@strixit/storyscript 0.0.0-stage → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.env +1 -0
- package/CodeSnippets/StoryScriptSnippets.code-snippets +573 -0
- package/LICENSE.txt +21 -0
- package/LiveTemplates/StoryScript.xml +271 -0
- package/README.md +9 -2
- package/baseViteConfig.js +112 -0
- package/clientFiles/currentGameName.js +1 -0
- package/clientFiles/gitignore +12 -0
- package/clientFiles/tsconfig.json +34 -0
- package/clientFiles/vite.config.ts +14 -0
- package/clientFiles/vitest.config.ts +29 -0
- package/dist/src/Engine/Actions/index.d.ts +2 -0
- package/dist/src/Engine/Actions/open.d.ts +6 -0
- package/dist/src/Engine/Actions/openWithKey.d.ts +7 -0
- package/dist/src/Engine/EntityCreatorFunctions.d.ts +18 -0
- package/dist/src/Engine/Interfaces/action.d.ts +37 -0
- package/dist/src/Engine/Interfaces/autoplayStep.d.ts +11 -0
- package/dist/src/Engine/Interfaces/barrier.d.ts +16 -0
- package/dist/src/Engine/Interfaces/barrierAction.d.ts +19 -0
- package/dist/src/Engine/Interfaces/character.d.ts +48 -0
- package/dist/src/Engine/Interfaces/combatSetup.d.ts +9 -0
- package/dist/src/Engine/Interfaces/combatTurn.d.ts +37 -0
- package/dist/src/Engine/Interfaces/combatWinnings.d.ts +6 -0
- package/dist/src/Engine/Interfaces/combinations/activeCombination.d.ts +14 -0
- package/dist/src/Engine/Interfaces/combinations/combinable.d.ts +18 -0
- package/dist/src/Engine/Interfaces/combinations/combinationAction.d.ts +41 -0
- package/dist/src/Engine/Interfaces/combinations/combinationMatchResult.d.ts +14 -0
- package/dist/src/Engine/Interfaces/combinations/combinations.d.ts +17 -0
- package/dist/src/Engine/Interfaces/combinations/combine.d.ts +22 -0
- package/dist/src/Engine/Interfaces/combinations/combineResult.d.ts +18 -0
- package/dist/src/Engine/Interfaces/combinations/gameCombinations.d.ts +40 -0
- package/dist/src/Engine/Interfaces/compiledLocation.d.ts +33 -0
- package/dist/src/Engine/Interfaces/conversations/conversation.d.ts +44 -0
- package/dist/src/Engine/Interfaces/conversations/conversationLogEntry.d.ts +13 -0
- package/dist/src/Engine/Interfaces/conversations/conversationNode.d.ts +22 -0
- package/dist/src/Engine/Interfaces/conversations/conversationReply.d.ts +49 -0
- package/dist/src/Engine/Interfaces/createCharacter/createCharacter.d.ts +20 -0
- package/dist/src/Engine/Interfaces/createCharacter/createCharacterAttribute.d.ts +18 -0
- package/dist/src/Engine/Interfaces/createCharacter/createCharacterAttributeEntry.d.ts +18 -0
- package/dist/src/Engine/Interfaces/createCharacter/createCharacterQuestion.d.ts +18 -0
- package/dist/src/Engine/Interfaces/createCharacter/createCharacterQuestionEntry.d.ts +22 -0
- package/dist/src/Engine/Interfaces/createCharacter/createCharacterStep.d.ts +40 -0
- package/dist/src/Engine/Interfaces/customCursor.d.ts +8 -0
- package/dist/src/Engine/Interfaces/defaultEquipment.d.ts +19 -0
- package/dist/src/Engine/Interfaces/definitions.d.ts +40 -0
- package/dist/src/Engine/Interfaces/destination.d.ts +31 -0
- package/dist/src/Engine/Interfaces/dynamicStyle.d.ts +10 -0
- package/dist/src/Engine/Interfaces/enemy.d.ts +46 -0
- package/dist/src/Engine/Interfaces/enumerations/actionStatus.d.ts +18 -0
- package/dist/src/Engine/Interfaces/enumerations/actionType.d.ts +9 -0
- package/dist/src/Engine/Interfaces/enumerations/equipmentType.d.ts +51 -0
- package/dist/src/Engine/Interfaces/enumerations/gameState.d.ts +11 -0
- package/dist/src/Engine/Interfaces/enumerations/playState.d.ts +10 -0
- package/dist/src/Engine/Interfaces/enumerations/targetType.d.ts +9 -0
- package/dist/src/Engine/Interfaces/equipment.d.ts +43 -0
- package/dist/src/Engine/Interfaces/feature.d.ts +37 -0
- package/dist/src/Engine/Interfaces/featureCollection.d.ts +7 -0
- package/dist/src/Engine/Interfaces/game.d.ts +148 -0
- package/dist/src/Engine/Interfaces/gameEvents.d.ts +7 -0
- package/dist/src/Engine/Interfaces/groupableItem.d.ts +32 -0
- package/dist/src/Engine/Interfaces/helpers.d.ts +50 -0
- package/dist/src/Engine/Interfaces/index.d.ts +78 -0
- package/dist/src/Engine/Interfaces/interfaceTexts.d.ts +140 -0
- package/dist/src/Engine/Interfaces/item.d.ts +96 -0
- package/dist/src/Engine/Interfaces/key.d.ts +16 -0
- package/dist/src/Engine/Interfaces/location.d.ts +78 -0
- package/dist/src/Engine/Interfaces/maps/map.d.ts +45 -0
- package/dist/src/Engine/Interfaces/maps/mapLocation.d.ts +23 -0
- package/dist/src/Engine/Interfaces/party.d.ts +33 -0
- package/dist/src/Engine/Interfaces/person.d.ts +25 -0
- package/dist/src/Engine/Interfaces/quest.d.ts +51 -0
- package/dist/src/Engine/Interfaces/rules/characterRules.d.ts +84 -0
- package/dist/src/Engine/Interfaces/rules/combatRules.d.ts +46 -0
- package/dist/src/Engine/Interfaces/rules/combinationRules.d.ts +15 -0
- package/dist/src/Engine/Interfaces/rules/demoMode.d.ts +15 -0
- package/dist/src/Engine/Interfaces/rules/encounterRules.d.ts +4 -0
- package/dist/src/Engine/Interfaces/rules/explorationRules.d.ts +42 -0
- package/dist/src/Engine/Interfaces/rules/generalRules.d.ts +62 -0
- package/dist/src/Engine/Interfaces/rules/rules.d.ts +31 -0
- package/dist/src/Engine/Interfaces/rules/setupRules.d.ts +56 -0
- package/dist/src/Engine/Interfaces/rules/titleScreen.d.ts +16 -0
- package/dist/src/Engine/Interfaces/saveGame.d.ts +33 -0
- package/dist/src/Engine/Interfaces/scoreEntry.d.ts +13 -0
- package/dist/src/Engine/Interfaces/services/autoplayService.d.ts +19 -0
- package/dist/src/Engine/Interfaces/services/characterService.d.ts +17 -0
- package/dist/src/Engine/Interfaces/services/combatService.d.ts +26 -0
- package/dist/src/Engine/Interfaces/services/combinationService.d.ts +9 -0
- package/dist/src/Engine/Interfaces/services/commandService.d.ts +64 -0
