@su-record/vibe 2.8.52 → 2.8.53

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (417) hide show
  1. package/.env.example +37 -37
  2. package/CLAUDE.md +169 -169
  3. package/LICENSE +21 -21
  4. package/agents/architect-low.md +41 -41
  5. package/agents/architect-medium.md +59 -59
  6. package/agents/architect.md +80 -80
  7. package/agents/build-error-resolver.md +115 -115
  8. package/agents/compounder.md +261 -261
  9. package/agents/diagrammer.md +178 -178
  10. package/agents/docs/api-documenter.md +99 -99
  11. package/agents/docs/changelog-writer.md +93 -93
  12. package/agents/e2e-tester.md +294 -294
  13. package/agents/event/event-comms.md +78 -78
  14. package/agents/event/event-content.md +68 -68
  15. package/agents/event/event-image.md +95 -95
  16. package/agents/event/event-ops.md +84 -84
  17. package/agents/event/event-scheduler.md +69 -69
  18. package/agents/event/event-speaker.md +86 -86
  19. package/agents/explorer-low.md +42 -42
  20. package/agents/explorer-medium.md +59 -59
  21. package/agents/explorer.md +48 -48
  22. package/agents/implementer-low.md +43 -43
  23. package/agents/implementer-medium.md +52 -52
  24. package/agents/implementer.md +54 -54
  25. package/agents/junior-mentor.md +141 -141
  26. package/agents/planning/requirements-analyst.md +84 -84
  27. package/agents/planning/ux-advisor.md +83 -83
  28. package/agents/qa/acceptance-tester.md +86 -86
  29. package/agents/qa/edge-case-finder.md +93 -93
  30. package/agents/qa/qa-coordinator.md +131 -131
  31. package/agents/refactor-cleaner.md +143 -143
  32. package/agents/research/best-practices-agent.md +199 -199
  33. package/agents/research/codebase-patterns-agent.md +157 -157
  34. package/agents/research/framework-docs-agent.md +188 -188
  35. package/agents/research/security-advisory-agent.md +213 -213
  36. package/agents/review/architecture-reviewer.md +107 -107
  37. package/agents/review/complexity-reviewer.md +116 -116
  38. package/agents/review/data-integrity-reviewer.md +88 -88
  39. package/agents/review/git-history-reviewer.md +103 -103
  40. package/agents/review/performance-reviewer.md +86 -86
  41. package/agents/review/python-reviewer.md +150 -150
  42. package/agents/review/rails-reviewer.md +139 -139
  43. package/agents/review/react-reviewer.md +144 -144
  44. package/agents/review/security-reviewer.md +80 -80
  45. package/agents/review/simplicity-reviewer.md +140 -140
  46. package/agents/review/test-coverage-reviewer.md +116 -116
  47. package/agents/review/typescript-reviewer.md +127 -127
  48. package/agents/searcher.md +54 -54
  49. package/agents/simplifier.md +120 -120
  50. package/agents/tester.md +49 -49
  51. package/agents/ui/ui-a11y-auditor.md +93 -93
  52. package/agents/ui/ui-antipattern-detector.md +102 -102
  53. package/agents/ui/ui-dataviz-advisor.md +69 -69
  54. package/agents/ui/ui-design-system-gen.md +57 -57
  55. package/agents/ui/ui-industry-analyzer.md +49 -49
  56. package/agents/ui/ui-layout-architect.md +65 -65
  57. package/agents/ui/ui-stack-implementer.md +68 -68
  58. package/agents/ui/ux-compliance-reviewer.md +81 -81
  59. package/agents/ui-previewer.md +258 -258
  60. package/commands/vibe.analyze.md +379 -379
  61. package/commands/vibe.docs.md +32 -32
  62. package/commands/vibe.event.md +163 -163
  63. package/commands/vibe.figma.md +69 -69
  64. package/commands/vibe.review.md +686 -686
  65. package/commands/vibe.run.md +2276 -2276
  66. package/commands/vibe.spec.md +1195 -1195
  67. package/commands/vibe.spec.review.md +609 -609
  68. package/commands/vibe.trace.md +259 -259
  69. package/commands/vibe.utils.md +413 -413
  70. package/commands/vibe.verify.md +510 -510
  71. package/dist/cli/collaborator.js +52 -52
  72. package/dist/cli/commands/config.js +9 -9
  73. package/dist/cli/commands/evolution.js +12 -12
  74. package/dist/cli/commands/figma.js +20 -20
  75. package/dist/cli/commands/info.js +53 -53
  76. package/dist/cli/commands/init.js +5 -5
  77. package/dist/cli/commands/remove.js +14 -14
  78. package/dist/cli/commands/sentinel.js +27 -27
  79. package/dist/cli/commands/skills.js +5 -5
  80. package/dist/cli/commands/slack.js +10 -10
  81. package/dist/cli/commands/stats.js +6 -6
  82. package/dist/cli/commands/telegram.js +12 -12
  83. package/dist/cli/detect.js +32 -32
  84. package/dist/cli/index.js +51 -51
  85. package/dist/cli/llm/claude-commands.js +16 -16
  86. package/dist/cli/llm/config.js +18 -18
  87. package/dist/cli/llm/gemini-commands.js +16 -16
  88. package/dist/cli/llm/gpt-commands.js +19 -19
  89. package/dist/cli/llm/help.js +21 -21
  90. package/dist/cli/postinstall/cursor-agents.js +32 -32
  91. package/dist/cli/postinstall/cursor-rules.js +83 -83
  92. package/dist/cli/postinstall/cursor-skills.js +743 -743
  93. package/dist/cli/setup/Provisioner.js +42 -42
  94. package/dist/infra/lib/DeepInit.js +24 -24
  95. package/dist/infra/lib/IterationTracker.js +11 -11
  96. package/dist/infra/lib/PythonParser.js +108 -108
  97. package/dist/infra/lib/ReviewRace.js +96 -96
  98. package/dist/infra/lib/SkillFrontmatter.js +28 -28
  99. package/dist/infra/lib/SkillQualityGate.js +9 -9
  100. package/dist/infra/lib/SkillRepository.js +159 -159
  101. package/dist/infra/lib/TokenBudgetTracker.d.ts +13 -0
  102. package/dist/infra/lib/TokenBudgetTracker.d.ts.map +1 -1
  103. package/dist/infra/lib/TokenBudgetTracker.js +44 -3
  104. package/dist/infra/lib/TokenBudgetTracker.js.map +1 -1
  105. package/dist/infra/lib/UltraQA.js +99 -99
  106. package/dist/infra/lib/autonomy/AuditStore.js +41 -41
  107. package/dist/infra/lib/autonomy/ConfirmationStore.js +30 -30
  108. package/dist/infra/lib/autonomy/EventOutbox.js +38 -38
  109. package/dist/infra/lib/autonomy/PolicyEngine.d.ts +3 -3
  110. package/dist/infra/lib/autonomy/PolicyEngine.js +18 -18
  111. package/dist/infra/lib/autonomy/SecuritySentinel.js +1 -1
  112. package/dist/infra/lib/autonomy/SuggestionStore.js +33 -33
  113. package/dist/infra/lib/embedding/VectorStore.js +22 -22
  114. package/dist/infra/lib/evolution/AgentAnalyzer.js +10 -10
  115. package/dist/infra/lib/evolution/DescriptionOptimizer.js +21 -21
  116. package/dist/infra/lib/evolution/GenerationRegistry.js +36 -36
