: "requestCombatants", point, radius });
120
- export const isGrabCombatants = (a) => a.action.type === "requestCombatants";
121
- export const releaseUnits = (unitIds) => ({ type: "releaseUnits", unitIds });
122
- export const isReleaseUnits = (a) => a.action.type === "releaseUnits";
1
+ import { Vector2 } from "@chronodivide/game-api";
2
+ import { getDistanceBetweenTileAndPoint } from "../map/map.js";
3
+ const calculateCenterOfMass = (unitTiles) => {
4
+ if (unitTiles.length === 0) {
5
+ return null;
6
+ }
7
+ // TODO: use median here
8
+ const sums = unitTiles.reduce(({ x, y }, tile) => {
9
+ return {
10
+ x: x + (tile?.rx || 0),
11
+ y: y + (tile?.ry || 0),
12
+ };
13
+ }, { x: 0, y: 0 });
14
+ const centerOfMass = new Vector2(Math.round(sums.x / unitTiles.length), Math.round(sums.y / unitTiles.length));
15
+ // max distance of units to the center of mass
16
+ const distances = unitTiles.map((tile) => getDistanceBetweenTileAndPoint(tile, centerOfMass));
17
+ const maxDistance = Math.max(...distances);
18
+ return { centerOfMass, maxDistance };
19
+ };
20
+ // AI starts Missions based on heuristics.
21
+ export class Mission {
22
+ constructor(uniqueName, logger) {
23
+ this.uniqueName = uniqueName;
24
+ this.logger = logger;
25
+ this.active = true;
26
+ this.unitIds = [];
27
+ this.centerOfMass = null;
28
+ this.maxDistanceToCenterOfMass = null;
29
+ this.onFinish = () => { };
30
+ }
31
+ // TODO call this
32
+ updateCenterOfMass(gameApi) {
33
+ const movableUnitTiles = this.unitIds
34
+ .map((unitId) => gameApi.getUnitData(unitId))
35
+ .filter((unit) => unit?.canMove)
36
+ .map((unit) => unit?.tile)
37
+ .filter((tile) => !!tile);
38
+ const tileMetrics = calculateCenterOfMass(movableUnitTiles);
39
+ if (tileMetrics) {
40
+ this.centerOfMass = tileMetrics.centerOfMass;
41
+ this.maxDistanceToCenterOfMass = tileMetrics.maxDistance;
42
+ }
43
+ else {
44
+ this.centerOfMass = null;
45
+ this.maxDistanceToCenterOfMass = null;
46
+ }
47
+ }
48
+ onAiUpdate(gameApi, actionsApi, playerData, matchAwareness, actionBatcher) {
49
+ this.updateCenterOfMass(gameApi);
50
+ return this._onAiUpdate(gameApi, actionsApi, playerData, matchAwareness, actionBatcher);
51
+ }
52
+ isActive() {
53
+ return this.active;
54
+ }
55
+ getUnitIds() {
56
+ return this.unitIds;
57
+ }
58
+ removeUnit(unitIdToRemove) {
59
+ this.unitIds = this.unitIds.filter((unitId) => unitId != unitIdToRemove);
60
+ }
61
+ addUnit(unitIdToAdd) {
62
+ this.unitIds.push(unitIdToAdd);
63
+ }
64
+ getUnits(gameApi) {
65
+ return this.unitIds
66
+ .map((unitId) => gameApi.getUnitData(unitId))
67
+ .filter((unit) => unit != null)
68
+ .map((unit) => unit);
69
+ }
70
+ getUnitsOfTypes(gameApi, ...names) {
71
+ return this.unitIds
72
+ .map((unitId) => gameApi.getUnitData(unitId))
73
+ .filter((unit) => !!unit && names.includes(unit.name))
74
+ .map((unit) => unit);
75
+ }
76
+ getUnitsMatching(gameApi, filter) {
77
+ return this.unitIds
78
+ .map((unitId) => gameApi.getUnitData(unitId))
79
+ .filter((unit) => !!unit && filter(unit))
80
+ .map((unit) => unit);
81
+ }
82
+ getCenterOfMass() {
83
+ return this.centerOfMass;
84
+ }
85
+ getMaxDistanceToCenterOfMass() {
86
+ return this.maxDistanceToCenterOfMass;
87
+ }
88
+ getUniqueName() {
89
+ return this.uniqueName;
90
+ }
91
+ // Don't call this from the mission itself
92
+ endMission(reason) {
93
+ this.onFinish(this.unitIds, reason);
94
+ this.active = false;
95
+ }
96
+ /**
97
+ * Declare a callback that is executed when the mission is disbanded for whatever reason.
98
+ */
99
+ then(onFinish) {
100
+ this.onFinish = onFinish;
101
+ return this;
102
+ }
103
+ /**
104
+ * Determines whether units can be stolen from this mission by other missions with higher priority.
105
+ */
106
+ isUnitsLocked() {
107
+ return true;
108
+ }
109
+ }
110
+ export const noop = () => ({
111
+ type: "noop",
112
+ });
113
+ export const disbandMission = (reason) => ({ type: "disband", reason });
114
+ export const isDisbandMission = (a) => a.action.type === "disband";
115
+ export const requestUnits = (unitNames, priority) => ({ type: "request", unitNames, priority });
116
+ export const isRequestUnits = (a) => a.action.type === "request";
117
+ export const requestSpecificUnits = (unitIds, priority) => ({ type: "requestSpecific", unitIds, priority });
118
+ export const isRequestSpecificUnits = (a) => a.action.type === "requestSpecific";
119
+ export const grabCombatants = (point, radius) => ({ type: "requestCombatants", point, radius });
120
+ export const isGrabCombatants = (a) => a.action.type === "requestCombatants";
121
+ export const releaseUnits = (unitIds) => ({ type: "releaseUnits", unitIds });
122
+ export const isReleaseUnits = (a) => a.action.type === "releaseUnits";
123
123
  //# sourceMappingURL=mission.js.map