@supalosa/chronodivide-bot 0.2.1 → 0.2.2-a

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (116) hide show
  1. package/README.md +3 -3
  2. package/dist/bot/bot.js +7 -3
  3. package/dist/bot/bot.js.map +1 -0
  4. package/dist/bot/logic/awareness.js +12 -2
  5. package/dist/bot/logic/awareness.js.map +1 -0
  6. package/dist/bot/logic/building/ArtilleryUnit.js +29 -8
  7. package/dist/bot/logic/building/antiGroundStaticDefence.js +3 -2
  8. package/dist/bot/logic/building/antiGroundStaticDefence.js.map +1 -0
  9. package/dist/bot/logic/building/artilleryUnit.js.map +1 -0
  10. package/dist/bot/logic/building/basicAirUnit.js +2 -1
  11. package/dist/bot/logic/building/basicAirUnit.js.map +1 -0
  12. package/dist/bot/logic/building/basicBuilding.js +2 -1
  13. package/dist/bot/logic/building/basicBuilding.js.map +1 -0
  14. package/dist/bot/logic/building/basicGroundUnit.js +2 -1
  15. package/dist/bot/logic/building/basicGroundUnit.js.map +1 -0
  16. package/dist/bot/logic/building/buildingRules.js +168 -0
  17. package/dist/bot/logic/building/buildingRules.js.map +1 -0
  18. package/dist/bot/logic/building/harvester.js +1 -0
  19. package/dist/bot/logic/building/harvester.js.map +1 -0
  20. package/dist/bot/logic/building/powerPlant.js +2 -1
  21. package/dist/bot/logic/building/powerPlant.js.map +1 -0
  22. package/dist/bot/logic/building/queueController.js +2 -1
  23. package/dist/bot/logic/building/queueController.js.map +1 -0
  24. package/dist/bot/logic/building/resourceCollectionBuilding.js +2 -1
  25. package/dist/bot/logic/building/resourceCollectionBuilding.js.map +1 -0
  26. package/dist/bot/logic/common/scout.js +100 -0
  27. package/dist/bot/logic/common/scout.js.map +1 -0
  28. package/dist/bot/logic/common/utils.js +14 -0
  29. package/dist/bot/logic/common/utils.js.map +1 -0
  30. package/dist/bot/logic/map/map.js +9 -25
  31. package/dist/bot/logic/map/map.js.map +1 -0
  32. package/dist/bot/logic/map/sector.js +33 -1
  33. package/dist/bot/logic/map/sector.js.map +1 -0
  34. package/dist/bot/logic/mission/mission.js +3 -1
  35. package/dist/bot/logic/mission/mission.js.map +1 -0
  36. package/dist/bot/logic/mission/missionController.js +3 -2
  37. package/dist/bot/logic/mission/missionController.js.map +1 -0
  38. package/dist/bot/logic/mission/missionFactories.js +3 -0
  39. package/dist/bot/logic/mission/missionFactories.js.map +1 -0
  40. package/dist/bot/logic/mission/missions/attackMission.js +8 -7
  41. package/dist/bot/logic/mission/missions/attackMission.js.map +1 -0
  42. package/dist/bot/logic/mission/missions/defenceMission.js +11 -6
  43. package/dist/bot/logic/mission/missions/defenceMission.js.map +1 -0
  44. package/dist/bot/logic/mission/missions/engineerMission.js +34 -0
  45. package/dist/bot/logic/mission/missions/engineerMission.js.map +1 -0
  46. package/dist/bot/logic/mission/missions/expansionMission.js +5 -4
  47. package/dist/bot/logic/mission/missions/expansionMission.js.map +1 -0
  48. package/dist/bot/logic/mission/missions/oneTimeMission.js +3 -2
  49. package/dist/bot/logic/mission/missions/oneTimeMission.js.map +1 -0
  50. package/dist/bot/logic/mission/missions/retreatMission.js +3 -2
  51. package/dist/bot/logic/mission/missions/retreatMission.js.map +1 -0
  52. package/dist/bot/logic/mission/missions/scoutingMission.js +8 -9
  53. package/dist/bot/logic/mission/missions/scoutingMission.js.map +1 -0
  54. package/dist/bot/logic/squad/behaviours/combatSquad.js +19 -17
  55. package/dist/bot/logic/squad/behaviours/combatSquad.js.map +1 -0
  56. package/dist/bot/logic/squad/behaviours/common.js +20 -2
  57. package/dist/bot/logic/squad/behaviours/common.js.map +1 -0
  58. package/dist/bot/logic/squad/behaviours/engineerSquad.js +36 -0
  59. package/dist/bot/logic/squad/behaviours/engineerSquad.js.map +1 -0
  60. package/dist/bot/logic/squad/behaviours/expansionSquad.js +1 -0
  61. package/dist/bot/logic/squad/behaviours/expansionSquad.js.map +1 -0
  62. package/dist/bot/logic/squad/behaviours/retreatSquad.js +1 -0
  63. package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +1 -0
  64. package/dist/bot/logic/squad/behaviours/scoutingSquad.js +66 -18
  65. package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +1 -0
  66. package/dist/bot/logic/squad/squad.js +4 -5
  67. package/dist/bot/logic/squad/squad.js.map +1 -0
  68. package/dist/bot/logic/squad/squadBehaviour.js +1 -0
  69. package/dist/bot/logic/squad/squadBehaviour.js.map +1 -0
  70. package/dist/bot/logic/squad/squadBehaviours.js +1 -0
  71. package/dist/bot/logic/squad/squadBehaviours.js.map +1 -0
  72. package/dist/bot/logic/squad/squadController.js +58 -18
  73. package/dist/bot/logic/squad/squadController.js.map +1 -0
  74. package/dist/bot/logic/threat/threat.js +1 -0
  75. package/dist/bot/logic/threat/threat.js.map +1 -0
  76. package/dist/bot/logic/threat/threatCalculator.js +1 -0
  77. package/dist/bot/logic/threat/threatCalculator.js.map +1 -0
  78. package/dist/exampleBot.js +7 -6
  79. package/dist/exampleBot.js.map +1 -0
