@supalosa/chronodivide-bot 0.5.4 → 0.6.6-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (124) hide show
  1. package/.env.template +4 -4
  2. package/.github/workflows/npm-publish.yml +24 -0
  3. package/README.md +108 -103
  4. package/dist/bot/bot.js +105 -105
  5. package/dist/bot/logic/awareness.js +136 -136
  6. package/dist/bot/logic/building/antiAirStaticDefence.js +42 -42
  7. package/dist/bot/logic/building/antiGroundStaticDefence.js +34 -34
  8. package/dist/bot/logic/building/{ArtilleryUnit.js → artilleryUnit.js} +18 -18
  9. package/dist/bot/logic/building/basicAirUnit.js +19 -19
  10. package/dist/bot/logic/building/basicBuilding.js +26 -26
  11. package/dist/bot/logic/building/basicGroundUnit.js +19 -19
  12. package/dist/bot/logic/building/buildingRules.js +175 -175
  13. package/dist/bot/logic/building/common.js +19 -19
  14. package/dist/bot/logic/building/harvester.js +16 -16
  15. package/dist/bot/logic/building/powerPlant.js +20 -20
  16. package/dist/bot/logic/building/queueController.js +183 -183
  17. package/dist/bot/logic/building/resourceCollectionBuilding.js +36 -36
  18. package/dist/bot/logic/common/scout.js +126 -126
  19. package/dist/bot/logic/common/utils.js +95 -95
  20. package/dist/bot/logic/composition/alliedCompositions.js +12 -12
  21. package/dist/bot/logic/composition/common.js +1 -1
  22. package/dist/bot/logic/composition/sovietCompositions.js +12 -12
  23. package/dist/bot/logic/map/map.js +44 -44
  24. package/dist/bot/logic/map/sector.js +137 -137
  25. package/dist/bot/logic/mission/actionBatcher.js +91 -91
  26. package/dist/bot/logic/mission/mission.js +122 -122
  27. package/dist/bot/logic/mission/missionController.js +321 -321
  28. package/dist/bot/logic/mission/missionFactories.js +12 -12
  29. package/dist/bot/logic/mission/missions/attackMission.js +214 -214
  30. package/dist/bot/logic/mission/missions/defenceMission.js +82 -82
  31. package/dist/bot/logic/mission/missions/engineerMission.js +63 -63
  32. package/dist/bot/logic/mission/missions/expansionMission.js +60 -60
  33. package/dist/bot/logic/mission/missions/retreatMission.js +33 -33
  34. package/dist/bot/logic/mission/missions/scoutingMission.js +133 -133
  35. package/dist/bot/logic/mission/missions/squads/combatSquad.js +115 -115
  36. package/dist/bot/logic/mission/missions/squads/common.js +57 -57
  37. package/dist/bot/logic/mission/missions/squads/squad.js +1 -1
  38. package/dist/bot/logic/threat/threat.js +22 -22
  39. package/dist/bot/logic/threat/threatCalculator.js +73 -73
  40. package/dist/exampleBot.js +100 -100
  41. package/package.json +32 -29
  42. package/src/bot/bot.ts +161 -161
  43. package/src/bot/logic/awareness.ts +245 -245
  44. package/src/bot/logic/building/antiAirStaticDefence.ts +64 -64
  45. package/src/bot/logic/building/antiGroundStaticDefence.ts +55 -55
  46. package/src/bot/logic/building/artilleryUnit.ts +39 -39
  47. package/src/bot/logic/building/basicAirUnit.ts +39 -39
  48. package/src/bot/logic/building/basicBuilding.ts +49 -49
  49. package/src/bot/logic/building/basicGroundUnit.ts +39 -39
  50. package/src/bot/logic/building/buildingRules.ts +250 -250
  51. package/src/bot/logic/building/common.ts +21 -21
  52. package/src/bot/logic/building/harvester.ts +31 -31
  53. package/src/bot/logic/building/powerPlant.ts +32 -32
  54. package/src/bot/logic/building/queueController.ts +297 -297
  55. package/src/bot/logic/building/resourceCollectionBuilding.ts +52 -52
  56. package/src/bot/logic/common/scout.ts +183 -183
  57. package/src/bot/logic/common/utils.ts +120 -120
  58. package/src/bot/logic/composition/alliedCompositions.ts +22 -22
  59. package/src/bot/logic/composition/common.ts +3 -3
  60. package/src/bot/logic/composition/sovietCompositions.ts +21 -21
  61. package/src/bot/logic/map/map.ts +66 -66
  62. package/src/bot/logic/map/sector.ts +174 -174
  63. package/src/bot/logic/mission/actionBatcher.ts +124 -124
  64. package/src/bot/logic/mission/mission.ts +232 -232
  65. package/src/bot/logic/mission/missionController.ts +413 -413
  66. package/src/bot/logic/mission/missionFactories.ts +51 -51
  67. package/src/bot/logic/mission/missions/attackMission.ts +336 -336
  68. package/src/bot/logic/mission/missions/defenceMission.ts +151 -151
  69. package/src/bot/logic/mission/missions/engineerMission.ts +113 -113
