@strixit/storyscript 0.0.0-stage → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/.env +1 -0
  2. package/CodeSnippets/StoryScriptSnippets.code-snippets +573 -0
  3. package/LICENSE.txt +21 -0
  4. package/LiveTemplates/StoryScript.xml +271 -0
  5. package/README.md +9 -2
  6. package/baseViteConfig.js +112 -0
  7. package/clientFiles/currentGameName.js +1 -0
  8. package/clientFiles/gitignore +12 -0
  9. package/clientFiles/tsconfig.json +34 -0
  10. package/clientFiles/vite.config.ts +14 -0
  11. package/clientFiles/vitest.config.ts +29 -0
  12. package/dist/src/Engine/Actions/index.d.ts +2 -0
  13. package/dist/src/Engine/Actions/open.d.ts +6 -0
  14. package/dist/src/Engine/Actions/openWithKey.d.ts +7 -0
  15. package/dist/src/Engine/EntityCreatorFunctions.d.ts +18 -0
  16. package/dist/src/Engine/Interfaces/action.d.ts +37 -0
  17. package/dist/src/Engine/Interfaces/autoplayStep.d.ts +11 -0
  18. package/dist/src/Engine/Interfaces/barrier.d.ts +16 -0
  19. package/dist/src/Engine/Interfaces/barrierAction.d.ts +19 -0
  20. package/dist/src/Engine/Interfaces/character.d.ts +48 -0
  21. package/dist/src/Engine/Interfaces/combatSetup.d.ts +9 -0
  22. package/dist/src/Engine/Interfaces/combatTurn.d.ts +37 -0
  23. package/dist/src/Engine/Interfaces/combatWinnings.d.ts +6 -0
  24. package/dist/src/Engine/Interfaces/combinations/activeCombination.d.ts +14 -0
  25. package/dist/src/Engine/Interfaces/combinations/combinable.d.ts +18 -0
  26. package/dist/src/Engine/Interfaces/combinations/combinationAction.d.ts +41 -0
  27. package/dist/src/Engine/Interfaces/combinations/combinationMatchResult.d.ts +14 -0
  28. package/dist/src/Engine/Interfaces/combinations/combinations.d.ts +17 -0
  29. package/dist/src/Engine/Interfaces/combinations/combine.d.ts +22 -0
  30. package/dist/src/Engine/Interfaces/combinations/combineResult.d.ts +18 -0
  31. package/dist/src/Engine/Interfaces/combinations/gameCombinations.d.ts +40 -0
  32. package/dist/src/Engine/Interfaces/compiledLocation.d.ts +33 -0
  33. package/dist/src/Engine/Interfaces/conversations/conversation.d.ts +44 -0
  34. package/dist/src/Engine/Interfaces/conversations/conversationLogEntry.d.ts +13 -0
  35. package/dist/src/Engine/Interfaces/conversations/conversationNode.d.ts +22 -0
  36. package/dist/src/Engine/Interfaces/conversations/conversationReply.d.ts +49 -0
  37. package/dist/src/Engine/Interfaces/createCharacter/createCharacter.d.ts +20 -0
  38. package/dist/src/Engine/Interfaces/createCharacter/createCharacterAttribute.d.ts +18 -0
  39. package/dist/src/Engine/Interfaces/createCharacter/createCharacterAttributeEntry.d.ts +18 -0
  40. package/dist/src/Engine/Interfaces/createCharacter/createCharacterQuestion.d.ts +18 -0
  41. package/dist/src/Engine/Interfaces/createCharacter/createCharacterQuestionEntry.d.ts +22 -0
  42. package/dist/src/Engine/Interfaces/createCharacter/createCharacterStep.d.ts +40 -0
  43. package/dist/src/Engine/Interfaces/customCursor.d.ts +8 -0
  44. package/dist/src/Engine/Interfaces/defaultEquipment.d.ts +19 -0
  45. package/dist/src/Engine/Interfaces/definitions.d.ts +40 -0
  46. package/dist/src/Engine/Interfaces/destination.d.ts +31 -0
  47. package/dist/src/Engine/Interfaces/dynamicStyle.d.ts +10 -0
  48. package/dist/src/Engine/Interfaces/enemy.d.ts +46 -0
  49. package/dist/src/Engine/Interfaces/enumerations/actionStatus.d.ts +18 -0
  50. package/dist/src/Engine/Interfaces/enumerations/actionType.d.ts +9 -0
  51. package/dist/src/Engine/Interfaces/enumerations/equipmentType.d.ts +51 -0
  52. package/dist/src/Engine/Interfaces/enumerations/gameState.d.ts +11 -0
  53. package/dist/src/Engine/Interfaces/enumerations/playState.d.ts +10 -0
  54. package/dist/src/Engine/Interfaces/enumerations/targetType.d.ts +9 -0
  55. package/dist/src/Engine/Interfaces/equipment.d.ts +43 -0
  56. package/dist/src/Engine/Interfaces/feature.d.ts +37 -0
  57. package/dist/src/Engine/Interfaces/featureCollection.d.ts +7 -0
  58. package/dist/src/Engine/Interfaces/game.d.ts +148 -0
  59. package/dist/src/Engine/Interfaces/gameEvents.d.ts +7 -0
  60. package/dist/src/Engine/Interfaces/groupableItem.d.ts +32 -0
  61. package/dist/src/Engine/Interfaces/helpers.d.ts +50 -0
  62. package/dist/src/Engine/Interfaces/index.d.ts +78 -0
  63. package/dist/src/Engine/Interfaces/interfaceTexts.d.ts +140 -0
  64. package/dist/src/Engine/Interfaces/item.d.ts +96 -0
  65. package/dist/src/Engine/Interfaces/key.d.ts +16 -0
  66. package/dist/src/Engine/Interfaces/location.d.ts +78 -0
  67. package/dist/src/Engine/Interfaces/maps/map.d.ts +45 -0
  68. package/dist/src/Engine/Interfaces/maps/mapLocation.d.ts +23 -0
  69. package/dist/src/Engine/Interfaces/party.d.ts +33 -0
  70. package/dist/src/Engine/Interfaces/person.d.ts +25 -0
  71. package/dist/src/Engine/Interfaces/quest.d.ts +51 -0
  72. package/dist/src/Engine/Interfaces/rules/characterRules.d.ts +84 -0
  73. package/dist/src/Engine/Interfaces/rules/combatRules.d.ts +46 -0
  74. package/dist/src/Engine/Interfaces/rules/combinationRules.d.ts +15 -0
  75. package/dist/src/Engine/Interfaces/rules/demoMode.d.ts +15 -0
  76. package/dist/src/Engine/Interfaces/rules/encounterRules.d.ts +4 -0
  77. package/dist/src/Engine/Interfaces/rules/explorationRules.d.ts +42 -0
  78. package/dist/src/Engine/Interfaces/rules/generalRules.d.ts +62 -0
  79. package/dist/src/Engine/Interfaces/rules/rules.d.ts +31 -0
  80. package/dist/src/Engine/Interfaces/rules/setupRules.d.ts +56 -0
  81. package/dist/src/Engine/Interfaces/rules/titleScreen.d.ts +16 -0
  82. package/dist/src/Engine/Interfaces/saveGame.d.ts +33 -0
  83. package/dist/src/Engine/Interfaces/scoreEntry.d.ts +13 -0
  84. package/dist/src/Engine/Interfaces/services/autoplayService.d.ts +19 -0
  85. package/dist/src/Engine/Interfaces/services/characterService.d.ts +17 -0
  86. package/dist/src/Engine/Interfaces/services/combatService.d.ts +26 -0