  80. package/package.json +15 -7
  81. package/src/bot/bot.ts +10 -7
  82. package/src/bot/logic/awareness.ts +21 -4
  83. package/src/bot/logic/building/antiGroundStaticDefence.ts +60 -60
  84. package/src/bot/logic/building/artilleryUnit.ts +68 -0
  85. package/src/bot/logic/building/basicAirUnit.ts +68 -68
  86. package/src/bot/logic/building/basicBuilding.ts +47 -47
  87. package/src/bot/logic/building/basicGroundUnit.ts +1 -1
  88. package/src/bot/logic/building/buildingRules.ts +233 -0
  89. package/src/bot/logic/building/powerPlant.ts +32 -32
  90. package/src/bot/logic/building/queueController.ts +1 -1
  91. package/src/bot/logic/building/resourceCollectionBuilding.ts +56 -56
  92. package/src/bot/logic/common/scout.ts +127 -1
  93. package/src/bot/logic/common/utils.ts +17 -0
  94. package/src/bot/logic/map/map.ts +70 -84
  95. package/src/bot/logic/map/sector.ts +46 -4
  96. package/src/bot/logic/mission/mission.ts +2 -2
  97. package/src/bot/logic/mission/missionController.ts +2 -3
  98. package/src/bot/logic/mission/missionFactories.ts +5 -0
  99. package/src/bot/logic/mission/missions/attackMission.ts +25 -20
  100. package/src/bot/logic/mission/missions/defenceMission.ts +34 -14
  101. package/src/bot/logic/mission/missions/engineerMission.ts +61 -0
  102. package/src/bot/logic/mission/missions/expansionMission.ts +6 -4
  103. package/src/bot/logic/mission/missions/oneTimeMission.ts +3 -2
  104. package/src/bot/logic/mission/missions/retreatMission.ts +3 -2
  105. package/src/bot/logic/mission/missions/scoutingMission.ts +9 -6
  106. package/src/bot/logic/squad/behaviours/combatSquad.ts +21 -17
  107. package/src/bot/logic/squad/behaviours/common.ts +33 -2
  108. package/src/bot/logic/squad/behaviours/engineerSquad.ts +53 -0
  109. package/src/bot/logic/squad/behaviours/scoutingSquad.ts +79 -26
  110. package/src/bot/logic/squad/squad.ts +4 -4
  111. package/src/bot/logic/squad/squadBehaviour.ts +3 -1
  112. package/src/bot/logic/squad/squadController.ts +89 -44
  113. package/src/exampleBot.ts +6 -6
  114. package/tsconfig.json +73 -73
  115. package/src/bot/logic/building/ArtilleryUnit.ts +0 -43
  116. package/src/bot/logic/building/building.ts +0 -127
package/README.md CHANGED
@@ -37,7 +37,7 @@ Contact the developer of Chrono Divide for details if you are seriously interest
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  ## Debugging
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38
 
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  ```sh
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- npx cross-env MIX_DIR="C:\path_to_ra2_install_dir" NODE_OPTIONS="--inspect" npm start
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+ npx cross-env MIX_DIR="C:\path_to_ra2_install_dir" npm --node-options="${NODE_OPTIONS} --inspect" start
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  ```
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  ## Publishing
@@ -56,8 +56,8 @@ export GAMEPATH="D:\EA Games\Command and Conquer Red Alert II"
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  ---
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- npx cross-env MIX_DIR="${GAMEPATH}" npm start
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- npx cross-env MIX_DIR="${GAMEPATH}" NODE_OPTIONS="--inspect" npm start
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+ npm run build && npx cross-env MIX_DIR="${GAMEPATH}" npm start
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+ npm run build && npx cross-env MIX_DIR="${GAMEPATH}" npm --node-options="${NODE_OPTIONS} --inspect" start
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  ---
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package/dist/bot/bot.js CHANGED
@@ -1,12 +1,13 @@
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  import { ApiEventType, Bot, QueueStatus, ObjectType, FactoryType, } from "@chronodivide/game-api";
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- import { Duration } from "luxon";
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  import { determineMapBounds } from "./logic/map/map.js";
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  import { SectorCache } from "./logic/map/sector.js";
5
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  import { MissionController } from "./logic/mission/missionController.js";
6
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  import { SquadController } from "./logic/squad/squadController.js";
7
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  import { QUEUES, QueueController, queueTypeToName } from "./logic/building/queueController.js";
8
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  import { MatchAwarenessImpl } from "./logic/awareness.js";
8
+ import { formatTimeDuration } from "./logic/common/utils.js";
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  const DEBUG_TIMESTAMP_OUTPUT_INTERVAL_SECONDS = 60;
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+ // Number of ticks per second at the base speed.