  70. package/src/bot/logic/mission/missions/expansionMission.ts +104 -104
  71. package/src/bot/logic/mission/missions/retreatMission.ts +54 -54
  72. package/src/bot/logic/mission/missions/scoutingMission.ts +186 -186
  73. package/src/bot/logic/mission/missions/squads/combatSquad.ts +160 -160
  74. package/src/bot/logic/mission/missions/squads/common.ts +63 -63
  75. package/src/bot/logic/mission/missions/squads/squad.ts +19 -19
  76. package/src/bot/logic/threat/threat.ts +15 -15
  77. package/src/bot/logic/threat/threatCalculator.ts +100 -100
  78. package/src/exampleBot.ts +111 -111
  79. package/tsconfig.json +73 -73
  80. package/dist/bot/logic/awarenessImpl.js +0 -132
  81. package/dist/bot/logic/awarenessImpl.js.map +0 -1
  82. package/dist/bot/logic/building/building.js +0 -126
  83. package/dist/bot/logic/building/building.js.map +0 -1
  84. package/dist/bot/logic/mission/behaviours/combatSquad.js +0 -124
  85. package/dist/bot/logic/mission/behaviours/combatSquad.js.map +0 -1
  86. package/dist/bot/logic/mission/behaviours/common.js +0 -58
  87. package/dist/bot/logic/mission/behaviours/common.js.map +0 -1
  88. package/dist/bot/logic/mission/behaviours/engineerSquad.js +0 -39
  89. package/dist/bot/logic/mission/behaviours/engineerSquad.js.map +0 -1
  90. package/dist/bot/logic/mission/behaviours/expansionSquad.js +0 -46
  91. package/dist/bot/logic/mission/behaviours/expansionSquad.js.map +0 -1
  92. package/dist/bot/logic/mission/behaviours/retreatSquad.js +0 -31
  93. package/dist/bot/logic/mission/behaviours/retreatSquad.js.map +0 -1
  94. package/dist/bot/logic/mission/behaviours/scoutingSquad.js +0 -94
  95. package/dist/bot/logic/mission/behaviours/scoutingSquad.js.map +0 -1
  96. package/dist/bot/logic/mission/missions/basicMission.js +0 -13
  97. package/dist/bot/logic/mission/missions/basicMission.js.map +0 -1
  98. package/dist/bot/logic/mission/missions/missionBehaviour.js +0 -2
  99. package/dist/bot/logic/mission/missions/missionBehaviour.js.map +0 -1
  100. package/dist/bot/logic/mission/missions/oneTimeMission.js +0 -27
  101. package/dist/bot/logic/mission/missions/oneTimeMission.js.map +0 -1
  102. package/dist/bot/logic/squad/behaviours/attackSquad.js +0 -89
  103. package/dist/bot/logic/squad/behaviours/combatSquad.js +0 -102
  104. package/dist/bot/logic/squad/behaviours/combatSquad.js.map +0 -1
  105. package/dist/bot/logic/squad/behaviours/common.js +0 -40
  106. package/dist/bot/logic/squad/behaviours/common.js.map +0 -1
  107. package/dist/bot/logic/squad/behaviours/defenceSquad.js +0 -61
  108. package/dist/bot/logic/squad/behaviours/engineerSquad.js +0 -36
  109. package/dist/bot/logic/squad/behaviours/engineerSquad.js.map +0 -1
  110. package/dist/bot/logic/squad/behaviours/expansionSquad.js +0 -43
  111. package/dist/bot/logic/squad/behaviours/expansionSquad.js.map +0 -1
  112. package/dist/bot/logic/squad/behaviours/retreatSquad.js +0 -28
  113. package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +0 -1
  114. package/dist/bot/logic/squad/behaviours/scoutingSquad.js +0 -86
  115. package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +0 -1
  116. package/dist/bot/logic/squad/squad.js +0 -126
  117. package/dist/bot/logic/squad/squad.js.map +0 -1
  118. package/dist/bot/logic/squad/squadBehaviour.js +0 -6
  119. package/dist/bot/logic/squad/squadBehaviour.js.map +0 -1
  120. package/dist/bot/logic/squad/squadBehaviours.js +0 -7
  121. package/dist/bot/logic/squad/squadBehaviours.js.map +0 -1
  122. package/dist/bot/logic/squad/squadController.js +0 -199
  123. package/dist/bot/logic/squad/squadController.js.map +0 -1
  124. /package/dist/bot/logic/building/{ArtilleryUnit.js.map → artilleryUnit.js.map} +0 -0
@@ -1,101 +1,101 @@
1
- import "dotenv/config";
2
- import { cdapi } from "@chronodivide/game-api";
3
- import { SupalosaBot } from "./bot/bot.js";
4
- import { Countries } from "./bot/logic/common/utils.js";
5
- // The game will automatically end after this time. This is to handle stalemates.
6
- const MAX_GAME_LENGTH_SECONDS = 7200; // 7200 = two hours
7
- async function main() {
8
- /*
9
- Ladder maps:
10
- CDR2 1v1 2_malibu_cliffs_le.map
11
- CDR2 1v1 4_country_swing_le_v2.map
12
- CDR2 1v1 mp01t4.map, large map, oil derricks
13
- CDR2 1v1 tn04t2.map, small map
14
- CDR2 1v1 mp10s4.map <- depth charge, naval map (not supported). Cramped in position 1.
