@su-record/vibe 2.9.18 → 2.9.19

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (449) hide show
  1. package/.env.example +37 -37
  2. package/LICENSE +21 -21
  3. package/agents/architect-low.md +41 -41
  4. package/agents/architect-medium.md +59 -59
  5. package/agents/architect.md +80 -80
  6. package/agents/build-error-resolver.md +115 -115
  7. package/agents/compounder.md +261 -261
  8. package/agents/diagrammer.md +178 -178
  9. package/agents/docs/api-documenter.md +99 -99
  10. package/agents/docs/changelog-writer.md +93 -93
  11. package/agents/e2e-tester.md +294 -294
  12. package/agents/event/event-comms.md +78 -78
  13. package/agents/event/event-content.md +68 -68
  14. package/agents/event/event-image.md +95 -95
  15. package/agents/event/event-ops.md +84 -84
  16. package/agents/event/event-scheduler.md +69 -69
  17. package/agents/event/event-speaker.md +86 -86
  18. package/agents/explorer-low.md +42 -42
  19. package/agents/explorer-medium.md +59 -59
  20. package/agents/explorer.md +48 -48
  21. package/agents/implementer-low.md +43 -43
  22. package/agents/implementer-medium.md +52 -52
  23. package/agents/implementer.md +54 -54
  24. package/agents/junior-mentor.md +141 -141
  25. package/agents/planning/requirements-analyst.md +84 -84
  26. package/agents/planning/ux-advisor.md +83 -83
  27. package/agents/qa/acceptance-tester.md +86 -86
  28. package/agents/qa/edge-case-finder.md +93 -93
  29. package/agents/qa/qa-coordinator.md +131 -131
  30. package/agents/refactor-cleaner.md +143 -143
  31. package/agents/research/best-practices-agent.md +199 -199
  32. package/agents/research/codebase-patterns-agent.md +157 -157
  33. package/agents/research/framework-docs-agent.md +188 -188
  34. package/agents/research/security-advisory-agent.md +213 -213
  35. package/agents/review/architecture-reviewer.md +107 -107
  36. package/agents/review/complexity-reviewer.md +116 -116
  37. package/agents/review/data-integrity-reviewer.md +88 -88
  38. package/agents/review/git-history-reviewer.md +103 -103
  39. package/agents/review/performance-reviewer.md +86 -86
  40. package/agents/review/python-reviewer.md +150 -150
  41. package/agents/review/rails-reviewer.md +139 -139
  42. package/agents/review/react-reviewer.md +144 -144
  43. package/agents/review/security-reviewer.md +80 -80
  44. package/agents/review/simplicity-reviewer.md +140 -140
  45. package/agents/review/test-coverage-reviewer.md +116 -116
  46. package/agents/review/typescript-reviewer.md +127 -127
  47. package/agents/searcher.md +54 -54
  48. package/agents/simplifier.md +120 -120
  49. package/agents/teams/debug-team.md +70 -70
  50. package/agents/teams/dev-team.md +88 -88
  51. package/agents/teams/docs-team.md +80 -80
  52. package/agents/teams/figma/figma-analyst.md +52 -52
  53. package/agents/teams/figma/figma-architect.md +112 -112
  54. package/agents/teams/figma/figma-auditor.md +82 -82
  55. package/agents/teams/figma/figma-builder.md +100 -100
  56. package/agents/teams/figma-team.md +85 -85
  57. package/agents/teams/fullstack-team.md +83 -83
  58. package/agents/teams/lite-team.md +69 -69
  59. package/agents/teams/migration-team.md +78 -78
  60. package/agents/teams/refactor-team.md +94 -94
  61. package/agents/teams/research-team.md +86 -86
  62. package/agents/teams/review-debate-team.md +125 -125
  63. package/agents/teams/security-team.md +81 -81
  64. package/agents/tester.md +49 -49
  65. package/agents/ui/ui-a11y-auditor.md +93 -93
  66. package/agents/ui/ui-antipattern-detector.md +102 -102
  67. package/agents/ui/ui-dataviz-advisor.md +69 -69
  68. package/agents/ui/ui-design-system-gen.md +57 -57
  69. package/agents/ui/ui-industry-analyzer.md +49 -49
  70. package/agents/ui/ui-layout-architect.md +65 -65
  71. package/agents/ui/ui-stack-implementer.md +68 -68
  72. package/agents/ui/ux-compliance-reviewer.md +81 -81
  73. package/agents/ui-previewer.md +258 -258
  74. package/commands/vibe.analyze.md +533 -533
  75. package/commands/vibe.docs.md +33 -33
  76. package/commands/vibe.event.md +163 -163
  77. package/commands/vibe.figma.md +584 -584
  78. package/commands/vibe.harness.md +177 -177
  79. package/commands/vibe.review.md +624 -624
  80. package/commands/vibe.run.md +1925 -1925
  81. package/commands/vibe.scaffold.md +195 -195
  82. package/commands/vibe.spec.md +565 -565
  83. package/commands/vibe.trace.md +276 -276
  84. package/commands/vibe.utils.md +413 -413
  85. package/commands/vibe.verify.md +519 -519
  86. package/dist/cli/collaborator.js +52 -52
  87. package/dist/cli/commands/codex-proxy.js +15 -15
  88. package/dist/cli/commands/config.js +9 -9
  89. package/dist/cli/commands/evolution.js +12 -12
  90. package/dist/cli/commands/figma.js +20 -20
  91. package/dist/cli/commands/info.js +52 -52
  92. package/dist/cli/commands/init.js +5 -5
  93. package/dist/cli/commands/remove.js +14 -14
  94. package/dist/cli/commands/sentinel.js +27 -27
  95. package/dist/cli/commands/skills.js +5 -5
  96. package/dist/cli/commands/slack.js +10 -10
  97. package/dist/cli/commands/stats.js +6 -6
  98. package/dist/cli/commands/telegram.js +12 -12
  99. package/dist/cli/detect.js +32 -32
  100. package/dist/cli/index.js +33 -33
  101. package/dist/cli/llm/claude-commands.js +16 -16
  102. package/dist/cli/llm/config.js +18 -18
  103. package/dist/cli/llm/gemini-commands.js +16 -16
  104. package/dist/cli/llm/gpt-commands.js +19 -19
  105. package/dist/cli/llm/help.js +21 -21
  106. package/dist/cli/postinstall/cursor-agents.js +32 -32
  107. package/dist/cli/postinstall/cursor-rules.js +83 -83
  108. package/dist/cli/postinstall/cursor-skills.js +743 -743
  109. package/dist/cli/setup/GlobalInstaller.d.ts.map +1 -1
  110. package/dist/cli/setup/GlobalInstaller.js +9 -0
  111. package/dist/cli/setup/GlobalInstaller.js.map +1 -1
  112. package/dist/cli/setup/Provisioner.js +42 -42
  113. package/dist/infra/lib/DeepInit.js +24 -24
  114. package/dist/infra/lib/IterationTracker.js +11 -11
  115. package/dist/infra/lib/PythonParser.js +108 -108
  116. package/dist/infra/lib/ReviewRace.js +96 -96
  117. package/dist/infra/lib/SkillFrontmatter.js +28 -28
  118. package/dist/infra/lib/SkillQualityGate.js +9 -9
  119. package/dist/infra/lib/SkillRepository.js +159 -159
  120. package/dist/infra/lib/UltraQA.js +99 -99
  121. package/dist/infra/lib/autonomy/AuditStore.js +41 -41
  122. package/dist/infra/lib/autonomy/ConfirmationStore.js +30 -30
  123. package/dist/infra/lib/autonomy/EventOutbox.js +38 -38
  124. package/dist/infra/lib/autonomy/PolicyEngine.d.ts +3 -3
  125. package/dist/infra/lib/autonomy/PolicyEngine.js +18 -18
  126. package/dist/infra/lib/autonomy/SecuritySentinel.js +1 -1
  127. package/dist/infra/lib/autonomy/SuggestionStore.js +33 -33
  128. package/dist/infra/lib/embedding/VectorStore.js +22 -22
  129. package/dist/infra/lib/evolution/AgentAnalyzer.js +10 -10
