@su-record/vibe 2.9.18 → 2.9.19

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (449) hide show
  1. package/.env.example +37 -37
  2. package/LICENSE +21 -21
  3. package/agents/architect-low.md +41 -41
  4. package/agents/architect-medium.md +59 -59
  5. package/agents/architect.md +80 -80
  6. package/agents/build-error-resolver.md +115 -115
  7. package/agents/compounder.md +261 -261
  8. package/agents/diagrammer.md +178 -178
  9. package/agents/docs/api-documenter.md +99 -99
  10. package/agents/docs/changelog-writer.md +93 -93
  11. package/agents/e2e-tester.md +294 -294
  12. package/agents/event/event-comms.md +78 -78
  13. package/agents/event/event-content.md +68 -68
  14. package/agents/event/event-image.md +95 -95
  15. package/agents/event/event-ops.md +84 -84
  16. package/agents/event/event-scheduler.md +69 -69
  17. package/agents/event/event-speaker.md +86 -86
  18. package/agents/explorer-low.md +42 -42
  19. package/agents/explorer-medium.md +59 -59
  20. package/agents/explorer.md +48 -48
  21. package/agents/implementer-low.md +43 -43
  22. package/agents/implementer-medium.md +52 -52
  23. package/agents/implementer.md +54 -54
  24. package/agents/junior-mentor.md +141 -141
  25. package/agents/planning/requirements-analyst.md +84 -84
  26. package/agents/planning/ux-advisor.md +83 -83
  27. package/agents/qa/acceptance-tester.md +86 -86
  28. package/agents/qa/edge-case-finder.md +93 -93
  29. package/agents/qa/qa-coordinator.md +131 -131
  30. package/agents/refactor-cleaner.md +143 -143
  31. package/agents/research/best-practices-agent.md +199 -199
  32. package/agents/research/codebase-patterns-agent.md +157 -157
  33. package/agents/research/framework-docs-agent.md +188 -188
  34. package/agents/research/security-advisory-agent.md +213 -213
  35. package/agents/review/architecture-reviewer.md +107 -107
  36. package/agents/review/complexity-reviewer.md +116 -116
  37. package/agents/review/data-integrity-reviewer.md +88 -88
  38. package/agents/review/git-history-reviewer.md +103 -103
  39. package/agents/review/performance-reviewer.md +86 -86
  40. package/agents/review/python-reviewer.md +150 -150
  41. package/agents/review/rails-reviewer.md +139 -139
  42. package/agents/review/react-reviewer.md +144 -144
  43. package/agents/review/security-reviewer.md +80 -80
  44. package/agents/review/simplicity-reviewer.md +140 -140
  45. package/agents/review/test-coverage-reviewer.md +116 -116
  46. package/agents/review/typescript-reviewer.md +127 -127
  47. package/agents/searcher.md +54 -54
  48. package/agents/simplifier.md +120 -120
  49. package/agents/teams/debug-team.md +70 -70
  50. package/agents/teams/dev-team.md +88 -88
  51. package/agents/teams/docs-team.md +80 -80
  52. package/agents/teams/figma/figma-analyst.md +52 -52
  53. package/agents/teams/figma/figma-architect.md +112 -112
  54. package/agents/teams/figma/figma-auditor.md +82 -82
  55. package/agents/teams/figma/figma-builder.md +100 -100
  56. package/agents/teams/figma-team.md +85 -85
  57. package/agents/teams/fullstack-team.md +83 -83
  58. package/agents/teams/lite-team.md +69 -69
  59. package/agents/teams/migration-team.md +78 -78
  60. package/agents/teams/refactor-team.md +94 -94
  61. package/agents/teams/research-team.md +86 -86
  62. package/agents/teams/review-debate-team.md +125 -125
  63. package/agents/teams/security-team.md +81 -81
  64. package/agents/tester.md +49 -49
  65. package/agents/ui/ui-a11y-auditor.md +93 -93
  66. package/agents/ui/ui-antipattern-detector.md +102 -102
  67. package/agents/ui/ui-dataviz-advisor.md +69 -69
  68. package/agents/ui/ui-design-system-gen.md +57 -57
  69. package/agents/ui/ui-industry-analyzer.md +49 -49
  70. package/agents/ui/ui-layout-architect.md +65 -65
  71. package/agents/ui/ui-stack-implementer.md +68 -68
  72. package/agents/ui/ux-compliance-reviewer.md +81 -81
  73. package/agents/ui-previewer.md +258 -258
  74. package/commands/vibe.analyze.md +533 -533
  75. package/commands/vibe.docs.md +33 -33
  76. package/commands/vibe.event.md +163 -163
  77. package/commands/vibe.figma.md +584 -584
  78. package/commands/vibe.harness.md +177 -177
  79. package/commands/vibe.review.md +624 -624
  80. package/commands/vibe.run.md +1925 -1925
  81. package/commands/vibe.scaffold.md +195 -195
  82. package/commands/vibe.spec.md +565 -565
  83. package/commands/vibe.trace.md +276 -276
  84. package/commands/vibe.utils.md +413 -413
  85. package/commands/vibe.verify.md +519 -519
  86. package/dist/cli/collaborator.js +52 -52
  87. package/dist/cli/commands/codex-proxy.js +15 -15
  88. package/dist/cli/commands/config.js +9 -9
  89. package/dist/cli/commands/evolution.js +12 -12
  90. package/dist/cli/commands/figma.js +20 -20
  91. package/dist/cli/commands/info.js +52 -52
  92. package/dist/cli/commands/init.js +5 -5
  93. package/dist/cli/commands/remove.js +14 -14
  94. package/dist/cli/commands/sentinel.js +27 -27
  95. package/dist/cli/commands/skills.js +5 -5
  96. package/dist/cli/commands/slack.js +10 -10
  97. package/dist/cli/commands/stats.js +6 -6
  98. package/dist/cli/commands/telegram.js +12 -12
  99. package/dist/cli/detect.js +32 -32
  100. package/dist/cli/index.js +33 -33
  101. package/dist/cli/llm/claude-commands.js +16 -16
  102. package/dist/cli/llm/config.js +18 -18
  103. package/dist/cli/llm/gemini-commands.js +16 -16
  104. package/dist/cli/llm/gpt-commands.js +19 -19
  105. package/dist/cli/llm/help.js +21 -21
  106. package/dist/cli/postinstall/cursor-agents.js +32 -32
  107. package/dist/cli/postinstall/cursor-rules.js +83 -83
  108. package/dist/cli/postinstall/cursor-skills.js +743 -743
  109. package/dist/cli/setup/GlobalInstaller.d.ts.map +1 -1
  110. package/dist/cli/setup/GlobalInstaller.js +9 -0
  111. package/dist/cli/setup/GlobalInstaller.js.map +1 -1
  112. package/dist/cli/setup/Provisioner.js +42 -42
  113. package/dist/infra/lib/DeepInit.js +24 -24
  114. package/dist/infra/lib/IterationTracker.js +11 -11
  115. package/dist/infra/lib/PythonParser.js +108 -108
  116. package/dist/infra/lib/ReviewRace.js +96 -96
  117. package/dist/infra/lib/SkillFrontmatter.js +28 -28
  118. package/dist/infra/lib/SkillQualityGate.js +9 -9
  119. package/dist/infra/lib/SkillRepository.js +159 -159
  120. package/dist/infra/lib/UltraQA.js +99 -99