15
- CDR2 1v1 heckcorners.map
16
- CDR2 1v1 4_montana_dmz_le.map
17
- CDR2 1v1 barrel.map
18
-
19
- Other maps:
20
- mp03t4 large map, no oil derricks
21
- mp02t2.map,mp06t2.map,mp11t2.map,mp08t2.map,mp21s2.map,mp14t2.map,mp29u2.map,mp31s2.map,mp18s3.map,mp09t3.map,mp01t4.map,mp03t4.map,mp05t4.map,mp10s4.map,mp12s4.map,mp13s4.map,mp19t4.map,
22
- mp15s4.map,mp16s4.map,mp23t4.map,mp33u4.map,mp34u4.map,mp17t6.map,mp20t6.map,mp25t6.map,mp26s6.map,mp30s6.map,mp22s8.map,mp27t8.map,mp32s8.map,mp06mw.map,mp08mw.map,mp14mw.map,mp29mw.map,
23
- mp05mw.map,mp13mw.map,mp15mw.map,mp16mw.map,mp23mw.map,mp17mw.map,mp25mw.map,mp30mw.map,mp22mw.map,mp27mw.map,mp32mw.map,mp09du.map,mp01du.map,mp05du.map,mp13du.map,mp15du.map,mp18du.map,
24
- mp24du.map,mp17du.map,mp25du.map,mp27du.map,mp32du.map,c1m1a.map,c1m1b.map,c1m1c.map,c1m2a.map,c1m2b.map,c1m2c.map,c1m3a.map,c1m3b.map,c1m3c.map,c1m4a.map,c1m4b.map,c1m4c.map,c1m5a.map,
25
- c1m5b.map,c1m5c.map,c2m1a.map,c2m1b.map,c2m1c.map,c2m2a.map,c2m2b.map,c2m2c.map,c2m3a.map,c2m3b.map,c2m3c.map,c2m4a.map,c2m4b.map,c2m4c.map,c2m5a.map,c2m5b.map,c2m5c.map,c3m1a.map,c3m1b.map,
26
- c3m1c.map,c3m2a.map,c3m2b.map,c3m2c.map,c3m3a.map,c3m3b.map,c3m3c.map,c3m4a.map,c3m4b.map,c3m4c.map,c3m5a.map,c3m5b.map,c3m5c.map,c4m1a.map,c4m1b.map,c4m1c.map,c4m2a.map,c4m2b.map,c4m2c.map,
27
- c4m3a.map,c4m3b.map,c4m3c.map,c4m4a.map,c4m4b.map,c4m4c.map,c4m5a.map,c4m5b.map,c4m5c.map,c5m1a.map,c5m1b.map,c5m1c.map,c5m2a.map,c5m2b.map,c5m2c.map,c5m3a.map,c5m3b.map,c5m3c.map,c5m4a.map,
28
- c5m4b.map,c5m4c.map,c5m5a.map,c5m5b.map,c5m5c.map,tn01t2.map,tn01mw.map,tn04t2.map,tn04mw.map,tn02s4.map,tn02mw.map,amazon01.map,eb1.map,eb2.map,eb3.map,eb4.map,eb5.map,invasion.map,arena.map,
29
- barrel.map,bayopigs.map,bermuda.map,break.map,carville.map,deadman.map,death.map,disaster.map,dustbowl.map,goldst.map,grinder.map,hailmary.map,hills.map,kaliforn.map,killer.map,lostlake.map,
30
- newhghts.map,oceansid.map,pacific.map,potomac.map,powdrkeg.map,rockets.map,roulette.map,round.map,seaofiso.map,shrapnel.map,tanyas.map,tower.map,tsunami.map,valley.map,xmas.map,yuriplot.map,
31
- cavernsofsiberia.map,countryswingfixed.map,4_country_swing_le_v2.map,dorado_descent_yr_port.mpr,dryheat.map,dunepatrolremake.map,heckbvb.map,heckcorners.map,heckgolden.mpr,heckcorners_b.map,
32
- heckcorners_b_golden.map,hecklvl.map,heckrvr.map,hecktvt.map,isleland.map,jungleofvietnam.map,2_malibu_cliffs_le.map,mojosprt.map,4_montana_dmz_le.map,6_near_ore_far.map,8_near_ore_far.map,
33
- offensedefense.map,ore2_startfixed.map,rekoool_fast_6players.mpr,rekoool_fast_8players.mpr,riverram.map,tourofegypt.map,unrepent.map,sinkswim_yr_port.map
34
- */
35
- const mapName = "heckcorners_b.map";
36
- // Bot names must be unique in online mode
37
- const timestamp = String(Date.now()).substr(-6);
38
- const firstBotName = `Joe${timestamp}`;
39
- const secondBotName = `Bob${timestamp}`;
40
- const thirdBotName = `Mike${timestamp}`;
41
- const fourthBotName = `Charlie${timestamp}`;
42
- await cdapi.init(process.env.MIX_DIR || "./");
43
- console.log("Server URL: " + process.env.SERVER_URL);
44
- console.log("Client URL: " + process.env.CLIENT_URL);
45
- const baseSettings = {
46
- buildOffAlly: false,
47
- cratesAppear: false,
48
- credits: 10000,
49
- gameMode: cdapi.getAvailableGameModes(mapName)[0],
50
- gameSpeed: 6,
51
- mapName,
52
- mcvRepacks: true,
53
- shortGame: true,
54
- superWeapons: false,
55
- unitCount: 0,
56
- };
57
- const onlineSettings = {
58
- ...baseSettings,
59
- online: true,
60
- serverUrl: process.env.SERVER_URL,
61
- clientUrl: process.env.CLIENT_URL,
62
- agents: [
63
- new SupalosaBot(process.env.ONLINE_BOT_NAME ?? firstBotName, Countries.USA),
64
- { name: process.env.PLAYER_NAME ?? secondBotName, country: Countries.FRANCE },
65
- ],
66
- botPassword: process.env.ONLINE_BOT_PASSWORD ?? "default",
67
- };
68
- const offlineSettings1v1 = {
69
- ...baseSettings,
70
- online: false,
71
- agents: [
72
- new SupalosaBot(firstBotName, Countries.FRANCE, [], false),
73
- new SupalosaBot(secondBotName, Countries.RUSSIA, [], true).setDebugMode(true),
