@supalosa/chronodivide-bot 0.5.1 → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (51) hide show
  1. package/dist/bot/bot.js +0 -5
  2. package/dist/bot/bot.js.map +1 -1
  3. package/dist/bot/logic/building/antiGroundStaticDefence.js +3 -16
  4. package/dist/bot/logic/building/antiGroundStaticDefence.js.map +1 -1
  5. package/dist/bot/logic/building/building.js +11 -55
  6. package/dist/bot/logic/building/buildingRules.js +6 -5
  7. package/dist/bot/logic/building/buildingRules.js.map +1 -1
  8. package/dist/bot/logic/building/massedAntiGroundUnit.js +20 -0
  9. package/dist/bot/logic/building/queues.js +19 -0
  10. package/dist/bot/logic/knowledge.js +1 -0
  11. package/dist/bot/logic/mission/basicMission.js +26 -0
  12. package/dist/bot/logic/mission/behaviours/combatSquad.js +1 -1
  13. package/dist/bot/logic/mission/behaviours/combatSquad.js.map +1 -1
  14. package/dist/bot/logic/mission/behaviours/common.js +3 -5
  15. package/dist/bot/logic/mission/behaviours/common.js.map +1 -1
  16. package/dist/bot/logic/mission/expansionMission.js +32 -0
  17. package/dist/bot/logic/squad/behaviours/actionBatcher.js +36 -0
  18. package/dist/bot/logic/squad/behaviours/actionBatcher.js.map +1 -0
  19. package/dist/bot/logic/squad/behaviours/attackSquad.js +56 -63
  20. package/dist/bot/logic/squad/behaviours/combatSquad.js +25 -21
  21. package/dist/bot/logic/squad/behaviours/combatSquad.js.map +1 -1
  22. package/dist/bot/logic/squad/behaviours/common.js +26 -11
  23. package/dist/bot/logic/squad/behaviours/common.js.map +1 -1
  24. package/dist/bot/logic/squad/behaviours/defenceSquad.js +2 -15
  25. package/dist/bot/logic/squad/behaviours/engineerSquad.js +4 -2
  26. package/dist/bot/logic/squad/behaviours/engineerSquad.js.map +1 -1
  27. package/dist/bot/logic/squad/behaviours/expansionSquad.js +4 -2
  28. package/dist/bot/logic/squad/behaviours/expansionSquad.js.map +1 -1
  29. package/dist/bot/logic/squad/behaviours/retreatSquad.js +4 -1
  30. package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +1 -1
  31. package/dist/bot/logic/squad/behaviours/scoutingSquad.js +25 -18
  32. package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +1 -1
  33. package/dist/bot/logic/squad/behaviours/squadExpansion.js +31 -0
  34. package/dist/bot/logic/squad/behaviours/squadScouters.js +8 -0
  35. package/dist/bot/logic/squad/squad.js +10 -10
  36. package/dist/bot/logic/squad/squad.js.map +1 -1
  37. package/dist/bot/logic/squad/squadBehaviour.js.map +1 -1
  38. package/dist/bot/logic/squad/squadController.js +21 -5
  39. package/dist/bot/logic/squad/squadController.js.map +1 -1
  40. package/dist/bot/logic/threat/threatCalculator.js +4 -4
  41. package/dist/bot/logic/threat/threatCalculator.js.map +1 -1
  42. package/dist/exampleBot.js +5 -0
  43. package/dist/exampleBot.js.map +1 -1
  44. package/package.json +1 -1
  45. package/src/bot/bot.ts +0 -6
  46. package/src/bot/logic/threat/threat.ts +15 -15
  47. package/src/exampleBot.ts +7 -1
  48. package/dist/bot/logic/awarenessImpl.js +0 -132
  49. package/dist/bot/logic/awarenessImpl.js.map +0 -1
  50. package/dist/bot/logic/building/building.js.map +0 -1
  51. /package/dist/bot/logic/building/{ArtilleryUnit.js.map → artilleryUnit.js.map} +0 -0
@@ -1,8 +1,7 @@
1
- import _ from "lodash";
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- import { MovementZone } from "@chronodivide/game-api";
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+ import { GameMath, MovementZone } from "@chronodivide/game-api";
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  import { grabCombatants, noop } from "../squadBehaviour.js";
4
- import { getDistanceBetweenPoints } from "../../map/map.js";
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- import { manageAttackMicro, manageMoveMicro } from "./common.js";
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+ import { getAttackWeight, manageAttackMicro, manageMoveMicro } from "./common.js";
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+ import { maxBy } from "../../common/utils.js";
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  const TARGET_UPDATE_INTERVAL_TICKS = 10;
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  const GRAB_INTERVAL_TICKS = 10;
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  const GRAB_RADIUS = 20;
@@ -32,11 +31,15 @@ export class CombatSquad {
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  this.lastCommand = null;
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  this.state = SquadState.Gathering;
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  }
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+ getGlobalDebugText() {
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+ return this.debugLastTarget ?? "<none>";
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+ }
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  setAttackArea(targetArea) {
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  this.targetArea = targetArea;
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  }
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- onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness, logger) {
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- if (squad.getUnitIds().length > 0 && (!this.lastCommand || gameApi.getCurrentTick() > this.lastCommand + TARGET_UPDATE_INTERVAL_TICKS)) {
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+ onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, squad, matchAwareness, logger) {
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+ if (squad.getUnitIds().length > 0 &&
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+ (!this.lastCommand || gameApi.getCurrentTick() > this.lastCommand + TARGET_UPDATE_INTERVAL_TICKS)) {
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  this.lastCommand = gameApi.getCurrentTick();
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  const centerOfMass = squad.getCenterOfMass();
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  const maxDistance = squad.getMaxDistanceToCenterOfMass();
@@ -47,13 +50,13 @@ export class CombatSquad {
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  r.rules.movementZone === MovementZone.Normal ||
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  r.rules.movementZone === MovementZone.InfantryDestroyer));
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  if (this.state === SquadState.Gathering) {
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- const requiredGatherRadius = Math.sqrt(groundUnits.length) * GATHER_RATIO + MIN_GATHER_RADIUS;
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+ const requiredGatherRadius = GameMath.sqrt(groundUnits.length) * GATHER_RATIO + MIN_GATHER_RADIUS;
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  if (centerOfMass &&
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  maxDistance &&
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  gameApi.mapApi.getTile(centerOfMass.x, centerOfMass.y) !== undefined &&
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  maxDistance > requiredGatherRadius) {
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  units.forEach((unit) => {
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- manageMoveMicro(actionsApi, unit, centerOfMass);
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+ actionBatcher.push(manageMoveMicro(unit, centerOfMass));
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  });
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  }
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  else {
@@ -63,7 +66,7 @@ export class CombatSquad {
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  }
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  else {
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  const targetPoint = this.targetArea || playerData.startLocation;
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- const requiredGatherRadius = Math.sqrt(groundUnits.length) * GATHER_RATIO + MAX_GATHER_RADIUS;
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+ const requiredGatherRadius = GameMath.sqrt(groundUnits.length) * GATHER_RATIO + MAX_GATHER_RADIUS;
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  if (centerOfMass &&
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  maxDistance &&
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  gameApi.mapApi.getTile(centerOfMass.x, centerOfMass.y) !== undefined &&
@@ -74,18 +77,19 @@ export class CombatSquad {
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  return noop();
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  }
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  for (const unit of units) {
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- if (unit.isIdle) {
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- const { rx: x, ry: y } = unit.tile;
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- const range = unit.primaryWeapon?.maxRange ?? unit.secondaryWeapon?.maxRange ?? 5;