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  const NATURAL_TICK_RATE = 15;
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  const BOT_AUTO_SURRENDER_TIME_SECONDS = 7200; // 7200; // 2 hours (approx 30 mins in real game)
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  export class SupalosaBot extends Bot {
@@ -25,7 +26,9 @@ export class SupalosaBot extends Bot {
25
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  const botRate = botApm / 60;
26
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  this.tickRatio = Math.ceil(gameRate / botRate);
27
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  this.knownMapBounds = determineMapBounds(game.mapApi);
28
- this.matchAwareness = new MatchAwarenessImpl(null, new SectorCache(game.mapApi, this.knownMapBounds), game.getPlayerData(this.name).startLocation, (message, sayInGame) => this.logBotStatus(message, sayInGame));
29
+ const myPlayer = game.getPlayerData(this.name);
30
+ this.matchAwareness = new MatchAwarenessImpl(null, new SectorCache(game.mapApi, this.knownMapBounds), myPlayer.startLocation, (message, sayInGame) => this.logBotStatus(message, sayInGame));
31
+ this.matchAwareness.onGameStart(game, myPlayer);
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  this.logBotStatus(`Map bounds: ${this.knownMapBounds.x}, ${this.knownMapBounds.y}`);
30
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  }
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  onGameTick(game) {
@@ -64,7 +67,7 @@ export class SupalosaBot extends Bot {
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  }
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  }
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  getHumanTimestamp(game) {
67
- return Duration.fromMillis((game.getCurrentTick() / NATURAL_TICK_RATE) * 1000).toFormat("hh:mm:ss");
70
+ return formatTimeDuration(game.getCurrentTick() / NATURAL_TICK_RATE);
68
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  }
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  logBotStatus(message, sayInGame = false) {
70
73
  if (!this.enableLogging) {
@@ -115,3 +118,4 @@ export class SupalosaBot extends Bot {
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  }
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  }
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  }
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+ //# sourceMappingURL=bot.js.map
@@ -0,0 +1 @@
1
+ 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@@ -1,7 +1,8 @@
1
1
  import { ObjectType } from "@chronodivide/game-api";
2
- import { calculateGlobalThreat } from "../logic/threat/threatCalculator.js";
3
- import { getDistanceBetweenPoints, getPointTowardsOtherPoint } from "../logic/map/map.js";
2
+ import { calculateGlobalThreat } from "./threat/threatCalculator.js";
3
+ import { getDistanceBetweenPoints, getPointTowardsOtherPoint } from "./map/map.js";
4
4
  import { Circle, Quadtree } from "@timohausmann/quadtree-ts";
5
+ import { ScoutingManager } from "./common/scout.js";
5
6
  const SECTORS_TO_UPDATE_PER_CYCLE = 8;
6
7
  const RALLY_POINT_UPDATE_INTERVAL_TICKS = 60;
7
8
  const THREAT_UPDATE_INTERVAL_TICKS = 30;
@@ -20,6 +21,7 @@ export class MatchAwarenessImpl {
20
21
  this._shouldAttack = false;
21
22
  const { x: width, y: height } = sectorCache.getMapBounds();
22
23
  this.hostileQuadTree = new Quadtree({ width, height });
24
+ this.scoutingManager = new ScoutingManager(logger);
23
25
  }
24
26
  getHostilesNearPoint2d(point, radius) {
25
27
  return this.getHostilesNearPoint(point.x, point.y, radius);
@@ -40,6 +42,9 @@ export class MatchAwarenessImpl {
40
42
  getMainRallyPoint() {
41
43
  return this.mainRallyPoint;
42
44
  }
45
+ getScoutingManager() {
46
+ return this.scoutingManager;
47
+ }
43
48
  shouldAttack() {
44
49
  return this._shouldAttack;
45
50
  }
@@ -56,9 +61,13 @@ export class MatchAwarenessImpl {
56
61
  }
57
62
  return hostilePlayerNames.includes(unit.owner);
58
63
  }
64
+ onGameStart(gameApi, playerData) {
65
+ this.scoutingManager.onGameStart(gameApi, playerData, this.sectorCache);
66
+ }
59
67
  onAiUpdate(game, playerData) {
60
68
  const sectorCache = this.sectorCache;
61
69
  sectorCache.updateSectors(game.getCurrentTick(), SECTORS_TO_UPDATE_PER_CYCLE, game.mapApi, playerData);
70
+ this.scoutingManager.onAiUpdate(game, playerData);
62
71
  let updateRatio = sectorCache?.getSectorUpdateRatio(game.getCurrentTick() - game.getTickRate() * 60);
63
72
  if (updateRatio && updateRatio < 1.0) {
64
73
  this.logger(`${updateRatio * 100.0}% of sectors updated in last 60 seconds.`);
@@ -120,3 +129,4 @@ export class MatchAwarenessImpl {
120
129
  }
121
130
  }
122
131
  }
132
+ //# sourceMappingURL=awareness.js.map
@@ -0,0 +1 @@
1
+ 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@@ -1,24 +1,45 @@
1
- import { numBuildingsOwnedOfType } from "./building.js";
1
+ import { numBuildingsOwnedOfType } from "./buildingRules.js";
2
2
  export class ArtilleryUnit {
3
- constructor(basePriority, baseAmount) {
3
+ constructor(basePriority, artilleryPower, antiGroundPower, baseAmount) {
4
4
  this.basePriority = basePriority;
5
+ this.artilleryPower = artilleryPower;
6
+ this.antiGroundPower = antiGroundPower;
5
7
  this.baseAmount = baseAmount;
6
8
  }
7
9
  getPlacementLocation(game, playerData, technoRules) {
8
10
  return undefined;
9
11
  }
10
12
  getPriority(game, playerData, technoRules, threatCache) {
13
+ const numOwned = numBuildingsOwnedOfType(game, playerData, technoRules);
14
+ let priority = this.basePriority;
11
15
  // If the enemy's defensive power is increasing we will start to build these.
12
- if (threatCache) {
13
- if (threatCache.totalDefensivePower > threatCache.totalAvailableAntiGroundFirepower) {
14
- return (this.basePriority *
15
- (threatCache.totalAvailableAntiGroundFirepower / Math.max(1, threatCache.totalDefensivePower)));
16
+ if (threatCache && threatCache.totalDefensivePower > threatCache.totalAvailableAntiGroundFirepower) {
17
+ priority += (this.artilleryPower *
18
+ (threatCache.totalAvailableAntiGroundFirepower / Math.max(1, threatCache.totalDefensivePower)));
19
+ }
20
+ if (threatCache && this.antiGroundPower > 0) {
21
+ // If the enemy's power is increasing we should try to keep up.
22
+ if (threatCache.totalOffensiveLandThreat > threatCache.totalAvailableAntiGroundFirepower) {
23
+ priority +=
24
+ this.antiGroundPower *
25
+ this.basePriority *
26
+ (threatCache.totalOffensiveLandThreat /
27
+ Math.max(1, threatCache.totalAvailableAntiGroundFirepower));
28
+ }
29
+ else {
30
+ // But also, if our power dwarfs the enemy, keep pressing the advantage.
