@strixit/storyscript 0.0.0-stage → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/.env +1 -0
  2. package/CodeSnippets/StoryScriptSnippets.code-snippets +573 -0
  3. package/LICENSE.txt +21 -0
  4. package/LiveTemplates/StoryScript.xml +271 -0
  5. package/README.md +9 -2
  6. package/baseViteConfig.js +112 -0
  7. package/clientFiles/currentGameName.js +1 -0
  8. package/clientFiles/gitignore +12 -0
  9. package/clientFiles/tsconfig.json +34 -0
  10. package/clientFiles/vite.config.ts +14 -0
  11. package/clientFiles/vitest.config.ts +29 -0
  12. package/dist/src/Engine/Actions/index.d.ts +2 -0
  13. package/dist/src/Engine/Actions/open.d.ts +6 -0
  14. package/dist/src/Engine/Actions/openWithKey.d.ts +7 -0
  15. package/dist/src/Engine/EntityCreatorFunctions.d.ts +18 -0
  16. package/dist/src/Engine/Interfaces/action.d.ts +37 -0
  17. package/dist/src/Engine/Interfaces/autoplayStep.d.ts +11 -0
  18. package/dist/src/Engine/Interfaces/barrier.d.ts +16 -0
  19. package/dist/src/Engine/Interfaces/barrierAction.d.ts +19 -0
  20. package/dist/src/Engine/Interfaces/character.d.ts +48 -0
  21. package/dist/src/Engine/Interfaces/combatSetup.d.ts +9 -0
  22. package/dist/src/Engine/Interfaces/combatTurn.d.ts +37 -0
  23. package/dist/src/Engine/Interfaces/combatWinnings.d.ts +6 -0
  24. package/dist/src/Engine/Interfaces/combinations/activeCombination.d.ts +14 -0
  25. package/dist/src/Engine/Interfaces/combinations/combinable.d.ts +18 -0
  26. package/dist/src/Engine/Interfaces/combinations/combinationAction.d.ts +41 -0
  27. package/dist/src/Engine/Interfaces/combinations/combinationMatchResult.d.ts +14 -0
  28. package/dist/src/Engine/Interfaces/combinations/combinations.d.ts +17 -0
  29. package/dist/src/Engine/Interfaces/combinations/combine.d.ts +22 -0
  30. package/dist/src/Engine/Interfaces/combinations/combineResult.d.ts +18 -0
  31. package/dist/src/Engine/Interfaces/combinations/gameCombinations.d.ts +40 -0
  32. package/dist/src/Engine/Interfaces/compiledLocation.d.ts +33 -0
  33. package/dist/src/Engine/Interfaces/conversations/conversation.d.ts +44 -0
  34. package/dist/src/Engine/Interfaces/conversations/conversationLogEntry.d.ts +13 -0
  35. package/dist/src/Engine/Interfaces/conversations/conversationNode.d.ts +22 -0
  36. package/dist/src/Engine/Interfaces/conversations/conversationReply.d.ts +49 -0
  37. package/dist/src/Engine/Interfaces/createCharacter/createCharacter.d.ts +20 -0
  38. package/dist/src/Engine/Interfaces/createCharacter/createCharacterAttribute.d.ts +18 -0
  39. package/dist/src/Engine/Interfaces/createCharacter/createCharacterAttributeEntry.d.ts +18 -0
  40. package/dist/src/Engine/Interfaces/createCharacter/createCharacterQuestion.d.ts +18 -0
  41. package/dist/src/Engine/Interfaces/createCharacter/createCharacterQuestionEntry.d.ts +22 -0
  42. package/dist/src/Engine/Interfaces/createCharacter/createCharacterStep.d.ts +40 -0
  43. package/dist/src/Engine/Interfaces/customCursor.d.ts +8 -0
  44. package/dist/src/Engine/Interfaces/defaultEquipment.d.ts +19 -0
  45. package/dist/src/Engine/Interfaces/definitions.d.ts +40 -0
  46. package/dist/src/Engine/Interfaces/destination.d.ts +31 -0
  47. package/dist/src/Engine/Interfaces/dynamicStyle.d.ts +10 -0
  48. package/dist/src/Engine/Interfaces/enemy.d.ts +46 -0
  49. package/dist/src/Engine/Interfaces/enumerations/actionStatus.d.ts +18 -0
  50. package/dist/src/Engine/Interfaces/enumerations/actionType.d.ts +9 -0
  51. package/dist/src/Engine/Interfaces/enumerations/equipmentType.d.ts +51 -0
  52. package/dist/src/Engine/Interfaces/enumerations/gameState.d.ts +11 -0
  53. package/dist/src/Engine/Interfaces/enumerations/playState.d.ts +10 -0
  54. package/dist/src/Engine/Interfaces/enumerations/targetType.d.ts +9 -0
  55. package/dist/src/Engine/Interfaces/equipment.d.ts +43 -0
  56. package/dist/src/Engine/Interfaces/feature.d.ts +37 -0
  57. package/dist/src/Engine/Interfaces/featureCollection.d.ts +7 -0
  58. package/dist/src/Engine/Interfaces/game.d.ts +148 -0
  59. package/dist/src/Engine/Interfaces/gameEvents.d.ts +7 -0
  60. package/dist/src/Engine/Interfaces/groupableItem.d.ts +32 -0
  61. package/dist/src/Engine/Interfaces/helpers.d.ts +50 -0
  62. package/dist/src/Engine/Interfaces/index.d.ts +78 -0
  63. package/dist/src/Engine/Interfaces/interfaceTexts.d.ts +140 -0
  64. package/dist/src/Engine/Interfaces/item.d.ts +96 -0
  65. package/dist/src/Engine/Interfaces/key.d.ts +16 -0
  66. package/dist/src/Engine/Interfaces/location.d.ts +78 -0
  67. package/dist/src/Engine/Interfaces/maps/map.d.ts +45 -0
  68. package/dist/src/Engine/Interfaces/maps/mapLocation.d.ts +23 -0
  69. package/dist/src/Engine/Interfaces/party.d.ts +33 -0
  70. package/dist/src/Engine/Interfaces/person.d.ts +25 -0
  71. package/dist/src/Engine/Interfaces/quest.d.ts +51 -0