74
- ],
75
- };
76
- const offlineSettings2v2 = {
77
- ...baseSettings,
78
- online: false,
79
- agents: [
80
- new SupalosaBot(firstBotName, Countries.FRANCE, [firstBotName], false),
81
- new SupalosaBot(secondBotName, Countries.RUSSIA, [firstBotName], true).setDebugMode(true),
82
- new SupalosaBot(thirdBotName, Countries.RUSSIA, [fourthBotName], false),
83
- new SupalosaBot(fourthBotName, Countries.FRANCE, [thirdBotName], false),
84
- ],
85
- };
86
- const game = await cdapi.createGame(process.env.ONLINE_MATCH ? onlineSettings : offlineSettings1v1);
87
- while (!game.isFinished()) {
88
- if (!!MAX_GAME_LENGTH_SECONDS && game.getCurrentTick() / 15 > MAX_GAME_LENGTH_SECONDS) {
89
- console.log(`Game forced to end due to timeout`);
90
- break;
91
- }
92
- await game.update();
93
- }
94
- game.saveReplay();
95
- game.dispose();
96
- }
97
- main().catch((e) => {
98
- console.error(e);
99
- process.exit(1);
100
- });
1
+ import "dotenv/config";
2
+ import { cdapi } from "@chronodivide/game-api";
3
+ import { SupalosaBot } from "./bot/bot.js";
4
+ import { Countries } from "./bot/logic/common/utils.js";
5
+ // The game will automatically end after this time. This is to handle stalemates.
6
+ const MAX_GAME_LENGTH_SECONDS = 7200; // 7200 = two hours
7
+ async function main() {
8
+ /*
9
+ Ladder maps:
10
+ CDR2 1v1 2_malibu_cliffs_le.map
11
+ CDR2 1v1 4_country_swing_le_v2.map
12
+ CDR2 1v1 mp01t4.map, large map, oil derricks
13
+ CDR2 1v1 tn04t2.map, small map
14
+ CDR2 1v1 mp10s4.map <- depth charge, naval map (not supported). Cramped in position 1.
15
+ CDR2 1v1 heckcorners.map
16
+ CDR2 1v1 4_montana_dmz_le.map
17
+ CDR2 1v1 barrel.map
18
+
19
+ Other maps:
20
+ mp03t4 large map, no oil derricks
21
+ mp02t2.map,mp06t2.map,mp11t2.map,mp08t2.map,mp21s2.map,mp14t2.map,mp29u2.map,mp31s2.map,mp18s3.map,mp09t3.map,mp01t4.map,mp03t4.map,mp05t4.map,mp10s4.map,mp12s4.map,mp13s4.map,mp19t4.map,
22
+ mp15s4.map,mp16s4.map,mp23t4.map,mp33u4.map,mp34u4.map,mp17t6.map,mp20t6.map,mp25t6.map,mp26s6.map,mp30s6.map,mp22s8.map,mp27t8.map,mp32s8.map,mp06mw.map,mp08mw.map,mp14mw.map,mp29mw.map,
23
+ mp05mw.map,mp13mw.map,mp15mw.map,mp16mw.map,mp23mw.map,mp17mw.map,mp25mw.map,mp30mw.map,mp22mw.map,mp27mw.map,mp32mw.map,mp09du.map,mp01du.map,mp05du.map,mp13du.map,mp15du.map,mp18du.map,
24
+ mp24du.map,mp17du.map,mp25du.map,mp27du.map,mp32du.map,c1m1a.map,c1m1b.map,c1m1c.map,c1m2a.map,c1m2b.map,c1m2c.map,c1m3a.map,c1m3b.map,c1m3c.map,c1m4a.map,c1m4b.map,c1m4c.map,c1m5a.map,
25
+ c1m5b.map,c1m5c.map,c2m1a.map,c2m1b.map,c2m1c.map,c2m2a.map,c2m2b.map,c2m2c.map,c2m3a.map,c2m3b.map,c2m3c.map,c2m4a.map,c2m4b.map,c2m4c.map,c2m5a.map,c2m5b.map,c2m5c.map,c3m1a.map,c3m1b.map,
26
+ c3m1c.map,c3m2a.map,c3m2b.map,c3m2c.map,c3m3a.map,c3m3b.map,c3m3c.map,c3m4a.map,c3m4b.map,c3m4c.map,c3m5a.map,c3m5b.map,c3m5c.map,c4m1a.map,c4m1b.map,c4m1c.map,c4m2a.map,c4m2b.map,c4m2c.map,
27
+ c4m3a.map,c4m3b.map,c4m3c.map,c4m4a.map,c4m4b.map,c4m4c.map,c4m5a.map,c4m5b.map,c4m5c.map,c5m1a.map,c5m1b.map,c5m1c.map,c5m2a.map,c5m2b.map,c5m2c.map,c5m3a.map,c5m3b.map,c5m3c.map,c5m4a.map,
28
+ c5m4b.map,c5m4c.map,c5m5a.map,c5m5b.map,c5m5c.map,tn01t2.map,tn01mw.map,tn04t2.map,tn04mw.map,tn02s4.map,tn02mw.map,amazon01.map,eb1.map,eb2.map,eb3.map,eb4.map,eb5.map,invasion.map,arena.map,
29
+ barrel.map,bayopigs.map,bermuda.map,break.map,carville.map,deadman.map,death.map,disaster.map,dustbowl.map,goldst.map,grinder.map,hailmary.map,hills.map,kaliforn.map,killer.map,lostlake.map,
30
+ newhghts.map,oceansid.map,pacific.map,potomac.map,powdrkeg.map,rockets.map,roulette.map,round.map,seaofiso.map,shrapnel.map,tanyas.map,tower.map,tsunami.map,valley.map,xmas.map,yuriplot.map,
31
+ cavernsofsiberia.map,countryswingfixed.map,4_country_swing_le_v2.map,dorado_descent_yr_port.mpr,dryheat.map,dunepatrolremake.map,heckbvb.map,heckcorners.map,heckgolden.mpr,heckcorners_b.map,
32
+ heckcorners_b_golden.map,hecklvl.map,heckrvr.map,hecktvt.map,isleland.map,jungleofvietnam.map,2_malibu_cliffs_le.map,mojosprt.map,4_montana_dmz_le.map,6_near_ore_far.map,8_near_ore_far.map,