  117. package/dist/infra/lib/evolution/InsightStore.js +90 -90
  118. package/dist/infra/lib/evolution/ParityTester.js +57 -57
  119. package/dist/infra/lib/evolution/RollbackManager.js +5 -5
  120. package/dist/infra/lib/evolution/SkillBenchmark.js +23 -23
  121. package/dist/infra/lib/evolution/SkillEvalRunner.js +50 -50
  122. package/dist/infra/lib/evolution/SkillGapDetector.js +10 -10
  123. package/dist/infra/lib/evolution/UsageTracker.js +28 -28
  124. package/dist/infra/lib/gemini/orchestration.js +5 -5
  125. package/dist/infra/lib/gpt/orchestration.js +4 -4
  126. package/dist/infra/lib/memory/KnowledgeGraph.js +4 -4
  127. package/dist/infra/lib/memory/MemorySearch.js +57 -57
  128. package/dist/infra/lib/memory/MemoryStorage.js +181 -181
  129. package/dist/infra/lib/memory/ObservationStore.js +28 -28
  130. package/dist/infra/lib/memory/ReflectionStore.js +30 -30
  131. package/dist/infra/lib/memory/SessionRAGRetriever.js +7 -7
  132. package/dist/infra/lib/memory/SessionRAGStore.js +225 -225
  133. package/dist/infra/lib/memory/SessionSummarizer.js +9 -9
  134. package/dist/infra/orchestrator/AgentManager.js +12 -12
  135. package/dist/infra/orchestrator/AgentRegistry.js +65 -65
  136. package/dist/infra/orchestrator/MultiLlmResearch.js +8 -8
  137. package/dist/infra/orchestrator/SwarmOrchestrator.test.js +16 -16
  138. package/dist/infra/orchestrator/parallelResearch.js +24 -24
  139. package/dist/tools/convention/analyzeComplexity.test.js +115 -115
  140. package/dist/tools/convention/validateCodeQuality.test.js +104 -104
  141. package/dist/tools/memory/createMemoryTimeline.js +10 -10
  142. package/dist/tools/memory/getMemoryGraph.js +12 -12
  143. package/dist/tools/memory/getSessionContext.js +9 -9
  144. package/dist/tools/memory/linkMemories.js +14 -14
  145. package/dist/tools/memory/listMemories.js +4 -4
  146. package/dist/tools/memory/recallMemory.js +4 -4
  147. package/dist/tools/memory/saveMemory.js +4 -4
  148. package/dist/tools/memory/searchMemoriesAdvanced.js +23 -23
  149. package/dist/tools/semantic/analyzeDependencyGraph.js +12 -12
  150. package/dist/tools/semantic/astGrep.test.js +6 -6
  151. package/dist/tools/spec/prdParser.test.js +171 -171
  152. package/dist/tools/spec/specGenerator.js +169 -169
  153. package/dist/tools/spec/traceabilityMatrix.js +64 -64
  154. package/dist/tools/spec/traceabilityMatrix.test.js +28 -28
  155. package/hooks/gemini-hooks.json +73 -73
  156. package/hooks/hooks.json +174 -174
  157. package/hooks/scripts/__tests__/keyword-detector.test.js +199 -199
  158. package/hooks/scripts/__tests__/pre-tool-guard.test.js +286 -286
  159. package/hooks/scripts/__tests__/sentinel-guard.test.js +210 -210
  160. package/hooks/scripts/auto-commit.js +97 -97
  161. package/hooks/scripts/auto-format.js +64 -64
  162. package/hooks/scripts/auto-test.js +81 -81
  163. package/hooks/scripts/code-check.js +268 -268
  164. package/hooks/scripts/codex-detect.js +46 -46
  165. package/hooks/scripts/codex-review-gate.js +80 -80
  166. package/hooks/scripts/command-log.js +32 -32
  167. package/hooks/scripts/context-save.js +353 -353
  168. package/hooks/scripts/evolution-engine.js +91 -91
  169. package/hooks/scripts/figma-extract.js +635 -477
  170. package/hooks/scripts/hud-status.js +321 -321
  171. package/hooks/scripts/keyword-detector.js +214 -214
  172. package/hooks/scripts/llm-orchestrate.js +572 -572
  173. package/hooks/scripts/post-edit.js +32 -32
  174. package/hooks/scripts/pr-test-gate.js +52 -52
  175. package/hooks/scripts/pre-tool-guard.js +214 -159
  176. package/hooks/scripts/prompt-dispatcher.js +185 -185
  177. package/hooks/scripts/sentinel-guard.js +131 -131
  178. package/hooks/scripts/session-start.js +177 -177
  179. package/hooks/scripts/skill-injector.js +83 -83
  180. package/hooks/scripts/stop-notify.js +209 -209
  181. package/hooks/scripts/utils.js +243 -243
  182. package/languages/csharp-unity.md +515 -515
  183. package/languages/gdscript-godot.md +470 -470
  184. package/languages/ruby-rails.md +489 -489
  185. package/languages/typescript-angular.md +433 -433
  186. package/languages/typescript-astro.md +416 -416
  187. package/languages/typescript-electron.md +406 -406
  188. package/languages/typescript-nestjs.md +524 -524
  189. package/languages/typescript-svelte.md +407 -407
  190. package/languages/typescript-tauri.md +365 -365
  191. package/package.json +101 -101
  192. package/skills/agents-md/SKILL.md +121 -121
  193. package/skills/agents-md/rubrics/what-to-keep.md +49 -49
  194. package/skills/agents-md/templates/agents-md.md +36 -36
  195. package/skills/arch-guard/SKILL.md +181 -181
  196. package/skills/arch-guard/agents/detector.md +48 -48
  197. package/skills/arch-guard/agents/reporter.md +48 -48
  198. package/skills/arch-guard/agents/rule-generator.md +49 -49
  199. package/skills/arch-guard/agents/violation-checker.md +51 -51
  200. package/skills/arch-guard/frameworks/clean-architecture.md +108 -108
  201. package/skills/arch-guard/frameworks/solid.md +102 -102
  202. package/skills/arch-guard/scripts/check-boundaries.js +90 -90
  203. package/skills/arch-guard/templates/arch-rules.json +47 -47
  204. package/skills/arch-guard/templates/violation-report.md +53 -53
  205. package/skills/brand-assets/SKILL.md +147 -147
  206. package/skills/brand-assets/rubrics/asset-checklist.md +98 -98
  207. package/skills/brand-assets/templates/brand-guide.md +161 -161
  208. package/skills/capability-loop/SKILL.md +168 -168
  209. package/skills/capability-loop/agents/capability-designer.md +61 -61
  210. package/skills/capability-loop/agents/failure-analyst.md +55 -55
  211. package/skills/capability-loop/agents/implementer.md +50 -50
  212. package/skills/capability-loop/agents/tester.md +53 -53
  213. package/skills/capability-loop/templates/capability-spec.md +118 -118
  214. package/skills/capability-loop/templates/failure-analysis.md +118 -118
  215. package/skills/characterization-test/SKILL.md +207 -207
  216. package/skills/characterization-test/agents/behavior-capturer.md +50 -50
  217. package/skills/characterization-test/agents/coverage-checker.md +54 -54
  218. package/skills/characterization-test/agents/reporter.md +50 -50