  72. package/dist/src/Engine/Interfaces/rules/characterRules.d.ts +84 -0
  73. package/dist/src/Engine/Interfaces/rules/combatRules.d.ts +46 -0
  74. package/dist/src/Engine/Interfaces/rules/combinationRules.d.ts +15 -0
  75. package/dist/src/Engine/Interfaces/rules/demoMode.d.ts +15 -0
  76. package/dist/src/Engine/Interfaces/rules/encounterRules.d.ts +4 -0
  77. package/dist/src/Engine/Interfaces/rules/explorationRules.d.ts +42 -0
  78. package/dist/src/Engine/Interfaces/rules/generalRules.d.ts +62 -0
  79. package/dist/src/Engine/Interfaces/rules/rules.d.ts +31 -0
  80. package/dist/src/Engine/Interfaces/rules/setupRules.d.ts +56 -0
  81. package/dist/src/Engine/Interfaces/rules/titleScreen.d.ts +16 -0
  82. package/dist/src/Engine/Interfaces/saveGame.d.ts +33 -0
  83. package/dist/src/Engine/Interfaces/scoreEntry.d.ts +13 -0
  84. package/dist/src/Engine/Interfaces/services/autoplayService.d.ts +19 -0
  85. package/dist/src/Engine/Interfaces/services/characterService.d.ts +17 -0
  86. package/dist/src/Engine/Interfaces/services/combatService.d.ts +26 -0
  87. package/dist/src/Engine/Interfaces/services/combinationService.d.ts +9 -0
  88. package/dist/src/Engine/Interfaces/services/commandService.d.ts +64 -0
  89. package/dist/src/Engine/Interfaces/services/conversationService.d.ts +5 -0
  90. package/dist/src/Engine/Interfaces/services/dataSerializer.d.ts +4 -0
  91. package/dist/src/Engine/Interfaces/services/dataService.d.ts +33 -0
  92. package/dist/src/Engine/Interfaces/services/dataSynchronizer.d.ts +3 -0
  93. package/dist/src/Engine/Interfaces/services/gameService.d.ts +10 -0
  94. package/dist/src/Engine/Interfaces/services/index.d.ts +16 -0
  95. package/dist/src/Engine/Interfaces/services/itemService.d.ts +14 -0
  96. package/dist/src/Engine/Interfaces/services/localStorageService.d.ts +6 -0
  97. package/dist/src/Engine/Interfaces/services/locationService.d.ts +8 -0
  98. package/dist/src/Engine/Interfaces/services/soundService.d.ts +5 -0
  99. package/dist/src/Engine/Interfaces/services/tradeService.d.ts +9 -0
  100. package/dist/src/Engine/Interfaces/soundPlayer.d.ts +30 -0
  101. package/dist/src/Engine/Interfaces/sprite.d.ts +23 -0
  102. package/dist/src/Engine/Interfaces/stateList.d.ts +9 -0
  103. package/dist/src/Engine/Interfaces/statistics.d.ts +13 -0
  104. package/dist/src/Engine/Interfaces/stock.d.ts +39 -0
  105. package/dist/src/Engine/Interfaces/trade.d.ts +62 -0
  106. package/dist/src/Engine/ServiceFactory.d.ts +52 -0
  107. package/dist/src/Engine/Services/AutoplayService.d.ts +11 -0
  108. package/dist/src/Engine/Services/CharacterService.d.ts +21 -0
  109. package/dist/src/Engine/Services/CombatService.d.ts +16 -0
  110. package/dist/src/Engine/Services/CombinationService.d.ts +15 -0
  111. package/dist/src/Engine/Services/CommandService.d.ts +24 -0
  112. package/dist/src/Engine/Services/ConversationService.d.ts +26 -0
  113. package/dist/src/Engine/Services/DataSerializer.d.ts +17 -0
  114. package/dist/src/Engine/Services/DataService.d.ts +16 -0
  115. package/dist/src/Engine/Services/DataSynchronizer.d.ts +12 -0
  116. package/dist/src/Engine/Services/GameService.d.ts +28 -0
  117. package/dist/src/Engine/Services/HelperService.d.ts +18 -0
  118. package/dist/src/Engine/Services/ItemService.d.ts +21 -0
  119. package/dist/src/Engine/Services/LocalStorageService.d.ts +7 -0
  120. package/dist/src/Engine/Services/LocationService.d.ts +25 -0
  121. package/dist/src/Engine/Services/SoundService.d.ts +13 -0
  122. package/dist/src/Engine/Services/TradeService.d.ts +17 -0
  123. package/dist/src/Engine/Services/index.d.ts +17 -0
  124. package/dist/src/Engine/Services/serializationData.d.ts +8 -0
  125. package/dist/src/Engine/Services/sharedFunctions.d.ts +21 -0
  126. package/dist/src/Engine/arrayAndFunctionExtensions.d.ts +3 -0
  127. package/dist/src/Engine/defaultTexts.d.ts +7 -0
  128. package/dist/src/Engine/gameEvents.d.ts +10 -0
  129. package/dist/src/Engine/index.d.ts +8 -0
  130. package/dist/src/Engine/stateProperties.d.ts +6 -0
  131. package/dist/src/Engine/utilityFunctions.d.ts +25 -0
  132. package/dist/src/UI/Composables/CustomCursor.d.ts +2 -0
  133. package/dist/src/UI/Composables/LocationMap.d.ts +26 -0
  134. package/dist/src/UI/Composables/Sound.d.ts +7 -0
  135. package/dist/src/UI/Composables/TextFeatures.d.ts +8 -0
  136. package/dist/src/UI/Composables/VisualFeatures.d.ts +7 -0
  137. package/dist/src/UI/Composables/index.d.ts +7 -0
  138. package/dist/src/UI/Composables/playStateWatch.d.ts +2 -0
  139. package/dist/src/UI/StateStore.d.ts +14256 -0
  140. package/dist/src/UI/error.d.ts +6 -0
  141. package/dist/src/UI/helpers.d.ts +3 -0
  142. package/dist/src/UI/index.d.ts +6 -0
  143. package/dist/src/UI/main.d.ts +1 -0
  144. package/dist/src/UI/startup.d.ts +2 -0
  145. package/dist/src/constants.d.ts +17 -0