  87. package/dist/src/Engine/Interfaces/services/combinationService.d.ts +9 -0
  88. package/dist/src/Engine/Interfaces/services/commandService.d.ts +64 -0
  89. package/dist/src/Engine/Interfaces/services/conversationService.d.ts +5 -0
  90. package/dist/src/Engine/Interfaces/services/dataSerializer.d.ts +4 -0
  91. package/dist/src/Engine/Interfaces/services/dataService.d.ts +33 -0
  92. package/dist/src/Engine/Interfaces/services/dataSynchronizer.d.ts +3 -0
  93. package/dist/src/Engine/Interfaces/services/gameService.d.ts +10 -0
  94. package/dist/src/Engine/Interfaces/services/index.d.ts +16 -0
  95. package/dist/src/Engine/Interfaces/services/itemService.d.ts +14 -0
  96. package/dist/src/Engine/Interfaces/services/localStorageService.d.ts +6 -0
  97. package/dist/src/Engine/Interfaces/services/locationService.d.ts +8 -0
  98. package/dist/src/Engine/Interfaces/services/soundService.d.ts +5 -0
  99. package/dist/src/Engine/Interfaces/services/tradeService.d.ts +9 -0
  100. package/dist/src/Engine/Interfaces/soundPlayer.d.ts +30 -0
  101. package/dist/src/Engine/Interfaces/sprite.d.ts +23 -0
  102. package/dist/src/Engine/Interfaces/stateList.d.ts +9 -0
  103. package/dist/src/Engine/Interfaces/statistics.d.ts +13 -0
  104. package/dist/src/Engine/Interfaces/stock.d.ts +39 -0
  105. package/dist/src/Engine/Interfaces/trade.d.ts +62 -0
  106. package/dist/src/Engine/ServiceFactory.d.ts +52 -0
  107. package/dist/src/Engine/Services/AutoplayService.d.ts +11 -0
  108. package/dist/src/Engine/Services/CharacterService.d.ts +21 -0
  109. package/dist/src/Engine/Services/CombatService.d.ts +16 -0
  110. package/dist/src/Engine/Services/CombinationService.d.ts +15 -0
  111. package/dist/src/Engine/Services/CommandService.d.ts +24 -0
  112. package/dist/src/Engine/Services/ConversationService.d.ts +26 -0
  113. package/dist/src/Engine/Services/DataSerializer.d.ts +17 -0
  114. package/dist/src/Engine/Services/DataService.d.ts +16 -0
  115. package/dist/src/Engine/Services/DataSynchronizer.d.ts +12 -0
  116. package/dist/src/Engine/Services/GameService.d.ts +28 -0
  117. package/dist/src/Engine/Services/HelperService.d.ts +18 -0
  118. package/dist/src/Engine/Services/ItemService.d.ts +21 -0
  119. package/dist/src/Engine/Services/LocalStorageService.d.ts +7 -0
  120. package/dist/src/Engine/Services/LocationService.d.ts +25 -0
  121. package/dist/src/Engine/Services/SoundService.d.ts +13 -0
  122. package/dist/src/Engine/Services/TradeService.d.ts +17 -0
  123. package/dist/src/Engine/Services/index.d.ts +17 -0
  124. package/dist/src/Engine/Services/serializationData.d.ts +8 -0
  125. package/dist/src/Engine/Services/sharedFunctions.d.ts +21 -0
  126. package/dist/src/Engine/arrayAndFunctionExtensions.d.ts +3 -0
  127. package/dist/src/Engine/defaultTexts.d.ts +7 -0
  128. package/dist/src/Engine/gameEvents.d.ts +10 -0
  129. package/dist/src/Engine/index.d.ts +8 -0
  130. package/dist/src/Engine/stateProperties.d.ts +6 -0
  131. package/dist/src/Engine/utilityFunctions.d.ts +25 -0
  132. package/dist/src/UI/Composables/CustomCursor.d.ts +2 -0
  133. package/dist/src/UI/Composables/LocationMap.d.ts +26 -0
  134. package/dist/src/UI/Composables/Sound.d.ts +7 -0
  135. package/dist/src/UI/Composables/TextFeatures.d.ts +8 -0
  136. package/dist/src/UI/Composables/VisualFeatures.d.ts +7 -0
  137. package/dist/src/UI/Composables/index.d.ts +7 -0
  138. package/dist/src/UI/Composables/playStateWatch.d.ts +2 -0
  139. package/dist/src/UI/StateStore.d.ts +14256 -0
  140. package/dist/src/UI/error.d.ts +6 -0
  141. package/dist/src/UI/helpers.d.ts +3 -0
  142. package/dist/src/UI/index.d.ts +6 -0
  143. package/dist/src/UI/main.d.ts +1 -0
  144. package/dist/src/UI/startup.d.ts +2 -0
  145. package/dist/src/constants.d.ts +17 -0
  146. package/dist/src/index.d.ts +3 -0
  147. package/dist/storyscript.css +9566 -0
  148. package/dist/storyscript.js +9659 -0
  149. package/dist/storyscript.js.map +1 -0
  150. package/dist/storyscript.mjs +9569 -0
  151. package/dist/storyscript.mjs.map +1 -0
  152. package/electron.cjs +44 -0
  153. package/index.html +14 -0
  154. package/package.json +118 -4
  155. package/scripts/cli.js +268 -0
  156. package/scripts/createAsset.js +117 -0
  157. package/scripts/createGame.js +40 -0
  158. package/scripts/helpers.js +21 -0
  159. package/scripts/postbuild.js +179 -0
  160. package/scripts/setupTesting.js +17 -0
  161. package/shims-vue.d.ts +1 -0
  162. package/src/Engine/Actions/index.ts +2 -0
  163. package/src/Engine/Actions/open.ts +12 -0
  164. package/src/Engine/Actions/openWithKey.ts +23 -0
  165. package/src/Engine/EntityCreatorFunctions.ts +602 -0
  166. package/src/Engine/Interfaces/action.ts +43 -0
  167. package/src/Engine/Interfaces/autoplayStep.ts +13 -0
  168. package/src/Engine/Interfaces/barrier.ts +18 -0
  169. package/src/Engine/Interfaces/barrierAction.ts +21 -0
  170. package/src/Engine/Interfaces/character.ts +58 -0
  171. package/src/Engine/Interfaces/combatSetup.ts +10 -0
  172. package/src/Engine/Interfaces/combatTurn.ts +45 -0
  173. package/src/Engine/Interfaces/combatWinnings.ts +7 -0
  174. package/src/Engine/Interfaces/combinations/activeCombination.ts +16 -0
  175. package/src/Engine/Interfaces/combinations/combinable.ts +21 -0
  176. package/src/Engine/Interfaces/combinations/combinationAction.ts +45 -0
  177. package/src/Engine/Interfaces/combinations/combinationMatchResult.ts +16 -0
  178. package/src/Engine/Interfaces/combinations/combinations.ts +19 -0
  179. package/src/Engine/Interfaces/combinations/combine.ts +25 -0
  180. package/src/Engine/Interfaces/combinations/combineResult.ts +21 -0
  181. package/src/Engine/Interfaces/combinations/gameCombinations.ts +48 -0
  182. package/src/Engine/Interfaces/compiledLocation.ts +37 -0
  183. package/src/Engine/Interfaces/conversations/conversation.ts +47 -0