  219. package/skills/characterization-test/agents/test-writer.md +49 -49
  220. package/skills/characterization-test/rubrics/coverage-criteria.md +53 -53
  221. package/skills/characterization-test/templates/test-template.ts +101 -101
  222. package/skills/chub-usage/SKILL.md +139 -139
  223. package/skills/claude-md-guide/SKILL.md +351 -351
  224. package/skills/claude-md-guide/rubrics/anti-patterns.md +88 -88
  225. package/skills/claude-md-guide/templates/claude-md.md +54 -54
  226. package/skills/commerce-patterns/SKILL.md +64 -64
  227. package/skills/commerce-patterns/rubrics/checkout-flow.md +48 -48
  228. package/skills/commerce-patterns/templates/product-schema.md +85 -85
  229. package/skills/commit-push-pr/SKILL.md +77 -77
  230. package/skills/commit-push-pr/agents/change-analyzer.md +55 -55
  231. package/skills/commit-push-pr/agents/message-writer.md +50 -50
  232. package/skills/commit-push-pr/agents/pr-writer.md +58 -58
  233. package/skills/commit-push-pr/agents/reviewer.md +52 -52
  234. package/skills/commit-push-pr/rubrics/commit-message.md +73 -73
  235. package/skills/commit-push-pr/templates/pr-body.md +63 -63
  236. package/skills/context7-usage/SKILL.md +106 -106
  237. package/skills/context7-usage/rubrics/when-to-use.md +50 -50
  238. package/skills/create-prd/SKILL.md +90 -90
  239. package/skills/create-prd/agents/edge-case-finder.md +48 -48
  240. package/skills/create-prd/agents/prioritizer.md +60 -60
  241. package/skills/create-prd/agents/requirements-writer.md +48 -48
  242. package/skills/create-prd/agents/researcher.md +55 -55
  243. package/skills/create-prd/agents/reviewer.md +54 -54
  244. package/skills/create-prd/frameworks/jobs-to-be-done.md +96 -96
  245. package/skills/create-prd/frameworks/rice-scoring.md +97 -97
  246. package/skills/create-prd/orchestrator.md +70 -70
  247. package/skills/create-prd/rubrics/completeness.md +58 -58
  248. package/skills/create-prd/templates/prd.md +139 -139
  249. package/skills/design-audit/SKILL.md +152 -152
  250. package/skills/design-audit/agents/a11y-auditor.md +43 -43
  251. package/skills/design-audit/agents/performance-auditor.md +46 -46
  252. package/skills/design-audit/agents/responsive-auditor.md +46 -46
  253. package/skills/design-audit/agents/scorer.md +47 -47
  254. package/skills/design-audit/agents/slop-detector.md +47 -47
  255. package/skills/design-audit/frameworks/core-web-vitals.md +107 -107
  256. package/skills/design-audit/frameworks/wcag-checklist.md +64 -64
  257. package/skills/design-audit/orchestrator.md +64 -64
  258. package/skills/design-audit/rubrics/ai-slop-patterns.md +83 -83
  259. package/skills/design-audit/rubrics/scoring.md +63 -63
  260. package/skills/design-audit/templates/report.md +88 -88
  261. package/skills/design-critique/SKILL.md +139 -139
  262. package/skills/design-critique/rubrics/ux-heuristics.md +143 -143
  263. package/skills/design-critique/templates/critique-report.md +86 -86
  264. package/skills/design-distill/SKILL.md +130 -130
  265. package/skills/design-distill/templates/design-system.md +132 -132
  266. package/skills/design-normalize/SKILL.md +133 -133
  267. package/skills/design-normalize/rubrics/token-naming.md +117 -117
  268. package/skills/design-normalize/templates/token-audit.md +89 -89
  269. package/skills/design-polish/SKILL.md +131 -131
  270. package/skills/design-polish/rubrics/polish-checklist.md +68 -68
  271. package/skills/design-polish/templates/polish-report.md +64 -64
  272. package/skills/design-teach/SKILL.md +182 -182
  273. package/skills/design-teach/rubrics/brand-personality.md +73 -73
  274. package/skills/design-teach/templates/design-context.json +36 -36
  275. package/skills/e2e-commerce/SKILL.md +62 -62
  276. package/skills/e2e-commerce/templates/test-scenarios.md +170 -170
  277. package/skills/event-comms/SKILL.md +162 -162
  278. package/skills/event-comms/templates/email-invite.md +99 -99
  279. package/skills/event-comms/templates/sns-post.md +133 -133
  280. package/skills/event-ops/SKILL.md +198 -198
  281. package/skills/event-ops/rubrics/contingency.md +85 -85
  282. package/skills/event-ops/templates/d-day-checklist.md +65 -65
  283. package/skills/event-planning/SKILL.md +132 -132
  284. package/skills/event-planning/rubrics/timeline.md +70 -70
  285. package/skills/event-planning/templates/event-plan.md +91 -91
  286. package/skills/exec-plan/SKILL.md +149 -149
  287. package/skills/exec-plan/agents/decomposer.md +47 -47
  288. package/skills/exec-plan/agents/dependency-mapper.md +44 -44
  289. package/skills/exec-plan/agents/estimator.md +43 -43
  290. package/skills/exec-plan/agents/validator.md +55 -55
  291. package/skills/exec-plan/orchestrator.md +70 -70
  292. package/skills/exec-plan/rubrics/complexity-scoring.md +75 -75
  293. package/skills/exec-plan/templates/plan.md +147 -147
  294. package/skills/git-worktree/SKILL.md +73 -73
  295. package/skills/git-worktree/rubrics/when-to-use.md +55 -55
  296. package/skills/handoff/SKILL.md +110 -110
  297. package/skills/handoff/agents/context-summarizer.md +51 -51
  298. package/skills/handoff/agents/document-writer.md +63 -63
  299. package/skills/handoff/agents/state-collector.md +53 -53
  300. package/skills/handoff/agents/verifier.md +48 -48
  301. package/skills/handoff/rubrics/completeness.md +62 -62
  302. package/skills/handoff/templates/handoff.md +107 -107
  303. package/skills/parallel-research/SKILL.md +89 -89
  304. package/skills/parallel-research/agents/best-practices.md +43 -43
  305. package/skills/parallel-research/agents/codebase-patterns.md +46 -46
  306. package/skills/parallel-research/agents/framework-docs.md +45 -45
  307. package/skills/parallel-research/agents/security-advisory.md +46 -46
  308. package/skills/parallel-research/agents/synthesizer.md +52 -52
  309. package/skills/parallel-research/experts/best-practices.md +50 -50
  310. package/skills/parallel-research/experts/codebase-patterns.md +70 -70
  311. package/skills/parallel-research/experts/framework-docs.md +65 -65
  312. package/skills/parallel-research/experts/security-advisory.md +69 -69
  313. package/skills/parallel-research/orchestrator.md +65 -65