  121. package/dist/infra/lib/autonomy/AuditStore.js +41 -41
  122. package/dist/infra/lib/autonomy/ConfirmationStore.js +30 -30
  123. package/dist/infra/lib/autonomy/EventOutbox.js +38 -38
  124. package/dist/infra/lib/autonomy/PolicyEngine.d.ts +3 -3
  125. package/dist/infra/lib/autonomy/PolicyEngine.js +18 -18
  126. package/dist/infra/lib/autonomy/SecuritySentinel.js +1 -1
  127. package/dist/infra/lib/autonomy/SuggestionStore.js +33 -33
  128. package/dist/infra/lib/embedding/VectorStore.js +22 -22
  129. package/dist/infra/lib/evolution/AgentAnalyzer.js +10 -10
  130. package/dist/infra/lib/evolution/DescriptionOptimizer.js +21 -21
  131. package/dist/infra/lib/evolution/GenerationRegistry.js +36 -36
  132. package/dist/infra/lib/evolution/InsightStore.js +90 -90
  133. package/dist/infra/lib/evolution/ParityTester.js +57 -57
  134. package/dist/infra/lib/evolution/RollbackManager.js +5 -5
  135. package/dist/infra/lib/evolution/SkillBenchmark.js +23 -23
  136. package/dist/infra/lib/evolution/SkillEvalRunner.js +50 -50
  137. package/dist/infra/lib/evolution/SkillGapDetector.js +10 -10
  138. package/dist/infra/lib/evolution/UsageTracker.js +28 -28
  139. package/dist/infra/lib/gemini/orchestration.js +5 -5
  140. package/dist/infra/lib/gpt/orchestration.js +4 -4
  141. package/dist/infra/lib/memory/KnowledgeGraph.js +4 -4
  142. package/dist/infra/lib/memory/MemorySearch.js +57 -57
  143. package/dist/infra/lib/memory/MemoryStorage.js +181 -181
  144. package/dist/infra/lib/memory/ObservationStore.js +28 -28
  145. package/dist/infra/lib/memory/ReflectionStore.js +30 -30
  146. package/dist/infra/lib/memory/SessionRAGRetriever.js +7 -7
  147. package/dist/infra/lib/memory/SessionRAGStore.js +225 -225
  148. package/dist/infra/lib/memory/SessionSummarizer.js +9 -9
  149. package/dist/infra/orchestrator/AgentManager.js +12 -12
  150. package/dist/infra/orchestrator/AgentRegistry.js +65 -65
  151. package/dist/infra/orchestrator/MultiLlmResearch.js +8 -8
  152. package/dist/infra/orchestrator/SwarmOrchestrator.test.js +16 -16
  153. package/dist/infra/orchestrator/parallelResearch.js +24 -24
  154. package/dist/tools/convention/analyzeComplexity.test.js +115 -115
  155. package/dist/tools/convention/validateCodeQuality.test.js +104 -104
  156. package/dist/tools/memory/createMemoryTimeline.js +10 -10
  157. package/dist/tools/memory/getMemoryGraph.js +12 -12
  158. package/dist/tools/memory/getSessionContext.js +9 -9
  159. package/dist/tools/memory/linkMemories.js +14 -14
  160. package/dist/tools/memory/listMemories.js +4 -4
  161. package/dist/tools/memory/recallMemory.js +4 -4
  162. package/dist/tools/memory/saveMemory.js +4 -4
  163. package/dist/tools/memory/searchMemoriesAdvanced.js +23 -23
  164. package/dist/tools/semantic/analyzeDependencyGraph.js +12 -12
  165. package/dist/tools/semantic/astGrep.test.js +6 -6
  166. package/dist/tools/spec/prdParser.test.js +171 -171
  167. package/dist/tools/spec/specGenerator.js +169 -169
  168. package/dist/tools/spec/traceabilityMatrix.js +64 -64
  169. package/dist/tools/spec/traceabilityMatrix.test.js +28 -28
  170. package/hooks/gemini-hooks.json +73 -73
  171. package/hooks/hooks.json +126 -126
  172. package/hooks/scripts/__tests__/keyword-detector.test.js +199 -199
  173. package/hooks/scripts/__tests__/pre-tool-guard.test.js +287 -287
  174. package/hooks/scripts/__tests__/sentinel-guard.test.js +208 -208
  175. package/hooks/scripts/auto-commit.js +97 -97
  176. package/hooks/scripts/auto-format.js +64 -64
  177. package/hooks/scripts/auto-test.js +81 -81
  178. package/hooks/scripts/code-check.js +268 -268
  179. package/hooks/scripts/codex-detect.js +46 -46
  180. package/hooks/scripts/codex-review-gate.js +80 -80
  181. package/hooks/scripts/command-log.js +32 -32
  182. package/hooks/scripts/context-save.js +353 -353
  183. package/hooks/scripts/evolution-engine.js +91 -91
  184. package/hooks/scripts/figma-extract.js +635 -635
  185. package/hooks/scripts/figma-guard.js +219 -219
  186. package/hooks/scripts/figma-refine.js +315 -315
  187. package/hooks/scripts/figma-to-scss.js +394 -394
  188. package/hooks/scripts/figma-validate.js +353 -353
  189. package/hooks/scripts/hud-status.js +321 -321
  190. package/hooks/scripts/keyword-detector.js +214 -214
  191. package/hooks/scripts/llm-orchestrate.js +645 -645
  192. package/hooks/scripts/post-edit.js +32 -32
  193. package/hooks/scripts/pr-test-gate.js +52 -52
  194. package/hooks/scripts/pre-tool-guard.js +213 -213
  195. package/hooks/scripts/prompt-dispatcher.js +190 -190
  196. package/hooks/scripts/sentinel-guard.js +130 -130
  197. package/hooks/scripts/session-start.js +177 -177
  198. package/hooks/scripts/skill-injector.js +83 -83
  199. package/hooks/scripts/stop-notify.js +209 -209
  200. package/hooks/scripts/utils.js +257 -243
  201. package/languages/csharp-unity.md +515 -515
  202. package/languages/gdscript-godot.md +470 -470
  203. package/languages/ruby-rails.md +489 -489
  204. package/languages/typescript-angular.md +433 -433
  205. package/languages/typescript-astro.md +416 -416
  206. package/languages/typescript-electron.md +406 -406
  207. package/languages/typescript-nestjs.md +524 -524
  208. package/languages/typescript-svelte.md +407 -407
  209. package/languages/typescript-tauri.md +365 -365
  210. package/package.json +101 -101
  211. package/skills/agents-md/SKILL.md +121 -121
  212. package/skills/agents-md/rubrics/what-to-keep.md +49 -49
  213. package/skills/agents-md/templates/agents-md.md +36 -36
  214. package/skills/arch-guard/SKILL.md +181 -181
  215. package/skills/arch-guard/agents/detector.md +48 -48
  216. package/skills/arch-guard/agents/reporter.md +48 -48
  217. package/skills/arch-guard/agents/rule-generator.md +49 -49
  218. package/skills/arch-guard/agents/violation-checker.md +51 -51
  219. package/skills/arch-guard/frameworks/clean-architecture.md +108 -108
  220. package/skills/arch-guard/frameworks/solid.md +102 -102
  221. package/skills/arch-guard/scripts/check-boundaries.js +90 -90
  222. package/skills/arch-guard/templates/arch-rules.json +47 -47
  223. package/skills/arch-guard/templates/violation-report.md +53 -53
  224. package/skills/brand-assets/SKILL.md +147 -147
  225. package/skills/brand-assets/rubrics/asset-checklist.md +98 -98