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- const nearbyHostiles = matchAwareness.getHostilesNearPoint(x, y, range * 2);
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- const closest = _.minBy(nearbyHostiles, ({ x: hX, y: hY }) => getDistanceBetweenPoints({ x, y }, { x: hX, y: hY }));
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- const closestUnit = closest ? gameApi.getUnitData(closest.unitId) ?? null : null;
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- if (closestUnit) {
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- manageAttackMicro(actionsApi, unit, closestUnit);
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- }
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- else {
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- manageMoveMicro(actionsApi, unit, targetPoint);
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- }
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+ const { rx: x, ry: y } = unit.tile;
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+ const range = unit.primaryWeapon?.maxRange ?? unit.secondaryWeapon?.maxRange ?? 5;
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+ const nearbyHostiles = matchAwareness
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+ .getHostilesNearPoint(x, y, range * 2)
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+ .map(({ unitId }) => gameApi.getUnitData(unitId));
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+ const bestUnit = maxBy(nearbyHostiles, (target) => getAttackWeight(unit, target));
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+ if (bestUnit) {
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+ actionBatcher.push(manageAttackMicro(unit, bestUnit));
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+ this.debugLastTarget = `Unit ${bestUnit.id.toString()}`;
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+ }
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+ else {
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+ actionBatcher.push(manageMoveMicro(unit, targetPoint));
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+ this.debugLastTarget = `@${targetPoint.x},${targetPoint.y}`;
89
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  }
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  }
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  }
@@ -1 +1 @@
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1
+ {"version":3,"file":"combatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/combatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,QAAQ,EAAE,YAAY,EAAiC,MAAM,wBAAwB,CAAC;AAEpH,OAAO,EAA+B,cAAc,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAEzF,OAAO,EAAE,eAAe,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAClF,OAAO,EAAe,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAG3D,MAAM,4BAA4B,GAAG,EAAE,CAAC;AACxC,MAAM,mBAAmB,GAAG,EAAE,CAAC;AAE/B,MAAM,WAAW,GAAG,EAAE,CAAC;AAEvB,4EAA4E;AAC5E,uDAAuD;AACvD,MAAM,iBAAiB,GAAG,CAAC,CAAC;AAE5B,yFAAyF;AACzF,MAAM,iBAAiB,GAAG,EAAE,CAAC;AAE7B,MAAM,YAAY,GAAG,EAAE,CAAC;AAExB,IAAK,UAGJ;AAHD,WAAK,UAAU;IACX,qDAAS,CAAA;IACT,qDAAS,CAAA;AACb,CAAC,EAHI,UAAU,KAAV,UAAU,QAGd;AAED,MAAM,OAAO,WAAW;IAOpB;;;;;OAKG;IACH,YACY,SAAkB,EAClB,UAAmB,EACnB,MAAc;QAFd,cAAS,GAAT,SAAS,CAAS;QAClB,eAAU,GAAV,UAAU,CAAS;QACnB,WAAM,GAAN,MAAM,CAAQ;QAflB,aAAQ,GAAkB,IAAI,CAAC;QAC/B,gBAAW,GAAkB,IAAI,CAAC;QAClC,UAAK,GAAG,UAAU,CAAC,SAAS,CAAC;IAclC,CAAC;IAEG,kBAAkB;QACrB,OAAO,IAAI,CAAC,eAAe,IAAI,QAAQ,CAAC;IAC5C,CAAC;IAEM,aAAa,CAAC,UAAmB;QACpC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACjC,CAAC;IAEM,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,aAA4B,EAC5B,UAAsB,EACtB,KAAY,EACZ,cAA8B,EAC9B,MAAmB;QAEnB,IACI,KAAK,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC;YAC7B,CAAC,CAAC,IAAI,CAAC,WAAW,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,WAAW,GAAG,4BAA4B,CAAC,EACnG;YACE,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YAC5C,MAAM,YAAY,GAAG,KAAK,CAAC,eAAe,EAAE,CAAC;YAC7C,MAAM,WAAW,GAAG,KAAK,CAAC,4BAA4B,EAAE,CAAC;YACzD,MAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC;YAEpF,4CAA4C;YAC5C,MAAM,WAAW,GAAG,KAAK,CAAC,gBAAgB,CACtC,OAAO,EACP,CAAC,CAAC,EAAE,EAAE,CACF,CAAC,CAAC,KAAK,CAAC,qBAAqB;gBAC7B,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,QAAQ;oBAC3C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,MAAM;oBAC5C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,iBAAiB,CAAC,CACnE,CAAC;YAEF,IAAI,IAAI,CAAC,KAAK,KAAK,UAAU,CAAC,SAAS,EAAE;gBACrC,MAAM,oBAAoB,GAAG,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAClG,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;wBACnB,aAAa,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC,CAAC;oBAC5D,CAAC,CAAC,CAAC;iBACN;qBAAM;oBACH,MAAM,CAAC,eAAe,KAAK,CAAC,OAAO,EAAE,mCAAmC,WAAW,GAAG,CAAC,CAAC;oBACxF,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;iBACrC;aACJ;iBAAM;gBACH,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,IAAI,UAAU,CAAC,aAAa,CAAC;gBAChE,MAAM,oBAAoB,GAAG,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAClG,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,6BAA6B;oBAC7B,MAAM,CAAC,eAAe,KAAK,CAAC,OAAO,EAAE,8BAA8B,WAAW,GAAG,CAAC,CAAC;oBACnF,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;oBAClC,OAAO,IAAI,EAAE,CAAC;iBACjB;gBACD,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;oBACtB,MAAM,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC;oBACnC,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,EAAE,QAAQ,IAAI,IAAI,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;oBAClF,MAAM,cAAc,GAAG,cAAc;yBAChC,oBAAoB,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC;yBACrC,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAe,CAAC;oBACpE,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;oBAClF,IAAI,QAAQ,EAAE;wBACV,aAAa,CAAC,IAAI,CAAC,iBAAiB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC;wBACtD,IAAI,CAAC,eAAe,GAAG,QAAQ,QAAQ,CAAC,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC;qBAC3D;yBAAM;wBACH,aAAa,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC,CAAC;wBACvD,IAAI,CAAC,eAAe,GAAG,IAAI,WAAW,CAAC,CAAC,IAAI,WAAW,CAAC,CAAC,EAAE,CAAC;qBAC/D;iBACJ;aACJ;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,QAAQ,GAAG,mBAAmB,EAAE;YAClF,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YACzC,OAAO,cAAc,CAAC,KAAK,CAAC,eAAe,EAAE,IAAI,IAAI,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;SACjF;aAAM;YACH,OAAO,IAAI,EAAE,CAAC;SACjB;IACL,CAAC;CACJ"}
@@ -1,28 +1,26 @@
1
- import { AttackState, ObjectType, OrderType, StanceType } from "@chronodivide/game-api";
2
- import { getDistanceBetweenUnits } from "../../map/map.js";
1
+ import { AttackState, ObjectType, OrderType, StanceType, Vector2, ZoneType, } from "@chronodivide/game-api";
2
+ import { getDistanceBetweenPoints, getDistanceBetweenUnits } from "../../map/map.js";
3
3
  // Micro methods
4
- export function manageMoveMicro(actionsApi, attacker, attackPoint) {
4
+ export function manageMoveMicro(attacker, attackPoint) {
5
5
  if (attacker.name === "E1") {
6
6
  const isDeployed = attacker.stance === StanceType.Deployed;
7
7
  if (isDeployed) {
8
- actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
8
+ return { unitId: attacker.id, orderType: OrderType.DeploySelected };
9
9
  }
10
10
  }
11
- actionsApi.orderUnits([attacker.id], OrderType.Move, attackPoint.x, attackPoint.y);
11
+ return { unitId: attacker.id, orderType: OrderType.Move, point: attackPoint };
12
12
  }
13
- export function manageAttackMicro(actionsApi, attacker, target) {
13
+ export function manageAttackMicro(attacker, target) {
14
14
  const distance = getDistanceBetweenUnits(attacker, target);
15
15
  if (attacker.name === "E1") {
16
16
  // Para (deployed weapon) range is 5.
17
17
  const deployedWeaponRange = attacker.secondaryWeapon?.maxRange || 5;
18
18
  const isDeployed = attacker.stance === StanceType.Deployed;
19
19
  if (!isDeployed && (distance <= deployedWeaponRange || attacker.attackState === AttackState.JustFired)) {
20
- actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
21
- return;
20
+ return { unitId: attacker.id, orderType: OrderType.DeploySelected };
22
21
  }
23
22
  else if (isDeployed && distance > deployedWeaponRange) {
24
- actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
25
- return;
23
+ return { unitId: attacker.id, orderType: OrderType.DeploySelected };
26
24
  }
27
25
  }
28
26
  let targetData = target;
@@ -35,6 +33,23 @@ export function manageAttackMicro(actionsApi, attacker, target) {
35
33
  // Special case for mirage tank/spy as otherwise they just sit next to it.
36
34
  orderType = OrderType.Attack;
37
35
  }
38
- actionsApi.orderUnits([attacker.id], orderType, target.id);
36
+ return { unitId: attacker.id, orderType, targetId: target.id };
37
+ }
38
+ /**
39
+ *
40
+ * @param attacker
41
+ * @param target
42
+ * @returns A number describing the weight of the given target for the attacker, or null if it should not attack it.
