@supalosa/chronodivide-bot 0.5.1 → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (51) hide show
  1. package/dist/bot/bot.js +0 -5
  2. package/dist/bot/bot.js.map +1 -1
  3. package/dist/bot/logic/building/antiGroundStaticDefence.js +3 -16
  4. package/dist/bot/logic/building/antiGroundStaticDefence.js.map +1 -1
  5. package/dist/bot/logic/building/building.js +11 -55
  6. package/dist/bot/logic/building/buildingRules.js +6 -5
  7. package/dist/bot/logic/building/buildingRules.js.map +1 -1
  8. package/dist/bot/logic/building/massedAntiGroundUnit.js +20 -0
  9. package/dist/bot/logic/building/queues.js +19 -0
  10. package/dist/bot/logic/knowledge.js +1 -0
  11. package/dist/bot/logic/mission/basicMission.js +26 -0
  12. package/dist/bot/logic/mission/behaviours/combatSquad.js +1 -1
  13. package/dist/bot/logic/mission/behaviours/combatSquad.js.map +1 -1
  14. package/dist/bot/logic/mission/behaviours/common.js +3 -5
  15. package/dist/bot/logic/mission/behaviours/common.js.map +1 -1
  16. package/dist/bot/logic/mission/expansionMission.js +32 -0
  17. package/dist/bot/logic/squad/behaviours/actionBatcher.js +36 -0
  18. package/dist/bot/logic/squad/behaviours/actionBatcher.js.map +1 -0
  19. package/dist/bot/logic/squad/behaviours/attackSquad.js +56 -63
  20. package/dist/bot/logic/squad/behaviours/combatSquad.js +25 -21
  21. package/dist/bot/logic/squad/behaviours/combatSquad.js.map +1 -1
  22. package/dist/bot/logic/squad/behaviours/common.js +26 -11
  23. package/dist/bot/logic/squad/behaviours/common.js.map +1 -1
  24. package/dist/bot/logic/squad/behaviours/defenceSquad.js +2 -15
  25. package/dist/bot/logic/squad/behaviours/engineerSquad.js +4 -2
  26. package/dist/bot/logic/squad/behaviours/engineerSquad.js.map +1 -1
  27. package/dist/bot/logic/squad/behaviours/expansionSquad.js +4 -2
  28. package/dist/bot/logic/squad/behaviours/expansionSquad.js.map +1 -1
  29. package/dist/bot/logic/squad/behaviours/retreatSquad.js +4 -1
  30. package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +1 -1
  31. package/dist/bot/logic/squad/behaviours/scoutingSquad.js +25 -18
  32. package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +1 -1
  33. package/dist/bot/logic/squad/behaviours/squadExpansion.js +31 -0
  34. package/dist/bot/logic/squad/behaviours/squadScouters.js +8 -0
  35. package/dist/bot/logic/squad/squad.js +10 -10
  36. package/dist/bot/logic/squad/squad.js.map +1 -1
  37. package/dist/bot/logic/squad/squadBehaviour.js.map +1 -1
  38. package/dist/bot/logic/squad/squadController.js +21 -5
  39. package/dist/bot/logic/squad/squadController.js.map +1 -1
  40. package/dist/bot/logic/threat/threatCalculator.js +4 -4
  41. package/dist/bot/logic/threat/threatCalculator.js.map +1 -1
  42. package/dist/exampleBot.js +5 -0
  43. package/dist/exampleBot.js.map +1 -1
  44. package/package.json +1 -1
  45. package/src/bot/bot.ts +0 -6
  46. package/src/bot/logic/threat/threat.ts +15 -15
  47. package/src/exampleBot.ts +7 -1
  48. package/dist/bot/logic/awarenessImpl.js +0 -132
  49. package/dist/bot/logic/awarenessImpl.js.map +0 -1
  50. package/dist/bot/logic/building/building.js.map +0 -1
  51. /package/dist/bot/logic/building/{ArtilleryUnit.js.map → artilleryUnit.js.map} +0 -0
package/dist/bot/bot.js CHANGED
@@ -8,7 +8,6 @@ import { formatTimeDuration } from "./logic/common/utils.js";
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  const DEBUG_STATE_UPDATE_INTERVAL_SECONDS = 6;
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  // Number of ticks per second at the base speed.
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  const NATURAL_TICK_RATE = 15;
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- const BOT_AUTO_SURRENDER_TIME_SECONDS = 7200; // 7200 = 2 hours (approx 30 mins in real time, given a game speed of 4)
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  export class SupalosaBot extends Bot {
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  constructor(name, country, tryAllyWith = [], enableLogging = true) {
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  super(name, country);
@@ -42,10 +41,6 @@ export class SupalosaBot extends Bot {
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  if (game.getCurrentTick() % this.tickRatio === 0) {
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  const myPlayer = game.getPlayerData(this.name);
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  this.matchAwareness.onAiUpdate(game, myPlayer);
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- if (game.getCurrentTick() / NATURAL_TICK_RATE > BOT_AUTO_SURRENDER_TIME_SECONDS) {
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- this.logBotStatus(`Auto-surrendering after ${BOT_AUTO_SURRENDER_TIME_SECONDS} seconds.`);
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- this.actionsApi.quitGame();
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- }
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  // hacky resign condition
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  const armyUnits = game.getVisibleUnits(this.name, "self", (r) => r.isSelectableCombatant);
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  const mcvUnits = game.getVisibleUnits(this.name, "self", (r) => !!r.deploysInto && game.getGeneralRules().baseUnit.includes(r.name));
@@ -1 +1 @@
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- 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1
+ {"version":3,"file":"bot.js","sourceRoot":"","sources":["../../src/bot/bot.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,GAAG,EAAqB,UAAU,EAAE,WAAW,EAAQ,MAAM,wBAAwB,CAAC;AAE7G,OAAO,EAAE,kBAAkB,EAAE,MAAM,oBAAoB,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,iBAAiB,EAAE,MAAM,sCAAsC,CAAC;AACzE,OAAO,EAAE,eAAe,EAAE,MAAM,qCAAqC,CAAC;AACtE,OAAO,EAAkB,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1E,OAAO,EAAE,kBAAkB,EAAE,MAAM,yBAAyB,CAAC;AAE7D,MAAM,mCAAmC,GAAG,CAAC,CAAC;AAE9C,gDAAgD;AAChD,MAAM,iBAAiB,GAAG,EAAE,CAAC;AAE7B,MAAM,OAAO,WAAY,SAAQ,GAAG;IAShC,YACI,IAAY,EACZ,OAAe,EACP,cAAwB,EAAE,EAC1B,gBAAgB,IAAI;QAE5B,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;QAHb,gBAAW,GAAX,WAAW,CAAe;QAC1B,kBAAa,GAAb,aAAa,CAAO;QARxB,0BAAqB,GAAW,CAAC,CAAC;QAElC,mBAAc,GAA0B,IAAI,CAAC;QASjD,IAAI,CAAC,iBAAiB,GAAG,IAAI,iBAAiB,CAAC,CAAC,OAAO,EAAE,SAAS,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC,CAAC;QAC9G,IAAI,CAAC,eAAe,GAAG,IAAI,eAAe,EAAE,CAAC;IACjD,CAAC;IAEQ,WAAW,CAAC,IAAa;QAC9B,MAAM,QAAQ,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QACpC,MAAM,MAAM,GAAG,GAAG,CAAC;QACnB,MAAM,OAAO,GAAG