33
+ offensedefense.map,ore2_startfixed.map,rekoool_fast_6players.mpr,rekoool_fast_8players.mpr,riverram.map,tourofegypt.map,unrepent.map,sinkswim_yr_port.map
34
+ */
35
+ const mapName = "heckcorners_b.map";
36
+ // Bot names must be unique in online mode
37
+ const timestamp = String(Date.now()).substr(-6);
38
+ const firstBotName = `Joe${timestamp}`;
39
+ const secondBotName = `Bob${timestamp}`;
40
+ const thirdBotName = `Mike${timestamp}`;
41
+ const fourthBotName = `Charlie${timestamp}`;
42
+ await cdapi.init(process.env.MIX_DIR || "./");
43
+ console.log("Server URL: " + process.env.SERVER_URL);
44
+ console.log("Client URL: " + process.env.CLIENT_URL);
45
+ const baseSettings = {
46
+ buildOffAlly: false,
47
+ cratesAppear: false,
48
+ credits: 10000,
49
+ gameMode: cdapi.getAvailableGameModes(mapName)[0],
50
+ gameSpeed: 6,
51
+ mapName,
52
+ mcvRepacks: true,
53
+ shortGame: true,
54
+ superWeapons: false,
55
+ unitCount: 0,
56
+ };
57
+ const onlineSettings = {
58
+ ...baseSettings,
59
+ online: true,
60
+ serverUrl: process.env.SERVER_URL,
61
+ clientUrl: process.env.CLIENT_URL,
62
+ agents: [
63
+ new SupalosaBot(process.env.ONLINE_BOT_NAME ?? firstBotName, Countries.USA),
64
+ { name: process.env.PLAYER_NAME ?? secondBotName, country: Countries.FRANCE },
65
+ ],
66
+ botPassword: process.env.ONLINE_BOT_PASSWORD ?? "default",
67
+ };
68
+ const offlineSettings1v1 = {
69
+ ...baseSettings,
70
+ online: false,
71
+ agents: [
72
+ new SupalosaBot(firstBotName, Countries.FRANCE, [], false),
73
+ new SupalosaBot(secondBotName, Countries.RUSSIA, [], true).setDebugMode(true),
74
+ ],
75
+ };
76
+ const offlineSettings2v2 = {
77
+ ...baseSettings,
78
+ online: false,
79
+ agents: [
80
+ new SupalosaBot(firstBotName, Countries.FRANCE, [firstBotName], false),
81
+ new SupalosaBot(secondBotName, Countries.RUSSIA, [firstBotName], true).setDebugMode(true),
82
+ new SupalosaBot(thirdBotName, Countries.RUSSIA, [fourthBotName], false),
83
+ new SupalosaBot(fourthBotName, Countries.FRANCE, [thirdBotName], false),
84
+ ],
85
+ };
86
+ const game = await cdapi.createGame(process.env.ONLINE_MATCH ? onlineSettings : offlineSettings1v1);
87
+ while (!game.isFinished()) {
88
+ if (!!MAX_GAME_LENGTH_SECONDS && game.getCurrentTick() / 15 > MAX_GAME_LENGTH_SECONDS) {
89
+ console.log(`Game forced to end due to timeout`);
90
+ break;
91
+ }
92
+ await game.update();
93
+ }
94
+ game.saveReplay();
95
+ game.dispose();
96
+ }
97
+ main().catch((e) => {
98
+ console.error(e);
99
+ process.exit(1);
100
+ });
101
101
  //# sourceMappingURL=exampleBot.js.map
package/package.json CHANGED
@@ -1,29 +1,32 @@
1
- {
2
- "name": "@supalosa/chronodivide-bot",
3
- "version": "0.5.4",
4
- "description": "Example bot for Chrono Divide",
5
- "repository": "https://github.com/Supalosa/supalosa-chronodivide-bot",
6
- "main": "dist/exampleBot.js",
7
- "type": "module",
8
- "scripts": {
9
- "build": "tsc -p .",
10
- "watch": "tsc -p . -w",
11
- "start": "node . --es-module-specifier-resolution=node",
12
- "test": "echo \"Error: no test specified\" && exit 1"
13
- },
14
- "license": "UNLICENSED",
15
- "devDependencies": {
16
- "@chronodivide/game-api": "^0.51.2",
17
- "@types/node": "^14.17.32",
18
- "prettier": "3.0.3",
19
- "typescript": "^4.3.5"
20
- },
21
- "peerDependencies": {
22
- "@chronodivide/game-api": "^0.51.2"
23
- },
24
- "dependencies": {
25
- "@datastructures-js/priority-queue": "^6.3.0",
26
- "@timohausmann/quadtree-ts": "2.2.2",
27
- "dotenv": "^16.3.1"
28
- }
29
- }
1
+ {
2
+ "name": "@supalosa/chronodivide-bot",
3
+ "version": "0.6.6-beta.1",
4
+ "description": "Example bot for Chrono Divide",
5
+ "repository": {
6
+ "type": "git",
7
+ "url": "git+https://github.com/Supalosa/supalosa-chronodivide-bot.git"
8
+ },
9
+ "main": "dist/exampleBot.js",
10
+ "type": "module",
11
+ "scripts": {
12
+ "build": "tsc -p .",
13
+ "watch": "tsc -p . -w",
14
+ "start": "node . --es-module-specifier-resolution=node",
15
+ "test": "echo \"Error: no test specified\" && exit 1"
16
+ },
17
+ "license": "UNLICENSED",
18
+ "devDependencies": {