  146. package/dist/src/index.d.ts +3 -0
  147. package/dist/storyscript.css +9566 -0
  148. package/dist/storyscript.js +9659 -0
  149. package/dist/storyscript.js.map +1 -0
  150. package/dist/storyscript.mjs +9569 -0
  151. package/dist/storyscript.mjs.map +1 -0
  152. package/electron.cjs +44 -0
  153. package/index.html +14 -0
  154. package/package.json +118 -4
  155. package/scripts/cli.js +268 -0
  156. package/scripts/createAsset.js +117 -0
  157. package/scripts/createGame.js +40 -0
  158. package/scripts/helpers.js +21 -0
  159. package/scripts/postbuild.js +179 -0
  160. package/scripts/setupTesting.js +17 -0
  161. package/shims-vue.d.ts +1 -0
  162. package/src/Engine/Actions/index.ts +2 -0
  163. package/src/Engine/Actions/open.ts +12 -0
  164. package/src/Engine/Actions/openWithKey.ts +23 -0
  165. package/src/Engine/EntityCreatorFunctions.ts +602 -0
  166. package/src/Engine/Interfaces/action.ts +43 -0
  167. package/src/Engine/Interfaces/autoplayStep.ts +13 -0
  168. package/src/Engine/Interfaces/barrier.ts +18 -0
  169. package/src/Engine/Interfaces/barrierAction.ts +21 -0
  170. package/src/Engine/Interfaces/character.ts +58 -0
  171. package/src/Engine/Interfaces/combatSetup.ts +10 -0
  172. package/src/Engine/Interfaces/combatTurn.ts +45 -0
  173. package/src/Engine/Interfaces/combatWinnings.ts +7 -0
  174. package/src/Engine/Interfaces/combinations/activeCombination.ts +16 -0
  175. package/src/Engine/Interfaces/combinations/combinable.ts +21 -0
  176. package/src/Engine/Interfaces/combinations/combinationAction.ts +45 -0
  177. package/src/Engine/Interfaces/combinations/combinationMatchResult.ts +16 -0
  178. package/src/Engine/Interfaces/combinations/combinations.ts +19 -0
  179. package/src/Engine/Interfaces/combinations/combine.ts +25 -0
  180. package/src/Engine/Interfaces/combinations/combineResult.ts +21 -0
  181. package/src/Engine/Interfaces/combinations/gameCombinations.ts +48 -0
  182. package/src/Engine/Interfaces/compiledLocation.ts +37 -0
  183. package/src/Engine/Interfaces/conversations/conversation.ts +47 -0
  184. package/src/Engine/Interfaces/conversations/conversationLogEntry.ts +14 -0
  185. package/src/Engine/Interfaces/conversations/conversationNode.ts +26 -0
  186. package/src/Engine/Interfaces/conversations/conversationReply.ts +59 -0
  187. package/src/Engine/Interfaces/createCharacter/createCharacter.ts +23 -0
  188. package/src/Engine/Interfaces/createCharacter/createCharacterAttribute.ts +21 -0
  189. package/src/Engine/Interfaces/createCharacter/createCharacterAttributeEntry.ts +21 -0
  190. package/src/Engine/Interfaces/createCharacter/createCharacterQuestion.ts +21 -0
  191. package/src/Engine/Interfaces/createCharacter/createCharacterQuestionEntry.ts +25 -0
  192. package/src/Engine/Interfaces/createCharacter/createCharacterStep.ts +47 -0
  193. package/src/Engine/Interfaces/customCursor.ts +5 -0
  194. package/src/Engine/Interfaces/defaultEquipment.ts +32 -0
  195. package/src/Engine/Interfaces/definitions.ts +48 -0
  196. package/src/Engine/Interfaces/destination.ts +37 -0
  197. package/src/Engine/Interfaces/dynamicStyle.ts +11 -0
  198. package/src/Engine/Interfaces/enemy.ts +54 -0
  199. package/src/Engine/Interfaces/enumerations/actionStatus.ts +20 -0
  200. package/src/Engine/Interfaces/enumerations/actionType.ts +9 -0
  201. package/src/Engine/Interfaces/enumerations/equipmentType.ts +61 -0
  202. package/src/Engine/Interfaces/enumerations/gameState.ts +11 -0
  203. package/src/Engine/Interfaces/enumerations/playState.ts +10 -0
  204. package/src/Engine/Interfaces/enumerations/targetType.ts +9 -0
  205. package/src/Engine/Interfaces/equipment.ts +44 -0
  206. package/src/Engine/Interfaces/feature.ts +43 -0
  207. package/src/Engine/Interfaces/featureCollection.ts +8 -0
  208. package/src/Engine/Interfaces/game.ts +201 -0
  209. package/src/Engine/Interfaces/gameEvents.ts +11 -0
  210. package/src/Engine/Interfaces/groupableItem.ts +37 -0
  211. package/src/Engine/Interfaces/helpers.ts +55 -0
  212. package/src/Engine/Interfaces/index.ts +158 -0
  213. package/src/Engine/Interfaces/interfaceTexts.ts +142 -0
  214. package/src/Engine/Interfaces/item.ts +111 -0
  215. package/src/Engine/Interfaces/key.ts +18 -0
  216. package/src/Engine/Interfaces/location.ts +92 -0
  217. package/src/Engine/Interfaces/maps/map.ts +55 -0
  218. package/src/Engine/Interfaces/maps/mapLocation.ts +28 -0
  219. package/src/Engine/Interfaces/party.ts +40 -0
  220. package/src/Engine/Interfaces/person.ts +29 -0
  221. package/src/Engine/Interfaces/quest.ts +60 -0
  222. package/src/Engine/Interfaces/rules/characterRules.ts +96 -0
  223. package/src/Engine/Interfaces/rules/combatRules.ts +52 -0
  224. package/src/Engine/Interfaces/rules/combinationRules.ts +17 -0
  225. package/src/Engine/Interfaces/rules/demoMode.ts +18 -0