  184. package/src/Engine/Interfaces/conversations/conversationLogEntry.ts +14 -0
  185. package/src/Engine/Interfaces/conversations/conversationNode.ts +26 -0
  186. package/src/Engine/Interfaces/conversations/conversationReply.ts +59 -0
  187. package/src/Engine/Interfaces/createCharacter/createCharacter.ts +23 -0
  188. package/src/Engine/Interfaces/createCharacter/createCharacterAttribute.ts +21 -0
  189. package/src/Engine/Interfaces/createCharacter/createCharacterAttributeEntry.ts +21 -0
  190. package/src/Engine/Interfaces/createCharacter/createCharacterQuestion.ts +21 -0
  191. package/src/Engine/Interfaces/createCharacter/createCharacterQuestionEntry.ts +25 -0
  192. package/src/Engine/Interfaces/createCharacter/createCharacterStep.ts +47 -0
  193. package/src/Engine/Interfaces/customCursor.ts +5 -0
  194. package/src/Engine/Interfaces/defaultEquipment.ts +32 -0
  195. package/src/Engine/Interfaces/definitions.ts +48 -0
  196. package/src/Engine/Interfaces/destination.ts +37 -0
  197. package/src/Engine/Interfaces/dynamicStyle.ts +11 -0
  198. package/src/Engine/Interfaces/enemy.ts +54 -0
  199. package/src/Engine/Interfaces/enumerations/actionStatus.ts +20 -0
  200. package/src/Engine/Interfaces/enumerations/actionType.ts +9 -0
  201. package/src/Engine/Interfaces/enumerations/equipmentType.ts +61 -0
  202. package/src/Engine/Interfaces/enumerations/gameState.ts +11 -0
  203. package/src/Engine/Interfaces/enumerations/playState.ts +10 -0
  204. package/src/Engine/Interfaces/enumerations/targetType.ts +9 -0
  205. package/src/Engine/Interfaces/equipment.ts +44 -0
  206. package/src/Engine/Interfaces/feature.ts +43 -0
  207. package/src/Engine/Interfaces/featureCollection.ts +8 -0
  208. package/src/Engine/Interfaces/game.ts +201 -0
  209. package/src/Engine/Interfaces/gameEvents.ts +11 -0
  210. package/src/Engine/Interfaces/groupableItem.ts +37 -0
  211. package/src/Engine/Interfaces/helpers.ts +55 -0
  212. package/src/Engine/Interfaces/index.ts +158 -0
  213. package/src/Engine/Interfaces/interfaceTexts.ts +142 -0
  214. package/src/Engine/Interfaces/item.ts +111 -0
  215. package/src/Engine/Interfaces/key.ts +18 -0
  216. package/src/Engine/Interfaces/location.ts +92 -0
  217. package/src/Engine/Interfaces/maps/map.ts +55 -0
  218. package/src/Engine/Interfaces/maps/mapLocation.ts +28 -0
  219. package/src/Engine/Interfaces/party.ts +40 -0
  220. package/src/Engine/Interfaces/person.ts +29 -0
  221. package/src/Engine/Interfaces/quest.ts +60 -0
  222. package/src/Engine/Interfaces/rules/characterRules.ts +96 -0
  223. package/src/Engine/Interfaces/rules/combatRules.ts +52 -0
  224. package/src/Engine/Interfaces/rules/combinationRules.ts +17 -0
  225. package/src/Engine/Interfaces/rules/demoMode.ts +18 -0
  226. package/src/Engine/Interfaces/rules/encounterRules.ts +5 -0
  227. package/src/Engine/Interfaces/rules/explorationRules.ts +47 -0
  228. package/src/Engine/Interfaces/rules/generalRules.ts +80 -0
  229. package/src/Engine/Interfaces/rules/rules.ts +46 -0
  230. package/src/Engine/Interfaces/rules/setupRules.ts +65 -0
  231. package/src/Engine/Interfaces/rules/titleScreen.ts +19 -0
  232. package/src/Engine/Interfaces/saveGame.ts +39 -0
  233. package/src/Engine/Interfaces/scoreEntry.ts +14 -0
  234. package/src/Engine/Interfaces/services/autoplayService.ts +23 -0
  235. package/src/Engine/Interfaces/services/characterService.ts +35 -0
  236. package/src/Engine/Interfaces/services/combatService.ts +30 -0
  237. package/src/Engine/Interfaces/services/combinationService.ts +10 -0
  238. package/src/Engine/Interfaces/services/commandService.ts +75 -0
  239. package/src/Engine/Interfaces/services/conversationService.ts +7 -0
  240. package/src/Engine/Interfaces/services/dataSerializer.ts +4 -0
  241. package/src/Engine/Interfaces/services/dataService.ts +39 -0
  242. package/src/Engine/Interfaces/services/dataSynchronizer.ts +9 -0
  243. package/src/Engine/Interfaces/services/gameService.ts +17 -0
  244. package/src/Engine/Interfaces/services/index.ts +33 -0
  245. package/src/Engine/Interfaces/services/itemService.ts +25 -0
  246. package/src/Engine/Interfaces/services/localStorageService.ts +6 -0
  247. package/src/Engine/Interfaces/services/locationService.ts +13 -0
  248. package/src/Engine/Interfaces/services/soundService.ts +7 -0
  249. package/src/Engine/Interfaces/services/tradeService.ts +15 -0
  250. package/src/Engine/Interfaces/soundPlayer.ts +30 -0
  251. package/src/Engine/Interfaces/sprite.ts +27 -0
  252. package/src/Engine/Interfaces/stateList.ts +13 -0
  253. package/src/Engine/Interfaces/statistics.ts +14 -0
  254. package/src/Engine/Interfaces/stock.ts +46 -0
  255. package/src/Engine/Interfaces/trade.ts +72 -0
  256. package/src/Engine/ServiceFactory.ts +167 -0
  257. package/src/Engine/Services/AutoplayService.ts +59 -0
  258. package/src/Engine/Services/CharacterService.ts +291 -0
  259. package/src/Engine/Services/CombatService.ts +266 -0
  260. package/src/Engine/Services/CombinationService.ts +197 -0
  261. package/src/Engine/Services/CommandService.ts +197 -0
  262. package/src/Engine/Services/ConversationService.ts +406 -0
  263. package/src/Engine/Services/DataSerializer.ts +326 -0
  264. package/src/Engine/Services/DataService.ts +93 -0
  265. package/src/Engine/Services/DataSynchronizer.ts +216 -0
  266. package/src/Engine/Services/GameService.ts +554 -0
  267. package/src/Engine/Services/HelperService.ts +94 -0
  268. package/src/Engine/Services/ItemService.ts +294 -0
  269. package/src/Engine/Services/LocalStorageService.ts +24 -0
  270. package/src/Engine/Services/LocationService.ts +380 -0
  271. package/src/Engine/Services/SoundService.ts +54 -0
  272. package/src/Engine/Services/TradeService.ts +176 -0
  273. package/src/Engine/Services/index.ts +17 -0
  274. package/src/Engine/Services/serializationData.ts +8 -0