  130. package/dist/infra/lib/evolution/DescriptionOptimizer.js +21 -21
  131. package/dist/infra/lib/evolution/GenerationRegistry.js +36 -36
  132. package/dist/infra/lib/evolution/InsightStore.js +90 -90
  133. package/dist/infra/lib/evolution/ParityTester.js +57 -57
  134. package/dist/infra/lib/evolution/RollbackManager.js +5 -5
  135. package/dist/infra/lib/evolution/SkillBenchmark.js +23 -23
  136. package/dist/infra/lib/evolution/SkillEvalRunner.js +50 -50
  137. package/dist/infra/lib/evolution/SkillGapDetector.js +10 -10
  138. package/dist/infra/lib/evolution/UsageTracker.js +28 -28
  139. package/dist/infra/lib/gemini/orchestration.js +5 -5
  140. package/dist/infra/lib/gpt/orchestration.js +4 -4
  141. package/dist/infra/lib/memory/KnowledgeGraph.js +4 -4
  142. package/dist/infra/lib/memory/MemorySearch.js +57 -57
  143. package/dist/infra/lib/memory/MemoryStorage.js +181 -181
  144. package/dist/infra/lib/memory/ObservationStore.js +28 -28
  145. package/dist/infra/lib/memory/ReflectionStore.js +30 -30
  146. package/dist/infra/lib/memory/SessionRAGRetriever.js +7 -7
  147. package/dist/infra/lib/memory/SessionRAGStore.js +225 -225
  148. package/dist/infra/lib/memory/SessionSummarizer.js +9 -9
  149. package/dist/infra/orchestrator/AgentManager.js +12 -12
  150. package/dist/infra/orchestrator/AgentRegistry.js +65 -65
  151. package/dist/infra/orchestrator/MultiLlmResearch.js +8 -8
  152. package/dist/infra/orchestrator/SwarmOrchestrator.test.js +16 -16
  153. package/dist/infra/orchestrator/parallelResearch.js +24 -24
  154. package/dist/tools/convention/analyzeComplexity.test.js +115 -115
  155. package/dist/tools/convention/validateCodeQuality.test.js +104 -104
  156. package/dist/tools/memory/createMemoryTimeline.js +10 -10
  157. package/dist/tools/memory/getMemoryGraph.js +12 -12
  158. package/dist/tools/memory/getSessionContext.js +9 -9
  159. package/dist/tools/memory/linkMemories.js +14 -14
  160. package/dist/tools/memory/listMemories.js +4 -4
  161. package/dist/tools/memory/recallMemory.js +4 -4
  162. package/dist/tools/memory/saveMemory.js +4 -4
  163. package/dist/tools/memory/searchMemoriesAdvanced.js +23 -23
  164. package/dist/tools/semantic/analyzeDependencyGraph.js +12 -12
  165. package/dist/tools/semantic/astGrep.test.js +6 -6
  166. package/dist/tools/spec/prdParser.test.js +171 -171
  167. package/dist/tools/spec/specGenerator.js +169 -169
  168. package/dist/tools/spec/traceabilityMatrix.js +64 -64
  169. package/dist/tools/spec/traceabilityMatrix.test.js +28 -28
  170. package/hooks/gemini-hooks.json +73 -73
  171. package/hooks/hooks.json +126 -126
  172. package/hooks/scripts/__tests__/keyword-detector.test.js +199 -199
  173. package/hooks/scripts/__tests__/pre-tool-guard.test.js +287 -287
  174. package/hooks/scripts/__tests__/sentinel-guard.test.js +208 -208
  175. package/hooks/scripts/auto-commit.js +97 -97
  176. package/hooks/scripts/auto-format.js +64 -64
  177. package/hooks/scripts/auto-test.js +81 -81
  178. package/hooks/scripts/code-check.js +268 -268
  179. package/hooks/scripts/codex-detect.js +46 -46
  180. package/hooks/scripts/codex-review-gate.js +80 -80
  181. package/hooks/scripts/command-log.js +32 -32
  182. package/hooks/scripts/context-save.js +353 -353
  183. package/hooks/scripts/evolution-engine.js +91 -91
  184. package/hooks/scripts/figma-extract.js +635 -635
  185. package/hooks/scripts/figma-guard.js +219 -219
  186. package/hooks/scripts/figma-refine.js +315 -315
  187. package/hooks/scripts/figma-to-scss.js +394 -394
  188. package/hooks/scripts/figma-validate.js +353 -353
  189. package/hooks/scripts/hud-status.js +321 -321
  190. package/hooks/scripts/keyword-detector.js +214 -214
  191. package/hooks/scripts/llm-orchestrate.js +645 -645
  192. package/hooks/scripts/post-edit.js +32 -32
  193. package/hooks/scripts/pr-test-gate.js +52 -52
  194. package/hooks/scripts/pre-tool-guard.js +213 -213
  195. package/hooks/scripts/prompt-dispatcher.js +190 -190
  196. package/hooks/scripts/sentinel-guard.js +130 -130
  197. package/hooks/scripts/session-start.js +177 -177
  198. package/hooks/scripts/skill-injector.js +83 -83
  199. package/hooks/scripts/stop-notify.js +209 -209
  200. package/hooks/scripts/utils.js +257 -243
  201. package/languages/csharp-unity.md +515 -515
  202. package/languages/gdscript-godot.md +470 -470
  203. package/languages/ruby-rails.md +489 -489
  204. package/languages/typescript-angular.md +433 -433
  205. package/languages/typescript-astro.md +416 -416
  206. package/languages/typescript-electron.md +406 -406
  207. package/languages/typescript-nestjs.md +524 -524
  208. package/languages/typescript-svelte.md +407 -407
  209. package/languages/typescript-tauri.md +365 -365
  210. package/package.json +101 -101
  211. package/skills/agents-md/SKILL.md +121 -121
  212. package/skills/agents-md/rubrics/what-to-keep.md +49 -49
  213. package/skills/agents-md/templates/agents-md.md +36 -36
  214. package/skills/arch-guard/SKILL.md +181 -181
  215. package/skills/arch-guard/agents/detector.md +48 -48
  216. package/skills/arch-guard/agents/reporter.md +48 -48
  217. package/skills/arch-guard/agents/rule-generator.md +49 -49
  218. package/skills/arch-guard/agents/violation-checker.md +51 -51
  219. package/skills/arch-guard/frameworks/clean-architecture.md +108 -108
  220. package/skills/arch-guard/frameworks/solid.md +102 -102
  221. package/skills/arch-guard/scripts/check-boundaries.js +90 -90
  222. package/skills/arch-guard/templates/arch-rules.json +47 -47
  223. package/skills/arch-guard/templates/violation-report.md +53 -53
  224. package/skills/brand-assets/SKILL.md +147 -147
  225. package/skills/brand-assets/rubrics/asset-checklist.md +98 -98
  226. package/skills/brand-assets/templates/brand-guide.md +161 -161
  227. package/skills/capability-loop/SKILL.md +272 -272
  228. package/skills/capability-loop/agents/capability-designer.md +61 -61
  229. package/skills/capability-loop/agents/failure-analyst.md +55 -55
  230. package/skills/capability-loop/agents/implementer.md +50 -50
  231. package/skills/capability-loop/agents/tester.md +53 -53
  232. package/skills/capability-loop/templates/capability-spec.md +118 -118
  233. package/skills/capability-loop/templates/failure-analysis.md +118 -118
  234. package/skills/characterization-test/SKILL.md +207 -207
  235. package/skills/characterization-test/agents/behavior-capturer.md +50 -50
  236. package/skills/characterization-test/agents/coverage-checker.md +54 -54
  237. package/skills/characterization-test/agents/reporter.md +50 -50
  238. package/skills/characterization-test/agents/test-writer.md +49 -49
  239. package/skills/characterization-test/rubrics/coverage-criteria.md +53 -53
  240. package/skills/characterization-test/templates/test-template.ts +101 -101
  241. package/skills/chub-usage/SKILL.md +139 -139