,MAAM,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,CAAC;QAE/C,IAAI,CAAC,cAAc,GAAG,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACtD,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE/C,IAAI,CAAC,cAAc,GAAG,IAAI,kBAAkB,CACxC,IAAI,EACJ,IAAI,WAAW,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,cAAc,CAAC,EACjD,QAAQ,CAAC,aAAa,EACtB,CAAC,OAAO,EAAE,SAAS,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,SAAS,CAAC,CAChE,CAAC;QACF,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;QAEhD,IAAI,CAAC,YAAY,CAAC,eAAe,IAAI,CAAC,cAAc,CAAC,KAAK,KAAK,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC,CAAC;QAE7F,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC,CAAC;IAC/F,CAAC;IAEQ,UAAU,CAAC,IAAa;QAC7B,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,OAAO;SACV;QAED,MAAM,WAAW,GAAG,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC;QAEzD,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,GAAG,iBAAiB,CAAC,GAAG,mCAAmC,KAAK,CAAC,EAAE;YACzF,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;SAC/B;QAED,IAAI,IAAI,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,SAAU,KAAK,CAAC,EAAE;YAC/C,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAE/C,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;YAE/C,yBAAyB;YACzB,MAAM,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,qBAAqB,CAAC,CAAC;YAC1F,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe,CACjC,IAAI,CAAC,IAAI,EACT,MAAM,EACN,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,WAAW,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAC7E,CAAC;YACF,MAAM,mBAAmB,GAAG,IAAI,CAAC,eAAe,CAC5C,IAAI,CAAC,IAAI,EACT,MAAM,EACN,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,UAAU,CAAC,QAAQ,IAAI,CAAC,CAAC,OAAO,IAAI,WAAW,CAAC,IAAI,CACxE,CAAC;YACF,IAAI,SAAS,CAAC,MAAM,IAAI,CAAC,IAAI,mBAAmB,CAAC,MAAM,IAAI,CAAC,IAAI,QAAQ,CAAC,MAAM,IAAI,CAAC,EAAE;gBAClF,IAAI,CAAC,YAAY,CAAC,uCAAuC,CAAC,CAAC;gBAC3D,IAAI,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC;aAC9B;YAED,8BAA8B;YAC9B,IAAI,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,GAAG,CAAC,KAAK,CAAC,EAAE;gBACzC,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,EAAE,QAAQ,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;aAC3F;YAED,MAAM,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC,qBAAqB,EAAE,CAAC;YAExE,eAAe;YACf,IAAI,CAAC,eAAe,CAAC,UAAU,CAC3B,IAAI,EACJ,IAAI,CAAC,aAAa,EAClB,IAAI,CAAC,UAAU,EACf,QAAQ,EACR,WAAW,EACX,gBAAgB,EAChB,CAAC,OAAO,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAC1C,CAAC;SACL;IACL,CAAC;IAEO,iBAAiB,CAAC,IAAa;QACnC,OAAO,kBAAkB,CAAC,IAAI,CAAC,cAAc,EAAE,GAAG,iBAAiB,CAAC,CAAC;IACzE,CAAC;IAEO,YAAY,CAAC,OAAe,EAAE,YAAqB,KAAK;QAC5D,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACrB,OAAO;SACV;QACD,MAAM,SAAS,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACvD,OAAO,CAAC,GAAG,CAAC,IAAI,SAAS,IAAI,IAAI,CAAC,IAAI,KAAK,OAAO,EAAE,CAAC,CAAC;QACtD,IAAI,SAAS,EAAE;YACX,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,GAAG,SAAS,KAAK,OAAO,EAAE,CAAC,CAAC;SACtD;IACL,CAAC;IAEO,gBAAgB,CAAC,IAAa;QAClC,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,EAAE;YACtB,OAAO;SACV;QACD,gCAAgC;QAChC,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC/C,MAAM,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,MAAM,CAAC;QAEtF,IAAI,eAAe,GAAG,SAAS,QAAQ,CAAC,OAAO,kBAAkB,UAAU,IAAI,CAAC;QAChF,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAC7F,eAAe,IAAI,IAAI,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC3E,eAAe,IAAI,IAAI,CAAC,cAAc,EAAE,kBAAkB,EAAE,CAAC;QAE7D,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAExD,2BAA2B;QAC3B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YACxD,IAAI,CAAC,UAAU,CAAC,gBAAgB,CAAC,MAAM,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC;QAChE,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,UAAU,CAAC,kBAAkB,CAAC,eAAe,CAAC,CAAC;IACxD,CAAC;IAEQ,WAAW,CAAC,EAAY;QAC7B,QAAQ,EAAE,CAAC,IAAI,EAAE;YACb,KAAK,YAAY,CAAC,aAAa,CAAC,CAAC;gBAC7B,kCAAkC;gBAClC,IAAI,EAAE,CAAC,YAAY,EAAE,UAAU,IAAI,IAAI,CAAC,IAAI,EAAE;oBAC1C,IAAI,CAAC,qBAAqB,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,GAA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@@ -1,5 +1,5 @@
1
- import { getPointTowardsOtherPoint } from "../map/map.js";
2
- import { getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./buildingRules.js";
1
+ import { numBuildingsOwnedOfType } from "./buildingRules.js";
2
+ import { getStaticDefencePlacement } from "./common.js";
3
3
  export class AntiGroundStaticDefence {
4
4
  constructor(basePriority, baseAmount, groundStrength) {
5
5
  this.basePriority = basePriority;
@@ -7,20 +7,7 @@ export class AntiGroundStaticDefence {
7
7
  this.groundStrength = groundStrength;
8
8
  }
9
9
  getPlacementLocation(game, playerData, technoRules) {
10
- // Prefer front towards enemy.
11
- let startLocation = playerData.startLocation;
12
- let players = game.getPlayers();
13
- let enemyFacingLocationCandidates = [];
14
- for (let i = 0; i < players.length; ++i) {
15
- let playerName = players[i];
16
- if (playerName == playerData.name) {
17
- continue;
18
- }
19
- let enemyPlayer = game.getPlayerData(playerName);
20
- enemyFacingLocationCandidates.push(getPointTowardsOtherPoint(game, startLocation, enemyPlayer.startLocation, 4, 16, 1.5));
21
- }
22
- let selectedLocation = enemyFacingLocationCandidates[Math.floor(game.generateRandom() * enemyFacingLocationCandidates.length)];
23
- return getDefaultPlacementLocation(game, playerData, selectedLocation, technoRules, false, 0);
10
+ return getStaticDefencePlacement(game, playerData, technoRules);
24
11
  }
25
12
  getPriority(game, playerData, technoRules, threatCache) {
26
13
  // If the enemy's ground power is increasing we should try to keep up.
@@ -1 +1 @@
1