  226. package/src/Engine/Interfaces/rules/encounterRules.ts +5 -0
  227. package/src/Engine/Interfaces/rules/explorationRules.ts +47 -0
  228. package/src/Engine/Interfaces/rules/generalRules.ts +80 -0
  229. package/src/Engine/Interfaces/rules/rules.ts +46 -0
  230. package/src/Engine/Interfaces/rules/setupRules.ts +65 -0
  231. package/src/Engine/Interfaces/rules/titleScreen.ts +19 -0
  232. package/src/Engine/Interfaces/saveGame.ts +39 -0
  233. package/src/Engine/Interfaces/scoreEntry.ts +14 -0
  234. package/src/Engine/Interfaces/services/autoplayService.ts +23 -0
  235. package/src/Engine/Interfaces/services/characterService.ts +35 -0
  236. package/src/Engine/Interfaces/services/combatService.ts +30 -0
  237. package/src/Engine/Interfaces/services/combinationService.ts +10 -0
  238. package/src/Engine/Interfaces/services/commandService.ts +75 -0
  239. package/src/Engine/Interfaces/services/conversationService.ts +7 -0
  240. package/src/Engine/Interfaces/services/dataSerializer.ts +4 -0
  241. package/src/Engine/Interfaces/services/dataService.ts +39 -0
  242. package/src/Engine/Interfaces/services/dataSynchronizer.ts +9 -0
  243. package/src/Engine/Interfaces/services/gameService.ts +17 -0
  244. package/src/Engine/Interfaces/services/index.ts +33 -0
  245. package/src/Engine/Interfaces/services/itemService.ts +25 -0
  246. package/src/Engine/Interfaces/services/localStorageService.ts +6 -0
  247. package/src/Engine/Interfaces/services/locationService.ts +13 -0
  248. package/src/Engine/Interfaces/services/soundService.ts +7 -0
  249. package/src/Engine/Interfaces/services/tradeService.ts +15 -0
  250. package/src/Engine/Interfaces/soundPlayer.ts +30 -0
  251. package/src/Engine/Interfaces/sprite.ts +27 -0
  252. package/src/Engine/Interfaces/stateList.ts +13 -0
  253. package/src/Engine/Interfaces/statistics.ts +14 -0
  254. package/src/Engine/Interfaces/stock.ts +46 -0
  255. package/src/Engine/Interfaces/trade.ts +72 -0
  256. package/src/Engine/ServiceFactory.ts +167 -0
  257. package/src/Engine/Services/AutoplayService.ts +59 -0
  258. package/src/Engine/Services/CharacterService.ts +291 -0
  259. package/src/Engine/Services/CombatService.ts +266 -0
  260. package/src/Engine/Services/CombinationService.ts +197 -0
  261. package/src/Engine/Services/CommandService.ts +197 -0
  262. package/src/Engine/Services/ConversationService.ts +406 -0
  263. package/src/Engine/Services/DataSerializer.ts +326 -0
  264. package/src/Engine/Services/DataService.ts +93 -0
  265. package/src/Engine/Services/DataSynchronizer.ts +216 -0
  266. package/src/Engine/Services/GameService.ts +554 -0
  267. package/src/Engine/Services/HelperService.ts +94 -0
  268. package/src/Engine/Services/ItemService.ts +294 -0
  269. package/src/Engine/Services/LocalStorageService.ts +24 -0
  270. package/src/Engine/Services/LocationService.ts +380 -0
  271. package/src/Engine/Services/SoundService.ts +54 -0
  272. package/src/Engine/Services/TradeService.ts +176 -0
  273. package/src/Engine/Services/index.ts +17 -0
  274. package/src/Engine/Services/serializationData.ts +8 -0
  275. package/src/Engine/Services/sharedFunctions.ts +296 -0
  276. package/src/Engine/arrayAndFunctionExtensions.ts +269 -0
  277. package/src/Engine/defaultTexts.ts +162 -0
  278. package/src/Engine/gameEvents.ts +51 -0
  279. package/src/Engine/index.ts +9 -0
  280. package/src/Engine/stateProperties.ts +9 -0
  281. package/src/Engine/utilityFunctions.ts +238 -0
  282. package/src/Games/_GameTemplate/character.ts +31 -0
  283. package/src/Games/_GameTemplate/customTexts.ts +8 -0
  284. package/src/Games/_GameTemplate/interfaces/action.ts +5 -0
  285. package/src/Games/_GameTemplate/interfaces/combatSetup.ts +7 -0
  286. package/src/Games/_GameTemplate/interfaces/combatTurn.ts +8 -0
  287. package/src/Games/_GameTemplate/interfaces/destination.ts +5 -0
  288. package/src/Games/_GameTemplate/interfaces/enemy.ts +11 -0
  289. package/src/Games/_GameTemplate/interfaces/equipment.ts +5 -0
  290. package/src/Games/_GameTemplate/interfaces/feature.ts +9 -0
  291. package/src/Games/_GameTemplate/interfaces/game.ts +22 -0
  292. package/src/Games/_GameTemplate/interfaces/interfaceTexts.ts +5 -0
  293. package/src/Games/_GameTemplate/interfaces/item.ts +18 -0
  294. package/src/Games/_GameTemplate/interfaces/key.ts +10 -0
  295. package/src/Games/_GameTemplate/interfaces/location.ts +22 -0
  296. package/src/Games/_GameTemplate/interfaces/map.ts +16 -0
  297. package/src/Games/_GameTemplate/interfaces/party.ts +8 -0
  298. package/src/Games/_GameTemplate/interfaces/person.ts +11 -0
  299. package/src/Games/_GameTemplate/interfaces/quest.ts +9 -0
  300. package/src/Games/_GameTemplate/locations/Start.html +5 -0
  301. package/src/Games/_GameTemplate/locations/start.ts +12 -0