  226. package/skills/brand-assets/templates/brand-guide.md +161 -161
  227. package/skills/capability-loop/SKILL.md +272 -272
  228. package/skills/capability-loop/agents/capability-designer.md +61 -61
  229. package/skills/capability-loop/agents/failure-analyst.md +55 -55
  230. package/skills/capability-loop/agents/implementer.md +50 -50
  231. package/skills/capability-loop/agents/tester.md +53 -53
  232. package/skills/capability-loop/templates/capability-spec.md +118 -118
  233. package/skills/capability-loop/templates/failure-analysis.md +118 -118
  234. package/skills/characterization-test/SKILL.md +207 -207
  235. package/skills/characterization-test/agents/behavior-capturer.md +50 -50
  236. package/skills/characterization-test/agents/coverage-checker.md +54 -54
  237. package/skills/characterization-test/agents/reporter.md +50 -50
  238. package/skills/characterization-test/agents/test-writer.md +49 -49
  239. package/skills/characterization-test/rubrics/coverage-criteria.md +53 -53
  240. package/skills/characterization-test/templates/test-template.ts +101 -101
  241. package/skills/chub-usage/SKILL.md +139 -139
  242. package/skills/claude-md-guide/SKILL.md +351 -351
  243. package/skills/claude-md-guide/rubrics/anti-patterns.md +88 -88
  244. package/skills/claude-md-guide/templates/claude-md.md +54 -54
  245. package/skills/commerce-patterns/SKILL.md +64 -64
  246. package/skills/commerce-patterns/rubrics/checkout-flow.md +48 -48
  247. package/skills/commerce-patterns/templates/product-schema.md +85 -85
  248. package/skills/commit-push-pr/SKILL.md +77 -77
  249. package/skills/commit-push-pr/agents/change-analyzer.md +55 -55
  250. package/skills/commit-push-pr/agents/message-writer.md +50 -50
  251. package/skills/commit-push-pr/agents/pr-writer.md +58 -58
  252. package/skills/commit-push-pr/agents/reviewer.md +52 -52
  253. package/skills/commit-push-pr/rubrics/commit-message.md +73 -73
  254. package/skills/commit-push-pr/templates/pr-body.md +63 -63
  255. package/skills/context7-usage/SKILL.md +106 -106
  256. package/skills/context7-usage/rubrics/when-to-use.md +50 -50
  257. package/skills/create-prd/SKILL.md +90 -90
  258. package/skills/create-prd/agents/edge-case-finder.md +48 -48
  259. package/skills/create-prd/agents/prioritizer.md +60 -60
  260. package/skills/create-prd/agents/requirements-writer.md +48 -48
  261. package/skills/create-prd/agents/researcher.md +55 -55
  262. package/skills/create-prd/agents/reviewer.md +54 -54
  263. package/skills/create-prd/frameworks/jobs-to-be-done.md +96 -96
  264. package/skills/create-prd/frameworks/rice-scoring.md +97 -97
  265. package/skills/create-prd/orchestrator.md +70 -70
  266. package/skills/create-prd/rubrics/completeness.md +58 -58
  267. package/skills/create-prd/templates/prd.md +139 -139
  268. package/skills/design-audit/SKILL.md +152 -152
  269. package/skills/design-audit/agents/a11y-auditor.md +43 -43
  270. package/skills/design-audit/agents/performance-auditor.md +46 -46
  271. package/skills/design-audit/agents/responsive-auditor.md +46 -46
  272. package/skills/design-audit/agents/scorer.md +47 -47
  273. package/skills/design-audit/agents/slop-detector.md +47 -47
  274. package/skills/design-audit/frameworks/core-web-vitals.md +107 -107
  275. package/skills/design-audit/frameworks/wcag-checklist.md +64 -64
  276. package/skills/design-audit/orchestrator.md +64 -64
  277. package/skills/design-audit/rubrics/ai-slop-patterns.md +83 -83
  278. package/skills/design-audit/rubrics/scoring.md +63 -63
  279. package/skills/design-audit/templates/report.md +88 -88
  280. package/skills/design-critique/SKILL.md +139 -139
  281. package/skills/design-critique/rubrics/ux-heuristics.md +143 -143
  282. package/skills/design-critique/templates/critique-report.md +86 -86
  283. package/skills/design-distill/SKILL.md +130 -130
  284. package/skills/design-distill/templates/design-system.md +132 -132
  285. package/skills/design-normalize/SKILL.md +133 -133
  286. package/skills/design-normalize/rubrics/token-naming.md +117 -117
  287. package/skills/design-normalize/templates/token-audit.md +89 -89
  288. package/skills/design-polish/SKILL.md +131 -131
  289. package/skills/design-polish/rubrics/polish-checklist.md +68 -68
  290. package/skills/design-polish/templates/polish-report.md +64 -64
  291. package/skills/design-teach/SKILL.md +182 -182
  292. package/skills/design-teach/rubrics/brand-personality.md +73 -73
  293. package/skills/design-teach/templates/design-context.json +36 -36
  294. package/skills/devlog/SKILL.md +143 -143
  295. package/skills/e2e-commerce/SKILL.md +62 -62
  296. package/skills/e2e-commerce/templates/test-scenarios.md +170 -170
  297. package/skills/event-comms/SKILL.md +172 -172
  298. package/skills/event-comms/templates/email-invite.md +99 -99
  299. package/skills/event-comms/templates/sns-post.md +133 -133
  300. package/skills/event-ops/SKILL.md +207 -207
  301. package/skills/event-ops/rubrics/contingency.md +85 -85
  302. package/skills/event-ops/templates/d-day-checklist.md +65 -65
  303. package/skills/event-planning/SKILL.md +144 -144
  304. package/skills/event-planning/rubrics/timeline.md +70 -70
  305. package/skills/event-planning/templates/event-plan.md +91 -91
  306. package/skills/exec-plan/SKILL.md +149 -149
  307. package/skills/exec-plan/agents/decomposer.md +47 -47
  308. package/skills/exec-plan/agents/dependency-mapper.md +44 -44
  309. package/skills/exec-plan/agents/estimator.md +43 -43
  310. package/skills/exec-plan/agents/validator.md +55 -55
  311. package/skills/exec-plan/orchestrator.md +70 -70
  312. package/skills/exec-plan/rubrics/complexity-scoring.md +75 -75
  313. package/skills/exec-plan/templates/plan.md +147 -147
  314. package/skills/git-worktree/SKILL.md +73 -73
  315. package/skills/git-worktree/rubrics/when-to-use.md +55 -55
  316. package/skills/handoff/SKILL.md +110 -110
  317. package/skills/handoff/agents/context-summarizer.md +51 -51
  318. package/skills/handoff/agents/document-writer.md +63 -63
  319. package/skills/handoff/agents/state-collector.md +53 -53
  320. package/skills/handoff/agents/verifier.md +48 -48
  321. package/skills/handoff/rubrics/completeness.md +62 -62
  322. package/skills/handoff/templates/handoff.md +107 -107