31
+ priority +=
32
+ (this.antiGroundPower *
33
+ this.basePriority *
34
+ Math.sqrt(threatCache.totalAvailableAntiGroundFirepower /
35
+ Math.max(1, threatCache.totalOffensiveLandThreat + threatCache.totalDefensiveThreat))) /
36
+ (numOwned + 1);
16
37
  }
17
38
  }
18
- const numOwned = numBuildingsOwnedOfType(game, playerData, technoRules);
19
- return this.basePriority * (1.0 - numOwned / this.baseAmount);
39
+ return priority * (1.0 - numOwned / this.baseAmount);
20
40
  }
21
41
  getMaxCount(game, playerData, technoRules, threatCache) {
22
42
  return null;
23
43
  }
24
44
  }
45
+ //# sourceMappingURL=artilleryUnit.js.map
@@ -1,5 +1,5 @@
1
1
  import { getPointTowardsOtherPoint } from "../map/map.js";
2
- import { getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./building.js";
2
+ import { getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./buildingRules.js";
3
3
  export class AntiGroundStaticDefence {
4
4
  constructor(basePriority, baseAmount, strength) {
5
5
  this.basePriority = basePriority;
@@ -20,7 +20,7 @@ export class AntiGroundStaticDefence {
20
20
  enemyFacingLocationCandidates.push(getPointTowardsOtherPoint(game, startLocation, enemyPlayer.startLocation, 4, 16, 1.5));
21
21
  }
22
22
  let selectedLocation = enemyFacingLocationCandidates[Math.floor(game.generateRandom() * enemyFacingLocationCandidates.length)];
23
- return getDefaultPlacementLocation(game, playerData, selectedLocation, technoRules);
23
+ return getDefaultPlacementLocation(game, playerData, selectedLocation, technoRules, 0);
24
24
  }
25
25
  getPriority(game, playerData, technoRules, threatCache) {
26
26
  // If the enemy's ground power is increasing we should try to keep up.
@@ -38,3 +38,4 @@ export class AntiGroundStaticDefence {
38
38
  return null;
39
39
  }
40
40
  }
41
+ //# sourceMappingURL=antiGroundStaticDefence.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1 @@
1
+ {"version":3,"file":"artilleryUnit.js","sourceRoot":"","sources":["../../../../src/bot/logic/building/artilleryUnit.ts"],"names":[],"mappings":"AAEA,OAAO,EAAgD,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAE3G,MAAM,OAAO,aAAa;IACtB,YAAoB,YAAoB,EAC5B,cAAsB,EACtB,eAAuB,EACvB,UAAkB;QAHV,iBAAY,GAAZ,YAAY,CAAQ;QAC5B,mBAAc,GAAd,cAAc,CAAQ;QACtB,oBAAe,GAAf,eAAe,CAAQ;QACvB,eAAU,GAAV,UAAU,CAAQ;IAAG,CAAC;IAElC,oBAAoB,CAChB,IAAa,EACb,UAAsB,EACtB,WAAwB;QAExB,OAAO,SAAS,CAAC;IACrB,CAAC;IAED,WAAW,CACP,IAAa,EACb,UAAsB,EACtB,WAAwB,EACxB,WAAgC;QAEhC,MAAM,QAAQ,GAAG,uBAAuB,CAAC,IAAI,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;QACxE,IAAI,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC;QACjC,6EAA6E;QAC7E,IAAI,WAAW,IAAI,WAAW,CAAC,mBAAmB,GAAG,WAAW,CAAC,iCAAiC,EAAE;YAChG,QAAQ,IAAI,CACR,IAAI,CAAC,cAAc;gBACnB,CAAC,WAAW,CAAC,iCAAiC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,mBAAmB,CAAC,CAAC,CACjG,CAAC;SACL;QACD,IAAI,WAAW,IAAI,IAAI,CAAC,eAAe,GAAG,CAAC,EAAE;YACzC,+DAA+D;YAC/D,IAAI,WAAW,CAAC,wBAAwB,GAAG,WAAW,CAAC,iCAAiC,EAAE;gBACtF,QAAQ;oBACJ,IAAI,CAAC,eAAe;wBACpB,IAAI,CAAC,YAAY;wBACjB,CAAC,WAAW,CAAC,wBAAwB;4BACjC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,iCAAiC,CAAC,CAAC,CAAC;aACvE;iBAAM;gBACH,wEAAwE;gBACxE,QAAQ;oBACJ,CAAC,IAAI,CAAC,eAAe;wBACjB,IAAI,CAAC,YAAY;wBACjB,IAAI,CAAC,IAAI,CACL,WAAW,CAAC,iCAAiC;4BACzC,IAAI,CAAC,GAAG,CACJ,CAAC,EACD,WAAW,CAAC,wBAAwB,GAAG,WAAW,CAAC,oBAAoB,CAC1E,CACR,CAAC;wBACN,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;aACtB;SACJ;QACD,OAAO,QAAQ,GAAG,CAAC,GAAG,GAAG,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC;IACzD,CAAC;IAED,WAAW,CACP,IAAa,EACb,UAAsB,EACtB,WAAwB,EACxB,WAAgC;QAEhC,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ"}
@@ -1,4 +1,4 @@
1
- import { numBuildingsOwnedOfType } from "./building.js";
1
+ import { numBuildingsOwnedOfType } from "./buildingRules.js";
2
2
  export class BasicAirUnit {
3
3
  constructor(basePriority, baseAmount, antiGroundPower = 1, // boolean for now, but will eventually be used in weighting.