- package/dist/src/Engine/Interfaces/services/conversationService.d.ts +5 -0
- package/dist/src/Engine/Interfaces/services/dataSerializer.d.ts +4 -0
- package/dist/src/Engine/Interfaces/services/dataService.d.ts +33 -0
- package/dist/src/Engine/Interfaces/services/dataSynchronizer.d.ts +3 -0
- package/dist/src/Engine/Interfaces/services/gameService.d.ts +10 -0
- package/dist/src/Engine/Interfaces/services/index.d.ts +16 -0
- package/dist/src/Engine/Interfaces/services/itemService.d.ts +14 -0
- package/dist/src/Engine/Interfaces/services/localStorageService.d.ts +6 -0
- package/dist/src/Engine/Interfaces/services/locationService.d.ts +8 -0
- package/dist/src/Engine/Interfaces/services/soundService.d.ts +5 -0
- package/dist/src/Engine/Interfaces/services/tradeService.d.ts +9 -0
- package/dist/src/Engine/Interfaces/soundPlayer.d.ts +30 -0
- package/dist/src/Engine/Interfaces/sprite.d.ts +23 -0
- package/dist/src/Engine/Interfaces/stateList.d.ts +9 -0
- package/dist/src/Engine/Interfaces/statistics.d.ts +13 -0
- package/dist/src/Engine/Interfaces/stock.d.ts +39 -0
- package/dist/src/Engine/Interfaces/trade.d.ts +62 -0
- package/dist/src/Engine/ServiceFactory.d.ts +52 -0
- package/dist/src/Engine/Services/AutoplayService.d.ts +11 -0
- package/dist/src/Engine/Services/CharacterService.d.ts +21 -0
- package/dist/src/Engine/Services/CombatService.d.ts +16 -0
- package/dist/src/Engine/Services/CombinationService.d.ts +15 -0
- package/dist/src/Engine/Services/CommandService.d.ts +24 -0
- package/dist/src/Engine/Services/ConversationService.d.ts +26 -0
- package/dist/src/Engine/Services/DataSerializer.d.ts +17 -0
- package/dist/src/Engine/Services/DataService.d.ts +16 -0
- package/dist/src/Engine/Services/DataSynchronizer.d.ts +12 -0
- package/dist/src/Engine/Services/GameService.d.ts +28 -0
- package/dist/src/Engine/Services/HelperService.d.ts +18 -0
- package/dist/src/Engine/Services/ItemService.d.ts +21 -0
- package/dist/src/Engine/Services/LocalStorageService.d.ts +7 -0
- package/dist/src/Engine/Services/LocationService.d.ts +25 -0
- package/dist/src/Engine/Services/SoundService.d.ts +13 -0
- package/dist/src/Engine/Services/TradeService.d.ts +17 -0
- package/dist/src/Engine/Services/index.d.ts +17 -0
- package/dist/src/Engine/Services/serializationData.d.ts +8 -0
- package/dist/src/Engine/Services/sharedFunctions.d.ts +21 -0
- package/dist/src/Engine/arrayAndFunctionExtensions.d.ts +3 -0
- package/dist/src/Engine/defaultTexts.d.ts +7 -0
- package/dist/src/Engine/gameEvents.d.ts +10 -0
- package/dist/src/Engine/index.d.ts +8 -0
- package/dist/src/Engine/stateProperties.d.ts +6 -0
- package/dist/src/Engine/utilityFunctions.d.ts +25 -0
- package/dist/src/UI/Composables/CustomCursor.d.ts +2 -0
- package/dist/src/UI/Composables/LocationMap.d.ts +26 -0
- package/dist/src/UI/Composables/Sound.d.ts +7 -0
- package/dist/src/UI/Composables/TextFeatures.d.ts +8 -0
- package/dist/src/UI/Composables/VisualFeatures.d.ts +7 -0
- package/dist/src/UI/Composables/index.d.ts +7 -0
- package/dist/src/UI/Composables/playStateWatch.d.ts +2 -0
- package/dist/src/UI/StateStore.d.ts +14256 -0
- package/dist/src/UI/error.d.ts +6 -0
- package/dist/src/UI/helpers.d.ts +3 -0
- package/dist/src/UI/index.d.ts +6 -0
- package/dist/src/UI/main.d.ts +1 -0
- package/dist/src/UI/startup.d.ts +2 -0
- package/dist/src/constants.d.ts +17 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/storyscript.css +9566 -0
- package/dist/storyscript.js +9659 -0
- package/dist/storyscript.js.map +1 -0
- package/dist/storyscript.mjs +9569 -0
- package/dist/storyscript.mjs.map +1 -0
- package/electron.cjs +44 -0
- package/index.html +14 -0
- package/package.json +118 -4
- package/scripts/cli.js +268 -0
- package/scripts/createAsset.js +117 -0
- package/scripts/createGame.js +40 -0
- package/scripts/helpers.js +21 -0
- package/scripts/postbuild.js +179 -0
- package/scripts/setupTesting.js +17 -0
- package/shims-vue.d.ts +1 -0
- package/src/Engine/Actions/index.ts +2 -0
- package/src/Engine/Actions/open.ts +12 -0
- package/src/Engine/Actions/openWithKey.ts +23 -0
- package/src/Engine/EntityCreatorFunctions.ts +602 -0
- package/src/Engine/Interfaces/action.ts +43 -0
- package/src/Engine/Interfaces/autoplayStep.ts +13 -0
- package/src/Engine/Interfaces/barrier.ts +18 -0
- package/src/Engine/Interfaces/barrierAction.ts +21 -0
- package/src/Engine/Interfaces/character.ts +58 -0
- package/src/Engine/Interfaces/combatSetup.ts +10 -0
- package/src/Engine/Interfaces/combatTurn.ts +45 -0
- package/src/Engine/Interfaces/combatWinnings.ts +7 -0
- package/src/Engine/Interfaces/combinations/activeCombination.ts +16 -0
- package/src/Engine/Interfaces/combinations/combinable.ts +21 -0
- package/src/Engine/Interfaces/combinations/combinationAction.ts +45 -0
- package/src/Engine/Interfaces/combinations/combinationMatchResult.ts +16 -0
- package/src/Engine/Interfaces/combinations/combinations.ts +19 -0
- package/src/Engine/Interfaces/combinations/combine.ts +25 -0
- package/src/Engine/Interfaces/combinations/combineResult.ts +21 -0
- package/src/Engine/Interfaces/combinations/gameCombinations.ts +48 -0
- package/src/Engine/Interfaces/compiledLocation.ts +37 -0
- package/src/Engine/Interfaces/conversations/conversation.ts +47 -0
- package/src/Engine/Interfaces/conversations/conversationLogEntry.ts +14 -0
- package/src/Engine/Interfaces/conversations/conversationNode.ts +26 -0
- package/src/Engine/Interfaces/conversations/conversationReply.ts +59 -0
- package/src/Engine/Interfaces/createCharacter/createCharacter.ts +23 -0
- package/src/Engine/Interfaces/createCharacter/createCharacterAttribute.ts +21 -0
- package/src/Engine/Interfaces/createCharacter/createCharacterAttributeEntry.ts +21 -0
