@supalosa/chronodivide-bot 0.2.1 → 0.2.2-a
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -3
- package/dist/bot/bot.js +7 -3
- package/dist/bot/bot.js.map +1 -0
- package/dist/bot/logic/awareness.js +12 -2
- package/dist/bot/logic/awareness.js.map +1 -0
- package/dist/bot/logic/building/ArtilleryUnit.js +29 -8
- package/dist/bot/logic/building/antiGroundStaticDefence.js +3 -2
- package/dist/bot/logic/building/antiGroundStaticDefence.js.map +1 -0
- package/dist/bot/logic/building/artilleryUnit.js.map +1 -0
- package/dist/bot/logic/building/basicAirUnit.js +2 -1
- package/dist/bot/logic/building/basicAirUnit.js.map +1 -0
- package/dist/bot/logic/building/basicBuilding.js +2 -1
- package/dist/bot/logic/building/basicBuilding.js.map +1 -0
- package/dist/bot/logic/building/basicGroundUnit.js +2 -1
- package/dist/bot/logic/building/basicGroundUnit.js.map +1 -0
- package/dist/bot/logic/building/buildingRules.js +168 -0
- package/dist/bot/logic/building/buildingRules.js.map +1 -0
- package/dist/bot/logic/building/harvester.js +1 -0
- package/dist/bot/logic/building/harvester.js.map +1 -0
- package/dist/bot/logic/building/powerPlant.js +2 -1
- package/dist/bot/logic/building/powerPlant.js.map +1 -0
- package/dist/bot/logic/building/queueController.js +2 -1
- package/dist/bot/logic/building/queueController.js.map +1 -0
- package/dist/bot/logic/building/resourceCollectionBuilding.js +2 -1
- package/dist/bot/logic/building/resourceCollectionBuilding.js.map +1 -0
- package/dist/bot/logic/common/scout.js +100 -0
- package/dist/bot/logic/common/scout.js.map +1 -0
- package/dist/bot/logic/common/utils.js +14 -0
- package/dist/bot/logic/common/utils.js.map +1 -0
- package/dist/bot/logic/map/map.js +9 -25
- package/dist/bot/logic/map/map.js.map +1 -0
- package/dist/bot/logic/map/sector.js +33 -1
- package/dist/bot/logic/map/sector.js.map +1 -0
- package/dist/bot/logic/mission/mission.js +3 -1
- package/dist/bot/logic/mission/mission.js.map +1 -0
- package/dist/bot/logic/mission/missionController.js +3 -2
- package/dist/bot/logic/mission/missionController.js.map +1 -0
- package/dist/bot/logic/mission/missionFactories.js +3 -0
- package/dist/bot/logic/mission/missionFactories.js.map +1 -0
- package/dist/bot/logic/mission/missions/attackMission.js +8 -7
- package/dist/bot/logic/mission/missions/attackMission.js.map +1 -0
- package/dist/bot/logic/mission/missions/defenceMission.js +11 -6
- package/dist/bot/logic/mission/missions/defenceMission.js.map +1 -0
- package/dist/bot/logic/mission/missions/engineerMission.js +34 -0
- package/dist/bot/logic/mission/missions/engineerMission.js.map +1 -0
- package/dist/bot/logic/mission/missions/expansionMission.js +5 -4
- package/dist/bot/logic/mission/missions/expansionMission.js.map +1 -0
- package/dist/bot/logic/mission/missions/oneTimeMission.js +3 -2
- package/dist/bot/logic/mission/missions/oneTimeMission.js.map +1 -0
- package/dist/bot/logic/mission/missions/retreatMission.js +3 -2
- package/dist/bot/logic/mission/missions/retreatMission.js.map +1 -0
- package/dist/bot/logic/mission/missions/scoutingMission.js +8 -9
- package/dist/bot/logic/mission/missions/scoutingMission.js.map +1 -0
- package/dist/bot/logic/squad/behaviours/combatSquad.js +19 -17
- package/dist/bot/logic/squad/behaviours/combatSquad.js.map +1 -0
- package/dist/bot/logic/squad/behaviours/common.js +20 -2
- package/dist/bot/logic/squad/behaviours/common.js.map +1 -0
- package/dist/bot/logic/squad/behaviours/engineerSquad.js +36 -0
- package/dist/bot/logic/squad/behaviours/engineerSquad.js.map +1 -0
- package/dist/bot/logic/squad/behaviours/expansionSquad.js +1 -0
- package/dist/bot/logic/squad/behaviours/expansionSquad.js.map +1 -0
- package/dist/bot/logic/squad/behaviours/retreatSquad.js +1 -0
- package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +1 -0
- package/dist/bot/logic/squad/behaviours/scoutingSquad.js +66 -18
- package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +1 -0
- package/dist/bot/logic/squad/squad.js +4 -5
- package/dist/bot/logic/squad/squad.js.map +1 -0
- package/dist/bot/logic/squad/squadBehaviour.js +1 -0
- package/dist/bot/logic/squad/squadBehaviour.js.map +1 -0
- package/dist/bot/logic/squad/squadBehaviours.js +1 -0
- package/dist/bot/logic/squad/squadBehaviours.js.map +1 -0
- package/dist/bot/logic/squad/squadController.js +58 -18
- package/dist/bot/logic/squad/squadController.js.map +1 -0
- package/dist/bot/logic/threat/threat.js +1 -0
- package/dist/bot/logic/threat/threat.js.map +1 -0
- package/dist/bot/logic/threat/threatCalculator.js +1 -0
- package/dist/bot/logic/threat/threatCalculator.js.map +1 -0
- package/dist/exampleBot.js +7 -6
- package/dist/exampleBot.js.map +1 -0
- package/package.json +15 -7
- package/src/bot/bot.ts +10 -7
- package/src/bot/logic/awareness.ts +21 -4
- package/src/bot/logic/building/antiGroundStaticDefence.ts +60 -60
- package/src/bot/logic/building/artilleryUnit.ts +68 -0
- package/src/bot/logic/building/basicAirUnit.ts +68 -68
- package/src/bot/logic/building/basicBuilding.ts +47 -47
- package/src/bot/logic/building/basicGroundUnit.ts +1 -1
- package/src/bot/logic/building/buildingRules.ts +233 -0
- package/src/bot/logic/building/powerPlant.ts +32 -32
- package/src/bot/logic/building/queueController.ts +1 -1
- package/src/bot/logic/building/resourceCollectionBuilding.ts +56 -56
- package/src/bot/logic/common/scout.ts +127 -1
- package/src/bot/logic/common/utils.ts +17 -0
- package/src/bot/logic/map/map.ts +70 -84
- package/src/bot/logic/map/sector.ts +46 -4
- package/src/bot/logic/mission/mission.ts +2 -2
- package/src/bot/logic/mission/missionController.ts +2 -3
- package/src/bot/logic/mission/missionFactories.ts +5 -0
- package/src/bot/logic/mission/missions/attackMission.ts +25 -20
- package/src/bot/logic/mission/missions/defenceMission.ts +34 -14
- package/src/bot/logic/mission/missions/engineerMission.ts +61 -0
- package/src/bot/logic/mission/missions/expansionMission.ts +6 -4
- package/src/bot/logic/mission/missions/oneTimeMission.ts +3 -2
- package/src/bot/logic/mission/missions/retreatMission.ts +3 -2
- package/src/bot/logic/mission/missions/scoutingMission.ts +9 -6
- package/src/bot/logic/squad/behaviours/combatSquad.ts +21 -17
- package/src/bot/logic/squad/behaviours/common.ts +33 -2
- package/src/bot/logic/squad/behaviours/engineerSquad.ts +53 -0
- package/src/bot/logic/squad/behaviours/scoutingSquad.ts +79 -26
- package/src/bot/logic/squad/squad.ts +4 -4
- package/src/bot/logic/squad/squadBehaviour.ts +3 -1
- package/src/bot/logic/squad/squadController.ts +89 -44
- package/src/exampleBot.ts +6 -6
- package/tsconfig.json +73 -73
- package/src/bot/logic/building/ArtilleryUnit.ts +0 -43
- package/src/bot/logic/building/building.ts +0 -127
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import
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import maxBy from "lodash.maxby";
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import { MovementZone } from "@chronodivide/game-api";
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import { grabCombatants, noop } from "../squadBehaviour.js";
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import {
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import { manageAttackMicro, manageMoveMicro } from "./common.js";
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import { getAttackWeight, manageAttackMicro, manageMoveMicro } from "./common.js";
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const TARGET_UPDATE_INTERVAL_TICKS = 10;
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const GRAB_INTERVAL_TICKS = 10;
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const GRAB_RADIUS = 20;
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setAttackArea(targetArea) {
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this.targetArea = targetArea;
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}
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onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
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if (