  314. package/skills/parallel-research/templates/synthesis.md +101 -101
  315. package/skills/prioritization-frameworks/SKILL.md +87 -87
  316. package/skills/prioritization-frameworks/rubrics/frameworks.md +79 -79
  317. package/skills/prioritization-frameworks/templates/scoring-matrix.md +69 -69
  318. package/skills/priority-todos/SKILL.md +64 -64
  319. package/skills/priority-todos/rubrics/prioritization.md +70 -70
  320. package/skills/priority-todos/templates/todo-board.md +59 -59
  321. package/skills/seo-checklist/SKILL.md +58 -58
  322. package/skills/seo-checklist/frameworks/structured-data.md +153 -153
  323. package/skills/seo-checklist/rubrics/content-seo.md +42 -42
  324. package/skills/seo-checklist/rubrics/technical-seo.md +48 -48
  325. package/skills/techdebt/SKILL.md +124 -124
  326. package/skills/techdebt/agents/analyzer.md +50 -50
  327. package/skills/techdebt/agents/fixer.md +41 -41
  328. package/skills/techdebt/agents/reviewer.md +47 -47
  329. package/skills/techdebt/agents/scanner.md +44 -44
  330. package/skills/techdebt/orchestrator.md +70 -70
  331. package/skills/techdebt/rubrics/severity.md +51 -51
  332. package/skills/techdebt/scripts/scan.js +90 -90
  333. package/skills/techdebt/templates/report.md +86 -86
  334. package/skills/tool-fallback/SKILL.md +104 -104
  335. package/skills/tool-fallback/rubrics/fallback-chain.md +58 -58
  336. package/skills/typescript-advanced-types/SKILL.md +67 -67
  337. package/skills/typescript-advanced-types/rubrics/type-patterns.md +109 -109
  338. package/skills/ui-ux-pro-max/SKILL.md +236 -236
  339. package/skills/ui-ux-pro-max/reference/color-and-contrast.md +517 -517
  340. package/skills/ui-ux-pro-max/reference/interaction-design.md +544 -544
  341. package/skills/ui-ux-pro-max/reference/motion-design.md +591 -591
  342. package/skills/ui-ux-pro-max/reference/responsive-design.md +463 -463
  343. package/skills/ui-ux-pro-max/reference/spatial-design.md +390 -390
  344. package/skills/ui-ux-pro-max/reference/typography.md +455 -455
  345. package/skills/ui-ux-pro-max/reference/ux-writing.md +469 -469
  346. package/skills/ui-ux-pro-max/rubrics/interaction-states.md +83 -83
  347. package/skills/ui-ux-pro-max/rubrics/responsive-breakpoints.md +99 -99
  348. package/skills/user-personas/SKILL.md +75 -75
  349. package/skills/user-personas/rubrics/research-methods.md +56 -56
  350. package/skills/user-personas/templates/persona.md +89 -89
  351. package/skills/vercel-react-best-practices/SKILL.md +60 -60
  352. package/skills/vercel-react-best-practices/rubrics/performance.md +82 -82
  353. package/skills/vercel-react-best-practices/rubrics/server-components.md +86 -86
  354. package/skills/vibe.docs/SKILL.md +171 -171
  355. package/skills/vibe.docs/templates/architecture.md +80 -80
  356. package/skills/vibe.docs/templates/readme.md +84 -84
  357. package/skills/vibe.docs/templates/release-notes.md +74 -74
  358. package/skills/vibe.figma/SKILL.md +215 -982
  359. package/skills/vibe.figma/rubrics/extraction-checklist.md +51 -51
  360. package/skills/vibe.figma/templates/component-index.md +126 -126
  361. package/skills/vibe.figma/templates/figma-handoff.md +100 -100
  362. package/skills/vibe.figma/templates/remapped-tree.md +277 -277
  363. package/skills/vibe.figma.convert/SKILL.md +188 -511
  364. package/skills/vibe.figma.convert/rubrics/conversion-rules.md +129 -113
  365. package/skills/vibe.figma.convert/templates/component.md +140 -140
  366. package/skills/vibe.figma.extract/SKILL.md +179 -300
  367. package/skills/vibe.figma.extract/rubrics/image-rules.md +145 -137
  368. package/skills/video-production/SKILL.md +52 -52
  369. package/skills/video-production/rubrics/quality-checklist.md +58 -58
  370. package/skills/video-production/templates/production-plan.md +104 -104
  371. package/vibe/config.json +29 -29
  372. package/vibe/constitution.md +227 -227
  373. package/vibe/rules/principles/communication-guide.md +98 -98
  374. package/vibe/rules/principles/development-philosophy.md +52 -52
  375. package/vibe/rules/principles/quick-start.md +102 -102
  376. package/vibe/rules/quality/bdd-contract-testing.md +393 -393
  377. package/vibe/rules/quality/checklist.md +276 -276
  378. package/vibe/rules/quality/performance.md +236 -236
  379. package/vibe/rules/quality/testing-strategy.md +440 -440
  380. package/vibe/rules/standards/anti-patterns.md +541 -541
  381. package/vibe/rules/standards/code-structure.md +291 -291
  382. package/vibe/rules/standards/complexity-metrics.md +313 -313
  383. package/vibe/rules/standards/git-workflow.md +237 -237
  384. package/vibe/rules/standards/naming-conventions.md +198 -198
  385. package/vibe/rules/standards/security.md +305 -305
  386. package/vibe/rules/writing/document-style.md +74 -74
  387. package/vibe/setup.sh +31 -31
  388. package/vibe/templates/constitution-template.md +252 -252
  389. package/vibe/templates/contract-backend-template.md +526 -526
  390. package/vibe/templates/contract-frontend-template.md +599 -599
  391. package/vibe/templates/feature-template.md +96 -96
  392. package/vibe/templates/spec-template.md +221 -221
  393. package/vibe/ui-ux-data/charts.csv +26 -26
  394. package/vibe/ui-ux-data/colors.csv +97 -97
  395. package/vibe/ui-ux-data/icons.csv +101 -101
  396. package/vibe/ui-ux-data/landing.csv +31 -31
  397. package/vibe/ui-ux-data/products.csv +96 -96
  398. package/vibe/ui-ux-data/react-performance.csv +45 -45
  399. package/vibe/ui-ux-data/stacks/astro.csv +54 -54
  400. package/vibe/ui-ux-data/stacks/flutter.csv +53 -53
  401. package/vibe/ui-ux-data/stacks/html-tailwind.csv +56 -56
  402. package/vibe/ui-ux-data/stacks/jetpack-compose.csv +53 -53
  403. package/vibe/ui-ux-data/stacks/nextjs.csv +53 -53
  404. package/vibe/ui-ux-data/stacks/nuxt-ui.csv +51 -51
  405. package/vibe/ui-ux-data/stacks/nuxtjs.csv +59 -59
  406. package/vibe/ui-ux-data/stacks/react-native.csv +52 -52
  407. package/vibe/ui-ux-data/stacks/react.csv +54 -54
  408. package/vibe/ui-ux-data/stacks/shadcn.csv +61 -61
  409. package/vibe/ui-ux-data/stacks/svelte.csv +54 -54
  410. package/vibe/ui-ux-data/stacks/swiftui.csv +51 -51
  411. package/vibe/ui-ux-data/stacks/vue.csv +50 -50