- {"version":3,"file":"antiGroundStaticDefence.js","sourceRoot":"","sources":["../../../../src/bot/logic/building/antiGroundStaticDefence.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,MAAM,eAAe,CAAC;AAE1D,OAAO,EAAmB,2BAA2B,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAE3G,MAAM,OAAO,uBAAuB;IAChC,YACY,YAAoB,EACpB,UAAkB,EAClB,cAAsB;QAFtB,iBAAY,GAAZ,YAAY,CAAQ;QACpB,eAAU,GAAV,UAAU,CAAQ;QAClB,mBAAc,GAAd,cAAc,CAAQ;IAC/B,CAAC;IAEJ,oBAAoB,CAChB,IAAa,EACb,UAAsB,EACtB,WAAwB;QAExB,8BAA8B;QAC9B,IAAI,aAAa,GAAG,UAAU,CAAC,aAAa,CAAC;QAC7C,IAAI,OAAO,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QAChC,IAAI,6BAA6B,GAAc,EAAE,CAAC;QAClD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACrC,IAAI,UAAU,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;YAC5B,IAAI,UAAU,IAAI,UAAU,CAAC,IAAI,EAAE;gBAC/B,SAAS;aACZ;YACD,IAAI,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;YACjD,6BAA6B,CAAC,IAAI,CAC9B,yBAAyB,CAAC,IAAI,EAAE,aAAa,EAAE,WAAW,CAAC,aAAa,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,CAAC,CACxF,CAAC;SACL;QACD,IAAI,gBAAgB,GAChB,6BAA6B,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,cAAc,EAAE,GAAG,6BAA6B,CAAC,MAAM,CAAC,CAAC,CAAC;QAC5G,OAAO,2BAA2B,CAAC,IAAI,EAAE,UAAU,EAAE,gBAAgB,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;IAClG,CAAC;IAED,WAAW,CACP,IAAa,EACb,UAAsB,EACtB,WAAwB,EACxB,WAAgC;QAEhC,sEAAsE;QACtE,IAAI,WAAW,EAAE;YACb,IAAI,WAAW,GACX,WAAW,CAAC,iCAAiC,GAAG,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC,cAAc,CAAC;YAC1G,IAAI,WAAW,CAAC,wBAAwB,GAAG,WAAW,GAAG,GAAG,EAAE;gBAC1D,OAAO,IAAI,CAAC,YAAY,GAAG,CAAC,WAAW,CAAC,wBAAwB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC;aAChG;iBAAM;gBACH,OAAO,CAAC,CAAC;aACZ;SACJ;QACD,MAAM,eAAe,GAAG,CAAC,IAAI,CAAC,cAAc,GAAG,WAAW,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;QACxE,MAAM,QAAQ,GAAG,uBAAuB,CAAC,IAAI,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;QACxE,OAAO,IAAI,CAAC,YAAY,GAAG,CAAC,GAAG,GAAG,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,eAAe,CAAC;IACpF,CAAC;IAED,WAAW,CACP,IAAa,EACb,UAAsB,EACtB,WAAwB,EACxB,WAAgC;QAEhC,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ"}
1
+ {"version":3,"file":"antiGroundStaticDefence.js","sourceRoot":"","sources":["../../../../src/bot/logic/building/antiGroundStaticDefence.ts"],"names":[],"mappings":"AAGA,OAAO,EAAgD,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC3G,OAAO,EAAE,yBAAyB,EAAE,MAAM,aAAa,CAAC;AAExD,MAAM,OAAO,uBAAuB;IAChC,YACY,YAAoB,EACpB,UAAkB,EAClB,cAAsB;QAFtB,iBAAY,GAAZ,YAAY,CAAQ;QACpB,eAAU,GAAV,UAAU,CAAQ;QAClB,mBAAc,GAAd,cAAc,CAAQ;IAC/B,CAAC;IAEJ,oBAAoB,CAChB,IAAa,EACb,UAAsB,EACtB,WAAwB;QAExB,OAAO,yBAAyB,CAAC,IAAI,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;IACpE,CAAC;IAED,WAAW,CACP,IAAa,EACb,UAAsB,EACtB,WAAwB,EACxB,WAAgC;QAEhC,sEAAsE;QACtE,IAAI,WAAW,EAAE;YACb,IAAI,WAAW,GACX,WAAW,CAAC,iCAAiC,GAAG,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC,cAAc,CAAC;YAC1G,IAAI,WAAW,CAAC,wBAAwB,GAAG,WAAW,GAAG,GAAG,EAAE;gBAC1D,OAAO,IAAI,CAAC,YAAY,GAAG,CAAC,WAAW,CAAC,wBAAwB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC;aAChG;iBAAM;gBACH,OAAO,CAAC,CAAC;aACZ;SACJ;QACD,MAAM,eAAe,GAAG,CAAC,IAAI,CAAC,cAAc,GAAG,WAAW,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;QACxE,MAAM,QAAQ,GAAG,uBAAuB,CAAC,IAAI,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;QACxE,OAAO,IAAI,CAAC,YAAY,GAAG,CAAC,GAAG,GAAG,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,eAAe,CAAC;IACpF,CAAC;IAED,WAAW,CACP,IAAa,EACb,UAAsB,EACtB,WAAwB,EACxB,WAAgC;QAEhC,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ"}
@@ -1,4 +1,3 @@
1
- import { ObjectType, } from "@chronodivide/game-api";
2
1
  import { AntiGroundStaticDefence } from "./antiGroundStaticDefence.js";
3
2
  import { ArtilleryUnit } from "./ArtilleryUnit.js";
4
3
  import { BasicAirUnit } from "./basicAirUnit.js";
@@ -13,65 +12,23 @@ export function numBuildingsOwnedOfType(game, playerData, technoRules) {
13
12
  export function numBuildingsOwnedOfName(game, playerData, name) {
14
13
  return game.getVisibleUnits(playerData.name, "self", (r) => r.name === name).length;
15
14
  }
16
- function computeAdjacentRect(point, t, adjacent) {
17
- return {
18
- x: point.x - adjacent,
19
- y: point.y - adjacent,
20
- width: t.width + 2 * adjacent,
21
- height: t.height + 2 * adjacent
22
- };
23
- }
24
- export function getAdjacencyTiles(game, playerData, technoRules) {
25
- let tiles = [];
26
- let buildings = game.getVisibleUnits(playerData.name, "self", (tech) => { return tech.type === ObjectType.Building; });
27
- for (let i in buildings) {
28
- let building = game.getUnitData(buildings[i]);
29
- if (building?.rules?.baseNormal) {
30
- let foundation = building?.foundation;
31
- let range = computeAdjacentRect({ x: building?.tile.rx, y: building?.tile.ry }, { width: foundation?.width, height: foundation?.height }, technoRules.adjacent);
32
- let baseTile = game.mapApi.getTile(range.x, range.y);
33
- if (!baseTile) {
34
- continue;
35
- }
36
- tiles.push(...game.mapApi.getTilesInRect(baseTile, { width: range.width, height: range.height }));
37
- }
38
- }
39
- return tiles;
40
- }
41
- function getTileDistances(startPoint, tiles) {
42
- let ret = [];
43
- for (let i in tiles) {
44
- let currentTile = tiles[i];
45
- ret.push({
46
- tile: currentTile,
47
- distance: distance(currentTile.rx, currentTile.ry, startPoint.x, startPoint.y)
48
- });
49
- }
50
- ret.sort((a, b) => {
51
- return a.distance - b.distance;
52
- });
53
- return ret;
54
- }
55
- function distance(x1, y1, x2, y2) {
56
- var dx = x1 - x2;
57
- var dy = y1 - y2;
58
- let tmp = dx * dx + dy * dy;
59
- if (0 === tmp) {
60
- return 0;
61
- }
62
- return Math.sqrt(tmp);
63
- }
64
15
  export function getDefaultPlacementLocation(game, playerData, startPoint, technoRules, space = 1) {
65
16
  // Random location, preferably near start location.
17
+ let startX = startPoint.x;
18
+ let startY = startPoint.y;
66
19
  let size = game.getBuildingPlacementData(technoRules.name);
67
20
  if (!size) {
68
21
  return undefined;
69
22
  }
70
- let tiles = getAdjacencyTiles(game, playerData, technoRules);
71
- let tileDistances = getTileDistances(startPoint, tiles);
72
- for (let tileDistance of tileDistances) {
73
- if (tileDistance.tile && game.canPlaceBuilding(playerData.name, technoRules.name, tileDistance.tile)) {
74
- return tileDistance.tile;
23
+ let largestSize = Math.max(size.foundation.height, size.foundation.width);
24
+ for (let searchRadius = largestSize; searchRadius < 25 + largestSize; ++searchRadius) {
25
+ for (let xx = startX - searchRadius; xx < startX + searchRadius; ++xx) {
26
+ for (let yy = startY - searchRadius; yy < startY + searchRadius; ++yy) {
27
+ let tile = game.mapApi.getTile(xx, yy);
28
+ if (tile && game.canPlaceBuilding(playerData.name, technoRules.name, tile)) {
29
+ return { rx: xx, ry: yy };
30
+ }
31
+ }
75
32
  }
76
33
  }
77
34
  return undefined;
@@ -123,4 +80,3 @@ export const BUILDING_NAME_TO_RULES = new Map([
123
80
  ["ZEP", new BasicAirUnit(5, 1, 5, 1)],
124
81
  ["V3", new ArtilleryUnit(9, 1)], // V3 Rocket Launcher
125
82
  ]);
126
- //# sourceMappingURL=building.js.map
@@ -132,8 +132,9 @@ export const BUILDING_NAME_TO_RULES = new Map([
132
132
  ["AMRADR", new BasicBuilding(10, 1, 500)],
133
133
  ["GATECH", new BasicBuilding(20, 1, 4000)],
134
134
  ["GAYARD", new BasicBuilding(0, 0, 0)],
135
- ["GAPILL", new AntiGroundStaticDefence(5, 1, 5)],
136
- ["ATESLA", new AntiGroundStaticDefence(5, 1, 10)],