4
4
  antiAirPower = 0) {
@@ -37,3 +37,4 @@ export class BasicAirUnit {
37
37
  return null;
38
38
  }
39
39
  }
40
+ //# sourceMappingURL=basicAirUnit.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"basicAirUnit.js","sourceRoot":"","sources":["../../../../src/bot/logic/building/basicAirUnit.ts"],"names":[],"mappings":"AAEA,OAAO,EAAgD,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAE3G,MAAM,OAAO,YAAY;IACrB,YACY,YAAoB,EACpB,UAAkB,EAClB,kBAA0B,CAAC,EAAE,6DAA6D;IAC1F,eAAuB,CAAC;QAHxB,iBAAY,GAAZ,YAAY,CAAQ;QACpB,eAAU,GAAV,UAAU,CAAQ;QAClB,oBAAe,GAAf,eAAe,CAAY;QAC3B,iBAAY,GAAZ,YAAY,CAAY;IACjC,CAAC;IAEJ,oBAAoB,CAChB,IAAa,EACb,UAAsB,EACtB,WAAwB;QAExB,OAAO,SAAS,CAAC;IACrB,CAAC;IAED,WAAW,CACP,IAAa,EACb,UAAsB,EACtB,WAAwB,EACxB,WAAgC;QAEhC,4DAA4D;QAC5D,IAAI,WAAW,EAAE;YACb,IAAI,QAAQ,GAAG,CAAC,CAAC;YACjB,IACI,IAAI,CAAC,eAAe,GAAG,CAAC;gBACxB,WAAW,CAAC,wBAAwB,GAAG,WAAW,CAAC,iCAAiC,EACtF;gBACE,QAAQ;oBACJ,IAAI,CAAC,YAAY;wBACjB,CAAC,WAAW,CAAC,wBAAwB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,iCAAiC,CAAC,CAAC,CAAC;aAC3G;YACD,IACI,IAAI,CAAC,YAAY,GAAG,CAAC;gBACrB,WAAW,CAAC,uBAAuB,GAAG,WAAW,CAAC,8BAA8B,EAClF;gBACE,QAAQ;oBACJ,IAAI,CAAC,YAAY;wBACjB,CAAC,WAAW,CAAC,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,8BAA8B,CAAC,CAAC,CAAC;aACvG;YACD,oDAAoD;YACpD,QAAQ,IAAI,IAAI,CAAC,GAAG,CAChB,GAAG,EACH,IAAI,CAAC,GAAG,CACJ,CAAC,EACD,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,2BAA2B,CAAC,CAAC,CACvG,CACJ,CAAC;YACF,OAAO,IAAI,CAAC,UAAU,GAAG,QAAQ,CAAC;SACrC;QACD,MAAM,QAAQ,GAAG,uBAAuB,CAAC,IAAI,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;QACxE,OAAO,IAAI,CAAC,YAAY,GAAG,CAAC,GAAG,GAAG,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC;IAClE,CAAC;IAED,WAAW,CACP,IAAa,EACb,UAAsB,EACtB,WAAwB,EACxB,WAAgC;QAEhC,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ"}
@@ -1,4 +1,4 @@
1
- import { getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./building.js";
1
+ import { getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./buildingRules.js";
2
2
  export class BasicBuilding {
3
3
  constructor(basePriority, maxNeeded, onlyBuildWhenFloatingCreditsAmount) {
4
4
  this.basePriority = basePriority;
@@ -23,3 +23,4 @@ export class BasicBuilding {
23
23
  return this.maxNeeded;
24
24
  }
25
25
  }
26
+ //# sourceMappingURL=basicBuilding.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"basicBuilding.js","sourceRoot":"","sources":["../../../../src/bot/logic/building/basicBuilding.ts"],"names":[],"mappings":"AACA,OAAO,EAAmB,2BAA2B,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG3G,MAAM,OAAO,aAAa;IACtB,YACc,YAAoB,EACpB,SAAiB,EACjB,kCAA2C;QAF3C,iBAAY,GAAZ,YAAY,CAAQ;QACpB,cAAS,GAAT,SAAS,CAAQ;QACjB,uCAAkC,GAAlC,kCAAkC,CAAS;IACtD,CAAC;IAEJ,oBAAoB,CAChB,IAAa,EACb,UAAsB,EACtB,WAAwB;QAExB,OAAO,2BAA2B,CAAC,IAAI,EAAE,UAAU,EAAE,UAAU,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC;IAChG,CAAC;IAED,WAAW,CACP,IAAa,EACb,UAAsB,EACtB,WAAwB,EACxB,WAAgC;QAEhC,MAAM,QAAQ,GAAG,uBAAuB,CAAC,IAAI,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;QACxE,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,UAAU,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;QAClF,IAAI,QAAQ,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,SAAS,CAAC,EAAE;YAC9C,OAAO,CAAC,GAAG,CAAC;SACf;QAED,IAAI,IAAI,CAAC,kCAAkC,IAAI,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC,kCAAkC,EAAE;YACzG,OAAO,CAAC,GAAG,CAAC;SACf;QAED,OAAO,IAAI,CAAC,YAAY,GAAG,CAAC,GAAG,GAAG,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC;IACjE,CAAC;IAED,WAAW,CACP,IAAa,EACb,UAAsB,EACtB,WAAwB,EACxB,WAAgC;QAEhC,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;CACJ"}
@@ -1,4 +1,4 @@
1
- import { numBuildingsOwnedOfType } from "./building.js";
1
+ import { numBuildingsOwnedOfType } from "./buildingRules.js";
2
2
  export class BasicGroundUnit {
3
3
  constructor(basePriority, baseAmount, antiGroundPower = 1, // boolean for now, but will eventually be used in weighting.