43
+ */
44
+ export function getAttackWeight(attacker, target) {
45
+ const { rx: x, ry: y } = attacker.tile;
46
+ const { rx: hX, ry: hY } = target.tile;
47
+ if (!attacker.primaryWeapon?.projectileRules.isAntiAir && target.zone === ZoneType.Air) {
48
+ return null;
49
+ }
50
+ if (!attacker.primaryWeapon?.projectileRules.isAntiGround && target.zone === ZoneType.Ground) {
51
+ return null;
52
+ }
53
+ return 1000000 - getDistanceBetweenPoints(new Vector2(x, y), new Vector2(hX, hY));
39
54
  }
40
55
  //# sourceMappingURL=common.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"common.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/common.ts"],"names":[],"mappings":"AAAA,OAAO,EAAc,WAAW,EAAE,UAAU,EAAE,SAAS,EAAW,UAAU,EAAY,MAAM,wBAAwB,CAAC;AACvH,OAAO,EAAE,uBAAuB,EAAE,MAAM,kBAAkB,CAAC;AAE3D,gBAAgB;AAChB,MAAM,UAAU,eAAe,CAAC,UAAsB,EAAE,QAAkB,EAAE,WAAoB;IAC5F,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,UAAU,EAAE;YACZ,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;SAClE;KACJ;IACD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;AACvF,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,UAAsB,EAAE,QAAkB,EAAE,MAAgB;IAC1F,MAAM,QAAQ,GAAG,uBAAuB,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;IAC3D,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,qCAAqC;QACrC,MAAM,mBAAmB,GAAG,QAAQ,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;QACpE,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,CAAC,UAAU,IAAI,CAAC,QAAQ,IAAI,mBAAmB,IAAI,QAAQ,CAAC,WAAW,KAAK,WAAW,CAAC,SAAS,CAAC,EAAE;YACpG,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;YAC/D,OAAO;SACV;aAAM,IAAI,UAAU,IAAI,QAAQ,GAAG,mBAAmB,EAAE;YACrD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;YAC/D,OAAO;SACV;KACJ;IACD,IAAI,UAAU,GAAG,MAAM,CAAC;IACxB,IAAI,SAAS,GAAc,SAAS,CAAC,MAAM,CAAC;IAC5C,MAAM,kBAAkB,GAAG,QAAQ,CAAC,aAAa,EAAE,QAAQ,IAAI,CAAC,CAAC;IACjE,IAAI,UAAU,EAAE,IAAI,IAAI,UAAU,CAAC,QAAQ,IAAI,QAAQ,GAAG,kBAAkB,GAAG,GAAG,EAAE;QAChF,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;SAAM,IAAI,UAAU,EAAE,KAAK,CAAC,WAAW,EAAE;QACtC,0EAA0E;QAC1E,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;IACD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;AAC/D,CAAC"}
1
+ {"version":3,"file":"common.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/common.ts"],"names":[],"mappings":"AAAA,OAAO,EAEH,WAAW,EACX,UAAU,EACV,SAAS,EACT,UAAU,EAEV,OAAO,EACP,QAAQ,GACX,MAAM,wBAAwB,CAAC;AAChC,OAAO,EAAE,wBAAwB,EAAE,uBAAuB,EAAE,MAAM,kBAAkB,CAAC;AAGrF,gBAAgB;AAChB,MAAM,UAAU,eAAe,CAAC,QAAkB,EAAE,WAAoB;IACpE,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,UAAU,EAAE;YACZ,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,EAAE,SAAS,EAAE,SAAS,CAAC,cAAc,EAAE,CAAC;SACvE;KACJ;IAED,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,EAAE,SAAS,EAAE,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,WAAW,EAAE,CAAC;AAClF,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,QAAkB,EAAE,MAAgB;IAClE,MAAM,QAAQ,GAAG,uBAAuB,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;IAC3D,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,qCAAqC;QACrC,MAAM,mBAAmB,GAAG,QAAQ,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;QACpE,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,CAAC,UAAU,IAAI,CAAC,QAAQ,IAAI,mBAAmB,IAAI,QAAQ,CAAC,WAAW,KAAK,WAAW,CAAC,SAAS,CAAC,EAAE;YACpG,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,EAAE,SAAS,EAAE,SAAS,CAAC,cAAc,EAAE,CAAC;SACvE;aAAM,IAAI,UAAU,IAAI,QAAQ,GAAG,mBAAmB,EAAE;YACrD,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,EAAE,SAAS,EAAE,SAAS,CAAC,cAAc,EAAE,CAAC;SACvE;KACJ;IACD,IAAI,UAAU,GAAG,MAAM,CAAC;IACxB,IAAI,SAAS,GAAc,SAAS,CAAC,MAAM,CAAC;IAC5C,MAAM,kBAAkB,GAAG,QAAQ,CAAC,aAAa,EAAE,QAAQ,IAAI,CAAC,CAAC;IACjE,IAAI,UAAU,EAAE,IAAI,IAAI,UAAU,CAAC,QAAQ,IAAI,QAAQ,GAAG,kBAAkB,GAAG,GAAG,EAAE;QAChF,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;SAAM,IAAI,UAAU,EAAE,KAAK,CAAC,WAAW,EAAE;QACtC,0EAA0E;QAC1E,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;IACD,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC;AACnE,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,eAAe,CAAC,QAAkB,EAAE,MAAgB;IAChE,MAAM,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,QAAQ,CAAC,IAAI,CAAC;IACvC,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC;IAEvC,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,eAAe,CAAC,SAAS,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,CAAC,GAAG,EAAE;QACpF,OAAO,IAAI,CAAC;KACf;IAED,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,eAAe,CAAC,YAAY,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,CAAC,MAAM,EAAE;QAC1F,OAAO,IAAI,CAAC;KACf;IAED,OAAO,OAAO,GAAG,wBAAwB,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,OAAO,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;AACtF,CAAC"}
@@ -1,7 +1,7 @@
1
1
  import _ from "lodash";
2
- import { OrderType, } from "@chronodivide/game-api";
3
2
  import { disband, grabCombatants } from "../squadBehaviour.js";
4
3
  import { getDistanceBetween, getDistanceBetweenUnits } from "../../map/map.js";
4
+ import { manageAttackMicro } from "./common.js";
5
5
  // If no enemies are seen in a circle IDLE_CHECK_RADIUS*radius for IDLE_COOLDOWN_TICKS ticks, the mission is disbanded.
6
6
  const IDLE_CHECK_RADIUS_RATIO = 2;
7
7
  const IDLE_COOLDOWN_TICKS = 15 * 30;
@@ -39,23 +39,10 @@ export class DefenceSquad {
39
39
  distance: getDistanceBetweenUnits(defender, enemy),
40
40
  })), "distance");
41
41
  if (closestEnemy) {
42
- this.manageMicro(actionsApi, defender, closestEnemy.enemy, closestEnemy.distance);
42
+ manageAttackMicro(actionsApi, defender, closestEnemy.enemy);
43
43
  }
44
44
  }
45
45
  });
46
46
  return grabCombatants(this.defenceArea, this.radius * GRAB_RADIUS);
47
47
  }
48
- // Micro methods
49
- manageMicro(actionsApi, defender, closestEnemy, distance) {
50
- if (defender.name === "E1") {
51
- // Para (deployed weapon) range is 5.
52
- if (defender.canMove && distance <= 4) {
53
- actionsApi.orderUnits([defender.id], OrderType.DeploySelected);
54
- }
55
- else if (!defender.canMove && distance >= 5) {
56
- actionsApi.orderUnits([defender.id], OrderType.DeploySelected);
57
- }
58
- }
59
- actionsApi.orderUnits([defender.id], OrderType.AttackMove, closestEnemy.tile.rx, closestEnemy.tile.ry);
60
- }
61
48
  }
@@ -10,8 +10,7 @@ export class EngineerSquad {
10
10
  this.captureTarget = captureTarget;
11
11
  this.hasAttemptedCaptureWith = null;
12
12
  }
13
- ;
14
- onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
13
+ onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, squad, matchAwareness) {
15
14
  const engineerTypes = ["ENGINEER", "SENGINEER"];
16
15
  const engineers = squad.getUnitsOfTypes(gameApi, ...engineerTypes);
17
16
  if (engineers.length === 0) {
@@ -32,5 +31,8 @@ export class EngineerSquad {
32
31
  }
33
32
  return noop();
34
33
  }
34
+ getGlobalDebugText() {
35
+ return undefined;
36
+ }
35
37
  }
36
38
  //# sourceMappingURL=engineerSquad.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"engineerSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/engineerSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAwB,MAAM,wBAAwB,CAAC;AAE9F,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAwB,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAGtH,MAAM,sBAAsB,GAAG,EAAE,CAAC;AAElC,gBAAgB;AAChB,MAAM,OAAO,aAAa;IAMtB;;OAEG;IACH,YAAoB,aAAqB;QAArB,kBAAa,GAAb,aAAa,CAAQ;QARjC,4BAAuB,GAGpB,IAAI,CAAC;IAMhB,CAAC;IAAA,CAAC;IAEK,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,MAAM,aAAa,GAAG,CAAC,UAAU,EAAE,WAAW,CAAC,CAAC;QAChD,MAAM,SAAS,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,aAAa,CAAC,CAAC;QACnE,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;YACxB,4EAA4E;YAC5E,IAAI,IAAI,CAAC,uBAAuB,KAAK,IAAI,EAAE;gBACvC,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,OAAO,YAAY,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;SAC3C;aAAM,IACH,CAAC,IAAI,CAAC,uBAAuB;YAC7B,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,uBAAuB,CAAC,QAAQ,GAAG,sBAAsB,EAC3F;YACE,UAAU,CAAC,UAAU,CACjB,SAAS,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,EACxC,SAAS,CAAC,OAAO,EACjB,IAAI,CAAC,aAAa,CACrB,CAAC;YACF,qCAAqC;YACrC,IAAI,CAAC,uBAAuB,GAAG;gBAC3B,MAAM,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE;gBACvB,QAAQ,EAAE,OAAO,CAAC,cAAc,EAAE;aACrC,CAAC;SACL;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;CACJ"}
1