135
+ ["GAPILL", new AntiGroundStaticDefence(2, 1, 5)],
136
+ ["ATESLA", new AntiGroundStaticDefence(2, 1, 10)],
137
+ ["NASAM", new AntiAirStaticDefence(2, 1, 5)],
137
138
  ["GAWALL", new AntiGroundStaticDefence(0, 0, 0)],
138
139
  ["E1", new BasicGroundUnit(2, 2, 0.2, 0)],
139
140
  ["ENGINEER", new BasicGroundUnit(1, 0, 0)],
@@ -156,9 +157,9 @@ export const BUILDING_NAME_TO_RULES = new Map([
156
157
  ["NANRCT", new PowerPlant()],
157
158
  ["NAYARD", new BasicBuilding(0, 0, 0)],
158
159
  ["NATECH", new BasicBuilding(20, 1, 4000)],
159
- ["NALASR", new AntiGroundStaticDefence(5, 1, 5)],
160
- ["NAFLAK", new AntiAirStaticDefence(5, 1, 5)],
161
- ["TESLA", new AntiGroundStaticDefence(5, 1, 10)],
160
+ ["NALASR", new AntiGroundStaticDefence(2, 1, 5)],
161
+ ["NAFLAK", new AntiAirStaticDefence(2, 1, 5)],
162
+ ["TESLA", new AntiGroundStaticDefence(2, 1, 10)],
162
163
  ["NAWALL", new AntiGroundStaticDefence(0, 0, 0)],
163
164
  ["E2", new BasicGroundUnit(2, 2, 0.2, 0)],
164
165
  ["SENGINEER", new BasicGroundUnit(1, 0, 0)],
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"buildingRules.js","sourceRoot":"","sources":["../../../../src/bot/logic/building/buildingRules.ts"],"names":[],"mappings":"AAAA,OAAO,EAGH,QAAQ,EACR,QAAQ,EACR,UAAU,EAKV,OAAO,GACV,MAAM,wBAAwB,CAAC;AAEhC,OAAO,EAAE,uBAAuB,EAAE,MAAM,8BAA8B,CAAC;AACvE,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACvD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,0BAA0B,EAAE,MAAM,iCAAiC,CAAC;AAC7E,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,MAAM,EAAE,MAAM,oBAAoB,CAAC;AAC5C,OAAO,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AAwBjE,MAAM,UAAU,uBAAuB,CAAC,IAAa,EAAE,UAAsB,EAAE,WAAwB;IACnG,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,WAAW,CAAC,CAAC,MAAM,CAAC;AACzF,CAAC;AAED,MAAM,UAAU,uBAAuB,CAAC,IAAa,EAAE,UAAsB,EAAE,IAAY;IACvF,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC,MAAM,CAAC;AACxF,CAAC;AAED;;;;;;;;;;;GAWG;AACH,SAAS,mBAAmB,CAAC,KAAc,EAAE,CAAO,EAAE,QAAgB,EAAE,eAAsB;IAC1F,OAAO;QACH,CAAC,EAAE,KAAK,CAAC,CAAC,GAAG,QAAQ,GAAG,CAAC,eAAe,EAAE,KAAK,IAAI,CAAC,CAAC;QACrD,CAAC,EAAE,KAAK,CAAC,CAAC,GAAG,QAAQ,GAAG,CAAC,eAAe,EAAE,MAAM,IAAI,CAAC,CAAC;QACtD,KAAK,EAAE,CAAC,CAAC,KAAK,GAAG,CAAC,GAAG,QAAQ,GAAG,CAAC,eAAe,EAAE,KAAK,IAAI,CAAC,CAAC;QAC7D,MAAM,EAAE,CAAC,CAAC,MAAM,GAAG,CAAC,GAAG,QAAQ,GAAG,CAAC,eAAe,EAAE,MAAM,IAAI,CAAC,CAAC;KACnE,CAAC;AACN,CAAC;AAED,MAAM,UAAU,iBAAiB,CAC7B,IAAa,EACb,UAAsB,EACtB,WAAwB,EACxB,OAAgB,EAChB,YAAoB;IAEpB,MAAM,cAAc,GAAG,IAAI,CAAC,wBAAwB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;IACvE,MAAM,EAAE,KAAK,EAAE,gBAAgB,EAAE,MAAM,EAAE,iBAAiB,EAAE,GAAG,cAAc,CAAC,UAAU,CAAC;IACzF,MAAM,KAAK,GAAG,EAAE,CAAC;IACjB,MAAM,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAc,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,UAAU,CAAC,QAAQ,CAAC,CAAC;IACpH,MAAM,YAAY,GAAG,IAAI,GAAG,EAAU,CAAC;IACvC,KAAK,IAAI,UAAU,IAAI,SAAS,EAAE;QAC9B,MAAM,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,UAAU,EAAE;YAC9B,wDAAwD;YACxD,SAAS;SACZ;QACD,MAAM,EAAE,UAAU,EAAE,IAAI,EAAE,GAAG,QAAQ,CAAC;QACtC,MAAM,YAAY,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;QACnD,MAAM,YAAY,GAAG;YACjB,KAAK,EAAE,UAAU,EAAE,KAAK;YACxB,MAAM,EAAE,UAAU,EAAE,MAAM;SAC7B,CAAC;QACF,MAAM,KAAK,GAAG,mBAAmB,CAAC,YAAY,EAAE,YAAY,EAAE,WAAW,CAAC,QAAQ,EAAE,cAAc,CAAC,UAAU,CAAC,CAAC;QAC/G,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QACvD,IAAI,CAAC,QAAQ,EAAE;YACX,SAAS;SACZ;QACD,MAAM,aAAa,GAAG,IAAI,CAAC,MAAM;aAC5B,cAAc,CAAC,QAAQ,EAAE;YACtB,KAAK,EAAE,KAAK,CAAC,KAAK;YAClB,MAAM,EAAE,KAAK,CAAC,MAAM;SACvB,CAAC;aACD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,OAAO,IAAI,IAAI,CAAC,QAAQ,KAAK,QAAQ,CAAC,KAAK,CAAC,CAAC;QACpE,KAAK,CAAC,IAAI,CAAC,GAAG,aAAa,CAAC,CAAC;QAE7B,+FAA+F;QAC/F,MAAM,YAAY,GAAG,IAAI,OAAO,CAC5B,YAAY,CAAC,CAAC,GAAG,CAAC,gBAAgB,GAAG,CAAC,CAAC,EACvC,YAAY,CAAC,CAAC,GAAG,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAC3C,CAAC;QACF,MAAM,YAAY,GAAG;YACjB,KAAK,EAAE,YAAY,CAAC,KAAK,GAAG,CAAC,gBAAgB,GAAG,CAAC,CAAC;YAClD,MAAM,EAAE,YAAY,CAAC,MAAM,GAAG,CAAC,iBAAiB,GAAG,CAAC,CAAC;SACxD,CAAC;QACF,MAAM,WAAW,GAAG,mBAAmB,CAAC,YAAY,EAAE,YAAY,EAAE,YAAY,CAAC,CAAC;QAClF,MAAM,aAAa,GAAG,aAAa,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE;YAChD,OAAO,CACH,IAAI,CAAC,EAAE,IAAI,WAAW,CAAC,CAAC;gBACxB,IAAI,CAAC,EAAE,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,KAAK;gBAC3C,IAAI,CAAC,EAAE,IAAI,WAAW,CAAC,CAAC;gBACxB,IAAI,CAAC,EAAE,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,MAAM,CAC/C,CAAC;QACN,CAAC,CAAC,CAAC;QACH,aAAa,CAAC,OAAO,CAAC,CAAC,YAAY,EAAE,EAAE,CAAC,YAAY,CAAC,GAAG,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC,CAAC;KAC9E;IACD,0BAA0B;IAC1B,MAAM,qBAAqB,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC/D,sFAAsF;IACtF,OAAO,qBAAqB,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC;AAC9E,CAAC;AAED,SAAS,gBAAgB,CAAC,UAAmB,EAAE,KAAa;IACxD,OAAO,KAAK;SACP,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;QACZ,IAAI;QACJ,QAAQ,EAAE,QAAQ,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC;KACnE,CAAC,CAAC;SACF,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;QACX,OAAO,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC;IACnC,CAAC,CAAC,CAAC;AACX,CAAC;AAED,SAAS,QAAQ,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;IAC5D,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IACjB,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IACjB,IAAI,GAAG,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IAC5B,IAAI,CAAC,KAAK,GAAG,EAAE;QACX,OAAO,CAAC,CAAC;KACZ;IACD,OAAO,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AAC9B,CAAC;AAED,MAAM,UAAU,2BAA2B,CACvC,IAAa,EACb,UAAsB,EACtB,UAAmB,EACnB,WAAwB,EACxB,UAAmB,KAAK,EACxB,WAAmB,CAAC;IAEpB,+CAA+C;IAC/C,MAAM,IAAI,GAA0B,IAAI,CAAC,wBAAwB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;IACpF,IAAI,CAAC,IAAI,EAAE;QACP,OAAO,SAAS,CAAC;KACpB;IACD,MAAM,KAAK,GAAG,iBAAiB,CAAC,IAAI,EAAE,UAAU,EAAE,WAAW,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;IAClF,MAAM,aAAa,GAAG,gBAAgB,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;IAE1D,KAAK,IAAI,YAAY,IAAI,aAAa,EAAE;QACpC,IAAI,YAAY,CAAC,IAAI,IAAI,IAA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@@ -0,0 +1,20 @@
1
+ import { numBuildingsOwnedOfType } from "./building.js";
2
+ export class MassedAntiGroundUnit {
3
+ constructor(basePriority, baseAmount) {
4
+ this.basePriority = basePriority;
5
+ this.baseAmount = baseAmount;
6
+ }
7
+ getPlacementLocation(game, playerData, technoRules) {
8
+ return undefined;
9
+ }
10
+ getPriority(game, playerData, technoRules, threatCache) {
11
+ // If the enemy's ground power is increasing we should try to keep up.