  242. package/skills/claude-md-guide/SKILL.md +351 -351
  243. package/skills/claude-md-guide/rubrics/anti-patterns.md +88 -88
  244. package/skills/claude-md-guide/templates/claude-md.md +54 -54
  245. package/skills/commerce-patterns/SKILL.md +64 -64
  246. package/skills/commerce-patterns/rubrics/checkout-flow.md +48 -48
  247. package/skills/commerce-patterns/templates/product-schema.md +85 -85
  248. package/skills/commit-push-pr/SKILL.md +77 -77
  249. package/skills/commit-push-pr/agents/change-analyzer.md +55 -55
  250. package/skills/commit-push-pr/agents/message-writer.md +50 -50
  251. package/skills/commit-push-pr/agents/pr-writer.md +58 -58
  252. package/skills/commit-push-pr/agents/reviewer.md +52 -52
  253. package/skills/commit-push-pr/rubrics/commit-message.md +73 -73
  254. package/skills/commit-push-pr/templates/pr-body.md +63 -63
  255. package/skills/context7-usage/SKILL.md +106 -106
  256. package/skills/context7-usage/rubrics/when-to-use.md +50 -50
  257. package/skills/create-prd/SKILL.md +90 -90
  258. package/skills/create-prd/agents/edge-case-finder.md +48 -48
  259. package/skills/create-prd/agents/prioritizer.md +60 -60
  260. package/skills/create-prd/agents/requirements-writer.md +48 -48
  261. package/skills/create-prd/agents/researcher.md +55 -55
  262. package/skills/create-prd/agents/reviewer.md +54 -54
  263. package/skills/create-prd/frameworks/jobs-to-be-done.md +96 -96
  264. package/skills/create-prd/frameworks/rice-scoring.md +97 -97
  265. package/skills/create-prd/orchestrator.md +70 -70
  266. package/skills/create-prd/rubrics/completeness.md +58 -58
  267. package/skills/create-prd/templates/prd.md +139 -139
  268. package/skills/design-audit/SKILL.md +152 -152
  269. package/skills/design-audit/agents/a11y-auditor.md +43 -43
  270. package/skills/design-audit/agents/performance-auditor.md +46 -46
  271. package/skills/design-audit/agents/responsive-auditor.md +46 -46
  272. package/skills/design-audit/agents/scorer.md +47 -47
  273. package/skills/design-audit/agents/slop-detector.md +47 -47
  274. package/skills/design-audit/frameworks/core-web-vitals.md +107 -107
  275. package/skills/design-audit/frameworks/wcag-checklist.md +64 -64
  276. package/skills/design-audit/orchestrator.md +64 -64
  277. package/skills/design-audit/rubrics/ai-slop-patterns.md +83 -83
  278. package/skills/design-audit/rubrics/scoring.md +63 -63
  279. package/skills/design-audit/templates/report.md +88 -88
  280. package/skills/design-critique/SKILL.md +139 -139
  281. package/skills/design-critique/rubrics/ux-heuristics.md +143 -143
  282. package/skills/design-critique/templates/critique-report.md +86 -86
  283. package/skills/design-distill/SKILL.md +130 -130
  284. package/skills/design-distill/templates/design-system.md +132 -132
  285. package/skills/design-normalize/SKILL.md +133 -133
  286. package/skills/design-normalize/rubrics/token-naming.md +117 -117
  287. package/skills/design-normalize/templates/token-audit.md +89 -89
  288. package/skills/design-polish/SKILL.md +131 -131
  289. package/skills/design-polish/rubrics/polish-checklist.md +68 -68
  290. package/skills/design-polish/templates/polish-report.md +64 -64
  291. package/skills/design-teach/SKILL.md +182 -182
  292. package/skills/design-teach/rubrics/brand-personality.md +73 -73
  293. package/skills/design-teach/templates/design-context.json +36 -36
  294. package/skills/devlog/SKILL.md +143 -143
  295. package/skills/e2e-commerce/SKILL.md +62 -62
  296. package/skills/e2e-commerce/templates/test-scenarios.md +170 -170
  297. package/skills/event-comms/SKILL.md +172 -172
  298. package/skills/event-comms/templates/email-invite.md +99 -99
  299. package/skills/event-comms/templates/sns-post.md +133 -133
  300. package/skills/event-ops/SKILL.md +207 -207
  301. package/skills/event-ops/rubrics/contingency.md +85 -85
  302. package/skills/event-ops/templates/d-day-checklist.md +65 -65
  303. package/skills/event-planning/SKILL.md +144 -144
  304. package/skills/event-planning/rubrics/timeline.md +70 -70
  305. package/skills/event-planning/templates/event-plan.md +91 -91
  306. package/skills/exec-plan/SKILL.md +149 -149
  307. package/skills/exec-plan/agents/decomposer.md +47 -47
  308. package/skills/exec-plan/agents/dependency-mapper.md +44 -44
  309. package/skills/exec-plan/agents/estimator.md +43 -43
  310. package/skills/exec-plan/agents/validator.md +55 -55
  311. package/skills/exec-plan/orchestrator.md +70 -70
  312. package/skills/exec-plan/rubrics/complexity-scoring.md +75 -75
  313. package/skills/exec-plan/templates/plan.md +147 -147
  314. package/skills/git-worktree/SKILL.md +73 -73
  315. package/skills/git-worktree/rubrics/when-to-use.md +55 -55
  316. package/skills/handoff/SKILL.md +110 -110
  317. package/skills/handoff/agents/context-summarizer.md +51 -51
  318. package/skills/handoff/agents/document-writer.md +63 -63
  319. package/skills/handoff/agents/state-collector.md +53 -53
  320. package/skills/handoff/agents/verifier.md +48 -48
  321. package/skills/handoff/rubrics/completeness.md +62 -62
  322. package/skills/handoff/templates/handoff.md +107 -107
  323. package/skills/parallel-research/SKILL.md +89 -89
  324. package/skills/parallel-research/agents/best-practices.md +43 -43
  325. package/skills/parallel-research/agents/codebase-patterns.md +46 -46
  326. package/skills/parallel-research/agents/framework-docs.md +45 -45
  327. package/skills/parallel-research/agents/security-advisory.md +46 -46
  328. package/skills/parallel-research/agents/synthesizer.md +52 -52
  329. package/skills/parallel-research/experts/best-practices.md +50 -50
  330. package/skills/parallel-research/experts/codebase-patterns.md +70 -70
  331. package/skills/parallel-research/experts/framework-docs.md +65 -65
  332. package/skills/parallel-research/experts/security-advisory.md +69 -69
  333. package/skills/parallel-research/orchestrator.md +65 -65
  334. package/skills/parallel-research/templates/synthesis.md +101 -101
  335. package/skills/prioritization-frameworks/SKILL.md +87 -87
  336. package/skills/prioritization-frameworks/rubrics/frameworks.md +79 -79
  337. package/skills/prioritization-frameworks/templates/scoring-matrix.md +69 -69
  338. package/skills/priority-todos/SKILL.md +64 -64
  339. package/skills/priority-todos/rubrics/prioritization.md +70 -70
  340. package/skills/priority-todos/templates/todo-board.md +59 -59
  341. package/skills/seo-checklist/SKILL.md +58 -58
  342. package/skills/seo-checklist/frameworks/structured-data.md +153 -153
  343. package/skills/seo-checklist/rubrics/content-seo.md +42 -42
  344. package/skills/seo-checklist/rubrics/technical-seo.md +48 -48
  345. package/skills/techdebt/SKILL.md +124 -124
  346. package/skills/techdebt/agents/analyzer.md +50 -50
  347. package/skills/techdebt/agents/fixer.md +41 -41