  275. package/src/Engine/Services/sharedFunctions.ts +296 -0
  276. package/src/Engine/arrayAndFunctionExtensions.ts +269 -0
  277. package/src/Engine/defaultTexts.ts +162 -0
  278. package/src/Engine/gameEvents.ts +51 -0
  279. package/src/Engine/index.ts +9 -0
  280. package/src/Engine/stateProperties.ts +9 -0
  281. package/src/Engine/utilityFunctions.ts +238 -0
  282. package/src/Games/_GameTemplate/character.ts +31 -0
  283. package/src/Games/_GameTemplate/customTexts.ts +8 -0
  284. package/src/Games/_GameTemplate/interfaces/action.ts +5 -0
  285. package/src/Games/_GameTemplate/interfaces/combatSetup.ts +7 -0
  286. package/src/Games/_GameTemplate/interfaces/combatTurn.ts +8 -0
  287. package/src/Games/_GameTemplate/interfaces/destination.ts +5 -0
  288. package/src/Games/_GameTemplate/interfaces/enemy.ts +11 -0
  289. package/src/Games/_GameTemplate/interfaces/equipment.ts +5 -0
  290. package/src/Games/_GameTemplate/interfaces/feature.ts +9 -0
  291. package/src/Games/_GameTemplate/interfaces/game.ts +22 -0
  292. package/src/Games/_GameTemplate/interfaces/interfaceTexts.ts +5 -0
  293. package/src/Games/_GameTemplate/interfaces/item.ts +18 -0
  294. package/src/Games/_GameTemplate/interfaces/key.ts +10 -0
  295. package/src/Games/_GameTemplate/interfaces/location.ts +22 -0
  296. package/src/Games/_GameTemplate/interfaces/map.ts +16 -0
  297. package/src/Games/_GameTemplate/interfaces/party.ts +8 -0
  298. package/src/Games/_GameTemplate/interfaces/person.ts +11 -0
  299. package/src/Games/_GameTemplate/interfaces/quest.ts +9 -0
  300. package/src/Games/_GameTemplate/locations/Start.html +5 -0
  301. package/src/Games/_GameTemplate/locations/start.ts +12 -0
  302. package/src/Games/_GameTemplate/rules.ts +60 -0
  303. package/src/Games/_GameTemplate/types.ts +55 -0
  304. package/src/Games/_GameTemplate/ui/styles/game.css +3 -0
  305. package/src/Games/_GameTemplate/webroot/favicon.ico +0 -0
  306. package/src/Games/_GameTemplate/webroot/gameinfo.json +10 -0
  307. package/src/Games/_GameTemplate/webroot/logo192.png +0 -0
  308. package/src/Games/_GameTemplate/webroot/logo512.png +0 -0
  309. package/src/Tests/Games/_GameTemplate/specs/rules.test.ts +9 -0
  310. package/src/UI/Components/AppShell.vue +43 -0
  311. package/src/UI/Components/Autoplay.vue +32 -0
  312. package/src/UI/Components/Combinations.vue +37 -0
  313. package/src/UI/Components/Common/Collapsible.vue +50 -0
  314. package/src/UI/Components/Common/ModalDialog.vue +54 -0
  315. package/src/UI/Components/Common/Sprite.vue +53 -0
  316. package/src/UI/Components/Description.vue +23 -0
  317. package/src/UI/Components/Encounter/Combat/Combat.vue +89 -0
  318. package/src/UI/Components/Encounter/Combat/CombatActions.vue +26 -0
  319. package/src/UI/Components/Encounter/Combat/CombatParticipant.vue +22 -0
  320. package/src/UI/Components/Encounter/Combat/CombatTargetSelect.vue +55 -0
  321. package/src/UI/Components/Encounter/Combat/CombatWin.vue +33 -0
  322. package/src/UI/Components/Encounter/Conversation.vue +66 -0
  323. package/src/UI/Components/Encounter/Encounter.vue +39 -0
  324. package/src/UI/Components/Encounter/Enemy.vue +30 -0
  325. package/src/UI/Components/Encounter/Trade/Stock.vue +58 -0
  326. package/src/UI/Components/Encounter/Trade/Trade.vue +24 -0
  327. package/src/UI/Components/Exploration/ActionLog.vue +17 -0
  328. package/src/UI/Components/Exploration/Destination.vue +66 -0
  329. package/src/UI/Components/Exploration/Exploration.vue +67 -0
  330. package/src/UI/Components/Exploration/Ground.vue +22 -0
  331. package/src/UI/Components/Exploration/LocationMap.vue +42 -0
  332. package/src/UI/Components/Exploration/LocationText.vue +39 -0
  333. package/src/UI/Components/Exploration/LocationVisual.vue +38 -0
  334. package/src/UI/Components/GameContainer.vue +49 -0
  335. package/src/UI/Components/GameMenu.vue +111 -0
  336. package/src/UI/Components/GameState/GameOver.vue +20 -0
  337. package/src/UI/Components/GameState/HighScores.vue +22 -0
  338. package/src/UI/Components/GameState/Intro.vue +17 -0
  339. package/src/UI/Components/GameState/TitleScreen.vue +42 -0
  340. package/src/UI/Components/GameState/Victory.vue +28 -0
  341. package/src/UI/Components/Navigation.vue +94 -0
  342. package/src/UI/Components/Party/Backpack.vue +68 -0
  343. package/src/UI/Components/Party/BuildCharacter.vue +64 -0
  344. package/src/UI/Components/Party/CharacterSheet.vue +57 -0
  345. package/src/UI/Components/Party/CreateCharacter.vue +46 -0
  346. package/src/UI/Components/Party/Equipment.vue +48 -0
  347. package/src/UI/Components/Party/EquipmentSlot.vue +31 -0
  348. package/src/UI/Components/Party/LevelUp.vue +27 -0
  349. package/src/UI/Components/Party/Party.vue +29 -0
  350. package/src/UI/Components/Party/Quests.vue +48 -0
  351. package/src/UI/Components/Sound.vue +42 -0
  352. package/src/UI/Composables/CustomCursor.ts +60 -0
  353. package/src/UI/Composables/LocationMap.ts +315 -0
  354. package/src/UI/Composables/Sound.ts +111 -0
  355. package/src/UI/Composables/TextFeatures.ts +148 -0
  356. package/src/UI/Composables/VisualFeatures.ts +220 -0
  357. package/src/UI/Composables/index.ts +15 -0
  358. package/src/UI/Composables/playStateWatch.ts +31 -0
  359. package/src/UI/StateStore.ts +237 -0
  360. package/src/UI/error.ts +6 -0
  361. package/src/UI/helpers.ts +62 -0
  362. package/src/UI/index.ts +13 -0
  363. package/src/UI/main.ts +62 -0
  364. package/src/UI/startup.ts +58 -0
  365. package/src/UI/styles/bootstrap-storyscript.scss +31 -0
  366. package/src/UI/styles/empty.css +3 -0
  367. package/src/UI/styles/lookinglass.png +0 -0
  368. package/src/UI/styles/storyscript.css +735 -0
  369. package/typeExtensions.d.ts +25 -0
  370. package/vite-env.d.ts +1 -0
@@ -0,0 +1,28 @@
1
+ <template>
2
+ <div v-if="game.state === GameState.Victory" id="victory" class="container-fluid">