12
+ if (threatCache) {
13
+ if (threatCache.totalAvailableAntiGroundFirepower * threatCache.certainty > threatCache.totalAvailableAntiGroundFirepower) {
14
+ return this.basePriority * (threatCache.totalAvailableAntiGroundFirepower / Math.max(1, threatCache.totalAvailableAntiGroundFirepower));
15
+ }
16
+ }
17
+ const numOwned = numBuildingsOwnedOfType(game, playerData, technoRules);
18
+ return this.basePriority * (1.0 - (numOwned / this.baseAmount));
19
+ }
20
+ }
@@ -0,0 +1,19 @@
1
+ import { QueueType } from "@chronodivide/game-api";
2
+ export const queueTypeToName = (queue) => {
3
+ switch (queue) {
4
+ case QueueType.Structures:
5
+ return "Structures";
6
+ case QueueType.Armory:
7
+ return "Armory";
8
+ case QueueType.Infantry:
9
+ return "Infantry";
10
+ case QueueType.Vehicles:
11
+ return "Vehicles";
12
+ case QueueType.Aircrafts:
13
+ return "Aircrafts";
14
+ case QueueType.Ships:
15
+ return "Ships";
16
+ default:
17
+ return "Unknown";
18
+ }
19
+ };
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,26 @@
1
+ // A basic mission requests specific units.
2
+ export class BasicMission {
3
+ constructor(uniqueName, priority = 1, squads = []) {
4
+ this.uniqueName = uniqueName;
5
+ this.priority = priority;
6
+ this.squads = squads;
7
+ }
8
+ getUniqueName() {
9
+ return this.uniqueName;
10
+ }
11
+ isActive() {
12
+ return true;
13
+ }
14
+ removeSquad(squad) {
15
+ this.squads = this.squads.filter((s) => s != squad);
16
+ }
17
+ addSquad(squad) {
18
+ if (!this.squads.find((s) => s == squad)) {
19
+ this.squads.push(squad);
20
+ }
21
+ }
22
+ getSquads() {
23
+ return this.squads;
24
+ }
25
+ onSquadAdded(gameApi, playerData, threatData) { }
26
+ }
@@ -57,7 +57,7 @@ export class CombatSquad {
57
57
  gameApi.mapApi.getTile(centerOfMass.x, centerOfMass.y) !== undefined &&
58
58
  maxDistance > requiredGatherRadius) {
59
59
  units.forEach((unit) => {
60
- this.submitActionIfNew(actionBatcher, manageMoveMicro(unit, centerOfMass));
60
+ actionBatcher.push(manageMoveMicro(unit, centerOfMass));
61
61
  });
62
62
  }
63
63
  else {
@@ -1 +1 @@
1
- {"version":3,"file":"combatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/mission/behaviours/combatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAIH,QAAQ,EACR,YAAY,GAIf,MAAM,wBAAwB,CAAC;AAEhC,OAAO,EAAE,eAAe,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAClF,OAAO,EAAe,gBAAgB,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAGpF,OAAO,EAA0B,cAAc,EAAE,IAAI,EAAE,MAAM,eAAe,CAAC;AAE7E,MAAM,4BAA4B,GAAG,EAAE,CAAC;AACxC,MAAM,mBAAmB,GAAG,EAAE,CAAC;AAE/B,MAAM,WAAW,GAAG,EAAE,CAAC;AAEvB,4EAA4E;AAC5E,uDAAuD;AACvD,MAAM,iBAAiB,GAAG,CAAC,CAAC;AAE5B,yFAAyF;AACzF,MAAM,iBAAiB,GAAG,EAAE,CAAC;AAE7B,MAAM,YAAY,GAAG,EAAE,CAAC;AAExB,IAAK,UAGJ;AAHD,WAAK,UAAU;IACX,qDAAS,CAAA;IACT,qDAAS,CAAA;AACb,CAAC,EAHI,UAAU,KAAV,UAAU,QAGd;AAED,MAAM,OAAO,WAAW;IASpB;;;;;OAKG;IACH,YACY,SAAkB,EAClB,UAAmB,EACnB,MAAc;QAFd,cAAS,GAAT,SAAS,CAAS;QAClB,eAAU,GAAV,UAAU,CAAS;QACnB,WAAM,GAAN,MAAM,CAAQ;QAjBlB,aAAQ,GAAkB,IAAI,CAAC;QAC/B,gBAAW,GAAkB,IAAI,CAAC;QAClC,UAAK,GAAG,UAAU,CAAC,SAAS,CAAC;QAI7B,mBAAc,GAA0C,EAAE,CAAC;IAYhE,CAAC;IAEG,kBAAkB;QACrB,OAAO,IAAI,CAAC,eAAe,IAAI,QAAQ,CAAC;IAC5C,CAAC;IAEM,aAAa,CAAC,UAAmB;QACpC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACjC,CAAC;IAEM,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,aAA4B,EAC5B,UAAsB,EACtB,OAAkC,EAClC,cAA8B,EAC9B,MAAmB;QAEnB,IACI,OAAO,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC;YAC/B,CAAC,CAAC,IAAI,CAAC,WAAW,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,WAAW,GAAG,4BAA4B,CAAC,EACnG;YACE,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YAC5C,MAAM,YAAY,GAAG,OAAO,CAAC,eAAe,EAAE,CAAC;YAC/C,MAAM,WAAW,GAAG,OAAO,CAAC,4BAA4B,EAAE,CAAC;YAC3D,MAAM,KAAK,GAAG,OAAO,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC;YAEtF,4CAA4C;YAC5C,MAAM,WAAW,GAAG,OAAO,CAAC,gBAAgB,CACxC,OAAO,EACP,CAAC,CAAC,EAAE,EAAE,CACF,CAAC,CAAC,KAAK,CAAC,qBAAqB;gBAC7B,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,QAAQ;oBAC3C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,MAAM;oBAC5C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,iBAAiB,CAAC,CACnE,CAAC;YAEF,IAAI,IAAI,CAAC,KAAK,KAAK,UAAU,CAAC,SAAS,EAAE;gBACrC,MAAM,oBAAoB,GAAG,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAClG,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;wBACnB,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,eAAe,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC,CAAC;oBAC/E,CAAC,CAAC,CAAC;iBACN;qBAAM;oBACH,MAAM,CAAC,eAAe,OAAO,CAAC,aAAa,EAAE,mCAAmC,WAAW,GAAG,CAAC,CAAC;oBAChG,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;iBACrC;aACJ;iBAAM;gBACH,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,IAAI,UAAU,CAAC,aAAa,CAAC;gBAChE,MAAM,oBAAoB,GAAG,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAClG,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,6BAA6B;oBAC7B,MAAM,CAAC,eAAe,OAAO,CAAC,aAAa,EAAE,8BAA8B,WAAW,GAAG,CAAC,CAAC;oBAC3F,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;oBAClC,OAAO,IAAI,EAAE,CAAC;iBACjB;gBACD,+FAA+F;gBAC/F,MAAM,eAAe,GAAG,CAAC,IAAc,EAAE,EAAE,CACvC,IAAI,CAAC,aAAa,EAAE,QAAQ,IAAI,IAAI,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;gBACxE,MAAM,YAAY,GAAG,KAAK,CAAC,KAAK,EAAE,eAAe,CAAC,CAAC;gBACnD,IAAI,CAAC,YAAY,EAAE;oBACf,OAAO,IAAI,EAAE,CAAC;iBACjB;gBACD,oDAAoD;gBACpD,MAAM,cAAc,GAAG,cAAc;qBAChC,oBAAoB,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,EAAE,YAAY,CAAC,IAAI,CAAC,EAAE,EAAE,eAAe,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;qBACnG,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;qBAChD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAe,CAAC;gBAE7D,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;oBACtB,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;oBAClF,IAAI,QAAQ,EAAE;wBACV,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,iBAAiB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC;wBACzE,IAAI,CAAC,eAAe,GAAG,QAAQ,QAAQ,CAAC,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC;qBAC3D;yBAAM;wBACH,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,eAAe,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC,CAAC;wBAC1E,IAAI,CAAC,eAAe,GAAG,IAAI,WAAW,CAAC,CAAC,IAAI,WAAW,CAAC,CAAC,EAAE,CAAC;qBAC/D;iBACJ;aACJ;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,QAAQ,GAAG,mBAAmB,EAAE;YAClF,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YACzC,OAAO,cAAc,CAAC,OAAO,CAAC,eAAe,EAAE,IAAI,IAAI,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;SACnF;aAAM;YACH,OAAO,IAAI,EAAE,CAAC;SACjB;IACL,CAAC;IAED;;;OAGG;IACK,iBAAiB,CAAC,aAA4B,EAAE,MAAuB;QAC3E,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QACtD,IAAI,CAAC,UAAU,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE;YAC7C,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC3B,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;SAC/C;IACL,CAAC;CACJ"}
1