  348. package/skills/techdebt/agents/reviewer.md +47 -47
  349. package/skills/techdebt/agents/scanner.md +44 -44
  350. package/skills/techdebt/orchestrator.md +70 -70
  351. package/skills/techdebt/rubrics/severity.md +51 -51
  352. package/skills/techdebt/scripts/scan.js +90 -90
  353. package/skills/techdebt/templates/report.md +86 -86
  354. package/skills/tool-fallback/SKILL.md +104 -104
  355. package/skills/tool-fallback/rubrics/fallback-chain.md +58 -58
  356. package/skills/typescript-advanced-types/SKILL.md +67 -67
  357. package/skills/typescript-advanced-types/rubrics/type-patterns.md +109 -109
  358. package/skills/ui-ux-pro-max/SKILL.md +236 -236
  359. package/skills/ui-ux-pro-max/reference/color-and-contrast.md +517 -517
  360. package/skills/ui-ux-pro-max/reference/interaction-design.md +544 -544
  361. package/skills/ui-ux-pro-max/reference/motion-design.md +591 -591
  362. package/skills/ui-ux-pro-max/reference/responsive-design.md +463 -463
  363. package/skills/ui-ux-pro-max/reference/spatial-design.md +390 -390
  364. package/skills/ui-ux-pro-max/reference/typography.md +455 -455
  365. package/skills/ui-ux-pro-max/reference/ux-writing.md +469 -469
  366. package/skills/ui-ux-pro-max/rubrics/interaction-states.md +83 -83
  367. package/skills/ui-ux-pro-max/rubrics/responsive-breakpoints.md +99 -99
  368. package/skills/user-personas/SKILL.md +75 -75
  369. package/skills/user-personas/rubrics/research-methods.md +56 -56
  370. package/skills/user-personas/templates/persona.md +89 -89
  371. package/skills/vercel-react-best-practices/SKILL.md +60 -60
  372. package/skills/vercel-react-best-practices/rubrics/performance.md +82 -82
  373. package/skills/vercel-react-best-practices/rubrics/server-components.md +86 -86
  374. package/skills/vibe-docs/templates/architecture.md +80 -80
  375. package/skills/vibe-docs/templates/readme.md +84 -84
  376. package/skills/vibe-docs/templates/release-notes.md +74 -74
  377. package/skills/vibe-figma/SKILL.md +363 -363
  378. package/skills/vibe-figma/rubrics/extraction-checklist.md +51 -51
  379. package/skills/vibe-figma/templates/component-index.md +126 -126
  380. package/skills/vibe-figma/templates/component-spec.md +168 -168
  381. package/skills/vibe-figma/templates/figma-handoff.md +100 -100
  382. package/skills/vibe-figma/templates/remapped-tree.md +277 -277
  383. package/skills/vibe-figma-convert/SKILL.md +235 -235
  384. package/skills/vibe-figma-convert/rubrics/conversion-rules.md +141 -141
  385. package/skills/vibe-figma-convert/templates/component.md +140 -140
  386. package/skills/vibe-figma-extract/SKILL.md +219 -219
  387. package/skills/vibe-figma-extract/rubrics/image-rules.md +157 -157
  388. package/skills/vibe-interview/SKILL.md +358 -358
  389. package/skills/vibe-interview/checklists/api.md +101 -101
  390. package/skills/vibe-interview/checklists/feature.md +88 -88
  391. package/skills/vibe-interview/checklists/library.md +95 -95
  392. package/skills/vibe-interview/checklists/mobile.md +89 -89
  393. package/skills/vibe-interview/checklists/webapp.md +97 -97
  394. package/skills/vibe-interview/checklists/website.md +99 -99
  395. package/skills/vibe-plan/SKILL.md +254 -254
  396. package/skills/vibe-spec/SKILL.md +1155 -1155
  397. package/skills/vibe-spec-review/SKILL.md +726 -726
  398. package/skills/video-production/SKILL.md +52 -52
  399. package/skills/video-production/rubrics/quality-checklist.md +58 -58
  400. package/skills/video-production/templates/production-plan.md +104 -104
  401. package/vibe/config.json +29 -29
  402. package/vibe/constitution.md +227 -227
  403. package/vibe/rules/principles/communication-guide.md +98 -98
  404. package/vibe/rules/principles/development-philosophy.md +52 -52
  405. package/vibe/rules/principles/quick-start.md +102 -102
  406. package/vibe/rules/quality/bdd-contract-testing.md +393 -393
  407. package/vibe/rules/quality/checklist.md +276 -276
  408. package/vibe/rules/quality/performance.md +236 -236
  409. package/vibe/rules/quality/testing-strategy.md +440 -440
  410. package/vibe/rules/standards/anti-patterns.md +541 -541
  411. package/vibe/rules/standards/code-structure.md +291 -291
  412. package/vibe/rules/standards/complexity-metrics.md +313 -313
  413. package/vibe/rules/standards/git-workflow.md +237 -237
  414. package/vibe/rules/standards/naming-conventions.md +198 -198
  415. package/vibe/rules/standards/security.md +305 -305
  416. package/vibe/rules/writing/document-style.md +74 -74
  417. package/vibe/setup.sh +31 -31
  418. package/vibe/templates/claudemd-template.md +74 -74
  419. package/vibe/templates/constitution-template.md +267 -267
  420. package/vibe/templates/contract-backend-template.md +526 -526
  421. package/vibe/templates/contract-frontend-template.md +599 -599
  422. package/vibe/templates/feature-template.md +96 -96
  423. package/vibe/templates/plan-template.md +194 -194
  424. package/vibe/templates/spec-template.md +221 -221
  425. package/vibe/ui-ux-data/charts.csv +26 -26
  426. package/vibe/ui-ux-data/colors.csv +97 -97
  427. package/vibe/ui-ux-data/icons.csv +101 -101
  428. package/vibe/ui-ux-data/landing.csv +31 -31
  429. package/vibe/ui-ux-data/products.csv +96 -96
  430. package/vibe/ui-ux-data/react-performance.csv +45 -45
  431. package/vibe/ui-ux-data/stacks/astro.csv +54 -54
  432. package/vibe/ui-ux-data/stacks/flutter.csv +53 -53
  433. package/vibe/ui-ux-data/stacks/html-tailwind.csv +56 -56
  434. package/vibe/ui-ux-data/stacks/jetpack-compose.csv +53 -53
  435. package/vibe/ui-ux-data/stacks/nextjs.csv +53 -53
  436. package/vibe/ui-ux-data/stacks/nuxt-ui.csv +51 -51
  437. package/vibe/ui-ux-data/stacks/nuxtjs.csv +59 -59
  438. package/vibe/ui-ux-data/stacks/react-native.csv +52 -52
  439. package/vibe/ui-ux-data/stacks/react.csv +54 -54
  440. package/vibe/ui-ux-data/stacks/shadcn.csv +61 -61
  441. package/vibe/ui-ux-data/stacks/svelte.csv +54 -54
  442. package/vibe/ui-ux-data/stacks/swiftui.csv +51 -51
  443. package/vibe/ui-ux-data/stacks/vue.csv +50 -50
  444. package/vibe/ui-ux-data/styles.csv +68 -68
  445. package/vibe/ui-ux-data/typography.csv +57 -57
  446. package/vibe/ui-ux-data/ui-reasoning.csv +101 -101
  447. package/vibe/ui-ux-data/ux-guidelines.csv +99 -99
  448. package/vibe/ui-ux-data/version.json +31 -31
  449. package/vibe/ui-ux-data/web-interface.csv +31 -31
@@ -1,515 +1,515 @@
1
- # C# + Unity Quality Rules
2
-
3
- ## Core Principles (inherited from core)
4
-
5
- ```markdown
6
- # Core Principles (inherited from core)
7
- Single Responsibility (SRP)
8
- No Duplication (DRY)
9
- Reusability
10
- Low Complexity
11
- Function <= 30 lines
12
- Nesting <= 3 levels
13
- Cyclomatic complexity <= 10
14
- ```
15
-
16
- ## Unity Architecture Understanding
17
-
18
- ```text
19
- MonoBehaviour Lifecycle
20
- Awake -> OnEnable -> Start -> Update -> ...