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onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness, logger) {
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if (squad.getUnitIds().length > 0 &&
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(!this.lastCommand || gameApi.getCurrentTick() > this.lastCommand + TARGET_UPDATE_INTERVAL_TICKS)) {
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this.lastCommand = gameApi.getCurrentTick();
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const centerOfMass = squad.getCenterOfMass();
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const maxDistance = squad.getMaxDistanceToCenterOfMass();
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});
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}
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else {
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logger(`CombatSquad ${squad.getName()} switching back to attack mode (${maxDistance})`);
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this.state = SquadState.Attacking;
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}
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}
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gameApi.mapApi.getTile(centerOfMass.x, centerOfMass.y) !== undefined &&
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maxDistance > requiredGatherRadius) {
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// Switch back to gather mode
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logger(`CombatSquad ${squad.getName()} switching back to gather (${maxDistance})`);
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this.state = SquadState.Gathering;
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return noop();
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}
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for (const unit of units) {
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}
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const { rx: x, ry: y } = unit.tile;
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const range = unit.primaryWeapon?.maxRange ?? unit.secondaryWeapon?.maxRange ?? 5;
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const nearbyHostiles = matchAwareness
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.getHostilesNearPoint(x, y, range * 2)
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.map(({ unitId }) => gameApi.getUnitData(unitId));
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const bestUnit = maxBy(nearbyHostiles, (target) => getAttackWeight(unit, target));
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if (bestUnit) {
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manageAttackMicro(actionsApi, unit, bestUnit);
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}
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else {
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manageMoveMicro(actionsApi, unit, targetPoint);
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}
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}
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}
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}
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}
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}
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//# sourceMappingURL=combatSquad.js.map
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import { AttackState, ObjectType, OrderType, StanceType } from "@chronodivide/game-api";
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import { AttackState, ObjectType, OrderType, StanceType, ZoneType, } from "@chronodivide/game-api";
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import { getDistanceBetweenPoints, getDistanceBetweenUnits } from "../../map/map.js";
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// Micro methods
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export function manageMoveMicro(actionsApi, attacker, attackPoint) {
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/**
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* @returns A number describing the weight of the given target for the attacker, or null if it should not attack it.
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*/
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export function getAttackWeight(attacker, target) {
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const { rx: x, ry: y } = attacker.tile;
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const { rx: hX, ry: hY } = target.tile;
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}
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}
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}
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//# sourceMappingURL=common.js.map
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{"version":3,"file":"common.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/common.ts"],"names":[],"mappings":"AAAA,OAAO,EAEH,WAAW,EACX,UAAU,EACV,SAAS,EAET,UAAU,EAEV,QAAQ,GACX,MAAM,wBAAwB,CAAC;AAChC,OAAO,EAAE,wBAAwB,EAAE,uBAAuB,EAAE,MAAM,kBAAkB,CAAC;AAGrF,gBAAgB;AAChB,MAAM,UAAU,eAAe,CAAC,UAAsB,EAAE,QAAkB,EAAE,WAAoB;IAC5F,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,UAAU,EAAE;YACZ,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;SAClE;KACJ;IACD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;AACvF,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,UAAsB,EAAE,QAAkB,EAAE,MAAgB;IAC1F,MAAM,QAAQ,GAAG,uBAAuB,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;IAC3D,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,qCAAqC;QACrC,MAAM,mBAAmB,GAAG,QAAQ,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;QACpE,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,CAAC,UAAU,IAAI,CAAC,QAAQ,IAAI,mBAAmB,IAAI,QAAQ,CAAC,WAAW,KAAK,WAAW,CAAC,SAAS,CAAC,EAAE;YACpG,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;YAC/D,OAAO;SACV;aAAM,IAAI,UAAU,IAAI,QAAQ,GAAG,mBAAmB,EAAE;YACrD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;YAC/D,OAAO;SACV;KACJ;IACD,IAAI,UAAU,GAAG,MAAM,CAAC;IACxB,IAAI,SAAS,GAAc,SAAS,CAAC,MAAM,CAAC;IAC5C,MAAM,kBAAkB,GAAG,QAAQ,CAAC,aAAa,EAAE,QAAQ,IAAI,CAAC,CAAC;IACjE,IAAI,UAAU,EAAE,IAAI,IAAI,UAAU,CAAC,QAAQ,IAAI,QAAQ,GAAG,kBAAkB,GAAG,GAAG,EAAE;QAChF,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;SAAM,IAAI,UAAU,EAAE,KAAK,CAAC,WAAW,EAAE;QACtC,0EAA0E;QAC1E,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;IACD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;AAC/D,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,eAAe,CAAC,QAAkB,EAAE,MAAgB;IAChE,MAAM,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,QAAQ,CAAC,IAAI,CAAC;IACvC,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC;IAEvC,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,eAAe,CAAC,SAAS,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,CAAC,GAAG,EAAE;QACpF,OAAO,IAAI,CAAC;KACf;IAED,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,eAAe,CAAC,YAAY,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,CAAC,MAAM,EAAE;QAC1F,OAAO,IAAI,CAAC;KACf;IAED,OAAO,OAAO,GAAG,wBAAwB,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;AAC1E,CAAC"}
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
import { OrderType } from "@chronodivide/game-api";
|
|
2
|
+
import { disband, noop, requestUnits } from "../squadBehaviour.js";
|
|
3
|
+
const CAPTURE_COOLDOWN_TICKS = 30;
|
|
4
|
+
// Capture squad
|
|
5
|
+
export class EngineerSquad {
|
|
6
|
+
/**
|
|
7
|
+
* @param captureTarget ID of the target to try and capture/send engineer into.
|
|
8
|
+
*/
|
|
9
|
+
constructor(captureTarget) {
|
|
10
|
+
this.captureTarget = captureTarget;
|
|
11
|
+
this.hasAttemptedCaptureWith = null;
|
|
12
|
+
}
|
|
13
|
+
;
|
|
14
|
+
onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
|
|
15
|
+
const engineerTypes = ["ENGINEER", "SENGINEER"];
|
|
16
|
+
const engineers = squad.getUnitsOfTypes(gameApi, ...engineerTypes);
|
|
17
|
+
if (engineers.length === 0) {
|
|
18
|
+
// Perhaps we deployed already (or the unit was destroyed), end the mission.