+ {"version":3,"file":"engineerSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/engineerSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAwB,MAAM,wBAAwB,CAAC;AAE9F,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAwB,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAItH,MAAM,sBAAsB,GAAG,EAAE,CAAC;AAElC,gBAAgB;AAChB,MAAM,OAAO,aAAa;IAMtB;;OAEG;IACH,YAAoB,aAAqB;QAArB,kBAAa,GAAb,aAAa,CAAQ;QARjC,4BAAuB,GAGpB,IAAI,CAAC;IAK4B,CAAC;IAEtC,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,aAA4B,EAC5B,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,MAAM,aAAa,GAAG,CAAC,UAAU,EAAE,WAAW,CAAC,CAAC;QAChD,MAAM,SAAS,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,aAAa,CAAC,CAAC;QACnE,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;YACxB,4EAA4E;YAC5E,IAAI,IAAI,CAAC,uBAAuB,KAAK,IAAI,EAAE;gBACvC,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,OAAO,YAAY,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;SAC3C;aAAM,IACH,CAAC,IAAI,CAAC,uBAAuB;YAC7B,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,uBAAuB,CAAC,QAAQ,GAAG,sBAAsB,EAC3F;YACE,UAAU,CAAC,UAAU,CACjB,SAAS,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,EACxC,SAAS,CAAC,OAAO,EACjB,IAAI,CAAC,aAAa,CACrB,CAAC;YACF,qCAAqC;YACrC,IAAI,CAAC,uBAAuB,GAAG;gBAC3B,MAAM,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE;gBACvB,QAAQ,EAAE,OAAO,CAAC,cAAc,EAAE;aACrC,CAAC;SACL;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;IAEM,kBAAkB;QACrB,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ"}
@@ -11,8 +11,7 @@ export class ExpansionSquad {
11
11
  this.selectedMcv = selectedMcv;
12
12
  this.hasAttemptedDeployWith = null;
13
13
  }
14
- ;
15
- onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
14
+ onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, squad, matchAwareness) {
16
15
  const mcvTypes = ["AMCV", "SMCV"];
17
16
  const mcvs = squad.getUnitsOfTypes(gameApi, ...mcvTypes);
18
17
  if (mcvs.length === 0) {
@@ -39,5 +38,8 @@ export class ExpansionSquad {
39
38
  }
40
39
  return noop();
41
40
  }
41
+ getGlobalDebugText() {
42
+ return undefined;
43
+ }
42
44
  }
43
45
  //# sourceMappingURL=expansionSquad.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"expansionSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/expansionSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAwB,MAAM,wBAAwB,CAAC;AAG9F,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAE,oBAAoB,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAGtH,MAAM,qBAAqB,GAAG,EAAE,CAAC;AAEjC,6BAA6B;AAC7B,MAAM,OAAO,cAAc;IAMvB;;;OAGG;IACH,YAAoB,WAA0B;QAA1B,gBAAW,GAAX,WAAW,CAAe;QATtC,2BAAsB,GAGnB,IAAI,CAAC;IAOhB,CAAC;IAAA,CAAC;IAEK,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,MAAM,QAAQ,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAClC,MAAM,IAAI,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,QAAQ,CAAC,CAAC;QACzD,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE;YACnB,4EAA4E;YAC5E,IAAI,IAAI,CAAC,sBAAsB,KAAK,IAAI,EAAE;gBACtC,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,kBAAkB;YAClB,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,OAAO,oBAAoB,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,GAAG,CAAC,CAAC;aACxD;iBAAM;gBACH,OAAO,YAAY,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC;aACtC;SACJ;aAAM,IACH,CAAC,IAAI,CAAC,sBAAsB;YAC5B,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,sBAAsB,CAAC,QAAQ,GAAG,qBAAqB,EACzF;YACE,UAAU,CAAC,UAAU,CACjB,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EACzB,SAAS,CAAC,cAAc,CAC3B,CAAC;YACF,qCAAqC;YACrC,IAAI,CAAC,sBAAsB,GAAG;gBAC1B,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE;gBAClB,QAAQ,EAAE,OAAO,CAAC,cAAc,EAAE;aACrC,CAAC;SACL;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;CACJ"}
1
+ {"version":3,"file":"expansionSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/expansionSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAwB,MAAM,wBAAwB,CAAC;AAG9F,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAE,oBAAoB,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAItH,MAAM,qBAAqB,GAAG,EAAE,CAAC;AAEjC,6BAA6B;AAC7B,MAAM,OAAO,cAAc;IAMvB;;;OAGG;IACH,YAAoB,WAA0B;QAA1B,gBAAW,GAAX,WAAW,CAAe;QATtC,2BAAsB,GAGnB,IAAI,CAAC;IAMiC,CAAC;IAE3C,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,aAA4B,EAC5B,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,MAAM,QAAQ,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAClC,MAAM,IAAI,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,QAAQ,CAAC,CAAC;QACzD,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE;YACnB,4EAA4E;YAC5E,IAAI,IAAI,CAAC,sBAAsB,KAAK,IAAI,EAAE;gBACtC,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,kBAAkB;YAClB,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,OAAO,oBAAoB,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,GAAG,CAAC,CAAC;aACxD;iBAAM;gBACH,OAAO,YAAY,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC;aACtC;SACJ;aAAM,IACH,CAAC,IAAI,CAAC,sBAAsB;YAC5B,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,sBAAsB,CAAC,QAAQ,GAAG,qBAAqB,EACzF;YACE,UAAU,CAAC,UAAU,CACjB,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EACzB,SAAS,CAAC,cAAc,CAC3B,CAAC;YACF,qCAAqC;YACrC,IAAI,CAAC,sBAAsB,GAAG;gBAC1B,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE;gBAClB,QAAQ,EAAE,OAAO,CAAC,cAAc,EAAE;aACrC,CAAC;SACL;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;IAEM,kBAAkB;QACrB,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ"}
@@ -7,7 +7,7 @@ export class RetreatSquad {
7
7
  this.retreatToPoint = retreatToPoint;
8
8
  this.createdAt = null;
9
9
  }
10
- onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
10
+ onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, squad, matchAwareness) {
11
11
  if (!this.createdAt) {
12
12
  this.createdAt = gameApi.getCurrentTick();
13
13
  }
@@ -24,5 +24,8 @@ export class RetreatSquad {
24
24
  return requestSpecificUnits(this.unitIds, 1000);
25
25
  }
26
26
  }
27
+ getGlobalDebugText() {
28
+ return undefined;
29
+ }
27
30
  }
28
31
  //# sourceMappingURL=retreatSquad.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"retreatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/retreatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAiC,MAAM,wBAAwB,CAAC;AAGvG,OAAO,EAA+B,OAAO,EAAQ,oBAAoB,EAAgB,MAAM,sBAAsB,CAAC;AAGtH,MAAM,yBAAyB,GAAG,EAAE,CAAC;AAErC,MAAM,OAAO,YAAY;IAGrB,YACY,OAAiB,EACjB,cAAuB;QADvB,YAAO,GAAP,OAAO,CAAU;QACjB,mBAAc,GAAd,cAAc,CAAS;QAJ3B,cAAS,GAAkB,IAAI,CAAC;IAKrC,CAAC;IAEG,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YACjB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;SAC7C;QACD,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,gEAAgE;YAChE,UAAU,CAAC,UAAU,CACjB,KAAK,CAAC,UAAU,EAAE,EAClB,SAAS,CAAC,UAAU,EACpB,IAAI,CAAC,cAAc,CAAC,CAAC,EACrB,IAAI,CAAC,cAAc,CAAC,CAAC,CACxB,CAAC;YACF,OAAO,OAAO,EAAE,CAAC;SACpB;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,SAAS,GAAG,GAAG,EAAE;YACnE,sFAAsF;YACtF,OAAO,OAAO,EAAE,CAAC;SACpB;aAAM;YACH,OAAO,oBAAoB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;SACnD;IACL,CAAC;CACJ"}
1
+ {"version":3,"file":"retreatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/retreatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAuB,MAAM,wBAAwB,CAAC;AAG7F,OAAO,EAA+B,OAAO,EAAQ,oBAAoB,EAAgB,MAAM,sBAAsB,CAAC;AAItH,MAAM,yBAAyB,GAAG,EAAE,CAAC;AAErC,MAAM,OAAO,YAAY;IAGrB,YACY,OAAiB,EACjB,cAAuB;QADvB,YAAO,GAAP,OAAO,CAAU;QACjB,mBAAc,GAAd,cAAc,CAAS;QAJ3B,cAAS,GAAkB,IAAI,CAAC;IAKrC,CAAC;IAEG,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,aAA4B,EAC5B,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YACjB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;SAC7C;QACD,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,gEAAgE;YAChE,UAAU,CAAC,UAAU,CACjB,KAAK,CAAC,UAAU,EAAE,EAClB,SAAS,CAAC,UAAU,EACpB,IAAI,CAAC,cAAc,CAAC,CAAC,EACrB,IAAI,CAAC,cAAc,CAAC,CAAC,CACxB,CAAC;YACF,OAAO,OAAO,EAAE,CAAC;SACpB;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,SAAS,GAAG,GAAG,EAAE;YACnE,sFAAsF;YACtF,OAAO,OAAO,EAAE,CAAC;SACpB;aAAM;YACH,OAAO,oBAAoB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;SACnD;IACL,CAAC;IAEM,kBAAkB;QACrB,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ"}
@@ -1,7 +1,6 @@
1
1
  import { OrderType } from "@chronodivide/game-api";
2
2
  import { disband, noop, requestUnits } from "../squadBehaviour.js";
3
- import _ from "lodash";
4
- import { getDistanceBetweenPoints } from "../../map/map.js";
3
+ import { getDistanceBetweenTileAndPoint } from "../../map/map.js";
5
4
  const SCOUT_MOVE_COOLDOWN_TICKS = 30;
6
5
  // Max units to spend on a particular scout target.