3
+ <div class="col-12">
4
+ <div>
5
+ <h1>{{ texts.youWon }}</h1>
6
+ <div>
7
+ <p>{{ texts.congratulations }}</p>
8
+ </div>
9
+ <div v-if="game.party.score > 0">
10
+ <span>{{ texts.finalScore }}{{ game.party.score }}</span>
11
+ </div>
12
+ <button class="btn btn-primary" type="button" @click="gameService.restart()">
13
+ {{ texts.playAgain }}
14
+ </button>
15
+ </div>
16
+ <high-scores v-if="game.party.score > 0" :scores="game.highScores"></high-scores>
17
+ </div>
18
+ </div>
19
+ </template>
20
+ <script lang="ts" setup>
21
+ import {storeToRefs} from "pinia";
22
+ import {GameState, useStateStore} from 'storyScript';
23
+
24
+ const store = useStateStore();
25
+ const {game} = storeToRefs(store);
26
+ const {texts, gameService} = store.services;
27
+
28
+ </script>
@@ -0,0 +1,94 @@
1
+ <template>
2
+ <div class="container-fluid menu-bar">
3
+ <div class="row">
4
+ <div :class="{'col-md-7 col-lg-8': isDevelopment, 'col-9': !isDevelopment }">
5
+ <h1>{{ texts.gameName }}</h1>
6
+ </div>
7
+ <div :class="{'col-md-5 col-lg-4': isDevelopment, 'col-3': !isDevelopment }">
8
+ <div v-if="isDevelopment" id="location-selector">
9
+ <input v-if="availableLocations.length > 1"
10
+ ref="locationSelector"
11
+ aria-autocomplete="list"
12
+ autocapitalize="off"
13
+ autocomplete="off"
14
+ class="form-control"
15
+ name="location-selector"
16
+ placeholder="Jump to location..."
17
+ type="text"
18
+ @focus="setShowSelection(true)"
19
+ @focusout="setShowSelection(false)"
20
+ @keyup="search"
21
+ />
22
+ <ul v-if="showSelection" id="location-selector-locations" :class="showSelection ? 'show' : ''"
23
+ class="dropdown-menu">
24
+ <li v-for="location of selectedLocations.slice(0, maxLocationsShown)"
25
+ class="dropdown-item"
26
+ @click="game.commands.go(location.id)"
27
+ @mouseenter="setActive">{{ location.name }}
28
+ </li>
29
+ <li v-if="selectedLocations.length > maxLocationsShown" class="dropdown-item refine-search">
30
+ <pre>{{ `More than ${maxLocationsShown} locations found.\r\nSearch to reduce the list.` }}</pre>
31
+ </li>
32
+ </ul>
33
+ </div>
34
+ <div :class="{ 'float-none': isDevelopment}" class="menu-buttons">
35
+ <button class="btn btn-dark btn-sm" type="button" @click="game.playState = PlayState.Menu">
36
+ {{ texts.mainMenuShort }}
37
+ </button>
38
+ <button v-if="isDevelopment" id="resetbutton" class="btn btn-danger btn-sm" type="button"
39
+ @click="gameService.reset()">
40
+ {{ texts.resetWorld }}
41
+ </button>
42
+ </div>
43
+ <div class="float-none"></div>
44
+ </div>
45
+ </div>
46
+ </div>
47
+ </template>
48
+
49
+ <script lang="ts" setup>
50
+ import {storeToRefs} from "pinia";
51
+ import {isDevelopment, PlayState, useStateStore} from 'storyScript';
52
+ import {ref, useTemplateRef} from "vue";
53
+
54
+ const maxLocationsShown = 20;
55
+ const store = useStateStore();
56
+ const {game, availableLocations} = storeToRefs(store);
57
+ const {texts, gameService} = store.services;
58
+
59
+ const locationSelector = useTemplateRef('locationSelector');
60
+ const selectedLocations = ref(availableLocations.value);
61
+ const showSelection = ref(false);
62
+
63
+ const setActive = (event: MouseEvent) => {
64
+ const element = event.currentTarget as HTMLElement;
65
+ const allElements = element.parentElement.children;
66
+
67
+ for (const el of allElements) {
68
+ el.classList.remove("active");
69
+ }
70
+
71
+ if (element.classList.contains('active')) {
72
+ element.classList.remove('active');
73
+ } else {
74
+ element.classList.add('active');
75
+ }
76
+ }
77
+
78
+ const setShowSelection = (value: boolean) => {
79
+ if (value === false) {
80
+ // When losing focus, set a timeout to allow the click handler to fire!
81
+ setTimeout(() => {
82
+ showSelection.value = value;
83
+ }, 200)
84
+ } else {
85
+ showSelection.value = value;
86
+ }
87
+ }
88
+
89
+ const search = () => {
90
+ const searchString = locationSelector.value.value.toLowerCase();
91
+ selectedLocations.value = availableLocations.value.filter(l => l.name.toLocaleLowerCase().includes(searchString));
92
+ }
93
+
94
+ </script>
@@ -0,0 +1,68 @@
1
+ <template>
2
+ <div id="character-backpack" class="box-container">
3
+ <collapsible :headerClass="'box-title'" :text="texts.backpack">
4
+ <ul id="backpack-panel" class="list-unstyled">
5
+ <li v-for="item of character.items">
6
+ <div :class="game.combinations.getCombineClass(item)" class="feature-cursor"
7
+ @click="game.combinations.tryCombine(item)">
8
+ <span>{{ itemService.getItemName(item) }}</span>
9
+ <div id="backpack-button-row" class="inline">
10
+ <button v-if="itemService.isEquippable(item, character) && store.showEquipment(character)"
11
+ class="btn btn-info btn-sm" type="button"
12
+ @click="itemService.equipItem(character, item)">{{ texts.equip }}
13
+ </button>
14
+ <button v-if="hasDescription(item)" class="btn btn-info btn-sm" type="button"
15
+ @click="store.showDescription('item', item, itemService.getItemName(item))">{{ texts.view }}
16
+ </button>
17
+ <button v-if="canUseItem(character, item)" class="btn btn-info btn-sm" type="button"
18
+ @click="itemService.useItem(character, item)">{{ texts.use }}
19
+ </button>
20
+ <button v-if="itemService.canGroupItem(character, joinItem, item as IGroupableItem<IItem>)"
21
+ :class="{ 'btn-primary': item === joinItem, 'btn-outline-secondary': joinItem && item !== joinItem, 'btn-info': !joinItem }"
22
+ class="btn btn-sm"
23
+ type="button"
24
+ @click="groupItem(item as IGroupableItem<IItem>)">{{ texts.groupItem }}
25
+ </button>
26
+ <button v-if="(item as IGroupableItem<IItem>).members?.length > 0" class="btn btn-info btn-sm"
27
+ type="button" @click="itemService.splitItemGroup(character, item as IGroupableItem<IItem>)">
28
+ {{ texts.splitItemGroup }}
29
+ </button>
30
+ <button v-if="useGround && itemService.canDrop(item)" class="btn btn-info btn-sm" type="button"