21
-
22
- ScriptableObject (Data Assets)
23
- - Settings, Events, Shared Data
24
-
25
- Pure C# Classes (Non-MonoBehaviour)
26
- - Game Logic, Utilities
27
- ```
28
-
29
- ## C#/Unity Specific Rules
30
-
31
- ### 1. Minimize MonoBehaviour
32
-
33
- ```csharp
34
- // Bad: All logic in MonoBehaviour
35
- public class PlayerController : MonoBehaviour
36
- {
37
- public float health;
38
- public float speed;
39
- public int gold;
40
-
41
- void Update()
42
- {
43
- // Movement, combat, inventory, UI update all here...
44
- // Hundreds of lines of code
45
- }
46
- }
47
-
48
- // Good: Separation of concerns
49
- public class PlayerController : MonoBehaviour
50
- {
51
- [SerializeField] private PlayerData _data;
52
-
53
- private PlayerMovement _movement;
54
- private PlayerCombat _combat;
55
-
56
- private void Awake()
57
- {
58
- _movement = new PlayerMovement(_data, transform);
59
- _combat = new PlayerCombat(_data);
60
- }
61
-
62
- private void Update()
63
- {
64
- _movement.Update(Time.deltaTime);
65
- }
66
- }
67
-
68
- // Pure C# class
69
- public class PlayerMovement
70
- {
71
- private readonly PlayerData _data;
72
- private readonly Transform _transform;
73
-
74
- public PlayerMovement(PlayerData data, Transform transform)
75
- {
76
- _data = data;
77
- _transform = transform;
78
- }
79
-
80
- public void Update(float deltaTime)
81
- {
82
- // Movement logic only
83
- }
84
- }
85
- ```
86
-
87
- ### 2. Using ScriptableObject
88
-
89
- ```csharp
90
- // Good: Data Asset
91
- [CreateAssetMenu(fileName = "PlayerData", menuName = "Game/PlayerData")]
92
- public class PlayerData : ScriptableObject
93
- {
94
- [Header("Stats")]
95
- public float maxHealth = 100f;
96
- public float moveSpeed = 5f;
97
-
98
- [Header("Combat")]
99
- public float attackDamage = 10f;
100
- public float attackRange = 2f;
101
- }
102
-
103
- // Good: Event Channel
104
- [CreateAssetMenu(fileName = "GameEvent", menuName = "Events/GameEvent")]
105
- public class GameEvent : ScriptableObject
106
- {
107
- private readonly List<IGameEventListener> _listeners = new();
108
-
109
- public void Raise()
110
- {
111
- for (int i = _listeners.Count - 1; i >= 0; i--)
112
- {
113
- _listeners[i].OnEventRaised();
114
- }
115
- }
116
-
117
- public void RegisterListener(IGameEventListener listener) => _listeners.Add(listener);
118
- public void UnregisterListener(IGameEventListener listener) => _listeners.Remove(listener);
119
- }
120
-
121
- public interface IGameEventListener
122
- {
123
- void OnEventRaised();
124
- }
125
- ```
126
-
127
- ### 3. Object Pooling
128
-
129
- ```csharp
130
- // Good: Generic Object Pool
131
- public class ObjectPool<T> where T : Component
132
- {
133
- private readonly T _prefab;
134
- private readonly Transform _parent;
135
- private readonly Queue<T> _pool = new();
136
-
137
- public ObjectPool(T prefab, Transform parent, int initialSize = 10)
138
- {
139
- _prefab = prefab;
140
- _parent = parent;
141
-
142
- for (int i = 0; i < initialSize; i++)
143
- {
144
- CreateInstance();
145
- }
146
- }
147
-
148
- public T Get()
149
- {
150
- T instance = _pool.Count > 0 ? _pool.Dequeue() : CreateInstance();
151
- instance.gameObject.SetActive(true);
152
- return instance;
153
- }
154
-
155
- public void Return(T instance)
156
- {
157
- instance.gameObject.SetActive(false);
158
- _pool.Enqueue(instance);
159
- }
160
-
161
- private T CreateInstance()
162
- {
163
- T instance = Object.Instantiate(_prefab, _parent);
164
- instance.gameObject.SetActive(false);
165
- return instance;
166
- }
167
- }
168
-
169
- // Usage example
170
- public class BulletManager : MonoBehaviour
171
- {
172
- [SerializeField] private Bullet _bulletPrefab;
173
-
174
- private ObjectPool<Bullet> _bulletPool;
175
-
176
- private void Awake()
177
- {
178
- _bulletPool = new ObjectPool<Bullet>(_bulletPrefab, transform, 50);
179
- }
180
-
181
- public Bullet SpawnBullet(Vector3 position, Vector3 direction)
182
- {
183
- Bullet bullet = _bulletPool.Get();
184
- bullet.Initialize(position, direction, () => _bulletPool.Return(bullet));
185
- return bullet;
186
- }
187
- }
188
- ```
189
-
190
- ### 4. Singleton Pattern (Use with Caution)
191
-
192
- ```csharp
193
- // Good: Safe Singleton
194
- public abstract class Singleton<T> : MonoBehaviour where T : MonoBehaviour
195
- {
196
- private static T _instance;
197
- private static readonly object _lock = new();
198
- private static bool _applicationIsQuitting;
199
-
200
- public static T Instance
201
- {
202
- get
203
- {
204
- if (_applicationIsQuitting)
205
- {
206
- Debug.LogWarning($"[Singleton] Instance of {typeof(T)} already destroyed.");
207
- return null;
208
- }
209
-
210
- lock (_lock)
211
- {
212
- if (_instance == null)
213
- {
214
- _instance = FindObjectOfType<T>();
215
-
216
- if (_instance == null)
217
- {
218
- var singleton = new GameObject($"[Singleton] {typeof(T)}");
219
- _instance = singleton.AddComponent<T>();
220
- DontDestroyOnLoad(singleton);
221
- }
222
- }
223
- return _instance;
224
- }
225
- }
226
- }
227
-
228
- protected virtual void OnApplicationQuit()
229
- {
230
- _applicationIsQuitting = true;
231
- }
232
- }
233
-
234
- // Usage
235
- public class GameManager : Singleton<GameManager>
236
- {
237
- public GameState CurrentState { get; private set; }
238
-
239
- public void ChangeState(GameState newState)
240
- {
241
- CurrentState = newState;
242
- }
243
- }
244
- ```
245
-
246
- ### 5. Coroutine vs async/await
247
-
248
- ```csharp
249
- // Good: Coroutine (integrated with Unity lifecycle)
250
- public class EnemySpawner : MonoBehaviour
251
- {
252
- [SerializeField] private float _spawnInterval = 2f;
253
-
254
- private Coroutine _spawnCoroutine;
255
-
256
- public void StartSpawning()
257
- {
258
- _spawnCoroutine = StartCoroutine(SpawnLoop());
259
- }
260
-
261
- public void StopSpawning()
262
- {
263
- if (_spawnCoroutine != null)
264
- {
265
- StopCoroutine(_spawnCoroutine);
266
- }
267
- }
268
-
269
- private IEnumerator SpawnLoop()
270
- {
271
- while (true)
272
- {
273
- SpawnEnemy();
274
- yield return new WaitForSeconds(_spawnInterval);
275
- }
276
- }
277
- }
278
-
279
- // Good: async/await (I/O operations)
280
- public class SaveManager : MonoBehaviour
281
- {
282
- public async Task SaveGameAsync(GameSaveData data)
283