- package/src/Engine/Interfaces/createCharacter/createCharacterQuestion.ts +21 -0
- package/src/Engine/Interfaces/createCharacter/createCharacterQuestionEntry.ts +25 -0
- package/src/Engine/Interfaces/createCharacter/createCharacterStep.ts +47 -0
- package/src/Engine/Interfaces/customCursor.ts +5 -0
- package/src/Engine/Interfaces/defaultEquipment.ts +32 -0
- package/src/Engine/Interfaces/definitions.ts +48 -0
- package/src/Engine/Interfaces/destination.ts +37 -0
- package/src/Engine/Interfaces/dynamicStyle.ts +11 -0
- package/src/Engine/Interfaces/enemy.ts +54 -0
- package/src/Engine/Interfaces/enumerations/actionStatus.ts +20 -0
- package/src/Engine/Interfaces/enumerations/actionType.ts +9 -0
- package/src/Engine/Interfaces/enumerations/equipmentType.ts +61 -0
- package/src/Engine/Interfaces/enumerations/gameState.ts +11 -0
- package/src/Engine/Interfaces/enumerations/playState.ts +10 -0
- package/src/Engine/Interfaces/enumerations/targetType.ts +9 -0
- package/src/Engine/Interfaces/equipment.ts +44 -0
- package/src/Engine/Interfaces/feature.ts +43 -0
- package/src/Engine/Interfaces/featureCollection.ts +8 -0
- package/src/Engine/Interfaces/game.ts +201 -0
- package/src/Engine/Interfaces/gameEvents.ts +11 -0
- package/src/Engine/Interfaces/groupableItem.ts +37 -0
- package/src/Engine/Interfaces/helpers.ts +55 -0
- package/src/Engine/Interfaces/index.ts +158 -0
- package/src/Engine/Interfaces/interfaceTexts.ts +142 -0
- package/src/Engine/Interfaces/item.ts +111 -0
- package/src/Engine/Interfaces/key.ts +18 -0
- package/src/Engine/Interfaces/location.ts +92 -0
- package/src/Engine/Interfaces/maps/map.ts +55 -0
- package/src/Engine/Interfaces/maps/mapLocation.ts +28 -0
- package/src/Engine/Interfaces/party.ts +40 -0
- package/src/Engine/Interfaces/person.ts +29 -0
- package/src/Engine/Interfaces/quest.ts +60 -0
- package/src/Engine/Interfaces/rules/characterRules.ts +96 -0
- package/src/Engine/Interfaces/rules/combatRules.ts +52 -0
- package/src/Engine/Interfaces/rules/combinationRules.ts +17 -0
- package/src/Engine/Interfaces/rules/demoMode.ts +18 -0
- package/src/Engine/Interfaces/rules/encounterRules.ts +5 -0
- package/src/Engine/Interfaces/rules/explorationRules.ts +47 -0
- package/src/Engine/Interfaces/rules/generalRules.ts +80 -0
- package/src/Engine/Interfaces/rules/rules.ts +46 -0
- package/src/Engine/Interfaces/rules/setupRules.ts +65 -0
- package/src/Engine/Interfaces/rules/titleScreen.ts +19 -0
- package/src/Engine/Interfaces/saveGame.ts +39 -0
- package/src/Engine/Interfaces/scoreEntry.ts +14 -0
- package/src/Engine/Interfaces/services/autoplayService.ts +23 -0
- package/src/Engine/Interfaces/services/characterService.ts +35 -0
- package/src/Engine/Interfaces/services/combatService.ts +30 -0
- package/src/Engine/Interfaces/services/combinationService.ts +10 -0
- package/src/Engine/Interfaces/services/commandService.ts +75 -0
- package/src/Engine/Interfaces/services/conversationService.ts +7 -0
- package/src/Engine/Interfaces/services/dataSerializer.ts +4 -0
- package/src/Engine/Interfaces/services/dataService.ts +39 -0
- package/src/Engine/Interfaces/services/dataSynchronizer.ts +9 -0
- package/src/Engine/Interfaces/services/gameService.ts +17 -0
- package/src/Engine/Interfaces/services/index.ts +33 -0
- package/src/Engine/Interfaces/services/itemService.ts +25 -0
- package/src/Engine/Interfaces/services/localStorageService.ts +6 -0
- package/src/Engine/Interfaces/services/locationService.ts +13 -0
- package/src/Engine/Interfaces/services/soundService.ts +7 -0
- package/src/Engine/Interfaces/services/tradeService.ts +15 -0
- package/src/Engine/Interfaces/soundPlayer.ts +30 -0
- package/src/Engine/Interfaces/sprite.ts +27 -0
- package/src/Engine/Interfaces/stateList.ts +13 -0
- package/src/Engine/Interfaces/statistics.ts +14 -0
- package/src/Engine/Interfaces/stock.ts +46 -0
- package/src/Engine/Interfaces/trade.ts +72 -0
- package/src/Engine/ServiceFactory.ts +167 -0
- package/src/Engine/Services/AutoplayService.ts +59 -0
- package/src/Engine/Services/CharacterService.ts +291 -0
- package/src/Engine/Services/CombatService.ts +266 -0
- package/src/Engine/Services/CombinationService.ts +197 -0
- package/src/Engine/Services/CommandService.ts +197 -0
- package/src/Engine/Services/ConversationService.ts +406 -0
- package/src/Engine/Services/DataSerializer.ts +326 -0
- package/src/Engine/Services/DataService.ts +93 -0
- package/src/Engine/Services/DataSynchronizer.ts +216 -0
- package/src/Engine/Services/GameService.ts +554 -0
- package/src/Engine/Services/HelperService.ts +94 -0
- package/src/Engine/Services/ItemService.ts +294 -0
- package/src/Engine/Services/LocalStorageService.ts +24 -0
- package/src/Engine/Services/LocationService.ts +380 -0
- package/src/Engine/Services/SoundService.ts +54 -0
- package/src/Engine/Services/TradeService.ts +176 -0
- package/src/Engine/Services/index.ts +17 -0
- package/src/Engine/Services/serializationData.ts +8 -0
- package/src/Engine/Services/sharedFunctions.ts +296 -0
- package/src/Engine/arrayAndFunctionExtensions.ts +269 -0
- package/src/Engine/defaultTexts.ts +162 -0
- package/src/Engine/gameEvents.ts +51 -0
- package/src/Engine/index.ts +9 -0
- package/src/Engine/stateProperties.ts +9 -0
- package/src/Engine/utilityFunctions.ts +238 -0
- package/src/Games/_GameTemplate/character.ts +31 -0
- package/src/Games/_GameTemplate/customTexts.ts +8 -0
- package/src/Games/_GameTemplate/interfaces/action.ts +5 -0
- package/src/Games/_GameTemplate/interfaces/combatSetup.ts +7 -0
- package/src/Games/_GameTemplate/interfaces/combatTurn.ts +8 -0
- package/src/Games/_GameTemplate/interfaces/destination.ts +5 -0
- package/src/Games/_GameTemplate/interfaces/enemy.ts +11 -0
- package/src/Games/_GameTemplate/interfaces/equipment.ts +5 -0