31
+ @click="itemService.dropItem(character, item)">{{ texts.drop }}
32
+ </button>
33
+ </div>
34
+ </div>
35
+ </li>
36
+ </ul>
37
+ </collapsible>
38
+ </div>
39
+ </template>
40
+ <script lang="ts" setup>
41
+ import {storeToRefs} from "pinia";
42
+ import {hasDescription, ICharacter, IGroupableItem, IItem, useStateStore} from 'storyScript';
43
+ import {ref} from "vue";
44
+
45
+ const store = useStateStore();
46
+ const {game, useGround, useBackpack} = storeToRefs(store);
47
+ const {texts, itemService} = store.services;
48
+
49
+ const {character} = defineProps<{
50
+ character?: ICharacter
51
+ }>();
52
+
53
+ const joinItem = ref<IGroupableItem<IItem>>(null);
54
+
55
+ useBackpack.value = true;
56
+
57
+ const canUseItem = (character: ICharacter, item: IItem): boolean =>
58
+ item.use && (!item.canUse || item.canUse(game.value, character, item));
59
+
60
+ const groupItem = (item: IGroupableItem<IItem>): void => {
61
+ if (joinItem.value && itemService.groupItem(character, joinItem.value, item)) {
62
+ joinItem.value = null;
63
+ } else {
64
+ joinItem.value = item;
65
+ }
66
+ }
67
+
68
+ </script>
@@ -0,0 +1,64 @@
1
+ <template>
2
+ <div id="create-character" class="container-fluid">
3
+ <div v-for="(step, stepIndex) of sheet.steps" :hidden="sheet.currentStep !== stepIndex">
4
+ <div v-if="step.description" class="step-description" v-html="step.description"></div>
5
+ <div v-for="(question, questionIndex) of step.questions" class="input-group mb-3">
6
+ <div class="input-group-prepend">
7
+ <label :for="getElementId(stepIndex, questionIndex)" class="input-group-text">{{ question.question }}</label>
8
+ </div>
9
+ <select :id="getElementId(stepIndex, questionIndex)" v-model="question.selectedEntry" class="custom-select"
10
+ @change="sheet.nextStep(sheet, false)">
11
+ <option v-for="entry of question.entries" :value="entry">{{ entry.text }}</option>
12
+ </select>
13
+ </div>
14
+
15
+ <div v-for="attribute of step.attributes">
16
+ <div v-if="attribute.entries.length > 1">
17
+ <span class="attribute-header">{{ attribute.question }}</span>
18
+ </div>
19
+ <div v-for="(entry, attributeIndex) of attribute.entries" class="input-group mb-3">
20
+ <div class="input-group-prepend">
21
+ <label v-if="attribute.entries.length !== 1" :for="getElementId(stepIndex, attributeIndex)"
22
+ class="input-group-text">{{
23
+ texts.titleCase(entry.attribute)
24
+ }}</label>
25
+ <label v-if="attribute.entries.length === 1" :for="getElementId(stepIndex, attributeIndex)"
26
+ class="input-group-text">{{ attribute.question }}</label>
27
+ </div>
28
+ <input v-if="!entry.min && !entry.max" :id="getElementId(stepIndex, attributeIndex)" v-model="entry.value"
29
+ class="form-control" type="text"/>
30
+ <input v-if="entry.min || entry.max"
31
+ :id="getElementId(stepIndex, attributeIndex)"
32
+ v-model="entry.value"
33
+ class="form-control"
34
+ max="{{ entry.max }}"
35
+ min="{{ entry.min }}"
36
+ type="number"
37
+ @blur="characterService.limitSheetInput(parseInt(($event.target as any).value), attribute, entry)"/>
38
+ </div>
39
+ </div>
40
+
41
+ <button v-if="sheet.currentStep < sheet.steps.length - 1 && !sheet.steps[sheet.currentStep].finish"
42
+ :disabled="!characterService.distributionDone(sheet, step)"
43
+ class="btn btn-primary" type="button"
44
+ @click="sheet.nextStep(sheet)">{{ texts.nextQuestion }}
45
+ </button>
46
+ </div>
47
+ </div>
48
+ </template>
49
+ <script lang="ts" setup>
50
+
51
+ import {ICreateCharacter, useStateStore} from 'storyScript';
52
+
53
+ const store = useStateStore();
54
+ const {texts, characterService} = store.services;
55
+
56
+ const {sheet} = defineProps<{
57
+ sheet?: ICreateCharacter
58
+ }>();
59
+
60
+ const getElementId = (stepIndex: number, elementIndex: number) => {
61
+ return `question-${stepIndex}-${elementIndex}`;
62
+ }
63
+
64
+ </script>
@@ -0,0 +1,57 @@
1
+ <template>
2
+ <div id="character-attributes" class="box-container">
3
+ <collapsible :headerClass="'box-title'" :text="character.name || texts.characterSheet">
4
+ <div class="character-info">
5
+ <div v-if="character.portraitFileName" class="portraitFrame">
6
+ <img :alt="character.name" :src="character.portraitFileName" class="portrait"/>
7
+ </div>
8
+ <ul id="attributes-panel" class="list-unstyled">
9
+ <li v-for="attribute of characterService.getSheetAttributes()">
10
+ {{ texts.titleCase(attribute) }} {{ character[attribute] }}
11
+ </li>
12
+ <li>{{ texts.hitpoints }}
13
+ <div class="hitpoint-editor">
14
+ <span v-if="!isDevelopment">{{ character.currentHitpoints }}</span>
15
+ <input v-else
16
+ v-model="character.currentHitpoints"
17
+ :max="character.hitpoints"
18
+ :min="1"
19
+ name="hitpoint-editor"
20
+ type="number"
21
+ @blur="limitInput($event, character)">
22
+ </div>
23
+ &nbsp;/ {{ character.hitpoints }}
24
+ </li>
25
+ <li v-if="party.characters.length === 1 && party.currency !== undefined">{{ texts.currency }}
26
+ {{ party.currency }}
27
+ </li>
28
+ </ul>
29
+ <div class="clearfix"></div>
30
+ </div>
31
+ </collapsible>
32
+ </div>
33
+ </template>
34
+ <script lang="ts" setup>
35
+ import {storeToRefs} from "pinia";
36
+ import {ICharacter, IParty, isDevelopment, useStateStore} from 'storyScript';
37
+
38
+ const store = useStateStore();
39
+ const {useCharacterSheet} = storeToRefs(store);
40
+ const {texts, characterService} = store.services;
41
+
42
+ const {character} = defineProps<{
43
+ party: IParty,
44
+ character?: ICharacter
45
+ }>();
46
+
47
+ useCharacterSheet.value = true;
48
+
49
+ const limitInput = (_: Event, character: ICharacter): void => {
50
+ if (character.currentHitpoints > character.hitpoints) {
51
+ character.currentHitpoints = character.hitpoints;
52
+ } else if (character.currentHitpoints <= 0) {
53
+ character.currentHitpoints = 1;
54
+ }
55
+ }
56
+
57
+ </script>
@@ -0,0 +1,46 @@