19
+ "@chronodivide/game-api": "^0.73.0",
20
+ "@types/node": "^14.17.32",
21
+ "prettier": "3.0.3",
22
+ "typescript": "^4.3.5"
23
+ },
24
+ "peerDependencies": {
25
+ "@chronodivide/game-api": "^0.73.0"
26
+ },
27
+ "dependencies": {
28
+ "@datastructures-js/priority-queue": "^6.3.0",
29
+ "@timohausmann/quadtree-ts": "2.2.2",
30
+ "dotenv": "^16.3.1"
31
+ }
32
+ }
package/src/bot/bot.ts CHANGED
@@ -1,161 +1,161 @@
1
- import { ApiEventType, Bot, GameApi, ApiEvent, ObjectType, FactoryType, Size } from "@chronodivide/game-api";
2
-
3
- import { determineMapBounds } from "./logic/map/map.js";
4
- import { SectorCache } from "./logic/map/sector.js";
5
- import { MissionController } from "./logic/mission/missionController.js";
6
- import { QueueController } from "./logic/building/queueController.js";
7
- import { MatchAwareness, MatchAwarenessImpl } from "./logic/awareness.js";
8
- import { Countries, formatTimeDuration } from "./logic/common/utils.js";
9
-
10
- const DEBUG_STATE_UPDATE_INTERVAL_SECONDS = 6;
11
-
12
- // Number of ticks per second at the base speed.
13
- const NATURAL_TICK_RATE = 15;
14
-
15
- export class SupalosaBot extends Bot {
16
- private tickRatio?: number;
17
- private knownMapBounds: Size | undefined;
18
- private missionController: MissionController;
19
- private queueController: QueueController;
20
- private tickOfLastAttackOrder: number = 0;
21
-
22
- private matchAwareness: MatchAwareness | null = null;
23
-
24
- constructor(
25
- name: string,
26
- country: Countries,
27
- private tryAllyWith: string[] = [],
28
- private enableLogging = true,
29
- ) {
30
- super(name, country);
31
- this.missionController = new MissionController((message, sayInGame) => this.logBotStatus(message, sayInGame));
32
- this.queueController = new QueueController();
33
- }
34
-
35
- override onGameStart(game: GameApi) {
36
- const gameRate = game.getTickRate();
37
- const botApm = 300;
38
- const botRate = botApm / 60;
39
- this.tickRatio = Math.ceil(gameRate / botRate);
40
-
41
- this.knownMapBounds = determineMapBounds(game.mapApi);
42
- const myPlayer = game.getPlayerData(this.name);
43
-
44
- this.matchAwareness = new MatchAwarenessImpl(
45
- null,
46
- new SectorCache(game.mapApi, this.knownMapBounds),
47
- myPlayer.startLocation,
48
- (message, sayInGame) => this.logBotStatus(message, sayInGame),
49
- );
50
- this.matchAwareness.onGameStart(game, myPlayer);
51
-
52
- this.logBotStatus(`Map bounds: ${this.knownMapBounds.width}, ${this.knownMapBounds.height}`);
53
-
54
- this.tryAllyWith.forEach((playerName) => this.actionsApi.toggleAlliance(playerName, true));
55
- }
56
-
57
- override onGameTick(game: GameApi) {
58
- if (!this.matchAwareness) {
59
- return;
60
- }
61
-
62
- const threatCache = this.matchAwareness.getThreatCache();
63
-
64
- if ((game.getCurrentTick() / NATURAL_TICK_RATE) % DEBUG_STATE_UPDATE_INTERVAL_SECONDS === 0) {
65
- this.updateDebugState(game);
66
- }
67
-
68
- if (game.getCurrentTick() % this.tickRatio! === 0) {
69
- const myPlayer = game.getPlayerData(this.name);
70
-
71
- this.matchAwareness.onAiUpdate(game, myPlayer);
72
-
73
- // hacky resign condition
74
- const armyUnits = game.getVisibleUnits(this.name, "self", (r) => r.isSelectableCombatant);
75
- const mcvUnits = game.getVisibleUnits(
76
- this.name,
77
- "self",
78
- (r) => !!r.deploysInto && game.getGeneralRules().baseUnit.includes(r.name),
79
- );
80
- const productionBuildings = game.getVisibleUnits(
81
- this.name,
82
- "self",
83
- (r) => r.type == ObjectType.Building && r.factory != FactoryType.None,
84
- );
85
- if (armyUnits.length == 0 && productionBuildings.length == 0 && mcvUnits.length == 0) {
86
- this.logBotStatus(`No army or production left, quitting.`);
87
- this.actionsApi.quitGame();
88
- }
89
-
90
- // Mission logic every 3 ticks
91
- if (this.gameApi.getCurrentTick() % 3 === 0) {
92
- this.missionController.onAiUpdate(game, this.actionsApi, myPlayer, this.matchAwareness);
93
- }
94
-
95
- const unitTypeRequests = this.missionController.getRequestedUnitTypes();
96
-
97
- // Build logic.