  302. package/src/Games/_GameTemplate/rules.ts +60 -0
  303. package/src/Games/_GameTemplate/types.ts +55 -0
  304. package/src/Games/_GameTemplate/ui/styles/game.css +3 -0
  305. package/src/Games/_GameTemplate/webroot/favicon.ico +0 -0
  306. package/src/Games/_GameTemplate/webroot/gameinfo.json +10 -0
  307. package/src/Games/_GameTemplate/webroot/logo192.png +0 -0
  308. package/src/Games/_GameTemplate/webroot/logo512.png +0 -0
  309. package/src/Tests/Games/_GameTemplate/specs/rules.test.ts +9 -0
  310. package/src/UI/Components/AppShell.vue +43 -0
  311. package/src/UI/Components/Autoplay.vue +32 -0
  312. package/src/UI/Components/Combinations.vue +37 -0
  313. package/src/UI/Components/Common/Collapsible.vue +50 -0
  314. package/src/UI/Components/Common/ModalDialog.vue +54 -0
  315. package/src/UI/Components/Common/Sprite.vue +53 -0
  316. package/src/UI/Components/Description.vue +23 -0
  317. package/src/UI/Components/Encounter/Combat/Combat.vue +89 -0
  318. package/src/UI/Components/Encounter/Combat/CombatActions.vue +26 -0
  319. package/src/UI/Components/Encounter/Combat/CombatParticipant.vue +22 -0
  320. package/src/UI/Components/Encounter/Combat/CombatTargetSelect.vue +55 -0
  321. package/src/UI/Components/Encounter/Combat/CombatWin.vue +33 -0
  322. package/src/UI/Components/Encounter/Conversation.vue +66 -0
  323. package/src/UI/Components/Encounter/Encounter.vue +39 -0
  324. package/src/UI/Components/Encounter/Enemy.vue +30 -0
  325. package/src/UI/Components/Encounter/Trade/Stock.vue +58 -0
  326. package/src/UI/Components/Encounter/Trade/Trade.vue +24 -0
  327. package/src/UI/Components/Exploration/ActionLog.vue +17 -0
  328. package/src/UI/Components/Exploration/Destination.vue +66 -0
  329. package/src/UI/Components/Exploration/Exploration.vue +67 -0
  330. package/src/UI/Components/Exploration/Ground.vue +22 -0
  331. package/src/UI/Components/Exploration/LocationMap.vue +42 -0
  332. package/src/UI/Components/Exploration/LocationText.vue +39 -0
  333. package/src/UI/Components/Exploration/LocationVisual.vue +38 -0
  334. package/src/UI/Components/GameContainer.vue +49 -0
  335. package/src/UI/Components/GameMenu.vue +111 -0
  336. package/src/UI/Components/GameState/GameOver.vue +20 -0
  337. package/src/UI/Components/GameState/HighScores.vue +22 -0
  338. package/src/UI/Components/GameState/Intro.vue +17 -0
  339. package/src/UI/Components/GameState/TitleScreen.vue +42 -0
  340. package/src/UI/Components/GameState/Victory.vue +28 -0
  341. package/src/UI/Components/Navigation.vue +94 -0
  342. package/src/UI/Components/Party/Backpack.vue +68 -0
  343. package/src/UI/Components/Party/BuildCharacter.vue +64 -0
  344. package/src/UI/Components/Party/CharacterSheet.vue +57 -0
  345. package/src/UI/Components/Party/CreateCharacter.vue +46 -0
  346. package/src/UI/Components/Party/Equipment.vue +48 -0
  347. package/src/UI/Components/Party/EquipmentSlot.vue +31 -0
  348. package/src/UI/Components/Party/LevelUp.vue +27 -0
  349. package/src/UI/Components/Party/Party.vue +29 -0
  350. package/src/UI/Components/Party/Quests.vue +48 -0
  351. package/src/UI/Components/Sound.vue +42 -0
  352. package/src/UI/Composables/CustomCursor.ts +60 -0
  353. package/src/UI/Composables/LocationMap.ts +315 -0
  354. package/src/UI/Composables/Sound.ts +111 -0
  355. package/src/UI/Composables/TextFeatures.ts +148 -0
  356. package/src/UI/Composables/VisualFeatures.ts +220 -0
  357. package/src/UI/Composables/index.ts +15 -0
  358. package/src/UI/Composables/playStateWatch.ts +31 -0
  359. package/src/UI/StateStore.ts +237 -0
  360. package/src/UI/error.ts +6 -0
  361. package/src/UI/helpers.ts +62 -0
  362. package/src/UI/index.ts +13 -0
  363. package/src/UI/main.ts +62 -0
  364. package/src/UI/startup.ts +58 -0
  365. package/src/UI/styles/bootstrap-storyscript.scss +31 -0
  366. package/src/UI/styles/empty.css +3 -0
  367. package/src/UI/styles/lookinglass.png +0 -0
  368. package/src/UI/styles/storyscript.css +735 -0
  369. package/typeExtensions.d.ts +25 -0
  370. package/vite-env.d.ts +1 -0
@@ -0,0 +1,167 @@
1
+ import {
2
+ AutoplayService,
3
+ CharacterService,
4
+ CombatService,
5
+ CombinationService,
6
+ CommandService,
7
+ ConversationService,
8
+ DataSerializer,
9
+ DataService,
10
+ DataSynchronizer,
11
+ GameService,
12
+ HelperService,
13
+ ItemService,
14
+ LocalStorageService,
15
+ LocationService,
16
+ SoundService,
17
+ TradeService
18
+ } from './Services/index';
19
+
20
+ import {
21
+ gameEvents,
22
+ IAutoplayService,
23
+ ICharacterService,
24
+ ICombatService,
25
+ ICombinationService,
26
+ ICommandService,
27
+ IConversationService,
28
+ IDataSerializer,
29
+ IDataService,
30
+ IDataSynchronizer,
31
+ IDefinitions,
32
+ IGame,
33
+ IGameService,
34
+ IInterfaceTexts,
35
+ IItemService,
36
+ IRules,
37
+ ISoundService,
38