- package/src/Games/_GameTemplate/interfaces/feature.ts +9 -0
- package/src/Games/_GameTemplate/interfaces/game.ts +22 -0
- package/src/Games/_GameTemplate/interfaces/interfaceTexts.ts +5 -0
- package/src/Games/_GameTemplate/interfaces/item.ts +18 -0
- package/src/Games/_GameTemplate/interfaces/key.ts +10 -0
- package/src/Games/_GameTemplate/interfaces/location.ts +22 -0
- package/src/Games/_GameTemplate/interfaces/map.ts +16 -0
- package/src/Games/_GameTemplate/interfaces/party.ts +8 -0
- package/src/Games/_GameTemplate/interfaces/person.ts +11 -0
- package/src/Games/_GameTemplate/interfaces/quest.ts +9 -0
- package/src/Games/_GameTemplate/locations/Start.html +5 -0
- package/src/Games/_GameTemplate/locations/start.ts +12 -0
- package/src/Games/_GameTemplate/rules.ts +60 -0
- package/src/Games/_GameTemplate/types.ts +55 -0
- package/src/Games/_GameTemplate/ui/styles/game.css +3 -0
- package/src/Games/_GameTemplate/webroot/favicon.ico +0 -0
- package/src/Games/_GameTemplate/webroot/gameinfo.json +10 -0
- package/src/Games/_GameTemplate/webroot/logo192.png +0 -0
- package/src/Games/_GameTemplate/webroot/logo512.png +0 -0
- package/src/Tests/Games/_GameTemplate/specs/rules.test.ts +9 -0
- package/src/UI/Components/AppShell.vue +43 -0
- package/src/UI/Components/Autoplay.vue +32 -0
- package/src/UI/Components/Combinations.vue +37 -0
- package/src/UI/Components/Common/Collapsible.vue +50 -0
- package/src/UI/Components/Common/ModalDialog.vue +54 -0
- package/src/UI/Components/Common/Sprite.vue +53 -0
- package/src/UI/Components/Description.vue +23 -0
- package/src/UI/Components/Encounter/Combat/Combat.vue +89 -0
- package/src/UI/Components/Encounter/Combat/CombatActions.vue +26 -0
- package/src/UI/Components/Encounter/Combat/CombatParticipant.vue +22 -0
- package/src/UI/Components/Encounter/Combat/CombatTargetSelect.vue +55 -0
- package/src/UI/Components/Encounter/Combat/CombatWin.vue +33 -0
- package/src/UI/Components/Encounter/Conversation.vue +66 -0
- package/src/UI/Components/Encounter/Encounter.vue +39 -0
- package/src/UI/Components/Encounter/Enemy.vue +30 -0
- package/src/UI/Components/Encounter/Trade/Stock.vue +58 -0
- package/src/UI/Components/Encounter/Trade/Trade.vue +24 -0
- package/src/UI/Components/Exploration/ActionLog.vue +17 -0
- package/src/UI/Components/Exploration/Destination.vue +66 -0
- package/src/UI/Components/Exploration/Exploration.vue +67 -0
- package/src/UI/Components/Exploration/Ground.vue +22 -0
- package/src/UI/Components/Exploration/LocationMap.vue +42 -0
- package/src/UI/Components/Exploration/LocationText.vue +39 -0
- package/src/UI/Components/Exploration/LocationVisual.vue +38 -0
- package/src/UI/Components/GameContainer.vue +49 -0
- package/src/UI/Components/GameMenu.vue +111 -0
- package/src/UI/Components/GameState/GameOver.vue +20 -0
- package/src/UI/Components/GameState/HighScores.vue +22 -0
- package/src/UI/Components/GameState/Intro.vue +17 -0
- package/src/UI/Components/GameState/TitleScreen.vue +42 -0
- package/src/UI/Components/GameState/Victory.vue +28 -0
- package/src/UI/Components/Navigation.vue +94 -0
- package/src/UI/Components/Party/Backpack.vue +68 -0
- package/src/UI/Components/Party/BuildCharacter.vue +64 -0
- package/src/UI/Components/Party/CharacterSheet.vue +57 -0
- package/src/UI/Components/Party/CreateCharacter.vue +46 -0
- package/src/UI/Components/Party/Equipment.vue +48 -0
- package/src/UI/Components/Party/EquipmentSlot.vue +31 -0
- package/src/UI/Components/Party/LevelUp.vue +27 -0
- package/src/UI/Components/Party/Party.vue +29 -0
- package/src/UI/Components/Party/Quests.vue +48 -0
- package/src/UI/Components/Sound.vue +42 -0
- package/src/UI/Composables/CustomCursor.ts +60 -0
- package/src/UI/Composables/LocationMap.ts +315 -0
- package/src/UI/Composables/Sound.ts +111 -0
- package/src/UI/Composables/TextFeatures.ts +148 -0
- package/src/UI/Composables/VisualFeatures.ts +220 -0
- package/src/UI/Composables/index.ts +15 -0
- package/src/UI/Composables/playStateWatch.ts +31 -0
- package/src/UI/StateStore.ts +237 -0
- package/src/UI/error.ts +6 -0
- package/src/UI/helpers.ts +62 -0
- package/src/UI/index.ts +13 -0
- package/src/UI/main.ts +62 -0
- package/src/UI/startup.ts +58 -0
- package/src/UI/styles/bootstrap-storyscript.scss +31 -0
- package/src/UI/styles/empty.css +3 -0
- package/src/UI/styles/lookinglass.png +0 -0
- package/src/UI/styles/storyscript.css +735 -0
- package/typeExtensions.d.ts +25 -0
- package/vite-env.d.ts +1 -0
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import {
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AutoplayService,
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CharacterService,
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CombatService,
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CombinationService,
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CommandService,
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ConversationService,
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DataSerializer,
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DataService,
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DataSynchronizer,
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GameService,
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HelperService,
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ItemService,
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LocalStorageService,
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LocationService,
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SoundService,
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TradeService
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} from './Services/index';