- {
284
- string json = JsonUtility.ToJson(data);
285
- string path = Path.Combine(Application.persistentDataPath, "save.json");
286
-
287
- await File.WriteAllTextAsync(path, json);
288
- Debug.Log("Game saved!");
289
- }
290
-
291
- public async Task<GameSaveData> LoadGameAsync()
292
- {
293
- string path = Path.Combine(Application.persistentDataPath, "save.json");
294
-
295
- if (!File.Exists(path))
296
- return null;
297
-
298
- string json = await File.ReadAllTextAsync(path);
299
- return JsonUtility.FromJson<GameSaveData>(json);
300
- }
301
- }
302
- ```
303
-
304
- ### 6. Event System
305
-
306
- ```csharp
307
- // Good: C# Events
308
- public class Health : MonoBehaviour
309
- {
310
- public event Action<float> OnHealthChanged;
311
- public event Action OnDeath;
312
-
313
- [SerializeField] private float _maxHealth = 100f;
314
- private float _currentHealth;
315
-
316
- public float CurrentHealth => _currentHealth;
317
- public float MaxHealth => _maxHealth;
318
-
319
- private void Awake()
320
- {
321
- _currentHealth = _maxHealth;
322
- }
323
-
324
- public void TakeDamage(float damage)
325
- {
326
- _currentHealth = Mathf.Max(0, _currentHealth - damage);
327
- OnHealthChanged?.Invoke(_currentHealth / _maxHealth);
328
-
329
- if (_currentHealth <= 0)
330
- {
331
- OnDeath?.Invoke();
332
- }
333
- }
334
- }
335
-
336
- // Subscription
337
- public class HealthUI : MonoBehaviour
338
- {
339
- [SerializeField] private Health _health;
340
- [SerializeField] private Slider _healthBar;
341
-
342
- private void OnEnable()
343
- {
344
- _health.OnHealthChanged += UpdateHealthBar;
345
- }
346
-
347
- private void OnDisable()
348
- {
349
- _health.OnHealthChanged -= UpdateHealthBar;
350
- }
351
-
352
- private void UpdateHealthBar(float normalizedHealth)
353
- {
354
- _healthBar.value = normalizedHealth;
355
- }
356
- }
357
- ```
358
-
359
- ### 7. Inspector Optimization
360
-
361
- ```csharp
362
- // Good: SerializeField + private
363
- public class Enemy : MonoBehaviour
364
- {
365
- [Header("Settings")]
366
- [SerializeField] private float _moveSpeed = 3f;
367
- [SerializeField] private float _attackRange = 1.5f;
368
-
369
- [Header("References")]
370
- [SerializeField] private Transform _target;
371
- [SerializeField] private Animator _animator;
372
-
373
- [Header("Debug")]
374
- [SerializeField, ReadOnly] private float _distanceToTarget;
375
-
376
- // Read-only access via public property
377
- public float MoveSpeed => _moveSpeed;
378
- }
379
-
380
- // Good: RequireComponent
381
- [RequireComponent(typeof(Rigidbody))]
382
- [RequireComponent(typeof(Collider))]
383
- public class PhysicsObject : MonoBehaviour
384
- {
385
- private Rigidbody _rb;
386
-
387
- private void Awake()
388
- {
389
- _rb = GetComponent<Rigidbody>();
390
- }
391
- }
392
- ```
393
-
394
- ### 8. Performance Optimization
395
-
396
- ```csharp
397
- // Good: GetComponent Caching
398
- public class OptimizedBehaviour : MonoBehaviour
399
- {
400
- // Bad: GetComponent in Update
401
- void Update()
402
- {
403
- GetComponent<Rigidbody>().AddForce(Vector3.up);
404
- }
405
-
406
- // Good: Caching
407
- private Rigidbody _rb;
408
-
409
- void Awake()
410
- {
411
- _rb = GetComponent<Rigidbody>();
412
- }
413
-
414
- void Update()
415
- {
416
- _rb.AddForce(Vector3.up);
417
- }
418
- }
419
-
420
- // Good: String comparison optimization
421
- public class TagChecker : MonoBehaviour
422
- {
423
- // Bad: String comparison
424
- void OnTriggerEnter(Collider other)
425
- {
426
- if (other.tag == "Player") { }
427
- }
428
-
429
- // Good: Use CompareTag
430
- void OnTriggerEnter(Collider other)
431
- {
432
- if (other.CompareTag("Player")) { }
433
- }
434
- }
435
-
436
- // Good: Minimize allocations
437
- public class NoAllocExample : MonoBehaviour
438
- {
439
- // Pre-allocate
440
- private readonly Collider[] _hitBuffer = new Collider[10];
441
- private readonly RaycastHit[] _rayBuffer = new RaycastHit[5];
442
-
443
- void CheckOverlap(Vector3 position, float radius)
444
- {
445
- // Use NonAlloc version
446
- int count = Physics.OverlapSphereNonAlloc(position, radius, _hitBuffer);
447
-
448
- for (int i = 0; i < count; i++)
449
- {
450
- // Process _hitBuffer[i]
451
- }
452
- }
453
- }
454
- ```
455
-
456
- ## Recommended Folder Structure
457
-
458
- ```text
459
- Assets/
460
- ├── _Project/ # Project assets
461
- │ ├── Scripts/
462
- │ │ ├── Core/ # Core systems
463
- │ │ ├── Player/
464
- │ │ ├── Enemy/
465
- │ │ ├── UI/
466
- │ │ └── Utils/
467
- │ ├── Prefabs/
468
- │ ├── ScriptableObjects/
469
- │ │ ├── Data/
470
- │ │ └── Events/
471
- │ ├── Materials/
472
- │ ├── Textures/
473
- │ └── Audio/
474
- ├── Scenes/
475
- ├── Resources/ # Runtime load (use with caution)
476
- └── Plugins/
477
- ```
478
-
479
- ## Naming Conventions
480
-
481
- ```csharp
482
- // Class: PascalCase
483
- public class PlayerController { }
484
-
485
- // Interface: I prefix
486
- public interface IDamageable { }
487
-
488
- // Private field: _ prefix + camelCase
489
- private float _moveSpeed;
490
-
491
- // SerializeField: Keep _ prefix
492
- [SerializeField] private float _health;
493
-
494
- // Constants: UPPER_SNAKE_CASE or PascalCase
495
- private const float MAX_HEALTH = 100f;
496
- private const float MaxHealth = 100f;
497
-
498
- // Property: PascalCase
499
- public float Health => _health;
500
-
501
- // Method: PascalCase
502
- public void TakeDamage(float damage) { }
503
- ```
504
-
505
- ## Checklist
506
-
507
- - [ ] Minimize MonoBehaviour logic
508
- - [ ] Cache GetComponent results
509
- - [ ] Unsubscribe events (OnDisable)
510
- - [ ] Apply object pooling
511
- - [ ] Use SerializeField + private
512
- - [ ] Use CompareTag
513
- - [ ] Use NonAlloc APIs
514
- - [ ] Minimize Update (only when needed)
515
- - [ ] Separate data with ScriptableObject
1
+ # C# + Unity Quality Rules
2
+
3
+ ## Core Principles (inherited from core)
4
+
5
+ ```markdown
6
+ # Core Principles (inherited from core)
7
+ Single Responsibility (SRP)
8
+ No Duplication (DRY)
9
+ Reusability
10
+ Low Complexity
11
+ Function <= 30 lines
12
+ Nesting <= 3 levels
13
+ Cyclomatic complexity <= 10
14
+ ```
15
+
16
+ ## Unity Architecture Understanding
17
+
18
+ ```text
19
+ MonoBehaviour Lifecycle
20
+ Awake -> OnEnable -> Start -> Update -> ...