|
|
19
|
+
if (this.hasAttemptedCaptureWith !== null) {
|
|
20
|
+
return disband();
|
|
21
|
+
}
|
|
22
|
+
return requestUnits(engineerTypes, 100);
|
|
23
|
+
}
|
|
24
|
+
else if (!this.hasAttemptedCaptureWith ||
|
|
25
|
+
gameApi.getCurrentTick() > this.hasAttemptedCaptureWith.gameTick + CAPTURE_COOLDOWN_TICKS) {
|
|
26
|
+
actionsApi.orderUnits(engineers.map((engineer) => engineer.id), OrderType.Capture, this.captureTarget);
|
|
27
|
+
// Add a cooldown to deploy attempts.
|
|
28
|
+
this.hasAttemptedCaptureWith = {
|
|
29
|
+
unitId: engineers[0].id,
|
|
30
|
+
gameTick: gameApi.getCurrentTick(),
|
|
31
|
+
};
|
|
32
|
+
}
|
|
33
|
+
return noop();
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
//# sourceMappingURL=engineerSquad.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"engineerSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/engineerSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAwB,MAAM,wBAAwB,CAAC;AAE9F,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAwB,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAGtH,MAAM,sBAAsB,GAAG,EAAE,CAAC;AAElC,gBAAgB;AAChB,MAAM,OAAO,aAAa;IAMtB;;OAEG;IACH,YAAoB,aAAqB;QAArB,kBAAa,GAAb,aAAa,CAAQ;QARjC,4BAAuB,GAGpB,IAAI,CAAC;IAMhB,CAAC;IAAA,CAAC;IAEK,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,MAAM,aAAa,GAAG,CAAC,UAAU,EAAE,WAAW,CAAC,CAAC;QAChD,MAAM,SAAS,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,aAAa,CAAC,CAAC;QACnE,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;YACxB,4EAA4E;YAC5E,IAAI,IAAI,CAAC,uBAAuB,KAAK,IAAI,EAAE;gBACvC,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,OAAO,YAAY,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;SAC3C;aAAM,IACH,CAAC,IAAI,CAAC,uBAAuB;YAC7B,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,uBAAuB,CAAC,QAAQ,GAAG,sBAAsB,EAC3F;YACE,UAAU,CAAC,UAAU,CACjB,SAAS,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,EACxC,SAAS,CAAC,OAAO,EACjB,IAAI,CAAC,aAAa,CACrB,CAAC;YACF,qCAAqC;YACrC,IAAI,CAAC,uBAAuB,GAAG;gBAC3B,MAAM,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE;gBACvB,QAAQ,EAAE,OAAO,CAAC,cAAc,EAAE;aACrC,CAAC;SACL;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;CACJ"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"expansionSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/expansionSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAwB,MAAM,wBAAwB,CAAC;AAG9F,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAE,oBAAoB,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAGtH,MAAM,qBAAqB,GAAG,EAAE,CAAC;AAEjC,6BAA6B;AAC7B,MAAM,OAAO,cAAc;IAMvB;;;OAGG;IACH,YAAoB,WAA0B;QAA1B,gBAAW,GAAX,WAAW,CAAe;QATtC,2BAAsB,GAGnB,IAAI,CAAC;IAOhB,CAAC;IAAA,CAAC;IAEK,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,MAAM,QAAQ,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAClC,MAAM,IAAI,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,QAAQ,CAAC,CAAC;QACzD,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE;YACnB,4EAA4E;YAC5E,IAAI,IAAI,CAAC,sBAAsB,KAAK,IAAI,EAAE;gBACtC,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,kBAAkB;YAClB,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,OAAO,oBAAoB,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,GAAG,CAAC,CAAC;aACxD;iBAAM;gBACH,OAAO,YAAY,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC;aACtC;SACJ;aAAM,IACH,CAAC,IAAI,CAAC,sBAAsB;YAC5B,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,sBAAsB,CAAC,QAAQ,GAAG,qBAAqB,EACzF;YACE,UAAU,CAAC,UAAU,CACjB,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EACzB,SAAS,CAAC,cAAc,CAC3B,CAAC;YACF,qCAAqC;YACrC,IAAI,CAAC,sBAAsB,GAAG;gBAC1B,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE;gBAClB,QAAQ,EAAE,OAAO,CAAC,cAAc,EAAE;aACrC,CAAC;SACL;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;CACJ"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"retreatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/retreatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAiC,MAAM,wBAAwB,CAAC;AAGvG,OAAO,EAA+B,OAAO,EAAQ,oBAAoB,EAAgB,MAAM,sBAAsB,CAAC;AAGtH,MAAM,yBAAyB,GAAG,EAAE,CAAC;AAErC,MAAM,OAAO,YAAY;IAGrB,YACY,OAAiB,EACjB,cAAuB;QADvB,YAAO,GAAP,OAAO,CAAU;QACjB,mBAAc,GAAd,cAAc,CAAS;QAJ3B,cAAS,GAAkB,IAAI,CAAC;IAKrC,CAAC;IAEG,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YACjB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;SAC7C;QACD,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,gEAAgE;YAChE,UAAU,CAAC,UAAU,CACjB,KAAK,CAAC,UAAU,EAAE,EAClB,SAAS,CAAC,UAAU,EACpB,IAAI,CAAC,cAAc,CAAC,CAAC,EACrB,IAAI,CAAC,cAAc,CAAC,CAAC,CACxB,CAAC;YACF,OAAO,OAAO,EAAE,CAAC;SACpB;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,SAAS,GAAG,GAAG,EAAE;YACnE,sFAAsF;YACtF,OAAO,OAAO,EAAE,CAAC;SACpB;aAAM;YACH,OAAO,oBAAoB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;SACnD;IACL,CAAC;CACJ"}
|
|
@@ -1,38 +1,86 @@
|
|
|
1
1
|
import { OrderType } from "@chronodivide/game-api";
|
|
2
2
|
import { disband, noop, requestUnits } from "../squadBehaviour.js";
|
|
3
|
-
import {
|
|
3
|
+
import { getDistanceBetweenPoints } from "../../map/map.js";
|
|
4
4
|
const SCOUT_MOVE_COOLDOWN_TICKS = 30;
|
|
5
|
+
// Max units to spend on a particular scout target.
|
|
6
|
+
const MAX_ATTEMPTS_PER_TARGET = 5;
|
|
7
|
+
// Maximum ticks to spend trying to scout a target *without making progress towards it*.
|
|
8
|
+
// Every time a unit gets closer to the target, the timer refreshes.
|
|
9
|
+
const MAX_TICKS_PER_TARGET = 600;
|
|
5
10
|
export class ScoutingSquad {
|
|
6
11
|
constructor() {
|
|
7
|
-
this.
|
|
12
|
+
this.scoutTarget = null;
|
|
13
|
+
this.attemptsOnCurrentTarget = 0;
|
|
14
|
+
this.scoutTargetRefreshedAt = 0;
|
|
15
|
+
this.lastMoveCommandTick = 0;
|
|
16
|
+
this.hadUnit = false;
|
|
8
17
|
}
|
|
9
|
-
onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
|
|
18
|
+
onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness, logger) {
|
|
10
19
|
const scoutNames = ["ADOG", "DOG", "E1", "E2", "FV", "HTK"];
|
|
11
20
|
const scouts = squad.getUnitsOfTypes(gameApi, ...scoutNames);
|
|
12
21
|
if ((matchAwareness.getSectorCache().getOverallVisibility() || 0) > 0.9) {
|
|
13
22
|
return disband();
|
|
14
23
|
}
|
|
15
24
|
if (scouts.length === 0) {
|
|
16
|
-
|
|
25
|
+
// Count the number of times the scout dies trying to uncover the current scoutTarget.
