@solidrt/core 0.0.72 → 0.0.74

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package/AGENTS.md CHANGED
@@ -116,18 +116,23 @@ tsconfig.json - the two load-bearing lines are jsx + jsxImportSource:
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  ```
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  Peer deps @solidjs/signals and @solidjs/universal must match (currently
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- 2.0.0-rc.13); bun resolves them from peerDependencies. On a version bump,
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+ 2.0.0-rc.14); bun resolves them from peerDependencies. On a version bump,
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  `bun install` only warns ("incorrect peer dependency") and keeps the old
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- ones, and `bun update solid-js @solidjs/signals @solidjs/universal` does
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- not read the pin either: it adds all three to package.json at registry
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- latest (solid-js 1.x, off Solid 2.0 entirely). The recipe that works
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- deletes the installed copies and leaves the lockfile alone:
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- `rm -rf node_modules/solid-js node_modules/@solidjs && bun install`
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- (delete any nested `node_modules/@solidjs` too, or the old copy keeps
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- resolving). Removing the directories is what forces re-resolution. Do not
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- delete `bun.lock` to force it: that re-resolves every unrelated dependency
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- as well, and a package that floats elsewhere fails the typecheck in a way
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- that reads exactly like Solid fallout.
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+ ones, and so does deleting their node_modules copies first (bun 1.3.14
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+ reinstalls them from bun.lock). `bun update solid-js @solidjs/signals
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+ @solidjs/universal` does not read the pin either: it adds all three to
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+ package.json at registry latest (solid-js 1.x, off Solid 2.0 entirely).
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+ The recipe that works pins all three explicitly at the new version:
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+ `bun add solid-js@2.0.0-rc.14 @solidjs/signals@2.0.0-rc.14 @solidjs/universal@2.0.0-rc.14`.
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+ It moves exactly those three lock entries and nothing else. An app `sol
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+ init` wrote has the three pinned in package.json already (the scaffold
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+ carries them, and release.yml takes the pins from core's peerDependencies
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+ at publish), so there the upgrade is the pins edited and `bun install`.
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+ Do not delete `bun.lock` or its entries to force it: bun then re-resolves
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+ every dependency, and a package that floats elsewhere fails the typecheck
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+ in a way that reads exactly like Solid fallout. A Solid bump in this repo
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+ moves core's peerDependencies and the scaffold's pins
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+ (packages/cli/src/init/scaffold/package.json) together.
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  ## Element model (the parts that are easy to get wrong)
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@solidrt/core",
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- "version": "0.0.72",
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+ "version": "0.0.74",
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  "license": "MIT",
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  "funding": "https://github.com/sponsors/wellawaretech",
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  "author": "Antoine van Wel",
@@ -33,12 +33,12 @@
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  "AGENTS.md"
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  ],
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  "devDependencies": {
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- "@solidrt/flux-types": "0.0.72",
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- "@solidrt/test": "0.0.72"
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+ "@solidrt/flux-types": "0.0.74",
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+ "@solidrt/test": "0.0.74"
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  },
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  "peerDependencies": {
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- "@solidjs/signals": "2.0.0-rc.13",
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- "@solidjs/universal": "2.0.0-rc.13",
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- "solid-js": "2.0.0-rc.13"
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+ "@solidjs/signals": "2.0.0-rc.14",
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+ "@solidjs/universal": "2.0.0-rc.14",
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+ "solid-js": "2.0.0-rc.14"
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  }
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  }
package/src/microphone.ts CHANGED
@@ -1,8 +1,11 @@
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  // Microphone capture, reactive (SolidJS) layer. A session delivers raw mono
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  // float32 samples at the requested sample rate (the device format is converted
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- // by SDL); read() drains whatever was captured since the last call. Captured
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- // audio buffers until read, so poll read() regularly (e.g. once per frame) while
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- // open.
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+ // by SDL); read() drains whatever was captured since the last call, out of a
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+ // 10 s window the session keeps, so nothing has to poll: read when the app
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+ // wants samples, and a runtime module that works on the audio reads the same
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+ // session on its own thread, given id(). Opening the microphone IS the
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+ // permission request (SDL semantics): it resolves once capture runs and
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+ // rejects if the user denies access.
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  //
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  // The imperative primitive lives in the `flux:microphone` module; import
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  // { open, listMicrophones } from "flux:microphone" for non-reactive use.