1
+ <template>
2
+ <div v-if="game.state === 'CreateCharacter'" id="create-character" class="box-container">
3
+ <div class="box-title">{{ titleText() }}</div>
4
+ <build-character :sheet="game.createCharacterSheet"></build-character>
5
+ <button
6
+ v-if="game.createCharacterSheet.currentStep >= game.createCharacterSheet.steps.length - 1 || game.createCharacterSheet.steps[game.createCharacterSheet.currentStep].finish"
7
+ id="start-adventure" :disabled="!characterService.distributionDone(game.createCharacterSheet, null)"
8
+ class="btn btn-primary" type="button"
9
+ @click="gameService.startNewGame(game.createCharacterSheet)">{{ startText() }}
10
+ </button>
11
+ </div>
12
+ </template>
13
+ <script lang="ts" setup>
14
+ import {useStateStore} from 'storyScript';
15
+ import {storeToRefs} from "pinia";
16
+
17
+ const store = useStateStore();
18
+ const {game} = storeToRefs(store);
19
+ const {texts, rules, characterService, gameService} = store.services;
20
+
21
+ const titleText = (): string => {
22
+ if (rules.setup.numberOfCharacters > 1) {
23
+ switch (game.value.party.characters.length || 0) {
24
+ case 0:
25
+ return texts.firstCharacter;
26
+ case 1:
27
+ return texts.secondCharacter;
28
+ case 2:
29
+ return texts.thirdCharacter;
30
+ default:
31
+ return texts.format(texts.nthCharacter, [(game.value.party.characters.length + 1).toString()])
32
+ }
33
+ }
34
+
35
+ return texts.newGame;
36
+ };
37
+
38
+ const startText = (): string => {
39
+ if (rules.setup.numberOfCharacters > 1 && (game.value.party.characters.length < rules.setup.numberOfCharacters - 1)) {
40
+ return texts.nextCharacter;
41
+ }
42
+
43
+ return texts.startAdventure;
44
+ };
45
+
46
+ </script>
@@ -0,0 +1,48 @@
1
+ <template>
2
+ <div v-if="store.showEquipment(character)" class="character-equipment box-container">
3
+ <collapsible :headerClass="'box-title'" :text="texts.equipmentHeader">
4
+ <div class="equipment-panel">
5
+ <equipment-slot slot="head" :character="character"></equipment-slot>
6
+ <equipment-slot slot="amulet" :character="character"></equipment-slot>
7
+ <div class="row">
8
+ <div class="col-sm-12 col-md-4">
9
+ <equipment-slot slot="hands" :character="character"></equipment-slot>
10
+ <equipment-slot slot="rightHand" :character="character"></equipment-slot>
11
+ <equipment-slot slot="rightRing" :character="character"></equipment-slot>
12
+ </div>
13
+ <div class="col-sm-12 col-md-4 body-slot">
14
+ <equipment-slot slot="body" :character="character"></equipment-slot>
15
+ </div>
16
+ <div class="col-sm-12 col-md-4">
17
+ <equipment-slot slot="hands" :character="character"></equipment-slot>
18
+ <equipment-slot slot="leftHand" :character="character"></equipment-slot>
19
+ <equipment-slot slot="leftRing" :character="character"></equipment-slot>
20
+ </div>
21
+ </div>
22
+ <equipment-slot slot="legs" :character="character"></equipment-slot>
23
+ <equipment-slot slot="feet" :character="character"></equipment-slot>
24
+ <equipment-slot v-for="slot of customSlots()" :slot="slot" :character="character"></equipment-slot>
25
+ </div>
26
+ </collapsible>
27
+ </div>
28
+ </template>
29
+ <script lang="ts" setup>
30
+ import {storeToRefs} from "pinia";
31
+ import {DefaultEquipment, ICharacter, useStateStore} from 'storyScript';
32
+
33
+ const store = useStateStore();
34
+ const {useEquipment} = storeToRefs(store);
35
+ const {texts} = store.services;
36
+
37
+ const {character} = defineProps<{
38
+ character?: ICharacter
39
+ }>();
40
+
41
+ useEquipment.value = true;
42
+
43
+ const customSlots = (): string[] => {
44
+ const defaultSlots = Object.keys(new DefaultEquipment());
45
+ return Object.keys(character.equipment).filter(e => defaultSlots.indexOf(e) === -1)
46
+ };
47
+
48
+ </script>
@@ -0,0 +1,31 @@
1
+ <template>
2
+ <div v-if="isSlotUsed(slot)" class="row">
3
+ <div class="col-12">
4
+ <div v-if="!inline">
5
+ {{ texts[slot] }}
6
+ </div>
7
+ <div :class="!inline || character.equipment[slot] ? '' : 'empty-slot'" class="item-box"
8
+ @click="itemService.unequipItem(character, character.equipment[slot])">
9
+ {{ itemService.getItemName(character.equipment[slot]) ?? (inline ? texts[slot] : null) }}
10
+ </div>
11
+ </div>
12
+ </div>
13
+ </template>
14
+ <script lang="ts" setup>
15
+ import {ICharacter, useStateStore} from 'storyScript';
16
+
17
+ const store = useStateStore();
18
+ const {texts, itemService, characterService} = store.services;
19
+
20
+ const {character, slot} = defineProps<{
21
+ character: ICharacter;
22
+ slot: string;
23
+ inline?: boolean;
24
+ }>();
25
+
26
+ const isSlotUsed = (slot: string | string[]): boolean => {
27
+ const slots = Array.isArray(slot) ? slot : [slot];
28
+ return slots.find(s => characterService.isSlotUsed(character, s)) !== undefined;
29
+ }
30
+
31
+ </script>
@@ -0,0 +1,27 @@
1
+ <template>
2
+ <div v-if="game.state === GameState.LevelUp" id="level-up" class="container-fluid">
3
+ <!-- TODO: how to make this work? -->
4
+ <div v-for="character of game.party.characters">
5
+ <div class="col-12">
6
+ <h2>{{ texts.levelUp }}</h2>
7
+ <p>{{ texts.format(texts.levelUpDescription, [character.level.toString()]) }}</p>
8
+ <build-character :sheet="game.createCharacterSheet"></build-character>
9
+ <button v-if="game.createCharacterSheet.currentStep >= game.createCharacterSheet.steps.length - 1"
10
+ :disabled="!characterService.distributionDone(game.createCharacterSheet, null)"
11
+ class="btn btn-primary"
12
+ type="button"
13
+ @click="characterService.levelUp(character)">{{ texts.completeLevelUp }}
14
+ </button>
15
+ </div>
16
+ </div>
17
+ </div>
18
+ </template>
19
+ <script lang="ts" setup>
20
+ import {storeToRefs} from "pinia";
21
+ import {GameState, useStateStore} from 'storyScript';
22
+
23
+ const store = useStateStore();
24
+ const {game} = storeToRefs(store);
25
+ const {texts, characterService} = store.services;