|
|
26
|
+
if (this.scoutTarget && this.hadUnit) {
|
|
27
|
+
this.attemptsOnCurrentTarget++;
|
|
28
|
+
this.hadUnit = false;
|
|
29
|
+
}
|
|
17
30
|
return requestUnits(scoutNames, 100);
|
|
18
31
|
}
|
|
19
|
-
else if (
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
32
|
+
else if (this.scoutTarget) {
|
|
33
|
+
this.hadUnit = true;
|
|
34
|
+
if (this.attemptsOnCurrentTarget > MAX_ATTEMPTS_PER_TARGET) {
|
|
35
|
+
logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} took too many attempts, moving to next`);
|
|
36
|
+
this.setScoutTarget(null, 0);
|
|
37
|
+
return noop();
|
|
38
|
+
}
|
|
39
|
+
if (gameApi.getCurrentTick() > this.scoutTargetRefreshedAt + MAX_TICKS_PER_TARGET) {
|
|
40
|
+
logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} took too long, moving to next`);
|
|
41
|
+
this.setScoutTarget(null, 0);
|
|
42
|
+
return noop();
|
|
43
|
+
}
|
|
44
|
+
const targetTile = gameApi.mapApi.getTile(this.scoutTarget.x, this.scoutTarget.y);
|
|
45
|
+
if (!targetTile) {
|
|
46
|
+
throw new Error(`target tile ${this.scoutTarget.x},${this.scoutTarget.y} does not exist`);
|
|
47
|
+
}
|
|
48
|
+
if (gameApi.getCurrentTick() > this.lastMoveCommandTick + SCOUT_MOVE_COOLDOWN_TICKS) {
|
|
49
|
+
this.lastMoveCommandTick = gameApi.getCurrentTick();
|
|
50
|
+
scouts.forEach((unit) => {
|
|
51
|
+
if (this.scoutTarget) {
|
|
52
|
+
actionsApi.orderUnits([unit.id], OrderType.AttackMove, this.scoutTarget.x, this.scoutTarget.y);
|
|
27
53
|
}
|
|
54
|
+
});
|
|
55
|
+
// Check that a scout is actually moving closer to the target.
|
|
56
|
+
const distances = scouts.map((unit) => getDistanceBetweenPoints({ x: unit.tile.rx, y: unit.tile.ry }, this.scoutTarget));
|
|
57
|
+
const newMinDistance = Math.min(...distances);
|
|
58
|
+
if (!this.scoutMinDistance || newMinDistance < this.scoutMinDistance) {
|
|
59
|
+
logger(`Scout timeout refreshed because unit moved closer to point (${newMinDistance} < ${this.scoutMinDistance})`);
|
|
60
|
+
this.scoutTargetRefreshedAt = gameApi.getCurrentTick();
|
|
61
|
+
this.scoutMinDistance = newMinDistance;
|
|
28
62
|
}
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
63
|
+
}
|
|
64
|
+
if (gameApi.mapApi.isVisibleTile(targetTile, playerData.name)) {
|
|
65
|
+
logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} successfully scouted, moving to next`);
|
|
66
|
+
this.setScoutTarget(null, gameApi.getCurrentTick());
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
else {
|
|
70
|
+
const candidatePoint = matchAwareness.getScoutingManager().getNewScoutTarget()?.asPoint2D();
|
|
71
|
+
if (!candidatePoint) {
|
|
72
|
+
logger(`No more scouting targets available, disbanding.`);
|
|
73
|
+
return disband();
|
|
74
|
+
}
|
|
75
|
+
this.setScoutTarget(candidatePoint, gameApi.getCurrentTick());
|
|
35
76
|
}
|
|
36
77
|
return noop();
|
|
37
78
|
}
|
|
79
|
+
setScoutTarget(point, currentTick) {
|
|
80
|
+
this.attemptsOnCurrentTarget = 0;
|
|
81
|
+
this.scoutTargetRefreshedAt = currentTick;
|
|
82
|
+
this.scoutTarget = point;
|
|
83
|
+
this.scoutMinDistance = undefined;
|
|
84
|
+
}
|
|
38
85
|
}
|
|
86
|
+
//# sourceMappingURL=scoutingSquad.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"scoutingSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/scoutingSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAuB,MAAM,wBAAwB,CAAC;AAE7F,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAGhG,OAAO,EAAE,wBAAwB,EAAE,MAAM,kBAAkB,CAAC;AAE5D,MAAM,yBAAyB,GAAG,EAAE,CAAC;AAErC,mDAAmD;AACnD,MAAM,uBAAuB,GAAG,CAAC,CAAC;AAElC,wFAAwF;AACxF,oEAAoE;AACpE,MAAM,oBAAoB,GAAG,GAAG,CAAC;AAEjC,MAAM,OAAO,aAAa;IAA1B;QACY,gBAAW,GAAmB,IAAI,CAAC;QACnC,4BAAuB,GAAW,CAAC,CAAC;QACpC,2BAAsB,GAAW,CAAC,CAAC;QACnC,wBAAmB,GAAW,CAAC,CAAC;QAKhC,YAAO,GAAY,KAAK,CAAC;IAmFrC,CAAC;IAjFU,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B,EAC9B,MAAmB;QAEnB,MAAM,UAAU,GAAG,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QAC5D,MAAM,MAAM,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,UAAU,CAAC,CAAC;QAE7D,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC,GAAG,GAAG,EAAE;YACrE,OAAO,OAAO,EAAE,CAAC;SACpB;QAED,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;YACrB,sFAAsF;YACtF,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,OAAO,EAAE;gBAClC,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAC/B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;aACxB;YACD,OAAO,YAAY,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;SACxC;aAAM,IAAI,IAAI,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACpB,IAAI,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,EAAE;gBACxD,MAAM,CACF,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,yCAAyC,CACpG,CAAC;gBACF,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBAC7B,OAAO,IAAI,EAAE,CAAC;aACjB;YACD,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,sBAAsB,GAAG,oBAAoB,EAAE;gBAC/E,MAAM,CAAC,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,gCAAgC,CAAC,CAAC;gBACjG,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBAC7B,OAAO,IAAI,EAAE,CAAC;aACjB;YACD,MAAM,UAAU,GAAG,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YAClF,IAAI,CAAC,UAAU,EAAE;gBACb,MAAM,IAAI,KAAK,CAAC,eAAe,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,iBAAiB,CAAC,CAAC;aAC7F;YACD,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,mBAAmB,GAAG,yBAAyB,EAAE;gBACjF,IAAI,CAAC,mBAAmB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;gBACpD,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;oBACpB,IAAI,IAAI,CAAC,WAAW,EAAE;wBAClB,UAAU,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;qBAClG;gBACL,CAAC,CAAC,CAAC;gBACH,8DAA8D;gBAC9D,MAAM,SAAS,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAClC,wBAAwB,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,WAAY,CAAC,CACpF,CAAC;gBACF,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC,CAAC;gBAC9C,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,cAAc,GAAG,IAAI,CAAC,gBAAgB,EAAE;oBAClE,MAAM,CACF,+DAA+D,cAAc,MAAM,IAAI,CAAC,gBAAgB,GAAG,CAC9G,CAAC;oBACF,IAAI,CAAC,sBAAsB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;oBACvD,IAAI,CAAC,gBAAgB,GAAG,cAAc,CAAC;iBAC1C;aACJ;YACD,IAAI,OAAO,CAAC,MAAM,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,CAAC,IAAI,CAAC,EAAE;gBAC3D,MAAM,CAAC,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,uCAAuC,CAAC,CAAC;gBACxG,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;aACvD;SACJ;aAAM;YACH,MAAM,cAAc,GAAG,cAAc,CAAC,kBAAkB,EAAE,CAAC,iBAAiB,EAAE,EAAE,SAAS,EAAE,CAAC;YAC5F,IAAI,CAAC,cAAc,EAAE;gBACjB,MAAM,CAAC,iDAAiD,CAAC,CAAC;gBAC1D,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;SACjE;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;IAED,cAAc,CAAC,KAAqB,EAAE,WAAmB;QACrD,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,sBAAsB,GAAG,WAAW,CAAC;QAC1C,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC;IACtC,CAAC;CACJ"}