+ {"version":3,"file":"combatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/mission/behaviours/combatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAIH,QAAQ,EACR,YAAY,GAIf,MAAM,wBAAwB,CAAC;AAEhC,OAAO,EAAE,eAAe,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAClF,OAAO,EAAe,gBAAgB,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAGpF,OAAO,EAA0B,cAAc,EAAE,IAAI,EAAE,MAAM,eAAe,CAAC;AAE7E,MAAM,4BAA4B,GAAG,EAAE,CAAC;AACxC,MAAM,mBAAmB,GAAG,EAAE,CAAC;AAE/B,MAAM,WAAW,GAAG,EAAE,CAAC;AAEvB,4EAA4E;AAC5E,uDAAuD;AACvD,MAAM,iBAAiB,GAAG,CAAC,CAAC;AAE5B,yFAAyF;AACzF,MAAM,iBAAiB,GAAG,EAAE,CAAC;AAE7B,MAAM,YAAY,GAAG,EAAE,CAAC;AAExB,IAAK,UAGJ;AAHD,WAAK,UAAU;IACX,qDAAS,CAAA;IACT,qDAAS,CAAA;AACb,CAAC,EAHI,UAAU,KAAV,UAAU,QAGd;AAED,MAAM,OAAO,WAAW;IASpB;;;;;OAKG;IACH,YACY,SAAkB,EAClB,UAAmB,EACnB,MAAc;QAFd,cAAS,GAAT,SAAS,CAAS;QAClB,eAAU,GAAV,UAAU,CAAS;QACnB,WAAM,GAAN,MAAM,CAAQ;QAjBlB,aAAQ,GAAkB,IAAI,CAAC;QAC/B,gBAAW,GAAkB,IAAI,CAAC;QAClC,UAAK,GAAG,UAAU,CAAC,SAAS,CAAC;QAI7B,mBAAc,GAA0C,EAAE,CAAC;IAYhE,CAAC;IAEG,kBAAkB;QACrB,OAAO,IAAI,CAAC,eAAe,IAAI,QAAQ,CAAC;IAC5C,CAAC;IAEM,aAAa,CAAC,UAAmB;QACpC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACjC,CAAC;IAEM,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,aAA4B,EAC5B,UAAsB,EACtB,OAAkC,EAClC,cAA8B,EAC9B,MAAmB;QAEnB,IACI,OAAO,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC;YAC/B,CAAC,CAAC,IAAI,CAAC,WAAW,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,WAAW,GAAG,4BAA4B,CAAC,EACnG;YACE,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YAC5C,MAAM,YAAY,GAAG,OAAO,CAAC,eAAe,EAAE,CAAC;YAC/C,MAAM,WAAW,GAAG,OAAO,CAAC,4BAA4B,EAAE,CAAC;YAC3D,MAAM,KAAK,GAAG,OAAO,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC;YAEtF,4CAA4C;YAC5C,MAAM,WAAW,GAAG,OAAO,CAAC,gBAAgB,CACxC,OAAO,EACP,CAAC,CAAC,EAAE,EAAE,CACF,CAAC,CAAC,KAAK,CAAC,qBAAqB;gBAC7B,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,QAAQ;oBAC3C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,MAAM;oBAC5C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,iBAAiB,CAAC,CACnE,CAAC;YAEF,IAAI,IAAI,CAAC,KAAK,KAAK,UAAU,CAAC,SAAS,EAAE;gBACrC,MAAM,oBAAoB,GAAG,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAClG,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;wBACnB,aAAa,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC,CAAC;oBAC5D,CAAC,CAAC,CAAC;iBACN;qBAAM;oBACH,MAAM,CAAC,eAAe,OAAO,CAAC,aAAa,EAAE,mCAAmC,WAAW,GAAG,CAAC,CAAC;oBAChG,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;iBACrC;aACJ;iBAAM;gBACH,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,IAAI,UAAU,CAAC,aAAa,CAAC;gBAChE,MAAM,oBAAoB,GAAG,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAClG,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,6BAA6B;oBAC7B,MAAM,CAAC,eAAe,OAAO,CAAC,aAAa,EAAE,8BAA8B,WAAW,GAAG,CAAC,CAAC;oBAC3F,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;oBAClC,OAAO,IAAI,EAAE,CAAC;iBACjB;gBACD,+FAA+F;gBAC/F,MAAM,eAAe,GAAG,CAAC,IAAc,EAAE,EAAE,CACvC,IAAI,CAAC,aAAa,EAAE,QAAQ,IAAI,IAAI,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;gBACxE,MAAM,YAAY,GAAG,KAAK,CAAC,KAAK,EAAE,eAAe,CAAC,CAAC;gBACnD,IAAI,CAAC,YAAY,EAAE;oBACf,OAAO,IAAI,EAAE,CAAC;iBACjB;gBACD,oDAAoD;gBACpD,MAAM,cAAc,GAAG,cAAc;qBAChC,oBAAoB,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,EAAE,YAAY,CAAC,IAAI,CAAC,EAAE,EAAE,eAAe,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;qBACnG,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;qBAChD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAe,CAAC;gBAE7D,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;oBACtB,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;oBAClF,IAAI,QAAQ,EAAE;wBACV,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,iBAAiB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC;wBACzE,IAAI,CAAC,eAAe,GAAG,QAAQ,QAAQ,CAAC,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC;qBAC3D;yBAAM;wBACH,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,eAAe,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC,CAAC;wBAC1E,IAAI,CAAC,eAAe,GAAG,IAAI,WAAW,CAAC,CAAC,IAAI,WAAW,CAAC,CAAC,EAAE,CAAC;qBAC/D;iBACJ;aACJ;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,QAAQ,GAAG,mBAAmB,EAAE;YAClF,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YACzC,OAAO,cAAc,CAAC,OAAO,CAAC,eAAe,EAAE,IAAI,IAAI,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;SACnF;aAAM;YACH,OAAO,IAAI,EAAE,CAAC;SACjB;IACL,CAAC;IAED;;;OAGG;IACK,iBAAiB,CAAC,aAA4B,EAAE,MAAuB;QAC3E,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QACtD,IAAI,CAAC,UAAU,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE;YAC7C,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC3B,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;SAC/C;IACL,CAAC;CACJ"}
@@ -1,14 +1,12 @@
1
1
  import { AttackState, ObjectType, OrderType, StanceType, Vector2, ZoneType } from "@chronodivide/game-api";
2
2
  import { getDistanceBetweenPoints, getDistanceBetweenUnits } from "../../map/map.js";
3
3
  import { BatchableAction } from "../actionBatcher.js";
4
- const NONCE_GI_DEPLOY = 0;
5
- const NONCE_GI_UNDEPLOY = 1;
6
4
  // Micro methods
7
5
  export function manageMoveMicro(attacker, attackPoint) {
8
6
  if (attacker.name === "E1") {
9
7
  const isDeployed = attacker.stance === StanceType.Deployed;
10
8
  if (isDeployed) {
11
- return BatchableAction.noTarget(attacker.id, OrderType.DeploySelected, NONCE_GI_UNDEPLOY);
9
+ return BatchableAction.noTarget(attacker.id, OrderType.DeploySelected);
12
10
  }
13
11
  }
14
12
  return BatchableAction.toPoint(attacker.id, OrderType.AttackMove, attackPoint);
@@ -20,10 +18,10 @@ export function manageAttackMicro(attacker, target) {
20
18
  const deployedWeaponRange = attacker.secondaryWeapon?.maxRange || 5;
21
19
  const isDeployed = attacker.stance === StanceType.Deployed;
22
20
  if (!isDeployed && (distance <= deployedWeaponRange || attacker.attackState === AttackState.JustFired)) {
23
- return BatchableAction.noTarget(attacker.id, OrderType.DeploySelected, NONCE_GI_DEPLOY);
21
+ return BatchableAction.noTarget(attacker.id, OrderType.DeploySelected);
24
22
  }
25
23
  else if (isDeployed && distance > deployedWeaponRange) {
26
- return BatchableAction.noTarget(attacker.id, OrderType.DeploySelected, NONCE_GI_UNDEPLOY);
24
+ return BatchableAction.noTarget(attacker.id, OrderType.DeploySelected);
27
25
  }
28
26
  }
29
27
  let targetData = target;
@@ -1 +1 @@
1