  412. package/vibe/ui-ux-data/styles.csv +68 -68
  413. package/vibe/ui-ux-data/typography.csv +57 -57
  414. package/vibe/ui-ux-data/ui-reasoning.csv +101 -101
  415. package/vibe/ui-ux-data/ux-guidelines.csv +99 -99
  416. package/vibe/ui-ux-data/version.json +31 -31
  417. package/vibe/ui-ux-data/web-interface.csv +31 -31
@@ -1,470 +1,470 @@
1
- # 🎮 GDScript + Godot 4 Quality Rules
2
-
3
- ## Core Principles (inherited from core)
4
-
5
- ```markdown
6
- ✅ Single Responsibility (SRP)
7
- ✅ Don't Repeat Yourself (DRY)
8
- ✅ Reusability
9
- ✅ Low Complexity
10
- ✅ Functions ≤ 30 lines
11
- ✅ Nesting ≤ 3 levels
12
- ✅ Cyclomatic complexity ≤ 10
13
- ```
14
-
15
- ## Godot Architecture
16
-
17
- ```
18
- ┌─────────────────────────────────────────────┐
19
- │ Node (Scene Tree Building Block) │
20
- │ - Composition over inheritance │
21
- │ - Signals for communication │
22
- ├─────────────────────────────────────────────┤
23
- │ Scene (Reusable Node Tree) │
24
- │ - Prefab equivalent │
25
- │ - Instantiate at runtime │
26
- ├─────────────────────────────────────────────┤
27
- │ Autoload (Singleton) │
28
- │ - Global state, managers │
29
- │ - Use sparingly │
30
- └─────────────────────────────────────────────┘
31
- ```
32
-
33
- ## GDScript 2.0 Patterns (Godot 4)
34
-
35
- ### 1. Type Annotations (Always Use)
36
-
37
- ```gdscript
38
- # ✅ Typed GDScript
39
- extends CharacterBody2D
40
- class_name Player
41
-
42
- @export var speed: float = 200.0
43
- @export var jump_force: float = 400.0
44
-
45
- var health: int = 100
46
- var is_dead: bool = false
47
- var inventory: Array[Item] = []
48
- var stats: Dictionary = {}
49
-
50
- func take_damage(amount: int) -> void:
51
- health -= amount
52
- if health <= 0:
53
- die()
54
-
55
- func get_damage_multiplier() -> float:
56
- return 1.0 + (stats.get("strength", 0) * 0.1)
57
-
58
- # ❌ Untyped (avoid)
59
- var speed = 200
60
- func take_damage(amount):
61
- pass
62
- ```
63
-
64
- ### 2. Signal Pattern
65
-
66
- ```gdscript
67
- # ✅ Signal definitions
68
- extends Node
69
- class_name Player
70
-
71
- signal health_changed(new_health: int, max_health: int)
72
- signal died
73
- signal item_collected(item: Item)
74
- signal level_up(new_level: int)
75
-
76
- @export var max_health: int = 100
77
- var _health: int = max_health
78
-
79
- var health: int:
80
- get:
81
- return _health
82
- set(value):
83
- var old_health := _health
84
- _health = clampi(value, 0, max_health)
85
- if _health != old_health:
86
- health_changed.emit(_health, max_health)
87
- if _health <= 0 and old_health > 0:
88
- died.emit()
89
-
90
- func _ready() -> void:
91
- # Connect signals
92
- health_changed.connect(_on_health_changed)
93
- died.connect(_on_died)
94
-
95
- func _on_health_changed(new_health: int, _max: int) -> void:
96
- print("Health: %d" % new_health)
97
-
98
- func _on_died() -> void:
99
- queue_free()
100
- ```
101
-
102
- ### 3. State Machine Pattern
103
-
104
- ```gdscript
105
- # state_machine.gd
106
- extends Node
107
- class_name StateMachine
108
-
109
- signal state_changed(from_state: String, to_state: String)
110
-
111
- @export var initial_state: State
112
- var current_state: State
113
- var states: Dictionary = {}
114
-
115
- func _ready() -> void:
116
- for child in get_children():
117
- if child is State:
118
- states[child.name.to_lower()] = child
119
- child.state_machine = self
120
-
121
- if initial_state:
122
- current_state = initial_state
123
- current_state.enter()
124
-
125
- func _process(delta: float) -> void:
126
- if current_state:
127
- current_state.update(delta)
128
-
129
- func _physics_process(delta: float) -> void:
130
- if current_state:
131
- current_state.physics_update(delta)
132
-
133
- func change_state(new_state_name: String) -> void:
134
- var new_state: State = states.get(new_state_name.to_lower())
135
- if not new_state:
136
- push_error("State not found: " + new_state_name)
137
- return
138
-
139
- if current_state:
140
- current_state.exit()
141
-
142
- var old_state_name := current_state.name if current_state else ""
143
- current_state = new_state
144
- current_state.enter()
145
- state_changed.emit(old_state_name, new_state_name)
146
-
147
- # state.gd
148
- extends Node
149
- class_name State
150
-
151
- var state_machine: StateMachine
152
-
153
- func enter() -> void:
154
- pass
155
-
156
- func exit() -> void:
157
- pass
158
-
159
- func update(_delta: float) -> void:
160
- pass
161
-
162
- func physics_update(_delta: float) -> void:
163
- pass
164
-
165
- # player_idle_state.gd
166
- extends State
167
-
168
- @onready var player: Player = owner
169
-
170
- func enter() -> void:
171
- player.animation_player.play("idle")
172
-
173
- func update(_delta: float) -> void:
174
- if Input.is_action_pressed("move_left") or Input.is_action_pressed("move_right"):
175
- state_machine.change_state("walk")
176
-
177
- if Input.is_action_just_pressed("jump"):
178
- state_machine.change_state("jump")
179
- ```
180
-
181
- ### 4. Object Pool Pattern
182
-
183
- ```gdscript
184
- # object_pool.gd
185
- extends Node
186
- class_name ObjectPool
187
-
188
- @export var scene: PackedScene
189
- @export var initial_size: int = 10
190
- @export var max_size: int = 50
191
-
192
- var _pool: Array[Node] = []
193
- var _active: Array[Node] = []
194
-
195
- func _ready() -> void:
196
- for i in initial_size:
197
- _create_instance()
198
-
199
- func get_object() -> Node:
200
- var obj: Node
201
-
202
- if _pool.is_empty():
203
- if _active.size() < max_size:
204
- obj = _create_instance()
205
- else:
206
- push_warning("Pool exhausted")
207
- return null
208
- else:
209
- obj = _pool.pop_back()
210
-
211
- _active.append(obj)
212
- obj.set_process(true)
213
- obj.set_physics_process(true)
214
- obj.show()
215
-
216
- return obj
217
-
218
- func return_object(obj: Node) -> void:
219
- if obj not in _active:
220
- return
221
-
222
- _active.erase(obj)
223
- _pool.append(obj)
224
- obj.set_process(false)
225
- obj.set_physics_process(false)
226
- obj.hide()
227
-
228
- if obj.has_method("reset"):
229
- obj.reset()
230
-
231
- func _create_instance() -> Node:
232
- var obj := scene.instantiate()
233
- add_child(obj)
234
- obj.set_process(false)
235