|
|
@@ -1,6 +1,5 @@
|
|
|
1
1
|
import { disband } from "./squadBehaviour.js";
|
|
2
2
|
import { getDistanceBetweenPoints } from "../map/map.js";
|
|
3
|
-
import _ from "lodash";
|
|
4
3
|
export var SquadLiveness;
|
|
5
4
|
(function (SquadLiveness) {
|
|
6
5
|
SquadLiveness[SquadLiveness["SquadDead"] = 0] = "SquadDead";
|
|
@@ -23,7 +22,7 @@ const calculateCenterOfMass = (unitTiles) => {
|
|
|
23
22
|
};
|
|
24
23
|
// max distance of units to the center of mass
|
|
25
24
|
const distances = unitTiles.map((tile) => getDistanceBetweenPoints({ x: tile.rx, y: tile.ry }, centerOfMass));
|
|
26
|
-
const maxDistance =
|
|
25
|
+
const maxDistance = Math.max(...distances);
|
|
27
26
|
return { centerOfMass, maxDistance };
|
|
28
27
|
};
|
|
29
28
|
export class Squad {
|
|
@@ -47,7 +46,7 @@ export class Squad {
|
|
|
47
46
|
getMaxDistanceToCenterOfMass() {
|
|
48
47
|
return this.maxDistanceToCenterOfMass;
|
|
49
48
|
}
|
|
50
|
-
onAiUpdate(gameApi, actionsApi, playerData, matchAwareness) {
|
|
49
|
+
onAiUpdate(gameApi, actionsApi, playerData, matchAwareness, logger) {
|
|
51
50
|
this.updateLiveness(gameApi);
|
|
52
51
|
const movableUnitTiles = this.unitIds
|
|
53
52
|
.map((unitId) => gameApi.getUnitData(unitId))
|
|
@@ -72,8 +71,7 @@ export class Squad {
|
|
|
72
71
|
else if (!this.mission) {
|
|
73
72
|
return disband();
|
|
74
73
|
}
|
|
75
|
-
|
|
76
|
-
return outcome;
|
|
74
|
+
return this.behaviour.onAiUpdate(gameApi, actionsApi, playerData, this, matchAwareness, logger);
|
|
77
75
|
}
|
|
78
76
|
getMission() {
|
|
79
77
|
return this.mission;
|
|
@@ -124,3 +122,4 @@ export class Squad {
|
|
|
124
122
|
return this.liveness;
|
|
125
123
|
}
|
|
126
124
|
}
|
|
125
|
+
//# sourceMappingURL=squad.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"squad.js","sourceRoot":"","sources":["../../../../src/bot/logic/squad/squad.ts"],"names":[],"mappings":"AAGA,OAAO,EAA+B,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAE3E,OAAO,EAAE,wBAAwB,EAAE,MAAM,eAAe,CAAC;AAGzD,MAAM,CAAN,IAAY,aAGX;AAHD,WAAY,aAAa;IACrB,2DAAS,CAAA;IACT,+DAAW,CAAA;AACf,CAAC,EAHW,aAAa,KAAb,aAAa,QAGxB;AAQD,MAAM,qBAAqB,GAGhB,CAAC,SAAS,EAAE,EAAE;IACrB,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;QACxB,OAAO,IAAI,CAAC;KACf;IACD,wBAAwB;IACxB,MAAM,IAAI,GAAG,SAAS,CAAC,MAAM,CACzB,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,IAAI,EAAE,EAAE;QACf,OAAO;YACH,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,CAAC;YACtB,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,CAAC;SACzB,CAAC;IACN,CAAC,EACD,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CACjB,CAAC;IACF,MAAM,YAAY,GAAG;QACjB,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,CAAC;QACxC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,CAAC;KAC3C,CAAC;IAEF,8CAA8C;IAC9C,MAAM,SAAS,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,wBAAwB,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE,EAAE,YAAY,CAAC,CAAC,CAAC;IAC9G,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC,CAAC;IAC3C,OAAO,EAAE,YAAY,EAAE,WAAW,EAAE,CAAC;AACzC,CAAC,CAAC;AAEF,MAAM,OAAO,KAAK;IAOd,YACY,IAAY,EACZ,SAAyB,EACzB,OAA4B,EAC5B,WAAW,KAAK;QAHhB,SAAI,GAAJ,IAAI,CAAQ;QACZ,cAAS,GAAT,SAAS,CAAgB;QACzB,YAAO,GAAP,OAAO,CAAqB;QAC5B,aAAQ,GAAR,QAAQ,CAAQ;QAVpB,YAAO,GAAa,EAAE,CAAC;QACvB,aAAQ,GAAkB,aAAa,CAAC,WAAW,CAAC;QACpD,2BAAsB,GAAW,CAAC,CAAC;QACnC,iBAAY,GAAmB,IAAI,CAAC;QACpC,8BAAyB,GAAkB,IAAI,CAAC;IAOrD,CAAC;IAEG,OAAO;QACV,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAEM,eAAe;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAEM,4BAA4B;QAC/B,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IAEM,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,cAA8B,EAC9B,MAAmB;QAEnB,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;QAC7B,MAAM,gBAAgB,GAAG,IAAI,CAAC,OAAO;aAChC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;aAC5C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,EAAE,OAAO,CAAC;aAC/B,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,EAAE,IAAI,CAAC;aACzB,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,CAAW,CAAC;QACxC,MAAM,WAAW,GAAG,qBAAqB,CAAC,gBAAgB,CAAC,CAAC;QAC5D,IAAI,WAAW,EAAE;YACb,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC,YAAY,CAAC;YAC7C,IAAI,CAAC,yBAAyB,GAAG,WAAW,CAAC,WAAW,CAAC;SAC5D;aAAM;YACH,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,IAAI,KAAK,EAAE;YAClD,6CAA6C;YAC7C,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;YAC3B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACpB,OAAO,OAAO,EAAE,CAAC;SACpB;aAAM,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACtB,OAAO,OAAO,EAAE,CAAC;SACpB;QACD,OAAO,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI,EAAE,cAAc,EAAE,MAAM,CAAC,CAAC;IACpG,CAAC;IACM,UAAU;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAEM,UAAU,CAAC,OAAuB;QACrC,IAAI,IAAI,CAAC,OAAO,IAAI,SAAS,IAAI,IAAI,CAAC,OAAO,IAAI,OAAO,EAAE;YACtD,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;SAC9B;QACD,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IAC3B,CAAC;IAEM,UAAU;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAEM,QAAQ,CAAC,OAAgB;QAC5B,OAAO,IAAI,CAAC,OAAO;aACd,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;aAC5C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,IAAI,IAAI,CAAC;aAC9B,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAK,CAAC,CAAC;IAC9B,CAAC;IAEM,eAAe,CAAC,OAAgB,EAAE,GAAG,KAAe;QACvD,OAAO,IAAI,CAAC,OAAO;aACd,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