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+ {"version":3,"file":"common.js","sourceRoot":"","sources":["../../../../../src/bot/logic/mission/behaviours/common.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,SAAS,EAAE,UAAU,EAAY,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AACrH,OAAO,EAAE,wBAAwB,EAAE,uBAAuB,EAAE,MAAM,kBAAkB,CAAC;AACrF,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAC;AAEtD,gBAAgB;AAChB,MAAM,UAAU,eAAe,CAAC,QAAkB,EAAE,WAAoB;IACpE,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,UAAU,EAAE;YACZ,OAAO,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;SAC1E;KACJ;IAED,OAAO,eAAe,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE,EAAE,SAAS,CAAC,UAAU,EAAE,WAAW,CAAC,CAAC;AACnF,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,QAAkB,EAAE,MAAgB;IAClE,MAAM,QAAQ,GAAG,uBAAuB,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;IAC3D,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,qCAAqC;QACrC,MAAM,mBAAmB,GAAG,QAAQ,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;QACpE,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,CAAC,UAAU,IAAI,CAAC,QAAQ,IAAI,mBAAmB,IAAI,QAAQ,CAAC,WAAW,KAAK,WAAW,CAAC,SAAS,CAAC,EAAE;YACpG,OAAO,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;SAC1E;aAAM,IAAI,UAAU,IAAI,QAAQ,GAAG,mBAAmB,EAAE;YACrD,OAAO,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;SAC1E;KACJ;IACD,IAAI,UAAU,GAAG,MAAM,CAAC;IACxB,IAAI,SAAS,GAAc,SAAS,CAAC,MAAM,CAAC;IAC5C,MAAM,kBAAkB,GAAG,QAAQ,CAAC,aAAa,EAAE,QAAQ,IAAI,CAAC,CAAC;IACjE,IAAI,UAAU,EAAE,IAAI,IAAI,UAAU,CAAC,QAAQ,IAAI,QAAQ,GAAG,kBAAkB,GAAG,GAAG,EAAE;QAChF,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;SAAM,IAAI,UAAU,EAAE,KAAK,CAAC,WAAW,EAAE;QACtC,0EAA0E;QAC1E,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;IACD,OAAO,eAAe,CAAC,UAAU,CAAC,QAAQ,CAAC,EAAE,EAAE,SAAS,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;AACzE,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,eAAe,CAAC,QAAkB,EAAE,MAAgB;IAChE,MAAM,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,QAAQ,CAAC,IAAI,CAAC;IACvC,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC;IAEvC,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,eAAe,CAAC,SAAS,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,CAAC,GAAG,EAAE;QACpF,OAAO,IAAI,CAAC;KACf;IAED,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,eAAe,CAAC,YAAY,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,CAAC,MAAM,EAAE;QAC1F,OAAO,IAAI,CAAC;KACf;IAED,OAAO,OAAO,GAAG,wBAAwB,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,OAAO,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;AACtF,CAAC"}
@@ -0,0 +1,32 @@
1
+ import { Mission, disbandMission, noop } from "./mission.js";
2
+ import { SquadExpansion } from "../squad/behaviours/expansionSquad.js";
3
+ import { Squad } from "../squad/squad.js";
4
+ /**
5
+ * A mission that tries to create an MCV (if it doesn't exist) and deploy it somewhere it can be deployed.
6
+ */
7
+ export class ExpansionMission extends Mission {
8
+ constructor(uniqueName, priority) {
9
+ super(uniqueName, priority);
10
+ this.hadSquad = false;
11
+ }
12
+ onAiUpdate(gameApi, playerData, threatData) {
13
+ if (this.getSquad() === null) {
14
+ if (!this.hadSquad) {
15
+ this.hadSquad = true;
16
+ return this.setSquad(new Squad(this.getUniqueName(), new SquadExpansion(), this));
17
+ }
18
+ else {
19
+ return disbandMission();
20
+ }
21
+ }
22
+ else {
23
+ return noop();
24
+ }
25
+ }
26
+ }
27
+ export class ExpansionMissionFactory {
28
+ maybeCreateMission(gameApi, playerData, threatData, existingMissions) {
29
+ // No auto-expansion missions.
30
+ return null;
31
+ }
32
+ }
@@ -0,0 +1,36 @@
1
+ // Used to group related actions together to minimise actionApi calls. For example, if multiple units
2
+ import { Vector2 } from "@chronodivide/game-api";
3
+ import { groupBy } from "../../common/utils.js";
4
+ export class ActionBatcher {
5
+ constructor() {
6
+ this.actions = [];
7
+ }
8
+ push(action) {
9
+ this.actions.push(action);
10
+ }
11
+ resolve(actionsApi) {
12
+ const groupedCommands = groupBy(this.actions, (action) => action.orderType.valueOf().toString());
13
+ const vectorToStr = (v) => v.x + "," + v.y;
14
+ const strToVector = (str) => {
15
+ const [x, y] = str.split(",");
16
+ return new Vector2(parseInt(x), parseInt(y));
17
+ };
18
+ // Group by command type.
19
+ Object.entries(groupedCommands).forEach(([commandValue, commands]) => {
20
+ // i hate this
21
+ const commandType = parseInt(commandValue);
22
+ // Group by command target ID.
23
+ const byTarget = groupBy(commands.filter((command) => !!command.targetId), (command) => command.targetId?.toString());
24
+ Object.entries(byTarget).forEach(([targetId, unitCommands]) => {
25
+ actionsApi.orderUnits(unitCommands.map((command) => command.unitId), commandType, parseInt(targetId));
26
+ });
27
+ // Group by position (the vector is encoded as a string of the form "x,y")
28
+ const byPosition = groupBy(commands.filter((command) => !!command.point), (command) => vectorToStr(command.point));
29
+ Object.entries(byPosition).forEach(([point, unitCommands]) => {
30
+ const vector = strToVector(point);
31
+ actionsApi.orderUnits(unitCommands.map((command) => command.unitId), commandType, vector.x, vector.y);
32
+ });
33
+ });
34
+ }
35
+ }
36
+ //# sourceMappingURL=actionBatcher.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"actionBatcher.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/actionBatcher.ts"],"names":[],"mappings":"AAAA,qGAAqG;AAErG,OAAO,EAAyB,OAAO,EAAE,MAAM,wBAAwB,CAAC;AACxE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAUhD,MAAM,OAAO,aAAa;IAGtB;QACI,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;IACtB,CAAC;IAED,IAAI,CAAC,MAAuB;QACxB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC9B,CAAC;IAED,OAAO,CAAC,UAAsB;QAC1B,MAAM,eAAe,GAAG,OAAO,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE,CAAC,CAAC;QACjG,MAAM,WAAW,GAAG,CAAC,CAAU,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;QACpD,MAAM,WAAW,GAAG,CAAC,GAAW,EAAE,EAAE;YAChC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;YAC9B,OAAO,IAAI,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;QACjD,CAAC,CAAC;QAEF,yBAAyB;QACzB,MAAM,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,YAAY,EAAE,QAAQ,CAAC,EAAE,EAAE;YACjE,cAAc;YACd,MAAM,WAAW,GAAc,QAAQ,CAAC,YAAY,CAAc,CAAC;YACnE,8BAA8B;YAC9B,MAAM,QAAQ,GAAG,OAAO,CACpB,QAAQ,CAAC,MAAM,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,QAAQ,CAAC,EAChD,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,QAAQ,EAAE,QAAQ,EAAG,CAC7C,CAAC;YACF,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,QAAQ,EAAE,YAAY,CAAC,EAAE,EAAE;gBAC1D,UAAU,CAAC,UAAU,CACjB,YAAY,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,EAC7C,WAAW,EACX,QAAQ,CAAC,QAAQ,CAAC,CACrB,CAAC;YACN,CAAC,CAAC,CAAC;YACH,0EAA0E;YAC1E,MAAM,UAAU,GAAG,OAAO,CACtB,QAAQ,CAAC,MAAM,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,KAAK,CAAC,EAC7C,CAAC,OAAO,EAAE,EAAE,CAAC,WAAW,CAAC,OAAO,CAAC,KAAM,CAAC,CAC3C,CAAC;YACF,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,EAAE,YAAY,CAAC,EAAE,EAAE;gBACzD,MAAM,MAAM,GAAG,WAAW,CAAC,KAAK,CAAC,CAAC;gBAClC,UAAU,CAAC,UAAU,CACjB,YAAY,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,EAC7C,WAAW,EACX,MAAM,CAAC,CAAC,EACR,MAAM,CAAC,CAAC,CACX,CAAC;YACN,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;CACJ"}
@@ -1,45 +1,75 @@
1
1
  import _ from "lodash";
2
- import { ObjectType, OrderType, } from "@chronodivide/game-api";
2
+ import { MovementZone } from "@chronodivide/game-api";
3
3
  import { grabCombatants, noop } from "../squadBehaviour.js";
4
- import { getDistanceBetweenPoints, getDistanceBetweenUnits } from "../../map/map.js";
5
- // If no enemies are seen in a circle IDLE_CHECK_RADIUS*radius for IDLE_COOLDOWN_TICKS ticks, the mission is disbanded.