@@ -17,33 +20,48 @@ export type MicrophoneOptions = {
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  sampleRate?: number
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  }
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- /** A live microphone with reactive lifecycle. */
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+ /** A live microphone as reactive accessors. */
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  export type MicrophoneStream = {
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- /** Sample rate of read() samples (0 if opening failed). */
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+ /** The session id to hand a runtime module that reads this microphone, undefined while opening or if opening failed. */
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+ id(): number | undefined
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+ /** Sample rate of read() samples, 0 while opening or if opening failed. */
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  sampleRate(): number
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  /** Drain the mono float32 samples captured since the last read (empty if not open). */
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  read(): Float32Array
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- /** Set if opening failed. */
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+ /** Set if opening failed (e.g. permission denied). */
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  error(): Error | undefined
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  }
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  /**
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- * Opens a microphone and owns its lifecycle: closes when the reactive owner is
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- * disposed. Capture stays pull-based, so read() drains samples on demand (e.g.
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- * once per frame). For imperative use, call open() from "flux:microphone".
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+ * Opens a microphone and exposes it as reactive signals: id() and
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+ * sampleRate() are set once capture runs, error() if the open failed or the
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+ * user denied the permission. Closes automatically when the reactive owner
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+ * is disposed (e.g. the component unmounts). Capture stays pull-based:
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+ * read() drains the samples captured since the last read, out of the
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+ * session's 10 s window. For imperative use, call open() from
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+ * "flux:microphone".
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  */
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  export function createMicrophone(options: MicrophoneOptions = {}): MicrophoneStream {
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+ let [id, setId] = createSignal<number | undefined>(undefined)
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+ let [sampleRate, setSampleRate] = createSignal(0)
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  let [error, setError] = createSignal<Error | undefined>(undefined)
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- let session: ReturnType<typeof open> | undefined
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- let rate = 0
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- try {
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- session = open(options)
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- rate = session.sampleRate
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- } catch (e) {
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- setError(e instanceof Error ? e : new Error(String(e)))
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- }
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+ let session: Awaited<ReturnType<typeof open>> | undefined
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+ let disposed = false
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+
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+ open(options)
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+ .then((mic) => {
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+ if (disposed) {
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+ mic.close()
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+ return
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+ }
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+ session = mic
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+ setId(mic.id)
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+ setSampleRate(mic.sampleRate)
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+ })
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+ .catch((e) => setError(e instanceof Error ? e : new Error(String(e))))
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  onCleanup(() => {
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+ disposed = true
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  if (session) {
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  session.close()
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  session = undefined
@@ -51,7 +69,8 @@ export function createMicrophone(options: MicrophoneOptions = {}): MicrophoneStr
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  })
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  return {
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- sampleRate: () => rate,
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+ id,
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+ sampleRate,
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  read: () => (session ? session.read() : new Float32Array(0)),
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  error,
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  }
@@ -123,11 +123,14 @@ declare module "sol:dev" {
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  * (the list_debug / call_debug MCP tools). `args` arrives JSON-parsed; the
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  * return value must be JSON-serializable and synchronous (an async command's
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  * Promise is not awaited - the call errors). Re-registering a name replaces
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- * it; registrations reset on hot
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- * reload, so register at module init. Callable in every build, but only dev
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- * clients ever invoke commands.
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+ * it; registrations reset on hot reload, so a command over app-wide state
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+ * is registered at module init. Returns the unregister: a command that
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+ * reads one screen's state is registered when the screen mounts and
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+ * unregistered in its onCleanup, so a caller never reads a dead screen.
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+ * A stale unregister (the name registered again since) removes nothing.
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+ * Callable in every build, but only dev clients ever invoke commands.
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  */
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- export function registerDebug(name: string, fn: (args?: any) => unknown): void
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+ export function registerDebug(name: string, fn: (args?: any) => unknown): () => void
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  /**
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  * Report where the app is, for tooling: a string naming the current
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  * location (a router's path; an app routing by hand may report its own),
@@ -248,6 +251,20 @@ declare module "sol:render" {
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  // anywhere else. App time there is frame / frameRate and nothing else: no
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  // frame runs unless one is asked for.
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  declare module "sol:test" {
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+ /**
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+ * Installs an RGBA8 image (`width` x `height`, tightly packed) as the
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+ * camera: every camera the app opens from now on shows it, approved at
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+ * once with no device, and an open one shows it from its next frame.
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+ * Throws on a size that does not match the pixels.
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+ */
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+ export function camera(width: number, height: number, pixels: Uint8Array): void
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+ /**
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+ * Installs a mono float clip at `sampleRate` Hz as the microphone: every
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+ * microphone the app opens at that rate from now on holds it from the
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+ * open, with no device, and an open one hears it now. Throws on a rate of
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+ * 0 or one that differs from an open test microphone's.
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+ */
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+ export function microphone(sampleRate: number, samples: Float32Array): void
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  /**
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  * Runs one frame: timers due by its time fire, then frame callbacks and
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  * the flush, then the draw if anything demanded one. Fulfills once the