4
4
  antiAirPower = 0) {
@@ -57,3 +57,4 @@ export class BasicGroundUnit {
57
57
  return null;
58
58
  }
59
59
  }
60
+ //# sourceMappingURL=basicGroundUnit.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"basicGroundUnit.js","sourceRoot":"","sources":["../../../../src/bot/logic/building/basicGroundUnit.ts"],"names":[],"mappings":"AAEA,OAAO,EAAgD,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAE3G,MAAM,OAAO,eAAe;IACxB,YACc,YAAoB,EACpB,UAAkB,EAClB,kBAA0B,CAAC,EAAE,6DAA6D;IAC1F,eAAuB,CAAC;QAHxB,iBAAY,GAAZ,YAAY,CAAQ;QACpB,eAAU,GAAV,UAAU,CAAQ;QAClB,oBAAe,GAAf,eAAe,CAAY;QAC3B,iBAAY,GAAZ,YAAY,CAAY;IACnC,CAAC;IAEJ,oBAAoB,CAChB,IAAa,EACb,UAAsB,EACtB,WAAwB;QAExB,OAAO,SAAS,CAAC;IACrB,CAAC;IAED,WAAW,CACP,IAAa,EACb,UAAsB,EACtB,WAAwB,EACxB,WAAgC;QAEhC,MAAM,QAAQ,GAAG,uBAAuB,CAAC,IAAI,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;QACxE,IAAI,WAAW,EAAE;YACb,IAAI,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC;YACjC,IAAI,IAAI,CAAC,eAAe,GAAG,CAAC,EAAE;gBAC1B,+DAA+D;gBAC/D,IAAI,WAAW,CAAC,wBAAwB,GAAG,WAAW,CAAC,iCAAiC,EAAE;oBACtF,QAAQ;wBACJ,IAAI,CAAC,eAAe;4BACpB,IAAI,CAAC,YAAY;4BACjB,CAAC,WAAW,CAAC,wBAAwB;gCACjC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,iCAAiC,CAAC,CAAC,CAAC;iBACvE;qBAAM;oBACH,wEAAwE;oBACxE,QAAQ;wBACJ,CAAC,IAAI,CAAC,eAAe;4BACjB,IAAI,CAAC,YAAY;4BACjB,IAAI,CAAC,IAAI,CACL,WAAW,CAAC,iCAAiC;gCACzC,IAAI,CAAC,GAAG,CACJ,CAAC,EACD,WAAW,CAAC,wBAAwB,GAAG,WAAW,CAAC,oBAAoB,CAC1E,CACR,CAAC;4BACN,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;iBACtB;aACJ;YACD,IAAI,IAAI,CAAC,YAAY,GAAG,CAAC,EAAE;gBACvB,IAAI,WAAW,CAAC,uBAAuB,GAAG,WAAW,CAAC,8BAA8B,EAAE;oBAClF,QAAQ;wBACJ,IAAI,CAAC,YAAY;4BACjB,IAAI,CAAC,YAAY;4BACjB,CAAC,WAAW,CAAC,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,8BAA8B,CAAC,CAAC,CAAC;iBACvG;qBAAM;oBACH,QAAQ;wBACJ,CAAC,IAAI,CAAC,YAAY;4BACd,IAAI,CAAC,YAAY;4BACjB,IAAI,CAAC,IAAI,CACL,WAAW,CAAC,8BAA8B;gCACtC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,uBAAuB,GAAG,WAAW,CAAC,oBAAoB,CAAC,CAC1F,CAAC;4BACN,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;iBACtB;aACJ;YACD,OAAO,QAAQ,CAAC;SACnB;QACD,OAAO,IAAI,CAAC,YAAY,GAAG,CAAC,GAAG,GAAG,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC;IAClE,CAAC;IAED,WAAW,CACP,IAAa,EACb,UAAsB,EACtB,WAAwB,EACxB,WAAgC;QAEhC,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ"}
@@ -0,0 +1,168 @@
1
+ import { ObjectType, } from "@chronodivide/game-api";
2
+ import { AntiGroundStaticDefence } from "./antiGroundStaticDefence.js";
3
+ import { ArtilleryUnit } from "./artilleryUnit.js";
4
+ import { BasicAirUnit } from "./basicAirUnit.js";
5
+ import { BasicBuilding } from "./basicBuilding.js";
6
+ import { BasicGroundUnit } from "./basicGroundUnit.js";
7
+ import { PowerPlant } from "./powerPlant.js";
8
+ import { ResourceCollectionBuilding } from "./resourceCollectionBuilding.js";
9
+ import { Harvester } from "./harvester.js";
10
+ import uniqBy from "lodash.uniqby";
11
+ export function numBuildingsOwnedOfType(game, playerData, technoRules) {
12
+ return game.getVisibleUnits(playerData.name, "self", (r) => r == technoRules).length;
13
+ }
14
+ export function numBuildingsOwnedOfName(game, playerData, name) {
15
+ return game.getVisibleUnits(playerData.name, "self", (r) => r.name === name).length;
16
+ }
17
+ /**
18
+ * Computes a rect 'centered' around a structure of a certain size with additional radius.
19
+ *
20
+ * This is essentially the placeable area around a given structure.
21
+ *
22
+ * @param point Top-left location of the inner rect.
23
+ * @param t Size of the inner rect.
24
+ * @param adjacent Size of the outer rect.
25
+ * @returns
26
+ */
27
+ function computeAdjacentRect(point, t, adjacent) {
28
+ return {
29
+ x: point.x - adjacent,
30
+ y: point.y - adjacent,
31
+ width: t.width + 2 * adjacent,
32
+ height: t.height + 2 * adjacent,
33
+ };
34
+ }
35
+ export function getAdjacencyTiles(game, playerData, technoRules, minimumSpace) {
36
+ const placementRules = game.getBuildingPlacementData(technoRules.name);
37
+ const { width: newBuildingWidth, height: newBuildingHeight } = placementRules.foundation;
38
+ const tiles = [];
39
+ const buildings = game.getVisibleUnits(playerData.name, "self", (r) => r.type === ObjectType.Building);
40
+ const removedTiles = new Set();
41
+ for (let buildingId of buildings) {
42
+ const building = game.getUnitData(buildingId);
43
+ if (building?.rules?.baseNormal) {
44
+ const { foundation, tile } = building;
45
+ const buildingBase = {
46
+ x: tile.rx,
47
+ y: tile.ry,
48
+ };
49
+ const buildingSize = {
50
+ width: foundation?.width,
51
+ height: foundation?.height,
52
+ };
53
+ const range = computeAdjacentRect(buildingBase, buildingSize, technoRules.adjacent);
54
+ const baseTile = game.mapApi.getTile(range.x, range.y);
55
+ if (!baseTile) {
56
+ continue;
57
+ }
58
+ const adjacentTiles = game.mapApi.getTilesInRect(baseTile, {
59
+ width: range.width,
60
+ height: range.height,
61
+ });
62
+ tiles.push(...adjacentTiles);
63
+ // Prevent placing the new building on tiles that would cause it to overlap with this building.