;aAC5C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACrD,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAK,CAAC,CAAC;IAC9B,CAAC;IAEM,gBAAgB,CAAC,OAAgB,EAAE,MAAgC;QACtE,OAAO,IAAI,CAAC,OAAO;aACd,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;aAC5C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC;aACxC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAK,CAAC,CAAC;IAC9B,CAAC;IAEM,UAAU,CAAC,cAAsB;QACpC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,IAAI,cAAc,CAAC,CAAC;IAC7E,CAAC;IAEM,OAAO,CAAC,WAAmB;QAC9B,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;IACnC,CAAC;IAEO,cAAc,CAAC,OAAgB;QACnC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC;QAC5E,IAAI,CAAC,sBAAsB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;QACvD,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,EAAE;YAC3C,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,WAAW,EAAE;gBAC5C,IAAI,CAAC,QAAQ,GAAG,aAAa,CAAC,SAAS,CAAC;aAC3C;SACJ;IACL,CAAC;IAEM,WAAW;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;CACJ"}
|
|
@@ -3,3 +3,4 @@ export const disband = () => ({ type: "disband" });
|
|
|
3
3
|
export const requestUnits = (unitNames, priority) => ({ type: "request", unitNames, priority });
|
|
4
4
|
export const requestSpecificUnits = (unitIds, priority) => ({ type: "requestSpecific", unitIds, priority });
|
|
5
5
|
export const grabCombatants = (point, radius) => ({ type: "requestCombatants", point, radius });
|
|
6
|
+
//# sourceMappingURL=squadBehaviour.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"squadBehaviour.js","sourceRoot":"","sources":["../../../../src/bot/logic/squad/squadBehaviour.ts"],"names":[],"mappings":"AAgCA,MAAM,CAAC,MAAM,IAAI,GAAG,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,MAAM,EAAsB,CAAA,CAAC;AAEhE,MAAM,CAAC,MAAM,OAAO,GAAG,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,SAAS,EAAyB,CAAA,CAAC;AAEzE,MAAM,CAAC,MAAM,YAAY,GAAG,CAAC,SAAmB,EAAE,QAAgB,EAAE,EAAE,CAClE,CAAC,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,QAAQ,EAA8B,CAAA,CAAC;AAE1E,MAAM,CAAC,MAAM,oBAAoB,GAAG,CAAC,OAAiB,EAAE,QAAgB,EAAE,EAAE,CACxE,CAAC,EAAE,IAAI,EAAE,iBAAiB,EAAE,OAAO,EAAE,QAAQ,EAAsC,CAAA,CAAC;AAExF,MAAM,CAAC,MAAM,cAAc,GAAG,CAAC,KAAc,EAAE,MAAc,EAAE,EAAE,CAC7D,CAAC,EAAE,IAAI,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAoC,CAAA,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"squadBehaviours.js","sourceRoot":"","sources":["../../../../src/bot/logic/squad/squadBehaviours.ts"],"names":[],"mappings":";AAGA;;;;IAII"}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
// Meta-controller for forming and controlling squads.
|
|
2
2
|
import { SquadLiveness } from "./squad.js";
|
|
3
3
|
import { getDistanceBetween } from "../map/map.js";
|
|
4
|
-
import
|
|
4
|
+
import countBy from "lodash.countby";
|
|
5
5
|
export class SquadController {
|
|
6
6
|
constructor(logger) {
|
|
7
7
|
this.logger = logger;
|
|
@@ -27,7 +27,7 @@ export class SquadController {
|
|
|
27
27
|
const squadActions = this.squads.map((squad) => {
|
|
28
28
|
return {
|
|
29
29
|
squad,
|
|
30
|
-
action: squad.onAiUpdate(gameApi, actionsApi, playerData, matchAwareness),
|
|
30
|
+
action: squad.onAiUpdate(gameApi, actionsApi, playerData, matchAwareness, this.logger),
|
|
31
31
|
};
|
|
32
32
|
});
|
|
33
33
|
// Handle disbands and merges.
|
|
@@ -76,19 +76,37 @@ export class SquadController {
|
|
|
76
76
|
});
|
|
77
77
|
return prev;
|
|
78
78
|
}, {});
|
|
79
|
-
|
|
79
|
+
// Map of Squad ID to Unit Type to Count.
|
|
80
|
+
const newSquadAssignments = Object.entries(unitIdToHighestRequest)
|
|
81
|
+
.flatMap(([id, request]) => {
|
|
80
82
|
const unitId = Number.parseInt(id);
|
|
81
83
|
const unit = gameApi.getUnitData(unitId);
|
|
82
84
|
const { squad: requestingSquad } = request;
|
|
83
85
|
const missionName = requestingSquad.getMission()?.getUniqueName();
|
|
84
86
|
if (!unit) {
|
|
85
87
|
this.logger(`mission ${missionName} requested non-existent unit ${unitId}`);
|
|
86
|
-
return;
|
|
88
|
+
return [];
|
|
87
89
|
}
|
|
88
90
|
if (!this.unitIdToSquad.has(unitId)) {
|
|
89
|
-
this.logger(`granting specific unit ${unitId} to squad ${requestingSquad.getName()} in mission ${missionName}`);
|
|
90
91
|
this.addUnitToSquad(requestingSquad, unit);
|
|
92
|
+
return [{ unitName: unit?.name, squad: requestingSquad.getName() }];
|
|
93
|
+
}
|
|
94
|
+
return [];
|
|
95
|
+
})
|
|
96
|
+
.reduce((acc, curr) => {
|
|
97
|
+
if (!acc[curr.squad]) {
|
|
98
|
+
acc[curr.squad] = {};
|
|
99
|
+
}
|
|
100
|
+
if (!acc[curr.squad][curr.unitName]) {
|
|
101
|
+
acc[curr.squad][curr.unitName] = 0;
|
|
91
102
|
}
|
|
103
|
+
acc[curr.squad][curr.unitName] = acc[curr.squad][curr.unitName] + 1;
|
|
104
|
+
return acc;
|
|
105
|
+
}, {});
|
|
106
|
+
Object.entries(newSquadAssignments).forEach(([squad, assignments]) => {
|
|
107
|
+
this.logger(`Squad ${squad} received: ${Object.entries(assignments)
|
|
108
|
+
.map(([unitType, count]) => unitType + " x " + count)
|
|
109
|
+
.join(", ")}`);
|
|
92
110
|
});
|
|
93
111
|
// Request units by type
|
|
94
112
|
const isRequest = (a) => a.type === "request";
|
|
@@ -118,27 +136,48 @@ export class SquadController {
|
|
|
118
136
|
.map((unitId) => gameApi.getUnitData(unitId))
|
|
119
137
|
.filter((unit) => !!unit && !this.unitIdToSquad.has(unit.id || 0))
|
|
120
138
|
.map((unit) => unit);
|
|
121
|
-
|
|
139
|
+
// [squadName][unitName]['type' | 'grab']
|
|
140
|
+
const newAssignmentsByType = freeUnits
|
|
141
|
+
.flatMap((freeUnit) => {
|
|
122
142
|
if (unitTypeToHighestRequest.hasOwnProperty(freeUnit.name)) {
|
|
123
143
|
const { squad: requestingSquad } = unitTypeToHighestRequest[freeUnit.name];
|
|
124
144
|
this.logger(`granting unit ${freeUnit.id}#${freeUnit.name} to squad ${requestingSquad.getName()}`);
|
|
125
145
|
this.addUnitToSquad(requestingSquad, freeUnit);
|
|
126
146
|
delete unitTypeToHighestRequest[freeUnit.name];
|
|
147
|
+
return [
|
|
148
|
+
{ unitName: freeUnit.name, squad: requestingSquad.getName(), method: "type" },
|
|
149
|
+
];
|
|
127
150
|
}
|
|
128
151
|
else if (grabRequests.length > 0) {
|
|
129
|
-
grabRequests.