  323. package/skills/parallel-research/SKILL.md +89 -89
  324. package/skills/parallel-research/agents/best-practices.md +43 -43
  325. package/skills/parallel-research/agents/codebase-patterns.md +46 -46
  326. package/skills/parallel-research/agents/framework-docs.md +45 -45
  327. package/skills/parallel-research/agents/security-advisory.md +46 -46
  328. package/skills/parallel-research/agents/synthesizer.md +52 -52
  329. package/skills/parallel-research/experts/best-practices.md +50 -50
  330. package/skills/parallel-research/experts/codebase-patterns.md +70 -70
  331. package/skills/parallel-research/experts/framework-docs.md +65 -65
  332. package/skills/parallel-research/experts/security-advisory.md +69 -69
  333. package/skills/parallel-research/orchestrator.md +65 -65
  334. package/skills/parallel-research/templates/synthesis.md +101 -101
  335. package/skills/prioritization-frameworks/SKILL.md +87 -87
  336. package/skills/prioritization-frameworks/rubrics/frameworks.md +79 -79
  337. package/skills/prioritization-frameworks/templates/scoring-matrix.md +69 -69
  338. package/skills/priority-todos/SKILL.md +64 -64
  339. package/skills/priority-todos/rubrics/prioritization.md +70 -70
  340. package/skills/priority-todos/templates/todo-board.md +59 -59
  341. package/skills/seo-checklist/SKILL.md +58 -58
  342. package/skills/seo-checklist/frameworks/structured-data.md +153 -153
  343. package/skills/seo-checklist/rubrics/content-seo.md +42 -42
  344. package/skills/seo-checklist/rubrics/technical-seo.md +48 -48
  345. package/skills/techdebt/SKILL.md +124 -124
  346. package/skills/techdebt/agents/analyzer.md +50 -50
  347. package/skills/techdebt/agents/fixer.md +41 -41
  348. package/skills/techdebt/agents/reviewer.md +47 -47
  349. package/skills/techdebt/agents/scanner.md +44 -44
  350. package/skills/techdebt/orchestrator.md +70 -70
  351. package/skills/techdebt/rubrics/severity.md +51 -51
  352. package/skills/techdebt/scripts/scan.js +90 -90
  353. package/skills/techdebt/templates/report.md +86 -86
  354. package/skills/tool-fallback/SKILL.md +104 -104
  355. package/skills/tool-fallback/rubrics/fallback-chain.md +58 -58
  356. package/skills/typescript-advanced-types/SKILL.md +67 -67
  357. package/skills/typescript-advanced-types/rubrics/type-patterns.md +109 -109
  358. package/skills/ui-ux-pro-max/SKILL.md +236 -236
  359. package/skills/ui-ux-pro-max/reference/color-and-contrast.md +517 -517
  360. package/skills/ui-ux-pro-max/reference/interaction-design.md +544 -544
  361. package/skills/ui-ux-pro-max/reference/motion-design.md +591 -591
  362. package/skills/ui-ux-pro-max/reference/responsive-design.md +463 -463
  363. package/skills/ui-ux-pro-max/reference/spatial-design.md +390 -390
  364. package/skills/ui-ux-pro-max/reference/typography.md +455 -455
  365. package/skills/ui-ux-pro-max/reference/ux-writing.md +469 -469
  366. package/skills/ui-ux-pro-max/rubrics/interaction-states.md +83 -83
  367. package/skills/ui-ux-pro-max/rubrics/responsive-breakpoints.md +99 -99
  368. package/skills/user-personas/SKILL.md +75 -75
  369. package/skills/user-personas/rubrics/research-methods.md +56 -56
  370. package/skills/user-personas/templates/persona.md +89 -89
  371. package/skills/vercel-react-best-practices/SKILL.md +60 -60
  372. package/skills/vercel-react-best-practices/rubrics/performance.md +82 -82
  373. package/skills/vercel-react-best-practices/rubrics/server-components.md +86 -86
  374. package/skills/vibe-docs/templates/architecture.md +80 -80
  375. package/skills/vibe-docs/templates/readme.md +84 -84
  376. package/skills/vibe-docs/templates/release-notes.md +74 -74
  377. package/skills/vibe-figma/SKILL.md +363 -363
  378. package/skills/vibe-figma/rubrics/extraction-checklist.md +51 -51
  379. package/skills/vibe-figma/templates/component-index.md +126 -126
  380. package/skills/vibe-figma/templates/component-spec.md +168 -168
  381. package/skills/vibe-figma/templates/figma-handoff.md +100 -100
  382. package/skills/vibe-figma/templates/remapped-tree.md +277 -277
  383. package/skills/vibe-figma-convert/SKILL.md +235 -235
  384. package/skills/vibe-figma-convert/rubrics/conversion-rules.md +141 -141
  385. package/skills/vibe-figma-convert/templates/component.md +140 -140
  386. package/skills/vibe-figma-extract/SKILL.md +219 -219
  387. package/skills/vibe-figma-extract/rubrics/image-rules.md +157 -157
  388. package/skills/vibe-interview/SKILL.md +358 -358
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  391. package/skills/vibe-interview/checklists/library.md +95 -95
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  394. package/skills/vibe-interview/checklists/website.md +99 -99
  395. package/skills/vibe-plan/SKILL.md +254 -254
  396. package/skills/vibe-spec/SKILL.md +1155 -1155
  397. package/skills/vibe-spec-review/SKILL.md +726 -726
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  400. package/skills/video-production/templates/production-plan.md +104 -104
  401. package/vibe/config.json +29 -29
  402. package/vibe/constitution.md +227 -227
  403. package/vibe/rules/principles/communication-guide.md +98 -98
  404. package/vibe/rules/principles/development-philosophy.md +52 -52
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  407. package/vibe/rules/quality/checklist.md +276 -276
  408. package/vibe/rules/quality/performance.md +236 -236
  409. package/vibe/rules/quality/testing-strategy.md +440 -440
  410. package/vibe/rules/standards/anti-patterns.md +541 -541
  411. package/vibe/rules/standards/code-structure.md +291 -291
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  414. package/vibe/rules/standards/naming-conventions.md +198 -198
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  416. package/vibe/rules/writing/document-style.md +74 -74
  417. package/vibe/setup.sh +31 -31
  418. package/vibe/templates/claudemd-template.md +74 -74
  419. package/vibe/templates/constitution-template.md +267 -267
  420. package/vibe/templates/contract-backend-template.md +526 -526
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  424. package/vibe/templates/spec-template.md +221 -221
  425. package/vibe/ui-ux-data/charts.csv +26 -26
  426. package/vibe/ui-ux-data/colors.csv +97 -97
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  430. package/vibe/ui-ux-data/react-performance.csv +45 -45