- obj.set_physics_process(false)
236
- obj.hide()
237
- _pool.append(obj)
238
- return obj
239
- ```
240
-
241
- ### 5. Resource Pattern (Data Containers)
242
-
243
- ```gdscript
244
- # item_data.gd
245
- extends Resource
246
- class_name ItemData
247
-
248
- @export var id: String
249
- @export var name: String
250
- @export var description: String
251
- @export var icon: Texture2D
252
- @export var max_stack: int = 99
253
- @export var value: int = 0
254
- @export_category("Combat")
255
- @export var damage: int = 0
256
- @export var defense: int = 0
257
-
258
- func get_tooltip() -> String:
259
- var text := "[b]%s[/b]\n%s" % [name, description]
260
- if damage > 0:
261
- text += "\n[color=red]Damage: %d[/color]" % damage
262
- if defense > 0:
263
- text += "\n[color=blue]Defense: %d[/color]" % defense
264
- return text
265
-
266
- # weapon_data.gd
267
- extends ItemData
268
- class_name WeaponData
269
-
270
- @export var attack_speed: float = 1.0
271
- @export var range: float = 50.0
272
- @export var projectile_scene: PackedScene
273
- ```
274
-
275
- ### 6. Component Pattern
276
-
277
- ```gdscript
278
- # health_component.gd
279
- extends Node
280
- class_name HealthComponent
281
-
282
- signal health_changed(current: int, maximum: int)
283
- signal died
284
- signal damage_taken(amount: int)
285
- signal healed(amount: int)
286
-
287
- @export var max_health: int = 100
288
- @export var invincibility_time: float = 0.5
289
-
290
- var current_health: int
291
- var _invincible: bool = false
292
-
293
- func _ready() -> void:
294
- current_health = max_health
295
-
296
- func take_damage(amount: int, ignore_invincibility: bool = false) -> void:
297
- if _invincible and not ignore_invincibility:
298
- return
299
-
300
- var actual_damage := mini(amount, current_health)
301
- current_health -= actual_damage
302
- damage_taken.emit(actual_damage)
303
- health_changed.emit(current_health, max_health)
304
-
305
- if current_health <= 0:
306
- died.emit()
307
- elif invincibility_time > 0:
308
- _start_invincibility()
309
-
310
- func heal(amount: int) -> void:
311
- var actual_heal := mini(amount, max_health - current_health)
312
- current_health += actual_heal
313
- healed.emit(actual_heal)
314
- health_changed.emit(current_health, max_health)
315
-
316
- func _start_invincibility() -> void:
317
- _invincible = true
318
- await get_tree().create_timer(invincibility_time).timeout
319
- _invincible = false
320
-
321
- # Usage
322
- # var health_comp := $HealthComponent as HealthComponent
323
- # health_comp.died.connect(_on_died)
324
- # health_comp.take_damage(10)
325
- ```
326
-
327
- ### 7. Autoload (Singleton) Pattern
328
-
329
- ```gdscript
330
- # game_manager.gd (Autoload)
331
- extends Node
332
-
333
- signal game_paused
334
- signal game_resumed
335
- signal score_changed(new_score: int)
336
-
337
- var score: int = 0:
338
- set(value):
339
- score = value
340
- score_changed.emit(score)
341
-
342
- var is_paused: bool = false
343
-
344
- func pause_game() -> void:
345
- get_tree().paused = true
346
- is_paused = true
347
- game_paused.emit()
348
-
349
- func resume_game() -> void:
350
- get_tree().paused = false
351
- is_paused = false
352
- game_resumed.emit()
353
-
354
- func toggle_pause() -> void:
355
- if is_paused:
356
- resume_game()
357
- else:
358
- pause_game()
359
-
360
- func add_score(amount: int) -> void:
361
- score += amount
362
-
363
- func reset() -> void:
364
- score = 0
365
- is_paused = false
366
-
367
- # audio_manager.gd (Autoload)
368
- extends Node
369
-
370
- @onready var music_player: AudioStreamPlayer = $MusicPlayer
371
- @onready var sfx_players: Array[AudioStreamPlayer] = [$SFX1, $SFX2, $SFX3, $SFX4]
372
-
373
- var _sfx_index: int = 0
374
-
375
- func play_music(stream: AudioStream, volume_db: float = 0.0) -> void:
376
- music_player.stream = stream
377
- music_player.volume_db = volume_db
378
- music_player.play()
379
-
380
- func play_sfx(stream: AudioStream, volume_db: float = 0.0) -> void:
381
- var player := sfx_players[_sfx_index]
382
- player.stream = stream
383
- player.volume_db = volume_db
384
- player.play()
385
- _sfx_index = (_sfx_index + 1) % sfx_players.size()
386
- ```
387
-
388
- ### 8. Input Handling
389
-
390
- ```gdscript
391
- # player_controller.gd
392
- extends CharacterBody2D
393
- class_name PlayerController
394
-
395
- @export var speed: float = 200.0
396
- @export var acceleration: float = 1000.0
397
- @export var friction: float = 800.0
398
- @export var jump_force: float = 400.0
399
-
400
- var _input_direction: Vector2 = Vector2.ZERO
401
-
402
- func _process(_delta: float) -> void:
403
- _input_direction = Input.get_vector(
404
- "move_left", "move_right",
405
- "move_up", "move_down"
406
- )
407
-
408
- func _physics_process(delta: float) -> void:
409
- # Horizontal movement
410
- if _input_direction.x != 0:
411
- velocity.x = move_toward(
412
- velocity.x,
413
- _input_direction.x * speed,
414
- acceleration * delta
415
- )
416
- else:
417
- velocity.x = move_toward(velocity.x, 0, friction * delta)
418
-
419
- # Gravity
420
- if not is_on_floor():
421
- velocity.y += get_gravity().y * delta
422
-
423
- # Jump
424
- if Input.is_action_just_pressed("jump") and is_on_floor():
425
- velocity.y = -jump_force
426
-
427
- move_and_slide()
428
- ```
429
-
430
- ## Project Structure
431
-
432
- ```
433
- project/
434
- ├── project.godot
435
- ├── addons/
436
- ├── assets/
437
- │ ├── sprites/
438
- │ ├── audio/
439
- │ └── fonts/
440
- ├── scenes/
441
- │ ├── main.tscn
442
- │ ├── levels/
443
- │ ├── ui/
444
- │ └── entities/
445
- │ ├── player/
446
- │ │ ├── player.tscn
447
- │ │ └── player.gd
448
- │ └── enemies/
449
- ├── scripts/
450
- │ ├── autoloads/
451
- │ ├── components/
452
- │ ├── resources/
453
- │ └── state_machine/
454
- └── resources/
455
- ├── items/
456
- └── characters/
457
- ```
458
-
459
- ## Checklist
460
-
461
- - [ ] Use type annotations everywhere
462
- - [ ] Use signals for decoupled communication
463
- - [ ] Prefer composition over inheritance
464
- - [ ] Use Resources for data
465
- - [ ] Use Object Pools for frequently spawned objects
466
- - [ ] Implement State Machine for complex behaviors
467
- - [ ] Use Components for reusable functionality