64
+ const modifiedBase = {
65
+ x: buildingBase.x - (newBuildingWidth - 1),
66
+ y: buildingBase.y - (newBuildingHeight - 1),
67
+ };
68
+ const modifiedSize = {
69
+ width: buildingSize.width + (newBuildingWidth - 1),
70
+ height: buildingSize.height + (newBuildingHeight - 1),
71
+ };
72
+ const blockedRect = computeAdjacentRect(modifiedBase, modifiedSize, minimumSpace);
73
+ const buildingTiles = adjacentTiles.filter((tile) => {
74
+ return (tile.rx >= blockedRect.x &&
75
+ tile.rx < blockedRect.x + blockedRect.width &&
76
+ tile.ry >= blockedRect.y &&
77
+ tile.ry < blockedRect.y + blockedRect.height);
78
+ });
79
+ buildingTiles.forEach((buildingTile) => removedTiles.add(buildingTile.id));
80
+ }
81
+ }
82
+ // Remove duplicate tiles.
83
+ const withDuplicatesRemoved = uniqBy(tiles, (tile) => tile.id);
84
+ // Remove tiles containing buildings and potentially area around them removed as well.
85
+ return withDuplicatesRemoved.filter((tile) => !removedTiles.has(tile.id));
86
+ }
87
+ function getTileDistances(startPoint, tiles) {
88
+ return tiles
89
+ .map((tile) => ({
90
+ tile,
91
+ distance: distance(tile.rx, tile.ry, startPoint.x, startPoint.y),
92
+ }))
93
+ .sort((a, b) => {
94
+ return a.distance - b.distance;
95
+ });
96
+ }
97
+ function distance(x1, y1, x2, y2) {
98
+ var dx = x1 - x2;
99
+ var dy = y1 - y2;
100
+ let tmp = dx * dx + dy * dy;
101
+ if (0 === tmp) {
102
+ return 0;
103
+ }
104
+ return Math.sqrt(tmp);
105
+ }
106
+ export function getDefaultPlacementLocation(game, playerData, startPoint, technoRules, minSpace = 1) {
107
+ // Random location, preferably near start location.
108
+ const size = game.getBuildingPlacementData(technoRules.name);
109
+ if (!size) {
110
+ return undefined;
111
+ }
112
+ const tiles = getAdjacencyTiles(game, playerData, technoRules, minSpace);
113
+ const tileDistances = getTileDistances(startPoint, tiles);
114
+ for (let tileDistance of tileDistances) {
115
+ if (tileDistance.tile && game.canPlaceBuilding(playerData.name, technoRules.name, tileDistance.tile)) {
116
+ return tileDistance.tile;
117
+ }
118
+ }
119
+ return undefined;
120
+ }
121
+ export const DEFAULT_BUILDING_PRIORITY = 1;
122
+ export const BUILDING_NAME_TO_RULES = new Map([
123
+ // Allied
124
+ ["GAPOWR", new PowerPlant()],
125
+ ["GAREFN", new ResourceCollectionBuilding(10, 3)],
126
+ ["GAWEAP", new BasicBuilding(15, 1)],
127
+ ["GAPILE", new BasicBuilding(12, 1)],
128
+ ["CMIN", new Harvester(15, 4, 2)],
129
+ ["ENGINEER", new BasicBuilding(10, 1, 1000)],
130
+ ["GADEPT", new BasicBuilding(1, 1, 10000)],
131
+ ["GAAIRC", new BasicBuilding(10, 1, 500)],
132
+ ["GATECH", new BasicBuilding(20, 1, 4000)],
133
+ ["GAYARD", new BasicBuilding(0, 0, 0)],
134
+ ["GAPILL", new AntiGroundStaticDefence(5, 1, 5)],
135
+ ["ATESLA", new AntiGroundStaticDefence(5, 1, 10)],
136
+ ["GAWALL", new AntiGroundStaticDefence(0, 0, 0)],
137
+ ["E1", new BasicGroundUnit(2, 3, 0.25, 0)],
138
+ ["MTNK", new BasicGroundUnit(10, 3, 2, 0)],
139
+ ["MGTK", new BasicGroundUnit(10, 1, 2.5, 0)],
140
+ ["FV", new BasicGroundUnit(5, 2, 0.5, 1)],
141
+ ["JUMPJET", new BasicAirUnit(10, 1, 1, 1)],
142
+ ["ORCA", new BasicAirUnit(7, 1, 2, 0)],
143
+ ["SREF", new ArtilleryUnit(10, 5, 3, 3)],
144
+ ["CLEG", new BasicGroundUnit(0, 0)],
145
+ ["SHAD", new BasicGroundUnit(0, 0)],
146
+ // Soviet
147
+ ["NAPOWR", new PowerPlant()],
148
+ ["NAREFN", new ResourceCollectionBuilding(10, 3)],
149
+ ["NAWEAP", new BasicBuilding(15, 1)],
150
+ ["NAHAND", new BasicBuilding(12, 1)],
151
+ ["HARV", new Harvester(15, 4, 2)],
152
+ ["SENGINEER", new BasicBuilding(10, 1, 1000)],
153
+ ["NADEPT", new BasicBuilding(1, 1, 10000)],
154
+ ["NARADR", new BasicBuilding(10, 1, 500)],
155
+ ["NANRCT", new PowerPlant()],
156
+ ["NAYARD", new BasicBuilding(0, 0, 0)],
157
+ ["NATECH", new BasicBuilding(20, 1, 4000)],
158
+ ["NALASR", new AntiGroundStaticDefence(5, 1, 5)],
159
+ ["TESLA", new AntiGroundStaticDefence(5, 1, 10)],
160
+ ["NAWALL", new AntiGroundStaticDefence(0, 0, 0)],
161
+ ["E2", new BasicGroundUnit(2, 3, 0.25, 0)],
162
+ ["HTNK", new BasicGroundUnit(10, 3, 3, 0)],
163