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  434. package/vibe/ui-ux-data/stacks/jetpack-compose.csv +53 -53
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  440. package/vibe/ui-ux-data/stacks/shadcn.csv +61 -61
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  442. package/vibe/ui-ux-data/stacks/swiftui.csv +51 -51
  443. package/vibe/ui-ux-data/stacks/vue.csv +50 -50
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  445. package/vibe/ui-ux-data/typography.csv +57 -57
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  447. package/vibe/ui-ux-data/ux-guidelines.csv +99 -99
  448. package/vibe/ui-ux-data/version.json +31 -31
  449. package/vibe/ui-ux-data/web-interface.csv +31 -31
@@ -1,470 +1,470 @@
1
- # 🎮 GDScript + Godot 4 Quality Rules
2
-
3
- ## Core Principles (inherited from core)
4
-
5
- ```markdown
6
- ✅ Single Responsibility (SRP)
7
- ✅ Don't Repeat Yourself (DRY)
8
- ✅ Reusability
9
- ✅ Low Complexity
10
- ✅ Functions ≤ 30 lines
11
- ✅ Nesting ≤ 3 levels
12
- ✅ Cyclomatic complexity ≤ 10
13
- ```
14
-
15
- ## Godot Architecture
16
-
17
- ```
18
- ┌─────────────────────────────────────────────┐
19
- │ Node (Scene Tree Building Block) │
20
- │ - Composition over inheritance │
21
- │ - Signals for communication │
22
- ├─────────────────────────────────────────────┤
23
- │ Scene (Reusable Node Tree) │
24
- │ - Prefab equivalent │
25
- │ - Instantiate at runtime │
26
- ├─────────────────────────────────────────────┤
27
- │ Autoload (Singleton) │
28
- │ - Global state, managers │
29
- │ - Use sparingly │
30
- └─────────────────────────────────────────────┘
31
- ```
32
-
33
- ## GDScript 2.0 Patterns (Godot 4)
34
-
35
- ### 1. Type Annotations (Always Use)
36
-
37
- ```gdscript
38
- # ✅ Typed GDScript
39
- extends CharacterBody2D
40
- class_name Player
41
-
42
- @export var speed: float = 200.0
43
- @export var jump_force: float = 400.0
44
-
45
- var health: int = 100
46
- var is_dead: bool = false
47
- var inventory: Array[Item] = []
48
- var stats: Dictionary = {}
49
-
50
- func take_damage(amount: int) -> void:
51
- health -= amount
52
- if health <= 0:
53
- die()
54
-
55
- func get_damage_multiplier() -> float:
56
- return 1.0 + (stats.get("strength", 0) * 0.1)
57
-
58
- # ❌ Untyped (avoid)
59
- var speed = 200
60
- func take_damage(amount):
61
- pass
62
- ```
63
-
64
- ### 2. Signal Pattern
65
-
66
- ```gdscript
67
- # ✅ Signal definitions
68
- extends Node
69
- class_name Player
70
-
71
- signal health_changed(new_health: int, max_health: int)
72
- signal died
73
- signal item_collected(item: Item)
74
- signal level_up(new_level: int)
75
-
76
- @export var max_health: int = 100
77
- var _health: int = max_health
78
-
79
- var health: int:
80
- get:
81
- return _health
82
- set(value):
83
- var old_health := _health
84
- _health = clampi(value, 0, max_health)
85
- if _health != old_health:
86
- health_changed.emit(_health, max_health)
87
- if _health <= 0 and old_health > 0:
88
- died.emit()
89
-
90
- func _ready() -> void:
91
- # Connect signals
92
- health_changed.connect(_on_health_changed)
93
- died.connect(_on_died)
94
-
95
- func _on_health_changed(new_health: int, _max: int) -> void:
96
- print("Health: %d" % new_health)
97
-
98
- func _on_died() -> void:
99
- queue_free()
100
- ```
101
-
102
- ### 3. State Machine Pattern
103
-
104
- ```gdscript
105
- # state_machine.gd
106
- extends Node
107
- class_name StateMachine
108
-
109
- signal state_changed(from_state: String, to_state: String)
110
-
111
- @export var initial_state: State
112
- var current_state: State
113
- var states: Dictionary = {}
114
-
115
- func _ready() -> void:
116
- for child in get_children():
117
- if child is State:
118
- states[child.name.to_lower()] = child
119
- child.state_machine = self
120
-
121
- if initial_state:
122
- current_state = initial_state
123
- current_state.enter()
124
-
125
- func _process(delta: float) -> void:
126
- if current_state:
127
- current_state.update(delta)
128
-
129
- func _physics_process(delta: float) -> void:
130
- if current_state:
131
- current_state.physics_update(delta)
132
-
133
- func change_state(new_state_name: String) -> void:
134
- var new_state: State = states.get(new_state_name.to_lower())
135
- if not new_state:
136
- push_error("State not found: " + new_state_name)
137
- return
138
-
139
- if current_state:
140
- current_state.exit()
141
-
142
- var old_state_name := current_state.name if current_state else ""
143
- current_state = new_state
144
- current_state.enter()
145
- state_changed.emit(old_state_name, new_state_name)
146
-
147
- # state.gd
148
- extends Node
149
- class_name State
150
-
151
- var state_machine: StateMachine
152
-
153
- func enter() -> void:
154
- pass
155
-
156
- func exit() -> void:
157
- pass
158
-
159
- func update(_delta: float) -> void:
160
- pass
161
-
162
- func physics_update(_delta: float) -> void:
163
- pass
164
-
165
- # player_idle_state.gd
166
- extends State
167
-
168
- @onready var player: Player = owner
169
-
170
- func enter() -> void:
171
- player.animation_player.play("idle")
172
-
173
- func update(_delta: float) -> void:
174
- if Input.is_action_pressed("move_left") or Input.is_action_pressed("move_right"):
175
- state_machine.change_state("walk")
176
-
177
- if Input.is_action_just_pressed("jump"):
178
- state_machine.change_state("jump")
179
- ```
180
-
181
- ### 4. Object Pool Pattern
182
-
183
- ```gdscript
184
- # object_pool.gd
185
- extends Node
186
- class_name ObjectPool
187
-
188
- @export var scene: PackedScene
189
- @export var initial_size: int = 10
190
- @export var max_size: int = 50
191
-
192
- var _pool: Array[Node] = []
193
- var _active: Array[Node] = []
194
-
195
- func _ready() -> void:
196
- for i in initial_size:
197
- _create_instance()
198
-
199
- func get_object() -> Node:
200
- var obj: Node
201
-
202
- if _pool.is_empty():
203
- if _active.size() < max_size:
204
- obj = _create_instance()
205
- else:
206
- push_warning("Pool exhausted")
207
- return null
208
- else:
209
- obj = _pool.pop_back()
210
-
211
- _active.append(obj)
212
- obj.set_process(true)
213
- obj.set_physics_process(true)
214
- obj.show()
215
-
216
- return obj
217
-
218
- func return_object(obj: Node) -> void:
219
- if obj not in _active:
220
- return
221
-
222