98
- this.queueController.onAiUpdate(
99
- game,
100
- this.productionApi,
101
- this.actionsApi,
102
- myPlayer,
103
- threatCache,
104
- unitTypeRequests,
105
- (message) => this.logBotStatus(message),
106
- );
107
- }
108
- }
109
-
110
- private getHumanTimestamp(game: GameApi) {
111
- return formatTimeDuration(game.getCurrentTick() / NATURAL_TICK_RATE);
112
- }
113
-
114
- private logBotStatus(message: string, sayInGame: boolean = false) {
115
- if (!this.enableLogging) {
116
- return;
117
- }
118
- this.logger.info(message);
119
- if (sayInGame) {
120
- const timestamp = this.getHumanTimestamp(this.gameApi);
121
- this.actionsApi.sayAll(`${timestamp}: ${message}`);
122
- }
123
- }
124
-
125
- private updateDebugState(game: GameApi) {
126
- if (!this.getDebugMode()) {
127
- return;
128
- }
129
- // Update the global debug text.
130
- const myPlayer = game.getPlayerData(this.name);
131
- const harvesters = game.getVisibleUnits(this.name, "self", (r) => r.harvester).length;
132
-
133
- let globalDebugText = `Cash: ${myPlayer.credits} | Harvesters: ${harvesters}\n`;
134
- globalDebugText += this.queueController.getGlobalDebugText(this.gameApi, this.productionApi);
135
- globalDebugText += this.missionController.getGlobalDebugText(this.gameApi);
136
- globalDebugText += this.matchAwareness?.getGlobalDebugText();
137
-
138
- this.missionController.updateDebugText(this.actionsApi);
139
-
140
- // Tag enemy units with IDs
141
- game.getVisibleUnits(this.name, "enemy").forEach((unitId) => {
142
- this.actionsApi.setUnitDebugText(unitId, unitId.toString());
143
- });
144
-
145
- this.actionsApi.setGlobalDebugText(globalDebugText);
146
- }
147
-
148
- override onGameEvent(ev: ApiEvent) {
149
- switch (ev.type) {
150
- case ApiEventType.ObjectDestroy: {
151
- // Add to the stalemate detection.
152
- if (ev.attackerInfo?.playerName == this.name) {
153
- this.tickOfLastAttackOrder += (this.gameApi.getCurrentTick() - this.tickOfLastAttackOrder) / 2;
154
- }
155
- break;
156
- }
157
- default:
158
- break;
159
- }
160
- }
161
- }
1
+ import { ApiEventType, Bot, GameApi, ApiEvent, ObjectType, FactoryType, Size } from "@chronodivide/game-api";
2
+
3
+ import { determineMapBounds } from "./logic/map/map.js";
4
+ import { SectorCache } from "./logic/map/sector.js";
5
+ import { MissionController } from "./logic/mission/missionController.js";
6
+ import { QueueController } from "./logic/building/queueController.js";
7
+ import { MatchAwareness, MatchAwarenessImpl } from "./logic/awareness.js";
8
+ import { Countries, formatTimeDuration } from "./logic/common/utils.js";
9
+
10
+ const DEBUG_STATE_UPDATE_INTERVAL_SECONDS = 6;
11
+
12
+ // Number of ticks per second at the base speed.