6
- const IDLE_CHECK_RADIUS_RATIO = 2;
7
- const IDLE_COOLDOWN_TICKS = 15 * 30;
8
- const TARGET_UPDATE_INTERVAL_TICKS = 4;
4
+ import { getDistanceBetweenPoints } from "../../map/map.js";
5
+ import { manageAttackMicro, manageMoveMicro } from "./common.js";
6
+ const TARGET_UPDATE_INTERVAL_TICKS = 10;
9
7
  const GRAB_INTERVAL_TICKS = 10;
10
8
  const GRAB_RADIUS = 30;
11
- export class AttackSquad {
12
- constructor(rallyArea, attackArea, radius) {
9
+ // Units must be in a certain radius of the center of mass before attacking.
10
+ // This scales for number of units in the squad though.
11
+ const MIN_GATHER_RADIUS = 5;
12
+ const GATHER_RATIO = 10;
13
+ var SquadState;
14
+ (function (SquadState) {
15
+ SquadState[SquadState["Gathering"] = 0] = "Gathering";
16
+ SquadState[SquadState["Attacking"] = 1] = "Attacking";
17
+ })(SquadState || (SquadState = {}));
18
+ export class AttackOrDefenceSquad {
19
+ constructor(rallyArea, targetArea, radius) {
13
20
  this.rallyArea = rallyArea;
14
- this.attackArea = attackArea;
21
+ this.targetArea = targetArea;
15
22
  this.radius = radius;
16
- this.lastIdleCheck = null;
17
23
  this.lastGrab = null;
18
24
  this.lastCommand = null;
25
+ this.state = SquadState.Gathering;
19
26
  }
20
- setAttackArea(attackArea) {
21
- this.attackArea = attackArea;
27
+ setAttackArea(targetArea) {
28
+ this.targetArea = targetArea;
22
29
  }
23
30
  onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
24
31
  if (!this.lastCommand || gameApi.getCurrentTick() > this.lastCommand + TARGET_UPDATE_INTERVAL_TICKS) {
32
+ this.lastCommand = gameApi.getCurrentTick();
33
+ const centerOfMass = squad.getCenterOfMass();
34
+ const maxDistance = squad.getMaxDistanceToCenterOfMass();
25
35
  const units = squad.getUnitsMatching(gameApi, (r) => r.rules.isSelectableCombatant);
26
- const attackPoint = this.attackArea || playerData.startLocation;
27
- for (const attacker of units) {
28
- if (attacker.isIdle) {
29
- const { rx: x, ry: y } = attacker.tile;
30
- const range = attacker.primaryWeapon?.maxRange ?? attacker.secondaryWeapon?.maxRange ?? 5;
31
- const nearbyHostiles = matchAwareness.getHostilesInRadius2(x, y, range * 2);
32
- const closest = _.minBy(nearbyHostiles, ({ x: hX, y: hY }) => getDistanceBetweenPoints({ x, y }, { x: hX, y: hY }));
33
- const closestUnit = closest ? gameApi.getUnitData(closest.unitId) ?? null : null;
34
- if (closestUnit) {
35
- this.manageAttackMicro(actionsApi, attacker, closestUnit);
36
- }
37
- else {
38
- this.manageMoveMicro(actionsApi, attacker, attackPoint);
36
+ if (this.state === SquadState.Gathering) {
37
+ // Only use ground units for center of mass.
38
+ const groundUnits = squad.getUnitsMatching(gameApi, (r) => r.rules.isSelectableCombatant &&
39
+ (r.rules.movementZone === MovementZone.Infantry ||
40
+ r.rules.movementZone === MovementZone.Normal ||
41
+ r.rules.movementZone === MovementZone.InfantryDestroyer));
42
+ const requiredGatherRadius = Math.sqrt(groundUnits.length) * GATHER_RATIO + MIN_GATHER_RADIUS;
43
+ if (centerOfMass &&
44
+ maxDistance &&
45
+ gameApi.mapApi.getTile(centerOfMass.x, centerOfMass.y) !== undefined &&
46
+ maxDistance > requiredGatherRadius) {
47
+ units.forEach((unit) => {
48
+ manageMoveMicro(actionsApi, unit, centerOfMass);
49
+ });
50
+ }
51
+ else {
52
+ this.state = SquadState.Attacking;
53
+ }
54
+ }
55
+ else {
56
+ const targetPoint = this.targetArea || playerData.startLocation;
57
+ for (const unit of units) {
58
+ if (unit.isIdle) {
59
+ const { rx: x, ry: y } = unit.tile;
60
+ const range = unit.primaryWeapon?.maxRange ?? unit.secondaryWeapon?.maxRange ?? 5;
61
+ const nearbyHostiles = matchAwareness.getHostilesNearPoint(x, y, range * 2);
62
+ const closest = _.minBy(nearbyHostiles, ({ x: hX, y: hY }) => getDistanceBetweenPoints({ x, y }, { x: hX, y: hY }));
63
+ const closestUnit = closest ? gameApi.getUnitData(closest.unitId) ?? null : null;
64
+ if (closestUnit) {
65
+ manageAttackMicro(actionsApi, unit, closestUnit);
66
+ }
67
+ else {
68
+ manageMoveMicro(actionsApi, unit, targetPoint);
69
+ }
39
70
  }
40
71
  }
41
72
  }
42
- this.lastCommand = gameApi.getCurrentTick();
43
73
  }
44
74
  if (!this.lastGrab || gameApi.getCurrentTick() > this.lastGrab + GRAB_INTERVAL_TICKS) {
45
75
  this.lastGrab = gameApi.getCurrentTick();
@@ -49,41 +79,4 @@ export class AttackSquad {
49
79
  return noop();
50
80
  }
51
81
  }
52
- // Micro methods
53
- manageMoveMicro(actionsApi, attacker, attackPoint) {
54
- if (attacker.name === "E1") {
55
- if (attacker.canMove === false) {
56
- actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
57
- }
58
- }
59
- actionsApi.orderUnits([attacker.id], OrderType.AttackMove, attackPoint.x, attackPoint.y);
60
- }
61
- manageAttackMicro(actionsApi, attacker, target) {
62
- const distance = getDistanceBetweenUnits(attacker, target);
63
- if (attacker.name === "E1") {
64
- // Para (deployed weapon) range is 5.
65
- const deployedWeaponRange = attacker.secondaryWeapon?.maxRange || 5;
66
- actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
67
- //console.dir({distance, attacker: attacker.name, canMove: attacker.canMove, primaryMaxRange: attacker.primaryWeapon?.maxRange, secondaryMaxRange: attacker.secondaryWeapon?.maxRange})
68
- if (attacker.canMove && distance <= deployedWeaponRange * 0.8) {
69
- actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
70
- return;
71
- }
72
- else if (!attacker.canMove && distance > deployedWeaponRange) {
73
- actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
74
- return;
75
- }
76
- }
77
- let targetData = target;
78
- let orderType = OrderType.AttackMove;
79
- const primaryWeaponRange = attacker.primaryWeapon?.maxRange || 5;
80
- if (targetData?.type == ObjectType.Building && distance < primaryWeaponRange * 0.8) {
81
- orderType = OrderType.Attack;
82
- }
83
- else if (targetData?.rules.canDisguise) {
84
- // Special case for mirage tank/spy as otherwise they just sit next to it.
85
- orderType = OrderType.Attack;
86
- }
87
- actionsApi.orderUnits([attacker.id], orderType, target.id);
88
- }
89
82
  }