- _active.erase(obj)
223
- _pool.append(obj)
224
- obj.set_process(false)
225
- obj.set_physics_process(false)
226
- obj.hide()
227
-
228
- if obj.has_method("reset"):
229
- obj.reset()
230
-
231
- func _create_instance() -> Node:
232
- var obj := scene.instantiate()
233
- add_child(obj)
234
- obj.set_process(false)
235
- obj.set_physics_process(false)
236
- obj.hide()
237
- _pool.append(obj)
238
- return obj
239
- ```
240
-
241
- ### 5. Resource Pattern (Data Containers)
242
-
243
- ```gdscript
244
- # item_data.gd
245
- extends Resource
246
- class_name ItemData
247
-
248
- @export var id: String
249
- @export var name: String
250
- @export var description: String
251
- @export var icon: Texture2D
252
- @export var max_stack: int = 99
253
- @export var value: int = 0
254
- @export_category("Combat")
255
- @export var damage: int = 0
256
- @export var defense: int = 0
257
-
258
- func get_tooltip() -> String:
259
- var text := "[b]%s[/b]\n%s" % [name, description]
260
- if damage > 0:
261
- text += "\n[color=red]Damage: %d[/color]" % damage
262
- if defense > 0:
263
- text += "\n[color=blue]Defense: %d[/color]" % defense
264
- return text
265
-
266
- # weapon_data.gd
267
- extends ItemData
268
- class_name WeaponData
269
-
270
- @export var attack_speed: float = 1.0
271
- @export var range: float = 50.0
272
- @export var projectile_scene: PackedScene
273
- ```
274
-
275
- ### 6. Component Pattern
276
-
277
- ```gdscript
278
- # health_component.gd
279
- extends Node
280
- class_name HealthComponent
281
-
282
- signal health_changed(current: int, maximum: int)
283
- signal died
284
- signal damage_taken(amount: int)
285
- signal healed(amount: int)
286
-
287
- @export var max_health: int = 100
288
- @export var invincibility_time: float = 0.5
289
-
290
- var current_health: int
291
- var _invincible: bool = false
292
-
293
- func _ready() -> void:
294
- current_health = max_health
295
-
296
- func take_damage(amount: int, ignore_invincibility: bool = false) -> void:
297
- if _invincible and not ignore_invincibility:
298
- return
299
-
300
- var actual_damage := mini(amount, current_health)
301
- current_health -= actual_damage
302
- damage_taken.emit(actual_damage)
303
- health_changed.emit(current_health, max_health)
304
-
305
- if current_health <= 0:
306
- died.emit()
307
- elif invincibility_time > 0:
308
- _start_invincibility()
309
-
310
- func heal(amount: int) -> void:
311
- var actual_heal := mini(amount, max_health - current_health)
312
- current_health += actual_heal
313
- healed.emit(actual_heal)
314
- health_changed.emit(current_health, max_health)
315
-
316
- func _start_invincibility() -> void:
317
- _invincible = true
318
- await get_tree().create_timer(invincibility_time).timeout
319
- _invincible = false
320
-
321
- # Usage
322
- # var health_comp := $HealthComponent as HealthComponent
323
- # health_comp.died.connect(_on_died)
324
- # health_comp.take_damage(10)
325
- ```
326
-
327
- ### 7. Autoload (Singleton) Pattern
328
-
329
- ```gdscript
330
- # game_manager.gd (Autoload)
331
- extends Node
332
-
333
- signal game_paused
334
- signal game_resumed
335
- signal score_changed(new_score: int)
336
-
337
- var score: int = 0:
338
- set(value):
339
- score = value
340
- score_changed.emit(score)
341
-
342
- var is_paused: bool = false
343
-
344
- func pause_game() -> void:
345
- get_tree().paused = true
346
- is_paused = true
347
- game_paused.emit()
348
-
349
- func resume_game() -> void:
350
- get_tree().paused = false
351
- is_paused = false
352
- game_resumed.emit()
353
-
354
- func toggle_pause() -> void:
355
- if is_paused:
356
- resume_game()
357
- else:
358
- pause_game()
359
-
360
- func add_score(amount: int) -> void:
361
- score += amount
362
-
363
- func reset() -> void:
364
- score = 0
365
- is_paused = false
366
-
367
- # audio_manager.gd (Autoload)
368
- extends Node
369
-
370
- @onready var music_player: AudioStreamPlayer = $MusicPlayer
371
- @onready var sfx_players: Array[AudioStreamPlayer] = [$SFX1, $SFX2, $SFX3, $SFX4]
372
-
373
- var _sfx_index: int = 0
374
-
375
- func play_music(stream: AudioStream, volume_db: float = 0.0) -> void:
376
- music_player.stream = stream
377
- music_player.volume_db = volume_db
378
- music_player.play()
379
-
380
- func play_sfx(stream: AudioStream, volume_db: float = 0.0) -> void:
381
- var player := sfx_players[_sfx_index]
382
- player.stream = stream
383
- player.volume_db = volume_db
384
- player.play()
385
- _sfx_index = (_sfx_index + 1) % sfx_players.size()
386
- ```
387
-
388
- ### 8. Input Handling
389
-
390
- ```gdscript
391
- # player_controller.gd
392
- extends CharacterBody2D
393
- class_name PlayerController
394
-
395
- @export var speed: float = 200.0
396
- @export var acceleration: float = 1000.0
397
- @export var friction: float = 800.0
398
- @export var jump_force: float = 400.0
399
-
400
- var _input_direction: Vector2 = Vector2.ZERO
401
-
402
- func _process(_delta: float) -> void:
403
- _input_direction = Input.get_vector(
404
- "move_left", "move_right",
405
- "move_up", "move_down"
406
- )
407
-
408
- func _physics_process(delta: float) -> void:
409
- # Horizontal movement
410
- if _input_direction.x != 0:
411
- velocity.x = move_toward(
412
- velocity.x,
413
- _input_direction.x * speed,
414
- acceleration * delta
415
- )
416
- else:
417
- velocity.x = move_toward(velocity.x, 0, friction * delta)
418
-
419
- # Gravity
420
- if not is_on_floor():
421
- velocity.y += get_gravity().y * delta
422
-
423
- # Jump
424
- if Input.is_action_just_pressed("jump") and is_on_floor():
425
- velocity.y = -jump_force
426
-
427
- move_and_slide()
428
- ```
429
-
430
- ## Project Structure
431
-
432
- ```
433
- project/
434
- ├── project.godot
435
- ├── addons/
436
- ├── assets/
437
- │ ├── sprites/
438
- │ ├── audio/
439
- │ └── fonts/
440
- ├── scenes/
441
- │ ├── main.tscn
442
- │ ├── levels/
443
- │ ├── ui/
444
- │ └── entities/
445
- │ ├── player/
446
- │ │ ├── player.tscn
447
- │ │ └── player.gd
448
- │ └── enemies/
449
- ├── scripts/
450
- │ ├── autoloads/
451
- │ ├── components/
452
- │ ├── resources/
453
- │ └── state_machine/
454
- └── resources/
455
- ├── items/
456
- └── characters/
457
- ```
458
-
459
- ## Checklist
460
-
461
- - [ ] Use type annotations everywhere
462
- - [ ] Use signals for decoupled communication
463