+ ITradeService
39
+ } from 'storyScript';
40
+
41
+ export class ServiceFactory {
42
+ private static _instance: ServiceFactory;
43
+ private static _initialized: boolean = false;
44
+ private readonly _texts: IInterfaceTexts;
45
+ private readonly _rules: IRules;
46
+ private readonly _definitions: IDefinitions
47
+ private readonly _registeredEntities: Record<string, Record<string, any>>;
48
+ private readonly _dataSerializer: IDataSerializer;
49
+ private readonly _dataSynchronizer: IDataSynchronizer;
50
+ private readonly _dataService: IDataService;
51
+ private _game: IGame = <IGame>{};
52
+ private _gameService: IGameService;
53
+ private _conversationService: IConversationService;
54
+ private _combinationService: ICombinationService;
55
+ private _combatService: ICombatService;
56
+ private _soundService: ISoundService;
57
+ private _characterService: ICharacterService;
58
+ private _itemService: IItemService;
59
+ private _tradeService: ITradeService;
60
+ private _autoPlayService: IAutoplayService;
61
+ private _commandService: ICommandService;
62
+
63
+ constructor(
64
+ nameSpace: string,
65
+ definitions: IDefinitions,
66
+ registeredEntities: Record<string, Record<string, any>>,
67
+ rules: IRules,
68
+ texts: IInterfaceTexts
69
+ ) {
70
+ this._texts = texts;
71
+ this._rules = rules;
72
+ this._definitions = definitions;
73
+ this._registeredEntities = registeredEntities;
74
+ const localStorageService = new LocalStorageService();
75
+ this._dataSerializer = new DataSerializer(this._registeredEntities);
76
+ this._dataSynchronizer = new DataSynchronizer(this._registeredEntities);
77
+ this._dataService = new DataService(localStorageService, this._dataSerializer, this._dataSynchronizer, this._rules, nameSpace);
78
+ ServiceFactory._instance = this;
79
+ }
80
+
81
+ get AvailableLocations() {
82
+ return Object.values(this._registeredEntities.locations).map(l => {
83
+ return {id: l.id, name: l.name}
84
+ });
85
+ };
86
+
87
+ static readonly GetInstance = () => ServiceFactory._instance;
88
+
89
+ /**
90
+ * Initialize the game object and the services. Pass in a game object when it should be controlled
91
+ * by the UI framework. Vue needs this.
92
+ * @param game The game object.
93
+ */
94
+ init = (game?: IGame) => {
95
+ this._game = game ?? <IGame>{};
96
+ this._itemService = new ItemService(this._game, this._rules, this._texts);
97
+ this._tradeService = new TradeService(this._itemService, this._game, this._rules, this._texts, this._definitions);
98
+ this._conversationService = new ConversationService(this._game, this._rules);
99
+ this._combatService = new CombatService(this._game, this._rules, this._texts);
100
+
101
+ this._soundService = new SoundService(this._game, this._rules);
102
+ this._characterService = new CharacterService(this._dataService, this._game, this._rules);
103
+ const locationService = new LocationService(this._definitions, this._rules, this._game, gameEvents);
104
+ this._combinationService = new CombinationService(this._game, this._rules, this._texts);
105
+ this._autoPlayService = new AutoplayService(this._game, this._rules);
106
+ this._commandService = new CommandService(locationService, this._conversationService, this._tradeService, this._combinationService, this._dataService, this._game);
107
+
108
+ this._gameService = new GameService
109
+ (
110
+ this._dataService,
111
+ locationService,
112
+ this._characterService,
113
+ this._combinationService,
114
+ this._soundService,
115
+ this._rules,
116
+ this._game,
117
+ this._texts
118
+ );
119
+
120
+ gameEvents.setGame(this._game);
121
+ this._game.autoplay = this._autoPlayService;
122
+ this._game.commands = this._commandService;
123
+ this._game.helpers = new HelperService(this._game, this._definitions);
124
+
125
+ ServiceFactory._initialized = true;
126
+ }
127
+
128
+ GetGame = (): IGame => this.Get(this._game);
129
+
130
+ GetRules = (): IRules => this.Get(this._rules);
131
+
132
+ GetTexts = (): IInterfaceTexts => this.Get(this._texts);
133
+
134
+ GetGameService = (): IGameService => this.Get(this._gameService);
135
+
136
+ GetTradeService = (): ITradeService => this.Get(this._tradeService);
137
+
138
+ GetConversationService = (): IConversationService => this.Get(this._conversationService);
139
+
140
+ GetCharacterService = (): ICharacterService => this.Get(this._characterService);
141
+
142
+ GetCombinationService = (): ICombinationService => this.Get(this._combinationService);
143
+
144
+ GetDataService = (): IDataService => this.Get(this._dataService);
145
+
146
+ GetDataSerializer = (): IDataSerializer => this.Get(this._dataSerializer);
147
+
148
+ GetDataSynchronizer = (): IDataSynchronizer => this.Get(this._dataSynchronizer);
149
+
150
+ GetCombatService = (): ICombatService => this.Get(this._combatService);
151
+
152