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import {
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gameEvents,
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IAutoplayService,
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ICharacterService,
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ICombatService,
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ICombinationService,
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ICommandService,
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IConversationService,
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IDataSerializer,
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IDataService,
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IDataSynchronizer,
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IDefinitions,
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IGame,
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IGameService,
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IInterfaceTexts,
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IItemService,
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IRules,
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ISoundService,
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ITradeService
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} from 'storyScript';
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export class ServiceFactory {
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private static _instance: ServiceFactory;
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private static _initialized: boolean = false;
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private readonly _texts: IInterfaceTexts;
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private readonly _rules: IRules;
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private readonly _definitions: IDefinitions
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private readonly _registeredEntities: Record<string, Record<string, any>>;
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private readonly _dataSerializer: IDataSerializer;
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private readonly _dataSynchronizer: IDataSynchronizer;
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private readonly _dataService: IDataService;
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private _game: IGame = <IGame>{};
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private _gameService: IGameService;
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private _conversationService: IConversationService;
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private _combinationService: ICombinationService;
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private _combatService: ICombatService;
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private _soundService: ISoundService;
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private _characterService: ICharacterService;
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private _itemService: IItemService;
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private _tradeService: ITradeService;
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private _autoPlayService: IAutoplayService;
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private _commandService: ICommandService;
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constructor(
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nameSpace: string,
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definitions: IDefinitions,
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registeredEntities: Record<string, Record<string, any>>,
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rules: IRules,
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texts: IInterfaceTexts
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) {
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this._texts = texts;
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this._rules = rules;
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this._definitions = definitions;
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this._registeredEntities = registeredEntities;
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const localStorageService = new LocalStorageService();
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this._dataSerializer = new DataSerializer(this._registeredEntities);
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this._dataSynchronizer = new DataSynchronizer(this._registeredEntities);
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this._dataService = new DataService(localStorageService, this._dataSerializer, this._dataSynchronizer, this._rules, nameSpace);
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ServiceFactory._instance = this;
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}
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get AvailableLocations() {
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return Object.values(this._registeredEntities.locations).map(l => {
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return {id: l.id, name: l.name}
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});
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};
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static readonly GetInstance = () => ServiceFactory._instance;
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/**
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* Initialize the game object and the services. Pass in a game object when it should be controlled
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* by the UI framework. Vue needs this.