468
- - [ ] Minimize Autoloads (singletons)
469
- - [ ] Cache node references with @onready
470
- - [ ] Handle input in _process, physics in _physics_process
1
+ # 🎮 GDScript + Godot 4 Quality Rules
2
+
3
+ ## Core Principles (inherited from core)
4
+
5
+ ```markdown
6
+ ✅ Single Responsibility (SRP)
7
+ ✅ Don't Repeat Yourself (DRY)
8
+ ✅ Reusability
9
+ ✅ Low Complexity
10
+ ✅ Functions ≤ 30 lines
11
+ ✅ Nesting ≤ 3 levels
12
+ ✅ Cyclomatic complexity ≤ 10
13
+ ```
14
+
15
+ ## Godot Architecture
16
+
17
+ ```
18
+ ┌─────────────────────────────────────────────┐
19
+ │ Node (Scene Tree Building Block) │
20
+ │ - Composition over inheritance │
21
+ │ - Signals for communication │
22
+ ├─────────────────────────────────────────────┤
23
+ │ Scene (Reusable Node Tree) │
24
+ │ - Prefab equivalent │
25
+ │ - Instantiate at runtime │
26
+ ├─────────────────────────────────────────────┤
27
+ │ Autoload (Singleton) │
28
+ │ - Global state, managers │
29
+ │ - Use sparingly │
30
+ └─────────────────────────────────────────────┘
31
+ ```
32
+
33
+ ## GDScript 2.0 Patterns (Godot 4)
34
+
35
+ ### 1. Type Annotations (Always Use)
36
+
37
+ ```gdscript
38
+ # ✅ Typed GDScript
39
+ extends CharacterBody2D
40
+ class_name Player
41
+
42
+ @export var speed: float = 200.0
43
+ @export var jump_force: float = 400.0
44
+
45
+ var health: int = 100
46
+ var is_dead: bool = false
47
+ var inventory: Array[Item] = []
48
+ var stats: Dictionary = {}
49
+
50
+ func take_damage(amount: int) -> void:
51
+ health -= amount
52
+ if health <= 0:
53
+ die()
54
+
55
+ func get_damage_multiplier() -> float:
56
+ return 1.0 + (stats.get("strength", 0) * 0.1)
57
+
58
+ # ❌ Untyped (avoid)
59
+ var speed = 200
60
+ func take_damage(amount):
61
+ pass
62
+ ```
63
+
64
+ ### 2. Signal Pattern
65
+
66
+ ```gdscript
67
+ # ✅ Signal definitions
68
+ extends Node
69
+ class_name Player
70
+
71
+ signal health_changed(new_health: int, max_health: int)
72
+ signal died
73
+ signal item_collected(item: Item)
74
+ signal level_up(new_level: int)
75
+
76
+ @export var max_health: int = 100
77
+ var _health: int = max_health
78
+
79
+ var health: int:
80
+ get:
81
+ return _health
82
+ set(value):
83
+ var old_health := _health
84
+ _health = clampi(value, 0, max_health)
85
+ if _health != old_health:
86
+ health_changed.emit(_health, max_health)
87
+ if _health <= 0 and old_health > 0:
88
+ died.emit()
89
+
90
+ func _ready() -> void:
91
+ # Connect signals
92
+ health_changed.connect(_on_health_changed)
93
+ died.connect(_on_died)
94
+
95
+ func _on_health_changed(new_health: int, _max: int) -> void:
96
+ print("Health: %d" % new_health)
97
+
98
+ func _on_died() -> void:
99
+ queue_free()
100
+ ```
101
+
102
+ ### 3. State Machine Pattern
103
+
104
+ ```gdscript
105
+ # state_machine.gd
106
+ extends Node
107
+ class_name StateMachine
108
+
109
+ signal state_changed(from_state: String, to_state: String)
110
+
111
+ @export var initial_state: State
112
+ var current_state: State
113
+ var states: Dictionary = {}
114
+
115
+ func _ready() -> void:
116
+ for child in get_children():
117
+ if child is State:
118
+ states[child.name.to_lower()] = child
119
+ child.state_machine = self
120
+
121
+ if initial_state:
122
+ current_state = initial_state
123
+ current_state.enter()
124
+
125
+ func _process(delta: float) -> void:
126
+ if current_state:
127
+ current_state.update(delta)
128
+
129
+ func _physics_process(delta: float) -> void:
130
+ if current_state:
131
+ current_state.physics_update(delta)
132
+
133
+ func change_state(new_state_name: String) -> void:
134
+ var new_state: State = states.get(new_state_name.to_lower())
135
+ if not new_state:
136
+ push_error("State not found: " + new_state_name)
137
+ return
138
+
139
+ if current_state:
140
+ current_state.exit()
141
+
142
+ var old_state_name := current_state.name if current_state else ""
143
+ current_state = new_state
144
+ current_state.enter()
145
+ state_changed.emit(old_state_name, new_state_name)
146
+
147
+ # state.gd
148
+ extends Node
149
+ class_name State
150
+
151
+ var state_machine: StateMachine
152
+
153
+ func enter() -> void:
154
+ pass
155
+
156
+ func exit() -> void:
157
+ pass
158
+
159
+ func update(_delta: float) -> void:
160
+ pass
161
+
162
+ func physics_update(_delta: float) -> void:
163
+ pass
164
+
165
+ # player_idle_state.gd
166
+ extends State
167
+
168
+ @onready var player: Player = owner
169
+
170
+ func enter() -> void:
171
+ player.animation_player.play("idle")
172
+
173
+ func update(_delta: float) -> void:
174
+ if Input.is_action_pressed("move_left") or Input.is_action_pressed("move_right"):
175
+ state_machine.change_state("walk")
176
+
177
+ if Input.is_action_just_pressed("jump"):
178
+ state_machine.change_state("jump")
179
+ ```
180
+
181
+ ### 4. Object Pool Pattern
182
+
183
+ ```gdscript
184
+ # object_pool.gd
185
+ extends Node
186
+ class_name ObjectPool
187
+
188
+ @export var scene: PackedScene
189
+ @export var initial_size: int = 10
190
+ @export var max_size: int = 50
191
+
192
+ var _pool: Array[Node] = []
193
+ var _active: Array[Node] = []
194
+
195
+ func _ready() -> void:
196
+ for i in initial_size:
197
+ _create_instance()
198
+
199
+ func get_object() -> Node:
200
+ var obj: Node
201
+
202
+ if _pool.is_empty():
203
+ if _active.size() < max_size:
204
+ obj = _create_instance()
205
+ else:
206
+ push_warning("Pool exhausted")
207
+ return null
208
+ else:
209
+ obj = _pool.pop_back()
210
+
211
+ _active.append(obj)
212
+ obj.set_process(true)
213
+ obj.set_physics_process(true)
214
+ obj.show()
215
+
216
+ return obj
217
+
218
+ func return_object(obj: Node) -> void:
219
+ if obj not in _active:
220
+ return
221
+
222
+ _active.erase(obj)
223
+ _pool.append(obj)
224
+ obj.set_process(false)
225
+ obj.set_physics_process(false)
226
+ obj.hide()
227
+
228
+ if obj.has_method("reset"):
229
+ obj.reset()
230
+
231
+ func _create_instance() -> Node:
232
+ var obj := scene.instantiate()
233
+ add_child(obj)
234
+ obj.set_process(false)
235
+ obj.set_physics_process(false)
236
+ obj.hide()
237
+ _pool.append(obj)
238
+ return obj
239
+ ```
240
+
241
+ ### 5. Resource Pattern (Data Containers)
242
+
243
+ ```gdscript