7
6
  const MAX_ATTEMPTS_PER_TARGET = 5;
@@ -14,9 +13,10 @@ export class ScoutingSquad {
14
13
  this.attemptsOnCurrentTarget = 0;
15
14
  this.scoutTargetRefreshedAt = 0;
16
15
  this.lastMoveCommandTick = 0;
16
+ this.scoutTargetIsPermanent = false;
17
17
  this.hadUnit = false;
18
18
  }
19
- onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness, logger) {
19
+ onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, squad, matchAwareness, logger) {
20
20
  const scoutNames = ["ADOG", "DOG", "E1", "E2", "FV", "HTK"];
21
21
  const scouts = squad.getUnitsOfTypes(gameApi, ...scoutNames);
22
22
  if ((matchAwareness.getSectorCache().getOverallVisibility() || 0) > 0.9) {
@@ -32,15 +32,17 @@ export class ScoutingSquad {
32
32
  }
33
33
  else if (this.scoutTarget) {
34
34
  this.hadUnit = true;
35
- if (this.attemptsOnCurrentTarget > MAX_ATTEMPTS_PER_TARGET) {
36
- logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} took too many attempts, moving to next`);
37
- this.setScoutTarget(null, 0);
38
- return noop();
39
- }
40
- if (gameApi.getCurrentTick() > this.scoutTargetRefreshedAt + MAX_TICKS_PER_TARGET) {
41
- logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} took too long, moving to next`);
42
- this.setScoutTarget(null, 0);
43
- return noop();
35
+ if (!this.scoutTargetIsPermanent) {
36
+ if (this.attemptsOnCurrentTarget > MAX_ATTEMPTS_PER_TARGET) {
37
+ logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} took too many attempts, moving to next`);
38
+ this.setScoutTarget(null, 0);
39
+ return noop();
40
+ }
41
+ if (gameApi.getCurrentTick() > this.scoutTargetRefreshedAt + MAX_TICKS_PER_TARGET) {
42
+ logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} took too long, moving to next`);
43
+ this.setScoutTarget(null, 0);
44
+ return noop();
45
+ }
44
46
  }
45
47
  const targetTile = gameApi.mapApi.getTile(this.scoutTarget.x, this.scoutTarget.y);
46
48
  if (!targetTile) {
@@ -54,7 +56,8 @@ export class ScoutingSquad {
54
56
  }
55
57
  });
56
58
  // Check that a scout is actually moving closer to the target.
57
- const newMinDistance = _.min(scouts.map((unit) => getDistanceBetweenPoints({ x: unit.tile.rx, y: unit.tile.ry }, this.scoutTarget)));
59
+ const distances = scouts.map((unit) => getDistanceBetweenTileAndPoint(unit.tile, this.scoutTarget));
60
+ const newMinDistance = Math.min(...distances);
58
61
  if (!this.scoutMinDistance || newMinDistance < this.scoutMinDistance) {
59
62
  logger(`Scout timeout refreshed because unit moved closer to point (${newMinDistance} < ${this.scoutMinDistance})`);
60
63
  this.scoutTargetRefreshedAt = gameApi.getCurrentTick();
@@ -67,20 +70,24 @@ export class ScoutingSquad {
67
70
  }
68
71
  }
69
72
  else {
70
- const candidatePoint = matchAwareness.getScoutingManager().getNewScoutTarget()?.asPoint2D();
71
- if (!candidatePoint) {
73
+ const nextScoutTarget = matchAwareness.getScoutingManager().getNewScoutTarget();
74
+ if (!nextScoutTarget) {
72
75
  logger(`No more scouting targets available, disbanding.`);
73
76
  return disband();
74
77
  }
75
- this.setScoutTarget(candidatePoint, gameApi.getCurrentTick());
78
+ this.setScoutTarget(nextScoutTarget, gameApi.getCurrentTick());
76
79
  }
77
80
  return noop();
78
81
  }
79
- setScoutTarget(point, currentTick) {
82
+ setScoutTarget(target, currentTick) {
80
83
  this.attemptsOnCurrentTarget = 0;
81
84
  this.scoutTargetRefreshedAt = currentTick;
82
- this.scoutTarget = point;
85
+ this.scoutTarget = target?.asVector2() ?? null;
83
86
  this.scoutMinDistance = undefined;
87
+ this.scoutTargetIsPermanent = target?.isPermanent ?? false;
88
+ }
89
+ getGlobalDebugText() {
90
+ return undefined;
84
91
  }
85
92
  }
86
93
  //# sourceMappingURL=scoutingSquad.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"scoutingSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/scoutingSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAiC,MAAM,wBAAwB,CAAC;AAGvG,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAKhG,OAAO,CAAC,MAAM,QAAQ,CAAC;AACvB,OAAO,EAAE,wBAAwB,EAA2B,MAAM,kBAAkB,CAAC;AAErF,MAAM,yBAAyB,GAAG,EAAE,CAAC;AAErC,mDAAmD;AACnD,MAAM,uBAAuB,GAAG,CAAC,CAAC;AAElC,wFAAwF;AACxF,oEAAoE;AACpE,MAAM,oBAAoB,GAAG,GAAG,CAAC;AAEjC,MAAM,OAAO,aAAa;IAA1B;QACY,gBAAW,GAAmB,IAAI,CAAC;QACnC,4BAAuB,GAAW,CAAC,CAAC;QACpC,2BAAsB,GAAW,CAAC,CAAC;QACnC,wBAAmB,GAAW,CAAC,CAAC;QAKhC,YAAO,GAAY,KAAK,CAAC;IAoFrC,CAAC;IAlFU,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B,EAC9B,MAAmB;QAEnB,MAAM,UAAU,GAAG,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QAC5D,MAAM,MAAM,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,UAAU,CAAC,CAAC;QAE7D,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC,GAAG,GAAG,EAAE;YACrE,OAAO,OAAO,EAAE,CAAC;SACpB;QAED,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;YACrB,sFAAsF;YACtF,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,OAAO,EAAE;gBAClC,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAC/B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;aACxB;YACD,OAAO,YAAY,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;SACxC;aAAM,IAAI,IAAI,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACpB,IAAI,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,EAAE;gBACxD,MAAM,CACF,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,yCAAyC,CACpG,CAAC;gBACF,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBAC7B,OAAO,IAAI,EAAE,CAAC;aACjB;YACD,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,sBAAsB,GAAG,oBAAoB,EAAE;gBAC/E,MAAM,CAAC,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,gCAAgC,CAAC,CAAC;gBACjG,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBAC7B,OAAO,IAAI,EAAE,CAAC;aACjB;YACD,MAAM,UAAU,GAAG,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YAClF,IAAI,CAAC,UAAU,EAAE;gBACb,MAAM,IAAI,KAAK,CAAC,eAAe,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,iBAAiB,CAAC,CAAC;aAC7F;YACD,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,mBAAmB,GAAG,yBAAyB,EAAE;gBACjF,IAAI,CAAC,mBAAmB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;gBACpD,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;oBACpB,IAAI,IAAI,CAAC,WAAW,EAAE;wBAClB,UAAU,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;qBAClG;gBACL,CAAC,CAAC,CAAC;gBACH,8DAA8D;gBAC9D,MAAM,cAAc,GAAG,CAAC,CAAC,GAAG,CACxB,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAChB,wBAAwB,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,WAAY,CAAC,CACpF,CACH,CAAC;gBACH,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,cAAc,GAAG,IAAI,CAAC,gBAAgB,EAAE;oBAClE,MAAM,CACF,+DAA+D,cAAc,MAAM,IAAI,CAAC,gBAAgB,GAAG,CAC9G,CAAC;oBACF,IAAI,CAAC,sBAAsB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;oBACvD,IAAI,CAAC,gBAAgB,GAAG,cAAc,CAAC;iBAC1C;aACJ;YACD,IAAI,OAAO,CAAC,MAAM,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,CAAC,IAAI,CAAC,EAAE;gBAC3D,MAAM,CAAC,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,uCAAuC,CAAC,CAAC;gBACxG,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;aACvD;SACJ;aAAM;YACH,MAAM,cAAc,GAAG,cAAc,CAAC,kBAAkB,EAAE,CAAC,iBAAiB,EAAE,EAAE,SAAS,EAAE,CAAC;YAC5F,IAAI,CAAC,cAAc,EAAE;gBACjB,MAAM,CAAC,iDAAiD,CAAC,CAAC;gBAC1D,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;SACjE;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;IAED,cAAc,CAAC,KAAqB,EAAE,WAAmB;QACrD,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,sBAAsB,GAAG,WAAW,CAAC;QAC1C,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC;IACtC,CAAC;CACJ"}
1
+ {"version":3,"file":"scoutingSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/scoutingSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAuB,MAAM,wBAAwB,CAAC;AAE7F,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAGhG,OAAO,EAAE,8BAA8B,EAAE,MAAM,kBAAkB,CAAC;AAIlE,MAAM,yBAAyB,GAAG,EAAE,CAAC;AAErC,mDAAmD;AACnD,MAAM,uBAAuB,GAAG,CAAC,CAAC;AAElC,wFAAwF;AACxF,oEAAoE;AACpE,MAAM,oBAAoB,GAAG,GAAG,CAAC;AAEjC,MAAM,OAAO,aAAa;IAA1B;QACY,gBAAW,GAAmB,IAAI,CAAC;QACnC,4BAAuB,GAAW,CAAC,CAAC;QACpC,2BAAsB,GAAW,CAAC,CAAC;QACnC,wBAAmB,GAAW,CAAC,CAAC;QAChC,2BAAsB,GAAY,KAAK,CAAC;QAKxC,YAAO,GAAY,KAAK,CAAC;IAyFrC,CAAC;IAvFU,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,aAA4B,EAC5B,UAAsB,EACtB,KAAY,EACZ,cAA8B,EAC9B,MAAmB;QAEnB,MAAM,UAAU,GAAG,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QAC5D,MAAM,MAAM,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,UAAU,CAAC,CAAC;QAE7D,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC,GAAG,GAAG,EAAE;YACrE,OAAO,OAAO,EAAE,CAAC;SACpB;QAED,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;YACrB,sFAAsF;YACtF,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,OAAO,EAAE;gBAClC,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAC/B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;aACxB;YACD,OAAO,YAAY,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;SACxC;aAAM,IAAI,IAAI,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACpB,IAAI,CAAC,IAAI,CAAC,sBAAsB,EAAE;gBAC9B,IAAI,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,EAAE;oBACxD,MAAM,CACF,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,yCAAyC,CACpG,CAAC;oBACF,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;oBAC7B,OAAO,IAAI,EAAE,CAAC;iBACjB;gBACD,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,sBAAsB,GAAG,oBAAoB,EAAE;oBAC/E,MAAM,CAAC,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,gCAAgC,CAAC,CAAC;oBACjG,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;oBAC7B,OAAO,IAAI,EAAE,CAAC;iBACjB;aACJ;YACD,MAAM,UAAU,GAAG,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YAClF,IAAI,CAAC,UAAU,EAAE;gBACb,MAAM,IAAI,KAAK,CAAC,eAAe,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,iBAAiB,CAAC,CAAC;aAC7F;YACD,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,mBAAmB,GAAG,yBAAyB,EAAE;gBACjF,IAAI,CAAC,mBAAmB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;gBACpD,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;oBACpB,IAAI,IAAI,CAAC,WAAW,EAAE;wBAClB,UAAU,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;qBAClG;gBACL,CAAC,CAAC,CAAC;gBACH,8DAA8D;gBAC9D,MAAM,SAAS,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,8BAA8B,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,WAAY,CAAC,CAAC,CAAC;gBACrG,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC,CAAC;gBAC9C,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,cAAc,GAAG,IAAI,CAAC,gBAAgB,EAAE;oBAClE,MAAM,CACF,+DAA+D,cAAc,MAAM,IAAI,CAAC,gBAAgB,GAAG,CAC9G,CAAC;oBACF,IAAI,CAAC,sBAAsB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;oBACvD,IAAI,CAAC,gBAAgB,GAAG,cAAc,CAAC;iBAC1C;aACJ;YACD,IAAI,OAAO,CAAC,MAAM,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,CAAC,IAAI,CAAC,EAAE;gBAC3D,MAAM,CAAC,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,uCAAuC,CAAC,CAAC;gBACxG,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;aACvD;SACJ;aAAM;YACH,MAAM,eAAe,GAAG,cAAc,CAAC,kBAAkB,EAAE,CAAC,iBAAiB,EAAE,CAAC;YAChF,IAAI,CAAC,eAAe,EAAE;gBAClB,MAAM,CAAC,iDAAiD,CAAC,CAAC;gBAC1D,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,IAAI,CAAC,cAAc,CAAC,eAAe,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;SAClE;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;IAED,cAAc,CAAC,MAAqC,EAAE,WAAmB;QACrE,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,sBAAsB,GAAG,WAAW,CAAC;QAC1C,IAAI,CAAC,WAAW,GAAG,MAAM,EAAE,SAAS,EAAE,IAAI,IAAI,CAAC;QAC/C,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC;QAClC,IAAI,CAAC,sBAAsB,GAAG,MAAM,EAAE,WAAW,IAAI,KAAK,CAAC;IAC/D,CAAC;IAEM,kBAAkB;QACrB,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ"}
@@ -0,0 +1,31 @@
1
+ import { OrderType, SideType } from "@chronodivide/game-api";
2
+ import { disband, noop, requestUnits } from "../squadBehaviour.js";
3
+ const DEPLOY_COOLDOWN_TICKS = 30;
4
+ // Expansion or initial base.
5
+ export class SquadExpansion {
6
+ constructor() {
7
+ this.hasAttemptedDeployWith = null;
8
+ }
9
+ onAiUpdate(gameApi, actionsApi, playerData, squad, threatData) {
10
+ let myMcvName = playerData.country?.side == SideType.GDI ? "AMCV" : "SMCV";
11
+ const mcvs = squad.getUnitsOfType(gameApi, myMcvName);
12
+ if (mcvs.length === 0) {
13
+ // Perhaps we deployed already (or the unit was destroyed), end the mission.
14
+ if (this.hasAttemptedDeployWith !== null) {
15
+ return disband();
16
+ }
17
+ // We need an mcv!
18
+ return requestUnits(myMcvName, 100);
19
+ }
20
+ else if (!this.hasAttemptedDeployWith ||
21
+ gameApi.getCurrentTick() > this.hasAttemptedDeployWith.gameTick + DEPLOY_COOLDOWN_TICKS) {
22
+ actionsApi.orderUnits(mcvs.map((mcv) => mcv.id), OrderType.DeploySelected);
23
+ // Add a cooldown to deploy attempts.