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* @param game The game object.
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*/
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init = (game?: IGame) => {
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this._game = game ?? <IGame>{};
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this._itemService = new ItemService(this._game, this._rules, this._texts);
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this._tradeService = new TradeService(this._itemService, this._game, this._rules, this._texts, this._definitions);
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this._conversationService = new ConversationService(this._game, this._rules);
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this._combatService = new CombatService(this._game, this._rules, this._texts);
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this._soundService = new SoundService(this._game, this._rules);
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this._characterService = new CharacterService(this._dataService, this._game, this._rules);
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const locationService = new LocationService(this._definitions, this._rules, this._game, gameEvents);
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this._combinationService = new CombinationService(this._game, this._rules, this._texts);
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this._autoPlayService = new AutoplayService(this._game, this._rules);
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this._commandService = new CommandService(locationService, this._conversationService, this._tradeService, this._combinationService, this._dataService, this._game);
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this._gameService = new GameService
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(
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this._dataService,
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locationService,
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this._characterService,
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this._combinationService,
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this._soundService,
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this._rules,
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this._game,
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this._texts
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);
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gameEvents.setGame(this._game);
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this._game.autoplay = this._autoPlayService;
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this._game.commands = this._commandService;
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this._game.helpers = new HelperService(this._game, this._definitions);
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ServiceFactory._initialized = true;
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}
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GetGame = (): IGame => this.Get(this._game);
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GetRules = (): IRules => this.Get(this._rules);
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GetTexts = (): IInterfaceTexts => this.Get(this._texts);
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GetGameService = (): IGameService => this.Get(this._gameService);
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GetTradeService = (): ITradeService => this.Get(this._tradeService);
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GetConversationService = (): IConversationService => this.Get(this._conversationService);
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GetCharacterService = (): ICharacterService => this.Get(this._characterService);
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GetCombinationService = (): ICombinationService => this.Get(this._combinationService);
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GetDataService = (): IDataService => this.Get(this._dataService);
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GetDataSerializer = (): IDataSerializer => this.Get(this._dataSerializer);
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GetDataSynchronizer = (): IDataSynchronizer => this.Get(this._dataSynchronizer);
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GetCombatService = (): ICombatService => this.Get(this._combatService);
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GetSoundService = (): ISoundService => this.Get(this._soundService);
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GetItemService = (): IItemService => this.Get(this._itemService);
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GetAutoplayService = (): IAutoplayService => this.Get(this._autoPlayService);
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GetCommandService = (): ICommandService => this.Get(this._commandService);
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private Get<T>(service: T): T {
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if (!ServiceFactory._initialized) {
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throw new Error('ServiceFactory is not initialized!');
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}
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return service;
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}
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}
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import {IAutoplayService, IAutoplayStep, IDemoMode, IGame, IRules}from 'storyScript';
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export class AutoplayService implements IAutoplayService {
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private _demoTimer: NodeJS.Timeout;
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constructor(private _game: IGame, private _rules: IRules) {
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}
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start = (steps: IAutoplayStep[], callback?: () => void): void => {
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this._game.autoplaying = true;
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this.runAutoplayStep(steps, 0, callback);
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}
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stop = (): void => {
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this._game.autoplaying = false;
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clearTimeout(this._demoTimer);
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}
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startDemoMode = (demoConfig: IDemoMode, restartCallback: () => void): void => {
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this._game.autoplaying = false;
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this._demoTimer = setTimeout(() => {
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this._game.autoplaying = true;
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const delay = this._rules.setup?.titleScreen?.transitionDelay ?? 0;
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const transitionDelay = (typeof delay === 'number' ? delay : parseFloat(delay)) * 1000;
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const delayedCallback = () => {
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setTimeout(() => {
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restartCallback();
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}, transitionDelay);
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}
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this._demoTimer = setTimeout(() => {
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this.runAutoplayStep(demoConfig.steps, 0, delayedCallback);
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}, transitionDelay);
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}, demoConfig.startDelay)
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}
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private runAutoplayStep = (steps: IAutoplayStep[], stepNumber: number, restartCallback: () => void): void => {
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if (stepNumber >= steps.length) {
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this._demoTimer = setTimeout(() => {
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this._game.autoplaying = false;
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clearTimeout(this._demoTimer);
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restartCallback();
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}, steps[stepNumber - 1].delay);
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return;
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}
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const currentStep = steps[stepNumber];
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this._demoTimer = setTimeout(() => {
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currentStep.action(this._game);
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stepNumber++;