21
+
22
+ ScriptableObject (Data Assets)
23
+ - Settings, Events, Shared Data
24
+
25
+ Pure C# Classes (Non-MonoBehaviour)
26
+ - Game Logic, Utilities
27
+ ```
28
+
29
+ ## C#/Unity Specific Rules
30
+
31
+ ### 1. Minimize MonoBehaviour
32
+
33
+ ```csharp
34
+ // Bad: All logic in MonoBehaviour
35
+ public class PlayerController : MonoBehaviour
36
+ {
37
+ public float health;
38
+ public float speed;
39
+ public int gold;
40
+
41
+ void Update()
42
+ {
43
+ // Movement, combat, inventory, UI update all here...
44
+ // Hundreds of lines of code
45
+ }
46
+ }
47
+
48
+ // Good: Separation of concerns
49
+ public class PlayerController : MonoBehaviour
50
+ {
51
+ [SerializeField] private PlayerData _data;
52
+
53
+ private PlayerMovement _movement;
54
+ private PlayerCombat _combat;
55
+
56
+ private void Awake()
57
+ {
58
+ _movement = new PlayerMovement(_data, transform);
59
+ _combat = new PlayerCombat(_data);
60
+ }
61
+
62
+ private void Update()
63
+ {
64
+ _movement.Update(Time.deltaTime);
65
+ }
66
+ }
67
+
68
+ // Pure C# class
69
+ public class PlayerMovement
70
+ {
71
+ private readonly PlayerData _data;
72
+ private readonly Transform _transform;
73
+
74
+ public PlayerMovement(PlayerData data, Transform transform)
75
+ {
76
+ _data = data;
77
+ _transform = transform;
78
+ }
79
+
80
+ public void Update(float deltaTime)
81
+ {
82
+ // Movement logic only
83
+ }
84
+ }
85
+ ```
86
+
87
+ ### 2. Using ScriptableObject
88
+
89
+ ```csharp
90
+ // Good: Data Asset
91
+ [CreateAssetMenu(fileName = "PlayerData", menuName = "Game/PlayerData")]
92
+ public class PlayerData : ScriptableObject
93
+ {
94
+ [Header("Stats")]
95
+ public float maxHealth = 100f;
96
+ public float moveSpeed = 5f;
97
+
98
+ [Header("Combat")]
99
+ public float attackDamage = 10f;
100
+ public float attackRange = 2f;
101
+ }
102
+
103
+ // Good: Event Channel
104
+ [CreateAssetMenu(fileName = "GameEvent", menuName = "Events/GameEvent")]
105
+ public class GameEvent : ScriptableObject
106
+ {
107
+ private readonly List<IGameEventListener> _listeners = new();
108
+
109
+ public void Raise()
110
+ {
111
+ for (int i = _listeners.Count - 1; i >= 0; i--)
112
+ {
113
+ _listeners[i].OnEventRaised();
114
+ }
115
+ }
116
+
117
+ public void RegisterListener(IGameEventListener listener) => _listeners.Add(listener);
118
+ public void UnregisterListener(IGameEventListener listener) => _listeners.Remove(listener);
119
+ }
120
+
121
+ public interface IGameEventListener
122
+ {
123
+ void OnEventRaised();
124
+ }
125
+ ```
126
+
127
+ ### 3. Object Pooling
128
+
129
+ ```csharp
130
+ // Good: Generic Object Pool
131
+ public class ObjectPool<T> where T : Component
132
+ {
133
+ private readonly T _prefab;
134
+ private readonly Transform _parent;
135
+ private readonly Queue<T> _pool = new();
136
+
137
+ public ObjectPool(T prefab, Transform parent, int initialSize = 10)
138
+ {
139
+ _prefab = prefab;
140
+ _parent = parent;
141
+
142
+ for (int i = 0; i < initialSize; i++)
143
+ {
144
+ CreateInstance();
145
+ }
146
+ }
147
+
148
+ public T Get()
149
+ {
150
+ T instance = _pool.Count > 0 ? _pool.Dequeue() : CreateInstance();
151
+ instance.gameObject.SetActive(true);
152
+ return instance;
153
+ }
154
+
155
+ public void Return(T instance)
156
+ {
157
+ instance.gameObject.SetActive(false);
158
+ _pool.Enqueue(instance);
159
+ }
160
+
161
+ private T CreateInstance()
162
+ {
163
+ T instance = Object.Instantiate(_prefab, _parent);
164
+ instance.gameObject.SetActive(false);
165
+ return instance;
166
+ }
167
+ }
168
+
169
+ // Usage example
170
+ public class BulletManager : MonoBehaviour
171
+ {
172
+ [SerializeField] private Bullet _bulletPrefab;
173
+
174
+ private ObjectPool<Bullet> _bulletPool;
175
+
176
+ private void Awake()
177
+ {
178
+ _bulletPool = new ObjectPool<Bullet>(_bulletPrefab, transform, 50);
179
+ }
180
+
181
+ public Bullet SpawnBullet(Vector3 position, Vector3 direction)
182
+ {
183
+ Bullet bullet = _bulletPool.Get();
184
+ bullet.Initialize(position, direction, () => _bulletPool.Return(bullet));
185
+ return bullet;
186
+ }
187
+ }
188
+ ```
189
+
190
+ ### 4. Singleton Pattern (Use with Caution)
191
+
192
+ ```csharp
193
+ // Good: Safe Singleton
194
+ public abstract class Singleton<T> : MonoBehaviour where T : MonoBehaviour
195
+ {
196
+ private static T _instance;
197
+ private static readonly object _lock = new();
198
+ private static bool _applicationIsQuitting;
199
+
200
+ public static T Instance
201
+ {
202
+ get
203
+ {
204
+ if (_applicationIsQuitting)
205
+ {
206
+ Debug.LogWarning($"[Singleton] Instance of {typeof(T)} already destroyed.");
207
+ return null;
208
+ }
209
+
210
+ lock (_lock)
211
+ {
212
+ if (_instance == null)
213
+ {
214
+ _instance = FindObjectOfType<T>();
215
+
216
+ if (_instance == null)
217
+ {
218
+ var singleton = new GameObject($"[Singleton] {typeof(T)}");
219
+ _instance = singleton.AddComponent<T>();
220
+ DontDestroyOnLoad(singleton);
221
+ }
222
+ }
223
+ return _instance;
224
+ }
225
+ }
226
+ }
227
+
228
+ protected virtual void OnApplicationQuit()
229
+ {
230
+ _applicationIsQuitting = true;
231
+ }
232
+ }
233
+
234
+ // Usage
235
+ public class GameManager : Singleton<GameManager>
236
+ {
237
+ public GameState CurrentState { get; private set; }
238
+
239
+ public void ChangeState(GameState newState)
240
+ {
241
+ CurrentState = newState;
242
+ }
243
+ }
244
+ ```
245
+
246
+ ### 5. Coroutine vs async/await
247
+
248
+ ```csharp
249
+ // Good: Coroutine (integrated with Unity lifecycle)
250
+ public class EnemySpawner : MonoBehaviour
251
+ {
252
+ [SerializeField] private float _spawnInterval = 2f;
253
+
254
+ private Coroutine _spawnCoroutine;
255
+
256
+ public void StartSpawning()
257
+ {
258
+ _spawnCoroutine = StartCoroutine(SpawnLoop());
259
+ }
260
+
261
+ public void StopSpawning()
262
+ {
263
+ if (_spawnCoroutine != null)
264
+ {
265
+ StopCoroutine(_spawnCoroutine);
266
+ }
267
+ }
268
+
269
+ private IEnumerator SpawnLoop()
270
+ {
271
+ while (true)
272
+ {
273
+ SpawnEnemy();
274