24
+ this.hasAttemptedDeployWith = {
25
+ unitId: mcvs[0].id,
26
+ gameTick: gameApi.getCurrentTick(),
27
+ };
28
+ }
29
+ return noop();
30
+ }
31
+ }
@@ -0,0 +1,8 @@
1
+ export class SquadScouters {
2
+ requestConstruction(gameApi, playerData, squad, threatData) {
3
+ return [];
4
+ }
5
+ onAiUpdate(gameApi, playerData, squad, threatData) {
6
+ return {};
7
+ }
8
+ }
@@ -1,6 +1,6 @@
1
+ import { Vector2 } from "@chronodivide/game-api";
1
2
  import { disband } from "./squadBehaviour.js";
2
- import { getDistanceBetweenPoints } from "../map/map.js";
3
- import _ from "lodash";
3
+ import { getDistanceBetweenTileAndPoint } from "../map/map.js";
4
4
  export var SquadLiveness;
5
5
  (function (SquadLiveness) {
6
6
  SquadLiveness[SquadLiveness["SquadDead"] = 0] = "SquadDead";
@@ -17,13 +17,10 @@ const calculateCenterOfMass = (unitTiles) => {
17
17
  y: y + (tile?.ry || 0),
18
18
  };
19
19
  }, { x: 0, y: 0 });
20
- const centerOfMass = {
21
- x: Math.round(sums.x / unitTiles.length),
22
- y: Math.round(sums.y / unitTiles.length),
23
- };
20
+ const centerOfMass = new Vector2(Math.round(sums.x / unitTiles.length), Math.round(sums.y / unitTiles.length));
24
21
  // max distance of units to the center of mass
25
- const distances = unitTiles.map((tile) => getDistanceBetweenPoints({ x: tile.rx, y: tile.ry }, centerOfMass));
26
- const maxDistance = _.max(distances);
22
+ const distances = unitTiles.map((tile) => getDistanceBetweenTileAndPoint(tile, centerOfMass));
23
+ const maxDistance = Math.max(...distances);
27
24
  return { centerOfMass, maxDistance };
28
25
  };
29
26
  export class Squad {
@@ -47,7 +44,7 @@ export class Squad {
47
44
  getMaxDistanceToCenterOfMass() {
48
45
  return this.maxDistanceToCenterOfMass;
49
46
  }
50
- onAiUpdate(gameApi, actionsApi, playerData, matchAwareness, logger) {
47
+ onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, matchAwareness, logger) {
51
48
  this.updateLiveness(gameApi);
52
49
  const movableUnitTiles = this.unitIds
53
50
  .map((unitId) => gameApi.getUnitData(unitId))
@@ -72,7 +69,7 @@ export class Squad {
72
69
  else if (!this.mission) {
73
70
  return disband();
74
71
  }
75
- return this.behaviour.onAiUpdate(gameApi, actionsApi, playerData, this, matchAwareness, logger);
72
+ return this.behaviour.onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, this, matchAwareness, logger);
76
73
  }
77
74
  getMission() {
78
75
  return this.mission;
@@ -122,5 +119,8 @@ export class Squad {
122
119
  getLiveness() {
123
120
  return this.liveness;
124
121
  }
122
+ getGlobalDebugText() {
123
+ return this.behaviour.getGlobalDebugText();
124
+ }
125
125
  }
126
126
  //# sourceMappingURL=squad.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"squad.js","sourceRoot":"","sources":["../../../../src/bot/logic/squad/squad.ts"],"names":[],"mappings":"AAGA,OAAO,EAA+B,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAE3E,OAAO,EAAE,wBAAwB,EAAE,MAAM,eAAe,CAAC;AACzD,OAAO,CAAC,MAAM,QAAQ,CAAC;AAGvB,MAAM,CAAN,IAAY,aAGX;AAHD,WAAY,aAAa;IACrB,2DAAS,CAAA;IACT,+DAAW,CAAA;AACf,CAAC,EAHW,aAAa,KAAb,aAAa,QAGxB;AAQD,MAAM,qBAAqB,GAGhB,CAAC,SAAS,EAAE,EAAE;IACrB,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;QACxB,OAAO,IAAI,CAAC;KACf;IACD,wBAAwB;IACxB,MAAM,IAAI,GAAG,SAAS,CAAC,MAAM,CACzB,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,IAAI,EAAE,EAAE;QACf,OAAO;YACH,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,CAAC;YACtB,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,CAAC;SACzB,CAAC;IACN,CAAC,EACD,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CACjB,CAAC;IACF,MAAM,YAAY,GAAG;QACjB,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,CAAC;QACxC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,CAAC;KAC3C,CAAC;IAEF,8CAA8C;IAC9C,MAAM,SAAS,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,wBAAwB,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE,EAAE,YAAY,CAAC,CAAC,CAAC;IAC9G,MAAM,WAAW,GAAG,CAAC,CAAC,GAAG,CAAC,SAAS,CAAE,CAAC;IACtC,OAAO,EAAE,YAAY,EAAE,WAAW,EAAE,CAAC;AACzC,CAAC,CAAC;AAEF,MAAM,OAAO,KAAK;IAOd,YACY,IAAY,EACZ,SAAyB,EACzB,OAA4B,EAC5B,WAAW,KAAK;QAHhB,SAAI,GAAJ,IAAI,CAAQ;QACZ,cAAS,GAAT,SAAS,CAAgB;QACzB,YAAO,GAAP,OAAO,CAAqB;QAC5B,aAAQ,GAAR,QAAQ,CAAQ;QAVpB,YAAO,GAAa,EAAE,CAAC;QACvB,aAAQ,GAAkB,aAAa,CAAC,WAAW,CAAC;QACpD,2BAAsB,GAAW,CAAC,CAAC;QACnC,iBAAY,GAAmB,IAAI,CAAC;QACpC,8BAAyB,GAAkB,IAAI,CAAC;IAOrD,CAAC;IAEG,OAAO;QACV,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAEM,eAAe;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAEM,4BAA4B;QAC/B,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IAEM,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,cAA8B,EAC9B,MAAmB;QAEnB,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;QAC7B,MAAM,gBAAgB,GAAG,IAAI,CAAC,OAAO;aAChC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;aAC5C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,EAAE,OAAO,CAAC;aAC/B,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,EAAE,IAAI,CAAC;aACzB,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,CAAW,CAAC;QACxC,MAAM,WAAW,GAAG,qBAAqB,CAAC,gBAAgB,CAAC,CAAC;QAC5D,IAAI,WAAW,EAAE;YACb,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC,YAAY,CAAC;YAC7C,IAAI,CAAC,yBAAyB,GAAG,WAAW,CAAC,WAAW,CAAC;SAC5D;aAAM;YACH,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,IAAI,KAAK,EAAE;YAClD,6CAA6C;YAC7C,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;YAC3B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACpB,OAAO,OAAO,EAAE,CAAC;SACpB;aAAM,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACtB,OAAO,OAAO,EAAE,CAAC;SACpB;QACD,OAAO,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI,EAAE,cAAc,EAAE,MAAM,CAAC,CAAC;IACpG,CAAC;IACM,UAAU;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAEM,UAAU,CAAC,OAAuB;QACrC,IAAI,IAAI,CAAC,OAAO,IAAI,SAAS,IAAI,IAAI,CAAC,OAAO,IAAI,OAAO,EAAE;YACtD,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;SAC9B;QACD,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IAC3B,CAAC;IAEM,UAAU;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAEM,QAAQ,CAAC,OAAgB;QAC5B,OAAO,IAAI,CAAC,OAAO;aACd,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;aAC5C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,IAAI,IAAI,CAAC;aAC9B,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAK,CAAC,CAAC;IAC9B,CAAC;IAEM,eAAe,CAAC,OAAgB,EAAE,GAAG,KAAe;QACvD,OAAO,IAAI,CAAC,OAAO;aACd,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;aAC5C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACrD,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAK,CAAC,CAAC;IAC9B,CAAC;IAEM,gBAAgB,CAAC,OAAgB,EAAE,MAAgC;QACtE,OAAO,IAAI,CAAC,OAAO;aACd,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;aAC5C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC;aACxC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAK,CAAC,CAAC;IAC9B,CAAC;IAEM,UAAU,CAAC,cAAsB;QACpC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,IAAI,cAAc,CAAC,CAAC;IAC7E,CAAC;IAEM,OAAO,CAAC,WAAmB;QAC9B,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;IACnC,CAAC;IAEO,cAAc,CAAC,OAAgB;QACnC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC;QAC5E,IAAI,CAAC,sBAAsB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;QACvD,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,EAAE;YAC3C,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,WAAW,EAAE;gBAC5C,IAAI,CAAC,QAAQ,GAAG,aAAa,CAAC,SAAS,CAAC;aAC3C;SACJ;IACL,CAAC;IAEM,WAAW;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;CACJ"}
1