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this.runAutoplayStep(steps, stepNumber, restartCallback);
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}, currentStep.delay);
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}
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}
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import {
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GameState,
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ICharacter,
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ICharacterService,
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ICreateCharacter,
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ICreateCharacterAttribute,
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ICreateCharacterAttributeEntry,
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ICreateCharacterStep,
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IDataService,
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IGame,
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IItem,
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IQuest,
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IRules
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} from 'storyScript';
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import {getEquipmentType} from '../utilityFunctions';
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export class CharacterService implements ICharacterService {
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constructor(private readonly _dataService: IDataService, private readonly _game: IGame, private readonly _rules: IRules) {
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}
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getSheetAttributes = (): string[] => this._rules.character.getSheetAttributes?.() || [];
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setupCharacter = (): ICreateCharacter => {
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const sheet = (this._rules.character.getCreateCharacterSheet?.()) || {steps: []};
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this.prepareSheet(sheet);
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this._game.createCharacterSheet = sheet;
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return sheet;
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}
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limitSheetInput = (value: number, attribute: ICreateCharacterAttribute, entry: ICreateCharacterAttributeEntry): void => {
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if (!isNaN(value)) {
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let totalAssigned = 0;
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attribute.entries.forEach((innerEntry, index) => {
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if (index !== attribute.entries.indexOf(entry)) {
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totalAssigned += <number>innerEntry.value || 1;
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}
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});
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if (totalAssigned + value > attribute.numberOfPointsToDistribute) {
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value = attribute.numberOfPointsToDistribute - totalAssigned;
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}
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entry.value = value;
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if (entry.value > entry.max) {
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entry.value = entry.max;
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} else if (entry.value < entry.min) {
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entry.value = entry.min;
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}
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} else {
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entry.value = entry.min;
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}
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}
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distributionDone = (sheet: ICreateCharacter, step?: ICreateCharacterStep): boolean => {
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let done = true;
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if (step) {
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done = this.checkStep(step);
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} else if (sheet?.steps) {
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sheet.steps.forEach(step => {
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done = this.checkStep(step);
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});
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}
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return done;
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}
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createCharacter = (game: IGame, characterData: ICreateCharacter): ICharacter => {
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let character: ICharacter;
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if (this._rules.character.createCharacter) {
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character = this._rules.character.createCharacter(game, characterData);
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character.currentHitpoints = character.hitpoints;
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this.processDefaultSettings(character, characterData);
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} else {
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// Set a placeholder character to keep the game logic functional when no character is used.
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character = <any>{
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name: null
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};
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}
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return character;
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}
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setupLevelUp = (): ICreateCharacter => {
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const sheet = this._rules.character.getLevelUpSheet?.();
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if (sheet) {
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this.prepareSheet(sheet);
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this._game.createCharacterSheet = sheet;
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}
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return sheet;
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}
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levelUp = (character: ICharacter): ICharacter => {
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const sheet = this._game.createCharacterSheet;
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if (this._rules.character.levelUp?.(character, sheet)) {
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this.processDefaultSettings(character, sheet);
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this._dataService.saveGame(this._game);
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}
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this._game.state = GameState.Play;
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+
return character;
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
isSlotUsed = (character: ICharacter, slot: string): boolean => {
|
|
112
|
+
if (character?.equipment) {
|
|
113
|
+
if (character.equipment[slot] === undefined) {
|
|
114
|
+
return false;
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
return this._rules.character?.isSlotUsed ? this._rules.character.isSlotUsed(character, slot) : true;
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
return false;
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
questStatus = (quest: IQuest): string => typeof quest.status === 'function' ? (<any>quest).status(this._game, quest, quest.checkDone(this._game, quest)) : quest.status;
|
|
124
|
+
|
|
125
|
+
checkEquipment = (): void => {
|
|
126
|
+
this._game.party.characters.forEach(c => {
|
|
127
|
+
if (c.equipment) {
|
|
128
|
+
Object.keys(c.equipment).forEach(k => {
|
|
129
|
+
const item = <IItem>c.equipment[k];
|
|
130
|
+
|
|
131
|
+
if (!item?.equipmentType) {
|
|
132
|
+
return;
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
const itemType = Array.isArray(item.equipmentType) ? item.equipmentType : [item.equipmentType];
|
|
136
|
+
let valid = true;
|
|
137
|
+
|
|
138
|
+
if (!item.usesMultipleSlots) {
|
|
139
|
+
valid = itemType.find(t => getEquipmentType(t) === k) !== undefined;
|
|
140
|
+
} else {
|
|
141
|
+
for (const i in itemType) {
|
|
142
|
+
const slot = getEquipmentType(itemType[i]);
|
|
143
|
+
const slotItem = c.equipment[slot];
|
|
144
|
+
|
|
145
|
+
if (slotItem && (slotItem === item || slotItem.id === item.id)) {
|
|
146
|
+
// When restoring data, a single item occupying multiple slots will be duplicated,
|
|
147
|
+
// so each slot contains a separate item of the same kind. Remove the duplicates here.