+ GetSoundService = (): ISoundService => this.Get(this._soundService);
153
+
154
+ GetItemService = (): IItemService => this.Get(this._itemService);
155
+
156
+ GetAutoplayService = (): IAutoplayService => this.Get(this._autoPlayService);
157
+
158
+ GetCommandService = (): ICommandService => this.Get(this._commandService);
159
+
160
+ private Get<T>(service: T): T {
161
+ if (!ServiceFactory._initialized) {
162
+ throw new Error('ServiceFactory is not initialized!');
163
+ }
164
+
165
+ return service;
166
+ }
167
+ }
@@ -0,0 +1,59 @@
1
+ import {IAutoplayService, IAutoplayStep, IDemoMode, IGame, IRules}from 'storyScript';
2
+
3
+ export class AutoplayService implements IAutoplayService {
4
+
5
+ private _demoTimer: NodeJS.Timeout;
6
+
7
+ constructor(private _game: IGame, private _rules: IRules) {
8
+ }
9
+
10
+ start = (steps: IAutoplayStep[], callback?: () => void): void => {
11
+ this._game.autoplaying = true;
12
+ this.runAutoplayStep(steps, 0, callback);
13
+ }
14
+
15
+ stop = (): void => {
16
+ this._game.autoplaying = false;
17
+ clearTimeout(this._demoTimer);
18
+ }
19
+
20
+ startDemoMode = (demoConfig: IDemoMode, restartCallback: () => void): void => {
21
+ this._game.autoplaying = false;
22
+
23
+ this._demoTimer = setTimeout(() => {
24
+ this._game.autoplaying = true;
25
+ const delay = this._rules.setup?.titleScreen?.transitionDelay ?? 0;
26
+ const transitionDelay = (typeof delay === 'number' ? delay : parseFloat(delay)) * 1000;
27
+
28
+ const delayedCallback = () => {
29
+ setTimeout(() => {
30
+ restartCallback();
31
+ }, transitionDelay);
32
+ }
33
+
34
+ this._demoTimer = setTimeout(() => {
35
+ this.runAutoplayStep(demoConfig.steps, 0, delayedCallback);
36
+ }, transitionDelay);
37
+ }, demoConfig.startDelay)
38
+ }
39
+
40
+ private runAutoplayStep = (steps: IAutoplayStep[], stepNumber: number, restartCallback: () => void): void => {
41
+ if (stepNumber >= steps.length) {
42
+ this._demoTimer = setTimeout(() => {
43
+ this._game.autoplaying = false;
44
+ clearTimeout(this._demoTimer);
45
+ restartCallback();
46
+ }, steps[stepNumber - 1].delay);
47
+
48
+ return;
49
+ }
50
+
51
+ const currentStep = steps[stepNumber];
52
+
53
+ this._demoTimer = setTimeout(() => {
54
+ currentStep.action(this._game);
55
+ stepNumber++;
56
+ this.runAutoplayStep(steps, stepNumber, restartCallback);
57
+ }, currentStep.delay);
58
+ }
59
+ }
@@ -0,0 +1,291 @@
1
+ import {
2
+ GameState,
3
+ ICharacter,
4
+ ICharacterService,
5
+ ICreateCharacter,
6
+ ICreateCharacterAttribute,
7
+ ICreateCharacterAttributeEntry,
8
+ ICreateCharacterStep,
9
+ IDataService,
10
+ IGame,
11
+ IItem,
12
+ IQuest,
13
+ IRules
14
+ } from 'storyScript';
15
+ import {getEquipmentType} from '../utilityFunctions';
16
+
17
+ export class CharacterService implements ICharacterService {
18
+ constructor(private readonly _dataService: IDataService, private readonly _game: IGame, private readonly _rules: IRules) {
19
+ }
20
+
21
+ getSheetAttributes = (): string[] => this._rules.character.getSheetAttributes?.() || [];
22
+
23
+ setupCharacter = (): ICreateCharacter => {
24
+ const sheet = (this._rules.character.getCreateCharacterSheet?.()) || {steps: []};
25
+ this.prepareSheet(sheet);
26
+ this._game.createCharacterSheet = sheet;
27
+ return sheet;
28
+ }
29
+
30
+ limitSheetInput = (value: number, attribute: ICreateCharacterAttribute, entry: ICreateCharacterAttributeEntry): void => {
31
+ if (!isNaN(value)) {
32
+ let totalAssigned = 0;
33
+
34
+ attribute.entries.forEach((innerEntry, index) => {
35
+ if (index !== attribute.entries.indexOf(entry)) {
36
+ totalAssigned += <number>innerEntry.value || 1;
37
+ }
38
+ });
39
+
40
+ if (totalAssigned + value > attribute.numberOfPointsToDistribute) {
41
+ value = attribute.numberOfPointsToDistribute - totalAssigned;
42
+ }
43
+
44
+ entry.value = value;
45
+
46
+ if (entry.value > entry.max) {
47
+ entry.value = entry.max;
48
+ } else if (entry.value < entry.min) {
49
+ entry.value = entry.min;
50
+ }
51
+ } else {
52
+ entry.value = entry.min;
53
+ }
54
+ }
55
+
56
+ distributionDone = (sheet: ICreateCharacter, step?: ICreateCharacterStep): boolean => {
57
+ let done = true;
58
+
59
+ if (step) {
60
+ done = this.checkStep(step);
61
+ } else if (sheet?.steps) {
62
+ sheet.steps.forEach(step => {
63
+ done = this.checkStep(step);
64
+ });
65
+ }
66
+
67
+ return done;
68
+ }
69
+
70
+ createCharacter = (game: IGame, characterData: ICreateCharacter): ICharacter => {
71
+ let character: ICharacter;
72
+
73
+ if (this._rules.character.createCharacter) {
74
+
75
+ character = this._rules.character.createCharacter(game, characterData);
76
+ character.currentHitpoints = character.hitpoints;
77
+ this.processDefaultSettings(character, characterData);
78
+ } else {
79
+ // Set a placeholder character to keep the game logic functional when no character is used.