- - [ ] Prefer composition over inheritance
464
- - [ ] Use Resources for data
465
- - [ ] Use Object Pools for frequently spawned objects
466
- - [ ] Implement State Machine for complex behaviors
467
- - [ ] Use Components for reusable functionality
468
- - [ ] Minimize Autoloads (singletons)
469
- - [ ] Cache node references with @onready
470
- - [ ] Handle input in _process, physics in _physics_process
1
+ # 🎮 GDScript + Godot 4 Quality Rules
2
+
3
+ ## Core Principles (inherited from core)
4
+
5
+ ```markdown
6
+ ✅ Single Responsibility (SRP)
7
+ ✅ Don't Repeat Yourself (DRY)
8
+ ✅ Reusability
9
+ ✅ Low Complexity
10
+ ✅ Functions ≤ 30 lines
11
+ ✅ Nesting ≤ 3 levels
12
+ ✅ Cyclomatic complexity ≤ 10
13
+ ```
14
+
15
+ ## Godot Architecture
16
+
17
+ ```
18
+ ┌─────────────────────────────────────────────┐
19
+ │ Node (Scene Tree Building Block) │
20
+ │ - Composition over inheritance │
21
+ │ - Signals for communication │
22
+ ├─────────────────────────────────────────────┤
23
+ │ Scene (Reusable Node Tree) │
24
+ │ - Prefab equivalent │
25
+ │ - Instantiate at runtime │
26
+ ├─────────────────────────────────────────────┤
27
+ │ Autoload (Singleton) │
28
+ │ - Global state, managers │
29
+ │ - Use sparingly │
30
+ └─────────────────────────────────────────────┘
31
+ ```
32
+
33
+ ## GDScript 2.0 Patterns (Godot 4)
34
+
35
+ ### 1. Type Annotations (Always Use)
36
+
37
+ ```gdscript
38
+ # ✅ Typed GDScript
39
+ extends CharacterBody2D
40
+ class_name Player
41
+
42
+ @export var speed: float = 200.0
43
+ @export var jump_force: float = 400.0
44
+
45
+ var health: int = 100
46
+ var is_dead: bool = false
47
+ var inventory: Array[Item] = []
48
+ var stats: Dictionary = {}
49
+
50
+ func take_damage(amount: int) -> void:
51
+ health -= amount
52
+ if health <= 0:
53
+ die()
54
+
55
+ func get_damage_multiplier() -> float:
56
+ return 1.0 + (stats.get("strength", 0) * 0.1)
57
+
58
+ # ❌ Untyped (avoid)
59
+ var speed = 200
60
+ func take_damage(amount):
61
+ pass
62
+ ```
63
+
64
+ ### 2. Signal Pattern
65
+
66
+ ```gdscript
67
+ # ✅ Signal definitions
68
+ extends Node
69
+ class_name Player
70
+
71
+ signal health_changed(new_health: int, max_health: int)
72
+ signal died
73
+ signal item_collected(item: Item)
74
+ signal level_up(new_level: int)
75
+
76
+ @export var max_health: int = 100
77
+ var _health: int = max_health
78
+
79
+ var health: int:
80
+ get:
81
+ return _health
82
+ set(value):
83
+ var old_health := _health
84
+ _health = clampi(value, 0, max_health)
85
+ if _health != old_health:
86
+ health_changed.emit(_health, max_health)
87
+ if _health <= 0 and old_health > 0:
88
+ died.emit()
89
+
90
+ func _ready() -> void:
91
+ # Connect signals
92
+ health_changed.connect(_on_health_changed)
93
+ died.connect(_on_died)
94
+
95
+ func _on_health_changed(new_health: int, _max: int) -> void:
96
+ print("Health: %d" % new_health)
97
+
98
+ func _on_died() -> void:
99
+ queue_free()
100
+ ```
101
+
102
+ ### 3. State Machine Pattern
103
+
104
+ ```gdscript
105
+ # state_machine.gd
106
+ extends Node
107
+ class_name StateMachine
108
+
109
+ signal state_changed(from_state: String, to_state: String)
110
+
111
+ @export var initial_state: State
112
+ var current_state: State
113
+ var states: Dictionary = {}
114
+
115
+ func _ready() -> void:
116
+ for child in get_children():
117
+ if child is State:
118
+ states[child.name.to_lower()] = child
119
+ child.state_machine = self
120
+
121
+ if initial_state:
122
+ current_state = initial_state
123
+ current_state.enter()
124
+
125
+ func _process(delta: float) -> void:
126
+ if current_state:
127
+ current_state.update(delta)
128
+
129
+ func _physics_process(delta: float) -> void:
130
+ if current_state:
131
+ current_state.physics_update(delta)
132
+
133
+ func change_state(new_state_name: String) -> void:
134
+ var new_state: State = states.get(new_state_name.to_lower())
135
+ if not new_state:
136
+ push_error("State not found: " + new_state_name)
137
+ return
138
+
139
+ if current_state:
140
+ current_state.exit()
141
+
142
+ var old_state_name := current_state.name if current_state else ""
143
+ current_state = new_state
144
+ current_state.enter()
145
+ state_changed.emit(old_state_name, new_state_name)
146
+
147
+ # state.gd
148
+ extends Node
149
+ class_name State
150
+
151
+ var state_machine: StateMachine
152
+
153
+ func enter() -> void:
154
+ pass
155
+
156
+ func exit() -> void:
157
+ pass
158
+
159
+ func update(_delta: float) -> void:
160
+ pass
161
+
162
+ func physics_update(_delta: float) -> void:
163
+ pass
164
+
165
+ # player_idle_state.gd
166
+ extends State
167
+
168
+ @onready var player: Player = owner
169
+
170
+ func enter() -> void:
171
+ player.animation_player.play("idle")
172
+
173
+ func update(_delta: float) -> void:
174
+ if Input.is_action_pressed("move_left") or Input.is_action_pressed("move_right"):
175
+ state_machine.change_state("walk")
176
+
177
+ if Input.is_action_just_pressed("jump"):
178
+ state_machine.change_state("jump")
179
+ ```
180
+
181
+ ### 4. Object Pool Pattern
182
+
183
+ ```gdscript
184
+ # object_pool.gd
185
+ extends Node
186
+ class_name ObjectPool
187
+
188
+ @export var scene: PackedScene
189
+ @export var initial_size: int = 10
190
+ @export var max_size: int = 50
191
+
192
+ var _pool: Array[Node] = []
193
+ var _active: Array[Node] = []
194
+
195
+ func _ready() -> void:
196
+ for i in initial_size:
197
+ _create_instance()
198
+
199
+ func get_object() -> Node:
200
+ var obj: Node
201
+
202
+ if _pool.is_empty():
203
+ if _active.size() < max_size:
204
+ obj = _create_instance()
205
+ else:
206
+ push_warning("Pool exhausted")
207
+ return null
208
+ else:
209
+ obj = _pool.pop_back()
210
+
211
+ _active.append(obj)
212
+ obj.set_process(true)
213
+ obj.set_physics_process(true)
214
+ obj.show()
215
+
216
+ return obj
217
+
218
+ func return_object(obj: Node) -> void:
219
+ if obj not in _active:
220
+ return
221
+
222
+ _active.erase(obj)
223
+ _pool.append(obj)
224
+ obj.set_process(false)
225
+ obj.set_physics_process(false)
226
+ obj.hide()
227
+
228
+ if obj.has_method("reset"):
229
+ obj.reset()
230
+
231
+ func _create_instance() -> Node:
232
+ var obj := scene.instantiate()
233
+ add_child(obj)
234
+ obj.set_process(false)
235
+ obj.set_physics_process(false)
236
+ obj.hide()
237
+ _pool.append(obj)