+ {"version":3,"file":"squad.js","sourceRoot":"","sources":["../../../../src/bot/logic/squad/squad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAgE,OAAO,EAAE,MAAM,wBAAwB,CAAC;AAE/G,OAAO,EAA+B,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAE3E,OAAO,EAAE,8BAA8B,EAAE,MAAM,eAAe,CAAC;AAI/D,MAAM,CAAN,IAAY,aAGX;AAHD,WAAY,aAAa;IACrB,2DAAS,CAAA;IACT,+DAAW,CAAA;AACf,CAAC,EAHW,aAAa,KAAb,aAAa,QAGxB;AAQD,MAAM,qBAAqB,GAGhB,CAAC,SAAS,EAAE,EAAE;IACrB,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;QACxB,OAAO,IAAI,CAAC;KACf;IACD,wBAAwB;IACxB,MAAM,IAAI,GAAG,SAAS,CAAC,MAAM,CACzB,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,IAAI,EAAE,EAAE;QACf,OAAO;YACH,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,CAAC;YACtB,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,CAAC;SACzB,CAAC;IACN,CAAC,EACD,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CACjB,CAAC;IACF,MAAM,YAAY,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC;IAE/G,8CAA8C;IAC9C,MAAM,SAAS,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,8BAA8B,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC,CAAC;IAC9F,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC,CAAC;IAC3C,OAAO,EAAE,YAAY,EAAE,WAAW,EAAE,CAAC;AACzC,CAAC,CAAC;AAEF,MAAM,OAAO,KAAK;IAOd,YACY,IAAY,EACZ,SAAyB,EACzB,OAA4B,EAC5B,WAAW,KAAK;QAHhB,SAAI,GAAJ,IAAI,CAAQ;QACZ,cAAS,GAAT,SAAS,CAAgB;QACzB,YAAO,GAAP,OAAO,CAAqB;QAC5B,aAAQ,GAAR,QAAQ,CAAQ;QAVpB,YAAO,GAAa,EAAE,CAAC;QACvB,aAAQ,GAAkB,aAAa,CAAC,WAAW,CAAC;QACpD,2BAAsB,GAAW,CAAC,CAAC;QACnC,iBAAY,GAAmB,IAAI,CAAC;QACpC,8BAAyB,GAAkB,IAAI,CAAC;IAOrD,CAAC;IAEG,OAAO;QACV,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAEM,eAAe;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAEM,4BAA4B;QAC/B,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IAEM,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,aAA4B,EAC5B,UAAsB,EACtB,cAA8B,EAC9B,MAAmB;QAEnB,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;QAC7B,MAAM,gBAAgB,GAAG,IAAI,CAAC,OAAO;aAChC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;aAC5C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,EAAE,OAAO,CAAC;aAC/B,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,EAAE,IAAI,CAAC;aACzB,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,CAAW,CAAC;QACxC,MAAM,WAAW,GAAG,qBAAqB,CAAC,gBAAgB,CAAC,CAAC;QAC5D,IAAI,WAAW,EAAE;YACb,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC,YAAY,CAAC;YAC7C,IAAI,CAAC,yBAAyB,GAAG,WAAW,CAAC,WAAW,CAAC;SAC5D;aAAM;YACH,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,IAAI,KAAK,EAAE;YAClD,6CAA6C;YAC7C,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;YAC3B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACpB,OAAO,OAAO,EAAE,CAAC;SACpB;aAAM,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACtB,OAAO,OAAO,EAAE,CAAC;SACpB;QACD,OAAO,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,OAAO,EAAE,UAAU,EAAE,aAAa,EAAE,UAAU,EAAE,IAAI,EAAE,cAAc,EAAE,MAAM,CAAC,CAAC;IACnH,CAAC;IACM,UAAU;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAEM,UAAU,CAAC,OAAuB;QACrC,IAAI,IAAI,CAAC,OAAO,IAAI,SAAS,IAAI,IAAI,CAAC,OAAO,IAAI,OAAO,EAAE;YACtD,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;SAC9B;QACD,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IAC3B,CAAC;IAEM,UAAU;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAEM,QAAQ,CAAC,OAAgB;QAC5B,OAAO,IAAI,CAAC,OAAO;aACd,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;aAC5C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,IAAI,IAAI,CAAC;aAC9B,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAK,CAAC,CAAC;IAC9B,CAAC;IAEM,eAAe,CAAC,OAAgB,EAAE,GAAG,KAAe;QACvD,OAAO,IAAI,CAAC,OAAO;aACd,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;aAC5C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACrD,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAK,CAAC,CAAC;IAC9B,CAAC;IAEM,gBAAgB,CAAC,OAAgB,EAAE,MAAgC;QACtE,OAAO,IAAI,CAAC,OAAO;aACd,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;aAC5C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC;aACxC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAK,CAAC,CAAC;IAC9B,CAAC;IAEM,UAAU,CAAC,cAAsB;QACpC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,IAAI,cAAc,CAAC,CAAC;IAC7E,CAAC;IAEM,OAAO,CAAC,WAAmB;QAC9B,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;IACnC,CAAC;IAEO,cAAc,CAAC,OAAgB;QACnC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC;QAC5E,IAAI,CAAC,sBAAsB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;QACvD,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,EAAE;YAC3C,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,WAAW,EAAE;gBAC5C,IAAI,CAAC,QAAQ,GAAG,aAAa,CAAC,SAAS,CAAC;aAC3C;SACJ;IACL,CAAC;IAEM,WAAW;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAEM,kBAAkB;QACrB,OAAO,IAAI,CAAC,SAAS,CAAC,kBAAkB,EAAE,CAAC;IAC/C,CAAC;CACJ"}
@@ -1 +1 @@
1
- {"version":3,"file":"squadBehaviour.js","sourceRoot":"","sources":["../../../../src/bot/logic/squad/squadBehaviour.ts"],"names":[],"mappings":"AAgCA,MAAM,CAAC,MAAM,IAAI,GAAG,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,MAAM,EAAsB,CAAA,CAAC;AAEhE,MAAM,CAAC,MAAM,OAAO,GAAG,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,SAAS,EAAyB,CAAA,CAAC;AAEzE,MAAM,CAAC,MAAM,YAAY,GAAG,CAAC,SAAmB,EAAE,QAAgB,EAAE,EAAE,CAClE,CAAC,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,QAAQ,EAA8B,CAAA,CAAC;AAE1E,MAAM,CAAC,MAAM,oBAAoB,GAAG,CAAC,OAAiB,EAAE,QAAgB,EAAE,EAAE,CACxE,CAAC,EAAE,IAAI,EAAE,iBAAiB,EAAE,OAAO,EAAE,QAAQ,EAAsC,CAAA,CAAC;AAExF,MAAM,CAAC,MAAM,cAAc,GAAG,CAAC,KAAc,EAAE,MAAc,EAAE,EAAE,CAC7D,CAAC,EAAE,IAAI,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAoC,CAAA,CAAC"}
1
+ {"version":3,"file":"squadBehaviour.js","sourceRoot":"","sources":["../../../../src/bot/logic/squad/squadBehaviour.ts"],"names":[],"mappings":"AAgCA,MAAM,CAAC,MAAM,IAAI,GAAG,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAoB,CAAC;AAEhE,MAAM,CAAC,MAAM,OAAO,GAAG,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,SAAS,EAAE,CAAuB,CAAC;AAEzE,MAAM,CAAC,MAAM,YAAY,GAAG,CAAC,SAAmB,EAAE,QAAgB,EAAE,EAAE,CAClE,CAAC,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,QAAQ,EAAE,CAA4B,CAAC;AAE1E,MAAM,CAAC,MAAM,oBAAoB,GAAG,CAAC,OAAiB,EAAE,QAAgB,EAAE,EAAE,CACxE,CAAC,EAAE,IAAI,EAAE,iBAAiB,EAAE,OAAO,EAAE,QAAQ,EAAE,CAAoC,CAAC;AAExF,MAAM,CAAC,MAAM,cAAc,GAAG,CAAC,KAAc,EAAE,MAAc,EAAE,EAAE,CAC7D,CAAC,EAAE,IAAI,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAE,CAAkC,CAAC"}
@@ -1,7 +1,8 @@
1
1
  // Meta-controller for forming and controlling squads.
2
2
  import { SquadLiveness } from "./squad.js";
3
3
  import { getDistanceBetween } from "../map/map.js";
4
- import _ from "lodash";
4
+ import { countBy } from "../common/utils.js";
5
+ import { ActionBatcher } from "./behaviours/actionBatcher.js";
5
6
  export class SquadController {
6
7
  constructor(logger) {
7
8
  this.logger = logger;
@@ -24,10 +25,12 @@ export class SquadController {
24
25
  }
25
26
  });
26
27
  });
28
+ // Batch actions to reduce spamming of actions for larger armies.
29
+ const actionBatcher = new ActionBatcher();
27
30
  const squadActions = this.squads.map((squad) => {
28
31
  return {
29
32
  squad,
30
- action: squad.onAiUpdate(gameApi, actionsApi, playerData, matchAwareness, this.logger),
33
+ action: squad.onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, matchAwareness, this.logger),
31
34
  };
32
35
  });
33
36
  // Handle disbands and merges.
@@ -41,6 +44,7 @@ export class SquadController {
41
44
  a.squad.getMission()?.removeSquad();
42
45
  a.squad.getUnitIds().forEach((unitId) => {
43
46
  this.unitIdToSquad.delete(unitId);
47
+ actionsApi.setUnitDebugText(unitId, undefined);
44
48
  });
45
49
  disbandedSquads.add(a.squad.getName());
46
50
  });
@@ -136,7 +140,6 @@ export class SquadController {
136
140
  .map((unitId) => gameApi.getUnitData(unitId))
137
141
  .filter((unit) => !!unit && !this.unitIdToSquad.has(unit.id || 0))
138
142
  .map((unit) => unit);
139
- // [squadName][unitName]['type' | 'grab']
140
143
  const newAssignmentsByType = freeUnits
141
144
  .flatMap((freeUnit) => {
142
145
  if (unitTypeToHighestRequest.hasOwnProperty(freeUnit.name)) {
@@ -179,6 +182,7 @@ export class SquadController {
179
182
  .map(([method, count]) => unitType + " x " + count + " (by " + method + ")"))
180
183
  .join(", ")}`);
181
184
  });
185
+ actionBatcher.resolve(actionsApi);
182
186
  }
183
187
  addUnitToSquad(squad, unit) {
184
188
  squad.addUnit(unit.id);
@@ -187,12 +191,24 @@ export class SquadController {
187
191
  registerSquad(squad) {
188
192
  this.squads.push(squad);
189
193
  }
190
- debugSquads(gameApi) {
191
- const unitsInSquad = (unitIds) => _.countBy(unitIds, (unitId) => gameApi.getUnitData(unitId)?.name);
194
+ // return text to display for global debug
195
+ getGlobalDebugText(gameApi) {
196
+ const unitsInSquad = (unitIds) => countBy(unitIds, (unitId) => gameApi.getUnitData(unitId)?.name);
197
+ let globalDebugText = "";
192
198
  this.squads.forEach((squad) => {
193
199
  this.logger(`Squad ${squad.getName()}: ${Object.entries(unitsInSquad(squad.getUnitIds()))
194
200
  .map(([unitName, count]) => `${unitName} x ${count}`)
195
201
  .join(", ")}`);
202
+ const squadDebugText = squad.getGlobalDebugText();
203
+ if (squadDebugText) {
204
+ globalDebugText += squad.getName() + ": " + squadDebugText + "\n";
205
+ }
206
+ });
207
+ return globalDebugText;
208
+ }
209
+ updateDebugText(actionsApi) {
210
+ this.squads.forEach((squad) => {
211
+ squad.getUnitIds().forEach((unitId) => actionsApi.setUnitDebugText(unitId, squad.getName()));
196
212
  });
197
213
  }
198
214
  }