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
getDistanceBetween(freeUnit, request.action.point) <= request.action.radius) {
|
|
133
|
-
this.logger(`granting unit ${freeUnit.id}#${freeUnit.name} to squad ${requestingSquad.getName()} via grab at ${request.action.point.x},${request.action.point.y}`);
|
|
134
|
-
this.addUnitToSquad(requestingSquad, freeUnit);
|
|
135
|
-
return true;
|
|
136
|
-
}
|
|
137
|
-
else {
|
|
138
|
-
return false;
|
|
139
|
-
}
|
|
152
|
+
const grantedSquad = grabRequests.find((request) => {
|
|
153
|
+
return (freeUnit.rules.isSelectableCombatant &&
|
|
154
|
+
getDistanceBetween(freeUnit, request.action.point) <= request.action.radius);
|
|
140
155
|
});
|
|
156
|
+
if (grantedSquad) {
|
|
157
|
+
this.addUnitToSquad(grantedSquad.squad, freeUnit);
|
|
158
|
+
return [
|
|
159
|
+
{ unitName: freeUnit.name, squad: grantedSquad.squad.getName(), method: "grab" },
|
|
160
|
+
];
|
|
161
|
+
}
|
|
162
|
+
}
|
|
163
|
+
return [];
|
|
164
|
+
})
|
|
165
|
+
.reduce((acc, curr) => {
|
|
166
|
+
if (!acc[curr.squad]) {
|
|
167
|
+
acc[curr.squad] = {};
|
|
141
168
|
}
|
|
169
|
+
if (!acc[curr.squad][curr.unitName]) {
|
|
170
|
+
acc[curr.squad][curr.unitName] = { grab: 0, type: 0 };
|
|
171
|
+
}
|
|
172
|
+
acc[curr.squad][curr.unitName][curr.method] = acc[curr.squad][curr.unitName][curr.method] + 1;
|
|
173
|
+
return acc;
|
|
174
|
+
}, {});
|
|
175
|
+
Object.entries(newAssignmentsByType).forEach(([squad, assignments]) => {
|
|
176
|
+
this.logger(`Squad ${squad} received: ${Object.entries(assignments)
|
|
177
|
+
.flatMap(([unitType, methodToCount]) => Object.entries(methodToCount)
|
|
178
|
+
.filter(([, count]) => count > 0)
|
|
179
|
+
.map(([method, count]) => unitType + " x " + count + " (by " + method + ")"))
|
|
180
|
+
.join(", ")}`);
|
|
142
181
|
});
|
|
143
182
|
}
|
|
144
183
|
addUnitToSquad(squad, unit) {
|
|
@@ -149,7 +188,7 @@ export class SquadController {
|
|
|
149
188
|
this.squads.push(squad);
|
|
150
189
|
}
|
|
151
190
|
debugSquads(gameApi) {
|
|
152
|
-
const unitsInSquad = (unitIds) =>
|
|
191
|
+
const unitsInSquad = (unitIds) => countBy(unitIds, (unitId) => gameApi.getUnitData(unitId)?.name);
|
|
153
192
|
this.squads.forEach((squad) => {
|
|
154
193
|
this.logger(`Squad ${squad.getName()}: ${Object.entries(unitsInSquad(squad.getUnitIds()))
|
|
155
194
|
.map(([unitName, count]) => `${unitName} x ${count}`)
|
|
@@ -157,3 +196,4 @@ export class SquadController {
|
|
|
157
196
|
});
|
|
158
197
|
}
|
|
159
198
|
}
|
|
199
|
+
//# sourceMappingURL=squadController.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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+
{"version":3,"file":"threatCalculator.js","sourceRoot":"","sources":["../../../../src/bot/logic/threat/threatCalculator.ts"],"names":[],"mappings":"AAAA,OAAO,EAAW,YAAY,EAAE,UAAU,EAAwB,MAAM,wBAAwB,CAAC;AACjG,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAE3C,MAAM,UAAU,qBAAqB,CAAC,IAAa,EAAE,UAAsB,EAAE,kBAA0B;IACnG,IAAI,WAAW,GAAG,IAAI,CAAC,eAAe,CAClC,UAAU,CAAC,IAAI,EACf,SAAS,EACT,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,UAAU,CAAC,OAAO,IAAI,CAAC,CAAC,IAAI,IAAI,UAAU,CAAC,QAAQ,CACvE,CAAC;IACF,IAAI,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,YAAY,IAAI,YAAY,CAAC,GAAG,CAAC,CAAC;IAC3G,IAAI,aAAa,GAAG,IAAI;SACnB,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,UAAU,CAAC,QAAQ,CAAC;SACjF,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;IACpD,IAAI,YAAY,GAAG,IAAI;SAClB,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,UAAU,CAAC,QAAQ,CAAC;SACjF,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,SAAS,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;IAEjD,IAAI,kBAAkB,GAAG,IAAI;SACxB,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,qBAAqB,CAAC;SACxE,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;IACpD,IAAI,eAAe,GAAG,IAAI;SACrB,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,qBAAqB,CAAC;SACxE,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,SAAS,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;IACjD,IAAI,gBAAgB,GAAG,IAAI;SACtB,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,UAAU,CAAC,QAAQ,CAAC;SAC9E,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;IACpD,IAAI,WAAW,GAAG,IAAI,CAAC,eAAe,CAClC,UAAU,CAAC,IAAI,EACf,MAAM,EACN,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,YAAY,IAAI,YAAY,CAAC,GAAG,IAAI,CAAC,CAAC,qBAAqB,CACvE,CAAC;IAEF,IAAI,oBAAoB,GAAG,0BAA0B,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;IACzE,IAAI,iBAAiB,GAAG,0BAA0B,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IACnE,IAAI,qBAAqB,GAAG,0BAA0B,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC;IAC3E,IAAI,qBAAqB,GAAG,0BAA0B,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;IAE5E,IAAI,kBAAkB,GAAG,0BAA0B,CAAC,IAAI,EAAE,kBAAkB,CAAC,CAAC;IAC9E,IAAI,eAAe,GAAG,0BAA0B,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;IACxE,IAAI,WAAW,GAAG,0BAA0B,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;IAChE,IAAI,qBAAqB,GAAG,0BAA0B,CAAC,IAAI,EAAE,gBAAgB,CAAC,CAAC;IAE/E,OAAO,IAAI,YAAY,CACnB,kBAAkB,EAClB,oBAAoB,EACpB,iBAAiB,EACjB,qBAAqB,EACrB,qBAAqB,GAAG,IAAI,EAC5B,qBAAqB,GAAG,IAAI,EAC5B,kBAAkB,EAClB,eAAe,EACf,WAAW,CACd,CAAC;AACN,CAAC;AAED,SAAS,YAAY,CAAC,OAAgB,EAAE,MAAc;IAClD,IAAI,IAAI,GAAG,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;IACvC,IAAI,IAAI,IAAI,IAAI,CAAC,aAAa,EAAE;QAC5B,OAAO,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,YAAY,CAAC;KAC1D;IACD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED,SAAS,SAAS,CAAC,OAAgB,EAAE,MAAc;IAC/C,IAAI,IAAI,GAAG,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;IACvC,IAAI,IAAI,IAAI,IAAI,CAAC,aAAa,EAAE;QAC5B,OAAO,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,SAAS,CAAC;KACvD;IACD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED,SAAS,yBAAyB,CAAC,QAAkB;IACjD,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,IAAI,OAAO,GAAG,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC;IACtE,IAAI,QAAQ,CAAC,aAAa,EAAE;QACxB,MAAM;YACF,CAAC,OAAO;gBACJ,CAAC,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;gBACpG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;KACzD;IACD,IAAI,QAAQ,CAAC,eAAe,EAAE;QAC1B,MAAM;YACF,CAAC,OAAO;gBACJ,CAAC,CAAC,QAAQ,CAAC,eAAe,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;gBACxG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,eAAe,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;KAC3D;IACD,OAAO,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;AACjC,CAAC;AAED,SAAS,0BAA0B,CAAC,IAAa,EAAE,OAAiB;IAChE,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;QACvB,IAAI,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QACxC,IAAI,QAAQ,EAAE;YACV,MAAM,IAAI,yBAAyB,CAAC,QAAQ,CAAC,CAAC;SACjD;IACL,CAAC,CAAC,CAAC;IACH,OAAO,MAAM,CAAC;AAClB,CAAC"}
|
package/dist/exampleBot.js
CHANGED
|
@@ -5,17 +5,17 @@ async function main() {
|
|
|
5
5
|
Ladder maps:
|
|
6
6
|
CDR2 1v1 2_malibu_cliffs_le.map
|
|
7
7
|
CDR2 1v1 4_country_swing_le_v2.map
|
|
8
|
-
CDR2 1v1 mp01t4.map
|
|
9
|
-
CDR2 1v1 tn04t2.map
|
|
10
|
-
CDR2 1v1 mp10s4.map
|
|
8
|
+
CDR2 1v1 mp01t4.map, large map, oil derricks
|
|
9
|
+
CDR2 1v1 tn04t2.map, small map
|
|
10
|
+
CDR2 1v1 mp10s4.map <- depth charge, naval map (not supported)
|
|
11
11
|
CDR2 1v1 heckcorners.map
|
|
12
12
|
CDR2 1v1 4_montana_dmz_le.map
|
|
13
13
|
CDR2 1v1 barrel.map
|
|
14
14
|
|
|
15
15
|
Other maps:
|
|
16
|
-
mp03t4
|
|
16
|
+
mp03t4 large map, no oil derricks
|
|
17
17
|
*/
|
|
18
|
-
const mapName = "
|
|
18
|
+
const mapName = "tn04t2.map";
|
|
19
19
|
// Bot names must be unique in online mode
|
|
20
20
|
const botName = `Joe${String(Date.now()).substr(-6)}`;
|
|
21
21
|
const otherBotName = `Bob${String(Date.now() + 1).substr(-6)}`;
|
|
@@ -42,7 +42,7 @@ async function main() {
|
|
|
42
42
|
agents: [new SupalosaBot(botName, "Americans"), { name: otherBotName, country: "French" }],
|
|
43
43
|
};
|
|
44
44
|
const offlineSettings = {
|
|
45
|
-
agents: [new SupalosaBot(botName, "French", false), new SupalosaBot(otherBotName, "
|
|
45
|
+
agents: [new SupalosaBot(botName, "French", false), new SupalosaBot(otherBotName, "Russians", true)],
|
|
46
46
|
};
|
|
47
47
|
const game = await cdapi.createGame({
|
|
48
48
|
...offlineSettings,
|
|
@@ -67,3 +67,4 @@ main().catch((e) => {
|
|
|
67
67
|
console.error(e);
|
|
68
68
|
process.exit(1);
|
|
69
69
|
});
|
|
70
|
+
//# sourceMappingURL=exampleBot.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"exampleBot.js","sourceRoot":"","sources":["../src/exampleBot.ts"],"names":[],"mappings":"AAAA,OAAO,EAAc,KAAK,EAAE,MAAM,wBAAwB,CAAC;AAC3D,OAAO,EAAE,WAAW,EAAE,MAAM,cAAc,CAAC;AAE3C,KAAK,UAAU,IAAI;IACf;;;;;;;;;;;;;MAaE;IACF,MAAM,OAAO,GAAG,YAAY,CAAC;IAC7B,0CAA0C;IAC1C,MAAM,OAAO,GAAG,MAAM,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;IACtD,MAAM,YAAY,GAAG,MAAM,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;IAE/D,MAAM,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,IAAI,IAAI,CAAC,CAAC;IAE9C,OAAO,CAAC,GAAG,CAAC,cAAc,GAAG,OAAO,CAAC,GAAG,CAAC,UAAW,CAAC,CAAC;IACtD,OAAO,CAAC,GAAG,CAAC,cAAc,GAAG,OAAO,CAAC,GAAG,CAAC,UAAW,CAAC,CAAC;IAEtD;;;;;;;;;;;;MAYE;IAEF,MAAM,cAAc,GAAG;QACnB,MAAM,EAAE,IAAY;QACpB,SAAS,EAAE,OAAO,CAAC,GAAG,CAAC,UAAW;QAClC,SAAS,EAAE,OAAO,CAAC,GAAG,CAAC,UAAW;QAClC,MAAM,EAAE,CAAC,IAAI,WAAW,CAAC,OAAO,EAAE,WAAW,CAAC,EAAE,EAAE,IAAI,EAAE,YAAY,EAAE,OAAO,EAAE,QAAQ,EAAE,CAAsB;KAClH,CAAC;IAEF,MAAM,eAAe,GAAG;QACpB,MAAM,EAAE,CAAC,IAAI,WAAW,CAAC,OAAO,EAAE,QAAQ,EAAE,KAAK,CAAC,EAAE,IAAI,WAAW,CAAC,YAAY,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;KACvG,CAAC;IAEF,MAAM,IAAI,GAAG,MAAM,KAAK,CAAC,UAAU,CAAC;QAChC,GAAG,eAAe;QAClB,YAAY,EAAE,KAAK;QACnB,YAAY,EAAE,KAAK;QACnB,OAAO,EAAE,KAAK;QACd,QAAQ,EAAE,KAAK,CAAC,qBAAqB,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACjD,SAAS,EAAE,CAAC;QACZ,OAAO;QACP,UAAU,EAAE,IAAI;QAChB,SAAS,EAAE,IAAI;QACf,YAAY,EAAE,KAAK;QACnB,SAAS,EAAE,CAAC;KACf,CAAC,CAAC;IACH,OAAO,CAAC,IAAI,CAAC,UAAU,EAAE,EAAE;QACvB,MAAM,IAAI,CAAC,MAAM,EAAE,CAAC;KACvB;IAED,IAAI,CAAC,UAAU,EAAE,CAAC;IAClB,IAAI,CAAC,OAAO,EAAE,CAAC;AACnB,CAAC;AAED,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,EAAE;IACf,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IACjB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AACpB,CAAC,CAAC,CAAC"}
|