80
+ character = <any>{
81
+ name: null
82
+ };
83
+ }
84
+
85
+ return character;
86
+ }
87
+
88
+ setupLevelUp = (): ICreateCharacter => {
89
+ const sheet = this._rules.character.getLevelUpSheet?.();
90
+
91
+ if (sheet) {
92
+ this.prepareSheet(sheet);
93
+ this._game.createCharacterSheet = sheet;
94
+ }
95
+
96
+ return sheet;
97
+ }
98
+
99
+ levelUp = (character: ICharacter): ICharacter => {
100
+ const sheet = this._game.createCharacterSheet;
101
+
102
+ if (this._rules.character.levelUp?.(character, sheet)) {
103
+ this.processDefaultSettings(character, sheet);
104
+ this._dataService.saveGame(this._game);
105
+ }
106
+
107
+ this._game.state = GameState.Play;
108
+ return character;
109
+ }
110
+
111
+ isSlotUsed = (character: ICharacter, slot: string): boolean => {
112
+ if (character?.equipment) {
113
+ if (character.equipment[slot] === undefined) {
114
+ return false;
115
+ }
116
+
117
+ return this._rules.character?.isSlotUsed ? this._rules.character.isSlotUsed(character, slot) : true;
118
+ }
119
+
120
+ return false;
121
+ }
122
+
123
+ questStatus = (quest: IQuest): string => typeof quest.status === 'function' ? (<any>quest).status(this._game, quest, quest.checkDone(this._game, quest)) : quest.status;
124
+
125
+ checkEquipment = (): void => {
126
+ this._game.party.characters.forEach(c => {
127
+ if (c.equipment) {
128
+ Object.keys(c.equipment).forEach(k => {
129
+ const item = <IItem>c.equipment[k];
130
+
131
+ if (!item?.equipmentType) {
132
+ return;
133
+ }
134
+
135
+ const itemType = Array.isArray(item.equipmentType) ? item.equipmentType : [item.equipmentType];
136
+ let valid = true;
137
+
138
+ if (!item.usesMultipleSlots) {
139
+ valid = itemType.find(t => getEquipmentType(t) === k) !== undefined;
140
+ } else {
141
+ for (const i in itemType) {
142
+ const slot = getEquipmentType(itemType[i]);
143
+ const slotItem = c.equipment[slot];
144
+
145
+ if (slotItem && (slotItem === item || slotItem.id === item.id)) {
146
+ // When restoring data, a single item occupying multiple slots will be duplicated,
147
+ // so each slot contains a separate item of the same kind. Remove the duplicates here.
148
+ c.equipment[slot] = item;
149
+ } else {
150
+ valid = false;
151
+ }
152
+ }
153
+ }
154
+
155
+ if (!valid) {
156
+ c.equipment[k] = null;
157
+ c.items.push(item);
158
+ }
159
+ });
160
+ }
161
+ })
162
+ }
163
+
164
+ private readonly prepareSheet = (sheet: ICreateCharacter): void => {
165
+ if (sheet.steps.length == 0) {
166
+ return;
167
+ }
168
+
169
+ sheet.currentStep = 0;
170
+
171
+ if (sheet.steps[0].questions?.[0]?.entries.length > 0) {
172
+ sheet.steps[0].questions[0].selectedEntry = sheet.steps[0].questions[0].entries[0];
173
+ }
174
+
175
+ if (sheet.steps[0].initStep) {
176
+ sheet.steps[0].initStep(this._game.party, sheet, sheet.steps[0], undefined);
177
+ }
178
+
179
+ this.setFinish(sheet);
180
+
181
+ sheet.nextStep = (data: ICreateCharacter, next: boolean) => {
182
+ if (next !== undefined && next !== null && !next) {
183
+ this.setFinish(data);
184
+ return;
185
+ }
186
+
187
+ const selector = data.steps[data.currentStep].nextStepSelector;
188
+ const previousStep = data.currentStep;
189
+
190
+ if (selector) {
191
+ data.currentStep = typeof selector === 'function' ? (<any>selector)(this._game.party, data, data.steps[data.currentStep]) : selector;
192
+ } else {
193
+ data.currentStep++;
194
+ }
195
+
196
+ const currentStep = data.steps[data.currentStep];
197
+
198
+ if (currentStep.initStep) {
199
+ currentStep.initStep(this._game.party, data, currentStep, previousStep);
200
+ }
201
+
202
+ if (currentStep.attributes) {
203
+ currentStep.attributes.forEach(attr => {
204
+ attr.entries.forEach(entry => {
205
+ if (entry.min) {
206
+ entry.value = entry.min;
207
+ }
208
+ });
209
+ });
210
+ }
211
+
212
+ if (currentStep.questions) {
213
+ currentStep.questions.forEach(question => {
214
+ if (question.entries?.length) {
215
+ question.selectedEntry = question.entries[0];
216
+ }
217
+ });
218
+ }
219
+ };
220
+ }
221
+
222
+ private readonly checkStep = (step: ICreateCharacterStep): boolean => {
223
+ let done = true;
224
+
225
+ if (step.attributes) {
226
+ let totalAssignedAll = 0;
227
+
228
+ step.attributes.forEach(attr => {
229
+ let totalAssigned = 0;
230
+ let textChoicesFilled = 0;
231
+
232
+ attr.entries.forEach((entry) => {
233
+ if (!entry.max) {
234
+ if (entry.value) {
235
+ textChoicesFilled += 1;
236
+ }
237
+ } else {
238
+ totalAssigned += <number>entry.value || 0;
239
+ }
240
+ });
241
+
242
+ totalAssignedAll += totalAssigned;
243
+ done = totalAssigned === attr.numberOfPointsToDistribute || textChoicesFilled === attr.entries.length;
244
+ });
245
+
246
+ if (step.numberOfAttributePoints) {
247
+ done = totalAssignedAll === step.numberOfAttributePoints;
248
+ }
249
+ }
250
+
251
+ return done;
252
+ }
253
+
254
+ private readonly processDefaultSettings = (character: ICharacter, characterData: ICreateCharacter): void => {
255
+ if (!characterData.steps) {
256
+ return;
257
+ }
258
+
259
+ characterData.steps.forEach(step => {
260
+ if (step.attributes) {
261
+ step.attributes.forEach(attribute => {
262
+ attribute.entries.forEach(entry => {
263
+ if (character.hasOwnProperty(entry.attribute)) {
264
+ character[entry.attribute] = entry.value;
265
+ }
266
+ });
267
+ });
268
+ }
269
+ });
270
+
271
+ characterData.steps.forEach(step => {
272
+ if (step.questions) {
273
+ step.questions.forEach(question => {
274
+ if (question.selectedEntry && character.hasOwnProperty(question.selectedEntry.value)) {
275
+ character[question.selectedEntry.value] += question.selectedEntry.bonus;
276
+ }
277
+ });
278
+ }
279
+ });
280
+ }
281
+
282
+ private readonly setFinish = (data: ICreateCharacter): void => {
283
+ if (data?.steps) {
284
+ const activeStep = data.steps[data.currentStep];
285
+
286
+ if (activeStep.questions) {
287
+ activeStep.finish = activeStep.questions.filter(q => q.selectedEntry.finish).length > 0;
288
+ }
289
+ }
290
+ }
291
+ }