@solidrt/core 0.0.72 → 0.0.74
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +16 -11
- package/package.json +6 -6
- package/src/microphone.ts +37 -18
- package/src/runtime-modules.d.ts +21 -4
package/AGENTS.md
CHANGED
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@@ -116,18 +116,23 @@ tsconfig.json - the two load-bearing lines are jsx + jsxImportSource:
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```
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Peer deps @solidjs/signals and @solidjs/universal must match (currently
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2.0.0-rc.
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2.0.0-rc.14); bun resolves them from peerDependencies. On a version bump,
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`bun install` only warns ("incorrect peer dependency") and keeps the old
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ones, and
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ones, and so does deleting their node_modules copies first (bun 1.3.14
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reinstalls them from bun.lock). `bun update solid-js @solidjs/signals
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@solidjs/universal` does not read the pin either: it adds all three to
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package.json at registry latest (solid-js 1.x, off Solid 2.0 entirely).
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The recipe that works pins all three explicitly at the new version:
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`bun add solid-js@2.0.0-rc.14 @solidjs/signals@2.0.0-rc.14 @solidjs/universal@2.0.0-rc.14`.
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It moves exactly those three lock entries and nothing else. An app `sol
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init` wrote has the three pinned in package.json already (the scaffold
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carries them, and release.yml takes the pins from core's peerDependencies
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at publish), so there the upgrade is the pins edited and `bun install`.
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Do not delete `bun.lock` or its entries to force it: bun then re-resolves
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every dependency, and a package that floats elsewhere fails the typecheck
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in a way that reads exactly like Solid fallout. A Solid bump in this repo
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moves core's peerDependencies and the scaffold's pins
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(packages/cli/src/init/scaffold/package.json) together.
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## Element model (the parts that are easy to get wrong)
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@solidrt/core",
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"version": "0.0.
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"version": "0.0.74",
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"license": "MIT",
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"funding": "https://github.com/sponsors/wellawaretech",
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"author": "Antoine van Wel",
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@@ -33,12 +33,12 @@
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"AGENTS.md"
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],
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"devDependencies": {
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"@solidrt/flux-types": "0.0.
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"@solidrt/test": "0.0.
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"@solidrt/flux-types": "0.0.74",
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"@solidrt/test": "0.0.74"
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},
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"peerDependencies": {
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"@solidjs/signals": "2.0.0-rc.
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"@solidjs/universal": "2.0.0-rc.
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"solid-js": "2.0.0-rc.
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"@solidjs/signals": "2.0.0-rc.14",
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"@solidjs/universal": "2.0.0-rc.14",
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"solid-js": "2.0.0-rc.14"
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}
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}
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package/src/microphone.ts
CHANGED
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@@ -1,8 +1,11 @@
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// Microphone capture, reactive (SolidJS) layer. A session delivers raw mono
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// float32 samples at the requested sample rate (the device format is converted
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// by SDL); read() drains whatever was captured since the last call
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//
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//
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// by SDL); read() drains whatever was captured since the last call, out of a
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// 10 s window the session keeps, so nothing has to poll: read when the app
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// wants samples, and a runtime module that works on the audio reads the same
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// session on its own thread, given id(). Opening the microphone IS the
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// permission request (SDL semantics): it resolves once capture runs and
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// rejects if the user denies access.
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//
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// The imperative primitive lives in the `flux:microphone` module; import
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// { open, listMicrophones } from "flux:microphone" for non-reactive use.
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@@ -17,33 +20,48 @@ export type MicrophoneOptions = {
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sampleRate?: number
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}
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/** A live microphone
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/** A live microphone as reactive accessors. */
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export type MicrophoneStream = {
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/**
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/** The session id to hand a runtime module that reads this microphone, undefined while opening or if opening failed. */
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id(): number | undefined
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/** Sample rate of read() samples, 0 while opening or if opening failed. */
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sampleRate(): number
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/** Drain the mono float32 samples captured since the last read (empty if not open). */
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read(): Float32Array
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/** Set if opening failed. */
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/** Set if opening failed (e.g. permission denied). */
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error(): Error | undefined
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}
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/**
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* Opens a microphone and
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*
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*
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* Opens a microphone and exposes it as reactive signals: id() and
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* sampleRate() are set once capture runs, error() if the open failed or the
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* user denied the permission. Closes automatically when the reactive owner
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* is disposed (e.g. the component unmounts). Capture stays pull-based:
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* read() drains the samples captured since the last read, out of the
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* session's 10 s window. For imperative use, call open() from
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* "flux:microphone".
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*/
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export function createMicrophone(options: MicrophoneOptions = {}): MicrophoneStream {
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let [id, setId] = createSignal<number | undefined>(undefined)
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let [sampleRate, setSampleRate] = createSignal(0)
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let [error, setError] = createSignal<Error | undefined>(undefined)
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let session: ReturnType<typeof open
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let
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let session: Awaited<ReturnType<typeof open>> | undefined
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let disposed = false
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open(options)
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.then((mic) => {
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if (disposed) {
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mic.close()
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return
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}
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session = mic
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setId(mic.id)
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setSampleRate(mic.sampleRate)
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})
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.catch((e) => setError(e instanceof Error ? e : new Error(String(e))))
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onCleanup(() => {
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disposed = true
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if (session) {
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session.close()
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session = undefined
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@@ -51,7 +69,8 @@ export function createMicrophone(options: MicrophoneOptions = {}): MicrophoneStr
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})
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return {
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id,
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sampleRate,
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read: () => (session ? session.read() : new Float32Array(0)),
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error,
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}
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package/src/runtime-modules.d.ts
CHANGED
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@@ -123,11 +123,14 @@ declare module "sol:dev" {
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* (the list_debug / call_debug MCP tools). `args` arrives JSON-parsed; the
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* return value must be JSON-serializable and synchronous (an async command's
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* Promise is not awaited - the call errors). Re-registering a name replaces
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* it; registrations reset on hot
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*
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*
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* it; registrations reset on hot reload, so a command over app-wide state
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* is registered at module init. Returns the unregister: a command that
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* reads one screen's state is registered when the screen mounts and
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* unregistered in its onCleanup, so a caller never reads a dead screen.
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* A stale unregister (the name registered again since) removes nothing.
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* Callable in every build, but only dev clients ever invoke commands.
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*/
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export function registerDebug(name: string, fn: (args?: any) => unknown): void
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export function registerDebug(name: string, fn: (args?: any) => unknown): () => void
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/**
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* Report where the app is, for tooling: a string naming the current
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* location (a router's path; an app routing by hand may report its own),
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@@ -248,6 +251,20 @@ declare module "sol:render" {
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// anywhere else. App time there is frame / frameRate and nothing else: no
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// frame runs unless one is asked for.
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declare module "sol:test" {
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/**
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* Installs an RGBA8 image (`width` x `height`, tightly packed) as the
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* camera: every camera the app opens from now on shows it, approved at
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* once with no device, and an open one shows it from its next frame.
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* Throws on a size that does not match the pixels.
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*/
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export function camera(width: number, height: number, pixels: Uint8Array): void
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/**
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* Installs a mono float clip at `sampleRate` Hz as the microphone: every
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* microphone the app opens at that rate from now on holds it from the
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* open, with no device, and an open one hears it now. Throws on a rate of
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* 0 or one that differs from an open test microphone's.
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*/
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export function microphone(sampleRate: number, samples: Float32Array): void
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/**
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* Runs one frame: timers due by its time fire, then frame callbacks and
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* the flush, then the draw if anything demanded one. Fulfills once the
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