238
+ return obj
239
+ ```
240
+
241
+ ### 5. Resource Pattern (Data Containers)
242
+
243
+ ```gdscript
244
+ # item_data.gd
245
+ extends Resource
246
+ class_name ItemData
247
+
248
+ @export var id: String
249
+ @export var name: String
250
+ @export var description: String
251
+ @export var icon: Texture2D
252
+ @export var max_stack: int = 99
253
+ @export var value: int = 0
254
+ @export_category("Combat")
255
+ @export var damage: int = 0
256
+ @export var defense: int = 0
257
+
258
+ func get_tooltip() -> String:
259
+ var text := "[b]%s[/b]\n%s" % [name, description]
260
+ if damage > 0:
261
+ text += "\n[color=red]Damage: %d[/color]" % damage
262
+ if defense > 0:
263
+ text += "\n[color=blue]Defense: %d[/color]" % defense
264
+ return text
265
+
266
+ # weapon_data.gd
267
+ extends ItemData
268
+ class_name WeaponData
269
+
270
+ @export var attack_speed: float = 1.0
271
+ @export var range: float = 50.0
272
+ @export var projectile_scene: PackedScene
273
+ ```
274
+
275
+ ### 6. Component Pattern
276
+
277
+ ```gdscript
278
+ # health_component.gd
279
+ extends Node
280
+ class_name HealthComponent
281
+
282
+ signal health_changed(current: int, maximum: int)
283
+ signal died
284
+ signal damage_taken(amount: int)
285
+ signal healed(amount: int)
286
+
287
+ @export var max_health: int = 100
288
+ @export var invincibility_time: float = 0.5
289
+
290
+ var current_health: int
291
+ var _invincible: bool = false
292
+
293
+ func _ready() -> void:
294
+ current_health = max_health
295
+
296
+ func take_damage(amount: int, ignore_invincibility: bool = false) -> void:
297
+ if _invincible and not ignore_invincibility:
298
+ return
299
+
300
+ var actual_damage := mini(amount, current_health)
301
+ current_health -= actual_damage
302
+ damage_taken.emit(actual_damage)
303
+ health_changed.emit(current_health, max_health)
304
+
305
+ if current_health <= 0:
306
+ died.emit()
307
+ elif invincibility_time > 0:
308
+ _start_invincibility()
309
+
310
+ func heal(amount: int) -> void:
311
+ var actual_heal := mini(amount, max_health - current_health)
312
+ current_health += actual_heal
313
+ healed.emit(actual_heal)
314
+ health_changed.emit(current_health, max_health)
315
+
316
+ func _start_invincibility() -> void:
317
+ _invincible = true
318
+ await get_tree().create_timer(invincibility_time).timeout
319
+ _invincible = false
320
+
321
+ # Usage
322
+ # var health_comp := $HealthComponent as HealthComponent
323
+ # health_comp.died.connect(_on_died)
324
+ # health_comp.take_damage(10)
325
+ ```
326
+
327
+ ### 7. Autoload (Singleton) Pattern
328
+
329
+ ```gdscript
330
+ # game_manager.gd (Autoload)
331
+ extends Node
332
+
333
+ signal game_paused
334
+ signal game_resumed
335
+ signal score_changed(new_score: int)
336
+
337
+ var score: int = 0:
338
+ set(value):
339
+ score = value
340
+ score_changed.emit(score)
341
+
342
+ var is_paused: bool = false
343
+
344
+ func pause_game() -> void:
345
+ get_tree().paused = true
346
+ is_paused = true
347
+ game_paused.emit()
348
+
349
+ func resume_game() -> void:
350
+ get_tree().paused = false
351
+ is_paused = false
352
+ game_resumed.emit()
353
+
354
+ func toggle_pause() -> void:
355
+ if is_paused:
356
+ resume_game()
357
+ else:
358
+ pause_game()
359
+
360
+ func add_score(amount: int) -> void:
361
+ score += amount
362
+
363
+ func reset() -> void:
364
+ score = 0
365
+ is_paused = false
366
+
367
+ # audio_manager.gd (Autoload)
368
+ extends Node
369
+
370
+ @onready var music_player: AudioStreamPlayer = $MusicPlayer
371
+ @onready var sfx_players: Array[AudioStreamPlayer] = [$SFX1, $SFX2, $SFX3, $SFX4]
372
+
373
+ var _sfx_index: int = 0
374
+
375
+ func play_music(stream: AudioStream, volume_db: float = 0.0) -> void:
376
+ music_player.stream = stream
377
+ music_player.volume_db = volume_db
378
+ music_player.play()
379
+
380
+ func play_sfx(stream: AudioStream, volume_db: float = 0.0) -> void:
381
+ var player := sfx_players[_sfx_index]
382
+ player.stream = stream
383
+ player.volume_db = volume_db
384
+ player.play()
385
+ _sfx_index = (_sfx_index + 1) % sfx_players.size()
386
+ ```
387
+
388
+ ### 8. Input Handling
389
+
390
+ ```gdscript
391
+ # player_controller.gd
392
+ extends CharacterBody2D
393
+ class_name PlayerController
394
+
395
+ @export var speed: float = 200.0
396
+ @export var acceleration: float = 1000.0
397
+ @export var friction: float = 800.0
398
+ @export var jump_force: float = 400.0
399
+
400
+ var _input_direction: Vector2 = Vector2.ZERO
401
+
402
+ func _process(_delta: float) -> void:
403
+ _input_direction = Input.get_vector(
404
+ "move_left", "move_right",
405
+ "move_up", "move_down"
406
+ )
407
+
408
+ func _physics_process(delta: float) -> void:
409
+ # Horizontal movement
410
+ if _input_direction.x != 0:
411
+ velocity.x = move_toward(
412
+ velocity.x,
413
+ _input_direction.x * speed,
414
+ acceleration * delta
415
+ )
416
+ else:
417
+ velocity.x = move_toward(velocity.x, 0, friction * delta)
418
+
419
+ # Gravity
420
+ if not is_on_floor():
421
+ velocity.y += get_gravity().y * delta
422
+
423
+ # Jump
424
+ if Input.is_action_just_pressed("jump") and is_on_floor():
425
+ velocity.y = -jump_force
426
+
427
+ move_and_slide()
428
+ ```
429
+
430
+ ## Project Structure
431
+
432
+ ```
433
+ project/
434
+ ├── project.godot
435
+ ├── addons/
436
+ ├── assets/
437
+ │ ├── sprites/
438
+ │ ├── audio/
439
+ │ └── fonts/
440
+ ├── scenes/
441
+ │ ├── main.tscn
442
+ │ ├── levels/
443
+ │ ├── ui/
444
+ │ └── entities/
445
+ │ ├── player/
446
+ │ │ ├── player.tscn
447
+ │ │ └── player.gd
448
+ │ └── enemies/
449
+ ├── scripts/
450
+ │ ├── autoloads/
451
+ │ ├── components/
452
+ │ ├── resources/
453
+ │ └── state_machine/
454
+ └── resources/
455
+ ├── items/
456
+ └── characters/
457
+ ```
458
+
459
+ ## Checklist
460
+
461
+ - [ ] Use type annotations everywhere
462
+ - [ ] Use signals for decoupled communication
463
+ - [ ] Prefer composition over inheritance
464
+ - [ ] Use Resources for data
465
+ - [ ] Use Object Pools for frequently spawned objects
466
+ - [ ] Implement State Machine for complex behaviors
467
+ - [ ] Use Components for reusable functionality
468
+ - [ ] Minimize Autoloads (singletons)
469
+ - [ ] Cache node references with @onready
470
+ - [ ] Handle input in _process, physics in _physics_process