+ ["APOC", new BasicGroundUnit(6, 1, 5, 0)],
164
+ ["HTK", new BasicGroundUnit(5, 2, 0.33, 1.5)],
165
+ ["ZEP", new BasicAirUnit(5, 1, 5, 1)],
166
+ ["V3", new ArtilleryUnit(9, 10, 0, 3)], // V3 Rocket Launcher
167
+ ]);
168
+ //# sourceMappingURL=buildingRules.js.map
@@ -0,0 +1 @@
1
+ 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@@ -13,3 +13,4 @@ export class Harvester extends BasicGroundUnit {
13
13
  return this.basePriority * (refineries / Math.max(harvesters / IDEAL_HARVESTERS_PER_REFINERY, 1)) * boost;
14
14
  }
15
15
  }
16
+ //# sourceMappingURL=harvester.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"harvester.js","sourceRoot":"","sources":["../../../../src/bot/logic/building/harvester.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAEvD,MAAM,6BAA6B,GAAG,CAAC,CAAC;AAExC,MAAM,OAAO,SAAU,SAAQ,eAAe;IAC1C,YAAY,YAAoB,EAAE,UAAkB,EAAU,SAAiB;QAC3E,KAAK,CAAC,YAAY,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QADoB,cAAS,GAAT,SAAS,CAAQ;IAE/E,CAAC;IAED,iEAAiE;IACjE,WAAW,CACP,IAAa,EACb,UAAsB,EACtB,WAAwB,EACxB,WAAgC;QAEhC,MAAM,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,MAAM,CAAC;QAC3F,MAAM,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,MAAM,CAAC;QAE5F,MAAM,KAAK,GAAG,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAElD,OAAO,IAAI,CAAC,YAAY,GAAG,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,GAAG,6BAA6B,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;IAC9G,CAAC;CACJ"}
@@ -1,4 +1,4 @@
1
- import { getDefaultPlacementLocation } from "./building.js";
1
+ import { getDefaultPlacementLocation } from "./buildingRules.js";
2
2
  export class PowerPlant {
3
3
  getPlacementLocation(game, playerData, technoRules) {
4
4
  return getDefaultPlacementLocation(game, playerData, playerData.startLocation, technoRules);
@@ -18,3 +18,4 @@ export class PowerPlant {
18
18
  return null;
19
19
  }
20
20
  }
21
+ //# sourceMappingURL=powerPlant.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"powerPlant.js","sourceRoot":"","sources":["../../../../src/bot/logic/building/powerPlant.ts"],"names":[],"mappings":"AACA,OAAO,EAAmB,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AAGlF,MAAM,OAAO,UAAU;IACnB,oBAAoB,CAChB,IAAa,EACb,UAAsB,EACtB,WAAwB;QAExB,OAAO,2BAA2B,CAAC,IAAI,EAAE,UAAU,EAAE,UAAU,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC;IAChG,CAAC;IAED,WAAW,CAAC,IAAa,EAAE,UAAsB,EAAE,WAAwB;QACvE,IAAI,UAAU,CAAC,KAAK,CAAC,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC,KAAK,EAAE;YACjD,OAAO,GAAG,CAAC;SACd;aAAM,IAAI,UAAU,CAAC,KAAK,CAAC,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC,KAAK,GAAG,WAAW,CAAC,KAAK,GAAG,CAAC,EAAE;YAChF,OAAO,EAAE,CAAC;SACb;aAAM;YACH,OAAO,CAAC,CAAC;SACZ;IACL,CAAC;IAED,WAAW,CACP,IAAa,EACb,UAAsB,EACtB,WAAwB,EACxB,WAAgC;QAEhC,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ"}
@@ -1,5 +1,5 @@
1
1
  import { QueueStatus, QueueType, } from "@chronodivide/game-api";
2
- import { BUILDING_NAME_TO_RULES, DEFAULT_BUILDING_PRIORITY, getDefaultPlacementLocation, } from "./building.js";
2
+ import { BUILDING_NAME_TO_RULES, DEFAULT_BUILDING_PRIORITY, getDefaultPlacementLocation, } from "./buildingRules.js";
3
3
  export const QUEUES = [
4
4
  QueueType.Structures,
5
5
  QueueType.Armory,
@@ -149,3 +149,4 @@ export class QueueController {
149
149
  }
150
150
  }
151
151
  }
152
+ //# sourceMappingURL=queueController.js.map
@@ -0,0 +1 @@
1
+ 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@@ -1,5 +1,5 @@
1
1
  import { BasicBuilding } from "./basicBuilding.js";
2
- import { getDefaultPlacementLocation, } from "./building.js";
2
+ import { getDefaultPlacementLocation, } from "./buildingRules.js";
3
3
  export class ResourceCollectionBuilding extends BasicBuilding {
4
4
  constructor(basePriority, maxNeeded, onlyBuildWhenFloatingCreditsAmount) {
5
5
  super(basePriority, maxNeeded, onlyBuildWhenFloatingCreditsAmount);
@@ -32,3 +32,4 @@ export class ResourceCollectionBuilding extends BasicBuilding {
32
32
  return Math.max(1, harvesters * 2);
33
33
  }
34
34
  }
35
+ //# sourceMappingURL=resourceCollectionBuilding.js.map
@@ -0,0 +1 @@
1
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