13
+ const NATURAL_TICK_RATE = 15;
14
+
15
+ export class SupalosaBot extends Bot {
16
+ private tickRatio?: number;
17
+ private knownMapBounds: Size | undefined;
18
+ private missionController: MissionController;
19
+ private queueController: QueueController;
20
+ private tickOfLastAttackOrder: number = 0;
21
+
22
+ private matchAwareness: MatchAwareness | null = null;
23
+
24
+ constructor(
25
+ name: string,
26
+ country: Countries,
27
+ private tryAllyWith: string[] = [],
28
+ private enableLogging = true,
29
+ ) {
30
+ super(name, country);
31
+ this.missionController = new MissionController((message, sayInGame) => this.logBotStatus(message, sayInGame));
32
+ this.queueController = new QueueController();
33
+ }
34
+
35
+ override onGameStart(game: GameApi) {
36
+ const gameRate = game.getTickRate();
37
+ const botApm = 300;
38
+ const botRate = botApm / 60;
39
+ this.tickRatio = Math.ceil(gameRate / botRate);
40
+
41
+ this.knownMapBounds = determineMapBounds(game.mapApi);
42
+ const myPlayer = game.getPlayerData(this.name);
43
+
44
+ this.matchAwareness = new MatchAwarenessImpl(
45
+ null,
46
+ new SectorCache(game.mapApi, this.knownMapBounds),
47
+ myPlayer.startLocation,
48
+ (message, sayInGame) => this.logBotStatus(message, sayInGame),
49
+ );
50
+ this.matchAwareness.onGameStart(game, myPlayer);
51
+
52
+ this.logBotStatus(`Map bounds: ${this.knownMapBounds.width}, ${this.knownMapBounds.height}`);
53
+
54
+ this.tryAllyWith.forEach((playerName) => this.actionsApi.toggleAlliance(playerName, true));
55
+ }
56
+
57
+ override onGameTick(game: GameApi) {
58
+ if (!this.matchAwareness) {
59
+ return;
60
+ }
61
+
62
+ const threatCache = this.matchAwareness.getThreatCache();
63
+
64
+ if ((game.getCurrentTick() / NATURAL_TICK_RATE) % DEBUG_STATE_UPDATE_INTERVAL_SECONDS === 0) {
65
+ this.updateDebugState(game);
66
+ }
67
+
68
+ if (game.getCurrentTick() % this.tickRatio! === 0) {
69
+ const myPlayer = game.getPlayerData(this.name);
70
+
71
+ this.matchAwareness.onAiUpdate(game, myPlayer);
72
+
73
+ // hacky resign condition
74
+ const armyUnits = game.getVisibleUnits(this.name, "self", (r) => r.isSelectableCombatant);
75
+ const mcvUnits = game.getVisibleUnits(
76
+ this.name,
77
+ "self",
78
+ (r) => !!r.deploysInto && game.getGeneralRules().baseUnit.includes(r.name),
79
+ );
80
+ const productionBuildings = game.getVisibleUnits(
81
+ this.name,
82
+ "self",
83
+ (r) => r.type == ObjectType.Building && r.factory != FactoryType.None,
84
+ );
85
+ if (armyUnits.length == 0 && productionBuildings.length == 0 && mcvUnits.length == 0) {
86
+ this.logBotStatus(`No army or production left, quitting.`);
87
+ this.actionsApi.quitGame();
88
+ }
89
+
90
+ // Mission logic every 3 ticks
91
+ if (this.gameApi.getCurrentTick() % 3 === 0) {
92
+ this.missionController.onAiUpdate(game, this.actionsApi, myPlayer, this.matchAwareness);
93
+ }
94
+
95
+ const unitTypeRequests = this.missionController.getRequestedUnitTypes();
96
+
97
+ // Build logic.
98
+ this.queueController.onAiUpdate(
99
+ game,
100
+ this.productionApi,
101
+ this.actionsApi,
102
+ myPlayer,
103
+ threatCache,
104
+ unitTypeRequests,
105
+ (message) => this.logBotStatus(message),
106
+ );
107
+ }
108
+ }
109
+
110
+ private getHumanTimestamp(game: GameApi) {
111
+ return formatTimeDuration(game.getCurrentTick() / NATURAL_TICK_RATE);
112
+ }
113
+
114
+ private logBotStatus(message: string, sayInGame: boolean = false) {
115
+ if (!this.enableLogging) {
116
+ return;
117
+ }
118
+ this.logger.info(message);
119
+ if (sayInGame) {
120
+ const timestamp = this.getHumanTimestamp(this.gameApi);
121
+ this.actionsApi.sayAll(`${timestamp}: ${message}`);
122
+ }
123
+ }
124
+
125
+ private updateDebugState(game: GameApi) {
126
+ if (!this.getDebugMode()) {
127
+ return;
128
+ }
129
+ // Update the global debug text.
130
+ const myPlayer = game.getPlayerData(this.name);
131
+ const harvesters = game.getVisibleUnits(this.name, "self", (r) => r.harvester).length;
132
+
133
+ let globalDebugText = `Cash: ${myPlayer.credits} | Harvesters: ${harvesters}\n`;
134
+ globalDebugText += this.queueController.getGlobalDebugText(this.gameApi, this.productionApi);
135
+ globalDebugText += this.missionController.getGlobalDebugText(this.gameApi);
136
+ globalDebugText += this.matchAwareness?.getGlobalDebugText();
137
+
138
+ this.missionController.updateDebugText(this.actionsApi);
139
+
140
+ // Tag enemy units with IDs
141
+ game.getVisibleUnits(this.name, "enemy").forEach((unitId) => {
142
+ this.actionsApi.setUnitDebugText(unitId, unitId.toString());
143
+ });
144
+
145
+ this.actionsApi.setGlobalDebugText(globalDebugText);
146
+ }
147
+
148
+ override onGameEvent(ev: ApiEvent) {
149
+ switch (ev.type) {
150
+ case ApiEventType.ObjectDestroy: {
151
+ // Add to the stalemate detection.
152
+ if (ev.attackerInfo?.playerName == this.name) {
153
+ this.tickOfLastAttackOrder += (this.gameApi.getCurrentTick() - this.tickOfLastAttackOrder) / 2;
154
+ }
155
+ break;
156
+ }
157
+ default:
158
+ break;
159
+ }
160
+ }
161
+ }