|
|
148
|
+
c.equipment[slot] = item;
|
|
149
|
+
} else {
|
|
150
|
+
valid = false;
|
|
151
|
+
}
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
if (!valid) {
|
|
156
|
+
c.equipment[k] = null;
|
|
157
|
+
c.items.push(item);
|
|
158
|
+
}
|
|
159
|
+
});
|
|
160
|
+
}
|
|
161
|
+
})
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
private readonly prepareSheet = (sheet: ICreateCharacter): void => {
|
|
165
|
+
if (sheet.steps.length == 0) {
|
|
166
|
+
return;
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
sheet.currentStep = 0;
|
|
170
|
+
|
|
171
|
+
if (sheet.steps[0].questions?.[0]?.entries.length > 0) {
|
|
172
|
+
sheet.steps[0].questions[0].selectedEntry = sheet.steps[0].questions[0].entries[0];
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
if (sheet.steps[0].initStep) {
|
|
176
|
+
sheet.steps[0].initStep(this._game.party, sheet, sheet.steps[0], undefined);
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
this.setFinish(sheet);
|
|
180
|
+
|
|
181
|
+
sheet.nextStep = (data: ICreateCharacter, next: boolean) => {
|
|
182
|
+
if (next !== undefined && next !== null && !next) {
|
|
183
|
+
this.setFinish(data);
|
|
184
|
+
return;
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
const selector = data.steps[data.currentStep].nextStepSelector;
|
|
188
|
+
const previousStep = data.currentStep;
|
|
189
|
+
|
|
190
|
+
if (selector) {
|
|
191
|
+
data.currentStep = typeof selector === 'function' ? (<any>selector)(this._game.party, data, data.steps[data.currentStep]) : selector;
|
|
192
|
+
} else {
|
|
193
|
+
data.currentStep++;
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
const currentStep = data.steps[data.currentStep];
|
|
197
|
+
|
|
198
|
+
if (currentStep.initStep) {
|
|
199
|
+
currentStep.initStep(this._game.party, data, currentStep, previousStep);
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
if (currentStep.attributes) {
|
|
203
|
+
currentStep.attributes.forEach(attr => {
|
|
204
|
+
attr.entries.forEach(entry => {
|
|
205
|
+
if (entry.min) {
|
|
206
|
+
entry.value = entry.min;
|
|
207
|
+
}
|
|
208
|
+
});
|
|
209
|
+
});
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
if (currentStep.questions) {
|
|
213
|
+
currentStep.questions.forEach(question => {
|
|
214
|
+
if (question.entries?.length) {
|
|
215
|
+
question.selectedEntry = question.entries[0];
|
|
216
|
+
}
|
|
217
|
+
});
|
|
218
|
+
}
|
|
219
|
+
};
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
private readonly checkStep = (step: ICreateCharacterStep): boolean => {
|
|
223
|
+
let done = true;
|
|
224
|
+
|
|
225
|
+
if (step.attributes) {
|
|
226
|
+
let totalAssignedAll = 0;
|
|
227
|
+
|
|
228
|
+
step.attributes.forEach(attr => {
|
|
229
|
+
let totalAssigned = 0;
|
|
230
|
+
let textChoicesFilled = 0;
|
|
231
|
+
|
|
232
|
+
attr.entries.forEach((entry) => {
|
|
233
|
+
if (!entry.max) {
|
|
234
|
+
if (entry.value) {
|
|
235
|
+
textChoicesFilled += 1;
|
|
236
|
+
}
|
|
237
|
+
} else {
|
|
238
|
+
totalAssigned += <number>entry.value || 0;
|
|
239
|
+
}
|
|
240
|
+
});
|
|
241
|
+
|
|
242
|
+
totalAssignedAll += totalAssigned;
|
|
243
|
+
done = totalAssigned === attr.numberOfPointsToDistribute || textChoicesFilled === attr.entries.length;
|
|
244
|
+
});
|
|
245
|
+
|
|
246
|
+
if (step.numberOfAttributePoints) {
|
|
247
|
+
done = totalAssignedAll === step.numberOfAttributePoints;
|
|
248
|
+
}
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
return done;
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
private readonly processDefaultSettings = (character: ICharacter, characterData: ICreateCharacter): void => {
|
|
255
|
+
if (!characterData.steps) {
|
|
256
|
+
return;
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
characterData.steps.forEach(step => {
|
|
260
|
+
if (step.attributes) {
|
|
261
|
+
step.attributes.forEach(attribute => {
|
|
262
|
+
attribute.entries.forEach(entry => {
|
|
263
|
+
if (character.hasOwnProperty(entry.attribute)) {
|
|
264
|
+
character[entry.attribute] = entry.value;
|
|
265
|
+
}
|
|
266
|
+
});
|
|
267
|
+
});
|
|
268
|
+
}
|
|
269
|
+
});
|
|
270
|
+
|
|
271
|
+
characterData.steps.forEach(step => {
|
|
272
|
+
if (step.questions) {
|
|
273
|
+
step.questions.forEach(question => {
|
|
274
|
+
if (question.selectedEntry && character.hasOwnProperty(question.selectedEntry.value)) {
|
|
275
|
+
character[question.selectedEntry.value] += question.selectedEntry.bonus;
|
|
276
|
+
}
|
|
277
|
+
});
|
|
278
|
+
}
|
|
279
|
+
});
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
private readonly setFinish = (data: ICreateCharacter): void => {
|
|
283
|
+
if (data?.steps) {
|
|
284
|
+
const activeStep = data.steps[data.currentStep];
|
|
285
|
+
|
|
286
|
+
if (activeStep.questions) {
|
|
287
|
+
activeStep.finish = activeStep.questions.filter(q => q.selectedEntry.finish).length > 0;
|
|
288
|
+
}
|
|
289
|
+
}
|
|
290
|
+
}
|
|
291
|
+
}
|