26
+
27
+ </script>
@@ -0,0 +1,29 @@
1
+ <template>
2
+ <div v-if="game.party.characters.length > 1" class="box-container">
3
+ <div class="box-title">{{ game.party.name }}</div>
4
+ <ul class="list-unstyled">
5
+ <li>{{ texts.partyCurrency }} {{ game.party.currency }}</li>
6
+ </ul>
7
+ </div>
8
+ <div v-for="character of game.party.characters"
9
+ :class="{ 'is-active': character === activeCharacter, 'unavailable': character.currentHitpoints <= 0 }"
10
+ class="character-container"
11
+ @click="store.setActiveCharacter(character)">
12
+ <character-sheet :character="character" :party="game.party"></character-sheet>
13
+ <equipment :character="character"></equipment>
14
+ <backpack :character="character"></backpack>
15
+ </div>
16
+ <quests :quests="game.party.quests"></quests>
17
+ </template>
18
+ <script lang="ts" setup>
19
+ import {useStateStore} from 'storyScript';
20
+ import {storeToRefs} from "pinia";
21
+ import {computed} from "vue";
22
+
23
+ const store = useStateStore();
24
+ const {game} = storeToRefs(store);
25
+ const {texts} = store.services;
26
+
27
+ const activeCharacter = computed(() => game.value.activeCharacter);
28
+
29
+ </script>
@@ -0,0 +1,48 @@
1
+ <template>
2
+ <div v-if="!isEmpty(quests)" id="character-quests" class="box-container">
3
+ <collapsible :headerClass="'box-title'" :text="texts.quests">
4
+ <div id="quest-panel">
5
+ <div v-if="showActiveQuests()">
6
+ <h4>{{ texts.currentQuests }}</h4>
7
+ <ul>
8
+ <li v-for="quest of currentQuests()">
9
+ <span>{{ quest.name }}</span>
10
+ <div v-html="characterService.questStatus(quest)"></div>
11
+ </li>
12
+ </ul>
13
+ </div>
14
+ <div v-if="showCompletedQuests()">
15
+ <h4>{{ texts.completedQuests }}</h4>
16
+ <ul>
17
+ <li v-for="quest of completedQuests()">
18
+ <div v-html="characterService.questStatus(quest)"></div>
19
+ </li>
20
+ </ul>
21
+ </div>
22
+ </div>
23
+ </collapsible>
24
+ </div>
25
+ </template>
26
+ <script lang="ts" setup>
27
+ import {storeToRefs} from "pinia";
28
+ import {IQuest, isEmpty, useStateStore} from 'storyScript';
29
+
30
+ const store = useStateStore();
31
+ const {useQuests} = storeToRefs(store);
32
+ const {texts, characterService} = store.services;
33
+
34
+ const {quests} = defineProps<{
35
+ quests?: IQuest[]
36
+ }>();
37
+
38
+ useQuests.value = true;
39
+
40
+ const showActiveQuests = (): boolean => currentQuests().length > 0;
41
+
42
+ const showCompletedQuests = (): boolean => completedQuests().length > 0;
43
+
44
+ const currentQuests = (): IQuest[] => quests.filter(q => q.completed === false);
45
+
46
+ const completedQuests = (): IQuest[] => quests.filter(q => q.completed === true);
47
+
48
+ </script>
@@ -0,0 +1,42 @@
1
+ <template>
2
+ <div v-if="canPlay !== null && !canPlay" class="no-play-container alert alert-warning">
3
+ <p>
4
+ {{ texts.noPlayWarning }}
5
+ </p>
6
+ </div>
7
+ <audio v-if="getCurrentMusic()"
8
+ ref="music-player"
9
+ :src="`resources/${getCurrentMusic()}`"
10
+ autoplay
11
+ class="storyscript-player"
12
+ loop
13
+ muted>
14
+ </audio>
15
+ <audio v-for="sound of getSoundQueue()" v-if="canPlay" :src="`resources/${sound[1]}`"
16
+ autoplay
17
+ class="storyscript-player"
18
+ @ended="soundCompleted(sound[0])">
19
+ </audio>
20
+ </template>
21
+ <script lang="ts" setup>
22
+ import {useTemplateRef, watch} from "vue";
23
+ import {useSound, useStateStore} from 'storyScript';
24
+
25
+ const store = useStateStore();
26
+ const {texts} = store.services;
27
+ const musicPlayer = useTemplateRef('music-player');
28
+
29
+ const {
30
+ canPlay,
31
+ getSoundQueue,
32
+ getCurrentMusic,
33
+ soundCompleted
34
+ } = useSound(musicPlayer);
35
+
36
+ watch(canPlay, (newValue) => {
37
+ if (musicPlayer.value) {
38
+ musicPlayer.value.muted = !newValue;
39
+ }
40
+ });
41
+
42
+ </script>
@@ -0,0 +1,60 @@
1
+ import {onMounted, Ref, watch} from "vue";
2
+ import {useStateStore} from "ui/StateStore";
3
+ import {storeToRefs} from "pinia";
4
+ import {isTouchDevice} from 'src/constants';
5
+ import {IActiveCombination, ICustomCursor} from 'storyScript';
6
+
7
+ export function useCustomCursor(uiRoot: Ref<HTMLElement>) {
8
+ const cursorRegex = /resources\/[\w-]*\.[a-zA-Z]{3,4}/;
9
+ const rootElement = uiRoot;
10
+
11
+ const store = useStateStore();
12
+ const {game, customCursor, combinationCursor} = storeToRefs(store);
13
+
14
+ watch(() => customCursor.value, (newVal?: ICustomCursor) => {
15
+ if (newVal?.style) {
16
+ game.value.UIRootElement.style.cursor = customCursor.value.style;
17
+ }
18
+ });
19
+
20
+ watch(() => game.value.combinations.activeCombination, (newVal?: IActiveCombination) => {
21
+ if (!newVal) {
22
+ Array.from<HTMLElement>(game.value.UIRootElement.querySelectorAll('.feature-cursor')).forEach(e => {
23
+ e.style.cursor = customCursor.value?.style || null;
24
+ });
25
+ }
26
+ });
27
+
28
+ onMounted(() => {
29
+ game.value.UIRootElement = rootElement.value.closest('body');
30
+
31
+ game.value.UIRootElement.addEventListener('mouseover', e => {
32
+ setCursorStyle(e.target as HTMLElement);
33
+ });
34
+ });
35
+
36
+ const setCursorStyle = (element: HTMLElement) => {
37
+ if (isTouchDevice) {
38
+ return;
39
+ }
40
+
41
+ let isDefaultPointer = getComputedStyle(element)?.cursor === 'pointer';
42
+ let cursorStyle = null;
43
+
44
+ if (element.classList.contains('feature-cursor')) {
45
+ const combinationPicture = game.value.combinations.activeCombination?.selectedCombinationAction?.picture;
46
+
47
+ if (combinationPicture) {
48
+ cursorStyle = combinationCursor.value.style.replace(cursorRegex, `resources/${combinationPicture}`);
49
+ } else {
50
+ cursorStyle = customCursor.value?.style || null;
51
+ }
52
+ } else if (isDefaultPointer && customCursor.value) {
53
+ cursorStyle = customCursor.value.style;
54
+ }
55
+
56
+ if (cursorStyle) {
57
+ element.style.cursor = cursorStyle;
58
+ }
59
+ }
60
+ }