244
+ # item_data.gd
245
+ extends Resource
246
+ class_name ItemData
247
+
248
+ @export var id: String
249
+ @export var name: String
250
+ @export var description: String
251
+ @export var icon: Texture2D
252
+ @export var max_stack: int = 99
253
+ @export var value: int = 0
254
+ @export_category("Combat")
255
+ @export var damage: int = 0
256
+ @export var defense: int = 0
257
+
258
+ func get_tooltip() -> String:
259
+ var text := "[b]%s[/b]\n%s" % [name, description]
260
+ if damage > 0:
261
+ text += "\n[color=red]Damage: %d[/color]" % damage
262
+ if defense > 0:
263
+ text += "\n[color=blue]Defense: %d[/color]" % defense
264
+ return text
265
+
266
+ # weapon_data.gd
267
+ extends ItemData
268
+ class_name WeaponData
269
+
270
+ @export var attack_speed: float = 1.0
271
+ @export var range: float = 50.0
272
+ @export var projectile_scene: PackedScene
273
+ ```
274
+
275
+ ### 6. Component Pattern
276
+
277
+ ```gdscript
278
+ # health_component.gd
279
+ extends Node
280
+ class_name HealthComponent
281
+
282
+ signal health_changed(current: int, maximum: int)
283
+ signal died
284
+ signal damage_taken(amount: int)
285
+ signal healed(amount: int)
286
+
287
+ @export var max_health: int = 100
288
+ @export var invincibility_time: float = 0.5
289
+
290
+ var current_health: int
291
+ var _invincible: bool = false
292
+
293
+ func _ready() -> void:
294
+ current_health = max_health
295
+
296
+ func take_damage(amount: int, ignore_invincibility: bool = false) -> void:
297
+ if _invincible and not ignore_invincibility:
298
+ return
299
+
300
+ var actual_damage := mini(amount, current_health)
301
+ current_health -= actual_damage
302
+ damage_taken.emit(actual_damage)
303
+ health_changed.emit(current_health, max_health)
304
+
305
+ if current_health <= 0:
306
+ died.emit()
307
+ elif invincibility_time > 0:
308
+ _start_invincibility()
309
+
310
+ func heal(amount: int) -> void:
311
+ var actual_heal := mini(amount, max_health - current_health)
312
+ current_health += actual_heal
313
+ healed.emit(actual_heal)
314
+ health_changed.emit(current_health, max_health)
315
+
316
+ func _start_invincibility() -> void:
317
+ _invincible = true
318
+ await get_tree().create_timer(invincibility_time).timeout
319
+ _invincible = false
320
+
321
+ # Usage
322
+ # var health_comp := $HealthComponent as HealthComponent
323
+ # health_comp.died.connect(_on_died)
324
+ # health_comp.take_damage(10)
325
+ ```
326
+
327
+ ### 7. Autoload (Singleton) Pattern
328
+
329
+ ```gdscript
330
+ # game_manager.gd (Autoload)
331
+ extends Node
332
+
333
+ signal game_paused
334
+ signal game_resumed
335
+ signal score_changed(new_score: int)
336
+
337
+ var score: int = 0:
338
+ set(value):
339
+ score = value
340
+ score_changed.emit(score)
341
+
342
+ var is_paused: bool = false
343
+
344
+ func pause_game() -> void:
345
+ get_tree().paused = true
346
+ is_paused = true
347
+ game_paused.emit()
348
+
349
+ func resume_game() -> void:
350
+ get_tree().paused = false
351
+ is_paused = false
352
+ game_resumed.emit()
353
+
354
+ func toggle_pause() -> void:
355
+ if is_paused:
356
+ resume_game()
357
+ else:
358
+ pause_game()
359
+
360
+ func add_score(amount: int) -> void:
361
+ score += amount
362
+
363
+ func reset() -> void:
364
+ score = 0
365
+ is_paused = false
366
+
367
+ # audio_manager.gd (Autoload)
368
+ extends Node
369
+
370
+ @onready var music_player: AudioStreamPlayer = $MusicPlayer
371
+ @onready var sfx_players: Array[AudioStreamPlayer] = [$SFX1, $SFX2, $SFX3, $SFX4]
372
+
373
+ var _sfx_index: int = 0
374
+
375
+ func play_music(stream: AudioStream, volume_db: float = 0.0) -> void:
376
+ music_player.stream = stream
377
+ music_player.volume_db = volume_db
378
+ music_player.play()
379
+
380
+ func play_sfx(stream: AudioStream, volume_db: float = 0.0) -> void:
381
+ var player := sfx_players[_sfx_index]
382
+ player.stream = stream
383
+ player.volume_db = volume_db
384
+ player.play()
385
+ _sfx_index = (_sfx_index + 1) % sfx_players.size()
386
+ ```
387
+
388
+ ### 8. Input Handling
389
+
390
+ ```gdscript
391
+ # player_controller.gd
392
+ extends CharacterBody2D
393
+ class_name PlayerController
394
+
395
+ @export var speed: float = 200.0
396
+ @export var acceleration: float = 1000.0
397
+ @export var friction: float = 800.0
398
+ @export var jump_force: float = 400.0
399
+
400
+ var _input_direction: Vector2 = Vector2.ZERO
401
+
402
+ func _process(_delta: float) -> void:
403
+ _input_direction = Input.get_vector(
404
+ "move_left", "move_right",
405
+ "move_up", "move_down"
406
+ )
407
+
408
+ func _physics_process(delta: float) -> void:
409
+ # Horizontal movement
410
+ if _input_direction.x != 0:
411
+ velocity.x = move_toward(
412
+ velocity.x,
413
+ _input_direction.x * speed,
414
+ acceleration * delta
415
+ )
416
+ else:
417
+ velocity.x = move_toward(velocity.x, 0, friction * delta)
418
+
419
+ # Gravity
420
+ if not is_on_floor():
421
+ velocity.y += get_gravity().y * delta
422
+
423
+ # Jump
424
+ if Input.is_action_just_pressed("jump") and is_on_floor():
425
+ velocity.y = -jump_force
426
+
427
+ move_and_slide()
428
+ ```
429
+
430
+ ## Project Structure
431
+
432
+ ```
433
+ project/
434
+ ├── project.godot
435
+ ├── addons/
436
+ ├── assets/
437
+ │ ├── sprites/
438
+ │ ├── audio/
439
+ │ └── fonts/
440
+ ├── scenes/
441
+ │ ├── main.tscn
442
+ │ ├── levels/
443
+ │ ├── ui/
444
+ │ └── entities/
445
+ │ ├── player/
446
+ │ │ ├── player.tscn
447
+ │ │ └── player.gd
448
+ │ └── enemies/
449
+ ├── scripts/
450
+ │ ├── autoloads/
451
+ │ ├── components/
452
+ │ ├── resources/
453
+ │ └── state_machine/
454
+ └── resources/
455
+ ├── items/
456
+ └── characters/
457
+ ```
458
+
459
+ ## Checklist
460
+
461
+ - [ ] Use type annotations everywhere
462
+ - [ ] Use signals for decoupled communication
463
+ - [ ] Prefer composition over inheritance
464
+ - [ ] Use Resources for data
465
+ - [ ] Use Object Pools for frequently spawned objects
466
+ - [ ] Implement State Machine for complex behaviors
467
+ - [ ] Use Components for reusable functionality
468
+ - [ ] Minimize Autoloads (singletons)
469
+ - [ ] Cache node references with @onready
470
+ - [ ] Handle input in _process, physics in _physics_process