+ yield return new WaitForSeconds(_spawnInterval);
275
+ }
276
+ }
277
+ }
278
+
279
+ // Good: async/await (I/O operations)
280
+ public class SaveManager : MonoBehaviour
281
+ {
282
+ public async Task SaveGameAsync(GameSaveData data)
283
+ {
284
+ string json = JsonUtility.ToJson(data);
285
+ string path = Path.Combine(Application.persistentDataPath, "save.json");
286
+
287
+ await File.WriteAllTextAsync(path, json);
288
+ Debug.Log("Game saved!");
289
+ }
290
+
291
+ public async Task<GameSaveData> LoadGameAsync()
292
+ {
293
+ string path = Path.Combine(Application.persistentDataPath, "save.json");
294
+
295
+ if (!File.Exists(path))
296
+ return null;
297
+
298
+ string json = await File.ReadAllTextAsync(path);
299
+ return JsonUtility.FromJson<GameSaveData>(json);
300
+ }
301
+ }
302
+ ```
303
+
304
+ ### 6. Event System
305
+
306
+ ```csharp
307
+ // Good: C# Events
308
+ public class Health : MonoBehaviour
309
+ {
310
+ public event Action<float> OnHealthChanged;
311
+ public event Action OnDeath;
312
+
313
+ [SerializeField] private float _maxHealth = 100f;
314
+ private float _currentHealth;
315
+
316
+ public float CurrentHealth => _currentHealth;
317
+ public float MaxHealth => _maxHealth;
318
+
319
+ private void Awake()
320
+ {
321
+ _currentHealth = _maxHealth;
322
+ }
323
+
324
+ public void TakeDamage(float damage)
325
+ {
326
+ _currentHealth = Mathf.Max(0, _currentHealth - damage);
327
+ OnHealthChanged?.Invoke(_currentHealth / _maxHealth);
328
+
329
+ if (_currentHealth <= 0)
330
+ {
331
+ OnDeath?.Invoke();
332
+ }
333
+ }
334
+ }
335
+
336
+ // Subscription
337
+ public class HealthUI : MonoBehaviour
338
+ {
339
+ [SerializeField] private Health _health;
340
+ [SerializeField] private Slider _healthBar;
341
+
342
+ private void OnEnable()
343
+ {
344
+ _health.OnHealthChanged += UpdateHealthBar;
345
+ }
346
+
347
+ private void OnDisable()
348
+ {
349
+ _health.OnHealthChanged -= UpdateHealthBar;
350
+ }
351
+
352
+ private void UpdateHealthBar(float normalizedHealth)
353
+ {
354
+ _healthBar.value = normalizedHealth;
355
+ }
356
+ }
357
+ ```
358
+
359
+ ### 7. Inspector Optimization
360
+
361
+ ```csharp
362
+ // Good: SerializeField + private
363
+ public class Enemy : MonoBehaviour
364
+ {
365
+ [Header("Settings")]
366
+ [SerializeField] private float _moveSpeed = 3f;
367
+ [SerializeField] private float _attackRange = 1.5f;
368
+
369
+ [Header("References")]
370
+ [SerializeField] private Transform _target;
371
+ [SerializeField] private Animator _animator;
372
+
373
+ [Header("Debug")]
374
+ [SerializeField, ReadOnly] private float _distanceToTarget;
375
+
376
+ // Read-only access via public property
377
+ public float MoveSpeed => _moveSpeed;
378
+ }
379
+
380
+ // Good: RequireComponent
381
+ [RequireComponent(typeof(Rigidbody))]
382
+ [RequireComponent(typeof(Collider))]
383
+ public class PhysicsObject : MonoBehaviour
384
+ {
385
+ private Rigidbody _rb;
386
+
387
+ private void Awake()
388
+ {
389
+ _rb = GetComponent<Rigidbody>();
390
+ }
391
+ }
392
+ ```
393
+
394
+ ### 8. Performance Optimization
395
+
396
+ ```csharp
397
+ // Good: GetComponent Caching
398
+ public class OptimizedBehaviour : MonoBehaviour
399
+ {
400
+ // Bad: GetComponent in Update
401
+ void Update()
402
+ {
403
+ GetComponent<Rigidbody>().AddForce(Vector3.up);
404
+ }
405
+
406
+ // Good: Caching
407
+ private Rigidbody _rb;
408
+
409
+ void Awake()
410
+ {
411
+ _rb = GetComponent<Rigidbody>();
412
+ }
413
+
414
+ void Update()
415
+ {
416
+ _rb.AddForce(Vector3.up);
417
+ }
418
+ }
419
+
420
+ // Good: String comparison optimization
421
+ public class TagChecker : MonoBehaviour
422
+ {
423
+ // Bad: String comparison
424
+ void OnTriggerEnter(Collider other)
425
+ {
426
+ if (other.tag == "Player") { }
427
+ }
428
+
429
+ // Good: Use CompareTag
430
+ void OnTriggerEnter(Collider other)
431
+ {
432
+ if (other.CompareTag("Player")) { }
433
+ }
434
+ }
435
+
436
+ // Good: Minimize allocations
437
+ public class NoAllocExample : MonoBehaviour
438
+ {
439
+ // Pre-allocate
440
+ private readonly Collider[] _hitBuffer = new Collider[10];
441
+ private readonly RaycastHit[] _rayBuffer = new RaycastHit[5];
442
+
443
+ void CheckOverlap(Vector3 position, float radius)
444
+ {
445
+ // Use NonAlloc version
446
+ int count = Physics.OverlapSphereNonAlloc(position, radius, _hitBuffer);
447
+
448
+ for (int i = 0; i < count; i++)
449
+ {
450
+ // Process _hitBuffer[i]
451
+ }
452
+ }
453
+ }
454
+ ```
455
+
456
+ ## Recommended Folder Structure
457
+
458
+ ```text
459
+ Assets/
460
+ ├── _Project/ # Project assets
461
+ │ ├── Scripts/
462
+ │ │ ├── Core/ # Core systems
463
+ │ │ ├── Player/
464
+ │ │ ├── Enemy/
465
+ │ │ ├── UI/
466
+ │ │ └── Utils/
467
+ │ ├── Prefabs/
468
+ │ ├── ScriptableObjects/
469
+ │ │ ├── Data/
470
+ │ │ └── Events/
471
+ │ ├── Materials/
472
+ │ ├── Textures/
473
+ │ └── Audio/
474
+ ├── Scenes/
475
+ ├── Resources/ # Runtime load (use with caution)
476
+ └── Plugins/
477
+ ```
478
+
479
+ ## Naming Conventions
480
+
481
+ ```csharp
482
+ // Class: PascalCase
483
+ public class PlayerController { }
484
+
485
+ // Interface: I prefix
486
+ public interface IDamageable { }
487
+
488
+ // Private field: _ prefix + camelCase
489
+ private float _moveSpeed;
490
+
491
+ // SerializeField: Keep _ prefix
492
+ [SerializeField] private float _health;
493
+
494
+ // Constants: UPPER_SNAKE_CASE or PascalCase
495
+ private const float MAX_HEALTH = 100f;
496
+ private const float MaxHealth = 100f;
497
+
498
+ // Property: PascalCase
499
+ public float Health => _health;
500
+
501
+ // Method: PascalCase
502
+ public void TakeDamage(float damage) { }
503
+ ```
504
+
505
+ ## Checklist
506
+
507
+ - [ ] Minimize MonoBehaviour logic
508
+ - [ ] Cache GetComponent results
509
+ - [ ] Unsubscribe events (OnDisable)
510
+ - [ ] Apply object pooling
511
+ - [ ] Use SerializeField + private
512
+ - [ ] Use CompareTag
513
+ - [ ] Use NonAlloc APIs
514
+ - [ ] Minimize Update (only when needed)
515
+ - [ ] Separate data with ScriptableObject