@storylet-studio/runtime 0.8.1 → 0.9.0

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package/README.md CHANGED
@@ -1,7 +1,7 @@
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  # @storylet-studio/runtime
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  The Storylet Engine **JS reference runtime**: the Engine and Flow surface of
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- [the bundle format](https://storylet.studio/format/bundle/) section 5 -
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+ [the bundle format](https://storylets.dev/format/bundle/) section 5 -
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  the engine (`openFlow` / `getFlow` / `flows` / `closeFlow` / `reset` /
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  `saveGame` / `loadGame` / `saveFlow` / `previewLoad` / `previewFlowRestore` /
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  `subscribeTrace` / `log` / `clearLog` /
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  starting `storylets/`, `@world` is the game's to register, and `saveGame()` leaves the values
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  to the game, which saves the registry once. Without one the engine makes its own registry, self-backs
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  `@world`, and `saveGame()` carries every value, so one call is still the whole run. Version 1
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- envelopes still load. See [Running it with Patter](https://storylet.studio/play/with-patter/#one-registry).
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+ envelopes still load. See [Running it with Patter](https://storylets.dev/play/with-patter/#one-registry).